#[Deprecated] Advanced Company
1 messages · Page 59 of 1
There's no music, he just freaks out and flies all over the map after you
No Access lmao
Hmm odd
Just for you?
To a channel in this server
Oops sorry
Or which role unlocks the channel rather?
..did this ever get answered
thats the "probability" for indoor enemy spawns
but what does that.. mean? i ask becuase i noticed that titan for example has like.. 3 or something while most other moons have 4
im trying to get blobs to spawn in atlantica (one of wesley's moons) and no matter how much i increase their rarity they don't seem to spawn
they are able to spawn outside, but not inside
NEVERMIND IT WORKS
what do this mean?
Magic Wesley made a mod that contains all the moons they’ve made into a single mod btw! Just noticed you have like 3 or so but they’ve made more in case you wanna simplify the manifest 👍🏼
i noticed in advance company when starting a fresh save that atlantica does not show in the moon list. I have Orion and Atlas abyss. all 3 appear in the terminal but atlantica hijacks attempts to go to atlas
they should add a creature that looks just like me
They're called beehives
is it normal for ac to have 3 inventory slots instead of 4?
I hate this new discord layout
sorry this is probably asked a lot but the thread is gigantic, this and lategameupgrades dont actively conflict right, they just kind of overlay ontop of eachother?
I can’t even search for something in this thread
^
you can't search threads on desktop??
its horrible but not a fault of the new layout
I’m on mobile
It is asked a lot, and they do not conflict. I personally will tell you to nerf or disable certain upgrades
yeah no like youve never been able to
Yeah I could’ve
Js had to swipe right
They do stack on top of each other, and Default running shoes with default AC running speed both maxed are insane
maybe if you had a modified client extended list of features
thanks, just wanted to make sure it still worked how I thought I saw somewhere a month or so ago
If you want balanced-ish, I've nerfed LGU's running shoes to start at .4, and only add .2 per upgrade
still makes it worth it - but doesn't make you run sanic speed
was prolly just gonna disable all of advanced companys upgrades or lgu, just wanted boths additional content, do you have a pref for which plays nicer?
I also just outright disabled the strong legs
ye don't gotta disable all of either
some upgrades LGU does - AC doesn't have something for
oh i just meant for balance sake
like locksmith or fast encryption
It'll take some config editing sure - but worth to keep both o ,o ... imo that is
ye are welcome to just disable all of LGU stuff
If ye want, I'll just DM ye my config if you want a config balanced for AC o- o
no upgrade feels useless, the stacking ones don't stack hard with each other, 'n all the utility is there
What is bro talking about?
oh yeah, I heavily edit all of the configs to fine tune my experience for my group so ill look through it myself, appreciate it though. I give myself the great job of playtesting and editing mods so my friends can have a nice experience haha.
You could swipe right and it would show the people in the thread and you could see pins and search
I've done that too long -n-'
yeah, its getting harder to keep up a stable build haha
The problem with discord is you can't search specifically in "Advanced Company"... at least I haven't been able to figure the darn thing out
thanks for the info
you can search #1188298686560739389 or link it as #1186884307332108339
but how do you search this??? ------------ ^
There's this
but nuffin here :<
idk why people deadass just didnt respond to u but yes
u can change it by going somewhere and setting inventory from 300 to 400 percent
Make sure you add a new preset so you can edit and save it to your liking
or use the mostly vanilla or vanilla preset
Is there a way to put some items in BetterTeleporter mod, so when i teleport, to not loose everything on me
...does advancedcompany fuck with vanilla planet spawnrates
shit felt eclipsed on a normal weather planet
Not to say @solid pivot should do anything, But ideally natural compatibility should be viable. What your asking for here would be more on Potato’s end to set before I get the values as AC’s json config is an AC feature. If There’s not a good window for AC to do that I’ll look into it when I get back to working on LLL
Anything regarding route price in usability and how it’s presented on the Terminal should be naturally compatible aswell, unless I have done something wrong
i assume its similar to the LECore issue in the sense that they don't really integrate their methods of changing price together?
Uhh no that’s because the way I need to get both implementations of custom moon loading working well without directly modifying LE requires me to change a value in the levels that breaks LE in a way where it can’t make the route nodes on their end, so I make them but I don’t know what their prices are meant to be
Fairly reasonable mistake in code that iirc was pretty old in the mod, ive let them know
In general, Without any diss to Potato or AC. Ideally I’m not really interested in explicitly supporting specific mods in LLL but I’m very open to feedback from developers, I’m very interested in Anything I can change the way I implement things in LLL to improve natural compatibility with mods
By default yes. You can change it through this section when you are hosting
or you can use the other 2 presets if you can't be bothered to do some tinkering
..might've been a weather desync? host says it was eclipsed but iirc it wasnt
Eclipsed sometimes just feel like that at times
new update broke alot of my config for me
modded moons dont show up in config, most of their prices are 0 ingame, and modded scrap spawnrate is now defaulted to 0
Hey Potatoe, how do I go about clearing the cosmetics cache for testing new versions of cosmetics?
do you have the new version of LLL
yeah i updated all
For the moons that have 0 price:
#1193461151636398080 message
I am not sure about modded scrap spawnrate being defaulted to 0.
is there a way to edit scrap spawns for all moons?
Moons tab
There should be a loot table section for each moon in which you can set the Rarity of each scrap
i mean like, default values
Don't think there is
i dont wanna go through each mooon, i just wanna disable what scrap spawns or not but it isnt working in the items section
ic
Oh the one in the Items section doesn't work? That's weird 👀
ye, ill still find clown horns and stuff laying around lol
i think latejoin is causing seed desyncs-- one group of people got one seed, and the other got another seed
I guess these can be reported as a bug in the github (if it hasn't been reported yet)
for most people, it was clear weather vow with the castle dungeon interior
for other people, it was flooded vow with sewer
Does AC still mess with weather multipliers?
AC has weather multipliers
so having a mod for it is just stacking . -.
you can disable the AC one if you wanna keep the other one... for... whatever reason o- o
or just remove the mod and let AC handle the multiplication
I did not get this menu when i opened the game
Ah gotcha
Where would you change weather multipliers?
look through the tabs before ye click save or continue when hosting
there's 6 tabs. Get familiar with the settings ., .
Did, couldn't find it
Host -> Confirm -> That tab should appear
I doubt it will not appear if you have AC installed 👀
Under Moons
I'll find it >,> ... give my pack a minute to load.
Oh
Didn't see the second scroll lol
->
you're welcome 👍
I am still gonna make an image. I am 40 seconds into loading my pack up <.<
stupid custom moons...
