#[Deprecated] Advanced Company
1 messages Β· Page 70 of 1
Didn't seem like it was doing anything at least but I still removed it XD
(I use it bc I almost exclusively host when I play as I have fast internet and ram to spare, and I have diff files for when I play with diff people/groups)
Yeah, even if just for the sake of organization
Sometimes old configs cause chaos when not deleted lol
Glad that one didn't do anything
oh really?
I remember someone mentioning once when they removed BetterStamina the leftover config bugged their game til they deleted it
Lol
Oh wow
nah it gets reseted im gonna have to save it each time
it looks better then i thought
on a preview edit i did
i mean Eggu said she would do the texturing so unsure when it would be finish
but we must give her time
like everyone she has other stuff to work on
oh yeah ill say this one more time this is not real and is just a edit with pngs
Yep i know
alright good
Peak takes time
fr
π― the amount of times
I said delete the config for a mod and like magic their issue was fixed.
I will say I had issues where some people had said
they couldn't join the lobby due to a glitch
I now wonder if it was that latecompany config
XD
@patent turtle
if u are using AC remove everything about Latecompany
even the configs
dose anyone know how to find the override values for the scrap table in files
Ik I just realized I had an old latecompany config leftover from months ago I forgot to delete earlier
It is gone now, idk how I forgot to delete it
Unless it resurged somehow lmfao which is possible
I had to import my own mod codes at one point when troubleshooting my mod pack being unstable a few months back
So possible it brought it back and I forgot to delete it
looked dupe
and big improvement on the pupils and shading
btw i havent upload anything this is just a PNG i edited
@wide zealot Oi. Gib stable door locking mod. -w-
I don't use one
is there a way to turn down the cursed item volume?
Hey @hearty frost , do I need ShipLoot with General Improvements, or it is included in it
Yes. Change the music volume slider in AdvancedCompany settings. The music volume defaults to 100%, which is indeed very loud. Unfortunately I haven't found a way to sync this setting with a profile code, so every player needs to change it manually.
Almost done and ready to distribute this scrap replacer tool for using custom scrap models but not changing any of the "balance" in the game
to be used with advanced company
bro is going into the Matrix
Another questionable default setting not fixable by profile code is "Invert scroll" in the "Hotbar" tab of AdvancedCompany settings. This setting would have been a good solution to earlier versions of Lethal Company where the hotbar scrolling was the opposite of what one would intuitively expect, and rebinding had not yet been added to the game. Since then, Lethal Company added rebinding options, and reversed the default hotbar scrolling binds. So now every fresh profile of Advanced Company has the hotbar re-inverted to the bad old way. It's especially jarring on Steam Deck or other controllers, where pressing right scrolls left and pressing left scrolls right.
How
Please tell
lots and lots of code
well not too much
I just need to clean it up, get it color coded, and dumb it down, and make a tutorial but it looks like it works great. Instead of normal items they were all metroid themed from that giant scrap mod
@mellow saffron So I removed Better Lobbies and MoreCompany cus coincidentally they both touch gamenetworkmanager disconnect
Might be the cause for my damn issues lol
It's not worth it
Well if youβre using AC and MoreCompany in the same pack, AC disables it
One of our players perks got reset for some reason. Is there any way to restore progress?
XP has dissapeared
If youβre the host thereβs a command you can do in the portable terminal to give people xp
Itβs either βxp add [user] [amount]β or βxp add [amount] [user]β
Thanks π
Hey @solid pivot, would you consider adding ServerConfiguration entries to be publicly available? I remember you saying you "won't touch the terminal", and right now items blocked in AC are still visible in the store list, and I would love to have some solution to bridge this gap π
https://thunderstore.io/c/lethal-company/p/phawitpp/SuperLandmine/ Also makes for a more fun game:P
there are items that are blocked?
you can block items in AC's Items tab - scrap from spawning & unlockables from being bought
but there's no way to access them outside of AC (i reckon for some reasons)
oh the scraps and buyable items yeah i had no issues with them
me too
so whats the issue then
but i'm doing a terminal formatting mod
oh
and being able to not show disabled items would be god-like
but doesnt AC already does that?
i havent really used pocketpc much
so i have to check rq
cause i disable a few items and they ain't buyable no more
yes, you cannot buy them, but they are still present on store list
ill check
oh, am i misremembering this?
also i improved my icon for RollingEyes once again
sooner or later it will be a mod
π€ looks like i'm wrong - the items are not present in terminal listings
so it's my problem then
AC should implement a way to show the time in 24 hour format so I don't have to have an external mod for that π
that should be a GI thing
not a AC thing π
GI?
General Improvements
doesnt GI have that too (Changeable in configs)
for when having items in your inventory yeah
Can't remember if I replaced it with GI... will have to check later
One of these should also include Suit Saver, too
pretty sure GI doesnt have suit savers
also AC has suit saver (pretty sure only when u get ejected to space "not for every new game")
I know, I thought I could replace Suit Saver mod with AC, but unfortunately no
Time to just delete the terminal and have everything run through the pad
@hearty frost Bro I found 3 fatal errors xD
- I don't know which mod makes the tactical helmets (AC) not hear the microphone when using "V" to talk to your partner.
That is, the host can be heard but those who enter the game cannot speak through the microphone.
(I solved it by deactivating 2 mic mods) - I don't know what mod caused it to not be able to scan enemies correctly.
- When I am a host and my friend asks for a shotgun at the store (buyableshotgunmod) and the store came to leave the things, it happened that only I as the host could see the shotgun but my partner could not. We tried several times to buy the shotgun and only I could see it, the others couldn't.
I couldn't solve these last 2 errors. (Unless I create a new profile and download the mods to buy the shotguns only. Then my partner could just see the shotgun)
Everything else was working properly.
@hearty frost heyyyy played with ur modpack again yesterday, the only complaint i had was that 80% of the interiors my group had were bunkers over the course of 6 hours, had mental hospital like 3 times and never got pool, castle, or sewer. got facility like 4 times and mansion once. any recommendations for the interior rarities?
