#(GENERIC INTERIORS V5.0.0) Generic’s Generic stuff
1 messages · Page 52 of 1
nice stroke Monty
i don't look at my ketviard wggen iu type
FUCK
so if i lose coordination for a second it fucks up the whole sentence
Stop munching on my aniums
idk ive gone back n forth, i really like the gradient skies but i just havent found a skybox i really dig (no shade to atlas btw dopa)
howd u get this photo of my daily meal routine…
im also sitting on my lower back with my legs on the desk
qhatt…
how did we get here
guys everyone yell at beanie to tag his moons!! hurry!!
i deliberately coded atlas to only replace the vanilla sky because i like moons that have skybox variety
it is ideal to me that moon makers add their own skyboxes
i tagged the important ones…
tag all of yours
NO!!!
thank you beanbie
some of vodka's moons look pretty good with the solid color honestly, esp cuz of the fog
this jsut seems like a night skybox thing but ill futz w it. i got distracted by an osrs ad on this site
makes the atmosphere feel like super dense
only desperation and reign have tags rn 
yea ik i lurk the thread and look at the code
go go gadget devour a million bricks
its the same site that gave me the aurora skybox
if you remember what that looks like
yea ill mess w it l8r, sounds neat
it also gave me the skybox for nephrite
beautiful shit
honestly i should probably update the description of atlas at some point
to clarify it just replaces the bridge skybox
goodbye file size 
hey I put it on nephrite and nobody complained…
yeah they're not THAT big, skyboxes pretty at 1k and are like 4mb~ sometimes
Hello!
Is there a way to know or set if the Liminal interior will be a mansion or a facility?
Or is it random?
ran dum!
its random but ive been considering making it more interesting
dont really know how at the current moment
Would love to munch in those tho 

Generic youre a manul… you are fatty too
i would love to make it check what the most common interior on the moon its on is but i dont know how to do that
AHH HES INSANE
somebody SQUISH THIS MAN
torture jacob
i dont think he wants to
and i dont want to force him to
for such a niece thing
neiche
how spell word
im not wesley
niestche
LMAO
What the german
I love Peaktigo 😔
no you dont
weeeh
maybe, i'd like to see you try
its a worthy sacrifice
the what
brother
theres something that reduces the quality of the terrain past a selected box
to save on performance
and
file size possibly
i would assume not considering its still being included
for all my moons i meshed i set it up and doubled the value so shit outside the playable bounds is less impactful
where bruh
no brah thats the whole thing
i dont see it anymore
thats how i got melty hydro
perty
Why is this being removed?
this is true
its already the default behavior at this point
so im just gonna phase out the config cus having all the lights on is unoptimized and ugly
Ah
Turning it off causes lights to flicker alot and spits errors
Hello generic thread 
Hello Adam Sandler
So much protein 😋
martian manhunter
i have made a critical error
so i just had to soft remake an unreleased moon because of a terramesh incident
its fine though cus im goated and i like have skills
(no i dont)
oh no... which one
Harvest
harvest moons
Sorry, meow, the Lethal Company Modding community has restricted the ability to share links to that specific platform. Please use modmail if you have any questions or this is an important link, mew!
welcome to my world.
fuck.. its so over..
oh fuck
I thought this fkin vid crashed my PC
my screen went black the moment the vid turned white bruh
what did you accidentally delete the disabled terrain object
lol
Naw I did all the details and plants and shit on the detail brush
Which there was so much that it ran like shit separated
And the gpu instanced option kept removing the script and deleting the plants when I opened the scene
So Jacob told me to redo all the plants in the tree brush and just use both the terrain and the terrain mesh but just have the terrain not drawn
So I did that
And now it somehow runs worse
I might have to kms
The moon as a concept doesn’t work without a bunch of plants and apparently the detail brush is the only way to make it work
But apparently the detail brush isn’t affected by the LC shader according to Jacob
Idfk
I might have to scrap this moon
Or make heavy changes
GENERIC!! Decimate your stinky polyhaven models!
(I know you probably used non polyhaven and decimated models)
ill scrap you buddy.
Beanie the plants are 2 planes
Beanie
check the vertex count....
