#Scoopys Variety Mod (formerly LethalExtension)

1 messages · Page 7 of 1

empty coral
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Dang, wish I saw that before I created my excel spreadsheet. At least the reference pictures I added were the bulk of the work

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I also just found out that the LC Office mod doesn't allow for custom weights yet...

dire harbor
dire harbor
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If not that's a bummer, I could've sworn they did

empty coral
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Hmm, the pictures make the file size too large for discord...

dire harbor
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You could do a share link and change the permissions to "anyone with the link can view"

empty coral
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Mine is actually in Excel, not google sheets. I'm trying to import it to sheets and see if it works

empty coral
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I tried to keep the vanilla moons with a decent chance of the vanilla interiors, but for every modded moon, the vanilla stuff is only a slight chance.
I also tried to make 1 or 2 main interiors, with around 80% chance combined, and 1-3 secondary interiors, with around a 20% chance combined. This is about the same chances as Titan's Factory/Mansion probability.
Sometimes it's hard to pick though. The Vanilla Factory, Scoopy's Sewer, MoreInteriors Bunker, LC Office, and even SCP Facility to a certain extent all kind of blend together, and are pretty similar. They all fit the game's aesthetic well, and work well on most maps, but that means it's hard to pick one over the other a lot of the time.

dire harbor
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I have some moons with a couple main interiors and rare ones, but I also have moons with only one main interior or a super mixed bag (like you did with titan)

dire harbor
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Also, MoreInteriors having a red rock entrance now made me completely rethink where it appears

empty coral
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That's kind of why I added the reference pictures. If I add a new interior mod in the future, I won't have to go in-game to remember what the moons look like. The downside is that I had to go into every moon and take a picture, lol

dire harbor
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Yeah, that's smart

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I always Google and half the time a moon isn't played enough to have photos

floral bloom
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I just remember

west gull
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oh? There is an apparatus equivalent in the castle now? Just read the changelog

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Does it use the lung code? I wonder if facility meltdown works with it

graceful pendant
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maybe dumb question but how does one get two-handed loot up the sewer ladder? we have betterladders but seems to not be working

floral bloom
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You may have disabled 2 handed climbing

graceful pendant
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ooooo its from themostlethal modpack so maybe they have it disabled

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ok ty will take a look

floral bloom
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I kinda don’t understand the popularity of the mod pack

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I mean it’s alright but it’s very bloated

graceful pendant
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😭 its p bloated yeah

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that said i ended up learning a lot from what they use, and now trying to prune a lot of it

floral bloom
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I did that and pruned like 80% of it

west gull
floral bloom
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But now it says the most lethal company in the very bottom of the start menu and idk how to remove that

floral bloom
west gull
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Ah

graceful pendant
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hm very bottom of the start menu.. they had a custom mod made for them by potatopoet but deleting that mod removed it for us (iirc)

west gull
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I’ll probably just cope for now

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I’m guessing the ladder and some of the area right below it is part of the entrance room?

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If that’s the case then stairs won’t be hard to add

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I haven’t explored the sewer much if my inference on the starting tunnel being part of the entrance is true then an elevator could fit and fit the vibe better

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Idk how hard coding that is tho

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I’ll ss the area later

somber relic
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Anybody got the problem with the sewer interior’s water staying after

solid relic
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Have you updated?

polar void
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yeah the sewer map is getting disabled 💀

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it feels so unfinished

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bad pathfinding, lack of depth (no rooms?), dungeon pitch black when entering

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no fire exit and normal exit unclear for first timers

south bluff
polar void
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I've played it once and didn't have one spawn

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twice*

atomic light
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really ? have u used the fire exit from the outside and still have access from the inside tho

polar void
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I haven't tried that

balmy echo
polar void
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good time to release it to public

slow hemlock
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Playtesting is necessary

icy isle
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does anyone experience the crown just disappearing from the ship after reloading save?

tidal stump
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HOW ARE SO MANY PEOPLE THIS DENSE

WORK
IN

PROGRESS!!!!!

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YOURE LUCKY YOU GET TO PLAY THE MOD EARLY AT ALL

short swallow
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I mean look at their discord name def a 12 year old

icy isle
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I dont think you're talking about me right?

tidal stump
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I'm talking about the person who is talking about the mod like it's a polished finished product released to the public

short swallow
icy isle
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Okay I thought so lol

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Just got a tiny bit worried I asked a super dumb question or smthn

short swallow
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You know valid

tidal stump
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There are so many people here who complain about mods being unfinished when this is literally what the server is for

icy isle
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I agree a bit, there was a bit of entitlement in their statement

tidal stump
short swallow
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There is a lot of Vanoss fan base 12.year olds in the server that makes things more oof

winged blaze
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Imagine buying an early access game, then downloading a WIP mod and then complaining about the unfinished experience 😆

tidal stump
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but yes, game popular among children is going to have a rough modding scene

short swallow
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Okay then *just a lot of 12 year olds in the servers make things more oof

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Still the same point

silver stirrup
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Lockpicker still gets sent to the abyss 😭

polar void
silver stirrup
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Oh yeah, crown seems to disappear when loading a save @nova lake

crimson pilot
vague hull
nova lake
silver stirrup
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please... the lockpickers

icy isle
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Nice, this isn't the only interior mod that has an apparatus like object disappear after loading save

mental jungle
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btw was the flooding issue fixed

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nvm I got it to be fixed

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I mean I didnt

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scoopy did lol

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I just checked the changelog XD

agile knoll
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Is anyone else still having the bug where the sewer interior is flooded? I've updated but still have the issue

agile knoll
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@nova lake Going through the main entrance, the level is flooded just slightly below the height of the ladder

nova lake
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do you have oopsallflooded installed?

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that will cause it, because of the way oopsallflooded handles things

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it spawns the flooding below the main entrance level

agile knoll
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Oh that's it. Forgot I'd even installed that one. I'll get rid of it and retry thanks

nova lake
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Does anyone know if the oopsallflooded dev is on this discord?

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I want to fix compatibility with our mods, flooding sewers sound very cool, but not sure how to contact them

agile knoll
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Seems like they're on Github

rustic shuttle
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is it possible to disable turrets on sewer entirely? shooting through walls or not, they're not the most fun to deal with in large open hallways with little other paths

nova lake
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i might remove them from the first section of the sewer

mental jungle
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one of the fire new rooms 🔥

spare crown
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Literally 🔥

rustic shuttle
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that is correct there is a fire there

zinc sigil
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is anyone else having an issue where the interior doesn't show up on the monitor/bodycam view? (I wanna see if it's a common issue before I try and figure out which mod is causing a problem)

smoky stag
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its nice to see a room with more natural light

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many of the dungeon rooms are way too dark

neon narwhal
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@nova lake soooo how do we get two handed loot out of the sewer

woeful pollen
nova lake
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its unique but can be really annoying imo

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i will likely add a staircase alongside the entry ladder

neon narwhal
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@nova lake its more anoyying than cool since most big loot it not worth finding a fire exit

native abyss
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enter through the fire exit :trol:

dire harbor
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I think it's pretty cool actually

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Most maps let you do whatever with two handed items so any variety is good

feral oracle
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got shot through wall in the sewers. turret was spawned because of savage company event, probably not intended to spawn turrets in there but wanted to let you know @nova lake

coarse plinth
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Anyone ever got an issue with hoarding bugs and centipede being super slowed down on Scoopy dungeon interiors? It's not happening every time but that's not the first time I see them being really slowed down there

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I'm trying to figure out which mod is causing this but relaying on the randomness of hoarding bugs & centipedes spawns makes this taking quite some time

drifting venture
coarse plinth
silk crescent
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Shiplootplus seems broke while in this mod's interior ?

lime tundra
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In settings I set sewers interior chance to appear to "50" and it still causes me to appear almost, if not all the time, is there some bug I am missing maybe ?

spare crown
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Coilheads do NOT care about sewer doors 😰 That was a spook

fervent blaze
tropic fog
lime tundra
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got it as "false"

fervent blaze
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huh, then it shouldn't be a problem

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could you take a screenshot of the whole config?

lime tundra
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i have like 4 other interiors, and I set them as 150.. loaded map, offense I think, and got 2 sewers in a row

coarse plinth
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Maybe try some more time, maybe you just got "lucky" ?

