#Scoopys Variety Mod (formerly LethalExtension)

1 messages · Page 5 of 1

mental jungle
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I always wanted brighter lighting in this mod

nova lake
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its not insanely brighter, but should be a bit better

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added a couple torches to some of the rooms and stuff which should help a bit with navigation

mental jungle
graceful whale
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I'll have to check it out cuz I liked the brightness how it was but we'll see

graceful whale
nova lake
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the dungeon definitely still has 'dark patches' where its pitch black which are intentional (similar to vanilla) but this should hopefully result in less walking into walls

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after playing a bit with friends i realised that shit was pretty damn dark lol

graceful whale
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Oh BTW Scoopy, is the jump room being entirely impossible with more than like 20ish lbs intentional?

nova lake
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kind of

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probably not 20

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more like 40+ you should be dropping stuff and muling it over was my intention

graceful whale
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Like the jump is insanely precise compared to the vanilla jumps in the factory layout rn, and if you find like a gold bar on the other side, good luck KEK

nova lake
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it does need some adjustment, it was mostly designed by eyeballing it and trial and error to what felt right lol, but another outcome of playing the map with friends is ive realised that jump is very unforgiving

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because i was dying to it pretty often, and i made the damn map

graceful whale
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I've had several friends basically team wipe to it, not even exaggerating KEK

nova lake
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ill put it on my list to look at and likely adjust it with the next major update, just difficult to find that balance of being possible but not too easy

graceful whale
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I totally get that

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I wish we could use a ladder as a solution but it's not a practical solution since you would need two

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And I'm not bringing a ladder every time just in case it shows up

mental jungle
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a funny moment that happened with his mod and lethalthings, one my friends teleported into a locked jail cell and was stuck lol

graceful whale
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That happened to my brother with an Inverse Teleporter KEK

mint folio
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scoopy quick question, yknow that new dungeon your makin, is it going to be a seperate mod, or apart of your variety mod?

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the sewers one i think it was? i might be going mental tbh

mental jungle
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also do bullets still shoot through wooden doors or is this fixed now?

mint folio
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didnt realise i @ted scoopy lmao

nova lake
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will be disableable though, same as existing dungeon config

mint folio
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ah gotcha, cant wait for it tbh, looks really cool from the screenshot i saw

nova lake
mint folio
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while i got you here, quick question. since 300 is 50 percent, would 150 be 25?

nova lake
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get this question alot haha

mint folio
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i aint entirely sure how the percentages work with the mod, cuz i thought 300 was one hundred percent lmfao

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till i saw someone say it wasnt

nova lake
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so basically dungeons are selected based on 'entries' in the 'pool'

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by default vanilla dungeons will have the 'main' dungeon at 300 rarity and the secondary dungeon at 2-20 rarity

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so when i say 300 is 50% thats because you have 300/~602 total entries, so theres approximately a 50% chance of the dungeon being selected

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150 would make it 150/~452 so approx 1/3rd chance and so on

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if you add another interior mod (say SCP) then its rarity will also affect the pool

mental jungle
nova lake
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so if you add scp with a rarity of 100 and mine with a rarity of 300, the chance mine spawns will be 300/~702

mental jungle
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so like this?

mint folio
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ohhhh

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so what would you say would be a good area to set the rarity in if you have the scp mod?

nova lake
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so the formula i guess would be (dungeon spawn rarity / 302 + dungeon spawn rarity)

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for vanilla

nova lake
mint folio
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so both are at 150

nova lake
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in that case both would have 25% chance and vanilla would have 50% for the main dungeon

mint folio
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ight, thats perfect then LMAO, thank you so much for explaining it to some dumbass online lol

nova lake
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+/- a few % due to the secondary dungeon (e.g. chance of getting mansion on non paid maps)

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all good, i might update the config with a more clear rundown in future, especially as more interior mods become a thing

mint folio
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it would be better tbh, or make a separate config explaining it

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thanks again though for explaining, really helped me out

silver stirrup
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Please Scoopy, I need the lockpicker door location fixed, the lockpicker community is in peril đŸ„ș

mental jungle
silver stirrup
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Set em to 150,

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Think of it like a pie chart you're adding values to

graceful whale
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I wonder if DoorBreach works with modded doors

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Something I will have to test later

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Probably not but who knows

mental jungle
silver stirrup
nimble ferry
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that's where those mfs need to be

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actual predators man

graceful whale
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I'm hoping the SCP layout adds containment room doors you can shut with the terminal

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I'm locking peanut back in his room

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I love terminal functions for ship dwellers, feels like Duskers

midnight ember
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gtfocompany yay

mental jungle
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was 0.65 the new lighting update

jade mulch
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is it only the scp one and this that are out atm for interiors

raw coral
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I'm having problems with instalation, when I download this mod as well as LethalLevelLoader. The list of moons doesn't appear, no enemies spawn, the dungeon doesn't work

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does anyone know why this might be the case?

floral bloom
jade mulch
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oh?

floral bloom
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and there is also an unreleased mod that is downloadable on this server

jade mulch
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what is the unreleased mod

floral bloom
crimson pilot
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nvm i just saw

mental jungle
deep moss
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Yo, i CAN NOT for the life of me get this dungeon to spawn on Atlas Abyss, which is the ONLY moon i want it to spawn on. but NOMATER WHAT i put into the config, it does not spawn there. the only thing that seems to work is the vanilla option

candid pulsar
strong gust
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The higher the number appended to the map, the more the chance (up to an arbitrarily high value)

deep moss
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Why should garanteed be false?

strong gust
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That's an older setup I did when guaranteed was overriding some of what I initially set above, I haven't quite tested with it set to true recently but the above that I mentioned puts it at basically a surefire chance to appear in Atlas Abyss exclusively

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If you want more maps for the castle interior to spawn in, just add a comma, the name of the planet and the chance for it

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Same rules apply, higher the number, higher the chance

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As an aside it's actually kind of interesting how many folks have, or are interested in pairing Atlas Abyss and Scoopy's castle dungeon generation together đŸ€”

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Makes me wonder how many are gonna do the same with Aquatis & Hadal Labs

gusty cargo
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It doesn't work true\false "CastleDungeonGuaranteed = false" nothing works

gusty cargo
# deep moss ^

I realize that the topic was discussed upstairs, but with my knowledge of English, that's all I could understand.

deep moss
strong gust
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I'll need a sec then I'll look at my .cfg file rq

strong gust
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I just tested just to be extra sure and this is what .cfg I used to get the castle dungeon in my attempt for Atlas Abyss

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And the specific mods I used at bare minimum to accomplish it, only Scoopy's mod has the config edited

static girder
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this may be LLL

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im really not sure

static girder
balmy saddle
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If you're doing the final passes on the dungeon interior would you consider cleaning up footstep sounds? Sounds like we're a horse galloping along or wearing flip-flops especially on sprint, for example:

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also curious to your thoughts on no hard lighting in the dungeon, vanilla uses it a lot to create safety zones you have to move away from to progress making the dark more impactful

silver stirrup
silver stirrup
# candid pulsar lockpicker mod ?

