#Lethal company variables [Configure everything to your liking]. (formally LethalCompanyVariables )

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native cloak
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Looks like a bug with the mod

fast gull
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weird

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That mod is kinda old

native cloak
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I mean it was updated a week ago

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Nevermind, I fixed it

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The AI type is "InverseCoilhead" which I had set before but maybe I didn't save or something

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Here's the real new version
018d7e2e-96f9-1fc3-987b-920d37b8267d

fast gull
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@here New hotfix version

1.8.2

Fixed

  • Weathers now sync correctly when player joins the game
ruby flicker
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its just fixed?

fast gull
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yea sorry I pressed enter to fast

native cloak
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lol

ruby flicker
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imagine a mod maker just says Fix as the changelog everytime they fix a bug

fast gull
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Im not sure about exactly that but i've seen developers just say "Some bugfixes"

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So kinda the same

native cloak
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updated

fast gull
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Or as v49 for lethal company did

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no one ever knew there was an update

ruby flicker
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zeekerss should add a "your version is out of date* to tell people the game has updated

fast gull
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It does

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Wait you mean like "Hey, the game has a new update, quit and update"

fast gull
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Thats pretty hard to code to be fair

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but would be nice

ruby flicker
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would keep the "host is playing on {version date} while your on {version date}

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out

fast gull
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I mean thats not a big deal

ruby flicker
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also what is version date should have just said version

fast gull
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until mods get in between

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some mods love to just say they are made for other version

ruby flicker
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seems steam has data of a pirated game i got strange

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it tracking time played on the games real download

native cloak
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for how scuffed this game is, it sure is a lot of fun

ruby flicker
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the unfun ones are clipping thoguh railings

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i clipped though a railing and even clipped though the death pits death barrier

native cloak
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or the rendering lag

native cloak
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unless if it was vanilla

ruby flicker
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mods

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only started happening with modded moons but fixes when dying

fast gull
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im lost of words in this conversation lol

native cloak
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lol

ruby flicker
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did this get updated im only getting configurable company

fast gull
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yea it did

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but thunderstore may take some time

ruby flicker
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any other mods that let you edit stuff

fast gull
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hmm it depends on what you want to edit

ruby flicker
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everythingsomethings

fast gull
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I might need some details

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but if you search for configs, settings or utilities you might find something

ruby flicker
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what about lethal utilitys

fast gull
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never used it

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try it out

ruby flicker
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i added this is the mod within the link

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mistake

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in game customization i hope is uh won;t overlap

native cloak
ruby flicker
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i don't change spawn rates ofton

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infact i mostly spawn them in myself do nothing

fast gull
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I suppose it just sums the values

ruby flicker
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it says alot of stuff like weight and stuff

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weather multipliers might be an issue

native cloak
native cloak
ruby flicker
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typing this before my internet cuts again!

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i my internet went out for a minute

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i think its back

native cloak
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Oof

ruby flicker
fast gull
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If you however want any configuration to be added, remember you can always make a suggestion and If its possible and could benefit the user experience I will add it to the configs

ruby flicker
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scrap selector is my suggestion

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where do i submit

native cloak
fast gull
native cloak
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You know how each save slot has it's own LCV save?

fast gull
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yea

native cloak
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You should add LCV save slots

fast gull
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except the challenge file

ruby flicker
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is the suggestion about saving a varaible profile to load and save so you can load a profile you already made for easy use

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didn't see that message abovd

fast gull
ruby flicker
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i need 6 mods for a true 200 mod list what should i add

fast gull
native cloak
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Ya, that would be an insane add

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Ontop of more enemy spawn options

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Maybe enemy health and enemy damage settings too?

ruby flicker
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should i get snachenbracken mod seems like an nice mod and won't breaken insta kill

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ye i think im gonna get it

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already made mimics act as real players

native cloak
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Lol

ruby flicker
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they dance if you dance and crouch sometimes

slate wraith
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help

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what is this bug??

fast gull
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i dont even recognize that map

slate wraith
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on any map

fast gull
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I think you should ask in #modding-general

slate wraith
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Was the hotbar originally 3 columns?

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i didnt install hot bar mod

fast gull
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Those kind of things you should ask first in #1174678494417010718 or #modding-general because we can't determine what is the issue (except if it might be related to LCV) so you might find a solution there easily

ruby flicker
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i have 200 mods now!

warm pine
native cloak
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Having settings to disable stuff would actually be kind of cool

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So for example, If you already have a weather mod, you can just disable the weather bit of the config so it doesn't overlap it

ruby flicker
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experiment starts rainy because of my mods

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new save its rainin

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oo maybe a starting planet we can select

fast gull
fast gull
warm pine
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yes. ill reset up the configs since i already removed them to be able to use your mod

fast gull
warm pine
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idk

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i dont have a lot of a knowledge with this stuff

fast gull
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LCV should use the value of the other mod and just multiply it

warm pine
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oh

fast gull
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So if its not multiplying thats weird

warm pine
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well i was told that 10 = 100 and like 3 = 30 percent, so maybe thats wrong and i just havent seen anything because its set at like 3 percent

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ill test that later

fast gull
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hmm Im not sure im understanding you sorry

warm pine
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its alright

fast gull
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so you set a 3% in the other mod and let this mod with default value (1), right?

warm pine
fast gull
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well I havent seen the mod but if they are percents and you set it to 3% they might be value * 3/100 and then that gets multiplyed by what you had set in LCV, in this case 1 so no changes

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disclaimer I dont know if the other mod uses percents as I mentioned

ruby flicker
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i reached 208 mods

ruby flicker
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@fast gull the landmine multiplier and turrent multiplier have the exact same text

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both have landmine in the name for turrent

fast gull
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oopsie

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silly me I totally didn't copy paste the description and just forgot to change the only word I had to change

ruby flicker
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i think it should be fixed when the next update comes instead of rn

fast gull
fast gull
ruby flicker
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titan

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i would not have survived with out "armor"

native cloak
fast gull
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yea, average titan dine run

