#v2.6 Facility Meltdown

1 messages Β· Page 7 of 1

mossy jay
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he also played with lr meltdown on (presumably) his first go at the mod and i think the default music is much better (at least for your first time)

idle elbow
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||just saw a vid of birds getting activated on apparatus removal|| <- v50 spoilers
zeekeers knows????????

mossy jay
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yeah it's gonna be hard to test v50 without spoiling stuff for myself

mossy jay
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fuck me looks like its broken

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found the issue zeekers deleted a bloddy variable πŸ‘

idle elbow
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lolll

mossy jay
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fixed the issues zeekers changed a single variable from a integer to a float and broke that so

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although hoping lordfirespeed can get the csync stuff done before v50 fully releases πŸ™

mossy jay
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going to be reverting the csync changes for now, experimental should be updated soon-ish to work with v50

mossy jay
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meltdown experimental 2.5.3 is out, adds compatibilty for v50 and fixes experimental being silly

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also updated the readme on stable meltdown, THERE IS NO CODE CHANGES IN STABLE FOR v50

mossy jay
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fixed the langparser error experimental should actually work now πŸ™

whole glacier
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@mossy jay the update for csync dropped

mossy jay
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yeah ik lol

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helped them figure out some issues

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working on updating experimental

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stable will be broken lamo

mossy jay
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meltdown + ||adalance|| + ghost girl + nutcracker

autumn grotto
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i get these errors when booting the game

mossy jay
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temporarily revert to 3.x.x

autumn grotto
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the latest i suppose

autumn grotto
lyric moon
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I was just about to jump in here to ask/warn of "Did this mod break due to this?" as well

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What the hell did Csync do? .-.

mossy jay
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I'm too tired to update just revert it for now

lyric moon
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Becoming better should open the room for grandfathering no? .,.

mossy jay
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yeah no thats not how it works πŸ˜…

mossy jay
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also just realised meltdown experimental doesn't have that huge af lag spike when the meltdown starts

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i dont even know what i fixed either lmao

uneven pasture
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as long as its fixe

mossy jay
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i did kinda like it though

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gonna make a config to intentionally lag your game πŸ˜†

uneven pasture
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NO

mossy jay
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who even needs terminalapi

dusk axle
uneven pasture
dusk axle
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@mossy jay Nice job

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I was trying to test it on V50

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πŸ˜†

mossy jay
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2.5.5 should be the latest?

dusk axle
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That was experimental

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Latest version

mossy jay
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yeah youre not on 2.5.5

dusk axle
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I think you uploaded the 2.5.4 dll

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that was 2.5.5

mossy jay
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surely not

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bomberclat

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aight one saecond

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alright @dusk axle surely i uploaded the correct dll this time

dusk axle
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Hope so πŸ™

visual sedge
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Bombaclaat

patent seal
uneven pasture
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who even needs lethal company

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smh

mossy jay
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gonna port meltdown to content warning

uneven pasture
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W

visual sedge
mossy jay
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anyway getting in early on content warning modding so if you want you can support me there :3

static fox
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content warning facilitymeltdown, can't wait

uneven pasture
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@mossy jay the fabric of time and reality is broken on the v50 moons

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:c

dusk axle
mossy jay
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oh @dusk axle i remember seeing something with lights out breaking meltdown? it also seems like 2 meltdowns triggered at the same time so thats not good

spiral isle
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AFAIK this was because the apparatus didn't have isLungDocked field set correctly

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and i'm manually setting it up on client when joining

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so there shouldn't be any issues anymore

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(i've not encountered a single one after my latest update)

mossy jay
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oh yeah isLungDocked not being set correctly is fucked

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i think thats why soundapi seems to """incorrectly""" replace the apparatus sounds

spiral isle
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it's so shit

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zeekrs bls fx πŸ˜₯

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@dusk axle if the issue will pop up without LightsOut present, please let me know

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because - as far as i know - it's not my fault

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(i fucking hope)

dusk axle
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I mean the issue we had and you were there for it

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Was the reactor instability and timer not doing anything

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@mossy jay figured you should know this

dusk axle
mossy jay
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yeah it failed setting up some of the effects and meltdown only starts starts when it finished everything

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so it erroring out earlier means it didn't fully complete

dusk axle
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lol

mossy jay
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well considering it says "Beginning Meltdown Sequence!" twice, it means you either somehow managed to unsocket the apparatus twice, lightsout is broken (seems like mrov did fix) or something has gone very very wrong and somehow somebody sent 2 packets saying that they were ready for meltdown

dusk axle
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any issues with CullFactory possibly?

mossy jay
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probably not? they don't touch scrap so

dusk axle
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time to disable lightsout ig

spiral isle
dusk axle
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@spiral isle @mossy jay it's not lightsout

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It's a bug you need to fix with V50 probs

spiral isle
dusk axle
# spiral isle

Btw I love that the Apparatus is actually a threat now in V50, if you have ||Old Birds|| they all instantly become active when the Apparatus is pulled

prisma agate
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i just wish i could port mirage over, but the game already has ||enemies that mimic voices|| so there's no point

livid helm
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i tried this mod out yesterday (experimental, on v50) and the facility didn't show an explosion animation on the outside?

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i never played this mod, but my friend did, and he said it's supposed to show the facility exploding at the end of the timer?

spiral isle
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v50 ain't working rn

mossy jay
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the explosion is broken on v50

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other than that it mostly wounds

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works*

humble cosmos
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Meltdown idea; upon the meltdown starting, all valves throughout the facility start spewing steam to obscure your view and make it even harder to escape πŸ€”

mossy jay
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valves aren't properly networked in the base game, would need to manually fix that for such a small feature

late hound
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sick idea though i ain't gonna lie

lyric moon
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does dis work with up to date csync (not v50)? o ,o

mossy jay
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no

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stable does not work v4.0.0 csync and it won't until v50 releases and stable becomes 2.5

lyric moon
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so-.... Current version FacilityMeltdown doesn't work with most up-to-date Csync on V49. .... yes?

mossy jay
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yes

lyric moon
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Ok. .,. ... I shall just disable it for the time being... .,. ...

rotund epoch
lyric moon
rotund epoch
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meltdown

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so u can still use it

lyric moon
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oh? Which version of meltdown works with the latest version of csync and on game version 49? o -o @rotund epoch

rotund epoch
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im saying to use an older version of both until we get to v50

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unless u really need to be up to date. for the most part rn im sticking with older versions of multiple mods until we go to v50

lyric moon
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can't reduce csync :<

nocturne forge
# lyric moon can't reduce csync :<

Btw what else is using csync?
I'm seeing people here that push on lgu and this mod to hurry with implementing csync 4. Because other mods already do. But in my experience those two are the only mods using csync

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Or rather what other mods are you using that demand csync 4. And what's preventing you from downgrading those as well?

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There are 37 mods depending on Sigurd's csync. But nothing to rival the popularity of those two. I'm surprised that people don't decide what version of csync to use based on those two mods' support.

