#[BETA] Immersive Visor
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Thanks for letting me know. I'm really just proving myself in the worst way possible
update will be pushed soon
I just wanna state here It works with BetaWeatherTweaksBeta where they have this weather combination effect (currently Stormy + Rainy)
nice pfp btw
1.0.0: January 18
1.1.0: January 21
2.0.0: January 28
3.0.0: February 8
3.0.1: February 8
3.0.2: February 9
3.0.3: February 13
4.0.0: February 25
4.0.1: February 26
4.1.0: March 1
If I went with my original plan for 4.0.0, it wouldnโt even be out yet ๐
Also I kinda named the updates poorly lol
ty ty
Yeah the visor broke
This is 'supposed' to fix that rim stretching
But can't trust my computer
I would be really appreciated if someone could test if it still breaks in this one.
i feel bad for you with all the problems you've been encountering ๐
Don't know if this is normal but the droplets disappearing is not smooth
hmm
I have set raindrop dry time to 24
It was using wrong math will be pushed soon
nice, it works!
did it become un-client side at all? i saw the update when i got on and now i cant join vinnila lobbys
Don't think so. My mod doesn't do anything regarding netcode
weird
I found bug where sun is seen through visor
I can smell that sarcasm lmao

@carmine wren
[Bug report #1]
The new visor rim is not color-accurate to the removed rim. It also is not affected by lighting conditions like the vanilla rim is.
The vanilla rim casts shadows as well depending on viewpoint and orientation to light sources.
[Bug Report #2]
The Terminal view is affected by the new rim. In pictures linked you can see that planet names, weather conditions, cost, and other important information not shown on other pages is obscured by the new rim.
the Vanilla hud fixes this by zooming into the visor to remove it from view of the screen.
Immersive Visor
@subtle maple
Both are not really bugs but rather the side effect of using post processing to render visor.
Since the current visor just draws shape on top of the screen with no mesh or anything.
But I'm working on getting back physical visor so said issues can be resolved.
Vanilla visor.
good to know. Currently, it has a mod compatibility problem with General Improvements as users that install both of these mods these features on by default.
Unrelated.
Users either have to disable this in GI or disable the Rim in Immersive Visor to be able to see the top and bottom of the monitor.
It can be jarring to those who do not modify configs and just install via R2 codes.
That just doesn't allow you to use mouse to move the camera. Has nothing to do with visor.
if you look carefully at this image. You can see the text is cut off.
https://cdn.discordapp.com/attachments/1191113181653905423/1219942462399840307/image.png?ex=660d22f4&is=65faadf4&hm=0dd39bcf4da75c8a4ccd53789af5423486c3f67c108ec65743a19138cbc85e50&
It is related.
Your already got the answer why it happens.
That option in GI will change nothing when it comes to IV rim.
I'm going to add temporary fix for rim obscuring terminal view before getting physical visor back.
Since I can just move those up/down just by adding some value.
@hallow daggerWith all do respect why are you being dismissive and aggressive with me? This is the second time you have responded to my comments recently. They have both been in the direction of a negative interaction?
That's just your perception. You're wrong and I'm telling you why.
The last instance was when I was talking in general to EasyIdle about MEOF and masked weights.
Many thanks! I am sure this will assist others as well.
@carmine wren I just noticed that NoMorePush is gone ๐ฆ any reason as to why?
Whoa there was someone actually using that?
I made that as a learning experience and thought I couldn't support it well
I can un-deprecate it
It was mainly because I wasn't sure if that mod was actually working or not
I literally presented you with all the options for your problem. What are you on about?
It worked when I tried it but we had some issues with the game lagging and such for whatever reason
That mod uses transplier to replace player pushing force to 0 and nothing else.
Not sure where the lag could be coming from.
I think the lag was from the bug that LethalEmotesAPI had that got fixed
Where it was using an outdated version of Evaisa's Netcode Patcher
It caused havoc for us
Like high ping issues and such
We did a lot of nuking of recent mods at that time to find out what it was cus we added them all at the same time
๐
๐
You might get more people made aware of it if you make a mod thread for it btw which I think you should totally do cus it's a great mod. Once you have over 4 players on the ship everyone starts getting shoved around ๐
Thanks for suggestion, I might as well
rim moves out of the way now
Btw, are there any mods out there that let you use terminal outside hanger ship?
you just squish your face against the helmet to get a better look at the terminal ๐ญ
uh
i think there's a mod that lets you place furniture anywhere
dont remember what its called
I should try looking for furniture mod then. Thanks
This might be the weirdest suggestion, but I wonder if a toggle could be added that allows you to disable the visor rim but keep the immersive effects, I love the idea of the immersive screen effects of this mod but have never been a fan of the visor rim itself blocking off the top and bottom of the screen. I'm probably in a minority here for this tbh ๐
isn't disabling the rim effect already an option?
oh
wait
do you mean like the visor not being visible at all
neither from this mod or the vanilla one
I forgot to add an option for showing vanilla visor in previous update so turning off that option should make no visor visible

Let me see now ;o
Cus I wasn't aware that option was added if that's the cae all this time I've been using FOV Adjust with the visor disabled ๐
Yeah that's what I wanted anyways, but I guess if people want the vanilla visor to be visible then you can add that too lol
I think heโs currently working on that feature
He is
He just said he forgot to add it
๐
Yeah it works ^^ nice I can remove FOV_Adjust then
My friends should love this lol
windows look terrifying. Didn't know you could add them on the floor
Haha yeah
i wonder what that looks like in VR
Heard someone saying it's not compatible.
I can't do much since I don't have a VR to test with
Sorry for being so late with coming back after having reported a problem, lot of stuff been going on so ive been a bit busy, just wanted to say that the new update fixed the issue i was having, mod works great and is super cool, looking forward to the extra immersion it will bring!
Glad to hear that optimization actually did something.
