#v2.6 Facility Meltdown

1 messages Β· Page 5 of 1

quasi jay
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@mossy jay dont rly wanna release unless it is tested

mossy jay
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my powers having a moment might have to test it in a little bit

lone elk
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@mossy jay @quasi jay Update is out does that mean Meltdown needs an update or good to go?

quasi jay
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meltdown will need an update to its manifest

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but if you just replace the dll it should work

lone elk
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Sweet thank you ❀️

mossy jay
mossy jay
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I'll be doing a patch soon to re enable serving

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syncing*

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v2.2 FacilityMeltdown (FIXED)

static fox
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yippep!

sonic barn
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Is there a way to disable the explosions in facility meltdown mod?

cloud tartan
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Theres a screenshake option in the .cfg if thats what you mean Tendo

sonic barn
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@cloud tartanno i mean the actual small explosions that you can see all over that go crash bong bang all the time (id prefer no explosions)

spring tartan
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Your welcome to test it though

sonic barn
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@spring tartanyes i tried disabling both but still explosions all over, its mainly because they are so loud

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that i want to disable them

spring tartan
mossy jay
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they are purely visual and will not damage you

ancient bison
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As a hypersensitive autistic person myself I can understand

spring tartan
surreal escarp
fluid pine
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Even with latest update i still have the issue where its only the host that can see the apparatice, sometimes even the explosions effect and alarms ans all are only visible by host

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anything to do? @mossy jay

mossy jay
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what version of csync and facility meltdown age you on

fluid pine
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yea sry when saying "latest update" was talking about the one that came out 02/04 like a bit more than 24h ago

mossy jay
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πŸ’€

fluid pine
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coudnt test or see if there is a new one out today

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so i assume its fixed now

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will test when i can

robust wedge
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Is the lung/apparatus value a vanilla method? I don't see it in the LungProp class, Need ot know for the finishing touch on my mod @mossy jay

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because I am trying to make a vanilla be + the apparatus value and not 80 so it has compact

worldly pasture
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The Apparatus is registered as an Item and it just has the LungProp component instead of the physics prop component. I fixed my apparatus by making a new one calling it energycore and then registering all the item.asset info and both of the Energy Core and Energy Core Turned off prefabs

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From what I know how meltdown mod works it just checks if is docked on the Lung Prop Component and Item info the triggers event when changed
Unless that is not how it works

robust wedge
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yeah I made it so that its just a 80

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I wonder if i can make it so that it uses the apparatus value from this mods config only if its installed?

mossy jay
raw portal
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ever since i updated a bunch of your items have been spawning on my ship

mossy jay
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it's actually a base game problem

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to keep it simple depending on the order mods load in items can be registered differently

hollow crane
mossy jay
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it happened to me the other night while I was constantly restarting the lobby

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it went from a oujia board to a wheel barrow to a diving auit

robust wedge
mossy jay
robust wedge
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bizzare

mossy jay
somber prawn
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Does this mod change the spelling of apparatus to "apparatice"

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Or is that a side effect of some other mod I have lying around

mossy jay
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the spelling of apparatus in the base game is also kinda inconsitent

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oh wait like when you scan it? no

somber prawn
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Yeah, when you scan it. Pretty weird, don't know what's doing that then

crimson stump
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hey @mossy jay, how about adding meltdown chance to config, so sometimes it's easy walk in the park and sometimes you have to run for your life?

mossy jay
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no

crimson stump
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desync?

mossy jay
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there will be no randomisation at all

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it goes against the risk v reward of the mod

crimson stump
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ah, okay

cold iris
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Imagine if you could plug the apparatus back in to stop the meltdown lol

oblique aspen
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Would it be possible for the geiger Counter to only give of the clicking sound when the red pointer starts moving?

mossy jay
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no? geiger counters in real life are always clicking

oblique aspen
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well yeah It would be still clikcing but not that much

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It's clicking like crazy

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This way you wouldn't have to look at it constantly and could also relay on the sound

mossy jay
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well the facility has been abandoned for a long time so the nuclear reactor has already begun to leak some of its radioactive waste out

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and plus its better feedback for players for when they turn it out they can immediately hear it doing something

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thats the major reason

oblique aspen
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Well I only use it by turning it on and off to notice a diffrence from the pointer anyway

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because you cant realy on the sound

winter olive
# mossy jay it goes against the risk v reward of the mod

How about adjusting reward(and maybe the amount of monsters spawned) depending on distance from entrance ? That would be non-random and would help balance the reward to the actual risk.
The feedback I got from my group is that it’s either too hard if the apparatus is buried inside the facility, or too easy if it’s close to the entrance.

mossy jay
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that could be good, also id recommend using betterspraypaint with this mod it makes it so much more fun (espically when the apparatus is deeper) πŸ™

quasi jay
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But I do like the idea. Would be as simple as

float dist = Vector3.Distance(apparatus.position, exit.position)

then use that as a multiplier for the reward

mossy jay
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yeah as a reward it would be better

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but i also had another idea that would mean a new tile could generate in the facility where you could fire up a backup generator and juice up the apparatus even more

quasi jay
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chance of instant explosion lmao

stiff magnet
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Awesome experience

surreal escarp
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Is there a way you can make the reactor always appear deep in the facility?

hollow crane
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on experimentation it will spawn either kinda far or close

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all other moons can do sort of close, and very far

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and ranging in between

surreal escarp
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That's why this mod should change that, make it always be in the deepest part, so it would always be very entertaining. In addition, a strategy would always have to be planned to get him out of the facilities safely.

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the mansion leaves the mechanics useless

idle elbow
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I wouldn't touch that honestly, it might kill the ability to get the reactor altogether on modded moons (or any moons that have a really long path to the ship/overall big dungeon size) if it's too far

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or in very large dungeons

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opposed to leaving it as is which would still give you opportunities sometimes

uncut dust
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i think it would be kinda hard to implement it (without bugs) since its messing with the map generation based on a random seed

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keeping it from the main entrance is one thing, keeping it from the randomly placed fire exit is the other thing

worldly pasture
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@surreal escarp @hollow crane @idle elbow @uncut dust this mod wouldn't handle that that is dependent on the interior and flows by the dungeon generator
HYPERS the bunker I have mine set to be deeper but some seeds slap it near entrance.
shrugs πŸ˜‚

hollow crane
uncut dust
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oh

idle elbow
worldly pasture
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Probably could make a mod or patch that changes the one room to be deeper but there is 3 room types that has apparatus is in the factory

robust wedge
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@mossy jay Yo how can I use you variable?

