#(GENERIC INTERIORS V5.0.0) Generic’s Generic stuff
1 messages · Page 5 of 1
Baboon Hawk PTSD in Aquatis ngl
having an actual threat is nice
fun fact, yelling at baboon hawks does nothing
in game code it isnt programmed
but staring at them is what scares them off
Yeah... Masa feels like a fool for yelling and screaming at them like a primal on steroids..
lol
no texturing either
am i the only one who didnt yell at them
sure i talk to creatures like i talk to my dog but i didnt really do it for scaring them off
Masa YELLED
but I guess the reason they believe that yelling = scare is because they would stare at them to yell at them
lmao i found this while trying to find a clip of me talking to the animals
neh eh "oh shit"
Lmao
my friend after falling off of a cliff whilst running from a thumper [he has a shovel and 3 stun grenades]
you sure? the infernius mod moon creator doesnt use that but has some creators outside, though ig they're really buggy
You know what though? Imagine if someone made a mod that creates all interior mobs but for the purpose of functioning outside
thats why
cus its buggy
he had a bunker spier outside once
it waws
twerking and never moved
he has a spawn of probably supposed to be one nut cracker next to the ship in one of his moons, i happened to see 15 nut crackers towards 8pm
couldnt even hurt me
Outside Bunker Spider always chills next to the ship
True, even the Giants/Dogs
i found the clip i used as background for the custom moons
bc im too lazy to make one
Maybe its a vanilla bug
giants got reprogrammed but uh
holy shit i hate giants on etern
bro was CAMPING
each
time
giants just suck
fr
they cant decide whether to actually listen to code
i mean
they even suck in actually being good
its hard for one to ever kill you unless it surprises you
like ambush after exit
or a clip i have of uh
a player getting spawn killed
lemem find it
Maybe next update will fix the outside AI,because of people hating on Giants
i finally found a clip of me talking to animals
Boomba jumpscare
i met a boomba once and only once
i screamed very loud
ive met it a couple of times
like this one
Also yeah Masa talks to creatures like that too but the only thing that comes out of Masa's mouth when seeing a hoarderbug is yippee
(While rushing at them with murderous intent)
how could you
i give them my scrap
They become the scrap
Sell Enemy mod is a addiction
It drives you to new levels of aggression
Its come to the point where all the yippie bug can say is yip before theyre part of the quota
Masa needs help 🥲
i no no wanna
what
nah
i meant like about the whole way they work
bump into one and it hurts
oh you did mean that, me likey
Cactus tbh
Makes sense
Its not like, overwhelmimg too tbh. Just requires you to actual think about your pathing a bit (use 1% brain instead of 0% brain)
Outside of the yeehaw parkouring
lmao i remember my friend got soo pissed because he was sneaking away from a dog and bumped into one and died
blehhhh
bac
Oooh, nice. Actually, you know what could maybe be a good further indpiration for that? La Noscea from Final Fantasy 14
what
For environmental/flora
Its a region in Final Fantasy. Hold on Masa will get a picture in a bit!
Nobody: LC_API modded server browser:
blehhhh
This is the general aesthetic of 'La Noscea'
Is that not the endgame gta 5 cutscene
No wait it looks slightly different
The tower
No. That's a coastal region from Final Fantasy 14. Yarr harr pirate/carribean esque
The first picture has creatures that would definitely not be in GTA 5, haha
What's wrong with it? :o
It'll look better with colors!
bleghhh
oh hey that's the moon clip
Oh. Just thought of another inspiration maybe.
Maybe?
Bridges connecting between the cliffs, allowing travel between the deep waters. Maybe they're Vow bridges too
For the last time I cannot do vow bridges on LE 😭
And I don’t want to uses many references because that takes away the originality of everything
Oof, didnt know about the vow bridges- And look, Masa's just trying to show references because Masa currently sucks at explaining, sorry 😭
Its a slow day but Masa's still trying to help
Did it?
