#Starlancer Moons v3.2.0 / Starlancer Warehouse v1.7.0

1 messages · Page 3 of 1

onyx dirge
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Huntdown managed to do it with shovels Masa believes.

THe lootbugs from the bug mafia target all hold onto shovels cx

opal mauve
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lmao

onyx dirge
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Surprised the 'don' isnt holding onto a shotgun tbh, but then again, you can loot the shotgun from the lootbug..

quartz mason
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Oh my god, did I just read what I think I just read

onyx dirge
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...A lootbug with a shotgun?

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..--UH OH

limpid portal
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Theoretically you could place a lootbug prefab down, then place a scrap near it and have the default target be that scrap and it should work

onyx dirge
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Lootbugs for Arid maps, Bees for Forest maps

limpid portal
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I'm not sure how to go about injecting things into vanilla maps, but that sounds like a cool idea :)

limpid portal
onyx dirge
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Yesss. Masa is a absolute sucker for things to do outside

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That's why Masa really wants to try and get someone to do the spider moon because just having a different vibe and threat alltogether spices up the moon experience so much more

quartz mason
onyx dirge
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Which is why Aquatis/Triskelion & Wesley's Moons are so nice

limpid portal
opal mauve
quartz mason
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This is absolutely awesome

limpid portal
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Enemies that spawn outside using the vent system function appropriately \[T]/

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What I can probably do is make it so that when an enemy spawns outside that triggers the script, I can have it subtract the power from inside and apply it outside

opal mauve
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Mm, maybe, they should already do that if they're spawned outside instead of via vent though

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I'll test with AC once I can since it might be a vanilla bug

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All I know is AC definitely let me spawn Thumpers outside

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They just didn't navigate properly

limpid portal
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Kk, I'd be addressing it with respect to the vanilla system though, so if AC or some other mod has their own system it should be fine

opal mauve
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I just realized though

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Wesley's spiders and nutcrackers spawn outside fine

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And they're just added to the Outside spawn pool

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So there's no reason it shouldn't work on Triskelion

limpid portal
native surge
opal mauve
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I didn't say they did

limpid portal
opal mauve
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I said they spawn fine, which is the issue being discussed atm

quartz mason
opal mauve
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Star, are your outdoor enemies time locked?

native surge
limpid portal
opal mauve
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As in they don't spawn until a certain time of day

native surge
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OH

opal mauve
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Some moons do that

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Could be why you're seeing no Spore bois

native surge
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XD I’m not star here 🤣

opal mauve
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Spore bois in particular could also be broken

limpid portal
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It's a spawn curve like regular moons. Lemme try with other enemies rq

opal mauve
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Try the Thumpers

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I know for a fact they spawned on Secret Labs

native surge
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Thumpers outside, dang :P

opal mauve
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they huddled in a corner and cried unless you gave them a kiss, but they spawned

limpid portal
native surge
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Spore Lizards and Brackens apparently cause a lot of lag when spawning/moving around outside (not sure if that info helps)

limpid portal
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If thumpers work I'll test brackens next

barren flume
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what happened with backrooms?

opal mauve
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I wouldn't be surprised if Brackens work on Triskelion cuz its so small and has hiding places

opal mauve
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Tldr makes it so you only teleport when taking lethal damage, which is a mod that already exists but doesn't work (it's a troll mod)

opal mauve
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But ik AC does a lot of Netcode patching too so I can't say definitively

limpid portal
opal mauve
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I'm pretty sure spiders can spawn inside on Infernis

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Could be wrong tho

limpid portal
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kk

opal mauve
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It could be a vanilla bug that's patched by LE/LECore/LethalLevelLoader/whatever is spawning them

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Could also be a Triskelion bug 😛

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We both know how Triskelion loves to do that to you for no reason

opal mauve
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Time to remake Triskelion from scratch

limpid portal
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I'd sooner die

onyx dirge
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Triskelion about to become quadskelion

opal mauve
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Quintskelion

limpid portal
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Eat the moon: Bisquelion

opal mauve
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Biskeleton

limpid portal
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Wait I think I know what the issue is

bronze girder
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Triskelion: Episode 2 the Remake

limpid portal
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@opal mauve If I'm right, it actually IS the same problem that was messing with Triskelion before

opal mauve
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HAHA

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Triskelion no work

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I'm sorry

limpid portal
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While I'm at it, I might as well test brackens and spore puppies alongside crawler spawns

opal mauve
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Expect potential lag

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If there is lag when testing, add PathfindingLagFix and see if it assists

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Could mention it in the description of the mod if so

limpid portal
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👍

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Time for test #||REDACTED||

opal mauve
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||Loads into map, Shy Guy immediately redacts you despite not being set to spawn||

limpid portal
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||Despite not even existing in my mod||

tender ember
opal mauve
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Thumper on Triskelion workin now?

kindred wyvern
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Our saviour!

opal mauve
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Ikr

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Star gets to be my favorite person in the world for a whole day

limpid portal
sturdy pelican
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im scared a bunch of spoilers and then mr hoarding bug

limpid portal
drowsy mulch
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This is so sick

opal mauve
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You have no idea how hyped I am

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No idea

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xD

limpid portal
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^^

kindred wyvern
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would the reverse work too? like a dog spawned inside?

opal mauve
limpid portal
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Uh

opal mauve
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Nobody actually did it tho

limpid portal
opal mauve
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Dogs spawned inside already work in my experience

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I could be wrong though

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That said, it's not a good idea

kindred wyvern
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they do? I think wesley reported that they didnt. but idk

opal mauve
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Dogs take up way too much room inside and are oppressively strong

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Could have been Brutal Company as well then, I don't remember, I tried it a long time ago

quartz mason
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From what I've tried, their pathing was fine
They just couldn't harm the player

limpid portal
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I mean, I'd just be allowing the AI to function, nothing more. It'd essentially be my code also doing the inverse of what's already there

drowsy mulch
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Me watching as a leviathan emerges from the cold Bunker ground to devour my friends

quartz mason
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Might just be a le thing though

limpid portal
opal mauve
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IF YOU SPAWN AN EARTH LEVIATHAN INSIDE YOU ARE A MONSTER

drowsy mulch
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: )

kindred wyvern
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It'd just be great to have something that can allow anything, would open up so many possibilities

limpid portal
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It would also help me feel more comfortable having donations open

opal mauve
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Yeah, it's not a bad idea for a simple dependency mod

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Might as well make it functional

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Just warn people: Some indoor enemies will not work well outside, and vice versa even moreso

drowsy mulch
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wait so are interiors just generated underneath a moon?

opal mauve
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Mhm

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Giants, Dogs, Earth Leviathans are all basically awful inside

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Dogs being the least awful but still oppressively strong since they block entire pathways and corridors

opal mauve
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And if you're crouching, you don't outspeed them, and you can't go around them inside

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So a dog hearing you inside at all is basically a death sentence

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They're not fun

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Lol

drowsy mulch
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Is there any wiggle room with that? Say having an increased distance between the two, or a set distance between the topmost collision of the interior and the bottom of the moon?