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  • Arachnophilia
  • CustomDeathPenalty
  • Oxygen
  • ModifiedMovement
prisma agate
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this is the reason i did config syncing manually (using the wiki as the guideline) instead of having a dependency for it tbh

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whenever the config syncing lib makes breaking changes, you're forced to catch up, and it causes issues when different mods have different versions of it

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having it done internally means you never have to deal with this at all, which i'm glad i don't have to deal with that

nocturne forge
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It's a choice between downgrading those 4 if you even use them; or not using anything else that requires older csync

ebon nimbus
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so facility meltdown

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aint exploding

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the latest version

mossy jay
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yes

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its broken, im taking a break from lc modding rn everything else works fine enough

kind gyro
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πŸ‘

hot thicket
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This mod is causing a fatal error appparantly

mossy jay
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I'm fairly certain you're not on the latest version

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yeah latest is 2.5.6, I moved where the Lang files are stored in 2.5.5 and didn't package them correctly

hot thicket
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There's no option to update though?

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I already updated all mods

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Maybe some part of the older version still remains
Should I delete the plugin for it too?

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Before reinstalling?

mossy jay
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oh i think i only updated the lang files for 2.5.6 not a new verson of the mod

hot thicket
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So what should I do now?

mossy jay
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id just try reinstall, looks like r2modman incorrectly unpacked stuff maybe?

mossy jay
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2.5.7 experimental
uhhh

  • removed the debug keybind that started the meltdown πŸ’€
  • russian translation
  • explosion actually expands/kills people inside
uneven pasture
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make the keybind to start meltdown E

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or G

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or LMB

uneven pasture
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maybe it any keybind that isn't ALT+F4

static fox
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alt+f3

mossy jay
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uhh I guess with v50 releasing stable will update soon ish

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didn't get everything I wanted to but most of it

mossy jay
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v2.5 FacilityMeltdown

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yippee

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should be going out on thunderstore soon

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god it feels weird to update stable meltdown again

boreal zephyr
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Don't have a meltdown about it

mossy jay
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@drifting galleon you'll need to update from the main branch for your pr again sorry, just did the stuff to update to v50 πŸ˜…

frail carbon
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Why is this enabled by default if we should only use it for compatibility reasons?

mossy jay
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for things like lethalradiation and ac

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also it should be only disable for compatibliity reasons

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woops

rotund epoch
mossy jay
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i fixed it, it does what it did in 2.4 lol

hot thicket
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So I can switch to the none experimental version now that v50 is out?

mossy jay
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yes use stable now

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experimental is deprecated until i need it again :3

hot thicket
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Awesome

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Last time I played the explosions and event stuff happened but when it was time for the planet to explode, nothing happened

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Hopefully it's fixed now

mossy jay
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yeah that got fixed in the last experimental update

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so its fixed in stable

hot thicket
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Yaaay

dry heath
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do I need to downgrade for it to work with v49?

mossy jay
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yes

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and downgrade csync to v3.x.x

dry heath
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alright thanks

autumn grotto
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does the meltdownchance mod work?

frail carbon
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iirc, he said that latest update changed some things and these type of mods will need to be updated or something like that

mossy jay
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probably

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i dont really support those mods anyway so :3

frail carbon
mossy jay
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both, i dont like the idea of a chance for the meltdown

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providing support for them is also a nightmare

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i know every line of code in meltdown

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i dont for those mods

frail carbon
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That's fair, I was just wondering

golden kelp
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@mossy jay any idea why sound replacement for meltdown still wouldn't be working despite no errors coming up? i've even tried simplifying it to:
{ "update_every_frame": true, "replacements": [ { "matches": "MeltdownHandler:music", "sounds": [ { "sound": "MELTDOWN.wav" } ] } ] }
and it still doesn't work, seemingly loading fine on startup, and not not displaying any errors in-game. the only problem i ever have seems to be "Audio source failed to initialize audio spatializer" spam in the console, so not sure where the issue could be. i've made sure to use a very small modpack for testing purposes and have LCMaxSoundsFix installed.

mossy jay
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it changed

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its not MeltdownHandler:music anymore

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its MeltdownHandler:meltdown_music i think

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nope

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Meltdownhandler:meltdownMusic

golden kelp
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i figured it had to be something like that, thanks, i'll try that

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also, what would i use to replace the warning sounds? (like Meltdownhandler:whatever)

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hmm... it recognizes it now but it still didn't play. weird. didn't show this debug code before:
[02:29:47.0168797] [Debug :me.loaforc.soundapi] :MeltdownHandler:meltdownMusic == *:Meltdownhandler:meltdownMusic? so that's progress at least

mossy jay
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oh

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the capitalisation is different

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MeltdownHandler vs Meltdownhandler

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definently should have soundapi be case insensitive πŸ˜…

golden kelp
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probably, but hey, still getting things done

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niceeee, that did it

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thanks for the help on that. but yeah what code would i use for replacing the warnings?

mossy jay
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uhh

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i think MeltdownHandler:warning1

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all the way up to MeltdownHandler:warning4

golden kelp
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right, i saw there's 4 warnings. gotta do them all separately then?

mossy jay
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"matches": ["MeltdownHandler:warning1", "warning2", "etc"]

golden kelp
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gotcha, that definitely makes things easier. i was about to make it like 10x longer lol

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my god, it actually worked

waxen ridge
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Does it work on the v50?

mossy jay
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yes

waxen ridge
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Nice thx

flat bane
carmine umbra
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is the geiger counter for this mod currently broken?

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if i order one it just kinda floats and can't be picked up lol

humble cosmos
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Meltdown works on V50 for me with the update, but the lights inside are permanently off now instead of flashing red. Checked the config and EmergencyLights is still set to true. Created a new mod profile with only meltdown & its dependencies to eliminate possible conflicts, but lights still don't flash as they should. Bug or intentional change?

mossy jay
humble cosmos
mossy jay
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yeah that'd be fine

humble cosmos
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Anything I have to tick/set for it to generate one and/or where's it stored?

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Gotta re-up to V50 rq

humble cosmos
uneven pasture
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you can also do browse the profile folder and grab the .log file

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both work

humble cosmos
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Oddly enough, the screen shakes / white pulsing wave that usually comes from the door while outside seemed to be missing too. I take that back, I just didn't notice it in the moment. It was there on a rewatch, but it was only one pulse when there's usually more than one.

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Recorded the pull that's tied to that log as well. Lights do change to red before they flicker off, but as you'll see, they no longer turn on/off every 5ish seconds like they used to.

winter verge
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Not sure if its just a weird glitch or not but the first time I found a room with the reactor since installing the mod the room was completely empty. No shelves, no reactor, nothing.

humble cosmos
empty falcon
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that is the error that just kept getting spammed

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then after I pulled the apparatus I waited for the ship to leave for itself (bc this is my first time using this mod and I wanted to see the explosion animation) and when I got to space I was stuck in limbo; the ship was stuck "in motion", the clock stayed and was frozen and I could still hear noise and stuff for a little bit after

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there are some more screen shots (3rd is out a window from the ShipWindows mod)

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I wasn't getting any logs from after the ship left

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I tried this twice btw just to make sure and I got the same stuff both times. Hope this helps

mossy jay
mossy jay
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alright testing the fix now

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issue was unity not doing what i thought it would do

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2.5.1 fixes the effects not looping correctly

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doesnt fix the geiger counter, dont feel like doing that rn :3

whole glacier
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so just to clear things up, facilitymeltdown should work now in v50?