Thanks, first box just fit so well
damn how do you do the blurry box
MoreInteriors moment
Is this compatible with advanced company?
Mostly Item name conflict can appear. Try the portable terminal to buy items.
https://thunderstore.io/c/lethal-company/p/PotatoePet/AdvancedCompany/wiki/1238-compability/
ok thanks
I mean i did not plan to
Perfer typing rather than going down 20 times
Ye can use arrows 'n wasd. You can order the entire shopping list faster 'n with less key strokes . -.
it's ultra buying
:o
Also key pad enter doesn't work
whointheheccuseskeypad .,. - should bring that up to potatoe o -o
I only use enter cause it's next to my mouse.
i tested it more and it doesnt matter what you do on the items tab for enabling scrap or not, it still spawns scrap on all the moons ;;
yeah i disabled some scrap but found it on the first moon i went to
hi, i notice that u guys mentioned AC has SuitSaver function, but I still cannot see where to activate this function. Every time me and my fds join game our suit still the default one
And I found the mod that cause my fd's mic sounds crackling, it was TermSpeak. It works fine with MC but when we change to AC it will cause the mic sounds crackling.
My friends have microphone crackling when someone takes out an AC tablet, as it gives a good load
I was assuming that SuiSaver does the same functionality as this
does this reduce the loadtime or no?
the tactical helmet is WAY too lightning condicive. we put a lightning rod out whenever its stormy, and even though the rod is out, the damn tactical helmet can get struck 6 times in a row. its ridiculous
Is it on a vanilla moon
yes
i mean, im not 100% sure? nothing from what i noticed 🤔 however, the load time is the same as when i only had 2 of their custom moons when loading all like 5 or so of them? so no noticable increase in loadtimes?
It sounds like a desync of some sorts. Are you able to reproduce it?
me?
Yeah are you able to reproduce the issue?
You can report it on the mod's github if so 👀
you can change it back to 4 in the preset settings underneath perks (change base percentage to 400%).
The idea behind potatoe changing it to 3 slots is that, by default, you get 500 player xp at the start of the game which you can use to get perks of your choice
Just provide the details that the bug report template needs
and one perk gives extra slots
no, SuitSaver function is everytime u enter server or being fired , ur suit still keep on body so u dunt have to change suit everytime. But save suits in AC only keep ur suit when u r fired, everytime u enter server still need to change suit
Name: Special Identity
type: Item
Class: Cursed
Abilities:
- 1 when picked up player gain speed like they are ready to complete their work with happiness
- 2 monsters will be less hostile or wont even fight you
- 3 you become a 1 tap to kill, by anything
- 4 your fov goes up to 90
yes to its fulliest
Oh I see
Found an issue so me and my friend was playing modded
advanced company and more company was present it worked at first but after some stuff i needed to change his game crashed when he tried to join
after removing more company it worked again
is there any mods that add cosmetics?
more company shouldnt be affecting anything since its getting disabled at the start of the game. Are you using late join?
Nope
the last two where added after the removal of more company
Knowing my luck its just to much mods :/
diversity diversity the problem is probably diversity disable it
diversity diversity
Well shit
😭
How?
ok well wait a moment i actually uh havent looked at all the mods :P
diversity currently breaks A LOT OF THINGS. its getting fixed in 2.0, this saturday or so
To think a mod that messes with just monsters breaks shit :/
That and the player
Dms so we dont fill this up with more shit XD
does anyone know how to add images for lethalRichPresence
cause i was able to add the name "HideNSeek Company"
plus a custom invite banner
got a problem here, the flashlights on the head lamp and tactical helmet just straight up doesnt work, like i press f and nothing happens, but still uses up battery
Is there a way to put some items in BetterTeleporter mod, so when i teleport, to not loose everything on me
GI in it I think there is a setting
I tried to add them, but it doesn't register them, maybe I don't know the actual names of the items, because when I up their normal names, nothing happens
https://discord.com/channels/1168655651455639582/1199836228858675330 Offer them an idea so that they can then add items from mods to the config
:0
You havent dispatched the lightning rod with left click 
Lightning rod my beloved
Nothing is more infuriating than a new person seeing the lightning rod, picking it up and putting it down inside the ship like a damn ape
Makes me want to get a mod that prevents people from touching anything lmao
They put their greasy fingers on EVERYTHING
xD
I might add an interaction with it later
hit it with the shovel to activate 
So even apes can use it
You've had people say to you, also myself - that your config is broke.
Oh no, is there drama again? :<
Did I just scroll past drama? :S
Dunno, one person saying AC broken, you say LLL broken
I was just replying to Batby reply to me 😛
And me sitting here: 
No LLL config was broken, all values were getting forced even when disabled. Batby literally was told this soon as they released the update, so I am confused.
I really dont get it why the Doom HUD isnt removed xD
How? I tried do add the image for like 2 weeks
Is there any silly reason why the game on base level is keeping it loaded thinking it's THE hud or at least an element of it?
afaik you need to create your own discord app to change the images
And then change the client ID in code of the game
I was able to do that
Already got this in cosmetics xD
pbut the image in the DiscordIdApp doesn't show on LRP
big:
mapfired
mapshipicon
small:
faceiconwhitevlbig
faceiconorangevlbig
And the level names, dunno the levelIconStrings of all levels tho
I'll check, thx
The names are for these things
Doom HUD finally hid :D
I dunno why tho, havent changed anything, so I guess its still not working all the time
It's only if you die with it/exit reload without going back to ship right?
Lets freaking goooo! 😄 Including suicide as well and exited lobby and relaunching?
Modpack creators, listen! What stuff do you wish from AC to help you? What do you find in other mods useful for customizing your modpack (like Discord Rich Presence) you want to see AC replace to be a good foundation mod for modpacks?
found it
I want AC to be the #1 solution for modpack creators
Thx!
@solar girder I know would be interested in this question!
I'd love it
thats funny because in code it shows me different names XD
if (firingPlayersCutsceneRunning)
{
DiscordController.Instance.status_Details = "Getting fired";
DiscordController.Instance.status_largeImage = "mapfired";
}
else if (!GameNetworkManager.Instance.gameHasStarted)
{
DiscordController.Instance.status_Details = "In orbit (Waiting for crew)";
DiscordController.Instance.status_largeImage = "mapshipicon";
}
else if (inShipPhase)
{
DiscordController.Instance.status_Details = "Orbiting " + currentLevel.PlanetName;
DiscordController.Instance.status_largeImage = "mapshipicon";
}
else
{
DiscordController.Instance.status_Details = HUDManager.Instance.SetClock(TimeOfDay.Instance.normalizedTimeOfDay, TimeOfDay.Instance.numberOfHours, createNewLine: false);
DiscordController.Instance.status_largeText = "On " + currentLevel.PlanetName;
if (currentLevel.levelIconString != "")
{
DiscordController.Instance.status_largeImage = currentLevel.levelIconString;
}
}
Let me guess, thats from a mod you use?
