#[Deprecated] Advanced Company
1 messages ยท Page 65 of 1
xD
Oh btw new moon, gonna check it out now
Says get the fuck out, I'm in.
It's base dungen is 3 LOL ๐ฎ
Ow...
This brings me back to the WoW days of finding areas that devs started working on
I went it and maxwells are everywhere
Maxwells and Mines
are you using the body cams reshade mod
Sad times ๐ฆ
yea
sadly can't ship it with the modpack :(
There needs to be a simulation mod of sorts.. I don't want to have to load into a moon just to test the amount of scrap spawns 'n value. .,.
@solid pivot is it possible to have like... a button to click that simulates without rendering? Ye click "simulate" when the moon is selected and it'll fetch the scrap it would've placed - the values of said scrap, total scrap count, total scrap value, and the interior it chose? .o . ..... Probably extremely excessive
but I'm mainly asking if it's possible. . ,.
Dont think so
I mean it would be possible of course but as soon as a mod changes the spawning it breaks
it took another update but they finally got it! lol
Over 200 downloads yippee
ill add it to LLL eventually
Ballsy ๐ฎ ... but would be fucking cool.
Do the cursed items make enemies invincible? The thumper and bracken were not being killed within the hits they would normally die by with the shovel or shotgun. I would have assumed it's just a bug due to infinite shotgun as I've seen it happen before (along with the nutcracker never needing to reload after two shots too), but in the thumper's case I hit it with the shovel over 10 times (it lets out the yell when it's being hit) and it refused to die... Or is this just a desync issue?
I also had the crit hit upgrade to max and hit the bracken over 5 times and it would not die either...
Because experimental features are off by default.
Hexi doesn't work with Bulletproof Vest properly.
Dammit that sucks
Other way around actually.
thanks, that is sadge
You can use BetterTeleporter tho. (Watch out theres a fake one out there, get the one with lots of downloads)
#1186884307332108339 message
I can confirm it's working with that
how does that fair with LGU's portable teleporters though? last time i tried a similar mod it overwrote the portable tele which made it not teleport everything when it should've
Hm idk about that one, I have LGU but never used it yet. I can test it later and tell you then but might take some time
that would be appreciated, thanks
Hi I don't know if this is a bug or incompatibility with other mods. After installing Advanced Company. The dungeon became very dark. Unexplorable without torchlight.
Never happens with me
I use LLL interiors and AC 1.1.1
Dentors Menta Hospital
SCPFlow
Scoopys Variety mod
MoreInteriors
All completely fine
And moons are fine
If u want I can check it out https://thunderstore.io/c/lethal-company/p/TheHorizonCreations/HideNSeek_Company/
This is my modpack
I see. Thanks It maybe some other mods then.
@rocky granite ะฝะต ัะฐะฑะพัะฐะตั(((
How do I know what the probability of a dungeon is? what kind of mod...
Its LLL
"simulate march" for example
Without the "
Works for modded moons too, sometimes the name is written differently tho
Thank you, everything worked out for me ๐
Is there a way to disable certain custom moons via Advanced Company?
Since people are talking about my accidentally upload of my enemy mod: I uploaded/updated the package because it contained my malfunctions mod as I was trying to update that but accidentally copied the README and manifest from my new mod that I'm working on as I was just getting my version control and project set up for that.
Anyway feel free to keep an eye on it. Should be out like a week from now I think.
Didn't know I'd drum up hype by accident lol
Why don't change the price of the ship upgrade?
So both portable teleporters seem to extend the teleporter itself.
Or more understandable: you still keep your items even with the portable teleporters
I am using this 2 in my modpak
Is that interior ?
That's Mansion Interior
Oohh that makes sense
I'm stupid
hold up is this an LLL feature or no
Yes
All dungeon generations from LLL are the same
It is logical that it should have this function ๐
How many mods is it
- AC/LLL/LEC Functioning together. Custom Moons, Interiors, Scraps, Emotes, Overhauled JSONs
Is it the same as your modpack on thunderstore
That's just my base without the emotes/cosmetics (it only has two cosmetic packs in base)
This code is for all the emotes and cosmetics
There's 9 of us in the lobby with no issues.
I am hosting off 5600x 32gb
with only 10mbs internet
Whilst streaming xD
Whatโs your twitch
has anyone else still had tact helms shining flashlgihts even when batt is dead?
/aeniema
on latest version
Only if you changed the duration/time it lasts I've noticed
oh i didnt change any of it and still got it, its fine i only upgrade battery life for ship upgrade anyways ๐๐ผ
@solar girder @hearty frost I designed the assembly :3
but I was too lazy to make a README, so I copied some of it everywhere...I feel very strange >.<
that's very nice! that's just what i needed
Almost 300 downloads yippee
Thats the values I put additionally to the ones existing in the cfg for reference:
AdvancedCompany.Objects.Headset,AdvancedCompany.Objects.HelmetLamp
496 ^^
@rocky granite catch up
How long has yours been out for
I just discovered an issue with my pack
It's shipping my preset AND the hidenseek preset
Idk why or how to fix that
The only one that shows in my configs is mine as well so why the hell is it including HideNSeek ๐ซ
Thatโs because of Diversity, itโs a feature, not a bug, but you need to disable that mod for now because it is currently more buggy than aโฆ. Uh, ant
You could also just turn down the darkness in diversity
I havent seen many other issues because of it besides mud not being deadly
It breaks a lot of other mods
It breaks unitys random() function
Does it?
Can you give a few examples?
Its not that I doubt you im just curious
i might remove it, if its breaking a lot of things seemingly
IntegrityChaos has already recommended people to not use the mod as it is in its current state
I recommend you disable it for now, instead of uninstalling
That sucks I really liked some of the stuff it did
diversity will be fixed soon hopefully
Because itโs getting an update very soon and the update fixes pretty much all the issues and is super super super super cool
oh sweet
Ill keep an eye out for it. THanks
@hearty frost bro If I update your mod pack directly, are the other mods in the pack updated? Or do I have to create a new profile and download it there?
because sometimes there are so many files to delete that my pc takes a long time T-T
are you using r2mod manager
It updates the mods, but it doesnโt delete any that get removed
thunderstore
use r2mod manager its super fast and will inport fast
ahh thanks bro
Yeah use R2 much better atm with recent update. I am hoping it all updates, it should do if it don't you might have to make new profile. I don't think updates remove mods that are no longer in manifest.