Lockpicker enhanced, allows you to lock doors as well, so you can lock dead ends or use them to jail coilheads, jesters or other creatures, so that way it eats into the dungeon power level

timber basin
silver stirrup
candid pulsar
floral python
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does the paid-only setting work with modded moons?

floral python
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based on this, probably yeh

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doesnt look like it, strange

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the modded setting also appears to be nonfunctional

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tbh it might be a skill issue

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just doing list worked fine

granite flicker
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Yeah I mainly use list to generate it. Much more reliable now and I can clearly set the weight per moon

mental jungle
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for titan

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how do the values for mansion and facility work

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are they both 300, and 300

granite flicker
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I believe the default is 300 for all moons yes, with secondary facilities/ dungeons something like 20 or 40

mental jungle
granite flicker
sly meteor
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does anyone know the best way to modify scrap and spawn values per moon

timber vale
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been trying to make it only spawn in modded moons but how does the moon list work?
is it using the moon's internal names or namespace or? I'm very confused.

[Info   :ScoopysVarietyMod] Custom Scrap Loaded Successfully
[Info   :ScoopysVarietyMod] Unpacking Castle Dungeon Assets...
[Info   :ScoopysVarietyMod] Initialising dungeon preferences...
[Error  :ScoopysVarietyMod] Invalid moon list value!: atlasabyss
[Error  :ScoopysVarietyMod] Invalid moon list value!: Wateridge
[Info   :ScoopysVarietyMod] Initialised Successfully
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[Info   :LethalExpansion(core)] Registered moon '13-Kast' from 'Kast'
[Info   :LethalExpansion(core)] Registered moon 'Oblivion' from 'Oblivion'
[Info   :LethalExpansion(core)] Registered moon 'abandoned' from 'abandoned'
[Info   :LethalExpansion(core)] Registered moon 'TestMoon' from 'TemplateMod'
[Info   :LethalExpansion(core)] Registered moon 'Wateridge' from 'TemplateMod'
[Info   :LethalExpansion(core)] Registered moon 'ChristmasVillage' from 'ChristmasVillage'
[Info   :LethalExpansion(core)] Registered moon 'ChristmasVillageNoTime' from 'ChristmasVillage'
[Info   :LethalExpansion(core)] Registered moon 'ether' from 'Ether'
[Info   :LethalExpansion(core)] Registered moon 'Acidir' from 'Porcerin'
[Info   :LethalExpansion(core)] Registered moon 'Infernis' from 'Infernis'
[Info   :LethalExpansion(core)] Registered moon 'Crypt' from 'Crypt'
[Info   :LethalExpansion(core)] Registered moon 'Taiga' from 'MinecraftTaigaMoon'
[Info   :LethalExpansion(core)] Registered moon 'Aquatis' from 'Aquatis'
[Info   :LethalExpansion(core)] Registered moon 'Orion' from 'Orion'
[Info   :LethalExpansion(core)] Registered moon 'Duplictus' from 'duplictus'
[Info   :LethalExpansion(core)] Registered moon 'Assal' from 'Assal'
[Info   :LethalExpansion(core)] Registered moon 'Conviction' from 'Conviction'
[Info   :LethalExpansion(core)] Registered moon 'atlasabyss' from 'Atlas Abyss'
[Info   :LethalExpansion(core)] Registered moon 'secret labs' from 'secret labs'
crimson pilot
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just use “Atlas Abyss”

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and uh

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idk about waterridge

timber vale
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I shoulda scrolled up, mb

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Wateridge nope

timber vale
crimson pilot
timber vale
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hmm.. okay

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ah, so all this time I just missed to put the rarity value..

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works now

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but does it follows the moon names from the terminal? just wondering

crimson pilot
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Im not sure

timber vale
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alright, just gotta wait for the mod author's answer

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after testing, this config seems to work

golden niche
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is there a way to disable the door's collision while it's opening/closing?

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it's actually so annoying getting pushed behind a door every time you try to open one

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the doors in other interiors don't have collision while they're opening/closing

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so it'd make sense for the doors here to do the same, especially due to how big they are compared to other ones from different interiors

crimson pilot
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the vanilla doors are just too thin

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so most of the time you just clip through them

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im like 90% sure of this

golden niche
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if it's an unintended feature/bug, at least it's a good one

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it actually lets me not get slapped in the face by every door in existence

worldly lotus
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is it still the case that this mod is not compatible with lethalexpansioncore?
or am i mixing things up and that was another mod?

golden niche
worldly lotus
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okay thx

silver stirrup
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If I recall it was multiplayer where the issues presented themselves, something about lethal expansion handling dungeon configs and client desync

sleek sun
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anyone know if coomy dungeon layout is compatible with this and Lethal level Loader

golden niche
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yes, it is

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i use it and it works just fine

sleek sun
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Awesome, thanks for letting me know!

worldly lotus
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i shouldnt have any problems installing lethalexpansioncore right? its just a library after all
i need it for a mod that adds scrap

lethalexpansion is more than just a library. but ig thats the difference between lethalexpansion and lethalexpansioncore

strong gust
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???

deep moss
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did them exact settings

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does NOT spawn

strong gust
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Got LECore in the pack too and all that?

deep moss
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idk what that is

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You mean lethal expansion?

strong gust
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LethalExpansion naturally doesn't have compatibility with LethalLib/LLL stuff

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You'll want LethalExpansionCore to fix that

deep moss
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wh-

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aight

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Why...dont that just come with it

strong gust
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I know it sounds incredibly dumb but it is what it is

graceful whale
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Cuz not everyone wants the modded moon capabilities of LethalExpansion, and LethalExpansionCore removes some of LethalExpansion's features

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So you're sacrificing features for compatibility

strong gust
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If you do the manual install route, you can have LECore completely replace LethalExpansion

deep moss
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Im usin Thunder

graceful whale
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All of LethalExpansion's config settings, such as time/scrap adjustment, etc

strong gust
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If you use a mod loader (e.g. r2modman/Thunderstore), you'll want to have both enabled

graceful whale
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Basically, with LECore, you JUST get the ability to load modded moons

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Which then makes the modded moons and interiors compatible

fleet mural
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👀

graceful whale
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But you will lose the entire "Mod settings" thing on the main menu that LethalExpansion adds

fleet mural
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Without naming names, whichever of you just got automod'd should seriously reconsider how you name your emotes

graceful whale
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Which I then just replaced with Advanced Company, personally

deep moss
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thanks kuzzo

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ALso, iss there a way to get the SCP map to spawn the SCP dungeon? (I know this not the mod for it, but you know, maybe you know a thing or 2)

midnight ember
strong gust
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I haven't messed with it but you'll want to get the SCPDungeon and Secret Labs mod
And for the SCPDungeon mod config, add in Secret Labs in a similar fashion I imagine

deep moss
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I did

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but on their page it says it doesnt work in multiplayer

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which....doesnt make sense

worldly lotus
deep moss
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I got both

strong gust
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When you're booting up the game and mods are being loaded, LethalExpansionCore will disable LethalExpansion when it detects it by default, so you won't need to worry about both eating at resources on your system

worldly lotus
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well i wanted to install immersive scrap and it needed lethalexpansioncore. but not lethalexpansion.
i tried to avoid lethalexpansion as i didnt want it to mess with any mods i have like lll and lethallib

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so i cant go wrong with having lethalexpansion with lethalexpansioncore?

strong gust
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Yeah it's fine to have both

worldly lotus
hasty wyvern
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LECore disables base LE so you can have it for dependencies afaik

strong gust
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Originally I would say that you'll want to choose LE or LethalLib/LLL stuff, but LECore's made it possible for both LECore & LethalLib/LLL to coexist

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I've run Scoopy & Atlas Abyss in a multiplayer setting 2 days ago and it was working fine

worldly lotus
timber basin
strong gust
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As for the whole modded moons with SCP Dungeon, I haven't personally tested it myself but I can imagine there's a realm of possibility you are able to try it in a multiplayer setting currently, similar to Scoopy's

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I can't directly confirm it since I haven't tried it out myself, but I can vouch for Scoopy's

midnight ember
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i can vouch for everything working well yay

deep moss
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As for the dungeon map, is there a way to make this compatable with advanced Company? Cause i'd like to have certain moons have beter scrap generation, but it doesnt seem to affect any map that uses this generator

timber basin
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Advanced company seems to break just about anything, so unlikely

frail rose
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Bugs my friends and I have encountered multiple times.