You know what I didn't even notice at first, and deffo didn't notice the v45 KEK What the actual F xD "AC such a broken mod, wont work with me pirates!!!" xD
Please say you didn't try turning of harmony logging xD hehehehe
OW balls I forgot to add back the rarities! D:
Thanks for letting me know, will get it sorted just got back home!
Currently asking about LGU - Depending on if and what issues it has at the moment, I may reroll version back or remove it from pack for time being.
There's some mod updates today and maybe a few others coming today also? So will see what can be done, when I think I sorted it I'll recommend making a new profile and redownloading pack - updating the pack doesn't remove stuff I removed it seems and sometimes doesn't include the changes I make.
@mellow saffron MoreCompany DOES the same thing 
Its the player instantiation, like I suspected
And the error isnt happening when setting player count to 4
Can you validate that it actually became null by using GetComponent again in Start?
So any lobby solution will produce the same returns basically, makes a little more sense then why it's player audio
It might got replaced by Unitys Network System 
Dunno what Voodoo Unitys Netcode stuff is doing. I guess it replaced the AudioSource
why does "help" command doesnt work on the mini terminal?
It does work? It shows all commands you can use on it
Well it doesnt in my case
I see the help message? Huh?
This IS the help message?
Thats all commands there are
use info for more infos on items
Shows THIS text for guidance
ohh.. i thought the "help" will show something
is there a way i can disable the flashlight keybind?
Unbind it?
Go to your binds and unbind it?
makes sense :3
Why would you want to unbind your flashlight key, are you a masochist?
Yea but Bongo claimed yesterday it works with MoreCompany 
will these bindings save through modpack codes?
Input_Util binds do yeah
I dunno, ask Input_Utils but most likely
nice
Oh really? o.o I gave up totally with MoreCompany just before finding AC so I wouldn't know haha. I honestly thought it was something to do with the items, I never actually thought to check playercount tbh
Also I think they were pointing out about the lack of point "HELP" is for when you got Info π Maybe change Info to help?
Only thing I dont understand is why SoundAPI is getting those AudioSources. I create them in OnSceneLoaded in the Network stuff
I guess the Network side of Unity does something with the networked objects 
is there any other command other than this?
not that i know of, but i'm sure there is
damn.. i wonder if there any command list
"debug" xp credits
yeah shipxp too π
Bro wants a cheatcode list xD
Like we back in 2002
@solid pivot I am guessing there's an obvious reason why BiggerLobby doesn't make these null returns with SoundAPI?
Exactly 4 times the error happens. For 4 instantiated players, on the new players the value for source is null but there is a AudioSource @mellow saffron
@solid pivot I thought everything was networked with BiggerLobby?
How do you show how many mods are enabled on the home screen
From what I see BiggerLobby should have the same error 
Hello!
I found an incompability.
It seems that scan fix setting turned on in Global Improvements cause stutters while using the personal terminal and cause overall FPS to be lower
I use both AC and GI and don't have this issue? Mods in general will lower fps but shouldn't be a huge difference.
Did you manually enabled scan fix?
No.
That what I'm talking about
i'll check my modpack and see if i have it enabled
Ow yeah my bad, why did only part of message load for me 0.0
Have you tried ScanFix on GI standalone?
@meager quartz this one?
Yes
yea that's enabled in my modpack with AC and I haven't come across any issues
Hm-m
Anything in console @meager quartz ?
Nope. Just FPS is 100 instead of 144 and stutters in the perks
We had someone a little while back saying they had FPS drops when using terminal, I wonder if we ever found out what was causing it
pretty sure that was dmitry as well lmao
lol
Ow.... D;
Are you playing in Fullscreen or something else?
Fullscreen, with the Russian translation
Give Borderless Fullscreen a go, I see huge fps tanks in Fullscreen when it can't utilse FSE and access DXI
Especially if you're using HDLethal or something
Thanks, I will try, but I have GSync on, so I doubt it will work well in borderless mode
I thought gsync just works of native hz and not the app?
or you mean you're forcing gsync onto LC?
It works with fullscreen applications.
It adapt monitor refresh rate to the FPS
Ah I get you! Like FreeSync I guess for AMD?
Just deactivate "Fullscreen only" in your G-Sync settings 
It affects windowed applications
Was about to say if it's like FreeSync you can enable it on any window without it being fullscreen
G-Sync works in borderless. I can confirm, I have a RTX 4090 and G-Sync display :D
No, it will only affect games
No, I already tried it
Some applications are working with low FPS by default
guys, does perks shared among players? like only host can upgrade them?
I have 0 problems 
And GSync cause the cursor to be stuttery
No, all players get their own perks
ShipXP is for all π
...but I have one D:
Dunno why you have problems then. For me G-Sync only kicks in with games in borderless :D
I have no problems with GSync and fullscreen mode π
I just answered why I don't use borderless mode
I can manually enable GSync for specific apps in borderless mode, but why if I can just use fullscreen that works completely fine for me? π
According to Nvidia GSync should also work when windowed mode is off and you have games in borderless window tho. At least with Windows 11
at least when you have Windows 11 >22H2
Hmmm... Good to know
According to Microsoft and Nvidia :D
I just find stuff works better in boardless ngl π
I never tested it on latest versions
I get higher frames in boarderless too xD
Usually you get higher FPS in exclusive fullscreen tho
But borderless has so many more advantages that the 2FPS arent worth it for me
I got FSE disabled π
I can tab out of the game without all the hassle of minimizing a fullscreen application
Tabbing yaaaas π
Yeah, tabbing is better in borderless
ohh.. so shipxp only host can upgrade it?
Yes
no
Only host can respec it tho
So if someone does an error while upgrading the ship, host can respec it. But only on company building now because of exploits 
Sorry, I was wrong.
I just had outdated mods, and the thing that fixed my issue was an update π
Heyo! What causes the "Missing/Mismatched Network Identifiers"? How do I reduce this happening as it causes lag spikes when it has to correct itself?
