#Lethal Level Loader [Custom Content Loading API]

1 messages Ā· Page 9 of 1

zenith flax
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No

little maple
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or at least has it removed the parts it stole

slim wind
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no

little maple
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huh

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what

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but its against the eula of thunderstore isnt it?

slim wind
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the copy-pasted stuff has been copy-pasted to different mod

little maple
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bruh

zenith flax
fleet badger
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i think u have conflict with other mods

slim wind
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so right now there's 2 instead of 1

zenith flax
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by default the thunderstore only cares about legal infringement, it has no code of conduct

little maple
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damn

zenith flax
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because lethallevelloader is an open source community api.. i had a pretty lenient license

little maple
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wow that's pathetic

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from advanced company

slim wind
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and it's ongoing for 2 weeks now 😟

fleet badger
zenith flax
slim wind
little maple
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the audacity of copying it anyways was already a bad move but saying they removed it while just moving it is pathetic

slim wind
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the word removed is doing such heavy lifting there lmao

little maple
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wait

fleet badger
little maple
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what was this one mod with the watermark on the title screen and its creator going nuts about another mod removing that

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was that ac?

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or another mod I am not sure

zenith flax
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Ko-Fi link attached to AdvancedLevelLoader btw šŸ˜„

zenith flax
little maple
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jesus christ

slim wind
little maple
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common human sense seems to be rare nowadays

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sorry you have to experience that

fleet badger
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hi, I have tried to adjusted the weight of dungeon in each map, i want to make the vanilla mansion in some maps 0 but then i check the simulate it doesnt change at all. Is this a bug?

eager zephyr
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I don't understand what TS is supposed to do. He forked version that was MIT. Isn't that "fair game", even if morally wrong in this case?

zenith flax
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Pretty much every notable online platform doesn't abide by strictly objective rules

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He harassed and threatened other developers then exploited the good nature of an open source community

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TS is supposed to prevent this from happening

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Unless they want every mod developer to have some super protective and bad faith license

fleet badger
eager zephyr
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So this is purely about the person then? If anyone else did the fork like that it would've not been a problem?

strange edge
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idk if there's a way to get around it, I tried practically everything and couldnt get it to work

fleet badger
strange edge
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np! I personally had to inflate all of my structure spawn numbers so that mansion at its default wouldnt be very common

eager zephyr
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I get your frustration and fully support you taking care of yourself first and foremost. But this combined with LE being in a weird spot with Holo trying to find a successor is a very difficult situation for any level creator.

zenith flax
fleet badger
zenith flax
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I don't know what else to say

strange edge
fleet badger
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ic, thank you so much! i thought maybe 500 is enough until i saw ur config lol

strange edge
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usually I have interiors that arent relevant to the map on a 1 spawn weight so that they have a VERY slim chance of appearing, but I had to even inflate those so they had a chance

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like this is march lmao

fleet badger
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wow, so professional

fleet badger
zenith flax
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theres no reason 300 is default

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it just is

strange edge
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ikr

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its a weirdly arbitrary number

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also I agree heavily with Batby in the sense of like, it's kind of up to the community to foster an environment for all mod creators to feel accepted in, if Batby had their entire work practically ripped from them, and us as a community just expect them to just trudge on like nothing happened, its not really fair on Batby, we need to make it known that the kind of thing Potato did was really shitty and get on Thunderstore's ass about it

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or at least that's my two cents on the matter

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its gonna suck for moon creators if the tools we're using suddenly disappear, but we either need to support the devs of those tools so they can work on them effectively or suffer and wait till someone else picks up the mantle, and I sure as hell would rather support someone xD

eager zephyr
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So I guess we all just have to scream at TS staff to ban Potatoe then. 🤷

strange edge
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honestly banning him is probably not the solution, but at least getting AdvancedLevelLoader pulled would be a solid step imo

reef perch
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Is there any "how to start" tutorial available to create a moon 🄹

reef perch
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Thanks a bunch!

zenith flax
fleet badger
eager zephyr
zenith flax
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Yes?

strange edge
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in the same way you can technically get Mansion to spawn on Experimentation in vanilla

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it's just an INCREDIBLY small chance

zenith flax
strange edge
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yeah thats true

eager zephyr
slim wind
zenith flax
eager zephyr
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Yeah.

zenith flax
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Unfortunately this situation really only exists because the rules he’s breaking are written in his own blood

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I guess it’s my blood in that metaphor idk it’s hot

eager zephyr
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Isn't another issue the fact that all this went down here, which is not really a "direct representation" of TS?

zenith flax
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No

slim wind
zenith flax
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Doesn’t really matter, based on what the staff have said their not going to punish him for rules that didn’t exist at the time and the logical extension of that is you can’t punish someone for rules they can’t access

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However they want to communicate that is above my paygrade

slim wind
zenith flax
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Or they can be directly warned or sent them

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Or it is hosted on the Thunderstore, which really should have a code of conduct in the first place

slim wind
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šŸ˜• we'll see how it goes

old pebble
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How do we report to the Thunderstore staff

eager zephyr
old pebble
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I'm tired of hearing about this guy and his blatant disrespect, i wouldn't trust a single mod coming from him, he's such a loose cannon that I wouldn't be surprised if he started uploading Trojans to TS

remote quail
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that's honestly just weird

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like the only reason i would see LLL being bundled into AC would be bc it lowers the mod count

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or it makes the mod more customizable

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which like eh i guess??

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but now the fact that it's just an entire different mod

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like, why not just install LLL???

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it's not like it's incompatible

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nor that they added any other features to it that LLL doesn't have

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sooooooooo what's the point?

old pebble
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I'm really peeved, my stuff relies on LLL I have stake in this too, as do many others here

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@zenith flax you're incredibly talented and you made something that has made the mod scene in this game better. Thanks to LLL I've gotten out of a burnout for personal projects that I had for over a year.

You're also incredibly helpful and patient towards newcomers and you've been very nice and friendly. I always feel like I can ask for help from you without judgement.

The community is worse off without you, because then we'd be stuck with he who shall not be named.

wild wing
old pebble
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3 million+ downloads and having your work featured in almost every modding video is nothing to sneeze at and definitely something to be proud of and is totally portfolio worthy. I ask from the bottom of my heart that you keep your head held high and stick with us for a little while longer

lament nebula
remote quail
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how?

lament nebula
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License change from Batby

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So legally Potatoe couldn’t use it unless he also changed his license

remote quail
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oh no i mean LLL isn't incompatible with AC

lament nebula
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Yes

remote quail
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not that the stupid ALL isn't

lament nebula
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LLL will be aa of its next update

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LLL is changing its license

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And with the license change it will be incompatible with AC

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Due to legal reasons

remote quail
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?