Does AC automatically have weather multipliers
anyone know how to fix?
Where? I canโt find it
I must be blind
@covert notch Im gonna update later as well to also include the emotes - it's just it's quite a big download already I don't want to go too crazy haha
does anyone know why my modpack is shipping with another modpack's preset alongside mine?
weird I cant find it either, I was pretty sure it had configs for that
but it has a balancing 100%
Make sure you're not including another modpacks manifest
Where would I find it?
In the mod of the modpack
have you experienced any store sales desync before? Your pack seems quite similar to mine that's why I'm asking
like clients seeing different sales than host/one of them not seeing any sales
Not that I know of or anyone telling me ๐ Usually I ask if monitors same when I am testing but haven't had any problems lately. Only thing I find is if someone joins as you try to land it softlocks but apart from that nothing really major
Soooo any teleport mod, that teleport AC stuff
The vanilla teleporter doesn't work
and the LethalThings teleporter traps don't work
And better teleport too
I dont have better teleporter
We need to open better teleport dll and add the things from AC
And just add new mod ๐
Is there a way to give a specific player exp if they join in late?
I believe so
I can't remember what the command is
I think it's something like "xp add [amount] [player]"
I'll try it out. hopefully it works
ok, so it works but it says it can't find the player i named
it gives me "player add couldn't be found"
oh nvm it gives me this
xp [playerNum\playerName] [amount]
it works now!
BetterTeleporter works for most part
just got to add everything manually like
AdvancedCompany.Objects.<ObjectName>
Case sensitive :
i.e. AdvancedCompany.Objects.HelmetLamp
Never tried that, gotta try that
Do I have to put "item" after some items from AC
ah ok so i had it reversed
huh? No
Sleepy time! Actually got a mission in even though servers were fighting me xD
wait this mod conflicts with fair AI
Could this be related to AC changing scrap spawns in any way? (I don't think so, but I'm out of ideas)
e
i dont think so
Oh shit I didnโt even realize that either. Wonder if thatโs part of my desync issues
It looks like for whatever reason your list of spawnable scrap with rarity is empty. I don't see how AC could be causing that.
What mods do you have that touch loot spawns?
This error puts you stuck after pulling lever to land, correct? When does it occur?
i guess they can play without monsters on the other one ๐คท
iirc FairAI only breaks the bulletproof vest
we reached 3k BOYS ๐ฃ๏ธ ๐จ ๐ ๐ ๐
damn
meanwhile my modpack still has glaring issues ๐
i wonder is anyone found a way to replace modded audio like AC controller lmao
im gonna add a boss fight theme to it if possible lol
also i added a disclaimer update ๐
for any mods false claims that are apart of my modpack
hall of fame got small reworked
how did you make those banners
a software
its not a website URL
Recommended to search videos how to get it
instead of blindly search sites for it
I have it but how did you add those effects
no rlly how did you get those lines and the glitch effect on there
if u want i can send a whole PDN
i send it either way
also u can disable the black background i setup
So btw definitely disable EnableNetworking for QualityCompany if using it, it can cause an issue where you can't back out of your own online lobby
I haven't noticed any bugs with it disabled
i see
whats quality company
Yeah I had it happen earlier and Bongo told me it could be a mod that touches GameNetworkManager.Start which the only mod I had installed touching Networking was QualityCompany
I use it for showing the Held Item Value on the hotbar
Other features I disabled tbh
I may just remove it, but I like that feature and wish GI would implement it lol
can you send the link
im scared..
And I have a bad download gain...
rip
though i make my modpack have a simple meaning like HideNSeek
so it becomes easiler to find since people might want to do those stuff
i got a few more rating :0
though ill prop recommended using a name anyone would use or something
What is the idea of your modpack, what is the gameplay
my modpack idea is to make HideNSeek Better and Stable
and for the Gameplay well is to have fun being hunted down by one of your friends that would be the seeker hunting everyone down, while anyone using this modpack can make their rules to HideNSeek for their own lobbies while this modpack introduce a lot of Mechanices for HideNSeek though, i'm Surprised many people didn't think of mixing these kinds of mods, for example "DoorBreach + KeysLockDoors" and much more
though i did add my own things with it and i don't believe it would brother the players much
and i tried to make both Cosmetics and Moons not to be too much for the players
like i'm not trying to add too many Cosmetics, i kinda added some based stuff so other people can add extra suits or stuff
and people can still add extra moons if they want though it must support LLL
and i configured soo many of these mods to fit right with HideNSeek
Door=Casual
also i don't add every cfg file to my modpack i add Specifc ones i use to config for HideNSeek
i mean u can lock it and break it down with a shovel : D
though i feel like these should be turned into 1 mod
then the mezzanine of keys and hacked are useless, which removes a lot of funny situations
it takes longer to break a door down no worries
It's still weird...
also i haven't added hacking tools yet
but it would be a new experience lol
though if they dont look though the modpack they prop wont even know
I tried to briefly describe what would happen, but even my information is not enough
I need more tests with my modpack... There are still problems
i only had 71 hours of testing with my own modpack
and I have 2 months, with the replenishment of new mods and the search for errors, creating reports on GitHub
the more mods there are, the more interesting the new mods behave with them, showing their true mistakes. Initially, I created a modpack just for this, to check the compatibility of most mods and write reports. but then I got inspired by some ideas
alright after testing for 1 hour i got my first errors after long time
after updating LETHALRESONANCE
with an api of loaforcsSoundAPI
though im pretty sure this is gonna be a easy fix
I have not used sounds from the bottom for a long time, I got the necessary sounds separately, added them from other popular ones, optimized the random and normal now
https://thunderstore.io/c/lethal-company/p/paradox75831004/ParadoxCustomSounds/
https://thunderstore.io/c/lethal-company/p/paradox75831004/ParadoxMonstrSounds/
I wanted to separate and add the actual and scary sounds myself
LETHALRESONANCE moved from using CustomSounds & LCSoundTool to new released API yestday named: loaforcsSoundAPI
though i love the change
and loaforcsSoundAPI got updated let me see if that fixes the errors
I hope this will be a breakthrough, then I will study this topic
does the old LCSound method still cause out of sync?
idk
i havent had any errors with that for 30 hours of testing with that in my modpack
though i cant check since LETHALRESONANCE switched
to loaforcsSoundAPI
therefor removing the need of both LCSound & CustomSounds
if LCsound does not affect performance in any way, but the ApI improves this, then you need to switch to a new structure
good news the new update of loaforcsSoundAPI removed ton of errors but left small amount
does the sound API have the same sound binding formula? by name, like LCsound???
loaforcsSoundAPI i checked about that mod its not meant to be a replacement for both LCsound or Custom Sounds but it uses a advanced Complex System and more Optimized then both those Sound mods
hmm not sure
Not good
i wonder what mod is that
ill check
then how do I transfer all my favorite sounds? to make everything work...
hold on u talking about "loaforcsSoundAPI"?