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just wanna make sure

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cause im v slow

mossy jay
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yes

whole glacier
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awesome im gonna slip it into my v50 modpack then

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keep up the good work mr bongo 🫑

boreal zephyr
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The light stays red in the ship, even after you leave and land again.

mossy jay
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πŸ’€

proven folio
empty falcon
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For some reason the apparatus is always valued at 336 credits for me, even though I have the price config at the default of 240

mossy jay
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you've probably got some other mod messing with it then, or vanilla has added a feature to change that

mossy jay
# mossy jay πŸ’€

and for more context on this, its not supposed to flash the lights inside of the ship

proven folio
mossy jay
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i was gonna make the spotlight on the top of the ship spin and flash red

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to help you spot it in the dark when meltdown was happening

golden kelp
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that's a great idea, definitely helpful with darkness/weather

dusky nexus
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Hey this mod causes some issues on the latest version, it prevents other mobs from spawning.

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the random ones throughout the factory

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I've got these mods installed

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lemme start up the game for the errors

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I only get this error with facilitymeltdown enabled

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Sorry seems like it might be an issue with a dependency of facilitymeltdown

golden kelp
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@mossy jay so i get an error when starting a game saying it had trouble loading some config settings (among other things) - and here's one of them. not to be that guy, but... i don't think that's how you spell apparatus lmao. probably why it has trouble loading

mossy jay
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I haven't touched the config since csync 4.0

golden kelp
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trying to reproduce it at the moment, i had switched to a smaller modpack for testing and forgot to copy the logs concern very strange though, i can swear i didn't touch anything, perhaps my entire game got haunted after installing ghostCodes? 🀨

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i can say after switching it didn't give the same error though, so it was kind of weird. anyway, trying again.

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hmm... yep, not appearing agian. now i just look like a crazy person. awesome.

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well, i guess it was only confused about appartus at first, but now it figured it out πŸ€”

mossy jay
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the games spelling is also shoddy πŸ˜…

golden kelp
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yeahhhh i just noticed that as well

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crazy

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well, sorry for bothering you. will let you know if there's anything more serious

compact musk
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Hi! Is the latest facility meltdown backwards compatible with v49? I just played with it and it didn't seem to work : /

golden kelp
# golden kelp i can say after switching it didn't give the same error though, so it was kind o...

managed to reproduce it somehow while testing mods again. there's plenty of other similar minor warnings though and i don't think it's totally broken. just rebooted the game and it did it again though, so i guess this is the right combo? 018eea0c-e16c-c994-b809-aab66fb1a889 must be some sort of weird mod conflict. after a quick test i've also confirmed that meltdown still works too, so no idea what the deal is. might be nothing to worry about, but at least now you can see what i was talking about

mossy jay
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are you using something like preload manager

sleek snow
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[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object.
Stack trace:
GrabbableObject.FallWithCurve () (at <09f109276c764f589f47f312aab5547a>:IL_00A0)
GrabbableObject.Update () (at <09f109276c764f589f47f312aab5547a>:IL_0125)
FacilityMeltdown.Equipment.GeigerCounterItem.Update () (at ./Equipment/GeigerCounterItem.cs:59)

I get this a lot if a geiger counter exists
works perfectly if geiger counter doesnt exist

so we just aboid the geiger counter

mossy jay
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yes

golden kelp
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no i don't have preload manager, didn't know it existed until you just mentioned it. (should i?) i think i know what you're referring to though. there's this list given when the game launches

wintry viper
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This mod v50?

mossy jay
wintry viper
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Geiger counter?

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Thats new to my eyes

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Whats the Geiger Counter?

mossy jay
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alright v2.6 will be going up soonish, there's a completly new config system so you might need to redo some of your settings :3

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v2.6 FacilityMeltdown

coral hare
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Is there any way to disable the emergency lights for modded interiors but keep them on for the default facility tileset? I love the atmosphere they add, but it seems like they throw errors and mess with the meltdown sequence on modded interiors like the PoolRooms or Bozorus's custom interior tileset.

mossy jay
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no, how are they causing errors?

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i use the exact same variables as the base game for handling turning off the lights when the apparatus is pulled so they must be messing something up in vanilla as well

coral hare
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I don't know specifically why they're being weird (maybe the lights on those tiles are named something different for some reason?) but the issues I had for Bozorus's tiles stopped showing up when I disabled the lights.

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This was what I got when I had them enabled. Looks like it may have tried to start the meltdown twice somehow? I saw that there was some light mod that caused something similar to happen, but I know I don't have that installed

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The PoolRooms meltdown triggered like I expected it to, but the ship's lights were permanently set to red for some reason. Bozorus's meltdown just completely broke

mossy jay
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either one of my internal data objects isn't spawning or those interiors are destroying lights and not removing them from the round manager list

mossy jay
coral hare
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Yeah, I saw you had said that wasn't supposed to happen. I figured I'd mention it just for context. Otherwise, the Poolrooms meltdown works the way I figured it should.

mossy jay
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anyway got a fix going up that should log out an error if my internal data object fails to spawn

frail carbon
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Geiger Counter can't be grabbed

wintry viper
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Thats the Geiger Counter?

late hound
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yer

mossy jay
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yeah that issue is known, I've just been too busy to fix it

mossy jay
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honestly surprised that this many people even use the geiger counter

tranquil creek
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it's a cool item

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but yeah I have had many instances of not being able to pick it up

frail carbon
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I don't lol, I was just going through every modded items to fix their heights in Matty's fixes

proven folio
frail carbon
mossy jay
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and the blob :3

proven folio
scarlet turret
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Holy shit

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2 herobrines

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also does spawning scale?

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My config should spawn 5 things

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but only 4 spawned logged

mossy jay
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spawns up to 5 things

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if theres only4 vents, i only spawn 4 things

scarlet turret
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ah ok

scarlet turret
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Also

scarlet turret
mossy jay
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literally 12 messages before

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im going to murder you

scarlet turret
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oops

oak mango
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Had another issue where the red light on ship stayed permanent even after going out of the moon.
Logs if it helps

foggy berry
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Make a config that lets you upload music somehow to the escape sequence ( like the "in a house, in a heartbeat" addon)

neon vector
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Configurable Geiger Counter Shop Price? πŸ‘€

mossy jay
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litterally a config option for that is the lowest thing on my priority list lol

wintry viper
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Could we have configuration to enable/disable the reactor meltdown narrator and music separately?