  1. Most everyone except for me phases through the floor and falls into the void. They can see the Castle, and we believe heavily that this mod is causing this specific error. We also had the Backrooms mod installed and initially thought it was that, however after disabling it (on all of our devices) they were still clipping through the floor. In one quota week, two of our three days were spent with them being rubber banded throughout the void. I don't have a video of this yet, but I'll bring up one tomorrow and link it back to this post.

  2. Both maps are loaded at the same time. I was loaded on a normal factory, but all three of my friends were sent to the Castle. They were able to see me clip through walls and float, and the same was for me. With this picture, my friend was in the Castle and on solid ground; however I was on the catwalks, and she was floating in air with no consequence.

If I find any more I'll report them later. Tomorrow (or maybe in a few hours) I'll post the video of my friends clipping.

frail rose
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Yes, is that what cases these types of bugs?

timber basin
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Yep, get LEcore

frail rose
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Is it Lethal Expansion Core Modules or just LEcore? Typing that into Thunderstore brings up no results.

timber basin
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Just lethal expansion core

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All 1 word

frail rose
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I found it, thanks. I'll test this later with my friends.

strong gust
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Is funny how when AC tries to account for other modded stuff like items in shop (e.g. LethalThings) and adjusting scrap multipliers, it just says no

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I just wanted a few things listed from LethalThings in the shop but the fucking thing wants to wrestle with an all-or-nothing approach

crimson pilot
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I wish advanced company was more configurable on what it adds

midnight ember
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I wish the dev stayed true to his initial statement of that everything is gonna be configurable

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and modular

crimson pilot
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I know its quite configurable already

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but I mean like

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turning off perks entirely for example

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not that I would want to do that

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You can turn each individual one off I think

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idk if that gets rid of the perk menu tho

strong gust
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I disabled every one of them and now there's just a blank little console that just looks funny

crimson pilot
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thats what I thought

strong gust
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I just told my friend outright that it does nothing since I turned off the perk system

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I MIGHT re-enable it in the future for my group but at a much smaller scale cause the maximum that you can do with it is just too much lol

crimson pilot
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I was hoping since there was a config file for each new system it adds, at the top you could just disable each one entirely

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but nope

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would probably help with compatibility too

midnight ember
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it will probably come at a later date when that mod finishes development

strong gust
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Only thing I've cared about for AC is the new toys I can play around with and the weather incentives, that's really about it lol

thorny rivet
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is the guitar still buggy?

nova lake
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i havent seen anyone report it breaking in a while

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either way it shouldnt cripple your game now since its 1 handed

hollow void
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How can we change the map occurrence rate because in 10 games, we encountered the castle 8 times?

uneven walrus
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Ancedotal but the guitar has been fully functional for me.

uneven walrus
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crawler is completely stuck on spawn

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next to a coffin

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this is the room

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masked got stuck

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update, the mask actually got out, but the thumper didnt

nova lake
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i should have removed that vent in the coffin room in the latest update

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is that the most recentr version of my mod?

uneven walrus
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0.6.5

nova lake
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aware of it, working on it

fluid vapor
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weird issue if host dies they look "alive" to other players walking in place and cant be heard in death chat. anybody else having this happen or is it a mod incompatibility?

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only happens in the dungeon interior as well none of the normal or even modded interiors do it

languid nexus
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That's a new one for me. Haven't had it fortunately

worldly lotus
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oh sry there was a misunderstanding... it was titled like that and i thought its another variant

nova lake
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config

hollow void
midnight ember
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is weight host only or do the clients also have to sync it?

nova lake
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weight needs to be synced between all players or shit breaks

midnight ember
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ty

mental jungle
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when I play with 4 people, with the coomfy dungeon mod, loot feels very scarce on the map. With 2 people it feels common
also I put the rarity to 75, and yet its still more common than the facility spawning

mental jungle
silver stirrup
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Honestly I'd just skip Coomfy, the scaling is weird with players, you get absolutely overwhelmed with loot with 1-2 players and the dungeon feels massive with 3-4

With my group I curate my pack and have the fellas update to the latest code/file I provide, that way you don't get any conflicts with people not having mods or people using certain mods

mental jungle
silver stirrup
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Ah it was eventually reduced further, I used it when it first came out for like a week, but when your moon lags that bad from a brackens then it's equal to the size of Titan

golden niche
west gull
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Any plans to add the apparasus?

silver stirrup
golden niche
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ah alr

silver stirrup
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I'm aware of the mod that really helps out with AI lag though

golden niche
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okay cool, i was gonna suggest that if you still did have problems

shell hornet
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Trying to wrap my head around configs for this interior appearing on moons -- I see the default to vanilla, and the ability to indicate modded / all / list etc.; I've encountered modded moons that pull this interior even without adjusting this config, so presumably those mods give their own reference to it? When indicating a list, do you need to list via moon internal names e.g. 13-kast? Trying to figure out how to corral / curate appearances, love this mod though!

mental jungle
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should I remove the coomfy dungeon mod then?

shell hornet
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What's the internal ID for the dungeon interior?

golden niche
shell hornet
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Partly asking as someone wanted to try to see if this mod's in the mix and call for it from the map end of things, but neede dto know the ID for that

golden niche
golden niche
shell hornet
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Sort of the other way around, there's a moon mod that would like to guarantee this interior if it sees it's available

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I can adjust the spawn likelihood with local config it'd just be neat if they could call on it if they see it, since the moon is a perfect fit for the dungeon

golden niche
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sadly i can't help you with that

neon musk
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downloaded all these mods but i dont see the dungeon interior or the modded moon

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am i missing another mod or something?

amber coral
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Are you doing everything manually?

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Try switching to r2modman and retry

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Too many fault points if you're doing it manually

neon musk
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does r2modman run well for pcs?

