#Lethal Level Loader [Custom Content Loading API]
1 messages · Page 11 of 1
would it also be possible to change the quicksand texture per moon? the rocky/dirt texture stands out a bit weird on some terrain
The beta branch is just the full V50 build but it's in beta to get bugs polished before it hits public steam release
Meaning if mods update now they should retain compatibility just fine
bug fixes can involve breaking changes to mods
This is true
Right now though the main bugs I've seen reported are with the ||knife|| and ||rocks|| blocking entrances
idk, i don't see much point in waiting if you end up finishing before zeekerss pushes the update. it could be several weeks before it hits the main branch, based on how long v47 took
we'll get to that when im done ig
speaking of im bored tonight so ima work on something fun
👀
is it multiple points :p
its an animationclip
that is really cool
someone is gonna have to make the ship do a 360
make it do tricks on it
great because there pretty much is no other way to do it
😭
lol, itll let us make the ship landing not linear right?
same with ship leaving
the workflow will literally be duplicating the animationclips from #1199473521265475745, fucking with it and then plugging it into your extendedlevel
btw you can totally fuck with the animations that swap planets
your doing what to the animationclip???
doing tricks on it
internal static void RefreshShipAnimatorClips(ExtendedLevel extendedLevel)
{
shipAnimatorOverrideController["HangarShipLandB"] = extendedLevel.ShipFlyToMoonClip;
shipAnimatorOverrideController["ShipLeave"] = extendedLevel.ShipFlyFromMoonClip;
}
since im seemingly just making the scope everything
maybe ill look at multi dungeon at the end of the week
lol
there is some light turbulence please fasten your seatbelt
yeah
will the update allow you to make ||hidden moons|| similar to the ones in v50? or can you already do that
early cosmocos be like
Yeah lll and ll are cooked on v50
literally never seen anyone do that. hope v50 leads to more because it's a really cool idea
What’s ll
LethalLib
Oh
Only two I noticed in testing
I only tested for like 5 minutes tho
so we can move the ship where we want to?
Is there any other mods you guys find that have conflict in v50? I just find LLL
thank you!
Ship goes under the map to show the interior to the crew before going back up
I honestly don't really know what was cooked for ll, like everything in my code still works
I just had to change a couple lines cuz enemyAI got changed
Looks like I gotta speed up on my update to prepare for a patch for the update v50
If I have LethalLib enabled on v50 it completely prevents enemies from even spawning
and causes god awful stutters
Is that supposed to be editable?
dunno, i've edited my mod that was on the list. I think u're open to add or modify your own mods on the list
you can add it under LethalLevelLoader. just right click on 5 and do insert 1 row above
i think
i didnt make the list
but then I have to keep it updated ugghhhhhh
its only temporary. i think LethalMatt made it, but idk
the best way is to just edit your mod in #1169056298856362105 with the v50 tag if its compatible
😂
You know obviously it won’t be next update and I’m sure ill find more I want to do, but the lll overscope barrel is actually drying up
I might act be able to pivot in the near future
In what way?
Custom ship landing?
To throwing myself into the new content and mechanics ring 😛
Good luck with that
finally releasing yourself from the api creator shackles
No promises but
Every day working on lll makes me kinda feel if anyone was gonna do all the ship changes everyone wants…
🤔
Like ship size?
Yes to any answer
Hmm
Well you'd know more than me so I'm curious how you'd implement that, but other than size I can't really think of anything, ship windows and celestial tint are kind of a perfect combo to enhance ship
Oh also, idk if this is even an LL feature but will you add the ability to make and buy furniture ingame?
Like the romantic table or whatever
And maybe even allow them to be interactable so people can add onto them
If not this than next
i think that is in lethallib cause i think lethalthings has a rug or the dartboard?
Oh true it does
Though the dartboard kinda buggy iirc
Yeah Darts seem to sometimes defy laws of physics and do weird stuff lmao
@tall kindle
uncomplete 
theres 5 items that are not in the startofround related item lists
buggy and laggy
apparatus(?), clipboard, sticky note, shotgun and ammo
some of these tasks are a lot easier to do than others haha
Ah I see
Just popped in so not sure on the context
Just saying that stuff like sellable bodies and lgu rewards aren't loaded in SOR
not relevant
Will the new version let us move the dungeon root vertically? And with you being able to add animations to the ship landing, can you change where your ship lands?
i thought you could already do that?
already yes but in the future no, yes
so its a yes right now, but in the future it wont be, yes?
someones high on tzp or smthn
oh you were serious
in the future i'll be taking away control from level devs on where the dungeon spawns
because programming-design wise, it's not really their business yknow
do you mean you're gonna be handling it in a sort of automatic way?
Well I hope their default position won't change
Otherwise I gotta recalibrate my interior stuff
probably will
yippee
1.2

any ETA on the next LLL updart?
lmfao sounds good
wasn't trying to rush or anything, just curious on what the progress was looking like
#1193461151636398080 message
oh dang
I know some of those words!
