#[BETA] Immersive Visor

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torpid cliff
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Can confirm i got it too, not using ultrawide or anything like that

carmine wren
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Thanks for letting me know. I'm really just proving myself in the worst way possible

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update will be pushed soon

oblique spoke
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I just wanna state here It works with BetaWeatherTweaksBeta where they have this weather combination effect (currently Stormy + Rainy)

keen spoke
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1.0.0: January 18
1.1.0: January 21

2.0.0: January 28

3.0.0: February 8
3.0.1: February 8
3.0.2: February 9
3.0.3: February 13

4.0.0: February 25
4.0.1: February 26
4.1.0: March 1

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If I went with my original plan for 4.0.0, it wouldnโ€™t even be out yet ๐Ÿ’€

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Also I kinda named the updates poorly lol

torpid cliff
solar lagoon
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Yeah the visor broke

carmine wren
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But can't trust my computer

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I would be really appreciated if someone could test if it still breaks in this one.

solar lagoon
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give me a sec

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visor works

carmine wren
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Thanks!

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It's pushed

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gonna take some time showing up

round quest
solar lagoon
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Don't know if this is normal but the droplets disappearing is not smooth

carmine wren
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hmm

solar lagoon
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I have set raindrop dry time to 24

carmine wren
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It was using wrong math will be pushed soon

oblique spoke
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nice, it works!

carmine wren
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dry time fixed

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along with some minor bugs I found along the way

vagrant oak
carmine wren
shrewd tundra
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I found bug where sun is seen through visor

lime thistle
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good job

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you are the first

oblique spoke
shrewd tundra
subtle maple
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@carmine wren

[Bug report #1]

The new visor rim is not color-accurate to the removed rim. It also is not affected by lighting conditions like the vanilla rim is.
The vanilla rim casts shadows as well depending on viewpoint and orientation to light sources.

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[Bug Report #2]

The Terminal view is affected by the new rim. In pictures linked you can see that planet names, weather conditions, cost, and other important information not shown on other pages is obscured by the new rim.
the Vanilla hud fixes this by zooming into the visor to remove it from view of the screen.

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Immersive Visor

carmine wren
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@subtle maple
Both are not really bugs but rather the side effect of using post processing to render visor.
Since the current visor just draws shape on top of the screen with no mesh or anything.
But I'm working on getting back physical visor so said issues can be resolved.

subtle maple
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Vanilla visor.

subtle maple
hallow dagger
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Unrelated.

subtle maple
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Users either have to disable this in GI or disable the Rim in Immersive Visor to be able to see the top and bottom of the monitor.

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It can be jarring to those who do not modify configs and just install via R2 codes.

hallow dagger
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That just doesn't allow you to use mouse to move the camera. Has nothing to do with visor.

hallow dagger
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Your already got the answer why it happens.

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That option in GI will change nothing when it comes to IV rim.

carmine wren
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I'm going to add temporary fix for rim obscuring terminal view before getting physical visor back.
Since I can just move those up/down just by adding some value.

subtle maple
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@hallow daggerWith all do respect why are you being dismissive and aggressive with me? This is the second time you have responded to my comments recently. They have both been in the direction of a negative interaction?

hallow dagger
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That's just your perception. You're wrong and I'm telling you why.

subtle maple
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The last instance was when I was talking in general to EasyIdle about MEOF and masked weights.

subtle maple
iron herald
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@carmine wren I just noticed that NoMorePush is gone ๐Ÿ˜ฆ any reason as to why?

carmine wren
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Whoa there was someone actually using that?

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I made that as a learning experience and thought I couldn't support it well

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I can un-deprecate it

carmine wren
hallow dagger
iron herald
carmine wren
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That mod uses transplier to replace player pushing force to 0 and nothing else.
Not sure where the lag could be coming from.

iron herald
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I think the lag was from the bug that LethalEmotesAPI had that got fixed

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Where it was using an outdated version of Evaisa's Netcode Patcher

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It caused havoc for us

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Like high ping issues and such

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We did a lot of nuking of recent mods at that time to find out what it was cus we added them all at the same time

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๐Ÿ˜‚

carmine wren
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lol

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I see

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It's back up now

iron herald
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๐Ÿ’œ

iron herald
# carmine wren It's back up now

You might get more people made aware of it if you make a mod thread for it btw which I think you should totally do cus it's a great mod. Once you have over 4 players on the ship everyone starts getting shoved around ๐Ÿ˜‚

carmine wren
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Thanks for suggestion, I might as well

carmine wren
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Btw, are there any mods out there that let you use terminal outside hanger ship?

golden sage
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you just squish your face against the helmet to get a better look at the terminal ๐Ÿ˜ญ

golden sage
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i think there's a mod that lets you place furniture anywhere

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dont remember what its called

carmine wren
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I should try looking for furniture mod then. Thanks

iron herald
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This might be the weirdest suggestion, but I wonder if a toggle could be added that allows you to disable the visor rim but keep the immersive effects, I love the idea of the immersive screen effects of this mod but have never been a fan of the visor rim itself blocking off the top and bottom of the screen. I'm probably in a minority here for this tbh ๐Ÿ˜…

carmine wren
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isn't disabling the rim effect already an option?

golden sage
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oh

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wait

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do you mean like the visor not being visible at all

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neither from this mod or the vanilla one

carmine wren
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I forgot to add an option for showing vanilla visor in previous update so turning off that option should make no visor visible

golden sage
iron herald
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Let me see now ;o

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Cus I wasn't aware that option was added if that's the cae all this time I've been using FOV Adjust with the visor disabled ๐Ÿ˜‚

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Yeah that's what I wanted anyways, but I guess if people want the vanilla visor to be visible then you can add that too lol

oblique spoke
iron herald
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He is

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He just said he forgot to add it

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๐Ÿ˜†

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Yeah it works ^^ nice I can remove FOV_Adjust then

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My friends should love this lol

carmine wren
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windows look terrifying. Didn't know you could add them on the floor

iron herald
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Haha yeah

torpid cliff
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i wonder what that looks like in VR

carmine wren
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Heard someone saying it's not compatible.

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I can't do much since I don't have a VR to test with

crisp dove
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Sorry for being so late with coming back after having reported a problem, lot of stuff been going on so ive been a bit busy, just wanted to say that the new update fixed the issue i was having, mod works great and is super cool, looking forward to the extra immersion it will bring!

carmine wren
strong hare
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Finished a session with 8 of my friends using this in a big modpack and didnt encounter any problems relating to the mod. Thank you for your hardwork!

cursive lava
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will there have an option that lower the effect graphic to match with the game's graphic? current effect is high res, its good but seems a little bit off with the game graphic

carmine wren
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Option to pixelize the effect is there but never thought about making it visible

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I'll add a config in the next patch

carmine wren
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Sorry for using phone camera. Anyway, just pixelizing should be enough right?