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But this is indeed strangely weird

rustic shuttle
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might just be luck

lime tundra
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hmm.. maybe 😄

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anyway, do you guys know how the game should behave, if
I set all interiors chancenumbers to 300 ? it always says "50 %" but if I have 5 of them at "50%" what would be the result ?

rustic shuttle
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it would not be 50%

lime tundra
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yeah, obviously.. but would it make it equal to each other in a same way as if i dunno, set all to 50 or 500 ?

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sorry, I am jsut not sure how the weighted chance works

coarse plinth
coarse plinth
lime tundra
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Aah, so by giving 150, for example, I give the other interiors slightly less chance of appearing, but still kinda often, right ?

coarse plinth
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This is the visualisation if you set all interiors to 300

lime tundra
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can i get the page you get it from, so i can craft my interiors ? please?

lime tundra
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thanks

floral bloom
spare crown
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tfw you try the parkour sewer room with 200weight only to comedy splat sound Lootbug yippee

floral bloom
coarse plinth
lime tundra
floral bloom
coarse plinth
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Also, something to note but if you wanna have a really really precise percentages on base game moons, you will have to refer to the wiki, because each map has a very low percentage of spawning mansion ( less than 2%)

lime tundra
lime tundra
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for 2 %

coarse plinth
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I think it adds up

floral bloom
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Copied the document

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And changed values

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To mine

coarse plinth
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Each map differs but yeah look what Smxrez sent

floral bloom
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It will also auto turn them into a config

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You can also just delete rows for modded moons you don’t use

lime tundra
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thanks so much ❤️

coarse plinth
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This way is really easier but my brain sticks to my online pie chart calculator UAHGHHUAHGHHH

floral bloom
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That’s what I did for a while

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Until I kept wanting to change stuff and it got very tedious

coarse plinth
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I thinks that's a cannon event

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I guess i'll take the same road at some point

floral bloom
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It’s just like free, vanilla, modded, paid, all

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I just did free for now

coarse plinth
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If you have some pictures of the insides of Office i'm willing to see, the pictures on thunderstore aren't enough for me to decide hah, if you don't it's fine

floral bloom
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It’s not super interesting as of right now but I still like it

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Variety is variety

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  • it adds a new enemy
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And the elevator makes for some funny moments

coarse plinth
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Empty hallways or they're a bit cluttered now?

floral bloom
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They have some stuff in em

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I haven’t played much of it tho

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Yet

coarse plinth
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Alright thanks for the infos then

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I'll keep an eye on it

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I just felt like it wasn't fitting enough the ambience of Lethal for me but, i might change my opinion while testing

proper bone
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?

glad prairie
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huh

floral bloom
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Weezer guitar

glad prairie
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did he turn into minecraft

floral bloom
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Weezer guitar

glad prairie
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on skibidi?

frigid kestrel
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oh god it's you

glad prairie
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no

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but thats a funny doppleganger

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we got friends all over the globe

floral bloom
floral bloom
glad prairie
proper bone
coral lagoon
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Just had a random idea for the apparatus of the dungeon

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Would it be neat if it were some sort of floating gem

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Of some sort? Maybe cackling with lightning energy

icy isle
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The sewer is very nice I love it

dire harbor
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The main one is for my modpack

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The spreadsheet will also generate a cell you can copy and then paste into the config for each dungeon interior

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Don't change the default or Mansion interior chances, those aren't editable

proper bone
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Ok thanks

proper bone
dire harbor
proper bone
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Thanks

dire harbor
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Been out for a little while. This doesn't have Sewer in it yet, hoping to add that today

remote helm
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Checked out the sewer looking great love the tunnels and the entrance from a sewer cover entrance

proper bone
dire harbor
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Definitely, that should be today / tomorrow too

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I'm doing a 2.0.0 with this release so it'll have lots of balance changes, the sewer, the GenericMoons configured for all the interiors, etc

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I'm hoping to add Office too once it's a little more stable

proper bone
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Ok thats soo cool

dire harbor
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Thanks! :)

zinc sigil
dire harbor
zinc sigil
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Oh boy. You just opened my world. If I remove a mod from a mod pack, does it uninstall it from the client who installed the modpack in the first place?

dire harbor
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I personally will probably not remove any mods from my pack so I don't need to worry about it

zinc sigil
dire harbor
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Nice lol, no problem :D

south bluff
dire harbor
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Modpacks are a bit different in that they'll override mods and configs, but not delete anything

dire harbor
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Ye :D

slow hemlock
dire harbor
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👀

slow hemlock
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(config option to show raw rarities too)

dire harbor
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I cant wait for that

slow hemlock
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oh wow

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i actually kinda know how i could do a pie chart on this

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ill put that in a todo later card

dire harbor
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Oooh

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That would be so cool

fervent blaze
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the fire exit on the sewers is actually impossible to distinguish from a normal sewer end

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just happened to find it because i went head first into a deadend and the "Exit" message popped up

floral bloom
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At some point could we get a little price number after the moons name maybe

coarse plinth
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What you do with terminal is UAHGHHUAHGHHH magic UAHGHHUAHGHHH

nova lake
languid nexus
slow hemlock
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thats just a visualiser but yes you can do that too

languid nexus
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Fantastic

quiet mist
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Inverse teleporting into the sewers while not being aware of the update is super eerie. Especially once your friends start asking you what mod it is while youre in it

kindred grove
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i just wish there was less jump rooms

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3 in a row is too much sometimes

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they're hard

nova lake
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skill issue

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nah that is largely due to lack of tile variety in pipes, will be less of an issue in future

coral lagoon
tropic fog
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@nova lake i got a screenshot

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im a few days late but

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yeah

fervent blaze
mental jungle
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maybe u should write new interior:sewer os something tempo

shell hornet
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Vexing that the sewer interior doesn't seem to want to play nice with CullFactory because the performance gains are nice

sleek light
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in dungeon map on Titan: while running up spiral staircase I got the "fell off a cliff" death.

broken roost
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sewers look cool but the jump is a bit much

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also it is definitely spawning too often

spare crown
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Yeah Bunker had the same issue. Just configure the spawn rate yourself tbh

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If there is a configuration option

broken roost
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tbh i don't even really like the dungeon so i just uninstalled

spare crown
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¯_(ツ)_/¯

proper bone
dire harbor
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?

