#(GENERIC INTERIORS V5.0.0) Generic’s Generic stuff
1 messages · Page 65 of 1
i have like uh
30 or so i think
plus the scrapped ones
for some reason i remember the scrapped ones more than my actual ones
pepsiman youll skin me alive when i drop the update bruh
Generic Moons 2 😮
naaaaaah
once your moons (and CR's Haemoglobin) are out, i intend for those to be my cutoff
continuing only for the bigger names
turtles has shown interest, since he makes icons when he needs em for moon coverage
oh neat neat
do i count
yes, that includes you, boyo
speaking of big names
good question actually
cus monty is popular for biod but he got into m ooning recently
we'll see
i taught him a lot
so if you havent checked it out yet
id recommend
cus im like
awesome
he made an icon for it already.....
although i want to crush his skull between my hands
^
monty made his wheels and buttons for the panels out of FUCKING SODA CAN MODELS OH MY GODDDDD
oh yeah ive seen this already
HUH
The day Generic Moons 2 drops is the day PepsiMan becomes ColaMan and eats the generic apple... 
nah, u crow
creativity at it's finest
and the fence
is made out of the fire exit
bunker
thing
the concrete square with the hole in it
cube
statement dreamed up by the utterly deranged
-# /j
we all is
i have my own counterpart now
when progression drops
wesley will have his own item
gok?
wesley banana
@gok is this true
no i lied
@gok is he lying
Nothing against you but I remember you for that fuck ass cat gif you sent a bit back, also due to the fact I stole it
no i lied again
@gok is he lying again
no
banana
this?
@gok what fruit is this
orange
Utterly Deranged is an understatement
anyways chat i unscrapped that one snow moon i made earlier
the one i made to show monty how to terrain good
its a wip so far but like yeah
who else loves vanilla snow moon for some fucking reason i sure know i dont
i have more snow moons than desert moons i gotta kms
generic snow
no

Icebound............................................
More like...........................................................
Starbound 2.............................................................................................................................................
But for the ps1/3....................................................................................................
are you okay man
No
yeah me too
I don't know anyone else who screams the word "Fentanyl" out of boredom
My friends worry for me
are u the reason monty has fucked terrain UV's btw
i know thats partly unity terrain sucking
but surely theres ways to combat it
Do the Wesley Databoxes do anything rn or are they just there
btw buyable items should be fine through LLL. At one point there was an issue where leaving a save broke them unless you fully closed and reopened the game, but I think that's fixed.
fucked terrain uvs?
whats the issues with it
have u not seen the moon? super stretched UV's when the terrain starts to go down after an edge
thats just how terrain is unless you terramesh it
stick you favorite cd in there
They spawn Wesley (/j)
yeah I think in the Item ScriptableObject you don't have the "Is Scrap" box checked and then in the ExtendedItem check "Is Buyable Item"
WESLEY BOSS FIGHT!?!?!?!?!?!?!??!!?!!??!!??!!?!?!?!?!?!?!?!?!?!?!!?!?!?!?!?!?!?!?!?!?!!??!!??!?!?!?!?!?
Shit is he post-plantera or post-cultist
Make it break doors and turrets 😀
rent free
they work fully like wesleys do
he's an icon of soon
i just dont have progression myself yet
dont have the ability to
without custom coding myself
ill try this
I'm gonna scroll up a extra month and reply to every message until I get to the bottom just to flood your thread with irrelevant discussion
continuing the legacy of transmission's earth leviathan antenna
no I just didn't terrain paint my shit at all
also checked it out, said no compliments and decided to nitpick it on another thread wow you hate me
i mean even if u painted it, the stretching would still happen since its a unity terrain thing
i never get any feedbac..... sigh.....
the fact I never painted it is exactly why it's like that rn lol, I never addressed it
im ngl i would compliment it but i saw so many people praising it to such high regards i had too many expectations 😭
yeah idk it's just a somewhat unique layout idk why they so crazy about it
I appreciate it lol
i have decided
i dont feel like working on more scrap stuff
im gonna just upload the scrap rebalances instead of making new ones
What if we just eated the scrap
transmission's WHAT
freecam on transmission you'll see earth leviathans being used to mimic the shape of an antenna on one of the building's roofs
Also didn't get a chance to say anything but thanks for the update!!
oh my god it's awesome
RIGHT?
transmission also has their satellite dishes made up for other weird props
it's sick
thanks!
ask xu :]
sure!
