#Starlancer Moons v3.2.0 / Starlancer Warehouse v1.7.0
1 messages · Page 5 of 1
if u can wanna give me a link for them, please it would help me so much
i have been looking for good tree models for a long time and all cost i cant find, but these look perfect
how do you guys make your moons so quickly?
Info could use some tidying to fit better.
They have experience with Unity basically
They already know what they’re doing before they even start
And also Lethal moons aren’t as complicated as like AAA games, they’re basically terrains with rocks, trees and scattered buildings
(Most of the time)
And I really don’t mean to discredit anyone of course. It requires talent, perseverance and a lot of time
yeah, but mine is just dry desert like moon with empty outdoors and i'm still making this moon for a long time
Yeah I feel you, I’m there too
I’ve been working on and off my moon for a month
But I think mine will be ready this week
Kk. How'd you like the eclipse? (Or did my visual thing not even work)
Well its my third moon, and once you have a feel for how to set things up creation goes a lot smoother
but most of my time i spend on models 😅
So far I've been using premade assets 🤭
I got these a while back during a humblebundle I think, I definitely didn't pay that much for them lol
oh my jeez
thats expensive
Yea lol
the fog was thicker around the ship than it was around the mansion
That explains a lot
I've spend over 4h today making model of the facility
Ah yeah Auralis is the same way. I'm gonna invest some time today figuring out how the weather variable's work for foggy weather so I can fix that
Didn't notice anything out of the ordinary. Or maybe I didn't pay attention.
It'll probably look really cool tho!
The sun should've looked actually eclipsed
With a reddish tint to the sky
Not really but i've did my best
could this be an issue with fog's bounding box?
basically fog effect is a cube filled with volumetric fog
for example titan: on the ground fog is a-ok, on the entrance level it's gone
Here's an editor pic from the other day. I haven't tested Eclipsed Solace so idk if it actually works
Yep, I just don't know how the variables attached to the weather affect the location/size of the box
let me get that for ya, i was tweaking them a few days ago
That looks awesome!
Oh thank god lmao, I couldn't find anything in the code specific for foggy weather. There's code for flooded, eclipsed, and stormy, but not foggy 😭
the game's code is a bowl of spaghetti better left alone to rot
It's inside UnityEngine.GameObject "Foggy" -> component UnityEngine.Rendering.HighDefinition.LocalVolumetricFog -> field parameters(type UnityEngine.Rendering.HighDefinition.LocalVolumetricFogArtistParameters) -> field size (type Vector3)
@serene sand gonna push a hotfix shortly to re-enable the fog on Solace's water
and the effect is under TimeOfDay.Instance.effects[levelWeatherType] - either effectObject or effectPermamentObject (cannot remember rn)
I was more wondering how the WeatherVariables in SelectableLevel apply to foggy weather. I don't particularly want to make a plugin just to fix the foggy weather
i don't think they do tbh
cause you can't easily change fog density (afaik)
i mean - you can, but it looks like shit
You think Zeekers just puts foggy weather on certain moons that are guaranteed to be the right size for the predetermined box?
let me check the sizes real quick
It did look like that, but I missed the moon.
- StarlancerMoons v1.1.1
- Re-enabled "receive fog" on Solace's water material.
StarlancerMoons v1.1.1
Oh yeah, is this right???
For Solace
Rend for comparison
we was getting alot of loot
(And then assurance)
Scrap value settings feel meaningless most of the time tbh, I think scrap amount is more accurate.
My tests showed me averaging about 600c per moon with no other mods
i figured cuz its a mansion? so its more spread out? but still seemed like alot
I see
I'm using Detailed Scan btw to more accurately test, so I thought I had balanced it decently well considering I went to vow/march and saw around the same amount
How did you preview this in the editor?
I duplicated the vanilla sunanim container animator and timeofdaysun animations. If you open up the animation thing with all the keyframes, you can select the sun and skip around to different keyframes to see where the sun will be throughout the day
As well as keyframe in other settings, like with the eclipse animation I messed around with the flare size/color and such
Yea but I cant preview Stormy or Eclipsed? I have to select my sunAnimContainer to preview and then it defaults to TimeOfDaySun
Nah not stupid, everyone has things to learn, and what better way than from one another? :3
Experimentation: position 4,2 1,5 -14,5323 // size 356 68,6 356
Titan: position 4,2 1,5 -14,5323 // size 356 68,6 356
Auralis: position 4,2 1,5 -14,5323 // size 356 68,6 356
umm
yeah
position is the GameObject property, size is the effect property
@limpid portal not sure where i can give feedback, but tried solace yesterday and had some desyncing issues with my friend and we only intermittently could see each other on the map.
i know for a fact that variables affect Flooded, Stormy and Eclipsed in some ways
but those are effectObjects, not effectPermamentObjects (afaik)
in WeatherEffect class
Solace is set up in the same way as Auralis and Triskelion, so I'm not really sure what part of it could cause that :s
lmao of course
It's still weird that I can't find the code to activate it tho, bc it doesn't exist in the scene until loaded. Lemme dig into TimeOfDay rq
oh god, it's so weird
TimeOfDay.Instance.effects[weather type int].enabled
and it calls OnEnable in the UnityObject
it's so stupid
ughhhh so there's probably not a way short of a plugin then
it would require a global change i think 😦
How hard would it be to make a plugin that extends the foggy weather bounds?
i don't think it would be that difficult to pull off
basically you need to change one Vector3 variable
i mean - from the code perspective at least
i ain't got any unity experience
bumping those download numbers 😇
maybe the update last night fixed it. i'll file a bug if we run into it again,.
Checked out Solace, very nice, love the vibes. I noticed some minor Z fighting at various points of the cabin/shack. Personally does not bother me, but thought it'd be worth "reporting"
on solace, these guys always run in here
i have diversity and aifix
diversity changes their ai
i also have mirage n maskedairevamp and masked also come to this very same spot before getting bored and hopping onto the ship
once i get close the lizards they run uphill, unstuck
known issue specific to spore lizard prefabs. Right now all they do is go to map origin point until they are assigned to a player (become aggroed by getting close) at which point they act normal.