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I have the mod referenced

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trying to see if I can make it only be used if your mod is installed

mossy jay
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I'd just recommend seeing why scrap value won't work

robust wedge
mellow swift
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my friend still doesnt get any explosions or UI from the mod

mossy jay
mellow swift
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im hosting btw

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where are the logs located

mossy jay
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are you using a mod loader

mellow swift
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yes thunderstore

mossy jay
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plus I've not had any reports for 24 hours so I don't it's a Meltdown issue

mossy jay
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from there the bepinex folder should contain your logs

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your friends will need to do this as well

mellow swift
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oh apparently they hadnt updated even though i had

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will let you know if it comes back up but probably fine

mossy jay
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I'm gonna lose it

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/j

mossy jay
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v2.2 FacilityMeltdown

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its been a little bit gonna remove the fixed from the title

cold iris
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Play on the Skeld map mod with Amogus mod, with Amogus suits mod.

opaque fog
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anybody been experience sliding after taking apperatus core?

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you literally slide...

mossy jay
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no modslist + logs please

opaque fog
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i dont have logs, but i can send modlist

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018d82cc-a93e-2606-9bf9-076ae52c9d79

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is there anyway to be able to get apperatus room to spawn near enterance?

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ive tested this multiple times and everytime i have to go searching in the facility deep

opaque fog
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i have reason to believe it's lethal radiation

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possibly its config

mossy jay
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πŸ’€

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while thats probably not causing the issue its not recommended latecopmany

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other than that i will need a log

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because meltdown doesnt cause that

opaque fog
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how do i collect logs?

mossy jay
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go to settings then locations then profile folder

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then in the bepinex folder should contain a log

opaque fog
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i think i fixed it

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it seems when with lethal radiation, the screen blur config if reaches somewhere over 0.24, you begin to slide...

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how long does it take in real life time to pass an hour in lethal?

mossy jay
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yeah if your using meltdown probably dont use lethal radiation

pine sierra
quasi jay
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Epic. Make sure to check the translations tho monkaS

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ok, they seem fine

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no scary stuff

pine sierra
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yay

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Hey! What is CSync.Lib.SyncedEntry`1[System.Single] ?
Obviously, the <cooldown> string should appear here...

quasi jay
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hmm, i dont think that should be in there

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its the name of one of the config entry types

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@mossy jay should I add a ToString method onto syncedentry?

mossy jay
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well i probably just forgor to add .Value before it

quasi jay
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1.0.8 will use an implicit operator so you will be able to just get rid of .Value (i think)

mossy jay
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πŸ’€

mossy jay
quasi jay
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yeah u still would be able to, its just a nicety

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paired with a ToString override would be neat

mossy jay
pine sierra
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Thank You!

oblique aspen
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I don't know if this is just me or a known issue but there are some compatibility issues I'm having with LC_Office.
I can pull the generator just fine and all the cool stuff happens but the building never blows up, the terminal output for reactor is allways 120 seconds left and while also using lethal resonance, it plays both tracks at the same time(but that's not that bad).

mossy jay
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this most likely is a LC office issue but if the timer never goes down something is really wrong

oblique aspen
#

BepInEx-BepInExPack-5.4.2100
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akechii-DiscountAlert-2.3.0
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Renegades-WalkieUse-1.5.0
saint_kendrick-Lethal_Doors-1.0.4
scoopy-Scoopys_Variety_Mod-1.1.0
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Asc3nt-EnhancedTZP-1.1.0
boring-CustomTranslatorCharLimit-1.0.2
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018d855a-2ed3-4749-24f8-0bd676637f39

mossy jay
#

alright thank you. I'll have to take a look at it in a while my internets out and I need to go to school soon

pine sierra
#

I forgot to tell you before, but you need FontPatcher to use Korean in ingame.
Without this, all Korean words will appear as β–‘.

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Of course, there are not many cases where players who want to use Korean do not use FontPatcher, but please write a warning to prepare for this.

mossy jay
#

@pine sierra working on getting it fully implemented now. thanks for translating meltdown!

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korean will be available in v2.3

mossy jay
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v2.3 also has a new feature which ensures desyncs can literally never happen. if ANY client for ANY reason fails to send a ready check (confirming they have recieved the meltdown request) it will not go ahead so we should never have a csync incident again :3

static fox
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so if anyone fails to register the meltdown, it just doesn't happen?

mossy jay
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should also help reduce on latency a bit

static fox
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cool

mossy jay
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v2.3

  • Add Korean (FontPatcher is needed)
  • Meltdown will now "silent fail" where if ANY client fails to start the meltdown then it will not go ahead. This ensures a desync can never happen, instead it will just not start.
  • Clarified warning message that appears when you're missing a soft dependency.
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v2.3 FacilityMeltdown

quasi jay
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the csync incident Despairge

runic light
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I was there.

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I saw.

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I witnessed.

mossy jay
static fox
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seems that meltdown spawns bypass an enemy's max spawn count. the fiend should be only able to spawn once, but after initiating a meltdown i saw two of them

runic light
mint vale
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you can also make it not spawn any new monsters when the apparatus is removed as well

mint vale
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i agree but its the easiest solution

runic light
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Make it spawn 50 sporelizards and watch me shrivel up

mint vale
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well fastest

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lol

mint vale
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im tempted to make it spawn 10 masked

runic light
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They yell, make a mess and stomp all over

mint vale
#

sounds like a typical pet

runic light
#

Before Savage Company: good spore lizard eating up power
After Savage Company: installs killableenemies to delete spore lizards

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Peace has been restored

mint vale
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wait you cant kill spore lizards normally?

runic light
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No, it was patched in vanilla

mint vale
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that would explain why my shotgun did nothing to it

runic light
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Because..?

runic light
mint vale
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I dont see why we shouldnt be able to kill all the enemies tbh

runic light
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Real

mint vale
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sure make some like the dogs, giants, brackens, and jesters really hard

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and especially the coilheads

runic light
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I keep coil, giant and jester disabled purely because with AC, everyone would just 1 shot them

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Well, 80% chance

mint vale
#

AC?

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advance company?

runic light
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Ye

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Maxing strong arms out in perks gives 80% chance to 1 shot

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It really does make the game more enjoyable

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But since spore lizards have no death animation, they poof from existence

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It's drop dead hilarious

mint vale
#

every run my buddys and i do is fairly vanilla ish

runic light
mint vale
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the facility meltdown mod just makes me invalidate all other scrap around me

runic light
#

I got about 200 hours in modded

mint vale
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i just grab whatever small items i see and then just yoink the apparatus and book it

runic light
#

You should try the modded experience sometime

mint vale
#

i get yelled at everytime

runic light
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Try to save for last

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You're that guy

mint vale
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ive pulled like 20 apparatus since installing the meltdown mod

runic light
#

I could see it
You're at appy in a cold sweat panicking whether or not to yoink it and you grab and GO

mint vale
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met quota by gambling their value at the company as well quite a few times too

runic light
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Yeah the gambling mod too much of a meme

mint vale
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there is no panic about whether i should grab it or not

runic light
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Oh no

mint vale
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im just like "get this stuff to the ship now" and i wait for confirmation from either trasnmitter or walkie before yanking

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im at least patient enough for that

runic light
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Oh
I was thinking you see it and grab with no warning

mint vale
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and if i get no response in like 2 minutes i just yoink

runic light
#

Like some Neanderthal

runic light
static fox
mint vale
#

i legit wish there was a mod that you could dehydrate the slime and collect it in a jar or something as an item

runic light
#

You wouldn't want to join my lobbies then, your brethren wouldn't feel so good....

runic light
mint vale
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jar of jelly lol

runic light
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Despite not being able to leave

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It's an uncommon issue but when it happens, it's like really

mint vale
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ive one time gotten the appy to like 720+ in a single gamble and immediately sold it when quota was like 240

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could have just sold appy for quota

runic light
#

Early quotas, I sell everything

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Early game is best time to invest

mint vale
#

right?

