#[Deprecated] Advanced Company

1 messages · Page 59 of 1

solar girder
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What about it

fair turret
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I don't know i still havent tried it

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I wanted to know if somebody already tested it

steady kite
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There's no music, he just freaks out and flies all over the map after you

solar girder
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Hmm odd

solar girder
wide zealot
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What were you even trying to link to?

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XD

solar girder
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To a channel in this server

wide zealot
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Odd

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I might not have the role for it

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Do you know what roles you have?

wide zealot
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Or which role unlocks the channel rather?

torpid ginkgo
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..did this ever get answered

solar girder
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Could you screenshot the whole screenshot

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I believe I might know what it is

torpid ginkgo
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thats the "probability" for indoor enemy spawns

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but what does that.. mean? i ask becuase i noticed that titan for example has like.. 3 or something while most other moons have 4

solar girder
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Rarity probably

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It's probably the cap for it

burnt sandal
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im trying to get blobs to spawn in atlantica (one of wesley's moons) and no matter how much i increase their rarity they don't seem to spawn

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they are able to spawn outside, but not inside

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NEVERMIND IT WORKS

solemn thistle
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what do this mean?

burnt oriole
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Magic Wesley made a mod that contains all the moons they’ve made into a single mod btw! Just noticed you have like 3 or so but they’ve made more in case you wanna simplify the manifest 👍🏼

thick tinsel
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i noticed in advance company when starting a fresh save that atlantica does not show in the moon list. I have Orion and Atlas abyss. all 3 appear in the terminal but atlantica hijacks attempts to go to atlas

devout owl
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they should add a creature that looks just like me

pastel narwhal
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They're called beehives

devout owl
#

woah

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hey squidward

pastel narwhal
lapis birch
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is it normal for ac to have 3 inventory slots instead of 4?

flat tiger
#

I hate this new discord layout

inland drift
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sorry this is probably asked a lot but the thread is gigantic, this and lategameupgrades dont actively conflict right, they just kind of overlay ontop of eachother?

flat tiger
#

I can’t even search for something in this thread

inland drift
#

^

mellow saffron
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its horrible but not a fault of the new layout

flat tiger
arctic sonnet
mellow saffron
flat tiger
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Js had to swipe right

arctic sonnet
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They do stack on top of each other, and Default running shoes with default AC running speed both maxed are insane

mellow saffron
#

maybe if you had a modified client extended list of features

inland drift
#

thanks, just wanted to make sure it still worked how I thought I saw somewhere a month or so ago

arctic sonnet
#

If you want balanced-ish, I've nerfed LGU's running shoes to start at .4, and only add .2 per upgrade

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still makes it worth it - but doesn't make you run sanic speed

inland drift
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was prolly just gonna disable all of advanced companys upgrades or lgu, just wanted boths additional content, do you have a pref for which plays nicer?

arctic sonnet
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I also just outright disabled the strong legs

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ye don't gotta disable all of either

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some upgrades LGU does - AC doesn't have something for

inland drift
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oh i just meant for balance sake

arctic sonnet
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like locksmith or fast encryption

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It'll take some config editing sure - but worth to keep both o ,o ... imo that is

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ye are welcome to just disable all of LGU stuff

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If ye want, I'll just DM ye my config if you want a config balanced for AC o- o

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no upgrade feels useless, the stacking ones don't stack hard with each other, 'n all the utility is there

flat tiger
inland drift
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oh yeah, I heavily edit all of the configs to fine tune my experience for my group so ill look through it myself, appreciate it though. I give myself the great job of playtesting and editing mods so my friends can have a nice experience haha.

flat tiger
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You could swipe right and it would show the people in the thread and you could see pins and search

arctic sonnet
inland drift
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yeah, its getting harder to keep up a stable build haha

arctic sonnet
#

The problem with discord is you can't search specifically in "Advanced Company"... at least I haven't been able to figure the darn thing out

inland drift
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thanks for the info

arctic sonnet
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you can search #1188298686560739389 or link it as #1186884307332108339

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but how do you search this??? ------------ ^

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There's this

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but nuffin here :<

devout owl
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u can change it by going somewhere and setting inventory from 300 to 400 percent

arctic sonnet
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Make sure you add a new preset so you can edit and save it to your liking