They're just kissing dw about it :)
I like that when you first get within range without aggroing them, they stop for a second to stare like "excuse us, do you mind?" before going back to kissing
Do you have a log regarding the masked?
oh no but ill be sure to send one next time
btw speaking of silly little creatures on starlancer maps:
Baboon hawks killing manticoils always produces fantastic clips
How are you liking the visual changes to Triskelion btw?
Was pretty solid overall. That was me testing some things as opposed to an actual run, but the map seemed more navigable at a glance without really negatively affecting how the tone of the map feels if that makes sense.
it changed again? 👀
Bro the 1.0 update
new lighting setup on each moon lol
Feels brighter but has a foggy atmosphere to balance it out pretty much
i've just realized i was still on 0.5 😭
😟
*the lighthouse isn't a fire exit 🥲 *
That was unironically my first experience with Solace lmao
People complain if I put too many fire exits ; - ;
The ||cabin exit|| makes up for it though imo, very cool one
you cannot account for poor taste 🙃
It is a tropical island
you were right: the moons do look nicer
and I cannot wait to play Solace with my team 😅
*didn't notice the update for too long 😭 *
How does that interact with MeteoMultiplier?
right now it uses the "base" weather type (predefined, in this case it's Flooded) and applies it's multiplier
So it will be only one, not two?
I thought on how to resolve this, and I think i'm gonna make MeteoMultiplier a dependency of WeatherTweaks (for changing the multipliers with modified weathers)
for now, yes
although this will be changed, i just need to find the most compatible way of doing so
I have like 2 more moon ideas, but I think I need to learn DunGen next
Moons are cool and all, but they're just vessels to get to the facilities, and I don't want people to get bored of my moons ; ^ ;
they're the highest quality, don't worry 😅
Did this ever get fixed?
idk, @wicked radish has some gorgeous moons, and they have detail foliage (grass/bushes/etc) and such. All I have are trees lol
I need to download them and walk around for myself tho, see what I'm up against
🤭
fine, the best LLL moons 🙄
they've ported to LLL :P
😒
I'm more of a design guy over a visuals guy anyways. Starlancer is my favorite in terms of level design alone. It's a good mix of using most of the map space by having spread out exits and using unique props and layouts at those specific sections. Pathing and navigation is also clear and distinct which is a huge factor for me. Only vanilla map I really like is Experimentation in terms of design, and these maps definitely beat it. Only modded map that's close overall is like Bozoros imo.
Having great visuals is just a neat side bonus
Yeah, gotta second all of that.
All of the Starlancer moons have good layouts (auralis ice floes fire exit makes me cry though), are pretty decently balanced, have near-vanilla performance and stand out from the base game moons enough to warrant actually going to. And it's not as if they aren't visually interesting either, because they definitely are. I'd argue they fit in the most with the base game moons out of any modded moons on thunderstore while also still feeling like their own thing.
Bozoros, as mentioned above, also fits into that category for me. (Though it obviously stands out a bit more aesthetically for obvious reasons. But that's not a bad thing when you lean into it in the right way)
visuals are not everything, this was the most popular gaming map for a long time:
I can hear this image gif
door stuck, DOOR STUCK!!1
PLEASE, I BEG YOU
New mod? Wink wink?
if door shuts on an employee - teammate is needed to unstuck you from door.
let's add ak47 to lethal company 👀
- awp can now kill coilheads
can plant the bomb on coilheads
option to import cs skins into LC
well I can guarantee y'all that I will not be making those mods 🤭
pattern-based scrap skins 👀
please consider 🙏
upgraded lockpicker - you plant a bomb that blows up doors and kills all enemies within blast radius.
yes pls
Give double-meaning to "Factory New" Metal Shit Sheet
it's an old factory smh
like... random textures for scrap items?
omg imagine a skin-based or quality-based mod that's based off how well it rolled
Mint-Condition Cash Register looks/texture only if it rolls over 150
Gift boxes drop a randomly skinned shovel
yes
it has to have an inspect animation if it's a skinned shovel
and you could purchase like... a shovel for 30 - but you could purchase a shovel gift box for 40
you never know the kind of shovel you're gonna get, but you're spending 30% more money on it for just colors.
Capitalize on the shiny gem-like materials
terminal money = real money?
"why are your moons so performance-heavy?" 🤭
The true reason auralis tanks frames >:3
GPU isn't stressed out bout the game at all
it's stressed out about calculating a stupid chain of math
Doesn’t CullFactory have an equivalent feature built in?
That’s the fun part of being a mod though
is there a known incompatibility with Celest and anything else? just having it installed spams the console with the an error 🫠
When was that last tested, because they put out an error spam fix a while ago
just now, i installed it for the first time
It has it for exteriors afaik
1.0.2
It’s an optional setting
Don't see anything for exteriors.
🔥🔥🔥
Idk then, but it shouldn't be related to this mod in any way (for the celest issue)
Anyway, I guess the answer is no. And CullFactory doesn't seem to do anything to exteriors at all.
im so dumb i thought this was the sfdesat thread 😭 😭
im sorry!
If someone wants to commission me I could be persuaded to try making a mod that applies a random texture (from some bundled textures) to scrap items and increases value by x% depending on the skin 🤭
I've been found out
btw have you tried Auralis recently?
Ah, I thought bc I saw this: #1200144261333659729 message
Haven't been able to see the moon in the last 2 and a half weeks
Ah, okay. I see now. Both mods work together, but I guess you could replicate ViewExtension with CullFactory's Distance Culling. It's off by default though.
Issue is, enabling that option will also overwrite interiors culling method.
And just culling by distance isn't very good for interiors.
Or maybe it won't overwrite culling method but add to it.
It sounds like overall the best is having both mods
Better to ask OP directly.
Any leads on why??
on what o -o
Why you haven't been able to see it. I thought you were saying you had a bug lol
I haven't been able to see it, because the pack went into shambles, and since me nor the group plays the pack anymore - I haven't been able to see your moon or any of the custom moons 😅
it's no bug - just no playing = no seeing. .w.
kev actually just went blind 2.5 weeks ago is all
||oooo kev can't TTS this one oooooo||
Well you haven't been able to see the massive performance boosts I've done
No more tanking frames
unless you're on a potato, in which case, not much I can do
I mean to be fair, when I played it - it was like 20-25 fps so... not too bad in the grand scheme of mods tanking frames
20-25 is playable for the outside of a moon so big
idk what your specs are, but for me it's much closer to vanilla fps now once the ship landing sequence is done
Potato user here and all 3 moons are pretty stable 40-50 for me in most areas now. A few dips here and there but that's what happens when you have a 10 year old Nvidia card with 4 GB of RAM 😌
eyyyy nice
You can use CullFactory if you want. Just set Surface cull distance to 1500 (ViewExtension default) in the config
I'm pretty sure it will do the exact same thing
Don't do that, give sf Desat more downloads
I won't, because ViewExtension is still a dependency of many mods and I don't want to bother uninstalling it every time. But thanks for letting me know!
just disable it and it won't auto-enable on updates
😅
Do you have any tentative ideas on what you'd want potential interiors for the planets to be like?