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You mean my modpack?

proper bone
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Yep

dire harbor
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oh, thanks!

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I'm glad to have finally gotten the sewer and MoreInteriors update in

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hope people like the GenericMoons, I feel like they fit really well

spare crown
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They're great 😩

crimson pilot
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(for those who don't know, I'm helping scoopy with rooms)

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and I do hope y'all enjoy the new segments I sent in for the next update :3

sand pumice
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Sewers works now! right?

merry tapir
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Make. Them. Suffer.

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And also generate more funny clips

sleek sun
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Can we get a config on the damage of the fire axe? (sorry not sure if its been added lol)

merry tapir
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100 damage or weak /s

crimson pilot
frozen bridge
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the dungeon jump room already scares me

nova lake
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the dungeon jump room is my doing

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actually both jump rooms are my doing so far

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im kind of evil

spare crown
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Keep it in

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🔫

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What Masa is waiting for is a eventual Ninja Turtles easter egg fr fr

languid nexus
# nova lake actually both jump rooms are my doing so far

I'm fine with jumps as long as I can do them while carrying a gold bar, or a cash register. I haven't had the opportunity to try those yet on the castle dungeon jump, but so long as I can make it with those, I think it's fine.

native abyss
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ive never actually tried the castle jump cause one of my friends died trying

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has anyone confirmed if those are jumpable or do those need extension ladders to pass

silver stirrup
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The castle jump is very sketchy, it's about 40lbs is where you're gonna fail it

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Not as sketchy as those goblins taking my lockpickers there however UAHGHHUAHGHHH

languid nexus
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I can definitely make the jump with a few small items. I have also failed it with a full inventory.

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Not sure where the cutoff is for weight, but 40lbs is close.

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Definitely hope it's made possible for gold bars and cash registers, even if I need to drop everything else to make the jump

icy isle
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It's def not

mystic tangle
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Do you guys know any other interior mods as great and stable as this one or MoreInteriors?

silk crescent
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Try SCP

mystic tangle
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Oh true I forgot I had that one

spare crown
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ScarletDevilMansion or LC_Office (Office should be in V1.0.0 now)

mystic tangle
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LC_Office is in 1.0.0?! Last time I played it was a buggy mess

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Can’t wait for Hadal Labs, it looks awesome

spare crown
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The dev has been WORKING

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Hadal looks awesome. Lets hope the dev doesnt actually instill Thalassophobia with giant sea creatures though 😰

mystic tangle
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That’d be absolutely amazing. I’ll finally be able to scare my friend that has some intense thalassophobia :))

spare crown
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;-;

remote helm
short flame
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why even tho i changed config spawn chance to a very low number it always spawns sewers or the second dungeon 💀

atomic shale
# short flame why even tho i changed config spawn chance to a very low number it always spawns...

I am having the same issue. It seems the config file does not either properly save or control the spawn rate. I am currently getting the dungeon spawning 100% on the time on all maps (vanilla, paid, modded) with it set to 150 and vanilla only. I would appreciate some help getting it resolved because my friends love the dungeon and sewer interiors but we also want to play with other modded planets/interiors.

tropic fog
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have you guys turned off the guarantee ?

nova lake
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in my testing i have had no issues like this, i can help debug but need more details

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please send your full config files and ideally show the console log output that lethallevelloader throws to the bepinex console when the level is loaded, which specifies the rarities for each dungeon available

atomic shale
nova lake
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in general, lethallevelloader is what actually controls spawn rates, i effectively just pass my config values. so either there is a problem with lethallevelloader spawn handling, there is a problem with how im passing parameters to LLL or there is a config issue

sleek sun
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I havent had that issue either, I think it might be something up with your end

atomic shale
nova lake
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feel free to post here or send to me via dm

atomic shale
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Thank you everyone. The dungeon interior is a favorite among my friends.

fervent blaze
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i've had it more commonly, but to be fair i haven't changed the default rates so that's expected. i'll regenerate the configs and set new values, see if that breaks it

mental jungle
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ima be fr

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why is the sewer getting so much hate

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its so good lol

heady wharf
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I'm just setting the sewers up now can't wait to test

atomic shale
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I love the sewers. It can be hard to see sometimes but I think the tight corners make some stuff lots of fun

mystic tangle
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I got to play in the sewers one time and there was a turret right down the ladder 💀 it ended our run

fervent blaze
rustic shuttle
jovial folio
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Yeah, turret thing happened to me, too. Imo there should be more small side paths, and maybe even some stuff that can be hid behind.
Unfortunately, most of the interior monsters in LC just aren't really designed for big, linear maps.

frozen bridge
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i tried out the sewers yesteday and it was a blast in my oppionon

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that parkour room filled me with dread and i said "ill come back to this next time...."

mellow hawk
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tried changing the config from list to modded and it still wont work

winged blaze
mellow hawk
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with quotes?

winged blaze
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without quotes

mellow hawk
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both dont work

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thanks tho

crimson pilot
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can you just show your config

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file

winged blaze
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works for me 🤔

crimson pilot
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you didnt put a weight

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read the instructions

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also this doesnt seem to be the latest release

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so maybe update it

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took so long to respond since you decided to send the config file instead of just an image or something

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so I had to get my pc running

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and I dont currently have an ssd

mellow hawk
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ohhhhh

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thanks

crimson pilot
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Im assuming you arent

short flame
mystic tangle
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The sewer branch is absolutely awesome but a tad too hard for now :)) can’t wait to see the next updates

drifting venture
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when I tried it the open hallways made the bracken pathing super odd and turrets broken

native niche
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my entire group of 7 voted to turn sewers off. we were surprised by a new tileset last night and gave it a try. Jump rooms are chained together one after another and the fire exit is invisible. AI doesn't seem to care about doors or walls. I think it looks great but "the amount of fun it is" isn't ready for prime time yet. Our group loves the dungeon tileset though. Hoping things get ironed out. keep up the great work 👍

mystic tangle
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I don’t doubt it will, it just released after all :))

midnight ember
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bro is stuck

midnight ember
crimson pilot
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go get it

midnight ember
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nvm i crouched and got it

upper dirge
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tiny

worldly lotus
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looks like mobs can go through walls on the sewer map. I saw it while watching a monster. it was a spore lizard sprinting through a dead end

merry tapir
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Ghost lizard.

Ghost lizard

obtuse mulch
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He’s a phantom

crimson birch
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the lockpicker clips inside walls when using it on castle dungeon doors, idk about sewers

silver stirrup
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The lockpicker location is currently at the bottom corner of the doors rather than on the doors, I'm eternally sad playing Scoopy's until the lockpicker location gets fixed UAHGHHUAHGHHH

plucky bough
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sewer

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not that fun

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trying to guide someone through sewer is insane

floral bloom
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Skill issue

plucky bough
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well its more like the corridors connects to eachother in a samey way

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which makes it hard for you to trace your steps

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Love the dungeons! Brightness could be bumped a little bit

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overall fun mod, needs a few tweeks

graceful whale
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I mean, that's a realistic representation of sewers

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Spray paint works now, right?

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Gotta come up with solutions if you get lost haha

tropic fog
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the ladder needs to be more noticeable honestly

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like i can retrace, but anyone else who plays with me cant notice it for the life of them lol

dusky rover
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Yeah, the ladder rungs need to be like...