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or use the mostly vanilla or vanilla preset

magic tendon
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Is there a way to put some items in BetterTeleporter mod, so when i teleport, to not loose everything on me

torpid ginkgo
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...does advancedcompany fuck with vanilla planet spawnrates
shit felt eclipsed on a normal weather planet

dreamy temple
#

Not to say @solid pivot should do anything, But ideally natural compatibility should be viable. What your asking for here would be more on Potato’s end to set before I get the values as AC’s json config is an AC feature. If There’s not a good window for AC to do that I’ll look into it when I get back to working on LLL

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Anything regarding route price in usability and how it’s presented on the Terminal should be naturally compatible aswell, unless I have done something wrong

muted drum
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i assume its similar to the LECore issue in the sense that they don't really integrate their methods of changing price together?

dreamy temple
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Uhh no that’s because the way I need to get both implementations of custom moon loading working well without directly modifying LE requires me to change a value in the levels that breaks LE in a way where it can’t make the route nodes on their end, so I make them but I don’t know what their prices are meant to be

Fairly reasonable mistake in code that iirc was pretty old in the mod, ive let them know

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In general, Without any diss to Potato or AC. Ideally I’m not really interested in explicitly supporting specific mods in LLL but I’m very open to feedback from developers, I’m very interested in Anything I can change the way I implement things in LLL to improve natural compatibility with mods

lost python
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or you can use the other 2 presets if you can't be bothered to do some tinkering

torpid ginkgo
lost python
#

Eclipsed sometimes just feel like that at times

golden hull
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new update broke alot of my config for me

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modded moons dont show up in config, most of their prices are 0 ingame, and modded scrap spawnrate is now defaulted to 0

split mist
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Hey Potatoe, how do I go about clearing the cosmetics cache for testing new versions of cosmetics?

lost python
devout owl
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add me into the game. if u pick me up, you get to be cool

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also this

golden hull
lost python
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I am not sure about modded scrap spawnrate being defaulted to 0.

vale nacelle
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is there a way to edit scrap spawns for all moons?

lost python
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Moons tab

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There should be a loot table section for each moon in which you can set the Rarity of each scrap

vale nacelle
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i mean like, default values

lost python
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Don't think there is

vale nacelle
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i dont wanna go through each mooon, i just wanna disable what scrap spawns or not but it isnt working in the items section

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ic

lost python
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Oh the one in the Items section doesn't work? That's weird 👀

vale nacelle
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ye, ill still find clown horns and stuff laying around lol

torpid ginkgo
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i think latejoin is causing seed desyncs-- one group of people got one seed, and the other got another seed

lost python
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I guess these can be reported as a bug in the github (if it hasn't been reported yet)

torpid ginkgo
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for most people, it was clear weather vow with the castle dungeon interior
for other people, it was flooded vow with sewer

fringe flame
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Does AC still mess with weather multipliers?

arctic sonnet
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so having a mod for it is just stacking . -.

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you can disable the AC one if you wanna keep the other one... for... whatever reason o- o

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or just remove the mod and let AC handle the multiplication

frigid crystal
arctic sonnet
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you have to click host

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pretend you're hosting

frigid crystal
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Ah gotcha

fringe flame
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Where would you change weather multipliers?

arctic sonnet
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look through the tabs before ye click save or continue when hosting

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there's 6 tabs. Get familiar with the settings ., .

fringe flame
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Did, couldn't find it

arctic sonnet
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. -. ...

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You gon' make me get in this game with arrows 'n circles <.<...

lost python
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Host -> Confirm -> That tab should appear

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I doubt it will not appear if you have AC installed 👀

fringe flame
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I see that

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But can't find weather multipliers in it

lost python
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Under Moons

arctic sonnet
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I'll find it >,> ... give my pack a minute to load.

fringe flame
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Oh

lost python
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It should be under Moons if you scroll down on the Moons tab

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👍

fringe flame
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Didn't see the second scroll lol

arctic sonnet
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->

lost python
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you're welcome 👍

arctic sonnet
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I am still gonna make an image. I am 40 seconds into loading my pack up <.<

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stupid custom moons...

fringe flame
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Thanks, first box just fit so well

arctic sonnet
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(╯°□°)╯︵ ┻━┻

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I ain't wasting that darn 2 minute loading time for nuffin -w -

lost python
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damn how do you do the blurry box

arctic sonnet
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Comes with le tools of the program

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I also have noticed something in my debug-

lost python
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MoreInteriors moment

frigid crystal
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Is this compatible with advanced company?

fringe flame
frigid crystal
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ok thanks

arctic sonnet
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i mean when ye get AC but don't use the portable terminal for buying-

frigid crystal
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I mean i did not plan to

fringe flame
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Perfer typing rather than going down 20 times

arctic sonnet
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Ye can use arrows 'n wasd. You can order the entire shopping list faster 'n with less key strokes . -.