It’s HARVEST
Killing you
They don’t have shadows
whatttttt,,,,,....,,
fuck did you do this time then
generic....,..,. why must you brokey everythang,..
can't you make each section of plants a separate model or smth would that help at all
what if we put monty in the game and forced him to dress up in a corn costume and stand in the fields
problem solved
why do cats love corn so much
Mine better
i would so that
@upbeat egret you could have some thick fog on harvest and make the LODs stronger to improve performance maybe...
like the LODs you have just get rid of the corn right, like it just doesn't render them
the lighting is a bit weird on icebound isn't it? like, everything on the autopilot ship seem very bright
Known issue 💔
Like everything else on the ship I have no idea why it be doing that
Chat
If I stop posting manul in here that means I’m dead
I’m so gonna get fucking poisoned
At least it's not spicy cola.
Why the fuck would that exist
Why 😭 😭 😭
I don't know but it sounds horrible 😭
😦
added Generic Scrap util items onto the custom view for reserved slot :]
And made sure it would look good on it :]
Noice!
the manul has SPOTTED you
STOP DRINKING MARKETABLE CHARACTERS!!!
no
Holy shit SpongeBob actually gave me a huge fucking headache
I drank liquid bob and now I’m fucking dying
What the freak man
so deserved
bobn't sponge
Prove it
Smh
what no nodding your head not shaking your head :[
my head will shake however it wants to
Why does the mod thread name sound like a car name
The all new GM 7.5 GI V2.1 Generic moons edition
LMAO
I don’t think I’m ever gonna finish this stupid update
Watch the hell and millions of other Lethal Company videos captured using Medal.
posting this here too if anyone can figure out why
after terrameshing my moons have visible quality rings
Most normal kingdom hearts title
Actually tbh yeah the thread name does exude kingdom hearts title energy LMAO
Generic's 358/2 Days Moons V.2.1.0.
final mix
2.8 final chapter prologue
Final Mix Re:Coded (Birth by Vent Edition)
no way code re:birth
:0 !
sorry to bother!!! i remember this happening on your reskin of embrion from the april fools update... maybe you'd know what this is? @clever stone
wait dopa reskinned embrion for april fool's?
Code Re:Birth will get rebranded into Dream Dropship Distance: Rebirth, just watch.
i had no idea because i never went to embrion that day
dopa reskined everything for april fools lmao
every vanilla moon was different
Somehow never noticed
Was a bit too preoccupied with the shit wesley and rodrigo did for their mods
and also physicsapi getting us all fired 20 times
I think I was on adamance but didn't notice anything
Holy shit sunny dine?
adamance was made into a snowy moon
ACTUALLY YEAH I do remember it being snowy
dine was a forest moon, rend was canyon, titan was wasteland
oh nah LOL they were changed super hard
though
adamance had the thinnest fog
so that's probably why it wasn't that noticeable to you
probs
10pm assurance was literally pitch black cuz of the fog
jesus
Probs didn't help that again, was preoccupied with wesley and rodrigo's changes
Wesley's because they would completely bork any and all attempts to get scrap for quota/actively get me killed
Rodrigo's because they were the other most obvious meme
Forest Dine sounds awesome wtf
If it hadn't been for a specific mod I'd have loved to play on April 1st had I known that 👀
EMBRION WHERE
@upbeat egret when u get the chance, please check if you're accidently re-adding the vanilla painting in one of your moon spawn thingies
some mod was doing that and i just disabled a bunch of moon mods, havent had a chance to test which one it was yet though
if its the moons, no
but apparently generic interiors was readding the manor start tile
i'll be happy hater if it's seichi
that's always fun to see
Btw did you figure out why that error spam was happening in the Tower interior for me? Something in there sets off interact prompt errors but I couldn't consistently find what it was
fucking christ no i dont
i dont know shit i dont know why half of my stuff doesnt work
Yeah I pinged you with the log, it happened on Experimentation
lol
I feel your frustrations
Generic Moons
Stinkiechi
Bozoros
Winter Lodge
Interiors:
Mels Interiors
Generic Interiors
Webleys Interiors
LC Office
``` please be seichi so i can tell s1ckboy his moon sucks
i dont know why my interior spams error logs for you, i dont know why interior enemies stutter on my moons, i dont know why my ship navmesh rarely works
Mel's Interiors might do it
I remember the paintings reverting to vanilla after a lobby reload once
I mean enemies being a bit janky on the moons doesn't bother me, I've seen the funny that is Spiders tripping out on Infernis XD
the uh april fools update
i feel like if you asked around you could figure out that second one
like genuinely fucking how does that even happen
nothing i do touches the fucking interior
HOW
ye it's wack
Oh
I thought it would add baboons cause it is just a forest moon then
nah they're just reskins
weights not being set means they wont spawn anywhere unless you use LLL right?