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also Cooljs, the event mod has all it's structure finished, now I can just create the events wich should be prety easy

native cloak
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Pog

native cloak
fast gull
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You should be able to reach day 100

native cloak
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Lol

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But where is the fun in that? I could just get day 100 on my 10x run

fast gull
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I mean

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Even if you play harder

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if someone sees "100 days on letha lcompany vanilla"

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somehow they like it more than x10 spawns

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or any other mod

native cloak
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Yep

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100 days would be like Q33 I think

fast gull
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well

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it depends if you modify the length of your quotas

native cloak
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That's lame though

fast gull
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still LCV has a config for it and im planning to add more settings

native cloak
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Ya Ik

native cloak
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@fast gull I updated 2 mods and now the game runs on like 20 fps even in the ship

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The 2 mods were More Company and LCV + Configurable Company

native cloak
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It's More Company

fast gull
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Did you find the issue then @native cloak ?

native cloak
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It was more company

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It got fixed though

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V1.8.1 fixed it

fast gull
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Thats perfect

native cloak
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I'll be up for at least an hour or 2 if you need anything

fast gull
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Don't worry, currently Im cooking something else

native cloak
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YOOOOO

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Imma let you cook on that

fast gull
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yea everything is working Is just the feeling of the panel that I dont like

native cloak
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Is there going to be an ingame config for this like LCV?

fast gull
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I will use Configurable company tbh

native cloak
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pog

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need any default event ideas? I could probably brainstorm a few if you want

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Do you think it's possible for one to double enemy spawns and work with LCV so if you have the spawn rates set to 10x and you get the 2x enemy spawns event, it would spawn 20x?

fast gull
fast gull
native cloak
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@fast gull I got a new clip from 10x spawns

fast gull
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that freddy was ready for the 87's bite

native cloak
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it looped

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oof

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Might need to fix that

fast gull
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so you can edit uploaded videos?

native cloak
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Looks like it

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Now it's fixed

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Idk why it did that

fast gull
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you have to tell me how you modify uploaded videos

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The amount of times is messed up a video is insane

native cloak
ruby flicker
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lets get a scrap protection varaible

fast gull
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I love the idea but there is someone that also made a mod for Configurable company that implements that

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I can add it but I think as a fellow developer who uses my API you can check his mod and you will be able to configure it like LCV. PreventLoosingScrap

ruby flicker
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oh i see now

fast gull
ruby flicker
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does everyone need or just host

fast gull
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Does the config say client synchronize?

ruby flicker
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can't check cuz game takes 10 years to load

fast gull
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lol

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well if it's correctly dont it should be host only

ruby flicker
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im refining modpack removing and adding even more mods

fast gull
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ohhhhhhhhhhhhhh

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I understand now

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well, right now im kinda bussy (almost time to sleep) so I wont be able to tell you fn

ruby flicker
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its does not say client needs

fast gull
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that's perfec then

native cloak
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Good morning

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It is now 4 PM and I've awaken from my slumber

ruby flicker
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i have to

native cloak
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@fast gull New Duo record, we got to Quota 1,280 before we completely through. Best part is we were actually able to run Titan

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with 10x spawns obviously

fast gull
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you are already doing x10 like if it was casual

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but worry no more

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LE Events is almost ready to mess your record

native cloak
fast gull
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You might want to check out the mod preview but I think the beta will be released today or tomorrow

native cloak
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I'm going to install it instantly

ruby flicker
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can we disable and enable certain eventsor choose?

fast gull
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Yea you will be able to change their probability

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However the mod will still be a beta (not because it does not work but because most of the things may change after some feedback

native cloak
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nice

native cloak
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This chat disappeared for me

ruby flicker
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not for me yet

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i hate how discord unfollows you

fast gull
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Yea discord kinda decides to archieve threads if they are not active

native cloak
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It was only like 2 days

ruby flicker
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finally got custom music on the boombox

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#emotes how does this come up with gamemaster and this post?

fast gull
ruby flicker
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#emote will come up with 3 results this post and gamemaster and

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lethalstats

fast gull
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thats weird lol

ruby flicker
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how is the events coming

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also idk experimentation always starts flooded now

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every new save game experiment is always flooded

fast gull
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then I noticed that, even if the API is powerful, it wont let developers create the events in a way I would like

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so it's under some maintenance before releasing

ruby flicker
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did you make config company

fast gull
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(I wont release it until the system is done because any modification post-release could break other mods)

fast gull
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yea

fast gull
ruby flicker
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OH I GOT IT NOW

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i think

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flooded was saying 50 but it was closer to 51

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im moving none close to 51 and seeing if it fixes it

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nope still flooded

fast gull
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And recreate the game

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as after the weather is choosen

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it will remain choosen

ruby flicker
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to many ecplised for my liking lol

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also maybe to many moons too

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wait titanic aint a moon

fast gull
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men you have the whole mikly way there

ruby flicker
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the bottom

fast gull
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what the actual f-

ruby flicker
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i have a rocket launcher lasergun golden shovel and lot more combat items!

ruby flicker
native cloak
ruby flicker
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i just remembered its not normal to open the ship door in space

native cloak
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Strat when I come across an Eclipsed Titan now is to bring 2 stuns and buy an item when I land to keep the dogs destracted while I book it for the stairs before the giants can even see me and on my way back, I throw a stun off the stairs and jump down onto the ship and close the door

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20 dogs + a ton of giants is terrifying

ruby flicker
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i think the terminal scales the moons by diffculty

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if it was a to z assureance would be at top

fast gull
fast gull
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so like "order 5" and it will try to place that moon the 5th

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but I have no idea

ruby flicker
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man flooded is horrible now since a mod makes the interior flood too

native cloak
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and it's not too bad

ruby flicker
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no.. no NOO

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ITS GOTTEN INSIDE

fast gull
ruby flicker
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zeekerss should really fix water

fast gull
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why lol

ruby flicker
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you fall at the same speed

native cloak
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jump in it

ruby flicker
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dead

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also no i will not get up

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also that low pitch dog howl was so funny

native cloak
# fast gull That's insane

I feel like the Herobrine spawn rate was turned up when the Herobrine mod got updated and he is now busted. I might have to turn down the spawn chance in LCV