I'd like to use the assets I used on Auralis and Triskelion to make a warehouse tileset for sure, and @onyx dirge came up with a nifty idea for a Theatre interior to act as pseudo-lore for the Masked
@keen marsh Finally taking some time to build a modlist instead of modding, and I happened upon your TerminalFormatter 👀
👀
what's your opinion of it? 😄
Haven't played with it yet, but just from the screenshots it's much more legible
If you could find a way to work in just a little of the vanilla flavor though, that'd be sick. Like maybe put a // column in between each existing one?
for better row alignment?
because the spacing is wide
forgive the mspaint lol
and I guess not between the price and weather, that'd look awkward when no weather is present
🤔 🤔
I'll think about it, for sure
I'm not convinced it's gonna add anything, but i'm not gonna have any opinions before testing
cause the spacings are wide and illegible 😕
Entirely just spit-balling, as that was my first thought when I saw it. Still a vast improvement in readability.
It's possible :s
oof
I haven't received any other reports of download issues, so the only other thing I can think of is maybe your internet is having a hiccup due to my file size? But there are bigger moons 🤔
its such a pain to update or download mods right now
i dont have intenet issues right now but that 99% was like that for a while
oh now it worked.
it took a minute
i think its thunderstore traffic
Most likely
OH! mrov!
Is there a chance you could add the option to move the big spaces in between some moons (like between march and rend, and vow and offense) around?
Time to finally check out all the things I haven't messed with due to doing nothing but mod-making lmao
I have not, but I'm waiting for the LLL port
Ohhh okeoke
They’re definitely my favorite moons with yours
Orion is very strong too
I'm scoping out my competition eager to finally see what everyone else's modded moons look like!
Oh I'm sure they do lol
I really want to make a pirate themed map now :P with like chests and gold and metal sheets and steering wheels :P
Gonna probably use Aquatis (once it’s navmesh issues are fixed)
How were you planning to use it? Also I didn’t know it had navmesh issues 😦
i wanna make the scrap there pirate themed! :P stuff like gold bars + raw gold (from infernis mod) + chests/big chests (from Ganimedes) + metal sheets, flashbangs, rum bottles (MoreInteriors mod)...
i just think it would be fun hehe :P
Im trying to make/curate a modpack
Which means a lotta detail work for me
but yeah :( Aquatis has navmesh issues which really tank fps later in the day
I'm trying to have minimal issues... I think for now I'll be using Solace as the "pirate themed" moon (even though it doesn't fit super well) but I do think Aquatis looks amazing
@sharp sequoia do you use aquatis a lot?
Yes! I quite like Aquatis for my first quota
Also good luck on your modpack, it’s quite the task!
weird...
Thanks!! :D
How bad are the fps?
I play on pretty low fps by default (like 20-25 on moons) and when the navmesh issues start (the log starts giving off bursts of "can't be placed on an inactive NavMesh" or something like that) fps goes down to 10
I've only ever visited Aquatis using the default interior so I can't imagine it was an issue inside the dungeon
Y'know what imma try again later today
Interesting, my item ship on Solace doesn't play music lmao
Oh damn that’s some low fps
Oh yeah forget it, you’d have one hell of a hard time
:3
Funni mask funni theater
(just woke up)
I'm using LLL's group formatting, so I don't think so 🥲
I know you didn't ask, but IMO ShowMoonPriceLLL does moon list better.
😟
if I may ask: what's better about it?
I LOOOVE Atlas Abyss paired with 100% chance for scoopy's castle dungeon interior
Weather is in the same spot as vanilla. Having it at the end of a line with no guidance for an eye to match moon/weather is not good. General spacing is overall tighter for rank/price too.
Moon/Weather are two of the most important sources of information on that screen. Rest are just extras that are always static and usually remembered.
Yeah I feel like Audio Knights suggestion would help with that though
please look at Wesley's moons!! if auralis and the rest had events and indoor modifications like they do itd be incredible
that's fair - I've noticed this problem before myself and it will be addressed in the next update
#1206494982521753620 message fixed btw
by aifix
(ik its the same guy lol)
(but im pretty sure thats the same issue)
Yep, I'm hoping they come to LLL soon so I can run around them like a madman 🤭
As soon as they port and when (if) the AC/LLL fight will be over the modding scene will peak
Anyone have some screenshots / videos of Solace? i'd love to see more of it but don't have the option to load the game up for a while
#1194042915840872548 message
Beware the fishbowl 🐟
shoo
Holy shit I spawned 10 hawks on Triskelion, a masked came out and they tore it apart
how many coil heads can you guard in that wide screen
34.375% more.
how does one add custom scrap to these moons?
use lethal quantities
ah okay
I assume using level loader itself is harder
yeah I rather not use quantities seems too complicated-
And also don't feel like tweaking the whole thing-
meanwhile i just added a ton of scrap mods
i still see like 24+ scraps in custom moons
Wait really?
Hopefully or I wish immersive scraps become compatible with more modded moons soon
@limpid portal Not sure if you've seen this yet but definitely worth a look
#1212150109375037511 message
Depending on how customizeable this effect is I think it'd look insane on Triskelion
The video is from a landed state on a moon btw (afaik)
You can also make the planet orbit you. Aka have a big planet in the sky 👀
I did, but thank you for thinking of me!
