#(GENERIC INTERIORS V5.0.0) Generic’s Generic stuff
1 messages · Page 20 of 1
ok but this is the interesting part
the mods with the biggest assetbundles are not the ones that occupy the most ram after BFLAP has completed
#1253705079605956640 message
yeah this is because moons and interior duplicates game assets
that takes ram usage
like 6GB ram of duplicated assets
damn.
worth noting in a solid amount of cases devs can fix that
Do we know if all moons and interiors do it or if it's ones by specific devs?
everyone does it to differing extents
nuke the moons you like the least first dont worry about BFLAP assetbundle size bc it doesnt translate to runtime memory allocation consistently... my 2 cents
me when i dont know what moons i like least
for me
black mesa is S tier
the interior
which is unfortunately bundled with the gargantuan moon
name drop the 5 biggest culprits rn
i dont know
hehe. where is LLL on your priority list rn btw? any big changes on the horizon?
lol
semi-cooldown has had varying levels of truth to it since i've joined
nah bro
i cant do it
ur right
it doesnt translate to ram allocation effectively
black mesa is WAYYY down the list of my assetbundle sizes but it increases ram consumption the most
ik but idk how else to find out which ones are using the most ram lol
keep Sniper, Widerstein, Generic, Tolian, Wesley, Rosie, and Harvest
and that will probably be pushing it
those will get u the most bang for ur buck
for ram
it also depends on preference like id rather have all the interiors than 30 more moons
just downloaded your pack
no it very much should
and yeah 90% of mods is just moons
so does the asset bundle size translate to ram effectively or no lol
not to contest u but to double check myself i will verify this rn
yeah more than likely i just gotta get rid of a lot
clearly
generic moons, seichi, and mantif dungeon altogether are very very close in total assetbundle size to black mesa moon/interior
so ima launch modded twice with each set disabled n see
what if a mod has a registered extended lethalbundle vs being forcefully loaded
bc Black Mesa is forcefully loaded
wym forcefully loaded
in the console "No ExtendedMod found, forcefully loading extended content"
i do not understand what i really means
but would it affect RAM
make it use more if its forcefully loaded
no
kk
first launch we peaked at 8850mb
with just black mesa interior disabled it actually peaked up to like 10520mb
i am going to do the opposite again to get a second reading
yeah like 8900mb
hmm
well i was right and wrong, i was wrong about black mesa taking up a ton of ram
oh we just hit 9400mb had to give it a few seconds
its staying steady around there now
thats still like a gigabyte variation in relation to the decompressed assetbundle size
oh also another tip for a fatty modpack where youre pushing the memory limits of your 16GB homies;
have them host an empty save and wait for the ram to settle down before they try to join, it fixed most issues showing "Player #0" or LobbyCompatibility not letting them join, or them joining and seeing a black screen, for us
it drops a good 2.5gb or so after a couple minutes of just sitting in the lobby, and then their game won't be trying to handle multiplayer connection stuff while the RAM is redlining
here lunx profile memory usage stats
not entirely sure what im looking at
and here top assets sorted by memory/vram usage
👀
Lmao Starlancer's music go brrr
But what is RadioMusicB?
Ooh nice ^^
Oof
if a moon has custom music would it be in the assetbundle file size?
ofc
kk
im just trying to understand all the things in a content mod that could contribute to ram allocation besides just the size of the bundle
Btw was there a reason why you left our Discord server if it's okay to ask? You were pretty active in there so I guessed you were probably just clearing out some servers lol
also, custom suits with my compression are now not at the top of ram usage
I was gonna dm you about it but you have dm's disabled
discord server limit count
👍
bro what are you talking about 😭
if it's in the bundle, it's in the bundle
the size of the bundle is the size of the things in the bundle
then why if you disable a set of mods that equal the same assetbundle file size as another mod the ram doesn't decrease consistently by the same amount?
is it because its multiple bundles instead of 1?
because sometimes i destroy things in bundles
Gorgonzola might have the entirety of GBA Cheese Land loaded in the RAM 
all of that for this to be the answer is crazy
@silk gorge You think there might be a way for your songs to use less ram? :3
If not it's fine StarlancerMusic is essential
so some mods are just having more things destroyed than others
that and some mods have things that need to be destroyed taking up more size than needed
well this reiterates my point that the assetbundle file size from BFLAP doesnt absolutely correlate to RAM allocation of the corresponding mod every time
blows up ur assetbundle
ambiencefactoryrare and menu are both cus of LethalResonance right?