I think it'd be awesome if LLL generated a config for its scrap similar to how it does for its moons
The map that keeps on giving oml
i fucking know right
it's aged so good there's only a single thing about it that bothers me
LLL's rarity stuff is not my happy place so even if i gave him a perfect config it wouldnt be great 😭
oof :,]
from nice guy to generic
Yes! I’d love this
Interiors can be configured to spawn elsewhere, why not scrap?
Mmmm. Burrow is wonderful and my only complaint is that the ship could be slightly lower so that jumping on isn't so precise. I'm also having rainy weather bug out a bit when entering and leaving the interior; it disappears and comes back when entering the ship. Mud spots also were not appearing.
The arches are great and the river is a nice sight.
Whoops.
I HATE AUDIO REVERB TRIGGERS OUGHHHHHH
it also appears to not have an entrance scan node
this is what happens when i make 90% of a moon 9 months ago and then never get around to finishing it
I recall you giving fair warning that you didn't test everything, right?
So it's fine.
this is true
i lowkey mainly just wanted to get hotloading out
the moon was thrown in as an "im sorry this is taking so long"
I'm glad you did, it's good. Definite quality bump from all the others. :)
What's hotloading again?
my early 2025 moons are probably my best
moons dynamically get loaded
LLL made it so that when you route to a moon, it starts to get loaded
and when its not routed to
it deloads
and uh
considering my moon pack
was one file
it was loading every moon
That explains why I got 0.2fps the other day.
so it would take like 20 seconds to actually get into one of my moons
Well, good stuff my dude!
lol
ill post an emergency patch later i suppose
its weird seeing blue being last when sorting by recently updated
You should change that 
n o
God the icon for Manul Sheet really doesn't follow the icon theming of the rest of your mod btw lol
It's wild how much it stands out
....wait what?
Generic Shopping Spree
If you're using LLL for that, check if the desync bug is still present, Fiufki's scrap (that added a new shopping item) had a bug related to shop items
what the fuck kind of glitch is that
a weird LLL issue that happened a while ago
I'm just informing in case here would happen too :,]
That's....so weird..........how do you even fix that??
oh i have seen that glitch before
Guess i finally found out why back then, i always got tge wrong items despite typing the correct thing.

The npc kind
beat me to it
just a small thingy, I think there are no "main entrance" scan node on Burrow
Also the weather is kinda borked rn
I do
Quicksand is also invisible and weather stops effecting after you enter the facility and leave it
yeah
At least they’re simple fixes. Quicksand’s probably just the terrain isn’t set to render Decal Layer 2 or whatever it is and the rain you can just put another audio reverb trigger over the door
yeah
i know how to fix and i already have fixed
giving it a day to see if anyone else finds anything
this one was tricky. still not 100%, but it hits the notes i wanted
WOAH WHAT THE FUCK
pepsiman you cooked bro
there's a lot of color variation here
Bro I told u about this like a few hours before that message 😭
i lowkey dont read
just for lore drop enemies and items don't have as much attention in the lll configs because people got really weird about configs which put me off abit and items and enemies we're comparatively fairly rushed in implementation.
I added items and enemies to LLL because Wesley was porting from lethal expansion and it was easier for me to do that then auto-convert his stuff to lethallib
Question, is Icebound supposed to be as quiet as it is? There is a faint snow in the air blowing so I figured it would have some slight wind
I don't think enemies should have a config cuz they're a lot more complex than items imo, but items could at the very least use a rarity config
people be weird about configs though, them modpack fiends man
i think i added some wind at some point and i thought it sounded stupid and killed it
same with landslide
unless i left it in
gulp
idk lol
it just felt really quiet
Their complexity is exactly why they should have a config, sometimes enemies just don't do what you want them to and people should have the ability to tweak that without the requirement of being a coder.
It doesn't have to be anything mindblowing but even a few options for ai tweaks can give SO much quality of life to people who care.
basic stuff like ai nav speed, etc would be awesome to config
vanilla enemies have a ton of float values that could be configured
basic stuff
Or even targeting methods, ai levels (like aggression or "intelligence level), or priority weight. Even having a few toggleable things can be a god send. What ever you feel is easiest or feasible.
Although just having spawn weights for each moon in its own config can be in a lot of cases good enough, maybe spawn curve settings if you feel fancy or like going the extra mile.