@analog radish And I am sorry, you will have it much more easy now to add your logo 
Bro about to say you'll be able to drag and drop and no need for cs compile xD
Just create a simple plugin without any DLL containing an image called Logo.png and if you want to enforce it to be the one taken I will have a cfg file again for AC to set this up.
discord rich presence feels a bit unnecessary to have
joke/ AC will have inbuilt compiler 👀 🤣
i feel like discord rich presence would be better suited for its own mod?
cfg file will be high level config :)
Why? Its an optional thing. You dont have to set it in cfg 
the cfg file is basically for modpack creators
This actually would be the simpliest way to do it tbh, for people wanting to jsut change the flavours
Someone about to play ac/dc in LC xD
No way Destiny peeps in LC now xD
I want to give modpack creators some time to get back to me, so I might release 1.1 and a 1.1.1 later with modpack stuff 
after that its 1.2 beta time
Oof
:'D
You can keep your DLL tho, it will still work like that
Both ways are supported :)
I get it, dw
thx!
ShowDefaultPresets will hide the "Default", "Alternative", "Vanilla" if set to false
Because my modpack is quite focused with your mod and your settings menu
StandardPreset is the name of the preset you want to be selected on a new savefile
If StandardPreset is given and SkipPresets is true => Preset will be selected and window will be skipped
LogoFilename is basically standard "Logo.png". Its the name AC will look for in plugins folder
So you can set it to MyUltimateModpackLogo.png
so it wont use any other Logo.png :D
I am sorry @steady light There will be even more logs in 1.1 BUT they will now be debug level 
All those patching patched messages :)
I mean they were on a wrong level to begin with. They are meant for debugging if someone has a problem anyway
So I guess its a good compromise
It's a good move to be honest, less confusion maybe. If people want to see it, not hard to stick debug in the logging anyway 😛
I even need that log if something goes wrong starting the game etc.
freshly started game :)
(Without debug level)
ow wow wonder where the 100 lines of AdvancedCompany gone! 👀 less speculation 😉
Amazing flavors! o.o
Yesh!
Potatoeish flavour!
Remember that I will summarize all changes from all betas for the 1.1 changelog. It will be thicc
The largest changelog LC modding has ever seen 
because I am sure some people still play 1.0.11
Because they were like: Nah, wont join beta, which is fine. IT was a bumpy road tbh
We had a lot of weird errors
some stuff from beta changelog wont make it into 1.1 tho as they were changes to stuff the beta added etc. of course
Oof
?
nah, this.
I didn't knew that people still plays in 1.0.11
I mean its reasonable?
It still works and was more stable sometimes than a beta 
Beta was a bumpy road
so far:
I will have to look over it before release again but this is nearly finished :)
came looking for a fix for this, thank you! 🙏🏻
I'm sorry in case this has been asked a lot around here before, but can perk progress be saved separately, based on which save file I'm using?
It's a deviation type thing. #1186884307332108339 message
ohh-- so the highee the number, the more random
Is this at the start of the game?
You just need to untick the Save progress option under Game tab
This is a cool mod, using it in my new pack
I would be willing to pay money for the option have everything this mod does that is different from vanilla turned off, and then let me only turn on what I want. I have known about this mod for a while, and wanted to use it for a number of it's features, but also held off, because I don't want more than half of what it adds. I'm digging through all the configs right now, and I really wish I didn't have to go through all of this just to get the parts I want. I recognize most players don't care as much as I do, and are probably fine with the majority of what Advanced Company offers. That is why I said I'd pay for the trouble of needing to add this functionality. This mod looks to be well made and well maintained, which is really impressive. It just does a lot more than what I'm looking for.
Isn't there a vanilla preset for this very case? Just use that, save as a new preset, and then edit/save that newly saved preset for the stuff you want in?
it's that simple? lol
I didn't see that? This is my first time trying to use the mod, so I am unfamiliar
if that is the case, that is very nice to have, I appreciate that they have that already.
By extension, you can also set the starting XP if you untick the Save progress option
but of course, the xp progress for you and your friends will be tied to that save file and not globally
I see it now. I just didn't know what I was doing/looking for
I mean... that is precisely what I want
yeah then you're set 👍
Ye, I think the only heads up about the "Mostly Vanilla" preset is the weather modifiers from default AC are still populated, but are able to be tweaked/disabled, everything else as far as I see of it is vanilla
do perks reset after being fired?
in that case?
only thing I caught was that lasso man is still enabled
Yes, you go back to whatever Player XP you set the save file to when you get fired
True, but moot point since Lasso's weight on all maps by default is set to 0 so it shouldn't spawn
fair.
Will/Is it possible for Advanced Company to adjust the spawns of custom moon mods?
I have several custom moons installed, but I only see the vanilla moons in the moons tab
You need to host the game first then leave the game
ah, okay
Okay. At this point I only have question left, and sorry if it is ignorant, but why is this not the default setting?
What's the use-case scenario where you would wanna have the same perk progression for all your saves?
just like generating the config files for the first time with most mods, got it.
In the past, this option did not exist and it was, by default, global until the huge update of having the in-game config menu happened iirc
But I cannot claim to know why it wasn't the default setting in the first place
yea that's what I'm wondering too
either way, I got everything figured out that I wanted, so cheers!
Hey @solid pivot, what layer are cosmetics rendered on so that they don't show up in first person, and is there a way to apply that to lights? Currently working on some custom lighting for a cosmetic but the light renders in first person. Wondering if that's something I can change in Unity or what.
Oh hold on, I might be misremembering some stuff 🤔
I do remember there being a File.cfg in the past which I think have the option to set the save progress to True or False. But it's been so long so let me check if I can find the version that had this stuff
The lights rendering in first person are specifically an issue cuz this is a HAT cosmetic, otherwise wouldn't really bother me
I found it @zinc prawn
So in the past, player perks progress was saved in your profile and there was not a save progress in save files until much later. If you set this to true, it will apply to all profiles
wait so
by profile, do we mean modding profile, or like specific save file (in game, that you have 3 of by default)
huh
but that doesn't matter for me much.