@limpid terrace did you disabled multithreading in loaf sound api?
im going to beat the ass of any modder involved in this
I did earlier yeah
should it be disabled?
Cus it was causing a lot of soft crashes when pressing Online
Some have reported it giving them hard crashes
then yeah that's LR sounds
it wasn't shown up before because multithreading was not working in dev build
for stability - yes
i've been living with both of these for awhile but couldn't really be bothered to try and find the cause. i'll have to mess with those as well
increased stability decreased performance efficiency?
or is it just better all around
You can toggle this off for less ram usage
one of the mods i added totally fucked my color saturation
🤔
CUBE
will find out
I would guess dontblink or men stalker
It's not Visor, ShipWindows, or Celestial Tint
okay bet
SnapRotateFurniture won't even touch that
before i mess with the mods ima uninstall reinstall LC real quick cuz its weird it even happens to the console text and main menu
@slim moss
am i trippin or this totally looks washed out
isnt it usually a more vibrant red
wow im an idiot holy moly
YES
this is what happens to me when i spend all day messing with configs and not actually playing the game
i played with explodingturtles first thing this morning for like 10 mins to help him find a broken mod and forgot i cranked my gamma
then immediately added some mods n forgot i changed the gamma
oopsies
8k mercury if I remember is from Celestial Tint
yeah
sigh
Is PlanetRenderTexture from ShipWindows?
no celestial tint
im more worried about the half a gig of ram
im curious to see what i peak at with those turned off rq
Yeah that's when it loads onto Ram instead of Vram if I remember
It will use half a gig of normal ram
I feel like Celestial Tint could be optimized better
IT'S THAT BIG? i can't use celestial tint ever again
im testing rn
i just peaked at like 9400mb
lets see without shipwindows and celestialtint
9800
lmao
i cannot find a consistency with this RAM shit
the variance is decently large between launches
and i have all the same background apps open
windows type beat
but i think it may be safe to say its neglible if you have the VRAM for it
as i think you were saying here
If you use Faster Load it generally shouldn't cause issues unless you have low Vram
i don't use faster load because it uses like 5 billion gigabytes of storage
next update will be greatly decreased
You have to check it frequently and remove unused caches
This isn't too bad
delete the whole thing and let it regen like a lazy frick like me
u may have read me type this already but the beta he posted in the thread brought it down from 14.5 to 8gb for me
new compression method
but yea either way i mean
some of these new games are like 200gb
so a couple dozen gigabytes for modded LC is like , meh
👀
I imagine whenever Xu pushes the update she's working on this will be smaller
I'm kind of excited for that upcoming update
BFLAP or giant specimens?
yea but excited for which update
Giant Specimens update
u just mentioned the Xu update after i mentioned the BFLAP update thats why i was unsure
giant specimens is goated
Looking forward to the Driftwood finally not being annoying as heck to deal with
what are the details of those changes?
it is a pain in the ass
but i like it
Dunno for sure
I disabled the Driftwood, cus it becomes annoying in the long term
I know she mentioned reworking the enemy ai for it though
What the fuck why is yours like 700 megabytes
It’s actually like 930 with the other bundle
no like seriously what the fuck did you do 😭
his is from the assetbundle mod
the one that makes loading faster or smthn
i see
Explanation from @haughty palm on why it’s bigger than the normal file size of the mod
Oh yeah I just realized this is the compressed lethalbundle
bro dropped the update like an hour later
Was it running stable?
In co op
We haven't tried it yet
We're gonna be trying it tomorrow idk why you'd ask
LOL
Generic was playing with us today
Oh gotcha
that's the same effect from the moon Arcadia
Mhm
What’s so different?
