#v2.6 Facility Meltdown

1 messages · Page 4 of 1

quiet sentinel
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Just probably a little fit in the console

unique helm
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I hope it works

woven sable
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It doesn't seem to bhe

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@quiet sentinel Can wav files be loaded like this?

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or does it have to be .ogg

quiet sentinel
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I believe you just have the name of the audio file without the .wav because thats the default

woven sable
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but if its an .ogg

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than name it .ogg

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?

quiet sentinel
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yeah

woven sable
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I also have to set facility meltdown config to music 0 though as well correct?

quiet sentinel
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yeah

woven sable
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so its good for modpacks, but not for singular downloads?

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or?

quiet sentinel
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I mean yeah its good for both

woven sable
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just takes more work for individuals

quiet sentinel
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But for singles everybody has to turn down FacilityMeltdown's volume

woven sable
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noted

quiet sentinel
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everything else just works

woven sable
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Ill let you know if it works

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thanks for the help so far

quiet sentinel
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👍

quiet sentinel
woven sable
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agreed

woven sable
quiet sentinel
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when you first load the save are you getting errors?

woven sable
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No

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here hold on

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I sent you the script clem

woven sable
cloud adder
unreal monolith
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This would be really cool and adds so much personality

quiet sentinel
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You can do it through PizzaTower conditions

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I just havn't played around with it

woven sable
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Thank you guys for your help last night, we managed to get it up and running!

static fox
static fox
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can't find a link

woven sable
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its just the LR discord

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as its a fork

static fox
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can't find it

woven sable
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the normal Lethal Resonance Discord

whole palm
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#1197391708816679002

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this?

woven sable
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correct

whole palm
static fox
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oh i thought you meant a server

static fox
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would it be possible to tint the screen orange if the ship flies through the explosion?

mossy jay
static fox
mystic plume
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It does seem a bit silly that the ship flies through the explosion and yet people on the railings are fine...

mossy jay
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enemies in your ship just phase through the floor when you leave like i don't think this is too bad

mystic plume
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True and I keep making it sillier with extra mods

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I guess the ship is immune to explosions but not the constant radiation...

scarlet turret
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Hello, brand new to this mod

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I previously used LethalRadiation because I like the effects it has

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Do any of you know if there would be any conflicts in using both mods at once?

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Or even if its a valid idea to try

quiet sentinel
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They work, I use them. LethalRadiation doesn't really do much but its a nice effect

woven sable
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Lethal Radiation is awesome to mix in with meltdown

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especially that it blurs your vision, makes the pretty red lights prettier

scarlet turret
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Nice

mystic plume
hollow crane
mystic plume
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Oh. Ok. Will look into that. I'd love to take a little damage every few seconds on the way out.

woven sable
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Random, but anyone else feel like the interior red lights should flash a little faster?

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or is that in the config

mossy jay
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otherwise it was too easy

woven sable
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too easy?

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That makes sense though, I was just thinking about how cool it was. didnt cross my mind that it would make it too easy

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makes sense

scarlet turret
mystic plume
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Aw

jaunty prairie
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@mossy jay a screen shake a couple seconds into the meltdown would be cool (totally my idea)

mossy jay
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thats already in??

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unless you've disabled it in the config

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it keeps shaking the screen about every 40-60 seconds i think

flint wyvern
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We just had a huge discussion about it in LethalResonance. For it to gradually increase the longer youre in. Like a rumble, not just when theres explosions

jaunty prairie
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I guess I didn’t notice it

flint wyvern
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lmao

woven sable
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pain

mossy jay
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unless its broken 💀

mossy jay
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and im not about to write an entire custom screen shake system

woven sable
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TO MOD IDEAS!

jaunty prairie
flint wyvern
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So I guess to try and simply put it, having a low, medium and high rate of rumble. For it to gradually increase depending on how much time is left. Mainly to add more immersion and to really feel how dire of a situation it is. We were thinking the last 10 seconds would be where it is what youd consider max shaking (because if youre not out of the building within those 10 seconds, Its over anyways)

woven sable
flint wyvern
mossy jay
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also if you don't use custom music mods (because for them to work you have to turn the volume down on the announcer voicelines) the announcer voicelines actually speed up and become more frequent as it goes on

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  • the dust particles and water droplets also do but thats a lot harder to notice
woven sable
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(This was a joke)

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kind of

jaunty prairie
jaunty prairie
fierce niche
mossy jay
woven sable
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Ohhh thats why I have been hearing about a door issue

quiet sentinel
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?? I've never ran into this with 140 mods

hollow crane
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especially for no reason

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one day theyd work with your mods

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the next they wont

fierce niche
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Hopefully the creator fixes compatibility for good

mossy jay
fierce niche
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Idk tim said they fixed this issue from their end but idk i didn’t try it out yet #1199123285896593518 message

woven sable
kind gyro
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For some reason, custom music via PizzaTower is in the FacilityMeltdown fashion - you don’t want to end it if you fly away ahead of time with a warning reactor
Has anyone had this problem?

fierce niche
# hollow crane still not fixed

hmmm are you sure? cause i just tried it out, it looks like it's been fixed. or atleast mostly fixed cause i didn't notice any thing

fierce niche
hollow crane
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its like a 25% chance

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thats why its annoying

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its so hard to replicate

fierce niche
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it doesn't seem to happen to me at all 🙂

hollow crane
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ok well good for you

rare warren
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I've got a config suggestion; How about a chance for whether a meltdown actually takes place? I do still like the "lights-out" vanilla apparatus mechanics, but i enjoy this mod a lot too.
Additionally, this would create an added risk for taking the apparatus, rather than certain doom - a <100% chance would up the stakes for taking the apparatus, but not always, so people would still be tempted to take it rather than just leaving it alone.

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I'm fine with the default being 100% of course, but I believe this would be a really useful tool for modpack creators who want to add a little pazazz, and tempt those who like to gamble.

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Thoughts? not sure if that made any sense lol
@ ping me when replying please :)

fierce niche
mystic plume
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Heh... 50/50 chance. I'll take it

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Facility starts exploding "Oh frick oh shi-"

woven sable
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even worse, make the chance RNG with the generation of every seed

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"well what if its only a 1% chance"

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then again though I think it would be upsetting to put up spraypaint and have a way out then not have it go off

rare warren
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lmao that'd be awesome

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so two options, one for a chance and a boolean for whether to make it random or not, which would override the first (that or setting the first option to 0 would make it random)
up to loaf tho

mossy jay
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and for reasons up here i wont be doing it

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but basically it's because a large part of why the mod is so fun is because you know exactly what is going to happen

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this entire mod is built on risk vs reward so having the risk only happen some of the time completly breaks balance (even if i did have it not change the apparatus value it still makes the mod less fun)

rare warren
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Though I think that's what a lot of people would like about such a config option, your decision is understandable and i'll respect it. Thank you for answering so quickly!

ebon nimbus
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I took out apperatus

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no music

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no 2 miniuties to evacuate

mossy jay
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was there any errors in console?