What I wanna achieve is to be able to play with two friends on separate IN GAME saves with the perk progression separated
however this does seem to work after unticking that setting you said earlier
Regarding the use-case scenarios, I can only think of like, a group just wanting to not have their perks reset after they are fired and want to have their perks to persist for other saves in the case where the save file they played on was deleted
Hmm. The first one I do get, and would like to even try someday. But it'd be nice to still have that without the global thing.
that and different people hosting in the group
Like have 3 different perk progressions aside each other that don't reset when being fired.
i know some groups don't really have only one hoster
On different saves with different people.
okay that I genuinely haven't thought about
oh yea that must be it
yeah it's not really a problem for my friend group as i am the one hosting (since they don't want to suffer the same way I do)
yea basically same situation for me
though either way, i can just give them the json file but nah they lazy 💤
FPS drops from hosting is so painful, dedicated servers in future... maybeeee :3
although we might try something different, as I've been having some performance issues lately, and one of their stations has a bit more horsepower afaik
FPS actually drops from hosting?
In my isolated scenarios from what I have seen, yes.
It's P2P connection, the host is constantly validating data between clients.
I've asked around about this as well and got a pretty fair answer
Try not hosting, you should notice a nice difference - especially if you got got a solid connection/questionable internet 😛
"client gets alot more fps, due to the host whom needs to legit carry the server input and carry it out to all clients that only need to receive that data so in reality being a host is 2x the effort as a client user"
that may be why my gpu is constantly at 80-90% lmfao
It's why everyone says MC runs smother, because it literally syncs nothing 😛
Nah you shouldn't notice a crazy different with GPU when hosting vs being client 😛 Depending on your settings a game will always use most resources from GPU 😛
Hi, sorry if this has been addressed already, but is it this mod that is giving extra inventory space above the normal 4 slots? If not, pls ignore this msg
RAM/CPU you might see some little difference but probs not noticable tbh.
it can
and a bunch more stuff too
^ It can, if Inventory Slots perk set to 300% base.
but technically, yes
would it be recommended to use advanced company and late game upgrades separately?
Yes and you also have the 3 body equipment slots at the right side
Nah i use both and they work well. Just disable stuff that offers the same functionality (e.g. Running Shoes and Sprint Speed perk)
I dont think light works like that in unity. You need to use light layers and I dont use anything regarding that in AC
You can use both together, just disable stuff that's replicated between the mods. Also Default AC starts with 3 bag slots.
cool, thanks for the help both of you
Sounds good, thanks Potatoe.
have a good day
You too! ❤️
Lights don't show up in the preview window either, but I'm not sure how fixable that is.
Emissive texture?
Emissive textures definitely work in that regard but then have no atmospheric lighting or lighting on the player
Might have to do that, though, cuz I can't really think of another way
Just sucks cuz emissive textures actively make the cosmetics look worse tbh
All good, only a tiny bit for the sake of it looking good
Emissive textures look out of place otherwise I wouldn't care
I don't know enough about code to fix this so idk if I can have lights on the face cosmetics, which sucks ass
I wonder if our boi Potatoe can hook cosmetics up with this for doing said things cause it would be nice for cosmetics to be able to emit light as well!
Like the staffs you got, to be able to give them actual lighting would be so nice
@solid pivot Gif us pleeease :3
I wasn't gonna ask that of him personally cuz I can't imagine it'd be an easy fix, but I would not complain about making this an AdvancedCompany compatible mod only 😛
In all fairness this could be cool in general if Potatoe knows anything because this could be a nice little immersive feature (optional too) for his items. Like rocket boots actually emitting light when they're being used etc.
I know the lights show up in MoreCompany's previewer at least (just tested), but MoreCompany has the same issue otherwise. It's definitely an issue of the lights just being too close to the player's camera.
With some additional tests, items with lights work in base MoreCompany but are incompatible (aka render in first person) with Mirrors, TooManyEmotes, and AdvancedCompany (since I did try without AdvancedCompany but with the other two enabled).
MoreCompany alone: no lights in face
AdvancedCompany alone: lights in face
MoreCompany + Mirrors: cosmetics don't render at all
AdvancedCompany + Mirrors + TME: lights in face
May have to drop this as a bug report to get Potatoe to fix in his own time
oh for me its simple i copy the creator jpg and png names and replace it with my own images
biggest boy i ever seen
dang the newer version went up by 500 downloads after that change
also i hope people actually read the README to fix their console errors
its simple as updating every mod
i cant find a way to update these mods even though i added them to my modpack
these are dependencies
when everything is updated there will be no errors in the logs
question, is there a way to make perks to be skilled up with money rather than XP?
no
that's pretty much what lategame upgrades does..
I know, that's why I ask
flashlights will turn on if i place them into the cabinet
Thats a vanilla bug
I don't think that's an issue with AC
Yeah that's a vanilla bug
Then it must be an AC problem that the flashlight fix is not working well.
It's vanilla bug, not AC
vanilla bug buddy
Yes its a vanilla bug that AC is not fixing
its working again rn
If WeatherMultipliers isn't needed with AdvancedCompany, where can we modify the percentage increases for weather? I don't see it anywhere in the settings.
Oh nvm. It's on the last Moon tab at the bottom.
Mk
anyone knows if AC override scrap amount and value if you completely disable weather multipliers in config?
i want another mod to handle those multipliers (brutal company minus) and i'm not sure that AC isn't overriding that
it seemed to me that there was pretty cheap scrap spawned even when i disabled AC multipliers, like giant gear for 30 credits
its there
you could just mix lategame and remove a few perks from the AC and and see which is better and once you are done click save and play
@solid pivot TooManyEmotes has a fix for the lights rendering in first person that may need to be applied on AdvancedCompany's end as well (or a similar fix since I doubt this slots in perfectly in your code). Either way, figured the reference might help. Posted on Github as well.
How do I remove perks and some of the items? I like some of the stuff offered in advance company but I don't want everything
nvm found out how to mess with items, can I still turn off perks?
oh i did not know they were confirguarable before you start a lobby
im a bit special!
Do you want to keep the portable terminal?
If not, you can just disable portable terminal and then you don't have to worry about perks.
If so, just disable every perk in the Perks menu
also yeah take your time exploring the host configs 👍
Where is the config that allows you to hold the default 4 items?
Carry bags perk, set it to 400%
Oh right, it has a different name in the host config
It should be called Inventory slots under Perks tab
Is the source code for this mod availible?
nvm I checked pins :)
nvm there's no code on the github lol
can you use reserveitemslots with advanced company?
no
AdvancedCompany adds Helmet Lamps, Headsets, and Tactical Helmets that are designed to be more balanced versions of ReservedSlots
Np!
