#(GENERIC INTERIORS V5.0.0) Generic’s Generic stuff
1 messages · Page 79 of 1
Also real quick, game related stuff. Just want to mention that your luminal interior has given my friend group ptsd because I’m an idiot and in the past didn’t know how to set up interiors so for a decent 2-4 play sessions we’d get back rooms half the time and anytime for several months after that we’d get the factory or mansion if my friends didn’t see anything they’d always be on edge assuming the worst. So yeah just wanted to mention that interior has given my friends ptsd it’s awesome 
Nah it was a mix of modded moons and such but I was trying to make it a rare thing that appears on any moon but I think I was dumb and some moons just didn’t have any interiors so despite it being rare it happened often because it was one of the only interiors to select. This was months ago though and I learned now to do stuff but I find it funny how that gives my friends flashbacks from me messing that up
Literally for a couple months there’d be a second of silence when we entered an empty feeling factory or mansion it was funny
because i do the do
do the do dodo
beanib libnits squib
Thanks guys for partly killing the last half hour or so of my shift. I’ll probably try to pop in some here. Anyways take this cool message I found in a tote at work 
plink if you need squelp

Squelp if you need plink
Tile counts
Liminal facility: 15
Tower: 17
Storehouse: 23
⬛⬛: 25
sick asf
this interior lowkey sparks my fear
i clicked on the squares thinking it WAS a spoiler
am i gullible
idek what gullible means
im so happy for you
i cant wait to see it!! gonna be peaknits
lmao wtf
also in terms of the moon update itself
it likely wont have dlc
talking to kenji and a couple of others rn
the way the story is
its almost impossible
unless its post ending content
talking about dlc before its even out
bro thinks he's nintendo 💔
isnt that how wesley does it?
well yeah but like
its the same moon but that sends you to somewhere else instead of the main story
galetry is like the hub
Make a dlc that just sends you to my templatemoon from my moon pack (this will force users to download all my moons
)
lowkey forgot this thing only works with 7779 because in editor you can change the number
gulp
whats the point of that script
Also I you're not supposed to add it to any object 
That's the plugin class
LMAO
yeah this is just for unity so it works on generation
It patches stuff on Awake(), creates a new Logger and stuff
oh this is for the tile rejection stuff or whatever
yeah
i was fairly sure dungen supports that without code though
rewriting the readme to say its probably not needed
Oh yeah fair then
I mean yeah the tile tag rejection stuff do work on doorways
I can see it being useful on the specific case you need both Allow and Reject tags, but that be rather niche
Perchance
I don't know jack shit about dungen but since this script already does what I need I have no real reason to look into the documentation
(as of right now at least)
But yeah not being able to pick the number(s) kinda hinders its niche use a bit too lol
You can only have 7779 Doorway, so if you need another Reject tag you're fish 🐟
DunGen do be fucky though I don't blameya
Truth
could potentially get wesley to do more to it but as of right now Ion need it
I mean ye
i didnt know wesley made tower

:o
er i mean "substation"
lole
to force a main path like this and not connect via the side doors
fucking ass interior I hate it
this tile got reused into tower
this ones a neat idea
if you cannot tell it is very old and underdeveloped
in terms of interior creation times
storehouse is the oldest, liminal, studio, substation (office), tower, bunker, shelter, depot, ⬛⬛⬛
Coulda used multiple Entrance/Exits in thy Tile
(Not a feature in the DunGen version the game uses, gotta make do)
tbf this was late 24 generic iunno what i was fucking doin
Ye lol
DungeonGenerationPlus mighta not been around
I still don't really know how sound my hacky implementation for multiple Entrance/Exits is 💀
Lmao
its probably okay for me to leak but next update mighttt have a newer dungen
oh that's neat
how did you learn this
We're gonna have technology
what do newer versions of dungen even get us?
i suggested it and then he did it lol
Lol
FUCKKKKKK IM GONNA HAVE TO UPDATE MY INTERIOR FILE IF I WANT TO USE ANYTHING I GOTTA KMS
no
ITS STILL ON V55
oh maybe for that
Mayhaps
but dungen update shouldn't break stuff i think
im fucking pre mineshaft
-Massive generation performance improvements in both 18 and 19 beta (I think including Raph's doorway patch?)