I dunno
Also I don’t know what the fuck to do for that :3
Felt
Trying to design enemies and with no references it's fucking difficult haha
even with dll scripting, it'd be really hard or maybe impossible to make a vow bridge. can't just use the bridge from vow, because i don't think that's available and also has its collapse animation specifically made for vow. the vow bridge collapse isn't physics, it's pre-animated, so you'd have to do that too for every single bridge
yuh
I've got a question, is this mod still WIP?
i mean its released but im still adding more over time
its released with 4 moons currently
nice
speaking of i should probably make a new like
post for this
cus i think it just shows icebound old
🤢
interesting
Has there been a report of the dropship deciding to say bye bye and clip into the floor, or float up in the sky?
hi guys how stable is this mode at the moment? 🙂
Pretty stable
Yuh
Thanks Gonna add this to our mob list in next gaming session >3
You think of Harbun btw. Found the mod.
Though it feels different, although concepts are definitely very similar.
no im thinking of callisto
the mod u suggested me in my mod suggestion
under-water moon thing
Callisto is visually interesting but enemies on there have some serious pathing issues and the enemy spawn nodes have some spots that are just, what?
What
What
LMFAO
It genuinely took me so long to figure out what wrong with the pic
Holy shit lol
"they should make a place thats like so mountainous that you can't see the bottom of the pits" -my friend on icebound
"vertigo doesn't count you can see the bottom" -my friend still on icebound
"ow. ow. oW. OW." -my friend after touching the vertigo cacti
Deal
idek what an advanced company is 😭
if there are any incompatability issues it is probably due to LE as Generic moons uses LE to function
if youre having problems replace lethal expansion with lethal expansion core
using core
very popular mod
i dont see what the issue is in the logs
I use AC and it works, I just dont see what your exact issue is
You just can't land on it, do you get disconnected? Or sent to Secret Labs instead or something
no its stuck on random seed
so I cant land on it
Pretty much all mods should be compatible with advanced company (except a couple that overwrite basic things)
If you're take requests to create new moons, can you check my ideas? (though they are based on Outer Wilds, so spoilers for this game if you haven't played)
https://discord.com/channels/1168655651455639582/1202662861604651018
https://discord.com/channels/1168655651455639582/1202664314444578886
https://discord.com/channels/1168655651455639582/1202666129831501834
And I also found such an idea, it also sounds very cool
https://discord.com/channels/1168655651455639582/1200106474823766056
youre playing with someone right?
Not trying to join into anyone elses game or anything ok
@buoyant fiber uninstall betterLobbies, advancedCompany just does what it does but without bugs
ok
btw
other moons work
oh... weird
hey @upbeat egret is Icebound supposed to be labelled as vanilla?
also @buoyant fiber are you using some kind of new LLL update by any chance?
That lets you see dungeon chance ahead of time?
no
whats BL?
better lobbies
now im doing just BL
wait so have you tried just AC?
ok problem is AC
?
i think the logs say Icebound/Frozen Lake has a "vanilla" label?
try to remove only BL, but keep AC
i assume they can conflict as they're both lobby solutions
ok cool
how is that cool
its good to know
Do you still have the log from when you were testing AC without BL?
@upbeat egret, can you check it and my message below?
well for the spider one you listed as of now i dont think thats possible
i had creature moons planned but without lethal escape im not sure it will work
and even with lethal escape certain creatures just
work weirdly
not rn give me like 20 min
All good, just wondering if this is really an AC issue
actually ima send it rn
I finished looking at the logs you sent! What happened was almost definitely some kind of ACLobby/BetterLobbies mixup. I just don't know why it would only happen on Icebound
AC actually does lobbies better than BL, just because it syncronizes more and typically has less bugs
thanks! :D
It's a pity, but okay. What about those three ideas? Or are their mechanics too complicated?
i think so too
I put my AC config minimum scrap for icebound to 116
and my maxmium was 16 as well
im going to violently explode
same
That could definitely cause a problem, yeah :P
ima blame it on zeekers
❤️
💀
yep it works now
good that its not a bug that someone has to fix hehe
np! 😋
Okay, thanks for your attention!
oh my god please make it so baboon hawks can't get into your ship on vertigo. it's genuinely completely preventing me from going to vertigo
Callisto is definitely different from Anchorage, tested it yesterday. Harbun is definitely more identical. ^^
Yeah, Masa kind of held off on the idea as well for now because of the whole pathing issue and third party mod dependance for it. Once it becomes more available though, Masa would love to see a spider themed moon though.