TRUEEEE
goon squad sigma gyatt moon pack fr
wesley sent me this a while back
The gif means better for 2nd place btw
Idk if it's an issue but when you go into the ship on icebound you get blinded. It is super bright in there
or two
I don't really care if generic doesn't do it on saturday I just wanted to make a funny gif
yeah the lighting on icebound is a bit weird like this
the ship is basically fullbright
the full darkness from diversity takes you to a whole nother dimension on icebound
nah
I've told Generic that Hydro was too bright sometimes
It's an issue with the moon
lol
Kinda why I stopped routing to it
yeah hydro is uh, very scuffed currently
enemies can walk onto ship unprompted and it's blinding
I'm aware but Generic uses the base-game moon for Hydro, which Gorgonzola may have been overwriting in previous updates

Er, sub
Sun
God I can't today
I'd say if you use WeatherTweaksBeta, try adding Hydro to the foggy patch exclusion list and see if it helps
it's just the rolling fog
Afaik generic likes that fog too :p
https://medal.tv/games/garrys-mod/clips/imusVnscUNiN8iDI2/d13376DR3L2a?invite=cr-MSx0SlUsMjI5ODA1OTQwLA got my hands on the new lc update 🙏
Watch new lc update goes crazy and millions of other Garry's Mod videos on Medal, the largest Game Clip Platform.
Will your moons ever get proper preview videos or will they remain as a yeen falling to their death
i have videos im just too lazy to edit atm
also it dawned on me
that
the base game moons dont have clips
its just
the desert moons
exp, ass, off
so i kinda wanna make it only on my desert moons
nah, use the kitty video from the tv
Offense doesn't have a video though
Nor does Artifice, it being part wasteland/desert
i thought it was offense assurance and exp?
what the fuck was the other video i saw
There's a glitch where Assurance's video will play upon entering orbit on a non Experi or Ass moon
i wonder if that happened?
when can Jeremy come home?
Also, please change Devastation's spawn curve-
Or let the user do it
Let me count
One barber
THREE coil-heads
One flowerman
One snare flea
BEFORE NOON.
Artifice isn't even this bad
Devastation is meant to be super hard tho
If so, it doesn't deserve its $850 price tag
?
A mod was def affecting the spawning
Those can’t spawn
At all
On any of my moons
And I should’ve probably just made it 1,850 or something because the scrap was higher than Arti but I had people complain about it so I lowered it :/
Might just revert it
I personally like the balance atm
Yeah you should definitely revert it when the user can just change the price to whatever they like
It being $850 is very... misleading lol
counter argument embrion exists
It's intentionally a bad moon though
could be, but I like it as it is honestly
Is that gmod
it's the new lc update
I gotta ask. Is there a particular reason this crate is here on Corrosion.
It's the one on the left side, on the car path
it makes getting the car through extremely dangerous and slow
Is that
avali pfp
nah
corrosion existed before the car 💔
and for the reason it exists, to break LOS with old birds
i personally havent had any issues getting around it
we lost a run to it twice now lol
even then couldnt you just go the other way around?
Skill issue /hj
the other way around doesn't let you get the car all the way up to the building
unless you mean going alllll the way around to the fire exit
in which case yeah that works, I suppose
it's more just that I think the crate makes getting car to main needlessly difficult for a moon that's already really hard (and there's already a very hig hrisk of running the car off a cliff)
Any plans, or chance of us getting individual versions of the moons?
not atm
seperating them would be really painful and take a lot of time
Makes sense, I'll probably end up disabling some with another mod, because when you have 34 moons, it's too many.
you can disable them in LLL configs
Yeah, though I think it loads them into memory either way?
correct
but its still another way around it if you really dont want one for whatever reason
I was just throwing them at Selene's Choice to disable moons, because then they just don't show up for my group to venture to
either way after the next update im likely going to switch to individual uploads
Figured this is what was going to happen, thanks anyways 👍

I really like the Vertigo, Submerrsion and Corrosion now btw. I had picked this up when it was just 4, and Vertigo wasn't as good.
