#v2.6 Facility Meltdown

1 messages · Page 2 of 1

flint wyvern
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This is 1.1.2

mossy jay
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that is a known issue

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that will not cause any problems

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alright 1.1.3 will be going live which fixes the stuff spawning in the wrong spot fr this time

tidal lily
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I just took the apparatus and the lights went red and the sounds all played, but there was no explosion. The music and the alarms just ended and the game continued. @mossy jay

mossy jay
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are you using 1.1.3?

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that will fix the issue

tidal lily
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lemme see

mossy jay
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probably not because of how slow thunderstore is

tidal lily
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nope still on 1.1.2 with no update

mossy jay
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just wait for 1.1.3 to be available everywhere

tidal lily
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its out

unique helm
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Will be testing it again soon

unique helm
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Do you think there might be an option to eliminate shockwaves?
They are not to my liking

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Ooverall, it works perfectly now

mossy jay
unique helm
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It's more of my opinion, it doesn't convince me.
But if I wanted to see their result in the final, I hope It can change my mind

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sorry for the bother

celest needle
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Im sure the excessive screenshake can be a bit much from some idividuals

mossy jay
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there's an option to disable it cause I realised that some people either don't want that or can't handle it

swift kraken
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works for v48 ?

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also does it work in modded moons ?

mossy jay
mossy jay
swift kraken
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oo

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will try this next time i play

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well the game updated to v48 due to a hotfix

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but prob didnt change much

mossy jay
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but yeah going from v45 to v47 didn't break much in the mod

crimson stump
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errors on each player join

mossy jay
peak warren
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any idea what this means

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everything seems to be working except the explosion, so alarms play, fake explosions explode, but after 2 minutes nothing explodes and it seems safe

mossy jay
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otherwise there will be an error at the very top that has more information

abstract agate
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nothing happened after two minutes

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on a modded map

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explosion never happened

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ship never left

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on #1194042915840872548

mossy jay
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this is most likely because they don't implement it in a way like vanilla

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in which case I literally can not support it

swift kraken
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is there a list of maps it dont work in ?

abstract agate
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#1194042915840872548

mossy jay
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ahh that uses lethal expansion

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if its an issue with lethal expansion i will be able to fix it

swift kraken
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ye Le got some updates recently

hollow crane
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isnt it decently easy to read where the main entrance is and just apply it there?

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im no pro lethal company modder but from what ive seen it doesnt seem that complicated.

mossy jay
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its just a question on whether or not that works on modded moons

hollow crane
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i understand, i havent dabbled in t he modded moons area yet so i wouldnt know, good luck with your mod though. its amazing!

swift kraken
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I hot an insane error message from the mod on custom moon let me dm you it

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Im on my phone though let me dm it in like 5m im outside rn

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i would send it here but the message has so much info in it it looks weird and i dont want it public @mossy jay

torn ibex
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is this facilitymeltdown? cause i can't find factory meltdown on the mod launcher

swift kraken
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it is

mossy jay
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v1.1 FactoryMeltdown

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there i made it clearer

swift kraken
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about time tf

quartz fern
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Not sure if this is an incompat or something with the netcode of this mod but dead players desync and cannot see the explosion

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Otherwise everything works

mossy jay
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i have a few clips where i'm spectating and the explosion is shown for me

quartz fern
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Might be a mod incompat then, I'll shift through and see if it is

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Probably more thoroughly tomorrow cause haha nearly 5 am

swift kraken
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how is it looking with fixing support for modded moons?

mossy jay
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it'll have to wait until v1.2

swift kraken
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i see

mossy jay
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depending on how easy it is to implement this new feature it could come out tomorrow

hollow crane
swift kraken
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nice showcase

mossy jay
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yoo thank you this is actually sick

swift kraken
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does the error code from modded moon affect the game in a bad way / lag

mossy jay
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shouldn't

swift kraken
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if i were to keep it for vanilla moons

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okay

mossy jay
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its just the outside won't explode

hollow crane
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i think its kinda bad, might rework the video soon when i do a full showcase of mods in my modpack

swift kraken
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wait there is so many snare fleas

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using this with hardcore mod combined will be cooked

hollow crane
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thanks for your support though, it means a lot.

swift kraken
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the song playing in the video is unrelated right ?

mossy jay
hollow crane
mossy jay
swift kraken
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shouldnt it be opposite ?

hollow crane
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i thought it fit better

swift kraken
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punished for grabbing it early

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not late ?

mossy jay
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it uses the vanilla system of spawning harder things later

hollow crane
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my only question is how did the first snare flea get off my head?

mossy jay
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and you already get punished for grabbing it early becuase you can no longer grab other scrap

hollow crane
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i just started walking and it just kinda got off

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said "my bad big bro didnt realize you were recording"

swift kraken
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man i wish this worked on modded moons its so cool

mossy jay
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so supporting them is hard 😔

hollow crane
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but you are working on it?

swift kraken
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LE core should be posible to make it compatible

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this works with LLL already for custom interior

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and the dev would actually want to help you make it compatible if you ask

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it disables all the annoying features in LethalExpansion

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if you have any questions ask in #1193705132081291275

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he made both scp foundation mod and scoopy variety mod work with it

mossy jay
hollow crane
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as the other guy said

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try using LECore

swift kraken
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LE Core is way more flexable

hollow crane
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ive not dabbled to much in modded moons but from what ive done it fixes basically all incompatabilities i ever had

swift kraken
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Lethal Expansion has a million incompatibility issues with the aproach the dev is taking due to the way he want it to be finalized

hollow crane
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your mod saved me

mossy jay
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thats weird lol considering those explosions shouldn't do any damage

hollow crane
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they dont, but it still registers as getting hit

mossy jay
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idk i just "repurposed" lethal things way to create the explosion effects on the electriocion

hollow crane
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also, i cannot stress how fun your mod is

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its so fun to just get on and try and find a apparatus and escape with it narrowly

mossy jay
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thank you!

hollow crane
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i should be thanking you, since release ive wanted something like this, and you implemented it in ways that i never though were possible.