LCSound and the new API, we're talking about them
I can't find it yet, I'm sitting on my phone and swearing in Russian on the road
so i believe what u meant by SoundAPI you are talking about loaforcsSoundAPI
came out 2 days ago
also i checked loaforcsSoundAPI its not that hard to switch
kinda
It doesn't matter anymore, I'm confused myself. I'll figure it out later
it requires you to do a whole different thing with your folders
heres a website they made
its very easy to use their API for music
and audios and sounds
loaforcsSoundAPI currently supports .ogg, .wav and .mp3 (experimental)
i checked their whole page i say its a better option but would rather wait for them to fix or add alot of stuff
cause a few stuff are still (experimental)
This is the list of mods
I don't think anything should be touching loot spawns
"This error puts you stuck after pulling lever to land, correct? When does it occur?"
Exactly. We get stuck on the loading screen. It occurs when trying to land on Asteroid-13 for the second time. Sometimes it just worked, and I have no idea what changed.
It's possible it's related to Lethal Expansion itself
Probable
too bad, wesley has such good moons though..
hope they get ported over to LLL soon
This happens because of custom sounds, it starts to try and replace anything and everything ๐ Haha. Like I have a dropship replacement, it starts to replace maxwell with that song. AC's Bunny ears get replaced by my shockwave explosion - it's always after about an hour or two of playtime too
im not using either Custom sounds or LCsounds
LETHALRESONANCE switched to a new sound API named: loaforcsSoundAPI
so im using it too
its basically an Advanced Version of both LCSound and Custom Sounds
not really since its just a whole different SoundAPI
also cause of the rating my modpack can now be shown on highest rating modpack list without typing "hide" or "HideNSeek" ๐ ๐ ๐
@solar girder if you need more help with the soundpai: https://discord.com/channels/1168655651455639582/1208370988715221052 :3
I just reread the stuff, they say about 4.2.1? but I only see 4.1.2. Sorry only just woke up haha
idk what 4.2.1 is probably the lr team adding configs
cause i support that now
Ah! So 4.1.2 is okay minus some missing sounds?
yeah
Say no more!
Nah me need no help
I was only testing if I could find any bugs with my Modpacks
But sure I'll check that thread out
Is there a way to use this with Reserved Flashlights?
We are using More Company and Slimes and Skulls are not synced for everyone :/
Why would you want to use ReservedFlashlights when AC has two pretty OP items for the helmet slot?
"endgame"
BUt no, reserved core does not work with AC.
no.
Everything else yes
But no.
I see, thanks tho :)
Will look at the helmets, didn't know about these
no reserved slots
Yeah AC has a Helmet Lamp and also TacticalHelmet which is both Headset and "x2Pro" Flashlight in one item.
Plus AC has talked a lot of Reserved slots and I'm pretty sure most of us agree it's best not to make a compatibility for it since it's gonna have more bugs then fixing stuff
There's just no way for compatibility, the features are too similar and if Potatoe adds the extra stuff we talked about there's 0 chance to get them working together.
Basically lose lose lol
Okay, I will have to test later.
MoreCompany+AC works for the cosmetics, right? ๐
Plus might even cause extra bugs
If you want the cosmetics from what MC gives you, sure. But you don't need MC.
Yes cause AC disables MC system and just only takes the cosmetics
Totally up to you if you just want MC just for its cosmetics that come with it
Plus AC fixes issues that MC has known for, for some stuff
Perfect, that's what I wanted to know, thanks! I hope that fixes the desync issues
I mean desync with monsters (slimes, skulls)
Yeah AC shouldn't have those issues
@primal nexus That's the problem with MC, it's not a real lobby solution, it provides player counts with no actual synchronisation. Why people often pair it with an actual lobby solution, like what's it called biggerlobbies or something ๐
It fixes a lot of Desync errors
Perfect ๐
Pov: AC exist
Everyone: hates it. until they realize how powerful it is
Yeah, but didn't use AC till yet because it had stuff I didn't need/want ๐
Maybe it fixes the fps issues, too, who knows...
Also AC doesn't make their own moon prices monster spawns etc
Yeah it's usually the case, people spend a lot of time on their packs so often doesn't make sense to rip everything apart to check one more mod out haha ๐
They take it off the mod itself so no Desync gonna happen
All I know is I want a ciggerete D:
Also AC can override LLL if using related stuff
Only if u wanna u don't have to
I saw bongo typing :3 Maybe answer for WAV
Indeed
oh i aciddently typed in
fuck
Nah uh
what about wav?
You must now type in purpose
lr team recomends ogg so idk
ogg it is :3
ogg is smaller in filesize too anyway
Yeah... I will have to test AC today and maybe have to ask here how some things work ๐
I love .wav because itโs like โwhat if we literally just encode a sound waveโs pressure peaksโ
https://thunderstore.io/c/lethal-company/p/TheHorizonCreations/HideNSeek_Company/ also how clean do you think my Modpack looks?
We know a lot ๐
That must be where it gets its "omffff" from then xD
AC is the best mod for any Modpacks in my opinion no one can change that!
I can't check right now, but does AC offer something like Late Company, too?
Yes
But better
No soft-locks issues
And has Shiplobby but (experimental)
Either way I can't tell any difference between em so safe to say you don't need Shiplobby or lateCompany
It covers for both
Where u find that
https://github.com/FluffyFishGames/AdvancedCompany/wiki/Compability
Although potatoe needs to update it maybe I dunno
This feels outdated but still true
I feel like it's missing a few mods
That AC already fixes
Also should I replace BetterEmotes
With TooManyEmotes?