Vertigo is a banger
Actually, you only need to create a separate ExtendedMod object for each moon (but you can basically copy your existing one and remove everything unrelated to that particular moon), no need to reorganize folders or anything like that. Pipeline is like so:
- Create separate ExtendedMod object for a particular moon
- Select this new ExtendedMod asset and assign a new name for its lethalbundle like moonnamemod, for example.
- Select the scene for this moon and assign another new name for its lethalbundle like moonnamescene or smth. (you will need to switch this back to your original genericmoonsscenes.lethalbundle name (the one that you use rn for all moons at once), when you'll be packing all moons into one bundle
- Every asset related to this moon will be automatically pulled into moonnamemod and moonnamescene when you pack the bundles
The inconvenient thing is you'll have to pack your bundles twice now: once for all moons separated, and once when they are bundled together, and change the bundle names for scenes like I pointed out in (3) in between.
Wouldn’t I have to rename all the textures and make copies? cus they all use the same few textures
That was something I heard
no, they get copied and packed into each bundle automatically. I've tested this approach myself and it works (and my moons also reuse some assets between them), there's actually no need to select a folder when you pack your moon assets, you only need to point to the ExtendedMod, which creates a cascade of references that will pull only the things you have used. @upbeat egret
same for scenes
Also those still get loaded into memory
Nothing can stop thay except the moon creator separating bundles
Another solution is moon creators going into super optimisation
Oh yes I got that it was all loaded into memory, just wasn't sure if LLL might have stopped it from loading.
Nope, can't really do that sadly
generic
moons
5
2
0
... 6
7
2
10
Good
Whyd you temporarily become a furry btw?/j
what
Joking about your pfp
Spit it out
We need it
no
yummers
NO
tee hee
Peak! 
In all seriousness, hopefully you can fix the issue easy
no version control system? 
moon'ers and interior creators almost never have a github or version control on unity
I think it would be wise to try them out lol when stuff like this happens, and also preventing worse stuff from happening like the complete loss of more interiors
they just never come across someone who tells them to set it up because theres no code involved and this far in most are lazy/dont know how to set it up
Yeah, I do get it. Even though just something like backing up to google drive after every day of work would be better than nothing
yeah
plus the problem with modding and saving work on like github, especially with moons, if they refernece vanilla assets ill get lost when pulling an old version
howso
probably gitignored ripped unity project
then don't ignore it 🙂
and if someone doesnt set that up properly and doesnt give instructions on how to keep references then it becomes really annoying
then the githb stays private, which is FAIR, but github has some limits when u make the repos private i believe
thats just lfs in general tho no?
nah, GitHub does definitely have some limits on private repos, like github actions not being free (but there's still a lot of free time), and uhh probably more
yeah, idk what lfs actually do but i thought they were important so idk
though since i switched to a public repos i shouldnt have to pay anymore i think
its for files too big for fat32 shit or something iirc
dunno what file you'd be playing with to warrent that tho
the highest file i have is like, a 50mb normal map maybe in my project
ah yeah that would be it
prob
File size limits
GitHub limits the size of files allowed in repositories. If you attempt to add or update a file that is larger than 50 MiB, you will receive a warning from Git. The changes will still successfully push to your repository, but you can consider removing the commit to minimize performance impact. For more information, see "Removing files from a repository's history."
Note: If you add a file to a repository via a browser, the file can be no larger than 25 MiB. For more information, see "Adding a file to a repository."
GitHub blocks files larger than 100 MiB.
To track files beyond this limit, you must use Git Large File Storage (Git LFS). For more information, see "About Git Large File Storage."
or just put the file in photoshop for a sec
Are there any interiors that would go well with generic moons?
backrooms
yeah all 9
according to generic grand armory fits well with corrosion
should it be this bright on a rain hydro?