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As in would a very tall interior just poke through a moon

opal mauve
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But I stand by my statements

limpid portal
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I think

drowsy mulch
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Gotcha

opal mauve
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I just realized, Brackens outside on Auralis? 👀

limpid portal
opal mauve
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Flowermen amongst the trees?

limpid portal
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I think people would uninstall Auralis lmao

opal mauve
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I mean I dunno

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As long as they don't cause lag, they're not insanely oppressive

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Just gotta maintain outdoor awareness

limpid portal
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tru

opal mauve
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Coils outside are arguably worse than Bracken could ever hope to be outside

limpid portal
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Hm. I need to test if they can get in the ship

opal mauve
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I know Thumpers can if they get on the railing

limpid portal
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I definitely fixed it for masked

opal mauve
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But they aren't set up to normally get on the railing, so they kinda have to be coorced

quartz mason
opal mauve
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You excited Wesley? 😛 Finally boutta fix the infernal spiders

opal mauve
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With it being a free moon, they should be rare, but possible

quartz mason
opal mauve
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Definitely will want to add the patch as a dependency to your moons once it's out

limpid portal
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Gotta eat dinner soon and watch a movie with my gf, but I'll drop it tonight, 99% guarantee

opal mauve
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Sounds good wolfVibe

quartz mason
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I am genuinely curious to how Etern will play when nutcrackers can actually move around

opal mauve
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Etern gonna become a lot more difficult, that's for sure

opal mauve
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But you already have plenty of cover / crawl spots so I think it'll be fine

sharp sequoia
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Ong

opal mauve
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@sharp orchid #1194042915840872548 message

sharp orchid
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i NEED spore lizards on hydro

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OMG AND THEN I CAN FINISH THE JUNKYARD

opal mauve
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Best part is, Hydro has plenty of cover, so they shouldn't cause too much lag

sharp orchid
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AND PUT IT IN GENERIC MOONS

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OMG

opal mauve
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I'd love to see some spore bois outside

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They fit Hydro rather well

limpid portal
sharp orchid
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i love you

limpid portal
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but fr though, y'all's excitement is like crack to me rn

sharp orchid
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ive been needing this for

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a month

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i cant say months

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cus i just got here

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jan 5th

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i can finally do this

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:3

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small question

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would hoarding bugs steal stuff from the ship

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?

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or would they just try to take stuff from players

limpid portal
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Not sure tbh

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I can test it later

sharp orchid
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alr

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ty

quartz mason
tender ember
quartz mason
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That sounds hilarious

tender ember
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i had them go under the ship's floor and taking keys

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so uh

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use shelves people

quartz mason
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Last day before quota and they just clean your ship while you're gone

tender ember
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yeah its also funny that i have the neco arc hoarding bug mod

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and that one adds the hoarding bug day

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which basically makes their spawn rate skyrocket on the set day

tender ember
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scary stuff im telling ya

limpid portal
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@quartz mason do you place any enemies by hand outside?

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trying to account for some different use cases

quartz mason
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Nope

opal mauve
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Oh @limpid portal try not to get excited and ping everyone whenever you release it, I got timed out before for pinging too many people at once for a mod release xD

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Don't get me wrong, I absolutely want to know, just can't ping everyone at the same time

quartz mason
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I too would graciously accept a ping on release lol

viral oasis
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they can still attack other creatures though strangely

quartz mason
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It is funny to enter a facility right into an all out war between dogs and baboon hawks lol

sharp orchid
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Please I need this so bad 😭

frozen dove
limpid portal
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Back at my desk, time to cook some more 🫡

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Current test: Interior Eyeless Dogs

glossy plover
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BUDDDYYYY.............

limpid portal
glossy plover
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thank you

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i appreciate the time, effort, and passion that you put into the things you create

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they're honestly really cool

limpid portal
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We've come so far 🥹

hearty pumice
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is it fine to update StarlancerMoons to v0.5.6 while having LLL on v1.0.7?

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or i can now update LLL to latest?

limpid portal
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I think it still works on LLL 1.0.7

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Batby will be working on a new update for LLL tomorrow

hearty pumice
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does it not work on latest version of LLL?

limpid portal
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It does

hearty pumice
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people are saying that there are problems with LLL but i havent experienced them since im playing solo

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and i even have all Holograph's SDK,LE and LECore lol

limpid portal
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Yeah idk what all incompatibilities there are, I know the worst one is any mod that skips the intro sequence though, completely breaks the current version of LLL

opal mauve
formal thorn
hearty pumice
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LE and LLL price conflicts?

formal thorn
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LE moons don't have a price while using current LLL due to an issue with LE

opal mauve
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Also, there is literally zero reason to have SDK installed, and no reason unless it's a dependency to keep LethalExpansion. (And you can even still remove that if you're using r2modman). LethalSDK isn't even a mod, it's a development tool, does nothing in the mods folder.

hearty pumice
opal mauve
hearty pumice
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well SDK just downloaded itself when i downloaded Budafest

lost root
formal thorn
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yes

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90% of lecore's code is the same as LE's

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both need to be fixed

lost root
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Mk

hearty pumice
opal mauve
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Yee

hearty pumice
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well thanks to that. now my modlist is 200 flat

lost root
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200 mods damn i only have rn like 97

hearty pumice
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mostly are just cosmetics

lost root
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XD fair

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I need to get starlancer

limpid portal
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Interior dog just ate me \[T]/

opal mauve
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I have 110 atm

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But that's gonna increase hard when this patch drops

opal mauve
hearty pumice
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kinda like 30% are moons and interiors. 40% are cosmetics and extra scraps and 30% are QoL stuff and fixes really

lost root
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I think i have all of them but idk

drowsy mulch
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Wym by that

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Oh a list

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I like lists one sec

lost root
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Ye

lost root
drowsy mulch
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Released:
SCP Foundation Dungeon
Bunker (More Interiors)
Castle, Sewers (Scoopy's Variety)
Scarlet Devil Mansion
Office (LC Office)
Oobleterra
Pool Rooms
Minecraft Stronghold

Secondary Dungeons:
Backrooms
Bracken Space, Walker Space (Diversity)

WIP:
Hadal Laboratories
Sewer (More Interiors)
Hospital (Dantor's Mental Hospital)
Tomb (Egypt)
Forerunner Dungeons

lost root
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Oobleterra Cant wait until this fully releases same with the WIP ones

opal mauve
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Pool Rooms look cool