Impressive list though, keep up the good work 🙂
if i had to guess, a lil bit after v50 releases
Ok so
num2 = currentLevel.factorySizeMultiplier / dungeonFlowTypes[num].MapTileSize * mapSizeMultiplier;
Debug.Log($"map size multiplier before rounding : {num2}");
num2 = (float)((double)Mathf.Round(num2 * 100f) / 100.0);
Debug.Log($"map size multiplier after rounding : {num2}");```
If factory size multiplier is 1.00
num2 will be 1.5 according to these logs
so for the standard factory map the maptilesize * mapsizemultiplier must be 0.66 yeah? You said that in Unity the mapsizemultiplier is 1? So the maptilesize of the factory is 0.66 yeah? Just doing math for my own mod and trying to interpret these values
but yeah as far as I can tell the mapsizemultiplier when the interior is the factory will always be the moon multiplier * 1.5
the internal desire to not work on lll and just play more talos principle
talos principle mentioned 🔥
I remember starting 2 and was hoping it wasnt gonna just be a carbon copy of 1 lmao
and then there was npcs and cutscenes and shit
yeah right lmaooo
Sonic 1 chaos emeralds
the six chaos big bolts
so I just want to make sure, the newest update of v50 will let us move the ship landing position?
also since when did experimentation have a whole interior inside of it 💀
nah nah like it has an interior as part of its map
to avoid wasting your time imma understand what you're saying n move on lmao
nah let me send a screenshot
go off cause i was gonna ask but didnt wanna be dumb lmao
im dumb too lol
like I just learned about this
experimentation is called that cuz that was the proof of concept level
original dungeon ideas were that
It's actually got quite a few unused things in it if you explore more
ye its def intresting
You can find assets there that got used for other things and sounds
ship landing path
@zenith flax yo, there is backwards compatibility in LLL right?
there is a very cool looking moon that I kinda wanna add to my modpack but unsure if it works as it was made with an old version of LLL compared to whats on thunderstore rn
yeah probably
https://thunderstore.io/c/lethal-company/p/Zehs/ZehsScrapLib/ @zenith flax Zehs made a scrap lib 👀
whos that
Person who's made some popular mods like SellMyScrap and CoilheadSettings
yippie more mod division
@leaden citrus
I don't see why it wouldn't remain compatible tbh, it's for their own scrap mods tbh
I think cus LL is broken on V50 rn
i mean respectfully, you wouldn't know if it would be compatible or not 😛
and no it probably won't be compatible
Tbf I think it's a temporary solution for V50 atm until LL and LLL update
So people can still use their scrap mods
I'm happy for them for making their own lib atm though I love their mods
It's a temporary solution for v50
hello @zenith flax, I have a question you might be able to answer. Installed LLL in v50 and the terminal computer is just black, and it just softlocks the game 'cuz I can't get out of it, have to restart. Installed the mod by itself and it's still the same. Do you know if there's a way of solving it or we just gotta wait for next update on LLL? Thank you so much, in advance
thank you very much
gotta wait then
Yeah unfortunately the options available is these:
- Revert to v49
- Wait for v50 public release and LLL to update
- Play without any of the custom moons/interiors for v50b (as both LE & LLL are broken rn)
dunno about yall but for me its not really worth it to switch to a beta version just cuz there is 3 new maps and 2 new enemies, when v49 with working LethalLib has like what, 80+ moons and 20+ enemies?
pick your poison ig
The current v50 beta is not very fun anyways tbh
Cus of that new trap that feels alpha
I'd stick to v49 for now
You really have a vendetta against that thing 🤭
I wouldn't mind it so much if the spawns weren't so broken, it didn't have such a high amount that spawn at once, and if it wasn't super broken and unbalanced rn
Like how some keep triggering and some don't
They do feel out of place a bit
I think they just have a random interval where they go off, they aren't triggered by players
If I had to guess the spawns are high so lots of encounters so lots of feedback
sorry for the wait yall
all good chef
Keep on cooking!
If its ready by then\
lll is beeg
and also like we don't know when v50 is going public (I think)
could be like tomorrow or like a month
absolutely no worries
considering more was just added today my guess is 1-2 weeks
liquidation could be coming in a later version too
Wouldn't surprise me
I have a few ideas on how to distribute the new version of LLL early; without breaking modpacks at v49. IMO this is important to give mod makers some time to get their depending mods prepared for the changes from upstream.
Nah im good
Idea1 would be to just share the zip here
let my mans cook
the reality is there just isn't really a need for me to do that
either modder use lethallib in which cause it will take them like
less than an hour to port their stuff
or lethal expansion in which the beta lll wont help at all
And idea2 involves a trick with Thunderstore. You could upload a build for v50, followed closely with a build for v49.