It's 100% sick-nasty and I absolutely wanna do something cool with it
Currently testing adding more LODs to Solace to see if I can squeeze more performance out. I might end up replacing them though, they have quite a high triangle count per tree lol
oh actually, I just had a tricky idea
The LOD0 model is absolutely unnecessary with everything getting squashed by LC at runtime, and LOD1 has half the # of triangles per tree, so... why not just remove 0 from the equation? >:3c
Hell yea I think I just gave Solace like a 10-15 fps boost on my pc
oh wow
hey @limpid portal would you say Solace is more like an island island, or epstein's island
like
Would it be at all possible to theme it with piratey treasure
is what im trying to figure out

uh
that's a question I never thought I'd see lol
replace that loser's name with "private"
but I could see some piratey treasure there, sure
It's got an abandoned mansion, a radio outpost, and a lighthouse
and a ||UFO||
find a map in the lighthouse, follow it to a red X, whack it with a shovel and a gold bar pops out
lmao thanks for the idea 🤭
bbbbbb bwhat?
explore the map it has neat stuff
ok :D
to not get your hopes up tho, I don't have interactables like Wesley does on his moons, at least not yet
yea its cool, wesleys aren't synced anyways so its difficult to use interactibles
I moreso meant that nick was just joking 🤭
Okay, new update is gonna be huge on performance
I got rid of combined meshes on triskelion and just went with the occlusion culling, and I was getting 240+ fps
what were you getting before?
200-215 normally, with some place being 225-ish
pretty hefty improvement
i don't think we've played on triskelion since the update that added solace so i'm excited to see what it's like when it isn't choppy lmao
so sick!!!
i just tried these moons today and they were pretty alright on performance, but they did dip below 60 at times (which ig is normal for customs)
Yea performance optimization is tricky (or expensive if you go the paid asset route 🤭 )
tried these moons today, everyone was desynced from each other. half were in the mansion, half were in the factory. someone fell through the floor.
this is a LLL issue
oh is it LLL? cause i've seen it a couple times in the modpack im doin where people can have different interiors and some just don't load (especially SCP) and i had no idea what mod is doing it
yes you can check out https://discord.com/channels/1168655651455639582/1214224631108608070 for more details
I think I'll push this performance update tonight
This'll make a few people quite happy I think
But only if I get a "HELL YEA, BROTHER"
HELL YEA, BROTHER ! ‼️ 🗣️
joey doing gods work
I'll do what needs to be done 🫡
HELL YEAH 🫂🫂🫂🫂 brother
audio knight let us know if the TWO hell yeas wasnt enough! We will literally do anything
I mean there'd be no harm throwing in a third right?
there can never be too many hell yeas
HELL YEAH 😭 😭 (im crying from joy 😘 )
Alright, I'm convinced 🤭
btw, not something I'd be doing tonight, but do y'all think the ambience should be louder, or is it just right?
lmao both of my lethalbundles combined come out to 99,943 KB
I have no complaints with the current ambiance
StarlancerMoons v1.2.0
- StarlancerMoons v1.2.0
- Big performance update.
- Cleaned up some trees on Solace.
- Reworked LODs for trees on Auralis and Solace.
- As an added bonus, the file size is now smaller!
- Replaced combined meshes with their original variants and rebaked occlusion on all 3 moons.
- Big performance update.
is the dropship missing music on solace?
Yep, forgot to fix that ^^;
It'll be fixed next update. Thank you for reminding me!
Spoiler for next update: ||Gonna add another fire exit on Solace. Maybe two :3||
the light house doesnt have a fire exit door?
i went there and got scarlet mansion interior and ended having 2 coilheads on both the entrace and the fire exit on my first day after just landing a minute
||It will soon||
Wow, that's brutal rng lol
thats the first thing i went to btw
because i thought it was the entrance
then i went to the entrance to greet them Knights
on both the front entrance and the fire exit in the cottage
in the morning no less
the were already active
the game just started in day 1
i was testing mod compatibilities
I'm assuming you have some hardcore mod enabled? Cuz if not that's crazy bad luck, Solace is not meant to be that hard
no lol
i cant use hardcore mode. im making a pack for having fun for my group
who is bad in gaming lol
im the only one that kills blind dogs in our group lol
since im keeping them in our ship
ahahaha
i mostly die
cuz they always spawn in packs
as much as possible im trying to make the game tolerable with low end pc too. but the files are too large or that to be an actual option. so i also look into those resolution adjusting stuff via the pc's registry
same with all my friends too, they all went there first
if only you could make a separate dungeon for a separate fire exit all together
make a separate small area for that light house that people can explore but don't really have scraps in it or mobs
That actually may be possible in the future
oh that? That's... actually a feasible thing I think
put something that will scare people
It's mostly unrelated but you just gave me me an excellent idea
The Cabin in the Woods movie actually gives me this idea really
||I'm picturing a room with a ton of inactive coilheads||
things they thinker has various things that gets triggered and activated
lmao
drop them down
and let them climb up lol
We hit 1mil!!!
I wanna make a silent hill-esque moon
I keep having moon ideas, but I wanna make an interior ; - ;
thats huge! congrats 🥳
then make an interior
but see
I already know how to make a moon
and learning new things is scary ; - ;
then make a moon
if you're gonna procrastinate
then just dont
this isnt exactly a school assignment, you can avoid it
plus arent exteriors basically interiors nowadays, you can have scrap and monsters outside
with enough moons, eventually itll be added
I actually have an idea that would pseudo-randomize scrap, but it wouldn't follow base-game rules
congratulations🎉
This is huge!! Congrats!!
ME TOO
I’ve had that idea for a while
deserved!!! we love to see it!!!