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It would look like this

lime thistle
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Would we be able to choose values in between?

carmine wren
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If you're talking about how much it gets pixelized, yes

lime thistle
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Cool

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Works for me

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How about the other effects?

carmine wren
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visor rim's moving to using physical one so pixelating that won't be an option, and crack does have this option in there too. Just not exposed

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But with how thin the cracks are now (which I really should replace) it won't look good but I'll add it anyway

cursive lava
iron herald
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Btw @carmine wren is it normal for Eclipsed Rend to be so hard to see on with this mod installed? Feels like you can't see more than an inch in front of you ๐Ÿ˜ญ

green lava
carmine wren
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There's something wrong if it really make the fog thicker. I'll check what's up with that.

earnest garden
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now imagine if this worked in vr thanks to the new vr api thingy.

iron herald
iron herald
carmine wren
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Also about fogging, it might be Diversity.

iron herald
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Is there a conflict with Diversity atm?

carmine wren
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but then my knowledge regarding Diversity is 2 months behind so don't take it as fact

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no

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I heard that mod adds screen fogging

iron herald
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Oh well as far as I'm aware Diversity doesn't touch fog, I know you can have it make vision darker hmmmmm

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@undone dragon Does Diversity mess with fog at all?

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Oh yeah if you have the player conditions on it can

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I turned them off my bad my bad

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Btw what exactly do the RaindropShadows do? I imagine they would have the larger fps hit of the 2 options you mention to disable for performance

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but could be wrong

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I'll have to see how it looks with it off, I'd never wanna turn off the specular effect cus that would just make them look flat

carmine wren
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oh yeah, I added them when it was actually costly. now not so much.

iron herald
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Btw I noticed Bees don't crack the visor when taking damage to them which I found to be kind of funny

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Lol

carmine wren
iron herald
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Interesting ;o

undone dragon
magic valley
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like the dark areas are a tad lighter, and light is darker

iron herald
magic valley
iron herald
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to your liking if it's bugging you

magic valley
iron herald
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Okay and if it still feels off keep adjusting

magic valley
iron herald
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til it feels to your liking

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It's a personal preference setting

carmine wren
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Config backwards compatibility.

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Useless, horribly written, time wasted, but it's there now.

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So at least people won't have to delete and set configs again when I make changes to them.

solar lagoon
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I didn't even know we needed to delete the config file

carmine wren
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I'm probably wrong on so many levels so that part might not be true.
I just remember some stray configs still being there when I moved around config sections and keys.

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well, at least when I was testing that happened so I'm probably right... hopefully

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it was out of pure interest anyway

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I just gotta hope people won't touch this

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there's a better way but I don't know them

undone dragon
iron herald
magic valley
iron herald
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Idk which mods you have to really be able to tell you

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๐Ÿ˜…

magic valley
iron herald
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Nah wouldn't be CullFactory

magic valley
undone dragon
iron herald
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I'm not seeing anything there that really stands out ๐Ÿค”

magic valley
undone dragon
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And that's vanilla.

magic valley
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thanks!

undone dragon
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Np!!

iron herald
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XD

carmine wren
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While trying things for physical visor,
I just threw custom pass to render the visor in front of everything (after post process) and it worked

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now to model the thing

undone dragon
carmine wren
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I did bunch of shapes but shamefully circled back to just simplest curved shape.
I'll probably move onto changing cracks, raindrops and then come back to this to see if I can do something to it without hurting the game's feel.

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also kinda bothering that you can't really blur the rim part this way.

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or maybe I could fake it making edge part of the rim texture transparent? idk

carmine wren
oblique spoke
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Whats the difference between using the normal effects vs pixelated ones? Issit for improving the performance?

carmine wren
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No the performance doesn't get affected at all

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just for visual

oblique spoke
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I see.

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Also, speaking of that matter, My friends and I have tested using IV and vanilla visor, and they claimed that when equipping this mod, they tend to get stuttering and fps drop. Without it, theres a difference in performance. Iโ€™m not sure why but I also quite noticed abit difference in stuttering. We all have okay-ish specs tho.

carmine wren
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When it causes lag, it's probably almost always raindrop effect.

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was it raining?

oblique spoke
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Ouh I havenโ€™t asked them on which part causes fps drop/stuttering tho. They just concluded it at the end of the day lol

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For me tho, i didnt noticed that much of a drop in performance tho when it comes to rain

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Maybe most prob I got 3060ti and ryzen 5

carmine wren
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I'll see what I can do about it to optimize it more

lime thistle
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hi quick question - the higher the value of the pixelation setting the more pixelated it will be?

carmine wren
lime thistle
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ah

carmine wren
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And I didn't test it, but I believe pixelated option can be modified real time with lethal config

lime thistle
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slightly confusing since the default value is 0 which means no pixelation

carmine wren
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that's just for turning it off

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think of it as resolution

lime thistle
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yeah I get it

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I was just confused about 0

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it doesnt seem to work at the moment

carmine wren
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pixelation?

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do you have auto option turned on?

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that might be why

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hmm

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it only updates real time for auto it seems

carmine wren
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while thinking about my mod...

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does the game even has snowy weather? Or even just snow effects?

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I just assumed when just starting because there was a moon covered in snow but seems like there isn't

iron herald
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I would love for actual snow weather in the game tbh, currently it just feels like there's blizzard like winds and that's it on the Tier 3 planets

white kraken
carmine wren
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If there's a weather mod that adds stuff like that, then I'm willing to make compatibility patch.

iron herald
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There used to be one but it got deprecated

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I can't remember what it was called

white kraken
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it was hullbreaker company I think

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would love to see more alien or strange weather that doesnt actually exist

carmine wren
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This is a dumb idea but I would love UFO weather mod

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Them just randomly hanging by trying to kidnap players with flying saucer

white kraken
jade breach
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"Company" weather that's basically eclipsed but there's eldritch tentacles reaching from the skies

white kraken
carmine wren
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I legit wanna try UFO and tentacles. Sounds like a lot of fun to model and texture.

