#(GENERIC INTERIORS V5.0.0) Generic’s Generic stuff
1 messages · Page 94 of 1
damn
so if i use dungenreferencefixer all interiors should work except for the tower ?
No or i mean generic interiors should work yeah
Disable generic door script too
just disable the mod in the launcher ig
Huh
Sorry, worms infected another thread, ignore
Mod
Just kill it for the time being
I feel like this is to be expected from me
cereal hat

army


blasphemer. i banish thee to the moon of FartZone


American Woodcock my beloved 💕
Haha you said cock
you dickhead
haha you
No.

and that's how i met... my neighbor?

One man's trash...
It’s peam
...Is another bug's treasure. (jeremy)
i havent been to collateral in such a long time that i wasnt even 100% sure if it was where jeremy was
i assumed so
the only photo i had for a reference (even though i modified the terrain a lot) was a really poor resolution one on google
my school's laptops block thunderstore
jeremy got nuked from the new one but his house is still there
and he's still canon hes still alive
theres just a lore reason
i wanted sparklies next to my word and forgot it italics
*lore*
✨lore✨
lore 🍃
☠️ is that what happened to Jeremy?
scramblevan

meneric goons is so back
Wesley did have patcher moving a couple game prefabs or somethin
Or uhh
its me
a
im gullible
Lol
How bad though
this was a CAVE
Is it one of the like Cube_* or Cylinder_* meshes?
no it literally was just the vanilla big rock prefab
and i did a bunch of stupid copy stuff
So it didn't keep overrides? Or did you modify the vanilla prefab itself in the other project
the funny having an "XOLD" folder didn't work 😔
didnt keep overrides
Hmmmm
It should be keepin overrides, but yeah
You can unpack the prefabs or somethin in the backup of the project
Or move em to a copy in the project and do Replace and keep overrides
thats the plan
also lol
Pallashlight
May it shine upon us

I WAS WRONG
ITS JUST CHANGING ONE OF MY EXISTING PREFABS TO THE VANILLA RED ROCK
WHY
WHY ARE YOU
DOING THIS
Like prefab from the project?
Or uhh
Is it modifying a prefab from the project rather, or just replacing the prefab on like the scene with a different one or somethin
I dunno I need more information 
that
but
i can fix
myself
nothing big
Hmmmmm
ill just have to snag my backup and reppatch
but its nothing you did
i figured out wh
y
I do be wonderin if there's still missing stuff or goofed things (other than ambiguously-named meshes)
But ye
From what I poked through it’s just that prefab that got borked
And then I have a list of prefabs I need to change and things I need to replace with prefabs
It’s going to be a decent bit of busywork but I’m glad to have my file back
Do check console logs if there's any errors from like mismatching prefabs or somethin
what
Also just realized I was using the wrong number here 
There are not 18,177 scripts in the game 💀
It be the number of assets in the JSON you extracted from the backup 
why tis happen
i hope generic moons adds the Feiopar to at least some of its moons honestly
dont you know all of his moons are deserts
he has only desert moons
hes adding 15 desert moons next update
there will be no other biomes

make them climb rocks

ohhhh, so that's why i felt like i've been playing on too many canyon moons
There's other moons besides canyon moons?
what is a forest but a wet canyon
you forgot what that entails : what does it mean to be a canyon
am I a canyon? are you a canyon?
Nah. I'm more of a valley.
Feio gets to go on like all of two moons
One of which isn’t released yet
what about gunkfish
Not because I don’t like the feio, but because unfortunately none of them really
Work on any of my moons
Makes me sad
Gunky gets to go a decent amount of places
base feiopar maybe
:)
Hydro, deluge, submersion, anchorage, and the one stupid chud moon that i can’t remember the name of
Humidity
It’s not like a visual issue it’s like a
feiopar is a weird outside enemy, i do think you really need a moon that blocks the view from them for them to work nicely
The trees aren’t tall enough issue
And aren’t dense enough
Which is why I’m gonna visually upgrade deluge to look more like vow
But the rest of my moons literally just aren’t lush enough for the feio to work well
Nah
I don’t much care for gemstone moons
Closest you’re gonna get is corrosion which has amethyst patches
But even then I still don’t like corrosion
how is that every moon you don't like that you made, are the exact moons i don't like that you made