Automatic updates will happen, but people using v49 will not be broken as they will get the newest build for v49.
People who want to use v50 can select the "outdated" build and start testing out stuff
nah im good
brooo it'd be like hacking the matrix thoooo
(im sorry for trolling ahead of time 😂)
I know that you want to wait for v50 to officially release. And that there's probably still things to change before LLL is ready. Just consider those options, I think it would be better than waiting for the last second
i dont think it will
no incentive to update the biggest lib mod to work with a beta just cuz of 5 new pieces of content
i appreciate the input i do
oh it does tho
beta was easy to update for
its the new lll stuff thats the problem
I was referring to LLL not LL
hmmm
theres a few reasons why hes not updating, and its also just smart to not update for a beta thats changing every couple days
not just for LLL, but mostly all mods
which is exactly why I just open my window and scream as loud as possible if I see the "[v50]" snippet in a mod's description and no signs of it working in v49 anymore
i just want old bird for my moon 🤣
Nah I’d win
🛁
ok gonna try and get some shit done today
good job, I know it is hard (at least it is hard for me h)
also, are you making a mod called "star grazer"
ye
Star glazer!? @calm eagle nice going getting them to do that
What does it do exactly? I was told it lets you see the moons in a way
Starlancer's replacement for the Glizzy from LT
Star Glazer
like something like the image on wesleys? I believe tolian does the same sorta pixel style
https://cdn.discordapp.com/attachments/1200060289320755210/1221365997554896926/Moons3.gif?ex=661b8b39&is=66091639&hm=948007c40f8d722e53521c801e6f2e0148ef863314e6723155297a902ec79045&
https://cdn.discordapp.com/attachments/1221617443198341120/1221753527341158460/image.png?ex=661cf424&is=660a7f24&hm=ad05a3c9e454114a248498d1bebff8e53c6ea7370617a2e18e81a3732af78e7d&
its dynamically generated
There has been a user who keeps making really good pixel art for random modded moons
hm
I'd much prefer those pixel arts if possible 😂
You think the terminal could have color like that?
those are cool but theres another id prefer
yes
I cant remember who it was, but was it the guy in your thread like a week back?
ye
this was the concept art
maybe not 1:1 but this is a lot closer to understanding the assignment so-to-speak
Might you be referring to @pine olive?
They made some really nice ones for Aur/Tri/Sol
Yeah, they make really damn good ones lol
I remember when they first started by just seeing how Wesley did it for infernis, slightly copying the style, now it's their own thing with it
i'll probly be redo'ing Solace and Triskelion at some point. the former because of your planned change. the latter because i feel like the storm below needs to be brightened, saturated, and given a little more noise
wes moons are a fav of mine. the icons are also pretty easy to do... least until complicated geometric shapes are involved. shrinking that into solid pixels with a limited color palette is no short of hell (lookin at you Power Relay Station) XD
lol
that actually looks so sick ngl
so we're getting helldivers in lethal company now that's sick
@zenith flax tried to generate TeraSpace(interior) after a long time and gets this error
Haven't quite started on that ^^; I wanna wait for LLL to implement custom scrap itself before I get into that
At least... I think LLL is gonna do that? There's so many upcoming changes I can't remember xD
ye that part is done
@zenith flax regarding interiors being visible from the moon, I had a thought here #1215444909092249672 message
I think that the moon and interior should work together to position an exterior shell model of the interior at a certain position on the actual exterior
if that isn't done, whenever you're on the surface you'll be rendering every single prop and item in the interior, and that'll kill fps
if instead each tile spawns a separate external model that would appear on the surface, that geometry gets cut down drastically
yeah i agree
not sure if that's something you'd want to do in LLL, but it seems like the best way to do that
and then CullFactory doesn't have to care
might work best as a small mod that uses LLL
poor backrooms mod been waiting forever
@vagrant sundial @weary apex see above for an idea for space station #1193461151636398080 message
would be cool if this type of feature could be unified so that other modders can use it
@calm eagle what items look like btw
i hate that unity won't let me re-position where content tags is in the inspector
Noice, looking forward to it :3
im running out of things to cross off on my list
Good lol
is star grazer just visual replacing the hud or does it affect gameplay like limiting planets you can visit and such?
by default would just be visual
ah
the moons are grouped like how their grouped in the LLL terminal tho
so if someone made a mod to adjust mechanics using LLL it would be consistent with stargazer if that makes sense
I seee
I feel my issue is that I have too many choices, maybe there is a way to get distances between moons and use a "fuel" currency. Just not sure how I'd do it but its an idea
it would probably need to be grouped by difficulty to make sense if it was like that tho
so relatively consistently the farer the moon the more dangerous and profitable but ig that can literally just be like done by multipling those values by a measurement of distance
oh this is now a thing by default for custom moon groups
cool
but what about how they are grouped? Is it always trios?