*flooded
are the moons supposed to look like this?
hydro is just like that yes
the fog is blinding
icebound is also a little blinding
the other moons aren't like that
the other moons also seemed blindingly bright and tinted, except corrosion where you can hardly see anything
and its worse with weather
hydro, no
icebound, yes
the icebound ship issue is weird and we got no idea why it looks like that
hydro's just fucked lmao
it's really pretty I just hate the rolling fog and the weird lighting
i had a similar bug on one of my moons, the problem was in the indirect light settings an intensity multiplier was set to an extremely high number (and i never touched that thing lol), maybe it's that? also i'd check the sun animator clips, specifically brightness of light sources there
Lol you changing pfps every 5 seconds, I have no idea how I'm still keeping track
Mhmmm
you can use LLL for that
and goku's barely visible on collateral, no?
it's pretty contradictory yeah
I don't even think these moons are that vanilla like
still pretty cool though
love almost all of em to death
where is goku exactly?
yeh
the SHIP on icebound is bright
go outside at night on icebound and tell me it's bright LMAO
it's a bug I think
Some stupid scavenger hunt I set up for an upcoming Easter egg on the next moon
Almost all of the gokus are incredibly out of the way so I’m surprised you just randomly found one
icebound goku is still my fave goku
Some ideas to spice up some of the moons me and the boys threw around. I'm sure some of these ideas could be on a different moon from listed. These ideas wouldn't be here if we didn't like the pack in general:
- Icebound: falling through the ice, cracking in some places. Dangerous, but it is an interesting idea even if I'm not sure it can be properly implemented. Slippery slopes and areas? Making whole main map very slippery might be bad though. More obvious pathing to the front entrance. Icicles falling from above like on Polarus.
- Collateral: A junk landslide, later in the day or triggered somehow. A stream of flowing junk, a veritable junk river, pushes maybe but mostly visual or deadly? Collapsing bridge would fit the theme. More obvious pathing to the front entrance.
- Hydro: Water feature pouring out of somewhere or multiple. A little more plant or rock life details, place could be even prettier. The water if coming out of a pipe or something, might have a hidden switch or valve to shut it off allowing access to a hidden area either in the pipe or behind it. Could be a fire exit, or just a secret or some other advantage if you can think of one. Extendable bridge to main entrance, that requires a longer path to pull the lever for.
- Submersion: I was told to inform you that "you cooked with submersion that map is great". And while parkouring up to a fire exit (we found goku) might be nice or something, we realized a ladder (which we never buy) should work.
- Corrosion: Noises in the dark, for the creepy factor. Tentacles or just something moving in the acid (somewhere that will be noticed).
- Vertigo: Another layer of jumping and pipes above or below the first (probably above). Though already a really good map.
- Devastation: one of the upper pipes breaks allowing a ramp up to a fire exit (or such). Generally just making it crumble because of the name and looks to make something interesting going on here.
(I hope that was readable)
submersion is amazing
happy birthday gengeric
🎂 Happy Birthday! 🎂
Happy Birthday ^^
hurray, now you can be tried as an adult in court 😄
Can't wait for that myself
I feel like most people overestimate younger people's ages
Actually depending on many factors you can tried as an adult under 18
For the US, the youngest person who was tried as an adult was only 11 years old.
Please bro, I don't need this stress in my life 😭
Bahahahah
I love that
happy nonbirthday!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
what moon is this
not vetigo?
its vertigo
vertigone
also bro how the fuck do i reset my pfp
i dont wanna be this stupid villager anymore 😭
nvm
i can just
change it to my pfp
Lol
Why were you even a villager to begin with?
Watch progress and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
wesley was blaring this over vc
and nikki and i both switched to villagers because everyone was making villager sounds
we kinda lost our minds
Is that your interior?