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or simple laptops?

amber coral
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Perfectly fine its kinda the goto for modding unity games

proper finch
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it runs better than bloatware thunderstore

amber coral
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Will handle all the busy work

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Yeah thunderstore is a forprofit mod manager

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r2modman is a personal project

neon musk
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safe to use?

amber coral
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Its pinned on thunderstore for a reason

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it is THE mod manager

neon musk
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just wanted to make sure, had my pc fixed recently\

amber coral
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I get if you're not tech savvy and unsure but if you post in general on any of the modding servers or thunderstore itself they'll reassure you

silver stirrup
shell hornet
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Oooh

neon musk
floral niche
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does "paid" moons config not work?

neon musk
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tried playing with friends on an egypt moon then everything started lagging really bad

neon musk
floral niche
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ive been playing single player with this and scp dungeon the past few days to test and i havent seen either yet

neon musk
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its like the moon wasnt loading properly

neon musk
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it was wokring well when i played by myself

floral niche
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alright ill switch both to all and see if that works then, thanks

neon musk
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ive been testing regular maps but i havent gotten the dugeon interior

silver stirrup
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I can confirm I just got off a session where I was playing both on vanilla and modded moons and got both a reasonable amount of times, what's your weighting in the config?

neon musk
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not sure, testing a different moon rn

woeful pollen
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@nova lake have you ever thought about adding traps? that would definitely make this dungeon a lot more unique

west gull
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A apparatus would look so good here 😍

empty coral
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The really neat thing to do would be to somehow make something that acts like the apparatus, but make it themed to the interior. Something like a magic book, or a crown in a throne room or something. Something that keeps the idea of the apparatus, a one of a kind item with high value that causes more monsters or some other problem when taken.

west gull
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I would want it to be compatible with facility meltdown

empty coral
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I'd probably leave it to the creator of THAT mod to make it compatible with whatever apparatus-like would be created

west gull
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I mean if they want it to be a crown or something then they can just retexture it, coding a whole new aparatus would be a lot

thorny delta
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Anyone else using this mod notcing that this dungeon seems to take priority over SCP and the WWII bunker one? I have all three values set to 150 and I still only ever get the dungeon.
My solution to this will be to set it to specific moons for now.

rustic shuttle
hasty wyvern
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I've had to set this one to 35 just to keep it from being the only one I ever get lol

thorny delta
shell hornet
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I really love this interior but did have similar situations where it was the prevalent one across long playthroughs; I wound up swapping over to the list mode and cherry-picking a few moons where it really fit (Atlas Abyss is a great candidate for instance.)

fossil bay
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Slimes get stuck in doorways

worldly lotus
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i saw you fixed the barrels being a safe spot from thumpers
have centipedes getting stuck on top of a door been fixed as well?

west gull
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Has anyone ever found the fire axe?

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Both the axe and the Weezer Guitar have a rarity of 10 in my pack and I’ve found more than a dozen guitars and no axes

graceful whale
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I have found a Fire Axe once

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It definitely feels more rare than the Guitar tho

shell hornet
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by default it's half as common as the guitar

west gull
#

Or does it divide its rarity by 2 automatically so 20 is 10?

graceful whale
#

Hey scoopy

#

Apparently if you get on a barrel you're invincible

#

they cannot snippity snap you

shell hornet
obtuse mulch
#

Guitar once or twice

graceful whale
#

So seems like just luck then

obtuse mulch
#

iirc the axe only spawns on the paid moons

graceful whale
#

I saw it on Kast so at the very least it can spawn on modded moons

west gull
#

Haven’t had a reason to go to the paid moons the last view times I played

#

Btw, does the min/max dungeon size effect the amount of scrap and its value? Like if 2 has 500 worth of scrap does 4 have 1000 or just 500 more spread out?

crimson pilot
#

this interior mod has the best config settings frfr

shell hornet
#

Ultimately it could be pretty rad down the line once there's a number of alt interiors around that you can start to see some really cool thematic groupings for different moon styles to further give them their own aesthetic pizzazz when scavenging for car batteries to feed to the ocean at Gordian.

west gull
#

Yeah

#

My pack should have 5 interiors soonish then I’m going to try to wait a week or two for new nods to release before updating it all again

#

I gotta wait and hope that batby adds the interior config for this mod for vanilla interiors as config for LLL

versed quiver
#

How does one guaranteed the dungeon spawn on modded moon

#

I know it's in config but idk how to find the right name like I put kast9999 and it didn't spawn

shell hornet
#

Try the internal map name, i.e. 13-kast9999 should do it iirc

#

Also make sure that your config is set to use the list instead of default

versed quiver
#

How do I find internal name

#

For my other mods

#

Also thank you

shell hornet
#

It varies from map to map, sometimes they'll include it in the mod description. Typically it's the name you see pulled up when you go to navigate to a map. It is unfortunately not always consistent because it depends on what the modder names them.

versed quiver
#

Also do I need the - for spaces

shell hornet
#

I went and checked and the config says it's just doing string matches, so I'm not sure why kast didn't work for you unless you didn't change the other option to list instead of vanilla

versed quiver
#

I'm pretty sure I had it on list

shell hornet
#

Here are my two settings as an example that has worked for me:CastleDungeonMoons = list CastleDungeonMoonsList = atlas abyss99999,aquatis150

#

if you only had 9999 it's theoretically possible it still pulled a regular facility map because there's 300 tickets for that

versed quiver
#

So put something stupid like 9999999

shell hornet
#

Don't need to go that far, but like 9999 is effectively 3% chance of a normal facility interior

#

99999 should be sufficient

versed quiver
#

Swag thx again

#

Also do you guys use a mod to balance the map size and whatnot

strong gust
#

Scoopy's I think has an upper and lower bound of what the map size can be that you can adjust, but I've yet to play around with that setting

west gull
#

yeah it seems to be a cap on the multipier of the planet, I am just hopeing if it caps at 1 that doesn't mean it has 2.35 times less scrap then other interiors on titan

versed quiver
#

lethal expansion mod has somthing for adjusting it but im scared to touch it but im gonna have to because i want the dungeon to be fair for 10 to 4 people

versed quiver
#

Something like coomfy dungeon but better because it seems bad

#

Unless I'm doing it wrong

tame ivy
#

I’m having an issue where the castledungeonmoons config keeps switching to vanilla when I boot the game up

late yacht
crimson pilot
#

maybe show an image

late yacht
crimson pilot
#

yes

late yacht
crimson pilot
#

try putting assurance and offense instead of ass and off

late yacht
crimson pilot
#

yea

late yacht
#

Should they appear permanently?

#

@crimson pilot ?

#

Change to the normal interior, it does not stay permanently :/ @west gull can you help me?

west gull
#

trying to figure out the list command?

late yacht
#

Yes

west gull
#

ignore the 1000

late yacht
#

I want it to be permanent in 2 moons

west gull
#

which two

late yacht
#

Assurance & Offense

west gull
#

I think the top is AssuranceLevel,OffenseLevel

late yacht
west gull
#

yes

#

No space, just a comma, capital first letter, full name followed by Level with a cap

late yacht
west gull
late yacht
crimson pilot
#

just put assurance99999,offense99999

late yacht
slow hemlock
#

you shouldnt need level btw but its chill

empty coral
#

Looking at the code, if "list" is used at all, both "CastleDungeonSpawnChance" and "CastleDungeonGuaranteed" are ignored. If you use the moon list, you need to add the chance to every moon you list

crimson pilot
#

yeah

#

I would think that is obvious

empty coral
#

The text on CastleDungeonMoonsList says that if you provide a rarity it will override, but in actuality you NEED to provide the rarity or it won't work at all, at least if I'm reading the code right

tame ivy
polar mica
#

For some reason, i can't even get the interior to spawn when I do guaranteed. Does this have mod conflict with SCP: Facility?

timber basin
polar mica
#

So right now I have 3 mods that modify interior. SCP: Facility, Scoopys Variety, and CoomfyDungeon. I'll try disabling coomfy first then i'll get back to you

versed quiver
#

coomfy did not fix for me

polar mica
#

looks like coomfy was conflicting it for me

#

hMmm

versed quiver
#

wtf man 😩

polar mica
#

what other interior mods do you have

versed quiver
#

scp

#

thats it

#

i have lethal extentsion

#

and core

polar mica
#

so you can't spawn SCP?