You can use ReservedSprayPaint however 👀
it just becomes an extra slot in your main inventory
(which you need to access by pressing Left Alt by default but AC also uses Left Alt but you can rebind it)
oh gotcha
also any idea why i only have 3 slots for hotbar?
this is my first time using advanced company sorry for dumb questions 😭
Nah it's not a dumb question since it is your first time using it. It does have lots of featurs to uncover
But anyway to answer your question, AC has 3 slots by default because normally you get 500 Player XP when you host a game which you can use to allocate towards the Carry bags perk by accessing the portable terminal (the default keybind for this is X, you can change it to another keybind under the Settings option in the main menu)
On the other hand, you can also modify it to have 4 slots by default by going to the Perks tab when you host a save and then scrolling down until you see "Inventory slots". Change the value from 300% to 400% and make sure to only have 6 upgrades in the text field (as you cannot have more than 10 inventory slots)
Ohhhhhh okokok thank you so much 😭
||If you pick it up, you will be cursed to only jump towards a direction that you have your directional keys are on||
||So like you have to press W+Space to move forward and such||
||The cursed is lifted when you return to the ship, and will simply become a high value scrap.||
||You can only remove it from yourself if you return to the ship (this means being teleported as well as the item will drop on the ground)||
thats stupid
i like it
indeed
there's another cursed item btw :)
||It goes to your boots slot, it's called Light Shoes||
Have fun 👍
for the rocket launcher, can it kill creatures or just able to distract them?
I presume you mean the Missile Launcher
It's only used to distract monsters, particularly Giants & Dogs
The Rocket Launcher from Lethal Things however CAN kill certain creatures, exercise caution using it ofc
I thought the missile launcher from AC can damage dogs 🤔
It can? That's news to me
I'll try to confirm this notion 👀
Pack a lot of missile launchers cause dogs have a ton of HP lol
agree, even for rocket launcher in LT, it takes 3 shots to get killed
surely
not to mention the missile launchers don't really follow the exact direction that you point it to
wtf? i may stick to the rocket launcher then😂
Ye the Missile Launcher tbh is more of an alternative to LT's Flare Gun
ive never tried flare gun, is that mean when i facing a dog, i can shoot a flare and the dog will go after it without hearing me shooting it?
If you're not nearby the dog then yes, if the dog is nearby you then it'll prob still go after specifically you
I don't really like how the flare gun operates in LT, AC's version feels much nicer
i may try flare gun in future, rocket launcher still not a good option to against the dog
wts the difference?
okay yeah no it doesn't damage them
I launched 30 fireworks to a dog, only distracted him lmao
the missile launcher can distract giants and dogs for quite a while
so it's very useful
tl;dr from 2 different runs I've done on say, March (or a similar location that has a Giant)
I'll point the missile launcher off in the distance from the back of the ship, Giant goes off in the distance where the fireworks missile exploded and will resume their AI after a certain time
I'll point the flare gun off in the distance from the back of the ship, if Giant didn't notice the flare, they'd just go to the back of the ship instead, and never leave the spot until someone aggros it
kinda makes sense since fireworks to be big so it's easy to spot
but yeah the giant will just immediately turn towards where the fireworks was shot at
idk if I'm using it wrong or something, but there's just some sort of inconsistency when using the flare gun that I kinda don't like, which bums me cause I like how reusable it is with the flares lols
is there a way to jump to the top of the chat
May come off as nitpicky a bit, but I like how AC's one operates, but I like how LT's one is reusable with its ammo system
As in the initial post that advertises the mod or smth?
Check pins, generally the first post is the one that advertises the mod
Hopefully that's what you're looking for . < .
Thankfully something like that exists cause it'd be an eternity scrolling up yourself with how many messages that has accumulated in this thread alone lol
could any ac expert help me clean my modpack from stuff that ac replaces? finally got this mod and have no idea what im doing
I thought it can kill groups of brackens 🤔
Missile launcher for distracting 😛 Like Giants, if you shoot one the giant should go towards it 😛
FIgured out something interesting too. When LC is in 1080p it constantly used 99% of GPU, 720p using 38-41% GPU. Interesting.
It freezes for everyone when you take out the tablet to upgrade. Why does the tablet show the player's screen what he is pumping? Perhaps this is why there is such a synchronous load or something similar?
If you turn off the demonstration from the leveling tablet to others, will the load go down or will it be the same? Just curious
You're only the second person to report a "freeze" for everyone in lobby when taking out tablet.
There are 2 options - a large number of mods, or something else
Or the fact that there are a lot of items in the store
Hopefully not just because of large volume of mods, doesn't make sense tbh with that sort of thing with animations being synced? The other report was also from a person who had a pretty hefty mod collection. 😛 But I don't think in this case it relates to mod size but rather maybe what's being added to the terminal.
Exactly
Why does it load the image like a person switches something there?
Maybe turn off this information and the load will become lighter?
I just checked it without mods
+- it was also
Yeah the Portable Terminal screen is synced, so you can actually see what other people are doing with their terminals.
Why is this needed?
Like if they're doing perks, you can see them upgrade perks.
Watch some dude speed up? xD
Asthetics? We've seen no issues from isolated lowerend systems.
Who needs this aesthetic?
If it causes a load
I just want to make sure whether this is true or not
If not, then I am silent and no longer indignant...
Suggest on Github 😛
I don't even know how to describe it
And it’s unlikely they will check...
😛 - do you have a habit?
Potatoe specifically checks Github.
Sidenote sad that this doesn't work with 1.0.7
Then I'll try to write everything down
Please do 😛
Huh?
You've posted on Github, you're all done! 🙂
Yeah, I'll wait for an answer... Like Hachiko
I'm just interested in knowing how everything works in order to optimize the assembly
But I'm still tormented by LLL and LE
Eternal war and optimization...
For me now, the most complex mods are GI and AC - which combine many small mods for improvements or corrections. Supporting such mods is very difficult, since they have a lot of functionality. Worthy of respect
@hearty frost What's the current state of latest LLL and AC? Like which settings are respected and which are not? Does one override the other and to what extent? Can I clear the settings from LLL config like scrap lists and have AC handle that? I know you said the per moon toggle in LLL config doesn't work so I was thinking maybe that's an option - clearing all the moon settings. I do like the new LLL very much for changing the size of custom interiors that's why I don't want to roll back to the older version. I'd rather not configure scraps and route prices then..
LLL override by default, if you use AC to override - then AC overrides.
So like if I set the price on AC, it will override the price of LLL.