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I like the guy’s voice a lot and fits in the chaos

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But at the same time I’d also like the option to disable his voice at times to hear just the music

tidal idol
scarlet turret
wintry viper
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Oh and another queation

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Could we configure what the FacilityMeltdown spawns?

digital basin
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Does the latest update still work on v49?

scarlet turret
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well

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kinda

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you can configure what it doesnt spawn

wintry viper
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Oh good

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That works

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πŸ‘

mossy jay
digital basin
# mossy jay no

Thanks. Do you know which patch was the last working version for v49? I've been checking the changelogs but can't tell

digital basin
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Thanks!

wintry viper
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I mean the facility would be exploding and the text would be displaying that the facility is melting down

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Im assuming its just how people are used to disabling both at the same time

woven sable
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so i support this judgement

sly light
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weird issue with the game thinking you're both holding and not holding the core and not letting players interact with anything

mossy jay
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I'm fairly certain this would be another mods fault or something vanilla

sly light
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[Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[Info : Unity Log] playerHeldBy on grabbed object: Player (1) (GameNetcodeStuff.PlayerControllerB)
[Info : Unity Log] Called teleport function on Player
[Info : Unity Log] Player leave web called
[Info : Unity Log] Player leave web called
[Info : Unity Log] Player leave web called
[Info : Unity Log] Player leave web called
[Info : Unity Log] Player leave web called
[Info : Unity Log] Player leave web called
[Error : Unity Log] ThrowObjectClientRpc called for an object which is not the same as currentlyHeldObjectServer which is HandBell(Clone), on player #1.
[Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[Error : Unity Log] ThrowObjectClientRpc called for an object which is not the same as currentlyHeldObjectServer which is null, on player #1.
[Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[Info : Unity Log] playerHeldBy on grabbed object: Player (1) (GameNetcodeStuff.PlayerControllerB)
[Info : Unity Log] Current behaviour state: 0
[Info : Unity Log] CHANGING BEHAVIOUR STATE!!! to 1

mossy jay
#

yeah there are no references to meltdown

sly light
#

it wouldn't let whoever was holding the apparatus do anything or leave the building

#

I have an idea of what it is but I'll test it later

golden kelp
wintry viper
#

What even is a Geiger Counter?

cursive oasis
#

A device that detects/measures radiation.

whole glacier
#

no offense to anyone it just surprises me how many people dont know what a geiger counter is

#

again no offense or anything just somn for me to think about

wintry viper
#

None Taken The Jester from Lethal Company

whole glacier
#

yeah its me the jester from lethal company

#

pop goes the weasel

wintry viper
#

Thats so real

static fox
#

that's so fake

wintry viper
whole glacier
#

i'll have you know im very real

coral hare
#

[Info :me.loaforc.facilitymeltdown] new MeltdownConfig() == Setting up config
Is this line in the log generating a new config file every time the game is opened? It seems like every time I restart the game, any settings that I've made to the config (either through LethalConfig or Thunderstore's config editor) get reset.
I tried removing every mod except for FacilityMeltdown and its dependencies, but it looks like this still happens. I wasn't having this issue a few days ago (possibly on v2.5.1?), so I'm wondering if this is something that started with the new version

tranquil creek
#

Quick question. Is the "disallowed enemies" list supposed to take the name or the ID of the enemy?

mossy jay
coral hare
#

I just made another new profile with only these enabled. I ran the game once to generate the config and then closed it and set the music volume to zero. When I opened the game again, the config's music volume settings were back at 100%.

mossy jay
#

I may have found the problem but it will be like 8 hours until I can even think of working on a fix

coral hare
#

Oh yeah no worries, I just figured I'd mention it since I hadn't seen anyone else say anything about it yet. In the meantime I can downgrade to 2.5.1 and that seems to fix it, which is fine since the other music thing I was using with it hasn't updated yet.

#

Love the mod btw! I think this is gonna be a permanent part of how i play LC

cursive oasis
#

Its a great mod. Playing with a modless group who just rip the app the second they find it, made me realize how much this mod changes for the better.

coral hare
#

I've got a couple friends that insta-pull the apparatus every time they see it. I'm sneaking this into a modpack for the group to play with as a fun little surprise for the next time they try it >:)

proven folio
#

specifically the one that the game uses to indetify each enemy

wintry viper
coral hare
#

Did you mean LobbyCompatibility? I dunno, it's one of the dependencies for FacilityMeltdown.

wintry viper
#

Yeah that one

#

Also huh

mossy jay
#

@coral hare got a fix for it coming, the issue only applied to client side configs cause i registered those second πŸ˜…

#

anyway i will now sliver into the darkness again until thursday when ill probably fix the geiger counter

serene raptor
thick agate
#

if I want the coilhead to not spawn upon activating meltdown, do I add it as "Spring" to the list?

coral hare
mossy jay
tranquil creek
thick agate
#

I guess that means spring

#

I get it

mossy jay
#

almost got it fixed :3

dire charm
#

are there any mod authors that could make a mod that makes it so it plays Spiderbait's Black Betty when the apparatus is pulled for the meltdown sequence? that would be so damn good.

dire charm
mossy jay
#

almost completly fixed except for the needle just straight up dipping

mossy jay
#

v2.6.3

  • Fixed Geiger Counter
  • Fixed ship and map props lights turning red.
  • Changed how the outside lights flash, should no longer be an all consuming void.
normal basalt
#

[Error :me.loaforc.facilitymeltdown] Assets.Init caused an exception to be thrown, meltdown may or may not work, look for more errors.
[Error :me.loaforc.facilitymeltdown] System.ArgumentException: geigercounterΔ±temdef.asset is not valid in the assetbundle!
at FacilityMeltdown.Util.AssetBundleLoader1[T].LoadAsset[AssetType] (UnityEngine.AssetBundle bundle, System.String path) [0x00027] in ./Util/AssetBundleLoader.cs:43 at FacilityMeltdown.Util.AssetBundleLoader1[T]..ctor (System.String filePath) [0x000c6] in ./Util/AssetBundleLoader.cs:24
at FacilityMeltdown.MeltdownAssets..ctor () [0x00000] in ./Util/MeltdownAssets.cs:15
at FacilityMeltdown.MeltdownPlugin+<>c.b__21_0 () [0x00000] in ./MeltdownPlugin.cs:50
at FacilityMeltdown.MeltdownPlugin.RunLoadStep (System.String stepName, System.String descrption, System.Action callback) [0x00000] in ./MeltdownPlugin.cs:87

#

any solution for that ?

#

fresh install from r2modman still not working

#

v50

mossy jay
#

maybe r2modman unpacking it correctly? one sev

#

actually nvm can not reproduce it

normal basalt
#

left is manual download right is r2modman download

#

nothing different

mossy jay
#

yeah ive got no clue

#

fresh install works completly fine for me

normal basalt
#

what i am missing then wth

#

im also fresh installing and it simply not working XD

#

it was working on older versions

#

but newest is kinda broke for a while

#

isnt the log tells u smth ?

mossy jay
#

my only guess is that the assets could be missing

normal basalt
#

replaced with ur one seems they are same file but lemme test

#

yep nothing changed

#

πŸ‘ΆπŸ»

#

i can say it was working on 2.4.8 or smth on v49

#

and im pretty sure in current state i didnt do anything wrong

#

kinda annoying

#

so

hollow pond
#

geigercounterΔ±temdef.asset
I don't know why but the i in item is a different character and it can probably not find it.
Can you set your pc to english locale to see if it fixes the issue?