@solid pivot Also triple checked, I don't see the warnings from SoundAPI when using BiggerLobby
Only other lobby solutions it produces the null π
I also set lobby size to 16 players
Also just tried LateCompany as well, still nothing for me D:
got this error while trying to use the tactical helm
Oh nice... Fair ai seems to be the problem.. thanks man
Not sure about that, any inventory mod will break 
How can FairAI break inventory? o.o
HotbarPlus etc.
ohh that reservedslot thingies.. i see
I can fix the error only by enabling all player objects
Which will result in a big tank in FPS
Thats the only difference between BiggerLobby and AC
Would this tank Memory mainly or Both mem and cpu?
FPS
CPU and GPU
So its a wontfix from me. Fix is to GetComponent<AudioSource> in Start I think. The AudioSource is there 
oh damn didn't realise it would affect the gpu that much D:
SkinnedMeshRenderers affect the GPU as well 
OW
Along with what you said, would just simply loading SoundAPI first solve the relatively minor issue?
or would that bonk your loading process in anyway?
wouldnt help at all
Hi everyone, just would like to ask where can I adjust the number of creature spawn inside the facilities? because we have a lot of people in game and vanilla number is too easy for us. Thank you very much!
or increase max power here
Culling mask ~(1 << 23) doesnt work. Culling mask 1 << 23 works because the light wont affect anything at all
@split mist
Culling mask 0 would work just as good 
You wouldnt be able to see the lights in third person then tho as long as nobody changes the culling mask for third person
@solid pivot I can confirm this but haven't tried/tested AC standalone but yeah if you pull level as someone joins, it softlocks until they leave and rejoin.
It's more when a lobby is public
I know >.< Just saying it does happen haha, when randos join when you're going to pull lever :p
I don't have this issue persay I only do private lobbies π
I need to learn to read :/
may i know what did you fix and where can i find it?
It wasnt in regards to your problem. Just dont add any inventory mods is your solution
Thats all I can offer to you @split mist Lights are basically disabled for local players cosmetics
If any third person mod wants to reenable them they can get the cosmetics via ACs API and set the culling mask to ~0
and back to 0 when third person cam ends
I guess thats what flips is doing with MoreCompany 
is there any mods that allow the uses of walkietalkie on tactical helm while using terminal?
1.1.2
- Added new lobby settings to customize your lobby. Giving you the ability when save progress is off to carry over XP when not meeting quota (Reset XP -> false) and all players having the same XP as the host (Individual progress -> false). Also gives the ability to adjust starting ship XP.
- Fixed an error with the savegames not loading correctly when other mods change the item names.
- Fixed some bugs with the controller item not letting you die from death zones and making the controller visible again when climbing ladders.
- Added a compability feature to deactivate most features of AC by removing all inventory patches making it compatible with other mods changing the inventory. You won't get any support from me when activating this option if you don't provide logs showing an error happening when this option is not activated.
- Hopefully fixed tactical helmet lights not turning off when battery runs out for good this time.
- Fixed a bug which resulted in the weight of the bulletproof vest not being removed from player when its breaking
- Changed culling mask of local players cosmetics lights to not affect any renderers.
- Fixed the compatibility typo.
- Changed the Mostly Vanilla preset to not include the controller and remove the hotbar changes as well. Please make sure your errors happen with other presets as well and only provide logs not produced with mostly vanilla when reporting bugs or your bug reports will be ignored for the same reason stated in the hotbar setting.
1.1.2 is being uploaded rn
I will now cook some food and then enjoy the rest of my weekend ;)
Next weekend I will look into the other bugs and stuff
For what reason exactly?
Why you using AC then? o.o
Then it's not relative then? lol
You critise something you don't support?
I guess you missed this. At end of the day, bro made a mod for free.
hmm I'll take a closer look then, weird that this issue only comes up with lobby expanding mods
It happens with all lobby expansions except for BiggerLobby which is strange as I guess that's networked too?
this is the stupidest shit i've ever read on this server ngl
They're a critic, apparently I am antsy for stating obvious o.o
Lobby expanding mods are adding the objects in scene loaded basically. Dunno why it happens tho
that's what happens when people get full of themselves π€·ββοΈ
Doesn't use AC, has no intention of using any of its features and thinks their 'critic' is warrented. Imagine the entitlement. Lol
I mean all I see are blocked messages :)
Seems like it was a wannabe loser. Thats usually the type of people I block
you're the one who came here and started crying first lmfao
Like unemployed incel material
Dunno what the person is writing tho but I am sure this will apply greatly to them: Touch some grass
ok then make it better if you're so wise in the subject
I only see your responses, I wont read the messages :3
Being critiqued by someone called squeaker π
entitlement is crazy
Its funny. Seeing you all react to this wannabe loser having done nothing substantial in live and even got blocked by me because he is such a loser :3
So by this logic, you should make your own mod. I could not imagine getting so irate over a mod that's free.
I just like messing with idiots like this because it's funny seeing how desperate they get to try and be correct
I have a habbit of fueling fires o.o

Is there a problem
Squeaker be squeaking π
I dont want to read those messages @rocky granite
Last warning or else I will block you
I was replying to the other dude to show him he's wrong π€·ββοΈ
I mean you could just ignore this lonely loser 
Yea but then what will they learn? They just move onto the next place to act like a complete loser and annoy more people. Gotta put people like that in their place :/
You wont be able to. :3
I wouldn't say it's upset, some people just can't be bothered with out of line bs π
Itβs their thread. Generally being provocative doesnβt end up making people less upset.
and yeah, you wont be able to show them anything out of their own scope. To put it politely, their own head is up their ass
Mhm. Well you know what I do if this continues.
tbf tho. didn't you enter this thread just to shit talk on the mod dev?
isn't that considered witch hunting
Nexus I really donβt need your help
It's not the first time π
@rocky granite of course, thats why I block people :D
And yes, it isnt the first time
Stay in your lane
:3
Have some empathy. He is a big loser. He doesnt have anything in life. No friends, no money, no happiness. All whats left is to come to random people and try to drag them down. 