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But then that's gonna take months with my programming skill so I should really just focus on visor

white kraken
carmine wren
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Animate not so much

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modeling and texturing is what I mainly do

white kraken
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I want to learn to animate as I want to fix some of the vanilla animations

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there is soo, soo much clipping

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also a mod that makes the gear you are carrying get displayed on your person, kind like how reserved slots does it would be peak

carmine wren
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what gears?

white kraken
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like when you dont have it selected you have the shovel on you back or have your walkie clipped to your belt

carmine wren
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what does reserved slot does with those?

white kraken
hallow dagger
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Only flash and walkie.

carmine wren
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you can use them without having it on hand?

hallow dagger
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Yes. Although flash shines without being in hand even in vanilla.

white kraken
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I personaly dont like reserved slots but I like the visuals of it and would love a mod that expands that idea

hallow dagger
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You can balance them by making them purchasable or with other mods.

white kraken
hallow dagger
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Meh.

white kraken
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since helmet lamp, headset and tactical helmet

hallow dagger
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Ticking timebomb of a mod.

white kraken
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but not rn

white kraken
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so I wont have to redo that shit

hallow dagger
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@carmine wren so how did you end up implementing pixelization?

hallow dagger
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What are those values exactly?

carmine wren
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resolution

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lower the value the pixelated it will be

hallow dagger
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So are the defaults 64x64?

lime thistle
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aha it was auto thanks

carmine wren
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no deafult is 0

hallow dagger
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Oh, right.

carmine wren
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0 makes it doesn't use pixelated look

hallow dagger
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Okay, but if it's set to 64 for example, what is it?

carmine wren
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that was random value I set for during testing but I'll show you

hallow dagger
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Because I assumed 64x64 on some kind of grid. But then the question is, what size the grid is?

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Or is it just the resolution of a square in the center? Or is it just height?

carmine wren
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put it simply, in shader, pixel size is 1.0 / ScreenWidth and 1.0 / ScreenHeight

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and it samples every (1.0 / ScreenWidth) to get color on the screen

graceful sleet
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Personally have ran into incompatabilities with the visor so would be nice to revert to the vanilla one.

graceful sleet
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I'd try and figure out what is incompatible but have a hundred mods, will put some time aside when I have some spare to try and figure it out.

carmine wren
hallow dagger
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pixelatedSize is the config value I assume?

carmine wren
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yeah

hallow dagger
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And screen width or height is native?

carmine wren
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usually

iron herald
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New bug

carmine wren
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ahhh

iron herald
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I have the visor set to be off

carmine wren
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setting off makes that happen probably

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I just remembered I forgot to make rimShow option actually takes effect with new visor.

hallow dagger
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I see. Well, you know I'm going to use auto option mostly. I wanted it after all. But I bet the question will come up again from others. It's not a straightforward formula to say the least. Not your fault though.

iron herald
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Lol hotfix incoming

carmine wren
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Pixelate option supposed to react real time using LethalConfig but I forgot to add that too

twin grail
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3rd camera breaks visor

carmine wren
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lol what the hells going on

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I should find a way to let the camera know it's not in first person

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and for some reason Rider won't open

hallow dagger
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Finally, me with my ultrawide is not the one suffering from bugs. greed

hallow dagger
iron herald
hallow dagger
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So do they just use the same one as all the others?

iron herald
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It tends to load the normal 4 immediately, extra hotbar slots are white and eventually the texture loads

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yeah

hallow dagger
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Aw

twin grail
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or just 1 frame delay to move visor?

carmine wren
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it's attached to player camera. might be custom pass thing but not sure

carmine wren
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what happened?

hallow dagger
carmine wren
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setting RimShow to true fixes it for now. Also fixed in local build. Going to get pushed with 3rd camera problem fix soon

solar lagoon
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I've got a major performance hit since the new visor update

hallow dagger
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Is vanilla visor a full helmet?

carmine wren
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yes

carmine wren
solar lagoon
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Disabling the mod fixes it so it's certainly the mod

hallow dagger
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Still think you should've stuck with shader rim, but I'm not the target audience for the visor rim anyway. The current one will have weird lighting due to not being a full helmet.

carmine wren
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it's the same as full helmet

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since light still goes through full helmet

hallow dagger
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Oh, even in vanilla?

carmine wren
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and make it shine when light's behind you

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yeah

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the first reason I was trying to make custom rim was because of that

hallow dagger
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Right, that's why I asked. I thought it being full blocked off the light. Nevermind then.

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The first point still stands I guess. Sun shining through is a lesser evil in my book.

carmine wren
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not sure about why the performance hit

carmine wren
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If it goes away with that, it probably because of rim

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if not, probably something I changed with post processing

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I'll push this one first for now

hidden palm
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After the recent update I just don't have the visor anymore lol

For reference only things that would probably affect it are LCUltrawide and HDLethalCompany. LCUW is default settings and HDLC is default graphics settings aside from

Anti aliasing on
Post processing off
LOD 2x distance
ResFix off (LCUW does it better for me)

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Didn't change any settings in those since the update but I had the visor in the previous version

carmine wren
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maybe ultra wide requires different fov for the model to fit in the screen

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I should check

solar lagoon
carmine wren
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lol wth

hidden palm
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The fact it worked as a post processing effect when I have post processing disabled in HDLC is very funny to me

carmine wren
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is custom pass that taxing

solar lagoon
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from 120 to 80

carmine wren
hidden palm
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unity is a well designed engine with no weird issues whatsoever

iron herald
hidden palm
iron herald
iron herald
carmine wren
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it's pushed. now I should test ultra wide and find a way to reduce performance hit

iron herald
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I use LCUltrawide if you want me to toss the mod pack over, it's kind of a beefy pack though ๐Ÿ˜†

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@hallow dagger did you notice any performance hit after the new update? I know you use LCUltrawide too

carmine wren
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window doesn't fit in my monitor but it seems visible

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it does disappear with hdlethal

stuck barn
hallow dagger
carmine wren
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seems like hdlethal disabling custom pass for gameplay camera's making the custom pass disappear too

iron herald
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I don't use HDLC personally but I'm not surprised

hallow dagger
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HDLC seems to be nothing but trouble tbh.

iron herald
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Yeah

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HDLC also hurts performance

carmine wren
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not much I can do about it.
unless I set it back to use custom pass and make it only disables game's default custom pass.

iron herald
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I mean HDLethalCompany has been becoming recommended to get rid of more and more cus it causes compat issues a lot and touches a lot of things it shouldn't

carmine wren
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Need to check if there's snow mod

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wasn't there a way to intervene other mod in my own mod?