#

@normal basalt

normal basalt
#

well it means all my friends also need to do that right

#

it's kinda annoying since it was working before and im definitely sure update caused this

#

or it's gay

#

XD

hollow pond
#

not yet, but if that fixes the issue then the dev might know where to look

mossy jay
#

if that fixes it im going to explode either dotnet or visual studio

normal basalt
#

now it's worth to try

#

lemme see

#

the sad part i cant switch me lang the part is deleted (im using debloated windows)

#

asked a friend for do that

pallid blaze
mossy jay
#

no because if it is their locale somehow then its some fucky text encoding stuff

pallid blaze
#

it's locale 100%

spiral isle
#

wtf

mossy jay
#

istg if it's because I've capitalised stuff and it just wants to do it's own thing

normal basalt
#

yes

#

it's windows lang issue

#

working on English windows

#

not working on turkish windows language

#

so u guys are right

#

we test it in both

#

well now the question is

#

it was working on 2.4.8 so can u also keep it same for latest (idk what's changed about lang issue reason)

spiral isle
#

oh no

normal basalt
normal basalt
#

im using freemoons which makes moons free but ur plugin still shows actual prices is it a bug or ur plugin not grabbing values just static text

spiral isle
#

πŸ€” i'll check that

normal basalt
#

πŸ‘Œ

normal basalt
spiral isle
#

question: only the display is wrong or does it cost the money still?

normal basalt
#

only display

spiral isle
#

okay, i see why that's happening

hollow pond
#

but definitely an interesting problem

#

Haven't encountered something like this yet myself

normal basalt
#

im glad we found the reason i miss the facility meltdown

mossy jay
#

@normal basalt @fleet pollen can you see if 2.6.4 fixes it? (when its avaliable on thunderstore obv)

fleet pollen
#

Im waiting

fleet pollen
#

im testing rn no error code

#

lemme steal apparatus

fleet pollen
#

Warn: jumpscare alert

normal basalt
#

fixed

#

tested now

normal basalt
#

that's nice this one is fixed too now there is only 292782 different console error lefted for my pack need to be fixed from diff mod authors

normal basalt
#

yeah

#

and the good part, except this, all other random console errors doesn't affect the gameplay at all (afaik)

#

and this one is now done which means it's good to go steal apparatus

fleet pollen
#

Making chaos and adrenaline rush makes perfect to play with 2 class clown friends

fleet pollen
normal basalt
normal basalt
fleet pollen
#

Only 110 mod not too much

#

Γ‡okda değil şimdi

normal basalt
#

idk is it allowed to talking in own language but

#

toplasan hepsini 5 10 moda sığdırırsın

#

minicik her zΔ±kkΔ±m iΓ§in ayri bisey indiriyoruz nerdeyse

#

adam kendisine milyon dolarlar kazandiran oyunu resmen aletine süre süre yapmış assurancede yerin altında unity test modelleri falan var silmeyi unuttuğu :d

#

modsuzda bi boka benzemiyor oyun şu community destegi olmasa max 2 gun âmrü var oyunun zaten

fleet pollen
#

If you are alone everything gonna nightmaring, awful and mind breaking sometimes

#

Everything true

#

U are said

#

@normal basalt

normal basalt
#

βœ…

quaint zephyr
#

when the facility explodes, it also spawns a lot of pink squares
no other problems, but sort of immersion breaking
anyone know how to fix this?

mossy jay
#

istg if those particles break one more time

#

its a problem with the assetbundle and me migrating unity projects

boreal zephyr
#

Bongo gonna have a facility meltdown in the head

bronze axle
#

nah you just forgot to mount cs:source

mossy jay
late hound
#

goated???

fleet pollen
dry heath
#

Webm is broken on mobile

late hound
#

yeah lmao

mossy jay
#

finally hit 100 commits yoiled

#

also finally getting around to adding this feature :3

oak mango
idle elbow
#

hi bongo i just saw a purple square in the explosion

#

please fix

idle elbow
scarlet turret
#

I see im not the only one who've expereinced the purple

mossy jay
#

guys it is like 10 messages up

scarlet turret
#

ik ik

static fox
#

got pink particles for the explosion

meager portal
#

@mossy jay sup, custom apparatus values are not properly displayed when being scanned/sold

mossy jay
#

does it still give the correct amount?

meager portal
#

yes

#

i set the value to 120

mossy jay
#

ah okay its probably the scan node being silly

#

actually wait what

meager portal
#

yeah my custom value, 120, can still being read as 240, the default one

#

it was still sold as 120 so i wont complain too much, but i think it should still be investigated

mossy jay
#

what

#

only reference to 240 is literally the default value in the config

scarlet turret
#

Uh oh

patent seal
#

Have any of yall tried ship meltdown?

mossy jay
#

oh shit that guy actually did it

dire charm
#

I am requesting an addon mod from anyone with the power to change the meltdown sound to add Black Betty by Spiderbait

dreamy oxide
#

@mossy jay
It is safe to increase the time allowance before the explosion yet?

mossy jay
#

uhh probably

dreamy oxide
#

best response ever

#

I remember your config saying. DON'T YOU DARE TOUCH THIS SETTING! IT PROBABLY DOES NOT WORK! ITS HERE BECAUSE YOU WANTED IT HERE!!!!

πŸ˜›

mossy jay
#

it still does lol

dreamy oxide
#

hahaha

dreamy oxide
#

🀣

mossy jay
#

should but I still don't know if there's anything hardcoded to 2 minutes

patent seal
dreamy oxide
#

That would be amazing

mossy jay
#

if I find a better way than the current "moon@time"

dreamy oxide
patent seal
#

ship meltdown is fun

mossy jay
#

you also forgor meltdown chance, pizza probability, facility meltdown patch

dreamy oxide
#

πŸ˜›

mossy jay
#

there's so many wharg

dreamy oxide
#

Yeah theres a few...

mossy jay
#

oh and also the pages of replacement music

dreamy oxide
#

Look Bongo. I just want more! MORE BONGO MORE!!! MORE FEATURES!!!!

