#Lethal Level Loader [Custom Content Loading API]

1 messages · Page 8 of 1

lament nebula
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It makes sense to change the name of a fork anyway imo

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But in a way that adding a prefix or suffix

spare pecan
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Yeah, whatever let's not anger the mods by talking abt AC in here

lament nebula
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“LethalLevelLoaderAdvanced” or something

spare pecan
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That's kind of a better way to do it, yeah

lament nebula
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I was gonna put the Advanced first, but it sounds way better at the end lol

spare pecan
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Or like PotatoeAdvancedLoader, whatever you know there's so many options

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Anyway i'm stopping here abt AC

alpine heart
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finally. ty

zenith flax
alpine heart
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i understand. i'm not against you... i meant finally someone told me about what AENIEMA said 😕

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i asked idk how many times and now i understand thanks to AENIEMA

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also, i'm not using AC if that helps 🙂

zenith flax
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Ya we all good then, wasn't trying to diss or anything just wanted to clarify it wasnt supported in this channel

serene viper
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does lll work with lethal expansion properly yet?

alpine heart
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and it used to work well even before when i used them together

serene viper
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can i use le core in place of le?

alpine heart
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yes

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you should use LECore alone, without LE. if you have both of them, i think by default LECore will disable LE

serene viper
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so unitstall le, and replace with core then

alpine heart
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yes unless you like LE's other features

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cause LECore is debloated version

serene viper
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dont normally use it, i just need the dependency for another mod, but i know that le didnt function well with lll couldnt see moons

alpine heart
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ah then try LECore

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there are many new moons that use LLL btw if you didn't know

serene viper
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oh really?

alpine heart
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yk what, i wouldn't say MANY. but there are quite a few if you want i'll send

serene viper
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please dp

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*do

alpine heart
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aight

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i think these are most, if not all

arctic matrix
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that's like 1.5 GB download and 2 minutes of loading time in just that 1 picture

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I wish the moons were smaller and loaded faster sadge

slim wind
royal yacht
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tolian moons literary has echoreach and celestria and maritopia

alpine heart
alpine heart
slim wind
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i did not realize there's so much moons already 😅

royal yacht
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didn't know

alpine heart
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Yes

royal yacht
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i never used bundles

alpine heart
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Same

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Just for this

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Might delete the bundle

alpine heart
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Not sure tho

low zealot
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I don't know if it's been mentioned for times but..

I've had some cases which softfroze the game with the error "Object reference not set to an instance of an object"

I heard it was kind of related to LethalExpansion, If it's true, should i temporarily disable it until it gets fixed?

alpine heart
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Haven’t tried it yet 😂

low zealot
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oh wait is this a wrong place to ask?

alpine heart
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Idk about it. Maybe because i don’t use LE if that’s the cause

arctic matrix
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yea custom moons are often 50-150 MB each and make the game take ~5 seconds longer to start

zenith flax
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LLL moons shouldn’t

woven citrus
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My loading times increased as I added more mods, but LLL moons did not have a bigger impact than most other mods from what I could measure.

arctic matrix
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I've noticed the LLL packages don't seem to take as long as LE packages but also they're sometimes split between multiple lines in the console so hard to tell

low zealot
royal yacht
strange trail
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this is still an issue, I completely removed anything LethalExpansion(Core) related mods and lethallib scraps still dont show up on LLL moons

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this is definitely not a lethalexpansion related issue

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same here, only vanilla scraps and enemies
I'd really love to see how exactly people make Shy guy spawn on secret labs

royal yacht
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its really good

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its uses a webgui

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to work

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and u can do basically anything u need

strange trail
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seems like a big hassle to do my own scrap list for each moon ngl

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but thank you, this works as a bandaid fix

royal yacht
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or u could

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well i could for u

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u just gotta load the preset thing by going in a save with the mod

alpine heart
strange trail
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sure but that kinda ruins Wesley's moons a bit

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unless global settings add onto existing scraplists

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which I highly doubt

tawny pier
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Wait, how do you show the difficulty and price like that?

lament nebula
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with the difficulty config enabled

mellow flame
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he posted batbyts reddit post, didnt even respond. Idk what he was thinking when posting that, and people just replied with laughing emojies. Some crazy D riding of potatoepet

lament nebula
merry marsh
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Is it possible to lower the default interior chances on the default maps? I tried doing it but in the logs I can't see a change to Level1Flow, all other interiors inject weight values correctly. Raising Level2Flow seems to work, so I assume I'm missing something

idle ravine
merry marsh
idle ravine
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Entirely up to you depending on what odds you'd like to have

merry marsh
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I dumb sorry LOL

idle ravine
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Values don't directly correlate to percentage values, it's dependent on the total

merry marsh
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What should the max total add up to you'd think then?

idle ravine
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There's no (realistic) limit to the values, just the higher the more likely relative to other values

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For reference most vanilla moons have 1 dungeon at 300 and the alt layout usually somewhere in the 20s

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So every dungeon set to 300 means equal chance of all of them

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(except the alt layout in the case that it isn't modified)

merry marsh
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Balancing all interiors can be a little tricky lol

idle ravine
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Yeah, balance being kinda subjective itself too, it's pretty much just what kind of chances do you want them to have

sullen coral
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Best way to think of it is, let's say you have 3 interiors, Facility, Scoopy's, and SCP, each set at 300 (vanilla facility is 300 in most cases)
300/900 is 33%, so each one is at 33%

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If you only have Facility and SCP though, it's now 300 and 300, for a total of 600

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300/600 is 50%

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So you kinda have to do a bit of math to figure out exactly what percentage each moon would have

merry marsh
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Does Titan have a weight of 300 for facility?

sullen coral
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So if you want another interior to be exactly 50%, for example, you'll want to do 307 OtherInterior

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Though personally I'd just do 300

drowsy folio
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that doesn't sound right

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in v49, titan has an 18.7% chance to be mansion

sullen coral
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Might be an outdated number

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Oop

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No was looking at the wrong one

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300 Facility, 69 Mansion

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Right on the money, 69/369 = 18.69%

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Good catch @drowsy folio

drowsy folio
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👍

south hawk
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Nobody knows why the value of some items goes below 0?

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Maybe because there are a lot of custom items - which are too expensive. Therefore, the general value on the moon breaks down and makes some things without a price...

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I think this is too much for EXP

zenith flax
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Modlist?

south hawk
south hawk
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I'll upload the video now

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Show a couple as an example

south hawk
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The appearance of things without a price, but when you bring it to the ship, the price is counted

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The company sees the price

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For the player to see the price, he needs to reload the save with this item - then everything becomes obvious

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I checked everything in solo, I'm afraid to imagine what will happen in multiplayer

south hawk
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I'm sorry

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first time like this 😭

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Next time I will try to find the real cause of the problem. This didn't happen before. Perhaps something was updated and broke the system

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I'll find out later

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Perhaps this has nothing to do with LLL at all...