You can use lethal level loader to put the name of the entity and the chance they have to spawn on the moon. If the name is not there it won't spawn
some mods also do all: and then a chance which forces a spawn on all moons
can also be vanilla: or modded:
i assumed they inject themselves but i also assumed that zero weight meant that they wouldnt spawn at all so i wouldnt have to put Sledgehammer:0
ive had cases where the item isnt in there and ive had to manually remove it by placing it in there and setting its weight to 0
i reskinned all 11 moons in the span of like 2 or 3 hours ok lol
most of the work was spent into not fucking up any of the reverb triggers or reverb presets and just getting the update out for the day it existed
some moons looked kinda bad (artifice) and others were mistakes into miracles
I still think march is hilarious though
Crazy it looks good
If you wanna try it out ever its 1.10.0 of rebalancedmoons
i might revive the reskins somehow in the future
Maybe I'll add a funny experimental seasons feature that you can turn on, lol
Oh really I will try
Chill bro
I'm making my moon for over half a year now
Lol
manulic moons
Meneric Goons
snarbo
@upbeat egret Please fix adult maneater pathfinding in the Storehouse, because what is this?
The interiors have some issues right now, I might recommend removing them for the time being cus Generic is busy focusing on his moons atm
Noe
This is the only issue I have /w the Storehouse rn, and removing it for solely this reason is not worth it
what kinda issues are you having, i've had none so far
and i don't see it as enough of a reason to get rid of them
interact error spam sometimes in Tower as well
I'm not removing them either I was just saying it's hard to say when Generic will fix them
wdym “what is this”
WHY ARE YOU EVIL BEANIE
AUHAVHAHGHGG
what exactly is the issue here, i cant tell anything from the screenshot
is it standing in place and ignoring people???
you need to explain
also what moon were you on
ive discovered that a certain fuckup on a moons end can actually break interior nav but theres probably very few moons that have it
Since the Storehouse doesn't have the cave nodes adult maneaters utilize to stay out of sight from players, adult maneaters often get softlocked by running back and fourth in one area, or camping the entrance to the rest of the complex
uh
then none of my interior have them either
didnt know they had special nodes
or
is it just
Your interior is huge so it's pretty negligible
attatched to the new ai nodes??
no on storage complex
but the Storehouse is very linear and cramped, which leads to these issues
storage complex is even more cramped
Shrug
doors are facility sized
but this is indeed the root of the problem
Me neither, but they're important I guess
I know they exist, and that their absence is what's causing adult maneaters to not function properly in the Storehouse
Ahahahah
ooh wait why is he so cool
hes frozen and glowing bluee
i love them
grr ficking bee attack go !’!.!!!
bamble beeb
I must know
Do we have an emote
Of the greed cat
Without the apple
Would it be called humble instead
Yess
The humble
Gerg
nah it goes after people when it sees them
I mean......,......,..... if we're talking maneaters camping mineshafr is an insanely good example of an jnterior where that happens consistently hahah
Also I thought facility and manor don't have cave nodes
So it kinda just hangs out of LOS when it can't find a cave node
They don't have this issue though I don't think
maneaters work well without cave nodes they're just not as smart ig
or at least it's not as noticeable
I think if cave nodes aren't there they employ similar behavior to brackens
They know where you are in the facility all the time and lurk in a specific radius while taking specific steps to stay out of LOS
Dunno why it would be any different for storehouse
I've noticed that the Storehouse has very...
rigid nodes?
Not spread out and random--more like straight patterns,
coupled with how linear the interior is as a whole, with not many places for the adult maneaters to go in an opposite direction from, this may just ultimately be an issue /w the Storehouse as a whole,
but that's just random dots I suddenly connected from you bringing that up
idrk how nodes work on other interiors but ig if he wanted to he could spread em out a bit
have you looked at the nodes of other interiors to compare or smth?