Finished a session with 8 of my friends using this in a big modpack and didnt encounter any problems relating to the mod. Thank you for your hardwork!
will there have an option that lower the effect graphic to match with the game's graphic? current effect is high res, its good but seems a little bit off with the game graphic
Option to pixelize the effect is there but never thought about making it visible
I'll add a config in the next patch
I agree with this
Sorry for using phone camera. Anyway, just pixelizing should be enough right?
It would look like this
Would we be able to choose values in between?
If you're talking about how much it gets pixelized, yes
visor rim's moving to using physical one so pixelating that won't be an option, and crack does have this option in there too. Just not exposed
But with how thin the cracks are now (which I really should replace) it won't look good but I'll add it anyway
maybe easier to tell in game,but this is already much better. thank you very much!
Btw @carmine wren is it normal for Eclipsed Rend to be so hard to see on with this mod installed? Feels like you can't see more than an inch in front of you ๐ญ
fire ngl the game is too easy for me i might need to play a lil less carefully i usually go in extremely quick get all the scrap in a section of the map before the monsters spawn run back to the ship and wait in it and sometimes i retrieve the scrap in the door and get a lil more
There's something wrong if it really make the fog thicker. I'll check what's up with that.
now imagine if this worked in vr thanks to the new vr api thingy.
Yeah I noticed it was harder to see when walking into steam valve fog too lol
Another thing worth noting is it seems like for some there's been reports this mod lowers their frame rate but others say it makes it better, if you know why I would love to know lol
worse: probably because of raindrop computing
better: got no clue
Also about fogging, it might be Diversity.
Is there a conflict with Diversity atm?
but then my knowledge regarding Diversity is 2 months behind so don't take it as fact
no
I heard that mod adds screen fogging
Oh well as far as I'm aware Diversity doesn't touch fog, I know you can have it make vision darker hmmmmm
@undone dragon Does Diversity mess with fog at all?
Oh yeah if you have the player conditions on it can
I turned them off my bad my bad
Btw what exactly do the RaindropShadows do? I imagine they would have the larger fps hit of the 2 options you mention to disable for performance
but could be wrong
I'll have to see how it looks with it off, I'd never wanna turn off the specular effect cus that would just make them look flat
oh yeah, I added them when it was actually costly. now not so much.
Btw I noticed Bees don't crack the visor when taking damage to them which I found to be kind of funny
Lol
wait, specular 'might' affect performance a little bit. Shouldn't be a problem tho
Interesting ;o
Not fog itself but postprocessing yeah
okay-
it's weird cause the darkness thing is bugged from that mod-
like the dark areas are a tad lighter, and light is darker
Disable FullDarkness
ah k, sucks cause I like that part of the mod-
hopefully it get's fixed
I mean just adjust it then
to your liking if it's bugging you
it's at 0.5-
Okay and if it still feels off keep adjusting
ah k
Config backwards compatibility.
Useless, horribly written, time wasted, but it's there now.
So at least people won't have to delete and set configs again when I make changes to them.
I didn't even know we needed to delete the config file
I'm probably wrong on so many levels so that part might not be true.
I just remember some stray configs still being there when I moved around config sections and keys.
well, at least when I was testing that happened so I'm probably right... hopefully
it was out of pure interest anyway
I just gotta hope people won't touch this
there's a better way but I don't know them
Darkness shouldn't change the screen contrast. Tho if you got screenshots of the differences so I can see the issue that would be appreciated
yeah it's broken-
its on 1
My game doesn't look like this at all odd
might be an a mod causing it though not sure which one I have
can I send you my modpack or no?
So far I feel that it might be cullfactory
Can you post the list?
Nah wouldn't be CullFactory
oh sure
I just put the dependancy list into text
Okay so that's normal. "Night vision" (that's how the game call it) only turns on when inside the facility. Otherwise it's turned off.
I'm not seeing anything there that really stands out ๐ค
OH okay-
Just wanted to make sure if it was working
And that's vanilla.
thanks!
Np!!
I think I've gotten so used to having CozyImprovements and Ship Windows that that's why it looked off to me
XD
Ohh yeah makes sense
While trying things for physical visor,
I just threw custom pass to render the visor in front of everything (after post process) and it worked
now to model the thing
Diversity also uses that btw. If you notice your thing not working with diversity just change it's priority c:
I did bunch of shapes but shamefully circled back to just simplest curved shape.
I'll probably move onto changing cracks, raindrops and then come back to this to see if I can do something to it without hurting the game's feel.
also kinda bothering that you can't really blur the rim part this way.
or maybe I could fake it making edge part of the rim texture transparent? idk
0.4.5
`
- Changed post processing visor rim to physical visor rim.
- Added options to pixelate Raindrop/Crack/BloodSplatter effects.
- Minor bug fixes.
`
https://thunderstore.io/c/lethal-company/p/Woecust/Immersive_Visor/
Whats the difference between using the normal effects vs pixelated ones? Issit for improving the performance?
I see.
Also, speaking of that matter, My friends and I have tested using IV and vanilla visor, and they claimed that when equipping this mod, they tend to get stuttering and fps drop. Without it, theres a difference in performance. Iโm not sure why but I also quite noticed abit difference in stuttering. We all have okay-ish specs tho.
Ouh I havenโt asked them on which part causes fps drop/stuttering tho. They just concluded it at the end of the day lol
For me tho, i didnt noticed that much of a drop in performance tho when it comes to rain
Maybe most prob I got 3060ti and ryzen 5
I'll see what I can do about it to optimize it more
hi quick question - the higher the value of the pixelation setting the more pixelated it will be?
The lower the it is, the mote pixelated it will be
ah
And I didn't test it, but I believe pixelated option can be modified real time with lethal config
slightly confusing since the default value is 0 which means no pixelation
pixelation?
do you have auto option turned on?
that might be why
hmm
it only updates real time for auto it seems
this should make it real time.
while thinking about my mod...
does the game even has snowy weather? Or even just snow effects?
I just assumed when just starting because there was a moon covered in snow but seems like there isn't
I would love for actual snow weather in the game tbh, currently it just feels like there's blizzard like winds and that's it on the Tier 3 planets
also maybe a sandstorm for desert moons
If there's a weather mod that adds stuff like that, then I'm willing to make compatibility patch.