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it's ultra buying

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:o

fringe flame
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Also key pad enter doesn't work

arctic sonnet
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whointheheccuseskeypad .,. - should bring that up to potatoe o -o

fringe flame
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I only use enter cause it's next to my mouse.

vale nacelle
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i tested it more and it doesnt matter what you do on the items tab for enabling scrap or not, it still spawns scrap on all the moons ;;

golden hull
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yeah i disabled some scrap but found it on the first moon i went to

lapis bone
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hi, i notice that u guys mentioned AC has SuitSaver function, but I still cannot see where to activate this function. Every time me and my fds join game our suit still the default one

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And I found the mod that cause my fd's mic sounds crackling, it was TermSpeak. It works fine with MC but when we change to AC it will cause the mic sounds crackling.

steady kite
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My friends have microphone crackling when someone takes out an AC tablet, as it gives a good load

lost python
eternal mauve
white pike
#

the tactical helmet is WAY too lightning condicive. we put a lightning rod out whenever its stormy, and even though the rod is out, the damn tactical helmet can get struck 6 times in a row. its ridiculous

lost python
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Is it on a vanilla moon

white pike
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yes

burnt oriole
# eternal mauve does this reduce the loadtime or no?

i mean, im not 100% sure? nothing from what i noticed 🤔 however, the load time is the same as when i only had 2 of their custom moons when loading all like 5 or so of them? so no noticable increase in loadtimes?

lost python
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It sounds like a desync of some sorts. Are you able to reproduce it?

white pike
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me?

lost python
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Yeah are you able to reproduce the issue?

white pike
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yes, a lot

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happens a lot

lost python
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You can report it on the mod's github if so 👀

eternal mauve
lost python
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Just provide the details that the bug report template needs

eternal mauve
lapis bone
solar girder
# devout owl also this

Name: Special Identity
type: Item
Class: Cursed
Abilities:

  • 1 when picked up player gain speed like they are ready to complete their work with happiness
  • 2 monsters will be less hostile or wont even fight you
  • 3 you become a 1 tap to kill, by anything
  • 4 your fov goes up to 90
solar girder
frigid crystal
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Found an issue so me and my friend was playing modded

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advanced company and more company was present it worked at first but after some stuff i needed to change his game crashed when he tried to join

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after removing more company it worked again

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is there any mods that add cosmetics?

eternal mauve
frigid crystal
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Nope

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Knowing my luck its just to much mods :/

eternal mauve
#

diversity diversity the problem is probably diversity disable it

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diversity diversity

frigid crystal
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Well shit

eternal mauve
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😭

frigid crystal
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How?

eternal mauve
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ok well wait a moment i actually uh havent looked at all the mods :P

eternal mauve
# frigid crystal How?

diversity currently breaks A LOT OF THINGS. its getting fixed in 2.0, this saturday or so

frigid crystal
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To think a mod that messes with just monsters breaks shit :/

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That and the player

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Dms so we dont fill this up with more shit XD

steady kite
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On the EXP map
LC_OFFICE

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LLL or LE is trolling

solar girder
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does anyone know how to add images for lethalRichPresence

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cause i was able to add the name "HideNSeek Company"

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plus a custom invite banner

lapis flume
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got a problem here, the flashlights on the head lamp and tactical helmet just straight up doesnt work, like i press f and nothing happens, but still uses up battery

magic tendon
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Is there a way to put some items in BetterTeleporter mod, so when i teleport, to not loose everything on me

steady kite
magic tendon
steady kite
solar girder
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it took me some time of understandings

solar girder
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:0

solid pivot
vagrant python
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Nothing is more infuriating than a new person seeing the lightning rod, picking it up and putting it down inside the ship like a damn ape

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Makes me want to get a mod that prevents people from touching anything lmao

vagrant python
solid pivot
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xD

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I might add an interaction with it later

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hit it with the shovel to activate potatoe_rofl