Almost commissioned it lmao, but yeah exterior pathing go brrr
Damn, was going through the logs and was going to mention this a few minutes before ya found it, but I had to suddenly step away.
I saw it on line 6359 and was going to ask about it
that IS kind of dumb lol :P good to know though.
erm, notepad seems to be cutting the line count down, can you give me something i could cntrl-f and find that line with :P
[Error : Unity Log] ArgumentOutOfRangeException: 'minValue' cannot be greater than maxValue.
I had to go help in the kitchen and I came back to it being found lol
And after combing over the whole log, too XD
we luv u for trying to help
No big deal, only took a few minutes
This is partially because LethalEscape isn't applying the "isOutside" tag to anything not spawned by its mod, something I've just discussed with the dev and will hopefully be added soon
wacky
That's the reason why Infernis and Etern have weird ||spider|| and ||nutcracker|| behaviors respectively, they're trying to navigate back to the inside and failing spectacularly
i wonder if i could get talk to the lethal escape guy and see if i can get something to just have natural spawning outside creatures without needing lethal escape
bc i just want the one thing outside
Possibly
Ik I want him to add the feature so I can use AdvancedCompany's custom spawns and do wacky things like Coilheads outside on Orion, or all enemies sometimes outside on SecretLabs
But currently they don't, uh, work
They just form cult circles
yeah
dude when i was fucking around without lethal escape i made loot bugs fucking spin and dance with each other
it was so cute
Haha
me when the moons are generic
secret labs works for you in advanced company?
Mhm
You using LECore + LLL?
ill have to check that modpack again
question
how many moons are in this pack?
btw please pin the main link XD
i had to scroll up since i somewhat cant search the mod earlier. tho now it shows after i opened the link here. must be my internet messing around
Currently 4
i think you can ask a moderator?
btw any conflicting mods that doesnt work with this pack yet?
Considering that this uses LE anything that conflicts with LE doesn’t work with this
But nothing should conflict with this mod specifically
oh thanks. ill test it out. since im using like 150+ mods atm.
Jesus
conflicting mods right?
Kinda?
It was also just really laggy
the modpack i currently use doesnt seem to have problems. can play till we reach like 4k quota
with 10 people
I mean hypothetically
If you wanted to play infinitely you could get all the mods that extend the limit
Like dynamic limit or buyable day thing mod
I don’t remember name
my group tends to die a lot. but i wont add those. so they would feel the "need" to go out to the dungeon
because if I do. they wont even bother to get out of the ship and just watch the monitors
And I’m horribly stupid
meanwhile. ill go out and duke it out with the monsters with a shovels
My man
🤝
since monsters tend to get pissed with me for some reason
one time we played. all 6 thumpers went after me ignoring everyone else
If it was on a custom moon sometimes the creatures just target the host
killed all 6 plus the rogue spiders
Coilheads are the worst in that regard
💔
Wacky
6 thumpers, 2 spiders, 2 coilheads
in one dungeon with closed doors at the entrance
i died tho
not from the monsters
from the freaking lightning
btw how large are the maps on this mod?
uhhhh
icebound isnt too big
its kinda small to medium
hydro is like medium to big
vertigo is big
does it come with it's custom interiors?
devastation is big but it has fire exits in every direction so youre fine
oh cool
i might take my hand on interiors once LLL gets documentation
but you will add custom interiors in the future?
oh cool
maybe i could help
blehhhh
done for tn i thinks
i got a fire exit down, main entrance planned, and multiple routes planned out
How do you get to that right most one?
im gonna add the bridges and stuff tomorrow
I'm having an issue where moons aren't in the game at all...