That's actually why I'm really liking lethal quantities so far because it ACTUALLY addresses curves. I have never seen another config even touch that, I felt like I was going crazy actually like it didn't exist.
I wanna be clear nothing like this will ever be in LLL
Enemy configs in LLL would be related to spawning and such
hi guys im generic
I have starting working on something new
Hard disagree
This is the type of thing that shouldn't be config-able
Like batby said, spawning related stuff and adjacent would be nice
developers have the right to design their enemy however they want and an API should not be obligated to go through hell and back to somehow, someway auto-generate a config to tweak an enemy's AI
coders, if they want should be able to make their own configs, but an API should not have the responsibility to do this automatically especially with how complex enemy implementation is
you can't account for everything
tell me how LLL is supposed to make a config entry for, for example, Ogopogo's wandering toggle without the dev telling the API that that's there in the first place
and at that point it's not fucking autogenerated LMAO
I understand the need to config enemies to your liking, it's really fun but you can't expect an API to literally do everything
Just wanna elaborate that for me at least it's less about technical limitations and more about design intent
I don't think it's a content loading's job to let users re-design developer content
Valid, wasn't tryina speak for ya just speaking my mind about it
That was one of my main points yeah
I forget it's supposed to be a loading tool
i was saying for more in depth stuff
like dont put that in base LLL or little timmy will fuck everything up
like advanced configs would be cool for some of your things for example but only if you activate like another checkbox first to see them
sounds great for another mod
if its not per enemy it wouldnt even work half the time depending on how the enemy is coded
i override stuff like speed acceleration etc all the time with my own values, and u cant really get indepth stuff unless i make the indepth stuff accessible for each unique thing in each enemy
yeah, some people have sorta done something like it where you can config vanilla enemies
but its for super specific vanilla enemies
agreed
Hello!
Just a small question, is there still not a way to set up the fake interior on Liminal?
What do you mean
The fake interior that appears when you enter through the main entrance
is there a way to set up what will appear?
for example, the fake facility, the fake mansion (disabled afaik), the fake storehouse and/or the fake tower
Not at the moment and I don’t really know a good way to do that
gotcha, thanks for answering
.....you could remove a part of the base model and have the game detect the tile used inside and some of the map objects and generate or use really low poly untextured version of what's inside.
What?
It would take a lot of effort and be really time consuming.
they talking about lim facility fake entrance stuff
Yeah I know
Get rid of the fake entrance, make code that scans what's in front of the entrance in the interior, make a blockier worse version of the thing scanned.
A lot harder than it sounds 😄
no
im
not doing that
cus that would require another interior being chosen first
then how would Liminal be chose
That’s some dumb waste of time shit I would do
what if a modded interior show up
That’s easy
Same, honestly sounds like a fun mini project LMAO
I'd need to know more about interiors though
It’s a bad waste of time
Like what decides a main entrance tile etc
honestly if anything it makes more sense to just scan the moons interior weights and disable the fake interiors that cant show up on that moon
Go mess with my dungeon stuff way better gains
i dont know how to do that though
Alternatively you could also just use ray casting and just make a jpg scan instead and just put it way at the end of the fake entrance.
Code code and more code
These poor interior devs deserve the windows and ceiling holes i got working like 8 months ago
i remember i had an idea how to actually use windows
and then i forgot
oh yeah
liminal
liminal could have windows
that could be cool
methinks
Much easier and lower effort. Kinda like what secret of the mimic did with some rooms.
The way they actually work allows it to be way more generic than just windows too. It’s basically same thing as doorways where if two given bounds overlap it removes the objects currently intersecting the overlap (eg. the wall on both tiles) and spawns a tile in the middle (the door wall variant)
I imagine can be used for a lot of misc semi combined tile concepts
.....ohhhhhhhh, duh. Just use a camera and connect what it sees to a flat plane setting its texture to what's captured. I think unity actually has specific tools for this too.
Have I mentioned I'm not a coder? 🤣
????
It’s kind of possible but also no
why would i do that
i know its possible ive used a render texture before
but why would i do that
Why not frfr
Well I can't think of any other way of showing what's in the interior at the entrance
oh wait wtf are you talking about putting it behind the door outside?
im talking about syncing the interior with the moon so that the fake main entrances would line up with what the moon has
like if the moon has manor LF would be manor
That's what I was talking about?