I mean it’s old as fuck so the dislike is valid
Corrosion, collateral(old), icebound, vertigo the big 4 that I disliked were all some of my first moons
like January 2024
Well vertigo was February 24 but even then you get my point
The only like very early moon of mine that I like still is like hydro and devastation which devastation is just really simple and hydro had to be remade like 17 times
i was more or less gonna give credit to corrosion for having the worst design of the pack, and probably landslide for being the best
and even then hydros layout leaves me wanting more oughhh i can never win
Yeah landslides probably my favorite of the released ones
Funny thing is that it reuses the original icebound terrain
So it uses the first ever terrain I’ve ever made just for shits and giggles
But I made it work
Thinking about how to tackle things
I think I’m gonna only upload an update to the main moons file once I get them “v80 compatible” (literally just enemies and the main door anims)
Not big enough to be standalone worthy especially since I’ll have to reupload all them in a month or so anyways
Interiors are def gonna be a priority though since they currently literally don’t work without the extra mod
Unfortunate thing though is that the interiors are facing
A seperate issue
Assembly C sharp is just missing
what

what did you do
to my drink
🍹 
I’m just as lost as you man
hey you baby you cant drink!!
do you want him to DIE from DEHYDRATION? wow
that is so rude
and what if i say yes?
he just ate me AND my family
i think thats a fair thing to want
smh i drink water every day and im fine
and also the slop
the slop water is nice

die beanie die

is stuff consistently fucked?
just a couple things got scrambled but its mostly me being stupid with prefabs
im still surveying all of my scenes to see what ill have to unlink before i redo my patching
yellow boxes of doom
thats the trigger material buffoon
i know dummy
this also made me realize hydro still has the old shipping container on it
hes okay though
he's gaining power





Manuland
I’m too lazy to make anything lol
I’m just playing Skyrim all day
Bunker never
Ok well I haven’t been touching Unity but I have been touching my docs a little
Been planning to replace the generalized injection for the scrap for a more complete one but idrk the best way to do that
I might do the tag based system like the interiors do for mod devs but I think that’s kinda dumb just for scrap items so
Urgh idk
Might just support mine, vanillas, wesleys, and kenjis and then just let everyone else figure shit out
Either way I wanna be able to use my funny explosive without completely nuking Wesley’s lootpool
Cus he’s a FREAK
Oh and I’ve also been wanting to model a really dumb fucking thing
Been enamored by this stupid fucking creation
Saw it an immediately wanted to model it
How is it shooting
I lowkey forget I watched the video a while ago
It almost like starfield/fallout weapon design lvl lol
And by a while ago I mean like yesterday
The m50 .51 cal pistol stock without a barrel extension is a beast ! Those huge pointed shells I got for free from Jim at Texoma precision pellet and I LOVE them 👇
https://texomaprecisionpellet.com/
If anyone has questions I am always here , and I’m almost to 50k help me out and subscribe ? Large bore airguns all day here .
Found it
Oh its pneumatic
so glad bunker coming tomorrow
Bunker still on hold for lack of an assembly C sharp in my Unity files
Chat this is your like weekly reminder from me
Listen to king gizzard and crumb and summer salt
Oughhhh
Goated bands

Sooo, funny thing from testing
(Theres no chance i am the only person who has encountered this btw)
But if you make the Tower really, really big, it will actually breach the surface of the moon
Everything in the top part is above the surface on Titan lmao
how did you even get tower to work
v73?
v73
yeah
my ass will not be on v80 for at least a month