I have the dependencies
do you have the mod installed?
in reality its probably either another mod has a same name as one of these moons, or you have another mod that conflicts with lethal expansion
you could try using lethalExpansionCore?
I do
I tried another one of the moons for the first time ever, vertigo
Just checked really quickly, do you have BOTH LEC and LE? Apparently there’s an issue like that which happens when only LEC is installed
Honestly it's trying too hard to be an icebound copy, wasn't a fan of vertigo
Also it was meh going there eclipsed, dog got stuck on the pipe
I have both
Enabled right? :P just checking
Yes
Damn
Nah vertigo is fine, really only thing I’m not sure about is the time it takes to pick up stuff from the dropship
?
I bought something while in orbit and then landed, and as I tried to get to the spot where the drops landed, the dropship already flew away
i could move it closer
Maybe just a skill issue on my part though? :P
i could add a ladder to that big rock and make it drop up on top
probably
ive been fine with it
Hmmmm ok then
I did speed up the default drop ship speed by 20%
I do agree the trek from the ship to the entrance is a bit TOO long, I think adjusting some of the pipe paths would help out a ton (at least one side being adjusted would be nice, probably the one that DOESN'T have a fire exit to route to)
I like the dynamic the map has of the shortest path requires items and/or good jump timings to clear it, as well as the funny lil cacti
seems like the footprint appearance rate is a little high
unless thats just how it is in vanilla
btw the fire exit on this map is super cool
I think its a bit calmer than that on vanilla, it's hard to tell with how dark and foggy rend and dine are
cant control that 😔
its just a check box on my end
maybe but that would be annoying af due to having to redo all the terrain for it
yuh
?
hate it
💔
why are you a trial mod
@wet quartz i found the solution to your hydro flood problem 💀
When you try to fly to Hydro, but you instead type in Dryho
anyways i am actually working on smth
maybe make the pipe part (the one that starts behind the long lookin stalagmite in the pic and ends at the fire exit) connect with the pipe part in the bottom left of this pic?
that way heading to the fire extit is HARDER
BACK TO THE SEA WITH YOU
moses when he forgets to turn off red sea mode
blehhhh
Pretty sure there's an issue where moons won't show up in terminal if you have lethal level loader
🤷♂️
not my fault if its a LLL problem
cus then the issue is between LLL and LE
i dont make the framework i just model the moons 😭
ive been ruined
the one pipeless map is getting pipes
@torpid grove i remember you asked about the logo for hydro and Im getting my boyfriend (who is an actual like designer) to do a logo for it
Vertigo may have monster boundary issues, we had baboon hawks go through the wall of the ship to kill the players inside
happens on every moon of mine im afraid
one day the hydro plants will get textures
whenever we go hydro. my group tend to go to that right side of the area and try to swim over
can you add a ladder there
my first experience was the same
i went there and swam over
lost a lot of time trying to get there
cuz we cannot see due to the foggy nature of the moon
then we get greeted by a lot of giants in the evening
They do
Alright
are they not flat textures anymore?
They do but it’s so small I think they probably look like it
yeah i think you should scale up alot of the textures
kinda funny when my group went to those side. they forced swam over the right side and the left side of the platform
the diamondplate metal flooring for instance
Oh that’s intentionally small
they looked for a ladder but i said only the middle bridge has the only way to get to the entrance
Like specifically that texture
If I can’t do a ladder I’ll do a ramp to where the fire exit is
It’s upstairs
Essentially the main building has actual like fire exit stairs to the right that leads to the roof
ohh
And then there’s a fire exit door up on top
can we have less fog btw?
we cannot see anything when we went there even when it was a clear weather
ohh
?
question. why is there fog in clear weather?
