#[Deprecated] Advanced Company
1 messages · Page 62 of 1
Separate in what way exactly?
Only just noticed Scoopy changed water, looks way better now
and added a stairwell
Looks like Gmod
And it's fine In here
ok
I believe the shadows are too strong
Must be less darker
How did you remove these 3 presets? 0_0
modpack.cfg
how do I make it so when you switch to the right side of your hotbar you dont need to hold down you can just tap
The neat part you can remove them
Yea but keeping the default and mostly vanilla is imho good. The default is a good baseline config to compare things with other people, and mostly vanilla has been great for onboarding new people in my groups before they play a super modded game.
Ye
It already toggles
I'll force people to use mine
I have to hold it down
Wdym
No you don't, you press it the item stays in your hand
when I tap and let go it gose back to my normal
You only need to hold when switching between items on that bar
After I press it
I have to hold it to stay on the right side where my flashlight and walkies are
There is such...
Flashlight & Walkie don't go to right side.
I wonder if y'all want to play HideNSeek with me?
After 6 hours later
can I make it so it dose
No. Those slots are for AC items (Helmet Lamp, Headset, Tactical Helmet, Bulletproof Vest, Rocket Boots, Flippers) Also used for the cursed items.
do you know if that drone enemy has a config to set for moons?
No not for specific moons. I use AC to config that.
ah alright, makes sense thanks for the info!
thats why I wanted these https://thunderstore.io/c/lethal-company/p/FlipMods/ReservedWalkieSlot/ https://thunderstore.io/c/lethal-company/p/FlipMods/ReservedFlashlightSlot/ https://thunderstore.io/c/lethal-company/p/FlipMods/ReservedWeaponSlot/
Gives a free, dedicated Walkie slot on the right side of your screen. You can press [X] to activate and speak into the Walkie at anytime.
Gives a free, dedicated Flashlight slot on the right side of your screen. Can be toggled with [F] to activate the Flashlight at anytime.
At no point you were told that AC has a weapon slot etc. AC has it's own unique items for that purpose, which also adds more end game rather than a "win" button to make the game easier.
Also in future update AC will probs have upgrades to unlock weapon holster, key slots etc
I asked if I needed those and you said AC has it
Left Hand Slot 👀
I said AC has items that use those slots, I even named all the items as I just did now.
Yes it will bug, you can not use Reserved with AC.
:(
Why would you want a slot just for a shitty flashlight when you can literally have a tactical helmet o.o
Gameplay choice I guess 😛
bc
For me anyway, how I like it - AC has a slot that uses multiple various items. Reserved for me only offers a dedicated slot for a Flashlight & Pro 😛
When Potatoe adds weapon holster upgrade, it's a huge win 😛
wdym
Future update. Upgrades for holsters. Maybe. We'll see? 😛
@solar girder updated me modpack, hopefully didn't forget anything haha
I would play some hidenseek but trying to get some games in with Mrs today, also test pack although testing with her isn't viable because we're both on same network 😛
I forgot handheld update ._. haha
@solid pivot does the late joining work like someone joining while the game already started and then they can spectate
Are you using Mirage with MEO?
If you turn it on yes
Yes
That’s the cause
Use MEO Fork alongside it
Yes, I’m saying that’s the fix for it
Mirage isn’t natively compatible with AC cosmetics yet
Mirage is a Skinwalker alt.
It changes a specific thing with Masked. It’s why MEO Fork has a compatibility mode, otherwise there’s issues
It changes the mask showing and arms raising features
That works without the fork
The fork is just for preventing spawning too many enemies which originaly mod did for some reason.
Nope, it also improves Mirage compatibility, hence the new config option for it.
That was added later on, the intention of the mod was specifically to stop too many enemies spawning.
what is geiger counter for?
Meltdown - Apparatus
I know, I was just correcting you as you said it was just for the spawn issue when it also fixes Mirage comp
Ah fair enough 😛

for some reason the mob spawn rates are super high
Are you using MaskedEnemyOverhaul?
yes
That’s an issue with it
its not masked
^
its like bracken ghost girl herobirine in the first min of getting inside
use the MEO fork instead
Literally what I was just talking about xD
its not AC
Yes, this is an MEO issue.
I played the HideNSeek Company mod last night with some friends and I think I like it more than the actual game tbh lmao
tysm
Does it use the same config file, or do I have to copy paste everything?
I had it on and when my friend tried to joined it said in the chat he joined but it crashed his game
Btw version 1.5.5 fixed FPS issue
By a lot, just letting you know in case you used an older version of it
Well it's telling me that the core mods need updates now so it must've updated after we played
Looks like I was on v 1.5.4
Btw version 1.5.5 removes a few mods
Mainly LE + LEC related mods
Oh I'll go ahead and do a fresh install again then
Woah this is a really complete mod!! Dunno if I should try it with only one hour and a half playtime tho XD
def should
Keep in mind if the host changes their settings or config the other people who join them will also have the same settings
Just did a fresh install of the newest version. Can't wait to play it with a bunch of friends later
Also you don't lose items on teleport
I should have added all these to the changelog I was just lazy lol
No matter what i do, my titan price is 139, even when clicking the set to default arrow, i think that was the value with my current travel discount, but i already respeced and reopened my game and reseted my save.