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minmax so boring

runic light
#

With LGU, that extra cash flow helps a lot
Plus I purposely go to moons with weather conditions to get the bonuses from them

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So I'm making big money anyways
Doesn't stop us from dying any less

mint vale
#

lgu?

runic light
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Late game upgrades

mint vale
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oh that one

runic light
#

Watching up to a giant and poofing it with a shovel would be hilarious

mint vale
#

lol

runic light
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The only enemy that stands that is arguably just "broken" is dogs

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Temperamental pieces of shit

mint vale
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ive seen a masked try to fight a dog

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it was the funniest thing ever

runic light
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After doing some testing, I can confirm dogs will attack masked

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I haven't tested if baboon hawks will attack masked or not

mint vale
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i straight watched the mask crouch walk up to the dog and try to punch it

mint vale
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im gonna move to general cause i realize im flooding this channel a bit pointlessly

static fox
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dogs won't go for masked on their own since they don't make noise, but dogs can definitely kill them

static fox
mint vale
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well it might be due to the masked overhaul mod

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makes them behave more like players

runic light
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When masked run, they make noise

mint vale
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that too

static fox
static fox
runic light
#

I was using lethaldevmode and I spawned dogs and masked and just watched to see

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I didn't move or aggro the dogs

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It was silly

mint vale
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i dont know what caused it cause i dont have ai revamp just overhaul

static fox
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maybe they just wandered into the dog and it looked like it tried to attack it

runic light
#

I'm excited for future of AIrevamp

torn solar
torn solar
# mint vale sure make some like the dogs, giants, brackens, and jesters really hard

dogs arent hard to do, but they take patience, something you usually don't have a lot of in a mission. i think they are perfectly fine as they are right now
bracken don't take as many hits, but they pose a much bigger threat (unless you have a shotty)
forest giants and jesters, imo, shouldnt be killable, neither should the ghost girl
imo, coilhads shouldnt be killable either. there are already a couple of ways to get around them (e.g. flashing)

if anything, the best you should be able to do is to disable enemies. for example, throw a cruzifix on a ghost girl, to deactivate her for a couple of minutes (and resetting the target)

wild field
#

Heya, enjoying this mod, is there any way to fix the 1/2 second frame drop when apparatus is pulled? I think the log gets spammed with "Failed to spawn effect, raycast failed."

robust wedge
#

bister bongo can you pwease add a config to make the apparatus value be multiplied by an amount each quota? www

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like people can do 1.1 or 1.25 etc so it still matters on later quotas

worldly pasture
robust wedge
#

No?

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There is a few ways to do it mathmatically

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But there is the value in the config and you can have that be multiplied by that value and have it repeat the multiply for each quota so its 0 repeats on the first quota then it just adds more

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Or it can be simplified to be done by the Apparatus value + (increased per quota * quota)

worldly pasture
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Oh I didn't know there is a option in the meltdown mod I was just talking like the Apparatus item itself

robust wedge
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nah it has config to override it

worldly pasture
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this i the apparatus is just set to 80 in here but i think you can jus thave it in cofig to modify that

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which it is supposed to be modified by this but this only works if it is spawned random scrap spawner

ancient bison
static fox
ancient bison
#

It's a solution to the problem of having multiple spawn, even if it does also mean it can't spawn via meltdown

static fox
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i was just using fiend as an example, can probably happen with other things too

ancient bison
#

There aren't many creatures that can only spawn once though. Idk how Fiend or FacilityMeltdown handle spawning but I've never experienced a second Jester or a second Girl for example, so clearly it's not just a simple issue of it increasing the max number of individual creatures

static fox
#

eh. not easy to test since i'd have to blacklist everything except a one max spawn enemy

ancient bison
#

That doesn't sound so hard

cedar basin
#

actually

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i did have multiple girl appearing during meltdown

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probably better have her in the blacklist by default anyway

ancient bison
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Oh interesting

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Maybe it just ignores the caps

wild field
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I've also had multiple Girl spawns, first time I approached her and they both ran off slightly offset to each other, 2nd time I didn't see any creatures but there were 2 Girl spawns in the log, I've blacklisted her, there's not enough time for her to be a threat but it did trip me out seeing her haha

mossy jay
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meltdown 2.2 should have accounted for this. cant wait to find some zeekers ahh variable that doesn't do what its supposed to

cedar basin
mossy jay
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no multiple enemy types spawning when there should only be one

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zeekers whole enemy spawning system is absolutely cooked

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i bascially reimplemented the whole thing for meltdown so i could stop certain enemies from spawning

cedar basin
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i was aiming to talk about the "ahh" part x_x

mossy jay
#

it's out of scope for Meltdown to fix but there are a couple mods that do

static fox
#

zeekers code was not meant to be viewed by human eyes

cedar basin
#

oh so i was not wrong when i thought his scripts were all over the place ?

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not the best organisation we have see

mossy jay
#

literally like 3 scripts control 80% of the game

cedar basin
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charactercontrollerB or something and what are the others ? might as well know since imma get into modding

mossy jay
cedar basin
#

i knew that is was odd that such a tiny gaem had so much scripts

#

thx

#

like we did a project on Unreal that goal was to have AAA standarts, and i think we had less

#

and i am not taking into account the Dissonance and Dungen ones

past salmon
#

The game should have more scripts (via inheritance) than less tbh

cedar basin
#

u mean OOP ?

past salmon
#

yee

cedar basin
#

still think that would had ended up being less if done right

past salmon
#

The amount of scripts ingame rn is pretty normal

cedar basin
#

idk, i had my experience and i really don't get as close as this for tiny project

#

tho...

