#Starlancer Moons v3.2.0 / Starlancer Warehouse v1.7.0

1 messages · Page 4 of 1

lunar pumice
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my steps are a little weird lol

sharp sequoia
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Brother you need to see a doctor

lunar pumice
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Happening on E Gypt too

native surge
# lunar pumice

I actually thought that was a feature, for figuring out how to retrace your steps…

limpid portal
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Huh, do you have any movement speed mods??

lunar pumice
limpid portal
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what moon is that?

lunar pumice
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Rend or Dine

limpid portal
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Okay so it's happening on vanilla moons too at least

lunar pumice
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It seemingly happens on any surface tracks appear on

limpid portal
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That's very strange

lunar pumice
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If I have time before work I’ll hop on and see if it happens on the old version of my modpack

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Did a lot of changes last night so one of them may have caused it

limpid portal
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kk, lemme know, I'm curious as to what would do that lol

lunar pumice
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Same lol, it’s a very weird issue

raven mica
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does anyone know where i put the code on r2modman

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for the mods

raven mica
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cheers

bronze girder
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imagine if starlancer moons had a chance for their own weather modification something like a slight starfall or something lmao

limpid portal
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I wish lol

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I had an idea for a meteor swarm at one point

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Would sorta be reskinned lightning, mechanically, but with more aoe

crimson helm
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I think someone is working on that

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Looks like the dev hasn't posted any updates in a few weeks though

limpid portal
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Exactly!

frozen dove
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Also i've been playing a good bit of Auralis with a few tweaks but i've noticed outside is a bit too quiet, besides the odd owl hoot there is 0 ambience, maybe a blowing wind sound could help? 👀

limpid portal
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Yee, I just haven't gotten around to adding ambience yet

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Too busy enabling war crimes for moon makers

frozen dove
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An understandable ambition, I take it that's the AI mod?

limpid portal
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Yep! If you haven't been keeping with it on its own post, I now consider it feature-complete, and I'll be working on some other stuff

raven mica
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how do i export my mods to someone who doesnt have r2modman installed

limpid portal
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They'll need to download it, and import the code you can share from "Export profile as a code"

opal mauve
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Moooon

limpid portal
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🌑 ?

frozen dove
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Hey @limpid portal

Baboon hawks made a nest here and got stuck staring up at the ship and wouldn't move 🤔

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Also eclipsed wasn't synced with the sun 😅

limpid portal
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Interesting, I'll take a peek later. I think I need more AI nodes outside to expand the choices they can have for nests

frozen dove
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I've only ever seen them make nests on that wide platform in front of the 3 fire exits 🤔

limpid portal
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Well hopefully expanding the housing market helps 🤭

sharp sequoia
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Hey knight! Do you know how to add vertices to your terrain? My cliffs are too steep and the texture stretches and I can’t paint proper holes :/ anything would help thank you!

limpid portal
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I do not, unfortunately 😬

sharp sequoia
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Oke thank you anyway!

sharp sequoia
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Do you know what you want to do next for your mod?

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I just thought of that, but a hell moon would be siiiick

limpid portal
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I do have some dark fantasy assets that I'd love to mess around with, but the next moon will actually be rather peaceful looking 🤭

opal mauve
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PEACEFUL? NOOO

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jk, I love me a good easy tier moon

onyx dirge
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Yippeeee, peace

autumn sundial
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manticoil fulfills their dream of being a rotisserie chicken

onyx dirge
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manticoil moment

limpid portal
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Manticoils are so dumb I love them

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One of my favorite things they do is slide across the ground like they've been slathered in oil and hit with a hockey stick

onyx dirge
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Who needs rolling giants when we have rolling manticoils 😂

frozen dove
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I never knew baboon hawks beat up manticoils til I played Triskelion 😭😭

fathom dirge
limpid portal
sharp sequoia
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No wayyyyy

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I wanted to ask you if that was something you wanted to do

limpid portal
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I'd like to, just gotta learn DunGen first 🤭

sharp sequoia
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Yeah that’s the hard part haha

pliant blade
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i feel like sometime you should make a new weather. (idk)

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the name starlancer makes me think of like meteor crystals and shooting stars or something lol

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i love these moons

sharp sequoia
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That’s something someone tried doing

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I’m pretty sure they gave up

pliant blade
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starstruck :/

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no they didnt give up

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🙂

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DISCORD DONT TURN MY : ) INTO 🙂

sharp sequoia
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🙂

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They didn’t??

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Ohh they updated today

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Been a while

pliant blade
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i just added a space between the : and the )

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so it didnt do it

proud hornet
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:)

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: )

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mine didn't

pliant blade
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what the -

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🙂

proud hornet
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:)

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anyway loving the two moons so far

pliant blade
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out of the like, 90 moons i can choose from in my modpack. these two are poggers

frozen dove
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90? Jesus man I've got like 4, the quality of most of em is quite rough, reminds me of maps I'd make in the far cry 2 map maker

limpid portal
pliant blade
sharp sequoia
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lol 🙂

onyx dirge
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:)

limpid portal
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||[REDACTED] is now processing||

onyx dirge
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:0

limpid portal
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I'm so exhausted lmao

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I've recorded plenty of videos before, but never a tutorial, and I just kept tripping over my words ; w ;

onyx dirge
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The exhausted king sits back on their throne after becoming everything for a month ✨

silk tusk
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:P :P - FINALLY

limpid portal
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You're welcome ✨

silk tusk
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the stupid emote :P turned into is NOT what I'd want

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😛 =/= :P

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😋 is closer to :P

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SEE THE P FAR TO ONE SIDE DISCORD? <_<

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Anyways- ty

limpid portal
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silk tusk
limpid portal
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þorn

thorn warren
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Reminder that #mod-showcase exists and that you should post in it

limpid portal
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Idk how to talk about my current plans in a post, but kk! ^^;

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imposter syndrome is reaaaaaaaaaal

thorn warren
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Could always just post about what you have right now lel

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It's a form of advertisement, you could just post whenever you get a new moon or any new big exciting features too

limpid portal
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Okie. I'll make a general summary post later then with some teasers at the end I guess

thorn warren
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Fun!

thorn warren
limpid portal
thorn warren
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He probably noticed I sent this to a bunch of threads lol

limpid portal
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ohhhh

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I thought I was special 😔

thorn warren
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Sorry its me not you 💔

limpid portal
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Just wanted to let y'all know I'm putting my moons back on the grill. Gonna get back to cookin' now that the AI Fix is in a good place and the tutorial is out >:3c

hot yew
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woo!

limpid portal
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This next update will feature visual improvements to Auralis and Triskelion and the addition of ambient noises (both general ambience and insanity noises)