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@zenith flax Has anyone encountered such a problem? Or am I the problem? 😅

south hawk
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I understood what the problem is

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Perhaps he breaks the price and does not show

iron quiver
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Uh I’ve only heard of WeatherMultipliers

slim wind
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Meteo multiplier is an improved version of weathermultipliers

warped pilot
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any reason the config generates multiple entries for custom levels?

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got like 3 orions

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which ones real...

vagrant sundial
warped pilot
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the comments?

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alright

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why do these come up anyway

vagrant sundial
warped pilot
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sooo should i remove old ones?

slim wind
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and it's an ordered list - when you change the order (or a count) of items it's regenerating again 😦

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yes

warped pilot
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config is super cluttered

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alright

autumn turtle
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i'm ootl about the drama, i just want to know : is the original LLL still usable with AC ?

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i really don't care about the bug about prices the fork fixes and i'd prefer to use the original mod

south hawk
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It's simple

south hawk
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This is the only solution, until the next AC update

wild wing
autumn turtle
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well i'm just no gonna update AC

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works fair enough as of 0.10

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thanks for the replies

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sad to see drama about lethal modding

wild wing
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yeah just make sure you wont update to 1.1.4 where he intentionally broke LLL support

ivory lion
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It’ll show up that they don’t cost anything, but once you type in the name to get the confirmation menu it’ll show the correct price

south hawk
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Shows 0, but when you select a planet, the real price is shown

ivory lion
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Yep

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I’m honestly just gonna swap over to lethal quantities

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Because AC is starting to conflict with too many mods after its update

south hawk
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I gave up a long time ago xD

ivory lion
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It was a nice addition before everything happened

warped pilot
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is there a way to change the manual order of the moons here? sorting it to price isnt ideal here because i use perma moons and they set to 0 sometimes, but aquatis is definitely not up there in price or difficulty (in fact, aquatis is free)

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im on preview all, would l;ike to keep it on sort none

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would it work if i just changed the number here??

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if i sort by price, it updates to 0 becuase of permamoons if i "buy" the moon and it breaks the order..

vagrant sundial
vagrant sundial
waxen fog
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some of my moons are showing up as 0 in the preview even tho they are quite expensive

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even vanilla moons like titan are previewing as 0 next to march

uneven wadi
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^ same

true void
uneven wadi
true void
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you have advanced company

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that is the cause

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but you can fix that by checking the box for every moon's price in the ac menu

true void
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if you have another issue with something relating to LLL and you have AC installed, probably best to contact the creator of AC instead

uneven wadi
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yeah, although im pretty sure there was some stuff going on with that since the thread was locked so I was just like oh someone is asking the same question

true void
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Oh yeah you cant contact him here

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he isnt here

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Ill stop talking about ac now

merry marsh
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I'm actually having a similar issue where on the moons list Celest and Celestria both have a price of 650 but when you select Celest its actually only 350, so not a big deal. I also don't have advanced company, so its not that

south hawk
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🤬

merry marsh
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Speaking of Celestria, how does it have 3 DungeonFlows for the Facility? I thought there were only 2?

idle ravine
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There are 3 facility dungeon flows in the base game, but one is the 3 fire exit flow specifically for March

merry marsh
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If I want them all somewhat equal?

merry marsh
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I guess it could be, the console really doesn't specify

idle ravine
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LLL has its own workaround for multi fire exit handling that every dungeon uses

merry marsh
idle ravine
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Pretty much, I think it has slightly tweaked generation parameters but it's basically identical to the normal flow otherwise

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And there's the extra large one which I think is unused? I don't remember seeing it used anywhere

merry marsh
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Does LLL always account for multiple weights for the same interior? Like on EchoReach it has a 300 weight for both facility interiors

idle ravine
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Technically they're different flows I'm pretty sure so they'd be accounted for separately

idle ravine
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Probably needs manual testing to be sure

merry marsh
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ty for all the help, my friends and I are gonna have a blast once I make these interiors feel a little more organic with spawn chances

idle ravine
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If you want a good reference EasyIdles quality moons has a great config setup that matches interiors to moons very well

merry marsh
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Also found an issue in my checking interiors. Celest and Celestria are both getting the same weights applied to interiors, all of Celest's weights get applied to Celestria

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So its not just a pricing issue

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Is there a better way to refrence each map to prevent this from happening?

lament nebula
serene viper
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I'm curious why every moon and interior doesn't just use lll

zenith flax
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Every interior does use LLL

iron quiver
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🤯

sullen coral
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And the moons that don't usually don't simply because LethalExpansion (or at least release/documentation) was first to hit the scene

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Luckily now LLL has quite a few tutorials

idle ravine
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and generally speaking LE moons are reasonably compatible with LLL (with LECore)

sullen coral
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Mhm. LE was the predominant one for a while until the devs stepped down

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From my understanding though LLL is much more vanilla compatible, meaning if Batby quit, other loaders could theoretically load them better than moons made with LE

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Since LLL moons use mostly all vanilla scripts and methods

zenith flax
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literally the only difference between a LLL moon and a moon zeekers makes rn is not having a dungeonflow in your dungeongenerator

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and that's only because of some code to make march not break

sullen coral
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Mhm. And LLL handles that functionality for choosing a DungeonFlow anyways atm

zenith flax
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if you remove the dungeonflow from a level ripped from #1199473521265475745 you can bundle it up and play it in LLL

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(and make an extendedlevel asset for it ofc)

sullen coral
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Hypothetically though if a mod dev wanted they could skip the ExtendedLevel step, and because they're so compatible with vanilla they could still be loaded (minus the whole DungeonFlow thing)

zenith flax
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yeah

sullen coral
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Though a replacement system would be needed

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As otherwise prices and info can't be set

royal yacht
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maybe a day will come where lethalexpanasion isn't needed in my modpack anymore

calm eagle
iron quiver
slim wind
silent oak
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can we change the weights of vanilla interiors for the vanilla moons? like i just want all vanilla moons to have a 50/50 chance for vanilla interior

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i dont seem to really understand the config at the bottom, if it is possible

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wait nvm, i think i figured it out lol

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yep, got it. Just a skill issue

merry marsh
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@vagrant sundial @weary apex @zenith flax Whenever I use the simulate command with Celestria it just shows the interior rates for Celest, and when I load into Celestria, in the console all the DungeonFlow values are the ones for Celest not Celestria. Is this something I'm doing wrong on my end? Or a problem with LLL?

solemn bison
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I'm actually having a different problem with the simulate command, namely that it tries to navigate me to the moon in question as if I just typed the moon's name, and completely ignores the "simulate" part at the start.