#

i do prefer having script with more feature if i can

#

and i never did network

#

so idk

past salmon
#

What in basegame do you think shouldn’t be seperat?

cedar basin
#

ah shit need to ilspy up

#

like already i look at the bottom i see WhoopieCushionTrigger, probably could had a generic reusable class for ontrigger or oncollision stuff

#

and if i would had done it, i probably would had just make put it in the item class

#

but thats me liking to have stuff together

#

depending on the project, i may think about it being a good or bad idea

#

shouln't you be sleepin sir ? o-Β°

mint vale
#

been meaning to ask about how the geiger counter works tbh. i have stopped buying them because i dont understand them

mossy jay
#

and leads you to the apparatus

#

(and also the blob triggers it)

mint vale
#

i figured that but i never find the appy with the counter lol

mossy jay
#

planning to buff it soon ish

mint vale
#

it just leads me to my doom

mystic plume
#

Skill issue

mint vale
#

im sure it is lol

#

ive found more without the counter than ive died using it

mystic plume
#

(not that I actually use the counter either, usually I just stumble onto the room)

cedar basin
#

yea the geiger is not helping much in the current state i think (or maybe i am just using it wrong)

#

could use some user config also

mossy jay
#

wow that is a truly crazy number

mint vale
late hound
mossy jay
#

MARKIPLIER PLAYED IT

#

HOYL SHTI

uncut dust
#

wait what

#

no way

mossy jay
#

Something suspicious is going on in this game... and I think I know who the culprit is...
LISTEN TO DISTRACTIBLE β–Ίβ–Ί https://open.spotify.com/show/2X40qLyoj1wQ2qE5FVpA7x

Edited By β–Ί https://www.youtube.com/nerdfiction
Edited By β–Ί https://twitter.com/rad_r
And β–Ί https://www.youtube.com/LixianTV

Awesome Games Playlist β–Ί https://www.youtube.com/pl...

β–Ά Play video
uncut dust
#

WHAT

#

YEAH

#

12:10

#

what an honor

hollow crane
#

Oh my god

#

How bro has grown

#

Congratulations man

cedar basin
#

i mean... its not like you have the best gameplay type mod out there

#

ain't any youtuber doing multiple video on lethal gonna avoid this one

mossy jay
#

actually wild that my code has run on markipliers computer now

ancient bison
#

There's a direct link between the things you've done and the things he's experienced

mint vale
#

why does mark legit look like lord farquad in that video

mystic plume
#

Auditioning for Shrek 1 live action remake

mint vale
#

lol

mystic plume
#

"Hello everybody, my name is Lord Farquad and today, we're going to be playing a dating show to see which princess is right for us!"

robust wedge
# mossy jay only 20?

I mean I've pulled like 10 but only got out with 3, I've been solo testing my modpack so usually I get greedy and die after pullint it

#

or even with friends like fucking 5 of them are just sitting in the ship crowding around the monior watching as I juke a spider and rolling giant for 3 minutes then grab the apparatus and almost get out but gets snared flead

marsh loom
#

i can ignore this right?

mossy jay
#

yes

#

it says not an error

marsh loom
#

ive been troubleshooting my mods that i just asked for anything ahaha

#

i cant find the issue on mine

robust wedge
#

jesus the peter griffin jumpscare

marsh loom
#

i keep getting the grabInvalidated: false thing

mossy jay
#

not meltdown

marsh loom
#

yep not meltdown

#

it looks like this

#

and i cant pin point which one is it

mossy jay
#

more company

marsh loom
#

i reinstalled it many times to the working version

#

something is colliding with it and i dont know which one

#

well im going to sleep for now and test it again later

#

checking one by one for more than 5 hours is making my eyes hurt

mossy jay
marsh loom
#

#1205611647750766602 i put my issue here. my head hurts from trying to add all the things i kinda liked

#

tho i definetly know its a mod conflict

#

i just dont know which from the ones i added last breaks it

mossy jay
#

its not unless the source uploaded to github is out of date more company itself is causing the problem

marsh loom
#

the 2 new versions are boke

#

broke

#

i rolled back to the somewhat working version

quasi jay
serene raptor
#

I have a question is there anyway to make the meltdown have a chance of happening

#

or does it work like that already

#

I'm a little confused lol

mossy jay
#

no

#

it will happen everytime

#

there is no option to make it a chance

serene raptor
#

aww poop

#

is that something you'd be willing to try? I know I'd enjoy the risk of grabbing the core wondering if it's going to set everything into meltdown mode

unreal monolith
#

Unless you could see the value of the apparatus to determine if it would cause a meltdown, it would remove a lot of the risk/reward aspect of the mod.

mossy jay
#

no

serene raptor
#

awwww

serene raptor
#

that way it's unexpected and everyone starts freaking out

mossy jay
#

if one of your friends just grab it its still pretty unexpected

serene raptor
#

ig so but we are usually talking on walkies

#

it's just we play a bit differently so I think having that option would make for more fun experiences

mossy jay
# unreal monolith Unless you could see the value of the apparatus to determine if it would cause a...

and this person's already asked for me to add it but adding onto this:
facility meltdown is fun because you know exactly what youre getting into when you pull it.
if it was a chance it just becomes a "oh ill pull it without any planning because theres a chance itll just work out for me"
facility meltdown is a mod that i really want to promote actually planning and communicating with your team before you pull it
then comes the problem of what should the apparataus value be? facilitymeltdown by default sets the apparataus to 240
how would it work if it was a chance? would it always be set to 240, so you just get the buffed value and do no extra work?
or would it stay at 80? and so if you had an extra mod that bypassed the apparatus value displaying as ??? then you would know that it wouldn't cause one

in short, theres a lot of gameplay balancing reasons why i won't be adding this as a feature
i know that most people don't touch the config, but it just goes completly against what facility meltdown as a mod
(me adding in the ability to change how long the meltdown lasted was strechting how much id make it customisable)

serene raptor
#

im not saying it's not fun or trying to criticize or anything

#

I just know the people who I play with are silly and like to be team hurting sometimes for the sake of being funny

mossy jay
serene raptor
#

that would be alot of extra work but i understand

#

I know if there was a chance option I would just even out the value of the apparatus

unreal monolith
serene raptor
#

and I know you perfectly crafted it to be a certain way I just thought it would be fun to have more customization options

#

and I know you said most people dont do configs and stuff but I've been going into every config file and customizing stuff for the pack Im making

unreal monolith
#

You could require two synchronized button presses to unlock the apparatus.

mossy jay
mystic plume
#

If that becomes a thing please add a check that it's not a solo lobby

serene raptor
mossy jay
serene raptor
#

unless your mod is designed to be by itself ig

mystic plume
#

Maybe for solo players it should take several seconds to pull out, like the ship lever.

mystic plume
#

Kinda like a "are you SURE you want to do this?" as well as a chance to get brackened

#

If you aren't paying attention

mossy jay
#

i might even do it for nonsolo lobbies

#

that way if the mod has been added and players don't know (which is pretty funny), they could notice that somethings up

#

what i could do actually is have it take really long, and with each person nearby it speeds up

mystic plume
#

Ooh wait, what if the apparatus takes a really long time to pull but every player holding E halves the timer

#

yea that

mossy jay
serene raptor
#

I wouldn't have had anything else interact with the apparatus

#

just like most players wouldn't I bet

#

I don't think there's any mods that change the apparatus interaction well like yours

#

I just figured giving people more non-default options could only make room for more options and fun

#

but it is a lot of work

static fox
mossy jay
#

well id want the intended experience to be you have multiple people pull it but pulling it without your friends knowing is really fucking funny