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It's possible I'll release a new moon soon

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But it's still in the early stages of development

limpid portal
thorn warren
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you broke the poor kitty's heart

limpid portal
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time heals all something something

thorn warren
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not true based on personal experience

limpid portal
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In case anyone wants a sneak peek at the next update, here's a line from the patchnotes:
||Added a certain interior enemy outside. Flowers now grow amongst the trees.||

sharp sequoia
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Mmmmm

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||Not bracken outside on Auralis oh god please no 🤯agony||

quartz mason
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||how many bracken moons are there going to be lol||

sharp sequoia
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||too many||

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I died to one on Cosmocos and it was the scariest shit ever

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I did not expect it

quartz mason
silent tusk
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3 out of 4 of my group fell thru the floor on auralis, this was happening on other modded moons and we've been slowly fixing them, but idk why it happened this time

limpid portal
limpid portal
fading yacht
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||does outside bracken still cause major lag||

quartz mason
thorn warren
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be careful with putting brackens anywhere

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their AI is...

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well, it causes massive lag

silent tusk
thorn warren
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from what i've heard, when its inside, it always tries to leave the facility so causes massive lag doign something it cant

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thats why only one can ever spawn at any time

formal thorn
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starlancer dungeon wen

limpid portal
limpid portal
thorn warren
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i assumed your AI fix only lets them be able to spawn outside, didnt realise it touched into their actual AI too

limpid portal
limpid portal
thorn warren
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its not outdoor lag tho, its the vanilla brackens having terrible AI

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well maybe theres outdoor lag, i havent tried that personally

limpid portal
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My testing has definitely had them behave appropriately, but I recommend experiencing it for yourself 🤭

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Here's an edit @opal mauve did of a screenshot I took while testing

limpid portal
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I'll go ahead and put this in a spoiler, but here's the vibe for the next moon:
||Island Mansion||

limpid portal
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I love free Unity store assets

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y'all are gonna love the next moon

thorn warren
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as long as its not as laggy as triskeleton im sure itll do wonders

proud hornet
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||Scary shit (I was spectator so he never knew until me and other dead ppl told him)||

limpid portal
thorn warren
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like from 60 to 40 - 50

limpid portal
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Ah, okay. I'll look into it before the next update. I get near-identical performance as on vanilla moons, but there might be something left that I can bump down

fading yacht
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yeah triskelion is a bit laggier than usual for me

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same with auralis but it's not quite as bad

native surge
limpid portal
uneven plover
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could it have been when i asked if the lod could be changed for the metal floors so the opacity wouldn't be popping in?

limpid portal
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Haven't pushed that change yet 🤭

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It's tough to balance bc everyone has different PC specs

fading yacht
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i mean, i know it'll never be exact, but shouldn't everything be roughly the same speed if you're using vanilla planets as a benchmark

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because i get better performance on vanilla planets, even huge ones like vow and march

limpid portal
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Ideally yea, but I have to rely on the public testing performance. I get ~240 fps on Auralis, Triskelion, Titan, and Rend/Dine (though i should run a quick test in a bit to see how Vow/March runs)

But LC also has other performance optimizations going for it like combined meshes and terrain2mesh which I don't have

fading yacht
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ah that'd probably do it

manic lava
limpid portal
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@manic lava Thank you~

native surge
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It sounds very interesting…

limpid portal
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||It's a secret to everybody.||

thorn warren
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Panic

limpid portal
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Would anyone like a new moon tonight?

thorn warren
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Nah

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we good

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/j

limpid portal
limpid portal
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Teaser. Might not get it posted tonight, putting some extra love into it ✨

stone cairn
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oh shit new moon lets gooooooooo

uneven plover
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smol

limpid portal
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If you zoom in, you can find
||I dunno, something probably||

stone cairn
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||fetus island?||

limpid portal
stone cairn
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LMFAOO

uneven plover
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you just ruined their own moon for them

limpid portal
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Just gonna try and shake that out of my head lol

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I just need to set up a custom ambience, then test all 3 moons and make sure they work 🤭

limpid portal
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Oops, almost forgot to let ||masked|| spawn

thorn warren
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wow how convenient, makes for a perfect little teaser

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gotta love these coincidences

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(im sorry if im sarcasticly mean, it happens sometimes)

native surge
limpid portal
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Creation of new moon is more or less done. Gonna test in the morning then push out new updates for Moons and AIFix

stone cairn
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this is the "peaceful" moon you were talking about right? 👀

limpid portal
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Yee :3
But don't worry, it's not harmless, that'd just be boring 🤭

fathom dirge
limpid portal
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lmao no, you'll have to visit Triskelion for that 🤭

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Speaking of which, I think I finally ironed out the last of the navmesh issues there, so maybe some more hawks are needed 🤔

thorn warren
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Lol I remember getting a weird bug on that moon I stopped going there

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Used a fire exit which put me into a spider Web which when leaving made my character perma slowed with Web effect

frozen dove
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Honestly I wouldn't be surprised if that's just a vanilla bug

limpid portal
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Yea me either lol

thorn warren
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I tried clarifying it was vanilla LOL

limpid portal
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Lmaooo good job discord

limpid portal
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Making a custom config for StarlancerMoons, what kind of options are typical for moons?

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Obviously enabling/disabling and routing price

thorn warren
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Doesn't LLL already provide stuff like that for configs?

limpid portal
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Yea, but I keep seeing reports of bugs with duplications and everything. Or have people largely figured it out?

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Plus I can disable LLL making a config for my stuff and it should remove them from itself

thorn warren
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Hmm idk tbh!

limpid portal
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@_@

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I certainly don't wanna put it more work than necessary, but I'm not sure Batby is gonna keep the config set-up as is.
I guess I'll just hold off on it for now tho

limpid portal
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I now have a 3rd moon in my assetbundles, and I'm still under 100mb bc I'm a god

native surge
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Can’t wait :P

limpid portal
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Just making some gnarly performance optimizations :3

limpid portal
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Okay so I put out an AIFix update earlier and that ate into my moon time, but I'm decreeing rn that StarlancerMoons v1.0.0 will be released tomorrow

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(Currently midnight for me 🤭 )

sharp sequoia
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No wayyyyy

limpid portal
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okay so more AIFix shenanigans ate my time today, but since technically I posted the decree after midnight, I'm actually not going to be late, just later than anticipated 🤭

limpid portal
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but also I'm so sorry

uneven plover
thorn warren
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I'm holding you at gunpoint

limpid portal
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well between Bongo and Xu I'm both relaxed and terrified