severe yacht
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Ooo this is spicy

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I can’t wait to play

mossy jay
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just be advisied that modded moons don't work in the current version yet but vanilla moons should have the best experience

severe yacht
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Oki Doki

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What happens on modded moons?

mossy jay
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the main facility explosion just doesn'

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t happen

severe yacht
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Ah okay

native otter
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Assuming it's just a warning it still works without Lethal Settings?

flint wyvern
quartz saffron
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nothing happened at the explosion time in 2 minutes

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maybe mod compatibility issue

flint wyvern
rapid marsh
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i had the same thing happen to me today in a multiplayer match on march

quartz saffron
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018cf371-7351-332e-3858-90db78201af7

rapid marsh
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hmm interesting

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weird because i tested it on experimentation in a solo game and it worked fine

mossy jay
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oh god

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I saw the lethal level loader dev losing it over March so this is going to be fun

idle elbow
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march gets the prize for being the worst moon ig

rapid marsh
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it's always march lol

idle elbow
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yeah lmao

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multiple fire exits are probably just making every dev die inside

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at this point make a mod that removes it from the list lmao

mossy jay
rapid marsh
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yeah i wonder if it has some weird level generation not shared by the the rest of the moons because of the fire exits

idle elbow
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thats would be a safe bet ngl

raw portal
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It’s just buggy ¯_(ツ)_/¯

swift kraken
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i got the error on modded moons idk if its actually broken on them lol

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it just scared me how scary that error message was

boreal zephyr
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Error: Your Computer will explode in 2 minutes.

swift kraken
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it works for me on every modded level so far only issue is audio it seems

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its not playing the muisc and im unsure if its doing the actual explosion at the end as we left the ship early as we didnt know what to do

hollow crane
swift kraken
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xD

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i thought it was edited into the video

quartz fern
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Is there any mod/way to obtain the reactor faster? Would make testing for incompats a lot faster lmao

hollow crane
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that was just one of them

swift kraken
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oh ok

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i couldnt hear the audio speaking outside i think

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when my friends grabbed it and i was already in the ship

hollow crane
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planning on remaking the video with fitting music, and better intro and ending

swift kraken
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on Kast modded moon

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i dont think you should put music

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as its not part of the mod is it

hollow crane
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its optional

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or maybe he removed it

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but i know there was at some point

swift kraken
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it should be what its supposed to be

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if you are showcasing it

hollow crane
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yeah

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i know, thats why im remaking it

swift kraken
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oh the ship auto leaves when its not safe

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so i dont even technically have to hear the audio but its more imersive if i do

hollow crane
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yeah, it leaves just before the explosion reaches your ship

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but in my opinion the blast moves too slow for it to be climactic

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itd be cooler if the ship left earlier, and the explosion just moved faster.

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but thats just my opinion

hollow crane
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also i think itd be cooler if there was stuff happening outside other than just pulses and shakes. maybe like radioactive fog, explosions that you can only hear not see that seem to be coming from inside the facility. maybe the pulses are slightly damaging, or because of the radiation if paired with LethalEscape would all run outside to escape the radiation or the blast.

native otter
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hm just tried the mod on vow, it played the music and everything but nothing happened after 2 mins

hollow crane
mossy jay
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so i have no clue whats broken in the current version but this issue should be fixed in the next update

swift kraken
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Interesting

obtuse vessel
hollow crane
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i do yeah

obtuse vessel
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hm

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maybe report it to that guy

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because that mod takes over dungeon loading iirc and reloads all scrap

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i havent noticed the problem in my game though

mossy jay
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it also seems that modded moons will be fixed in this update

quasi jay
mossy jay
quasi jay
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Ah ok, then I was mostly responsible for that. mb

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there is a PR to fix it

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My gist should be up to date however if u want to try that :)

mossy jay
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hey just a heads up to add a notice on the gist that my project by default didn't have like a full refernce to System.Runtime.Seralization. It had some stuff but i had to refernce the full thing

quasi jay
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Like include the namespaces?

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I can do that

mossy jay
# quasi jay Like include the namespaces?

no like a project refernce my project was created without System.Runtime.Seralization added as a reference (from this tutorial)

In this video we go from 0 code to having a functioning mod in lethal company, no experience needed(but is recommended). We create the project, add our references, find what we want to patch, learn how to patch it, and make a functioning infinite sprint!

Please don't hesitate to reach out if you're running into issues or have questions !

How t...

▶ Play video
quasi jay
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Should suffice?

mossy jay
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yeah that should be good

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considering people attempting this should know what that means

celest needle
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wait so is this mod and LLL are incompatible?

mossy jay
celest needle
mossy jay
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but i'm almost complete on the next major version which seems to fix these issues

celest needle
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epi

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c

rapid marsh
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thank god 😭 i love this mod so much i was gonna be so sad if i had to disable it when i played with LLL mods

quartz fern
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Oh btw bongo I have no idea how but it kinda fixed itself and there's no more desync with dead players and the explosion

mossy jay
tender lichen
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yo so how i get this mod?

hollow crane
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???

tender lichen
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whats it called

hollow crane
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thunderstore

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90% of the discord is themed around it?

tender lichen
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no not that

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the mdo

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mod\

hollow crane
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look at the name of the thread

tender lichen
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this one?

hollow crane
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yeah

tender lichen
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ight bet

mossy jay
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v1.1 FacilityMeltdown

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whoops did not realise they were misnamed

mossy jay
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damn i can't pin in my own thread 😔

mossy jay
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alright here is a beta for version 1.2!
This version contains a lot of improvements to the inside feel of the facility with

  • streams of water coming from the ceiling
  • and dust particles
    (i plan to add more but im tired..)
    It also should add more effects to the main facility explosion
  • things like sun flares
  • shooting fire particles
  • and a more blazy surface
    It also should help fix some issues people have been experiencing around vow/march and modded moons so i'll need help testing that out
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v1.1 FacilityMeltdown (beta for v1.2)

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im going to bed now so hopefully nothing catastrophically implodes

crystal wharf
mossy jay
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also this game runs is the high definition rendering thing how on earth does that 710 manage it

crystal wharf
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I've told him to download HDLethal and bump down the resolution to help, but 🤷‍♂️

mossy jay
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I also just realised that the build includes debug tools so whoops. should still run but just don't press the right shift button

fierce niche
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damn this looks nice

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does this work well LethalRadiation?

hollow pond
fierce niche
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oh that's perfect

swift kraken
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Pin

swift kraken
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Ty

hollow pond
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The new particle effects are not loading properly

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[Warning:me.loaforc.facilitymeltdown] Failed to spawn effect, raycast failed.