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wait

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okay so people just

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can't use LLL and AC together

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because the license changed?

lament nebula
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As of the next update, unless AC also changed its license (which it has no plans to as Potatoe plans to use some of his networking code in it in a future game of his), AC will legally be unable to touch LLL while the game is running

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That’s why the fork was made

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So people could still use LLL with AC

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Potatoe has said multiple times since he originally released it that if this wasn’t the case/if Batby made them compatible again, he would completely take his fork down if requested

remote quail
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ah so

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LLL and AC wouldn't conflict with each other

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but neither could interact with anything that they offer each other

lament nebula
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Yes, and those changes are completely from LLLs side

remote quail
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alright i see

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thanks

lament nebula
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So Potatoe forked a version that had the old license so they could be compatible

lament nebula
young acorn
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for some reason, i have a variety of issues with my moon that only happen when in the actual game and not testing in the editor.
1: only locusts will spawn. not circuit bees or manticoils
2: locusts are invisible and don't move
3: nothing spawns inside
4: eyeless dogs do spawn but stay still and don't do anything even when sprinting around and touching them

calm eagle
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have you baked your navmesh?

young acorn
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i've made sure to

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i suspect it's maybe an issue with having a bunch of spawnable outside objects, which i think massively increased the loading time

calm eagle
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for 4, that indicates that it's completely lacking its AI, do you have any error logs for it?

young acorn
calm eagle
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oh, and for your outside nodes, they're tagged OutsideAINode (I think that's the tag, you just don't want the one that's specifically "AINode")?

young acorn
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they're all tagged that, yeah

calm eagle
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can I see your selectable level spawn lists?

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I think I know the issue, but I need to verify

young acorn
calm eagle
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in your Selectable Level asset you made where you assigned enemy spawn weights

young acorn
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this should be it i think?

calm eagle
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Can you screenshot the spawn lists instead?

young acorn
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sure

calm eagle
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Yep, that's the issue. If you want to use an enemy in more than one spawn list, you'll have to duplicate its EnemyType asset. I recommend keeping the duplicates in a folder with your mod, labeled something like "SierraEnemyCopies" or w/e you want to name it.
Every instance of an enemy type in your spawn lists needs to be unique due to the way LLL loads assets from lethalbundles

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If you end up making another moon in the same project, all of the assets referenced in its Selectable Level will also need to be unique: map objects (both the outside random spawns and the turret/mine list), enemies, planet prefab, etc.

young acorn
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i sure do love spaghetti code. do you have a tutorial for how to do this?

calm eagle
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From memory:
EnemyType assets can be found in Assets/LethalCompany/Game/ScriptableObjects
Copy all of the EnemyType assets, paste them into a new folder in your mod folder. Label it "SierraEnemyCopies"
Any place in your Sierra Selectable Level file where you want to use an enemy type a second time, take it from SierraEnemyCopies, not the LC/Game folders

young acorn
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if i had two moons and one used an enemy, would i have to make a copy folder if i wanted to use that enemy on another moon?

calm eagle
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Correct

young acorn
calm eagle
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Every instance has to be unique

gaunt coyote
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Okay now I'm confused as what to use in my modpack, theres original LLL, patched LLL, redacted LLL... but all the moons/interiors have original LLL referenced as a dependancy

slim wind
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and you're done

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ignore modman screaming at you during this and you'll be good

gaunt coyote
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This is how I have it for sharing codes, but will need a workaround

rich aurora
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I believe if you do disable a mod then you share the file/code associated with the profile, the said disabled mod will still show up for the other users too as disabled

gaunt coyote
rich aurora
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I've never uploaded a modpack to Thunderstore so wouldn't know :s

young acorn
calm eagle
young acorn
calm eagle
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It's really your choice, for your own organization, but my recommendation is inside of "SierraEnemyCopies" just make a folder called "Outside" and stick the copy there

young acorn
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if i reach five moons it's gonna be a nightmare setting spawns because there's gonna be so many copies of the same thing

calm eagle
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That's why proper folder naming is important 🤭

young acorn
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proper folder names don't matter if there's 10 sandworms and to check the folders i have to click on every single one of them

kindred bramble
young acorn
lament nebula
young acorn
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wait a second i can customize these enemy asset files

lament nebula
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He’s been banned from the server

kindred bramble
young acorn
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i can customize enemies per-moon, nothing good will come from this

lament nebula
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The rules of a discord server don’t dictate rules of an entire platform

slim wind
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they are the de facto LC site section rules

lament nebula
# slim wind

He hasn’t broken the rules for Thunderstore stuff though

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Batby even admitted as such himself

kindred bramble
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It is going to cause the community more damage to let this go on. Pick either Potatopet or @zenith flax. Support one, nuke the other, set a standard to go forward on. We just need to do Something and move on with this. This is rediculous. It is not right to anyone to keep up this farce. DO SOMETHING.

slim wind
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not when uploading his LLL fork for the first time (cause rules didn't exist back then), but he has broken them now, by uploading a mod after the rules went public

lament nebula
slim wind
kindred bramble
lament nebula
kindred bramble
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Thunderstore allowing this to happen means they defacto support these actions. They are allowing them to happen.

lament nebula
slim wind
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well, that's the issue: did he break any rules by uploading his fork for the first time? no - no action can be taken, no grounds

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right now it's different

kindred bramble
lament nebula
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I gotta go get ready for work but I’ll return later

kindred bramble
lament nebula
little maple
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but did they ever say why they must keep the logo?

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like it's not essential for the game to run so I don't really get why this remove-the-logo stuff created such drama

slim wind
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"i'm personally offended by that"

young acorn
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whenever i try to build my moon after adding the enemy copies causes this to pop up. try again does nothing, cancel makes it not build, force quit crashes unity

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@calm eagle do you know anything about this?

vagrant sundial
young acorn
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but i don't know anything that has the same name

calm eagle
jagged arch
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Open up the asset bundle browser and look at the assets included to see what names are the same

calm eagle
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I've also been cautioned against using modified vanilla enemytype files in the past, but idk if that's still the case or not

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actually, have you already modified some? bc that might be what's causing the issue there

young acorn
calm eagle
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yes

young acorn
calm eagle
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oh I have a new idea

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try marking just the Extended Level and scene for bundling

young acorn
calm eagle
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yes

young acorn
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also, is there any way i can set a moon to always have dustclouds when it doesn't have another weather?

slim wind
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easily

calm eagle
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just replace mild weather with dust clouds (though do dust clouds actually do anything?)

young acorn
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i can replace mild weather?

slim wind
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selectableLevel.currentWeather = LevelWeatherType.DustClouds

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if you want to replace None make an if before that

calm eagle
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in the selectable level asset you can choose what weather types a moon has

young acorn
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is that not just for random weathers?

calm eagle
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mild = no weather, so it's still technically a random weather effect

slim wind
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real talk: can a moon have no clear weather?

calm eagle
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I believe so

slim wind
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cause my mod works on an assumption that this case is impossible

slim wind
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frankly i don't care

young acorn
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i have it set to have two random weathers (rainy and eclipsed) but it's still been clear when i've tested it

slim wind
calm eagle
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hm
well I'm certainly no expert on the weather system lol

slim wind
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so it seems like there's no way to avoid clear weather (unless you're planning to do some weathersystem shenanigans yourself)

young acorn
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do i use override weather/current weather?

slim wind
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you can override, but only for one type