-For modders, dungeons can generate off other dungeons and/or connect if viable
-In Tile's, instead of an Entrance and Exit reference, those are now lists so you can define multiple
-Some better baked in info on the generated dungeons like assigned branch id's
-More control over the amount of branches that can spawn
-Doorway blockers and prefabs have transform offset properties
-Way more callbacks and interface type stuff in general
Yeah SURELY they wouldn't make their stuff not be backwards compatible 💀
too scared to update because half my shit isnt prefabs or are overwritten vanilla stuff
I hope it is lol
theres like one breaking change but no one uses it i dont think
what change
a nvm
[BREAKING CHANGE]: IKeySpawnable has been deprecated. Please update your code to use the new IKeySpawner interface instead
if it breaks the interior hotloading impl as soon as i got it working 😔 (eh would be fine tbh)
it wont
well, i do something fairly hacky with DungeonFlows since i make a fake one and fill it up with the real one's references when swapping
if there's any new fields i imagine ill have to fill em in
yeah, should be simple enough
it wont break your stuff i dont think but it wont support any new stuff
maybe
we'll see
one thing that could change custom interiors actually is this
Empty GameObject entries in the LocalPropSet or RandomPrefab components will no longer be ignored and can now be used to signal that no prop should be spawned
Wait they were being ignored? 💀
😄
am i crazy or is this like kinda weird
I already do this and it already works?
unless it means that the field is empty
it does
I just shove an empty gameobject
in
ok yeah then I technically dont do this already but you can easily just have
oh empty field, i thought it meant empty gameobject too lol
a blank object
before it would just do like
foreach
if (object != null)
its useful for a tad bit more weird shit that I do for my randomization
instead of just doing 0 minimum
because you can configure the weight of the empty slot
instead of just
0 min
im suprised you guys aren't more initially excited about dungeons being able to generate off eachother 😄
wait huh
Well that'd need to be cooked 
im more curious about how this is implemented
i think it's kinda the same vibe as archetypes just as a layer above yknow
Actually yeah fair, pretty sure that do be why I have some empty local props
well fuck my life that wouldve been a bit more useful to be like a week ago
would it be possible to hack it in code to merge dungeonflows? taht could be a fun mod
oh another fun one
Doorway connector and blocker prefabs can now optionally use position & rotation offsets to correctly align the prefabs
Oh huh
oh so i dont have to have multiple variants with the same thing in them, just different offsets
i can now just use 1
neat
Added a new branch mode that allows users to specify the number of branches that should appear on a given section in the dungeon flow (see 'Branch Mode' in the dungeon flow settings)
Added a new option in the archetype settings to optionally specify which tiles can be used at the beginning of branches (similar to the branch cap settings)
You can kinda do it already but it's a bit wonky
With like Doorways and Tags
That's definitely a lot more convenient
bunker reuses that concept from office with the main path thing
and the branches use a different hallway and i think it could be cool to occasionally have transitional tiles
that would be fucking baller
Settings on Archetypes now include an option to straighten branches in addition to or instead of the main path
There are now global settings for path straightening on the DungeonFlow asset. These can be optionally overridden in Archetypes and on Nodes in the flow graph
paths are getting straighter every update 😔
what version of dungen is that btw (and also what is ours if you know off the top)
four years of updates lol
This be what I'm doing: https://github.com/pacoito123/LC_itolib/blob/main/itolib/Patches/DoorwayPatch.cs#L25
It's probably not ideal to patch that specific method since last time I checked it got called 11k times on PlayZone Titan 
Lol
It's like one of the only patches I'm doing, but might be gullible
dats a lot of code, though too lazy to read it properly
Ye I forgot how it works
i think biggest called method i patch is OnNetworkSpawn
I just know it do
i was VERY tempted to patch GameObject.Instantiate for something, dont remember what it was though
The day before ⬛⬛⬛
again...
You cannot be serious bro
XD nah nah im joking!!!
chilll lll soon
im not that gullible
but
im so excited!!!!
tomorrow is the day!
new gen food
yoooo
i cant wait for the black_large_square black_large_square black_large_square update
hi cheese
it just looked like three big squares on pc i have no idea
oh that was intentional
yeah i saw that on pc
I clicked on my own square im the stupidest person alive wtf
what did you see?