The wall of at the top of titan main inside the interior
very funny
...did you increase the size yourself because i remember specifically designing tower around this issue lol
theres a couple of other issues that come with tower being at such a size too, like the dropping items down the elevator shaft just not working at all
i increased the interior map size multiplier in Lunar for the moon, thats all
how big did you have to make it to cause this
i dont know at what point it causes this, but lemme check
since its titan, 8.8x 
I'm screwing around with a modpack idea where the interior is quite large, enemy cap and scrap spawns are boosted, days are longer, and quotas consist of just the single day, so its like 1 Labyrinth you beat at a time
Specifically, the interior mult is 4x whatever it is normally
Its interesting seeing how different interiors handle such huge sizes
And i am surprised how good the performance is, it only lags in Imperium when i try and view the whole thing at once
So yeah, i dont think its a thing you need to fix
new wesley moon with 1 fire exit:
repress type shit
never forgive and never forget
We might also be using the mod for this where you can only enter via Main, and can only leave via fire exit 
So the primary goal when entering is to try to locate the exit first
We're quite coordinated and use spray paint often as we loot, so it wouldnt be too much an issue
Lockpicker/hacking tool will be a must-have though
i mean, it looked super cool inside when i flew up the tower looking up
...until i went above the floor collision on titan and then couldnt get back down
There isnt anything to do imo
Its a pretty ridiculous scenario
If i really wanted to make it work, i'd just cap the size or not use a silly number
But realistically i am just gonna specialise the pack around interiors that work at that scale
fair nuff
im about to do the scary again
i think after checking i really only have to touch the ONE prefab
so i think im good
Nvm my pc is fighting tooth and nail to prevent me from
Using Unity
Might be dealing with another part killing itself again
oh fuck I hope not
fuck yeah baby
Not sure what to do with the forest moons I have rn
you don't have to make them super lush I don't think
I always thought of Hydro as more mountanous than anything
what other forest moons you got?
peebar
and tibbus
theyre pretty underrated gems
gem alert gif
why does she look like that
what do you mean why does she look like that
deluge, hydro, landslide, ignition, collateral, terminus, incineration (on a technicality)
why was she born looking this way
oh you sweet summer baby
why does her face do that
i threw the march bridge on landslide though
oh i guess landslide's foresty yeah
ouughh farch
idk what ignition is but it sounds cool
turn this into a moon the fields of sorrow
not the one i did with you like the proper group wheel
I think you can add some of the march plants to Landslide and use some of the new foliage on the others but you don't have to overdo it
oh yeaaah
that one looked cool
I think you should invest in rocks for that one tho I think
urhmm
I don't think you should always aim to have full parity with vanilla's content but if you want to add some extra foliage you should totally do it
nice dead pixels bro
(╯°□°)╯︵ ┻━┻
That is, as the kids say, “an issue”
Is the interior mod broken with V80?
Alright. I ask because I'm assembling a modpack for friends and during testing I can't get the interior mod to actually get the interiors to load
And like, LLL doesn't update the config with any of the interiors
I haven't been in this discord since 2024.. joined back to figure this out 🥴
Did you fully load into a lobby?
I believe LLL configs wont generate if you quit before loading a save
Did some searching in this thread and found this, used it and it's working now!
Good enough for me
i wish that mod was like magic but some interiors still die
tower wont work, every other should be fine
Technically it will work once you disable generic doorscript but I heavily advise against using tower at all
It gets baaaad
what even happens im curious
It does not generate properly, it's hardly playable if it even is
ah
Generated tower on MARCH and this is all I got 😭

notice the lack of floor
"the hole"
Also noticing the fact there was a locked door with no keys generated on any accessible side of it, and there wasn't any elevators in the one and 1/2 shafts
Was the tower stuck together with chewed gum? How did it break this badly?!
we (yes WE) love the hole
shortcut to liminal facility ofc
new interior just dropped: broken rooms


Yeah basically
Because the main path is only supposed to generate upwards I never really made a blocker for if it never generates downwards, since it’s never needed in its usual form
But since the doorscript is what forces it to gen upwards, and that’s broken rn
It does this
cool
he's door-ing it!
Since all my doors are prefabs, somehow in setting up the new anim stuff for me I completely screwed it up lol. Ended up with my doors all rotated 90° and scan nodes are reset so I've had to put them back
mine arent.
my fire exits arent.
my main entrances arent.
my drop ship isnt.
my ship navmesh isnt.
im started to regret my life choices
You could have prefabed them before updating! Or do it after you get your project updated at least. It's not too late
no
that requires work

oh im doing that now
its just a pain
consider the following
40 moons

this wasn't either for me. I copied the new one off a moon into templatemoon, moved the ladder off-mesh links under the container with the cubes, and prefabbed that. Now I can go into all my moons and delete those ladder ones, right click the ship navmesh container, and do prefab > replace, and pick the ship navmesh one and it just works
well, sometimes the off mesh links for the side ladders need little bit of adjusting to match the terrain, but that's it
had to be done. I'm sorry 😔
YOU
Me 
What the fucking kind of manul is this

ok like i know the mesh is fucked but this lighting is cool i think
spin it. make it look like disco party
dude what
this is what happened to my vow bridges
are they stupid
yes. they can't even stay standing smh
progress report for trying to fix my interior file:
fuck.
paco do i just kms
What the fuck is that Whoopie Cushion error lmao
fart with debounce
Project farted 🥀
Lmaoo
Maybe that script got edited by accident or somethin? 💀
Actually
WhoopieCushionTrigger doesn't exist anymore?
oh no
Try deleting Assets/LethalCompany/Game/Scripts/Assembly-CSharp/WhoopieCushionTrigger.cs lmao
(And its .meta file)
who invited him