Enough
That doesn't help anyone Potatoe >.<
Its the truth tho
he's not wrong
I can promise you that when I read the messages now I can show you lies over lies and fabricated stuff
I donβt want to hear anyone shit talking someone to their face, nor do I want anyone provoking another person.
First person to lose that competition gets muted for two days.
Capiche?
that word is spelled with a c??
I googled it to make sure
hell i always thought it was a g
You thought it was Gapiche? o.o
Actually its capisce but well
that's what it sounds like whenever I've heard someone say it π
At least that the original italian way of spelling it
There's different ways to spell it depending on where you're in the world π
Yea
English variations? Yea, the original word is Capisce as stated on wiktionary:
https://en.wiktionary.org/wiki/capisce
I've only ever seen Capiche and Capisce myself though π maybe a third one but not so often
But in the end it doesnt really matter as long as people understand you 
But the word "kabish" on wiktionary would make me question the word and if its something to eat somehow. Maybe because of kebab?
hmm kebab tasty :3
Btw, I just read some of the first messages of that guy. Does he realize that AC is modular? You can now also deactivate the inventory stuff 
As I stated, I was able to find a lie very easily
Yeah I showed them but they ignored what I said I guess π

Thats not shit talking tho. Its stating facts
AC in 1.1.2 can deactivate all inventory changes
Making it compatible with ReservedSlots, HotbarPlus etc.
Oh well, I have to change the compatibility page :D
I think it's more about the entire bundle still getting loaded rather than just having part of it loaded? That's my guess π
Things are going great thanks.
I might be able to do that later. The code becomes more and more modular with time to the point I can split the code.
You're genuinely a shitty person if you TRY to irritate people. Imagine choosing to be unlikable :S
Youβre going to have to try harder than that, fam.
Should have just let it be, a was being nice not muting you immediately. Oh well.
Oh, is he attacking you now? 
squeak3r was banned.
I see
They wrote a long story for @mental crow π
like some essay type stuff :/
So I was right with my assesment about what type of person they were 
For most part, yeah π
Even tho it might be not nice of me to point that out but well. He shows the exact behaviour of people like the ones I described 
It's like people like Jack Doherty I just don't understand. Just making a generation of instigators for quick clout π
True
So much for trying to stop from people Dogpiling on them.
For future reference, donβt fucking do that. It makes things so much worse.
Was seriously debating with myself whether or not I would have to mute potatoe in his own thread.
Next time I will do a @ moderator again :D
ok @hearty frost am i crazy or does bunker's spawn rarity is much higher than the other interiors, i put them all the same n bunker spawns so much π
Are you scared of spiders? π
haha I'm sorting it out as we speak π
nah the interior I forgot to set the rarities back π
well, happens :3
i actually love spiders :3
I only love the cute little jumpy spiders :3
I wonder when someone makes a new spider enemy that is a trapdoor spider xD
Evil 
Haha xD
hides in vents
Side not Iβm not sure where they got the cropped pfp or furry porn part from
Imagine walking past a vent and jsut getting pulled in
dw. I guess nobody in here cares what that person claimed 
I just had concern they were self projecting :/
oh !
Oh thatβs where
They joined back on another discord lmao
Good to know
Stalker behaviour kinda wild
amsorreh was banned.
girl u literally play overwatch get out π
Yea, pretty obsessed dude
For some reason I think @mental crow gonna be on their mind xD
About some drawn images 
the bio was literally a overwatch ship like no bye
If they chill in VRChat too that would be even more wild.
I mean, maybe I am weird but I didnt find that image offensive or problematic in any way 
Boobas has that effect on people o.o
haha
What can I say shark girls are hot
If anyone has any more questions about my preferences ask away in dmβs
soon π
yea, 9999 spam mails and 13 legit ones :3
...
Hello again
They really like you @mental crow
Whatβs new
Love is in the air!
One thing is good about this: I can block that person on all of his accounts 
hey guys anyone know a mod to remove scrap loss on death other than this one and lethal utilites
do u want 100% prevention?
yea
i promise you not all ow players are like this π

Bro what is that hahaha
SharkBro xD
FFXIV 
Bro seen things
sharkbro? ok then hes a wacky guy
Its a custome of a Namazu. They are basically catfish 
u cud make this 100% on the left side or i used to use NoDeathDespawn
alright i will try it
upgrade hunter
Ahah yeah why I am sorting modpack out now xD Although I don't even know if the mrs gonna play tonight π
Also immortalsnail added config for it to enter the ship now too haha
YESSSS
i love that
yup seems to work with reserved flash n walkie, now back to the real AC π₯Ί
Good to know that my solution works :> This bad unmodular AC 
I gotten used to AC and personally I think AC is more realistic then reserved spots.
At least you now can use ReservedSlots if you are willing to take the two sacrifices
No equipment items/inv perk and no support 
That's 3 things o.o
Thats 2: The missing content in AC and No support :3
.<
π«¦
Holy shit you love to see it XD
I've gotten to used to AC's hotbar tbh
changed = changes
the vanilla hotbar sucks
This is true
But I got used to no longer having them a while ago
and I don't miss the bugs they came with XD
The amount of desyncs reservedcore gave me at one point
LOL
I just cant hear all the whining any longer 
oh maybe remove compat with hotbarplus cuz i can't click continue even with the hotbar off π«’
It was a change I started to work on since january
Maybe your save is corrupt?
HotbarPlus shouldnt change anything there
ye it says its corrupt everytime i restart the game
xD
Thats what I am doing rn
the chocobo!
Its Alpha
we need this as a moon
Yay time to find out what caused this to happen when I loaded my save, if I have to make a new save for tn it's fine XD
Just loaded into eternal darkness
@solid pivot Gifs don't work for flavors right?
only png
I can add mp4 support 
But I wont
Yeah that save seems to just be fucked let me see if it happens when I try and make a new save if it does that means one of the mods that had an update bricked something
Inb4 CullingFactory somehow
Yeah dw about mp4 support haha xD
easier than you think
@solid pivot where can i find github of mod?