What did you see
first time was like the botched mini cubes and they were insanely spaced out and the second time just did not work at all and showed the text
◾ ◾ ◾ It showed like this for the first attempt lol
at least for me
Oh yeah i saw that too
second time was just text
💔
i give up bruh the day before generic interior update gulp gulp
⬛ ◼️ ◾ ▪️
oh i guess that was kinda what i had, oh well lol
🔳 🔳 🔳
cheese turn off the pc
Im on mobile!!!
alt + f4 cheese !!
Is it possible on mobil?
idk but you got this
Silly
the day before HALF LIFE 3 BABY
the day before Minecraft
wouldnt be thaaat hard to codenits
but uhmm i just saw what batbu said

god if this breaks my interiors…

Minecraft 2 is dropping with HALF LIFE 3 IN IT TOMORROW 🗣️🗣️🗣️🔥🔥
I thought minecraft 2 is dropping on january 13th 
That’s for the worldwide release, my dad works with Samsung so he gets to drop it with some people early 
If what batby said is true you should be fine
just like changing unity versions
i'm going to groosh all over..............
Nah FNAF 2 tomorrow
Life could be dream
Is it rreally the day befoar
Nonono
Its the day after
They dropped it
But deleted everything after
Likez every mod ever
Deleted
oh
flatass
the plombous cone of doom
My music taste is immaculate
dude you listen to zorbulon's greatest hits on kepler-22b also??? twinsies
challenge: use another gif
shi couldnt be more niche
thats more like it
cook cook cook!!!
hey that's the thing y'all did to me
she's bing chilling
remember who youre fighting for
why is this giving elden ring
the manul ring
actually i also was curious about that xD
one of the only threads dev people be talking that much
i think theres a couple other active ones
but
hmm i would say there are other more active yeah
this is one of the most active
true
the beanits eatnits
I’m awesome
this is true
slowly friendmaxxing in order to convince cool moon authors to make mods for my game
genius
what about cool interior authors
benitse you are both!!!
pretence tomorrow
fergland yesterday
wronggg i only made like 2 good moons
trite
titi
Ti
ur invited too but have fun authoring exterior interiors
ive already made an exteri-terior now that i think about it
game looking really cool now though
but not in the same sense
👀
2nd ss looks sick
It's a matter of perspective 
add some vomit textures and we got cruelty squad
2nd ss is literally a field of hopes and dreams
glorbo forpulous

i see the vision, was giving Run 2 abit for me
oh yeah i can see that a little now that you mention it
but the colors just scream louder
just wait until the sky screams
open the eye in the sky 👁️
Love that second one
Reminds
Me of something
I made
But is still not out yet 
he will return
also you guys will like that ai nodes in my game will be dynamically generated 😄
lmao
empra wesley moons
virtual hyx
the… gulp… GUUULP…
barrrtttttthelona
The day after Generic lied
who tf is generic GULP
kabunga
storehouse is so buns fym people liked this 😭
wheres the structure wheres the anything
I want to fucking sleep
Then sleep
But you already lied...
sleep or you'll burn yourself out 
(The Drains) Generic Interiors 3.0.0 (and my other stuff I guess)
🙏
Goodnight gen, you did good
bump
what the fuck I caught the showcase message the exact time you posted it
I just woke up bro youve been GRINDING
Yes
Yes I have
It’s has like 26 or so
Tiles and I started a week ago
I need to sleep
GO ALREADY
I’m in bed bro I’m just waiting for the sleep
To hit
it'll hit when you take ya eyes off the damn phone
truest truth
@upbeat egret Holy shit you cooked, the new interior looks so peak from the Screenshots
Well done bud 
I will mention before I pass the fuck out
That
It might be a bit big
We did some testing and it was slightly too big
And I
Lowered it
From like
18 to 16 length
But idk if that was enough cus we were all done and didn’t want to continue
So I’m just like leaving it up to people playing to decide honestly
It is a hard interior
It feels like a Wesley interior
It doesn’t have any insane gimmicks
But it is a hard interior
If it feels too big it can be lowered further with Lunar Config at least
Surely the game won’t explode
I already turned everything off so I’ll add it when I wake up
And I’m already in bed
Mmmmmm
Bed
You prolly need the sleep tbh, you stayed up late working on the Storehouse tile finishing that up
Get the good rest it's important
It ain't a requirement 
Down the drains goes the sewer
From the screenie shots it looks so gooooood!!!!!!
Cant wait to try it ingame
Reminds me of a section in scp containment breach idk why
what is new poster's texture name?
THE [[drain]]?? ??