Just memories
I know how the nodes in the Factory are like, and after consistently observing how entities are pathfinding in the Storehouse, I can just tell it's not random
ok but have you seen the nodes on storehouse thru like imperium or what
ok you probably should do that and compare between vanilla interiors and SH to make sure
cuz otherwise we don't actually know if generic needs to re-do nodes at all
I'll do that when my eyes don't feel like they're almost sewn shut from how tired I am
yeah he tends to do that 💔
many interiors have this, including some vanilla stuff
i dont think anything is wrong with the interior
i dont even believe that “cave nodes” specifically for the maneater exist
Yo momma sux
They do exist but in vanilla only mineshaft uses them
It causes Maneater to use different logic
It chooses a cave node as its nest with a specific radius, and that radius keeps growing over time until eventually it encompasses a player
And I think it will only stalk players if they are within that radius from the nest cavenode
hi beautiful people
if i want to talk about that interior should i do it in spoilers?
bc i would like to know how masked work in there
You don't have to spoiler
ok
how do masked work in the backrooms??
do they get out from the fire exits?
or are they just stuck there
Oh, good point! Since main is inescapable and they are hard-coded to only exit from there...
inside
yeah, i want to add backrooms to Atlas Abyss, but the main gimmick of that moon is masked everywhere, so if they cant come outside it would be sad
Don't masked spawn outside there too? Genuine question.
oh could be!
i think you are right
😮
This way, you can still use it ^^!
That's for Generic to answer, I guess ^^
@upbeat egret Something on this shelf causes the console spam
Thinking that grey storage container
The evil container
hmm
odd?
Look at the video Beanie
what if i eat your computer screen huh… what about that…
now you must use a tiny screen too
Nyeheheheh
you mean tails?
take a different entrance or prevent the maneater from becoming an adult in the first place
nothing prevents maneaters from doing this in any other interior
This is not a solution, sorry!
I don't think this is a real issue he needs to fix anyway since this behavior is also on Facility and Mansion
Yes it is! Because this same situation happens literally everywhere else…
remember, the entire enemy is centered around being preventative
fixing this would require the entire interior to be changed simply to accommodate
Some interiors make enemies harder while others make them easier, its just naturally how this works
generally i dont tend to cause the maneater to grow up, but the couple times i have experienced him in modded interiors hes always done something like this for a bit. Its literally just his ai. He stalks around corners.
Look you really need to stop with this attitude when a solution is given that you don't like, you have to understand some of the effort that would be needed to fix something like this
maybe someone can make a better ai patch for it? Prevent it from camping?

It's a bad attitude to have lol
agreed..
although i do admit this was a bit aggressive too im sawry
It doesn't happen in the Sewer nor Office, and just because an interior was set up improperly doesn't mean u should be over-the-top punished for it
explain to me improperly.
have you ever set up an interior?
I mean chances are Generic will eventually fix it, but for now there's workarounds
No, and I don't need to know as there's clearly something done wrong with how maneaters are acting in an interior that's geographically similar to the Factory
I don't mind whether it's fixed or not, but to brush it off like this is a no no
to me it seems like you just had one bad experience that likely wasnt fully the interiors fault and you are being salty about it
but idk
perhaps make a profile with only GI and imperium
and do some testing
compare to other interiors too
like test on vanilla
Will do then
and other stuff
but this happened more than once
Look it's a minor issue, I've seen bugs like this happen plenty of times even in vanilla interiors, it could just be the Maneater decided to camp there
So it's definitely not me just being salty over a bad first impression
so; make it more of a priority to prevent the maneater transforming now too
Also Storehouse has very unique generation to it so it's easy to have some pathing issues from time to time in certain tiles
Uh
The maneater transformed via a landmine
and nobody knew they had spawned
There was nothing we could've done
It was not our fault
That sounds like a skill issue for using FairAI tbh
Vanilla behavior
The maneater is half-item in the code
and its dum lol
So they naturally detonate landmines, as items do
If I had FairAI's landmine setting on, the adult maneater would've been long murked by one before I would've gotten the chance to rediscover this behavior
i think it’s funny they do that (its lead to some silly moments when i drop my son around my squad and suddenly he runs onto a mine and obliterates me) but its also annoying in those situations
I wonder if that's part of why it was stuck here though lol
i think they try to stay out of player vision but im not sure
Cus usually they don't transform from landmines when I play
theres probably some way you can bait them out
also lunxara when you encountered the “gray bin” issue how many mods did you have
the what
yeah, uh
Lunxara thinks theres a grey box causing null errors
null references
but i dont exactly know how a box would do that
tower does seem to have some sort of performance issue rarely
well maybe it got fixed
but if theres a broken script on an object that could occur
Some of the assets are from the upturned
so
Yeah, like
What is this
They're straight up camping in a non-dead end area and not moving
no
go further perhaps
open som doors
see if that does anything
worst case scenario, you drop all your items, take a peek, aggro and escape it
they are fast but you can outrun them
and that would likely cause it to reposition
They moved yeah, but coming back, they're back to camping in the same general space... space that leads to progress
I'm not able to reproduce the back-and-fourth behavior though, where they kept on pacing from two nodes
oh so they did move
looks like they are in a better spot now
Wtf did they just do
?