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wait, no

hidden palm
carmine wren
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since my visor gets instantiated later setting it back to use custom pass for main camera would just work actually. then disable default custom pass if hdleathl has that option to true,

carmine wren
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particles would've been nice but I can care about that later

iron herald
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Lol

hidden palm
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an issue my friend was having was that blood splatters on her helmet were a completely different color and also fully opaque for her, and I haven't been able to replicate the issue on my end

hidden palm
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They are an exceedingly rare phenomenon, but they have happened

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So you could argue Rend frequently has the right conditions for it lol

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it's a science fiction universe you can bullshit your logic through just about anything

carmine wren
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I know it's preference but lethal company without custom pass effect looks cursed to me

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anyway, visor rim it works now with hdlethalcompany

iron herald
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It looks cursed to me too

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lol

carmine wren
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it's going to be pushed with performance fix (if I managed to find it)

iron herald
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Why does it look so weird? ๐Ÿ˜‚

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The game's normal custom pass effects and post processing shaders really add to it tbh, you don't notice just how much until you see it without it โ˜ ๏ธ

carmine wren
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it feels like this

iron herald
carmine wren
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it should lag less now but I'm not sure.

iron herald
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I can't read that without laughing even though Ik what it means ๐Ÿคฃ

carmine wren
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lol

green lava
carmine wren
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Just needed some time to learn

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still don't know a thing tho

pine wagon
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Or something liquid

carmine wren
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probably after I replace scuffed cracks

white kraken
# carmine wren it's planned

reminds me, I talked with the oxygen dev and he gonna add the ability for the visor to be busted open causing a big oxy leak

twin grail
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Is it for me or Immersive Visor currently makes shader outline to be very intensive

before vs after

carmine wren
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oh it does, didn't even realize

iron herald
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I never noticed this lol

carmine wren
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maybe it happened in the process of making it compatible with hdlethalcompany

iron herald
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probably

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Are you still planning to add an option for people to use the vanilla visor rim btw? I can certainly see people preferring the vanilla design lol

carmine wren
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yeah, even I feel that way

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it's terrible now

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I have some idea

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to make vanilla rim work with current effects

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this looks normal right?

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no

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I don't know

cobalt aspen
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I kinda like it

twin grail
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I like it too, but when this happens - I don't like it

solar lagoon
cobalt aspen
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Interesting how the visor is rendered

chilly moth
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new visor?

cobalt aspen
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Ok it's a little intense in certain lighting

carmine wren
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found issue and fixed in local build.
But then there's this one issue that popped up that I need to fix.
It'll be pushed when I manage to fix other one too

snow ridge
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๐Ÿ‘‹ hiya, i just wanted to ask if itd be possible to add a config option to make the rain effect less intense? i like the rain effect but it feels like theres too many raindrops on my screen too quickly haha

snow ridge
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thank you :D

hallow dagger
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This is extremely nitpicky, but it seems that pixelization doesn't result in square pixels. Probably related to ultrawide.

carmine wren
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ah

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that should be an easy fix

hallow dagger
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Very hard to pixel count them.

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Did you even correct droplets for wider aspect ratios?

carmine wren
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not yet. I still have no clue why that happens

hallow dagger
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Maybe it's just that then.

carmine wren
#

because it doesn't stretch when I open the window with ultrawide resolution

hallow dagger
#

Does this look wider than it should? Or is that okay?

jade breach
carmine wren
#

oh I should update that

carmine wren
#

It's hard to tell

#

kinda stretched

hallow dagger
#

Should be more noticable on this one.

#

Pixelization is definitely a bit widened.

#

This is 1/3 of native, so that pixels are perfect squares.

carmine wren
#

becomes very clear with super low res

#

think I did it, it's square now

carmine wren
#

Shouldn't have taken this long just for this

#

I broke my shader on accident and had to fix that

solar lagoon
plain dome
#

As an ultrawide user, I actually preferred the way the visor was longer/took a bit more space over the whole screen, mostly the top section, it may just be a preference but I personally prefer to keep a bit of the vanilla "claustrophobic" helmet style rather than having it so small it's barely noticeable. Especially now that it reacts to ambiant lighting, I feel like it would be a waste not to show more of it?

#

Left pic is the previous 0.4.7 version, while the right one is the newer 0.4.8 version

iron herald
#

I mean the change to the visor size wasn't in the changelog so that might be unintended

plain dome
#

Yes that's also what I suspected, but in case it was I wanted to report it ๐Ÿ™‚

iron herald
#

@carmine wren maybe you can look into what happened lol

plain dome
#

For the reccord I actually may prefer the way the bottom section looks in the newer update, but I prefer the top one from the previous one

#

In future updates tho I think it would be great to have an option to bring back the helmet on the sides, like bottom right and left corner of the screen

#

Oh and another thing I forgot to mention before in case it's something you are able to check / fix (sorry I know this may probably sound like a lot right now ๐Ÿ˜… ), but since I'm using an ultrawide, the cracks only apply on the far left and right side, leaving the center completely untouched, maybe some kind of size option or aspect ratio could help fix it?

vagrant oak
plain dome
#

A compass from this mod:

#

Sadly it's not open source and doesn't look like it's being maintained...

#

But I'm still using it while I still can, I personally really like it

vagrant oak
#

thats super cool ngl lol

plain dome
#

ikr

chilly moth
#

did you try to get the old helmet glass crack back?

iron herald
#

is this mod client sided? ;o

#

or does everyone need it?

chilly moth
iron herald
#

๐Ÿ‘

hallow dagger
carmine wren
#

I'll add an option for bisor aspect

hallow dagger
#

Personally don't think you should bother, but you do you. Positioning being aspect dependant is one thing, but stuff getting stretched/squished is undesirable no matter how you look at it.

carmine wren
#

it's mostly because I think of this when making it.

carmine wren
#

I think I'm satified with the rim now

hallow dagger
#

Nice.

#

Incoming "can we have an option to disable DoF".

carmine wren
#

it's just game's default depth of field effect

hallow dagger
#

How is your experience with configs btw? Heard from others that they're a bit of a pain to set up.

carmine wren
#

this is first time me getting my hands on something like this

#

so I don't know

hallow dagger
#

Right.

#

I guess they can get worse depending on how code heavy a mod is.

thorn pelican
#

Any chance you would be willing to add a config that switches the visor rim back to the post-processing version?

#

I do like the physical mesh, but having the option would be nice

carmine wren
#

sure

#

Also regarding visor rim performance,

#

It's currently doing this. Just getting motion vector from only visor rim and blit the custom buffer to render texture. Then using that to mask out effects.

#

I don't know how this is going to fare with previous update performance wise, but I don't know how to optimize from here.
Since it's using custom pass, it's always going to be more costly than just post processing alone or not doing anything like vanilla.