Pinned messages
do u know where i can find source?
But the lights work in mirror mod tho when TooManyEmotes is installed, so that's not it
where can I see on how weighted randoms work i want to specify certain entities on certain moons.
Higher value = More common
AC doesnt spawn anything
I know people used to get this all the time lol but recently they haven't
Lmfao Buff Kevin btw wtf XD
@split mist I have fixed it locally now with RenderPipelineManager but thats not how the other mods seems to do it
I guess they are activating / deactivating cosmetics or smth tbh
In Unity there is no way to hide a light with the layering system. Lights are not affected by the layering system at all. All you can do is make them not illuminate certain stuff. Which you can do by setting the cullingLayer but when TME isnt setting the culling layer back to make it illuminate stuff, AC cant do anything
So AC will now do this itself too
TME does stuff for MoreCompany a lot to make it work
Same with Mirror. AC is doing all of this stuff for itself 
I will maybe remove the layer 23 stuff tho as its no longer needed
I work with the RenderPipeline now 
@solid pivot im trying to load a image called CorruptCompanyLogo.png, i put it in the advanced company folder and it doesnt work at all
after the small update recently loading a logo doesnt seem to work
Uhmmm
???
i renamed it to logo png and put it in the modpack settings
Plugins folder lol
Ah I only had loading an old save do that
bro sent ac into the shadowrealm
Valid, valid
Just odd that it works for TME
But hey, a fix is a fix
Because it probably activate/deactivates the objects 
You know what might be causing the blackscreen issue for some people after the new update?
I'm not sure how the main menu could even fail to load
I only had a borked save file
Nope, AC isnt doing anything new in main menu whatsoever
Saves get corrupted when you Alt+F4 
Its like that in vanilla
Yeah it's easy to get a corrupted save
When its saving and you Alt+F4 its save corruption
Sometimes even happens when loading a game and Alt+F4ing etc.
okay I got it but now it just shows advanced company and not loading my PNG
is the ModPack.cfg file updated?
Btw Potatoe maybe you might know, do you know any known mods that cause the issue of being unable to back out of the lobby? Been trying to figure out what could cause that in my pack
how do I remove saves?
I did go through and remove quite a few mods that touch gamenetworkmanager last night
I'm still thinking it's possible it's ToggleMute after it's latest update
I dunno 
It was updated to fix it spamming errors when using it with AC, but I think in the process broke something else
Is there a way to set minimum and maximum loot VALUE per moon? Ik there's an option for loot amount, but not for value.
I see that you can change the loot value multiplier it's hard to configure moons when we dont know the base value, especially for modded moons

I did see qwbarch suggest maybe AC should implement functionalities such as ToggleMute and the lobby code system Better Lobbies has
Idk if you've considered it
ToggleMute?
Why people use ToggleMute PushToMute is the goat π
I couldn't get PushToMute to work at all when I tried it
Does it work for you?
there's 0 reason for it not to work :/
Okay I'll try replacing ToggleMute with it then and test
Basically just a feature that allows you to tap a key to mute and unmute ingame without having to use push to talk
Something that should really just be in vanilla tbh
this is all AC configs right?
Found a pretty huge problem.
When I lauch the game with these off it won't load in. But when I enable them back it works again.
have you also got "logo.png" in modpack.cfg
i could prop help you remove those white outlines
case sensitive
Yeah no
PushToMute does nothing
after the new update it just doesnt load
Also it works after the first load with all buttons enabled but complains about corrupt save after relaunching the game and trying to load into the save with the buttons are disabled.
That mod is borked
CAPITAL "L"
probably useless to say this, the report is just going to get lost on the wall of text.
That's still your config folder.........
where do you want me to move it too?
i thought you said you want it there
EXACTLY where I showed you.
your folder is different than mine
wait
Okay no offense but you're being a little dumb haha xD
in plugins one sec
Yes yes....!!!!
could you post the error on the github?
Why you using search for >.<
Literally go to your plugins folder and put it in there where advancedcompany is
Go back two files from here, then go plugins then potatoepet-advancedcompany
I believe in them! You can do it!
I am just confused by the use of Windows Search, when you're on R2 or TS app you can go to profile location from there π
I think this is much easier to navigate to folders instead of using a search to the directory
@earnest estuary
It works now
It will take you to start of directory π
Lets goooo! π good stuff π
Don't worry! it's just little things that can easily be overlooked? I dunno the word haha π
good idea, I'll do that.
i just realized something why did Thunderstore put AdvancedCompany at the bottem
this actually affects my modpack
It does opposite order to your manifest π
So top is bottom and bottom is top
but it wasnt like that?
is this a new update or something?
it just started today
now i checked my modpack and 5 mods are out dated now
Nah I think it's been like it, I find as well if you update manifest with other versions of dependency it shifts them around too :/
why does it do that
im putting credit in the modpack desc but is there a way to remove the watermark on logo.png
weird website magic xD
If its not yours, you're not allowed to use it
You need explicit permission
alright
is there a way to change the font for lethal?
like the main menu button fonts etc...
?support @earnest estuary
Hello @earnest estuary we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.
@scarlet cave its not an issue tho
https://thunderstore.io/c/lethal-company/p/LeKAKiD/FontPatcher/
is this good?
I dont know? That's the point of a support channel
Im getting blocked by this nutsack xD
gyat
I mean, there would be a way to remove the "Powered by AdvancedCompany" 
You can buy the mod from me. But expect it to be expensive 
Tree fity
Hope the report was clear enough. I don't want to use over 10 minutes to a error reporting.. π
Can confirm ... I thinks
Clicking continue fails o- o
figured out its the invidual xp that is the problem
just keep it turned on and everything works
π
Maybe it just fails to be disabled whilst loading a save file that didn't have it disabled when started
My only guess.