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Good news tho, just did a test of the moons and the performance improvements I've made are significant

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I've bumped Triskelion from averaging 180-190fps to 220-230fps. So still some room for improvement compared to vanilla, but way better

sharp sequoia
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What the hell that's insane

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how tho

limpid portal
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Mesh Combining 💫

sharp sequoia
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ohhhhhhhhhhhh

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amazing

limpid portal
sharp sequoia
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I'm a bit confused tho

limpid portal
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?

sharp sequoia
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Paste everything inside ChildrenUnderLighting under the Lighting asset in the Hierarchy and paste everything inside ChildrenUnderSunAnimContainer under the SunAnimContainer asset in the Hierarchy

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this sentence just makes my brain explode

limpid portal
sharp sequoia
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beautiful, thank you hahahaha

limpid portal
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Here's how you make them movable

sharp sequoia
limpid portal
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Yep, Environment

sharp sequoia
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okay okay I think I understand

wicked radish
limpid portal
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Yea I'm just leaving them for testing right now to keep things organized in case I decide not to use them. It looks really good out-of-the-box though, great work

wicked radish
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I just couldn't export the entire Lighting asset because that would have to include some scripts from the LC files

sharp sequoia
wicked radish
sharp sequoia
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so this is good?

wicked radish
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This is how it is intended, but it doesn't really matter. Its just for organization

sharp sequoia
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Ahh perfect

limpid portal
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@wicked radish If you disable these, does the physical sky create a sun image?

You have to disable the SunTexture and EclipseObject for it to look good (Although maybe not necesarry?). Meaning there is no visual reference for eclipsed weather.

sharp sequoia
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stupid question but I still haven't changed my skybox and I was wondering where I could do that

wicked radish
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Yes it uses The DirectLight celestial body to create the sun in the sky. And the MoonLight at night

limpid portal
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Sick. So in theory leaving the eclipse object active will match it with the sun and block it out like in vanilla then?

wicked radish
wicked radish
limpid portal
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ahh I see

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I'm assuming since it's not in your package already that you haven't found the right settings?

sharp sequoia
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idk I'm a bit confused

wicked radish
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Set this to cube when you click on the texture

sharp sequoia
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oh god

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this looks... interesting

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I'll retry, I clearly messed something up

wicked radish
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Maybe you had the old lighting volumes and sun still enabled?

sharp sequoia
wicked radish
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that looks fine

sharp sequoia
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yeahh

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i think it's the skybox

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do I change the 6 textures to be cubes?

wicked radish
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Try it with the ESO milky way texture that is included in the package to see if the skybox is the problem

sharp sequoia
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it's not the skybox

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I probably screwed something up?

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is this all fine?

wicked radish
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Enable Exposure Compensation in the HDRI sky override

sharp sequoia
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well well well this looks more like it

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it's way darker tho, but I think that's normal

wicked radish
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Btw if you use HDRI sky the sun will not be rendered. So an alternate solution you can try is putting your skybox in the Space Emission Texture in the Physically Based Sky and putting the multiplier to like 20. And change the ground tint to black.

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And play around with the Zenith and Horizon Tins

limpid portal
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Before and after :3

sharp sequoia
sharp sequoia
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@wicked radish is there a way to remove the clouds completely?

wicked radish
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yes just disable them

sharp sequoia
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WOA thank you

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it looks so incredibly close to what I had in mind now

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thank you so much

limpid portal
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sf Desat is 🐐ed

sharp sequoia
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for reallllll

wicked radish
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you can mess around with everything and see how to works and adjust it

sharp sequoia
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it looks pretty cool

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it looks very exposed tho, but that was to be expected

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the bottom half of the skybox is black tho 😦

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what the hell this is beautiful! at 1pm tho?

royal cape
sharp sequoia
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I'm not really sure, as it's pretty empty right now...

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Maybe in a week if I work a few hours on it every day

wicked radish
royal cape
wicked radish
limpid portal
sharp sequoia
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I feel like my moon isn’t fun to play on

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It’s too big

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The whole 1000x1000 terrain is used

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I think I’ll just cut access to most of it and rethink my doors

fading yacht
limpid portal
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It'd be awesome if I could set it up like that! sf Desat is gonna look into making it interact with the weather system tho, and I might do the same once I get all my planned stuff done

royal cape
sharp sequoia
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Jesus!

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Can you walk everywhere on it?

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Because that’s what makes my moon feel a bit too big, the whole terrain is accessible

royal cape
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yes

sharp sequoia
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God damn

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It must be god damn huge

royal cape
sharp sequoia
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Ohhh yes that one! I’ve played it!

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Is really cool

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I just have too many moons downloaded and can’t remember them all 😥

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I don’t think I’ve tried your other moons tho, probably because I didn’t see them in the main mod pages before

quartz mason
limpid portal
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Triskelion before and after

thorn warren
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dont mean to be that guy but all thats changed is its slightly more gray (im colourblind)

limpid portal
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It's darker/more saturated and more red/purple-shifted, so that might be why you're not seeing much of a difference

sharp sequoia
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It helps the ambiance so much

limpid portal
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I just hope it looks good in-game 🤭

quartz mason
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lmao

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Yeah I feel that

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It always looks way different than you'd expect
||From my experience at least||

sharp sequoia
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i'm a lil confused

limpid portal
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you have to use hdri sky for skyboxes

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alternatively

sharp sequoia
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oh

limpid portal
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you can try what sf Desat suggested and put it into the space skybox spot and crank up the multiplier

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oh wait nvm

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I see what you're talking about

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but skyboxes should come as cubemaps, no?

sharp sequoia
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it's just that it looks cool but the bottom half is just darkness

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they don't appear

limpid portal
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Hm. Haven't used that asset, but try this from the unity asset store

sharp sequoia
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alright bet

sharp sequoia
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I somehow can't find it

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searching it on google redirects me to the asset I'm currently using

limpid portal
sharp sequoia
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oh lol thank you

limpid portal
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Add lightposts to Triskelion, yea or nay?