Unless you don't mean the model beyond the door
I think I'm misunderstanding something
Does this interior work?
I went to experimentation today and honestly I do think experimentation wind-like ambience would work well with Icebound as a temporary audio placement if you do plan on adding a custom one. It's faint but not load like the vanilla ice moons. Just figured I'd say it in case you do decide
I mean the fake entrance itself?
Have you actually been in
Liminal facility
My goofy af idea would be have it generate a 2nd seed for the fake interior and have it render an equivalent main entrance that you design if it's picked
As you mentioned just only pick interiors that are eligible but that aren't Liminal, if nothing comes back just default to Facility
Not sure how you'd approach huge room ones like Hangar & Armory however, that'd be oof
The main issue I’m having with this is that I don’t know how to check what interiors are possible on a moon
In terms of when it’s time to actually generate
Very easy via code
The only thing I can think of is do a 2nd seed generation if Liminal Facility is picked
If you're able to have an approach that generates the main entrances + 1-deep adjacent room/corridors but just sneakily has an invisible floor tacked on like how your current LF has it for facility that would be neat
Kinda just feels like the time spent doing this could be better spent elsewhere tho
Yeah and Generic iirc is already knee deep on designing other moons for a big update
agreed
i think having the current liminal facility swapouts are sufficient
they do indeed get me sometimes still
It's a silly idea but I do agree I don't think it's worth it, at least the current one and/or just vanilla swapouts should suffice
I always get a kick out of my group when I see Liminal Facility is picked and they fall through the floor, it still startles folks just cause of how rare I set LF to be
oh, so you're talking about a mechanic tied to that interior specifically
......that would explain the phrase "fake entrance"
I wonder why most felines find extended fingers so intimidating/commanding like it's a dominance thing.
GM and LQ is not playing nice with each other
something about GM is preventing LQ from generating the present json or updating the current one
Dog spawned right beside me as I was destroying cacti with a cruiser lmao
what
please clarify
is lq lethal quantities?
Yeah, its a very strange issue
solution: dont use lethal quantities... /j
grrrrrrr
idk exactly what you need from it
I still perfer that tasty UI tho
yeah, hard to understand at first, but when you understand it oh boii
At least it still works with LLL (thanks to the backbreaking efforts and dedication of our beloved baby) so you can set tags in LLL and do everything else in LQ......I think...actually just don't listen to me.
Lunar:
WAIT NO
CRAFTY
i mean lunar is the mod
crafty the creature making it
If only LLL config let me edit outdoor spawn curves
Curves in text is a sin
i think i found the problem 
wtf 💀
Its a normal shower
Just my luck getting one of these when checking out updated stuff lol
XD i always have audio issues when these show up so i have a mod that removes them
Ahs, I somehow always dodge this for when our group does a session, but I occasionally get it when alone
Lucky
Did I breaked them they look wrong
how would u have broken vanilla meteor shower
anyway that looks normal
Xu is correct they're normal
I just went wtf cause I basically only ever see this happen while checking out moons/testing changes
either that or your just doing it wrong
How could generic do this 😔
i know this would happen
Sorry, meow, the Lethal Company Modding community has restricted the ability to share links to that specific platform. Please use modmail if you have any questions or this is an important link, mew!
FUCK
me too!
listen HEEERE pal.
you need to LOCK IN
and LIVE
instead of SLEEPING
we miss you...
generic spotted in the great outdoors
i saw him hide behind this tree
its the same bricks
found him 😎
um
oh
uh
uh oh
umm uh
uhh
oh no
uh oh
has
anyone gone to offense
with generic interiors installed
Nope
i did
something
for testing
a long time ago
and
uh
oh
uh
um,
liminal facility
fuck yeah
lets gooo
?
Liminal facility has a weight of 300+ on offense
it was a testing thing i left on a while back
and uh accidentally uploadewwd
correction
offense is almost guarenteed liminal facility
jfc
fucking awesome
keep it that way
lets all make offense fucking unbearable
all the traos
all the custom enemies
all the interiors
All the beans
What I do is set my (roughly) intended weights and then bump it up in the LLL config to avoid this. Or, since Imperium can now control what interior spawns I just use that. But this is funnier.