#

MOOOOOOOOOOOOORE

#

Ill show myself out.

patent seal
#

works well with it

dire charm
#

I don't mean to spam but my message is always ignored 🫠 black betty by spiderbait? Replacement music for meltdown? Anyone? No? Damn

autumn grotto
patent seal
#

imma test again

#

maybe I got lucky lol

autumn grotto
#

it might be conflict with hazards outside or something

patent seal
#

I stopped using that mod

#

cause it was laggy af

autumn grotto
#

no that works fine for me

scarlet turret
empty falcon
dire charm
empty falcon
#

I would assume so

#

If you search "meltdown" in thunderstore and sort by download count you will see a bunch

dire charm
#

im a bit of a dunce, wont lie

dire charm
dire charm
#

yup can't figure it out

mossy jay
#

hit the big green code button and download zip

mossy jay
#

@dire charm turns out the template is wrong atm, a fixed version will go up in a sec

#

fixed

dire charm
#

i replaced the file. how do i go about making it a thunderstore mod that people can use?

mossy jay
dire charm
mossy jay
#

there's a specific file structure that you'll need to follow for r2modman to unpack it correctly

dire charm
#

oh okay. ive zipped it up

dire charm
mossy jay
#

i forgot this step as well, you need to include a manifest.json and icon.png

{
  "namespace": "your username",
  "name": "mod name",
  "description": "changes the meltdown music",
  "version_number": "1.0.0",
  "dependencies": [
    "BepInEx-BepInExPack-5.4.2100",
    "loaforc-FacilityMeltdown-2.6.4",
    "loaforc-loaforcsSoundAPI-1.0.10"
  ]
}
#

make sure to zip the files, not the folder (notice how the manifest is directly inside the zip, not a folder inside the zip)

dire charm
mossy jay
#

actually you could just send the audio file and i could make the zip for you yoiled

spiral scarab
#

hey i want ask. why disabbled enemy when take apparatus not work?
Blob already disabled but when take apparatus they spawn
i wanna make only Old Bird / Radmech is spawn when take Apparatus

mossy jay
#

might be blob and not hygrodere

spiral scarab
#

welp still same now is hoarding bug.

mossy jay
#

it is cap sensitive btw, and uses the internal names

#

so its "Hoarding bug" not "Hoarding Bug" :3

static fox
eager briar
#

hey @mossy jay sorry if this isn't a good place to post this but should I worry about the console spam from loa? [20:39:32.4209310] [Warning:me.loaforc.soundapi] AudioSource (on gameobject: MovementAudio) became null between the OnSceneLoaded callback and Start. This is most likely because of another mod.
[20:39:32.4209310] [Warning:me.loaforc.soundapi] AudioSource (on gameobject: ItemAudio) became null between the OnSceneLoaded callback and Start. This is most likely because of another mod.
[20:39:32.4209310] [Warning:me.loaforc.soundapi] AudioSource (on gameobject: StatusEffectAudio) became null between the OnSceneLoaded callback and Start. This is most likely because of another mod.
[20:39:32.4209310] [Warning:me.loaforc.soundapi] AudioSource (on gameobject: UnderwaterBubblesAudio) became null between the OnSceneLoaded callback and Start. This is most likely because of another mod.

mossy jay
#

no, that's just a player expansion mod in that case

eager briar
#

Ah okay, thanks!

narrow wedge
#

Hello !
I'm using the facility meltdown mod but my friends keep hearing the music played whenever they're next to the apparatus
Is there a way to fix this without totally removing the sound outside the facility ?

#

Using this modpack :
018f3669-1b7a-7209-2dcb-e51a2e4a5ea6

mossy jay
#

do you have lcsoundtool installed?

prisma agate
#

@mossy jay wait so the locale issue that you fixed for turkish players, what was it again? is it related to file paths not being respected?

#

i might be having a similar issue but idk

mossy jay
#

no converting to lowercase broke

prisma agate
#

ah

mossy jay
#

you need to provide a proper culture info

prisma agate
mossy jay
#

I converts to i in english, but not in turkish

prisma agate
#

such a random edgecase πŸ˜‚

narrow wedge
#

Should I have it ?

#

My mod list :

#

AdditionnalContentFramework
AdditionalSuits
Backrooms
BepInExPack
BetterTeleporter
Celestial_Tint
Coroner
Corporate_Restructure
DimmingFlashlights
DiscountAlert
FacilityMeltdown
FasterItemDropship
FixPlugginTypesSerialization
HealthMetrics
Helmet_Cameras
HideChat
Hold_Scan_Button
HookGenPatcher
LateCompany
LCMaxSoundsFix
LethalConfig
LethalFashion
LethalLevelLoader
LethalLib
LethalModDataLib
LETHALRESONANCE
LetMeLookDown
loaforcsSoundAPI
LobbyCompatibility
More_Emotes
MoreCompany
MoreItems
NoSellLimit
PoolRooms
ReservedFlashlighSlot
ReservedItemSlotCore
ReservedWalkieSlot
Runtime_Netcode8patcher (Deprecated)
Scopophobia
SCPFoundationDungeon
ShipLoot
ShipWindows
Skinwalkers
SnatchinBracken
Touchscreen
YippeeMod

narrow wedge
#

Maybe that can help ?

frail carbon
narrow wedge
#

What do you mean ?
I updated iit

frail carbon
#

The update from one hour ago?

#

LethalResonance 4.3.2

narrow wedge
#

yes

#

Should I uninstall and dl facility meltdown again ?

narrow wedge
frail carbon
#

Weird that it would still be there for you

narrow wedge
hallow heart
#

Im being attacked by purple squares

mossy jay
hallow heart
#

I thought I was the only one, sorry

mossy jay
narrow wedge
#

K, please let me know if one of my mods could cause that

woven sable
dry heath
#

Purple square metldown

Everything turns into purple squares when you pull the apparatus

mossy jay
#

trojan horse meltdown, i actually just install ransomware onto your computer >:3

idle crystal
#

when mommy asmr mod

idle crystal
#

dont act like you wouldnt want it

mossy jay
#

just you champion

woven sable
boreal zephyr
mossy jay
#

I mean it's actually not too far from what I am working on πŸ’€

pliant crane
mossy jay
#

not the asmr part, but i guess it is a mommy πŸ’€

idle crystal
#

yes

#

pelase

#

is it just a photo of you

scarlet turret
#

does this have anything to do with Xu and the GiantSpecimens

mossy jay
#

no it does not lmao

scarlet turret
#

oh

#

ignore what i said

pliant crane
#

im having this error when trying to join my friend's server, i disabled everything except meltdown

mossy jay
#

that's not meltdowns fault. only thing related could be lobby compatibility? make sure that is enabled. meltdown won't work otherwise

pliant crane
#

we have everything right

#

same versions and everything

pliant crane
#

is there something that i have to tweak to make it work?

mossy jay
#

i've got no clue, i don't work on lobby compatibility

pliant crane
#

shame

mossy jay
#

also those settings look like game browser stuff, so shouldnt prevent youy

narrow wedge
woven sable
#

I love the idea that the explosion can catch you if you choose to leave too late

mossy jay
#

there's an add on mod called shipmeltdown that does that I think

woven sable
#

super cool!

mossy jay
#

v2.6.5

  • Fixed explosion particles being pink.
  • Added a new config option, MinPeopleToPullApparatus. Default is 2. Requires at least this many people. If this number is larger than the amount of people in the lobby then EVERYBODY will need to be nearby.
  • Lobby Compatibility is no longer a "hard" dependency but will remain a dependency on thunderstore. If it is causing issues you can disable it and meltdown will still work.
#

@pliant crane if you're still experienecing that issue where it says your not in orbit, update to 2.6.5 and you can disable lobby compatiblity safely (it will say you cant, just click disable only lobby compatibility)

pliant crane
#

got it, ill update you once im able to get to my pc

light vortex
mossy jay
#

thats using pizza tower escape, i have no clue

#

also yes, there will always be a slight delay from host to clients just because of network delay