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were you on a modded moon/interior?

ebon nimbus
mossy jay
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thats a vanilla bug when it tries to spawn stuff out of bounds

ebon nimbus
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ok this time is kinda worked

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I also in stalled the lethal resoanance music mod

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I had the no music

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just somne sound sirens

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when I left sirens happened but delayed

mossy jay
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well this is the first report of this on the latest version so i think you just got unlucky

ebon nimbus
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the buzz sound

mossy jay
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no thats probably lethal resonance

ebon nimbus
woven sable
mossy jay
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weren't you guys having issues with clipping?

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this mod doesn't change the volume or what sound is playing

woven sable
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we only use wavs SO we dont change WHEN or WHERE the sound plays only HOW

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that would be a LCsoundtools conflict with FM that causes the buzzing long after being pulled

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The buzzing stops RIGHT after being pulled here (I happened to have this video on standby) and it doesnt start up again through the rest of the clip.

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But wont the new integratioin of lcsoundtools with FM fix these weird sound issues?

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on their end

mossy jay
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the apparatus doesn't make sound usually does it?

woven sable
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well his problem was this hold on

ebon nimbus
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would it be possible to make my own escapre music mod but not need to put in on thunderstore for my friends to use

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and is there a tutrioul

mossy jay
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or it could even be customsounds

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haven't looked at custom sounds yet

ebon nimbus
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left and rejoined

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it fixed it

woven sable
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yeah its a glitch, so it shouldnt happen all the time

ebon nimbus
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ok good

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now i def can keep LR

ebon nimbus
woven sable
# woven sable

This version for the LR sound meltdown acutally doesnt use LCSOUNDTOOLS or customsounds

mossy jay
woven sable
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the normal LR does tho

mossy jay
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that would absolutely destory internet connections

ebon nimbus
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ok how would I do that method

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where only i need to do it

abstract agate
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cant gamble the apparatus with the gambling mod

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it will keep going to default value and not the gambled value

static fox
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why are you gambling an apparatus

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it's already 240

woven sable
static fox
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the company doesn't meltdown when you gamble the apparatus, there's no adventure, you're just seeing a number change

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i'm IMMUNE to gambling

frozen hedge
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But if i gamble WITH the upgraded apparatus 🤑 👀

static fox
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you lose everything

frozen hedge
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I mean, but what if 👀

abstract agate
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do you not like the company

static fox
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its a trick to put you into financial ruin so they can get to better non-gambling addict crews faster

autumn grotto
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what does this mean

wide carbon
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my friends seem to not see the sequence or any signs of meltdown(even the ship flying away) though we all use the same BeplnEx I've shared with them and me hosting the game
everything goes smoothly on my end but nobody else is seeing the mod working
we have morecompany installed and some other mods that should not impact this though
can anything be done for a fix?

static fox
wide carbon
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yep

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and the config too

static fox
wide carbon
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ill try to find it
not at the pc rn

static fox
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alright

wide carbon
# static fox can you send your modlist?

pizzatowerescapemusic
custom sounds
facility meltdown
LethalPaintings
LethalPosters
MoreCompany
MoreEmotes
moresuits
CoilheadStare
Custom Boombox Tracks
LC_Optim (afaik this one removes centepides that cause pathfinding lag)
LC_Soundtool
lethallib
RuntimeNetcodeValidator
TerminalApi
TVLoader

every other mod works fine except for this

static fox
wide carbon
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MoreCompany works with this mod right?

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we did even update from 1.2 to latest version of this mod but nothing changed

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oh on another note the game version is v47

static fox
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yeah morecompany works fine

static fox
wide carbon
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oooh oh
it seems I've missed that v49 is out of beta lol

mossy jay
static fox
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had a great time talking down my friend from taking the apparatus while we were lost and the lights were off (they dont know about the meltdown)

woven sable
static fox
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a message from insanityremastered helped by spooking em

scarlet turret
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Also do we have to have the 2nd mod, I see you removed the dependacny

mossy jay
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v2.1

  • Changed terminal dialogue again
  • Staggered creation of effects to mitigate lagspike on meltdown start
  • Hopefully fixed incompatibility with LCSoundTool by changing audio name
  • Added link to github
static fox
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would it be possible to change spider ai during meltdown so they never go onto a wall, but instead wander around making webs to slow you down?

static fox
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dang

quiet sentinel
unique helm
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Oof

hardy tendon
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@quiet sentinelDoes your mod just randomly choose one of the mixes you make everytime you pull the plug

quiet sentinel
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yeah

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Everything I post here is like a 'public library' version, mine splits the alarm and everythings controlled differently

drifting galleon
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hello guys what is new in the 2.11

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2.1.1

mossy jay
lofty rapids
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my facility has a meltdown

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would be funny if u could pluck it back in

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systems : ok

woven sable
lofty rapids
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but if yeah

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it could be funny to troll

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but if u go in and out too much, its gonna blow instantly

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no pun intended

lofty rapids
mossy jay
lofty rapids
lone elk
lofty rapids
lone elk
lofty rapids
whole palm
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What does this warning mean exactly? In the new game that we played yesterday, there were almost no enemies to be seen, except when the enemies appeared when grabbing the generator, but while not grabbing the generator, the only enemy we saw was the crawler and the spider.

I am investigating to find the mod that is causing this problem and the first thing I found was this, I don't know if it is to blame or not.

We have already played with this mod before and there were no problems but now there are problems.

abstract agate
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@mossy jay change the threads name to v2.1.1

drifting galleon
drifting galleon
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Ngl, I never expected that I would enjoy turning a small silly game into Chernobyl catastrophe evacuation simulator, but here I am.

mossy jay
spiral scarab
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@mossy jay Geiger Counter if out battery / energy still have sfx item (v2.0). but idk v2.1 already fix or no
maybe add custom price and battery next update?

steep steeple
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Is anyone else experiencing desync issues with the latest update of Lethalib 14.0? Only the host can see and hear the facility meltdown.

static fox
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friend is experiencing massive desync recently, don't know why

hollow crane
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hey chat sorry for being absent my mom just died

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still up for testing if needed @mossy jay

sturdy plaza
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hi

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Hello, I have a question about the facility meltdown, the mod that causes everything to explode when you remove the reactor. I tried to play it with my friends but the mod only works for me and when everything explodes, only I die.

static fox
sturdy plaza
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ohhh

mossy jay
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seems like the lethal lib networking features are broken, I'll be able to put out a hotfix in the next few hours

woven sable
hollow crane
jaunty prairie
hollow crane
jaunty prairie
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Please stay safe and take care of yourself

hollow crane
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will do

mossy jay
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jesus christ bro make sure your fine

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a lethal company mod should not be more important

hollow crane
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im fine, really. ive already had a week to grieve

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i just want to get back into the swing of things if you know what i mean

mossy jay
mossy jay
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alright lethallib fixed itself so just downloading the latest lethallib should fix all of the desyncing issues

hollow crane
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does seem to be fixed

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can confirm

barren hazel
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Hey I’ve got a question

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I use lethal config to customize all the chances of my mods I use. Super easy and I do it so when the mods I use do happen it’s super rare and exciting ig

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Like I made it so mimics are super rare so when you do come across one it’s a lot more surprising

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I’m wondering If I can make it so taking the apparatus out won’t always cause a meltdown. Is that possible to configure?