I typically do that but I lowkey felt lazy this one time and changed it in editor
Why spend the extra minute to config when I can just bake it straight into the build that’s going in anyways
hello chat
i dont wanna say anything
but i started something cool
the other day
and i like it a lot
wrong. he's making Orange
is it the rock goblins you told me yesterday
Which Generic moon is the home moon of manuls?
you'll see
you'll see
Stumbled into an update hint, did I?
Generic moons are more beautiful in this update.
hello, I don't want to bother or smth...
but I'm pretty sure you said like 3 days ago that you were going to post the hotfix for the moons :,]
did he not do that already?
is this not the fix?
Trying to figure out another issue some people came to me for before I update
2 people mentioned that apparently the update killed LQ and I genuinely can’t figure out how or why
have you tested and confirmed is this mod?
I have never touched LQ personally and I have no idea how it works but I got 3 people now saying moon price overrides aren’t working anymore
Which is gonna be tough to figure out cus idk wtf LQ really even does or how to use it
My guess is that it has something to do with the fact that they’re different files now
they prolly need to regen their configs
afaik LQ uses a website, with a config that it's downloaded and pasted on the config file
i love LQ
hehe
everytime you add new moons you need to open the game for the moons to appear, its similar to LLL config
tho idk how it works when an already existing moon gets updated
it normally works fine, but maybe the changes this time were too big that LQ got confused? idk
idk? i did split them into different files
What exactly broke??
Im gonna try a new profile and if it works it means people need to redo their config
only thing i heard in specific were prices
ion know bruh I HATE CONFIGURATORS OUGHH
Uh not sure how much this would help but here's a log in regards to the whole LethalQuantities with GenericMoons v8.0.0 stuff:
I've heard mixed things about LQ for v70+ but at least from my experience it still worked for the things I was using it for (manipulating enemy spawns, trap spawning, and scrap pools). It also worked for GenericMoons prior to v8.0.0
Now it errors out with this when booting up a save, which prevents the LQ preset config from being generated/updated. It seems to occur around when moons are being loaded into LQ:
[Error :LethalQuantities] Encountered an error while trying to load the configuration
[Error :LethalQuantities] Please report this error to the LethalQuantities mod developers: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.Object.GetName(UnityEngine.Object)
at UnityEngine.Object.get_name () [0x00001] in <e27997765c1848b09d8073e5d642717a>:IL_0001
at LethalQuantities.Patches.RoundManagerPatch.onStartPrefix (RoundManager __instance) [0x002ff] in <3d417d56a21746b39758c9436f818602>:IL_02FF
My test was with a fresh profile with JUST LQ and GenericMoons v8.0.0 (and its dependencies)
honestly i think by default it is too big
theres just alot of filler hallways with nothing in them
its very close to being the right size tho
just a small decrease
i can always tweak it with centra
main reason why dreg has a lotta scrap with a small interior size is tower can generate a lil big sometimes
I generally don't have an issue with it though, since every branch leads back to main
i often have trouble searching every branch in time
yeah that's the problem with larger interior sizes resulting in more branches
oh man if only they were still around
fuck i dont know
Yeaaaah, I already submitted it to their Github too
Yeah I was worried LQ would stop working as updates progressed. I haven't used it again yet but I probably will for whatever I can't do in LLL.
I'm just reluctant to use LLL configs since the last time I tried (before discovering LQ) I found that moon weights worked rather strange and I couldn't get them to work predictably. Maybe that problem has been corrected since then, idk
I wouldn't really about it since your mod's not the one that's blowing up between the two plus LethalQuantities has been long overdue for some sort of update to address certain quirks it has accumulated over time (e.g. scrap/enemy weights being hit or miss in v70+ configs, interior desyncs unless you configure interior details a specific way, etc.)
If you really wanna see if there's something you can do on your end then prob first step could be to see if something's set up differently in Burrow, if not then order checking moons by amount that's changed as of v8.0.0.
I ain’t do anything different besides make multiple files instead of one
But then at that point Wesley’s moons should be bricking LQ cus he does the same thing
maybe the config was tied to the old "having all the moons in one file" and that's why it's tweaking?? idk
I dont know how those even work
Yeah but Wesley doesn’t do that and his are fine
yeah that's odd
its just an object
i
dont even remember putting them there
mine are probably in random spots
The kidnapper fox can't go inside the ship yet, but it will at least try to take players to kill on Beanie's moons.
just copy em over from a vanilla moon and put em around i think
they should be objects, like beanish said
one per moon
Yeah but does the mold start there?