merry marsh
# idle ravine Probably needs manual testing to be sure

After a bunch of testing with the simulate command, Level1FlowLarge's weight doesn't influence the games calculation for which interior you get. I'm pretty sure it's weight determines if you'll get a large or small facility. In the case of Titan you always get large since Level1Flow has a weight of 0. Some modded maps have a weight of 300 for both facility interiors, in that case I assume its a 50/50 chance to get a normal sized facility or a large one

merry marsh
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Though when you land and run the simulate command it shows 2 facilities in the list and adjusts the percent to compensate. So I could be wrong with the above^

merry marsh
solemn bison
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Yep

mellow flame
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when i remove all LE moons and LE will that increas eload times speed

zenith flax
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Said it in one or two places but communicating it here too, sorry for being late

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My work and general thinking about LLL is on hold while the current situation is unresolved

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apologies for any inconvenience

soft hearth
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how does this work

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i really don't understand the Restrict Dungeon Size Scaler value

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what i'm guessing is setting it to 0 makes it between moon's interior size and maximum dungeon size
0.5 makes it minimum the maximum dungeon size and maximum the moon's interior size (???)
1 doesn't use the values above

arctic matrix
# soft hearth how does this work

while it doesn't work the same as what's my understanding of the description, for me it seems to only properly limit the dungeon size when the Scaler is on 1.

if it's below 1 then the dungeon size can be higher than my maximum size limit

soft hearth
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when Restrict Dungeon Size Scale is set to 1 it will ignore both values above and instead use the moon's interior size?

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i don't understand for 0.5 and 0 and how they correlate to the two values above

arctic matrix
soft hearth
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oh?

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welp now i'm even more lost .-.

arctic matrix
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I tested 0 and 1 on a moon with 5x multiplier, when Scaler is set to 0 then the console says that moon is 5x size and flying around with noclip, the dungeon was actually enormous

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and with scaler on 1 it says "overriding dungeon size to ..."

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and the interior was smaller

soft hearth
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;-;

arctic matrix
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so if you set the Scaler to 1 then the maximum size limit will work properly

lilac rock
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price is wrong

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also would be nice to have options for 2 previews

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personally I'd love to only have price + weather, difficulty is really nonsensical and random

flint hollow
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devastation is always 850. but what mod are you using to have both show?

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as far as i know. LLL only shows either price or weather but not both so far

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whats that unknown

flint hollow
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it now has All?

topaz prism
flint hollow
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i thought the sort function only had one

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since i tried that before

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oh now i remembered

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i cant set only two

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i was trying to hide the difficulty

flint hollow
mortal ruin
lilac rock
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is that compatible with LLL?

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how do they interact with each other

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or can you disable the moon feature from lll

true void
merry marsh
# topaz prism using ```all```

I've been using ShowMoonPriceLLL, the only moon it has a problem with so far is Celest and Celestria. But I assume that is caused by LLL not the show price mod

lilac rock
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damn that mod is so good

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still seem to have an issue with devastation tho

mortal ruin
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are you using v3 or v4 genericmoons? i think both of them suffer from that issue, being LE moons

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i ended up just forcing devs actual price to 0 lol

lilac rock
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v4

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ok yeah it's not the only one, luigismansion that I just added also show 0

slim wind
lilac rock
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ac?

slim wind
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if you have version above 1.1.2 it doesn't work at all with LLL

lilac rock
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oh no I don't

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I wanted to use it for the in game cosmetics but it adds way too much aside it and causes a lot of conflict

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such a shame

slim wind
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ok, another possible conflict: are you using LethalExpansion, LECore or both?

lilac rock
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both since I have a lot of modded planets

slim wind
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cause ideally you want to use LECore only

slim wind
lilac rock
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so I want to uninstall all the planets using LE? think_pepe

slim wind
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disable LE manually (no matter how much mod manager yells at you)

slim wind
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LECore takes over LE functions, but not overrides them completely (afaik)

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so if you disable base LC the core version will pick up and work

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and it has way better integration with LLL

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this should resolve your issue with missing prices in menu

lilac rock
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so if I do right button

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it should theorically still work

slim wind
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it should all work as before 😇

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don't uninstall! 🥺

lilac rock
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why? it's the same as disabling if I don't ever reenable it

sullen coral
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True tbh

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Though any time your moons update it'll reinstall

slim wind
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it's better to disable it then uninstall, because it will auto-install with any moon update; by disabling it will never auto-enable

slim wind
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so you won't reinstall it by mistake

lilac rock
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fair point

sullen coral
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Imagine making good points

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Couldn't be me

slim wind
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😅

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solving incompatibilities gang

lilac rock
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:/

mortal ruin
zenith flax
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We hit 3 million downloads.
Thank you to everyone supporting LethalLevelLoader.

spare pecan
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Thanks to you, you're helping so many people, allowing both modders and players to enjoy custom interiors and config options and so much more stuff that I couldn't even understand, always helping out people and trying to resolve the issues and incompatibilities as fast as possible

warped pilot
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#1208849588539101294 message ive been dealing with dupes for quite some time now :/ anything i can do to stop it?

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congrats on the downloads btw

jovial linden
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just came here to also complain about the duping moons. any time anything about my modpack chnges, or even just any time i open and close the game a few times, the config gets FLOODED with duplicates of moons, which given im trying to write entirely custom loot/interior/enemy tables, resetting the config to clear them is not exactly an option

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any chance of a setting in LLL to just like. not generate/add to a config if one is already present?

zenith flax
mortal ruin
merry marsh
zenith flax
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its possible

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not until this situation is resolved

merry marsh
merry marsh
# zenith flax its possible

This makes me excited tho, lots of modded enemies don't fit every interior so this could bring some awesome customization

quiet epoch
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Why did my itemship land underground
It refers to the things drop from the itemship
It is placed underground

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@zenith flax

zenith flax
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so while saying that

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@slim wind

quiet epoch
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How to solve the problem of enemies piercing walls outside the planet, such as turret and Nutcracker

sullen coral
merry marsh
slim wind
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oooh yeah

alpine heart
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sneak peek

mystic violet
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Is falling from the map, when entering a building is another known issues from LLL, or it's not LLL

iron quiver
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Oh I’ve had that issue and I still haven’t figured it out

arctic matrix
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that's interior desync

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make sure everyone has the same configs by having people import the code

zenith flax
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its some lethal expansion thing i believe

arctic matrix
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was gonna say, disable LE and install LE Core instead

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I haven't had specifically interior desync ever with that

slim wind
zenith flax
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yipee

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its really weird cuz like

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i didnt get any reports of this for the first week after the last update

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afaik

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it came up a tiny bit after that

slim wind
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I've changed the configs of interiors, and it was displaying normally using simulate command

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but for some reason only one player got massively desynced

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so I assume it was a networking issue rather than a mod problem

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but still - weird

zenith flax
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the only way i can imagine it going wrong from what i know about lc and lll is if someone has disabled a dungeon in the config

slim wind
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We've all imported the same modlist+config set, so I'm certain the configs were exact

zenith flax
slim wind
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I'm gonna check if I can get the screenshots from them

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Could it be that LLL config conflicted somehow with mod's config?