For AC right?
are you using a lower version?
or editing the config and not in-game?
Probably best to delete and make a new one with a name and change stuff
And then click save
Is anyone else losing saves?
Not me
like you spend a day on a planet leave it saves you leave the lobby and come back scraps gone and your on day 3 again
Hmm
Had it happen to me
I had that issue before only with 120 mods
It didn't save right until I landed again
So yeah u must land and then leave
Boom magic
Though Im not having that issue anymore
Hope this helps
Well that sucks as the infinite loading seed bug is happening to me so
Interesting
Game saves on every Orbit. There's also a mod that not long ago released that allows you to force save but not tried it yet.
Mods probably?
Interesting
This is something i found
wtf is ES3?
?
I dont have that
Interesting
Would that mod fix the issues i have
Yeah and it's interesting
? as because of the seed glitch i sometimes need to leave
No because something is breaking something to give you the issues in the first please.
Interesting
Hmm
It would be like trying to sellotape a wheel back on xD
Interesting 😎
Im stupid so
InTeReStInG
Post the mods with .txt
Or with a notepad
Logo yes
Also Diversity is disabled

waiting until the update
@frigid crystal don't highlight and copy the mods actual list... Go here...
Then copy it 😛
Drakorle-MoreItems-1.0.2
ViViKo-ItemClippingFix-1.1.3
Disable those, see if anything changes.
KK
Omg I wish I knew that was a thing earlier
Haha ^^
I'll probably make it similar to my old Modpacks README
This Modpack is heavily outdated the "Horrible Company" Heavily under Optimized
hey i posted this in LLL but figured i could post it here too:
quick question, when configuring scrap pools while having AC and LLL, is there one that takes precedence over the other?
Depends which one you set, otherwise defaults remain.
@solar girder My playlist getting hefty now haha xD
Oooo, I hope you hand cured that 560 hours 😉
Taken me over a year to so far to remake this playlist and organise it 😄
2.5k???
I been working for 5 years on a playlist
I'm catching up >:D
For the perfect peaceful audio
Uh mine can be peaceful at time sxD
Fairplay D: soon as you hit like 1k songs it's such a bullache to drag songs into playlist 😛 Takes a minute just to drag through D:
My most favourite song is kinda tuff I had one multiple times but it always changes
I remember some of my favorite Artists of songs
Why I end up always rearranging my songs, phases and all that 😛
Took 40 mins for modpack to be available in client D:
I rearranged mine for the start and the end
For them to sync with the other songs
Though I'm not great at doing it for myself but really great at fixing other people ones somehow
I have successfully helped 5 people who asked me to
But somehow I can't help my own playlist is odd
Yeah why I use crossfade at 8 second so the songs lap into each other 😄
Though Im not listening to any songs rn Im not gonna use my earbuds rn
After next class I'll use it
And possibly join a call
@solid pivot Only just noticed the typo 😛 'Compability' KEK 😄
how do you use the stimulate command in the terminal
simulate MOONNAME
wont work
Then you've not installed latest LLL
Nah uh ☝🏼
yuh hu
Alright
Want to bet?
That you just updated just now that's why u took so long
:)
I won haha >:)
I love shotgun Willy songs
I always mess up typing that word, he's not the only one lmao
i always forget about the 'ti'
Same.
I usually have it as "compatability" in my mind.
gotcha, so basically pick one and it will overwrite. So AC would only configs item by item, whereas LLL toggles config on and then loads the list?
can anyone explain me how does it work if I want to make an item more common or rarer using this?
Weight only changes how heavy it will be and value is what random value It would cost between that value
Go to the moons page and you can edit the loottables for each moon, Rarity will be in there
Custom scraps are all set to 0 on modded moons, though I might've seen some still
Is that just a visual bug or do I need to manually set rarities on modded moons for all custom scrap?
manually
it says I am not accepting connections when someone joins me
that sucks then
what do I do
by default it should already have their values and rarities
AC always takes it
maybe try reloading the game or make a new preset
np
It says I am not accepting connections when someone joins me
thats weird
on AC?
yes
any console errors?
or what about on the person side
keep in mind if this is about a modpack everyone must have the right version of mods or it wont let them play right if one of the mods are server mod
anyways im updating AC in my modpack etc
also im gonna test LLL new 1.1.5
If they're 0 they're 0, you'll need to change them. ModdedMoons lately force their own injection of loottables to prevent other scrap from spawning where it shouldn't.
Like some moons have their own custom scrap etc
I just asked because I remember seeing custom scrap on a modded moon once, but I'm not sure lol
It might of been the custom scrap unique to that moon. Like Wesley's have all custom scrap for each moon
I have been making a modpack and multiplayer works until I add this mod, then it errors out when people try to join my lobby. How do I go about debugging whatever mod AC is conflicting with
helped me a lot, thanks
I just realized, you are unable to buy the Helmet Lamp, if you type anything except "helmetlamp" with no space
it needs space
or type lamp
or use the portable terminal which is by far the best option to do
I'll try it out! 👍🏼
When my friend joins this is the error I get
what dose modpower level do
modpower?