Does the mold start expanding to there?
What does it actually even do
mold tries to grow towards it i think
No. the first vain will spawn random and the others will grown in the mold attraction point direction
so it's the point where the vains try to go from a random starting point
yes
Nest without giant sapsucker
[18:35:28.9027854] [Warning:JacobG5.LostEnemyFix] GiantKiwi Failed to locate NavMesh.
Enemy Position: (-62.16, -26.65, 92.18) Target Destination: (0.00, 0.00, 0.00) IsOutside: True State:
[18:35:28.9097946] [Warning:JacobG5.LostEnemyFix] Manticoil Failed to locate NavMesh.
Enemy Position: (-9.51, -18.27, 27.25) Target Destination: (0.00, 0.00, 0.00) IsOutside: True State:
[18:35:29.1126560] [Warning:JacobG5.LostEnemyFix] GiantKiwi Failed to locate NavMesh.
Enemy Position: (-62.16, -26.65, 92.18) Target Destination: (-55.96, -24.62, 93.01) IsOutside: True State:
[18:35:29.1751898] [Warning:JacobG5.LostEnemyFix] Manticoil Failed to locate NavMesh.
Enemy Position: (-9.51, -18.27, 27.25) Target Destination: (0.00, 0.00, 0.00) IsOutside: True State:
[18:35:29.3156543] [Warning:JacobG5.LostEnemyFix] GiantKiwi Failed to locate NavMesh.
Enemy Position: (-62.16, -26.65, 92.18) Target Destination: (-55.96, -24.62, 93.01) IsOutside: True State:
[18:35:29.4352597] [Warning:JacobG5.LostEnemyFix] Manticoil Failed to locate NavMesh.
Enemy Position: (-9.51, -18.27, 27.25) Target Destination: (0.00, 0.00, 0.00) IsOutside: True State:
[18:35:29.5272821] [Warning:JacobG5.LostEnemyFix] GiantKiwi Failed to locate NavMesh.
Enemy Position: (-62.16, -26.65, 92.18) Target Destination: (-55.96, -24.62, 93.01) IsOutside: True State:
[18:35:29.7252081] [Warning:JacobG5.LostEnemyFix] Manticoil Failed to locate NavMesh.
Enemy Position: (-9.51, -18.27, 27.25) Target Destination: (0.00, 0.00, 0.00) IsOutside: True State:
it log this
Divide
Did divide delete its navmesh or smth????
I’ll check when I get home
Stuck at work for another 3 and a half hours
Lost enemy fix just kills enemies that spawn without navmesh
So that’s probably why there’s no sapsucker
If the navmesh just killed itself for some reason
Sometimes moon creation feels like im pushing a rock up a hill bruh
Navmesh just deleted itself sometimes, I used to have mad navmesh issues In general, shit just keeps breaking and idk why
Oughhhh
Correction
Modding in general
Feels like that
the bird in itself seems to be pretty buggy
Fuck that snare flea thing pissed me off
I mean yeah but from the log it seems like divide just doesn’t have navmesh for some fuckall reason
oop.... you don't have random outside objects spawn? (those rebaked the mesh on runtime, right?)
Not on half of my moons
go to imperium's visualization and toggle Navmesh and check if there's any blue on the ground
I don’t like the base props he gives us and the LODs are terrible
If there's no blue anywhere then that's the issue
But I don’t know how to make my own
if there is, then it's the enemy's fault
your own outside spawn objects??
i have a couple in taldor
the signs and pallets that spawn around are random lmao
you can make your own with base LLL?
Oh?????
yeah
that's kinda sick
My reaction to this information
time to place more rocks on dreg
Maybe I could make an outside object mod hmmmm
you just put the prefab you want there
CustomOutsideObjects is cool yeah
and i did change the base tree with the awful lods with the one with edited lods too lmao
I did that for dreg too yeah
I guess I never put two and two together
(i mean the random spawning ones)
yeah
For some reason I thought LLL didn't like custom outside objects. Maybe it was in reference to making one that spawns on OTHER moons like vanilla? I ended up using JLL's prefab spawner system to get some extra props on Phuket.
i hated that those trees stood out so much when i landed
ye ik, I modified those
they're butt ugly
idk what's that
Like
Allow them to spawn on other moons
And shit
Inject them like to the other moons spawn pool
i mean, i do put them on mine here
I think they mean make a custom one and have it spawn on, say, Vow.