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So even apes can use it

hearty frost
solid pivot
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Oh no, is there drama again? :<

hearty frost
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Did I just scroll past drama? :S

solid pivot
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Dunno, one person saying AC broken, you say LLL broken

hearty frost
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I was just replying to Batby reply to me 😛

solid pivot
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And me sitting here: Shruge

hearty frost
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No LLL config was broken, all values were getting forced even when disabled. Batby literally was told this soon as they released the update, so I am confused.

solid pivot
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I really dont get it why the Doom HUD isnt removed xD

analog radish
hearty frost
solid pivot
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And then change the client ID in code of the game

analog radish
hearty frost
solid pivot
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Upload images to your app Shruge

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names are

analog radish
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pbut the image in the DiscordIdApp doesn't show on LRP

solid pivot
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big:
mapfired
mapshipicon
small:
faceiconwhitevlbig
faceiconorangevlbig

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And the level names, dunno the levelIconStrings of all levels tho

solid pivot
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The names are for these things

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Doom HUD finally hid :D

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I dunno why tho, havent changed anything, so I guess its still not working all the time

hearty frost
solid pivot
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Its fixed now :3

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Tested it 5 times now with different enemies killing me

hearty frost
#

Lets freaking goooo! 😄 Including suicide as well and exited lobby and relaunching?

solid pivot
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Modpack creators, listen! What stuff do you wish from AC to help you? What do you find in other mods useful for customizing your modpack (like Discord Rich Presence) you want to see AC replace to be a good foundation mod for modpacks?

analog radish
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found it

solid pivot
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I want AC to be the #1 solution for modpack creators

analog radish
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Thx!

hearty frost
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@solar girder I know would be interested in this question!

analog radish
solid pivot
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thats funny because in code it shows me different names XD

#

            if (firingPlayersCutsceneRunning)
            {
                DiscordController.Instance.status_Details = "Getting fired";
                DiscordController.Instance.status_largeImage = "mapfired";
            }
            else if (!GameNetworkManager.Instance.gameHasStarted)
            {
                DiscordController.Instance.status_Details = "In orbit (Waiting for crew)";
                DiscordController.Instance.status_largeImage = "mapshipicon";
            }
            else if (inShipPhase)
            {
                DiscordController.Instance.status_Details = "Orbiting " + currentLevel.PlanetName;
                DiscordController.Instance.status_largeImage = "mapshipicon";
            }
            else
            {
                DiscordController.Instance.status_Details = HUDManager.Instance.SetClock(TimeOfDay.Instance.normalizedTimeOfDay, TimeOfDay.Instance.numberOfHours, createNewLine: false);
                DiscordController.Instance.status_largeText = "On " + currentLevel.PlanetName;
                if (currentLevel.levelIconString != "")
                {
                    DiscordController.Instance.status_largeImage = currentLevel.levelIconString;
                }
            }
#

Let me guess, thats from a mod you use?

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@analog radish And I am sorry, you will have it much more easy now to add your logo kekw

hearty frost
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Bro about to say you'll be able to drag and drop and no need for cs compile xD

solid pivot
#

Just create a simple plugin without any DLL containing an image called Logo.png and if you want to enforce it to be the one taken I will have a cfg file again for AC to set this up.

tropic frigate
hearty frost
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joke/ AC will have inbuilt compiler 👀 🤣

tropic frigate
#

i feel like discord rich presence would be better suited for its own mod?

solid pivot
#

cfg file will be high level config :)

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Why? Its an optional thing. You dont have to set it in cfg Shruge

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the cfg file is basically for modpack creators

hearty frost
#

Someone about to play ac/dc in LC xD

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No way Destiny peeps in LC now xD

solid pivot
#

I want to give modpack creators some time to get back to me, so I might release 1.1 and a 1.1.1 later with modpack stuff Shruge

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after that its 1.2 beta time

solid pivot
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:'D

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You can keep your DLL tho, it will still work like that

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Both ways are supported :)

analog radish
solid pivot
#

ShowDefaultPresets will hide the "Default", "Alternative", "Vanilla" if set to false

analog radish
#

Because my modpack is quite focused with your mod and your settings menu

solid pivot
#

StandardPreset is the name of the preset you want to be selected on a new savefile

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If StandardPreset is given and SkipPresets is true => Preset will be selected and window will be skipped