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but then LLL should sync it regardless 🤔

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and simulate was showing everything in right amounts

zenith flax
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oh

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hm

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there could be an issue with multiple dungeons in the same bundle loading in inconsistent orders

slim wind
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what's even more interesting: we've disabled sewers completely in our modpack and they've got them lol

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which means something must've gone super wrong

zenith flax
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I should really be passing in the dungeonflow as a networkedvariable to avoid all edgecases tbh

slim wind
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I'm gonna check if I can get the logs from that session, it would be helpful I imagine

zenith flax
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w/ no adv, le or lecore

slim wind
eager zephyr
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Are none of the custom enemies spawn on modded moons by default?

strange trail
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nice, finally someone else discovers the same bug as me 🙃

dim lily
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i think only ones that can are the ones with custom spawning rules then?

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so peepers and shy guy

strange trail
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no, nothing spawns thats modded
rolling giant, shockwave drone, shrimp

dim lily
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im sure that shy guy and peepers spawn

humble comet
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shyguy and peepers spawn on modded can confirm

strange trail
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they do not, unless you use a mod to overwrite spawnrules or something

dim lily
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i dont use anything

eager zephyr
dim lily
strange trail
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there's no correlation

dim lily
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just saying that those two spawn on modded

strange trail
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on le moons yes

dim lily
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nope

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on lll moons also

strange trail
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LLL moons they dont

dim lily
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they do

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they have unique spawning rules

eager zephyr
dim lily
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so they're not in any way affected by that bug

strange trail
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ig this wont ever be fixed then

dim lily
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why is that

eager zephyr
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Seems like it needs to be done from both sides? Entity mods providing some default from moons they don't specify for and LLL populating its config with those values.

dim lily
eager zephyr
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I'm OOTL on this tbh. Just came by after finding out that Walker doesn't spawn on custom moons. Adding him or others manually is a bit of a hassle.

dim lily
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i guess everything that uses the vanilla spawning system doesnt

eager zephyr
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He has same spawn weight on every moon though, so shouldn't be hard to "fix" him? Maybe I could bother Chaos about it.

eager zephyr
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So both custom scrap and entities don't spawn on custom moons. And it seems like adding them to config doesn't fix it either.

main ravine
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Oh hey Orca

hallow saddle
lilac rock
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I seem to have error with LLL lauching a map

slender hatch
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That looks like what I have been trying to fix on my level for the past few days. looking at it again yours seems to be a problem with spawning fire exits and not turrets

#

I saw someone else also had this issue earlier last month but they didn't find any solution.
I found the issue at this point but the issue the issue doesn't make any sense.

If anyone else has this, here is what I found:
It happens in the round manager when it is placing turrets. For some reason when it is checking for valid objects to place in the RandomMapObjects it cannot match the turret prefab from the RandomMapObjects with the one in the selectable level. This results in an empty list that should contain items. It tries to find a random index between 0 and list length (0) and then accesses the index which results in this error. I have done printouts of both prefabs in the code and they are both the same object. Dispite that, when it calls contains on the array it does not find it.
Whats even more frustrating is that sometimes it works fine and spawns turrets in the level but 90% of the time it just breaks.

I have gone through everything I can think of to fix it but cant find any solution. If anyone ran into this and fixed it please let me know.
I think I found the solution. I forgot to delete Dungeon flow from the DungeonGenerator in my scene 🤦‍♂️

main ravine
#

So I have the template from Evaisa open and running in Unity now and I am trying to get the part done where I can get DunGen working, but I downloaded LLL and don't see it in the folder heirarchy. Is there a way to import it within my active project? I am hoping to get this setup so my friends and I can work on getting a custom Half Life interior working 🙂

lilac rock
crystal edge
crystal edge
#

so far it works well for that, now i just need to verify how the specific custom enemies/scrap/moons/interiors configs look compared to the LLL config to see if all the configs mesh well

#

haven't gotten to doing the scrap yet cuz...its a lot of items xD

#

not sure if i can post the file here, not sure on server rules for uploading files and specifically i want @zenith flax's permission to post it here if it is allowed. full disclaimer, i WONT be including non LLL interiors/moons as i am trying to focus on just the LLL implementation for modpacks.

merry marsh
#

I didn't realize this is for enemies, I did it for interiors lol

#

Oh it both lol I need to read better

crystal edge
crystal edge
#

currently i just have outside enemies set separately for night/day, but ill be implementing the full list of outside enemies for both day/night in case you want to spawn some spicy mobs in the day.

#

will this be necessary in the future? hopefully not, but i figured something like this could be useful for now

merry marsh
#

One thing I noticed with LLL, I think the moon enemy settings are overrides, @zenith flax can you confirm? If so you gotta have all enemies including modded ones for some interiors or they won't spawn, like rats in the bunker

#

I'm not sure if they are injection settings like with the interiors

#

I just avoided the enemy settings so far. I want a feature added to inject enemies into certain interiors that way you could have something like Shy Guy only spawn on SCPFoundation Interior

crystal edge
#

yea for now its based on moons, but it fits the essence of the modpack im running (imho)

#

• SCPinterior is guaranteed on secret labs
• Secret labs is the main hub of all doors/moons/lore/company
• All other moons connect to secret labs and have small chance to spawn SCPinterior
• Shyguy is guaranteed on secret labs, and has very small chance to spawn on other moons
• Scp uses company monster/entity to eat scrap that needs containment (lore)

crystal edge
zenith flax
#

I’ll make a statement about the future of LethalLevelLoader and my other mods sometime today

zenith flax
#

#1214011134747738164 message

sullen coral
#

I really hope you feel better and are able to work things out in some way. My personal stances on everything aside, losing LLL would be a shame no matter how you slice it.

solemn bison
#

I'm having issues sometimes where the game stays on the "seed" screen when loading into a moon. To my understanding this means that DunGen got stuck; is there any way to determine what dungeon the game was trying to load and perhaps what got it stuck at that point?

#

If it's a specific dungeon that's failing to generate I'd like to just get rid of it.

chrome notch
# zenith flax https://discord.com/channels/1168655651455639582/1214011134747738164/12140111377...

i'm really sorry to hear that you've been going through this. i understand where you're coming from and wholeheartedly agree that this situation is not right. that being said, your tools are an incredible asset to this community and i hope you won't let one bad actor ruin all of the support you have garnered thus far. i hope this is able to be resolved in your favor, you deserve better than this

slim wind
crystal edge
mystic violet
solemn bison
mystic violet
solemn bison
#

really the only think keeping LEC installed for me is Wesley's Moons, because they're generally high quality (albeit somewhat buggy)

mystic violet
#

Which moon stuck on seed

#

Do you remember

solemn bison
#

A few different ones but I believe it's happened on Polarus among other moons

mystic violet
#

Polarus and Acidir are giving me errors

#

Cosomocos too

solemn bison
#

I don't think I've ever had issues on Acidir actually

mystic violet
#

I always load there, but when I opened the game cmd, there was good amount of reds

idle ravine
# zenith flax https://discord.com/channels/1168655651455639582/1214011134747738164/12140111377...