This gets spammed in the log along with this:

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
FacilityMeltdown.MeltdownHandler.Update () (at <51c47ed589ae482691f449eb7675f2e3>:IL_0116)
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Sometimes it fails to destroy the whole meltdown event and the next moon you land on will have the meltdown effects inside the facility still.
Like the new water stream (which looks cool btw) and a still shockwave

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In that case this error appears:

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
FacilityMeltdown.MeltdownHandler.OnDisable () (at <51c47ed589ae482691f449eb7675f2e3>:IL_000C)
UnityEngine.Object:Destroy(Object)
FacilityMeltdown.Patches.RoundManagerPatch:UnloadMeltdownHandler()
RoundManager:DMD<RoundManager::UnloadSceneObjectsEarly>(RoundManager)
<DetectElevatorRunning>d__130:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
rapid marsh
hollow pond
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"What's this giant bubble?" lol

idle elbow
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meltdown kinda works on custom moons

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but i've seen a lot of random shockwaves and clients didnt see anything at all

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but the event itself worked

mossy jay
mossy jay
mossy jay
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luckly shockwaves don't have any effects in that case

hollow crane
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dont forget to change the name of the thread

mossy jay
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it's in beta rn because this changed a lot of things behind the scenes

hollow crane
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ah. by the way, when is thunderstore beta release planned? if planned at all

mossy jay
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i won't release the beta into thunderstore im waiting for it to be fully completed

hollow crane
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makes sense.

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if i install the mod using the zip file does it change the config at all?

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actually, nvm. sorry for the inconvienience

swift kraken
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played with it on modded levels everything seemed to work fine i think

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shockwaves are meant to be shown outside right ?

hollow crane
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you cant see them from the inside of the bubble so if they were on the interior youd only see a glimpse

swift kraken
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i only saw them outside

hollow crane
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thats intentional

hollow crane
mossy jay
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i just commited a cardinal sin but hopefully this should work now

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i included the games base textures in the mod

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if this works istg

hollow crane
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ill test it right now

hollow crane
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i dont know if thats the intended look or not

mossy jay
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no

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it is supposed to be the vanilla fire effect

shy carbon
hollow crane
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also i found out that if you go out the fire exit or exit the facility too fast it stops the countdown

hollow crane
mossy jay
hollow crane
mossy jay
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are there any errors

hollow crane
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no clue, my console just kinda stopped showing up a few days ago. no idea how to get it back

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the window doesnt open it just takes a while to open the game

mossy jay
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go into your console and open the bepinex config

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there should be a value called console in there

hollow crane
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also

crimson stump
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spams after i detach battery

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music plays, red lights flash, then music just stops and nothing else happens

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and keeps spamming on and on

hollow crane
mossy jay
mossy jay
crimson stump
hollow crane
crimson stump
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1.1.3

shy carbon
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bro is cooking and is cooking good

mossy jay
hollow crane
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it keeps spamming that until i go back into the facility and go back out

mossy jay
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is there any effects inside the facility

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there should be like droplets of water

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and dust

hollow crane
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not that i could see from the path i took, let me get back to you on that

mossy jay
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btw you can press the right shift button to enable fullbright-ish mode

hollow crane
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with your mod?

mossy jay
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yeah

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i haven't found the time to remove it yet

swift kraken
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lol

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is this in the released one too

mossy jay
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no

swift kraken
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good

hollow crane
mossy jay
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the dust is fairly hard to see

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but it is there

hollow crane
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thats all i saw

idle elbow
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tuning in to just say that i love your mod very much, is great fun esp when you dont tell anyone that you got ityay

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(my teammates got scared the second i pulled out the apparatice and left without me)

hollow crane
hollow crane
mossy jay
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one of my friends while we were testing the mod got on the ship like 3 seconds before it took off

hollow crane
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genuinely the best mod to clutch in

frosty dove
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I don’t know if this is within your vision for the mod but a ship upgrade that had the autopilot take off right before the explosion so that you could always give your crew the max amount of time to escape without risking yourself by not leaving them behind would be really nice. Bonus would be getting to see the explosion every time.

hollow crane
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thats

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thats there by default

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???

mossy jay
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yeah that's already there

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just because I didnt want to punish people who made it onto the ship but didn't start it so therefore they die

hollow crane
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hey bongo, just out of curiosity what do you have planned for the mod in the future?

mossy jay
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in the next major update i'm probably going to add a geiger counter

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to help guide people to the appartus

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then also maybe a new weather event but im not sure

hollow crane
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like as an item or a hud element?

mossy jay
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item

hollow crane
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neat, thatd be very useful.

hollow crane
hollow pond
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That sounds amazing. This is actually the mod I look forward to the most. Thanks a lot for the work!

mossy jay
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that won't be for a little while though

hollow crane
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this mod is amazing as is, i will wait patiently.

mossy jay
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thanks everyone (especially you @hollow crane ) for testing v1.2! The full version is going out now on thunderstore. It could take up to 30 minutes to appear on thunderstore and even longer for r2modman.