#

I'll keep trying since it's probably because I don't know enough. but it's going to take a bit of time for me to learn.

solar lagoon
carmine wren
solar lagoon
#

Ah ok I understand

carmine wren
#

The new mesh thing is now just replaced mesh in the same place as vanilla rim. Just using custom pass to mask that part out for post processing.

keen spoke
#

The pop-in can be so noticable on some custom moons

#

But Iโ€™ve heard enough bad things about HDLC that I avoid it

carmine wren
keen spoke
#

I think viewextension just extends the render distance

#

If it does extend LOD as well I will like never play without it again lmfao

torpid geode
#

@carmine wren Hey i have a Bug to report. I use the "Brutal Company Minus" Mod which adds events that create rainy weather. With those Events the Rain on the Visor never stops not even inside the Facility. Idk if that Bug is fixable in your mod or the other one but wanted to report anyways

carmine wren
#

it's fixed now. It'll be pushed with next patch soon.

hallow dagger
keen spoke
carmine wren
#

0.5.0
`

  • Added an option to choose between post processing visor and physical visor (Default to physical).
  • Added an option to stretch visor.
  • Physical visor now gets affected by game's Depth Of Field effect.
  • Raindrop effect reacts accurately to mods that changes weather on the fly.
  • Config updated.
  • Minor bug fixes.
    `

https://thunderstore.io/c/lethal-company/p/Woecust/Immersive_Visor/

lime thistle
#

Whatโ€™s next on the planned features?

carmine wren
#

I want to swap crack effect textures next. Between snow and fogging, I'll do fogging first.

solar lagoon
#

@carmine wren When RimShow is disabled we still see this

carmine wren
solar lagoon
#

Setting RimShow to false doesn't improve the performance when PhysicalRim is enabled

#

but it does when PostPorcessing rim is

carmine wren
#

Does custom pass still works behind the scene even when the game object is disabled??

#

setting RimShow to false or using post processing rim should both do the same thing to custom pass visor object

solar lagoon
#

Everything is fine, I think I was just dumb

#

Yeah it does the same thing

#

sorry

carmine wren
#

it's okay. I'm just relieved I didn't create another problem

solar lagoon
#

@carmine wren
When dancing with TooManyEmotes, it makes the physical visor of other player moves

carmine wren
#

??

#

could you send me the picture. kinda hard to understand just with that

solar lagoon
#

yeah hold on

carmine wren
#

lol wth

#

it's supposed to track only local player

#

thanks for reporting

carmine wren
solar lagoon
#

yeah

sinful rune
#

Im experiencing the same bug with too many emotes too.

carmine wren
#

does the visor comes back to the player when other person's emote is done?

mild timber
carmine wren
#

thanks for reporting, I'll see what I can do

sinful rune
mild timber
carmine wren
#

desktop mod for some reason just copies the whole camera which resulting in visor getting copied with it

mild timber
pine obsidian
cobalt aspen
solar lagoon
carmine wren
#

oh

#

I just saw that from TooManyEmotes thread just now and asked about it

carmine wren
hallow dagger
#

Beta version of WeatherTweaks.

white kraken
#

removing it fixed the error

white kraken
white kraken
#

still seemed to happen without loadstone

chilly moth
#

new visor is even better then vanilla

strong chasm
pearl rain
chilly moth
carmine wren
#

I might want to take a bit of break from adding things.
well, not actually a break since I'll be working on another mod.
I kind of want to spend time modding doing more environment works since that's my passion.
Just thought since Audio Knight's tutorial came out, it'd be a good time to try and make a custom moon.

#

I'll be patching bugs though so report me if you find any. It won't be long

solar lagoon
#

Take your break, what's important is that you enjoy what you're doing.

quiet light
#

I will take this opportunity to thank you for your work on this wonderfully immersive mod. The new raindrops look great, and I look forward to seeing the vanilla visor model return for maximum immersion

iron herald
#

I always disable that visor cus I hate how it blocks the screen

#

๐Ÿ˜…

#

I like the immersive effects, but not the top and bottom of the screen being blocked off

carmine wren
iron herald
#

That could be pretty cool

cunning citrus
#

Is there a way to disable the depth of field effect on the visor completely? the problem is that the depth of field effect gets applied in the distance when increasing the camera's view distance

carmine wren
#

since it's just post processing effect, you can just disable it from game's main volume and that'd be it.

cunning citrus
#

oh ok thank you!

#

will it cause incompatibilities with this mod?

carmine wren
#

doubt it. but I guess some visor rim not getting blurred anymore might bother some people.
but then that goes to the same without this mod,

cunning citrus
#

thats fair. if it is a problem that bothers people, the visor can probably be replaced with a texture on the camera?

carmine wren
#

I might be able to just blur the view using rim mask I'm using right now to hide effects behind rims

#

then it would still look fine even with dof disabled

cunning citrus
#

would you be willing to try that? its fine if you dont want to

#

it would probably improve performance, because i think the HDRP dof is pretty heavy

carmine wren
#

oh yeah, sure can.

stuck barn
#

Curious since im not sure its been asked, is there still some thought on keeping the player perspective in helmet view a little longer before going into spectate mode

carmine wren
#

That's why I took that out of my plan

stuck barn
#

oh fr?? I hadn't tried searching for it yet lmao

#

or can't find what it'd be named. longer spectate, first person death

carmine wren
#

I was told by someone else so don't know the name either

#

There was a mention someone using that with my mod I believe

stuck barn
#

seeing if I can look around rn with the search function

#

no luck, if anyone knows feel free to ping pls

green lava
#

we still cant find this mod

stuck barn
#

shit what'd be really cool is when you die obviously you stay in first person for longer but the features of the mod is your UI disappears while the screen fades black and then the cool animation for the text life support offline pops up

hallow dagger
keen spoke
#

i don't think the pixelize options are working

#

At least not for me

#

gonna try again

carmine wren
keen spoke
#

Seemingly no difference between 0 and 10000

#

Auto toggle seemingly didnโ€™t work either

carmine wren
#

what values were you testing? lower value makes it gets pixelated more

keen spoke
#

Ohhhhhhhh

#

I thought it was higher

#

So whatโ€™s the difference between the default (0) and recommended (512)?

carmine wren
#

the values works like resolution

keen spoke
#

or was it supposed to say -512

carmine wren
#

it it's set to 512, effects rendering resolution becomes (scrWidth / scrHeight) * 512 : 512

keen spoke
#

So whatโ€™s 0?

carmine wren
#

since can't really to 0 resolution so it just turns off the effect

keen spoke
#

So 0 is just the default resolution (whatever it is, I have no clue lol) and 512 is recommended for vanilla

#

and I assume auto is mainly for those who raise their resolution with something like HDLethalCompany?

carmine wren
#

should change auto to pixelelate off in next update.