I had that mod for ages and I never saw a snowstorm once
it was hullbreaker company I think
would love to see more alien or strange weather that doesnt actually exist
This is a dumb idea but I would love UFO weather mod
Them just randomly hanging by trying to kidnap players with flying saucer
few weather ideas, acid rain, windstorm, gravitational anomaly
"Company" weather that's basically eclipsed but there's eldritch tentacles reaching from the skies
ill prob make a thread in #1188298686560739389 about new weather
I legit wanna try UFO and tentacles. Sounds like a lot of fun to model and texture.
But then that's gonna take months with my programming skill so I should really just focus on visor
just curious do you know how to model or animate?
nice
I want to learn to animate as I want to fix some of the vanilla animations
there is soo, soo much clipping
also a mod that makes the gear you are carrying get displayed on your person, kind like how reserved slots does it would be peak
what gears?
I mean like flashlights, walkies shovels etc
like when you dont have it selected you have the shovel on you back or have your walkie clipped to your belt
what does reserved slot does with those?
When you have something in a reserved slot it appears on you personal similer to what I described
Only flash and walkie.
you can use them without having it on hand?
Yes. Although flash shines without being in hand even in vanilla.
I personaly dont like reserved slots but I like the visuals of it and would love a mod that expands that idea
You can balance them by making them purchasable or with other mods.
Not really needed with ac
Meh.
since helmet lamp, headset and tactical helmet
Ticking timebomb of a mod.
im working on swapping my configs to lethal quanities tho
so I wont have to redo that shit
@carmine wren so how did you end up implementing pixelization?
with their balls
What are those values exactly?
So are the defaults 64x64?
aha it was auto thanks
no deafult is 0
Oh, right.
0 makes it doesn't use pixelated look
Okay, but if it's set to 64 for example, what is it?
that was random value I set for during testing but I'll show you
Because I assumed 64x64 on some kind of grid. But then the question is, what size the grid is?
Or is it just the resolution of a square in the center? Or is it just height?
put it simply, in shader, pixel size is 1.0 / ScreenWidth and 1.0 / ScreenHeight
and it samples every (1.0 / ScreenWidth) to get color on the screen
It would be really awesome if this could be done, can never go wrong with modularity.
Personally have ran into incompatabilities with the visor so would be nice to revert to the vanilla one.
Like?
I'd try and figure out what is incompatible but have a hundred mods, will put some time aside when I have some spare to try and figure it out.
My brain doesn't know how to say all this in english, so I'm just gonna say
pixel size of rendered effect in screen becomes 1.0 / (screen width or height) to 1.0 / pixelatedSize
pixelatedSize is the config value I assume?
yeah
And screen width or height is native?
usually
New bug
ahhh
I have the visor set to be off
setting off makes that happen probably
I just remembered I forgot to make rimShow option actually takes effect with new visor.
I see. Well, you know I'm going to use auto option mostly. I wanted it after all. But I bet the question will come up again from others. It's not a straightforward formula to say the least. Not your fault though.
Lol hotfix incoming
Pixelate option supposed to react real time using LethalConfig but I forgot to add that too
lol what the hells going on
I should find a way to let the camera know it's not in first person
and for some reason Rider won't open
Finally, me with my ultrawide is not the one suffering from bugs. 
That hotbar customisation mod allows to customise reserved slots separately?
The texture on the reserved ones doesn't load in right away, it usually ends up fixing itself though
So do they just use the same one as all the others?
It tends to load the normal 4 immediately, extra hotbar slots are white and eventually the texture loads
yeah
Aw
plus visor disappear for 1 frame when switching emote
or just 1 frame delay to move visor?
it's attached to player camera. might be custom pass thing but not sure
Nevermind.
what happened?
This.
setting RimShow to true fixes it for now. Also fixed in local build. Going to get pushed with 3rd camera problem fix soon
dang
I've got a major performance hit since the new visor update
Is vanilla visor a full helmet?
yes
what happened?
Well I just updated the mod and my in-game performances got hit
Disabling the mod fixes it so it's certainly the mod
Still think you should've stuck with shader rim, but I'm not the target audience for the visor rim anyway. The current one will have weird lighting due to not being a full helmet.
Oh, even in vanilla?
and make it shine when light's behind you
yeah
the first reason I was trying to make custom rim was because of that
Right, that's why I asked. I thought it being full blocked off the light. Nevermind then.
The first point still stands I guess. Sun shining through is a lesser evil in my book.
this is one with 3rd person and rimShow option fixed
not sure about why the performance hit
could you try the new one with RimShow set to false and check if that keeps happening?
If it goes away with that, it probably because of rim
if not, probably something I changed with post processing
I'll push this one first for now
After the recent update I just don't have the visor anymore lol
For reference only things that would probably affect it are LCUltrawide and HDLethalCompany. LCUW is default settings and HDLC is default graphics settings aside from
Anti aliasing on
Post processing off
LOD 2x distance
ResFix off (LCUW does it better for me)
Didn't change any settings in those since the update but I had the visor in the previous version
maybe ultra wide requires different fov for the model to fit in the screen
I should check
Just tried it, it is definitely the rim. It made me loose 40 fps lmao
lol wth
The fact it worked as a post processing effect when I have post processing disabled in HDLC is very funny to me
is custom pass that taxing
from 120 to 80
probably because it was using seperate volume
unity is a well designed engine with no weird issues whatsoever
I'll test it rq ๐
I'll probably just downgrade a version for now until a fix is figured out ๐
I'm sure he'll fix it before he pushes the hotfix to TS
Yeah looks fixed to me no rim in first or 3rd person anymore
it's pushed. now I should test ultra wide and find a way to reduce performance hit
I use LCUltrawide if you want me to toss the mod pack over, it's kind of a beefy pack though ๐
@hallow dagger did you notice any performance hit after the new update? I know you use LCUltrawide too
window doesn't fit in my monitor but it seems visible
it does disappear with hdlethal
I mean it would be a nice touch but since snow really only applies to once you decide to go to titan or the other two moons then
Can't tell. I haven't tested that.
seems like hdlethal disabling custom pass for gameplay camera's making the custom pass disappear too
I don't use HDLC personally but I'm not surprised
HDLC seems to be nothing but trouble tbh.
not much I can do about it.
unless I set it back to use custom pass and make it only disables game's default custom pass.