I just saw the new interior in the updated thunderstore page, is it enabled by default or do I gotta enable it manually for it to appear?
drains is peak
It is, it comes with weights for some moons, but you may need to change the weights if you want to add it to other moons
None of the moons in my pack had weights for it
I just put it on the same moons that the Deep Sewers can be on
I think they're mainly generic moons and mine I think 
I have your full bundle, none had weights
It's supposed to be on Court but I'm gonna update to include the tag instead
Odd, Hollowed should have
And a couple of unreleased of mine oopsie
silly!!!
Well it will be on Hollowed now, because Hollowed had Trite's interiors for me
lol
Hollowed should have 150 hrm, maybe gensrick forgot (but I saw him set them up so it's weird)
Idk why but when we saw the Lone Turret that was what made us go "Yeah use the same interiors as Trite"
Lmao
my little tribute to wes
RIP goat...
i found
I'll be honest I haven't played much with the new interior yet, mainly just ran around getting a feel for the place but I'll actually play with it later. So far it feels like it'll take over as the main Sewer type interior for me, really enjoying the feel of it so far compared to other ones that I've used, not that I dislike those ones but don't like having them be the main ones for this type of interior. So far it's dope and I've always loved the feel your interiors have and this one seems to continue that for me. I'll have better feedback later but for now with initial impressions I'm loving how it feels 
It would appear that I have forgotten to include the level matching properties
I’m about to pass out for another hour and then I’m gonna push a hotfix
more sewer-esque interiors are a-ok with me 👌 👀
@upbeat egret If this happens to be because of your interiors, you just need to let JLL handle it
Cus that will mess with Old Birds and include an extra one lol
This screenshot I took is cus Beanie needs to fix it with Vehicle Hangar btw, that was a convo paco had where he was informing Beanie about it happening with that interior lol
A couple of his others were including it too but he fixed them
I see
Ye, I figured since you were gonna be updating to fix the missing breaker box I better inform you of this 
Buddy, you cooked so good on this one I'm legitamately hungry (good stuff). My only suggestion would be, if it's possible, ||the tunnel endings never end in a big walled off pipe but rather they end with either a drop-in or drop-off pipe||. I always enjoyed the idea behind ||Scoopy's sewer|| interior, but the maze generation felt lacking, unlike this.
Spoilers incase people want to experience this one for themselves.
does he know that already exists
its just rare
which is fine
i think it should stay that way
I do and it makes more sense to me if that were always the case.
It makes it more interesting.
That would make it a frequent tall vertical tile, so I guess it's not that great of an idea if it were to keep getting in the way of dungeon generation.
THIS INTERIOR IS PEAK
it looks vanilla like while having a very different feel
Alr chat im logging onto my pc, I gotta fix no breaker box, I gotta fix the breaker box from including old birds (or was it the apparatus? I’ll look later) and I gotta actually include the level matching properties
Anything else while I’m at it?
And I can add more end cap variation, don’t think it would be possible to completely remove the solid wall blockers (and also I’m not sure if I want to fully remove them but I do agree having them show up less is better)
floating scrap in this tile
Not gonna fully finish the mechanic I think cus I want to get this update out fast
Alr I’ll check the pillars colliders
Also I saw that!!! I'm happy it's a thing finally
you're so cool and awesome
not gonna have audio for a tad bit since im rushing this patch out
me when i state the most obvious thing ever but its okay because its good to state it:
she cries so loud
the key will make a sound but the anim thing with the door opening wont cus i need a fucking lot of audio
idm, I'm not playing lethal for quite a bit anyway
yup that would do it
ok fixed drains not spawning lol
Woah is that a new interior
Hell yeah
poison the medicine
(its not, but it feels like it should be)
planned shit
(someone make drug items fast)
TZP
cocaine packet you can explode everywhere
to give the team buffs
like a chug splash
Huff the airhorn.
I believe I've walked through all the rooms and I have a few suggestions
||I think the small staircase room should have a chance to spawn with the yellow janitor cart from the upturned||
||The slit door is really cool and I think it should spawn in more rooms||
||I think the lights in the curricular room are too bright or maybe there should be less?||
||The office room could use a few variations on where the desk spawns||
||When the power is off the machines should stop making noises/moving (this might already happen I haven't tested with the newest update)||
Overall I think this is my favorite interior, most of my suggestions are either adding small things or nitpicks on a couple rooms.