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I hope this question hasn’t been asked a gazillion times. I’m not on my pc and I thought I might just ask from my@phone

pliant vault
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i think it be sick if this was an option tho ngl

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id understand why you wouldnt want to include that but i think having an option to make it rng based and not always have a meltdown could be fun

static fox
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imagine spending a minute preparing for something that doesn't even happen though

mellow crane
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does this mod use host config or other players can change visual effects/music volume for themselves?

pliant vault
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like getting the apparatus last

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cus i mean like you usually get it last anyway to not deal with the darkness and possible increased enemy spawn rate
it having an option to be set to chance wouldnt do anything to hurt the mod since its if you personally want that lol

static fox
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why would you ever pull the apparatus with meltdown without a plan?

pliant vault
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when did i ever say i dont?

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im just saying it would be cool and make it feel more like an event type thing to give the OPTION to make it happen by chance

torn fossil
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Mod works well and everything, though as the host I’m the only one seeing the apparatus no matter where it is
We are playing on the exact same mods and configs
Also, after returning from an expedition from the office interior mod, the whole game just broke after the mission report. In the console, there was something that had to do with the meltdown mod, I didn’t screenshot unfortunately
We did not take or see the apparatus in this run

barren hazel
mossy jay
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it breaks the risk vs reward of the mod

mossy jay
hollow crane
barren hazel
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i wasnt saying thats how it should be

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i was asking if thats something i can mess with

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maybe with lethal config

mossy jay
torn fossil
torn fossil
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Btw, y’all who host the game and play with friends with the mod, can your friends see the apparatus at all? Cause I’m the only one that can see it

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Yes we all got the same mods and configs

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Still happens when it’s the only mod we have

static fox
torn fossil
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Happened when we had that mod too yes

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Does it just not work with any interior mods?

edgy yoke
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More interiors bunker was having aparatus sync issues

torn fossil
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Oh well

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Guess we’ve got our answer then

static fox
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the apparatus should sync correctly on other interiors

torn fossil
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It wasn’t synced when we had the bunker mod, but on the default map tho

static fox
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hm

mossy jay
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this mod doesn't touch the spawning of the apparatus it is since other mod

fierce niche
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#1196710290457382953 message

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Is this issue related to FacilityMeltdown?

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If anyone knows

mossy jay
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facility meltdown doesn't play with the generation or spawning of the apparatus

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that's a known issue with more interiors

fierce niche
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Apparently it’s not more_interiors 😭💀

mossy jay
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well if you're talking about that clip of picking up the item and the apparatus also appears still not facility meltdown

fierce niche
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I understand

woven python
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when i pulled the apparatus it rendered me unable to open interact with any doors or inventory

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and when i died the music kept playing as i was in orbit and then the explosion happened

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checked the logs and said that it couldnt "getrandompositioninsidefacility"

ebon nimbus
mossy jay
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also that interior must fuck with other stuff because that error would not be related to it continuing in orbit

woven python
mossy jay
woven python
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yeah

mossy jay
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which one

woven python
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scoopys, moreinteriors, ooblterra, lc office

mossy jay
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moreinteriors and lc offic both have known incompatibilites

woven python
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looking back it mightve been a throweverything issue cause i did get fucking teleported out of existence picking up something i threw

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ill have to uninstall that and check to see if anythings changed

mossy jay
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yes that will be it lol

strange raven
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Is there a way of delaying the message that pops up to show up after the apparatus radiation warning shows up?

mossy jay
strange raven
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feels weird that a message instantly takes up your screen

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idk i play a lot of cinematic games and i just feel kind of icky about a instant pop up

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its like the helmet's sytems knew that the facility was gonna blow up before it could process whats about to happen

mossy jay
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I might delay it slightly when I go back through and add language support

mossy jay
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im going to explode 💀

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chat if you ever plan to make a mod that gets somewhat popular plan multi language support from the start

fierce niche
strange raven
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that does not sound like right word lol

twin rain
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Is there anyway to block Meltdown from happening on specific moons (moreinteriors)

mossy jay
mossy jay
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alright got this language stuff setup now so if you wanna help out with that you can

mossy jay
unique helm
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Yes I have, but I'm not on the pc atm

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Will be in some hours

mossy jay
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i'll be able to provide how the english one is setup in a moment

unique helm
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K

mossy jay
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it uses <time_left> and stuff like it so that sentence structure can change

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and also make sure to add it to the defs.json file as well

mossy jay
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aight a beta for v2.2
while nothing big should change gameplay wise this version contains a lot of under the hood changes

  • added multilanguage support (english for now)
  • updated confing syncing to use CSync <- this is what needs to be tested most
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v2.1 FacilityMeltdown (v2.2 beta)

buoyant sundial
#

@mossy jay if u want help translate anything in arabic just ping me i'm down to help you anytime

mossy jay
mossy jay
buoyant sundial
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yeah

mossy jay
buoyant sundial
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yeah

chilly ridge
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how do i download it in r2modman

mossy jay
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if you need to see what values should be in it you can check en.json

mossy jay
chilly ridge
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k

mossy jay
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if you just want it when it is known to be good just download the version live on thunderstore

chilly ridge
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what do i need for make it work or i just download the zip i guess

mossy jay
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yeah it should just auto import the dependency mods

chilly ridge
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k

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do i just change the mod name author or i dont need to

mossy jay
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it should fill that in correctly

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make sure you click the zip and not the dll

chilly ridge
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k

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is this right

mossy jay
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yeah

chilly ridge
#

k

mellow crane
woven sable
buoyant sundial
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we still have moroxide

unique helm
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Yep

worldly pasture
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@mossy jay @drifting galleon i think it because we are reimporting an asset that is already in game and instead of pulling asset it uses in asset bundle so more then one person having the asset in is causing syncing and
issues with mods that use the game Lung Apparatus which is what i am fixing in mine so it will just get the in game one instead of the bundled one . i also can just try to spawn it a different way instead of using spawn synced oject script