Unironically might just fix everything lmao
What's it say now 
You're missing LethalModDataLib 
that would be a problem probably
where would i snag that
If disabling Validate References works for it
on what
On the LLL dll
If not already done you will get an unpleasant jumpscare in your console after adding LethalModDataLib
Do you have LLL v1.6.9?
That one's not the one being loaded
Or uhh
I assume you just dropped it into your plugins folder there?
i did
Should get rid of it 
thats the one in my downloads
oh
Nevermind then uhhh hmm
this is the one actually in my unity
What if you do right click Reimport for the LLL dll lol
Oh wait also disable Validate References for JLL's WesleyMoonScripts dll
fucking lol
This now 
yeah doing that rn
Ye
did nothin
i should probably say
this file was in
a really bad state pre patch
wesley gave me this template file ages ago
Hmmmm
it had two copies of LLL and Monomanager and a bunch of other random things
and somehow miraculously worked
If you search AudioMixerPostprocessor on your project are there two? 
o
yes
yes there are
ones in asset ripper patches
the other is in
a different asset ripper patch...
what the fuck
what the fuck is even happening anymore
OH
WAIT
THE CONSOLE IS EMPTY
...i will relaunch
...no safe mode
i think we good
Suspicious
wait hang on what this
u sure?
Ye
its not in the games files so i thought it woulda beenm something wesley coulda goofed but ill trust ya
It just shows up when you open up a v73+ project lol
is this a serious suggest
greeb you're such a brave soldier... giving us all your fixed slop in a totally fair amount of time..
i wait happily..
Those are fine to ignore also probably
Dunno why LLL's still being angry, hmmmmmmm
Can you send your Editor log?
should i snag the missing thing
i think
ill plug in the funny script you made
and pray
and if this works
i will blow up into confetti
Lol
Repatching project is fine 
is it though
Ye
i'm one of the "lucky ones" who get to put their mods out in V81 before the others
and all i did was exactly what i said, and the only things i struggled with were really just interiors (Zeekerss when something doesn't need to be changed, so he changes it anyways and fucks over the entire modding community in 1 update)
Actually not sure what's doin this though, errored out trying to refresh the project, hmmmm
Should send your Editor log
iirc batby was the one to ask him
I need to see what gullible'd
give me some time i got busy with smth else
Fair
what did i just read right now
He did yeah
New DunGen version is neat
It's just being on a separate .dll that fucked everything
no shit lmao
Because Zeekerss was including it in Assembly-CSharp before 🥀
Woulda been a lot easier if it had been a separate .dll to begin with
also heard zeek tried making player count hardcoded somehow?
That I know not
got some friends over on this server here that never speak but skim through spaces, and apparantly that's a thing
i take it with a grain of salt but yeah sounds bad enough
Die.
where would one find that
C:\Users\<user>\AppData\Local\Unity\Editor\Editor.log and/or Editor-prev.log 
Should DM it though I forget if it contains some funni stuff
It's real 
But why
grime indeed 😔



i love translate fucking up
do you have a very round…
dont
beanits
can we throw this child into a dungeon and kill him
im going to crawl into your spine and eat my way out
That is a very distinguished penis
pallas posting, more like phallus posting

magellan, lev

Can you feel it? That's the Groosh btw
no this is a grime scenario
WE HAVE GOOD NEWS
Great, look what you've done to em. They can't explain now.
dude if you cant explain while youre getting shot by a beanie beam then ur lowkey just weak
hes stronger than this
i genuinely plugged it back in
did you just forget to fucking reference the flow

ill kill you
(kindly)
no
manul flow state activated

its been there
I legit tried to look it up wtf
did you not click the emoji
WTF
to see the origin
rich people complaints
STOP
why are you still melted
its a long process
your span attention cant handle it
🫕


i feel like you could put manuls in your mouth and eat them like little marshmallows
if youre cold, theyre cold. Put them in your mouth.

ok logan paul
why does that look like the face of the jak and daxter final boss
surprise its a maneater all along!!!!
oh my fucking god
Me when Cube_13
?????
WAHT
WTF
sick experiments are happening inside storehouse a rogue employee has stretched various creatures into grotesque and malicious shapes
moons are almost done in terms of parity
just have a couple of issues to sort out
the trees got sent to hell
gonna also probably build the scrap soon too so that they dont have motionblur
NEW CREATURE JUST DROPPED
the ever so wonderful thumper:
it looks like tahm kench lmao (minus the tophat)