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ehhhh I'm gonna go with nay

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Remember kids, the game fog is always thicker than the editor fog 🤭

fading yacht
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the lightposts aren't necessary but i like them

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adds to the atmosphere

limpid portal
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hmmm maybe, we'll see how my tests go for how dark it gets

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speaking of which

limpid portal
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Solace is gorgeous tho

sharp sequoia
sharp sequoia
native surge
limpid portal
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You can explore everything in front of the mountains. I have put invisible walls behind the mansion bc there's nothing to explore and I don't want people to yell at me for it.
I mean, people will probably yell about invisible walls too, so I can't really win

limpid portal
sharp sequoia
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Oh good to know! I haven’t tried going inside yet

limpid portal
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ye

frozen dove
limpid portal
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With the new lighting system, it gets
d a r k

still prairie
limpid portal
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Yee

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Not released yet

still prairie
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Damn Is perfect for the school interior

still prairie
limpid portal
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Tonight ideally, but it'll release when I'm satisfied ^^

still prairie
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Oke cool

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Hype

agile meadow
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Is there a way to download Triskelion alone? or do i need to get the bundle?

limpid portal
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@sharp sequoia @wicked radish
Not perfect, but managed to get a sort-of eclipse going. This is in-editor, so not 100% sure how it'll look in-game yet, but it's promising ^^

sharp sequoia
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I'd love a tutorial lol

limpid portal
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I'll just say that it's being done using the animator :3

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also holy crap there's so much that can be with an animator, I might have figured out how to like, ACTUALLY get different visuals based on if it's storming and stuff

formal thorn
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you'll be going crazy

sharp sequoia
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There’s so much I want to do with my moon but I know so little

sharp sequoia
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Do you think there’s a way to make the sun appear extremely big/close to the moon?

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Think Mercury

formal thorn
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Not directly what you mean i think but I accidently did this in an older version of one of my moons

limpid portal
sharp sequoia
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No worries lol 🤝

formal thorn
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Imagine forgetting to respond to a Kofi donation I could never..

sharp sequoia
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Lmaooo

limpid portal
formal thorn
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forgive me

limpid portal
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Since you helped me solve those NREs, consider yourself forgiven

sharp sequoia
formal thorn
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i believe that red dot is a super small, messed up sun

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and thats a super big moon

sharp sequoia
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Oh JESUS that’s a MOON HAHAHA

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Amazing

limpid portal
sharp sequoia
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That’s what I’m aiming for

sharp sequoia
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That’s already very good

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Up the flare size and fallout values?

limpid portal
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Yeah, 90 is max flare size, and any smaller falloff creates a disgusting looking sun lmao

sharp sequoia
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Perfect thank you!!!

limpid portal
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then you can just shift the temperature :3

sharp sequoia
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Holy this is beautiful

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Why’s your map so good looking damn it

limpid portal
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a lot of trial and error

sharp sequoia
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True….

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I’ve been working on my moon for over 3 weeks now

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Every single day

limpid portal
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Okay, I've improved on Triskelion's fps as much as I reasonably can for now. Heading to bed, then in the morning I'll optimize Auralis and the new moon. After that I just have to run some final quality checks and then I can release :)

thorn warren
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new moon is releasing tomorrow

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(trust)

uneven plover
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gta 6 is releasingtomorrow

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(trust)

wicked radish
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If you want a larger sun you can also increase the bloom effect

wicked radish
sharp sequoia
wicked radish
sharp sequoia
#

🔥amazing thank you!!

swift barn
limpid portal
sharp sequoia
#

true...

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same

sharp sequoia
limpid portal
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yep 🤭

sharp sequoia
#

yoda sun yoda sun

limpid portal
#

That looks pretty dope

sharp sequoia
#

Honestly with the proper themed moon, a colored sun can look siiick

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Also I can't remember if you found a solution for the cubemap being cut in half?

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Or my moon itself is the problem perhaps

limpid portal
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Doesn't look like you have any global fog from that camera position. If you enable it and adjust the fog distance I think that'll help

#

but idk about the cubemap itself

sharp sequoia
#

I've put some fog under a certain point but I guess it has to be everywhere?

limpid portal
#

I'm assuming that's local volumetric fog? Under the General Volume from sf Desat's preset, there's a Fog override. Play with those settings if you haven't already.

sharp sequoia
#

ohhhhhhhh

royal cape
limpid portal
#

I'm going through and swapping out a ton of mesh colliders for box colliders, and while I know that it'll be great for performance, it's SO TEDIOIUSSSSSS

sharp sequoia
#

It’s a pain

limpid portal
#

It's for y'all tho ✨

#

Definitely not for me, cuz I don't lag

sharp sequoia
#

I can't decide if that's better or worse than before

#

any thoughts?

limpid portal
#

Compared to which one specifically?

sharp sequoia
limpid portal
#

I think it looks neat

sharp sequoia
#

It looks less bright and alive, but at least it hides stuff that needs hiding I guess

#

it does fit LC better tho right?

limpid portal
#

It's a toss-up honestly. Desolate aesthetics are more vanilla, but also, it's your moon, go with whatever makes you feel the biggest happy inside

sharp sequoia
#

true.....

limpid portal
#

Solace is 100% breaking away from vanilla aesthetics, but I love it

sharp sequoia
#

hell yeah

#

I'm hyped to see it

#

also I think I like the fog, it adds to the "extinct civilization" lore I'm going for

#

has Desat found a way for the afternoons to not be so dark?

limpid portal
#

I did. Make sure to put the new direct and indirect lights into the sun anim container object

#

That allows it to control their positions

sharp sequoia
#

I think I've already done that

#

It looked really dark at 1pm tho for some unholy reason

thorn warren
limpid portal
#

Make sure they're the new one

limpid portal
#

it's a big industrial place

#

I'm sure something else is less vanilla

sharp sequoia
#

they're these ones

thorn warren
#

i think the cheese moon is closer to vanilla than triskeleion

limpid portal
#

the full thing I mean

sharp sequoia
limpid portal
#

oh right

#

sec

#

Zero out the position and rotation of the direct light

sharp sequoia
#

same for indirect or nah

limpid portal
#

Honestly don't remember what I changed about it, but experiment as needed

sharp sequoia
#

bet thank you

wicked radish
#

This skybox can be versatile

sharp sequoia
#

Wait what

wicked radish
#

That planet is also made by the skybox lol

sharp sequoia
#

woahhhh

#

What skybox is it

limpid portal
#

I'm excited to release the update so that people can immediately find like 30 bugs despite me spending hours polishing everything up :'3

sharp sequoia
#

I feel you

#

It’ll be fine

limpid portal
#

New moon has an occasional fps dip that I can't quite isolate, but I'm gonna be releasing soon.