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Yellow or something.

graceful whale
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Uh, so we just had a turret blast us through a wall or something

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Idk

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Yep, definitely what happened, not sure why

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So, I've found another error

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If I try to walk down this pathway, I get teleported back to the entrance, happened on Infernis

sand pumice
graceful whale
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Interesting

languid nexus
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Yeah, Scoopy had to patch the mod a while back so that it didn't happen, because it was happening a lot. Now it usually only happens on really large sizes, like titan.

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I think LLL was going to have a fix for it, but don't quote me on that, I could be remembering wrong.

rustic shuttle
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have turrets been obliterated from sewer yet

graceful whale
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Nope, one spawned and killed me through a wall @rustic shuttle

rustic shuttle
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:(

tropic fog
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Weird since I haven’t had any issues like that still

frozen bridge
frozen bridge
# graceful whale

no way is that the oldest view /j

so wait did it just stop generating becuase its too far down or is it all just pitch black?

plucky bough
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Main entrance being a death sentence for anyone with two handed items is painful

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“To the fire exit we go- aaaand the only path forward is with a key”

frozen bridge
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thiss is why you bring a lock picker

silver stirrup
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All my homies love the lockpicker

plucky bough
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if I want to make the spawn chance be 25% what number should I put in?

silver stirrup
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100 if you want one to be 25%, 150 for both sewers and dungeon for a 25%/25%/50% split

west gull
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Scoopy do you know what more interiors does different with walls? I notice they can climb the walls there but not in your two

south bluff
#

whos they

atomic light
#

i have no idea

coarse plinth
#

Hiding behind the crates and clutter doesn't seem to mean anything to the turrets, we got killed while hiding behind covers and they just killed us almost everytime trying to hide

west gull
#

I know in the castle they would often get stuck behind a coffin or in the corner of a room

radiant abyss
#

🙏 namaste, Scoopy

Not sure if you will see this message or check this thread, but my friends and I love your mod, the recent sewer update is amazing, thank you for your effort and passion, you're really making a difference to this game and our sessions

I just wanted to pop a suggestion regarding the guitar - the weezer riff is absolutely goated, but i had an idea - what if its primary function was to be used like a shovel? maintaing the riff as a secondary function, by pressing Q - but LMB being used to swing it, making a lovely guitar clang on impact?

For reference, here is Paint The Town Red, with inspiration:

naive lark
#

just wanna say the sewers look amazing, I love the parkour section with all my heart

balmy echo
#

i think i missed that

icy isle
nova lake
#

i suspect a fair number of people probably have never even found the entry pipe to the second section/dont know it exists lol

west gull
#

oh yeah I've only been down there once so far lol

distant sparrow
#

Hello!
Just wanted to share a bug on the sewer dungeon, the hydrogere always get stuck in the middle and doesnt move

#

I had a pic but errased it mb

fair olive
#

#Bugfix. Hey, I would like to report two issues to be fixed with the new Sewers map please! I plan on sadly having to disable the map until these are fixed. First of all, there is no way to bring heavy items out of the main exit, so you're kind of screwed there, and two, which compounds on this issue is that the fire exits are literally just walls. No extra texturing or anything, making them hell to find.

shell hornet
#

Sewers are pretty great, though we had a time where there were four turrets hedging in the ladder down at the entrance and it was a complete slaughter -- and the turrets fired through the wall / doors separating two pipe segments

woeful pollen
fair olive
# woeful pollen 1. that is an intended feature 2. also experiencing this, but they do appear som...

For the first issue, bummer, but its really the second issue that causes the most problems and prevents this from being in the load order. Maybe you misunderstood me, either that or your image is messing with me. I did not mean the fire exits aren't there, they are just literally a wall texture like everywhere else. Therefore they are indistinguishable from any other wall requiring you to Doom-Style hump all the walls and it freaking sucks and is rather infuriating.

woeful pollen
#

that is a fire exit, you can see by the exit prompt

fair olive
woeful pollen
#

.....i know? that's what im saying. i only knew it was a fire exit because i came in through it

nova lake
#

Fire exit thing is a bug, two handed scrap through main entrance is being worked on

mystic rose
#

what if there was an apparatus type item that's only found past the pipes section that you could bring back to the ladder or some other place in the first section and open a path that leads to the entrance 👀

floral bloom
#

Sewer loot density kinda sucks

vivid glen
#

Sewer is kinda HELL

strong gust
#

How's the loot density for the other interiors? It felt pretty awful for Office as well

floral bloom
#

every modded interiror has a loot density problem

#

literally every one

#

I had to make SCP dungeon be half its size so the loot was fine

fair olive
#

(also the Sewer Parkour is absolute hell and not worth it in the slightest, me and my team decided to run back to the main exit past 2 thumpers, a slime and a nutcracker because that was actually less deadly then the parkour which was the only other route)

hazy lodge
#

the parkour is great, glad to see it since no other modded interiors add death pits like facility (except dungeon, but that's self explanatory)

graceful whale
graceful pendant
#

any recommended loot density config mods to change specific interiors?

graceful whale
#

I don't know if there's any that can change loot density of interiors

#

Since loot density / interior size is determined by the moon

#

AdvancedCompany lets you configure interior size and loot amounts / value

graceful pendant
#

ah gotcha ty, will consider changing interior size

graceful whale
#

Mhm!

#

Just know it will globally apply to all interiors that spawn on said moon

#

No way to globally change the size of an interior unless the interior itself has a multiplier config

#

Which I believe Scoopy's does, but I could be wrong

graceful whale
#

And of course there will be less parkour once more room variety is added

hazy lodge
#

I don't think scoopys has a generic size multiplier like SCP dungeon

#

just min and max caps on planet multipliers

#

by default makes stuff like Ganimedes with their 3 size reduce down to 2

#

Something like that would be cool yeah, but honestly I'm just waiting on LLL patch for the loot issue

#

iirc batby said they're looking into the global loot issue with custom interiors

atomic mortar
#

Bracken was acting like he was stuck after previously moving away and coming back, you can see everything else moving in the background. Not really the most game breaking thing, but figured i'd post in-case it was relevant.

dry bridge
#

@nova lake the sewers ladder prevent s you from bringing heavy items

amber oar
floral bloom
#

how does this work
for example the default value is 2
does it just make titan 2.0? or does it multiply it in another way

amber oar
languid nexus
floral bloom
#

yea thats what I thought

crimson pilot
#

But Scoopy said there would be a change to it so there's stairs instead

#

Personally, I like that you have to find fire exit to bring out heavy stuff, and it means that sewer interior is best on March; a moon that imo has sewer interior vibes, but that's just me

obtuse mulch
#

jfc i just had a heart attack

#

was taking a screenshot of a visual mistake in the wall and a coilhead spawned from the vent behind me and killed me

turbid basalt
#

Checking out the mod, interiors are really really nice but there's like... no loot? Is this intentional/something configurable or no? Scan seems to show appropriate amounts of loot for the moon but when actually exploring I can't find much anything

red tiger
#

does this mods fireaxe scrap conflict with ImmersiveScraps fireaxe?

strong gust
#

It's something about how modded interiors handle scrap, try adjusting the dungeon size to be smaller