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Bro's cracked

fast gull
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except if the developer just decided to be different

native cloak
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Funny thing is if I don't want something to be 10x I can just set there spawn probability to 0.1. It's not perfect but it helps with spawning less ghost girls

fast gull
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Hmm the effect should be almost the same in reality

native cloak
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I don't know if MonstersPlus actually spawns modded Monsters though

fast gull
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from what I saw at the source code it doesn't

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but I could be wrong and they updated it

native cloak
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I think

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It may have been early January

fast gull
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then I dont think it does...

native cloak
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Oof

ruby flicker
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jan 8

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was v47 the hotfixes came the same day i think

golden swallow
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I'm having an issue where once I install this mod, my monitor on the ship goes blank. The one that should show the moon the ship is orbiting, along with the weather and such. If I disable this mod, all is well again. Anyone else ever see this?

fast gull
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Hello haxe

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Afaik that issue never happened before

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so if you don't mind sharing your profile code so I can check for any issue with the mod Ill glad to help :)

golden swallow
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Will do! Give me just a few minutes.

fast gull
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No problem

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However I wont be able to check the issue right now (its 1am here) but Ill check it as soon as I can

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Meanwhile if you happen to see any error in the console you can share it to check it too

golden swallow
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Yeah I'm trying to clean up some of the disabled mods right now so that the profile isn't so heavy, and I'll remove stuff like CleanerLogs which might interfere with debugging.

fast gull
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alright

golden swallow
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[Info :Configurable Company Variables] StartOfRound::SetMapScreenInfoToCurrentLevel [Postfix]
[Info :Configurable Company Variables] StartOfRound::SetPlanetsWeather [Prefix]
[Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
Lethal_Company_Variables.model.Configuration.OverridePlanetWeatherSelecting (StartOfRound startOfRound, System.Int32 connectedPlayers) (at <8b413157e681404786f18350a6c8352a>:0)
Lethal_Company_Variables.patch.StartOfRoundPatch.SetPlanetsWeather_Prefix (StartOfRound __instance, System.Int32 connectedPlayersOnServer) (at <8b413157e681404786f18350a6c8352a>:0)
(wrapper dynamic-method) StartOfRound.DMDStartOfRound::SetPlanetsWeather(StartOfRound,int)
StartOfRound.SetTimeAndPlanetToSavedSettings () (at <af9b1eec498a45aebd42601d6ab85015>:0)
(wrapper dynamic-method) StartOfRound.DMDStartOfRound::Start(StartOfRound)

fast gull
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I would also suggest to remove any mod that you tend to always have disabled

golden swallow
fast gull
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or mod that changes how the weather works

golden swallow
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018da4e9-ba3a-6c2c-0826-75ba429a762b

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No other weather mod besides this one.

fast gull
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Alright, Ill check the issue as soon as possible and notify you

golden swallow
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Take your time! And thanks!

fast gull
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Thank you for using the mod!

fast gull
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@golden swallowFound your issue, will be fixed in the next update, meanwhile you can fix the problem by setting the config Allow every weather to ON

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There won't be a difference with your settings:)

fast gull
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Also @native cloak I just finished something you might enjoy

native cloak
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Update when?

fast gull
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15 of February

native cloak
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Pog

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And it defaults to the default number too?

fast gull
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yea

native cloak
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huge

fast gull
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those are the default values

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even for modded ones

native cloak
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I can't wait

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This would help so much with the 20 herobrine spawns I keep getting

fast gull
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lmao

native cloak
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and ghost girl can finally be capped at 1

fast gull
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I will keep the cap multiplier

native cloak
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(Unless MonstersPlus spawns stuff too)

fast gull
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for compatibility and just because why not

fast gull
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but

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at least for the reason you use it

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you might or might not need it anymore

native cloak
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Are you also adding that too???

fast gull
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yea, there are two more configs that I will add

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one I already tested it and works perfectly

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the other one Im still testing

native cloak
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Best update

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Spawns are finally going to be less scuffed

fast gull
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Oh other thing

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After checking the base game

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I noticed that in fact, enemies can spawn from open vents

native cloak
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YES

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THIS IS AWESOME

fast gull
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and that eclipse adds enemies every hour

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not just at the start of the game

native cloak
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I'M ABOUT TO DIE SO HARD

fast gull
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at least that is what found

native cloak
fast gull
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lol

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I mean, its just some information that I didn't know

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Wich makes eclipse even harder

native cloak
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interesting

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so now I should do 10x spawns eclipse only runs?

fast gull
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but it uses a variable called "minEnemiesToSpawn" that is really scuffed

fast gull
native cloak
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10x spawns kind of got easy, time to 25x spawns

fast gull
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lol

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you might even need a new CPU with that many enemies

native cloak
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A little fire never hurt nobody

fast gull
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hmmm

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not sure about that statement

native cloak
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lol

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Is all of this releasing with today's update?

fast gull
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If nothing goes wrong

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Yea

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but I doubt anything will fail

native cloak
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Don't worry, if there are any bugs, I'll most likely find it

fast gull
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thats good lol

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but somehow some bugs are just weird edge cases

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for example the bug that haxe reported only happens if all weathers are 0, the default weather is not 0, the weather probability override is on and not every weather is allowed

native cloak
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I mean. This is Lethal Company, you know the INSANELY POLISHED GAME

fast gull
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lmao

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I mean, there are not that many bugs, is just how it's designed