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Would have been perfect for Callisto but Callisto is buggy af

lost root
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Callisto?

drowsy mulch
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Hospital has my eye the most right now I think from the WIP list, just have a good feeling about that one

limpid portal
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Okay so the only noticeable bug I've found so far is that jumping onto the ship semi-breaks coilhead's movement animation. It just kinda...slides? If you interact with the ladder to climb, it still "loses" you, but it resumes its normal walking animation

lost root
drowsy mulch
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Poor monsters, the company didn't give them a nice handicap-accessible ramp

opal mauve
opal mauve
lost root
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ah

limpid portal
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I'll be counting on y'all to test this in multiplayer for me btw 🤭

lost root
#

Bet

limpid portal
# lost root Bet

Just in case you didn't see, I want to put out the clarification that:

This mod will not add enemy spawns anywhere. It will simply allow other mods to place enemies wherever they want and have them assume the correct AI behavior.

limpid portal
sharp orchid
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thats amazing

sharp orchid
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only thing i need to figure out is how to make small scap spawn outside

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that would be huge

lost root
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He was enjoying it

limpid portal
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Btw, currently testing different entry points for the code to see the most performant way to call it, but I think I'm almost done.

limpid portal
sharp orchid
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oh

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wow

formal thorn
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ehhhhhh

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yesnt

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it will dip into the scrap amount and total your telling the dungeon to provide

sharp orchid
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oh

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that makes it better

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imo

opal mauve
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Since you just tell the game how much scrap you want

formal thorn
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nah

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well

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no nah

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too many things would break

opal mauve
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Fair nuff

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How does the company building handle it?

formal thorn
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it doesn't spawn scrap.

opal mauve
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Fair

opal mauve
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Just FYI @limpid portal, I may be able to test in multiplayer tonight if it releases soon-ish. Can't promise anything but I have some friends who may be free

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Not saying "rush a release" or anything, just letting you know that I may be able to playtest if it happens to line up wolfVibe

limpid portal
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Kk, I found that the method I was doing things was kinda... forced? bc I did a silly thing, so I'm testing a hopefully more accurate build rn

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It turned out instead of checking for a certain bool alongside position, I was checking if that bool existed? I guess? So it was setting things purely based on their position. Which is fine, in a way, but I wanna make it as performant as possible

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I want it to be

silk tusk
limpid portal
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I placed a lootbug and a bracken as prefabs outside, and set dogs on the inside spawn list, and it seems good \[T]/

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Note that the bunker spider, which also spawned from an interior event, did not trigger my code

opal mauve
#

Starlancer AI Log, huh?

limpid portal
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For the moment 🤭

opal mauve
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Very nice though

limpid portal
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Wanna fight about the name? (9 ' - ' )9

formal thorn
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curious what the code is like

opal mauve
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Nah, it's a cute name

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Even if not practical once it becomes a dependency for 50 other mods

limpid portal
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How so? I would think it'd be good to see whenever the mod is firing in case the code gets stuck in a loop

limpid portal
opal mauve
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Nah I'm not saying the logging isn't practical

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I more meant if that was the name of the mod

limpid portal
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Ohhhh yeah that's just the placeholder lol

opal mauve
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Fair nuff

light talon
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Lurking in here cause exterior ai is exciting

opal mauve
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Yeee

limpid portal
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So for the name, I think I'll keep it simple and just call it "Starlancer AI Fix"

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Gotta keep up the branding

light talon
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Makes sense

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Hell yeah

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People gotta know you made it

limpid portal
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Okay, one more test then I'm gonna upload it I guess

drowsy mulch
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certified mod by the star of lancer

limpid portal
#

The coilheads might still slide around if you hop on the ship while they're chasing you, but it's just a tactic to make you let your guard down

light talon
#

Doggie!

opal mauve
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I'm telling you doggies inside are bad

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please don't

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But I am waiting excitedly

limpid portal
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Almost there :)

light talon
opal mauve
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It also lets outside enemies work indoors

light talon
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It isn't spawning stuff outside

opal mauve
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...as well as they can, anyways

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Correct

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It handles no spawning, just AI corrections

light talon
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Hell yeah

opal mauve
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It's up to moons and other mods to handle spawning

light talon
#

Now I can dream of moon concepts with inside enemies outside

opal mauve
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@limpid portal You need an icon? I made one for my mod suggestion if so

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Or I can make one using Auralis if you'd prefer

limpid portal
#

What'cha got?

opal mauve
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This is what I got at the moment, can make a similar thing with Auralis if wanted

limpid portal
#

lmao sure!

opal mauve
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Just a basic icon that says "No, broken Coilheads bad"

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Any particular enemy you want showcased with the ()?

limpid portal
#

Lootbugs \[T]/

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idk really lol

opal mauve
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Yippee

limpid portal
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I'm slightly concerned people might think it's removing the enemy though

opal mauve
#

Fair

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Up to you if you think you have a better icon idea

light talon
#

Could just be something like, an enemy outside the main doors

opal mauve
#

Troo

light talon
#

Use control company for a quick screenshot

opal mauve
#

Just a Lootbug outside the door with a scrap

light talon
#

If it can allow inside mobs outside

opal mauve
light talon
#

Haha

limpid portal
#

I could call the function on Update, but I feel like that'd be a waste of cpu

opal mauve
#

Still, an image of an indoor enemy out on Auralis is probably a good icon

limpid portal
#

I agree. Can you get a lootbug holding some candy?

opal mauve
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I dunno how easy it is to spawn a Candy

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I can try tho

limpid portal
opal mauve
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I believe LethalEscape already has its own functions to make this work with enemies that escape anyways

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So it doesn't need this

limpid portal
#

Ah kk

opal mauve
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Gonna see if I can get you an icon rn

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Trying out both ControlCompany and GameMaster to see if I can do it

limpid portal
#

Thankee ^^

light talon
opal mauve
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If GameMaster will work or if I need another mod

light talon
#

I haven't used GameMaster so I don't know about it

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I think I've seen a mod that lets ya buy scrap at the terminal but idk if it lets you specify

opal mauve
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Yeah I don't think GameMaster lets me spawn a specific scrap @limpid portal

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I'll see what I can do

limpid portal
#

kk, no worries :)
My first thought was my same pic of Auralis with:

SL
AI
Over it

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But I prefer the yippee

light talon
#

Only other guess I'd say is lethaldevmode may let you spawn items in?

drowsy mulch
#

Gotta have a shot with space for the iconic Starlancer logo above the enemy

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It's not a real starlancer mod without the logo

light talon
limpid portal
#

Okay, so for some reason Baboon Hawks are resisting my power

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They'll notice me inside, but they won't attack