Hate to bring things to this but if LLL goes I'll likely be pulling SCPCB foundation down as well, I've been tolerating AC and was going to go forward just supporting LLL and leaving any bugs/incompatibilities that might arise from AC specifically to that and not putting any of my time towards it, but if LLL goes obviously that doesn't leave many options besides going back to manually patching like I did before LLL existed which maybe I'll do but it'd inevitably lead to problems with the AC LLL copy that'd just be too troublesome to deal with as I have 0 desire to work with potatoe after observing his behaviour.

I've privated my GitHub repo for it till this all gets sorted just to make sure it isn't pulled under me, and will probably remain that way till things chill out, if they ever do chill.

marsh shard
#

Gosh man

#

AC should honestly probably just be pulled temporarily until the person running it gets off their god complex

merry marsh
tall kindle
#

#rules rule 11 is still in effect, please defer from being insulting

idle ravine
#

For the record this won't affect my assistance on Hadal, it's not my mod to do with and I'll respect whatever buck and rhen want to do

inland jungle
#

Don't suppose folks have found a fix for interior desyncs? Everyone involved has identical configs, etc. because it's straight up a copied duplicate of the same BepInEx folder for all players.

crystal edge
inland jungle
#

oh crap, I guess there are

crystal edge
#

yea that's usually the main thing i have found, deleting the config and running the game again should clear it

inland jungle
#

wiped it out and still happening, ugh

topaz prism
inland jungle
#

we're finding now that every player sees a different (but same moon) than the host where the host goes

#

they see the correct moon when landing but the interiors are desynched

#

it's only happening with LLL moons it seems

#

LECore moons work fine

chrome notch
inland jungle
#

We deleted the config and distributed the same fresh config back to everyone with no duplicates in it

chrome notch
silent oak
final hedge
waxen fog
#

desync will be the death of me

merry marsh
#

My group has been having no problems with desync, moons are still duplicating in our LLL config but it seems to cause no issues, we just make new config each time rn. It's probably AC causing the problems, it's incompatible with LLL and I honestly recommend just removing it

merry marsh
#

I do not have AC installed obv

crystal edge
#

fwiw i am pretty sure the duplicates occur after adding a new moon to an existing modpack

merry marsh
#

at least it does for us most of the time

crystal edge
#

havent encountered that yet myself

merry marsh
#

Just did tonight for my group of three, all of us had duplicates

crystal edge
#

interesting, and they were all the same duplicates? were the duplicates present before sharing the modpack or did the same duplicates occur independently after the modpack was installed?

merry marsh
true void
#

(obviously I am also deleting the config some times)

merry marsh
marsh shard
#

I'd not use advanced company.

merry marsh
true void
true void
#

oh so its just personal

marsh shard
#

Paraphrasing here but the developer is actively NOT working with the dev of LLL

true void
#

Look I dont support potatoe taking LLL

#

but as long as its still on thunderstore I will use it

merry marsh
true void
#

isnt it source available now

#

you can see the changes he makes

merry marsh
marsh shard
#

It's just that desyncs WILL NOT be fixed with AC

merry marsh
marsh shard
#

Due to stated reasons

crystal edge
marsh shard
# true void ?

Tldr: dev of AC is not helpful when it comes to fixing bugs with other mods and batby (LLL creator) will not be working with him at this time to fix any issues with desync

#

So just don't use AC rn just use another server expander

true void
#

he has already fixed some bugs in LLL

true void
marsh shard
#

Have you read batby's statement at all

true void
#

Yes

marsh shard
#

I respect what you do batby it's unfortunate how people are sometimes though, please have a great break.

crystal edge
#

guys uh, maybe y'all could stop talking about why/what happened in this specific thread? i don't want to put words in @zenith flax's mouth but reading his statement gave me the impression he was overwhelmed/burntout from what happened.

true void
marsh shard
true void
#

yep that is true

#

no more updates for LLL until AC is off thunderstore probably

#

AC will be updating it’s version though

zenith flax
#

AC will be removing it's version in the future.

calm eagle
marsh shard
#

Yeah there's been a TON of backlash I'm pretty sure

zenith flax
#

Might be publicly

wild wing
#

I like to hear that, wondering what happened in the background

serene viper
#

if im trying to customize scrap on a moon, can i just delete the scrap i dont want in the config or do i have to set everything to 0?

eager zephyr
#

Custom interiors is probably the most important part of LC modding, more than moons even. No amount of other mods are able to offset the repetitiveness of current vanilla interiors.

This stupid drama is getting tiring. I hope it gets resolved once and for all in your favour so we can all move on.

serene viper
#

wait did things get worse? @eager zephyr

unique geode
idle ravine
#

looks like it's just an interim mod while batby is on break to fix the misc. issues immediately, has the same license and all so looks above board

zenith flax
#

Don’t like the icon but read the code and replied to the dev in #1208849588539101294

unique geode
#

A certain someone has already done enough damage x.x

cunning pivot
unique geode
muted wadi
#

flip it and reverse the colors lmao

#

or make like a hyper-realistic version of it

unique geode
#

Btw @cunning pivot might be a good idea if you want to set the fork version you uploaded of LLL to be newer so that way Bepin prevents the original from waking until Batby pushes an update. Cus when mods that rely on it update they'll redownload the original LLL 👍

#

So maybe tell BepinEx for example that it's version 1.1.7

#

Or you could do something silly like make it be 1.1.700

cunning pivot
unique geode
#

I'll test if that works

#

Can confirm it seems to reenable itself @cunning pivot I disabled a mod that relies on LLL and reenabled it and it reenabled LLL, this also caused a save to corrupt on me cus I didn't realize it

#

Love the new icon btw

mystic violet
unique geode
serene viper
#

will lll settings carry over or do i have to go through and do them again?

#

@cunning pivot

#

also do u have a mod channel here?

mystic violet
serene viper
#

so in the mean time im good to delete lll (temporarily) then use this new one just monitor when updating? but am i gonna have to re do configs?

unique geode
serene viper
#

so delete lll configs and let the new one generate?

unique geode
#

Yeah

serene viper
#

should of copied and pasted configs to notes 😦 time to manually do it all again XD

#

also question if enable lll on all moons if i dont edit the defaults are they pretty close to vanilla?

#

@unique geode @zenith flax

eager zephyr
#

Defaults are auto generated.