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LogoFilename is basically standard "Logo.png". Its the name AC will look for in plugins folder

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So you can set it to MyUltimateModpackLogo.png

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so it wont use any other Logo.png :D

analog radish
#

that's cool

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and a lot easier 💀

solid pivot
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I am sorry @steady light There will be even more logs in 1.1 BUT they will now be debug level Shruge

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All those patching patched messages :)

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I mean they were on a wrong level to begin with. They are meant for debugging if someone has a problem anyway

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So I guess its a good compromise

hearty frost
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It's a good move to be honest, less confusion maybe. If people want to see it, not hard to stick debug in the logging anyway 😛

solid pivot
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I even need that log if something goes wrong starting the game etc.

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freshly started game :)

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(Without debug level)

hearty frost
#

ow wow wonder where the 100 lines of AdvancedCompany gone! 👀 less speculation 😉

solid pivot
hearty frost
#

Amazing flavors! o.o

solid pivot
#

Yesh!

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Potatoeish flavour!

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Remember that I will summarize all changes from all betas for the 1.1 changelog. It will be thicc

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The largest changelog LC modding has ever seen potatoe_rofl

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because I am sure some people still play 1.0.11

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Because they were like: Nah, wont join beta, which is fine. IT was a bumpy road tbh

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We had a lot of weird errors

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some stuff from beta changelog wont make it into 1.1 tho as they were changes to stuff the beta added etc. of course

analog radish
#

Oof

solid pivot
#

?

analog radish
solid pivot
#

I mean its reasonable?

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It still works and was more stable sometimes than a beta Shruge

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Beta was a bumpy road

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so far:

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I will have to look over it before release again but this is nearly finished :)

soft spoke
zinc prawn
#

I'm sorry in case this has been asked a lot around here before, but can perk progress be saved separately, based on which save file I'm using?

wild silo
torpid ginkgo
#

ohh-- so the highee the number, the more random

eternal mauve
lost python
keen field
#

This is a cool mod, using it in my new pack

ancient dock
#

I would be willing to pay money for the option have everything this mod does that is different from vanilla turned off, and then let me only turn on what I want. I have known about this mod for a while, and wanted to use it for a number of it's features, but also held off, because I don't want more than half of what it adds. I'm digging through all the configs right now, and I really wish I didn't have to go through all of this just to get the parts I want. I recognize most players don't care as much as I do, and are probably fine with the majority of what Advanced Company offers. That is why I said I'd pay for the trouble of needing to add this functionality. This mod looks to be well made and well maintained, which is really impressive. It just does a lot more than what I'm looking for.

meager cradle
#

Isn't there a vanilla preset for this very case? Just use that, save as a new preset, and then edit/save that newly saved preset for the stuff you want in?

zinc prawn
ancient dock
#

I didn't see that? This is my first time trying to use the mod, so I am unfamiliar

#

if that is the case, that is very nice to have, I appreciate that they have that already.

lost python
#

but of course, the xp progress for you and your friends will be tied to that save file and not globally

ancient dock
#

I see it now. I just didn't know what I was doing/looking for

zinc prawn
lost python
#

yeah then you're set 👍

meager cradle
zinc prawn
#

in that case?

ancient dock
lost python
meager cradle
ancient dock
#

fair.

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Will/Is it possible for Advanced Company to adjust the spawns of custom moon mods?

lost python
#

Yes

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Through the Moons tab

ancient dock
#

I have several custom moons installed, but I only see the vanilla moons in the moons tab

lost python
#

You need to host the game first then leave the game

ancient dock
#

ah, okay

lost python
#

It should be visible by then

zinc prawn
ancient dock
#

just like generating the config files for the first time with most mods, got it.

lost python
#

But I cannot claim to know why it wasn't the default setting in the first place

zinc prawn
#

yea that's what I'm wondering too

#

either way, I got everything figured out that I wanted, so cheers!

split mist
#

Hey @solid pivot, what layer are cosmetics rendered on so that they don't show up in first person, and is there a way to apply that to lights? Currently working on some custom lighting for a cosmetic but the light renders in first person. Wondering if that's something I can change in Unity or what.