#

i know scp moved to lethal level loader

versed quiver
#

i havnt tried scp

#

i really want cave to work

polar mica
#

but i can say you need lethal level loader

slow hemlock
polar mica
#

im stumped then, i only know dependencies

versed quiver
#

all thos

#

i think ther is a mod fucking with it

empty coral
#

What does your config file look like?

crimson pilot
versed quiver
#

like impulsive lass

versed quiver
crimson pilot
#

so you have the old version of scoopy’s variety mod?

versed quiver
#

wait

#

no lethal expansion

#

sorry

crimson pilot
#

can you show your mods

empty coral
#

and a picture of the config file

versed quiver
#

you want me to just screenshot it all

#

ore is ther a better way to show you

empty coral
#

a screenshot is fine

versed quiver
#

just a few

crimson pilot
#

I aint readinng allat

#

😭

#

ok now show the config

versed quiver
#

thers more in the config

#

its ok ill figure it out

crimson pilot
#

only show the scoopy's variety mod config though

versed quiver
#

oh lol

crimson pilot
#

thats what we want to see

#

like whats in the config

versed quiver
crimson pilot
#

yeah dawg thats not gonna work

versed quiver
#

why

crimson pilot
#

too many 9's

versed quiver
#

aha

crimson pilot
#

I think the limit is 99999

#

also just put Atlas Abyss

#

no dash

versed quiver
#

ok i just wanted to make sure it spawned

crimson pilot
#

and idk about infernis

#

I dont use it

#

Probably is fine tho

versed quiver
#

what use for space

crimson pilot
#

a space

versed quiver
#

nothing?

crimson pilot
#

it doesnt matter

#

this is mine

versed quiver
#

ok bless

#

i think i got atlas cuz you said you put your cave on thr

#

its a nice map for it

crimson pilot
#

Im not guaranteeing itll work now, because of how many mods you have

#

but it should

versed quiver
#

lots dont do much

crimson pilot
#

yeah well I read like every other mod

timber basin
#

Also don't know if it matters but it's capitalised while the description is all lower case

crimson pilot
#

I think I used capital letters when I used this mod on vanilla moons

glacial rivet
#

Hey Peeps, sorry if this is a double post (epic mod btw!!)

Getting some odd issues with lethal expansion, where custom maps dont load and terminal UI changes dont apply (like showing the Hazard level/price of travel to moons in the terminal)

  • the terminal stuff is all i care about tbh
    I have logs for this but unsure if they would help

Steps to Reproduce

Simply download these with r2modman:
https://thunderstore.io/c/lethal-company/p/HolographicWings/LethalExpansion/
https://thunderstore.io/c/lethal-company/p/scoopy/Scoopys_Variety_Mod/

Versions

BepInExPack v5.4.2100
LethalExpansion v1.3.19
HookGenPatcher v0.0.5
LethalLib v0.13.2
LethalLevelLoader v1.0.7
Scoopys_Variety_Mod v0.6.5

crimson pilot
#

get lethal expansion core

#

should fix it

glacial rivet
#

willl doo 🙂

crimson pilot
glacial rivet
#

hmm that didnt solve it

ah - it did the custom moons , but doesnt have the nice terminal tweeks that lethal expansion does

crimson pilot
#

so it can work with LLL

glacial rivet
crimson pilot
#

its not scoopys that is incompatible

#

its LLL

#

and LLL is a dependancy

glacial rivet
#

ah i get you

crimson pilot
glacial rivet
#

awesome, thanks 🙂

crimson pilot
#

I dont use it because I dont really care about the stuff Lethal Expansion adds

#

I do however like the modded moons other people have made

#

with lethal expansion

glacial rivet
#

That is really fair - am pretty happy with this solution, thanks 🙂 !

tropic night
#

@grim idol

#

Broken braken spawn

#

/ Broken masked man

bronze prairie
#

terrifying

nova lake
#

yeah i forgot to remove that spawn the other update

#

will be gone net update

bronze prairie
#

im in hell right now

merry tapir
#

All the torches on the wall are making me wish I could take one. They look so equippable.

nova lake
#

sewer update

#

dev going pre slow since ive been pretty busy, but coming together. still working out kinks with the water

#

hopefully will be releasing next update with a bunch of changes/improvements/new tiles for dungeon

graceful whale
#

Spicy vibecat

granite flicker
#

actually amazing work, can't wait to explore it!

rustic shuttle
#

you should add a new tile for the dungeon with a funny cat picture hidden in a coffin

shell hornet
#

iirc there's a liquid mod that also adds a liquids framework other mods can use đŸ€”

rustic shuttle
shell hornet
#

Fairly minor but is this a thing that can get tagged?[Warning: BepInEx] Plugin [Scoopy's Variety Mod 0.6.4] targets a wrong version of BepInEx (5.4.22.0) and might not work until you update

polar badge
#

just get the latest BepInEx from the git

graceful whale
#

Easier said than done when you have to get everyone else you play with to do the same

polar badge
#

thats true but this warning can be ignored

polar badge
#

thats why i prepack all the mods manually and send them to everybody

graceful whale
graceful whale
polar badge
#

it is a big pain for sure lol

#

everyday i have a new pack for them to download

granite flicker
graceful whale
#

Yeahhh, not happening when I have 85 mods that are over 1gb total KEK

silver stirrup
granite flicker
#

I will say that I've also got that warning and I can run everything perfectly fine

graceful whale
polar badge
graceful whale
#

And same

#

I just ignore the version warnings

#

I only deal with them if something breaks

polar badge
#

its constantly being adjusted and changed daily

graceful whale
#

Same

polar badge
#

its a headache

graceful whale
#

The joys of the constant content being made

granite flicker
#

my current modlist in r2modman is 1.25 GB

polar badge
#

right lmao

granite flicker
#

lots of stuff in it though I honestly don't stray too far from vanilla

graceful whale
#

I'm gonna be at five modded interiors soon

polar badge
#

mine is so big because of custom music/sounds etc

graceful whale
polar badge
#

lol true

silver stirrup
#

I liked some of the audio mods but the library or API a lot of them are dependent on really mess with vanilla sounds, like the apparatus taken in your ship will sound like a microwave

graceful whale
#

I try to keep my modpack mostly serious with memes only being on fun things you don't have to interact with like the TV

#

But if you need a breather after nearly getting neck snapped by a Bracken, Family Guy is there

silver stirrup
#

But largely same, I'm all for more QoL and content than silly stuff, Ufoporno will always be a TV classic inside joke tho

graceful whale
polar badge
#

im actually trying to find a mod to change the price of the tv that will work with advanced company

#

doubt it matters for AC but i like things to work together nicely

silver stirrup
#

There's a mod that adds the entire first season of spongebob for the TV too, that ones great

polar badge
shell hornet
mental jungle
mental jungle
#

I always config, add and remove. But, eventually we will be able to create the perfect modpack after more testing

mental jungle
bronze prairie
#

is there a reason these are invalid?