Probably not anything of note, but they were moving side-to-side and then went to the opposite end of the hallway despite me having been idle
Seems like some areas they will leave to get out of your los, but some areas they will just stay and not move until you come within aggravation range
This isn't something I've noticed in the Factory, Mineshaft, nor Manor
They will constantly be on the move until they're at a dead-end
That sounds like vanilla behavior
Nothing I've encountered in vanilla personally
They do it pretty often
In places that lead to progress?
alr, now test it in vanilla interiors and maybe one or two modded
yes
on some maps with some generation they will simply wait around exits and or entrances
well wdym
On some interiors that have transparent rooms I've noticed both behaviors
Wdym exits or entrances
Like, main and fire?
sometimes they camp places you need to be i mean
Where they run around constantly and where they stand in 1 spot until you are in LOS
Yes the camping
I've noticed it happen in facility
Thumper lightning part 2
Pull the trigger. 
They were camping this spot right here, but at least moved upon entering los
So Storehouse is just broken then, ngl I feel like Storehouse has never been fantastic for Maneaters anyways, I feel like Nutcrackers are even worse in Storehouse and are basically a death sentence
its not broken
the maneaters stalking ai is at fault here; it wasnt designed for linear interiors
Fair
So from what I'm gathering,
- Maneaters have a decent chance of getting stuck, and being unable to move in places of progress while trying to hide from players, which doesn't usually have another way around to
- Maneaters run back and fourth occasionally when the generation is especially not nice for their attempts at concealing themselves
Storehouse is a nice interior but I've never liked how it generates since it's very easy to get in bad situations
the amount of times we've nearly team wiped cus of Nutcrackers being horrendous in there
yep, and this is generally the case more often for interiors that split off less
The Storehouse only has that issue /w maneaters
it happens with many of them
They're a perfectly balanced interior outside of them
Here's hoping that Generic can do something about it,, if it's even possible
I thought it was just because of the missing cave nodes, but I guess it's more complicated than that
Yes it's 7 AM again I don't have a good sleep schedul
Spent all night playing Grace and drawing furries
Yeah it's 7 am for me too
Can't relate to drawing furries I spent all night in Unity trying to fix my damn cosmetic mod glowing in the dark, I had to rebuild the project in the end
lol
At least it was worth it
@dire arch Also hi
Buttery knows about that
Oh what?
First brackens, and now maneaters
What the fuck?
Unrelated but I also discovered that adult maneaters have jiggly heads like eyeless dogs during this testing
Shit nobody cares about
would require the entire interior gen to be changed
cave nodes dont exist im pretty sure
its just ai nodes
@regal charm True or rubbish, Buttery Stancakes is counting sheep rn
I am prteyt sure they exist
Nvm I'm going to sleep I'm about to see demons at this point
cave nodes are a different thing
the only difference is maneaters always form their nest at them
Speaking of the maneater, outside on Polarus he seemed a bit... Out of his mind, when I played.
theoretically if you got a mineshaft with no cave they would make their nest in the industrial area
but otherwise they always do in the cave cause the cave node is the priority
Even after seeing me he just stood around doing nothing.
(Which was a blessing because I had spent ten minutes lost in the Liminal Pools, in darkness, with the apparatus, and shitting myself at every noise, only getting out at 10 or so PM).
Is it actually possible to get a mineshaft without caves?
Unless by that you mean a mineshaft where the maneater spawns in the industrial area with all doors to the mines locked.
its a theoretical statement, it isnt possible normally
I see!
also maneater nests arent formed like hoarding bugs
hoarding bugs create their nest where ever the first one spawns
thats why there can be multiple, if a vent/cave crack is blocked off from the navmesh that would lead to the other nest
maneaters create their nest based on becoming an adult and even if the cave node is inaccessible to them, it will still mark the cave node as its nest once its an adult
Interesting! I didn't know that.
I guess that's also why they all gather in one spot in very open interiors, since locked doors don't hinder them.