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been working on the appparatus issue for about a week and a half with limited help and doing it myself

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if i had more code knowledge it could be faster to fixHYPERS

mossy jay
worldly pasture
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yes you are correct but both mine an LC office have its own Apparatus and it own version of the script it could be my setup is missing things in the scripts which causes game to only spawn for host

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it should't matter with the different apparatus but could be my script stubb is missing some stuff will try and get a better onethinkies

worldly pasture
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really like this mod HYPERS ❤️

mossy jay
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@unique helm would you want to do it as a pull request that way you get added as a contributor on the github page?

mossy jay
unique helm
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I would like to confirm, I upload it from here, right?

mossy jay
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yeah once youve created a fork

unique helm
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btw, what do I write here?

mossy jay
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thats just incase one of the entries is missing it has something to fallback on

unique helm
#

k

unique helm
unique helm
mossy jay
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this button

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creating a fork basically copies the project to your account where you can make changes

unique helm
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thx!

mossy jay
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@unique helm seems to work great! still gotta do some things to get it fully done but it works

mossy jay
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alright spanish will be in v2.2

twin rain
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Just checking in to see if we still have to choose between Meltdown and LC_office?

mossy jay
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i havent been fully uptodate on lcoffice's development but i think they fixed a lot of the issues

twin rain
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Piggy responded, looks like it's fixed!

worldly pasture
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@mossy jay would it work if i used the lungprop and lung item but use a different prop to use in place of the apparatus if I renamed it to energy core or make a whole new prop
Cause if you are just referencing a function right ?

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I think this would work since it reference isdisconnect right

mossy jay
ebon nimbus
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what does 2.2 add

mossy jay
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multiple languages and a better config syncing system atm

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its going to be just like a major bugfix update

worldly pasture
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Ok I will do that since trying add one in game is not picking up sync object

ebon nimbus
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awseome will it fix the non existant generation issues facility meltdown causes/

lone elk
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Was gonna suggest another route rather than use the apparatus asset itself if there was no luck 😛 Is Meltdown still having weirdness with interiors?

mossy jay
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(well technically LLL needs to add some stuff)

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but its not meltdown

lone elk
#

Yeah Meltdown works fine just LLL and interior stuff, thanks for info! Hopefully we get the update soon :3

worldly pasture
#

Yeah it is the way I am using the standard apparatus I ripped and put it back into the game it doesn't like so I think would work better if i just made own apparatus / power core
And it would also try and fit the theme of the bunker/ other tiles we make

worldly pasture
#

@mossy jay found a big issue i was doing wrong but made an entire new assembly from the template this time

  • Wrong Target of netstandard
  • no NuGet Packages
  • No Framework
    it was no wonder things broke in weird ways
    will do a 2.0.0 patch tonight
chrome snow
#

also i did not expected this mod to work on modded moons but apparently there's no issues with it, fantastic mod that made us have a reason to kill someone with a shovel

unborn heart
#

what in the world is that laugh

uncut dust
#

maniac ass laugh

modest pewter
#

Lmao now that’s a laugh of peak tomfoolery

worldly pasture
#

@mossy jay tested with changes I did with whole new assembly.
stuff for your mod syncs with client.
I just need to sync the prop appearing on client
now doing netcode patcher stuff tonight then push update

hollow crane
#

soh

#

wrong chat

#

mb

graceful egret
#

is there a way you can change the alarm music?

hollow crane
# mossy jay

i love it when people dont read the readme even though its there for those specific questions

mossy jay
#

v2.2

  • Added multi-language support
  • Update config syncing to use CSync to be not silly anymore
  • Spanish (Español) is avaliable as a language, thanks to @unique helm on discord!
  • Fixed an issue where meltdown sequence would ignore max count variable. Woops!
#

v2.2 FacilityMeltdown

worldly pasture
uncut dust
#

yippie

quartz furnace
uncut dust
#

2.2.1 update? what does it change?

mossy jay
#

most of the time you can ignore versions that only change the last digit

#

but this time it was because it uploaded the incorrect file

uncut dust
#

ah okay

graceful egret
boreal verge
#

thats a pretty good choice too

mossy jay
#

yeah if i didn't go with the portal 2 music i probably wouldve gone with ultrakill

#

i cant remember if violence was released before i started work on this tho

surreal escarp
mossy jay
#

thats not a facility meltdown problem

surreal escarp
# mossy jay thats not a facility meltdown problem

I only have these mods
MoreCompany
ReservedFlashlightSlot
More_Emotes
Helmet_Cameras
LethalEscape
Mimics
Lockdown
SCP_Containment_Breach_AudioPack
OuterDoorButtons
Scopophobia
GeneralImprovements
LateCompany
facility meltdown

🤨

mossy jay
#

general improvements 💀 that had a bunch of issues

surreal escarp
#

it's better to prioritize fun 🤣

strange raven
static fox
#

why does this have csync

mossy jay
#

it simplifys stuff on my end for the config cause i hate configs not being synced

#

the mod had config syncing before but it was pretty bad and doubled memory usage basically

static fox
#

why do you even need config syncing though? people can just, have the same config, no extra useless mod required

mossy jay
#

your not going to like when lobby compatibility comes out 💀 (its going to be another dependency)

#

also the configs that are synced are all pretty important so even having just a slight chance that they could desync is horrible

worldly pasture
#

lol what is that weird it was on the outside lol 😂

static fox
#

friends saw a ghost apparatus next to the ship and triggered the meltdown by pulling it, had regular value

#

was invisible to me until they pulled it

mossy jay
#

not a faciltiy meltdown issues is a modded moon/interior issue do you have any of those installed?

#

more interiors and lc office both have problems with the apparatus atm

static fox
#

was on icebound with the office interior

worldly pasture
#

The facility mod doesn't mess with the actual apparatus that is both my mod more interiors and LC office I think it is because apparatus handled different from normal items cause I was able to get normal items to spare but have difficulty just getting apparatus to spawn where I want but my update coming should have it fixed

dark tiger
#

also trying to debug only host seeing apparatus rn not sure whats causing it

dark tiger
mossy jay
#

there were reports of that breaking some things

static fox
#

i am using general improvements, yes

dark tiger
#

i'm not, was fine yesterday trying to think about what updated today, didn't add any new mods

static fox
#

this issue only popped up recently though

dark tiger
#

yea only added strangerthingsmod now that i think about it

dark tiger
#

update, after I the host pulled app once it fixed the bug for my group

mossy jay
uncut dust
#

lmao i would pin it on this thread

dark tiger
#

had it happen with all 3 disabled im at a loss

#

or just didnt have

uncut dust
#

honestly i didnt have any issues with GI and FM

mossy jay
#

yeah there were reports of it a couple days ago

#

idk if theyve been fixed

uncut dust
#

oh well, didnt experience them

#

i was playing GI and FM all the time, didnt notice anything

late hound
#

will there be a config implemented later on to remove the geiger counter from the ship store?