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I think the biggest problem is that there is not a consolidated api to create mods and some features in the base game are not though to be expandable

native cloak
fast gull
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for exaample interiors, there is no way to add configuration for interiors as they are not loaded when in the menu, so I cant add settings for that (until I find a workaround)

fast gull
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also, unity does not like that either

native cloak
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lol

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I wonder if unreal would have been better

fast gull
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I dont think so

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for what I know, unreal only benefits from GPU to render stuff while I think the real problem is with the AI sometimes

native cloak
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oh

fast gull
native cloak
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math

fast gull
#

yea, definetly works

native cloak
# fast gull

So does that just mean enemy spawn multiplier has to equal 15? (Me knowing nothing about code lol)

fast gull
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Works so well I think I need to split the multipliers between outside and inside enemies

fast gull
native cloak
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oh

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That also makes sense now

fast gull
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But
0(init) -> The base value the game selected
1(multi) -> The multiplier from the config
0(min) -> A value from a new config
15(start) -> A value from another config

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simple algorithm lol

native cloak
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fair enough

native cloak
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This is the only mod that will actually be able to customize enemy spawns like this (Trust me, I hunted for them)

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I forgot I had my pronouns set to this ๐Ÿคฃ

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Plains Biome is crazy

fast gull
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My goal was and still is to allow the user to modify everything in the game

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so to achieve that is what I seek lol

fast gull
native cloak
fast gull
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yea, the more configurable the better

fast gull
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but somehow people don't realize this mod exists and they just create a non-optimal mod to change the same thing but with less options or just not viable to modify it for each save file

native cloak
fast gull
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yea but that mod just changes the game completly, it's not like that mod does the same as this one

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still, I wanna finish the event mod as that has a lot more options than any of the event mods I've seen

native cloak
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I was going to say I like to keep my modpack vanillaish but I don't think 10x spawns is vanillaish

native cloak
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Brutal Company just isn't fair

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"Spawns 200 turrets at the main entrance" Have fun profiting on that day

fast gull
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I heard there is a newever brutal brutal company

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I know all players need the mod

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but I dont know if it's actually fair

native cloak
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lol

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At least 10x spawns is survivable. Turrets are not

fast gull
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Even less in singleplayer

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cause in multiplayer you can at least disable them

native cloak
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ya

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Now that was a real scream of horror

fast gull
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I love the idea of prefering to commit suicide instead of letting him get you

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Truly a definition of "you will never take me alive"

native cloak
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you know it's bad when it's 12 AM and we are like "It's time to go"

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That's actually later than we normally stay

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At that point there are like 20 enemies inside and we don't want to deal with 20 outside too

fast gull
native cloak
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That was default scrap spawn too

fast gull
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I mean

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getting the apparatus that soon is pretty good

native cloak
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Also not getting mansion helps

fast gull
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I kinda prefer the mansion

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it scarier, bigger and harder to navigate

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but Its easier to find loot

native cloak
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More time is not doable when you need to get in, grab stuff, and get out before 14 crawlers spawn

fast gull
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Pipe labyrinth enters the chat

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I mean, most of the times you will always get something due to the amount of possible paths you can take

native cloak
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Pipe labyrinth I could walk into the main entrance, turn the corner and find a loot room

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mansion doesn't really have loot rooms

fast gull
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I guess all depends on having a good generation after all

fast gull
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but also every room has a sligly higher chance of loot than the normal facility

native cloak
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It's just more spread out loot. Facility often has loot piles and Mansion is just bigger so the loot is pushed out farther

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which is a horrible combo when 4 Brakens spawn by like 9 AM

fast gull
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I think in the end is just a preference, both succ depending on what situation you are in lmao

native cloak
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But either way, once you get your enemy limiter working, I'm probably going to only limit a few things like Centipedes, giants, dogs, baboon hawks, Worms, ghost girl, and herobrine. Maybe I will also limit the spore and bug spawns too just so the spawns get put towards other stuff.

native cloak
fast gull
#

New update with tons of things!

1.9.0

Added

  • Individual enemy cap settings to configure how many enemies of any type can spawn
  • Min enemies to spawn configuration for a more reliable challenge
  • Starting enemies configuration to set a minimum amount of enemies to spawn in the level

Fixed

  • Error when all weather chances were set to 0
  • No weather probability now works correctly without the Allow every weather option

Modified

  • Enemy spawn configurations are now split between outside and inside enemies
  • Patches now will execute after other mods so they will override their settings (or amplificate them)
fast gull
#

you're welcome, it is fixed with this update

native cloak
fast gull
#

You dont have to be sorry for not answering the updates lol

native cloak
#

lol

fast gull
#

Just make sure to enjoy the additions :)

native cloak
#

Clip won't send

native cloak
fast gull
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I already tested everything

native cloak
#

pog

fast gull
#

You just need to change the starting enemies

#

and that will work the same as monsters plus

#

but taking into consideration what monsters can and can not spawn

#

their chances

#

and everything

native cloak
#

Is there also an option for spawning enemies every hour too?

fast gull
#

yes there is

#

for both inside and outside enemies

#

although you now can limit the number of giants of I dont think you need to modify have it differenciated

native cloak
#

Oooooo

#

so I can make outside enemies spawn later?

fast gull
#

wdym

#

like making them spawn after 3 hours for example?

native cloak
#

ya

fast gull
#

not really

#

You can spawn outside enemies at the start, at the afternoon but not after X tries or hours

native cloak
#

oh

#

ya that's fine then

fast gull
#

didn't even though about adding that lol

native cloak
#

oh lol

fast gull
#

It could be done but is such a weird thing lol

#

I could

native cloak
#

I mean it isn't necessary if there spawns could still be set to afternoon

#

but could be a cool addition

fast gull
#

For now I might focus more on other settings that might be less specific

#

but yea, I will add it to the todo

native cloak
#

Just looking at this now, this is sick

fast gull
#

Keep in mind that those are different settings for enemy spawning

#

so your previous settings for those configs dont exist anymore

native cloak
#

ya

#

so what should I set for all of these if I'm going for good spawns

#

I'm thinking, 3 starting enemies

#

Enemy cap multiplier can be set to 1 now right?