lost python
#

Oh hold on, I might be misremembering some stuff 🤔

I do remember there being a File.cfg in the past which I think have the option to set the save progress to True or False. But it's been so long so let me check if I can find the version that had this stuff

split mist
#

The lights rendering in first person are specifically an issue cuz this is a HAT cosmetic, otherwise wouldn't really bother me

lost python
#

I found it @zinc prawn

So in the past, player perks progress was saved in your profile and there was not a save progress in save files until much later. If you set this to true, it will apply to all profiles

zinc prawn
#

wait so

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by profile, do we mean modding profile, or like specific save file (in game, that you have 3 of by default)

lost python
#

Yes, the modding profile itself

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like

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These.

zinc prawn
#

huh

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but that doesn't matter for me much.
What I wanna achieve is to be able to play with two friends on separate IN GAME saves with the perk progression separated

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however this does seem to work after unticking that setting you said earlier

lost python
zinc prawn
#

Hmm. The first one I do get, and would like to even try someday. But it'd be nice to still have that without the global thing.

lost python
#

that and different people hosting in the group

zinc prawn
#

Like have 3 different perk progressions aside each other that don't reset when being fired.

lost python
#

i know some groups don't really have only one hoster

zinc prawn
#

On different saves with different people.

zinc prawn
#

oh yea that must be it

lost python
#

yeah it's not really a problem for my friend group as i am the one hosting (since they don't want to suffer the same way I do)

zinc prawn
lost python
#

though either way, i can just give them the json file but nah they lazy 💤

hearty frost
zinc prawn
#

although we might try something different, as I've been having some performance issues lately, and one of their stations has a bit more horsepower afaik

lost python
#

FPS actually drops from hosting?

hearty frost
lost python
#

idk if this sounds like a dumb question or not

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but wth 💀

hearty frost
#

It's P2P connection, the host is constantly validating data between clients.

zinc prawn
hearty frost
#

Try not hosting, you should notice a nice difference - especially if you got got a solid connection/questionable internet 😛

zinc prawn
# lost python FPS actually drops from hosting?

"client gets alot more fps, due to the host whom needs to legit carry the server input and carry it out to all clients that only need to receive that data so in reality being a host is 2x the effort as a client user"

lost python
#

that may be why my gpu is constantly at 80-90% lmfao

hearty frost
#

It's why everyone says MC runs smother, because it literally syncs nothing 😛

hearty frost
subtle elbow
#

Hi, sorry if this has been addressed already, but is it this mod that is giving extra inventory space above the normal 4 slots? If not, pls ignore this msg

hearty frost
#

RAM/CPU you might see some little difference but probs not noticable tbh.

zinc prawn
#

and a bunch more stuff too

hearty frost
zinc prawn
#

but technically, yes

subtle elbow
#

would it be recommended to use advanced company and late game upgrades separately?

lost python
lost python
solid pivot
hearty frost
subtle elbow
#

cool, thanks for the help both of you

subtle elbow
#

have a good day

hearty frost
#

You too! ❤️

split mist
#

Lights don't show up in the preview window either, but I'm not sure how fixable that is.

hearty frost
#

Emissive texture?

split mist
#

Emissive textures definitely work in that regard but then have no atmospheric lighting or lighting on the player

#

Might have to do that, though, cuz I can't really think of another way

#

Just sucks cuz emissive textures actively make the cosmetics look worse tbh

hearty frost
#

Ow I get you, you actually want an actual lighting from the item!

#

Sorry my bad 😛

split mist
#

All good, only a tiny bit for the sake of it looking good

#

Emissive textures look out of place otherwise I wouldn't care

#

I don't know enough about code to fix this so idk if I can have lights on the face cosmetics, which sucks ass

hearty frost
#

I wonder if our boi Potatoe can hook cosmetics up with this for doing said things cause it would be nice for cosmetics to be able to emit light as well!

#

Like the staffs you got, to be able to give them actual lighting would be so nice

#

@solid pivot Gif us pleeease :3

split mist
#

I wasn't gonna ask that of him personally cuz I can't imagine it'd be an easy fix, but I would not complain about making this an AdvancedCompany compatible mod only 😛

hearty frost
#

In all fairness this could be cool in general if Potatoe knows anything because this could be a nice little immersive feature (optional too) for his items. Like rocket boots actually emitting light when they're being used etc.

split mist
#

I know the lights show up in MoreCompany's previewer at least (just tested), but MoreCompany has the same issue otherwise. It's definitely an issue of the lights just being too close to the player's camera.

split mist
#

With some additional tests, items with lights work in base MoreCompany but are incompatible (aka render in first person) with Mirrors, TooManyEmotes, and AdvancedCompany (since I did try without AdvancedCompany but with the other two enabled).