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v1.2 FacilityMeltdown

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changelog:

  • Added particle effects to explosion fireball
  • Added particle effects to the inside of the facility
  • Fixed an issue where leaving before the explosion occured caused shockwaves to not be destroyed.
  • Hopefully fixed modded moons not working.
  • Mod is also much more resistant to errors occuring
hollow crane
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ill let you know if i encounter any more bugs

idle elbow
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Hopefully fixed modded moons not working.
what was the issue with modded moons? i tested it and it seemed fine...

mossy jay
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im not sure

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people reported issues with modded moons before this update

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and while I was developing this version I tested modded moons and they seemed to work fine

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it seems to be based on which moon and if that is the case then I literally can not fix it

dense marsh
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0.0

mossy jay
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oh i also forgot to mention this as a new feature because I don't think it is working

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but turrets should now go beserk when the meltdown sequence happens

swift kraken
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that will be hell with turret terror events in hardcore mods lmao

hollow crane
swift kraken
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needs to be a config option

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please dont enforce that

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its already hard as it is with hardcore mod enabled

mossy jay
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I plan to add more options in either the next patch or next update

obtuse vessel
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hey bongo

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did the reports of meltdown not working on modded moons stop?

mossy jay
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yeah it should be fixed in this update

obtuse vessel
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ok

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i was gonna say mines been working fine

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dunno? i think its a lethal expansion core thing? or was? or maybe im nuts

hollow crane
swift kraken
hollow crane
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Oh, lol

pearl fulcrum
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@hollow crane the game is already hard why do you want it harder

nimble crest
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🙏

pearl fulcrum
hollow crane
nimble crest
#

what

hollow crane
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You can change the music

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With that mod

nimble crest
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of the meltdown?

hollow crane
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Yeah it plays music when taking out the apparatus

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Just turn off the music from this mod and use the other one to add your own

nimble crest
#

🤔

dense marsh
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looks very interesting havent seen that mod before,

hollow crane
dense marsh
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ahh its adv company

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i just installed that today hehe

hollow crane
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Fire mod

dense marsh
hollow crane
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It’s not on by default?

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You have to buy them

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And plus only other people can see them

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So why does it matter?

dense marsh
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oh i know that, but as in can you disable them visually while equipped

dense marsh
hollow crane
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What the hell does that mean

dense marsh
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no name tag, skinwalker masked men with no masks

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no cosmetics

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except for the default store ones

hollow crane
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They can spawn with the cosmetics

pearl fulcrum
#

@dense marsh @hollow crane just be careful with AV company as it tends to break with other mods

hollow crane
dense marsh
pearl fulcrum
#

Like messing up the terminal

hollow crane
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That’s other mods

pearl fulcrum
hollow crane
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That’s a mod incompatibility

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That’s incompatible with most mods

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Not just AC

pearl fulcrum
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Just from experience advanced company, lethal extra, and late game upgrades, tend to break the terminal on my games

hollow crane
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You have mods that screw with everything

pearl fulcrum
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If am running any of them

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I don't run them together of course

hollow crane
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The mods you listed themselves are fine, you have one or two mods that hate all other mods. Causing your issues.

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I had the same issue

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I love it when people don’t do testing and just blame it on a random mod.

pearl fulcrum
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The only reason I even ran any of them was for the hacking or night vision I never cared for the other stuff

hollow crane
#

Whatever you say big guy

pearl fulcrum
pearl fulcrum
hollow crane
#

So is the case with literally every other mod?

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Advanced company has actually the least problems ever

pearl fulcrum
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Nvm just seems like you want to argue with me even though I never said it was a bad mod never said it was the problem just to be careful with it as it does have comp problems with some mods so if run a ton of mods it might brake something and you would have to test to see what is conflicting with it

dense marsh
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i am sorry for indirectly starting this

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janitor just wants to defend the integrity of the mod, anubis just wanted me to be careful and playtest before jumping into it. There is no harm on either side

crimson stump
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weird, after explosion i quit into main menu and now it spams with errors

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dunno if it's mod related, but last thing i did is survived nuclear explosion, so...

#

good news that explosion sequence now work

#

but i suggest adding more sounds to earthquakes and shockwaves

#

they are kinda silent now

#

only final explosion has sound

patent seal
#

Could there be an option to have an explsion timer?

raw portal
celest needle
mossy jay
#

hey @quasi jay that new syncedinstance does not fix the issue

mossy jay
# celest needle erm

so did this happen when someone else joined? that seems to be the problem here

#

i am fairly certain this is an issue with the config syncing

mossy jay
#

nvm

#

in the lethal.wiki tutorial it has you put your configentry in the config

#

your way has only the value

mossy jay
#

that is a little bit annoying

#

is there anyway I can have it not seralize data?

#

does NonSerialized work?

quasi jay
#

Any properties without [DataMember] arent serialized I believe

mossy jay
#

nvm it is literally 1 scroll down

quasi jay
#

:P

mossy jay
#

surely there is a better way

#

however @celest needle the mod should still work. it just means you'll need the exact same config for a little while

celest needle
#

kk

quasi jay
#

Im not quite sure why ConfigEntry isnt serializable. If I had to guess only primitives are allowed for security reasons

#

You could try extending ConfigEntry and adding [DataContract]

mossy jay
#

could that be added to the gist? i think that would make sense in there

#

cause having one variable for the config entry and one for the synced value is a bit cumbersome

quasi jay
#

Ive yet to test that theory

mossy jay
#

oh ok lol

#

alright patch is going out now

#

just verified that it works

hollow crane
#

@mossy jay you know whats crazy and unfortunate

#

the fire textures are bugged again the thunderstore release

#

womp womp

mossy jay
#

are they just straight up purple?

hollow crane
#

let me send the clip

mossy jay
#

or are they orange and just don't have a texture?

hollow crane
mossy jay
#

at least it isn't fully broken

hollow crane
#

yeah

#

theres that

mossy jay
#

bro and i just put out a patch half an hour agao for config syncing aaaaaaaaaaaa

hollow crane
#

my dearest mother trying to call me when i didnt make it out of the facility with the facility meltdown mod installed

raw portal
#

Mod didn’t work for the most part after testing :( tried it with a friend, and after the timer hit 0, music stopped and nothing happened for me or my friend
I went back inside and it seems like the countdown started all over and then the explosion only happened for me.