mossy jay
#

no

late hound
#

my ship usually lags when there's items added to the store

mossy jay
#

well thatd be a lethallib issue

late hound
#

ye, but i usually fix it by just removing purchaseable items, like the lethalthings stuff

uncut dust
#

has the geiger counter range been buffed since the release of it?

mossy jay
#

i think i buffed it slightly

late hound
#

if its not gonna be added tho fair enough, i'll deal w it or remove it lmao

#

thanks for the reply yay

uncut dust
#

i think there are mods that let you disable items from the shop

#

i think you can disable items from the store using AdvancedCompany but i might be wrong

mossy jay
#

probably mikes tweaks as well

late hound
#

sick, i'll try that

ebon heath
#

I'm also having the host only seeing the meltdown as well as appi being invisible for everyone, no new interiors or general improvements 🤷

mossy jay
#

seems to be a problem with lethal lib not registering it correctly

#

istg if it is actually lethallib im gonna lose it

#

CHAT IM GOING TO BECOME THE JOKER

#

JADFIO HSDUJK B JLNBF KL ASDHJK

#

hotfix is going out soonish(TM)

late hound
late hound
#

oh well, the rot consumes

mossy jay
#

advanced company was like 40k worth of code

late hound
#

im sorry im very illiterate :)

#

i couldnt find the other stuff im sorry asoidjsoa

ebon heath
late hound
raw portal
# mossy jay

is this video saying that these mods are not compatible or that they help lol

mossy jay
#

meltdown had its own issue (im going to explode lethallib istg) but the apparatus' position and stuff like that isnt meltdowns fault

eager briar
#

question, if I use custom moons can I use this mod? It seems like the aparatus is invisible for some people and spawns on the outside of the map

mossy jay
eager briar
#

so those are the only mods to cause known issues?

mossy jay
fleet hemlock
#

was about to ask about the same thing

#

appreciate someone else asking for me lmao

eager briar
#

@mossy jay I'll let you know if we have issues with other custom moons but for now have disabled moreinteriors

late hound
#

hateful rn

late hound
#

i legit can't find the fucking box to disable it

#

i can only find the boxes to disable the items advanced company itself adds

late hound
kind gyro
#

Why is this needed now?

quasi jay
#

I wonder monkaHMM

kind gyro
#

Hello :3

#

I was trying to understand how this synchronization mod works

#

but I still haven’t figured it out

#

does it create a file from the config folder?

#

Or what?

quasi jay
#

it just uses the existing file used by this mod

kind gyro
#

what is this file... what does it do...

quasi jay
#

all clients request the hosts config on join

kind gyro
#

I'm very interested to know

kind gyro
mossy jay
#

yeah on your end nothing should have changed

mossy jay
kind gyro
#

Understood

#

Sounds cool

mossy jay
#

but on my end it reduced like 8 redundant variables

kind gyro
#

I saw this mod released earlier

#

And I roughly understood what it was doing, but why didn’t I decide to use it for my build?

scarlet turret
#

Ok @late hound , load into a game first, then go back and check

kind gyro
#

Because I work more on assembly code...

quasi jay
#

Appreciate you being an early adopter <3

mossy jay
kind gyro
#

This sounds cool

quasi jay
#

crazy to me how bepinex makes everything sealed and unserializable

mossy jay
#

facility meltdown is also going to be an early adopter of lobby compatibility when that releases

mossy jay
kind gyro
#

When an Accident at the Facility will maintain the config - with the probability of the complex not exploding?

mossy jay
#

I just searched it up and that sounds like the l dumbest shit imaginable

kind gyro
#

And it’s already boring to constantly run away every 2 minutes...

#

Sometimes you want darkness and 5 random monsters

mossy jay
kind gyro
#

The likelihood that

#

That it won't explode

quasi jay
kind gyro
#

If, for example, the reactor is stable

mossy jay
#

it's been suggested and I've said that I won't do it

kind gyro
#

You have the mechanics of tracking the reactor via the terminal

#

Is it possible to implement it somehow?

mossy jay
#

plus I'm the mod creator and I haven't got bored of it yet

kind gyro
#

Ah, I remembered

#

I'm sorry

#

I'm just a mortal who wants random...

quasi jay
#

preventing inheritence can be a benefit to performance, but it is so unnecessary in this case

kind gyro
#

If the Diversity mod was stable and Bracken turned off the lights randomly

late hound
#

had to load in

#

sick, thanks for the help

kind gyro
#

I would leave everything as it is...

late hound
#

i was, indeed, tweaking

oak anvil
#

the apparatus is spawning right by the ship instead of in the facility for some reason

static fox
oak anvil
static fox
#

what other mods do you have?

oak anvil
#

ngl I have 90 mods installed

#

shoot, you think the orion (custom moon) mod would cause it even if I never go there?

remote fractal
#

it also had a bug where inventories just broke if you picked up the apparatus, you couldnt use or equip stuff and picking up other items replaced the ones that were supposed to be in your inventory

#

I unistalled LC office, had a little solo run, grabbed an apparatus and everything seemed fine, but I feel like having other players on the lobby might trigger the issue?

oak anvil
#

hmmm disabled it just in case and that didnt help

#

trying to use an older version now to see if that works

oak anvil
#

works flawlessly

fierce niche
#

did the new update break anything?

flat ravine
mossy jay
#

cause if it was before I updated to net standard I'm going to flip

indigo totem
#

Tried the new version of the mod + Last version of LethalLib. My friend still can't see the alert, neither the explosion. And now the Apparatus is not visible for him (compared to the version before the hotfix)

mossy jay
#

i think a demon has possesed it because there is no wya

indigo totem
#

I'm gonna Downgrade LethalLib to 0.13.2 like before. It's the only way to make it work

mossy jay
#

0.14.2+ lethallib shouldve fixed that issue i think somethings gone wrong in the actual assetbundle itself

indigo totem
#

Is other mods also doesn't work with the current version of LethalLib?

#

There's no way you are the only one

mossy jay
#

not a meltdown issue officaly

#

testing with just meltdown and its dependencys everything works fine

burnt spade
#

Man I'd love to try this but I don't wanna give up GI or the interiors 😭

#

I do wonder though, would it theoretically be possible to implement some kind of failsafe that just disables this mod on any interior other than the default facility?

lyric solstice
#

does anyone have a problem of not having an apparatus room? 🤔

#

apparently shows up on host only lol

lyric solstice
#

Going back to version 2.1.1 seems to have fixed this issue for us

runic light
#

Is this anything to be worried about?