#

itd probably be based on how many people are in the lobby

robust wedge
#

I just had a huge brain blast

#

There is a config to manually set the apparatus value but what if instead you can have it use the quota amount and multiply it by a configurable amount, so say 0.25 is a fourth of the current quota as value for the apparatus

#

This will keep it relevant in late game

mossy jay
#

i plan to make the apparatus worth more the further away it is from the main entrance

#

old vs new distance for apparatus to be picked up on the geiger counter, also increased the amount it radiates so should be a lot better

#

old had a 1 to 1 ratio between distance to radiation new one has a closer to 1.5 ratio so the geiger counter should return better results

#

for those who want concrete numbers here's the difference

woven sable
#

We need an epic apparatus pull cutscene, animated and all

#

Because I’m sure that would be very easy to make

mossy jay
#

yeah with triple AAA graphics

mystic plume
#

Also IK this is very minor mod compatibility but there's a thing with the lethal laser mod where you can blow up the apparatus by shooting it. This triggers the facility shutdown, but not the meltdown even when installed. They said they couldn't get the meltdown to trigger on their end because they had to recode the vanilla function or something, I was wondering if you would know how to look for removing the apparatus by other means than picking it up?

#

NP if you can't or don't want to, I just think it would be funny to miss the bracken, hit the machine and have an "OH F***" moment

mossy jay
#

ill look into it but cant gurantee

mossy jay
#

2

#

real

mossy jay
rare island
#

Can the meltdown sequence be triggered by another mod? I'd like to try make a hullbreaker event out of it.
Also the 2 minutes meltdown.. is that a fixed 2 realtime minutes or does it scale with daylength?

static fox
robust wedge
surreal escarp
wide patrol
#

tbh, if the glitch makes the mod not fun to play with, why not just

#

not do it

wide patrol
surreal escarp
barren junco
#

😭

woven sable
#

Yeah this is the first I’m hearing about this. More importantly though why are you guys taking advantage of a glitch and complaining that it’s there and just not using it?

mossy jay
rare island
#

gotcha thanks!

lone elk
#

@mossy jay I know there was a faff to get this to work with MoreInteriors, would PoolRooms face the same fate?

mossy jay
#

I've got no clue

#

seems like LLL added some stuff that could help though

lone elk
#

Ah okay thank you. Was it just syncing issues in multiplayer by any chance?

late hound
#

so if people keep doing it, it'll eventually happen lmao

#

i've done this like... 10 or so times and 3 of those i got stuck lmaoo

late hound
mystic plume
#

Holy crap, I just pulled apparatus on a flooded map

#

I barely made it that time

#

I had to drop the apparatus, pull myself up the ladder, then grab it off the ground just as the ship started automatically leaving. One of the few close calls I've had so far

ebon nimbus
#

like the red lighst flashing will be way way more often

mossy jay
wary seal
#

Would be wicked if only the host needed this mod to make it work.

mossy jay
#

how would that work

#

and i am very much against the whole, "vanilla players join my lobby thinking its vanilla but i have funny hostside mods" and ruining the vanilla experience

mystic lantern
#

thats frickin sick

idle crystal
idle crystal
#

me no want melt down

idle crystal
#

bad mod dev not telling me what i want

idle crystal
#

HOW DO I TAKE THE MELTDOWN OUT OF THE MOD

mossy jay
#

so.. um... well.... you basically... yknow? its like you jsut

mystic lantern
idle crystal
#

i want to hear it from bongo himself

mossy jay
winged flicker
#

how to meltdown?!?

idle crystal
#

what is meltondwn

#

?

winged flicker
#

facility what is?

unborn heart
idle crystal
#

buddy

mossy jay
idle crystal
#

nuh uh

#

i dont know you lil man

winged flicker
#

who are u

idle crystal
#

whats a bongo

unborn heart
#

I have been bamboozled

winged flicker
#

do u know tryant?

unborn heart
#

i get this error during meltdown, but it seems nothing goes wrong when looking around

mossy jay
unborn heart
#

kk, just wanted to make sure

winged flicker
#

come on you should know this

ebon nimbus
quasi jay
#

@mossy jay CSync v1.0.8 is out. If anyone is experiencing desync issues give that a shot recoiled

robust wedge
#

mista borgo don't forgor that distance and quota multipliers can both apply www

#

Its up to you if it should be added set values by a multiplier or just a raw multiplier, idk how you plan on doing the distance

quasi jay
#

bingo eepy

odd wyvern
quasi jay
unique helm
static fox
# unique helm Hmm?

1: a mod made for the weak
2: what the fuck do you mean "change the xml file in the mod directory" just use a config file

woven sable
# unique helm Hmm?

Somebody take this bad boy down😩 meltdown chance? Absolutely not @mossy jay

quasi jay
#

why would bro make a mod

#

just ask bongi

mystic plume
#

Cowards

#

Skill issue

mystic plume
hollow crane
mossy jay
mossy jay
#

WAIT THE MLD DOESNT EVEM DO ANYTHING

#

that's fucking funny

#

they've tried to register it as a meltdown sequence effect, do the meltdown has already started even they try to cancel it

unique helm
#

Oof

mystic plume
#

The meltdown cannot be prevented. It will happen. You won't stop it.

Run.

#

I kinda wanna see how this looks with the office dungeon

mossy jay
#

looking at the code further, im like 80% sure this will just crash your game,

#

like your game will just freeze

mystic plume
#

The elevator you have to plug the apparatus in, going up in the midst of an exploding office building

mossy jay
#

lcoffice is still a tad bit buggy atm so be carefull if youre going to use it in a full run

mystic plume
#

Oh?

#

I only dealt with it once so far

mossy jay
#

which is why i want this other mod taken down (+ it doesnt even work)

mystic plume
#

The risk v reward already exists. It's called "get tf back to the ship or your butt is ashes". No need for a SECOND risk reward factor

daring cypress
#

My shit is stinky

mystic plume
#

It won't be in about two minutes

mystic plume
#

I would also accept the scene of Mr Incredible running away from the computer after finding out Syndromes plan

mossy jay
#

no that was me reading those last 3 messages

mystic plume
#

I pulled the apparatus irl

ebon nimbus
mossy jay
#

oh i thought you were talking about having the meltdown be a chance on pull

#

no it would be way too easy if they flashed more

ebon nimbus
#

not really, it would mess you up cause there are more red lights

mossy jay
ebon nimbus
late hound
# unique helm Hmm?

this is for cowards but people should be allowed to play however they want me thinks

#

also the fact it doesn't work is hilarious

serene raptor
quasi jay
#

But did you say pretty please

serene raptor
#

no lol

#

im not gonna force if they don't want to

winged flicker
#

How do i rip off this mod?