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So I might make an explicit bit for them lol

opal mauve
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Ugh I can't get LethalDevMode or GameMaster to spawn a Hoarding Bug outside for some reason

drowsy mulch
#

You got this Nikki, this will be the photo of a lifetime

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Maybe 2 lifetimes

limpid portal
opal mauve
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Weird

limpid portal
opal mauve
#

I can't get Control Company to work either

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Gah

light talon
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Since some are hidden

opal mauve
#

Yes

light talon
#

Like the lasso

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Oof

opal mauve
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Got one last set of ideas

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Star, have you tried getting indoor enemies to spawn outside on Auralis? It's not suffering from the Triskelion bug, is it?

limpid portal
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I haven't, but it's a bug specific to my mods related to how LLL works, so I'm probably the only one right now that would encounter it

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Batby knows about it though

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The problem is that LLL doesn't account for silly people that put multiple moons into a single mod 🤭

light talon
#

That's silly

opal mauve
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Alright I got it

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Apparently Control Company only lets you control enemies that would be naturally in that environment

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So I had to set AdvancedCompany to allow Hoarding Bugs outside

light talon
#

THERE HE IS

opal mauve
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Just needs the "Starlancer" logo and AI Fix text

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but there's an icon base for ya @limpid portal

limpid portal
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Thanks so much!

opal mauve
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Np!

drowsy mulch
limpid portal
#

How the hell did you do that so fast

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Are you... a photoshopper?

opal mauve
#

And now my revenge for them not working properly

drowsy mulch
#

I've been doing minor image manipulation stuff for a mod so I happened to know how to do that quick lol

opal mauve
#

Hey, whatever works

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It definitely needs the "AI Fix" text though

limpid portal
#

Yee, but I appreciate it @drowsy mulch !

drowsy mulch
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Yeah don't have the actual font unfortunately

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Np, happy to help

spiral halo
#

Is it true you are making a mod that fixes indoor enemies outside? was told

opal mauve
#

Yup

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Should be released tonight

spiral halo
#

oh? are you a dev?

opal mauve
#

Nah, just been helping Star figure stuff out and make icons and whatnot

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Just regurgitating what they've said

spiral halo
#

cool, very helpful

limpid portal
#

Yep! She's been great lol

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Here's the real reason not to spawn Baboon Hawks indoors btw

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🤭

opal mauve
#

LMAO

light talon
#

lol

opal mauve
#

#1194042915840872548 message

opal mauve
#

@spiral halo Have a video

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I need to restart my PC, it's having a conniption after that for some reason

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Seems it really didn't like unfixed Lootbugs outside

limpid portal
#

Very soon. I just made sure BH can attack/kill inside, now I just wanna test outside spawns again, THEN quickly slap the icon, manifest, and readme together

light talon
#

Ya gonna make a new thread for the mod here?

#

I imagine it'll explode lol

limpid portal
#

Plus I still need to do dishes ;^;

limpid portal
light talon
#

Yee

limpid portal
#

Wasn't actually planning on it ^^; I kinda want this to be the Starlancer hub

#

But I can see the benefits

light talon
#

Valid

opal mauve
#

Like legit lmao

limpid portal
#

That's very nice of you ^^

#

H'OKAY
Testing is done for now. Have a vid of a blob functioning outside while I whip the rest of this up

opal mauve
#

Can the blob get in the ship

#

I feel like that's really bad if so

limpid portal
#

Doubtful, but unknown

#

Bring a boombox

#

Put on StarlancerMusic

#

It rolls w/advantage against Hygroderes

opal mauve
#

You mean put on Kazotsky Kick Remix

#

And emote all over the blob

limpid portal
#

Dance to stay alive

opal mauve
#

Do not dance battle the blob

#

Blob always wins

limpid portal
opal mauve
#

Just in the README as a mention is fine nyctodSip

#

Just Nikki or NikkiDarkMatter

limpid portal
#

kk!

opal mauve
#

Look at the cute buggy boi with the Candy

#

I wanted to give him a Painting but Candy works too

light talon
#

Fabulous creature

#

Consume candy

opal mauve
#

eats his candy

light talon
#

Angy

opal mauve
#

beats to death

#

Spore lizards > Hoarding bugs

#

Change my mind

light talon
#

I never see spore lizards

#

They so chill when I see em

opal mauve
#

Well they'll be outside on Generic Moons' Hydro soon

light talon
#

Ooo

opal mauve
limpid portal
opal mauve
#

YES

light talon
#

Downloading rn

#

With asteroid 13

#

If it works I'm pranking my friends with it tomorrow

limpid portal
#

@quartz mason @sharp orchid

light talon
#

"Oh that mod just fixes some bugs in the facility"

sharp orchid
#

FUCK I JUST GOT IN BEF

light talon
#

:3

sharp orchid
#

FUCKIJGN

#

SHHFJFB

sharp orchid
#

So how do I use it

#

So like

limpid portal
#

Step 1) Install it
Step 2) ???
Step 3) Profit

sharp orchid
#

If I make enemies spawn outside and the player has the mod installed, they work properly?

limpid portal
#

Yep

#

I think it might be server-side actually

#

so clients might not even need it

light talon
#

No way

sharp orchid
#

Swag

#

If it doesn’t work I’ll lyk

light talon
#

Who wants to join me to test that

limpid portal
#

bc it operates off of the level spawning a monster

sharp orchid
#

I’m so glad you did this cus I JUST finished the majority of the scrapyard

formal thorn
#

means u probably have to depend on this mod tho

light talon
#

Small price to pay

limpid portal
#

@formal thorn here's the code I used

sharp orchid
#

It’s not like it does anything on its own

limpid portal
#

...

sharp orchid
#

Right

#

?

limpid portal
#

I just realized I left a chunk of commented code

sharp orchid
#

Oh

limpid portal
#

kill me

opal mauve
#

LMAO

limpid portal
#

doesn't affect anything

#

but I was scrutinizing myself and being like AH YES, IT'S READY

formal thorn
#

why do you need this

limpid portal
#

y'know

#

I guess I don't

formal thorn
#

Lemme slide in dm for a sec

limpid portal
#

removing it would just make it apply to any created enemyAI lmao

opal mauve
#

Oh btw @sharp orchid my friend is very excited for the Junkyard map

limpid portal
#

kk

light talon
#

Testing asteroid 13 with starlancer ai

opal mauve
#

Coils I presume? KEK

light talon
#

Heheheheh

#

So in theory I'll see em walkin around

#

Last time I tried it I heard em run around but never saw them

opal mauve
#

They don't spawn by default

light talon
#

Oh interesting

#

Oh so does asteroid 13 not spawn any?

opal mauve
#

You'll need another mod like AdvancedCompany to make them spawn if you wanna test em