I mean HDLethalCompany has been becoming recommended to get rid of more and more cus it causes compat issues a lot and touches a lot of things it shouldn't
I guess it would still be a nice touch. Though would be kinda weird with moon not actually snowing
Need to check if there's snow mod
wasn't there a way to intervene other mod in my own mod?
wait, no
I mean, you could argue Rend is always snowing. The fog is clearly blowing snow based on sound
since my visor gets instantiated later setting it back to use custom pass for main camera would just work actually. then disable default custom pass if hdleathl has that option to true,
yeah I should just do it
particles would've been nice but I can care about that later
Stormy Weather on Rend makes no sense due to this
Lol
an issue my friend was having was that blood splatters on her helmet were a completely different color and also fully opaque for her, and I haven't been able to replicate the issue on my end
Snowy thunderstorms do exist
They are an exceedingly rare phenomenon, but they have happened
So you could argue Rend frequently has the right conditions for it lol
it's a science fiction universe you can bullshit your logic through just about anything
I know it's preference but lethal company without custom pass effect looks cursed to me
anyway, visor rim it works now with hdlethalcompany
it's going to be pushed with performance fix (if I managed to find it)
Why does it look so weird? ๐
The game's normal custom pass effects and post processing shaders really add to it tbh, you don't notice just how much until you see it without it โ ๏ธ
it feels like this
Wtf lol
it should lag less now but I'm not sure.
I can't read that without laughing even though Ik what it means ๐คฃ
lol
https://thunderstore.io/c/lethal-company/p/Woecust/Immersive_Visor
0.4.7
`
- Fixed visor rim not showing with HDLethalCompany EnablePP set to false.
- Optimized visor rim.
`
ay you've been updating a lot after that long silence
Could you make the blood more like water drops
Or something liquid
it's planned
probably after I replace scuffed cracks
reminds me, I talked with the oxygen dev and he gonna add the ability for the visor to be busted open causing a big oxy leak
oh yeah I saw that
Is it for me or Immersive Visor currently makes shader outline to be very intensive
before vs after
oh it does, didn't even realize
I never noticed this lol
maybe it happened in the process of making it compatible with hdlethalcompany
probably
Are you still planning to add an option for people to use the vanilla visor rim btw? I can certainly see people preferring the vanilla design lol
yeah, even I feel that way
it's terrible now
I have some idea
to make vanilla rim work with current effects
this looks normal right?
no
I don't know
I kinda like it
I like it too, but when this happens - I don't like it
Oh so it was this mod that was causing that issue
Interesting how the visor is rendered
new visor?
Ok it's a little intense in certain lighting
found issue and fixed in local build.
But then there's this one issue that popped up that I need to fix.
It'll be pushed when I manage to fix other one too
๐ hiya, i just wanted to ask if itd be possible to add a config option to make the rain effect less intense? i like the rain effect but it feels like theres too many raindrops on my screen too quickly haha
sure
thank you :D
This is extremely nitpicky, but it seems that pixelization doesn't result in square pixels. Probably related to ultrawide.
Very hard to pixel count them.
Did you even correct droplets for wider aspect ratios?
not yet. I still have no clue why that happens
Maybe it's just that then.
because it doesn't stretch when I open the window with ultrawide resolution
Nah, wouldn't affect pixels looking wider.
Does this look wider than it should? Or is that okay?
oh I should update that
a little bit stretched I think?
It's hard to tell
kinda stretched
Should be more noticable on this one.
Pixelization is definitely a bit widened.
This is 1/3 of native, so that pixels are perfect squares.
0.4.8
`
- Fixed post processing sorting problem.
- Fixed pixelate effect stretching.
- Added RaindropIntensity option.
- Minor shader changes.
`
https://thunderstore.io/c/lethal-company/p/Woecust/Immersive_Visor
Shouldn't have taken this long just for this
I broke my shader on accident and had to fix that
Performance is still as bad as before
As an ultrawide user, I actually preferred the way the visor was longer/took a bit more space over the whole screen, mostly the top section, it may just be a preference but I personally prefer to keep a bit of the vanilla "claustrophobic" helmet style rather than having it so small it's barely noticeable. Especially now that it reacts to ambiant lighting, I feel like it would be a waste not to show more of it?
Left pic is the previous 0.4.7 version, while the right one is the newer 0.4.8 version
I mean the change to the visor size wasn't in the changelog so that might be unintended
Yes that's also what I suspected, but in case it was I wanted to report it ๐
@carmine wren maybe you can look into what happened lol
For the reccord I actually may prefer the way the bottom section looks in the newer update, but I prefer the top one from the previous one
In future updates tho I think it would be great to have an option to bring back the helmet on the sides, like bottom right and left corner of the screen
Oh and another thing I forgot to mention before in case it's something you are able to check / fix (sorry I know this may probably sound like a lot right now ๐ ), but since I'm using an ultrawide, the cracks only apply on the far left and right side, leaving the center completely untouched, maybe some kind of size option or aspect ratio could help fix it?
whats that north thing uptop?
A compass from this mod:
Sadly it's not open source and doesn't look like it's being maintained...
But I'm still using it while I still can, I personally really like it
is there only north lol
thats super cool ngl lol
ikr
did you try to get the old helmet glass crack back?
client sided
๐
No matter the aspect ratio, elements like this should stay consistently sized and scaled between all of them.
I'll add an option for bisor aspect
Personally don't think you should bother, but you do you. Positioning being aspect dependant is one thing, but stuff getting stretched/squished is undesirable no matter how you look at it.
it's mostly because I think of this when making it.
it's just game's default depth of field effect
How is your experience with configs btw? Heard from others that they're a bit of a pain to set up.