#

I'll call it factory disintegration

mystic plume
#

Weak

#

Incredibly mid

woven sable
opaque fog
#

@woven sable

mossy jay
idle crystal
mossy jay
idle crystal
#

okay dad πŸ˜”

winged flicker
#

This bongo guy seems like a loser

bronze axle
#

this bongo guy seems like a chad

winged flicker
#

hop off buddy πŸ™πŸΌ

bronze axle
#

this rusty guy seems like a boiled

winged flicker
idle crystal
winged flicker
#

im going to cry now

bronze axle
#

sorry bro I didn't mean it bro

winged flicker
#

my dead dad called me bro

#

😒

bronze axle
#

(i'm his dead dad)

winged flicker
#

thats not cool

#

he died in the army

bronze axle
#

sorry

mystic lantern
#

rusty stop!!

#

you are polluting this thread

winged flicker
#

sorry 😨
i didnt mean to ...

mossy jay
quasi jay
#

Okay but where is ted

mossy jay
#

he couldn't talk πŸ˜”

unborn heart
#

how about a chance for it to meltdown randomly throughout the day lmao

#

(horrible idea)

woven sable
#

Loot bugs can take apparatuses I DEMAND it😩

mystic plume
#

Horrifying idea. I like it

idle crystal
#

make it so the apparatus is edible pls

winged flicker
#

of cause you want it edible!!!

quasi jay
unreal monolith
strange raven
mystic plume
#

Also, maybe we should give them their random chance.

Make it a random chance the meltdown takes 60 seconds instead of 120 /j

unreal monolith
#

Make it a random chance to crash the game for giggles

mossy jay
#

I mean there is the mod that z definitely works

wide carbon
#

any moons/facilities mods that are known to be incompatible with meltdown? we haven't tried to add any new locations in favor of this mod

wicked tapir
#

I think MoreInteriors' bunker is so far the only facility mod that supports it

mossy jay
mossy jay
#

so you guys remember that meltdown chance mod right?

#

they updated and now it just has a chance to completly unpatch meltdown

#

so if you get that chance meltdown becomes lobotomized, because they don't undo what they did

#

yall think this is good enough?

past salmon
#

bro on a /n diet or smth

woven sable
# mossy jay yall think this is good enough?

personally I would prefer more of an "YOU HAVE INSTALLED THE MELTDOWN CHANCE MOD, THIS IS NOT HOW THIS WAS INTENDED. IF THE APPARATUS IS TOUCHED THE FACILITY WILL NO LONGER GIVE YOU 2 MINUTES BUT INSTEAD 0 SECONDS

mossy jay
#

i was thinking about changing what patcher i use just to screw them over but i think thats a little bit petty

woven sable
#

yeah it is, but touching the apparatus and instant evaporation is still hilarious

mossy jay
#

im probably also going to make an alert that pops up on the main menu

woven sable
#

tbh tho most mods that piggyback off of another one without directly utilizing it usually get almost no downloads

#

I feel like the only reason LR meltown did well is cause I already built a name with LR

mossy jay
#

if the meltdown chance author tries to circumvant these measures though i will just disable it or disable meltdown

woven sable
#

super reasonable, but I dislike that their actions have caused you to be distracted from working on new content or bug fixes and instead made you deal with this

daring cypress
mossy jay
#

nah i just checked it when i was going home and the log isn't too hard

mystic plume
#

Seriously who tf thought a chance to meltdown was good game design in the first place?

mossy jay
#

its so that it "doesn't get boring during long play sessions" which is not a problem in the first place

mystic plume
#

You wasted time making a whole- what, 9 minute vid on this? You could have just said "it's boring"

mossy jay
#

i kept getting asked it and most of the time when i said "no" they would immediately respond why? so i made the video as a quick response back

mystic plume
#

True

#

But like. Either install the mod or dont

mossy jay
#

beefed up the warning a little bit

mystic plume
#

I can MAYBE see a random TIME LIMIT, but that reactor will go critical sooner or later. Even then it's like...

#

Not great..

mossy jay
#

but even then there's not a good way to communicate that

mystic plume
#

The mod is pretty heavily focused on two minutes

serene raptor
#

bro what is up with you

#

its not that deep

#

why are you obsessed by someone playing the game and your mod how they want, that's the whole point of modding

mossy jay
#

its a fucking stupid idea

serene raptor
#

so they aren't allowed because you think it's stupid?

mossy jay
#

i'm okay with the mod being up. i just want a notice on the readme that says it is not intended and isn't how i want you to play it

serene raptor
#

thats not your call bud

#

not against thunderstore

#

they even made it so by default its 100% chance

mossy jay
#

bro all that i've done is ask for them to add something to the readme and not circumvent the warnings. all that will change for the end user is that they need to click through a menu notifcation that says it's not intended

serene raptor
#

just chill and play the game your way and let others play it differently

mossy jay
#

i just want people to know that i am very against it, but i know that people will go against that.

serene raptor
#

its their first mod

#

they probably dont know how to do that

mossy jay
#

if they were in this discord i would ping them and let them know what i want

mossy jay
serene raptor
#

then you add a warning that says that

#

they don't owe that to you

mossy jay
#

that good enough for you? huh? clearly you know more about game design and modding than i do.

serene raptor
#

i never said that at all

#

you are just freaking out over nothing

#

someone made a mod to add a function they wanted

mossy jay
#

and im fine with that
what im not fine with is you calling me "obssesed" because i want something added to the readme

serene raptor
#

obviously you aren't because you are basically giving them a penance to atone for their sins

#

they did nothing wrong

#

so chill

#

and you literally made a video about it

#

that's obsessed to me

mossy jay
#

you clearly havent watched the video

#

i made it because people were asking me so often and i didn't want to have to keep repeating myself

#

@robust wedge i'll probably have this pretty low by default but there you go

serene raptor
#

πŸ€¦β€β™‚οΈ

serene raptor
#

just let people play the game

mossy jay
#

mate ive moved on okay? i want the mod dev to add a thing to the readme and you are continung to argue about why they shouldnt have to
i
dont
care

serene raptor
#

because they don't owe you anything

#

by making this mod you are going against zeekers idea for how the apparatus should be

#

you are literally doing the same thing

#

so just let people mod and have fun

atomic vine
#

isnt the point of mods just endless options and creativity just cuz u dont agree with the idea dosent mean the idea is stupid

atomic vine
#

you could argue adding goku to the game is stupid but its still something people enjoy

#

I think the idea that theres a small small chance

#

that it wouldnt explode would entice you cuz if not ud just bank on not grabbing the apparatus

mossy jay
#

please watch the video

#

i go indepth on why that doesn't work

#

this conversation does not need to continue any further

atomic vine
#

even if its impossible to code that in i dont understand the whole make a big stink about it shit if its just not possible

#

just say that

mossy jay
#

i want something added to the readme and to tell people i dont like it like that, and suddenly im the villan

mossy jay
past salmon
#

I mean this respectfully cuz your a cool dude but like

#

if that's the vibe i dunno if moddings for you

mossy jay
#

wdym? like if zeekers adds something to do with taking the apparatus out and the radiation theres no need for facilitymeltdown. i dont think its too far fetched either to respect their vision either?