#

I use lethalConfig, so is this mod just redundant?
If so, I assume this may just be thrown because I don't have it

kind gyro
#

After the update, why the cost of the reactor does not change, it shows 80

#

But the explosion doesn't kill. I was in BackRooms - the autopilot worked, I was transported to the ship and everything went out of sync...

#

Where did the reactor go???

#

What's happened

#

The host sees the reactor, but I don’t

winter olive
#

If you set monsters spawned to 5, does it always spawn 5 monsters ? Does it accounts for cost ? Does it only spawn new monsters so there's 5 in total ?

kind gyro
static fox
#

it depends on how many vents are available, if you set it to something like 999 then it'll only spawn as many enemies as there are unopened vents

kind gyro
runic light
worldly pasture
#

Yeah it is weird I am trying to fix mine get same thing so I am doing the whole net code patch and RPC gonna get it all working. It is Weird that it is missing on the factory map

waxen hollow
#

So I'm assuming the issue of it just not working for everyone except for the host is being worked on?

oak anvil
oak anvil
mossy jay
#

I'll need more people to send their mod lists

waxen hollow
#

I can send it for you if you want in dms

mossy jay
burnt spade
#

So in terms of interiors I gather we're waiting for LLL to get fixed?

mossy jay
#

@past salmon did you push that update with that apparatus event?

past salmon
#

Not yet, on a break today, aiming for tomorrow

#

writing out the patchnotes won't be fun

mossy jay
#

ahh okay, just seems that some mod broke something and I remember you asked for something to do with the apparatus

oblique aspen
#

We are still having the desync problem with the new update where everyone except the host doesn't see the apparatus BUT sometimes the apparatus is just right outside of the ship when you land to the right.

#

We had this once on vow and offense

wispy flint
mossy jay
#

please share your full mod list

#

the both of you

#

this is a compatibility issue

oblique aspen
#

Here is the code I'll send the list soon
018d75d5-f40a-5c3d-d8b7-38afc4010e36

wispy flint
#

018d7446-89b2-4e23-44ba-3ee3511594cc

mossy jay
#

could you guys try without advanced company?

oblique aspen
#

BepInEx-BepInExPack-5.4.2100
Rune580-LethalCompany_InputUtils-0.6.3
PotatoePet-AdvancedCompany-1.0.148
jockie-LethalExpansionCore-1.3.15
Justice69-ImmersiveScraps-1.1.8
AudioKnight-StarlancerMoons-0.5.1
AudioKnight-StarlancerMusic-1.1.0
AudioKnight-Starlancer-0.5.0
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.14.2
IAmBatby-LethalLevelLoader-1.0.7
Zingar-Atlas_Abyss-1.1.6
akechii-DiscountAlert-2.3.0
Badham_Mods-SCPFoundationDungeon-2.3.1
Confusified-KillBind-1.1.3
ButteryStancakes-AccurateStaminaDisplay-1.2.0
EchoLWS-EchosAdditionalSuits-1.4.0
F4ilS4fe-MaskTheDead-1.0.5
HomelessGinger-MaskedEnemyOverhaul-3.1.2
FlipMods-TooManyEmotes-1.8.6
kuba6000-LC_Masked_Fix-0.0.2
Major_And_Skiz-MoreInteriors-1.3.2
MoonJuice-BuyRateSettings-1.3.1
MrHydralisk-EnhancedRadarBooster-1.6.2
MrHydralisk-EnhancedLockpicker-1.1.3
NutNutty-SellTracker-1.2.1
PloufJPEG-CompanyCreatures-0.2.0
Renegades-WalkieUse-1.5.0
saint_kendrick-Lethal_Doors-1.0.4
scoopy-Scoopys_Variety_Mod-1.1.0
taffyko-BetterSprayPaint-2.0.2
ViViKo-NoSellLimit-1.0.1
Zaggy1024-OpenBodyCams-1.1.1
Asc3nt-EnhancedTZP-1.1.0
boring-CustomTranslatorCharLimit-1.0.2
ControlCompany-ControlCompany-1.1.4
EliteMasterEric-Coroner-1.6.0
Evaisa-LethalThings-0.9.4
notnotnotswipez-MoreCompany-1.7.6
Hexa-Hexas_Cosmetics-0.0.2
Jordo-NeedyCats-1.1.1
JunLethalCompany-GamblingMachineAtTheCompany-1.3.5
NotAtomicBomb-TerminalApi-1.5.1
loaforc-FacilityMeltdown-2.2.2
Ozone-BepInUtils-1.2.1
Ozone-Spawnable_Store_Items-0.1.2
ShaosilGaming-GeneralImprovements-1.1.7
Yoshify-DiscJockey-1.2.1
LethalMoonTeam-Ether-1.6.2
BudgetAirpods-InsanityRemastered-1.1.2
MegaPiggy-InsanityMeter-1.0.0
x753-Mimics-2.3.2
Gemumoddo-BadAssCompany-1.1.4
Pinta-PintoBoy-1.0.4
jaspercreations-Scopophobia-1.1.1
Ozone-Runtime_Netcode_Patcher-0.2.5
Anubis-LaserControl-0.1.3
TheFluff-FairAI-1.3.2
RugbugRedfern-Skinwalkers-4.0.1
no00ob-LCSoundTool-1.5.1
Clementinise-CustomSounds-2.3.2
LethalResonance-LETHALRESONANCE-3.0.6
BGN-PizzaTowerEscapeMusic-2.3.0
LethalResonance-LETHAL_RESONANCE_MELTDOWN-1.1.5
mertvybasein-NekiyManEmotes-1.1.1
Gemumoddo-Emotes2_And_Knuckles-1.0.0
broiiler-broiilers_silly_emotes-1.1.7
Gemumoddo-Tf2Emotes-1.0.3
TryToDiveMe-AmongUs-1.0.4
HolographicWings-LethalExpansion-1.3.25
Tolian-Celestria-0.2.1
sfDesat-Celest-0.2.1
AinaVT-LethalConfig-1.3.4
Gemumoddo-LethalEmotesAPI-1.4.0
Owen3H-CSync-1.0.6

runic light
#

Not on PC atm tho
This mod list is from few hours ago

oblique aspen
mossy jay
wispy flint
#

also I am not using resonance

oblique aspen
#

Well yeahw was just a hunge

runic light
#

One weird issue with double app is I couldn't see it (host) outside

worldly pasture
#

@mossy jay got it working gonna update today

runic light
#

It's GREEN

worldly pasture
#

yeah its for the bunker one

runic light
#

Fascinating

worldly pasture
mossy jay
#

im working on a hotfix now that applys a bandaid fix where the meltdown won't start if one player failed to do some internal stuff

worldly pasture
#

gotcha

mossy jay
#

theres still some issues with the hotfix its going to have to come out later because igtg

#

so if anyone comes into this thread and says "its broken" please share your ENTIRE mod list

#

do NOT post it in this discord thread because its going to bloat it and make it harder for people to find the correct spot to put it

scarlet turret
mossy jay
#

I can't pin in my own thread 😔

scarlet turret
#

damn.