1-3 easiest, 4-6 easiest, 7-9 easiest, etc?
for vanilla moons whatever zeekerss has them as, for custom its a configurable split value which defaults to 3
and also moons from the same author and/or mod are grouped together when possible (but will be getting split aswell when i have a minute)
would it be possible to make solar systems with star grazer? Where you can make your ien solar system with the moon mods you chose
somewhat
also played content warning for the first proper time last night, gonna double down on lethal company haha
it's pretty good, it's just the game wasnt built for more content than an hour or two
which is fair, they didnt expect it to blow up lol
Yo know but getting to try That would be soo cool!
Yea
It’s neat
Main negative of Content Warning is the pretty bad audio issues
true Lethal Level Loader moment
I’ll probably drop at the end of the week regardless
will take too long to get perfect anyways
Think I gotta remind myself that rn a bad implementation of something is probably already better than what’s publicly out
Wait new LLL update at the end of this week even if V50 is still in beta? 👀
Let's gooooo
I'm excited
Probably maybe

AYOOOOOOOO ❤️
let's go
Still huffing copium that Kast will be in LLL soon so that I can have all my modded levels & stuff in that since I have no clue if LE/LEC will even be updated for v50
Kast. 511Davida. Amplify. Io. Conviction. Generic Moons. Expert Moons. all these and more will be lost if LE(C) doesnt get updated. i dont wanna lose all that variety.
and the recently released Solarius and Cesspool, too
Well that's not really Batby's fault, the mod authors have to work with him and allow their moons to be ported like Wesley did
never said it was his fault
i know TnT
i think it was confirmed generic will be ported
TuT
will it v50 compatibility 
It will be yes, the current version that Batby has been working on has V50 compat
sick, i can finish up fray then probably :D
But I expect it will also work with V49 too, cus V50 is still in beta
If not though it's fine, once LLL updates I have no reason to stay on V49 lol
For now yes use LLLFixed, for the new update coming at the end of this week no
The sooner the better :p

gj
Trying to vibe check
Whats the general consensus on mods that update more frequently but are less stable
as long as the issues are dealt with quickly they're fine imo
though i'd rather a stable release that i can rely on for a long time that has some small quirks and bugs
if by update more frequently you mean they're adding more things or working on a very unique or interesting feature then honestly i kinda do value that a bunch over stability
unless the instability is like
very frequent crashes
or other fun ruining stuff
yeah i answered with like... desync stuff in mind
||like LLL interior desync which just ended up making me drop interiors completely cuz it's just so annoying to deal with||
I’m assuming you’ve tried fix? I’ve genuinely had like 1 desync
I'm fine with it, I beta test WeatherTweaks all the time as well as Matty's Experimental builds of his mods lol
I'm used to dealing with bugs sometimes that get quickly fixed c;
If you want you could do the more frequent updates as a seperate build and then keep the releases you consider to be Stable seperate 😄 I would always be down to test the Beta/Experimental builds
They're fine - if a mod update ships with gamebreaking bugs you can always roll back if you need to, although for people outside of this discord community it may be less obvious (looking at you guy who kept on reuploading LEC versions of sfDesat moons).
i think that would be! yes i would have that
people expecting lll news meanwhile getting runs like this
is it a good run
yeah I have, it still happens
Why not a mix of both?
For a mod that updates rarely, but each release is stable.
The author could mark a release in the changelog as the stable version.
This then gives the freedom to update frequently and get testing / feedback on less stable releases, that didn't get marked as stable.
the only issue with this approach is that r2modman assumes that all updates are good updates.
imo skill issue on the modpack creators. The configs take time to write, read them before blindly updating
for api's? sounds like a nono
i cant mark versions as stable or unstable with thunderstore
yeah api's are different in this topic.
For an API, each version creates a migration for the mods that depend on it.
And it's best to reduce the amount of those migrations
Yeah, thuderstore doesn't have a feature like that.
I just meant that you can type in the changelog, that this version is considered stable.
And if you add new features, then type in changelog that it's a beta release
no one reads changelogs
I'd prefer stable releases
unfortunately, indeed. They really should. would get rid of so many issues
modpack creators probably do read changelogs
at least I can only talk for myself but I tend to read every update lmao
yeah me too. And it has helped me stay clear of incompatibility issues, by just not updating sometimes
anyway, I feel like one stable version every once in a while is probably the best approach, for both mod creators and users
creates less compatibility issues, and also reduces the chances of incompat drama
imo "One stable version every once in a while" could be among other versions that have been clearly differentiated as not 'stable'.
Without loosing any benefits of releasing stable versions. Provided that modpack creators read the changelog and make decisions
I mean what Matty is doing is also a neat approach
since thunderstore doesn't have the ability to mark one ver as stable or unstable
can just reupload the stable ver, and upload an experimental ver that gets updated frequently
but its up to batby to decide anyway
That is a good solution.