#

nvm

#

didnt realize the rarity value was required when doing listed

sleek sun
#

Idk if you are taking suggestions, but maybe something cool to add would be a drawbridge that can be opened or closed via the terminal or like a large metal gate

#

Ik you're working on a new layout tho so that's fair

surreal kindle
#

Maybe it was asked alot here, but what does the value 0 to 300 mean exactly and does the 50% (300) only apply to vanilla moons?

slow hemlock
#

it’s how many lottery tickets go into the draw

surreal kindle
#

Ah, interesting

#

Now it makes sense for me

#

Thank you

west gull
#

More interiors just announced theirs yesterday

graceful whale
#

Yup, both are working on separate ones, though one is more of maintenance tunnels and one is more "locked in sewer" vibe so they'll both be unique enough hopefully

west gull
#

And really before touching any other interior ya gotta add more rooms to the castle, compared to the other modded interiors and the vanilla ones the castle has the least unique tiles

shell hornet
#

now to also channel psychic energies to an eventual multiple-interiors-generated-concurrently situation where you can walk into a facility and run down steps in the locker room to enter maintenance tunnels before descending into sewers and finding a dungeon at the end--whoops it's midnight the ship is leaving. But đŸ€€

west gull
#
  1. Entrance hall
  2. Straight hallway
  3. T-Selection hallway
  4. Straight stairway tile
  5. Spiral stairway
  6. Cells
  7. Pub
  8. Graveyard
  9. Giant gap
  10. Column room
  11. Curved 4-way
  12. Church
#

So a dozen I counted so 3 hands

#

Side note, but I would add a lining to the corners of the halls to make the castle less perfectly rectangular

#

The standard hallways are just undetailed, the rectangle halls of the factory work as it has pipes

golden niche
#

i could probably think of some interesting ideas for rooms

west gull
#

You could remedy the halls a bit by adding the existing details to rooms like the pots and maybe some other castle things, piles of bones, wooden torture chairs, Iron Maiden, possibly some torn banners

shell hornet
#

a stately marble bust of a hoarding bug with a powdered wig

uneven walrus
#

Hallway that leads into and out of a circle room with a ankle high well in the center (or deeper if you want a pit)

#

Suits of rusty armor along the walls. Catacomb room.

golden niche
#

alright only way i could think of making the concept actually look decent was with minecraft

nova lake
golden niche
#

so yeah here it is

slow hemlock
#

That's genuinely a fantastic way to prototype my man! Anything you feel comfortable in for something like this is more than enough

#

good job

#

it conveys your suggestion perfectly

nova lake
golden niche
# slow hemlock it conveys your suggestion perfectly

yeah, sort of a room with 2 rooms in it? one's a hallway on an upper floor, and the other one's a sort of larger room on a lower floor. If the player can't access the way up through another room, like one with stairs, they could use an extendable ladder to reach through one of the windows

golden niche
#

another dungeon room idea, this time it's a bar + wine cellar

#

there's a trapdoor behind the counter that leads down to the wine cellar via ladder

granite flicker
#

How do creatures interact with ladders in the facility?

merry tapir
#

I love this method of visualization

graceful whale
#

Genuinely tho, very creative way of showing off ideas

merry tapir
#

I can see it in LC just from the screenshot

granite flicker
#

I imagine they'd get stuck/ ladder camp you

graceful whale
#

Can you imagine going down there, there's no door in the cellar, you turn around and a Coilhead drops down the ladder

#

Or hearing a spider above you

merry tapir
#

Bracken should be able to use ladders lol

shell hornet
#

blob slops down and it just plays the sound clip from that video with the python opening the door and plapping on the floor

merry tapir
#

But going down, for extra creepy factor, it should go UPSIDE DOWN

#

That's outside the scope of this mod probably, or at least not worth suggesting

shell hornet
#

Jester will use ladders Jester doesn't care

graceful whale
#

Yeah def outside of the scope of this mod but would be dope nonetheless

#

Honestly a ladder indoors in general is hard to implement but it's a cool idea

#

Maybe instead of a ladder it's got like an openable set of doors on the floor, like an outdoor cellar would have

#

With a set of stairs

rustic shuttle
granite flicker
#

A cellar door sounds more doable than a ladder to let monsters traverse around a bit easier

rustic shuttle
graceful whale
#

I imagine by just not making certain walls

golden niche
#

also, made a new room concept

graceful whale
#

oh you mean that transparent

golden niche
#

this time the room's a bit destroyed

graceful whale
#

Where's the Minecraft TNT

#

Make room go kaboom

golden niche
#

the end of the hallway is blocked off by debris, but one part of the wall's also destroyed, possibly leading into another room

nova lake
#

there will be some ladders in the sewer levels

#

though there is indeed the issue with enemies not being able to use them obvs

#

at this stage i am just getting around that with level design

graceful whale
#

Valid, I'm not gonna complain about ways to get away from enemies temporarily, just don't want areas where enemies are entirely stuck

#

I'm sure if enough mods start using ladders inside, someone will make a mod

nova lake
#

yeah definitely what im going for when i use it in sewer

#

like you can use the ladder to get above the enemy for a bit, but you're gonna have to come down eventually or find another way out

#

kind of breaks jack in the boxes a bit bit fuck those ops anyway

slow hemlock
#

navmesh links should just like work here i think

nova lake
#

you reckon?

slow hemlock
#

it will look a bit jank but enemies move over gaps anyway so

#

dogs and giants work with em

nova lake
#

oh sick

#

i might try that

#

everybody a gangsta till the dog start climbing the ladder after you

granite flicker
#

I do not want to know what the dog doin

graceful whale
#

So like

mental jungle
mental jungle
nova lake
west gull
mental jungle
mental jungle
strong gust
golden niche
#

np lol

mental jungle
golden niche
#

no i just made concepts for dungeon rooms using minecraft

mental jungle
#

does anyone know where the scarlet mansion channel thingy me bob is

mental jungle
#

so currently whats every interior mod thats playable, scoopy castle, scp, bunker, scarlet mansion, oobl?

#

Ik hadal labs, both sewers interiors are in devolopment

strong gust
#

I believe you listed at least all of the current ones, despite the LC Offices one is released it's, not really at a sort of playable-esq state like the other released ones

mental jungle
#

also i forgot to mention that egpyt is in devolopment as well

strong gust
#

Here's all the ones to my knowledge:

Released (But still possibly subject to edits and/or not fully done):

  • Castle Dungeon (Scoopy)
  • Sewer (Scoopy)
  • SCP Facility (Badham)
  • Scarlet Devil Mansion (Lady)
  • Ooblterra (Skull & Co.)*
  • WW Bunker (Major & Skiz)
  • LC Offices (Piggy)
  • MC Stronghold (HardyBros)
  • Pools (Fred)
  • Mental Hospital (Dantor)

NOTE: Ooblterra is currently only accessible via their Github page, which is linked here:
#1182523433221902376 message

Unreleased, but still developing:

  • Sewer (Major & Skiz)
  • Hadal Labs (Buckaroo & Rhen)
  • E Gypt Crypt (Kay)

Proposed/Unknown Progress:

  • Mines (Smxrez)
  • Assembly Factory (Suggested to MegaPiggy*)
  • LSD Dream Emulator (Akira)
  • Spooky's Jumpscare Mansion (Noosh, originally suggested by Nikki)
  • Abandoned Urban Buildings (Sage)
  • Abandon Train Subway (Hi)
  • Xenomorph Nest (Slovinsqui)
  • Hospital (FRANK)
  • [More Moons Secret theme] (Batby)
  • Apeture Labs (Sluggy)

NOTE: Yes, there is a Piggy and a MegaPiggy separate entry as they are two different people

slow hemlock
#

more moons has one

strong gust
#

o

brave lodge
#

is that a mod on thunderstore?

slow hemlock
#

#1184848349619310652 eventually

brave lodge
#

ohh tyty

strong gust
mental jungle
#

ty ty

mental jungle
worldly lotus
brave lodge
fair sentinel
strong gust
sand pumice
#

Question, is there a way I can make more scrap drop whenever this interior spawns!!!