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so either Rainy or Eclipsed

young acorn
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so override overrides all weather?

calm eagle
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try replacing "current weather" with something, I think that might determine the starting weather? And then land/take-off a few times and see if clear weather pops up

slim wind
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override skips weather selection as a whole

calm eagle
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also, make sure your testing environment has as few mods as possible. My testing environment includes the max sounds fix, more starting credits, infinite sprint, and dancetools

slim wind
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also: remove WeatherTweaks for your testings

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cause i'm doing stuff with slightly different assumptions than vanilla

young acorn
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mine just has hookgen, bepinex, lethallib, LLL, freecammer, viewextension, starlanceraifix (:D), dancetools and aeioucompany (i plan to test with a friend and i use text chat)

young acorn
calm eagle
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it's more convenient tbh

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I don't have to type setcredits every time I load in

young acorn
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🦩

calm eagle
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look, I've done a lot of testing, I've shaved off as much time as possible lol

young acorn
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while it builds and i see if it's still broken, how do i make the enemies into prefabs? currently they're .assets and don't seem to be able to be placed

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IT WORKS

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HAHAHAHAHAHAHA

slim wind
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let's goooooooooo

lament nebula
slim wind
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there's always more important company

calm eagle
young acorn
calm eagle
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nope, you can put as many as you want from there, it's scene data at that point

sage cradle
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is there any solutions to dungeon desyncs yet?

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we have matching profiles in r2modman, but some players has different dungeons, completely desynced from others

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still happens from time to time

royal yacht
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thats the only other fix ik

sage cradle
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this is really sad and game-breaking

young acorn
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how do i add ambience to my moon? it is a bit odd being completely silent

young acorn
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alright then what

weary apex
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create Ambience

young acorn
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is there any triggers i have to add to get this to play or

weary apex
young acorn
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this is very helpful thank you

weary apex
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These purple triggers are responsible for the wind

young acorn
calm eagle
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yea that

young acorn
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oh

young acorn
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for some reason my terrain is shiny when it's supposed to be sand

sage cradle
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is there any known previous version without this interior desync bug?

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it's driving me crazy tbh

slim wind
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some mod must've amplified the error rate dramatically

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cause the code's still from LLL's latest major release

sage cradle
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yeah, it might be true, but i'm only using custom dungeons, not even moons

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maybe it's time to decimate them one by one each day and see if it helps

zenith flax
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thanks everyone for the support while I was asleep šŸ’–

zenith flax
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it increases the chance of it occuring

slim wind
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suffering from success basically

zenith flax
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tldr LLL slides and falls on its face under the assumption two identical modpacks would load files async in the same order

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So the actual level and dungeon arrays can be unsynced

sage cradle
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sometimes it gets even weirder for desynced people, for example they have wrong dungeon but doors from host dungeon

zenith flax
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the fuck

zenith flax
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ok no that’s someone else then

slim wind
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the fuck i've seen yesterday

zenith flax
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I’m free from that one I think

slim wind
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this

sage cradle
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yep, i've never seen it myself cause i'm always hosting, but my friends told me that they see "wrong doors"

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when they was desynced

slim wind
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that screenshot came back in my nightmares

sage cradle
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actually

slim wind
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what if everything was slightly wrong?

sage cradle
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here

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it seems that they saved screenshot

slim wind
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bruuuuuuh

sage cradle
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i can even see part of correct dungeon over the wrong one

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dark stone with door is correct one

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from scoopy's interiors

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and hospital is wrong one

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and floating vent, yeah

lament nebula
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GOOD LORD THE DESYNCS

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That’s freaking wild

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I’ve never had anything like that

slim wind
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this is the future's preview šŸ‘€

lament nebula
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Admittedly I also almost always host

topaz prism
sage cradle
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it's always good on host

lament nebula
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I have the speedy internet and stronk pc

sage cradle
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it's other players that suffer

lament nebula
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But even when I don’t host I’ve never gotten that

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God the last two are terrifying lol

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Adds to the spook

sage cradle
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so, yeah, i'm not even sure how it's possible for the game to load two different dungeons at once and mix them up

topaz prism
# sage cradle

I find interesting that it spawned the hospital room except for the networked prefabs

sage cradle
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hmm

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maybe networked prefabs are the only things that correctly synced with the host?

topaz prism
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Looks like it. Difficult to see in the screenshot but I'm feeling it spawned the Hospital dungeon but with the Scoopy's networked prefabs. That vent and door is from scoopy's and the room is from my mod, but my mod is missing the networked door at the reception

sage cradle
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scoopy was the correct one at the moment

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on host

zenith flax
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OH

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Hm

sage cradle
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but few other players suddenly got hospital

zenith flax
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I might know why this is then

topaz prism
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Glad to help x)

slim wind
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let's gooo šŸ”„šŸ”„

zenith flax
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Maybe…?

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It would be stupid if i was right

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Llllfixed should fix it

sage cradle
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nah, using lllfixed but still got desyncs today

slim wind
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me too

zenith flax
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Well im out of options

slim wind
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For me the desync happened only for all people who joined the lobby in orbit (late) - we had 2 people reconnect because of issues, they joined, we started and they had the exact same set of wrong interior+prefabs

sage cradle
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yes, today 2 latejoined friends got the desync

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until i rehosted

sage cradle
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not sure if it's always the case, but late joining increase probability of that happening for sure

slim wind
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so it's connected to the initial lobby sync? (if such thing exists)

zenith flax
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It kind of exists

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Ohhh

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Hm

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Might have an idea but idk

unique geode
sage cradle
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got desyncs today, and not on the office map

unique geode
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I've not had any interior desyncs personally 😦

sage cradle
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we played fine until 2 friends latejoined, then it was instantly desynced for them when we landed

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also, do you mean office causes desyncs even if it's not loaded?

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or only if it's current dungeon

unique geode
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I think when it's the current interior but we did have some desyncs with people being unable to pick up stuff sometimes after I tried adding it to my pack

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so I got rid of it

sage cradle
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interesting

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maybe i'll try playing without office tomorrow and see if something changes

unique geode
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That could have been a weird conflict with LateCompany though cus I swapped from LobbyControl to LateCompany yesterday to avoid the unknown name issue cus I did a big 200 follower stream and I wanted to not deal with that XD

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Idk for sure however

sage cradle
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i'm using lobbycontrol right now, not latecompany

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still got desyncs

unique geode
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Yeah LobbyControl is better, and fixes mostly vanilla desync issues

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So anything that happens from mods will happen from mods

sage cradle
unique geode
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Idek how [Redacted] fixed that one

sage cradle
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when two players join roughly at the same time - one of them will end up in the ship wall

unique geode
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Yeah

lament nebula
unique geode
lament nebula
#

lmao

unique geode
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TwoRadarMaps is essential if you don't want radar names to become desynced btw

sage cradle
#

i think that evil wizard was using some sort of queue for processing joining players

unique geode
#

That will fix that issue no matter what late join mod you use

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Cus that bug is vanilla, idek how Zaggy fixed it

lament nebula
#

Am I just really lucky that nobody ever has desync issues when I play (outside of people installing my pack wrong)