So AdvancedCompany works better with LLL or LE and LEC moons
Or i just don't smash LLL with the other, cause something glitches the game
monster power
Sets the PowerLevel for the Enemy
LLL got a fix works with LE and LEC now
Ah yes, I see update needed, thank you man
insane
One message removed from a suspended account.
and where is that?
One message removed from a suspended account.
I'm trying to disable an enemy from the checklist, but after unchecking them and hitting save, after I load into the game they're still around and re-checked when I look at the preset out of game again 🤔
send me profile code 😄
*Not including ship stuff
bro my modpack is now error proof until the newer update of some mods break it
i have everything updated
very smooth fps
no errors : D
im gonna update again cause i tested the newer LLL update
it like 0 lag in a interior
ofc i did it all solo but yeah ill update
Nvm fixed nulls 😛
can you send profile code, i wanna see this modpack with no errors, need to learn 😄
This is actually amazing
I'm not going to use it but it's pretty great
your loss bruh, gotta get that boss tag 😄
Would be pretty funny with maybe a 2% chance of spawning, 100% troll mod
oh your okay let me get my modpack from TS app
it's too easy man, come on 😄
tnx m8
ou alright
keep in mind the version you must use is 1.5.80
its being uploaded
will get it now
yeah i see 😄
018da58e-ef84-6f60-1fe6-6c21e7927411
i finish making a modcode
i kept checking console and i havent found a single error though i might have missed one or so
like theres like no errors from what i see
stop losing Terminal cash cause of diying players
its stops the Due fees you get from players that are dead
but without LC_API
looks clean, I see why no errors
keep in mind
not everything got transfer
im trying the code and there are a few settings that didnt make it
but most of it did make it
no problem, do you use LLL or AC for changing modded moons monster spawning and stuff?
Nice, so you just put AC above LLL in the mod list
yes and no
i only made Boomba spawnable monsters
turrets and landmines still work for the fun of HideNSeek
thank you man, I will think now on how to fix my future modpack
all i did was checked their background and if it works with those mods
anyways anyone is free to play this modpack
and make content for free if they want (since its like not i made the mods lol)
well, my idea is different, but if someone ask, i'll push some people over your modpack
tnx too my man
also this is a thing now
nice
have good time Markiplier 😄 tnx
does anyone know if there's a way to sync exp with the host when joining an already in-progress game file?
ship exp is sync
but player exp its, its own thing
there is a way to reset everyone exp for a lobby
it wont delete all their past exp no worries
non native english speaker and didnt speak it out loud for myself to catch that one 
OMG WHAT
though the feedback of my modpack are positive not sure how people would react if i try to host in a public server
since all the feedbacks i got are only about people friendgroup and they enjoy the modpack
only 4 feedback
ill try to find more servers and see what people would join
I've been running into an issue where I can't pull up the portable terminal because it puts it down to my legs. It also forces me to look away from the main terminal. I'll need to test more later but I can't figure out what's causing it right now. I cannot tell if it's because of conflictions with mods or if it's something else. If you need logs or mod lists, I can give what I can for it. Mod list in code form: 018da64a-77d0-b0be-7a2e-7515cc04815c (I had tried uninstalling late company and terminal mods.)
uninstall BetterEmotes or toggle animation compatibility mode in AC
animation compatibility still removes perks right?
no clue
betterEmotes or MoreEmotes both create issues with any other mod that adds animations
I'll take a look at that when I can, thanks! If I still have issues I'll come back
There may or may not be an issue with critical strikes not functioning if one more level was added above 8
Statistically, I should not have needed to beat 2 thumpers and a nutcracker to death with normal-required hits in a row at level 8 strong arms .,.
Is it just me, or is the apparatus unable to be adjusted in the same way every other scrap is?
if so then thats not an AC bug... damn thats really unfortunate though
i would love having random costs on apparatus
instead of just 80 every time
I've tried adding it manually to the config a few times, even with it's in game name "apparatice"
does editing it in game not work either?
or maybe it just doesnt show up
it is a different kind of scrap
🤔
Perhaps I have some other mod overriding the value then... for some reason the Facility Meltdown override doesn't work for me
How are those related to Facility Meltdown?
Oh, you mean apparatus not showing up? Even after starting the lobby?
its named lungprop in game
let's GOOOO
This is a FFXIV video....
FacilityMeltdown & LethalRadiation & ApparatusQuota exist
But not random value sorry
I wish that too..
wtf
This is what happens when hyper-casuals enter the modding space, holy shit
Lol
Is there a way to exit the game mode induced by the controller item?
If LLL is now also trying to assert config control over scrap spawn and whatnot, will AC manage to flex on top of / override it, or do I now need to play tower of hanoi with trying to configure moons? 😩
It's driving me nuts that there are modded enemies ignoring AC spawn settings but not actually having any surfaceable config for their own separately from it, so they've just got some arcane hidden spawn weight, or they blanket the same spawn weight universally with a single config line. 😔
Yes
Must return to the ship
It's for every cursed item on AC
Alright, thank you!