Guys i just thought of something when if i make a banner similar to Verbalase 50k thingy the city etc and make them both LCGuy
ok sounds good so far. For loot table that means I'd have to check override for every scrap on every moon in AC?
What happens if I clear the entire loot string in LLL config?
though ill only use the banner once PotatoePet finishes making it
should i? lol
its for HideNSeek Modpack
Clearing string in LLL don't really do anything. You'll still need to set it in AC if you don't want LLL values to be applied.
Also a HUGE warning if you're using new LLL after 1.0.7 - Do not save whilst on custom moons, if you do that save will be broken and you wont be able to use it. Always route somewhere else like company (because company route doesn't cost days).
woah that's wild. Thanks for heads up man!
wat
I've never noticed this, I'll test it
No need to test, it's confirmed.
my moons are fine
maybe cause i edit them and save the configs lol
No it's a LLL vs LE issue.
dang
no im saving its fine for me
on the new version
cause i dont save normally lol
anyways this is how my modpack goes when u download it
im still trying to find a way to updated these 6 dependencies
they wont update even after adding them to the modpack they always have to be manually updated by the person who downloaded it
i put "Outdated" to let you know which ones are
Because you're using OLDER version.
Which I stated.
Is not V1.1.4
i just made another profile
So this doesn't apply to you, does it? 😛
i mean i dont use the outdated ones
1.1.3 is outdated.
...
i made a whole new profile for my modpack
cause i dont know how to fix my outdated mod issues
but yeah i will only leave that one outdated
i tried adding the newer version it didnt work for an odd reason
it might be cause other mods that uses it made it use a lower version but i might make another modpack to see if that fixes it
and link it to the mainpack
I know mods do this but I assumed if you've made your own manifest entry this shouldn't apply? Version 1.1.3 has a bug where inside enemies are spawned outside 😛
but yeah this helps alot
wot
I should've clarified Version 1.1.4 with custom moons tbh
But versions after 1.0.7 have a handful of issues regardless.
ill force downgrade that then
1.1.4 fixes those issues after 1.0.7. but comes with the issue of custommoons breaking your game on reloaded saves.
i might have to be worried about that
1.0.7 is most stable atm and less invasive (if that's the right word).
ill stay with 1.0.7
Only 2 more days anyway and Batby is back and can look at stuff. 😛
😄
I am only fiddling with 1.1.4 right now because of the new pool interior
backrooms?
oh shit people should make a backrooms interior
but not the yellow one
since that already exists
No a swimming pool interior
oh
Bugs me core not in middle ._. hehehe
Respect the Core More 😄
there
the core uses a AI audio voice for the Apparatus when its taken out
which is why i tag it as a mod itself
which it is a mod
that requires PizzaTowerEscapeMusic
are there currently any cursed scrap items in advanced company?
there are
what are they
cool
nearly done
u can change to very common
what do they do?
yeah do you liked the LCGuy character i made for it?
you can find it here #mod-showcase message
very cool
thanks 👍
hold on
thats an outdated one
oh
let me show you a newer one that was posted
this
and this #1203046530370637894 message
very cool
does the item also spawn enemies or was that just increased spawns for testing?
it increased enemy spawns only around you by 10x i believe
and everything is killable
even coilheads
jesters etc u named it
once you are in the ship every cursed item effects turns off
i just checked it has the highest download compare to the newer versions lol of LLL
The list you gave said otherwise, you were a version behind.
ik
I misunderstand I think :S
Ow wait I understand xD Newer versions will always have or should have almost least amount of downloads because they're more recent.
so this is right?
and yet 1.0.7 has the highest about 1 million
1.0.7 is before the major changes to terminal with sorting etc.
oh
After that is when Batby added the sorting/filtering etc with percentage rates and rarieties to dungeon etc.
i already made an icon under 3 mins since i already made it yesterday, since i planned to mix it with the banners that AC will allowed in their new mod
Also got custom moons working with 1.1.4 LLL
so they work, just they only break on reload right?
or does it work now?
by putting it false gotcha
yeah
this should be an easy fix for my modpack then
@solar girder There's a but coming now, I need to confirm first two secs
Nevermind that might of been Malfunctions doing what I saw then, Ignore me.
hmm odd i cant find LethalLevelLoader configs
It generates when you load up.
But a but is coming actually now I think
but
It worked with Asteroid but not for Gratar.
Version 1.1.0-1.1.4 should have the cfg.
i updated that lol
i had ton of errors when Lib wasnt updated
and every console error went away after updating that
This is so strange
Gratar just worked for me when loading a save
I am so confused
I reloaded my save with custom moon Gratar, now it worked.
THE CONFIG WORKS
It's like 30/70 chance to work or not.
This is what happens though when it tries to generate
it doesn't fix it I said it just gives a change for it to load apparently 😛 so for 30/70 of chance of it loading
Yeah you'd need to set it to true 😛
But it's weird
sometimes it is on terminal and then sometiems it's not so it's legit as they've said it seems LE just fights with LLL
LLL seems to win most of the time though haha
dang i never lagged this much in a moon before
on kast even though i played it alot of times
no console errors
i like AC already overrides it
with the prices etc on LLL
So it's interesting scrap the 30/70. Just seems on game launch reloading a save with custom moon is fine. But if you try reload a save that's already on custom moon whilst game already been loaded then it doesn't work.
Yeah AC overrides if you choose it to do so 😛
but yeah nah i think ill stay on 1.0.7
since its just for hideNSeek
ngl it feels it takes more then 5 mins for it to get uploaded to thunderstore it takes me 20 mins or an hour to get it in the app
bad news extra didnt work or maybe i have to put it on top of CORE
than it will load before core can
Interesting the poolrooms have blacklisted LLL from configurating its generation.
i donno why i believe Csync takes my fps away
How so? 😛
since before i updated facility meltdown i got like 90-100 now its 60-70 with Csync or might have been LLL
You're solo right now thought yeah?
So can't be csync probs 😛 It's for syncing to other clients. You're not syncing to anyone right now 😛
Turn debug on and see if there's any activity from it
how do i do that
Bepin.. 😛
oh
ill do that after i finish testing if adding a modpack above all makes it to download those mods before CORE
when we got to the ship w it last time it just got stuck on another player's head, and only they could ||hear the music and see the effects||, the item also disappeared forever lmao
good news this fixed it
all mods are updated but LLL
ill give people some news on that
weird
using lc api i still get "version mismatch" when my friends try to join my lobby
their version is 16000 something and mine is v49 or the other way
anyway we have the exact same mods folder
exact same game folder more generally
anyone know what's happening ?