I don't think you could without other code, because that's just the vanilla Spawnable Outside Object script and there's no ExtendedOutsideObject iirc
hmmm that i don't know...
which might've been what I was thinking of when I said I didn't think LLL liked custom outside objects
what i do know is that you can make your own and put them in your moons, but idk if you can inject then into the pools of already existing ones
https://thunderstore.io/c/lethal-company/p/SpookyBuddy/CustomOutsideObjects/ does seem to claim it can do custom outside objects but I don't know how it injects on other moons. It says something about matching tags, but idk
that's what CustomOutsideObjects' use case is, yea
it looks like there's no navmesh
for some reason there's a mold attraction point inside the interior
It's probably been in all or most of the moons, and just never put anywhere. Can't remember exactly where it is in the scene hierarchy, but iirc it's kind of nested under stuff so I wouldn't be suprised if it was copy/pasted and forgotten about
????????
That is physically impossible
Or Imperium can't find one and is marking some sort of "default coordinates"
But it could be in the moon, just really low for some reason and overlap in this case maybe
Still no
Divide in particular has the interior spot at like 200000 -200 0
If it is then I’m wrong and my interior file is v50
Because the most recent update I have is the spike trap update
I don’t have the cruiser
Which is when the fox was added
dew it.
that'd be v50, yeah
i need more outside objects
so true!!! would be cool
three
If only I knew
must be Imperium using some sort of default fallback location or some vanilla code doing a fallback thing
oh?
Maybe yesfox just adds mold attraction points to random ai nodes?
Because I very much did not add these
maybe there's more
anomalous Vow bridge, and now anomalous mold attraction points
I feel like this should be brought up by the user over on the YesFox thread, really not sure how those nodes got there lol
Me too
Especially puzzling cus like I said
V50 interior
I should probably change that at some point
It would be nice to have mineshaft
Especially on the new one I’m making
same moon but now its lc office theres no mold attraction points
I’ve been fighting for so long to stay on the old version that I back ported the water
Interior water
Was a fox destined to spawn
Oh! Well, probably not but didn't a tag or something change with the addition of the mold? I don't remember what but I wonder if there's something there
Unsure but if it replaced the scrap node or the ai node it would be critically erroring and fucking up the interior
Cus well
Both are needed
So I’m not really quite sure WHAT it’s breaking
Hazard spawner is still fine too
This is what I meant when I said modding is like pushing a boulder up a hill
I think it was something lighting related? idk. I've used your interiors, have YesFox, don't recall ever seeing issues. It's probably nothing
same
both are mainstays on my pack
never encountered issues
like the tag that changed was once on a light and then he removed it and in its place was a mold one
nah wait, it was "MoldSpore" or something, not the "MoldAttractionPoint"
Because Imperium at one point could list the spores and it listed mansion lights because they had that tag I think
Because it was a different tag that got renamed
yeah I'm thinking my hunch is wrong
because even if there was something to this hunch those would be "MoldSpore" and not the attraction points, so Imperium wouldn't be saying they are
maybe I'll grab Imperium and Unity Explorer and dig in because I am curious as to what is going on there
Storehouse too
you can only put it on your own moons, LLL doesnt have an outside object thing (i do though), but even if you put it on your own moons vanilla by default doesnt support outside objects that have network objects
findings
so, for some reason the tag is on something radar related?
(ImpVis is the Imperium visualizer sphere I believe)
So, that tag probably hasn't always existed. If your interior's old idk if maybe the issue is somewhere there?
Aw shit
Instead of patching to a new version, I backported the tags I needed
I dont know why they’re on mold spore layer though ????