#

auto sets value to fit the screen resolution of users

#

same as setting it to 0, not sure why I named it auto really

keen spoke
#

So 0 is no extra pixelization (for better quality) and 512 with extra pixelization (for vanilla feel)

carmine wren
#

yes

keen spoke
#

Gotcha

#

Also are the DOF changes on with both mesh and post-processing? Or only mesh

carmine wren
#

completely turning off DOF and only blurring the mesh

keen spoke
#

Like as in youโ€™re doing that in the next update?

carmine wren
#

yes

keen spoke
#

Ah rad

#

Also both the mesh and post processing option default to on

#

From what I can tell, there doesnโ€™t seem to be a point to have both on

carmine wren
#

they are?

#

probably should fix that, thanks

keen spoke
#

no problem haha

#

what are the pros and cons of each one, anyway?

carmine wren
#

visual and performance

keen spoke
#

I assume mesh has worse performance but interacts with light?

carmine wren
#

yes

keen spoke
#

Gotcha

keen spoke
carmine wren
#

it's already that by default

#

since deafult pixelate values are 0

keen spoke
#

Yeah I meant like are you keeping it that way

carmine wren
#

yes

#

you won't have to change config tho

#

mod's going to take care of that

keen spoke
#

Oh I was just curious

#

So when pixelate is off, what resolution do they render at?

carmine wren
#

your screen

keen spoke
#

Ahh so thatโ€™s why I didnโ€™t notice the difference

#

I play the ultrawide equivalent of Lethalโ€™s default

keen spoke
carmine wren
#

just dof

keen spoke
#

?

carmine wren
#

the current visor rim getting blurred is because of DOF effect

#

ah

#

nvm

#

it's on always

keen spoke
#

Gotcha

#

Was wondering for ViewExtension reasons, as seemingly thereโ€™s a conflict (you and sf Desat talked about it a day or two ago)

carmine wren
keen spoke
#

Ahhh

#

ig for the meantime (updating a private modpack and both mods are being added lol) Iโ€™ll add both and if the update isnโ€™t out by the time I release it I can just do a patch or something

#

Immersive Visor makes things even on ultrawide now (the bottom corners are uneven in vanilla and older versions of the mod), so I donโ€™t think Iโ€™ll be playing without it anymore ahaha

#

I noticed it recently and itโ€™s been driving meโ€” my OCD thanks you

cyan trench
#

Hello. I do not even know what is causing this, cleared my plugins and backed them up, but when I play company with the visor it's just, black? Like I can still select things as you can hear but literally nothing shows when I have the plugin installed, tried previous versions, updated my bepin, all of the stuff and still just, black. Please send help. Fresh install of visor too so I don't know what to do

#

Black with my mods, black without my mods, only goes away when deleting visor. And to be honest I LOVED visor, used it back with the first version, decided to update it to the newest one.

#

Deleted reshade from lethal to see if thats the problem, nope.

twin grail
#

Hello, use r2modman launcher for downloading and installing mods

cyan trench
#

I see.

#

Thank you.

carmine wren
#

probably with outdated asset bundle

cyan trench
#

And I assume just, use r2 and it will be fixed?

carmine wren
#

this one

cyan trench
#

where would i put the asset bundle, do i just drop it into the directory orr?

carmine wren
#

same as dll

cyan trench
#

Alright, thank you mister visor!

#

And it works. Cool.

#

Off to sleep I go.

pine prism
#

@carmine wren btw. i cannot find the death cam view. i spent an entire day searching for it, it seems to be removed. it was around during v45 so maybe its already depreciated.

hidden palm
#

so not really sure why, but this mod seems to make the LethalCasino lighting go really wonky. First screenshot is with this mod, second screenshot is vanilla visor

#

switching between mesh and postprocessing visor doesn't seem to make a difference, which is the only setting I thought might

hidden palm
#

Figured it out, it's HDLethalCompany but I can't find any alternative for disabling post-processing that actually works

graceful finch
#

What about when you take out the reactor to the facility your screen starts to react to the radiation

hallow dagger
#

LethalRadiation does something like that.

cloud igloo
#

Am I the only one who actually liked it more when the cracks were in the middle of the visor? Felt more realistic and gave more reason to try and avoid taking damage. I obviously understand why most people wouldn't want that but I don't know. Wish there was a config option to get that back again.

carmine wren
cloud igloo
#

Ah! I see. Understandable. I look forward to that, then. Thank you.

chilly moth
#

lol

thorn pelican
#

The Whimsical shader works when using the postprocessing rim, though

carmine wren
thorn pelican
#

V49, and latest version of Immersive Visor

chilly moth
#

would it be possible to add monster blood on the visor when you hit them?

carmine wren
chilly moth
#

ah

hybrid tree
#

cant return to orbit with this mod installed. i get an error and the ship basically hangs in limbo "Waiting to land"

#

dont have a log unfortunately

hybrid tree
#

it was but im not sure why

#

considering i dont think the mod has updated in a while

carmine wren
hybrid tree
#

uuh it was something about the time of day?

#

i honestly dont think your mod was the root of the issue, but whatever it was made immersive visor break

white kraken
hybrid tree
white kraken
#

wanted to check

hybrid tree
#

oh gotcha

round quest
#

i was wondering, is the visor crack effect going to be reverted to its old look still?

cloud igloo
round quest
#

yeah, its just that it was a while ago so i was worried

cloud igloo
#

Ah! I see.

prisma gale
#

One message removed from a suspended account.

#

One message removed from a suspended account.

iron herald
#

@carmine wren if you ever get around to updating and supporting this mod again, I disabled it after getting this error from it, I also noticed a couple other issues after disabling the mod. 1 is that it causes some input delay and the other is that there is a compatibility issue with TooManyEmotes, if the mod is enabled emoting in 3rd person with TME causes lag that I believed was a TME issue, but after disabling Immersive Visor it no longer has that lag problem ๐Ÿ˜ฆ I hope you can get around to optimizing the mod at some point and fixing these issues ^^

solar lagoon
#

I always thought lag while emoting was normal

iron herald
solar lagoon
#

What kind of input lag do you have? I've never experienced this

iron herald
#

but sometimes just depending on your dpi setting and turning you can notice it as well

solar lagoon
#

Ah, I usually play with low sensitivity on my games so that's probably why I didn't have that issue

iron herald
#

It's weird I even noticed this cus I have a high end system but I did notice it

#

Yeah probably

iron herald
bronze horizon
iron herald
bronze horizon
#

yeah

white kraken
keen spoke
#

Itโ€™s helpful but also simultaneously like โ€œwhyyyyyโ€ bc then I need to disable stuff

iron herald
#

Wouldn't call it minor if it's very noticeable

#

lol

keen spoke
#

Iโ€™ve never noticed it tbh, but maybe Iโ€™m just crazy

shrewd jungle
#

I will suffer through it

#

Raindrops too good

iron herald
# shrewd jungle Raindrops too good

You can probably disable the specular and shadows settings to help a little, it's not the rain drops itself that causes the performance hit it's the fact that when the setting is enabled the rain map is always computing even when no rain is on the visor

iron herald
#

It's likely causing hudmanager spikes of some sort

#

I'm sure @twin grail could confirm or deny if it does that DiFFoZ is a pro at this stuff

white kraken
twin grail
#

Rain solver is actually disabled when no rain above you

#

but still it needs to calculate if it's raining above you to toggle a solver

iron herald
carmine wren
#

Rain check is something the same is the default game does for checking if the rain sound should get muffled. So it shouldn't cost that much. I should check.