But I’ve committed to Outer Wilds, I can’t just go for Silent Hill ☹️
Mannn you like spawn in the town and you have to take a little boat to get to the other side of the lake to the hotel
I keep waiting for someone to come in here and be like "wow, these maps suck" xD
wow these maps SUCK
shit design, shit fps (i havent tried it after you said you fixed the fps tho)
gaht daym
i think its alright, just there's a LOT of baboons
yeah that too
Damn you ain’t messing around
like what was going through your mind putting a million baboons
I love triskelion 😦
There's only 6 xD
also, do the little grates fall off? ambient sounds indicate that theyd o but i havent seen any
theres more than 6
theres 6 different families MAYBE
the grates are mostly already fallen off
meh, if you have another person w you you're fine
also they seem to all just
gather at the bottom until someone comes out
then they make their way up
Okay, I lowered it at one point, then raised it back up with the most recent updates bc I fixed the navmesh
but by the time they do that you're already at the ship
mhmm
y'all have way different experiences there than I do lmao
at least Xu is an outlier in not liking the design
or they're joking, I can never tell with them
no not joking
the design in triskeleion is very bad
looks ugly to say the least
to be clear for future conversationalist readers
this is constructive feedback
Jesus Christ lmao
You should give the latest version a try, if nothing else for the fps improvements. I did change the way the lighting is set up as well, so maybe it'll look a bit better for you
When you say design tho, my mind goes to game design first, not visual ^^;
i mean the design itself is also pretty bad, but thats only enemy wise
the actual pathing is "okay"
but visual design, pretty bad for the eyes, like i get what you're going for
kinda like an oil rig type of design because the waters toxic and all
but its just ugly
Yea I was definitely going hard industrial for appearance
I can’t tell if there’s any sarcasm
oh you haven't been to Solace yet either, if the last time you played Triskelion was when it had major fps issues
eh i dig it kinda
its pretty different from vanilla shit
which is what i usually want out of a moon
yeah i havent tried it yet, im busy modding
everything's subjective, and that's fine
different people like different styles
i don't love moons that are just another forest or another desert/mountain or another icey planet unless they do something different w it
ye!
just tryina sprinkle some positives lmao
tho I am hoping that Xu likes the visual changes a bit when they get around to it
which is why i dig etern but not kast and why i dig solace but not (insert generic forest planet)
I haven't actually seen anything constructive tho, what would you change about it (besides the spawns)?
oh constructive as in you asked to be insulted, but i guess in terms of game design I would probably pick a different outside enemy or vary it more, in terms of visuals It just looks like its low quality metal, I would apply some texture on how stuff looks, plus the buildings you enter from look like something from doom, same for auralis and prolly solace if you're using the same thing for your entrances
like you'd think there'd be more than 1 tint of black-gray for the metal
i like the entrances honestly :P
you can like em, i just think they look like 144p
lmao okay yea I did ask for that I guess
The building material is indeed the same for Auralis and Triskelion, but Solace is an abandoned villa. You're right about the resolution of the textures, I smushed them in an effort to get more performance, but I was thinking of seeing if they could be brought back up, since most of the base game textures seem to 1024
also i dont really know how you'd pick a different outside enemy tbf, we dont really have an actual like "bird" enemy that would fit both the aesthetic and the logic
like triskeleion realistically probably should have 0 outside enemies and a million inside enemies
because where the heck would they even come from unless they're like birds
or underwater
Also LC does kinda ruin textures at runtime tho, so even bringing up the resolution probably won't help that much.
uhhhh well now I'm not too sure about my moon anymore lol
I really hope it doesn't blend with the others
Time to make a custom outside enemy for Triskelion that's just a giant fish that flops around after you
meh as long as it doesnt use the same fog/ground texture it'll probably look different
im not sure how textures work for unity or LC, but I've never heard of a texture you can smush and then bring the resolution back up reliably
for me what makes moons good is the paths to entrances, the overall look
I don't have any other pics my bad
a moon can look very similar to vanilla ones and still have some cool way of getting in or some cool mechanic/set piece within it that sets it apart completely
like orion's hiding spots for giants
oh no i LOVE this
it already sets itself apart from vanillas by having some older architecture
In Unity you can limit the size of the textures in a non-destructive way prior to building, so all I'd have to do it increase the limit again
I do not trust those who would dislike outer wilds moons
thank god
I hope it releases some day cause I started early february
@limpid portal uhhh could this be the reason my dropship doesn't work properly
i mean i cant say that the vanilla moons look good for hteir entrances either, so idk
they're kinda just a blob
So here's the difference between 256 and 1024 in editor with the fog turned off for visibility
Exactly, which is why I felt that it was wasteful performance-wise to worry about it
Yeah i think the texture itself juts sucks lol
I can understand the criticism of it all being gray tho
Is what it is 🤭 but feedback is always welcome
512 is probably the best. you wont see 1024 ingame
256 vs 512 closer up
Like I said, I was thinking of bringing the texture size back up a bit anyhow, so it's as good a time as any lol
The performance in my experience is completely negligible, but it depends at 512
here's the second pic with the normals brought up too
Maybe I should lean into the purple more
I think you should keep the normals and mask textures most of the time 1 lower than color. But sometimes (like wood or something) you can bump them up to the same size. Normals are almost not noticable in the base game because all the post-processing zeekers aplies
Fair
and I can always just increase the normal scale on a material
I don't think that affects performance
Yea didn't really notice a difference in performance. Textures are still ruined by LC though 🤭
Unless y'all think the background buildings add much, I might get rid of them though, I think they might be the big killer of performance on Triskelion
LLL was gonna support multiple interiors at some point, might be nice to have them for that scenario
True, that'd be a fun reason to have a jetpack
Also I just tested and getting rid of them does practically nothing for performance lmao
Triskelion gave me the best laughs with the damn holes on the walkways though
At least it has no fucking Bracken snapping ship person's neck while on terminal out of nowhere
im gonna be fr your moons run better on my desktop than wesley's, wht are the performance issues you keep hearing abt?
Try as I might I can't seem to get vanilla performance, which I've just discovered is even more odd bc the vanilla scene tri count VASTLY outweighs mine.
But mostly Triskelion lol
I'm wondering if it has something to do with the lighting, but I'll test that theory when I get back home
i will say the recent update made the shading inside the ship a bit weird
it's really bright
(only on triskelion)
kk I'll see what I can do about that
but i think not being able to reach vanilla performance is a given based on the fact that the game needs both bepinex and lll to load it at all
so those two are a guarantee that it doesnt reach vanilla performance
I partially agree, but when I reach a relatively steady 240+ on Experimentation and it has 10x the verts that Triskelion has, it tells me something's gotta be up
@limpid portal
Just a heads up. There seems to be a typo in your NumberlessPlanetName (I used LLL to get it in the code). It has a space in it "Solace "
Not sure if that's a big issue tho
are you testing experimentation with bepinex and lll active as well?
Yep
Copy that. It should be a non-issue, LLL truncates spaces and special symbols
But I'll fix it anyway
yo audio knight, if you were to make an interior itd be for triskelion i assume?
Yes I played with it yesterday and it worked. I saw the typo cause my mod plays with the terminal and it was acting weird around Solace haha.