I am excited to see when you add more to it!
why are your lights white
on the circular room
eh nvm its close enough
probably a moon with a faint white fog or smth
also the slit door is the bunker door lole
i just thought i would include it on any tile that has a door in the pipes section
which as of right now
maybe hollowed, it has a bit of a post processing going on
probably
what does the other one look like
also I might have confused the two for the same room if they look similar
they do look simmilar
the one up top is guarrenteed to always be like that, this second one is a variation of the deadend room that also has like the boilers and stuff
same room
alr yeah i can mess with the top one
and for the janitor cart I was considering using it as a prop on my shit but i lowkey hate it
storehouse had it for a brief time before i removd it
oh
alright
when Wesley's Sewer released I was upset that it wasn't filled with water (it had fake water) so when I entered the drains I sent this to one of my friends
I know
OH
I think it has fake water cuz otherwise it'd be rippling and waving and stuff
nah its real
oh yummy
he means the ones w trash
ohhhhhh
like on the tunnel tiles
i thought you were talking about mine i cant read LMAO
when you said variants I thought you meant rooms, so you mean that your interior has variants for the water
right?
what are the variants
and canyon makes the lights red in the tunnels
pink water for pink water
murica/factory for oil
dry for no water at all
and all of the carnis tags for blood + gore since someone asked for an extra tag that doesnt add carnis
ill get screenshots rq
blood
oil
pinkwater
dry you could imagine
thats very cool
it would be cool if the snow moons had a version
ice
mmm iunno
maybe it could just be patches of ice on the floor
that tower door thing was a BITCH to get working
it took me like an hour with everything already done and made
just to get it to spawn right
the key?
not the key
just the doors
just so they didnt overlap
and spawn multiple at a time
because global props are handeled differently
and dont allow local propsets
god bless your soul, you are a skilled and persistent man
https://medal.tv/games/lethal-company/clips/lDsmmPWhSifOo2bxo?invite=cr-MSxyNVksMjM1NDQyNTI0&v=30 @gentle idol
Watch scary by Teserex and millions of other Lethal Company videos on Medal. #lethalcompany
canyon lighting
I woulda dieded myself and scrapped it the moment I ran into that issue
yes
Oooo
might add an alt tag so you can add the red lights urself without it just being canyon
why is canyon tag evil as fuck
cus its green by default so i thought deserts should get something more fitting
im s-s-sccARED!!!
is there a mod to add tags to moons
hmmmm maybe! kind of a miss for me but it looks pretty cool
lunar config let's ya do that yea
how so?
cool
I feel like if mineshaft shows up on Artifice (brown and dry) with blue lights other interiors can have colored lights
Cus I can just change it to be an alt tag rn since im working on it if youd rather it just always be green with moon creators choice to make it red
fair enough i suppose
not that like, vanilla is the rule here, more so feel like the lighting is more befitting of an evil ass moon
and not like, assurance
also this fucks
dude this interior Is Having Sex
absolutely
moons with interior fog look stupidly pretty
this is on one of mine
it wasnt even gonna have drains until i fuckin saw this
manul
Tube
nahhhh ill wait until a better time to make it i should stop fucking around and actually just fix the interior
oh also while im messing with scrap (elevator key) storehouse was gonna have a custom apparatus and then i just decided not to
THIS IS EVIL
MAHAHAH
evil red lights with oil
can you add a tag to make all the above lights off
the non pipe ones
yeaqh
I have a dream of the evil oil water, red lights and the facilty lights off
it would be so cool

ok
injection for drains are
Vow:300,Titan:100,Hydro:1200,Vertigo:1200,Ruin:900,Terminus:900,Submersion:600,Oldred:300,Fission:50,Calist:150,Cosmocos:150,Hollowed:150,Allure:150,Wring:200,Cesspool:300,Silence:300,Kinzaric:300,Cambrian:49999,Sorrow:150,Bilge:150,Viscera:300,Symbiosis:300,Halcyon:50
patch is up
why did i do calist actually wtf
Cambrian:49999
i should get rid of that next time i upload it
offense facility 2
crazy weight
You forgor the Hyx:150 
I don’t like hyx 
Anomaly moon though
Yeah but I don’t like hyx
no kenji credit 🥀
test, being wonderful and helpful
hey
dont you dare say that
ill squish you into a pancake
hes a good frend
and tester
and awesome
You wouldn’t dare squish a beanling
more always appear... they always do... i dont know from where or when... but they appear...
be on better behavior... or no beanie bites
-404?
why would you
no
not found
They wrote gullible on the terminal page
true
beanit nibbler
Half-tempted to add somethin to my library to just force all dungeons to spawn at equal weights 
I might need it
look at this stupid. meat residue licker. go lick ice instead. it tastes better.
zased
Brown Apparatus 🙂
The WHAT
I couldn't get the elevator key to spawn right
wes wont do it for his. why not yours? 