#

Correct

#

Infernis spawns Spiders naturally however

light talon
#

I am a fool

#

lol

opal mauve
#

And Etern spawns Nutcrackers

#

So you can test them c:

light talon
#

Time to download etern

#

Okay time to test etern

silk tusk
#

did i just take a peek in here and see people talkin' bout AI fixing?

light talon
#

If it works I'll try AC and asteroid

silk tusk
#

Oi - if any of y'all actually fix em

opal mauve
silk tusk
#

poke that darn wesley boi 'n like... whoever else - to use that mod as a dependency >->

opal mauve
#

It's already out my dude

#

Wesley knows it was in dev

#

But I should probably @quartz mason

silk tusk
#

that sounds like it only affects starlancer

opal mauve
#

It doesn't

#

It's just designed for Starlancer

#

It works on any moon

silk tusk
#

nvm <~<

crimson helm
# limpid portal Wasn't actually planning on it ^^; I kinda want this to be the Starlancer hub

+1 for this mod getting its own thread. I can't even count the number of times I've seen "everyone wants outside AI fixed and is just waiting for someone to do it", so I imagine this is gonna explode relatively fast. I think discussions over fixes / compatibility / suggestions for it as they raised would be better suited for its own thread, while all Starlancer Moons fit here really well
Speaking of, this is amazing and I can't wait to run into coilheads on Asteroid13 in my personal pack now. Big thanks for being the one to undertake this

opal mauve
#

It might be a good idea to have its own thread

opal mauve
light talon
#

Is that RubberRoss lol

silk tusk
opal mauve
#

Rude

silk tusk
#

<-<

light talon
#

Do nutcrackers spawn on etern immediately or does it take till night?

opal mauve
#

They take time

silk tusk
light talon
#

Currently I'm just letting an AI control a nutcracker I spawned through control company

#

He wanders around a good bit

opal mauve
#

Nice!

#

Waiting on Thunderstore cuz I'm too lazy to manual install only to install later

light talon
#

lol

limpid portal
#

I'll make a new thread in a few, just tidying up my code with Batby

opal mauve
#

Unfortunately my friend got held up late at work so I will unable to test multiplayer tonight

#

But I will asap

limpid portal
#

No worries! It'll be there 🤭

light talon
#

A uh

#

A baboon hawk just killed a nutcracker

#

The one I'm controlling lmao

#

I'm up on a hill where all these damn masks can't reach me Lol

#

Nutcrackers are definitely running around

#

I don't see them go into sentry mode very often tho

#

But they do do it

#

Oh yeah they seem great

#

Hopped down and heard constant rotating Lmao

#

Gonna grab AC and try asteroid 13

quartz mason
#

It's so nice to see those nutcrackers actually do something for a change

light talon
#

Hell yeah

quartz mason
#

When I get home from work, I'm going to make a few.. adjustments to asteroid13

light talon
#

:)

#

@opal mauve where in AC config do I make coil heads spawn on asteroid?

opal mauve
#

Gimme a sec, eating food

#

and then I can show ya

light talon
#

Cool cool

light talon
#

Should I put it in there anyway?

limpid portal
#

Yeah, go ahead and mention it there. Honestly not much I can probably do about it, but ya never know I suppose

light talon
#

Alrighty

hearty pumice
#

what does the Starlancer AI Fix does?

#

it works on other modded moons as well? like a path finder fix?

opal mauve
#

Mhm

#

Makes indoor enemy AI work outside

#

and vice versa

hearty pumice
#

oh then it will work with Lethal Escape better?

opal mauve
#

Maybe, Lethal Escape already has its own code to do that

#

It may or may not assist

#

Best you can do is try it

hearty pumice
#

do you think they will conflict?

opal mauve
#

Unsure tbh

hearty pumice
#

i cant test till tonight which is like 12 hours from now

#

ill bookmark the link for now

#

i have too many AI related mods that im unsure if that fix would interact with it. hopefully they dont conflict

lofty sphinx
#

the starlancer moons dont show up on the terminal after getting the ai fix mod

#

i run a modpack but the moons were there with the other mods as well before getting the ai mod

limpid portal
#

I'll check later. That makes no sense tho, I used my moons to test the ai fix 😔

#

this has been resolved in the AI fix thread

frozen dove
livid rover
#

will it be optional to make the ai come in and go out of the facility? i would hope thats its a customizable option that lets you change exactly which ones can spawn where and vice versa through lethalconfig or something like that, im not sure how keen i am about interior eyeless dogs or exterior coilheads, but i really like the moons so i don't wanna have to get rid of them because i dislike this

#

to elaborate, i would like the individual enemies to be modular if thats possible, i like the idea of exterior bracken and thumper, but im not a fan of things like exterior coil head and interior dogs

frozen dove
#

Isn't that already handled by lethal escape?

livid rover
#

lethal escape handles inside enemies escaping to the outdoors, what audio knight has been talking about is them spawning outdoors to begin with, and lethal escape doesn't seem to control enemies going into the facility from the outside, which audio is also working on, though i've not used lethal escape myself

frozen dove
#

Ohhh

livid rover
#

i just don't want the enemies being omni-versal to be a fact of life when downloading the mod, i think there are plenty of people who like the moons yet don't like the idea of all the monsters getting the masked treatment, though like i said before i wouldn't be opposed to some of them getting that ability, so i asked if modularity might be possible

limpid portal
#

Apologies if it was unclear, but Starlancer AI Fix won't be doing any spawning itself. It's just a helper to give an enemy the correct AI depending on its initial spawn position

limpid portal
livid rover
#

ah, so you'd need a separate mod to be able to spawn them inside and outside

frozen dove
#

Huh so what enemies are planned to be outside and on what moons?

gilded quail
#

So basically mods that would allow for enemies switching back and forth or spawning in one place or the other would use your mod as a framework?

limpid portal
#

Think of my AI Fix more as a dependency that moon-makers would use to be able to put interior enemies into the outside spawn list (or vice versa) and have them function properly.

limpid portal
#

If it just teleports the current instance of the enemy like it does with players, then my mod won't do anything and they'll need to sorta emulate what I've done so far.