#

They're not necessarily vanilla, but what you get out of the box. They are vanilla if you have absolutely nothing else that modifies moons related stuff.

serene viper
#

thanks

serene viper
#

we sure this fork works?

unique geode
#

It does

serene viper
#

disregard error?

vagrant sundial
#

if its working its working. errors are a suggestion

unique geode
#

Yeah it's just doing that because the plugin name is different

serene viper
#

bet

cunning pivot
#

Mmh i wonder if i should rename the mod guid to the original one, as i said, didn't tested it a lot yet

slim wind
# serene viper

if the dependency is named as assembly metadata it will throw and not load (the GUID of a fork is different)

cunning pivot
#

Ok i will just rename back to fix this and add a minor version to the original one, so no more conflict with this

slim wind
#

you'll need to add some sort of a safeguard to prevent both LLLs from loading at the same time tho

cunning pivot
#

BepinEx doesn't already prevent loading the same assembly multiple times ?

unique geode
cunning pivot
#

1.1.0.7 actually

slim wind
#

this is a problem with AC's "version": it changes the version, but doesn't prevent both from loading lol

unique geode
#

IAmBatby's current version is registered as 1.1.6 though

slim wind
#

so Bepinex says "cool, i'm not loading that one" and then does anyway

cunning pivot
#

F AC

#

Obviously it will cause problem if it does that x)

#

I will check want i can do, i don't want to set the version to 2.0, even if i could do it

unique geode
#

@slim wind you got a suggestion for the safeguard?

primal holly
unique geode
#

I wouldn't suggest using AC at all tbh

#

Or recommend it's use in this thread

unique geode
#

Also 1.1.2 caused network lag for clients and other problems

primal holly
#

how is the state of late join syncing non-AC atm anyway

unique geode
#

LobbyControl is doing really good

#

If you pair it with TwoRadarMaps then you get 0 radar name desyncs

#

Cus zaggy is an amazing dev

primal holly
#

guess ill only be losing the perks then

#

is friendpatches still recommended?

#

also sorry for cluttering the thread, i can move somewhere else

unique geode
#

I've never gotten the unknown name issue so

#

Idk

cunning pivot
#

Just pushed a new version that force the LLL fork to be loaded even when AC is enabled (by having a bigger version) and also reverted the assembly metadata to the original one to avoid issue with mods that try to load it

quiet epoch
#

@unique geode

unique geode
quiet epoch
#

iI downloaded the LethalLevelLoaderFixed, but after creating the game and entering the ship, my screen jammed

eager zephyr
cunning pivot
quiet epoch
cunning pivot
#

That's curious, i did not touched this part

#

Also i don't get that issue, can you send me your modpack so i can investigate ?

quiet epoch
#

I added too many things

unique geode
#

That happens currently if you use LLL and the fork together

#

1.0.2 of the fork will fix that

quiet epoch
#

When can I use it

unique geode
#

When it gets pushed in r2

#

Be patient

quiet epoch
#

Too bad the dungeons are out of sync

#

My friends and I got four different dungeons in one game

#

@unique geodeYour update saved my friends

eager zephyr
#

Lunxara is not the author.

full harbor
#

Thanks Lunxara for rewriting the entirety of LLL from scratch and also for making Lethal Company in the first place and founding the nation of Spain!!!

cunning pivot
#

Since i don't want to disturb this thread that isn't mine, i created a thread for the fixed version so you can report any issue you get with the fork :
#1214224631108608070 message
To respect original creator, please use this thread if you wanna talk about LLLFixed, thanks 🙂

manic crater
weary apex
#

has anyone experienced this?

cunning pivot
weary apex
vagrant sundial
#

One of the creatures is stuck outside the navmesh.

weary apex
vagrant sundial
#

are your outside nodes on the ground and on the navmesh. You can hold ctrl+shift and move them to snap them to the ground

royal yacht
#

it seems the LLL falling through map glitch can be fixed by deleting the config before u start the game everytime

#

kinda weird fix but makes the game actually playable

quiet epoch
#

@royal yachtthe dungeons are out of sync,this problem can solve?

royal yacht
#

im not sure if that issue gets fixed its diff from mine and i never got urs

waxen fog
#

@cunning pivot so I can’t use the fixed version of LLL since I use AC right?

#

ac will just override it?

cunning pivot
#

It may work, but for now the fix is not really stable, i'm working hard on it RN 🙂

alpine heart
#

is anyone getting stuck on "random seed" screen when landing on school moon with school interior sometimes?

quiet stream
#

does ac work with lll?

royal yacht
#

and the dev of LLLFixed says it disables ACs LLL

quiet stream
#

neato

unique geode
#

LLLFixed is better than the AC implementation for numerous reasons

quiet stream
#

sick

royal yacht
unique geode
royal yacht
unique geode
#

I'm over the drama at this point, but doesn't mean LLLFixed still isn't better

#

It was uploaded with Batby's permission

eager zephyr
lament nebula
royal yacht
eager zephyr
royal yacht
#

also last msg i aint discussing this anymore cuz the mods might get mad

lament nebula
royal yacht
#

well LLLFixed fixes a lot of issues regarding desyncs it seems. im not getting duplication of config entries when using it

#

which is the causer of falling through the map glitch

lament nebula
#

“I haven’t heard of this issue before”

immediately gets 👎 reacted

royal yacht
lament nebula
#

Sorry I’ve been busy with my partner the past couple of days, I haven’t been keeping up with the server as much as I usually do boohoo

eager zephyr
#

I haven't had desync issues myself yet.

royal yacht
lament nebula
#

Wasn’t saying it isn’t a thing, just that I haven’t heard of it yet and haven’t experienced it myself

royal yacht
zenith flax
#

The thing LLLFixed fixes is a relevant issue.

lament nebula
#

What issue(s)?

#

iirc I tried to check earlier but I don’t think the page says what it fixes

eager zephyr
royal yacht
# eager zephyr LLL

lucky. when i say i had i MEAN IT like ive had it happen 4 times in a row once

royal yacht
#

then went searching everywhere in this discord and found that its cuz of the config

#

also the falling through the map is only on clients

eager zephyr
#

I don't touch the config.

lament nebula
#

I’ve only had those kinds of issues happen when on different versions of the game, having different modlists, or having mismatched configs

royal yacht
#

you wont encounter any issues playing solo

serene viper
#

ive been trying to figure out the falling through map issue for so damn long thank u!

eager zephyr
#

I don't play solo.

#

I also don't use custom moons or anything LE.

royal yacht
#

(from my memory)

lament nebula
#

Ahhh, I don’t use LE

#

So that’s probably why

zenith flax
#

the changes LLLFixed makes last time I saw them would be in LLL directly if it was currently recieving updates

royal yacht
lament nebula
#

So looking at the mod page it “might fix some issues on map desync that cause people to see differents moons on the monitor and cause client to generate the wrong interior map.” and “Also resolves the issue of configuration duplication”

#

So it looks like every version has different pros and cons atm

#

These issues sound pretty big though, so if you experience those, LLLFixed def sounds like it’s the way to go

#

Does LLLFixed work like MEOF does, where you can have both installed and the fork will just deactivate the main branch?

royal yacht
lament nebula
#

Rad

quiet epoch
#

[Warning: Unity Log] TerminalKeyword must be instantiated using the ScriptableObject.CreateInstance method instead of new TerminalKeyword.