I'm on such an old version of lc that jacobs item spawner script just
doesnt work
which is a huge problem
As bunker was planning on using that
storehouse is on integrity
like made for it
oh i meant for Drains
integrity needs base apparatus for unlock
oh the brown appy was for storehouse ages ago
also i dont want another apparatus as bunker has one too
or well
it has a 30 value "fuse"
is it a different color?
That shouldn't be it, even more with custom items, can't you span it in the vanilla way with X weight?
different model
interior specific item, not moon
🔥 👀
Should only need to update Unity version for latest JLL iirc (or else it complains about the Netcode version), probably don't need to repatch to get the spawners workin
Though you still probably should look into repatching at some point 
This might be of use for such an endeavor: https://discord.com/channels/1168655651455639582/1434288087437021244
The drains
Also keep backups of stuff before doin project changes 
https://thunderstore.io/c/lethal-company/p/Generic_GMD/Generic_Scraps/ I would be very grateful if this mod would have settings for item spawning, specifically the chance of appearing on a particular moon, etc
If I have any mistakes in the message, please forgive me, my English is not very good for writing
I just read this line on the mod page and an idea immediately came to my mind
with how lethallevelloader works, generic cannot make the spawn weights configurable
As far as I understand, you need to add the scrap itself to the lethallevelloader and specify the probability?
yes, but there is no way for generic to make the probability able to be changed by the user
Then how does immersivescrap have that option
cuz i coded it in
Then its not impossible, tho I imagine kinda a pain haha
a pain is right
Does LunarConfig let you change item stuff?
Yes
but in my experience it doesn't let you modify the already set item weights
like tag based item weights for example
or global
Ah
it probably will next major update it has
I don't have anything on my end that would allow me to do that unfortunately, I know some other scrap mods do, but I'm unaware how to do that myself
and also the mod is going to get a complete redo in how it works in a couple of months
I can't wait for the GSBOMB:5 tag to hit the store 🙏
(I don't know if I'm joking or not cuz that would be really cool but also kinda funny, like you'd have to have 3 tags per scrap)
Is that when you're releasing the rest of the stuff you've been working on?
Nah I plan on doing it earlier
The scrap one is waiting for something else to release
I’m feeling like doing something tonight
Might release that patch to make water not broken
For the moons I mean
Really happy to see you back in action mr gen
Cooking really good
I hope everything else is going really well too
Like irl stuff and other projects :3
Idk if its better or not but I changed sledgehammer rotation
Idk if bro says these things to be humble or if you're just this dissatisfied with your work but trust it aint that deep 🙏
Imho that particular tile COULD benefit from a small glowup but it doesn't have to have it, the rest of the tiles are simply banger and so is the whole interior
tell that fraud
storehouse is more of a collectively good interior rather than one where you go "wow that tile is so fucking awesome"
the tiles are fine, but when they come together they're reaaal good
enjoy this floopid
that is a very nice stupid
quite the enjoyable stupid 🧐
ah I disabled Tower cus our group didn't like that you can't find any loot in it lol
But yeah it might be, I think a couple of the new tiles looked like that
Tower
Hallway straight staircase
Has wooden paneling walls
I do wonder if the interior was generating too large when we kept not finding loot
lol
You might just be searching the floors that have already been checked
And also from the very little I’ve seen of you playing tower I see you going in groups when the best way to clear it is to split up between entire floors
Can clear tower very easily like that
Deepcore Mines strat 

get good respectfully

This helps noone
you need to spread out more
if you all bunch up in a group and explore the same path on the same floor of course it will feel bad
respectfully there was no loot at all in fact
i do think it should be slightly smaller but it doesnt warrant removing it
i would argue that deepcore and tower has the same clearing mechanic to be fair
its not that bad if you spread out and make sure you dont-re-search floors
Yeah we spread out pretty well since we had a larger group, what Generic saw was just me running into some other players at times
ive never had complaints about looting on deepcore so
idk
I've never had an issue with Deepcore
Deepcore's loot circles are fine
but Tower feels bad to play
Idk
I don't think the interiors are the same, they feel vastly different
this or Deepcore just manages it better
i didn't say they were the same, but they have the same clearing strat
Yeah we never have any problems with Deepcore
More of a moon issue probably, wasn't it on an early game one 
No....