Because LC_API adds numbers to version number. Go into the cfg and force modded servers. See if that helps.
Is it possible to add a teleporters that have a configurable option to teleport all AC items with the player, because with the normal teleporter mods doesn't work
1.0.150 is 1.1.0?
Oh, I didnt update the manifest correctly, right? Sadge
Happens, yes. 1.0.150 is 1.1.0
holy mother of a changelog
Its everything which is relevant from 1.0 to 1.1
ik. it's nice to see all the progress you made consolidated tho
I didn't understand anything either
Wow, OK. I will reupload the release with 0 changes. Its OK
Good job :3
Unnecessary work
Is it even necessary to include that the console was calmer?
Or could they cause problems?
If you have those mods its nice for you but I wont give you any support as soon as I see LogNeuter or CleanerLogs in your mod list 
cool, but what if you turn them off?
I just wrote on GitHub
It's clear
What's the problem with just turning them off and helping? Or is this your position? 😅
You don't really need them. They are pseudofixes anyway. Get rid of them and of whatever is spamming your logs instead.
Whoever has these mods is a bad person
I'm going to delete them
Your logs will be butchered and I wont be able to find the stuff I need to see in them
I understand it
That's why I'm going to get rid of them
If they do nothing to improve performance by reducing log spam
Best they can do is being painkillers 
If log is spammed with exceptions and they prevent that from happening your basically having a wound and just ignore it and eat painkillers like they are smarties
I understand it
It's just that some people told me that they find it easier to play with them, less load on the console
Going forward more and more stuff will be logged on Debug Level in AdvancedCompany
And the game freezes a little less
Everything I deem mostly stable will get pushed back to debug level
It's hilarious when someone complains of something not working so you ask for their logs.
And they're just 10 lines long at most. 😔
Please fellow Devs: The API doc is there but the API will undergo heavy changes in the future :D
Some stuff is pretty safe to use like the flavour stuff and probably animation overrides, equipment and cosmetics
When logs are needed, I disable them and send the correct logs
Post Processing is nice to use but it might undergo quite heavy changes soon.
To make them more comfortable to use
I'm not such an idiot as to argue with these enabled mods and say that there are no problems
I'm checking everything
While we do appreciate those kind of people, you're not the majority.
Currently I do the naive approach of creating a volume profile for every state as soon as it happens. The better approach is to create only volume profiles necessary for added post processing effects and activate / deactivate them accordingly.
So if all mods only add all state and on all moons post processing effects there will only be one profile
If your mod adds a post processing effect just for Dine there will be a profile which is All States on Dine. And if you are on Dine this profile will get activated. So no multiple instances of your component any longer. Your component will then only be there once.
But for now it is like it is :D Use with caution :P
A lot more API stuff will come with 1.2
API section will be 10 times as large in 1.2, hahaha
Is this good or bad?
One thing I forgot to mention was: Its best to add AdvancedCompany as a soft dependency if you want to access the API with checks beforehand if its loaded. For stuff like the Version Compability Checker
More information in the console?
I will give you a simple cs file you can drag and drop into your project in 1.2 which works like a layer for some stuff you dont require AC for but might want to add soft dependency for :)
Thank you
- void AdvancedCompany.Lib.Sync.AddSyncHandler<T>()
- void AdvancedCompany.Lib.Sync.SyncHandler.ItemSynchronization.AddItemType<T>()
These two options are not yet documented. :)
And in 1.2 Sync stuff will be improved with stuff like
- DataContainer<MyData> AdvancedCompany.Lib.Player.AddData<MyData>()
- MyData DataContainer<MyData>.GetDataFor(PlayerControllerB)
so much information
You will later also be able to add new information to other objects like GrabbableObjects & Co.
AdvancedCompany will also use this system so you will be able to do the following as well:
- DataContainer<Perks> AdvancedCompany.Lib.Player.GetData<Perks>()
And then
- Perks.XP
- Perks.LevelOf(string)
etc.
That way you will be able to grant XP as well :)
But for XP stuff I will also add an abstraction layer like this
- void AdvancedCompany.Lib.AddXPHandler(string, IXPHandler)
Where first parameter is the name and second is the handler
Players will then be able to select the XP handling from a dropdown menu
AdvancedCompany will add 3 XP Handlers out of the box
"Vanilla", "Quota" and "PerRound"
IXPHandler will also work with the configuration system.
- AdvancedCompany.Configuration.Configuration IXPHandler.GetConfiguration()
So you will be able to add your own configuration stuff too
Thats basically a huge portion of the Roadmap for 1.2
There will of course also be stuff like this
- Moon AdvancedCompany.Lib.Moons.GetMoon(string)
- OverrideVariable Moon.Price
- OverrideVariable.AddMultiplier(string, float)
- OverrideVariable.RemoveMultiplier(string)
What does the new update v1.1.0 bring?
See changelog. Its all of the beta changes and the ModPack.cfg + new cursed item
Less log spam as well :)
oh excellent, how good I'll try it now
Imagine upgrading from 1.0.10 to 1.1.0 
Whole new game
btw
I removed the Hall of Extraodinary Gentlemen entirely
what are the beta changes?
Its funny tho how I become the toxic one when others were toxic towards me and my mod and I just showed it to the world 
Problem with that is: Removing the inventory tweaks and make the mod work without them is easily 40-100 hours of work at at least 90€ per hour
I doubt you want to pay me up to 9000€ for that feature.
Welcome to german taxes btw. 50% of your money would go to my big daddy, the german government 
There are so many parts which rely on my inventory changes
Maybe its not that much time by now as I already coming near it more and more, little step by step. But it might never really happen tho
You can by now deactivate 96% of the stuff AC changes gameplay wise
If you use the Vanilla preset you have only the hotbar changes and lobby stuff basically.
and they spend that on useful things like infrastructure, right?
Yea, totally.... not
They pay our "guests" :3
And they pay themselves
And they spend a lot of money all around the world for more feminism in Nigeria or for bicycle lanes all around the world.
While our farmers are protesting because they wont get the same support they got last year. 
But at least I can happily pay my taxes 🥲
Did you know that our chancellor (similiar to a president in US) is proven corrupt?
He was involed in the biggest tax robbery of german history 
Better not think about all of that. There will be better times for sure :'D
but he doesn't remember any of it so it's fine duh
1.1.0 stable finally dropped eh? Holy shit that large changelog from all the beta versions is huge XD
Yea, in front of court he has the best defense: "I dont remember"
I was oblivious when I posted that, and I didn't even realize there was a vanilla preset.