mossy jay
#

and by that i know it happens

#

and no clue what causes it

shy carbon
#

lol

#

at least its closer to perfection?

hollow crane
#

yeah

#

the dev is the chad of all time and is actually supporting his mod

raw portal
hollow crane
#

and adding cool feastures

mossy jay
obtuse vessel
#

because im not having the problem tbh

#

im solo as well

mossy jay
#

my only shred of a clue is that round manager is calling something early

hollow crane
mossy jay
#

that is the main problem

hollow crane
#

i did a bunch of testing

mossy jay
#

it only happens sometimes

obtuse vessel
#

hm

raw portal
raw portal
#

had to delete the meltdown mod temporarily ... but i have also tested it with no mods

obtuse vessel
#

haha

mossy jay
#

if you could reproduce the issue could you look at for the "despawning props and enemies #3" in console

#

if so im going to obliterate zeekers

hollow crane
#

now im no modder

#

but isnt it a possible fix to make it so when you take out the apparatus, it sets a value. and as long as the value is set to that value, it runs the event?

#

i just realized that might not make sense

mossy jay
#

no i think the issue is based on zeekers unloading things early to save memory

hollow crane
#

that would make sense

raw portal
#

from a scraping for times indie dev perspective i can say that'd be possible in like any other game lol 😭

hollow crane
#

let me test it

#

ill run it around 10 times and see if it works

mossy jay
#

i think it could also be system dependent

raw portal
#

giving it a go

#

solo unfortunately

obtuse vessel
#

ah yes

#

the next layer of debugging

#

that i dread and dont do but i have to eventually 😐

mossy jay
mossy jay
#

that also seems to be another 50/50 issue

hollow crane
#

let me testi it more

mossy jay
#

that would be the water droplets and dust

#

that isn't the explosions

hollow crane
#

i thought itwas just a rnadom bug

#

also

#

the explosions DO work

#

its just that theyre so spread apart taht most of the time you cant hear or see them

mossy jay
#

oh yeah i changed how it picks a point

#

it went from being stupidly pickinga random spot in a sphere around the player

#

to a random spot in the entire facility

#

that should be fixable

#

im working on unspagettifing this code rn

#

it was horrible

hollow crane
#

also

#

so far

#

the main bug seems to be fixed

#

ill do a bit more just to be sure

#

let me know if theres anythijng else you want me to test

mossy jay
#

alright lets go

#

managed to seperate quite a sizeable portion of the code into its own handlers

#

now time to find a solution to this

hollow crane
#

I JUST HAD AN IDEA

#

what if you had to use the fire exit to escape the building after taking out the apparatus, to add a bit more challenge to it? maybe its optional in the config? so its actually used like a fire exit

mossy jay
hollow crane
#

crazy

obtuse vessel
#

i like the idea of being locked in overnight but later nights is currently not working

hollow crane
obtuse vessel
#

yeah it doesnt but having lockdown at 430 means either you get the appratus first and sacrifice the rest of the scrap or you get all the scrap and have to find the fire exit when you take the apparatus (because it'll be later unless you have longerdays)

hollow crane
#

that might be a fun mechanic actually

raw portal
#

i wanna test it but i cant even find the apparatus

#

not a mod issue just me whining

hollow crane
#

i installed a freecam mod

#

it helps me find it so much

#

great for testing

mossy jay
#

im also planning on making a more general set of debugging tools for all modders and playtesters

hollow crane
#

thank god

hollow crane
mossy jay
#

it should be literally identical

#

but the project went through a massive rewrite under the hood

hollow crane
#

on ity

#

anything in specific youu want me to test

mossy jay
#

just if it still works lol

hollow crane
#

alright

#

everything seems to be working so far

#

the only thing im not sure about right now is that the water droplets and the dust arent working

#

OK

mossy jay
#

did the shockwaves appear?

hollow crane
#

I WAS SO WRONG

#

yeah

#

shockwaves worked

#

let me uh

#

send the clips

mossy jay
#

okay so that new ienumerator system worked

#

(too bad i'm already rewriting it for a more modular system)

hollow crane
#

i think that speaks for itself

#

aftermath sound doesnt stop

hollow crane
#

sorry about the nightvision btw

#

it was the only way i could see

#

ill do more testing

#

also, no errors were in the console at the time

#

another bug

#

the particles dont go away at all

mossy jay
#

lol okay

hollow crane
#

doesnt matter what moon im on

mossy jay
#

i figured out that first issue

hollow crane
#

or what i do

#

closer look

mossy jay
#

i'm currently working on smth so it'll be a second before i can make a build

#

but hopefully this should fix it

hollow crane
#

take your time

static fox
mossy jay
#

yeah but theoretically that should work

hollow crane
#

also, this is spammed in the console because of the screenshotted bug above

#

sorry if im being a bit annoying

mossy jay
#

yeah that should be solved

hollow crane
#

they dotn seem to despawn

#

no visible console errors

raw portal
mossy jay
#

good to hear!

#

i should go to bed there is no way

hollow crane
#

youre fine, ill have a completely list of bugs so far that ive discovered for you when you wake up

mossy jay
#

its like 6pm there is no shot im already that tired

#

plus i need to get this system rewrite done

hollow crane
#

its probably that nap tiredness

#

its like the optional sleep

stoic hollow
#

Music: The Burning Lava Fish
PlayList: https://www.youtube.com/playlist?list=PLAs1Kha_R9dJrfh1kOOub2NTAGtn8J7lb
Source: Metroid: Other M
Composition and arrangement Copyright Nintendo
#SSBU #Music #NintendoSwitch #Soundtrack

PlayList Complete: https://www.youtube.com/playlist?list=PLAs1Kha_R9dJtJMZBqpxRnGtDgZM5z6oA

¡All rights belong to their ...