Should I enable it? Because the last time I recreated the largest amount of xp, deleting the save, it gave me the previous value
Need clarification for me because I'm stupid :с
If you want to be able to delete a save (say, for the purposes of adding/removing a mod) without having to reset your XP and Player perks, then you can keep that enabled. Or, if you disable it, you will start with whatever starting XP you'd like in the profile (default 500 XP) instead and have 0 Player perks unlocked.
I believe "Progress for all players will be saved in the hosts save file and reset when not meeting the quota." is referring to what will happen if you disable that option. When you leave it enabled, it instead saves all progress across multiple saves locally, rather than within the save file of the host. Wherever it's saved, it persists even into new mod profiles with no config files.
Ooh, now I understand
Thanks for the explanation!
Mhm! :3
Can I install MoreCompany in addition to this just to have their cosmetics added? Or is it gonna mess stuff up?
Can
It is stated somewhere (I forgor where) that this mod disables the functionality of MoreCompany and replaces it so that it may stay installed as a dependency for other cosmetics mods. The cosmetics are all functional and work fine in Advanced Company ^w^
AC by default disables MoreCompany functionality, but cosmetics work
Awesome, thanks guys 👍🏼
Where can I reset all progress for the perks? I want to reset myself and all my friends since I changed the required XP for them.
Games on the tablet
Or in the config I guess
I look into the config
cant do it on the tablet
also where in config? I can't browse 1000 lines of code that json files have
I'm talking about the saved perk states of players that are located somewhere in my pc
Disable save and set any Start XP after if u want
Keep in mind you will still have your progress it just won't transfer over to that preset that has it off
By the way, yes, thanks for this idea
I know my Modpack is probably really close to finish
Once AC fixes Modpack.cfg I'll say it's probably fully completed for good
Can I display the Moon Price next to the Weather in the Moon Selection Terminal somehow? 🤔
Yeah, it’s in the LethalLevelLoader config!
Do I have to put in "Weather, Price" in the config? I tried it out already but it didn't work 😕
I’m not totally sure tbh, I haven’t bothered with it yet. I’ll check it out when I have time, you can ask someone in LLL about it
okay I will do that, thanks 🙂
that, and/or its just an f-tier meme lol
i asked the same question in both AC and LLL threads and didn't get a clear answer or an answer at all. could be worth it to ping both modders while they're active to get it straight from the source. as of now i am assuming that leaving LLL to default rates means it won't interfere with AC, which leaves individual config options by moon in AC.
Yeah AC should still override everything.
Some modded enemies ignore trying to disable their spawning with AC 😩
I noticed this too
Interesting
Do y'all have newest version of LLL
Just checking cause I don't believe I have seen any enemies yet
Welp shouldn't be an issue for me I guess
nah no way
I'll also promote AC for other Modpack Creators in my Modpack README.
In the next README update
For some reason when I buy stuff through the portable terminal it doesn't take away any of my cash
I could just infinitely buy stuff (so long as it's under the amount I have)
Interesting using an older version of AC?
I don't think so, I use r2modman and just press update all at the top in yellow when it says there's an available update
Hmm must be a mod conflict
Cause I'm not having that issue with AC 1.1.1
With 49 mods
You have a modpack
Must be, I have a bit more than that
excuse me bumbling on the keyboard, it's in a bit of an awkward spot atm
The conflict is literally right there......
Bro got AC but still decided to install BalancedItems o.o no hate lol
Also install DissonanceLagFix or use Skinwalkers 😛
You deffinately didn't get rid of it...
It's written through your entire console.
Also bro got Reserved Slots.
No wonder why nothing working for you. :S
Nah that's just because I have the window in a weird position
it works fine when fullscreened
ReservedCore does not Work alongside AC.
Thank you for seeing that for me though not sure how I missed it
They are not compatible.
Huh, I've been using it plenty
Also your seed generation is literally f'd
Yeah I'm messing with some LLL stuffs
Yep, they got LC_API too.
Just throw it all away
Bro got the cursedpack

Story in a Picture.
📝
"Ac broke my game"
I could've named it anything, and it's unlisted anyways
No hate, I am learning to be a comedian 😛
is this already in advance company https://thunderstore.io/c/lethal-company/p/mrov/WeatherTweaks/
Yeah yeah yeah, I'm still learning, I know you guys are just poking fun
Me looking at others modlists
Nah it's all love. xD
Just rustling your Jimmies
this mod changes the weather to be a bit more linear than random, like after it's rainy it's more likely to be stormy, etc
I mean if you got extra moons anyway, weather get sort of randomised based on the list 😄
Weather Tweaks is for more randomised weather....
What
is it a feature in advance company
is it even necessary or not?
"Randomised Weather"? No not specifcally 😛
Lobby Solution is always necessary yes.
should I delete this from myself so that it won't be a problem????
Compatibility is a necessary thing, this is why "bugs" usually happen is due to bad compat between mods.
At this point my friend, there's no saving you from the mod life I am afraid!