#

If the method for them leaving or entering is done by creating a new instance of the enemy on the other side of the door and destroying the old instance, then my mod would handle it, as far as I'm aware

livid rover
#

interesting

gilded quail
#

I can already see that second one running into issues depending on the moon because of their power levels

frozen dove
#

The jester took it personally when everyone left the facility

limpid portal
limpid portal
frozen dove
#

Yeah I wad thinking about LethalQuantities the other day and what spawns actually would fit outside, Hoarder bugs were a funny thought fighting with baboon hawks but they'd get their butts handed to them trying to take from big bird

gilded quail
#

Outdoor Bracken and Thumper actually sound kinda sick

#

There might need to be bigger interior maps out to justify things like dogs and baboon hawks, though

livid rover
#

yeah i don't particularly see much of a need for exterior hoarding bugs, since the baboon hawks are so similar
i think exterior bracken would be interesting, but his AI would need to change slightly, i like the idea of the bracken being more of a threat on the moon as a whole, but with his ai and the way your vision works in this game, you'd need to find a way to make his "staring too long" requirement less of a pain, because the maps are so open it'd genuinely be hard to break line of sight with him on places like triskellion

#

but i really want it to happen, recently i've found brackens rarely pose a threat anymore and i think they're easily one of the coolest and most iconic creatures in this game, letting them go outside with their forest giant bretheren would help with that i think

#

like blubberbeast said the thumper works too, as both the dogs and giants are relatively slow and a fast moving outdoor enemy would be a nice change of pace, i can imagine looping it using its speed and causing it to go tumbling down the hole on march

frozen dove
#

The brackens threat is being a little fire exit camping git, I swear every time I die to him it's because the fire exit doesn't say there's activity and he's just sitting on it

limpid portal
#

In my tests on Triskelion, the bracken sorta lost sight as I rounded the corner going down stairs, so a Triskelion outdoor bracken might be fairer than you think.
I'm not 100% sure about how thumper momentum works, but navmesh typically prevents enemies from falling into holes

gilded quail
#

It's really quite unfair tbh

livid rover
limpid portal
#

Very true

frozen dove
#

Yeah brackens have a favourite room and when seen they try to path to it, in vanilla there's a glitch where he can be pulled out the facility and his AI just breaks, not sure how lethal escape handles it unless he just re-enters the facility again

hearty pumice
autumn willow
#

no

limpid portal
#

Pretty sure it won't, it modifies a different area of EnemyAI if I'm reading it correctly

opal mauve
spiral halo
#

Any plans to add co fig that can allow a safe area around the ship from certain enemies? Since a blob getting in the ship for instance will suck

#

Like maybe it’s a hand list of creatures that can’t enter the ship

#

Because I would block the blob from getting up on the platform, uhh maybe spider? Idk what snare fleas do outside they may need to enter the ship

limpid portal
#

I'm pretty sure certain enemies don't have the capability of using "climb" or "jump" navmesh links, bc Coilheads don't follow into the ship, and Hoarder Bugs don't climb in (but they can fly in if aggroed). I don't think a Blob could enter the ship at all.

#

But there are currently no plans to make a config for any of that

spiral halo
#

Not sure on the others, I do have a clip of a hoarding bug stealing from my ship tho, they used ladders but that was with lethal escape

limpid portal
spiral halo
#

Danke

analog pollen
#

The new Drone Enemy is so fitting for Triskillion ❤️ hehe

limpid portal
#

Oooh fun!

opal mauve
analog pollen
#

the emp gets them off you 😄

dense venture
#

does the music mod from starlancer conflicts with lethalresonance?

limpid portal
#

Not sure what LR does exactly, but StarlancerMusic just injects my original songs into the vanilla boombox songlist

dense venture
#

oh

#

I thought it was like ambience music

limpid portal
#

Nah

dense venture
#

so what does the AIFix does exactly? Is it needed?

#

btw why is it downgrading lethalib and LLL? sorry for that much questions I'm just new to the mod

limpid portal
#

It lets creators put inside enemies outside and vice versa without breaking their AI

limpid portal
dense venture
#

ok thank you :)

limpid portal
#

Wait, @dense venture it shouldn't be downgrading anything. There's no dependency in my mods on LethalLib, and the LLL dependency is up-to-date

dense venture
#

weird

#

I was messing around with your modpack and suddenly my LLL and LethalLib were downgraded

#

I reinstalled it and didn't happen now

#

not sure what that was about then

limpid portal
#

Yeah that's quite strange, glad it's resolved tho

hearty bluff
#

I didn't want to lose Triskelion in the newer version 😔

limpid portal
#

Wdym? It's there

hearty bluff
#

oh it's reactivated, I remember seeing a patchnote that it was disabled so I held off

limpid portal
#

Oh yeah, I fixed the issue a while back ^^;

opal mauve
#

Hey Star, if I commissioned you and made the animations would you code a mod for me

#

I need Hoarding Bugs to dance to boomboxes

native surge
#

HoardingBud?

#

(Everything should be configurable in that mod)

opal mauve
#

Dev says he has a fix tho

finite fossil
#

Good hecking moons

limpid portal
#

I could always use money

onyx dirge
#

👀

#

Masa has a habit of throwing away money to artists to see art being made

limpid portal
#

I've commissioned a friend of mine to make album art twice now, and both times she's knocked it out of the park

#

also my mods have a Kofi link if you think moons are art

#

I'll share the album art in a bit when I'm at my PC, it's so good

onyx dirge
#

Moons are art, modeling is art

sharp sequoia
#

True true true

onyx dirge
#

Masa's been dying for a Spider content mod lately tbh. Its just not getting out of Masa's head. The ideas in Masa's head in general have been revolving around expanding the content of existing creatures and building things around them tbh @.@

Had a awesome Mask idea at some point which Masa never wrote up, which had a interior that was like a 'theater' but also 'Mask infected interiors' with different Mask type enemies and scraps and stuff

quartz mason
#

A theatre interior would be sick

sharp sequoia
#

Ong

quartz mason
#

Like having the pretty halls where guests usually walk through and the wooden dirty backstage area as alternate hallways

onyx dirge
#

The idea came from the whole thought of 'what do Masked do when they arent trying to convert others? Would they convert their environment into their own theatrics?' so like a 'Mask infected' interior, and a theatre that in reality is a place overtaken by Maskeds and turned into strange, liminal theatrics came to mind

quartz mason
#

Yeah what do those enemies do when we're not around
Do they all just hang out, have a game night

onyx dirge
sharp sequoia
#

That would fit very well with Atlas Abyss maybe

onyx dirge
#

Should-- Should Masa just start writing the Mask expansion idea in #1188298686560739389 ? :o

sharp sequoia
#

Theme yeah aesthetic maybe not

#

Yes !

quartz mason
#

Weirdly maybe even with Atlantica

sharp sequoia
#

Yeah very true

sharp sequoia
#

Bioshock

onyx dirge
# quartz mason Weirdly maybe even with Atlantica

"A cruise ship overtaken by the Drama, stranded in Atlantica. Now they waltz between barnacles and kelps, a eternal curtain call for poseidon's world. Until those without a mask came to unmask the show.. Let them drown in tragedy, sink in comedy, fall and rise like ebb and flow.."