It seems once ye load in with it enabled, then leave, you can freely disable it and other profiles. Ye just can't F with it prior to loading into saves once.
Tis functions afterwards when presets get updated to function with newest version π
350k? OK :D
uhh, try to reload the whole game. you can see that the savefile is corrupted after that
didn't try to load the corrupted savefile tho, maybe it works.
Will attempt real soon, gotta fix configs that were nuked.
Then dont use Individual Progress off yet and create a GitHub Issue 
Does advanced company has some issues rn?
Today while playing With friends we had a lot of issues
Closed doors were glitched and everyone saw different codes for themselves, also ship monitor didn't show codes either
Also fire exits were glitched
I was able to exit with one fire exit, enter the same one and exit in different one inside dungeon
Or I wasn't able to enter fire exit from outside at all
That would have nothing to do with AC
Sure, it must be AC. 
Cant be mods doing stuff with fire exits. AC must secretly do stuff with fire exits, yes, thats the most likely reason.
I mean, AC is silly and is doing messed up stuff 
Just asking,
Only thing I am looking for now is for LC to die 
Do you use LethalUtilities? I know that caused problems like that
Already lost 50% of the player base anyway
I had 11 mod updates today and I haven't read which ones
Lemme check
i tried doing that it made it worse\
Chill bro
I don't blame your mod
Im just asking, cause AC was the first thing that came to my mind while thinking of networking and synch mods
more dependencies ones are more out dated now
Newest changed versions go to bottom, just found out after updating mine
wait what?
I mean it was just the entry of the question tbh from my view π
so newer dependencies go down?
entering one fire exit and exiting from a different door is a mod itself
@solar girder By looks of it yeah
bruhh that ruins my whole modpack
everything is gonne be outdated
by alot
and bugs will form
@covert notch https://thunderstore.io/c/lethal-company/p/AENIEMA/Stable_AC_Modpack/ - Just updated, please install to a new profile and let me know β€οΈ β€οΈ
@solar girder Huh??? What you talking about things being outdated and bugs forming?
@solar girder have you seen the shitshow that happened when Lethallib updated? or LLL? π€£
It's just a list on the website >.<
it ruins my modpack
The biggest issue mods updating are dependency mods. Especially when they add things
o.o
nothing related to my issue
Β―_(γ)_/Β―
I mean if TS could put the modlist into a seperate tab could be handy, like a dependency tab π
@solar girder said the aesthetics ruined it all, all over it!
How is the order breaking anything?
Nothing is broken...
but it seems my mods are using lower versions
It should download versions you've set in your dependency, I am confused >.<
even tho other mods shouldnt override it to lower versions as i already put those ones on top on a different modpack since putting them in the same modpack wont work
its not doing that for me (which is the main reason i made another modpack to fix that issue before TS new update broke something about that)
I'm not seeing older versions on website?
yeah not on website
but when u install it on TS app
it uses lower versions
i am unsure what is wrong as i already fixed this issue by making another modpack
but it seems like TS doesnt like me for some reason
@solar girder Which packs doing it?
Extras Dependencies are off
OH wait i remember what u said before
you said TS puts all mods from below to up and up to below right?
what if i put Extras below CORE
it should fix the dependencies right?
On first upload yeah, but then as you update dependencies the changed ones go to the bottom
wait so i have to update each modpack in a order?
@solid pivot I am experiencing a Multiplayer game breaking bug with Advanced Company. Its been fun to trace as Maritopia was having an issue akin to this one as well.
Currently in my modpack, if Advanced Company is loaded, it will corrupt the Lethal Level Loader config. It will cause moon/interior registers to become duplicated and desynced for all who join.
For example if player 2 chooses Maritopia, Player 1 will see Secret Labs.
Pulling the lever will send both parties to secret Labs.
The reverse is true as well. Player 1 pulls the lever both players will head to Maritopia.
Apon entering the dungeon, since dungeonflows are not syncd. Player one entered LC_Office dungeon flow, Player 2 fell through the floor and ended up in Facility Dungeon flow.
The LLL config will continue to get more and more corrupted untill the game breaks.
I jsut downloaded this and don't see a manifest?
so i should put other modpacks on opposite order?
or update them orderly?
It doesn't matter what order you put it in π
Can I get a dependency list
u sure?
cause last time i checked when i put Extras below core it uses lower versions
@analog snow
but when i put Extras above core it uses newer versions
IS THAT 237 MODS???
and out of... 237 mods.... I repeat, two - h u n d r e d, and thirty seven
you poke potatoe -w-
im gonna put it like this
to see if that fixes the issue
Bro said AC is breaking my game, none of the 236 other mods could possibily do this (Whilst havning several game breaking mods installed)
Ok, your LethalExpansion is disabled, correct?
correct
And I mean - literally disabled. Don't tell me "LEC disables it" - no, Disabled-disabled.
because it can be a dependancy for some mods I leave it enabled. LEC bypasses its injection with its own version.
No.
Disable it in R2.
That button, That way <---
and leave it like this. Kill its config.
Also, kill teh config of LLL if you haven't in the last 1-ish months. Shouldn't cause an issue if you haven't edited anything in there anyways.
I kill the LLL config almost daily while working on this modpack every day
interesting
Test just with LE disabled.
if that don't work... lord knows.. let me keep digging in this list
config was killed long ago since it does not run when LEC is present it does not regen its config.
I am willing to test anything but I will be very supprised it this changes anything.
You can uninstall dissonancelagfix. Mirage does that.
oh good to know. I know it was removed as a dependancy I was not aware it was integrated.
yeah this seem alright
Honestly source, give me a code. This list is literally too large for me to look at through any text editor.. lol
np
018de25e-123a-4b37-de7f-ac2ff737087c
I will now try advanced company with LE disabled
Also would you be able to tell me what game breaking mods are here so I know what to look out for?
My goal is to create a stable feature rich pack.