You're starting to annoy me
bruh
Added the first one, but for the second one I'm hoping to try out "Mirage"
I've usually been using Skinwalkers tho
I'm fine with asking, I'm just curious to know how relevant this is, but you can only make fun and constantly send this smiley face 😛😛
With those I do recommend choosing one as Mirage or Skinwalkers offers the Dissonance Fix.
if you don't use either, you're fine to use Dissonance
Ahh i c ic
Why do people hate the pokey tongue? D:
So I should only be using one of the three then?
Pretty much yeah but Dissonance is just for the pipeline latency, whereas the other two actually featurefull mods that also include a dissonance fix
I really don't understand what you're talking about, let's just get to the point
I'm sad no one like the tongue 😛 my top emoji!
@modern flare I've not used Mirage yet but basically it's Skinwalkers BUT the voicerecordings are synced so everyone hears the same one from the same masked whereas Skinwalkers will play random recordings of VOIP and people may hear different
Yeah I heard people like it, I think they've been pretty regular with updates too with fixes and such
Does mirage require a fixed resonance?
No no it has it already, like skinwalkers already has the fix
Ok
Only use DissonanceLagFix if you don't have either Skinwalker or Mirage installed
Ok so removed Balanced Items again and LC API, is there any other big things I forgot?
I don't have time to translate everything in order to understand the dialogue
I just mean from this breif conversation, I don't mean for anyone to spend some 20 whatever minutes looking at my log lol
It just depends what you're after really, most of the mods work - just some don't act so well with others especially when they're doing the same feature sort to speak.
Yeah thankfully I got a buddy who doesn't mind testing stuff out with me to make sure they play nicely with each other
Like specifcally with AC you can pretty much alter mod of the game with it alone, like scraps, enemies, spawns, store, costs, dungeon sizes etc
Yeah that's really good, if you plan on playing with others it's always good to test online. Local testing sometimes gets different results
Definitely, been a few times I'll add mods and then be doing solo runs just for it to throw itself when someone tries joining me after
About weather synchronization
Maybe 1 or 2 times
Is it better to install it in large assemblies?
I kept installing it and uninstalling it.
There were no problems
It's all good, finding the right mods you want to use can always be finiky especially when the game has so little to work with and being in early access and mods always changing/upgrading. I like to keep two packs personally, one that works and then one I update and get working till a point then use that as main pack and make another one after that and repeat pretty much 😛
Minecraft days always haunt me with updates 😛
Man this game is so much nicer with getting mods to work and run smoothly than Minecraft..
No it isn’t. It stops the weather system from being more harsh when you have more moons
I dunno, when I got working airplanes and cars in minecraft I was kind of happy haha
afaik it isn’t included in Mirage
I'd be like a crazy cat lady with Minecraft.. pick out some 300 mods and then keep trying to downsize and be biting my tongue like "mmaaan I don't want to get rid of this one"
I was told it was?! Have I been lied too 😮
I just remember the day I got like about 300-400 mods to load in like less than 40 seconds, what a time to be alive xD
Hmm, couldn't hurt to have both then would it?
By sounds of it maybe in Mirage's case if true
But 100% don't need with Skinwalkers
I’ll double check with the dev
You should be able to tell by just having it, if you get dissonance flooding then it probs doesn't have anything to change logging levels for VOIP 😛
https://thunderstore.io/c/lethal-company/p/TheHorizonCreations/HideNSeek_Company/ yes and I'm gonna update the README. Later
I'm gonna do a heavy change to README. Infact
Just asked in the thread for it and someone else confirmed that it isn’t included.
That's really good to know, thank you 😄
No problem! Happy to help.
Are player perks suppose to save across saves?
There's an option ya gotta toggle off I believe
fr
Does advanced company break all the hotbar configs you can enable with GeneralImprovements?
GI deactivates them for the sake of compatibility
Ah
i added Hall of FAME in my modpack lol
MoreHead isn't compatible with Advanced Company right?
if its a cosmetics then yes
its compatible
Yea it's a cosmetics mod, I have it installed but they don't appear for some reason
Most if not all cosmetic are compatible with AC 😛
oh
lol
Why did it say I had a ping in here?
rate my HALL OF FAME
There were demons
magic
I shoo'd them for you @rocky granite
Amazing
How did you get that
@shy arch Chillax SCraps
Someone in here converted all of them to .cosmetics so they are compatible, but you’d have to find it in this chat somewhere
It’s just a few .zip files with all the converted cosmetics
Unstoppable...
u sure this is the right thread?
Yes
I see why MoreHead no longer working..
They're pointing ONLY to new version of MC.
Just download old version of MoreHead if you want it to work with AC.
Unless the old version uses the standard .cosmetic format i dont think it would work
Hold on ill get a message link, this is just the ricehats from the mod
#1186884307332108339 message
They used to 😛
Why did they switch I wonder
MC lover 😛
Did MC not make .cosmetic format?
a lot of the cosmetics use that format to my knowledge unless MC have changed something?
I legit used to use MoreHead in AC 😛
It has a cigerette right?