▶ Play video

Music from the original GCN / WII game:
"Metroid Prime" [2002|03 / 2009]

▶ Play video
#

im just a fan of metroid lol

hollow crane
#

you get custom music by using the pizzatowerescapemusic mod and replacing those files. currently atleast

mossy jay
#

i'm planning to have it so people can make their own assetbundles

#

i looked into loading mp3s from disc and it does not look fun

stoic hollow
#

Oh that’d be sick

#

Yeah I have no clue how to replace sound fx or just the ambient songs that play when you’re outside

hollow crane
#

ill give you a quick tutorial

stoic hollow
#

Ooo

#

Yeah I don’t think anyone on YouTube has done that yet to my knowledge at least

#

Maybe with a “how to change sfx/music in lethal company” title is free real estate

hollow crane
#

oh no, i dont know how to replace the music itself. although i dont think itd be to hard to figure out how

#

i know how to change the escape music using the pizzatowerescapemusic mod

stoic hollow
#

Oh nice, wait so how’d you manage to do that??

hollow crane
#

let me give you a rundown rq

stoic hollow
#

aight lol

hollow crane
#

download the PizzaTowerEscapeMusic mod and make sure your config looks like this (THE VOLUME IS UP TO YOU)

#

then find the file for the mod

#

inside the defaultmusic folder for the ptem mod add your audio files (mine are the highlighted ones)

#

then find this config file

#

and just change the highlighted text to the names of your audio files, and that should be it

stoic hollow
#

Oh neatttt

#

I’m gonna try this out tomorrow lol

hollow crane
#

k

stoic hollow
hollow crane
#

its just not constant

stoic hollow
#

ah man if someone can make that constant that’d sell it

#

I should also add the apparatus should be worth like twice or 3x more than it is initially just to give a bit more incentive to trigger a meltdown

hollow crane
#

you can change it in the config files

#

its also more than double its original price by default

stoic hollow
#

they thought of everything

hollow crane
#

no offense but have you even played the mod yet?

stoic hollow
#

Just once before I hit the hay lol

#

Mostly been looking at other people’s vids/configurations to this mod

hollow crane
#

it might be a config option

stoic hollow
#

Yeah I mean that’s all I can think of top of my head atm

#

I liked someone’s idea of making it where you have to escape via fire exit or something

#

Add that with the mimic mod and hoo

hollow crane
stoic hollow
#

Yeah that’s gonna be wild lol, all these mods really change the whole dynamic of the game

#

I legit thought when I first started playing LC that the apparatus was gonna blow up the facility so I’m really happy someone made that into a reality

#

Or turns certain rooms so radioactive that it ‘burns’ people slowly hurting them

hollow crane
#

pair this mod with the "LethalRadiation" mod

mossy jay
#

alright this contains a rewritten effect system (which lets me define custom effects that happen on specific moons) but nothing should have changed visibly. so hopefully this is last patch i need to make before i can begin work on the next update

hollow crane
#

ill get right on it

celest needle
#

honestly what a sham pulling the core doesnt have disastorous consequences in the base game

#

huge missed opportunity

hollow crane
celest needle
#

id hope so

hollow crane
#

promise you this mod will still be better though

celest needle
#

lmao probably

hollow pond
celest needle
#

zeeks is running a bit behind compared to the modding community

mossy jay
#

well no really thought about challenge moons

celest needle
#

which i cant blame him

#

huh?

hollow crane
#

atleast the ones with the facility maps

mossy jay
#

i worded that horribly

celest needle
#

yeah lol

mossy jay
#

no one suggested challenge moons

celest needle
#

what are you trying to say

#

ah

#

yeah that was definitely

#

a choice

mossy jay
#

that was a complete creative idea

#

i dont ever see myself playing it but its cool that it is there

celest needle
#

bro needs to get the foundation built up more

hollow crane
#

are challenge moons even custom exteriors

celest needle
#

he's adding a room without support beams 😭

#

i havent even tried the challenge moon yet

#

what even is it

#

i heard something about leaderboards and immediately lost interest

hollow crane
celest needle
#

NOT AGAIN

hollow crane
#

what

celest needle
hollow crane
#

ive sworn here

celest needle
#

i was making an anaology

hollow pond
celest needle
#

like

#

the foundation of the house needs more work and hes adding a room without supports

#

in a figurative sense

#

yknow

#

please

hollow pond
#

there is only one day and at the end your total scrap value will be uploaded to the leaderboards.

celest needle
hollow pond
#

I think there is also a higher credit amount so you can prepare better

celest needle
#

but without all the spacing

hollow crane
#

oh

#

also

#

i dont know if its intended

#

but the dripping water particles never stop

#

which leads to a ton of lag eventually

#

it just spawns more and more water

mossy jay
hollow crane
#

let me make sure rq

mossy jay
#

nah

#

might help if i actually make the fireball grow in size

hollow crane
#

checking if it works now

#

i sure do love it when the door to the apparatus room is locked!

#

one at the beginning and at the end

mossy jay
hollow crane
#

im on it

#

if its really stressful jsut take a break, the only bug with the current public version is just the fire thing, which isnt even that big a deal

mossy jay
#

nah its fine

hollow crane
#

ive gotten either no apparatus or out of reach ones like 6 times in a row now

#

@mossy jay THE EXPLOSION WORKS

#

the water is still broken though

#

BUT THATS A BIG STEP

#

BIG GOOD

mossy jay
mossy jay
#

like the infintie thing?

hollow crane
#

yeah

#

the water droplets just dont stop

#

ill send clip

hollow crane
#

(after leaving the explosion)

crystal wharf
#

@mossy jay I know this mod got enough going on as is, but watching the shockwave get fixed made me think of another feature of the meltdown: knocking out Comms

Would be cool if when the explosion goes off, or a second later or whatever, that all walkie talkies get shut off as if EMP'd

crimson stump
#

after latest update mod is broken again :C

#

explosion not happening

#

music just stops after some time

flint wyvern
obtuse vessel
hollow crane
stoic hollow
#

ah I was wondering if it was my configs or not

hollow crane
#

yeah

#

playtesting was non existant the last few updates

#

it should be much better now

unique helm
remote fractal
#

I cant hear the alarms or warning if I turn off the music, is this a bug? or is it because the comms and alarms are part of the music?