Have you added those lights around the ship? (I haven’t been able to play in a while) maybe that’s it?
Yep, they aren't marked as casting shadows, so they just pierce through the ship
ahh hell yea
Making some more tweaks rn tho
Gonna see how swapping volumetric clouds for cloud layers affects performance. I managed to damn-near replicate Triskelion's sky, but with a little extra detail, and since it's not volumetric I'm hoping it'll help performance. The sun doesn't sit behind a cloud layer, at least not that I've figured out yet, but that also gives it that vanilla-esque touch
I love the pink/purple vibe
Yee I think I've improved the sky
You monster
ik i’m late, but congrats 🎉
Easiest way to tell if it's your fault, copy paste a vanilla moon, name it smthn else so it loads and just check the difference in fps
Might try that later, ty
@limpid portal look into unity's profling tools
now that we can run stuff in editor you can find what is demanding in comparison to other moons
Will do!
gorgeous
So I've switched all 3 moons to having a cloud layer instead of volumetric clouds. Fantastic for performance and still produces a beautiful result
thank youu ❤️ I'm not gonna lie one of my goals is for it to end up in EQM lol
This is, again, thanks to @wicked radish's lighting preset package found here: https://discord.com/channels/1168655651455639582/1212150109375037511
this is siiick
I'm having a problem with my shadows ngl
What's up?
It's kinda weird but my normals seem to make some of my materials extremely dark?
With and without normals
in the material there's a slider for normal scale by the normal map texture, does that help the problem?
here it is at 0.1 and 0.2
at 1 it's completely dark
my normals are set as normals and not default too
and my normals are set to "Calculate" for my meshes
but no matter what I do it stays dark
just as a reference, here's what one of my mesh imports looks like
What do your material "Surface Options" look like?
sorry I was eating
here's mine mmm
setting normals to import doesn't change anything btw (in my case)
Very strange 🤔 idk why your normals are causing that then
Me neither, I feel like the meshes are the problem
Since everything is fine except the buildings
Not sure if it’s just me, but I think I’m having lower fps on solace for some reason
Even though triskelion is fine, and auralis (after a little bit) seems to even out
Gonna release another performance update in a few 🤭
Ahahsididh
i feel bad i even asked, man has been cooking fps for us and didnt even tell anyone 😭
Off topic, but can I just say “Eyes up, Starlancer.” is such a cool line.
I think I'll just remove my normals at this point lmfao
It sounds like a quote from a movie that the movie uses as its tagline
When I read some of the patch notes to my bf he also thought the line was really cool
It's actually from Destiny. "Eyes up, Guardian"
But I'm glad you like my version ^^
ohhhh no way
Ahhh, so it is!
Still, yours def stands out
Because stars are up
So you have that double meaning
But the assumption is that it obviously isn’t about stars
So it creates intrigue
Whatever could it be? :3c
See I haven’t gotten a chance to try the updates yet unfortunately, so I still don’t know for sure lmfao
Plan to finally try them tonight though
Spoiler: ||There's a weight of 1 for outside snare fleas now on Triskelion||
It's actually super fair too, because ||of the guaranteed shovel outside||
Oooh I didn’t know about that one 👀
I haven’t explored triskelion much
Nowadays I spend more time on my modpack than I do actually playing lol
After my next update (v4.2.0) it should finally be in a state that I’m happy with though
Then I can start working on a second modpack!
of course your next update is 420 lol
omg I just realized I need to think of a weed pun for the update
🤝
I realized right before you reacted lmfao
🤝
Oh god I just thought of the worst pun
It’s so bad it hurt to think of
So this update focuses on adding new moons
“The Dank Side of the Moon”
“High in the Skies”
“Spaced Out”
“Stoned Among the Stars”
Definitely go with Dank Side of the Moon
That one’s so painful though
Yea, that's why it's the best
Also, idk how close you are to releasing but I'm uploading my update in a few
Considering I’m planning to use Celeste to tease the update, I’m just going to blame you for me using the name lmfao <3
Oh not yet
I’m taking my time with it
hello, im getting an issue loading into the moons where it just never loads, we can move around in the ship and interact with things but we just never load in
Why did I say Celeste
What
I meant Solace
heya are you using lethalexpansion/lethalexpansioncore?
that and mismatching configs can cause this, ive had it happen
ah yes i am
try without it just to see if its it, and try with whoever you were trying becuase its a mp bug im pretty sure
I was just thinking of pretty moons ig, and both look good lol
but before that
try syncing your configs again
in my case we had a weird thing where one of the guys caused the softlock and if i kicekd him the doors woudl open lol
had him reinstall the code and also reinstall starlancer and it worked
but ik LE/LEcore can also do it
looks like lethal expansion did it thank you @serene sand
np...
if you have moons that need expansion, you can check in their threads to see if they plan on moving to lethal level loader
those 2 together cause problems ive been told
you can use lethal expansion core (LEC) instead of lethal expansion, that fixes most of its bugs
Solace might be my new favourite moon
I'd say if you do this it def should'nt be a single set location
I'd say ||the little sand island thing|| would be a good place for something
went to it expecting to find something lol
Maybe, but let's not put the cart before the horse, I haven't done interactables yet 🤭
||a landmine||
||that'd be hilarious tbh||
But yeah I don't think you can reach it without like any extra tools
I think ||your oxygen runs out JUST before you make it||
gonna try it again to double check
Man I wish there was a mod that I could use to make shovels spawn on this moon
you can get to it with a jetpack, ladder, and tzp
i'll try it with nothing again
okay you can JUST make it
and that's only bc i ran/jumped in and kept jumping when i was almost thee
you can't make it with just running though
Good, let them drown
yeah
seems like a perfect candidate for an easter egg or something
especially considering how out of the way it is
Yea, at some point I wanna flesh out stuff more
I'm so hyped to do mine
interactables are what makes me go back to a moon, weirdly
Nice! What was wrong?
They were height maps, meaning that I had to turn "Create from Grayscale" on
This is such a relief
:))) every texture looks drastically different now, I'll have to get used to it
Well I'm encountering a weird issue where I'm falling through Solace, so it'll be a liiiiiiiiiittle bit longer before update
Okay nvm, I think it was some negative scaled box colliders messing with things
fastest diagnostic in the west
StarlancerMoons v1.3.0
- StarlancerMoons v1.3.0
- Changes are for each moon unless otherwise specified.