We had it on Ultimatum which is an extremely late game moon
o
and it still had really bad loot circles
It do also have a comically large dungeon multiplier iirc
it also felt huge
like it spawned a ton of floors
Idk other interiors work fine on there
Even Vehicle Hangar works okay
Tower did not work good on Pareidolia either
tower works best on moons with 1-1.5 mult
I just disabled it, I have never had a good experience with the interior
fair
Drains is really good
I like it a lot
I will say though
Nutcrackers are impossible to fight in Drains
lmao
there is nowhere to juke them

disagree, in deepcore each floor has like 2-3 tiles max but then has one main tile with massive path
while tower's main "path" is literally just the amount of stairs with ever floor having the same length of branches
the rest of deepcore that isnt the main path can be cleared fast and then everyone piles into the main path afterwards
while tower is consistently spread out
Y'all gotta be playing it on some big interior moons cuz Dreg and Divide tower feel great to play
Tower is good on smaller moonsies
Ultimatum has 2.2 multiplier, I thought I remember it being like 2.75 or 3 at one point though lmao
Which is why Dreg is tiny
Yeah. that's the problem then lmaooo
It's the same issue as Office except it's easier to loot each floor
You don't run office or tower on big moons, it just doesn't work out
I gotta get around to updatin LLL for the dungeon size multiplier clamp thingy to work
It would help in situations such as these
At this point I expect a lot of interiors will migrate to DawnLib soon for the hotloading
It ain't too simple 
Or uh
so dunno how beneficial it would be, but still could be nice ig
Couple things to consider
True
But also gotta get used to the DawnLib like workflow or setup and stuff 
I be doin it for PlayZone, a good chunk of the recent DawnLib fixes are interior or story log related 
Would be goated
Is it possible to do any of that with any other config mod?
LCFG?
LunarConfig has dungeon size multiplier stuff
coolio
But LLL's stuff for it is supposed to work lol
As are a lot of other features
each doorway has 2-3 tiles
teehee
so its 4-6 per floor roughly
I'll atleast enjoy them being out when they're out
then big main

i aint lole
and why did you even say this for what purpose does this add
please stop being a dawnlib ad
especially since youre friend is actively working on the LLL fork
Interior hotreloading do be a fairly big incentive 
thats what i meant my bad gang
true but im just sick of other threads being turned into ads for shit
and it gets tiring hearing the same shit over and over again
port to this, do this for me, why arent you using this
dawn lib does break occasionally...
occasionally
Everything breaks occasionally 💀
Xu's fixin shit pretty fast
Fixed within an hour or so, I'd like to not be part of the conversation but I felt I needed to respond to this one
Hope that makes sense
tbf saves do end up getting wiped a lot
Like wiped as in breaking?
I really don't see the mentioning a feature or features of a library as an ad though
Like it's not DawnLib Inspired Lethal Company Experience tryin to get you to install and use it

Then yeah you'd be right, I feel pretty bad for the people that have had that happen, I'm glad there's no more reason for me to update saves anymore since it's as good as it'll get
Interior hotreloading is impressive to have been implemented to begin with
ok yeah you basically just said what i was gonna say
'Tis a feature worth talkin about
thats mainly what puts me off from using dawnlib mainly
but if theres no reason to touch saves anymore its probably good now
Also like, me and Paco are friends, there's no competition here, I'm happy he's maintaining LLL too since there's no way for me to make a runtime converter
I ain't saying you had competition or beef or anything I just think it's odd for lunx to be mentioning it as much as she does 
I get that, just think of em as suggestions that you don't really care or won't really consider, you have a faq with a bunch of similar things that happened anyway
me, enjoying both and not caring much about load times 
this is whats kinda made me feel eh about it, ive already had my groups wesley playthrough wiped twice, and ive stopped updating dawnlib for now because i think you updated saving again and we havent finished yet
im glad it seems like it wont be an issue anymore though
totally understandable, im sorry that happened to yall