yuh
I can tell
It really looks good
I'm probably never gonna take it off my modpack when It's out
Hehe
that poor flea
kill Flea
Real
I’m lazy
Goon sesh on Icebound at 3pm hmu
favorite content mod
18
37
4
wesley
i gotta get big enough to get on this list
Elevator when
i ate it
speaking of elevator
Uhuh
i'm adding one to my next moon
Uhhuh
i actually already made the elevator i'm gonna use
on accident
when i was trying to make the more complicated one
it didnt work for me
Cuz u kept the animation looopinggggg
it didnt function after i changed that
for some reason
so i just skipped the elevator and worked on the rest of the update, but then i lost everything
I blame you and all the other people that have working elevators and don't share the setup smh
Also rip
so ye
once v60 comes out
and starlancer gets a new tutorial out
i'm gonna work on a new set of moons
Lol
You don't need a new tutorial, the setup will be the same except you should just be copying the latest made moon and using the newer patcher
Mostly anyway
i just wanna avoid any complications i might run into trying to update it to v60 midway or anything
and having an up to date tutorial to follow might help with preventing future issues
i have a lot of stuff ready for when i start work again
after v60
the process for making my newer moons is gonna be a lot less messy
since i actually kinda know what i'm doing now
at least to the extent of what i currently need
What moons do you have
wdym
What'd ya make
wdym by that tho
I think Xu is asking what moon’s you’ve made
Floofy was behind Celestial Expansion
yeah
i assumed they knew who i was tho, and they helped me with some stuff with celestial too
Might be the username/icon changes
You’ve swapped ‘em around a few times lately haha
yeah lol
Hey Generic, do you have a name (even WIP thing to refer to it as) for your interior yet? I could add it to the Lethal Company Lists sheet
I realized it isn’t on there lol
Oh idk I dont play the game idk what mods are out
I just tell people how to do things
Cuz gatekeeping knowledge isn't the way
But…but gaslight, gatekeep, girlboss?
Average lc modder
pfffft
Oooo maybe we'll get the interior before v60? (possibly)
Storehouse
What is that btw
Wheres pjonk goose in the enemy section
Big sheet that keeps track of every LLL moon, interiors, entities, and weather
Wait is it not there
Great
Technically cloudy is a weather
But it’s not on here
What mod?
Weather tweaks I think?
All it does is make it use stormy lighting I believe
But it’s still a weather
I’m not the person who normally handles weather but I’ll take a peek and add it if it fits
Added it
Thanks
^-^
chat...
i have bad news...
i added spike trap spawns...
spike traps can now spawn on my interior
Good
That's not bad news at all idk what you mean
evil but I understand
I think it's too cheasy when they can't spawn
they clip through the ceiling lights....

EXTRA EVIL

ok nvm might disable them
they dont spawn right
and sometimes block doorways
interior is getting me incredibly frustrated rn
I think you can control that
i dont think he did
Pretty sure he fixed them in Toystore no?
if these dont work for you then tough luck ig
idk how much yall mooners struggle with building assetbundles and the long wait on that, but this should help: https://discord.com/channels/1168655651455639582/1270570049127710731 @pearl stump @lusty glacier @upbeat egret @slim moss
i think any more pings and discord woulda yelled at me
bet
save me a slice of hydro. thank
you're very hungry
i cant i drinked it all..
I was saving that for dessert, how could you
For whatever reason whever I get near the stairs on collatereral my frames drop to between 7-20, idk why 😂
i frew up
Watch he died :[ and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
LOL
no dessert 4 u
... that sledge from this mod's coming update? if not, where from? .3.
also just saying that if i do finish and upload the interior, its going up as a seperate mod
yeah that's for the best
good good
thats what i was hoping for
God balancing all the shit I’m doing for lc, all the mod work for other games, music, and also just personal stuff is so hard
And I got vacation in a few days
I wanted to get the interior out before I leave so I had a few days to bug fix but now I’m not so sure
I will eat your vacation
just vacate
PFFT
Lol
what's that interior?

I think
When I upload my next mods
I’m just
Done
I’ll maintain them
But I’m just
Done
we'll see if that holds true. that said, for the moons that youve released, thanks for bringin back the OG 4 and adding 3 bangers to them 
and if you need to stop maintaining them im sure wes can hold onto em
No
I have no desire to give my moons to anyone else
As much as I like Wesley I just don’t want another like
Desat Tolian situation
What
getting overwhelmed by having so much content to keep up
getting burnt out
and the last one was a joke
dang 
What about @elfin timber's https://discord.com/channels/1168655651455639582/1269358391189573722 ?