Considering one
I don’t have them I don’t think
But two
If they’re on the radar
Then the radar shouldn’t work
But it does
The radar works in the terminal
So what the FUCKKKKK
Do you have yesfox on
And does the radar work for you
Just like toss a radar booster in the interior and check the terminal
yeah it works fine. I don't think the tag really matters for the map, as Zeekerss forgot to do it on some tiles
speakking of lethal, what about that ambience for icebound? 🪶 😄 🦾 
@upbeat egret Seems your ship offmesh links on Landslide are broken
Giant was stutter stepping and couldn't get on the railing
im gonna kms bro
were you using widership
2 Story Ship but that shouldn't affect the offmeshlinks with the ship, it didn't regen navmesh when landing
Offmesh link issues like this are entirely on the moon creator from what I've seen
DemonMae had a moon with the same issues and fixed it on their end
the offmeshlinks are affected separately, and they get moved regardless on my end (if the ones named where ship ladders usually are, are found, but those are the only ones they affect). But uh, yeah, I'd rather test with vanilla ship before coming to conclusions
I did a quick test, and yeah, it works perfectly on vanilla ship. But also seeing the area around it, it makes sense if the giant can't use the ladders when they're hovering over the water with the wider extensions. That being said, at least for 2SS, I can compensate on my end, by adding my own offmeshlinks to this front area that connect when the front is low enough
but yeah, in other words, I'm going to do stuff on my end to try compensate for more layouts. So yeah, you don't really need to do anything for this case
Use raycasts instead of being manual
be evil and use manual trust
felt bored made 3 stingers
That kinda stings
We stinging with this one
these sound so fucking good man
i lowkey like the other 2 i made more than these but i cant show them for obvious reasons
oh wait i can just change the filename
i like making stingers
wow i cant believe you're making music for your weathers
no
These are pretty good, they actually sound very close to authentic.
Actually I shouldn't even phrase it like that because if tossed into the game without me knowing I don't think I'd be able to tell.
beaniecore name
Meow meow!
click the message she replied to vro
yeah snow particles for icebound would be crazy
fucking like 7 month old message
wrong
1 year and 7 months
when i was still unaware of manuls
how did i live
Holy necromancy moment
How is this possible LOL
Battle stations brother
Wait........dammit that last one's a squirrel.......
F & € #!
You can't treat the mind of something that has no brain
........idk why but I had like a paranoid schizophrenic freakout for a second because I remembered her as being a bot but then I thought (......right?........oh sh-) so I like triple checked out of fear I was talking about a person even though I read their profile before I talked about them and then did it again.
HELP
Dang it what did we tell you? Don't breathe on the springlocks. Now we'll have to clone you again....
no i was calling for someone to help him...
im okay im springlock proof as im made of pure tungsten
(i eat alot of it, and you are what you eat)
Wait wha-
AHHHHHH-
You become the man........or cat...of tungsten...or like something.
I think the people in my thread are starting to follow in my footsteps
(Losing their fucking mind)
Dude I'm an autistic ideas man with ADHD and a major fixation on weapons and horror. I don't think I had much of a mind when I started.
For the most part yeah me too
WOOOOOOOO
These fuckers were my downfall though
I love them so much and now they’re like one of my two main things I obsess over oughhhhhHhh

Just lock in smh
Not even just that
Also outlast
Outlast trials
Very very very good
Just finished all of the no running weekly all today
i lost my mind a long time ago
hehehejejjjejeh squee saeeub squeeb febit jebiy
my fault gang
murkin my murk
i'm going to carve a hole in your stomach
oh yeah erm
the next interior
im actually trying on
to make it look
A: good
B: like it's from vanilla
how awesome is it rn..
i barely started on it i keep getting distracted by fortnite and outlast
its like 4 tiles
5
3 of them hallways
one of them entrance tile
oh and i have the stinger already
no LMAO
ah, drats!
-# i know what the interior is no one else does i know it and none ofyou do except beanie wesley kenji nikki mrov tes autumnis vodka s1ckbo-
this is you kenji and beanie smelling the flowers and frolicking in outlast trials
I also know. I’m in the walls
(I don’t)
meanwhile the trials:
I'm now wondering what the effects would be if we all did a DND session together...........I'm pretty sure the answer would be unimaginable chaos.
I think this answers everything
The insane urge to tease everything about this interior but I’m holding back super hard
rodrigo
tease my squeanits
foofds…
you must gatekeep, that's who you are
tee recks
doing a LOT of custom models for this fuckass interior
also whoever removed fuckass from the automod thank you
i kept getting struck by god
i think I also got automoded for it once
we're free vro..
Meow meow!
I’m going to violently beat you to death
FUCK OFF
wow something makes me think that you dont like meowing
Meow meow!
pawsy meow this guy
Meow meow!
im free
chilling
Meow meow!
:0

last time i did that i got ignored lol, but good luck
what if we just threatened to send weaponized clones of brackens after them if they don't bring it back?
how can I fight for my right to hate pawsy
I want to join your movement...