shadow wolf
native cloak
#

I'm about to have so much fun

#

I'll have to adjust the settings to my liking but this is sick

fast gull
native cloak
fast gull
fast gull
#

or lower it as now spawns are more reliable

native cloak
#

true

#

I'll mess around with it more tomorrow

#

I'm off to sleep

fast gull
#

dont worry

#

have some rest, you can enjoy the update tomorrow

native cloak
shadow wolf
native cloak
fast gull
#

that might be wonderful for you

shadow wolf
#

maxsoundfix

fast gull
#

yep, that one

#

thanks!

native cloak
shadow wolf
#

also i dont know if this is also the case with this mod but for some mods that edit scrap spawn chances if up ut it at 1.2 it gives u 2x as much scrap and 2 gives u 10x scrap

shadow wolf
fast gull
#

even the value for the apparatus and beehives

shadow wolf
#

so if i put it on 2 its 2x

fast gull
#

yep

#

I mean

shadow wolf
#

im talking abt spawn chances

fast gull
#

ohhh

#

scrap spawn chance

#

that too

shadow wolf
#

yh

fast gull
#

you can both modify chances an rates

shadow wolf
#

cuz otherwise stuff like this happens

fast gull
#

but scrap spawn chance is a range so after the game selects a number of scraps that gets multiplied by your amount

fast gull
shadow wolf
fast gull
#

as you might have two mods modifying the scrap value

native cloak
#

018dad19-a1f6-d2ca-d741-3a67737e3fd8 Here is an updated modpack btw, I'll send my LCV config tomorrow

shadow wolf
fast gull
#

If for sure you dont have two mods doing that

shadow wolf
#

bc its normal like this

fast gull
#

then it might be that mod just doing something weird

shadow wolf
#

i put it on 1.2 and its just normal amounts

#

but 2x gives 10 times as much

fast gull
#

If you want you can use Lethal company variables for that

#

might be as well what you wnat

#

:)

shadow wolf
fast gull
#

The config is inside the game

shadow wolf
#

how's your day going so far

fast gull
#

wait, so you have a clunkier mod for the scrap amount, you also have lethal utilities and also lethal company variables?

#

Or am I wrong

fast gull
shadow wolf
#

have a nice day i gtg

fast gull
fast gull
fast gull
shadow wolf
shadow wolf
fast gull
#

@here If you guys wanted to be able to reset and revert modifications you done to the settings by holding a key, would you like something like this?
Ctrl + Click Reset that config to default value
Shift + Click Revert that config to stored value

ruby flicker
#

so you know how i have my modpack and one with the essenials to join me

fast gull
#

didn't understand the part about essenials but yea

ruby flicker
#

ive added almost 70 more mods to it

fast gull
#

my man has half the thunderstore mods in the game

native cloak
warm pine
#

quick question, does everyone need to mod to be able to use "any moon can have weather"?

fast gull
#

you can check what configs need for everyone to have the mod because their description has a "Client siynchronize" text

fast gull
#

Im working in a rework of the whole menu UI among the utilities for the configuration wich will lead to even more settins you might be able to change

native cloak
#

Pog

warm pine
fast gull
#

Im sorry to inform you that there is no way to do that

#

Let me explain

#

when weathers are choosen, the only information the client has is the seed (aka a random number) wich determines the weathers

#

they don't get the weathers themselves

warm pine
#

oh

fast gull
#

out of curiosity, what is the issue about having the other users install the mod?

warm pine
fast gull
#

I see

#

Im sorry to hear that

#

Does your friend use a mod manager or install the mods manually?

warm pine
#

oh no, he just literally cant download anything on his dads computer, not even the mod manager or mods.

fast gull
#

I would ask how did he download the game lol

#

but in really that sucks, most of the mods require all players to have them installed otherwise errors may occur

warm pine
#

his dad owns the steam account. so his dad bought the game

fast gull
#

That makes sense

#

Well you both can still play with any of those configurations that don not have the "Client synchronize" tag, wich may still be a different experience in some ways

warm pine
#

yep! i love this mod. specifically the quota settings, its great since me and my friend want to get lots of money and high quotas but its only the two of us

fast gull
#

Thank you!, love to see you enjoy the mod

native cloak
manic cairn
#

Can we modify the spawn chance to be static value instead of multiplying the value? so we can spawn an entity that normally can't spawn in some moons e.g. Jester in experimentation

rose sable
#

Hi, if i use this mod with Company Enchancer will it lead to any error?

fast gull
#

@rose sable I never heard of that mod what does it do?
Most of the times the mod will be compatible and will just override or add the values from the settings

ruby flicker
ruby flicker
#

i gave in and now click update all button again and downgrade my version i don't want updated

fast gull
#

didn't understand that quite well

ruby flicker
#

so are default max enemys vanilla?

native cloak
#

I wouldn't put it at the top of your TODO list but some people might actually like this

native cloak
fast gull
fast gull
#

I think it should be easy

#

so you can expect that feature to come (it might take some time tho)

fast gull
native cloak
#

Huge

native cloak
#

Like you can force said enemy to spawn in Experimentation and prevent them from spawning on Vow for example

fast gull
fast gull
#

I won't make a promise as this is like 3 times more complex that the actual mod

#

but I will work for it

native cloak
fast gull
#

that depends on how the mod implements their enemy

#

but as it is right now

#

nothing will break, something may be overriden by the mod and somewont

#

thats everything that should happen at worst

native cloak
#

Interesting

#

I would personally not use an enemy spawn option anyways but an allow all enemy spawns setting could be cool

#

Kind of like the allow all weather on all moons setting

fast gull
#

The problem comes with how to implement that

#

I can just add a button to "allow all enemies on all moons"

#

or "allow X enemy on all moons"

#

or "allow X enemy on Y moon"

#

however the amount of configs will be huge and may overwhelm people

#

so I need to rework how to implement that

native cloak
#

I would say to start off simple and just do "Allow all enemies on all moons" and in the future you can add addition settings for all of that