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I swear it seems like everyone has them and I’m just here like

unique geode
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I mean what late join mod are you using?

lament nebula
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AC

unique geode
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Ah [Redacted]

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Yeah that one never gave me desyncs either but I refuse to use it now.

sage cradle
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nah, i have tenfold many issues with redacted even before all that stuff

lament nebula
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I guess there was a reason it was advertised as the most stable lobby mod

sage cradle
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now i totally refuse to use it

unique geode
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Dev is a pos and I want nothing to do with it

lament nebula
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Whatever that reason is, is a mystery

slim wind
lament nebula
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eh, I just wanna play viddy with my frens

unique geode
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Well you'll also like to know then that [Redacted] reduces game performance cus of it's bloat

lament nebula
unique geode
lament nebula
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It’s why I always host

unique geode
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and I still noticed it after I got rid of it

sage cradle
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i have 5800x3d and 3070

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more than enough

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and my fps was pretty low with redacted, and stable 120 without it

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so it's a no-no for me

unique geode
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I have a 12900k and a 3060 šŸ˜†

lament nebula
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Ryzen 7 5700G, 32GB DDR4 RAM, and an RTX 3070

unique geode
#

32gb of DDR4 ram as well

slim wind
#

and I'm poor šŸ™ƒ

lament nebula
lament nebula
sage cradle
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also, i'm not ready to use mods from unstable people, because who knows what kind of code will be there next time

unique geode
#

I wish I knew how to do video editing

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😦

lament nebula
#

There’s like to reason to have this much ram unless specialized

sage cradle
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i don't want to decompile each update and check what's changed

lament nebula
slim wind
#

Remember how IntroTweaks got pulled completely? Fun times

unique geode
#

It was for future proofing, cus 32gb is starting to become the standard

sage cradle
#

so no git

unique geode
#

especially for streaming and stuff

slim wind
lament nebula
lament nebula
slim wind
lament nebula
slim wind
#

i have some news for ya

lament nebula
#

So it’s up to date for this update

#

14 hours ago

sage cradle
#

then something changed since then

slim wind
#

there has been many AC (and LLL updates) and there's not an equivalent in commits

lament nebula
#

It’s always been source available

slim wind
#

only

lament nebula
sage cradle
slim wind
#

Decompiled source =/= source available

lament nebula
#

I forget the name of the thing but there was a tool you used for viewing the source

unique geode
slim wind
#

don't try to spin bullshit to me 😟

unique geode
#

It has not always been source available, for the longest time AC never had a github at all

slim wind
#

you can decompile LC - does it make it source-available?

#

no

lament nebula
#

AC has had a git since January tf you on about /lh

zenith flax
#

(Also keep in mind it had to move to open source to continue forking any future version of LLL)

lament nebula
unique geode
lament nebula
#

No desync issues for anyone I play with either

#

ĀÆ_(惄)_/ĀÆ

#

Not saying they don’t exist

#

Just saying in the hours I’ve played I haven’t ran into ā€˜em

#

Could just be lucky

lament nebula
unique geode
#

Why would you believe anything Potatoe says?

primal dome
#

i mean he said a lot of things, doesnt make anything he says accurate lol

lament nebula
#

Because this was like months ago it was said boohoo

unique geode
lament nebula
primal dome
#

i always took anything he said with a large degree of salt personally

zenith flax
zenith flax
#

you can't not make a mod that's source available via decompilation

lament nebula
slim wind
lament nebula
sage cradle
#

repo was only for bug reports afaik

lament nebula
#

I didn’t look too into the repo bc I just didn’t need to do as much research on mod stuff before it became open

#

But I knew it existed

young acorn
# weary apex

the audio does play! but it plays in specifically my right ear and also inside

lament nebula
#

Visited it a couple of times but my memory is really poor

unique geode
#

Yeah he started using it for bug reports and would simply refuse bug reports in the Discord. Legit his attitude with that was also annoying

#

"Has it been reported on github? I won't fix it unless it is"

lament nebula
unique geode
#

Was his attitude

lament nebula
#

Worked for a company that took them on discord and it was a nightmare

#

lol

sage cradle
primal dome
#

it was more of a tone problem imo, i get bugs in a few places and i kindly ask to have it posted as an issue, its just how you come off as

sage cradle
#

"it's ok on my end, it's all your mods to blame, kthxbye"

unique geode
#

He was just rude about it tone wise

#

and would be a smart ass

lament nebula
#

I’ve talked to him a bit and he seems to have some tone issues

#

Wouldn’t be surprised if he has some kind of language processing problems like I do

unique geode
#

Nah he just has a personality problem, we saw the full extent of that

lament nebula
#

I’ve chatted with him about it and he’s def improved with making sarcasm more clear and such

primal dome
#

its certainly possible but unfortunately actions tend to speak louder

unique geode
#

and that's not me being mean or anything

#

His actions spoke for themselves

primal dome
#

yeah

lament nebula
primal dome
#

yet still doing actions which are not great to put it lightly

unique geode
lament nebula
#

I’m in his server and chat occasionally (mainly in it for AC update info), and he started explicitly marking sarcasm

lament nebula
#

Several people in his server have language processing issues and so he improved his communication

primal dome
#

well thats certainly a good change, but that doesnt aquit him from his actions, but ill digress

lament nebula
#

It absolutely doesn’t

#

He’d act rude and childish

#

Incredibly immaturely

#

I couldn’t tell if he was serious or not with almost any message when he was in this server

#

Now he makes sure to mark almost every time he’s sarcastic, and sometimes even doubles down to make sure it’s clear

#

you definitely wouldn’t think it going off of his behaviour here

#

it’s wild

#

It doesn’t undo anything he did

#

Obviously

#

But he’s made an attempt to improve

unique geode
#

Idc if the man improves admitting when he's being sarcastic, doesn't justify anything he did or how he treated other mod devs

lament nebula
#

It doesn’t

#

Like I already said

#

He’s even admitted he acted immaturely and childish, and I’ve told it to him directly as well.

#

Because he did

#

He acted like a manchild throwing a tantrum

#

And I make sure to speak my mind and criticize things that deserve to be in his server

#

Because frankly idc if I’m banned from it

#

And he tends to agree with my criticisms

young acorn
#

for some reason, my moon has extremely rough loading times even when leaving. it puts a "waiting for crew" without the tinted background on my screen for a while as the game nearly crashes, afterwards the game resumes but stays on waiting for crew as it only then starts to load for everyone else. when leaving, the game does the same thing, just without the "waiting for crew".

lament nebula
#

Especially since it’s also when leaving

young acorn
lament nebula
#

For joining it might be a DunGen issue

#

iirc I experienced a similar problem with SDM when it was new

young acorn
#

all i have for dungeon flows is facility and mansion

#

with a size mult of 1.3

lament nebula
#

Yeah I have no clue then

#

Do you have a lot of stuff going on in your moon?

young acorn
#

there's a decently large amount of props but basically no scripts or anything like that to be found

lament nebula
#

It could be the props maybe?