I mean it's for HideNSeek
Wouldn't TooManyemotes be cheating? ๐
Oh, sad, FairAI is incompatible
I wonder if SuperLandmines fix for it will work tho ๐
It's just a problem child for landmines and turrets ;P
Yeah, but it was nice to have for landmines ๐
i think the main only issue is the mines wont get synced as well and even after they explode it leaves a scan node behind but should still work I guess? ๐
I will test with superlandmines today ^^
Also, very nice mod for more mines ๐
Is this useful to include? Or is it better not to take risks? @solar girder @hearty frost
It simply synchronizes all the sounds that are added to the assembly, won't this cause desync or problems?
I'm dropping LCSoundTool from today most probs
Too many problems?
#1208370988715221052
you most likely dont need networking from lcsoundtool
it sends the entire audio file across the network which is a horrible idea on so many levels
It's too hard... to link all files in JSON
^
It probs will cause more issue than fix
idk even know what it fixes
considering it is not that much harder to just have everyone install the same soundpack
I do not understand anything
The second bicycle was invented, which became a motorcycle.
cause for that networking to work everyone needs lcsound tool
But the engine does not allow easy customization
Materials/Sounds/Models should always be a client side change, not sent through networking. It's so wrong on so many levels. Sound Events is a totally different thing though.
Everyone will have it
yeah my api is a lot harder
I'm updating something using the assembly code
In short, is it the future?
Yes.
Is it much faster and has less load?
oh yeah i mean having everyone hear the same sounds is great (my api should techincally support this alraedy)
yes took lethal resonance (i think just under 400 sounds) from 4 seconds of load time to under 0.25
If he is better than these two in everything, then I am happy and will begin work on transferring all the sounds
this is probably a discussion for https://discord.com/channels/1168655651455639582/1208370988715221052 and not advanced company
Highly advise to disable seeing debug information if using anything going through loaforcsSoundAPI >_>' ...
Cannot for the life of me read the console and check for errors when it shoves it out for replacing/playing 500 different changed stuff via. LethalResonance
you can just view the log when it gets saved :3 (ik its a problem but im going to work on better tooling soon, currently those debug logs are the only real way to find out what sound names are)
I'm tired of manually registering each file ๐ญ
Why can't he just find everything in the folder and create JSON himself?
๐ญ
Look-... I don't know what fancy tools/programs ye got there... cause you probably got a few. But I got a handy dandy notepad. There ain't a way in hell you want me to look through what'll be like 5,000 lines because of skinwalker adding 3 lines per 4 seconds, lethalresonance makin' loaforcs spam 8 lines per second, lord forbid a calculatepolygonpath happens-
I need option to shush loaforcs' debug info <,<'...
Isn't it possible to disable this in the config?
currently I've just shushed all debug info... cause I don't know if there's a way to tell bepin to silence it
ctrl f? if you know your looking for skinwalker that'll work
I don't even know what I'm looking for
so when my text document is filled with text, It's makin' it harder to look for what I need to find o -o
not that the debug info would help figure out the last issue I've ran into... in which I cannot replicate, recreate, or purposely cause
but I dunno... maybe it'd shed a light?...
To me, the bug was random. ... Which I don't think a bug ever could (or should) be
CleanerLogs?
Does it let me customize which logs can spit debug info at me? .o.
Yes.
โค๏ธ - Gettin' it right away
Sorry, wrong mod. Meant LessLogs.
So the one survived at the end of the day, wins
thankfully I didn't load it up since installing the last one yet ๐
@solid pivot are you aware that a centipede dropping on or catching you ends the doom mode? I don't think it's an issue tbh. The controller will drop on the floor like every other items and picking it up starts the doom mode again (hp, armor and ammo reset obv)
Doom guy's only weakness ๐
If u want to change something then yes include in the Modpack if changes are needed
IF
It doesn't matter anymore
Now that's interesting
I'm starting to get rid of LCSound
I'll talk to PotatoePet about that
Actually I don't think I need to
It was probably intentional to fix bug fixes he probably found
And short cuts ain't that bad either
Plus it's funny
Not an issue
yea that's the intention of my message. Just an FYI
I would've reported it on github if I thought it was an issue
Oh alrighty ๐
Oh let me fix that message rq
There i restated it
Can I somehow disable the Bulletproof vest? ๐
good night ^^
Found it, disabled in the store... but what is the amount of seconds flashlights can stay on in vanilla?
I seeeeeee, noice
i hope we get the hall of diaphragm soon
https://thunderstore.io/c/lethal-company/p/Bob123/Haunted_Harpist/ - this enemy is actually useful too, the harp sells good if you steal it off it xD
Hi I had a quick question, is there a way to disable all the changes done to the hotbar, I have another hotbar mod I would like to use to to try and make it compatible with the vr mod. I have the mod set to "Mostly Vanilla" and I mostly want to use it to replace morecompany and late company as I believe late company is causing desync but I am still testing
heya, im asking here because this is the only lobby-related mod i installed, but when a player joins, another player crashes, i wonder if anyone is having this problem with this mod?
For now almost nothing is configurable
Like @eternal ivy ALMOST literally everything in the entiregame can be config with AC. There's nothing to do with the hotbar that you will ever be able to disable, AC offers a sync for your inventory - This is why Reserved does not work, this is why hotbar+ does not work.
It's nothing to do with the perks, even though that would be part of it when perks are enabled.
You can enable/disable anything and everything to your hearts content. The syncing built into the mod, you can't.
is he dmca friendly ๐ฅบ
I see, what about the battery bar in the hotbar?
If you scream over your game loud enough maybe ๐
๐ญ
If I'm scared to play, should I delete the game?
No.
I don't honestly know where the tune is from BUT I'd be curios to know too for people who worry about DMCA ๐ For now I just yell over him in my own theme ๐
Just scream how much you love the company :3
I do find it crazy though, 1 mod providing 10 mods worth of features and people still want to install those 10 mods. Kinda wild :S
The ghost cute :3
Yeah, but it doesn't work as it should
It was doing everything for me that was explained in the info ๐
even the bugs that were mentioned ๐
Ah okay, thank you for the help :>
I can't speak cryptic enough for the translator to understand me :< Nah just saying he working.