#

ping some mod or somethin

celest needle
#

Is CSync a hard requirement?

#

I just play with friends who download my profile and they don't touch the configs

#

Don't see the point in having the mod for my use case

worldly pasture
#

i would also like to do that to mine aswell

celest needle
#

seems like it

spring tartan
whole atlas
graceful egret
#

I have ‘play music outside of facility’ as False but it still plays. whats wrong?

slate crystal
#

Apparatus has a glitch where non host players can spot it spawning outside the facility near the ship

#

specifically on vow and some modded moons (has happened on infernis)

dark tiger
#

through my testing if you disable c-sync it fixes but u wont get facility meltdown

raw portal
#

I need c sync to play this mod?

worldly pasture
#

works with the updated version of my mod i want to build in my own syncing function for configs

runic light
mossy jay
kind gyro
static fox
#

has the cause of the outside apparatus been found yet?

raw portal
#

From what I’m hearing, I shouldn’t update my mod to 2.2

#

2.22* rather

mossy jay
static fox
#

that's so awesome

cloud tartan
#

I'll be subbing to this channel to see about the exterior device thing. Only happened with the clients connected to me, I as the host couldnt ever see it

static fox
#

does reverting the version to v2.1.1 fix the issue?

mossy jay
static fox
#

aw man

raw portal
#

what fixes are there ?

mossy jay
quasi jay
#

so the issue with syncing happens bc of changes made between 2.1.1 and 2.2 ?

mossy jay
#

am about to push out a hotfix that just disables syncing atm while that gets fixed so everyone will need to have the same config

quasi jay
#

but you were using syncedinstance before anyway Hmm

#

?

mossy jay
#

yeah

#

v2.2.3 is goign out to disable config syncing atm

static fox
#

will that fix it for now?

mossy jay
#

NVM I FUCKED IT UP AGAIN

static fox
quasi jay
mossy jay
#

aaaa i forgot to change thunderstore.toml agian

#

💀

#

it built off like 2.1 so techincally it does fix the issue

quasi jay
#

Tested 2.2.2 and seeing no errors with 2 lan instances

mossy jay
#

thats the issue

#

it could be something with online mode thats causing all these problems

tiny valve
#

hey im new here but wanted to see the mod github cuz i had some issues with it

mossy jay
#

issue is known and is being actively worked on

tiny valve
#

cool :3 love the mod its alot of fun

quasi jay
#

I see it being serialized, but not seeing the "test sync value"

#

oh im blind

mossy jay
#

is this with 2 lan instances?

quasi jay
#

yup, so ig it must be online for some ungodly reason

worldly pasture
#

i tested this mod with 2 lan and it works

quasi jay
#

That one guy did have an UnauthorizedAccessException with modman

mossy jay
#

god gifting yourself a game you already own is truly something

quasi jay
#

aintnoway

mossy jay
#

if its an online issue im gonna test online

quasi jay
#

respect it

#

not something id do

#

rather just tell em to give access to config folder

mossy jay
#

and considering i like this game and want to support it further im willing to give more money

kind gyro
#

Just respect

mossy jay
#

verified that 2.2.4 works correctly on online mode

quasi jay
#

Im contemplating how I could even solve this access issue

#

mod managers install themselves to C:\Users\ which is usually restrictive

mossy jay
#

okay what

#

v2.2.2 as well

quasi jay
#

without modman?

mossy jay
#

with

quasi jay
mossy jay
#

what it worked fine

#

well atleast the host triggering it worked fine

#

and it works fine the other way

#

what is going on

#

looking more into it other than that guy that had the access exception, they all had other mods installed

#

so its not a csync issue

#

and we're bascially back to square one

quasi jay
#

idk bc its throwing a deserialize error

#

I think it is best to ask affected users to open up their modman folder

#

like give it access

mossy jay
#

well this shows that this was the first error thrown so i think that access exception was a rare case

#

unless i dont know how the ingame error console works

quasi jay
#

youre on ur own with that one unfortunately

#

i just know that csync shouldnt be throwing

#

MeltdownConfig looks fine tbh

mossy jay
#

wrote a quick python script and these mods are shared by everbody who shared their modlist in the isue

#

skinwalkers
latecompany
helmetcameras
expansionassets

are the only ones that aren't api or required by facility meltdown

quasi jay
#

latecompany monkaTRASH

mossy jay
#

yeah thats what im worried about most

#

not skinwalkers

quasi jay
#

would make sense if lc overrides ConnectClientToPlayerObject

mossy jay
#

got the test sync value tho

#

not latecompany

quasi jay
#

lmao

#

im thinking this is user skill issue

mossy jay
#

well considering its so many people i dont know

#

not helmetcameras

#

and expansion assets is an api

quasi jay
#

to me, all signs point to the unauthorized exception caused by modman

mossy jay
#

could it be because people aren't adminstartor on their computers?

#

thats such a silly problem

quasi jay
#

very goofy

runic light
mossy jay
#

well then hangon how does normal bep in ex read the config

runic light
#

I can't guarantee I have it anymore

#

One moment

quasi jay
#

im gonna get something to eat for this headfuck

runic light
#

I did respond earlier with a mod code though 018d750e-26f8-16e1-459b-2154c8e78b05

#

Lemme see if I have the last log I logged off with

#

And for the record for speculation, I'm administrator of my computer :omegakek:

#

It would be strange not to be unless it's a shared device

mossy jay
#

yeah its just idk why it would work for 3 seperate devs and not for endusers

runic light
#

Do you want me to launch R2Modman as an admin?

#

Just to see if anything changes

mossy jay
#

i mean if you want

runic light
#

Wouldn't hurt frankly

mossy jay
#

wait @quasi jay could it be that it tries to open the file twice?

runic light
#

Lemme see if I have that log from earlier first

mossy jay
#

i know that sometimes when a file is already in use it can through an unauthorized error

runic light
#

Last log I had from earlier - I don't know if this one has anything with the bug occuring actively or not

mossy jay
#

were you the host here?

runic light
#

Always

mossy jay
#

yeah it seems to be an issue when syncing to clients

runic light
#

And I always ensure my clients always update their code before joining

#

I am a strict no-tom-foolery type of guy when it comes to the desync shit

mossy jay
#

if you could nag one of your friends for their log thatd be really helpful

runic light
#

Frankly, it'd be better off generating a new one (log) as most people I know probably would get lost in trying to get it or already overwrote it- I don't have anyone around right now unless you wanna hop in a lobby and head to titan

#

Easily reproducable there

#

I asked earlier but it was probably missed but this doesn't cause any shenanigans, does it?