There’s fog in every map I believe
Just toned down
I wanted it like this because I’m mimicking another map I made in a different game
The map is kinda a reference but also not really
the ice one is fine. hydro we cannot see anything
Oh mines max
I’ll have to double check in the morning
So your game doesn’t look like this?
the hydro one looks cool due to the snowy weather tho its a bit too much in the evening
nah
Weirddddd
gamma is too much. colors doesnt show that way
Maybe that’s why my water is literally white
Am I dumb 😔
I’m gonna lose my mind if I have to redo all the lighting
always set to 50% which is the default white line for testing
was wondering why im going to a moon like it was the dark realm
funny enough that Ice moon was kinda okay since it seems fitting that its heavy snow during afternoon to evening
the devastation map was kinda funny tho
the fire exit was just in front of the ship
which we didnt see at first
we went to the main entrance and looted till we went to a fire exit which sent us to the front of the ship
we died from the mimic and the giant but we had a Blind Dog as a Trophy after killing it
we brought it into the ship
Funnily enough there’s 4
But that close one was really just a goof
I made a map somewhere
well no one realised it till we went out of the ship
best
we went to the north and went out to the hidden fire exit
you good? water shouldnt be that colour...
realistically its Mud color
if you look at it from a plane
except certain parts of the ocean
it goes darker
you should shade smooth the rocks tbh they look kinda odd
also I notice my peformance on hydro kinda blows
I’m so confused as to how the lagging happens because my friend was lagging on vertigo but nothing else, you’re lagging on hydro, and I’m lagging on specifically Titan
Like not even any modded moons
Just Titan
hydro and vertigo are both laggy
Masa's been trying to figure out what the heck is going on too with this random lag
Its gotta be the interiors right? Because the outside never changes
Man I have no idea
Maybe it’s the lights?
Hydro and vertigo both have a decent amount of lights
dunno, I kinda used to think it was because it was just too big, but I'm already using a mod that limits the rendering view distance and it still lags, so yea, it's probably the light?
All the maps are the same size
Technically
Because for terrain you just get givin a big square
And you can’t lesson the size
Secret minecraft
could be the texture files
also uhh you shoyuld shade the rocks smooth
they looook kinda weird
Which rocks
the ones on hydro
ive noticed that a good bit of modded moons have worse performance
Oh I just got those same rocks from the pack I got the trees from
could be
Idk I’m not a professional there’s a good chance I’m something wrong
they have flat shading makin them look kinda odd
Holy shit tomorrow makes a month of unity
how big are the texture files
Big I thinks
thisc an be changed with a few clicks btw
what are they like
Fuck I think they are like a few thousand wide
I’d have to check on my pc
But I’m not on rn
probbaly has something to do with it
Maybe
with lc you can get away with much loser reso textures
Hydro and vertigo have a lot more texture painting than the other two
I tried to stretch them out a bit so they fit better
They used to be like actually
you can just phsically make the dementions smaller and they will fit the same
Well I wouldn’t say realistic but like it used to look like ground
Is this mod going to get LethalLevelLoader compatibility?
I mean I did the tiling in unity to make them stretched
When the documents come out, yes
this is me but for actually making an interiror lol
I’ll upload a LLL version and then stop supporting this version
I don’t think I want to maintain both
And LE isn’t getting any updates anymore I don’t think
I might not even be working anymore after I do the LLL version because moon making has become complicated for me
I like doing it but I just can’t stay focused anymore
Why do you think vertigo took like 2 weeks 😔
Because you're an artiste?