#

Oh good point I forgor to check the axe

tropic fog
spare crown
#

The loot is there, just like mansion they are usually deeper around the tunnel/parkour areas

If you cant find loot at the tunnel section, try exploring more vertically at certain spots 👀

strong gust
#

I think it might be safe cause internally one is "Fire Axe" and the other is "Fireaxe"

#

So game might parse the 2 as different entries due to the space

spare crown
#

Masa's found like, 10 scraps in just the tunnel sections, though like, maybe that's because Masa has a bunch of scrap item mods too

#

Does mean they have a lot of spawn points tho

strong gust
red tiger
strong gust
#

I'd test but, storm blew my power out lol

#

At the mercy of phone mobile data rn

solid relic
native abyss
#

theres supposed to be a set amount of scrap in every facility

#

adding more scrap mod will just add to the variety, not add more to the facility

#

strange how it ends up making more stuff spawn in like

#

a locker at once tho

spare crown
#

Ah okay so it doesnt increase the amount of scrap found, nice. Then yeah, Sewer does have a lot of scrap so its more moon based

spare crown
#

everything also just spawns in the... bottom of the locker, and not spread throughout the lockers

floral bloom
west gull
#

@nova lake do you use the room layer? I haven't tested enough to know but that would be why the spider can't climb walls and the snare flea is broke in the castle

coarse plinth
#

We also noticed that something seemed off with the loot on the custom interiors, so that might be it

merry tapir
#

I'm gonna try 1, maybe 1.5, since march is allegedly a 2

warped nest
#

Can you get 2 handed items out of the sewer?

tame ivy
#

With fire exit yea

graceful pendant
#

been trying 0.8 min and 1.5 max for castle/sewer interior and its been p nice so far

#

although we were also primarily playing on titan

mental jungle
#

lol

quiet mist
#

What if you had a scrap elevator or something

native abyss
#

shitty fucking pulley that you can pull up

#

the more weight on it the more it takes

#

if you stop it falls

merry tapir
#

Yea, like a dumbwaiter. Maybe as a complication you have to turn a crank by holding e

#

Yea

#

The crank is obviously at the bottom of the ladder (:

sand pumice
#

please lol

#

That would be so cool

nova lake
#

ive seen both myself

worldly lotus
worldly lotus
#

having a direct comparison between the loot density of vanilla facility and sewers, sewers is just too empty

frozen bridge
#

i mean

#

i like that tbh

#

it changes it up

floral bloom
#

However iirc they did say somewhere they might add stairs

#

Also you can just use better ladders

worldly lotus
nova lake
crimson pilot
#

peak

spare crown
#

Underground titan gaming 🗣️

west gull
nova lake
#

Next update will have the stairs + some new rooms + some bug fixes

#

Prob next few days

spare crown
#

Sewer definitely seems like the most stressful interior for FacilityMeltdown lmao, loving it.

nova lake
#

Sewer will also be getting an apparatus which will prob not make next update but the one after

spare crown
#

Can't wait for the next update <3

Oh actually, will you be lowering the water lightly? Not sure if everyone has this, but the water in the sewer interior likes to act like it has waves and tends to spill an inch above the platform. Its not like a issue at all, just wondered if that was intended or not.

nova lake
spare crown
#

Weee

#

Couldnt help but notice it (got Sewer a lot of times, had to .cfg the spawnrate a bit for actual gameplay with friends lmao)

#

The parkour sections are fun btw, though Mas adoes wonder if you are going to make variants of that room to spice it up a bit. Having to do the same parkour 5 times in a row can be a drag at times 😅

west gull
west gull
#

Haven’t seen the crown but it may work with facility meltdown if you inherit lungprop and have IsLungDocked set to false when removed

turbid basalt
#

Turret generation in sewer may be the most terrifying thing ive ever seen

white cargo
graceful whale
# nova lake

Good shit Scoopy, can't wait to see enemies in the starting room now

wary sandal
balmy echo
turbid basalt
#

Yea LOL, had a run where we descended the ladder into four turrets with direct sight line. Either turret spawns need to be changed (unsure if this is possible) or a bit more cover in long sightlines added

merry tapir
#

Imagine a locked door between you and the stairs.

hazy lodge
#

make it locked by default

merry tapir
#

Yes. Perfect

#

You want those two handers? Better find a key or bring a lockpick

#

Also means if a door always spawns certain mods let you relock doors so it's not impossible to secure the upper segment

sand pumice
woeful pollen
exotic mauve
#

can someone help me i feel like the spawnrates for monsters are low or non existent when im in these interiors. I even try to run brutal company to try to increase it but it doesnt seem to do anything... do modded moons conflict with this mod?

heady idolBOT
#

Hello, @exotic mauve, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

loud ember
#

@nova lake cause meltdown got mentioned here, if you have isLungDocked set to true when it gets generated it will get picked up by both the game and meltdown. as long as the radiation warning pops up without you manually calling it; itll work with meltdown

#

meltdown just uses this to detect when it gets undocked

[HarmonyPrefix, HarmonyPatch(nameof(LungProp.EquipItem))]
internal static void BeginMeltdownSequence(LungProp __instance, ref bool ___isLungDocked) {
    if (!__instance.IsHost) return;
    if (!___isLungDocked) return;

    // We just took it out
    try { // make sure to surround in try catch because this is a prefix
        if (MeltdownConfig.Instance.OVERRIDE_APPARATUS_VALUE.Value)
            __instance.scrapValue = MeltdownConfig.Instance.APPARATUS_VALUE.Value;
        GameObject meltdown = GameObject.Instantiate(Assets.meltdownHandlerPrefab);
        meltdown.GetComponent<NetworkObject>().Spawn();
    } catch (Exception ex) {
        MeltdownPlugin.logger.LogError(ex);
    }
}
tidal arrow
#

oops all flooded breaks the sewers btw

solid relic
tidal arrow
tidal arrow
#

Yesterday i was playing

solid relic
#

Nvm

tidal arrow
#

Assurance unflooded i think

solid relic
#

You're right @tidal arrow sorry. @nova lake You change anything? Also seeing this too now, only done it since last update I think.

tidal arrow
#

I have a video

solid relic
#

It's okay I just tried Scoopy/Flooded on it's own and happens regardless of moon & weather.

tidal arrow
#

Also no need to be sorry

solid relic
#

We still need an update to #1198436388811575457 too, so hopefully can get solved soon. I loved using this mod with flooded weather. Hadn't used it since MoreInteriors/Scoopy updates so didn't notice this.

tidal arrow
#

Your good

west gull
#

Are the fire exits going to/ supposed to be visible?