No
i respect it, and at least it'll be maintained. the new interior has me foaming at the mouth tho pls i need
Any particular reason(s)?
Burnout, starting to dislike the community and game, modding it more than im actually taking care of myself, etc
Valid
DAMN that sucks
one of the OG is going away
:[
It’s gonna be a bit before I update to v60
Really not wanting to rerun the patcher
Also wanna just finish what I got rn
I also just
Can’t work atm
Gonna be in a car for 8 or 9 hours
Coming home from vacation ✌️
I stayed in my room a good chunk of it
However on the last day I went jetskiing
Got burnt on the last day
Raghhhhhh
We went to the beach but I’m not that much of a beach guy
I did like 4 sessions of minigolf, visited an old mansion fort thingy, and went jetskiing
more interesting than half of my vacations
sounds like you had fun ^^
I kinda forgot I’ve just
Had stuff
That is done
Or almost done
And I’m just sitting on it for no reason
Never forgetting that collateral was made and supposed to be done by January
What about the cruiser Moon?
I haven’t been doing it cus balancing sucks
Also I don’t know where to put it difficulty wise
Might make it another free moon cus there’s too many paid
Vertigo lite
that's a cat
@upbeat egret idk if s1ckboy or wesley told you but I made a cooldown script for damage that's a bit more advanced than what's available rn if you're interested
Not sure if that's something you'd be interested in but lemme know if there's any misc scripts you want me to do I'll do it whenever I have time
Player damage, enemy damage, set interval, cooldowns, shared cooldowns between the different scripts, death animations, custom audio sources and audio clips, causes of deaths
i see
The audio sources part might not be super clear, but basically if u put in a bunch of them, it'll pick the audiosource closest to the player to play the sound
It was mostly for s1ckboy's lava
Mhm, u can make the sounds attract dogs if need be
i wonder if i should do a new moon that was just the og version of corrrosion
the initial plan for corrosion was supposed to be that there was a shitload of dogs and you had to have someone managing an audio lure system to get them to clear out of paths
This wouldn't do that since it'd need a player or enemy to trigger the sound playing, but that's an easy to make script
You'd be able to do it with animations as well, but the less animations the lot more performant things can be too
Ye ofc
that would also like
require me to make a new moon
and i have like 3 on my list already
😭

and i still am sitting on integrity
who
oh nah im talking about me
Fair enough
oh what
Integrity chaos
nah ive had a moon named integrity 😭
thats INSANE
Yeah lol
Tho fr if you have any suggestions for scripts you wanna see/use etc, lemme know and I'll make em whenever I can, @lusty glacier was practically beginning me so I made the stuff for him and wesley probably gonna use it etc
Generic generic
yes i was beginning Xu
Shhh
sickkk boyt
we should
test
somepoint today
with the others
i gotta finish this shit 😭
this moon has literally been done for ages
yes we should also im pushing my update with Xu's BetterCooldownTrigger from XuMiscTools :3
I'll update the BetterShovel tonight too just incase someone tries to use it lol
better shovel you say?
Honestly looking like you could scavenger hunt all around it
Rn all it has is configurable reel and hit speeds
But im down for suggestions
Shovel speed is that important to yall???
ive been up sickboys ass about his slower shovel swinging
LMAO
i have one of those things that like
do twice as much damage as a shovel
and i want it to swing slower so you cant just
evaporate things
Let's gooo
Will be added into the mod tonight then, I just need to fix smthn about it, I'll see if I can add more options etc to it too
Are you going to set spawnrate for maneater on your moons or you will do like the barber?