@upbeat egret Rate my cat
Can yippees who spawn far away pathfind to the nest as soon as they spawn or do they need to pick up scrap beforehand?
Floof
Yippees,, ough
hoarding bugs need to pick up an item to pathfind to the nest
where they spawn, they follow the standard search routine of the ai nodes around the spawn location, and will only go to the nest if they grab an item, see a player nearby, or hear a noise nearby
Didn't know their AI could detect noise, that's good to know.
i dont know if once they drop off the item, the search routine is then reset and they search around the nest instead, or go back where they were before
zeekerss lying that eyeless dogs are the only monster able to hear:
I did read somewhere that jesters and masked are also able to hear, but I don't know if it's true. Not that it matters in the jester's case since once it pops having to search for players is useless.
To be fair the only monster I'm pretty sure is deaf is the forest giant.
the only monsters that can hear are eyeless dogs, the maneater, and hoarding bugs
supposedly spore lizards can, but i think they have proximity detection
i havent tested with a clown horn or anything
insignificant if they can hear anyways
and manticoils lol
You’re forgetting masked
True, since... Well, it's spore lizards. What are they gonna do, puff on you?
(If you get the reference, you get cookies)
To enact birds flying away if someone screams I guess XD
They hear the same way spore lizards do, where their model turns towards the direction the sound is coming from
masked do not hear
i know this because ive killed a masked without them ever turning to face me multiple times, after beating them and running behind them
Sure
they also did not try to walk towards me after
they kept walking away from me usually
it is random
but still, masked do not hear
I know for a fact they do, but I don’t recall what exactly they hear. May just also be another broken function of the entity nowadays
The Masked and Jester can't hear.
Who brought up the jester what
LBB did
@slow flicker did
Tf
and yeah jesters dont hear either
My guess is that it's because the Masked and Jester are both able to know where the players are at all times
Are they basing on the way jester turn their head towards players upon beginning to run
masked only do if theyve seen you
and even then, theres a timer for how long they sense you
a lot of monsters do this actually
Btw is this for every time one sees you, or do they do it each time their speed is reset
i refer to this as a "sight timer"
Or the funnier alternative; attention span
Really? I thought they know, but only attach themselves to a player if they have LOS.
.
jesters use something called a head motor to do this
Yes… I know
and they only do it if they can logically turn their head to be facing you
I mean when do they start looking at you, and when can they do it again
Ok
Regarding entities that know where the player is at all times, beside popped jesters, I recall the bracken being in this category, but there's no other enemy like that, right?
Some were saying coilheads know where you are too, but you can evade them and they're just content with roaming around till you spot one (or the other way around). So I doubt they know all the time.
Lunxara W
Coilheads are 100% based on LOS.
the amount of time I spent in Unity trying to fix my cosmetic mod glowing only to get nowhere til I rebuilt it from scratch
LOL
I spent the whole night
So I know trying to fix things can be frustrating as hell
It might seem simple but it can be a real pain
They certainly will still follow you up to a point at your last known location, but do eventually give up and go back to wandering if the player gets away from them one way or the other.
they do this everywhere, btw
they tend to camp mineshaft caves like that all the time when I play
Good to know! Thanks for the clarification.
there's just a way around their camping cuz it's less linear
I thought that was just me being unlucky O_o
coil heads and brackens create a target player, whoever is closest to them is the target
the coil head will attack their target if no one is looking at them
the bracken will attack their target if sent into attacking phase
the thing about monsters that set targets is they change targets if you arent on navmesh
thats why jumping while a bracken chases you makes it not properly pathfind to you
that is the only time they dont know where you are
if you are the target at least
Regarding the bracken, I guess this is why in a crowded room it sometimes goes haywire and starts killing repeatedly. Since the room is packed and the targets are likely to look at it and anger it, it doesn't get an opportunity to retreat and calm down.
I do like how this thread went from how cool Generic's mods are to how LC works
Generic’s thread has basically become a second General, so I don’t know how this came as a surprise to u
Oops, yeah XD
I guess another chat would be better fitted.
Tbf I encounter the Maneater so rarely that I never get a chance to actually see how their AI works in modded environments
Earth leviathans and maneaters rotting at the bottom of my moon weights in Confined Contract
They’re never seeing the light of day
…because they’re both underground entities
i love utilizing the great AI of baboon hawks
You love it, don’t you?