#

Because I think rn they look like any other poop wall

white cargo
#

i had sewers for the first time, and man this brought me back to half life 2 days

icy isle
graceful whale
#

They're visible sometimes for me

#

SCP had a similar bug way back in the early days

tidal arrow
#

Found it on a Chair

merry tapir
#

Yea

#

I think it always spawns on the chair. It's like the apparatus but better

tidal arrow
#

Cool

loud grotto
#

So does anyone have a solution to get 2H items out of the sewer? Since the ladder doesn't work

#

Besides fire exit RNG

rustic shuttle
loud grotto
#

Bless

#

You're one the good spore lizard

loud ember
loud grotto
crimson pilot
#

It was intentional but people didn't like it

loud grotto
#

Seems silly

spare crown
#

Do kinda feel like having to find a key to open up the main entrance stairway would be neat though

Pretty sure keys have a guaranteed spawn when there is a locked door in the interior.

loud grotto
#

Lockpicker my beloved.

spare crown
#

Lockpicker benefits Masa guesses lol

#

Using the item Masa assumes?

rustic shuttle
loud grotto
#

Yes, using the lockpicker over a key

spare crown
#

Mh, yeah mean like, people using lockpicker isn't bad tbh as long as its a item and not some permanent perk

An item atleast takes away a slot and gives the risk of losing the lockpicker when no one retrieves the item.

loud grotto
#

Yeah, I'm talking about the vanilla game lockpicker.
Just simply buy one as an alternative to hunting a key
Perhaps this could be a way to get a stairwell out of the facility with 2H items
A guaranteed locked door

spare crown
#

Does give the squad™️ more thought process when entering a moon though. More conversation, more talk.
"Keep the lockpicker ready incase we got sewer"
"Do we have sewer?"
"No, bring it back. Maybe you could do terminal in the meantime"

loud grotto
#

I always carry a lockpicker.
Using it alongside enhanced lockpicker, it's become my role of the group to unlock doors and lock doors
Optionally, using keys to lock doors also (key gets consumed when locking)

spare crown
#

Lock in that Jester

#

powerful ✨

loud grotto
#

Yes.

#

Locking Jesters, Coilheads ✔️

#

But as power as it is, it still requires a bit of coordination

#

It sounds cut and dry on paper until you're trying to manage everyone into a room

viral raven
loud grotto
#

I want to double check
Was this mod broken by LLL update?

#

:hmmge:

frozen bridge
#

Tbh main entrance staircase with a lock picker would be a good solution

stoic crescent
#

is it possible to turn down the volume off the guitarr riff?

rustic pendant
#

Has the guitar desync been fixed?

merry tapir
#

And also one of the only things I don't like about the dungeon interior

mystic tangle
merry tapir
#

Same name

distant herald
#

sadly the interiors seem to have a lot of issues

#

such as turrets shooting through walls

#

the spawn rate of monsters seems hard to configure as well

loud grotto
mystic tangle
loud grotto
#

Enhanced lockpicker beevil

mystic tangle
loud grotto
#

It's by same person who made Enhanced Radarbooster

mystic tangle
#

Sorry I didn’t know they existed lol

loud grotto
#

I'm just yanking your chain

#

Dw

spare crown
#

Can't wait for Enhanced Milk

loud grotto
#

You're missing out

spare crown
#

WAIT WHAT

loud grotto
#

Shame that entry is closed now, better luck next time

loud grotto
#

This is what happens when you snooze too long

loud grotto
spare crown
#

We ride for the fire exit 🗣️

merry tapir
#

...but that's irrelevant to this thread so I won't push it too far. I recently got the fire axe and I gotta say I love it

#

I died the next round and lost it but it felt good to one hit a spider

#

That run was doomed but it was so good

vital yacht
#

Quick question; Would it be possible to get an explanation on how exactly the rarity variables work?
I feel like regardless of how we change it, we get the dungeons very frequently (The target would be like 10-15%)

dire harbor
#

the number is how many 'tickets' that interior has

#

the default interior has 300

#

so if you give the castle interior 300 more tickets

#

they both have the same amount, and its 50/50

#

if you set it to 150, the castle interior would have half the tickets that the default does

#

and would get chosen half as often

rustic shuttle
vital yacht
#

Yeah, I thought so - We're still getting sewers twice in a row, normal factory, dungeon even with those low values.. So I was wondering if we were using it wrong, but I suppose not

rustic shuttle
#

you're just lucky i guess

dire harbor
vital yacht
#

Thank you

dire harbor
#

no problem

frosty hound
# vital yacht Quick question; Would it be possible to get an explanation on how exactly the ra...

me did this real quick cuse i often have to retweak when adding moons/dungeon
https://docs.google.com/spreadsheets/d/1v9jYgZ5S89hRUzOC-72beafA4jORjfkh7YMc4_dyLsc/edit?usp=sharing

#

u can make a copy and use it, u just have to change the orange value with the associated weight for the moon, then u can mess with the cyan one to get what u desire

#

(in the actual settting is an exemple on how i setted up experimentation to have 80% facility)

slow hemlock
#

@frosty hound in LLL you can now somewhat see the same thing via the simulate keyword

frosty hound
#

but u have to do it in game

#

i mean the purpose of my sheet here is to tweak value to get desired %

#

but yea thats nice that we can see this in game

slow hemlock
#

fair, you do get to see % ingame too though

frosty hound
#

like a readonly feature

#

if ya see what i mean

slow hemlock
#

ye

granite grotto
#

Hey guys, has anybody run into this mod breaking the Masked? Im playing with a friend right now and we ran into one in the dungeon layout, it popped out of the vent and hasnt moved

#

Its also not aggro at all, hes running into it and nothing

#

Seems to have some sort of broken pathing

frosty hound
#

btw imma go suggest a feature for LLL that ask modder to give a readable name for their dungeon cuse this is ugly

slow hemlock
#

already done

frosty hound
#

oh yea ?

slow hemlock
#

dungeons just need to update to provide LLL one

frosty hound
#

great

slow hemlock
#

its dungeonDisplayName

frosty hound
#

also is the console screaming ?

granite grotto
frosty hound
#

logging bunch of error related (or not)

granite grotto
#

Nope nothing like that

#

I have a video I can send

frosty hound
#

ow shiny

granite grotto
#

Its very weird tho, havent run into something like this yet

frosty hound
#

is it the castle or the sewer ?

granite grotto
#

Castle

frosty hound
#

mh :v

#

well the video would be great to see

mystic tangle
frosty hound
#

wah

#

what gave me away

mystic tangle
#

Feuille

frosty hound
#

oh ffs gogole

granite grotto
frosty hound
mystic tangle
granite grotto
#

Yeah

#

Which is why theres no mask haha

mystic tangle
#

lemme check rq

#

Mmmm weird, I would've thought you may require the new LLL update, but MEO hasn't been updated in a week

#

so that's def not it

frosty hound
#

low chance of it being a navmesh issue

#

but idk about the behavior tho

granite grotto
#

Yeah Im kind of at a loss of what might be causing it, since this is a new issue for me and I only just added advanced lethal and scoopy yesterday, plus snatchinbracken

frosty hound
#

like he could had grabbed him idk

granite grotto
#

Im running a game with the same friend now, Masked only, to see what happens

frosty hound
#

play some more and come back if its a recuring thing

#

oh okay

#

nice

granite grotto
#

So interestingly, the masked worked when we went back into the dungeon layout and they seemed to be behaving normally, however the masked dont seem to be able to go outside in a Scoopy interior? Which is odd but not the end of the world

#

I also kept getting this Unity error when my friend came in contact with them: " Cookie Texture Atlas. To solve this issue, increase the resolution of the cookie atlas in the HDRP settings"

#

Do you guys know what this might be? I have no clue what a cookie atlas is lol

frosty hound
#

idk either, but HDRP log are a recurent thing

#

also idk why Zeekers works with HD render pipeline but alright

slow hemlock
#

It’s for the fog stufg i think

dire harbor
frosty hound
#

oh boi

#

its usefull indeed

#

yet imma stick to my tiny thing for tweaking fast

#

but i will likely use this for help with choosing weight

dry magnet
#

I'm coming from https://discord.com/channels/1168655651455639582/1200144261333659729, testing out this mod with the new portal occlusion culling feature from that mod, and it looks like the DoorwaySocket sizes that that feature relies on are inconsistent with the actual size of the passages/doorways between tiles:

Discord

Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.