Any chance you would be willing to add a config that switches the visor rim back to the post-processing version?
I do like the physical mesh, but having the option would be nice
sure
Also regarding visor rim performance,
It's currently doing this. Just getting motion vector from only visor rim and blit the custom buffer to render texture. Then using that to mask out effects.
I don't know how this is going to fare with previous update performance wise, but I don't know how to optimize from here.
Since it's using custom pass, it's always going to be more costly than just post processing alone or not doing anything like vanilla.
I'll keep trying since it's probably because I don't know enough. but it's going to take a bit of time for me to learn.
In the meantime, is there a possibility to bring back the pitch black visor or the default one as an option?
post processing one will be added as an alternate option.
and about the default one, are you talking about vanilla rim?
Because if I use default one without any custom pass thing, effects will be seen through it.
Ah ok I understand
The new mesh thing is now just replaced mesh in the same place as vanilla rim. Just using custom pass to mask that part out for post processing.
Nah what we really need is a way to extend the LOD without HDLethalCompany
The pop-in can be so noticable on some custom moons
But Iโve heard enough bad things about HDLC that I avoid it
aren't there ViewExtension?
I think viewextension just extends the render distance
If it does extend LOD as well I will like never play without it again lmfao
@carmine wren Hey i have a Bug to report. I use the "Brutal Company Minus" Mod which adds events that create rainy weather. With those Events the Rain on the Visor never stops not even inside the Facility. Idk if that Bug is fixable in your mod or the other one but wanted to report anyways
thanks for reporting.
it's fixed now. It'll be pushed with next patch soon.
That's unrelated to visor.
Oh I know, I was just doing a goof
0.5.0
`
- Added an option to choose between post processing visor and physical visor (Default to physical).
- Added an option to stretch visor.
- Physical visor now gets affected by game's Depth Of Field effect.
- Raindrop effect reacts accurately to mods that changes weather on the fly.
- Config updated.
- Minor bug fixes.
`
https://thunderstore.io/c/lethal-company/p/Woecust/Immersive_Visor/
Whatโs next on the planned features?
I want to swap crack effect textures next. Between snow and fogging, I'll do fogging first.
@carmine wren When RimShow is disabled we still see this
Thanks for reporting, fix has been pushed.
Setting RimShow to false doesn't improve the performance when PhysicalRim is enabled
but it does when PostPorcessing rim is
Does custom pass still works behind the scene even when the game object is disabled??
setting RimShow to false or using post processing rim should both do the same thing to custom pass visor object
it's okay. I'm just relieved I didn't create another problem
@carmine wren
When dancing with TooManyEmotes, it makes the physical visor of other player moves
did you have rimShow option enabled?
yeah
Im experiencing the same bug with too many emotes too.
does the visor comes back to the player when other person's emote is done?
Same issue but it happens when I use the terminal. I have terminal desktop for context
thanks for reporting, I'll see what I can do
Yeah when they stop emoting everything is normal
Np, happy I could help In some way ๐
desktop mod for some reason just copies the whole camera which resulting in visor getting copied with it
same issue just happened to me lol
what mods changes weather on the fly??
Looks like it wasn't your fault
I believ hull breaker or brutal company and the like
Beta version of WeatherTweaks.
dont reccomend the beta rn, its caused saving errors on my saves
removing it fixed the error
It's fine for me
may be a conflict but idk, maybe it was loadstone which I also removed
Was probs loadstone
Ill try it again but after I uninstalled weather tweaks beta it did get updates so the issue may have been fixed
still seemed to happen without loadstone
new visor is even better then vanilla
what mod lets you orbit like this?
I think this one SpaceShipDoor
oo thank you
I might want to take a bit of break from adding things.
well, not actually a break since I'll be working on another mod.
I kind of want to spend time modding doing more environment works since that's my passion.
Just thought since Audio Knight's tutorial came out, it'd be a good time to try and make a custom moon.
I'll be patching bugs though so report me if you find any. It won't be long
Take your break, what's important is that you enjoy what you're doing.
I will take this opportunity to thank you for your work on this wonderfully immersive mod. The new raindrops look great, and I look forward to seeing the vanilla visor model return for maximum immersion
I always disable that visor cus I hate how it blocks the screen
๐
I like the immersive effects, but not the top and bottom of the screen being blocked off
just had and idea with this, how about a transparent mesh?
That could be pretty cool
Is there a way to disable the depth of field effect on the visor completely? the problem is that the depth of field effect gets applied in the distance when increasing the camera's view distance
it's possible.
since it's just post processing effect, you can just disable it from game's main volume and that'd be it.
doubt it. but I guess some visor rim not getting blurred anymore might bother some people.
but then that goes to the same without this mod,
thats fair. if it is a problem that bothers people, the visor can probably be replaced with a texture on the camera?
using post processing rim option currently does that. except that it won't react to lights anymore.
I might be able to just blur the view using rim mask I'm using right now to hide effects behind rims
then it would still look fine even with dof disabled
would you be willing to try that? its fine if you dont want to
it would probably improve performance, because i think the HDRP dof is pretty heavy
oh yeah, sure can.
Curious since im not sure its been asked, is there still some thought on keeping the player perspective in helmet view a little longer before going into spectate mode
I thought it was already done by other mod?
That's why I took that out of my plan
oh fr?? I hadn't tried searching for it yet lmao
or can't find what it'd be named. longer spectate, first person death
I was told by someone else so don't know the name either
There was a mention someone using that with my mod I believe
seeing if I can look around rn with the search function
no luck, if anyone knows feel free to ping pls
@pine prism
we still cant find this mod
shit what'd be really cool is when you die obviously you stay in first person for longer but the features of the mod is your UI disappears while the screen fades black and then the cool animation for the text life support offline pops up
That was OpenBodyCams, but it's only for cameras.
It's not for optimization. It's just a visual effect.