#

there are ways i could get around this, but it adds quite a bit of complexity for something that doesn't help too much

light vortex
mossy jay
#

yeah i have no clue then

light vortex
#

However if that's handled through Pizza Tower Escape I'll ask them

light vortex
visual estuary
#

Yeah. It doesn't sync the music, it just picks a random song to play from the list the script provides

light vortex
#

Gotcha. Is there any way to do that or is that not within the scope of your mod?

mossy jay
#

2.6.6 fixes min people to pull apparatus thinking dead people could be present to pull the apparatus

whole glacier
#

"yo pal lets pull the app"

woven sable
#

A BODY IS A BODY

pliant crane
#

even with the lobby compat mod

#

thanks :]

whole glacier
#

the new multiple people needed feature is cool

however i like the comedy of one person randomly pulling too much

mossy jay
#

it's hard to keep those funny moments in, while also blocking trove
trolls so

whole glacier
#

fair nough, you can still change it to one person tho right or

#

i haven't seen the config yet

finite reef
#

yes you can

idle elbow
#

you can set it to 0 even

finite reef
#

lol the apparatus just removing on its own

idle elbow
#

slips out

mossy jay
#

fuck I forgot to change that lmao

serene raptor
boreal zephyr
rocky rampart
#

I try setting the value range to 0 and 1 for how many people need to be their in order to grab the apparatus but it still saying you need 2 in order to grab it, but with the host they are able to grab it without anyone needing to be their with the value of 0 and 1.

mossy jay
#

uh might be failing to sync? does everybody have the same config?

rocky rampart
#

yes we all share the same config from the thunderstore mod so their shouldn't be a failing sync including we double check to make sure if it does have the same

mossy jay
#

umm okay I'll have another look at that then, the config definitely should be being respected

idle elbow
#

a client just said that they were unable to pull the apparatus, the config is set to 1

cursive oasis
#

Not the chosen 1

idle elbow
#

no interaction prompt even

rotund epoch
#

maybe have an option to increase apparatus value when old birds are present or when a bracken is present with Diversity’s revamp enabled?
apparatuses are certainly more riskier to take back to the ship in those cases so i feel it should be higher reward

serene raptor
#

me too it's not working as intended

#

im the host set to 1 person and it's still saying we need 2

#

the other players also have it set to 1

mossy jay
#

are any other settings getting synced correctly?

#

also if the other players in the lobby could turn on debug logging, connect and send me their log I can see if the value is getting sent correctly

light vortex
#

Can't grab the apparatus with a single person after it's been pulled then dropped if it's been gambled by LethalCasino, by the looks of it

serene raptor
serene raptor
light vortex
#

Actually not even after being gambled, I'm unable to pick it up while alone in the ship

mossy jay
mossy jay
mossy jay
#

found the issue

#

my syncing is going full silly mode for some reason

#

correct value here

#

somehow gets borked

#

perceive why are you doing that

#

now for that other issue

light vortex
#

weird

fierce furnace
mossy jay
#

new feature :3

#

i mean its not supposed to be there, but i cant replicate that issue

fierce furnace
#

I have been getting an issue where dont even get the prompt to take the app unless we mess around with the FixInventoryPlugin thing

#

and then eventually it lets us take it

mossy jay
#

like the tooltip text?

#

im fairly certain that would not be my issue

fierce furnace
#

ah

#

its this

#

and this is default

#

i havent changed it

mossy jay
#

yeah, i've wanted to do it for ages but i only just now got around to it

static fox
#

default for it should probably be 1 i think

serene raptor
#

ya because its a vast change from base game and people are going to be confused because theres no error logs and most people don't look into the updates

scarlet turret
#

Let’s just make meltdown

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Blow everything up

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Crash your game

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Spam error logs

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Uninstall system 32

serene raptor
#

but i understand that's how they want the experience to be I'm just worried its going to cause a lot of confusion

late hound
#

i got fucked one round cuz i told a friend to wait by the app room while we took stuff back to the ship, and told him to pull it once he saw the items popping up on the side from us leaving them in the ship

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but since it needed 2 people he couldn't pull it and it was already too late

mossy jay
#

I've been meaning to have it at 2 since like the beginning lol

#

was thinking of maybe making so past a certain time the requirement is gone

#

means that trolls can't as easily kill a run by pulling it early, there's still an opportunity for everybody to agree and pull it, and it also gets pulled later in the day (like how I'd want)

fierce furnace
fierce furnace
#

tho still kinda annoying

mossy jay
#

well seeing no text on the app isn't the normal behaviour soa

fierce furnace
#

However, as me and my friends said, it would be kinda cool if the amount of people needed to pull the app is random from 1 to however many people where on the ship when it landed
And then have the app value scale depending on how many are needed
Would encourage a bit more teamwork, or a reason to get mad at your friends for throwing

#

throw in a config for how much it scales, max number of players etc.

#

that could be pretty neat!

mossy jay
#

hmmmm idk, would need to communicate it well to players otherwise they're just going to get more confused

late hound
#

that'd make it a lot better

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cuz it was like 10:45 and he wasn't able to pull it 😭

mossy jay
#

silly maxxing

late hound
#

i'll never forgive you

mossy jay
#

ok testnig a hot fix lmao

#

LMAO IT WORKS

mossy jay
#

alright 2.6.8 has the hotfix and disabling min people to pull apparatus after 9pm

autumn grotto
#

So last session we grabbed the apparatus, but dropped it and a schrimp enemy ate it, and the meltdown just stopped

mossy jay
dusk axle
#

So things went back to stable

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πŸ˜‚

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Btw did you manage to fix the multiplayer issue yet where clients get stuck waiting for crew when landing at the company?

mossy jay
#

this is the first I'm hearing of that

dusk axle
#

I had it happen with my group however it could have been due to CozyOffice at the time

#

CozyOffice did bug out and made scrap and stuff valueless for them so it's possible the custom apparatus threw errors on their part

mossy jay
mossy jay
#

alright 2.6.9 removes the general improvement hotfix, make sure you update general improvement to 1.2.7 for it to actually work lol

hot thicket
#

Did the new update also fix the game freezing in orbit?

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After removing the apparatus and pressing the lever to leave

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It just keeps saying ship is in movement

mossy jay
#

that would not be meltdown im fairly certain

#

unless you can get me a log

hot thicket
#

I can't get a log at the moment unfortunately aaah

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Will test tomorrow when I play with friends

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The new update

humble rover
#

I have this problem.
when I take the apparatus
There are no explosions, nor are there red lights. Practically nothing happens.

mossy jay
#

not my fault :3

#

you're using ship meltdown and I have no clue what that actually changes for code wiselol

humble rover
#

oohhh i see

#

thanks

#

I didn't know what mod made that error. But now I know. Thank you

lyric moon
#

Is everything fine? πŸ˜…

dusk axle
lyric moon
#

Ooo new image 'n color~

#

Y u so fancy? :p

#

ngl- the new color makes it harder for my eyes to read the name. I may be purple color blind =w='...