#

would it be possible to modify those to encompass the bounds of those passages between the tiles? that would allow the culling to do its work correctly

#

the closer the size is to the actual opening, the better, but it needs to be bigger than the opening to block all visibility of the tile next to it

#

I have a build of CullFactory that includes a debug option to visualize the portals that are created based on the DoorwaySocket sizes if that would be useful

#

should be going into the next update, but not sure when that would be

empty vector
#

Hello! was using this mod today with some friends and we came into an issue with the sewers map, for me hosting it was fine however for them the entire world was flooded and I appeared to them as running though the water which they was drowning in.
Wondered if theres a fix for this as this was our 1st time trying mods its possible we did something wrong or if its a bug with the mod itself?

graceful whale
dry magnet
#

hmm, I couldn't say honestly

#

if you see AI getting stuck specifically on doorways, then it seems plausible, but I haven't looked into everything it's used for

graceful whale
#

Valid

#

A lot of modded interiors have AI getting stuck on doorways

#

ESPECIALLY Scoopy's in my experience

#

SCP Facility as well

loud ember
#

there's probably other problems

graceful whale
#

I figured

#

But was worth asking about haha

dry magnet
#

so socket size probably has nothing to do with the navmesh

graceful whale
#

Also Scoopy, is there any way we'll get a config for the damage of the Fire Axe? I am personally not okay with the 4 damage it does (at least from what people have told me)

#

I thought it did 2, and if that's the case then nvm

#

But 4 be kinda crazy

timber basin
#

Besides cull factory hijacking them for doorway vis

graceful whale
#

gotcha, ty

dry magnet
#

yeah, I assume that may be the purpose of that field, but I may be wrong

#

there's a package for Unity that supports culling for DunGen, but I'm not sure what they use to determine portal size

timber basin
#

Only use in DunGen itself is a pretty visual in the editor, maybe with the idea of socket matching based on door dimensions?

graceful whale
#

That'd make sense tbh

dry magnet
#

ah yeah, I was wondering how it restricts which tiles can connect, is that how it does it or is there something else?

graceful whale
#

I know there's a few ways from my brief delve into DunGen documentation

#

But at this point I'm waiting for LLL documentation

#

One day, though

#

Spooky's Jumpscare Mansion interior soonTM

timber basin
graceful whale
#

Yeah, the sockets size itself may or may not be visual

#

But ik you can define which connectors can connect to what, and even define certain doors as multiple connectors if needbe iirc

dry magnet
dry magnet
#

I never actually checked if they're shared references, but that would make sense if so

#

gotcha

west gull
#

Haven’t been in the sewer much but to me it looks like the nav mesh is much better on enemies

graceful whale
#

Just waiting on a fix to turrets committing hate crimes through walls

gusty juniper
#

why is it flooded

#

on sewer map

#

for everyoen but host

solid relic
#

Big recommendation I have for sewers is to let AI path through prop objects as they often get stuck/lost between them, especially when two objects are closer together or next to a wall.

rocky veldt
dry thunder
olive lynx
balmy echo
vital yacht
#

Just for the sake of feedback; I personally really like the idea of having the main entrence not allowing heavy stuff.. it is an interesting limitation;
Although perhabs it could be worth making it easier to find the other doors, or offer some sort of way to unlock a way to extract big loot through finding some room or something? 🤷

vital yacht
#

Oo, exciting. Hopefully will take some sort of effort to unlock :p

mental jungle
vital yacht
#

Perhabs! Personally I found it to be interesting not having an easy-out with heavy loot atleast

#

Made the sewers a lot more interesting to me atleast

mental jungle
#

True

frosty hound
#

tho u have to climb stairs for each large item

#

thats already a big task

#

its not like its titan where u yeet stuff down see

mental jungle
#

And enemies can still chase you up it

amber oar
white cargo
#

has scoops dungeon mod been updated to new lll patch?

west gull
#

It works fine for me

#

Just wish the castle nav meshes were fixed

white cargo
#

cool that it works, i havent touched any of the mods, and waited for a fix glad it was fixed

primal crown
#

has scoopy's ported over to LLL 1.1.-?

dry magnet
#

that was important though I suppose

#

and thanks! hopefully it helps with performance pretty much across the board, especially with a bit of optimization

olive lynx
dry magnet
#

oh I see I see

#

next release of CullFactory will have information about this in the description so hopefully modders can be aware of it without me having to go to discord lol

#

and for scoopy's benefit here's a direct link to the relevant message #1189848033110798346 message

rocky veldt
primal crown
#

lmao

frozen bridge
#

really hope the staircase has something else to it then it just being free

#

what if the rom had a lot of water in it and you had to wage your way thru it with your items and try not to dorwn making you have to balance how much you carry up (in regarding to item weight) tho that wouldent be good cus pepole would just be bringiing 1 item in that beinig the 2 handed item and use the ladder for the small items so that dosent work either.

coarse plinth
#

I don't really get why some of you always want an increasing degree of difficulty, Lethal is not about being impossible it's about being difficult

#

Especially since this mod here is not about making the game more difficult, but provide new and refreshing interiors, there are couple of other mods that allows you to make the game harder

atomic light
#

ah yes this turret know a good place to kill people

rustic shuttle
#

this is why turrets must be obliterated from the sewers

merry tapir
#

No. MAKE MORE TURRETS

rustic shuttle
merry tapir
#

They really wanted to protect their garbage

drifting flume
#

Hey I was pointed here because I'm using Scoopys but I'm having a weird bug where I as the host get different weather than my friends so I keep taking us to worlds with bad weather and somehow not experiencing the weather

Help and troubleshooting mentioned it might be Scoopys or LLL

frozen bridge
#

yeah thats why i said it dosent really work

#

realized it was a bad idea midway typing just wanted to get the idea out

#

2 locked doors might just be enough lmfao

tropic fog
#

turret detected and shot me several rooms away from me in sewers :/ straight through several walls

merry tapir
#

Ok through walls is bad

#

And maybe there should be more dividing walls, but turrets can be a big problem in plenty of interiors

#

Maybe giant trash piles to hide behind?

primal crown
crimson pilot
#

The turrets shooting through walls is a known bug, and as far as I know, is being worked on. As for the sightline issues, I've been working on some more rooms as to eliminate the long hallways that turrets can shoot down

shell hornet
#

does the crown have no value?

merry tapir
#

It doesn't display properly on the tooltip but it's there

graceful pendant
#

anyone have issues falling down the floor immediately upon entering the facility?

olive lynx
vestal spire
graceful pendant
#

someone mightve used wrong code too

olive lynx
vestal spire
#

I have also cleared everyones caches pre imports

olive lynx
vestal spire
slow hemlock
#

Don’t believe it’s due to LLL

#

Could be wrong but

vestal spire
#

I am inclined to belive you

#

Interesting behaviour just happened, had a player completely clip through the sewers map and essentially have a free pan view through character.