I knowโ the effect didnโt change
Seemingly no difference between 0 and 10000
Auto toggle seemingly didnโt work either
Ohhhhhhhh
I thought it was higher
So whatโs the difference between the default (0) and recommended (512)?
the values works like resolution
or was it supposed to say -512
it it's set to 512, effects rendering resolution becomes (scrWidth / scrHeight) * 512 : 512
So whatโs 0?
since can't really to 0 resolution so it just turns off the effect
So 0 is just the default resolution (whatever it is, I have no clue lol) and 512 is recommended for vanilla
and I assume auto is mainly for those who raise their resolution with something like HDLethalCompany?
should change auto to pixelelate off in next update.
auto sets value to fit the screen resolution of users
same as setting it to 0, not sure why I named it auto really
So 0 is no extra pixelization (for better quality) and 512 with extra pixelization (for vanilla feel)
yes
completely turning off DOF and only blurring the mesh
Like as in youโre doing that in the next update?
yes
Ah rad
Also both the mesh and post processing option default to on
From what I can tell, there doesnโt seem to be a point to have both on
visual and performance
I assume mesh has worse performance but interacts with light?
yes
Gotcha
Are you going to keep the default as off in the next update?
Yeah I meant like are you keeping it that way
your screen
Ahh so thatโs why I didnโt notice the difference
I play the ultrawide equivalent of Lethalโs default
So in the current version is dof on for both?
just dof
?
the current visor rim getting blurred is because of DOF effect
ah
nvm
it's on always
Gotcha
Was wondering for ViewExtension reasons, as seemingly thereโs a conflict (you and sf Desat talked about it a day or two ago)
that was because game's DOF effect also blurs everything far away, which doesn't work well with VE.
But then if VE turns DOF off, it might leave visor rim in an ugly state with no blurring. That was the reason.
Ahhh
ig for the meantime (updating a private modpack and both mods are being added lol) Iโll add both and if the update isnโt out by the time I release it I can just do a patch or something
Immersive Visor makes things even on ultrawide now (the bottom corners are uneven in vanilla and older versions of the mod), so I donโt think Iโll be playing without it anymore ahaha
I noticed it recently and itโs been driving meโ my OCD thanks you
Hello. I do not even know what is causing this, cleared my plugins and backed them up, but when I play company with the visor it's just, black? Like I can still select things as you can hear but literally nothing shows when I have the plugin installed, tried previous versions, updated my bepin, all of the stuff and still just, black. Please send help. Fresh install of visor too so I don't know what to do
Black with my mods, black without my mods, only goes away when deleting visor. And to be honest I LOVED visor, used it back with the first version, decided to update it to the newest one.
Deleted reshade from lethal to see if thats the problem, nope.
Hello, use r2modman launcher for downloading and installing mods
probably with outdated asset bundle
And I assume just, use r2 and it will be fixed?
using r2 would solve it, since you only putting .dll was the problem. Try putting asset bundle too and see if the issue persist
this one
where would i put the asset bundle, do i just drop it into the directory orr?
same as dll
@carmine wren btw. i cannot find the death cam view. i spent an entire day searching for it, it seems to be removed. it was around during v45 so maybe its already depreciated.
so not really sure why, but this mod seems to make the LethalCasino lighting go really wonky. First screenshot is with this mod, second screenshot is vanilla visor
switching between mesh and postprocessing visor doesn't seem to make a difference, which is the only setting I thought might
Figured it out, it's HDLethalCompany but I can't find any alternative for disabling post-processing that actually works
What about when you take out the reactor to the facility your screen starts to react to the radiation
LethalRadiation does something like that.
Am I the only one who actually liked it more when the cracks were in the middle of the visor? Felt more realistic and gave more reason to try and avoid taking damage. I obviously understand why most people wouldn't want that but I don't know. Wish there was a config option to get that back again.
That's planned. It changed because I had to figure out a way to work with wider screens + I lost the source file. I'll bring it back at some point.
Ah! I see. Understandable. I look forward to that, then. Thank you.
Bro copied my pfp
lol
I know you're not actively working on this at the moment, but I figured I would let you know that using the mesh visor rim stops the postprocessing shader from the Whimsical Weather mod (https://thunderstore.io/c/lethal-company/p/Bobbie/WhimsicalWeather/) from applying
The Whimsical shader works when using the postprocessing rim, though
which version are you playing on?
V49, and latest version of Immersive Visor
would it be possible to add monster blood on the visor when you hit them?
was just trying something along those line the other day but couldn't meet satifactory
ah
cant return to orbit with this mod installed. i get an error and the ship basically hangs in limbo "Waiting to land"
dont have a log unfortunately
Probably not this mod
Thanks for reporting, I'll look into it. Did you screenshot the error? what did it say?
uuh it was something about the time of day?
i honestly dont think your mod was the root of the issue, but whatever it was made immersive visor break
do you have weather tweaks?
no, why? does that conflict?
Nah its just one of the mods that has caused that same bug for me
wanted to check
oh gotcha
i was wondering, is the visor crack effect going to be reverted to its old look still?
@round quest Author said this about that when I asked.
yeah, its just that it was a while ago so i was worried
Ah! I see.
One message removed from a suspended account.
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@carmine wren if you ever get around to updating and supporting this mod again, I disabled it after getting this error from it, I also noticed a couple other issues after disabling the mod. 1 is that it causes some input delay and the other is that there is a compatibility issue with TooManyEmotes, if the mod is enabled emoting in 3rd person with TME causes lag that I believed was a TME issue, but after disabling Immersive Visor it no longer has that lag problem ๐ฆ I hope you can get around to optimizing the mod at some point and fixing these issues ^^
I always thought lag while emoting was normal
I did too lol
What kind of input lag do you have? I've never experienced this
It's mostly if you move the camera around really fast, in vanilla it's very smooth while immersive visor causes it to lag a little
but sometimes just depending on your dpi setting and turning you can notice it as well
Ah, I usually play with low sensitivity on my games so that's probably why I didn't have that issue
It's weird I even noticed this cus I have a high end system but I did notice it
Yeah probably
I fixed the lag issues, it's the RainDrop setting, setting it to false fixes it, I wanted to readd Immersive Visor cus the other mod was messing with fog values and stuff
aw man, without the raindrop settings, it's like, not even work having almost
Ye the mod just needs some love cus it hasn't been updated in a while
yeah
does the rain setting cause lag even when its not raining?
