#(Mostly) Friendly facility cleaner

4 messages · Page 1 of 1 (latest)

delicate hatch
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So i thought of a monster that is basically the opposite of a hoarding bug. It will spawn in and choose a specific general area of the facility to call home, then it will move all scrap out of that area to "keep tidy". It doesn't attack players unless provoked by attacking it or continously dropping items in its home.

Other monsters generally also stay clear of this one as it is very large and intimidating and doesn't look like something you'd want to make angry.

I imagine it as a very big insect in the form of a mantis that's covered up in a big ball of fluffy quills to help "Brush and sweep" i suppose.

Should this monster encounter a player while carrying scrap away from it's decided home, it could maybe drop the scrap item for the player to pick up. Maybe it's got a feeling the scrap is of more value to you than it is to itself.

Dead players are also seen as scrap, however if a live player is nearby, the monster will carry the dead player to the live player. Perhaps the similarities of the corpse and the player tells them that they're better together. However... due to the simiality in figure there could be a chance that it carries with it a masked enemy or even a braken in a worst case scenario.

When provoked it will start sending warning signs such as flairing up its big quill cape as a frill to scare you off. It will do the same to monsters. But when provoked more than once it will be in a constant "angered" state where kills anyone and anything inside of it's decided home area. Though it seems to hate Thumpers regardless of mood. Maybe it'd because of the mess that they cause and how loud they are..

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This one i've been thinking about for a long while and i have a pretty good idea of how it should look.

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I'll see if i can draw how it looks tomorrow.

junior locust
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Thats cool too, you have pretty good ideas