limpid portal
#

===================================

  • StarlancerMoons v1.0.0
    • Working with a new editor set-up, thanks @prime atlas!
    • Switched to a new lighting workflow, based on @wicked radish's resource pack. Thanks!
    • Updated dependencies. Now depends on Starlancer AI Fix.
    • Released new moon, 74-Solace.
    • Auralis changes:
      • Added ambient sounds, both generalized (like outside wind) and randomly occurring.
      • Fixed the navmesh to the ship. Previously it was missing the Off Mesh Links for the ladders so certain enemies were unable to use them, making it far too safe.
      • Adjusted the navmesh around the small building to prevent Forest Keepers from trying to mate with it.
      • The water on Auralis is cold enough to cause immediate hypothermia, and has been update to reflect as such. (Touching the water now causes you to take damage. Don't fall in.)
      • Increased the number of Outside AI Nodes.
      • Increased turret and landmine spawns.
      • Added a certain interior enemy to the outside spawnlist. Flowers now grow amongst the trees.
      • Continued optimizing performance.
    • Triskelion changes:
      • Added ambient sounds, both generalized (like outside wind) and randomly occurring.
      • Fixed the navmesh to the ship. See above.
      • Increased the LOD distance slightly to reduce texture pop-in.
      • Increased the number of Outside AI Nodes.
      • Increased turret and landmine spawns.
      • Added an extremely rare chance for a certain interior enemy to spawn outside. Eyes up, Starlancer.
      • Continued optimizing performance.
#

StarlancerMoons v1.0.0

lunar pumice
#

oooo

#

trying it as soon as it's up on r2

limpid portal
#

Update is live on r2!! \[T]/

uneven plover
#

you forgor to change the description lol

limpid portal
#

yea

#

I know ; - ;

limpid portal
#

uggggggggggggggghhhhhhhhhhhhhhhh I know it's not a lot of effort on my part, and most people probably won't have even downloaded it, so I guess I'll update the damn blurb

#
  • Starlancer Moons v1.0.1
    • Updated the description. (So much double and triple-checking, yet it still slipped past me ; - ; )
#

StarlancerMoons v1.0.1

thorn warren
#

you missed a spot

limpid portal
#

please say sike

calm otter
#

these guys would just kiss each other for days until i walked close enough to make them move again

#

*2 puffer

limpid portal
#

They were glued to that spot?

#

If so I'll take a look at it in the morning, that would indicate that they didn't get their outside AI.
I know I made it a dependency, but it's worth checking, do you have StarlancerAIFix enabled?

calm otter
#

its like they jst gonna follow u around until u hop on the ship or somewhere unreachable then started moving away

limpid portal
#

Hm. Maybe it's more hard-coded bs that wants to find an inside node so they're just breaking instead.
I'll look into it later :3

calm otter
#

🫡

autumn sundial
#

bozoros also has outside spore lizards, with or without AIfix they seem to just glue themselves next to the ship and stay there until you bother them

calm otter
#

theyre discussing their evil plan

#

close and personal

limpid portal
fading yacht
#

solace is really cool

native surge
#

Or more of a abandoned private island feel

fading yacht
#

abandoned private island

#

treasure that you can dig up with the shovel would be sick though

uneven plover
#

mrbeast after done filming

tepid palm
#

Question
Whats the loot distribution for Solace like? its a free moon, so imagine its less than the paid ones, but is it like closer to offense/march or experimentation/vow in terms of the amount of scrap / scrap quality?

frozen dove
#

Peering into details with LQ it seems to be similar to Assurance with loot quantities but higher average value due to the loot pool

sharp sequoia
#

Assurance+

#

Nice!

#

What’s its difficulty? B? B+?

tepid palm
#

What kinda worries me is that if it is better, and its basically always a mansion, my friends might just always wanna go there instead of the other ones (other than weather related stuff)
So i am tempted to give it a small cost, or lower the loot amount to make it slightly worse than assurance

tepid palm
#

Tho honestly the risk levels are kinda wack and dont mean alot imo

#

Difficulty is more accurate generally

sharp sequoia
#

Yeah true true

#

Are the power levels and enemies similar to assurance? Cranking them a little bit higher may solve that problem

tepid palm
#

and thats how i have Triskelion set atm

sharp sequoia
#

Very true

tepid palm
#

Another option is make it larger
Thats means the loot inside is more spread out so its harder to find all the items, even if the total is more than assurance

#

i think i might do that actually

#

that kinda makes it like a Tier 1 March

frozen dove
#

I've not played the moon yet but here are the stats

#

1.8x dungeon multiplier with 290/10 mansion:facility ratio is rough, how many fire exits are there?

#

Unless there are 3 fire exits I can't see a reason to justify a 1.8 dungeon multiplier with mansion, Rend has a 1.2 and Dine has a 1.3 to compensate for the massive tile sizes present in Mansion

tepid palm
#

it does seem to be balanced pretty well them imo

#

if its made smaller, then theres little reason to go to any other early game moon

#

(besides weather)

formal thorn
#

1.8 does seem very high multiplier for a free moon from my understanding of how that value is used

sharp sequoia
#

1.8x mansion?? That’s enormous

formal thorn
#

Pretty sure the max is 2

sharp sequoia
#

Yeahhhh

tepid palm
#

oh

frozen dove
#

Yeah if you've ever had mansion on March it's desolate for loot because of how large the generated dungeon is with the loot quantity

tepid palm
sharp sequoia
#

1.8x facility is already big, can’t imagine 1.8x mansion with free moon loot

formal thorn
sharp sequoia
tepid palm
frozen dove
#

I'd guess it's the wonky code used for 3 fire exits lmao

formal thorn
sharp sequoia
#

🤯

tepid palm
#

ig he just needs to make the solace interior smaller
But overall i think keeping it as least slightly spread out makes sense for balance

#

it'll create some interesting decision making with my friends

frozen dove
#

I can only guess that there are quite a few fire exits and the reasoning was that there'd be multiple entryways into the dungeon, I get the idea and if there are 4 entrances 1.5 would be fine

#

Gonna hop on the moon and fly about to see

sharp sequoia
#

Yeah 1.5x is pretty fair

#

But it’s still the mansion

frozen dove
#

from a quick sweep I can see 2 FE and 1 main

sharp sequoia
#

Knight is pretty good at hiding fire exits

#

I wouldn’t be surprised if there’s a “one way” fire exit somewhere

formal thorn
#

also for any dungeon nerds who might be reading this

sharp sequoia
#

!!

formal thorn
#

i know march is multiplier 2 and titan is multiplier 2.25 in basegame

#

but dungen internal code clamps that result to 2 like always afaik

#

zeekers might not know this cuz i don't think its in the docs

#

but anything over 2 shouldnt make a difference with the exact same dungeonflow

sharp sequoia
#

I did not know that

#

That’s pretty interesting, how could he not know

formal thorn
#

not everyone reads the entirity of third party plugin code

#

its a weird clamp tbh

sharp sequoia
#

Ohhh I see

formal thorn
#

wait

#

what

#

@neat ginkgo can LengthMultiplier literally only be 1 or 2 or am i misreading this

            this.targetLength = Mathf.RoundToInt((float)this.DungeonFlow.Length.GetRandom(this.RandomStream) * this.LengthMultiplier);
            this.targetLength = Mathf.Max(this.targetLength, 2);
sharp sequoia
#

Round to int??