I swear youโre like the master of discovering minor lag issues
Itโs helpful but also simultaneously like โwhyyyyyโ bc then I need to disable stuff
Iโve never noticed it tbh, but maybe Iโm just crazy
You can probably disable the specular and shadows settings to help a little, it's not the rain drops itself that causes the performance hit it's the fact that when the setting is enabled the rain map is always computing even when no rain is on the visor
Yes, cus the rain map is always computing
It's likely causing hudmanager spikes of some sort
I'm sure @twin grail could confirm or deny if it does that DiFFoZ is a pro at this stuff
oooo, may need to see how well this fixes my performance issues
Rain solver is actually disabled when no rain above you
but still it needs to calculate if it's raining above you to toggle a solver
Ahhh so it's the fact it's always calculating that does it
Rain check is something the same is the default game does for checking if the rain sound should get muffled. So it shouldn't cost that much. I should check.
Hope you manage to figure it out and can get an optimization patch out c;
an optimization patch would be awesome
@carmine wren I know there's other things being focused on like fog and snow, but would you be open to making additional damaged effect and stamina bar alternative later down the line?
Damaged Effect - When damaged the top left UI, chat, and inventory will flicker. This effect becomes significant and persistent the more damaged your visor is.
Stamina Bar Alternative - The inside of the helmet emits an orange light that slowly fades the lower on stamina you are.
I'm sort of having trouble directing my attention to this mod atm.
Even thinking about just putting the whole project on GitHub as my life got kinda busy.
those things were considered but I doubt I can make promises anymore tbh. I need to focus on the portfolio for college
I'm sorry for neglecting the mod for too long again
That's okie ^.^ you do you. Jus thought I'd put the idea out there incase this mod was still being actively worked on. I knew from before you had this on pause for other reasons.
Hello!
There's an Incompatibility issue with Diversity and this mod.
When you're grabbed by his new monster, the Walker, having this mod installed makes it Impossible to see inside its dimension
It's tested with only this mod, Diversity and Imperium for fast testing
I have both installed and never had this issue
Could be imperium
It can fuck with stuff
"new monster, the Walker" ๐
I'd just ignore that part ๐ญ
Not sure how you'd go about fixing this, but Immersive Visor doesn't detect the inside of the company vehicle as an area where the raindrop effect stops.
Immersive Visor also breaks if you get teleported to The Walker's room too apparently
and you get a black screen
so whenever people join my lobby my visor just disappears ๐ฆ
any idea how to fix this?
same issue here, im trying to look into it to find out the issue
It's not this mod
I'm looking into what it might be, do you use BetterSpectate by chance?
nope
Here
Lmk if we share any mods
I'm wondering if it might be EnhancedSpectator actually
it's not been updated in a long time
i dont have enhanced spectator
could it be code rebirth maybe?
idk im just spitballin common mods we have
I was thinking it might be CodeRebirth tbh
i also have shipwindows and celestial tint
Well Ship Windows has updated recently
could be voxx's lethalelements
could it somehow be companycruiserfix?\
also, while we are talking about mods in our packs, do you have aany General Improvements replacement mods?
Not really, why are you wanting to remove GI?
i just find that it gives a performance hit to my game
not much but also makes the bootup time slower
i dont currentlyhave that in my pack so it cant be that
if you want to check my pack, i can send a link to it
Well so far it's none of the mods listed
Maybe SpectateEnemies?
could you maybe send a mod list of your pack too
It seems more likely for it to be a mod that touches spectating
dont have that
Hm
Well I reprod it earlier without any mods that touch the visor
Are you using LethalPerformance? Cus I have a theory
yup
Okay did you set the unsafe rendering setting to true?
Well it's impossible for me to test if it's LethalPerformance cus LethalPerformance still crashes Lan
hmm idk
However I was considering maybe OpenBodyCams?
i dont have that
What settings do you have configured in Celestial Tint, and do you use LethalPipeRemoval as well maybe?
i dont use lethalpiperemoval
Well it's none of the mods you've mentioned
My mod only applies a filter, if you see a heatstroke effect and the visor is gone then it might be me, otherwise definitely no
Yeah no the issue is the visor disappearing the second another player joins
Ah ok, it's not me then
Would be nice if you'd post your mod list floof
Actually
@bronze horizon Are you using TooManyEmotes?
I know TME caused some bugs with the Visor in the past I just wonder
Okay it's not that
nope
ah shit i forgor
Wouldn't be surprised if it's LobbyControl or some other mod that makes no fucking sense, it's a mod that's affecting rpc's when someone else is joining the lobby
It's impossible for me to really test when I don't have a mod list to see what we have in common, it's like looking for a needle in a haystack
Cus my mod pack is pretty large
lol
Do you use LCUltrawide?
That mod hasn't been updated in 8 months I just realized
I wouldn't be surprised if it's that mod
Treys Health text may also be responsible
Any outdated mod that's touching the ui
Yeah I'm out of ideas
I've tested more things I thought it could be and it's none of those
ddont haave thaat one
ok i dont know how to get the list from gale
Profile
Copy Dependency Strings
sorry for taking so long i genuinely kept getting distracted
Hmmmm okay I see some common ones I'm gonna check with a test profile
Okay so
It's either
ModelReplacementAPI
Or one of the fix mods
I reprod it
@twin grail Gonna trace down this pesky mod lol
ModelReplacementAPI
Is the culprit
@ruby solar Can you look into fixing this?