iron herald
bronze horizon
#

an optimization patch would be awesome

sharp drift
#

@carmine wren I know there's other things being focused on like fog and snow, but would you be open to making additional damaged effect and stamina bar alternative later down the line?
Damaged Effect - When damaged the top left UI, chat, and inventory will flicker. This effect becomes significant and persistent the more damaged your visor is.
Stamina Bar Alternative - The inside of the helmet emits an orange light that slowly fades the lower on stamina you are.

carmine wren
#

I'm sort of having trouble directing my attention to this mod atm.
Even thinking about just putting the whole project on GitHub as my life got kinda busy.

#

those things were considered but I doubt I can make promises anymore tbh. I need to focus on the portfolio for college

#

I'm sorry for neglecting the mod for too long again

sharp drift
#

That's okie ^.^ you do you. Jus thought I'd put the idea out there incase this mod was still being actively worked on. I knew from before you had this on pause for other reasons.

next laurel
#

Hello!

#

There's an Incompatibility issue with Diversity and this mod.
When you're grabbed by his new monster, the Walker, having this mod installed makes it Impossible to see inside its dimension

#

It's tested with only this mod, Diversity and Imperium for fast testing

spiral aurora
white kraken
#

It can fuck with stuff

hallow dagger
#

"new monster, the Walker" ๐Ÿ˜

fluid shell
#

what

#

range: 0.0 to 0.2
default: 1

loud sable
#

I'd just ignore that part ๐Ÿ˜ญ

golden star
#

Not sure how you'd go about fixing this, but Immersive Visor doesn't detect the inside of the company vehicle as an area where the raindrop effect stops.

iron herald
#

and you get a black screen

high ginkgo
#

so whenever people join my lobby my visor just disappears ๐Ÿ˜ฆ
any idea how to fix this?

bronze horizon
iron herald
#

I'm looking into what it might be, do you use BetterSpectate by chance?

bronze horizon
#

nope

iron herald
#

I'm wondering if it might be EnhancedSpectator actually

#

it's not been updated in a long time

bronze horizon
#

i dont have enhanced spectator

#

could it be code rebirth maybe?

#

idk im just spitballin common mods we have

iron herald
#

I was thinking it might be CodeRebirth tbh

bronze horizon
#

i also have shipwindows and celestial tint

iron herald
#

Well Ship Windows has updated recently

bronze horizon
#

could be voxx's lethalelements

iron herald
#

Not CodeRebirth

#

I'm doing some lan testing

bronze horizon
#

could it somehow be companycruiserfix?\

iron herald
#

Doubtful but I can check

#

Gonna test Celestial Tint and Ship Windows

bronze horizon
#

also, while we are talking about mods in our packs, do you have aany General Improvements replacement mods?

iron herald
#

Not really, why are you wanting to remove GI?

bronze horizon
#

i just find that it gives a performance hit to my game

iron herald
#

Speaking of

#

what if the culprit is GeneralImprovements?

bronze horizon
#

not much but also makes the bootup time slower

bronze horizon
#

if you want to check my pack, i can send a link to it

iron herald
#

Well so far it's none of the mods listed

bronze horizon
#

could it be kidnapper fox settings?

#

scopophobia is also a possibility

iron herald
#

Maybe SpectateEnemies?

bronze horizon
iron herald
#

It seems more likely for it to be a mod that touches spectating

bronze horizon
iron herald
#

Hm

#

Well I reprod it earlier without any mods that touch the visor

#

Are you using LethalPerformance? Cus I have a theory

bronze horizon
#

yup

iron herald
#

Okay did you set the unsafe rendering setting to true?

bronze horizon
#

uuhhh lemme check

#

nope

iron herald
#

Well it's impossible for me to test if it's LethalPerformance cus LethalPerformance still crashes Lan

bronze horizon
#

oh rip lmao

#

could it be viewextension?

iron herald
#

I have that disabled

#

So no

bronze horizon
#

hmm idk

iron herald
#

However I was considering maybe OpenBodyCams?

bronze horizon
#

i dont have that

iron herald
bronze horizon
#

i dont use lethalpiperemoval

iron herald
#

Well it's none of the mods you've mentioned

jaunty tusk
iron herald
jaunty tusk
#

Ah ok, it's not me then

iron herald
#

Would be nice if you'd post your mod list floof

#

Actually

#

@bronze horizon Are you using TooManyEmotes?

#

I know TME caused some bugs with the Visor in the past I just wonder

#

Okay it's not that

bronze horizon
iron herald
#

Wouldn't be surprised if it's LobbyControl or some other mod that makes no fucking sense, it's a mod that's affecting rpc's when someone else is joining the lobby

#

It's impossible for me to really test when I don't have a mod list to see what we have in common, it's like looking for a needle in a haystack

#

Cus my mod pack is pretty large

#

lol

iron herald
#

That mod hasn't been updated in 8 months I just realized

#

I wouldn't be surprised if it's that mod

iron herald
#

Any outdated mod that's touching the ui

#

Yeah I'm out of ideas

#

I've tested more things I thought it could be and it's none of those

bronze horizon
iron herald
#

Please

#

Post

#

your

#

list

bronze horizon
#

shit i keep forgeting omg

#

wait how do i get my mod list ffrom gale?

bronze horizon
iron herald
#

Copy Dependency Strings

bronze horizon
#

there we go

bronze horizon
iron herald
#

Hmmmm okay I see some common ones I'm gonna check with a test profile

#

Okay so

#

It's either

#

ModelReplacementAPI

#

Or one of the fix mods

#

I reprod it

#

@twin grail Gonna trace down this pesky mod lol

iron herald
#

Is the culprit

#

@ruby solar Can you look into fixing this?

iron herald
#

Cus it's not just breaking the visor, it breaks a lot of the post processing effects as a whole