#

Who has encountered this Warning before, do you know the solution?

unique geode
#

@cunning pivot there is an issue with LLLFix right now

#

Game soft locks when trying to land in multiplayer

#

on loading random seed

#

reverting to normal LLL fixed it

unique geode
#

Okay good

serene viper
#

@cunning pivot @unique geode

#

does previous version work

#

i have an in theory temp fix, let lllfixed build configs, then boot via lll after then u wont have double configs

quiet epoch
#

[Warning: BepInEx] Plugin [xxxxxxx……] targets a wrong version of BepInEx (5.4.22.0) and might not work until you update

#

who can help me solve this warning

spiral siren
#

that warning is never a problem from what I know, but you can download BepInEx from GitHub if you really want to upgrade it

quiet epoch
#

OK thanks

unique geode
#

Honestly if you're worried about security I would recommend it just for that, 5.4.22 is more of a small release that patches some security issues

#

Idk why it's not on TS

serene viper
#

will an earlier version of lll fix the issue of desync by chance?

safe flax
unique geode
#

But yeah I didn't notice much else

#

XD

quiet epoch
#

How should I resolve this error? It repeats infinitely in my backend

sage cradle
#

is there known bugs that cause random players to desync dungeon type?

#

most players are within correct dungeon, but some fall through level and there's different dungeon loaded on their client

#

completely desynced with host and other players

#

no errors whatsoever

sage cradle
#

seems like "list" in dungeon configs doesn't work

#

sometimes

#

for random players

#

i have no idea why

#

i have more interiors restricted for march and offense, for example

#

but sometimes bunker spawn on non-suitable maps

#

for random players

#

and they fall through level

cunning pivot
#

@sage cradle You should check the logs of both client and host

#

Does it happend only on client ?

sage cradle
#

yes, on random clients

#

so like everyone is okay but 2-3 players

#

who desync and fall through map

#

and on different dungeon

cunning pivot
#

I published a fix for that specific bug that may help you, does it happen only on custom maps or also on vanilla ones ?

cunning pivot
#

yes

sage cradle
#

i have only vanilla moons

cunning pivot
#

Oh

sage cradle
#

but custom dungeons

#

i'll try that fix for sure

sage cradle
#

i have working theory that somehow mod manager failed to sync configs for some players from code (cause they was overwriting old profile by completely new profile), but that doesn't explain why it's always random players affected

#

sometimes one, sometimes two or three

#

i'll try the fix tomorrow anyway

iron quiver
#

I’ve had that issue for weeks and still can’t figure out what’s going on..

sage cradle
#

then it's sure worth a try to use fix mentioned before

#

unfortunately i can't test until tomorrow

#

my friends are already sleeping now

warped pilot
#

how well does lethalquantities config stuff fare with this?

#

will it overwrite LLL entity spawn configs?

#

or which has priority

old pebble
quiet epoch
#

@cunning pivotI have received a lot of errors about RuntimeNavMeshBuilder,Is this related to LLL?

topaz prism
arctic matrix
#

Wesley's moons do that a lot, and take extra long to load because of it apparently

eager zephyr
#

Wesley's Moons are using LE though.

quiet stream
#

usually happens when the host has a different configs for dungeon spawns

#

though syncing configs also didn't work for me, so you might just need csync? that might help? i am not sure perceive

#

just speaking from experience

sage cradle
sage cradle
#

so looks like it's totally working

mystic violet
merry marsh
mystic violet
sage cradle
#

at least with weathertweaks it works

mystic violet
thorny lance
#

I installed scoopy-Scoopys_Variety_Mod but the moon isnt being shown in the terminal

#

plugins

#

Evaisa-HookGenPatcher is in the patchers folder as well

#

and this is what my configs look like

glass hedge
#

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LethalLevelLoader.LevelManager.LogDayHistory () (at G:/Unity/LethalLevelLoader/LethalLevelLoader/Patches/LevelManager.cs:137)
LethalLevelLoader.Patches.DungeonGeneratorGenerate_Prefix (DunGen.DungeonGenerator __instance) (at G:/Unity/LethalLevelLoader/LethalLevelLoader/General/Patches.cs:304)
(wrapper dynamic-method) DunGen.DungeonGenerator.DMDDunGen.DungeonGenerator::Generate(DunGen.DungeonGenerator)
DunGen.RuntimeDungeon.Generate () (at <af9b1eec498a45aebd42601d6ab85015>:IL_002C)
LethalLevelLoader.Patches.InjectHostDungeonSizeSelection (RoundManager roundManager) (at G:/Unity/LethalLevelLoader/LethalLevelLoader/General/Patches.cs:354)
(wrapper dynamic-method) RoundManager.DMDRoundManager::GenerateNewFloor(RoundManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineRoundManager::GenerateNewFloor?-2116577424(RoundManager)
LethalLevelLoader.General.LethalLibPatches.Dungeon_GenerateNewFloor_Prefix (On.RoundManager+orig_GenerateNewFloor orig, RoundManager self) (at G:/Unity/LethalLevelLoader/LethalLevelLoader/General/LethalLibPatches.cs:27)
(wrapper dynamic-method) LethalLib.Modules.Dungeon.DMDLethalLib.Modules.Dungeon::RoundManager_GenerateNewFloor(On.RoundManager/orig_GenerateNewFloor,RoundManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookRoundManager::GenerateNewFloor?1649793708(RoundManager)
LethalLevelLoader.Patches.InjectHostDungeonFlowSelection () (at G:/Unity/LethalLevelLoader/LethalLevelLoader/General/Patches.cs:366)
(wrapper dynamic-method) RoundManager.DMDRoundManager::GenerateNewLevelClientRpc(RoundManager,int,int)
RoundManager+<LoadNewLevelWait>d__115.MoveNext () (at <af9b1eec498a45aebd42601d6ab85015>:IL_0076)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

#

that an error i got sometimes with my modded planet with an screen of random seed stuck on it can someone help me with that

still urchinBOT
#

Hello, @glass hedge, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

drifting sable
thorny lance
#

is there a way to increase the chance then? So I 100% get it on a certain moon

eager zephyr
#

Yes, in the config.

cunning pivot
quiet epoch
#

@mortal oyster Could you fix the error from Piggy.LCOffice?