past salmon
#

the vision is inherintly respected by the fact its just another mod

#

you can just like

#

not use it

atomic vine
#

thats sorta the magic of mods they are options to define the type of game you want they can be made around a certain theme or preference

#

or the experience you want to have

serene raptor
#

and bongo is just going crazy on a guy who just made another option

mystic plume
#

Ok yea, maybe I'm also being a little harsh on the concept of random chance meltdowns. It's stupid af but it is a separate mod.

atomic vine
#

i wouldnt say hes going crazy

#

im just saying

#

i dont see the problem with it

#

conceptually

mossy jay
# past salmon not use it

yeah that is fair, but i think that lethal company is kind of being defined by its modding scene and a sense of "you aren't using x mod? why not?"

mystic plume
#

I'm having a bad day which isn't helping me be cohesive in the online internet forum

mossy jay
#

and thanks for actually bringing something useful to the table instead of just going "someone made a mod and he doesn't like it ohh nooo!!!!"

past salmon
#

In a modding community you either play nice with other mods or consume them by doing them better

atomic vine
#

like for example I dont use the mimic mod I just personally dont like being scared of exit doors I think its a amazing mod but i just opt out of it

mystic plume
#

Facility meltdown unchanged will likely and always should be the norm

past salmon
#

if people want random meltdowns and your not providing it someone else is going to

mossy jay
serene raptor
mossy jay
mystic plume
#

It's also kind of self-evident that the chance mod is NOT endorsed by the original creator I think. It's like... Thaumcraft minus Thaumcraft

#

It was made by somebody who didn't wanna spend an hour shuffling papers in their digital block game to unlock Senator Palpatine mode. I disagree, the TC research system is the BEST system I've seen any mod have

#

But that's mods

mossy jay
past salmon
#

the fact it's not in your mod says enough

native otter
#

just play the uno reverse card and consume their mod via toggleable config option beevil

serene raptor
#

if they download the other one they know its not the original mod

mossy jay
mystic plume
#

True, by downloading a mod to mod a mod you are agreeing to mod the mod

#

This nullifies any user complaints

mystic plume
#

I meant user

#

Not dev

serene raptor
#

its true you just won't listen because you are frustrated

mystic plume
#

Like,don't bring your crash reports to bongo if you're already modding the mod. That's like posting mod bug reports on the actual LC discord

serene raptor
#

its the user who downloads the mod then another mod

#

they know it's not the base mod

mystic plume
#

And I will absolutely still clown on the mod

#

It barely even works lmao

#

Actually it doesn't

mossy jay
mossy jay
mystic plume
#

I saw. That isn't what I'd call working

serene raptor
#

so that's a valid criticism

#

but you shouldn't try to overthrow someones mod because of a mistake

#

especially if it's their first mod

mossy jay
#

is me offering help overthrowing them?

serene raptor
#

but you literally made a whole video telling people not to ask about it

#

so why would they think you would help

mossy jay
serene raptor
#

whatever dude

mossy jay
#

in non-silly news, is there any more that could work here? you can now increase the apparatus value based on a percentage of the quota and its distance from the main entrance. i'd probably default all the other ones to 0 but more options here would be nice

#

@past salmon is there an easy way to get the 'tier' of a moon. like how experiment is tier 1 and titan is tier 3

past salmon
#

no

#

that's not something that like

#

exists

mossy jay
#

oh its just grouped that way in the terminal?

past salmon
#

its literally just a string

#

in a scriptableobject

#

hence why i had to kinda say fuck it and make pretty forceful changes to it

mystic plume
#

The tier system seems arbitrary anyway

past salmon
mystic plume
#

Yea sure. Lategame moons are lategame. But why is Assurance better than offense?

mossy jay
#

ahh okay, just the whole "Vow:100,Titan:200" doesnt seem like the best option to me

mossy jay
past salmon
#

what are you looking to do bongo

mossy jay
#

but then i'd also need to support interiors probably

past salmon
#

first non level or dungeon mod dependant on LLL wen πŸ˜›

past salmon
#

so

#

why do you want that

mossy jay
#

yeah i wouldnt want a hard dependency on lll

past salmon
#

whats the problem your trying to solve

mossy jay
#

well it's more dangerous to get the apparatus on those higher moons

#

and i wanted to up the reward when the risk was upped

past salmon
#

and why is it more dangerous

mystic plume
#

More... Power?

mossy jay
#

more powerful eneimes? on average deeper in but i already have an option for that

#

ig using the power of the enemies spawned by the meltdown could work but i'd have to reorganise stuff a little

past salmon
#

πŸ‘

mossy jay
#

proof that the rubber ducky method works

mystic plume
#

Wut

past salmon
#

The kinda point here is the initial solution to the thing your trying to do is kind of arbitrary

#

once you refine the problem as much as possible you can start to work with what causes that problem

#

dont gotta check what moons are at the end of the list you gotta check what made zeekers put em there

woven sable
mossy jay
#

but even then i do like the base game sounds quite a bit

woven sable
# woven sable I take this as an attack 😭

Despite this though, I seriously don’t get why people are jumping down your throat. I don’t see mods modifying other people’s mods really. I mean it’s kind of something you made and I feel like you should have some freedom over who modifies your creation etc. anyone who is harassing him about this is honestly stepping over the line. He didn’t even request for it to be taken down or code against its use, only that he discouraged it. I feel like that’s already PLENTY fair, but hey maybe that’s just meπŸ€·πŸ»β€β™‚οΈ

serene raptor
#

but no extra steps need to be taken

#

like he wanted

woven sable
#

Which ones particularly?

mossy jay
#

i wanted something added to the readme and for them to reach out to me because it doesn't work properly

serene raptor
#

they don't have to reach out to you and why would they because you've been bashing the idea so much you made a whole video about it

mossy jay
woven sable
#

Seems fair to me, last thing I would want to deal with is people reporting issues that are caused by another mod latching into my code

serene raptor
#

they wouldn't

#

they installed the mod!!!

woven sable
serene raptor
#

i do

#

those people are dumb

woven sable
past salmon
serene raptor
#

just tell them that the mod attached is the issue

past salmon
#

gotta play ball if your entering the court

serene raptor
mossy jay
serene raptor
#

a public mod is subject to other mods

past salmon
serene raptor
past salmon
#

if people aren't noticing the "not an error" sign then the solution isn't good enough for what your trying to solve

serene raptor
#

you literally wrote it!