WE'RE FREE
But do it work 


Gotta change how it's being done a bit
Rule can't be registered on the Plugin's Awake() since connection rules list gets cleared at the start iirc
chat we might be good

ok so...
it generated
but i can see something very noticably wrong
BUT THE SCRIPT WORKS
organ door

organ door
groosh are we back
Bubker is back!!!
Groosh is so back 
Whar why
im not done fixing them lol
im sitting on a landmine right now
oh nvm its all gone
say goodbye to liminal facility
liminal facility turned into a door
get doored
this is serious btw it actually mechanically became a door
same thing happened to wesley with art gallery
this is really fucking funny but also really fucking unfortunate
Fixable issue 🥀
-# (I just can't remember how I did it exactly)
YOU DONT EVEN REMEMBER


Bumping this though cus this is mad unfortunate
(And also really funny)
I’m just lucky only liminal had that happen
🥀
Someone from Japan
Bg looks like kobe or ueno
Looks like one of the children of az and nar
Ie nagomu, teru, mei, Otto
Which one? Not sure
It’s a young picture
it's a big manul birthday
do the interiors work with dungeon reference fix?
birtsday
OH its the gorsklings
all of the gorsk family looks so distinct
i love them so much
why did that even happen
its the art gallery situation
there was a door in the scene
and patcher said
thank god i didnt have any of that happen
the doreeeeeeee
Well
im exclusively gonna test run the script fixer
from paco
since i dont need the asset fixer
@pearl stump did you run specifically the script fixer?
what are you even talking about
I ran both, the script fixer fixes missing scripts, the asset fixer fixes missing assets in those scripts, like otherwise for example certain vanilla references will be missing
So you typically do need the asset one too
oh
Anyways y'all should join for Slaughterhouse v81 test sesh
does it ever accidentally fix something thats already fixed…
cant
not home
someone save me
It can, yes. Make sure you don't run it on the base game folders
Only run it on your modded folders
@vagrant dove was saying he was gonna fix that but idk if he ever shared the fixed version
plinko
i need this
i mean shouldnt the script fixer just
reference stuff right??
for dungen
i literally just need it for dungen
I'll have to pass
dental thing didnt go well
stressed asf
from my experience switching it back to the right script just preserves every reference

Idk, maybe
You can try it
But either way I would avoid using it on vanilla files
Specifically like vanilla folders, vanilla scripts on custom stuff like Tiles is fine
Oh my god hes dead
true
yeah they're such a mix! i love elf
you like to play with toys and drink beer every day…
ok.
peenar post
yeah man idk
sometimes this happens with snipers guid reconnector
but

this is crazy
It's because it tries to match back to name, but because there's so many "Cube" meshes. idk if you've noticed before, but if you try to duplicate something or import the same mesh a few times it adds like a _01 or something at the end. Zeekerss has a lot of this and on re-rip those numbers can get shuffled, so "Cube_001" used to be something, now that same mesh is actually something else
usually it's only offset by a couple
I'm guessing because he added some new mesh that's some "cube" variant and so it just shifts stuff by 1 (or however many new ones there are)
ladders are "cylinder" iirc but same principle
if he actually named them it probably wouldn't happen lol
you can probably mass select all those, click their mesh filter field to change it, and just arrow key down one or two (maybe up?) and you'll find it
-# (this is mitigated somewhat by prefabs because you just have to fix it in one place
)
on the bright side, at least it turned into a big, obvious mesh and not a really small one. This is for sure noticeable
he looks so angy
grusha eats people and bol melts them with laser eyes
we need a gif of him turning his head and like lasering someone
like those stupid ass videos
problem
zeekers
since zeekers culling isnt vision based, tower just kinda
deloads after a certain point
i think im just going to depend on cullfactory once i drop the v80 for the actual interior pack
since iirc cullfactory overrides base vanilla's culling
i think?
idk
but this is a problem
It does
tower
might honestly be good to have in a toggle in apis to tell the culling to runaway or not
nitpicking but just for infos, it's not zeekerss culling, it's dungens
one of the bigger gains of the dungen update
ah fair enough
i aint know i just saw in the changelog "added basic culling" so i assumed he did lol
yeee
its up
n
Oh I can look into that actually
I do need vanilla culling disabled for PlayZone perhaps 
I thought it was a custom implementation by Zeekerss