Hey there
There is a tiny bug that happens with Minimap by Tyzeron : when dead, the spectator view is very bright, so much like in some place (like snow), we can't see sh*t x)
i think it is at least, i am enabling/disablind mod and suiciding by jumping off the ship since some hours to find what was the combo (playing some kind of mastermind)
Well, almost said it the same way ๐
But you did better
I mean, there is no config files to touch, but in game yeah, everything ๐
JSONs are the configs basically.
for some reason my bindable R for walkie isnt working anymore
the keybind is set too
alright
What you mean? ๐
in AC, where you can have a keybind for the walkie
i have it as R
all of a sudden it is not working anymore
forgor i was supposed to send a screenshot, was chatting
Uhmm this might be an actual thing, Mrs had issues sometimes when she changed her bind for her drop item/comms too but never seen error or anyone else say anything so just put it down to user error :S
um... untick the box and cause a firing
unless you're saying one of the saves of perks is on NUMEROUS save slots...
then I'd ask if you have any mod that messes with saves ., .
hmm
so cant fix it
what
where you set starting XP
untick that box, so the perks save to the host's file
then - cause a firing with everyone you're playing with
I think the issue is due to host/client having different testings, MAYBE. But now we know it's an actual thing, could perhaps let Potatoe know
(aka, lose a run with a command or just getting the deadline day to "NOW")
I know changing PushToTalk etc doesn't seem to go funny but with Flashlight/Comms/DropItem/Interact it might actually go funny if it differs from host/client settings.
this one
Yus
wdym firing?
when you lose. You get fired.
(just type eject into the console or somethin'... something like that)
ok how does that relate to XP and perks?
The XP, and the progress will be saved on your file - it causes all players to have to use yours.
when you get fired, and then people come in - they're defaulted to the beginning
even if they join in late to a run, they default to the starting XP
if that box is ticked - the save is on their side for their own xp
This isn't even mentioning if you have some darn save mod
(Do people really need more than 3 save slots??? Stop usin' better-save or whatever guys)
yes
lol I have like 6 different saves
different modpacks as well, different people
3 is not enough
and the abilities to name them so we remember which save was with which group
the person hosting is often the same
if your game isn't being continued in like a week
delete it tbh. By that time, updates happen - ruins scrap, scrambles bought tools, etc
gotta get through a run within a week 'n hope no update bricks half the game ๐
Indeed my man
Submited the bug in the Github
damn i'm looking at others issues post, they ain't properly writing it down nicely x_x
๐คฏ
why does AC make a lot of my enemies 0 spawn weight
like now i have to individually go in and change all of them?
AC doesn't overwrite any default enemy spawns. If your enemies say 0, they either A. Have a default spawnrate of 0 on that moon, B. Aren't loading their spawnrate properly (make sure you enter the game and leave at least once before consulting the values), or C. Are having another override / conflict
And make sure you don't have the X checked next to the enemy spawns, as then it will override default values
Did anyone ever convert MoreCompany's cosmetics as a seperate mod?
No point, just install MoreCompany at that point, AC disables its other functions
Plus, while MoreCompany code is free to use, the cosmetics aren't, as per swipez
I was trying to isolate some issues I've been having, and was wondering if it was MoreCompany even though it's prevented from waking lol I may just not worry about it tbh
My game definitely launches quicker since I removed it
I mean it doesn't have extra bloat to load
I.e, cosmetics
I have other cosmetic mods though lol
Hmm
I tossed cosmetics entirely ages ago due to extra unnecessary load times
Unoptimized cosmetics will definitely add to load times
Optimized ones shouldn't be too bad though
So MoreCompany's are just unoptimized likely cus AC needs to grab them from the dll
Majority of cosmetics are pretty unoptimized model ports with high poly, only a handful actually pretty solid for the game tbh
Exactly. I try to optimize mine at least somewhat by decimating them in Blender
Is compatibility being spelled wrong on purpose or
Wrong haha compa! xD He's german, I did let him know haha
:D also i doubt it can get any higher since it seems to be avg for most modpacks
nah it was a miss spelled
in AC
You can't win against the femboys
your right i cant go pass this point
i aint BushMod or TheMostLethalCompany
blurry
Why does this exist?
oh yeah its just a whole modpack on top of more modpacks
and extra mods
But why???
not sure if they are config or not
idk : P
81k caught lacking is wild
XD
my HideNSeek has the lowest Rating in my whole modpack dangg
no respect for it ๐ญ
understandable
also did u know this icon is mixed of colors depending on the dependency modpacks
and i did add yellow just barely any
Renaming my pack to FemBlokes then ._.
Yo, idk where to ask this sorry if it's unrelated, does BetterShotgun mod fix the shotgun hitbox like HexiBetterShotgun does? and if it does, wich one is better?
but now ig my modpack is the 4th most liked : P
No it's a different mod entirely that gives you ammo count, a rebind for reload etc
this man is always in both world ๐
Also hexi doesn't change hit box, changes from hitscan to pellets
Haha what you mean? xD
This fucken game got me mad
bugged out like 3 times, disconnected like 20 times earlier
damn what did it do
and I blew my self up like 10 times xD
rip
Servers seem more stable now though
anyways i might buy god of war on pc in stream
God of War really good
ikr
i might also get Poppy playtime whole 2 extra chapters and i heard 3rd one is pretty good
far better then what most imagine they said.
lovely
dont you think? @hearty frost
im already making a haunted modpack
hmm
interesting
gonna build a whole new modpack
since there hasnt been one
yet
wdym haunted
im gonna add 40 mods i known of
that would worsen a player experience
but not unfair
i know my ways
like what
Why do you have so many seperated folders for creating a modpack
Seems like pain, why not just use a mod manager?
reserved slots n hotbar still incompat with AC right
yes
Well it kinda works actually it's just that the reserved slots are sometimes glitchy looking
Theyre also not placed on the side
Still seperate slots but might arise conflicts from time to time (others may know more)
i like organization so i dont get lost when trying to update or delete or edit a mod version etc
im fine with it so u shouldnt worry
๐
plus i always love a clean page
not too messy.
How do we use the equipment slots?
u buy the correlating items that fit into those equip slots n equip them
like if u wanted somehting in the head slot, u can buy helmet lamp or tactical helmet
And then hold Alt and use LMB again if you want to unequip it
bro what.. cmon now it does not overheat your pc as its not forcing it to hit 500. its kind of like .... asking it to hit 500 and strecthing more then normally. either way that 100% isnt overheating ANYONES pc
Hm its not working for me maybe some mod conflicting
Hard disagree, once you add mods into the mix, a mod that basically just requests more frames just puts more demand on your GPU
resulting in, guess what, heat
Not saying your PC is gonna explode, but PCs with lower cooling capabilities are definitely gonna experience overheating, Minecraft can overheat my insane gamer PC with truly uncapped FPS and enough mods
That said, ~4,700fps on Minecraft is pretty clean ngl 
fFeels like my desktop I stg
Just wanted to give you a heads up. I probably will make AC compatible with ReservedSlots as people are constantly complaining about it 
So I will remove all equipment items and the whole equipment system. Seems to be the better way going forward even if this means to remove 100s hours of work
Isn't there a monitor limit for fps?