I wanted this stuff anyway
So for those of us that have been using the beta version, was anything new added in the Stable 1.1.0 build from the recent beta release?
Doom item added finally maybe?
XD
holy lord that changelog is huge
Oh yeah it is there
don't forget claiming to be more climate friendly while making the country more reliant on coal, and oil for energy.
yeah its in there
Yeah most of it is the changes from all the beta builds
oh ok I see
But there's a few changes that were added new to the stable release, like the DOOM item
gonna read through all of it after reading other mods patchnotes
cherry on top: in public television he jokes about that very line while putting on a smug grin
Rip I loved that easter egg XD
What was that doing, I didn't even have the time to see it
This is from when it was still called the Hall of Shame XD
I see 😄
oooh, its that log
oh it's you. I recognize you from the PS YT video comment section. I wonder why my comments don't show. I used pretty much your exact wording replying that one guy about GI. I actually replied to like every single question but 80% of that got filtered..
lmao, yeah thats me xD weird that stuff got filtered but I thought so since you answered several people but that one dude was left out
yeah glad you did. poor guy haha
I think I actually managed to make the whole comment thread disappear by editing the OP xD
Weird I clicked back on the video and I didnt see it and when going into my comment history I went back to the video and now I see your comment again
yeah clicking on the video via their channel it doesnt show your comment
yea it's the same for me. I figure it's like shadown banned until approval or something.
but a dozen naked butts posting immediately after a video is released. that's fine - YT
@solid pivot Plis Fix T-T
really looking forward to watch them being confused/dying by the masked xD but a solid starter pack so far
where does the logo.png file need to go ?
i tried in the config folder but doesn't seem to work
Anywhere in plugins folder, if you want to share it you have to upload a mod containing that file
works, thanks a lot !
this worked, thanks a lot
Congratulations on release!
yea it's gonna be a while until we could see that tho. Might switch them over to Mirage until then
@solid pivot Also when I had the item in my hand and exited the game and re-entered the game image it stayed like this.
either that or increase the rate of the skinwalkers talking
oh it's just not every enemy enabled in skinwalkers. Think it kinda ~~ruins ~~ spoils the experience when hoarding bugs scream yipee while simultaneously revealing that enemies copy your voice. the rate is default
yeah true didn't think of that. Makes sense
You're welcome 🙂
@solid pivot So I'm assuming as far as modpack creators are concerned, if we are updating AdvancedCompany from 1.0.149 to 1.1.0, this is not enough to constitute a minor update change?
For example, if current modpack version is 1.0.1 it would be 1.0.2 not 1.1.0. In my case, this is the only thing being updated in the pack.
Unless there is someone else in here that can answer this question, I'd appreciate it.
The system you are using is called semantic versioning. First number represents major differences, second number is addition of features and last number represents fixes. For your modpack the changes made shouldn't alter the gameplay much (with only very little added I think? Correct me if I'm wrong) which would mean it's 1.0.2 in my opinion
I had a feeling since from reading above nothing really changed it was more of "it is now out of beta" and now official version release. Appreciate the help!
Wanted to make sure there was nothing I was missing
Yeah afaik that seems to be the case with very little stuff added. I might be wrong tho.
1.0.149 to 1.1.0 is not that big of a change. Its a big change from 1.0.10 to 1.1.0
All the updates from 1.0.99 - 1.0.149 werde beta for 1.1.0
seriously?
Reported the issue on github for ya
@solid pivot congrats on reaching 1.1.0 btw 😄
AC really came a long way been a long 2 months (3-4 months in development time)
i would not be surprised
oh wow it is
uh okay
hold up lemme get this straight
so the dude read from other mod creators that AC messes with the terminal
which, lets be honest, it kinda does change it a bit
I want to give people the reason why its that way and thats the reason 
I was constantly told to look at the download numbers by people when I suggested other mods to adapt

I mean I did some stuff weird in the beginning maybe, yea. Would be a good thing to say what was wrong tho :) Some people might not realize this. I worked for the first time with BepInEx
🤦
download numbers dont mean jack
For some they do it seems
that's very lets say in a nice way, dumb.
oop didn't merge the layer
I see it like you, thats the reason I started to add weird comments to the hall of shame but that was deemed ultra mega toxic
that was quick
As somebody who has modded a lot of games for a while, download numbers almost never equate to quality. Just whether they worked at the time they were made. Fallout mods very much prove this with a lot of horribly written and broken mods rising to the top and sitting there because that's what everyone has used since it came out :/
they really be treating AC as some kind of scapegoat for anything that goes wrong 😑
it is what it is i guess
Thats not toxic XD
Really looking forward to see if Insym and group will play with AC again at some point or the same people shitting on my mod constantly is being toxic as ever and telling lies about me to prevent people from playing with AC 
Also, this changelog was written a little confusing to me. Does it mean that AC was originally fixing a problem with the terminal and it may have caused some minor issues, so you reverted the change because a bunch of people were complaining?
the latter
see AC also never fails in our heart so i don't know why people talk trash about it like it some sort of scammed mod pretending to be something it is not or something that always cause problems?
Personalized modpack logos. Very nice! Been using this mod since 1.0.10!
reverted change cuz ppl complained @steady nymph
AC is a gem
There are people who cancel certain mods they dont like by going to big streamers and telling them bullshit about these mods or their creators 
WHAT, how chronically online are these people are dude?
get a grip like holy jesus
Its sad, I only discovered this being real a week ago 
I was wondering why nobody saw AC even tho it was top rated first page
and most likely due to this v v v
they decided it was the best course of action to uh
NOT fix the terminal store, which if they did, would've fixed the bug that other mods are being affected by
and since it's not fixed, there's a chance that some people wouldn't want to download this mod BECAUSE of that bug causing other mods to have an issue with it
which in turn would probably lead to a lesser download count (which to be honest, doesn't necessarily always matter)
you have a limited lifespan in this world, and you gonna spend it by complaining to streamers that they are playing with a mod you dont like
that is just so pathetic oh my god
Thats the world we live in today
One day they will be lying in their death bed and remember this time as the only thing they've ever accomplished in live 
It's funny to me because Advanced Company has almost never been the culprit of an issue in my pack unless it was an explicitly stated incompatibility or something that would obviously conflict
yea, there are 10-15 incompatible mods
Some of them by design because I basically replace them as they were very small mods
And some because of philosophy and some because the work needed to make them work well together was too much for now
The only thing i saw was the flashlight fix not working but eh how cares its fun
Well based on the incompatibility list, AC already implements the fixes that flashlight fix has?
ReservedSlots being the biggest incompability basically