#

But if you're worried about people getting overwhelmed, the config save feature would most likely help with that

fast gull
#

Don't worry

#

the rework is already work in progress

#

let me show you how to the menu will look like (mostly)

native cloak
#

I'm not worried, you are very good at this

fast gull
#

thank you

#

I could be faster if my friends did know how to code lol

#

but it's okay I really enjoy developing this

ruby flicker
#

wait a rework is happening

native cloak
#

If only I knew anything about coding lol

native cloak
fast gull
native cloak
#

All of the settings will still work the same

fast gull
#

Not really

#

I mean yes

#

all the settings will remain

#

but there will be a lot more features that will allow me to create more different settings

native cloak
#

I like it

ruby flicker
#

would be cool if an ingame one could be made for stuff cuz i know scrap value and amount can be changed mid game and i assume turret and landmines too

fast gull
#

As most of the things need you to enter the game again

#

I somehow made things that can be changed mid game it was a headache but to make it work while inside the game, will make other developers dont want to use the api due to the dificulty of modifications

fast gull
native cloak
fast gull
#

lmao

#

but I hope to be able to add Ranges and Curves

#

Ranges for sure, I saw people do it for other games so might be easy

native cloak
fast gull
#

but curves, dam I dont even know how to save to disk

rose sable
fast gull
#

although you should not lose scrap anyway and the door can also be configured from LCV so everything should be okay :)

rose sable
#

ok then, ty ๐Ÿ™‚

fast gull
#

you're welcome!

#

Feel free to ask and suggest anything you need!

rose sable
#

o yeah i have another question

#

does the variants safe automatically

fast gull
#

Yes

#

The only time the values do not save is if the value you set is not valid

rose sable
#

oooo

#

ok then thanks again

fast gull
#

no problem!

fast gull
#

@here I wanted to tell everyone that as I may forget suggestions, I created an excel to have better comunication with the users on what is being done in the mod
Google docs
You should be able to comment on any cell if you want to suggest something :)

native cloak
#

This is a good idea

fast gull
#

Do you guys have access to the file?

native cloak
#

yes

fast gull
#

Perfect then!

native cloak
#

@fast gull no outside enemies spawned until 10PM?

#

I may have just got very unlucky

#

False alarm, I just got insanely unlucky

native cloak
#

Time to see what Titan spawns are like

#

It's pretty bad

#

I went up the stairs and 3 mimics walked through the main entrance

fast gull
native cloak
#

Actually that's true

#

@fast gull wanna join for some crazy enemy spawn runs?

fast gull
#

Kinda busy working rn sadly

native cloak
#

oof

ruby flicker
#

i got en idea! how about facility size changers

native cloak
fast gull
#

I kinda remember a mod thst did that but messed up scrap prices

#

however dont worry I will add it to the todo list

native cloak
#

Make sure to add a disclaimer that it will lag your game more

fast gull
#

wait

#

facility size lags the game?

#

hmm, I guess it makes sense tho

native cloak
#

But with the right mods, you could probably fix lag

fast gull
#

Hmm

#

I understand the lag while generating the dungeon

#

but other kinds of lag...

#

Maybe due to how the IA should check more terrain but I never had issues with dungeon size other than not finding any scrap

native cloak
#

No I mean fps lag, not lag spikes when generating

fast gull
#

A little spoiler about the new interface, wya think?

fast gull
native cloak
native cloak
fast gull
fast gull
fast gull
#

Okay all the interface is finally done, I would appreciate some feedback if you like how it displays everything or if I should change anything

native cloak
#

I like it

warm pine
#

does this work with advanced company? (i want the new items, but not so much the config stuff in it)

ruby flicker
#

AC really needs to be split into multiple different mods items the portable terminal and the other stuff

#

it all together just doesn't work for my modpack

fast gull
#

Although Ive only tested single player

ruby flicker
fast gull
#

AC aims to replace lots of mods, however I dont think is a good idea since its development will be slower

#

One of those mods is LCV wich I wont let since it does not have all the options and im not planning into stopping development

noble jetty
#

Heya! I was finally happy to have found a mod that replaced that ton of microfragmented minimods (yes, there's still the other side of the coin) - yet, I found that LCV somehow broke the delicate balance of my ~160 mods ๐Ÿ˜›

#

am I still entitled to submit a compatibility issue, despite the massive amount of mods? ๐Ÿ˜„

#

My r2modman profile shareable code is 018dcb85-9db9-8b07-0c47-8a839f853f7c

So far: it breaks BetterItemScan/BetterTotalScrap/Corporate_restructure/More_suits, the terminal, and doesn't save/correctly return in orbit when completing a contract

#

...for instance ๐Ÿ˜›

#

I still have to check the logs - most logging is currently suppressed by a couple of other mods, but apart from the above, the mod seems to work correctly.

#

My suspicion is that there's some conflict with a shared DLL used by several mods and it causes a chain of failed initializations. Removing LCV all works fine (I know, it's hard to believe ๐Ÿ˜› )

#

I can't debug it at the moment, but I was glad you left some contact info to at least attempt to have a look at a few issues or get some feedback. Gotta leave home in a min - I'm going to be available for testing/fixing later in the day ^^

noble jetty
#

I did check, Disabling LCV alone doesn't solve the issue. Only after disabling ConfigurableCompany everything gets back to a functional state.

#

I shaved off a few extra superfluous mods, and the profile code for trying to reproduce the issue is now 018dcba5-342e-b7ac-4908-244abbed3c97

fast gull
#

however I would appreciate if you have any idea or logd about what could be causing the issue

fast gull
#

Im working rn but as soon as I finish I will be able to look at the issue

warm pine
#

from what ive seen this still can change weather settings! that make happy. im making a modpack for that one friend because hes considering getting mods

fast gull
#

you can always suggest new festures by asking

fast gull
#

@noble jetty I wasn't able to replicate the issue, do you mind providing me with more information?