But as its a hard step for me, this will mark the end of development then
ZONT ZO IT
wasn't it still known to cause memory leaks over time though?
Please don't do that, Reserved Slots can go fuck itself
DONT CAVE POTATOE
HOLD STRONG
Yea wait what. Reserved slots is literally redudant if you have AC
why souldnt I? It will make AC way more popular 
Try to remain civil about it please
Wouldnt it be better to just add in a reserved slots option in your config then to undo an ENTIRE system
Its easier to j ust remove the inventory stuff entirely :)
Will be like 3hrs of work. Making it work with ReservedSlots will be way more work
This do include all cursed items as well ofc
well easier yes, Obviously I wont fight you on the direction of you mod, but it makes me sad to see and I personally like the inventory system you have made
I feel like trashing all that work just for a few more people to come use the mod isn't a smart move
and the F key. Need another mod for that then
because happy people dont show up in the thread for the most part
but unhappy people def do
^
It's why I show up to your thread howd you know?
had a few people complain about the scanner, removed it, then had a bunch more people complain about me removing the scanner than originally had an issue with it
just saying, but do what you will
JoJo will use AC next time then spread it to Insym ๐๐ผ once she figures out how to use it
then STONKS
From what I've seen, I haven't played AC, but it's a game changer mod with its own inventory system no? Why would it even be put into consideration trashing the mods own content just to make another qol mod compatible
so people can use the config and lobby stuff. I constantly hear they hate the items and only want lobby and config 
Even in my YT comments people outright say they hate the items.
In this thread you will at least find 300 mentions of "Why ReservedSlots not working"?
And you'll probably find 3000 more mentions of people loving the mod, you're focusing on the bad
People dont want to change, they want to have their mod they used for a week work forever now and every other mod affecting it will be removed
why focus on popularity due to allowing for another mod to be used when you are making something of such a higher level
@solid pivot You focus too much on the bad. Screw the 3k people who don't like it, not for them. It's like getting someone who hates marmite to eat marmite, it wont happen.
whyd u reply to mine ๐ญ
Again, be civil
Marmite is civil! D:
Are you comparing AC to Marmite? 
Sounds like it
i was only asking because i saw JoJo had reserved n hotbar in her modpack n i was trying to help her to use AC
there are many peeps that call LR an audio fry mod or say that it ruins the game etc. but the downloads tell a different story. Same with Advanced company. If it was such a problem then you wouldnt have that many downloads honestly
^^^^^^
Some people still using older versions Potatoe....
As someone who rarely posts here I enjoy what you have currently going on with the mod and would be a bit upset if you threw it out. Like LR said people who are happy with it are more likely what you aren't hearing
If you're tired of it, just go a different direction, if you think you'll be happier, ignore the people that hate it and ignore the people that like it
Sounds like you're having the usual case of focusing on every bad point you can find
Potatoe there's people who want you not to continue because it affects them, if you stop - they win. Simple as that, you shouldn't let others dictate what you what you want to do or enjoy. You do you, and own it.
There's also people who DO WANT you to continue your work.
I'm sure all your passion and work can be put into something you'll like more if you keep trying
What do you want, enjoyable game play or cater to casuals who just want to sit around and emote with their flashlights in their reserved slots? ๐
im gonna make Haunted levels
I want my FFXIV DoH and DoL Relic Gear Grind to be finished rn 
Grind is easily 100hrs+
Why I wont get into FF now ๐ haha
this modpack goal is to bring fear back into the game >:D
Just make your own FFXIV
With blackjack, and hookers
while being fair
Nobody forces you to do the grind. Its optional 
But it's kinda worth it gear wise xD
Really? o.o
But it looks cool right? but you don't wear it you can tansmog it right?
Depends if you want to gather collectables. You cant meld the relics
Yea, Glam is a thing
My latest mount
๐
Finished the first relic and its beautiful ๐
Oh yea, I will work on AC again next weekend btw. The week will be mainly my actual job
np this patch is very stable anyway
I am a bit teared up rn due to the story :3
im gonna make a quick image cause im lazy
im gonna make the other ones later
and very very later ill rework the icon
to something better so people would like
@solid pivot hi just wanted to ask are these values for enemies spawnrate suppose to be blank in the config editor on r2modman?
Might help if you load into the game, launch and land and also use the ingame GUI that's provided.
Also spawns are controlled per moon.
this brings me joy
a random friend request lol
i respect ๐
though this testing image right below me, looks goofy as hell
dang i forgot to change cosmetics one
How does hide and seek company works?
my modpack idea is to make HideNSeek Better and Stable
and for the Gameplay well is to have fun being hunted down by one of your friends that would be the seeker hunting everyone down, while anyone using this modpack can make their rules to HideNSeek for their own lobbies while this modpack introduce a lot of Mechanices for HideNSeek though, i'm Surprised many people didn't think of mixing these kinds of mods, for example "DoorBreach + KeysLockDoors" and much more
though i did add my own things with it and i don't believe it would brother the players much
and i tried to make both Cosmetics and Moons not to be too much for the players
like i'm not trying to add too many Cosmetics, i kinda added some based stuff so other people can add extra suits or stuff
and people can still add extra moons if they want though it must support LLL
and i configured soo many of these mods to fit right with HideNSeek
and yes i copied and paste it from long time ago when i was replying to someone about it
in a short term my HideNSeek Company is basically an Advanced Version then other Hide and Seek Modpacks
Didnt even know hide and seek was a thing on this game
Though I wonder how the game works with this in general
also for a small background im pretty sure Hide and seek became a thing since 2-3 months ago
is it possible to just have it possible to disable a set of things @solid pivot ?... if [detects reservedcore active], disable: [cursed items, side inventory slots, and any item that requires to be in a side inventory slot to function like bulletproof vest]. You could then input a warning (*) near each item that gets disabled due to it and when they hover over the asterisk it says like "Item disabled due to: ReservedItemSlotCore", and it also states "AC Side-Inventory slots are disabled with this item" or somethin .n.' .....