Instead of LLL and LLLfixed.
There would be LLLstable, and LLLcanary.
Problem with that approach is that depending mods need to pick one or the other, as their dependency.
And can't be made to accept take either one of the two
i dont wanna upload two different mods
which is kind of stubborn on my behalf but
hm
unless i make it dependent
using LLL as example here, bet this split would be applicable to anything
Am i correct in assuming that old mods can't be deleted off of thunderstore?
Only marked deprecated?
oh i guess tsstore admins could remove a mod. hmm
if u contact thunderstore staff, you can take em down
It would seem reasonable for the mod author to have the power to get their own mod unlisted
they do, its called deprecating
deprecated mods do only just mean that the mods wont be maintained anymore, and i get your point, but no real rreason to fully unlist rather than deprecate
when canary changes get merged into a stable release.
canary would need to get an update that 'resets' it.
That update would point to the new stable version as dependency. And clear the overrides that the canary used to be doing
i think i could be comfortable having the regular LLL release than a experimental upload that's dependent on the regular one but replaces it
like an addon
"then" or "than"?
cuz the phrasing suggests "then" but you are you
then sorry
how is this gonna work for someone like me, do i gotta start depending on the experimental if theres afeature there i like?
no, mod devs should probably just depend on the stable. Cuz then the experimental is a choice, that will be applied to all dependents of stable anyway during loading.
If they depend on either you'll get some of them that require the experimental stuff. And you're forced to run the experimental branch if you want to use those dependencies
cuz rn the only reason i'd ever want an early release is cuz you dont have enemy registration already set up in current version
unless they do actually require the experimental features. then yeah, they wouldn't work with just stable
no but u can see how convoluted that could be lol, i'd depend on a potentially not working release for maybe a small feature, and if i wanted to start working again while batby's workign on a fix i'd need to update my mod to depend on the stable version instead?
Flip a coin
heads you go back to LECore, tails you make your own api
So any mod that depends on experimental features, is itself experimental.
If you had a previous version of that mod, that didn't depend on those features yet.
That previous release would depend on the stable parent mod. And that previous release would be the stable release of your mod.
in the context of your specific usecase
enemy stuff would be on stable which tbf will initially probably be unstable
i dont think the previous release would go back in terms of dependencies but im not 100% sure on that tbh
in general
you would probably be explicitly dependent on both if needed, and remove experimental if not needed
eugh
i don't think it's a great option
you'll have to write code for that in README or smthn :run
i just think its maybe almost the best option?
i cant think of another way of doing it personally
i hate the thunderstore 😭
lol
what about a config option to turn experimental features on?
idk if u considered that, i barely have
its not viable
it probably isnt a great great idea but who knows
comparing my lll to public lll, there probably more different code than pre-existing
Wait why would they need to depend on both?
If experimental itself depends on stable, they would already be associated with stable through experimental, no?
it's not an explicit need but more of a adding and removing the "addon" vs. swapping it
Yeah you're right. That's another shortcoming of tsstore/r2modman.
Just tested it. Only the current dependencies matter, it doesn't care what version the dependencies used to be during an older version.
@zenith flax i want to be able to customise the colour of the scan node
pls add it to your todo list
i also wanna be able to give it an animation so it changes while you're looking at it, potentially having a rainbow going back and forth
you can do that
i can?
😭
you couks make a separate mod called LethalLevelLoader Experimental though, right?
ah nvm then LMAO
Watch there's gonna be a Luigi's picture poker mod for this game
that's quite a list, thanks
will replacing vanilla scenes be supported in the upcoming update
i hope so
i really want to replace the buidling on rend and dine with a mansion
It’s almost working now yeah
king
I can bring dine 1.0 home :)
batby is already working on a mod that brings back the old dine
i cant even read it lol, such low res
it'll need a name that's distinguishable enough. like "Dine-A" or somethin
It'll be part of dine
Random chance/configurable chance going to dine would get you either one of em
Sorry I'm late to the polls (and new around here). I'd like to make a plea for more frequent, but possibly less stable releases. You might even attract other people (such as me) to contribute something. Right now it's a tough choice to try and clean/bugfix stuff, because as you said, your next code drop will probably contain more new than current code.
Also, while I'm here, I'd much prefer functionality in smaller chunks, possibly in different mod packages altogether. Doesn't mean you couldn't develop them in concert (in the same repo, even). Like, if I didn't need custom DungeonFlows, I could leave out LLLDungeons. Also if there's an issue with Dungeons, I'd probably only have to investigate that Submod, and maybe a bit of LLL(core). Yes, I know it's a bit cringe to invoke the (core) comparison here.
I feel like that's about what you were going for with experimental being a separate thing.