That is burning
Yes
Yeah then 100% used to use it
I just use the converted version that I linked
Is there a way to make it so suits save after leaving the lobby?
I check older version, they are all that format though so I am so confused unless one of the versions is cosmetic 😛
What format? Are they DLL or .cosmetics?
all dll now
or all of them are now somehow
I am so confused I downloaded all versions, all are dll and point to new version of MC only
I must of downloaded a reupload at somepoint or something, even the name rings a bell though but I am probs mistaken and was a reupload 😛
we are so close y'all i need more likes >:D
https://thunderstore.io/c/lethal-company/p/TheHorizonCreations/HideNSeek_Company/
3 days ago this modpack only had 1834 Downloads
now its 2423 Downloads 😳
I want a shotgun roulette mod :<
that would be sick 
It really would be
imagine if u shoot yourself and u didnt get shot your dmg would be 2x next time but if u hit yourself and STILL NOT SHOT it becomes 4x damage plus more range and more spread on next time lol
btw if u don't get shot it still does waste ammo
this is to keep the roulette vibe and fairness
i love these types of big changes
i.. need.. it.. lol
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does this let you modify loot amount on interiors
i will reach to the TOP >:D
alright thats all my yapping for today
on what?
why wouldnet it not?
i want to modify interior loot [custom] such as bunker, hospital etc.,
those are outside of AC you would need to go to those mods cfg i believe
and AC should copy them over to AC itself
though not sure if that would work i believe it worked for me but it was a way older version of AC lol
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AC only copies what the mod already had set for them
it doesnt create it own spawn chances
why is that?
its best to test it
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instead of waiting
?
huh?
i dont like how it changes the inventory
Did you want to explain what you talking about?
You can use the alternate setting if you want all the default features with the vanilla hotbar size
u can change 3 slots to 4 if u want
its not a big deal
I have mine set to 6
i have mine set to 4
so I have 2 dedicated slots for a flashlight and walkie
It unfortunately isn’t.
Ah it was already explained
oh when was this released?
been waiting for this one. remains of the old interns
kinda fits with huntdown's Last Month's Interns event
where do I put my logo.png
is it better to define scrap multipliers through advanced company or the interior configs themselves
Exactly how people treat this mod
In the plugins folder or create a plugins folder and put PNG inside
Please add a Perk for health regeneration 👍
Also a configuration for teleport and friendly fire
Yes, I know there are other mods for this, but I like how AC is created and I don't want to have to add 30 extra mods to fix problems, I just want AC in my mod pack and enjoy it
😄
30 extra one you only need 1 extra
It's probably best to mix LGU with AC then
Also I doubt he will add Health Regen
But with GI You can change GI configuration for a health station to be usable in your ship if that helps
Also PotatoePet he is in his weekend break
it's best to wait for 5-4 more days
It's just a suggestion, not to be taken the wrong way
Oh alrighty that's my bad on my part then
Thanks to AC I have removed many mods from my list, with some more improvements even more mods could be removed. You also have to keep in mind that each extra mod has the probability of having its own dependencies.
GI + AC is a godly monster combo
People usually get scared when they see a pack with 70+ mods XD
Also can you give my Modpack just 1 more like
I must beat the other one >:)
I always have problems with LethalLevelLoader, in my group of friends when we play 4 everything is always fine, but at night everyone connects and we are always 10 to 16+ people, the game always breaks
Does this work well in your mod pack? Even so tonight I will try it with my friends
ty : D ❤️
I have been getting positive reviews
Like people are wondering how mine have no console errors and etc
I only gotten 4 reviews from different friend groups
Interesting what version of LLL was this?
And if any console errors were able to be recorded?
If LLL version is below 1.1.5 causes issues with moons and LE + LEC
Most stable version are 1.0.7 and 1.1.6
It occupies the latest Version 1.1.6. The server did not load after leaving some moons, the monsters did not disappear, in situations they stayed on the ship and when we landed they were still with us. Also when we landed, some monsters were in the same place as the previous time we visited the moon.
We also have the Starlancer Moons mod, I don't know if this affects anything
Hmm well I solo tested mine
Plus mine doesn't have any monster other than Boomba
And I don't use LE + LEC related stuff
Even though they work it's just LE give me ton of lags
Though I am unsure though I know someone who might know more information then I do @hearty frost sorry for waking you lol
I haven't been able to test large lobbies lately so not 100% sure on this. I've had no issues though with about 6-7 people other than Performance Table being blank etc and some VOIP issues
You can try it since I haven't had any bad reviews or anymore
Though I'll probably make my own hosting to test for myself with 16 people or 10 if possible (if people want to play HideNSeek)
Hopefully I would be able to hop on that when the opportunity arise 👀
Though I doubt I will see any issues since I haven't seen a single console error in my own Modpack
🤷♂️
tonight I will try the pack, I am very interested in not restarting the server after each moon 🤣
How is your modpack patching into Cysnc?
like wdym?
csync needs patching into to use its functions
hmm
if a mod isn't using it, it doesn't get used.