Personally, I do not want you to change it at all. I'd rather you either ignore them, or outright allow some setting to tick (by default, it's not ticked) to allow the default walkie talkie to go in the body slot and the pro flashlight to go in the head slot. Just make your system let them do what most of them are using the reserved shit for (Which is to have a slot early for flashlights and walkies... even though they don't need it).
Like everyone still needs to meet quota? How does the game begins?
though i wonder who was the first to make a modpack about hide and seek
there are simple rules but i made mine for the host to make but sure i can tell u the common rules
most hide and seek uses
Is there a specific mod to make a mechanic for that or you just choose someone an they try to kill you?
that depends on the host
whatever they want to do with seekers and hiders
i recommended using google weels or whatever it was called
for the names or yall can do a vote
or anything really
theres aton of ways to pick a seekers
https://thunderstore.io/c/lethal-company/p/TheHorizonCreations/HideNSeek_Company/ just a modpack with configs and dependency mods
this modpack used to have 0 errors but reason i updated it cause LETHALRESONANCE switched to loaforcsSoundAPI so i switched as well cause its better
but i'll sure miss the non-errors days (not that long ago lol)
either way the single error causes no real issue so its fine
Btw is LethalResonance still bugger?
no
Bugged*
Also as a mini tangent: Do people really care about getting a slot for flashlight or walkie that early? AC gives you the opportunity to gain more and more inventory... in the first 3 quotas, you could use a flashlight and shovel - with just 2 inventory slots for loot, and meet quota if need be (you'd probably be lighter too for the most part). You're looking at 130, 250, 400-ish quotas. There are singular items that could meet that alone. Eventually, you'll gain slots to allow 4 items to be carried with 2 of your slots filled with walkie 'n flashlight. ๐ ... The same people complainin' needing this shit (especially certain big streamers/youtubers) are the same people who don't fully utilize their shit in a meta or efficient way. Communicate important walkie information so Terminal boi can help, keep walkie on to prevent ghost girl, use flashlight 24/7 - turning it off and on does no difference because you're not gonna be in the building the whole damn day and evening. If you are, you're bein' useless to the team because you're not moving loot out or back. If you're planning on being in there longer than you should, bring more flashlights and drop em outside the door >->' .... Tangent over.
And technically, yes @solar girder - currently it's not functioning fully.
yes but it still works fine
LethalResonance isn't functioning better than it was prior. It is currently "bugged".
though i might downgrade it
cause when i checked it didnt load 54 files
of audio
so yeah ill make a quick update
I mean them cutting off 30 odd seconds of load time is kind of better, even though 50-60 sounds missing
still 290+ sounds loading in like a few seconds
Am I the just one to change quota by mods cuz the early game feels too stale?
I'd not recommend that with AC. You gotta slowly get yourself perks
small nudges of speed, jump endurance, weight reduction, etc
I was thinking about that
makes every quota reached making you a smidgen better. No matter what - something could be upgraded to assist your next quota
Just as you'd call a car damaged even though it's only missing a bumper, something it never needs to function - same goes for Resonance. It currently is "bugged". It has assets it's not using, and both the main mod and its API still is updating consistently to repair things. Just as one car missing just a bumper and a car missing its 4 doors both can be called broken - the mod is technically not flawlessly functioning as it once was. This is not to say to not use it, it's a beaut
Just gotta get used to a silent ass ship ๐ ...
It's almost weirdly disorienting for the ship to be silent
I got used to the electric engine ship now :3
I guess I shouldn't state "broken" for the car, more so "damaged"
i disable that lol
It's like the Elon ship
but no worries i gave them buffs
for Runing lol
and ship drops are faster
200% i believe i put it at
200% is slower? :S
or 0% lmao
it aint coming at any time by that point
I buffed/nerfed stuff for mine ๐
i did same thing
Mainly stam got buffs ๐
I feel speed perks are too op so I make them only give 7.5% extra speed rather than 10%
i did a little bit
and start with 5% crit etc
AC isn't that overpowered. Have you seen lethal progression VAL? ๐คฃ
The godliest perk known to man
anyways im releasing version 1.8.8 fixes console errors basically
since i downgraded LETHALRESONANCE
and brought back the old 2 sounds one
I'll be adding more levels to my perks ๐ making it more gradual tbh ๐ some of it anyway
ever since i upgraded it- and downgraded it, the sound didn't work when downgraded.
so I just stick to it being the most updated ๐คทโโ๏ธ
version 4.0.8 is the safe one
for downgrading it
I just use newest because it rids of LCSounds, CS
yeah it really seems weird to have both when they could be 1
You're not supposed to leave debugging on ๐
but also, because of that and me complainin' bout it, someone introduced me to the world of LessLogs
Look, there's a bloody issue I STILL can't figure out what's causing it
Why y'all playing with your consoles on >.<
and I'm hedging my cope by thinking debug could help ;w ;
to see if errors 'n shit appear
but yeah ill upgrade my LETHALRESONANCE and new add the new API once they fixes LETHALRESONANCE missing audio issues
it's best to see it happen in realtime
You don't do that when playing playing ๐
because you go "Oh shit, I see this bug-" minimizes to see console "Ah, red here"
then you could take a snapshot or something, and search it up in the logs later
Plus if you leave disk saving on, you can always go through log
Yes, but you never know when the damn bug happened <-<'
It all saves in player log ๐ from start of app to close till next app open
_>
.
When there is a billion damn calculatepolygonpath, and 5000 damn audio debug info from loaforc
you tell me how fun it is to find a damn error <-<'
i wasnt expecting people to be downloading these
Although that'd be a cool idea... a mod that gives ye a hotkey to put like... a "timestamp" in the log. There should be some way to mark something in the log to search back later
You shouldn't be having that chaos D: Sounds like an enemy issue xD Stuck on vent or something
It's a bug that'll never be fixed
Also @fierce flax released a new map
I said it months ago and I'll say it now. calculatepolygonpath is this game's herobrine
none of ye are fixing it -3-
it'll be the bug to outlive the game
oh no its haunted yall BOO !
Is it weird I get same frames in HellDivers 2 maxed out than I do in LC xD
scary
i might add it to the Haunted Company
im great at making images from scratch in a short amount of time if its not something too complex to make
when adjusting monster spawns for moons individually, what does the Probability section next to the Enemy Power mean?