#

The only issue I was able to replicate was the scanning error and Still happens even with the ConfigurableCompany and LCV mods disabled

native cloak
fast gull
#

Could be indeed

#

However that profile seems messed up with due respect, it broke my settings because some mod just broke the LCSaveGeneral

native cloak
#

Oh

noble jetty
fast gull
#

Anyhow as I mentioned, seems like the issue is not really related to the mod (I wasn't able to replicate the issue and worked the same with our without the mod)

noble jetty
#

as per pictures, they all seemed to stop working

fast gull
#

this is your current profile 018dcba5-342e-b7ac-4908-244abbed3c97 right?

#

Do you mind reimporting your own profile code? (nothing should change, just clear cache and some fixes to a r2modman issue)

noble jetty
#

yes, I had removed what I believe were mods with feature overlapping

fast gull
#

Did that fix the issue or does it still persist?

noble jetty
fast gull
noble jetty
#

besides, as per potential feature requests, I hope that list could be of inspiration about tiny weeny mods that could probably be absorbed by your mod ^^

noble jetty
fast gull
fast gull
noble jetty
#

e.g. I believe a Post-processing section could be useful - there is a quite specialized mod, but for instance I never found something that disabled the depth of field (which on Unity's HDRP pipeline is no joke). Or let me fine tune the volumetric fog intensity (some people may love some extra fog. I personally find it to make the game unplayable especially indoors. Tweaking the density would be cool)

fast gull
#

Never heard about adding options that didnt affect the gameplay directly

#

seems like a cool feature but I might need to learn to modify unity's graphics settings

noble jetty
#

yup, I tried it a bit myself but I burnt out with Astroneer and BG3+DOS2 and I just could not find the mindset to keep modding games, especially when having to relearn bepinex/harmony a bit, and LC in general, I need a break ๐Ÿ˜„

fast gull
#

yea having to transpile almost everythink sucks

#

I, as the madman I am, love transpiling and even created a library to inject my methods anywhere in the transpiling with any parameters

#

that is what makes LCV so fast to modify

noble jetty
#

simple tweaks I went after were the scrap amount (since I sometimes love to play in 2 players - the game's not balanced for that). Or making 2-handed scraps 1-handed (with less players it really becomes tedious). But as you saw I found a galaxy of tiny mods to do that. Each depending on their own library tho.

fast gull
#

yea...

#

about that im sorry that LCV depends on Configurable company

#

I made both mods but I though the in-game menu was to powerful to lock behind a mod to modify some features

noble jetty
#

well, not madness, but surely took some work - and it paid off - it's pretty neat!

fast gull
#

wel

#

not released

#

but created

#

but I didn't release it until I finished creating LCV

#

lol

noble jetty
#

I see. I only discovered it yesterday. I needed fine-grain control over the scrap generation, so what you did was perfect to me ๐Ÿ˜‰
And being able to tone down/up turret+mines? Loved it!

fast gull
#

glad to see you like the mod, I appreciate that

noble jetty
#

The "monster per hour" setting seems a bit too much tho. Even at 1 there are huge gameplay consequences. Any chance to alter the spawn period?
Or, do values below 1 do the same?

fast gull
#

Hmm I didn't understand that

#

That really was a feature that I think only @native cloak uses to be honest lol

noble jetty
#

(it's not called "monster per hour", I remember it's the very first setting IIRC)

fast gull
noble jetty
#

yup, Min outside enemy spawns. 0 is vanilla. 1 is... 1 per hour, which is a bit overkill IMO

fast gull
#

yea, that feature is very useful if you set the enemy spawn multiplier to 0

warm pine
#

new feature: change dropship time to land and leave? so you can make it come down early, but leave at the same time as normal maybe

fast gull
#

as you can make a fixed spawn rate every hour

noble jetty
noble jetty
#

IIRC yes

fast gull
warm pine
#

that mod is so stressful to me, gotta make a full on sprint after a purchase, idk if you can change the leave time

noble jetty
fast gull
#

The one time I used the mod my friend teleported me back to the ship and we lost all the loot lol

fast gull
noble jetty
#

having an extra "per player" modifier would make sense, in general, not just for enemies.

fast gull
#

but to be able to modify the time between spawns would be cool

#

however I was actually thinking to make the value a range

#

so you can set it to spawn from 0 to 3 for example

noble jetty
warm pine
#

having a way to add scrap items to the shop/store items to the loot pool could be cool.

fast gull
fast gull
#

but the loot pool of planets is something that I want to do with the new API im building

noble jetty
#

I see that tweaking the area/size multiplier of the moons has already been asked, so I'm just putting my +1 to that ๐Ÿ˜„

#

LC uses DunGen from the asset store, so being able to mess with the generation params would be cool.

fast gull
#

What params would be useful to modify

#

most of the things are values set by the moon settings

noble jetty
#

things I can think of would be stuff like branching, verticality, max branch length and so on.

fast gull
#

Hmmmm

#

I (for now) dont think is possible to modify interior themselves

#

as they are not loaded until the game starts

#

I might be able to find a workaround but Im worried about compatibility

#

speaking of that, does you issue still persist?

noble jetty
#

maybe as multipliers but. maybe I'm starting to feature creep

fast gull
#

nah it's okay to suggest, I appreciate the feedback a lot

#

Just consider some things may be hard to implement or even impossible

#

even tho I may be able to implement anything, my time is somehow limited

noble jetty
noble jetty
noble jetty
fast gull
native cloak
fast gull
#

I am able to modify it globally

fast gull
fast gull
native cloak
#

I had to disable Herobrine because he's now cracked at the game

#

Cool mod but was insanely unfair in 10x spawns even if his spawn was capped at 1

noble jetty
native cloak
noble jetty
noble jetty
fast gull
#

and I think there is so much people who does not use r2modman

#

I noticed the first code you sent has the issuge regardless of LCV, Configurable Company or cache, so was some mod that you removed in the second code that caused the issue?

noble jetty
#

Ideas/QoL changes:

  • instead of throwing around stuff, you "use" a bin that saves a stack, and prevent killing the fps for everyone as time goes by
  • Date/hour format, AM/PM or 24 h
  • Kg or pounds
  • instead of having to recap which moon are available and with which condition and price, have a separate display/canvas that shows the recap to everyone.
  • the terminal only uses 1 row to list the available main section. The rest is a list of moons with a custom format that defaults to:
    #number in list | Moon name | weather/state | cost