#

Nah I can’t read code don’t mind me

neat ginkgo
sharp sequoia
#

Does it work tho

neat ginkgo
#

oh you confused me with yours words, targetLength is the amount of tiles on the main path

#

All that code does is make sure that the length is 2 minimum (i think to account for the start and end tile)

#

in other words map multiplier can be literally whatever number you want

sharp sequoia
#

So a 100x is totally possible??

neat ginkgo
#

if you really wanted to, yuh

sharp sequoia
#

Wth that’s crazy

#

Anything higher than like 2.5-3 isn’t fun at all imo

frozen dove
#

So 1.5x multiplier with 3 entryways feels comfortable, I don't have a jetpack and it is flooded so this was just a rough test, plays fine though, these funny fellas were kissing by the dropship

frozen dove
#

Balance stuff apart, congratulations Starlancer you made another hit moon! Can't wait to try it with my friends

formal thorn
#

the only use of them is those two lines that converts it to only 0,1 or 2

#

unless im missing something

#

like yeah you can put whatever number you want into the level, rm, etc. but its either gonna get clamped via the rounding to int or the max to 2

neat ginkgo
#

nonono, you are misunderstand what Mathf.Max() does

#

It just gets the biggest number against two numbers

#

0, 2 => 2
-1, 2 => 2
5, 2 => 5
100000,2 => 100000

formal thorn
#

ahhh

#

ok

#

IN MY DEFENSE

neat ginkgo
#

death

formal thorn
#

wait

#

but if thats true then any multiplier under 2 is 2

#

right

neat ginkgo
#

Are you refering to line of code?

this.targetLength = Mathf.Max(this.targetLength, 2);

formal thorn
#

ye

#

well

#

and theo ther one

#

cuz like 1.15 or 1.75 is going to get crunched to 1 or 2 in the roundtoint process

#

and ofc 2 is going to be higher anyway

neat ginkgo
#

targetLength is just the amount of tiles on the mainPath. It gets multiplied by the lengthMultiplier given but that's it. If you look at DungeonGeneration.GenerateMainPath(), you can see how it's used. targetLength is the one that's clamped, not lengthMulitplier

formal thorn
#

no no but

#

when you say that's it

#

thats true for lengthMultiplier too

#

lengthMultiplier is only used to set targetLength

neat ginkgo
#

ohhh

#

do you mean this round part?

Mathf.RoundToInt((float)this.DungeonFlow.Length.GetRandom(this.RandomStream) * this.LengthMultiplier);

formal thorn
#

yes

#

both lines

#

are the only place lengthMultiplier is used

neat ginkgo
#

it rounds at the end. it rounds the whole expression not specially lengthMuliplier

formal thorn
#

i know

#

but cuz of the max

#

anything below 2

#

will be 2

#

right

neat ginkgo
#

yes, tile length wise, yes

formal thorn
#

so every basegame level except for titan has the same tile length

neat ginkgo
#

nono

formal thorn
#

in terms of this code

neat ginkgo
#
var a = dungeonFlow.Length.GetRandom() // (4, 6) -> 5
var b =  lengthMultiplier // 1.5
var c = Mathf.Round(a * b) // 5 * 1.5 = 7.5 -> 8
var d = Mathf.Max(c, 2) // (8, 2) => 8
#

if i do the same with a higher lengthMultiplier

#
var a = dungeonFlow.Length.GetRandom() // (4, 6) -> 5
var b =  lengthMultiplier // 2
var c = Mathf.Round(a * b) // 5 * 2 = 10
var d = Mathf.Max(c, 2) // (10, 2) => 10
formal thorn
#

thinking about programming at 1:20am with covid

#

your totally right

neat ginkgo
#

lengthMultiplier isn't a clamped value, any value is fine

formal thorn
#

thank you for your time

neat ginkgo
#

fosho

sharp sequoia
#

Wholesome

limpid portal
#

Glad y'all are liking it so far!

I didn't know about dungeon size maxing out at 2, nor did I account for mansion being a much larger tileset, so lemme know how 1.8 feels. Scrap values are such an annoyance to set so I figured I'd release it and give it more balance afterwards (plus with LLL people can do their own balancing).

sharp sequoia
#

I dont think it maxes out at 2 finally

#

Well unless I misunderstood @neat ginkgo

neat ginkgo
#

the minimum length of the main path (after all calculations/multipliers etc.) is 2. The map mulitplier can be anything

limpid portal
#

Oh neat

sharp sequoia
#

So if the map multiplier is 1.5x, the main path is 2x, but if for example if set at 2.3x, the main path is 2.3x?

#

Sounds pretty cool

neat ginkgo
#

the mapMultiplier only affects the main path length, is that's what you mean

barren flume
#

ngl solace could use some optimization

#

but looks amazin g

limpid portal
#

I'll continue refining its performance in the coming days :3

unkempt verge
#

One of those things is not like the others.

limpid portal
#

But why lmao

tepid palm
#

Solace kinda quirky like that

unkempt verge
#

holy shit it's beautiful

#

landed for the first time just to test if it works

#

Are clouds volumetric?!

sharp sequoia
#

I think they are thanks to Desat

unkempt verge
sharp sequoia
#

Oh god

#

I wanna play it but I’m at woooork

limpid portal
#

My clouds have been volumetric tyvm 😤

sharp sequoia
#

Oh lmao my baad

#

I didn’t notice because the others are way more foggy

unkempt verge
#

Performance is a bit rocky though.

limpid portal
#

That's how I originally got Auralis to look so extra pretty

sharp sequoia
#

Ohhh I see

#

Man you have no idea how badly I want to release my moon

limpid portal
sharp sequoia
#

But it’s not in a playable state yet

limpid portal
unkempt verge
limpid portal
#

Also performance was waaaaay worse mid-day yesterday

sharp sequoia
#

I added some lighting yesterday and it’s day and night. It looks soooo much better

unkempt verge
#

And it's not rocky everywhere. Just stumbled on some weird spot.

limpid portal
#

Is it mostly when you're looking at the ship or the mansion?

#

The ship spot seems weirdly intensive for me

unkempt verge
#

I was by the fire exit and lookig in direction of lighthouse.

#

Rainy weather.

#

By the time it got darker it was worse no matter where I looked.

limpid portal
#

The mansion fire exit, or the cool one? :P

unkempt verge
#

Mansion.