#

idk

#

I haven’t developed anything for LLL yet so my knowledge only goes so far unfortunately

young acorn
#

i swear i've seen maps with just as many props plus scripts that run infinitely better though

nimble umbra
#

@young acorn what are your mods installed?

young acorn
nimble umbra
#

Does it have a lot of objects or something

#

Also what is the dungeon size

young acorn
#

yeah it has plenty. dungeon size is 1.3

#

24-ish objects outside

nimble umbra
#

šŸ¤”

#

And your game loads very long while generating dungeon or leaving planet?

young acorn
#

both, yeah

young acorn
nimble umbra
#

And I assume that you haven't baked occlusion yet

young acorn
#

not sure how to bake occlusion. about the object count, i'm not too sure what to do about it because most of the complaints i've got about the moon are the outside being empty

lament nebula
#

Yeah if you didn’t that’s why

#

Yeah that’s probably why

#

Didn’t even think to ask bc I assumed you did

#

My b

nimble umbra
#

Make sure to put it and scale enough to cover your entire playarea where players are most likely to be

young acorn
#

found occlusionareas, it's extremely small because i never changed it from using vow as a template

nimble umbra
#

Next go to

#

Window > Rendering > Occlusion Culling

#

This will add another tab right next to the inspector with occlusion culling properties

#

From there, select bake tab and I'll recommend setting 3 next values as

#

10, 0.5, 100

#

This is how I set it out

#

Finally click bake and wait for it to finish

#

After that you can just build your map again and the culling should work

#

Remember that you need to bake occlusion sometimes when you make drastic changes to the environment as well as baking navmesh for environment itself

#

There is a lot to do in order to optimize your map

#

And achieve the best performance

#

But I recommend doing debuging and optimizing as the last thing

young acorn
#

i'm just looking for reasonable performance atleast

nimble umbra
#

From now on, occlusion should help you with testing

young acorn
nimble umbra
#

If so, then its recommended to add LOD thing to your props

young acorn
#

i've made sure all the lod-able props have their lod variant or just use their lod variant alone

nimble umbra
#

šŸ‘

#

Then all you need is occlusion culling

#

Atm

young acorn
#

the amount of time spent loading has decreased tenfold, thank you so much!

nimble umbra
#

šŸ‘Œ

lament nebula
#

Yeah baking does massive lifting

hoary monolith
lament nebula
hexed mesa
#

To add more fuel to the fire, I did have a moment when testing SDM with my friend that the dungeon loaded correctly for us both, but we had two different doors that were locked differently for both for us

#

It could be my code's fault ngl. But it has happened

young acorn
#

is there any way to get the sun to render behind everything else?

wispy aurora
#

hi guys

#

i have a problem my friend and i does not sync dungeons

#

mine was a mansion and his was a factory

#

i think there is a problem

young acorn
#

development of sierra is going well

lament nebula
brisk carbon
#

hello! this is kind of an odd question but i was hoping to use lethallevelloader in an otherwise vanilla game because to my knowledge it is the most end user-accessible way of altering the rarities of vanilla tilesets in game without just flatly enabling/disabling, and i wanted to use it in this capacity for public lobbies (where people would know about it, of course)

#

but lethallevelloader in itself requires all clients to have it, to my understanding--is a host-only version of this function possible within lethal company or would it always have to be shared between all clients?

spice ingot
#

trust anyone who says it but its very important that everyone has it less you end up with one person in the facility and another in the haunted mansion

brisk carbon
#

awwww, that's such a shame

#

i guess the factory will remain a rare treat

spice ingot
#

from what ive read and seen first hand the slightest dsync or mismatch is like opening pandoras box for this game

little exaggeration but you get my point

#

so yeah everyone would need the mod/modlist

brisk carbon
#

i was hoping level selection might be an entirely host-sided process but unfortunately sounds not haha

#

thank you!

spice ingot
#

well, i dunno much bout the way vanilla handles stuff cause i havent touched it in ever i just know what LLL does so for all i know it could be but it probably isnt

young acorn
#

it seems enabling content configuration on LE moons disables all their custom scrap

cunning pivot
old pebble
eager zephyr
#

So, are we back?

spice ingot
#

šŸŽ‰

slim wind
#

AC is gone šŸ‘€

#

holy

fallow fern
#

ALL is also gone

#

and all forks / reuploads of any of Potatoe's projects apparently

spice ingot
#

we did it gamers

shame for those who used ac for what it offered on its own

idle ravine
#

I don't think it's really constructive to demean people for using a mod they enjoy, but I guess this has been a long time coming (awaiting either a statement or whatnot)

spice ingot
#

i mean shame in a respectful way

#

like a "silence for our fallen brothers" sentiment.

eager zephyr
#

They didn't say "shame on those who used it".

spice ingot
#

but, yeah no they got what was coming

eager zephyr
#

Different meaning.

spice ingot
#

^

idle ravine
#

Ah mb, classic text tone issues

spice ingot
#

completely valid dw

#

i wasnt a fan of AC but i mean i could see its appeal with what original features it had

slim wind
#

I'm gonna cry over my beloved helmet lamp šŸ˜“

#

oh well

#

we win these

spice ingot
eager zephyr
#

Not the same.

slim wind
#

and stupid bottles make ugly shadows

spice ingot
#

to each their own i suppose

idle ravine
#

Dunno if I 100% agree with the removal but it definitely eases my tensions

#

(also dunno if this is necessarily the right channel to discuss this, if any)

slim wind
#

legal threats in the changelogs are an interesting choice

spice ingot
#

^

sage cradle
#

if it happens i'll save the logs

slim wind
#

goodbye, fallen king 🫔

eager zephyr
#

Sheeesh

spice ingot
#

not to be rude or anything but if he was a king i feel like he'd be king george

calm eagle
slim wind
calm eagle
#

I already have donation links on my stuff

slim wind
#

you're gonna hear from me soon

calm eagle
nimble umbra
#

This looks actually terrifying

#

Like
Do people actually bullied him after he left?

spice ingot
#

i think the "bullies" is just nunchuck updating the logo removal thing

slim wind
#

it's all documented, I'll try to grab some links for you later

spice ingot
#

this seems very overreacting

slim wind
nimble umbra
#

Oh

#

I thought it's from now

#

But the mod is gone anyway

vagrant sundial
#

I don't know if anyone is in his discord server, but they are going apeshit. Threatening actual legal and calling mama lama and the entire TS staff emotionally unstable. They are genuinely in a bubble

slim wind
#

šŸ™ƒ

#

lmao

vagrant sundial
#

its wild

spice ingot
#

whats the term im looking for

#

echo chamber

spice ingot
wild wing
#

Is there a thread or any infos why it went down?