While I'm real late to the discussion I feel like an odd one out as to someone who reads changelogs lmao
Particularly I like when occurences like this crop up and sound silly when out of context
Wesley cube ptsd incoming
Could use the poll feature
For uhh this #1193461151636398080 message
(Also feel free to post your own batby if I didn’t word it well)
@zenith flax
if you're considering something like this, why not a beta version of the mod (if that doesn't already exist)? i get some possible reasons may be mod conflict and people depending on the beta even if it's broken
ik, i was commenting on the poll because it's more recent
i am aware batby's the dev kek
but a beta fork could work and could allow devs to pre-prepare for newer versions + mess around and expirement with new stuff
the one problem is if in big modpacks both the beta and the release version are being used
I say update LLL as soon as you can. A lot of people are waiting for LLL to update and I fully believe in you that you can patch out any bugs that may arise.
I agree with this
I'm excited btw, we're about 1 or 2 days away now from Batby pushing the update cus they said end of this week 
wesmoons imminent, my purple and green friend
wateridge return
Is today the day
no
i say wait til the deadest line. make sure it's good n tasty
I'm excited cus I know it should probably be today or tomorrow you drop the new LLL update, depending on what you consider the end of the week to be :3
watch them drop it sunday
you gotta chill abit homie
Haha I am I'm just excited for the new stuff
Cus you've been cooking this update for a while

Monday morning at the earliest.
It's gonna drop tommorow at 10PM \s
hello people, is LLL playable on v50 ? i get a blank screen and i'm unsure if its bc i installed something wrong or its currently unsupported
No
The current v50 beta is incompatible with a lot of mods rn
Use v49 for now
Outch, aight, thanks!
chop chop LLL boy, v50 dropped
Wait is the full release out now?
Yes
oh what
It dropped live for me on Stream XD
.....................................
oh boy, any changes from the last beta?
@zenith flax
mostly reverting the changes from the patch before the last beta patch
the one nerfing jetpack
is true
beta and main match with the same build ID now
man
gonna be a rude awakening lol
ikr lmao
The poor soul.
Well @zenith flax I need Shattered Company working again. Let's go. 😛
chop chop LLL boy, v50 dropped
i think v50 support was already done. It was more of patching every new feature together into one working thing
ya thats what I mean
lmao @ LLL updating and then v50 fully releasing immediately after
LLL never updated?
omg I totally misread chat earlier
I thought this meant lll updated for v50
@zenith flax
chop chop physically based sky boy, v50 dropped
not me watching my mod list all day waiting for LLL update to drop 😛
yeh i be like that too
read there that it would get updated this week so i'm like crazy waiting
ik, I done tested lethal prob 50+ times in the past 3 days trying to get a work around to at least get Aquatis (friend groups fav map) but alas here we are waiting
thats what I've seen a lot of ppl waiting for an update for
I just wanna hunt baboon hawks on aquatis cause its super open and easy, plus they spawn the most on that map for some reason, so its easy hawk farming.
is lc office better now?
i remember playing it when it was in early stages and it was really buggy and kinda empty
its aight for me, didnt experience any bugs on it, and loot is easy to find
tbh
the only issue i had on it was elevator desync
some people just disappears inside it and show up again outside
but thats all i guess
never played it
i have troubles getting accomodated to new maps
I know there's a new interior based on the intro room and stuff-
though just released a day or two ago
wait fr ?
send
need
oh wait is it the starlancer one?
no it's by rosiemoons
ooo ok ill look into that one
rosie has good moons. super good
yeah, i have rosie's moons i just didn't know abouyt the interior
I think they just released it
Nah it goes Chop chop LLL boy, v50 dropped
chop chop LLL boy
me just bein patient here in the corner while i continue v49 
can someone ping me when LLL for v50 come out?
I'll try
i wont >:3
I will ping you
For any mod makers dependent on LLL, now's a good time to back up your project
chop chop LLL boy
chop chop LLL boy
chop chop LLL fam
chop chop LLL users
grass
every time this phrase is sent here. LLL update gets delayed by 2 hours
🙏
Man's was scared to write more than 2 hours just incase batby delayed it for that reason
I originally typed in 24h. But at that rate we would easily postpone it to the heat death of the universe
time to spam it!
/j
pelt this guy with rocks /j
LLL releasing still does not change the fact that my in game unity editor in noms noms patcher doesent work
true am I gonna have to do anything or will just updating LLL when it updates work
lemme wake up abit before i say anything
no rush btw take as much is nessisary for a good release
Yea I was just joking lolll
lol hi Batby
Yeah I imagine most people were just goofing
Take your time my man
A few hours, a couple of days, or even a week+
Just work at your own pace
Or even 4 months

I love the concept of there being like a newer major version by then but it still gets released for v50
There's Batby
batby waking up to v50 being out
Lolll
You'll need to put the new LLL into your project in place of the old one and rerun the patcher
i spent all of yesterday grinding at non lc related work and was gonna take a break today 😭
yikes :(
Did you get it to a point of where you said you were hoping itd be by this time?
to be completely transparent i haven't been able to work on LLL for a couple of days
❤️
at this point yall would probably want an unstable more than anything right
since v49 is no longer main version anyway?