#

Okay fuggit time to dew it
Sorry Audio Knight for taking over the forum ;w; But that is what the Masks do

quartz mason
#

Convert the forum!

#

Masks will rule all

bronze girder
onyx dirge
#

Arachnophilia yes, for improving the spider

#

Though Masa moreso means moons, new enemies etc

bronze girder
#

true

limpid portal
#

@onyx dirge not even gonna ask me to make it smh my head

#

Here's the album arts I had commissioned btw, the artist is TheTinyTaco :3

onyx dirge
#

wuwuwuhuhrgg

onyx dirge
limpid portal
#

Complicated, but awesome 🤭

#

"The Starlancer Theatre" also has a nice ring to it

onyx dirge
#

Ohhh, yeah it does! And yeah no, Masa always likes to be ambitious about the idea for the draft. It can always be adjusted for the dev's comfort of creation of course. :D

#

Masa will take a little break from writing for now, since information of the Interior, the Act and 1 enemy would be a good enough representation for what Masa's going for idea wise

#

Though for the other things not yet written, Masa could pretty much TL;DR them
Pokerfaces are masks protruding from the wall trying to mask you (masks you like the item, not the enemy), puppet is a enemy highly inspired by the puppet from Spooky's Jumpscare Mansion & the Director is a VERY ambitious enemy that has multiple functions, a gun, hallucinations & conversions

limpid portal
#

lemmeeeeeeeeeee see about a thing

onyx dirge
#

👀

limpid portal
#

Yea there's no good free theatre assets on the unity store or itchio, so I'd have to do my own modeling, but lemme try a thing. Idk when I'll be able to share anything, but it's a great idea 🎭

#

I'm not well-versed in 3d modeling

onyx dirge
#

Wait-- For real? :O

#

Well.. you can always contact Masa if you want some train of thought! :'D

limpid portal
#

kk!

onyx dirge
#

YEAAA MASA'S CONTRIBUTING TO THE MOD WORLD!!!111

limpid portal
#

I make no promises, but I like to learn and figure things out :P

#

Animations would probably be the hardest part for me tbh

onyx dirge
#

Of course, Masa's just glad that it inspires people. ^^

limpid portal
#

But also this would definitely be something to tackle in small chunks

#

I'm really bad about having a grand idea and then falling apart bc I try to do all of it at once 🤭

onyx dirge
#

Oh yeah no, definitely isn't good to overwhelm yourself haha. Masa knows that feeling with event organizing and stuff.

Are you going for the interior first?

limpid portal
#

That's the plan! I haven't actually made any tilesets/dungen stuff for my mods yet, but I wanna just see if I can probuilder a little amphitheater

onyx dirge
#

Because if so, perhaps trying to model the stage area could give a good feel of what you want the rest modelled after. :3

#

Yeah!

#

Honestly Masa would've loved to help with the modelling or coding but Masa is trying to learn how to do any of that. Got 0 experience, so its going to be a long journey. Though Masa has a lot of experience in writing, and making ideas, so that's utilized instead to try and help at the moment. 😅

limpid portal
#

All facets are important!

onyx dirge
#

Yuh!

limpid portal
#

This is just a random image I grabbed, but I feel like it'd fit the vibe of LC to not too be too grand of a tileset

onyx dirge
#

Mhm. Though Masa did envision the main theatre room to be spaceous, with like a interactable organ, and maybe a upper balcony hallway that allows you to like, see the room from down below.

Small steps is always the best steps though!

limpid portal
#

Yee, I'd also repurpose basegame assets where I could. Like that little box in front of the stage in that pic could be like one of the lockers in the factory tileset that sometimes has scrap in it. Just change up the material on it and maybe alter/replace the model and bam

onyx dirge
#

Ohh yeah

#

Perhaps there could be a gap inbetween the crowd and the stage :o The fall wouldnt necessarily drop you dead, but rather damage you a slight bit, and put you into the backstage tilesets. Or a drop enough for a ladder to get you back up!

limpid portal
#

Backstage like a separate interior dungeon? Or just like a specific room that connects to the stage?

onyx dirge
#

Did have a tile in mind though that has a drop into either another tile below the current tile, or the Lethal abyss if there is none

#

But that's another tile :3

limpid portal
#

@onyx dirge Very rough draft, just to sort of get a feel

onyx dirge
#

Ohh, neat.

this could probably serve as one of the smaller theatres in the tilesets tbh now that Masa thinks about it. It wouldn't be out of the question for a Masked civilization to have multiple areas where they can perform.

Would probably make like, paths at the sides. Maaaybe at the middle but who knows.

limpid portal
#

Yea, like I said, just an attempt to get a vibe 🤭

#

I might have to re-learn Blender basics and do it all there tbh

onyx dirge
#

Yee. Just getting Masa's train of thought in the meantime haha

limpid portal
#

probuilder is nice, but it's... lacking in some departments

onyx dirge
#

Mh. Never heard of probuilder tbh.

limpid portal
#

It's built in to Unity as a sort of modeling for prototyping things out

onyx dirge
#

Ahh, okay. Yeah no, closest to modeling Masa got was uhhh, well the first screen of Blender haha

limpid portal
#

I've only dabbled and followed the classic donut tutorial 🤭

#

Which was back in 2018 😓

onyx dirge
#

Did you make that donut? Or is that the default donut you are being tutorialed for? cx

limpid portal
#

I followed a tutorial to make the donut :)

onyx dirge
#

That donut, ngl, looks pretty delicious

opal mauve
# limpid portal Which was back in 2018 😓

This is the only 3d model I've ever made, made it the other day for my cosmetic mod lmao
https://sketchfab.com/3d-models/vaggies-spear-4e728e90f28145d7847e1b892888b4fc

limpid portal
#

That's a cool spearhead design!

#

Well done recreating it :3

opal mauve
#

Tyty

onyx dirge
#

Ohhh, nice. :D

opal mauve
#

I'm the type of person who, if I really want something, and I can't find it, I do it my damn self

#

But I'm still learning sooo

onyx dirge
#

Masa -would- be that person if Masa had the power

Masa is like a small person trying to reach cookie jar at the top shelf :C

limpid portal
#

Masa can gain as much power as Masa wants!

onyx dirge
#

Just need to get uppies to build the throne ☝️

dark harness
#

ok so with the latest lll... why cant i select starlancer moons?

opal mauve
#

Uninstall them if so

dark harness
#

oh

#

oooooh

limpid portal
#

Ty Nikki, my tech support

opal mauve
#

Of course

#

I fix all the problems that aren't directly development related

#

That way you can spend your valuable time breaking Triskelion

#

I mean uhhh

limpid portal
#

Well right now my focus is breaking fixing AI 🤭

opal mauve
#

Just break the enemy's knees until they work the way you want them to

#

:3

limpid portal
#

Exactly!!