#

(this is a very dark map so I feel like giving players more loot because of that would be interesting)

#

If I need to make my own mod to do so I can try

graceful trail
#

I tried to put abyss as the moon that the dungeon will spawn, but it did not saved the config, did I do something wrong ?

#

did list then i wrote the internal moon name like i found on the mod page.

sand pumice
#

ik its weird :P

west gull
#

Thanks for telling me

floral bloom
floral bloom
#

and same as the facility

west gull
#

I still think it should have one more room

#

for the apparatus

floral bloom
#

apparatus is not themeatically fitting at all tho

signal mesa
#

worked for me

west gull
#

scrap too

#

if he has too he can try to make it use a different appearance? like a yellow crystal?

long scaffold
#

enemies seems to have a hard time pathing in the dungeon and they can't open doors

graceful whale
steep spruce
graceful whale
silver stirrup
#

I can't wait to see a SJM tileset, that's gonna be great

steep spruce
#

hopefully i will be writing a guide on how to do it at the same too. thats the goal anwyay

#

if i end up needing to fiddle and troubleshoot too much that messes that all up though

graceful whale
graceful whale
polar badge
sand pumice
olive lynx
sand pumice
tame ivy
#

So for the list anyone know what number I should put to make it a 50%?

hasty wyvern
#

Pretty sure it's set to 300 weight by default which is 50%

sand pumice
fair wing
#

can i put unpaid to get the moons from experiment to march?

graceful whale
#

I don't believe so, you'd need to use the list string

sand pumice
#

List string isn’t bad :P

graceful whale
#

It's not, just saying NODDERS

fair wing
#

so i just need to put list on this one
and the next one just do every moon name but with a 1-300 as the range?

graceful whale
#

yeah

#

so experimentation10,assurance50,vow50,offense100,march100 would work for example

strong gust
#

^ This

graceful whale
#

Though you might want more than that, just an example

fair wing
#

i'll probably just do 200 for all of them

graceful whale
#

Valid, so it's about a 33% chance, give or take

#

actually no

#

wait

#

40%

#

approx

strong gust
#

Was about to say, 40% sounds about more accurate

graceful whale
#

since we don't know the exact internal values, 300 is just an approximate

#

I bad mathed KEK

fair wing
#

alright ty

golden niche
#

i thought it was like that, and a secondary interior's weight would be set to 69

fiery matrix
#

it varies by moon

golden niche
#

i think that's what titan does anyways

graceful whale
#

Yeah from my understanding it's not exactly the same for every moon

slow hemlock
#

its mostly 300, 20

fiery matrix
#

here's the values for all the vanilla moons. Note id = 0 is the facility and id = 1 is the mansion

#

I put the moon name in the alt text but it's not even showing up. lol, either way it's in the order they're listed in the terminal

#

march being empty is I think because it has to do something special for its 3 fire exits

fiery matrix
#

oh shit maybe my client just doesn't show alt text

#

ok well good

high osprey
#

Honestly, this interior is almost exactly what I had imagined for the 'fantasy lethal company' game I wanted to make but then discovered is far too large for a newbie like me

#

@nova lake I had such a fun time running around in the dungeon, it was such a magical experience 😭

timber basin
fiery matrix
#

go figure

slow hemlock
#

it was a fun thing to figure out

merry tapir
#

Like, maybe I'm just numb to the factory layout but the dungeon is rly creepy

languid nexus
#

It starts that way, but you get used to it

west gull
floral bloom
#

thats funny

tropic night
#

Was loaded into a custom moon , E_Gypt_Moon

#

i dont have the logs for it sadly as it was done many hours ago

#

issue with entity detecting user. mobs would not realize i was there if i didnt physically move after entering

#

not sure what the snare flea was doin either

worldly lotus
#

yea centipedes seem to be friendly on this map. they don't do anything and often get stuck forever (especially often right at the entrance for some reason)

graceful trail
#

Had a spider that did his web all in one place, like if it wasn’t able to hold it any longer and did an opsie.

graceful whale
#

IRL mature male spiders leave sperm webs

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Bro just doing what God intended

graceful whale
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They do tho

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Idk what to tell you, this just a fact

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Spider fact

merry tapir
#

Great, now I need to turn on arachnophobia mode...

mint folio
merry tapir
#

Get away from Charlotte!

languid nexus
tropic night
#

this map is so good, i just finished playing the original amnesia game a little while ago so all i can think of is Amnesia while in this dungeon

mental jungle
#

can someone help me fix the config, I want to spawn only on Atlas Abyss, so I make only spawn on that planet and change dun gen to true, but then it defaults back to vanilla once I start to game and makes it spawn on all maps

heady idolBOT
#

Hello, @mental jungle, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

zinc sigil
#

Hello! Love the interior, will there every be support for spray paint? It's tough to navigate, which is what makes it so good, but I really want to use the spraypaint to help remember where to go

mental jungle
midnight ember
#

can this video get 3 likes for this poor thing

graceful whale
#

Man

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First they can't figure out doors

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Now they're clipping through doors

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Next they'll be wandering outside!

long scaffold
#

you bet they will

merry tapir
#

The bracken is fecking terrifying in that mod

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Wish it was in this discord so I could talk about it in a relevant forum

midnight ember
#

#1175921476134785125

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?

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or are you talking abt something else

merry tapir
#

Oh. Ty

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It didn't appear when i searched it somehow

west gull
#

@nova lake how did you make a config work like this, I need to use it like multiple times for my mod

Like how does it recognize the moon name as a string and then slap the number after it?

#

I'm trying to do a mod for changing all sorts of setting and kinda speed run did the config and need to see your code but no github moment

floral bloom
#

main + fire almost on top of each other
kinda funny lol
this happends with the base game interiors too I just thought id share it because its such a rare thing

echo agate
#

I'm noticing slimes and thumpers seem to really get stuck in this map. Specifically the really heavily furnished rooms.

merry tapir
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Well... thumpers are called out for being really bad at turning...

echo agate
#

The slime also gets stuck in open doorways for some reason

midnight ember
#

i saw a couple ais getting stuck in benches

timber basin
west gull
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thank you, I'll check it out

rustic shuttle
nova lake
timber basin
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the decompiled code is kinda ass tbf

#

much nicer to have comments, properly named stuff, etc

west gull
# nova lake Thunderstore shows decompiled code

gracias, this is the config format I couldn't figure out
configMinScrap = ((MoonScrapConfig)this).Config.Bind<string>("Moon Scrap", "MinScrap", (string)null, new ConfigDescription("Minimum amount of scrap to spawn on the moon", (AcceptableValueBase)null, Array.Empty<object>()));

nova lake
#

that should be an int

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and probably not initialised to null, or make sure you have a condition that checks for null and if it is null do nothing

west gull
#

yeah it shouldn't do anything if not changed

peak sage
sick relic
#

Are config sync by host?

royal tinsel
#

hi is there a reason why on rend (not sure about the other higher tier moon maps) everyone but the host is phasing thru the floor upon entering the dungeon interior?