#

no honestly- the more I keep blinking and trying to focus on the name, the harder it is for me to actually like... see it like the blue, yellow, 'n white names... the hell? ._.' ... My stupid eyes 😭

pliant crane
#

mfw i pull out the apparatus

#

and nothing spawns

mossy jay
#

wtf is "Readable WetNote1"

#

that's not Meltdown on any level lol

pliant crane
#

its just that it first happened when i pulled the app

dusk axle
night shell
#

Hey Bongo, sorry to bother you. I need some help figuring out what's going on here. For some reason, Facility Meltdown isn't showing up in the PluginInfos dict, but is being loaded correctly as can be seen in the second screenshot. I've tried reinstalling the mod, changing profiles, etc. None of that worked. It seems to only happen with your mod, as I've also tried installing other mods and they showed up in the dict just fine

spiral isle
#

isn't this because you're loading before facility meltdown?

#

or is that a separate issue πŸ˜“

#

because you could try setting up a BepInDependency tag for Facility meltdown and checking if the result is the same

#

that would guarantee your mod loading after

night shell
#

Gonna try that

#

That worked, ty @spiral isle

#

Seems obvious in hindsight lol

spiral isle
#

no worries

#

I've been there as well πŸ˜…

spiral isle
mossy jay
#

:3

wintry viper
#

FacilityMeltdown with Black Mesa is so goated

narrow wedge
#

Hey
Need help please πŸ™
Still got this issue when the apparatus in on ship and my friends keep hearing the meltdown sound effect on loop

What is causing it ?

narrow wedge
#

Thank you ! ❀️

fierce furnace
spiral isle
humble cosmos
#

Fast question, but are there any future plans to possibly add an option that makes it so pulling the apparatus and causing the meltdown results in that Moon becoming permanently inaccessible due to the facility literally exploding? If not, does such a mod already exist or no?

wintry viper
#

No

humble cosmos
#

To both?

wintry viper
#

The permanently unaccessible moon part

#

Unless your doing an iron man challenge that isn't a good idea

#

cuz then eventually every moon will be inaccessible

#

making the game fairly unplayable

humble cosmos
#

Combined with something that makes it so revisiting a moon doesn't generate a new seed. Each moon's progression is saved individually and loot does not respawn nor does a new seed generate upon revisiting. (Unless the apparatus is pulled, in which case the moon would be inaccessible).

wintry viper
#

Huh

#

πŸ€”

humble cosmos
#

There's a lot of moving parts to this lol. I was just wondering if such an option was possible or if another mod that does this existed. Cuz I'm trying to make this a difficult high risk high reward loop.

pliant crane
#

what if you landed on the moon and it looked all wrecked and stuff

#

but that would be extremely hard to pull off lol

#

more so with the modded moons

warm willow
#

just a suggestion but what if you were able to make it where a meltdown only occurs on specific interiors?

late hound
#

I think that would be something the interior people would need to take care of

warm willow
#

Oh, good point

brazen yew
#

is this mod clientside?

warm willow
#

nope

brazen yew
#

aight its tagged as so in the thujnderstore

warm willow
#

server-side, everyone needs it

brazen yew
warm willow
#

huh-

fierce furnace
# brazen yew

Generally, if its tagged as just client-side then its clientsided, people can add/remove it on a whim
if its just server-side, then ideally only the server needs it, but sometimes its tagged like that but the clients are still expected to use the same profile code and have it
If its tagged with both, then normally both client and server need it.

#

thats how i've always understood it

mossy jay
#

I tag it both client side and server side cus I originally had no tags and a people asked me if it was client side but everyone needs it

#

there's not really a good compromise lol

warped ginkgo
#

You tag both it both parties need it

#

There are host only mods and client only mods

prime elm
#

I couldn't find a loaforcsSoundAPI thread but my question is related to this mod. I can't seem to find the game object/audio match thingamajig for the final explosion sound. I've tried FacilityExplosion/FacilityExplosionHandler/MeltdownHandler:final explosion to no avail.

mossy jay
#

audio from facility meltdown has a really hard time getting picked up by soundapi correctly

#

and i have no clue why

prime elm
#

got everything else i needed thru debug logs+extended logs, it never mentions the explosion sounds

#

i think i will stop here before i end up pulling my hair out over this

prime elm
#

not even on the highest log level :-(

mossy jay
#

yeah you shouldn't really be using the highest log level

prime elm
mossy jay
#

no yoiled

#

i mean it could be, but i don't wanna

mossy jay
#

that is way out of scope for meltdown lol

rotund epoch
#

wow that’s such a great idea

#

you should make that mod, cirno

#

become un-dumb

#

what would be an apparatus-equivalent scrap that’s appropriate for the mansion anyway?

#

there’s lots of book cases in the mansion.. how about a big & special book found on a lectern

#

bro cannot spell

#

bro

#

we should just have a cirno fumo as the mansion apparatus

#

mansion implies rich people
rich people hoard riches
a metal safe or a big diamond inside a case

mossy jay
mossy jay
#

the max is 10, why do you need more??

rotund epoch
#

bro wants to turn the interior into a warzone

thick agate
#

You have alerted the horde

spiral isle
barren junco
#

yeah it could be nice to make it configurable

mossy jay
#

it literally already is what?

wintry viper
#

DID FACILITY MELTDOWN ALREADY UPDATE???

wintry viper
mossy jay
#

i was thinking about a config to force a certain umber of old birds to spawn

#

no

barren junco
wintry viper
mossy jay
#

no that's just purely the v55 version

wintry viper
#

Ah

mossy jay
#

eventually when v55 is released, that becomes deprecated and the regular mod is updated to that

wintry viper
#

Oh hell yeah

#

I like that idea

#

Making a beta version for a beta version

wintry viper
#

Hey Bongo

#

I have a question

#

where did the guy go? the guy who says the lines for FacilityMeltdown

mossy jay
#

wharg

late hound
#

I think they mean the guy over the speakers that says the place is gonna blow up

wintry viper
#

Yeah

#

"All reactor core safeguards are now non-functional, please prepare for reactor core meltdown"

mossy jay
#

why on earth did that break

wintry viper
#

Its just

#

gone

#

Unless that was another mod

#

How simple was it to put into V55 in the experimental version?

mossy jay
#

nah its bloody unity just suddenly deciding the break my enumerators again

late hound
#

oh I thought it was intentional

wintry viper
#

I'll have to double check it again

#

but I didn't hear either of them

#

explosions worked though

#

and the red lights

#

I pulled appy on bozos last night

mossy jay
#

yeah i did the same stupid bandaid fix i did last time it broke

#

i have no clue why unity just no no wanna sometimes

wintry viper
#

Im suspicious though it could be another thing

#

cuz it's literally voice lines

#

not like a super complicated monster

#

so im suspicious this is the work of another certain mod

#

But yeah I'll double check

mossy jay
#

its not gonna magically fix lol

wintry viper
#

I just wanna make sure its not what I thought it was

#

I thought it was fuggin LethalThings

warped ginkgo
#

u shjouldnt be playing lethalthings in v56 if thats what ur doing

wintry viper
#

It was

#

but last night