#

This was on stream today with no visor mod and after the visor broke, it removes a ton of the post processing effects that should be there

#

In comparison, visor disabled in Immersive Visor, all the post processing effects remain in tact

high ginkgo
#

aww no, that's a shame. so it's already two problems I have now with this mod and I think I read that it won't get updated any time soon (if I remember correctly)

iron herald
high ginkgo
#

no I mean ModelReplacement

iron herald
#

I had no visor mods installed when ModelReplacementAPI broke the Visor

#

Ahhhh

high ginkgo
#

yeah but thank you for testing so much

iron herald
#

Yeah Bunya will likely update it if a pr is pushed

iron herald
high ginkgo
#

viewmodels, shovel/flashlight/2-handed items are not in the right place in my fov and it's hard hitting enemies like that sadly

#

also when I drop items they get teleported somewhere else on the map

#

I read in ModelReplacementAPI's description that it could be an issue from it

iron herald
#

Oh weird

iron herald
#

I asked TestAccount to look into it, he likes fixing mods lol

high ginkgo
#

thank you so much for your efforts!

iron herald
#

Lol my group kinda needs ModelReplacementAPI

#

@fervent narwhal needs to be PepsiMan

high ginkgo
#

I need it too T.T

bronze horizon
iron herald
bronze horizon
#

damn that sucks

iron herald
#

Just gotta hope TestAccount comes to save the day

bronze horizon
#

hopefully

iron herald
chilly moth
#

i noticed the visor doesn't like to repair if you land on gordion

#

if your not on day 0

iron herald
#

@carmine wren dunno if you're around but any chance we could get an update for this mod at some point? It could likely use a recomp on V62 at some point yoiled

next laurel
#

I loved this mod :[

#

Too bad it was deprecated due to bugs found in v64

white kraken
#

but thats if you only want the new rim

#

which is really all I used from it

graceful sleet
#

Wait the Cracks and Rain are messed up?

#

That's absolutely devastating if so. Been using this Since it was released :(

iron herald
#

If @carmine wren ever returns from Hiatus I hope to see the mod updated again, it's just a shame it's not open sourced with a license so noone can fork it

keen spoke
#

ITโ€™S BROKEN?!

iron herald
obsidian forge
#

Really unfortunate that this broke, was a great mod

chilly moth
#

no it can't be broken..NO...

fluid surge
#

this was a great mod with lots of potiential. i hope somebody here can take the mantle on it

white kraken
#

because the mod was never mode open source

silk sand
#

this truly was one of the mods of all time, sad to see it broken

bronze horizon
#

this is a crime

#

I never thought this day would come

#

luckily I'm in college so I don't even have time to play anyways

indigo coyote
#

rip

scarlet mural
#

its working perfectly for me

jovial snow
#

Same, ion see an issue

white kraken
white kraken
#

its like a 50/50 chance

scarlet mural
#

That's odd, I have yet to encountered that, thanks for the heads up though!

solar lagoon
#

Bugs don't happen for random reasons

#

They concluded yesterday that it was probably getting killed by the Barber that breaks it

#

And I also didn't have any issues with this mod yet

white kraken
#

when you had it I mean

solar lagoon
silk sand
#

Yea Iโ€™m in the same boat. Never been killed by barber and never had the bug

white kraken
crimson swan
#

take me in to the boat too because i've never had any problem with this mod, the raindrop and glass breaking are working fine

#

but i've never been killed by the barber so... i'll just wait and see if that's true

modern trellis
#

Me and my friends were killed several times in the last game session and none of us got this bug.

#

maybe it's getting in conflict in certain maps?

solar lagoon
#

Maybe the real bug was the friends we've made along the way

white kraken
#

prob another mod conflict

#

maybe barber fixes

modern trellis
#

hmm makes sense

jovial snow
#

I never see that

white kraken
# jovial snow Odd

Apparently ive been informed it only happens with barbers, tho it seens inconisitant

jovial snow
#

Very strange

ashen karma
#

has anyone like, tested the issue by spawning a barber and dying to it?

jovial snow
#

I was gonna do that but itโ€™ll be like an hour before I can

keen spoke
#

As far as weโ€™re aware the other features should be fully functional, right?

ashen karma
#

yeah I would take it as rumor until someone can consistently cause the issue

modern trellis
#

I usually record every single playthrough we have, I counted around 10 kills (yeah, we died a lot), nothing happened.

#

gotta wait for Koda so they can try it out I guess

ashen karma
#

I more-so meant loading up a profile with just the mod and some dev tools to consistently spawn the barber and die to it lol

ashen karma
#

might be worth seeing if it's a client-specific issue with a second instance but I'll leave that to someone else

next laurel
#

@iron herald do you know how to reproduce this issue?

#

the break sound spam?

iron herald
pure jackal
#

i've noticed rhat getting crushed by code rebirth meteors also causes it

elfin locust
#

I've tried reproducing the issue but nothing goes wrong when dying to barbers

iron herald
#

But I would guess it's referencing code to a different type of vanilla enemy or hazard

ashen karma
#

yeah my point was mostly that people gotta be a bit more careful saying things like this without mentioning it hasn't been confirmed the issue. At least, it helps having a clear issue with reproducible steps to actually fix it yknow?

tight musk
vagrant oak
#

is there a diffrent immersive visor i i should download or just the depract one

crimson swan
#

the deprecated one still works... mostly

#

There are some mods that may cause incompatibilities

#

but if you don't have many mods, it should work fine

weak barn
#

i love this mod

true ingot
#

the cracks should mend when you heal

autumn venture
#

why they hating on bro ๐Ÿ˜ญ

crimson swan
#

Honestly, I just didn't agree with the idea that healing from damage causes a glass to "un-crack". But didn't feel like elaborating so just left an ๐Ÿ‘Ž

true ingot
#

well it's unrealistic to heal damage that fast anyway

torn jolt
#

What happened?

torn jolt
#

what mods are there that are incompatible with this?

torpid cliff
#

I wonder if the dev of chameleon could implement some of this stuff
They added like a visor effect thing when near the steam vent things

charred pelican
#

Either way I hope this mod gets remade at some point. It was super nice for immersion.

torn jolt
#

Chameleon mod?

torpid cliff
#

Lots of nice aesthetic changes

#

Similar vein to this mod imo, just beyond the scope of just the visor itself and instead plenty of other immersive things

torn jolt
#

sounds really nice

sour pivot
#

Haven't played in forever and noticed this mod is deprecated ๐Ÿ˜ฆ

blazing thicket
sour pivot
#

True, but is still sad

charred pelican
hollow swan
#

The visor cracking works for me ๐Ÿค”