Yes
I'm down for a new build even if it's a bit unstable

can people even play v49 rn
Yeah you have to opt into previous version
But it's not ideal since so many mods have updated already
is it even possible for mods to be compatible with v49 and v50 at the same time?
probably not right?
Depends on how unstable, but ye
A lot of enemy mods updated already and won't be backwards compatible
There is a versions tab on each page on thunderstore
you can go to previous version but it bricks my game for some reason
despite it working before the v50 update dropped
odd
I didn't have that I got to check out Rosie's new interior for a bit
Matty crashed on v49 though so who knows
@zenith flax I'm prepared to stream again tn if you manage to get the new update for LLL out lol
Otherwise I'll likely stream tomorrow if it won't be a few hours or so yet before you manage to release it
Give bro some time
😭
I mean idk what changes need to be made
But it shouldn't be insane
Just registry for the new moons
Well from what I've seen everyone say
Interiors will work out of the box
Custom moons will need some changes
Might cry
naurrr
Ooh they'll work out of the box too?
mhm
Oh fun!
Without all the new enemy, scrap & trap spawns ofc
I miss my custom moons and interiors XD
Question. What breaks exactly
Scrap?
Moons?
Btw Cozy Office on Artiface?
Enemies?
Yeah, I mean its based on the v50 cutscene and it feels like thatd fit xD
Nothing of the sort, just all those new things wont be spawning on v49 moons
Since they wont be configred to do so
OHHHHHH they just need to upgrade
Correct?
Doubt itll take a long time to do that though
Yeah, likely not, unless they port it over to LLL
Wesley's Moons is moving to LLL soon so the v50 stuff might already be there
Should I delete it if it doesn't? For compatability reasons?
Yeah, anything that uses lethal expansion as a dependancy will break
WAIT
Fumo scrap
You know of it?
Does that also cause issues?
thats good
I bet most Lethal Expansion stuff will be ported over
Esp since Batby is adding compat to adding items with LLL
Unless I heard wrong
xD
I mean
It's still odd to me people still use it
It's dead is it not?
Dropped by the uh
Creator
LECOREP works on v50
Really?
Thats suprising
Well thats good for people then
you need LECOREP not LECORE i sohulda explainerd what that ment
lethalexpansioncorepatch
Sorry
Mind if I see that rq
I didn't know that was real...
So this
Replaces
its not compeltly functional
Uhhh LE Core???
yes
im using wesley moons on v50
1 issue is that the custom scrap from wesleys moons spawns on every moon
and isnt mooon specific
That's weird but Wesley said he's gonna port to LLL after they port

its not wesleys fault
its this mods fault
its not 100% functional
Hopefully they fix it
I use it for now because theb gus arnt gamebreaking
hard to type while playing sorry lol
So peak...
aight time to lock in
Wooo
LETS GO BATHBY
later ill probably need testers
high chance theres gonna be a handful of small but gamebreaking bugs that stop full sessions from being viable
@unique geode would probably be happy to help
Time to do my thing of testing it on stream and seeing what breaks
XD
xD
cant help with much rn since im trying to fix my project T-T
What are you working on?
Updating my moons, I have another one im adding and I want to setup the new enemy weights & stuff
& im remaking one of my interiors
WAIT
Omg I'm so sorry
Literally the Gord 0 and Affliction creator smh...
I'm dumb
pffttt, np
Keep up the great work!
Ty!
been gone for a minute heard v50 dropped does lll work there yet
Not yet
keep cookin @zenith flax cant wait to see what you have in store for us
Wait are people actually using my shitty patch
I made it just to backport a feature from LE so my scrap mod worked with the v50 moons
The only change I made other than that was a single line to make it compile against v50
Lmao
Do custom moons work with it? plz don't make your stuff depend on my patch, the only reason i published it under a different package is I wanted to play with my friends using it tonight
I opened a PR on the main LECore
Lol
I don’t think anybody is gonna depend on the patch for this reason
LECore is behind LE on some features though

If it works then whatever
After looking into it, LE/LECore are kind of a mess internally
Yea it’s the side effect of early age modding
Only issue like I said is moon specific scrap is no longer moon specific
Ah yeah I added a line so that if the moon was misisng and ther wasn't an "others" moon it would use the global spawn weight
Should probably remove that lol
Other than that it appears to be fully functional
And that’s great
You might also wanna specify some of the things to mentioned here about it being a temporary fix and to not depend on it
Because as it states it’s just a clone of the LECORE readme
I didn't consider that leaving that out might have been intentional
Yeah I'll do that along with fixing the per-moon scrap thing
To the point where I asked a friend to go through the code to make sure it was not a virus 😭
Because it looked like a clone reupload
With like 10 downloads
But somebody suggested using it for v50 Wesley
I meant it just for my friends to use, didn't think other people would
Yea understandable lol
Nah starlancer interior
Rosie literally designed the Cozy Office interior to be fitting on Artiface though, and Artiface already has a lot of the trailer assets.