#

This is purely just stating that mod is missing for configuration in game sake, yeah?

mossy jay
#

yeah thats fine for that to be there

runic light
#

Thought so

#

Actually, my gf owns LC - give me a moment and I'll hop on my old pc and join myself

oak anvil
#

Everything is working except one person keeps clipping through the map when they enter the bunker

mossy jay
#

thats not meltdowns fault

oak anvil
#

i am the dumb

runic light
#

ETA: 5 minutes tops

quasi jay
#

thats very plausible yes

runic light
#

Also, when my client just grabbed it, the only person who sees the meltdown is host

#

Ending now

#

Will have client 1 moment

mossy jay
#

idk about the internals of csync tho

runic light
#

This was a new save, everything identical on R2Modman side - Loading in to titan, client grabbing apparatus and leaving

#

The apparatus was outside, about 20 ft to the right of ship

mossy jay
#

yeah itd be at the world origin (0,0,0) with how it currently fails

#

if im reading that right why is csync trying to accsses the entire appdata folder

runic light
#

Fascinating

quasi jay
#

im trying to figure out why its reading anything since it uses memorystream

mossy jay
#

is that syncedconfig? im using syncedinstance the methods should be the same right

runic light
#

I'm also an admin on my PC but I did not open as admin just for notation sake

quasi jay
mossy jay
#

ah okay

mossy jay
quasi jay
#

i dont have the slightest clue

mossy jay
#

could you build a quick debug build where it debug logs whats in the seralization info at these points?

quasi jay
#

what do you want logging in deserialization?

#

the value ig?

mossy jay
#

yeah ithink config file path could be getting messed up

#

also depends on if config file path is relative to the exe or an absolute path

#

cause that would absouletly be messing shit up if so

quasi jay
#

this is very likely

#

2 sec

mossy jay
#

@runic light could you test that with your bepinex set to log debug messages?

runic light
#

one moment

#

On both client and host or

mossy jay
#

yeah

runic light
#

Give me just a few min

#

Alright, about to load a game
R2Modman being dogshit as usual

mossy jay
#

make sure that you have enabled debug logging

runic light
#

I've also disabled all my logging mods just in case it helps

#

ye

dusk axle
#

Use TMM if you don't like r2

runic light
#

:omegakek:

#

Borderline Bloatware since it forces overwolf

#

YUCK!

dusk axle
#

runs smoother though, so pick your poison really

#

lol

#

I just use r2, haven't had much issues with it

mossy jay
#

its just slow and freezes so much

runic light
#

So, I tried to join myself and it says host doesn't support Facility Meltdown 2 prefabs..?

#

I literally exported as a file over a code to ensure the custom dll came with it

mossy jay
#

make sure you use v2.2.2 btw

runic light
#

10 miles ahead

#

🫡

#

Lemme try to join again

#

Is it because I imported the CSync as a local modfile?
I disabled the other one (Left Facility Meltdown enabled)

#

Is this shit really trying to tell me, the host, is missing the mods?

#

This might be R2M shitting the bed

#

one moment

#

Would ya look at that

#

Alright, I'm finally in with the new DLL
R2Modman shit itself
Gives me 2-3 min and I'll upload both logs

#

Issue didn't arise either btw

#

Client

quasi jay
#

No debug logs from either here

runic light
#

Console showed

#

Hold

#

Am I dumb?

#

This is for logging.disk

#

Logging.console is same

#

Unless there's some other debugging I'm overlooking

#

Yeah, debugging is definitely on

#

🤷‍♂️

#

oh

#

It didn't load it

mossy jay
#

did both have that special version of the dll

runic light
#

I should've either edited the dependency string

#

or just replaced DLL in csync

#

:omegakek:

#

Give me a moment, This is ridiculous

#

This is becoming stupid
I changed out the DLL in Csync itself and now it seems the FM isn't even being detected anymore - I assume due to some dumb shit R2M did

#

I got the prefab error so I relaunched, check log to see if it's detected, nada

mossy jay
#

all good just trying something out myself real quick

runic light
#

Like, I assumed like any testing this would be quick and easy lmao

#

This has been the most frustrating troubleshooting I've done since Vegas

mossy jay
#

@quasi jay oh no

#

thats why it works for us

quasi jay
#

?

mossy jay
#

its an absoulte path

#

thats on the clients end

quasi jay
mossy jay
#

thats easily the issue
host is sending where their config is located so if the windows username or mod manager install is in a different location it will fail

quasi jay
#

yes

#

so...

mossy jay
#

we need to get the path from the lethal company exe or something similar to the cfg

quasi jay
#

somehow i need to make this relative

runic light
#

Glad you guys got it sorted
R2Modman killed the facility mod entirely

#

So I'm just doing an entire reinstall

mossy jay
# quasi jay somehow i need to make this relative
Uri fullPath = new Uri(ConfigFilePath, UriKind.Absolute);
Uri relRoot = new Uri(Paths.GameRootPath, UriKind.Absolute);

string relPath = relRoot.MakeRelativeUri(fullPath).ToString();

seems like it should do the trick

#

havent full tested yet one sec

quasi jay
#

I was thinking Assembly.GetExecutingAssembly

mossy jay
#

that would work too ig

#

yeah it works

quasi jay
#

ok ill just use that

#

GameRootPath is handy

mossy jay
#

yeah idk even know that existed until chatgpt told me

#

bepinex docs are so bad

quasi jay
#

chadgpt

mossy jay
#

i thought it was hallucinating something too but it worked

quasi jay
#

wait

#

couldnt i just use Paths.ConfigPath

mossy jay
#

oh yeah probably lol

#

wait whats the difference between paths.configpath and paths.bepinexconfigpath

quasi jay
#

bepinexconfigpath is their own cfg

mossy jay
#

that makes sense

quasi jay
#

these paths are relative right

#

my brain fried

mossy jay
#

Paths.GamePath won't be

#

that'll point to lethalcompany.exe

#

thats what's the

Uri fullPath = new Uri(ConfigFilePath, UriKind.Absolute);
Uri relRoot = new Uri(Paths.ConfigPath, UriKind.Absolute);

string relPath = relRoot.MakeRelativeUri(fullPath).ToString();

is for

#

to get it back i think
Paths.ConfigPath + ConfigFilePath

quasi jay
#

this might be a while, i want to make ensure the filecache will also work

mossy jay
#

all good, the live version of facility meltdown just has syncing disabled rn