you'll like it ^^
all ive heard about it is "i became a parent for about 60 seconds"
and that scares me
It is horrifying
Lmao
I was hella scared first time
Peak update
scariest enemy so far, no custom enemy comes close to it imo :p
but thats all im gonna "spoil"
It grows really fast in his teenager version
Wtf s1ckboy why u spoiling
So don't worry
Shhhh
It was def good, but disappointed by no new tiles in facility or manor
Nahhh
Whole new interior makes it up for me imo
||Sadly it replaces my modded interior||
True, that's unfortunate
|| i mean server rack can be adjecent to main entrance, and to the big room with the stairs that has the apparatus ||
I dont really think he cares about spoilers like that
Other people might
||Big room can be connected to main entrance too||
maybe but still, keep it as spoiler-free as possible for others too
Really? It honestly felt like a worse change from zeekerss too tbh
But yeah
God I’m to lazy to update my mods with the patcher
It's really great, the theming and whatnot - but it's buggy. On my first time visiting it I ran into a wall in one of the ||cave systems|| while fleeing a bracken, clipped through it and died to the void. In a completely vanilla environment.
^
dont know if i want to rerun my patcher before or after my update
cus doing it before might explode
Fair, mightve been fixed by now since we're on v61
Yes thats pretty sad but your interior is still cool
but that means my shit wouldnt be updated with the new stuff
adding new interior
I already did the majority of my stuff
It's not been problematic
so what do you think wesley could just send me the file that it reads
Yeah, it's probably an empty scriptable object
U could probably make it yourself or just copy someone like wesley
@slim moss gimmie gimmie
I'm not 100% sure where interior options are put in but if its similar to items etc then you don't need to update
i need it on devastation for reasons that should be verrrryyyy obvious
i was made for this interior
||Hey I can just now take zeekers elevator tho||
Mhm
I'll look later into how zeekerss made || masked interact with it, and share code to make that work if possible||
I fixed the elevator earlier today
Could be, he did a lot of stuff that could've taken a while
I wonder if he started working on the ||interior|| after the first delay
Or maybe the ||interior|| was planned for next update
And he changed his mind and finished it for this one
I wonder too...
yes...
i love him....
my son
vile little monster he is. im so proud 😭
i died protecting him
you were a good parent, my friend.
lethal company finna create the best parents in gaming
Nice father
I also presume you'll do mineshaft spawn rates as well
Sorry I haven’t gotten shit done I just bought ready or not so I’m gonna be playing that for a bit
Once I get off of it I’ll work again
cool
Fair nough
ok so like
i ran the v60 project patcher
nuts
the damage is actually minimal
just all the suns, item dropships, and jeremy broke
and doors
what the fuck happened to my ladder
if the suns broke, are you gonna change them to not all be the same size/not copies of the vanilla ones?
they actually arent copies of the vanilla ones
only hydro is
and thats why hydro is horribly fucked lighting wise
iirc theres like two(??) that are yellow suns and most are white dwarves. was that why hydro was like a flashbang near the ship lights lol
gone.
nvm i checked my txt. its 5 w yellows. but my og point was most have the same Size
icebound is blue and its own sun, vertigo/collat/devastation share the same yellow sun, submersion uses its own sun which i think is also yellow but its got its own clip, integrity is red, corrosion is purple
submersion was supposed to be red
but it broke
legit some of these i didnt even know had custom colours cause of the clouds. Neat!
who shitted on my corrosion
It was me, sorry
Integrity? Which one was that again? . < .
i ate it
Shhhhhh it’s okay
Just stretch your arms
Maybe Jeremy was looking for a toilet
You really need to add that to colleteral at the very least, my poor shopkeeper bug walks thru realms just to poop
i'll just pretend Jeremy is wandering around any other map in my pack. he has a 1% chance to spawn on every moon that has Hoarding Bugs
and if i kill him, lore dictates it's just an imperfect clone he made in his image.
new shit has been added to the moons
now gotta fix everything
😭
writing a todo list for myself here
- fix eclipsed textures
- fix landmind, turret, and spike traps
- add the new scrap
- uh
- do the other stuff
yeha
- fix the doors that magically teleported into the zone™️
- paint Jeremy yellow and break his leg
- fix the main entry and fire exit doors
After typing that my discord crashed

Also tyyyy
I wanted to respond so bad but I was typing 😭
Boom box
Wdym
i have an idea for a theme of a moon i might make