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It was working fine on our modded maps and on maps such as Vow and march

rustic shuttle
royal tinsel
rustic shuttle
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i think i have heard that lethalexpansion can sometimes cause that, maybe try getting lethalexpansioncore if you don't have it already

royal tinsel
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we do have lethalexpansioncore as well :\

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well hopefully the mod creator could give their input 🙂 but until now its bye bye the dung for now

smoky stag
#

I love the tiles in this interior but I feel like it’s way too dark as in inverse teleport fan

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Would it be possible to brighten up this interior just a bit? It being so dark made my friends request I disable it

midnight ember
nova lake
trail atlas
# nova lake youll want lethalexpansioncore only

Thanks for clearing this up as I had the same issue as @royal tinsel.

For some mods that still require LethalExpansion as a dependency is there a way you know of to remove the requirement and just use LethalExpansionCore and Modules? For example, The PeterGriffinHouse moon mod lists both Expansion and ExpansionCore as dependencies so they both end up getting downloaded.

brave lodge
trail atlas
barren schooner
#

For me the only option is uninstall which would uninstall all the mods

brave lodge
barren schooner
#

Just wondering is there a way to make r2modman look more like thunderstore?

#

That did fix it tho

midnight ember
# brave lodge

i love how r2modman tells you it will automatically update and then it just doesnt

haughty vine
#

hey anybody her can help ?

#

The interior does not seem to show up in modded moons

zinc sigil
#

Hello! Love the interior, will there every be support for spray paint? It doesn't show on the walls

languid nexus
#

Most custom moons use Lethal Expansion, so that's probably the issue

steep egret
#

hi @nova lake can something like that work ? "all,Secret Labs@9999"

tame ivy
#

If your talking about the list than I don’t think so

steep egret
#

talking about castleDungeonMoons or CastleDungeonMoonsList, maybe use "all" in castleDungeonMoons and then "Rend9999" for CastleDungeonMoonsList ?

west gull
#

if you want it to be on every moon and 9999 on secret labs you would need to have list and type them all out

steep egret
#

and an exlucsion list would also be neat @nova lake

west gull
#

anyone not on the list is an exclusion?

steep egret
#

i mean using "all" then exclude secret labs for example

grim idol
#

so we had some bad generation, it was impossible to go from fire entrance to main entrance because of the wall separating l0 and k9. The seed was 100489527 on Dine, our pack code is 018d2f9f-7da9-34dc-0dc1-00a3ec26644d

#

unless if we're blind, there was no door connecting these two rooms

nova lake
#

?

grim idol
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oh no

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I'll check that lol

grim idol
#

you're right, should've had flashlights

tropic night
#

Would it be possible to make the dungeon slightly brighter? its way too dark without tools

merry tapir
#

Just bring tools

tropic night
#

Boy, Would I love to do that

merry tapir
#

Sarcasm, the best tool

fervent blaze
#

nah but fr i do agree, was testing stuff and got the dungeon, and it was just pure black

tropic night
fervent blaze
#

not my dad

grim idol
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lol

tropic night
#

We dont have Diversity and still have the pure black bubble making the larger rooms difficult to navigate

merry tapir
#

Hm

#

Unfortunate

mental jungle
midnight ember
#

it shouldnt if you turn off true darkness in config

thorny delta
prisma oar
#

Likewise

sand pumice
#

I like the darkness, perfectly as is. I can still sort of see the room and it adds a very creepy feel, plus flashlights become more useful there

deep moss
#

YO ima be real, im like 90% sure the Axe spawns are busted. As in...it DOESNT spawn anymore... I have the axe set to 300% spawn rate, and the plenet scrap spawns set to 1000%, littering the place with scrap (and yes it works with other modded scrap mods), But i have been wantering through this dungeon, scowering through multiple piles of loot and i have not found a SINGLE axe. Found a few guitars though (which are only at 10 still).

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Not sure whats up

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Gone to multiple other moons and done the same thing, nothing.

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I also tested this in an environment of this mod and Advanced COmpany and nothing else (besides their dependancies)

merry tapir
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I used the lgu better scanner "scan scrap" command and seen fire axe once or twice

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But never seen it in person

bronze prairie
#

Spawns in the floor maybe?

deep moss
merry tapir
deep moss
merry tapir
#

Hm

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If you have better scanner and walkie gps you can go to the specific coords the terminal says they are

deep moss
merry tapir
#

I had one show up a time or two but my save is reset

slow hemlock
#

this might be my fault ngl

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will let yall know

frozen bridge
#

a while back i played and tried using spray paint on the walls and it didn't really work too well, is that fixed or is that still being worked on/ planned to be fixed/ intentional

deep moss
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(even though I found one forever ago on the SCP map)

west gull
merry tapir
#

Oh

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Yea i was on paid moons for that

deep moss
#

but I'll check

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though...it would be a bit cooler if it could spawn....you know....anywhere?
Or in a moon of our choice? Or even anwyere that the interior itself spawns?

deep moss
merry tapir
#

Pretty sure you can config that

#

Wait no, I'm thinking of the actual dungeon layout

#

nvm

versed quiver
#

wait what sewer

#

when

#

new inside? i need it

merry tapir
#

Coming Soon(TM)

versed quiver
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im hyped

merry tapir
#

(Soon may or may not mean sometime in the distant future)

orchid prairie
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while on 10-EGypt i got this dungeon and upon entering the fire exit i fell out of the map. does anybody know what causes this? i only have like 40 mods

bronze prairie
#

go into or out of a fire exit?

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aka entering dungeon or exiting dungeon

orchid prairie
#

entering

rare olive
#

Just scolling a bit, Did this mod change so it now has multiple interiors? Or still only the Darker & Darker like interior?

nova lake
#

still just the one, working on the second

rare olive
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I'm excited to see what you come up with

silver stirrup
#

@native abyss Fire exit looks like this

native abyss
#

yeah ive seen those before and ive walked up to some

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didnt have an option to enter however

silver stirrup
#

Odd, are you using the latest version of LLL, Scoopy's and was this on a custom moon or vanilla?

deep moss
#

Yippie

floral bloom
#

Advanced company feels like it’s doing too much at once

merry tapir
#

Yeah....

floral bloom
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Could easily be seperate mods

deep moss
#

works for me

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¯_(ツ)_/¯

merry tapir
#

I like LGU stuff and AC kinda walks all over that

deep moss
#

Not really

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I have both

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With the right config, they kinda work well

floral bloom
#

I don’t use either because I feel like having strong equipment kinda defeats the point of the game

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Also on the topic of the thread we are in I find it funny how this dungeon and the more interiors bunkers are like complete opposites

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The dungeon is cramped with no lights

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The bunker is filled with lights and big hallways

deep moss
#

fr lmao

merry tapir
#

I'm in solo so strong equipment is necessary to progress

silver stirrup
#

Just need my shovel, handy lockpicker and if possible me jetpack. Torch I feel is mandatory reserved slot

floral bloom
#

I don’t even bring a flashlight when I go into the bunker

#

Shit is all lights

deep moss
#

fr

merry tapir
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Ikr

deep moss
#

Im a fan of RPG games, so the perks and LGU go crazy

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and configuring LGU to be a group thing, but less potent makes it feel perfect (considering it uses money)

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While Brutal Plus keeps it challanging

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I also thought 'leveling up would make it less horrific'....it did not