But yes I agree that Sector-0 and Starlancer's Interior work too
All 3 are better than the vanilla ones for it
True I haven’t really seen all of cozy office
https://thunderstore.io/c/lethal-company/p/qwcan/LethalExpansionCorePatch/
Ok, per-moon scrap should be fixed, and I added stuff to the description and README about it being a temporary fix until it gets merged into the main LECore repo
kinda hoping it doesnt get merged

Tbh I was kinda happy that LE would no longer get updated, it weeds out the outdated and abandoned mods, and LLL is the future
I feel like I'm contributing to the problem
Active modders will port there stuff over to LLL there is no reason for them to not really
If I could help with getting LE scrap working with LethalLib or whatever the standard is now, I'd be happy to do that
But having some way to use LE will be nice for the old moons
That arnt getting love
Or scrap mods
LLL v50 will 100% break LE regardless
tbh I'm not sure if everyone will do that, I feel like a lot of mods are "i want to see this in game" and then the developer stops completely when it's working
That was me, I just wanted to see my scrap mod working
have you messed with editor tooling before @open wind
I mean if the stuff is abandon it isn’t gonna get ported obviously and it would be nice to still have access to it for those who like the stuff
you wont be able to use those with lll installed tho
I mean the active people who keep updating and adding new stuff
Which editor tooling do you mean? Like the Unity editor?
ye
I suppose but the problem is that these older abandoned mods lead to issues
Yeah I have some unity/C# experience from years ago
And people the are asking for support
i can show you my super fucked LE -> LC converter tool
Nowadays all my day-to-day work is java though
its extremely gross
I'd be happy to help
ill dm
Rizz?
Fair fair
Do I get the modder role now lol
Rizz
Yea ur in the skibidi sigmas now; welcome to the alpha gang
@forest mountain
ohio gyatt rizz skibidi
Speaking of
How do you think the process for LL to LLL enemies will be (assuming you still plan to have LLL enemies)
Java 🤢
Nice
also heads up to people
non zero chance i just remove a lot of the config stuff from first v50 version
cuz a lot of it is problematic
Death
Got it
Lethal company v100 gonna come out before I make my moon functional fr….
Pfft
As in like the uhh interior / moon specific stuff?
Is it not working?
It's really grown on me tbh
Thankfully LQ (while being more complicated) can cover for that stuff I think
ye
I’ve been fighting with it for a good like 4-5 hours
Yikes, what in specific?
Ah got it, ill keep my interiors loaded with code atm then so i can have my interiors use configs
Nav mesh refuses to bake I’ve tried so many different things
I also fall through the map again despite trying so much
Hmm
And my textures / mats are all fucked
Very odd
It’s an external blender file I didn’t make the stuff in Unity so that’s probably part of the problem
Yes
Hope you get it figured out
Shits making me mental gonna give it like a day before I just abandon it for the time being and try something else
I barely touch blender since its scary
I touch blender a lot
I’ve never had any issues like this before
But I guess I’ve also never done terrain things before
Yeah that’s fair
Also this time it isn’t my stuff (I normally want like every asset in my mods to be my stuff/members of the projects stuff lol)
Im porting stages from risk of rain 2
Into moons
If you know what that is
So do we need to change anything with our moons?
I thought I read try at we didn’t but others are saying we are
Looking forward to hopefully playing with the new update later when I wake up Batby, I'mma try to get some sleep so I can be up to stream early lol
saying what? We do need to change something with our moons? Or we dont need to change
whos saying people have to change stuff
Batby already confirmed moons and interiors will work out of the box on V50 with the new LLL
oh bet
You wont have to do anything unless you want to add the new enemies to your moon
Unless im totally wrong about that
But i think thats how itll work
oh alr
Im remaking my project in a new Unity thing since i just want a fresh sorted project for v50 onwards
that makes sense tho
i might do the same
since repatching to v50 messes with the folders i think
For some
For others it doesnt
Youll have to do some setup / backups to make sure it doesnt break any of your stuff
ye
It'd be Batby's call really, cause idk what work you've done without an actual mod release, so Batby can let me/us know
Hes done more modding than whats required rn if that helps :p
I don't check this channel regularly so idk
oi
u
why is celestialtint a mod that contains two dlls that have the names of two different mods and none celestialtint
😭
Because one of them is completely unused for the last 6 updates and I should probably change the name of the other one lol
It’s my first mod!
suprised ship window mod doesnt move the terminal here
Agreed, the first time I used it I thought it was broken since the terminal blocked the window xD