:}
EL are silly underground cheetos. I love them.
Ohh Nikki-
The silliest combo I ever got was an Earth Leviathan and a dog on Eclipsed Artifice.
Quite literally "Heads I win, tails you lose."
Earth leviathans surprisingly shine on Artifice somehow
They’re a much bigger threat there than the moons they’re usually on
True!
On their own they are fine, but Artifice is Adamance 2.0. with its sheer amount of everything-and-the-kitchen-sink outside.
War never changes
Nor does my sleep schedule because it’s fucking 8 AM now and I haven’t slept
There have been sessions where an all-out-war between masked, dogs, baboons, giants, birds and worms was brewing there.
Go the f0ck to sleep O_O
And I thought my sleep schedule was fucked with the bedtime at 1AM and the actually-falling-asleep at 3
...
ah ok
but for something like storehouse theres nowhere to really logically put it since everything is the same really
it wouldn’t have a nest
yeah i posted about this in enemysoundfixes
the only thing i can do to "fix" this is mute the sound
im like 99% sure that zeekerss probably added a maneater sound named "Squeak1" but accidentally assigned the baboon hawk sound effect with the same name in the editor
and since the maneater version isnt referenced anywhere it is not in the released files and can not be restored
First time 😄
pain
just replace it with another generic maneater sound?
muting it doesnt sound ideal
well it's for such a specific situation that it doesn't need to play
IMO
i forget the exact criteria but it's like
the maneater has to do the animation where it falls on the ground
and then before it starts crying from rolling over
it has to be scared by another noise happening in close proximity to it
or something
all it really does is signal you "the maneater heard something and is about to cry"
but it was already about to cry because it fell over while it was sitting
tf
Don do this plz since there's no replacement atm
Plus the baboon hawk's chirping sfx sounds insectoid enuf
or did you already do it
The time I heard it was when I was running without EnemySoundFixes
i havent done anything to it
removing it is only a bandaid fix that avoids breaking immersion
but since the situation is so particular it's not even that likely to happen
and IMO i just dont think it matters that much if it's muted or plays the wrong sound because you'll barely ever hear it anyway
@upbeat egret u need this
When I landed on Divide, I had several spikes of lag, but I didn't check the logs to see what was causing it. Definitely should have though.
that could be a million things
gen hasnt been active for almost a week. hope he's fine
I also hope he's getting rest. He seemed sleep-deprived like a ton. Dunno if it's insomnia or staying up.
Looking at the logs, he put a message today in another chat, so most likely just resting a little.
i killt him with my gun
oh no hes alive
he just hasnt been checking this chat

hes probably got stuffs to do
hi guys im the new generic
ill be taking over this thread
new rule: only send manuls or cats
starting now
is this manuls doing??
No I passed away
The funeral is Thursday
Please show up or I’ll be sad
So many little kitties 👀 !
I audibly awed.
"Has interior design gone too far?"
oh sorry my bad I’ll show up
Beanie your wedding is thursday please show up or ill be extra sad

sorry i killed you gang
also i saw you say this and i thought someone finally got the manul spawn 💔
i still havent seen anyone get it
Sowwyyyy 
One day someone will finally get it so you can embrace on their joy
If generic can beat goku, and monty killed generic, that means monty cam beat goku
If we look at their power scale generic sits at building level while monty is plastic chair level
I'm outerversal actually
anyone know about why i can't move when i entrer the tower interior
what the hell
ive never ever heard of a bug like this
do you have any other mods on? if so what are they
hes scared of the stairs
imagine going that many stairs up
I wouldn't like to move either
sorry i'll update you in a little i'm bug testing myself rn
oh yeah true
afraid of the heights,.. the elevator shaft...