idle ravine
#

(probably best not to talk about potatoes behaviour or the AC stuff here regardless of what's going on)

spice ingot
#

true fair

#

lets focus on positives

#

LLL IS GONNA BE BACK IN BUSINESS WOOOO

slim wind
nimble umbra
#

Despite this whole drama I do actually enjoyed AC a lot with my friends and I'm sorry for the author, that all of this happened.
Too bad I can't code, because I would love to remake this mod, removing some of the unnecessary features

nimble umbra
#

New update might actually change a lot in code, so modders might have to adapt to it

spice ingot
#

fair

merry marsh
#

Honestly depending on how much content is in v50 I could see myself just staying on the older version for mods. So many good Interiors are being worked on right now, modded's just got more content imo

spice ingot
#

still though with ac gone batsy will probably get back eventually

fallow fern
#

šŸ™

merry marsh
vagrant sundial
fallow fern
#

On the one hand I don't think v50 is imminent

#

but on the other zeekers did tweet a teaser image

#

which is either

  • development is going well, here's a cool thing you'll get later
    or
  • the update is close
#

I don't know which of the two I'd say it is but interesting to know about

idle ravine
#

Unless there's some major sweeping changes to the moon/dungeon infrastructure (which probably not but we can dream) I imagine updating to v50 will be pretty smooth

fair dome
#

imma guess v50 coming next month

nimble umbra
vagrant sundial
#

is this the company room? with jeb under the floor

nimble umbra
merry marsh
nimble umbra
#

Just a concept art

nimble umbra
wild wing
#

Imagine hes making a dungeon on the company building lol

#

With the thing downstairs somehow

idle ravine
wild wing
#

Putting 2 reactors inside activates it and something special opens up in the company building

merry marsh
idle ravine
#

Gotta get back on Hadal dev, been a bit burnt out recently but I'm feeling pretty confident in it now

lament nebula
#

Unless messages were deleted or something

vagrant sundial
lament nebula
nimble umbra
brisk schooner
brisk schooner
#

Thank

lament nebula
#

I’m not even in the thunderstore server, i haven’t done a thing… cute7

nimble umbra
mystic violet
#

We will all die sooner or later, let's just enjoy life and keep modding šŸ™šŸ¼

fading wyvern
#

i feel like this isnt the thread to be discussing this anyway

mystic violet
#

Yee

fading wyvern
#

batby deserves to chill

fallow fern
#

Yeah

#

also tragic this became the de facto thread for this, I get moderators not wanting an AC thread again but I'd much rather just discuss the hopeful future of LLL now

loud pond
#

batby has done alot of work on LLL and needs a break

rich aurora
#

Ye, esp an extended break with all the stuff going on too :s

brisk schooner
#

I may reopen the what happened thread

chrome notch
#

i don't mind a break as long as LLLFixed exists, but i hope this hasn't soured him from LC modding completely

chrome notch
#

yeah

lament nebula
#

Potatoe has his response plus both of Batby’s in a channel in his discord for people to easily access so I could post those in it

zenith flax
#

Just woke up.

Will elaborate more later but I’m off today and tomorrow regardless, after that though we’ll get the train leaving the station again

thorny fog
zenith flax
#

No promises but I might go and port everyones remaining LE moons to remove the need for improved LE compatibility

spice ingot
#

YOOOOO

lament nebula
#

At least something positive can come out of losing AC as a whole

unique geode
#

Glad it's gone for good

lament nebula
#

Unfortunate that any of that stuff had to happen to begin with

unique geode
#

Good riddance

#

It won't be missed, the mod was severely toxic and maintained by a severely unstable person

spice ingot
#

lets focus more positively rn

lament nebula
spice ingot
#

we've had our discussion on ac's closing thats over now

#

we're thinking about the future

lament nebula
#

Exactly, it’s unnecessary to be negative rn

unique geode
spice ingot
#

okay and i agree but stop.

unique geode
#

The past couple weeks have been a lot of negativity

lament nebula
#

We can agree on that

#

It sucks

spice ingot
#

anyways on a positive note AQUATIS COULD FINALLY UPDATE SOON WOOOOO

lament nebula
#

Had enough drama when I was following the fnf mod community

fallow fern
#

Honestly my most anticipated port

unique geode
#

I'm excited about the LE moons being able to have LLL support

spice ingot
#

and also wesley's moons but like ive been mainly waiting for aquatis

#

cause his updates already ready it was just LLL that needed to be ready

lament nebula
#

That one was like comically wholesome and positive

spice ingot
#

lets not talk about drama anymore

unique geode
#

That's exactly why I was happy about AC being gone, it's return stirred up a lot of negativity and I'm glad the drama is over

loud pond
#

the only modding community ive followed with no drama was the last train outta wormtown modding community (the modding community literally consists of 2 people me and my friend)

spice ingot
#

like im not a mod so obviously you dont have to listen but i think it'd be best for everyone to just zip it for now that its over.

lament nebula
#

Admittedly it was years ago, but it was one of the most inviting online communities I’ve ever seen

loud pond
spice ingot
#

TRUE

#

INFERNIS LLL SUPPORT

#

WOOOOOOOOOOOOOOOOO

#

YA LOVE TO SEE IT YA LOVE TO SEE IT

brisk schooner
#

I will be posting an official statement in a new thread open to feedback within the hour, please refrain from discussion until then, okay?

spice ingot
#

🫔

brisk schooner
#

I'm finalizing the wording and getting all the staff to sign off on it that I can since its a statement from all of us

spice ingot
#

discussion about the thing or discussion in general here

#

i assume the first but just to be sure

brisk schooner
#

oh, just about the thing, yea

spice ingot
#

kk

#

WOOOOO INFERNIS COMPATIBILITY

fallow fern
#

pleas wesley šŸ™

#

I'm positive 95% of people using LECore for moons would drop it immediately if wesley switched

loud pond
#

LECore has been the more popular choice for new makers

#

as it was more documented

#

audio knight made a tutorial recently for LLL

#

iirc

spice ingot
#

we need more documentation for LLL then so we can leave LEcore behind

fallow fern
#

I think documentation was the last thing in the works before the thing so that will probably be coming first or close to it

spare bear
#

Is there a common denominator why my LLL config file duplicates entries every time I load the game or do I just gotta uninstall moons/interiors 'till it stops bugging out

spice ingot
#

current fix is to download LLLfixed

#

it'll most likely be patched with the next LLL update though so it's only temporary

spare bear
#

LLLfixed overrides LLL so I don't have to disable it right?

spice ingot
#

im not the person ask for that ive not messed around further than basic configuration changed

spice ingot
#

dont wanna mess up your pack so, i dunno

spare bear
fair dome
#

including monster spawn percentage of a moon in the simulate command would be a nice addition

tall kindle
#

It would probably get too cluttered, but something like simulate interior or simulate outside or simulate inside or simulate daytime would probably be good filters

fair dome
#

separate commands would work too yea

merry marsh
#

'simulate [moon] enemies' with two columns, one with inside and one with outside enemy spawn chances

#

Since with some modded enemies they spawn both inside and outside. Also StarlancerAIFix being a thing on some maps

fleet badger
#

is there a way i can only change the route price without affecting the creature spawn weight? because Ive already tune the weight in their config, i dun wanna mess up their settings

low rapids
calm eagle
#

Well yea, there's a brick wall behind it
sorry I can't be of actual help

jagged arch
#

this aint Platform 9 3/4 Kappa

spare pecan
#

just saw that LLL will get back on tracks soon

spare pecan
#

hope batby's doing good, better or anything positive now āœŒļø

#

it's been tense for a while

#

also hoping the best for šŸ„” though

leaden citrus
leaden citrus
#

RoundManager.cs -> FindMainEntrancePosition();

#

Is that the missing script you had?

granite sundial
#

oh how i wish upon a star that levels wouldn't get stuck on the loading seed screen when trying to land šŸ˜­šŸ™

granite sundial
#

or that i knew enough to help fix it 😭

iron quiver
royal yacht
granite sundial
#

ya the next time it happens i will we were in the middle of streaming so i couldn't attend to it at that moment

jolly cargo
#

did you modify the interior size clamps?

tired solar
#

@zenith flax Are you aware if enemies registered with LethalLib aren't added to LLL moons because LethalLib registers enemies before LLL?