Nah
me but with blender
true me
It has been neat learning unity thoogh
Though*
Never used it before this mod
Hi batby
I see you
nah
moon making gonna be so much easier within like, this month
Ah, heard
I just mean like I struggle with actually finding the reasoning to keep working
I’m just silly like that
I also just like
Do other stuff
Like I make fnf stuff 😔
i gotta release this update and pivot to documentation work but ill probably have time to help you 1:1 v. soon
I’m one of those people
Swag
I think once your setup abit better and comfortable w/ LLL you might have fun dipping your toes into programming a little
not sure if you've seen the event stuff ive been adding to LLL but
I just need that interior documentation for my dumb brain
Imagine if like in vertigo there were two more pipe routes and they just were random on which one actually shows up
basically extendedlevels and extendeddungeons get given events that run when that thing happens on their specific map if its loaded
so you can do some pretty basic scripting that just gets called by these
Swag
oh also i added custom storylog support cuz kaynetsua asked for it
c#
as someone who did not recieve a high school education nor a post high school diploma in programming, c# is very good for beginners
everything is named pretty explicitly and a lot of the formatting it uses is consistent in a way where you can start to understand the kinda patterns of how code works to know what its doing
espicially for the kinda stuff you would want
My school teaches a few coding classes but in order to get to python you have to take java and JavaScript
I just started the python class last week
lemme open up one of my old projects i can show you a small example
Alr
ok very random example but like
private void OnTriggerExit(Collider other)
{
if (other.CompareTag("Player"))
{
if (roomStatesToggle == RoomStates.Active)
roomStatesToggle = RoomStates.Inactive;
foreach (GameObject enemy in enemies)
{
enemies.Remove(enemy);
Destroy(enemy);
}
// Removing "current room" from the room we're leaving.
isCurrentRoom = false;
```
from one of my earlier games
Looks very similar to just java
everything this piece of code is doing is pretty understandable just from how its named
ye
Neat
so for example for random stuff, basically you could have a script with a List<GameObject> which you can see in the inspector, and drag your random stuff into that list. then you can add a function you've made to the "onlevelloaded" event i provide up here and your function will run when your level loads.
then in that function you could randomly pick one object from the list and disable every other objectr
seems simple enough
C++ is a little painful but it’s useful for getting a job lol
Honestly I’m kinda not understanding :P is this code deleting the dungeon and enemies when you exit the dungeon?
oh keep in mind thats not lc related
Oh shoot, right yeah. But uuh still seems a little confusing
I think the “other” collider is confusing me
What is that?
OnTriggerExit, If the thing exiting the trigger is the Player, Set the Room to Inactive, Destroy all enemies, set that the current room is not this room
I remember the other day you said you needed moon ideas
a charred / burnt / dead forest could be neat
I might need to add these again soon for some lower-level moons
They're really good, I recommend them
They're super close to the vanilla style and have fun fire exit paths
I tried em a while back and liked Hydro somewhat but was otherwise unimpressed, no offense Msrk ^^; But I've been watching development closely cuz I see the love and passion

I think most of them got refreshed, if you played v3 you'd probably have a different experience
Definitely wanna try em out
I think Generic's already working on a more coastal-themed map but a burnt/charred area would be interesting to see, there's not a lot of modded moons that explore such a theme
Infernis is certainly a burnt/charred area, but if you mean more like the Wasteland biomes in like 7 Days to Die, then yeah, haven't seen that
lemme google what you mean rq
ok yea I meant more like that
the 7 days to die thing
not exactly what I meant but still
Ill find an image
sorta like this
I actually took some images of a burnt / dead forest a few years ago and that popping into my head was what gave me the idea lol
Gotcha, yeah similar to Wasteland but a bit less apocalyptic and more naturally dead
basically this entire page
is the vibe im thinkin of
ofc not ultra HD like it is in it but yea lol
I’m changing hydro a lot again
Lmao
But I’m trying to focus on less late game moons
I have one for literally every difficulty and then this new coastal one is also gonna be a medium
i mightve ruined hydro
time for the big reveal
what is my gamma
😭
oh
not too bad
yeah this is not bad
i dont see the problem
i reset my gamma to default
also to whoever said hydro had console spam i dont see it
this is it
?
can you show me what youre seeing
blehh
should be diversity
also did you add the ramps?