Cus it's not just breaking the visor, it breaks a lot of the post processing effects as a whole
This was on stream today with no visor mod and after the visor broke, it removes a ton of the post processing effects that should be there
In comparison, visor disabled in Immersive Visor, all the post processing effects remain in tact
It's ModelReplacementAPI doing it
aww no, that's a shame. so it's already two problems I have now with this mod and I think I read that it won't get updated any time soon (if I remember correctly)
It's not an issue with Immersive Visor at all
no I mean ModelReplacement
yeah but thank you for testing so much
Yeah Bunya will likely update it if a pr is pushed
What was the other issue you had with it?
viewmodels, shovel/flashlight/2-handed items are not in the right place in my fov and it's hard hitting enemies like that sadly
also when I drop items they get teleported somewhere else on the map
I read in ModelReplacementAPI's description that it could be an issue from it
Oh weird
It's MIT Licensed so someone can fork it and upload a fixed build btw
I asked TestAccount to look into it, he likes fixing mods lol
thank you so much for your efforts!
I need it too T.T
omg of all mods it's that one?
Yep
damn that sucks
Just gotta hope TestAccount comes to save the day
hopefully
This should only really happen if you're using Better Monitors
i noticed the visor doesn't like to repair if you land on gordion
if your not on day 0
@carmine wren dunno if you're around but any chance we could get an update for this mod at some point? It could likely use a recomp on V62 at some point 
it works but you gotta disable the cracked visor and rain effects
but thats if you only want the new rim
which is really all I used from it
Wait the Cracks and Rain are messed up?
That's absolutely devastating if so. Been using this Since it was released :(
Yeah the visor cracking has a chance to half shadow realm you when you die and force you to get stuck hearing the visor cracking constantly
If @carmine wren ever returns from Hiatus I hope to see the mod updated again, it's just a shame it's not open sourced with a license so noone can fork it
Yeah
Really unfortunate that this broke, was a great mod
no it can't be broken..NO...
this was a great mod with lots of potiential. i hope somebody here can take the mantle on it
if someone would theyd have to remake it
because the mod was never mode open source
this truly was one of the mods of all time, sad to see it broken
NOOOO MY FAVORITE MOD IS BROKEN
this is a crime
I never thought this day would come
luckily I'm in college so I don't even have time to play anyways
rip
its working perfectly for me
Same, ion see an issue
when taking damage sometimes the glass breaking sound loops infinity
when taking damage sometimes the glass breaking sound loops infinity
its like a 50/50 chance
That's odd, I have yet to encountered that, thanks for the heads up though!
Like I said to lunxara, the 50/50 chance thing doesn't really make sense
Bugs don't happen for random reasons
They concluded yesterday that it was probably getting killed by the Barber that breaks it
And I also didn't have any issues with this mod yet
Wait, was it no issues even when killed by barber?
when you had it I mean
Oh I'm saying that they concluded that it's probably just the barber that's breaking it, I never got killed by a barber myself so idk
Yea Iโm in the same boat. Never been killed by barber and never had the bug
ill test it when I get home
take me in to the boat too because i've never had any problem with this mod, the raindrop and glass breaking are working fine
but i've never been killed by the barber so... i'll just wait and see if that's true
I got killed by the barber several times using this mod as well and nothing happened
Me and my friends were killed several times in the last game session and none of us got this bug.
maybe it's getting in conflict in certain maps?
Maybe the real bug was the friends we've made along the way
I dont think id be a map issue
prob another mod conflict
maybe barber fixes
hmm makes sense
Odd
I never see that
Apparently ive been informed it only happens with barbers, tho it seens inconisitant
Very strange
has anyone like, tested the issue by spawning a barber and dying to it?
I was gonna do that but itโll be like an hour before I can
As far as weโre aware the other features should be fully functional, right?
@ashen karma
yeah I would take it as rumor until someone can consistently cause the issue
I usually record every single playthrough we have, I counted around 10 kills (yeah, we died a lot), nothing happened.
gotta wait for Koda so they can try it out I guess
I more-so meant loading up a profile with just the mod and some dev tools to consistently spawn the barber and die to it lol
yeah
tested a little with this code (with barber fixes disabled and then enabled) unable to reproduce any issues from dying to the barber 0191e7e5-a475-e191-2ce1-5cf8c3ef869c
might be worth seeing if it's a client-specific issue with a second instance but I'll leave that to someone else
Dying to certain enemies like the barber or hachi man on Seichi should do it
i've noticed rhat getting crushed by code rebirth meteors also causes it
I've tried reproducing the issue but nothing goes wrong when dying to barbers
I was the one that said the barber should cause it cus I thought the hachi man death uses the same code
But I would guess it's referencing code to a different type of vanilla enemy or hazard
yeah my point was mostly that people gotta be a bit more careful saying things like this without mentioning it hasn't been confirmed the issue. At least, it helps having a clear issue with reproducible steps to actually fix it yknow?
same happened to me when i had this mod installed, only happened once to me
is there a diffrent immersive visor i i should download or just the depract one
the deprecated one still works... mostly
There are some mods that may cause incompatibilities
but if you don't have many mods, it should work fine
i love this mod
the cracks should mend when you heal
why they hating on bro ๐ญ
Honestly, I just didn't agree with the idea that healing from damage causes a glass to "un-crack". But didn't feel like elaborating so just left an ๐
well it's unrealistic to heal damage that fast anyway
What happened?
what mods are there that are incompatible with this?
I wonder if the dev of chameleon could implement some of this stuff
They added like a visor effect thing when near the steam vent things
Suika 
She could but it doesnโt feel like it belongs in chameleon
Either way I hope this mod gets remade at some point. It was super nice for immersion.
Chameleon mod?
Lots of nice aesthetic changes
Similar vein to this mod imo, just beyond the scope of just the visor itself and instead plenty of other immersive things
sounds really nice
Haven't played in forever and noticed this mod is deprecated ๐ฆ
still works fine with no issues so far
True, but is still sad
Itโs not being maintained anymore unfortunately. Massive shame itโs a great mod.
The one thing that doesnโt work in the mod is the visor cracking. The rain drops and blood works still
The visor cracking works for me ๐ค