- Another chonky performance update.
- Swapped out the volumetric clouds for cloud layers. They're more performant and I think they actually look better.
- Adjusted fog thickness.
- Changed the global volumes that contained general fog settings to local volumes in order to prevent fog settings from affecting interiors.
- Added fog exclusion zones around key areas
- Solace
- Added 2 fire exits. Increased dungeon size multiplier from 1.25x to 1.35x to account for the increased number of entrances.
- Replaced some trees to prevent them from clipping through the ship.
- Smoothed out some terrain near the ship that was potentially causing players to clip through the map.
- Fixed missing tree colliders.
i can't believe your moons don't run better than the vanilla ones with how many optimizations you've made at this point
they're big as hecc
tis hard to make it run better than moons 2x smaller than them o -o
It's funny you mention that, because even though my moons are bigger area wise, they have less mesh vertices and more stuff going on in them, like triggers and environmental obstacles
Triskelion and Auralis both run super well for me, about the same as vanilla!
Give them a try once the update actually hits r2, I think might've matched them near-abouts
Same to you Lovestruck
haven't even played since the last performance update lol
next time should be soon though so i'll let you know whenever that is
Kk! I'm hoping to take a small break from the moons and start down another avenue
does it perhaps rhyme with schminterior
O?
That'd be schmidiculous
audio, i spent some time on solace again and it STILL seems to be a little laggy (playable and better than last time!, but also definitely slower than your other moons...)
I'm thinking, maybe it has something to do with either shaders or shadows? As I played I noticed several times that there were some slight bugs occuring where the room would get super bright a couple times, typically in quick succession
Besides that, I can't think of anything different from your other moons
besides water
I really feel like it’s something to do with shadows/shaders/whatever is making the interior bright sometimes
I’ll keep testing tomorrow :)
does flooded do anything on solace lol
Was there anywhere in particular that was laggy?
And I'm not sure what to do regarding the interior, I already made it so that global fog didn't do anything inside, idk what could cause brightness issues.
Pretty sure it does lol
Flooded is mostly harmless until the last hours of the day on Solace, but even then it really doesn't do much there.
It is fun to watch the ocean rise up like that though
So what you're saying is that I need to make it cover the ship by noon
:3
Hah, I dunno about that early. But maybe by like 4-5?
I'll tweak it later. For now it can be just a fun thing
hmm
its downhill...
mostly only the ship gets flooded there
i think youd have to add like, a rock or something to the landing area at least lol
something to jump on
since its a big plain zone there
but, ive never seen it flood that late
Yea I guess it is kinda in a valley
I really wonder what kind of interactables you’ll make
A big red button that says "Do Not Press" and if you press it ||you just drop dead on the spot||
Not the button again
Oh no did you already make that Wesley? 🤭
Oh like the eject one?
No lol
I got "Don't touch me" flashbacks
Oh yes that’s the mod’s name
Almost 500k downloads wth
They didn't listen
Incredible
finally took a trip to the moons after delaying for so long, and oh my god i wish there was some sort of mod to make moons not all available at once so i could have both this and wesley's moons without too much variety. solace is STUNNING
only seen solace so far, going to the others soon
I'm so glad you like it! ^^
Man I was very wrong, they weren't heightmaps. If anyone asks you this in the future, they're basically compiled normals and they the normals need to be "swizzled". The Red channel has to be set to the Green one and the Green channel has to be set to 1 minus Alpha. This was way too hard to figure out, but thank god I did. (First pic before, second pic after)
Sorry to bother you with this, I just didn't want you to spread my mistake haha
get swizzled, I guess 🤭
lmfao
auralis looks almost just as good as ever, but something felt off since last time i visited. i think last time i visited it was dark by default like the other snowy moons. speaking of, i think the snowstorm of those other snowy moons would fit auralis
Yee, I'm still trying to find a balance of "thick snow cover" and "ooh the environment is so pretty"
do you have screenshots of all the moons at night? bit lazy to wait
I'm finally able to try Solace
and of course it's raining
I see you're having problems with your dropship
@limpid portal gwa
am I? o-o
The music isn't at the right place is it?
sadly no lol
aw maan
I'm hearing it right next to the ship, almost opposite of where it lands
LMAO I know exactly what you're talking about
Thanks for noticing this, it'll be fixed next update
||I love the fire exit under the little shack, you could maybe add a little tune if the radio is interacted with?||
||Planning on it :) ||
legend
i have lots to say about triskelion, but while i write my thoughts have this
The sun never sets on the hawk empire
I'm really impressed by Solace, the layout is solid and the rich cartel leader mansion aesthetic is on point. It maybe lacks a liiiittle vegetation, like bushes or something similar. But I really like it :))
oh yyeah bushes on solace would be nice
I'm glad I could finally try it
Once I figure out how best to go about it without crippling the performance, I'll be on it ✨
Hell yeah 🔥
Flip your headphones around
Eyes up, Starlancer
🤯
my vaguely assorted triskelion thoughts:
- having hawks as the main enemy is REALLY refreshing, absolutely love it!
- when i heard of it being a mining whatever situated above a gas giant, i thought it was going to have a view more like sfdesat's space station. would love something like that instead of green "gas" (water)
- about the gas, i think it would make sense having it have a layer of volumetric fog above it so it actually looks like gas
- would be nice if some of the holes were easier to see, i did not mind the gap first time i landed because i could hardly see it
(writing more, but they have images to go along with them so i'm posting them seperately)
kk, once you have all your thoughts down I'll reply to them
- having fire exits on the background buildings connected by bridges so you have to venture even deeper to find proper fire exits that actually connect to the ship (like two fire exits on Gratar from wesley's moons) might be cool
- it might be cool for triskelion to mostly be black with lots of artifical lights instead of purple-ish like it is currently
that should be most of my thoughts
@limpid portal
- Glad you think so! I wanted to give them a chance to exist 🤭
2 & 3) I'll be working on improving the visuals to make its appearance match the lore, it's just a bit tricky skill issue- I love that idea
- I see where you're coming from, but I like the otherworldly purple-ness. That would also exacerbate #4 for you xD
@lone roost
looking cool is priority over being able to see what spots will send me falling into the depths below
yes
but being able to see what spots will send me falling into the depths below is second priority
Follow-up for #4: Bring a flashlight 🤭
I think Triskelion is one of the best designed modded moons as is, honestly. Has a unique atmosphere thanks to the pinks and greens, fantastic layout that makes full use of the hawk's AI patterns, the perfect amount of fire exits (Which sometimes need to be used to un-aggro the hawks, even). The holes are silly, but not too bad and you can memorize them pretty easily after a few runs.