This seems to be the case, as right now I'm fixing LethalLib's enemy registration code and also tried adding my enemy to a LLL moon.

LethalLib registers enemies as a postfix on StartOfRound.Awake. When I make it register enemies as a postfix on RoundManager.Start, my enemy does get added to LLL moons. What do you think would be the best solution here? Should LethalLib just delay the adding of enemies like I just did?

Afaik LethalLib enemies do get added to LE moons though.

zenith flax
#

yeah I’ll have to look into this

#

Need Eva to respond to a DM aswell

tired solar
#

So I guess I can just ignore this issue for now?

zenith flax
#

tba on it yeah

jolly cargo
#

I've seen it with the bracken tho

#

unless lethallib + diversity would change how it is registered...

#

def seen the shy guy and rolling giant spawning regardless of spawn table

dim lily
#

shy guy uses it's own spawning mechanics

#

idk about rolling giant tho

old pebble
#

yeah I get shy guys spawning on my moon

jolly cargo
#

On purpose?

old pebble
#

nah they just kinda

#

do

#

so they for sure work with LLL moons

spice ingot
#

i cannot wait for all the moons and enemies and everything that could be causing me these inconsistent to recreate errors to be ported to LLL so the possibility of them happening diminishes

#

~~cause i love landing on a moon just for it to be stuck in the seed screen for some unknown reason ~~

#

not tryna get some help just generally stating

fossil token
#

I might be going nuts or there's a error I haven't noticed being relevant but I can't use the simulate command. Was using it a couple of days ago. Any ideas? Conflicts?
Nevermind don't even know what changed apart from I uninstalled SchoolMoon (good mod but not immersive) but it's working now.

humble comet
merry marsh
#

One feature that I think could be really nice(especially now that there are multiples of the same interior), would be some way to have a group of interiors be able to be selected for a moon and then a second selection within that group would be made for the interior. For example, you could have a group called 'pools' that contains both pool interiors. Then if 'pools' is selected for the interior, there is a second weighted selection for which pool interior is chosen. If implemented this way, you could have a greater overall chance of getting a "type" or I guess genre of interior vs having multiple individual chances. Basically nesting the interior selection process

zenith flax
#

thats what tags are kinda for

#

in theory

merry marsh
#

I just assume that this will be somewhat annoying if there are 3 or more of the same interior type in the future

zenith flax
#

user tagging is probably not the vibe to be honest

#

what's the usecase for example?

merry marsh
#

I want to group together interiors that are the same theme. PoolRooms and LiminalPools, and the two school interiors.

zenith flax
#

yeah the proper way to proceed with those examples is to bother the devs, unfortunately

#

i say unfortunately but it is intended

merry marsh
#

But it's just gonna get worse with time, more people are just gonna make duplicates

zenith flax
#

and the people should tag them..

merry marsh
#

Wait interiors have a tag list? I only thought moons did?

zenith flax
#

ohhh i see what your asking for now

#

apologies

#

i'd have to think about how to approach something like that

#

(dungeons will have tags very soon though)

nimble umbra
merry marsh
#

A tag list for interiors could work though, I think grouping would just be nicer on the users end since it wouldn't have to rely as much on the interior mods makers cooperating

zenith flax
#

i gotta figure thato ut

#

all the stuff ive mentioned before all wont be in the same update

zenith flax
#

now that we'll be doing ExtendedItem and ExtendedEnemyAI

merry marsh
# zenith flax dungeons will need tags anyway

I didn't even think about all the other features that could make use of the tag system. I'm sure it will come in handy. Celestial Tint using the moon tag system is a good example of a smart use of the moon tags

zenith flax
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tags are the future of cross-compatability

nimble umbra
zenith flax
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thats something i need to evaluate

first update is likely just going to be reimplementation of LLLFixed's changes and the terminal event bug

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second update is probably cleaned up stuff i was working on beforehand

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then i gotta spend time helping port wesley and generic moons and maybe get an early version of item and enemy up so people can start moving from lethallib

merry marsh
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When the game selects the Facility interior, how does the game determine if it uses Level1Flow or Level1FlowLarge? I'm talking in a scenario where both facility interiors have a weight of 100 and there's also a weight of 100 for the haunted mansion. The simulate command shows that it's a 50/50 for facility/haunted mansion. Not a 2/3 and 1/3 chance like you'd think

zenith flax
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if its not titan it doesnt

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i think

zenith flax
# nimble umbra Then whats ready for now?

overall unfortunately im very behind on where i wanted LLL to be due to the lost two and half-ish weeks. some stuff i mentioned i was going to do is abit further along in the pipeline

merry marsh
# zenith flax i think

I was gonna say it looks kinda like my suggestion. If the game picks facility then it rolls a second weighted selection between the two of them. But I don't know if it works like that or not

zenith flax
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nah thats just vanilla jank

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theres no sauce on that to make it happen

merry marsh
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Makes sense. So titan is just a hard coded exception then? I think EchoReach was the map where I saw both facility flows being used

lament nebula
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Also will help give you a baseline for the current users

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And gives people the heads up to move from LLLFixed

fleet badger
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i want to go to gloom and i got this, do i set anything wrong?

fleet badger
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my game just bugged and it automatically didnt run LLL to start the game, and all the things get normal, i think thats a bug of LLL

merry marsh
grave sluice
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Hi, i'm looking to find a way to use custom scripts in my maps, is there a tutorial of how to do it ?

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Cause i made a simple script, built my .lethalbundle launch LC, went on my map, but my scripts seams not enable

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like i made a simple one to rotate an item but nothing happen

chrome notch
tired solar
sage cradle
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hey @zenith flax i'm glad to hear that you're working on LLL again, i hope you will sort out possible reasons why interior desync happens when players latejoin

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unfortunately even lllfixed fork doesn't help with that

zenith flax
# tired solar While the main author of LethalLib isn't really working on it much currently, th...

@chrome notch

ok so in regards to that, yes Evaisa has been slowly moving away from Lethal Company modding. LethalLevelLoader was originally a fork to LethalLib that I split off because I wanted to control what I released without pushing potentially unstable changes to LethalLib directly. Theres a ton of pros and cons to having all major content loading be done in a single mod but particularly while the community is so new and unstanderdized, it makes a lot of sense for it to be done this way for overall consistency in how content is loaded and processed, Especially when gamebreaking updates like v50 are on the horizon.