#

With the ladder.

limpid portal
#

Kk ty

unkempt verge
#

Gonna test again.

#

Gain 20%+ GPU load when looking that direction.

#

Same thing when looking at the mansion from the landing pad.

#

Same thing without ViewExtension.

#

I must say, ViewExtension is a must on moons with vistas like that.

sharp sequoia
#

I don’t even have any HD mods ☹️

limpid portal
#

VE is pretty great

unkempt verge
#

Seems to barely change performance profile. Maybe if you're on a complete potato.

limpid portal
unkempt verge
#

I can record the whole thing with Starlancer only.

limpid portal
#

No need

#

I want it with a typical setup

#

And just the data here would be fine, I don't need a recording cuz I won't give you any more tests 🤭

Up to you if you want to record one tho, just didn't want you to do more work than necessary

sharp sequoia
sharp sequoia
#

Yeah it really did lol

#

It looks so good

#

Also, is there a way to make emissive meshes like illuminate around themselves? Mine glow, but that’s it

#

Is it the intensity that has to be way up?

unkempt verge
#

Emmisive surfaces are just that. To make them have dynamic lighting it needs to be manually placed.

sharp sequoia
#

I haven’t tried making prefabs, I’m assuming I can include a dynamic light inside my meshes to make it easier?

unkempt verge
#

No idea. I just know how some stuff works, but not in actual practice.

sharp sequoia
#

Gotcha

limpid portal
# unkempt verge

I'll take a closer look in a bit, but good god what is your fov at 🤭

unkempt verge
#

Default.

#

Lethal Company is 62 FOV vertical, which obviously gives me wider view on an ultrawide compared to 16:9.

#

Comes to ~109 horizontal in my case.

#

Which is less than pretty much every idTech/GoldSrc/Source game by default.

limpid portal
#

Ahhh I see. I imagine it looks not as fishbowl-y irl then?

unkempt verge
#

To avoid some stretching at the edges you need to go really low. Even on a 16:9.
Or even wider monitor or multi-monitor setup.

sharp sequoia
#

Oh yeah it makes me dizzy on phone

subtle ginkgo
#

Is there going to be any new moons anytime soon?

unkempt verge
#

Yes. Today.

unkempt verge
subtle ginkgo
unkempt verge
#

Solace

limpid portal
#

Solace is out now btw, in case that wasn't clear

still prairie
#

Bracken out on auralis Is it normal?

noble plinth
#

For some reason price and hazard level do not appear for Solace when using AboveFire-ShowMoonPriceLLL-1.1.0. Rest of the moons are fine.
And hats off to the developer for one of the best mods!

noble plinth
#

I missed it

subtle ginkgo
noble plinth
#

Yeah, of course! Moon itself is working fine btw

unkempt verge
unkempt verge
subtle ginkgo
#

Thanks

still prairie
#

Guys but why do Monsters spawn on day?

#

When i landed there was already one

unkempt verge
#

It's mentioned in the changelog.

still prairie
limpid portal
still prairie
#

Ahah

limpid portal
#

There's no enemies placed on Auralis tho, it's just unfortunate luck if things are already there when you land

still prairie
#

Oh ok thanks

limpid portal
sharp sequoia
#

Terrifying.

limpid portal
fading yacht
#

not me in the clip lol, but i like it. performance is a lot better than it used to be

tepid palm
#

AudioKnight try and make a bad mod challenge (impossible)
He simply cannot

serene sand
#

hey is starlancermusic copatible with ambientpackmusic

limpid portal
serene sand
#

awsom

limpid portal
#

Hope you like it, it's original music by me ✨

thorn warren
#

you do music?

#

what a surprise

#

i wonder if there was a way this could've been foresighted

limpid portal
#

Nah, I like to come out of left field with it

serene sand
#

makes you sort of an audio knight

unkempt verge
#

Does StarlancerMusic replace or add?

foggy flare
#

is there any chance that the moon's from this pack could be released individually? obviously I know you're working on them for your own Modpack, and I can disable/hide them with LLL but I thought I'd ask anyway, I really love using Auralis but the other two moon's don't fit super well with the theme I'm going for in regards to my own modpack

limpid portal
limpid portal
#

It really boils down to laziness on my part I guess lol

#

If enough people really want individual moons I'll look into it but for now I'm gonna leave it as is

foggy flare
#

nah I totally understand that haha

#

I'm fine with just hiding the other moon's, it's just funny when I get the auto-route malfunction from the Malfunctions mod and end up on Triskelion xD

limpid portal
#

Lmao what if you lock it? Or is that not an option in the LLL config?

#

You could always look at it as a feature tho 🤭

foggy flare
#

I believe it's already set up to be hidden and locked but it still routed there with that mod which is hilarious

foggy flare
#

loot bug island or something

sharp sequoia
#

Double the baboon hawk spawn on Triskelion and there you have it lol

limpid portal
#

They're in love 🥰

sharp sequoia
#

Awwwww

thorn warren
#

sweet way of saying they're bugged and you dont know why

limpid portal
#

Ye
Time to make them star-crossed lovers

thorn warren
#

(im sorry i just find bullying you fun)

#

you have so many messages where the sassy response power is strong

thorn warren
#

ass is best moon

limpid portal
#

🤭

#

Can't believe I'm being bullied by a mod

thorn warren
#

theres more to me than just my title 😢

limpid portal
sharp sequoia
limpid portal
#

No, I'm referring to manually placing a prefab in the scene to have an enemy present upon landing

dire sage
tepid palm
#

That must be a very rare vanilla interaction

limpid portal
#

Nah, they don't unfortunately

#

This is just bugged behavior

#

That AIFix for some reason isn't quite catching, even though it's correctly assigning their navigations

sharp sequoia
#

My bad

sharp sequoia
tepid palm
#

So far, yeah Solace feels quite large, but we're finding alot of loot, it felt comparable to the amount we would get on like Rend or Dine or something
Tho its hard to tell because it was also eclipsed which is a 1.5x multiplier with the weathermultiplier mod (And eclipsed doesnt do much when most of the outside enemies is spore lizards anyways)
But like we was getting stuff like perfume that was worth 150, so around 100 on default

sharp sequoia
#

Huh interesting

#

I thought the config could do that already

unkempt verge
#

It could. But positioning would be similar to weather.

sharp sequoia
#

Oh yeah true

hearty pumice
#

what map are those old mountain mansion?

#

moon rather

limpid portal
#

The new one? Solace

late tendon
#

hey, what are the exact interior chances for solace?

dire sage
hearty pumice
fading yacht
#

yep

sharp sequoia
#

Oh yeah mansion

limpid portal
#

How are we feeling about the size of Solace's interior so far?