its darker at 5pm
im trying to add the pipes around the map and then the fire exit
its at least visible around that time
oh every map gets stupid dark at 5 pm
the sun just goes behind the background cliffs
nothing i can really do
devastation is the cleanest in terms of lighting btw
cus devestation is boooooring
i dont need my glasses in that map
it does have a lot of monsters tho
like 5 dogs and 3 giants
but yeah its the way i design my maps with them always taking place in a bowl like area
we killed one dog by sacrificing 5 people
i THINK the new map should be fine with that
and brought it to the ship as a trophy
can we have like moons that are like between Free and Mid level?
vertigo
unless you mean more moons like the two intermediates
which are mutiny and hydro
mutiny isnt out yet
😔
among the maps. we liked the Icebound one
You have great taste my guy
yeah he can
we encountered that
it was amusing
tho because of the mountains. you can at least use those as covers
i made it all the way back
how
i had to swim in the water
he could just walk along like normal
yeah swim and use the mountains as covers
id have to update to v4 and try it again, been off and on my compy, but its hdrp-related console spam. gimme a bit and i can get you the log/error ive been seeing.
alr
give your log output
also opinions on the new map?
and mod dependency
can we swim
no
first question lol
lethal company sadly doesnt have swim mechanics
just trudging through the water
so youd drown before getting anywhere
i use lethalprogression for additional oxygen and just bruteforce the swimming without gear
put ladders or ramps for us to climb on ahaha
needs more enviormental things
its very plain
thats what devistation suffers from too
speaking of I had a funny screenshot from my session today
ah
they keep fighting to death
they are mortal enemies
idk if its just me, but on these three moons, im getting a LOT of fps drops, especially on vertigo
how is this happening 😭
i dont lag like at all im physically unable to recreate it
did you update yet?
i can try and record it if you want?
maybe?
i havent had lag either
ight two secs, lemme jump back onto the moon
and were 8 people in the map on vertigo
my friend rhys reported lag on only hydro and everything else was fine
i lag on titan from base game but nothing else
and that one guy had the console spam
its either a mod conflic or pc issues maybe?
for me icebound is the only fine one, hydro my fps drops sometimes, but never below 30, but vertigo? god damn, goes down to 10 if i look at certain areas lmao
only time i ever lagged was on the vr mod
what areas do you look at to lag?
base game textures are 512 btw
you said yours were in the thousands
that could help with performance not sure how much tho
yeah i could totally downsize the quality
mainly in the direction of the main entrance, sometimes the fire exit, but not that much there
bc i used a website to get textures
what website
ok probably an issue with the lights
you don't have to downsize btw
select the texture in your assets and you can set the export size
so it just restricts the size it exports as
well fml, i TRIED to get to some areas where it lags bad
and i got mauled by those stupid hawks lol
oh
neat
💔
but yeah i steal the images for textures from here
:3
btw ask a mod to pin your link
some are just from terrain sample asset pack though
ill do that once i make a new like
message
or any important notes
with screenshots
they look quite HD is there a section with more low poly assets or do you just use these and compress them?
Hawks. i always kill them on sight
i could just restrict the export size like batby said
i just stretch them
wdym
i couldnt get to the areas where it fps drops bad
no hawks allowed
I use this for testing
i managed to show it going from 60 to 30, wouldve showed more but......just see for urself lmao
and yes i was watching youtube, LMAO
these are all textures from the site
i just strech them to be more base gamey
hm I guess LC shader just does a good job
I was not looking forward to that
now all I need is documentation for LLL interiors lol and im ready to become a workaholic on the project
@upbeat egret there be the vid, again couldnt get it to the areas where it would lag bad, but you can see it goes from 60 instantly to 30 moment i leave ship
im gonna be honest i can barely tell
ok thanks discord
top right shows the fps
ah
btw
do you think the mod will be compatible once someone added the new bigger ship mods?
the what
bigger ships
show?