#

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Unity.Netcode.NetworkObjectReference.TryGet (Unity.Netcode.NetworkObject& networkObject, Unity.Netcode.NetworkManager networkManager) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0000)
BetterSprayPaint.Patches.LateUpdate (SprayPaintItem __instance, System.Single& ___sprayCanTank, System.Single& ___sprayCanShakeMeter, UnityEngine.AudioSource& ___sprayAudio, System.Boolean ___isSpraying) (at C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/projects/BetterSprayPaint/src/Patches.cs:49)
(wrapper dynamic-method) SprayPaintItem.DMDSprayPaintItem::LateUpdate(SprayPaintItem)

#

@mortal oyster Could you fix the error from BetterSprayPaint

thorny lance
young acorn
#

how does LLL decide difficulty for sort difficulty?

lament nebula
young acorn
slim wind
#

#1193461151636398080 message

young acorn
#

oh

lament nebula
#

Risk level and Hazard rating are different

young acorn
lament nebula
#

iirc an option to order by risk level (and potentially even edit the risk level?) is planned

#

I’m pretty sure it’s hazard level, iirc batby confirmed it to me bc I asked about it once

#

my memory is bad but I’m like 95% sure

#

Also off topic but your new icon is cool lol

nimble umbra
#

Since i've baked occlusion on my map, it started to load very slow during game

#

is there a way to solve it?

zenith flax
#

Slowly been getting ready to get back into dev

#

been spending a lil' bit of time in my gregtech new horizons world in the break

lament nebula
#

Whatever Shader you have looks amazing

weary apex
#

cool

zenith flax
#

managing burnout b hard frl

slim wind
zenith flax
#

twas bound to happen either way

dim lily
#

got burnt out of lc myself and honestly have no idea what coop game to play now lol

lament nebula
#

LC has been my hyperfixation for like months now

#

Unfortunately the main person I play with refuses to download anything from Thunderstore/use r2

#

And my bf would play with me but 1) it runs horrifically on his pc and 2) he’s legally blind

idle ravine
rich aurora
#

Speaking as someone with a trove of unfinished MC build projects, I can agree solo MC is hard to keep the motivation for

spare bear
oblique shore
#

Hello, how can I add several fire exits to my interior? I only have one spawning at the moment and it's causing a number of problems.

idle ravine
oblique shore
idle ravine
#

The fire exit should be tied to a dungen prop with id 1231

merry marsh
#

Would be helpful for people testing your mod / people helping you with it on here

merry marsh
# oblique shore maybe

Either way I'm looking forward to trying it out whenever you iron out the bugs. Been checking thunderstore to see if you fixed the crashes

oblique shore
idle ravine
#

like as a prefab

zenith flax
#

whats this

oblique shore
crystal edge
nimble umbra
#

But somehow it increased time to load my level

topaz prism
topaz prism
# oblique shore

That's the issue then, put the max to a higher number!
LLL manages the max amount dynamically so if you put max at 99 LLL will detect how many fire exits are actually in that moon and adjust it accordingly

oblique shore
idle ravine
topaz prism
alpine heart
#

i get spammed these errors when i land on this moon

topaz prism
oblique shore
alpine heart
#

you're razrab?

oblique shore
alpine heart
#

yup. i see

oblique shore
nimble umbra
#

Hey @zenith flax
What is Content Source Name in extended level properties?

topaz prism
zenith flax
#

using LECore at all?

#

or le

topaz prism
zenith flax
#

yeee they do some other fire exit stuff

#

messes my sauce up

#

having them higher than 1,1 might mean your dungeon makes more exits than the moon has

topaz prism
nimble umbra
#

alright, thank you

autumn turtle
#

talking from experience

zenith flax
kindred bramble
old pebble
oblique shore
#

What could be causing the desync of custom scrap in multiplayer? This question is probably not for LLL, but Ganimedes had a similar problem.

serene viper
#

are we back to regular lll yet or should i still run fixed?

eager zephyr
#

Why? There was no update or anything.

serene viper
#

Just seen some chatter wasn't sure if I missed an update

surreal rock
#

Can anyone help? I want to test a custom dungeon I made, I got my . lethalbundle loading but I don't know how to make it spawn.

topaz prism
surreal rock
#

How do I create the .dll? (sorry I'm kind of a noob at this 😅)

#

visual studio 🤦 just saw it nevermind

fallow fern
little maple
#

depends on you IDE, but for example in visual studio at the center of the top bar there's a green triangular "Play" button which will compile your mod into a .dll

main star
#

Whats the difference between these two?

gentle lark
#

Not sure if this has been reported before but LLL creates multiple configs of the same custom moon when one of the mods is updated

slim wind
#

so if you sort by price, you see free moons first, the most expensive last

#

if you filter by price, all moons you cannot afford are hidden

main star
#

So if you filter by weather you get maps with no weather?

slim wind
#

exactly

main star
#

What about tag?

#

Anything with any tag is hidden?

#

Also curious how to get the terminal sorting to look like this currently mine is all jumbled next to the words and this overall looks nicer to read

slim wind
slim wind
main star
slim wind
#

wrong link oopsie

main star
#

Epic link fail

slim wind
#

smh

main star
#

Guessing it sorts via type? (Maybe???)

slim wind
#

i think if you filter by tag you hide levels having that tag (analogous to weather)

main star
#

Wonder if you can specify which tag or if its more like screw that tag in particular and its unchangeable which I doubt lol

slim wind
#

i think it's filter vanilla for vanilla tag

#

let me check rq

#

filtering by tag doesn't work at all for me

main star
#

Get filtered

slim wind
fleet badger
#

ive installed moons Kast but it wont show on terminal

fleet badger
#

dont know why, all price are 0

true void
#

are you using AC

fleet badger
#

yes

true void
#

yeah

#

thats why

fleet badger
#

sad, i may give up to show the price then

true void
#

lethal quantities is better anyways

#

although I couldnt get that to work

zenith flax
#

yeah unfortunately due to advanced company taking my work without consent there's some issues, and we can't really support people who use it here
apologies for the inconvience

true void
#

hopefully when I get home itll work when I try downloading it again

unique geode
#

I just use CoilHeadSettings to adjust coil head power level tbh til an alternative for the AC settings and stuff comes out

#

MEOF for Masked spawning

fleet badger
unique geode
#

Yeah I refuse to support AC

zenith flax
#

I agree, and it's unfortunate that it's not communicated with players. when you use advanced company it disables lethallevelloader and runs its own version of my mod

zenith flax
#

bad news

slim wind
#

it's uploaded as a separate mod now

unique geode
#

Which is both good and bad, bad in the sense he uploaded it, good in the sense noone will use it

#

I don't even see the point tbh

fair dome
#

lmao he stuck with the name in the end

unique geode
#

I mean are you surprised?

primal dome
#

interesting that he didnt use that name for the dll or the "mod" it self....

slim wind
#

so it's gonna have the same issues combined with normal one? 😐

eager zephyr
slim wind
primal dome
#

yep

#

well his build of it, but yeah

primal dome
#

i mean i would expect him to make changes but still

#

most of this just looks like restructuring anyway

zenith flax
#

its pretty soul crushing

primal dome
#

i can imagine 😦

vapid jackal
slim wind
#

in a month's time we'll all laugh at this point in time

unique geode
#

I hope so.

slim wind
#

but - since he uploaded his mod - it's now subjected to the guidelines

#

it's a matter of when, not if

zenith flax
#

balls in the staffs court now

#

if the vibe stays the same it's just better for me to work on standalone portfolio pieces than continue modding tbh

primal dome
#

thats entirely fair

slim wind
#

that's sad and understandable 😦

#

🤞 hoping for the best

primal dome
#

same

eager zephyr
little maple
zenith flax
#

Yes

little maple
#

so has it been taken down?

#

advanced company