Meltdown and few others are only mods I know that utilise it
I see
Pretty sure Owen explains this on the ts page
I didn't read it right then lol
Haha it's all good xD if you just got it on its own it wont do anything ^^
FacilityMeltdown gonna be fun
It adds a new objective for HideNSeek
I should have named it Advanced_HideNSeek
But then people won't find it interesting lol
Or might not be able to find it
Facility Meltdown has to my favourite mod right now
You would like my Modpack then if you are interested in HideNSeek
The rush of having to take down 2 spiders back to back, and get through a pack of eyeless dogs
Brilliant
Wonder if you think the Pizza Tower Escape music mod is too silly or not
I added to my Modpack cause it uses a specific voice line for HideNSeek when Apparatus is taken out
And the Seekers would have to kill the wielder and rest of the crew before the game ends in 2 minutes
Seekers eh?
Very Optimized and Organized Modpack
And Stable
No console errors reported or even happened
Does it have the Pizza Tower escape music though?
Not that it really matters, I could just add it on after
But if you do maybe you'd be interested in the little addon I threw together for it 🤷♂️
Yes
Love that... I made a pack that adds some other music too alongside the original music
A handful extra from Pizza Tower, a couple of PayDay 2 songs, a couple from Hotline Miami and Deep Rock Galactic, and at least one from John Wick and Resident Evil 2
I also just updated my AdvancedCompany pack as well if anyone is interested! https://thunderstore.io/c/lethal-company/p/AENIEMA/Stable_AC_Modpack/
Will take time for the update to be available to TS/R2 clients 😛
A very good modpack
Better fps then mine somehow
But mine is still playable with ton of people
no one will appreciate my build, although I try, but I don't know anything 🥺
I got the best one
but I think, as always, I went overboard with mods...
How many is it
show
120-140
Mine was 170 but I reduced it to 110
It’s like the best I got to update it then I will send it
I'm trying to find balance and optimization
You could add my client side version on it
This is preformance and immersive https://thunderstore.io/c/lethal-company/p/lethal_coder/Lethal_Enhanced/
I have practically no custom costumes and moons, only popular generations and mods for vanilla, + all monsters, almost everything
My party edition is not updated yet so I am going to update it later
Diversity
He breaks the weather with rain and mud
tme eats a lot of performance unfortunately
I have a pack, but there is an update to the current version of the code immediately. profile codes are more for streamers
It's best to organize it
I'm going to paint everything in the future, separate and so on, I need to finish testing many mods and then update to the current version
I have been working with this assembly for 3 months now
Like what mods are your QOL, Extra, Misc, CORE, Cosmetic, Cosmos, Dependencies, Etc
And make a whole Modpack containing it
It doesn't have to be really separate
It can be inside CORE where most of the mods would be at
I understand, I want to do it later as well.
And then for your main Modpack you can use your other Modpacks as a Dependencies
And keep in mind whatever is on top is the first one to get loaded
I know that)
Alrighty 👍
I'm working on it.
Good
thanks to this build, I found a lot of bugs in mods and incompatibilities, after which most mods fixed them and worked as they should. For me, this build is like a stress test for other mods and their work
Why
to make it more beautiful and pleasant to visit the page, but every time you add and update separately core packages and so on, it's a little difficult for me now, Senya has other goals, optimization and so on
Plus people won't need to see a big ton of mods
exactly
This will also allow a cleaner view and lets them see the README
if it's important
I'm already planning to add another mod and give the creator an Honorable Mention
He is making another mod to fit with my modpack
I wanna add GI but I hate the monitors setting it puts on and I rather have corporate reconstruct. It would be very hard to get ever to change the config when they download the modpack.
Is there anyway I can make it off on download
No problem
Upload your config so that according to your settings it will be
I've been working with GI for a long time
But when people download the modpack it won’t have the configs
and from time to time I write reports about problems and stuff
I found a couple of developers who also help with the creation of some features
I think I should also mention all the testers, streamers, developers
In description
Oh?
And also indicate gratitude and other things on the posters
I think everyone will be pleased :3
:0
Is there a way to make it disabled on download
In the game itself
Don't load your config?
Wdym
You can configure everything as you want - save the config and so on
I mean when other people download it
I don't understand the abbreviation, my translator doesn't translate it...
Config transfer though codes and though thunderstore app in a different way
It still works the same
Not codes
Files or app?
My modpack I have in thunderstore
When you download a modpack it dose not give you the configs
I create codes separately in the "Wiki" tab
Not a code sharing
Infact it does
Your doing it wrong
Mention this place in the description, make it easier to download to the latest version
Cause how else my Modpack would even have a preset and logos etc
Until the modpack itself on THUNDESTORE is updated
If I download this it will share the configs? https://thunderstore.io/c/lethal-company/p/paradox75831004/LETHAL_LONERS/
Yes
Yes
How
Folders and .cfg
?
and look at the contents
I thought you just add the names in the manifest
Also you can download from the thunderstore app without getting the manual download it still transfers your configuration
It's not within the manifest
My AC modpack runs like shit 😭
Configs transfer over with codes and modpack downloads if you included them.
What has happened with you?
How so?