mossy jay
woven sable
# past salmon if you can't handle the community leave

I don’t think this is really the case, tbh if it goes against the mod creators wishes from the best of my knowledge his work is protected and he has the right to stop anything from latching into his mod or anything modifying it. Regardless of how you all feel it’s HIS mod

mossy jay
#

i do often forget that not everyone has written every line in the mod

past salmon
#

if it goes against the mod creators wishes from the best of my knowledge his work is protected and he has the right to stop anything from latching into his mod or anything modifying it. Regardless of how you all feel it’s HIS mod
nope

past salmon
#

it's the oppisite

#

regardless of how you feel you can't do shit about it

serene raptor
#

its a public mod

past salmon
#

their not re-using Bongo's work

mossy jay
#

is this a good enough explantion (not me trying to bring this back on topic)

woven sable
#

I’m talking about him having the right to code against the integration

serene raptor
#

that's so petty

mossy jay
past salmon
woven sable
past salmon
#

and the other person can just unpatch it

woven sable
#

To you

serene raptor
#

and think

woven sable
serene raptor
#

LOL

#

sounds good

#

and id appreciate you to not squander creative endeavors by other modders ☺️ thank you

mystic lantern
#

Your a femboy 🫡🀣

late hound
late hound
#

me when i sleep yoiled

noble flame
#

I'm not sure if anyone else has ran into this issue, but it doesn't seem the apparatus value override is working for me

mossy jay
#

probably not was working for me two nights ago so probably a compatibility issue

burnt spade
#

Hi, I've had a complete hiatus from LC for the past week so I missed all the talk about the updates and what not. Just getting caught up now. What's the current compatibility status of this mod with LethalLevelLoader and custom interiors?

native otter
#

no problems for me right now

#

modpack with 81 mods

burnt spade
#

Awesome!

serene raptor
ancient bison
#

Femboys are safe in this house

mossy jay
#

would there be anything else a mod would want to integrate with meltdown for?

marsh loom
#

can we have a special monster that laughs at you after it pulls the apparatus? the moment you spot it, it would look back at you and laugh then gets electrocuted after pulling the appartus o. o

#

Self Nuke

hollow crane
#

seems more like something added with diversity

#

and way too much effort for something that small

marsh loom
#

i mean. i had a bracken in the apparatus room in the bunker interior before after opening the door it was waiting there, so i closed it and locked the door with a key. it laughed at me. it cannot go out since it was one way.

stable locust
mossy jay
#

oh yeah probably should make a better way for other mods to detect when a meltdown has happened

stable locust
#

because the problem is that the fiend goes into rage after apparatus has been taken and yknow not much to show

mossy jay
#

well i can't edit their code directly (way out of scope for meltdown) so theyd have to implement it on their end

stable locust
#

oh wait ur the dev

mossy jay
#
MeltdownAPI.RegisterMeltdownStartListener(modGUID, () => {
    // code when meltdown begins
});

aight just lobbed that in there

stable locust
#

bet

#

i wanna make a mod similar to this

mossy jay
#

new apparatus calculator in action

#

would also love if people could give this a try, got some things in there measuring the time it takes for meltdown to setup, tryna squash that lag spike when you grab the apparatus

#

you won't need to have your logs on debug

quiet sentinel
#

Any1 here have the issue where after turning off the geiger counter the first time then any time you turn it back on it just replaces the normal geiger clicks with 'on' clicks? Its 100% a mod conflict, was just hoping some1 knew something

mossy jay
#

idk it might just be meltdown, the geiger counter code is pretty cooked

quiet sentinel
#

I doesn't happen with just meltdown. R2 is just so slow its such a pain sifting through

mossy jay
#

yeah thats fair

woven sable
# mossy jay yeah thats fair

I still want loot bugs to be able to take the apparatus, they can’t open doors so to the best of my understanding they would only take it if you let them in or forgot and left the door open after discovering the apparatus room. This way it would basically be the players fault but spice it up more too

mossy jay
#

nuh uh

woven sable
#

Pain

wooden fulcrum
#

Does anyone know why none of the custom FacilityMeltdown music mods are working? I've looked at wikis and tried multiple different ones with no success.

lyric solstice
#

πŸ€”

#

I'll try the one I made right now to confirm if this works on my friend group pack πŸ‘€

ancient bison
wooden fulcrum
#

Nope never

ancient bison
#
  1. Do you have PizzaTowerEscapeMusic installed
  2. Have you edited the PizzaTowerEscapeMusic config
lyric solstice
#
  1. Did you set the music volume in FacilityMeltdown's config to 0
ancient bison
#

That only affects the default music afaik

lyric solstice
#

Yeah but you need to set it to 0 to hear the custom meltdown music iirc

#

Unless that changed now then that'd be great if so πŸ‘€

ancient bison
#

I think they would overlap each other, which I imagine binder would have noticed

wooden fulcrum
#

I have PizzaTowerEscapeMusic installed and have put its volume at 2. I’ve also put FacilityMeltdown’s volume to 0

lyric solstice
#

I wondered in the past as to why my custom meltdown music was not working despite having done all the steps correctly

ancient bison
lyric solstice
#

Only to figure out that I left the default volume out from facilitymeltdown's config

wooden fulcrum
#

I’ve uninstalled and installed back every mod related to that

#

Deleted and generated new configs

#

Still not working

ancient bison
wooden fulcrum
#

oh? How do you do that

#

That would explain my issues lol

lyric solstice
#

are you just downloading custom meltdown music in thunderstore?

wooden fulcrum
#

Yeah

ancient bison
wooden fulcrum
#

I’m not setting my own (yet)

lyric solstice
#

For my case, the one I made just replaced the default.json from pizzatower so i didn't need to edit anything

ancient bison
#

(I made the scripts I'm using)

wooden fulcrum
#

This is the one I’m trying to use right now because my friends love that game

#

I thought it would overwrite the default config?

ancient bison
#

Nah it doesn't, and it shouldn't. If you look in the "Scripts" folder you'll see the names of the scripts, just make sure that in the PizzaTower config it has Scripts = Default,Apparatus

digital kernel
#

Sounds godly

ancient bison
#

With any audio mod using PizzaTower as a base you should always check the config yourself to see what scripts are being run and if they're all the ones you want

lyric solstice
wooden fulcrum
#

What’s its tag tho

ancient bison
#

Tag doesn't matter for getting it to work. Do you know where the PizzaTower config is?

wooden fulcrum
#

Yeah

ancient bison
#

In that, if it has Default,Apparatus in the Scripts it should work

wooden fulcrum
#

Ohhhh my god I am so dumb thank you

#

Why did I think default would also make the apparatus work

ancient bison
#

Nah Default has a bunch of logic in it and does the audio for the ship leaving early, Apparatus uses the Default logic with the tag

wooden fulcrum
#

yeah I completely forgot about the ship thing

ancient bison
#

All good, it should all work but let me know regardless

wooden fulcrum
#

Trying rn, thank you again!

digital kernel
#

Since you helped me with setting up the script mod you made

#

For Apparatus

ancient bison
digital kernel
#

Np πŸ‘

wooden fulcrum
#

Sorry for my very visible panic attack

stable locust
#

@woven sable is your mod able to be compatible with other sound mods

stable locust
wooden fulcrum
stable locust
#

ik its doors music right

wooden fulcrum
ancient bison
#

The voicelines are integrated into the music file. If you look at the PizzaTower page there's a link somewhere to someone who made the voiceline part available to anyone that can just be added ontop of any music

stable locust
ancient bison
#

In that mod yeah