It's not just AC WITH LE in that darn pack π ... ... This pack is so damn huge I've been downloading it since this damn code was placed and I'm 85% done
There are so many damn mods, I feel disoriented just seeing this damn list... this is excessive, and I thought my pack was excessively large ., .
It takes 1 spray paint mod to ruin the universe. It takes one sound mimicry mod to conflict with a perk system.
Imagine editing all the configs so there is no overlap and balancing everything π
Literally been my life for the past few weeks π
I lose myself to less than 130 mods
configs of those alone are tedious
you've put so much on this damn plate, I don't even know if it'll be plausible to figure it out if it isn't that LE step I told ye
It looks like at least 5 mods are syncing configs/things
Well the only two big changes I have made in the past 2 days are Adding AC and updating to Diversity 2.0
Everything was stable up till that point.
you assume those are the big changes. Let me tell ya, there are some smol mods that fuck shit up - u-
Removing AC fixes the LLL config corruption.
I also can't finish downloading this darn pack, it's stuck at 100%
True but most of them do not access the same files.
as I sent that- finally finished
Just wait
I just HAD to check this: ... You would NOT be the first I've heard/seen this done
LC_API gives you that modlist message. The mod that is ONLY dependent on it - removes it
ye can nuke LC_API
WeatherTweaks could cause things- I don't know where or how, but I heard that mod being talked about somewat recently..
Oh i had some terminal mods that used LC-API I guess they migrated. this is good. 2 mods to delete π
I also can't even find weather tweaks as a mod?...
what the hell is WeatherTweaks?...
Weather tweaks fixes weather desync in LLL
Also adds variable weather support
It's owned by "mrov" - but they don't have it on their page: https://thunderstore.io/c/lethal-company/p/mrov/
why is this mod hidden ., .
@simple spruce What happened to Weather Tweaks
I just talked to him about it today XD
That's a fine sentence considering you're trying to solve issues with LLL KEK
Hey I did not make the mod. I just installed it.
Also, as we're doing this - test the darn LE stuff with a friend rn
Plus I have talked to Batby about it.
test it <_<'
Already did. Broke immediatly wether LE was on or not.
the hecc do u mean broke immediately ._ .
not really fine
Happened with me when I had LE installed, Removed LE and deleted and regen new config - hasn't happened since for me
I even reported on it - questioned the dev what issues could come from it... didn't really get a response at all
i've did an oopsie, resolving this rn
ahah
it seems like you guys are more interested in telling me I am doing something wrong then helping me find it constructively.
Nuked it, and my config now simply looks like this:
I'm simply stating the config nuking works ., .
That LLL right there, is with LEC, with LE disabled, with AC, loaded into saves.
So I can confirm to you - AC functions and does not touch LLL in the way you see.
I am trying to figure out useless mods, problematic mods, and trying to figure out if you have a conflict o -o
ok so. What you are saying is by removeing LE, LEC, and its moons the problem goes away.
I can test this.
No, Remove LE. Keep LEC, and its moons. . ,.
For me, mine is simply disabled.
it has never launched active in my pack.
(But I keep it in there disabled so other mods don't update and shove the dependency back in)
Oh ok. in this case. the config still gets corrupted every time 2 players load into a lobby.
π€·ββοΈ ... Dunno. Ensure you tell lesslogs to allow every mod to release all info 'n try to spot an error when generating the moon
or see if ye can poke LLL to see if they wanna figure it out o- o...
wait, no, as long as you have LEC, LE should be disabled
ill just turn off less logs and see if I can get more information. The problem is that I have few red errors in the pack to trace, and the yellow errors are more so required cleaup from other mods or text about mods looking for other compatable mods.
yeh, disable lesslogs and tell bepin to get "All"
the "corrupting logs" issue is related to LLL?
that'd probably be faster
Thats what I said earlier. LEC does not allow LE to load.
indeed it doesn't, nor does it create any config files or anything of the sort.
yes correct
How do I tell it to grab all logs?
Here's a question - if LEC covers all bases required for all the dependencies, and is known to cause confliction with interior generation, why would you let LE even be enabled if it's deemed useless <.<
in bepinex.cfg
Set this to "All" Under Logging.Console
as well as logging.disk
For a couple reasons. I have had issues without it previously. Having it present fixed them. Some mods require it as a dependancy (Less necessary now as R2 allows you to have mods enabled without their dependancy)
I have had problems without it and it was causing no problem just existing, so I have been keeping it there until moding enviroment grows and the cream of the crop win out.
Until they flawlessly function with others, everyone has to migrate to one loader. Which, to me, will be LLL that I vouch for . ,.
given how they don't seem to be working together even nowadays, I suppose it's impossible for them to work hand in hand since they mess with the same stuff
will be back in 10'
This is what I see happening as well.
doesn't help that it (Basically) is being depreciated. It has updated a few times recently, but it still is going that path
unless someone picked up the mantle
Haven't really looked into if they found someone to handle it or not
Honestly, after the stuff I told ye - I give up already. There's way too many things in here π΅βπ« ... I will however peruse the list to see if any look good -w-'
but get them logs, see if anything jumps out - and then give it over to the appropriate dev
Oh deffinitly.
I appreciate the help. Thanks for looking at it.
Hopefully it is what I think it is and we find the bug and get it fixed.
Better to have a lead when chasing bugs.
Also, This is not me downplaying this specific mod or their dependencies... but...
There has been more people's packs I see with LethalNetworkAPI (And the darn map LC_Office) comin' up with issues than packs without it to me in the last two or so weeks...
personally i'm questioning why a map dev has a network syncing thing... when LLL and whatnot already does that... but maybe there's something in the modding world I'm not understanding around that
In fact... office also uses LLL?...
the hecc does this network api do?..
It may have calls that the default LLL does not. For example I know that Factory X has a moving elevator but can not sync it to the player.
However Office has an almost flawless elevator. Which would have to constantly update the players position. I imagine that is what it is for. But it is just a guess.