wet raptor
#

Got this error when loading maybe it as something to do with the weather bug (don't think so but still...)

mental jungle
#

all my custom moons that have custom interiors on are pretty laggy for some reason

dry thunder
#

Every time we go to a moon that generates the Sewers dungeon the whole map gets flodded for my friends.
They basically drown in nothing

rocky veldt
#

nothing to be done except wait for a patch

tacit owl
south bluff
#

cant get these interiors working on a modded moons. its put on "modded" in config but they still dont appear in game

vestal spire
#

(or the config of the dungeon)

south bluff
#

i also have the same issue with moreinteriors but at the same time office works fine like that, idk what could be the issue

vestal spire
#

can you screenshot your config?

south bluff
vestal spire
#

and one last question, when you mean you cant get them working i assume you mean they arent showing up? are you using the terminal to simulate the chances?

south bluff
jovial tulip
#

For host the problem has been resolved. but for people in multiplayer the problem is relevant. The host does not see water, others drown and see water as in the screenshots above

stray elm
#

i dont know if its another mod, but i am playing with a friend and we landed on a clear experimentation, but on my screen the map was covered in max height water as if it was flooded, which acted like normal water for me, but my friend not only didnt see it but wasnt effected by it. the only reason i have to think it is related to this mod is that we went inside and got a sewer map and the other person could see the water inside, where its meant to be but i couldnt

rocky veldt
#

Yes it's related to the sewer

#

The sewer is bugged and causes this issue. Go into the configuration and fix the sewer spawn weight to 0 and you can still use the castle interior

vestal spire
#

first pic is for LLL and second is for SVM

vestal spire
south bluff
vestal spire
#

can you do it from LLL next?

south bluff
vestal spire
#

i would first try the manual level names list

#

something like "Experimentation:9999" in the SewerFlow, don't forget to click enable content config

#

then in scoopys config, change the CastleDungeonMoons to leave it on default

vestal spire
#

now try a modded moon

#

just make sure the name for the moon is the one that is listed as the internal name

vestal spire
#

usually in the thunderstore page for the moon.

#

atlas abyss is atlas abyss

#

which moons are you loading?

south bluff
#

worked

vestal spire
#

perfect. i would just suggest using LLL for dungeon injection. clear all the other fields for what moons to target, and leave the multipliers and whatnot to default

#

just be warned there is an issue with sewers right now, so might be best to leave that one out

south bluff
vestal spire
#

nope, you could do it in the field above manual level moons list. i think its manual mod names list

south bluff
vestal spire
#

not sure, worth a shot

south bluff
vestal spire
#

fyi, i prefer running the config by moon name because it allows to really tweak the chances of dungeons on a case by case basis

real briar
#

does the creator know that the sewer is still bugged

sand moat
#

on non-host players there's water everywhere

real briar
graceful whale
#

Can confirm, am unsure if it's a compatibility issue but Sewer Interior makes every level appear and function as if its flooded for anyone that isn't the host

real briar
#

it's weird because we had it work once

#

but every other time it is broken

solid bramble
#

I'm having an issue getting the dungeons to spawn on custom moons, any clue how to fix?

nova lake
#

Has the flooding thing only started happening since LLL updated?

#

Haven't heard of it prior

dry magnet
#

@nova lake , wanted to make sure that you saw this: #1189848033110798346 message

I'm working on an option for CullFactory to just treat the entire side of a tile as the portal to the next tile for specific interiors, but ideally that isn't necessary so that the occlusion culling can be more effective

#

version 1.7.2 of CullFactory now includes an option to visualize those portals that are based on the door socket sizes if it would be any help

real briar
#

or at least another version of it

#

I know I personally had it a few days ago before the update

#

people are speculating that for people who aren't the host, the water level is automatically being set to max on moons where the sewer is the interior map

#

i know personally ive been the host and for me there is no water outside or around the ship but for them its a max level flood even going into the ship a bit

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and they can drown in it and it muffles their voice and slows them like water but for the host nothing is there and they can walk freely

nova lake
#

does it happen every time?

jovial tulip
real briar
# nova lake does it happen every time?

it seems like almost everytime. I did have one out of 6 moons maybe that had an accurate water level for me and one person (we only had two players), some people think the moon you are on can determine if it works

#

but that's still on vanilla moons not anything modded

#

they think some vanilla moons might work for some reason

idle compass
#

Ehi, a question about the sewers. From the inside, fire exits look like the same hatches you meet as dead ends. Is there a way to tell them a part? Do they spawn only on certain tiles or any of those hatches could potentially be a fire escape until closer inspection?

mighty anvil
graceful whale
#

Not entirely sure what causes it

floral patrol
#

only like 2 times

ember mist
#

It’s happened to me every time ive gotten the sewer map

mental jungle
#

how is progress going for the new update?

lusty matrix
#

i am playing with 2 of my friends. one of my friends and i got the castle dungeon in titan but my other friend got sewers. we have the exact same config and profile. in the config, we don't have sewers in titan. sewers should only be in free moons.

barren pilot
#

when I change the moons it can spawn on to all it only dose vanilla

nova lake
#

Can anyone who have had the water desync issue post their modlist

lusty matrix
#

you mean sewers water issue for clients?

#

018d99ff-fbd8-07ba-2d37-b7f6434b42eb

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i have that issue

lusty matrix
tidal arrow
lusty matrix
real briar
#

the flooded ground happens constantly

real briar
crisp sentinel
real briar
#

same here

golden beacon
#

Hello, i have a question, how hard does the axe hit ?

real briar
#

but we just got rid of the mod because my friends only liked the sewer

tidal arrow
golden beacon
#

yeah but how much harder

#

shovel is 1 dmg right ?

spare crown
#

ye

golden beacon
#

i thought is was 2, but it seems to one shot brackens

spare crown
#

Bracken has 3 hp right?

golden beacon
#

yes

spare crown
#

Hmm, yeah might be triple shovel damage then

#

Which means you can 2 shot a nutcracker & a thumper, and 4 shot a dog

merry tapir
#

I like having this mod and yielddmgtweaks so it's like shovel/stop sign < yield sign < fire axe

graceful whale
#

(Sewer is currently disabled in config but issue happened until I did)

merry tapir
#

Makes sense given the weight progression and rarity

graceful whale
#

I've heard Fire Axe deals 4 but haven't had that confirmed

merry tapir
#

Oh lol, there's a diamond sword mod

golden beacon
graceful whale
spare crown
#

If the Fire Axe one shots a Thumper, its 4+ dmg p sure

graceful whale
#

Yeah I'm waiting for a config for that

spare crown
#

Find the first Thumper you see and just zerg rush it

If 1 hit fails, 2nd will be guaranteed

graceful whale
#

4 damage is insane

#

Like, unreasonable amounts of damage

#

And it spawns still decently often at a 5 chance

spare crown
#

Yeah no 3/4 dmg is like

That two shots a Nutcracker

golden beacon
#

yeah honestly it's way too much i'm thinking disabling it in config

toxic kite
#

hey, does anyone have issues where if the sewers is the selected map layout, friends (not the hosts) have it look like the map is flooded?

#

I can provide the mod list, but it's kinda long so I feel like it's spammy if I send it but idk

sly stirrup
#

I experienced this just now