somehow it was either lethalhands or toomanyemotes but i'm assuming lethal hands since that mod's always been super buggy
hold that thought i might be wrong
it's insanityremastered
which is a fork of an old mod from a year ago. something to do with the light sources in the tower
😮
i use that one too
but havent had that problem
interesting
i do have a gazillion other problems tho so maybe there is an issue fixing the issue xD
might be the map i'm testing the tower on, it has its own fog effect that carries into the dungeon
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
InsanityRemastered.General.InsanityGameManager.NearLightSource (System.Single checkRadius) (at <9d7517d0fffb4c03b5ca74a29d3f5fa5>:IL_0010)
InsanityRemastered.General.InsanityGameManager.get_IsNearLightSource () (at <9d7517d0fffb4c03b5ca74a29d3f5fa5>:IL_0000)
InsanityRemastered.Patches.PlayerPatcher.PlayerInsanityPatch () (at <9d7517d0fffb4c03b5ca74a29d3f5fa5>:IL_00DE)
GameNetcodeStuff.PlayerControllerB.SetPlayerSanityLevel () (at <bdf6a080e98a49fd84b92b24894f768c>:IL_0002)
DMD<>?287588688.Trampoline<GameNetcodeStuff.PlayerControllerB::SetPlayerSanityLevel>?907949300 (GameNetcodeStuff.PlayerControllerB ) (at <5dc15b23b4434ff88136a2708f5cd033>:IL_0025)
LC_InsanityDisplay.Plugin.UI.HUDBehaviour.InsanityValueChanged (On.GameNetcodeStuff.PlayerControllerB+orig_SetPlayerSanityLevel orig, GameNetcodeStuff.PlayerControllerB self) (at ./HUDHandler.cs:195)
DMD<>?2145806700.Hook<GameNetcodeStuff.PlayerControllerB::SetPlayerSanityLevel>?224716328 (GameNetcodeStuff.PlayerControllerB ) (at <94f1daab1ebb42acb0b691586916202c>:IL_000F)
GameNetcodeStuff.PlayerControllerB.Update () (at <bdf6a080e98a49fd84b92b24894f768c>:IL_2EE1)
here's the error i'm getting if anyone can read that
it was not the map
thats a sanity and hud related error?
i think sanity remastered is just like super broken
its not even maintained anymore
i mean i can move
yeah if it doesn't fix by removing insanitydisplay then i'll drop it but sadly
its not insanity display
u said it was hud
i would love for someone to port it
im even considering paying for it
that has absolutely no correlation to the interior
hud does not impact interior
think in terms of "what does this mod do"
if a mod is able to slow you down, change your player speed, etc its probably that causing the issue
or maybe its a different kind of player related mod
a hud mod would not cause such a thing to happen
mmmm i see
yeah it can change player speed
i'm seeing if it works when i remove the debuffs in config
its just that good of a mod 
there's a "heart attack" mechanic
there is nothing close to it
no i agree it's underrated
do you have it enabled?
i have that enabled and still dont have that problem
maybe its a compat issue
but yeah i think disabling it is the best option
we just have to let it go
remove insanity remastered
and try it again
im 99% sure that would be the issue
unless you have another mod that does similar stuff
not that i know
well it's weird it's only this interior though right
the closest ive seen is hallucinoceps and that one is bad and also bugged
well yeah
maybe theres a third mod making all this happen
it's only this interior. but it does work for you
yeah just tried again its working
im having some lag spikes but i dont think its related
interesting
well if anyone wants to figure it out i'll post my mod pack 01963b1d-d72d-5046-322b-2c0c6d3b5135 it's not finished so might be some other errors but yeah idk. you're gonn a have to do the interior part yourself in LLL
Weird trhing happening with Generic Scrap
Rubber tires just do not spawn
I have the exact codename down, with all the formatting correct, yet they're just never there
@upbeat egret Sorry to bother ya, but I wanted to know how you set up the big rectangular hanging ceiling lights in Tower. My mod runs the "lights-off" animation (e.g. when apparatus is pulled) during Blackout weather, but it seems like the big lights only sometimes turn off.
Is there a reason why those lights are still animated even though there's no apparatus? I haven't seen a breaker or light switch before, but mighta just missed it. If they're never supposed to be off normally, you can probably just remove the animators from them.
Time restriction. I’m not entirely familiar with how lights were set up and I couldn’t figure out how to get the animator working properly on the tower lights and the liminal facility lights
And because tower had a deadline I was trying to follow, for the moment I just made them use a local propset for wether or not they’re on or off
Aka random
They don’t use the base games animator at all for the current moment
It’s also why I got rid of the breaker box because
No animator, box no work properly
I would update the mod to work properly but I’ve genuinely been so disinterested in LC atm
And I can’t force myself to work either
Icl tspmo
sm pls sybau
how am I supposed to read it
I think that's perfectly fine, it's not an issue until other mods are brought into it lol
"i cant lie this shit piss me off so much please shut your bitch ass up"
not like it doesn't work properly already, it's just a small bit of incompat, and in the context of your own work there's nothing broken in there, right?