Piggy has big projects in mind but is slow to flesh them out. So for a while their mods have been bug ridden yes. But they are putting in hard work to add and stabilise them. I imagine we will see some great things in the near future.
I like the look of this actually- https://thunderstore.io/c/lethal-company/p/fumiko/CullFactory/
Anythin' to boost performance is a + in my book... solid idea
Yeah this is the only way some of the moons have decent frame rate.
It does sound like it potentially can cause the culling of rooms far away through multiple doorways, which could cause an issue with either a bracken or not realizing a thumper detected you half a state away
no
it stands on solid ground
I have reported issues with it in the More Interriors Bunker interrior where you stop being able to see the room your in. You essentially get Xray
It culls based on doorway vis calculation
Or distance based if the dungeon is blacklisted
hm... ...
yes, if the doorways are offset or other culling isues are present
This has given me like a 30% odds of me not wanting to consider it XD...
its great. Just with every mod right now. Its in a development phase
Like, I don't mind if it culls a room 3 rooms down some long hallway, as long as the enemies are always rendered so you're not screwing up by staring at a bracken or not realizing a thumper saw you
but the biggest issue is if it doesn't* cull properly
For most interiors it's perfectly functional
Enemies aren't rendered but they still do the same logic, they don't care about whether something is rendered or not
is it a very noticeable FPS increase to warrant potential bad culling from time to time?
so entities are always visible?
and I mean 'visible' as in - it isn't culled by this mod
or does the culling make everything within it also not visible
Soooo log does not have a single error.
I am caring about a "edge" case situation here that I know probably won't happen more than once per session - but I care about all these edge cases.
Nothing is erroring. The mods think everything is happening as it should. Its just the Lethal Level Loader config is being over populated.
a session or two ago, I've had a hallway and chain of rooms in default facility span so far that I couldn't render the end of it.
Not actually fully sure about how enemies are culled, prob best ask that Dev in their thread
didnt work
im gonna try using older versions and see what i did wrong
i feel like ye gotta ask this in a different channel at this rate o- o .... is there a channel specifically for modpacks dev help? . ,.
I may definitely add this- π€£ ... https://thunderstore.io/c/lethal-company/p/bozzobrain/BetterDoorWarning/
I wonder how the mod fixes that...
Nono, all mods that have LE as a dependency function exactly the same with LEC enabled/present.
Hmm is there any reason to have LE installed now anymore then?
All mods that use LE (almost all... I can't really guarantee state all) - LEC has what they need
Nope! Itβs not needed at all
LE only gives like... a moon and a config to change a few things that many other mods can alleviate
Also, one more thing I'mma point out about the pack @analog snow
Well I guess if a mod uses some sort of other mechanic that LE uses then yes but Iβm like 99% sure no mod does that.
Custom Scrap is taken care of in LECore too
Iβm pretty sure that config doesnβt actually do anything if LE isnβt active
??
You just have a huge list- so I'm ensuring I state it properly =w=' ... But currently you have MoreItems
AC messes with item limits too
and I'm trying to see if you have any other mod that does so
I was like 99% certain generalimprovements did, but I guess I'm recalling lethalutilities instead
Oh yeah MoreItems isnβt needed! Both GI and AC do that for you
speaking of which- god damn I gotta fix the pack.... hecc.. I need to find a door-locking mod...
Ooh, EnhancedLockpicker?
so distracted with theirs - I forgot to continue hammering mine -u-'
no no, gots to be key-locking
let me know if you figure it out.
When you hear that? Fairly sure it works well. It might have conflicted with a custom dungeon at some point
I think GI has that no?
βAllow keys to lock doorsβ option
I've been using EnhancedLockpicker for a while, no incompatibilities found while using it
I specifically recall talking about locking doors - then the discussion went to that one, but I then was told they used it to only reduce the time it takes to lockpick since the locking was bugged
Somethin' was buggin' the locking functionality - but this was a discussion a bit back
I have it disabled on GI, just because it was working here atm. I had plans to remove it. Was going to and let Gi Have it but I noticed it was done by AC as well. Before I could work out who was going to have the item job I had other bigger issues to worry about XD
what was i using utilities for if GI has the functionality?... hold up..
Looks like itβs fixed now
Is shah shah
they did item limit stuff like... a long while back
Increases max capacity of ship to 999 items.
I messed up xD
which- btw
I repeat for you guys to learn-
LethalUtilities locking function + GI Use-keys-from-inventory function = Bad
Never ever let that happen.
It's super-bad interaction XD
Ohhh lethalUtilities does it hrm
Yeh- but @wide zealot the almighty never-failing modpack creator (π) told me Utilities can cause issues
so I'mma bout to nuke utilities once I get the appropriate mods to replace stuffs
and your pack just reminded me of that with this π€£ ... https://thunderstore.io/c/lethal-company/p/Wolf11221/SpaceShipDoor/
that's one of the functionalities I'd lose with Utilities
Love that lil mod :P
I love never letting people in the session know it exists
Is lethalUtilities really that bad though? It seems just generally useful
I mean... over half the configs I have set to false anyways π€·ββοΈ ... and I got 0 clue what's breaking my pack in a single aspect
Oh actually you might be misunderstanding! The mod you linked just lets you open the door to see+walk outside, and anOther mod lets you eject everyone when someone presses the button :P
What utilitys mod?
oh no no, utilities just opens the door but you can't walk outside
it warps you back into the ship if u pass the doorway
The "scare" factor is people never expecting it to work
Ohh gotchu!
and it just opens to space and they go "OH-"
LOL
I live for the little heart drops
honestly my weakness is somebody missing a parkour jump and they get cutoff saying something
SpaceShipDoor lets you walk outside too so itβs really nice :P
I've heard 20+ times that happen, and it fucking never fails to make me cry laughing
I need to see what else LethalUtilities does tbh
"oh-" ded
True hehehe >:D
Currently, my utilities allow... Boombox to play in pocket, Boombox continued to play when thrown down via death, Keys to lock doors, Slightly better spray paint stats... Ship door can open.. and that's it