I'm not like, looking to dive right into replicating the features LethalLib offers right now in comparison to say Lethal Expansion because LethalLib is abit more stable and I have a lot less active reasons to do so. People have already started running into the walls of items and enemies being processed in one mod and levels being processed in another so having all these systems be integrated together can offer a lot of pathways to new and exciting mods

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It's less of a merging LethalLib into LethalLevelLoader and more of an official plan to transition the community into using LLL for these kind of things rather than LL, with the grace of Eva to do so šŸ™

fair dome
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maybe have a thing for the LLL to remove levels or interiors that arent loaded or duplicates from the config? i heard someone saying that causes issues sometimes. anecdotally…

zenith flax
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In particular to @tired solar since your also a collaborator on it now, I have the full intent to help out where I can to keep LethalLib from being deprecated due to fundemental conflicts with other mods and breakage due to upcoming game updates while their are still mods using it and have no issue if you kinda want to take the reigns on pushing changes to it

eager zephyr
zenith flax
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Also as a less offical statement, I do wanna put out the vibe that I am still somewhat cooked from a mix of the previous situation and a little seasonable burnout? so it might take slightly longer than expected to get back on the horse so-to-speak and I do really apologize for that. Just wanna communicate this because I know in theory it should be easy to knock out a bunch of small little changes and fixes but that's something that I find a bit more challenging for myself compared to other devs and I'm working on that. This is still my first publicly released software project and getting used to the post-release workflow pipeline and whatnot šŸ˜…

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I probably have a couple hundred tasks lined up which is a lil' intimidating for such a huge userbase aha. Can't imagine how Zeekerss feels

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Also doesn't help that I'm not the biggest fan of the lack of version control thunderstore wise + default automatic updates for users. Makes it a lot scarier to push out an update that has an issue

merry marsh
zenith flax
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oh frl? maybe im mistaken šŸ¤”

tired solar
zenith flax
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yee that too

forest mountain
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They aren't automatic by default, but there is a popup whenever you have any updates available, and most people will just press the "Update All" button thinking they'll just be getting the best version

zenith flax
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or if i push out a accidently gamebreaking update i cant change like the recomended version

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you might be like "dont release broken updates then" meanwhile my ass is finding out intro tweak mods skip an entire scene

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not a dunk but things just happen

tired solar
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lol, reminds me of that one LethalLib update that broke registering network objects

forest mountain
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It's hard to bugfix without a slew of bugtesters :(

zenith flax
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and that the pipeline to doing beta testing is like

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non existant

merry marsh
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Yeah I'm probably a outlier in that I check update logs before I update

tired solar
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god, I so wish thunderstore had a beta thing, I'm really scared about publishing my null check changes for LethalLib that should fix bugs, but yeah dunno, it could instead break everything šŸ’€

zenith flax
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you legit pushed that hasflag to contains check pr and someone was crying that lethallib broke everything 😭

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(it didnt)

tired solar
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yeah, I am very scared about pushing anything now 😭

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cus also, when Visual Error made a simple change to add enemies to the debug tools list, those changes also broke network prefabs 😭 😭 😭

sage cradle
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Maybe it worth it to create separate upload with beta changes and call it like "experimental", so who want to test - will test, and others still use stable version

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That's the only workaround I can think of

fleet badger
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Hi everyone, I have another bug when using LLL to change moons' config. I'm trying to land on moon Fission-C and stuck on loading random seed.

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hope the next update of LLL can fix those bug

fleet badger
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and also a bug, when i try to close the game and restart a room, the price of moon goes back to normal

slim wind
eager zephyr
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I mean, LLLF is kind of like that right now.

zenith flax
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why are you posting this here

eager zephyr
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Known issue with Immersive Visor.

fleet badger
sage cradle
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So you can upload anything you want to experimental version and not worry about something being broken

slim wind
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yeah, it's fully opt-in and the warning is upfront

bleak musk
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If I could how can I remove custom levels in Lethal Level Loader? There are 5 Atlas Abyss' after I downloaded another moon.

fleet badger
bleak musk
fleet badger
zenith flax
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u have to change also the creature weight and scraps, u cant make them spawn default
šŸ¤”

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Trying to figure out if yall would before more frequent but less refined updates or the opposite

zenith flax
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well

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switch is finally fixed LMAO

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by these three lines

            if (__instance.currentNode != TerminalManager.moonsKeyword.specialKeywordResult)
                return (true);
            else
zenith flax
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@slim wind initial extendedweather implementation might be in next update just because i cbf to remove stuff

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we can talk about stuff before it goes live

unique geode
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How close is this update? ;o Sounds like you're close to pushing it :3

zenith flax
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no etas

unique geode
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šŸ‘

zenith flax
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im curious what devs and users feel about these numbers

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need vibe checks on how accurate these are

humble comet
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what those numbers are for even

zenith flax
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difficulty calculation

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slightly better? hard for things like march vs rend because i have no way to reference the actual level design aspects including the fog and such

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@brittle gull @fading wyvern @weary apex @vagrant sundial sorry to bother yall but id love to know where you guys want your levels to be difficulty wise compared to the vanilla maps

tall kindle
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Assurance is probably like 3700 and Offense closer to 5000, maybe even 5000 or more lol

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Offense being allowed to spawn coilheads is criminal

zenith flax
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oh sorry, should clarify

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the actual numbers dont matter

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what matters in the numbers in relation to the other numbers

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if that makes sense

tall kindle
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yeah that was the assumption i was going under, considering Assurance is a speedrunners go-to and offense is... well pretty annoying inside enemies, although im not sure why your starting point was 2700 šŸ˜‚

zenith flax
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this is calculated

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i didnt start anywhere 😭

tall kindle
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oooh okay i kinda assumed you were going off ear lmao

zenith flax
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no its literally all super cursed calculations

tall kindle
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im assuming you gave each inside enemy + their spawn weight a different number depending on whatever math you thought was gucci

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swtuff like that

zenith flax
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thats involved yes

vagrant sundial
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Orion is pretty good if it's not taking terrain into account. I think a fair number for Orion would be more like 12000-14000 (edit)? Celest i'd say 6000-7000. There are a lot of enemies outside, but you can hide from them in the woods. That is the idea at least.

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Do you take into account the distance to the main entrance?

zenith flax
vagrant sundial
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ok thats fair

tall kindle
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:p

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i call it bias, but more like an outside factor to things you literally cant calculate and have to estimate

vagrant sundial
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a multiplier in the extendedlevel

tall kindle
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mayhaps

weary apex
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Ahah

zenith flax
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i think i will probably have a environment difficulty rating from 1-10 and hardcode vanilla ones like i do leveltags

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wanna know how close i can get without that tho

tall kindle
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maybe you could use the distance from ship landings to the entrance if you can get that

tall kindle
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rip

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really not a lot you can do then