How do I add configs to this
Share your information, maybe we can help
Inlcude the configs in the modpack...
My Modpack is a masterpiece for HideNSeek ofc
Or jsut send profile code.
Oh
When creating an archive, drop the config folder from the mod profile
I think it’s just due to the mass amount of mods. My game runs at like 30 fps consistently
It's horrible

I worked with this for a long time to find every culprit in underestimating FPS
And when someone download it it will download the configs for it? Even with the install feature?
Plus lots of desync issues :/
Yes
I have 49 mods used to give me 10 fps thanks to @hearty frost I got 120 
I wonder how many mods you have 💀
I thought the other files in the zip would just get put into the mid
What advice did he give you?
I am glad I have some use 😛
How did only 49 mods give you 10 fps
Oh lord the ping
I believe mine has roughly 125
Hey
Check out my build and tell me what's wrong
Configs don't USUALLY get included when installing a mod, they get generated on launch..
I'm just interested to know your opinion with your annoying emoticon 😛
If there are configs already provided and present, it wont generate a new config because there's already one provided.
So I just add it with the icon manifest and read me?
Tell me their name
In the config
Jeez. What were they?
I thought that LLL and LE were doing something
prob a stupid question but will there ever be a version of AdvCompany thats a drop-in replacement for MoreCompany? (i.e. no features besides netcode improvements and cosmetics)
I removed all LE + LEC and removed HDlethalcompany
Really?
And fixed fps
Yea aren’t they making LE moons cross compatible with LLL?
Or am I imagining things
Yes and no
It was compatible
Is there a he lethal company thread
Yea that’s why I avoid using LE
Always got horrible frames and like 10 minute loading times
Also HDlethalcompany is good but the reason I kept Ultrawide is for 1080p and Ultrawide
And remove HDlethalcompany
Gave me extra 45 fps
Does HDlethalcompany do any optimization work alone or is it just graphics settings implementation
I've actually dropped HDlethal now
Me too
Who needs it - will install it
And plus Ultrawide is like HDlethalcompany but with Wider screen support
And without the extra settings
After yesterdays little investigation I found that it tries altering FSE and accessing DXI settings, hence why it makes registry entries.
LCUltraWide is all you need to see resolution.
I don't need HDlethalcompany since I only needed wide screen support and 1080p
Found it out after an interesting conflict from fogging between Outpost and HDlethal
HDLethal hasn't had a topic since December I think 😛
Lmfao
Yea I never really see it in mod packs
@steady kite I'd remove personally or at least disable to see if helps your situation
YES
The API also bothers me
I tested performance with it
Networkapi takes the MOST TOTAL fps out of all api
But it depends if a mod is using it
And what kind of mod
Well, even if you think so, I’ll probably disable it in the next update to identify the situation
I wonder how many mods I have that are dependent on that..
LC_OFFICE, WEATHER
Keep in mind a avg mod using would cause 40 less fps
I have Office and the Jester stomp shake mod
And with weaker mods only being 20 fps lost
Disable and see what happens with your fps
And LC Office being 70 fps lost
Also disable Odin Serialiser with it too.
Never used Network not best for HideNSeek
No need to use it, AC offers syncing with most of the stuff when it comes to the important stuff anyway.
Also is this client sided mod even allowed? 💀
Why FPS dies when mixing it with other stuff
Game is P2P connection, you can do what ever you want to your client - if the host doesn't say otherwise.
Why in Division you could give your self unlimited bullets and god mode.
It gives you infinite sprint by mimicking the game to do something with your frames
Why in Destiny you can abuse so much network stuff.
Oh welp pay to play lol
100... the seems to be issue with size, should be 1million! xD
It seems like a good mod to avoid weather synchronization problems, but it uses the API...
Now I’m tempted to send my modpack and get it analyzed for fps loss and desync 💀
Only problems I have atm is nothing I can do anything about. Performance Tables and odd occasion custom moon will give different weather for each client. 😛
@hearty frost I still use BakRooms, thinking that it doesn't eat up FPS. + I downloaded a patch that corrects the likelihood of getting there and I don’t know whether to leave it or whether it’s better to delete it... https://thunderstore.io/c/lethal-company/p/TestAccount666/Real_Backrooms_Patch/
Now this would actually help people with desync weather since it's random you can't even complain it's a desync error lol
I haven't tried any of this other than backrooms. The maker themselves needs to update it or just don't use it imo 😛
I love this but dang the chances are so low, at this point you wish you got tp and not die yet
The creator is silent and does not update anything...
Probs because they don't play Lethal Anymore 😛
In large companies this mod is relevant, but for 1-4 players not particularly
I agree, I’ll probably delete it too until an alternative option appears
The chances are editable
With that patch, chance works differently
Only when receiving critical damage
Or sound spam with beeps and other vanilla crap
Would any of you be willing to look over my modpack 👀
Post the link, I'll check it out
I'm always interested in other builds to complement mine
It’s not published yet (since I wanna make sure it’s actually fully functional without desync and bad fps), but I do have a code
Post the assembly code
018dab0e-794d-5ff0-1eee-e1bfd9f38c91