I've tried to understand it by looking at how other moons are set up but I can't wrap my head around what it means
i'm trying to make monsters spawn more frequently on a moon
I looked forward to messing with this moon :3
The webpage explaining the probability 'n spawn curve is more complicated than it needs to be, but there is a general idea of what they do. (I'm loading the game to get images for ye o- o)
Probability = How likely to spawn, Rarity = what will spawn first, MaxPower = Limits how much can spawn (way I try to remember)
Probability is the rate. The higher the probability - the more often enemies will try to spawn in (and how faster an enemy will replace one that was recently slain)
The rarity = the mob it's gonna try to choose
if ye shove a boomba to 90 and a hoarding bug to 10 - there's gonna be 9 boombas for every 1 hoarder (not 1:1 odds/statistic wise- but you get the gist)
so enemies with a rarity of 1-15 spawn very infrequently, like a jester
although I just realized titan has a fucking high chance of jester??? >,>
Jesus titan
@eternal ivy Thank you for giving me the knowlege of LessLogs' existance. Chef's kiss ๐
okay interesting
Now imagine being another dev sifting through the advanced company logs ๐
I understood the rarity side but understanding the probability rating is really useful
thank you @arctic sonnet!
I have it show All and advance company gives like no spam =w=
god damn loaforc and skinwalkers just added 10-15 lines per damn 3 seconds
I could literally scroll up in my console right now in the ship. No lines
I'm never forced to the bottom now due to "Hey- this audio folder isn't existent, but don't worry it will exist" SHUSH~
Also, now that I has u here @dreamy temple - is there a possibility to fix price visibility for LE moons? -u -'... Not a crucial fix, but it'd help organize the moon list better when the moon that costs 2,000 isn't shown as "0"
What do I do if the portable terminal isn't showing up?
Hey @split mist got a list of which cosmetic mods are unoptimized? I think Inacraft and Absas are unoptimized right?
I know Absas is at least and it includes a lot of bloat tbf
Like some cosmetics that don't look that good but exist anyways
So, after using AC, I had a big problem yesterday
After the ship started into the orbit, it wouldn't continue. It said "Waiting for ship to land" and we had to close the lobby and start the lobby again.
This wouldn't be a problem, but it didn't save the day, so we had to do the same day again. This happened 2 times
Sadly I don't have logs for it :/
I've never had AC cause that issue
I think you had a mod conflict or another mod causing issues
The best way to check is through filesize of various cosmetics, but I do know that Absas is relatively unoptimized, and at least with my modpack, has a glitch where their cosmetics vanish if you die
Yeah I think Absas was the only unoptimized one I really had
Removing that one alone improved load times where as disabling inacraft I felt almost no difference
I wonder why Absas conflicts with yours that's kind of interesting
Not like you can ask the creator cus they refuse to join the Discord
Has anyone else had a problem where you press the bind for the portable terminal, and the screen zooms in like you're at the ship terminal, but nothing shows up?
I figured it out if anyone else is having the problem; BetterEmotes is what caused the Portable Terminal to not show up.
Does the "Batterypack" upgrade affect every single item with a charge?
Yes.
At least vanilla and AC ones.
Wait really? Half my friends prefer AC inventory system over reserved slots due to needing to hold alt annoys them and it's the reason why they play Lethal Company these days is due to that.
Especially how some of them use the steamdeck and doesn't have a PC.
You can switch it to toggle instead of hold.
why is it that mods fault lmao
Yeah, I don't get that attitude either.
Hey you can always split the mod into different mods! Just don't trash your amazing features!
That's even more work.
True
But I can't live without my rocket launchers and helmet lamps
Only thing I don't like about AC slots is how items can get stuck in your hand when Alt isn't held. They should always go away when Alt isn't held.
Try recharging something that is equipped. It will still be in your hand aftet it's done and you're no longer holding Alt.
Yeah you just need to scroll, or put the items back on with left click
As I said, already equipped.
Sorry
Alt scroll and its no longer being held, personally I find this decision easier as it means you don't have to hold alt the entire time your charging a item
You don't understand.
Try it and you will. Hold Alt, press E on charge station and release Alt while it's charging.
Yeah then I press alt again and scroll so I'm no longer holding the item
so i tested betterteleporter by sirtyler, set tps to keep AC wearables. it does work, but then i also tested LGU's portable tps, instead of keeping everything, it only tps what i've set in betterteleporter. that means betterteleporter takes precedence sadly
Don't !
Ur system works very well and is overall better than the other. And sadly there is always people that can't take the time to read the mod they install, or configure them... yet just thinking about it being a dumb idea.
I will at least think about it till the weekend
It isnt and flips is a nice person :D
What logs?
Might give the lil perk things added by the portable terminal a chance today!
Do they apply only to the buyer like some of the buffs from LGU or do they apply to everyone?
Player Perks are per player Ship Perks are for all
i think just putting a box that disables all the extra items and mechanics would help, it's a bit of a hassle to disable em all when you create a profile
There is 
I'd even say a bit too nice.
"Mostly Vanilla" preset
theitems are funny though, found the bunny thing last session and the music wouldn't stop playing in the ship LMAO
would i be able to choose the mostly vanilla preset and use it as a template for another profile that modifies moon stuff?
Yes
that's sick, thanks!
Oooh that disables everything else?
so goated
Deactivate Controller tho, I missed to deactivate it for Mostly Vanilla
thanks for the quick reply boss 
Will be fixed in next version
Player perks apply to separate players, ship perks are for everyone
@solid pivot a lot of your logs could be condensed into single lines which would improve readability for other devs reading logs that contain adv. company
I dont know what you are talking about 
90% of the logs are now debug level and most stuff is single line already
You clearly last saw AC stuff in logs over a week ago then
i mean probably, its not something i keep track of every day haha ๐
LethalLib is still posting every item etc. AdvancedCompany doesnt 
oh yeah i talked to eva about it too
Its: Found Items: X, Y, Z, A, B, C
ll, lec and adv. are/were the worst sinners
And its debug level
So most players wont have it in their logs
I think it is also debug. At least all the IL patching stuff is in debug now
When you join a game you basically have around 20-40 lines in your log from AC when debug level is deactivated
And I mean all versions prior to 1.1.0 were beta. It was intended to log way more stuff
yeah atleast in the logs i mentioned previously ac had thousands of lines (not just loading into the game ofc a couple levels deep i think)
All features I made stable are now either reduced logs or reduced severity level to debug