mossy jay
#

I just thought it would be a bit cumbersome having them be controlled by different sliders

mossy jay
remote fractal
proven marlin
#

Was wondering if there is a known issue with this mod causing modded moons to break upon trying to land on them.

mossy jay
mossy jay
proven marlin
#

Hmm must be a mod conflict, I'll keep going through to see what is breaking with it.

hollow crane
unique helm
unreal monolith
#

Really like the mod! Can the chance of a meltdown be percentage chance with option to turn off the music?

hollow crane
hollow crane
unreal monolith
mossy jay
#

or edit the .cfg file

unreal monolith
#

Is the chance of meltdown also editable in the .cfg? I would like like a 2% of meltdown upon pulling an apparatus to break up long play sessions.

static fox
#

would it be possible to add a standalone mod for the dripping water? like, a mod that makes it randomly spawn throughout the day instead of only during the meltdown

mossy jay
#

the effects are mostly to set apart the meltdown sequence apart from normal exploration

mossy jay
#

a large part of what makes this mod so fun is that you know exactly what you are getting yourself into when you take that appartus

#

it becomes a large risk vs reward decision. espeecallly for higher quotas

unreal monolith
#

I totally see your point. I would just like the option.

hollow crane
#

adding a percentage would not only cause a lot of problems, but also ruin the whole gyst.

mossy jay
#

if i did it would come with a major disclaimer that it would not be the intended way to play

#

i've also got more important things to do, considering i can't even build the project on my laptop rn

static fox
#

also, is there any way to debug teleport to the apparatus?

hollow crane
#

i wish

static fox
#

or force the apparatus to spawn? i know it sometimes isn't guaranteed to spawn

mossy jay
#

im probably going to spend my time away building better debug tools for devs and playtesters

mossy jay
#

it just can be 2 rooms away or the next continent over

static fox
#

also, some suggestions:
setting to make the lights not flash (stay on instead of turning off and on intermittently)
setting to make snare fleas not able to be spawned by it because good lord (speaking of, how does the enemy spawning work?)
setting to reduce/increase the amount of particles from the end explosion (will those be fixed in next release?)
setting to override the apparatus weight
setting to change the time limit

mossy jay
# static fox also, some suggestions: setting to make the lights not flash (stay on instead of...

i will make a setting to have the lights permantly off.
the enemy spawning works based on how the base game does it. so grabbing the appartus later in a exploration will cause harder enemies to spawn. (im planning to re do this for more customisation, just gotta figure out how modded entities will work)
the particles are fixed on my local version
i think appartus weight can be override with another mod - i think mikes tweaks
dynamic time limit is something im looking into, i just have to make the music loop and again i dont have access to the audacity files at the moment

static fox
#

for the lights, i meant permanently on
mikes tweaks has a bunch of other stuff which is unnecessary if you just want to change one object's weight
why don't you have access to the audacity files? (and speaking of audio, i may offer to improve the explosion sound later because it feels a bit damp to me currently. do not ask what i mean by that i both do and don't know)

mossy jay
# static fox for the lights, i meant permanently on mikes tweaks has a bunch of other stuff w...

the lights turning on is more for effect. if you look in older versions (specfically this clip) you can see that orginally the lights were on for the equal amount of time they were off. i changed this because it was too powerfull and to bring it more inline with the base game, where all the lights turn off and dont come back online.
i don't have access to the audacity files cause i am not home at the moment and therefore dont have access to my pc. i only have my laptop with the unity project and visual studio project.

this can't be good

▶ Play video
raw portal
#

just tried it again and still desync issues, my friends didnt even know there was an explosion imminent

mossy jay
#

i'll probably fix it 1.3.0 when i actually move to stuff being properly networked

#

instead of just praying to the latency gods

raw portal
#

and also post explosion when we go in the air they dont get the ship flying/land animation anymore :( but yeah i hope you can sort it out...

#

i can tell youre passionate abt the mod

mossy jay
mossy jay
obtuse vessel
#

its only on occasion that we do get a mod that comes out already working

raw portal
#

mhm

mossy jay
#

i've actually already started this rework by splitting up the one major script that was handling everything

obtuse vessel
#

i might be alright to use this singleplayer though.. sounds like

raw portal
#

yeah its perfect on singleplayer

obtuse vessel
#

why did thunderstore pick tonight

#

to just stop working

#

smfh

mossy jay
#

it was slow for me this morning (about 4 hours ago)

#

what math did i do to go from 1pm to 9am and get 10 hours

#

but it seems to start to chug just before it gives up entirely

obtuse vessel
#

yeah somethings wrong fs

#

you got a mirror for now? id rather not wait an eternity for thunderstore

#

it actually seems to be getting worse :<

mossy jay
#

it is an indevolpment build

#

but it is almost there

obtuse vessel
#

wait so it's got wip code or

mossy jay
#

im currently having an intense 1v1 with netcode patcher

obtuse vessel
#

lolol

mossy jay
#

like its not the latest version on thunderstore

obtuse vessel
#

360 nutshot

mossy jay
#

but it will be soon

obtuse vessel
#

wow yeah i got down lethal lib earlier but

#

this doesnt seem to be working

mossy jay
#

no like its a newer veersion

obtuse vessel
#

ok ill give it a shot

#

shall i not bugreport since you're mid 1v1 over there

mossy jay
#

latest on thunderstore is i think 1.2.1

#

this is 1.2.2

obtuse vessel
#

i actually think this shutdown is kinda weird

#

like why didnt it just happen out of nowhere?

#

did their servers go off or somethin

mossy jay
#

idk

#

this happened like 2-3 weeks ago

#

but not for this long

unreal monolith
#

Just tested with a friend and we love it!

mossy jay
#

good to hear!

potent tundra
#

This mod & Spectate enemies dont work that great together.