#

Okay actually, I just did a test lowering it to 1.5x and performance went up a ton. I'm gonna look into implement my own culling plane-type thing and see if that helps even more. If I can't figure that out, I might lower it to 1.3x

Finally a lead on improving performance 😭

limpid portal
#

Yep

royal cape
#

are you using dusty cloud?

limpid portal
#

I have no idea what that is

royal cape
limpid portal
#

Already done

royal cape
#

what kind of water are you using?

limpid portal
royal cape
#

hm

#

interesting

limpid portal
royal cape
#

Well, the fps is good

#

What's the problem?

limpid portal
#

Try going to the mansion front and looking out towards the ship tho

royal cape
limpid portal
#

What are your specs?

royal cape
#

rtx 3050 and intel i5 11400 + 16 GB RAM

limpid portal
royal cape
#

Well, I have more fps there, but it's just that I have a lot of apps turned on right now

limpid portal
royal cape
#

there are mods like CullFactory

#

are you using Terrain?

limpid portal
#

Yea, on Auralis and Solace

royal cape
#

If so, try resolution the Terrain width.

limpid portal
#

down to 1024x1024 already

#

Should I just chalk it up to people's specs?

royal cape
#

cast shadow?

limpid portal
#

Set to On. Should that be off?

royal cape
#

if you turn off some of the useless objects, it should help.

limpid portal
#

Sorry, I thought you meant for terrain lol

teal nimbus
serene sand
#

try with equal size moons

#

dine or rend are long ways to the entrance, like auralis takes a while too

royal cape
limpid portal
teal nimbus
#

Never saw such weather condition in game

royal cape
limpid portal
royal cape
#

try disabling it

limpid portal
#

mmk

royal cape
limpid portal
#

wow, that did make a difference lol

teal nimbus
limpid portal
royal cape
limpid portal
#

I've left that at 512 bc that's vanilla map values, but I'm trying something rq that might do something, will report back

royal cape
limpid portal
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I had to raise that bc texture painting on the terrain wasn't working. If I set it back down it'll keep what I've done?

royal cape
limpid portal
#

kk, and what's the impact of shadow dimmer?

royal cape
#

3-4 fps should give somewhere, but it is better to leave it as it is

limpid portal
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👍

unkempt verge
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I'm on 3070/5800X3D btw.

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So it's not the PC in my case.

royal cape
limpid portal
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It's weird, standing outside of the mansion looking toward it is great framerate, on the porch looking out towards the ship is a disaster though

royal cape
limpid portal
#

Alright, something's screwy with the ship on my maps and I don't know what, I go from 210 to 180 fps when it comes into view

royal cape
#

A ship is always like this

unkempt verge
royal cape
limpid portal
#

ah, so I should disregard that then?

royal cape
#

This mod fixes it

royal cape
limpid portal
#

okay, time to add that to the testing environment 😵‍💫

royal cape
#

I'm in the process of optimizing my maps as well

limpid portal
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I set up an occlusion portal under the map and baked my occlusion area above ground and it seemed to help btw

unkempt verge
royal cape
unkempt verge
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Doesn't help in this case.

limpid portal
royal cape
royal cape
limpid portal
#

Gonna take a break for now, be back later for more testing

unkempt verge
#

@keen marsh LightsOut is Apparatus and Fancy Lamp only, right?

royal cape
hearty pumice
#

kinda funny but two of the spore lizards always kiss near the ship

limpid portal
#

So I lowered the facility size to 1.25x, and holy crap it runs a lot better lmao

#

Pretty sure I can safely bump some of the graphical things back up

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Also how has no one reported that I completely f'd up the water, the drowning trigger is only in a tiny part of it 😤

fading yacht
#

not many people purposefully drowning themselves i imagine

limpid portal
#

Yeah, I guess Auralis was a bit of an exception

eager sedge
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Really like the new moon, it's nice to have an early manor option that actually feels balanced. However I came to report that I just went to triskelion and the newly added lights seem to tank my fps. 😔

I have a pretty weak rig, but I went from a solid 40-50 fps in previous version to about 10 when I'm near the lights outside now.

limpid portal
eager sedge
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Really appreciate it! Your moons are my absolute favs

limpid portal
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Aww thank you! ^^

keen marsh
limpid portal
keen marsh
#

it's basically that

#

it checks if the object has light, if it's a PhysicsProp, and if it's dropped on the ship

#

and the whole operation is reversed when picking up

keen marsh
hearty pumice
limpid portal
keen marsh
#

although (from what I know) ship items are never culled (lol), so I might look into some more ways to improve that aspect 😅

limpid portal
fading yacht
limpid portal
#

StarlancerMoons v1.1.0

#
  • StarlancerMoons v1.1.0
    • Improved performance on Auralis, Triskelion, and Solace.
      • Globally tweaked shadows, fog, and cloud effects.
      • Baked occlusion areas and a culling occlusion portal onto each moon.
      • Lowered Solace dungeon size to 1.25x from 1.8x (Slightly lowered total scrap amount to balance out the change, feedback is welcome as always.)
      • Removed some unnecessary objects from Solace that the player wouldn't see under normal circumstances.
      • Lowered Auralis dungeon size to 1.8x from 2x for performance.
      • Adjusted Triskelion's lighting and LOD groups.
    • Increased the trigger size of the hillside fire exit on Auralis to improve interactibility.
    • Slightly increased the exterior fogginess on Auralis and Triskelion.
    • Applied a temporary adjustment to the global fog volumes to make them not ruin the interiors. I'll be working on a better solution.
    • Fixed an incorrect tag on the main building platform on Auralis.
    • Fixed foliage coloration on Solace.
    • Fixed the water triggers on Solace being too small.
#

==================
Heading to bed now, but keep an eye on r2modman for the update to go live :3c

fading yacht
#

thank you so much for your hard optimization work 🥺

limpid portal
#

You're welcome! I hope it actually feels optimized, bc I have to actually pay attention to an fps counter to know when things are taking a hit ^^;

fading yacht
#

it does feel so much better performance-wise, on solace at least

#

but two notes:

  • the fog does not apply equally on solace during foggy weather
  • the water on solace is visible through the fog from any distance
keen marsh
unkempt verge
#

CullFactory is for interiors.

limpid portal
serene sand
#

hmmmmmm solaces got stuff going on

#

foggy makes it all white outside of the house place

#

its 5 pm now so its kinda gray or brownish, but when it started it was all white except the ocean

limpid portal
#

Are you saying that the fog isn't showing up further down the hill?

torpid wave