I kinda love Autumnis' idea for more fire exits off in the distance tho, ngl
actually you could revive an idea i had long ago of a fire exit just being fake (leading to a broken stairway that leads nowhere) which i had before gratar even existed
unfortunately that idea never came to be because i thought that 1: making moons too hard, 2: moon mods are maybe too saturated
but maybe i could try and collaborate with someone to make a moon some time (standing offer by the way)
would help me learn unity too
Making moons isn't that hard if you have a good tutorial :3c
https://discord.com/channels/1168655651455639582/1210653206225363018
But I understand not knowing Unity makes it intimidating
having someone else to work with for ideas and such would still be nice though
oh yeah, and i don't have anything to spend on assets
There's some pretty good free ones out there. Aside from Auralis' terrain and my trees, I think most of what I've used have been free assets
But feel to bounce ideas off me whenever you like
hmm
i think trisk and auralis look fairly the same
sure about tris kbut not sure about auralis
well then i will! my current idea is a derelict freighter with a relatively complex exterior that has some inside enemies outside (via starlancer AI fix of course)
maybe a crashed freighter instead of just one floating in space if i can get that to be cooler
nb4 new map idea: randomized holes + tiles that'll eventually start to creak and fall off
after 7PM - at least 7 square tiles that used to be normal/stable-looking fall down
punishing you for being out there in the dark >:D
???
at night i mean
my messages mustve lagged
someone asked what they look like
and im thinking trisks purpleyish sky looks the same at night lol
As fun and evil as that would be on my end, that's probably too much an intermediate moon 🤭
Understandable - mhm mhm
That'd be dope! I do have an idea for landing on a spaceship.
I also have some more... eccentric ideas, just haven't gotten around to them
works
i made lockers n boombas spawn more often in triskelion because it just fits :)
generally robotic lookin place
i may take this, cause this is definitely one of my most used emotes -w-
played around with the new update(s) and thought i'd report my performance as someone with an ancient gpu with 2gb of vram
solace before, ran anywhere from 37-52 fps, depending on where i was facing. with the newest update, around the ship and lighthouse i get ~43-50 fps, but in all other areas i get 55-60
triskelion was always the worse performing one for me by a long shot, fluctuating anywhere from 35 to 49. new update though hasn't dropped below 48, and even actually goes up to 60 now in some places, which is a massive increase :)
auralis before would be around 36-40 around the ship, then shoot up to 50+ once i walked away. now it's around 42-45 next to the ship, and shoots up to a pretty much consistent 60 in all other areas.
Hell yea! I can now rest easy with my performance concerns 😌
How do vanilla moons run for you?
worse is probably march, but it's like 40 around the ship and 55-60 once i walk away
so like, pretty close to vanilla now i'd say
Excellent. Can't wait to ruin the performance again by adding grass 🤭
I'll keep things as optimized as I can going forward
Y'know, I just realized
Since "inside lighting" or w/e the toggle is for when you go into the dungeon essentially deactivates the direct and indirect lighting from the players perspective, I think anything parented UNDER DirectLight could be toggled too. Hm.
That's worth testing, if nothing else
Copy that
I assumed it was intentional
Fixed, will be part of the next update :3
But if not same goes for the mushrooms
Dang that was quick
Slapping some colliders on a thing is pretty easy lol
why are you hiding that under spoilers as if its hard to find?
True
some people haven’t tried the map yet
I know I enjoyed looking for everything
It can be considered an easter egg since it's not necessarily part of the intended play area
I guess.
I’m just giving it a few days or so since it’s a bit of an Easter egg
Tried to find the ||shovel|| on triskelion (iirc this is still being spoilered by audio knight) last night but couldn’t lol
Gonna take another look today
Also fixed, just for the ones that are big enough to warrant it
woah. my type of area. so when do i get to kill them?
Nope, asset I owned. I'm not much of a 3d modeler 🤭
Gotcha
as someone that always hunt them on sight. i got a bit excited seeing a ton of them
tho i really want to kill those spore lizards
lmao the number in that pic are far more than spawn naturally 🤭 but they are the primary outside enemy
i tried it once. i added regeneration and kept hitting them nonstop while a friend of mine watched me do it. 5 minutes straight of hitting the spore lizard like i was smoking vape. and my friend told me, "I dont think its dying"
so i left it alone lol
oh i left the others outside because a giant chased me
Yea they're immune to damage 🤭
my nemesis when im hunting birds
Forest Giant
i had to leave the 13 birds i left in the island
Sorry I meant in this pic, not yours
...
tho i dont think thats a lot really
It's.....
That sounds right
since i tampered the time to 25 minutes per moon land time to loot. there were a ton of birds
i only ran away cuz of the Forest Giant
i shouldve picked them up
i still want a way to kill those Giants
and bring them as a trophy
like how i bring the blind dog in the ship
I believe the "EverythingCanDie" mod would enable that at least partially
but the corpses said to disappear tho
also i dont want to kill the coil heads
stall yes or stun them but temp
but not straight up kill them
i mean they cant really attack when you look at them
tho giants. i need some flash nades
and shotgun
that suit is nice in game with the shotgun
even the non model replacement suit of that is nice
i mean the normal suit actually resembles that guy's suit
how the fuck LMAO
I’m not sure if it WORKS, but I did see a mod that lets you kill Giants if you stun them with zap gun for 5 seconds
me and my friend are having weather desync
she sees foggy solace i see flooded solace
also the fog inside flashed baby blue for a bit
like, the darkness fog
also
i can see inside thru these lmao
right! I keep getting that too
Is solace laggy for you at all?
maybe try using weather tweaks?
(unless youre already using that)
nope, im not
does that fix weather desync?
it happens on most moons but since this is a populated thread i figured i'd ask here
desync typically doesn't happen because of the moon, it happens because of LLL issues
Are you using the most recent LLL?