Noticed none of the creatures seemed to die after the facility 'explodes'

#

works great to add a sense of urgency though

#

I am wondering if this mod changes the spawnrate of mobs though, after installing we've had issues of no enemies spawning until the reactor was grabbed

mossy jay
#

so i hadn't thought of removing them when the explosion goes off

#

but that is something i can do

mossy jay
#

it only calls the function to spawn

#

it doesnt modify how things spawn

potent tundra
#

We were likely just very unlucky in spawns then, thanks!

potent tundra
#

I would be concerned about it breaking lethal escape if you did remove the entities

mossy jay
#

not if lethal escape handles it correctly

eager drift
#

What is the music included with this mod?

mossy jay
#

portal 2

eager drift
#

thank you

proven marlin
#

Okay I found out what was causing it. Corporate Restructure does not play nice with this mod.

mossy jay
#

having a look at the decompiled code of corporate restructure

#

both mods only somewhat patch the same method

#

but still as long as corporate restructure doesn't cause any errors facility meltdown will be fine

#

even if an error occurs the worst that will happen is things won't be cleaned up properly.

proven marlin
#

I'm not sure what's causing them to clash in my list but if I disable corporate restructure and leave this mod enabled, no issues, and vice versa. It's when I try to have both enabled my ship camera gets stuck when landing on any modded moons.

mossy jay
#

what modded moon are you trying to land on

#

if you are able to try the base lethal expansion moon of waterridge

#

that one worked fine for me

proven marlin
#

I think I'm just gonna uninstall everything and add one by one till I can sort out where I'm messing up. That way I don't waste everyone's time with what is effectively a problem of my own making lol.

#

But thank you for listening to me nonetheless! 👍

raw portal
#

my friends think your mod is awesome when looking at the pov i had during the meltdown

#

apparently they saw "floating blue things"? but not inside the facility

#

it seems to be a result of your mod

mossy jay
#

yeah this is a new feature, its the effects that play during the meltdown sequence

#

the location of these effects aren't synced (so your friend must have seemed crazy upon explaining it) and in the current thunderstore version they aren't properly disposed of after leaving that moon

lofty rapids
#

The facility is supposed to blow up ?

proven osprey
#

question is this compatible with "Diversity's" Bracken anger when taking the apparatus? I'm tryna make my homies never wanna touch it without a gameplan

proven osprey
#

it is for the most part just when I took it in my game to test if the audio from the bracken would come through it didn't and I didn't get chased by him whilst making a run for the exit, it could be possible that he just wasn't spawned in due to it being experimentation but I'd figure he would if the apparatus room is there.

hollow crane
#

compatible with the vr mod

#

🔥

hollow crane
proven osprey
#

I c I c

static fox
#

i love encountering major bugs while having the bepinex console disabled

quartz fern
#

That's on you 💀

faint goblet
quiet sentinel
coarse seal
#

is it compatible with atlas abyss moon?

hollow crane
#

as its compatible with most modded moons

coarse seal
#

thanks

daring cypress
#

its hard testing cause gotta find the room first

hollow crane
hollow crane
#

worked for me

daring cypress
#

like the nuclear part worked

#

where the event happened

#

but no explosion

#

like when the 2 minutes ending nothing happened

hollow crane
#

i might be thinking of another map

#

i dont remember

#

ive been playing so much lc i dont remember

daring cypress
#

ima test atlas tho

hollow crane
#

k

daring cypress
#

wish there was a mod that teleported you into a room of your choice

late spire
mossy jay
#

its coming in a fix sometime in the next 2 days

#

depends on how easy it is for github to work for me

late spire
#

great mod btw 🫶

daring cypress
late spire
#

fun af

mossy jay
#

i cant wait for the issues to triple because the mod complexity is tripled 😔

daring cypress
#

Honestly js add a config to remove the fire if you fix it

#

I don’t really like the look of it, it worked like once

spiral scarab
#

uhh, make game lag :/

mossy jay
#

this is a known issue

#

a fix will be coming sometime in the next 2 days

flint wyvern
#

I was about to report the same thing, the explosion never went off

fierce niche
#

hello. i was playing with this mod with my friend, and when the ship took off by itself because of the meltdown, it only took off from my point of view (i'm the host). from my friend's point of view, the ship didn't take off or anything. also, the ship's door was open in orbit to him afterwards. everything else was fine tho.

hollow pond
#

I don't know if this issue is known but one friend picked up the apparatus after joining late via LateCompany and she triggered the meltdown event

shy carbon
#

should only use shiplobby

hollow pond
daring cypress
# hollow pond

Maybe just a check to see if the appartice is inside the facility or not, if you pick it up and it’s not then nothing happens

dusk axle
# shy carbon should only use shiplobby

This actually isn't related to LateCompany lol, my friends experienced a similar issue with ShipLobby when the apparatus spawned outside the ship when GeneralImprovements had the bug where it spawned outside, it would cause the radiation warning to go off when someone picked it up so pretty sure it's a vanilla bug rn

shy carbon
dusk axle
#

We ended up switching away from ShipLobby to LateCompany cus the Weather Desyncs in vanilla are a lot worse in v49 than they were in v45 and LateCompany addresses that

#

Advanced Company is good if you want something more stable for late joining but tbh it has a lot of features I don't need and it's incompatible with so many mods

shy carbon
#

cause its better to just have late-joiners spectate then getting hit with a desync on their end

#

plus its a good mod :p

dusk axle
# shy carbon plus its a good mod :p

I just want proper support for reserveditems to go on the left of the screen with it, so if I disable the foot items it doesn't stop it from loading lol

shy carbon
dusk axle
#

I still like reserved items

#

Lol

shy carbon
#

i only used reserveslots for the flashlight so seeing him making his own version, dont really got use for it

dusk axle
#

but I can check out the headlamps

#

I use it for flashlights, walkies, and spray paint

shy carbon
#

why spray paint, me and my friends dont even use that

mossy jay
#

everyone needs to have it

#

if everyone has it, the base game bugged and it currently didn't account for that

fierce niche
#

We’re using the same profile. Exported from thunderstore

dusk axle
mossy jay
fierce niche
#

Aight

tired mulch
#

is there a way to change to color of the blast? seen it be an explosive orange in showcase vid. seems to look transparent white right now unless im encountering a bug