raven mica
#

yea my starlancer moons wont appear either

#

and i dont have any intro skipping mods

#

@opal mauve is there any other reason you know why it wont work ?

opal mauve
#

Only reason I know is intro skipping mods

crimson helm
lunar pumice
#

lol what’s the maid outfit mod

#

I want to just start a lobby with my friends and just not mention it’s in the pack

lunar pumice
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Sweet thanks lol

onyx dirge
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np lol

lost root
onyx dirge
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It is quite funny

wraith spoke
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the modpack needs to be updated the LethalLevelLoader, LethalLib, and the StarlancerMoons are outdated.

limpid portal
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Copy, will be putting out an update soon, but it's safe for everything in the modpack to be updated by the users for now

limpid portal
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StarlancerMoons v0.5.7

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  • StarlancerMoons v0.5.7
    • Updated dependencies.
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  • Starlancer Modpack v0.6.0
    • Updated dependencies, no longer keeping parity with StarlancerMoons version number due to instances where dependencies need to be updated without warranting a major version progression.
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This thread will now reflect the current version number of StarlancerMoons instead of the modpack.

raven mica
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the moons still wont show up in the termnal for me

limpid portal
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Post your mod profile code

raven mica
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what do you mean ?

raven mica
limpid portal
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do you use r2modman?

raven mica
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no

raven mica
limpid portal
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Ah, there's a very good chance there's an incorrect installation then, one sec

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This is the best way to mod Lethal Company imo

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It'll automatically grab dependencies for you and let you know when updates are available

raven mica
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do you know why the moons might not be working

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i have the most recent version

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and most recent lll

limpid portal
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The two most common reasons for issues with a manual installation here would probably be:

  • If you have LethalExpansion, you need to also download LethalExpansionCore
  • Check to make sure you have all the LLL dependencies as well
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I still strongly recommend you switch to using r2modman, it'll make your modding life so much easier

raven mica
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i only use lethal expasnion core

limpid portal
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Okay that should be fine then yea

crimson helm
raven mica
crimson helm
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its much easier with r2modman than without

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you can export as a code and import said code

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the codes are only a few words long basically and it copies the profiles exactly

molten sphinx
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r2 makes that easier and still syncs configs. tacking on this guys thing though, havent been able to see LLL moons as well (ganimedes, these two and outpost)

crimson helm
raven mica
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wdym

crimson helm
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You just open r2modman, select the profile you want to play on, and start the game

raven mica
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doesnt it auto update mods and dependancies

crimson helm
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Nope

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only if you want to update them

rare quest
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no that would be bad

crimson helm
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itll automatically tell you when theres an update

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which I think is useful

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and you can click a button to update instead of reinstalling that mod

limpid portal
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oh hey, it's the r2modman person, thank you for such a wonderful utility 💙

raven mica
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so what if i update all the mods and want to play with friends who dont have them updated

crimson helm
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its particularly useful for modpacks where their updates will include all the dependencies

crimson helm
rare quest
crimson helm
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without a mod manager it'd be much harder i think

raven mica
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so they need to have r2modman as well

rare quest
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yes, or thunderstore mod manager

crimson helm
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In theory you could copy the folder the mods and stuff are stored in?

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like it wouldn't be required

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but it'd make their life easier too

raven mica
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how do intsall modman

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just put in bepinex like other mods

rare quest
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manual download on thunderstore, run the setup inside the zip

raven mica
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ight

crimson helm
frozen dove
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Unrelated to starlancer but Eb your latest version of r2modman is amazing, I'm shocked at the difference in performance it is night and day yoiled

opal mauve
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Agreed

crimson helm
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how do i get my hands on this update

rare quest
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I fixed a large performance issue however lots of smaller and harder to find performance problems were picked up by the TS team and first time contributors

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it is significantly better though

frozen dove
hearty pumice
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wait we can update r2modman?

limpid portal
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I believe it automatically fetches it's own updates

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But I might also be immediately corrected

hearty pumice
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mine still the one one

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ill just manually download it i guess

analog pollen
limpid portal
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Finally made a debug moon so I can test things without worrying I'm gonna break Auralis or Triskelion

light talon
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Ayyy

opal mauve
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  • Removed a pipe
limpid portal
opal mauve
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"Hey there's no scrap on Auralis"

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"Hey why did I encounter seven hundred spore lizards on Triskelion"

limpid portal
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But now I can do hyperfocused tests like "Inside: Only spawn sandworms"

opal mauve
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Mhm

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Speaking of sandworms, I plan to use them as a common threat on Gorgonzola

limpid portal
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Nice

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reskin them as Alaskan Bull Worms

opal mauve
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Figure they're a fitting enemy, worms love cheese

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Lmaooo

limpid portal
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welp, forgot to enable the collider for the plane

opal mauve
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oop

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yknow

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if you made a debug moon

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that would have been a great opportunity to make a basic tutorial

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😛

limpid portal
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Well really I stripped things from my Triskelion prefab :P

opal mauve
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Ah

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xD

limpid portal
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Step 1) Have a preexisting moon

opal mauve
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just send me the debug moon's files and I'll figure it out from that

opal mauve
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I'm trying, I'm currently home alone with nothing but Lethal Company mods to occupy my mind

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I'd work on my cosmetics, but I'm waiting on a fix from AdvancedCompany
Realistically I should work on my scraps mod and figure those out

limpid portal
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The Quackening

opal mauve
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Ducky 2: Test Boogaloo

limpid portal
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the debug moon has 1-100 scrap, 1-1000 value

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ducks vary WILDLY in value

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so there's so many ducks

light talon
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Would be the funniest meme moon

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Duck only

limpid portal
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3 lives, ducks only, final destination

opal mauve
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Make a moon where the entire moon is a 3D model of a rubber ducky

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you enter the dungeon through its mouth

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fire exit poops you out the butt and you fall out of bounds and die

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good design NODDERS

limpid portal
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Brilliant, some might say

limpid portal
analog pollen
opal mauve
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Time to code a "Not Rubber Ducky" that walks around like the needy cats

lunar pumice
sharp sequoia
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COD Zombies moon that only spawns masked reskinned as zombies beevil

limpid portal
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I can't say for certain, but based on my current understanding, I think a local reskin would require either a dedicated plugin for the specific moon, or sorta cloning an enemy and giving that "version" of it a unique skin

sharp sequoia
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Oh I see, that sounds doable, but way harder than anything I’m able to do

limpid portal
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Not even sure how well it'd work, or if it runs the risk of messing something up lol

sharp sequoia
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It probably would lol

onyx dirge
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Gosh, really hope someday we get a API that helps us enable skins only on certain moons or even Interiors

lunar pumice
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So uh