Typing just the number you auto-accept travelling to that moon.

noble jetty
fast gull
#

I want to kinda focus on configurating the game and maybe small gameplay tweaks

#

but for example the bin thing does not have much to do with the theme

noble jetty
native cloak
fast gull
#

If you were to see this panel, what do you think each part is/does

fast gull
#

I mean small features are welcome, for example the hide weather is more of a new feature than a modification of the game

noble jetty
#

Ok. Here are some quick ones:

Player related:

speed
max health
accel/decel
jump height
stamina regen
impact of weight on jump height
impact of weight on stamina drain

native cloak
#

Do you think custom moon support will be possible when you add the additional moon settings like Moon cost and spawn tables?

fast gull
#

Im planning into making it work

#

There is a chance is as easy as custom enemies

#

but if not, I might need to also inject code or request a feature for any mod that adds custom levels

native cloak
noble jetty
native cloak
fast gull
#

love the idea to distinct the toggle button a bit

noble jetty
native cloak
fast gull
noble jetty
fast gull
#

Yea, I requested a bunch of icon types to try to differenciate the buttons but I don't find any that fits the option

noble jetty
#

X in particular. I'd have expected X to have the rollback icon. And "Load" to be something else.

fast gull
#

I though of a trash can instead of an X

#

but also found that hard to understand

native cloak
noble jetty
#

IMO revert to default should be using the first icon you used (the circular one)
The first icon (discard) could be a folder with an arrow/load one?

native cloak
#

What if you could customize the buttons icon image yourself? That would take extra time to code but would be kind of funny.

noble jetty
fast gull
#

then I make it so you can just modify the whole interface

#

move everything wherevr you want and change it

#

I mean

#

its kinda possible though code

native cloak
#

Lol, a fully customizable interface would also be kind of funny

fast gull
#

I made so you can import your own preset

#

but it would need coding or the assets themselves

noble jetty
#

I was kidding - please focus the effort elsewhere, seems like a pain in the b ๐Ÿ˜›

fast gull
#

yea Im joking

#

also the icons are a pain to add

native cloak
#

Lol

fast gull
#

I had to create in specific sizes and mask them for them to not look pixelared or weird

native cloak
#

Adding onto the joke, what if you could draw your own icon from within the menu

#

Now that would be funny

fast gull
#

lol

#

that gave me an idea

#

man I was about to search "when is april fools"

#

dumb me

native cloak
#

๐Ÿ’€

#

Happens to the best of us

fast gull
#

Speaking of the menu

#

And to give a glance on the progress of the rework

#

Tomorrow Im adding the real-time synchronization and the simple configuration types, wich means that at least 80% is already finished

native cloak
#

Huge

#

Actually

#

That gave me another idea

#

You should add an option to change your menu back to the old one as a preset incase anyone likes the feel of the old menu more but have it auto default to the new one.

fast gull
#

I though of that

#

Sadly this new menu adds options that the old one can't handle

#

one of the main focus is to lower the amount of time it takes to read/write values in the files

#

and to add support for bepinex configs

native cloak
#

Most people don't read alot

fast gull
#

sadly the other menu, while well constructed, lacks half the features

native cloak
#

So that's fair lol

noble jetty
fast gull
#

also the new menu should be compatible with the challenge moon

#

although Imma lock it as i dont see it fair

fast gull
noble jetty
#

that's what it said. I'm unsure about the arrrow with a line?

native cloak
fast gull
noble jetty
fast gull
native cloak
fast gull
#

I think the best idea is to add a help button to show what everything does

noble jetty
fast gull
#

lmao

native cloak
#

I mean 10x spawns is already harder than any other challenge moon so I guess that's fine

fast gull
#

and is to create my own weekly challenge by randomizing the LCV settings

#

although there wont be leaderboards as that needs the steam services I think

native cloak
native cloak
noble jetty
fast gull
#

That could be funny

noble jetty
native cloak
fast gull
#

just to make it harder lol

native cloak
#

I'm thinking of upping the number higher because the game seems easy again

#

25x spawns?

noble jetty
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and then there's me, complaining 1 enemy per hour was too much ๐Ÿ˜›

native cloak
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Since I now have like every lag fix mod to exist

fast gull
# native cloak 25x spawns?

Ancient legends say the true monster was Cooljs, at the time he arrives to any moon, monsters run in fear trying to escape his shovel

noble jetty
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I mean, my games end up at day 22 or 30 generally. 10x spawns sounds like "single shot plays" to me.

fast gull
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I think my highest was 47 with my friends

noble jetty
native cloak
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I don't even run in with a shovel most the time anyways, On titan I will bring a shovel and stun up to the door just in case I need it later but I don't bring them inside with me

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I focus more on dodging everything's janky hitbox

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Also Coilhead and Rolling Giant (set to InverseCoilhead) leads for some intense back of forward looking

fast gull
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Have you tried playing with the diversity's darkness?

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I think that could make your game even harder

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as no flash = you dont get to play

noble jetty
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ahum. Despite being a D&D DM irl, and an exploiter as a gamer, I tried not to spoil LC to me too much.

Like, I didn't go/read anything around the web about the patterns or cheese strats. And as a dev, I'm trying to believe they're complex and scary ๐Ÿ˜›

native cloak
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Send me that one and I'll check it out

native cloak
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There are always about 5 of them at once

fast gull
native cloak
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Most the time only 1 Coilhead though

fast gull
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I sadly spoiled the game by developing as I know almost every detail on the game

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however I still find fun to play with mods as I don't see anything related to them, I let my friends choose them and don't look up descriptions or anything

fast gull
native cloak
noble jetty
fast gull
noble jetty
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it's surely got some override to monster spawn caps, I'm telling you XD

fast gull
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but really, I went really far developing in the game as I had chrismas holyday

native cloak
fast gull