they havent made it yet. they said they will work on it tho
still on ideas as of now
i just asked
it shouldnt change ship spawn so it should be fine
just on maps like vertigo where its close to the edge it might be iffy
75, but all the moons (modded) run fine, even with modded interiors, except for one ( ether is pain) run fine at around 50 to 60, icebound runs at round 40 which is fine, hydro around 30, which idm, vertigo just out of nowhere if lookin at certain ares will dip down to 20 or10
on march the ship hits geometry
well not big as in mothership size
ive tried to grab beehives off hte back of the ship while taking off
and it shoves me off
maybe like double the current ship size or triple
ngl a bigger ship would be fun for a decorator maniac like me lmao
another guy mentioned orbital hangar
cuz some peeps can open the door on orbit
means they can design an orbital hangar there in space for us to design or leave our junk
well those are still ideas
that would be amazin actually, probably a bitch to code tho
some peeps are considering it tho
weird
yeah im not having any issues at all with fps
ill try what batby said thuogh
with limiting texture size
thank ye, love the moons, they actually feel like base game moons, not too over the top
@lusty lion like this?
found the error, occurs on both v3 and v4 hydro, but on v3 it only pops up on landing then seems to settle. v4 itll keep coming back. made sure to turn off custom interiors for testing, btw.
[Warning: Unity Log] Max shadow requests count reached, dropping all exceeding requests. You can increase this limit by changing the Maximum Shadows on Screen property in the HDRP asset.
Yeah, might need to do the second tab too but not sure. You can compare bundle sizes before and after to check
shadows
thats weird
do you have a mod that affects lights?
like, static lights? none afaik
ive tried it with and without cullfactory (just to be sure) and i get the same results
That looks really cool actually
Wonder if it'll be cool to explore with the Flippers from AC
lmao
the only reason im named this is because i misspelled markiplier when i joined the server
and someone set my name
lmao
I need to get some mod devs together to play my pack whenever all my friends are busy
hi squidward
i appear to have been slightly off with my prediction
lmao
But yeah, if you want I'll gladly play with you sometime, I have over 100 mods but I try to not add anything that is too meme-y or joke-y, only meme stuff I have are Peter Griffin TV and some relatively low spawnrate joke scraps
goku bracken?
no
FUCK
no goku bracken

If Goku Bracken adds a % chance to the mod like the SCP 173 Coilhead has, I'll make Goku a 1% chance
Oh jesus
for marking the playable area obvs
fnf moon
no
But we needa max win 😔 ✨
Models could probably slap though (not that Masa's saying you should do it tho)
Goku bracken is like the only meme mod I have out of 80
It's amazing
It has its own music when he dies too
Hey I can say that slur
:3
That’s also my old shit I was just uploading
Agree
And lethal creature sometimes if you count that
I don’t personally like it I’d much rather use more company cosmetics but my boyfriend is more of a furry than I am
So I have to have it for him
Lol cosmetics are always okay for me
As long as it doesn't break the immersion for the masked guys since I have the overhaul mod
Yeah
That’s why I don’t like lethal creature
Because I like masked enemy overhaul
And it uses default model while lethal creature is active
Love the death track and the instant Goku laying down pose
Yeah it's hilarious
First time Masa encountered it Masa died of laughing only to get snatched by another Goku (Brutal Company Bracken event)
Diversity send shocks of fear right after the laugh because now Masa was in a dark corridor with goku
Lmaoo, I want to try diversity goku it did look really fun
I literally just walked into a room and he was dead
I was so confused but I was losing my mind
LMAO
I clipped it
JUST A RANDOM GOKU LAYING DOWN WITH THE TRACK PLAYING?
I started recording mid thing and then got shot to shit
Yeah
Right at the entrance
THat's funny asf
I walked in and was like “bro wtf?”
Goku sleepy
Idk what even killed it
Maybe landmine?
No there was no landmine nearby
It was at the entrance and we were there until 7pm before goku appeared dead
I woulda noticed a landmine at the entrance
I think@some sort of mod allowed the nutcracker to shoot him
Because it wasn’t my modlist
?
Allows enemies to trigger certain traps and stuff
Not sure if there's Nutcracker vs Bracken infighting tho
Nutcracker can kill bracken vanilla
o
It just has to get in the way
o
Kicking wouldn't make sense, nutcracker would rampage otherwise