#

MoreCompany alone: no lights in face
AdvancedCompany alone: lights in face
MoreCompany + Mirrors: cosmetics don't render at all
AdvancedCompany + Mirrors + TME: lights in face

#

May have to drop this as a bug report to get Potatoe to fix in his own time

solar girder
solar girder
#

dang the newer version went up by 500 downloads after that change

#

also i hope people actually read the README to fix their console errors

#

its simple as updating every mod

#

i cant find a way to update these mods even though i added them to my modpack

#

these are dependencies

#

when everything is updated there will be no errors in the logs

opal turret
#

question, is there a way to make perks to be skilled up with money rather than XP?

wild silo
opal turret
#

I know, that's why I ask

frigid crystal
#

flashlights will turn on if i place them into the cabinet

rich basin
#

Thats a vanilla bug

river oasis
#

I don't think that's an issue with AC

meager cradle
#

Yeah that's a vanilla bug

sharp lintel
sharp lintel
#

Then it must be an AC problem that the flashlight fix is not working well.

magic tendon
frigid crystal
#

its working again rn

frosty yarrow
# frigid crystal

If WeatherMultipliers isn't needed with AdvancedCompany, where can we modify the percentage increases for weather? I don't see it anywhere in the settings.

#

Oh nvm. It's on the last Moon tab at the bottom.

frigid crystal
#

Mk

sonic vale
#

anyone knows if AC override scrap amount and value if you completely disable weather multipliers in config?

#

i want another mod to handle those multipliers (brutal company minus) and i'm not sure that AC isn't overriding that

#

it seemed to me that there was pretty cheap scrap spawned even when i disabled AC multipliers, like giant gear for 30 credits

solar girder
split mist
#

@solid pivot TooManyEmotes has a fix for the lights rendering in first person that may need to be applied on AdvancedCompany's end as well (or a similar fix since I doubt this slots in perfectly in your code). Either way, figured the reference might help. Posted on Github as well.

karmic bridge
#

How do I remove perks and some of the items? I like some of the stuff offered in advance company but I don't want everything

#

nvm found out how to mess with items, can I still turn off perks?

#

oh i did not know they were confirguarable before you start a lobby

#

im a bit special!

lost python
#

also yeah take your time exploring the host configs 👍

karmic bridge
lost python
#

Oh right, it has a different name in the host config

#

It should be called Inventory slots under Perks tab

sonic jetty
#

Is the source code for this mod availible?

#

nvm I checked pins :)

#

nvm there's no code on the github lol

austere moth
#

can you use reserveitemslots with advanced company?

split mist
#

no

#

AdvancedCompany adds Helmet Lamps, Headsets, and Tactical Helmets that are designed to be more balanced versions of ReservedSlots

austere moth
#

Thank you!!!

#

i uninstalled it from my pack then tysm

split mist
#

Np!

lost python
#

it just becomes an extra slot in your main inventory

#

(which you need to access by pressing Left Alt by default but AC also uses Left Alt but you can rebind it)

austere moth
#

oh gotcha

#

also any idea why i only have 3 slots for hotbar?

#

this is my first time using advanced company sorry for dumb questions 😭

lost python
#

But anyway to answer your question, AC has 3 slots by default because normally you get 500 Player XP when you host a game which you can use to allocate towards the Carry bags perk by accessing the portable terminal (the default keybind for this is X, you can change it to another keybind under the Settings option in the main menu)

#

On the other hand, you can also modify it to have 4 slots by default by going to the Perks tab when you host a save and then scrolling down until you see "Inventory slots". Change the value from 300% to 400% and make sure to only have 6 upgrades in the text field (as you cannot have more than 10 inventory slots)

austere moth
#

Ohhhhhh okokok thank you so much 😭

sullen ravine
#

man

#

what are these bunny ears

lost python
#

||If you pick it up, you will be cursed to only jump towards a direction that you have your directional keys are on||

#

||So like you have to press W+Space to move forward and such||

#

||The cursed is lifted when you return to the ship, and will simply become a high value scrap.||

||You can only remove it from yourself if you return to the ship (this means being teleported as well as the item will drop on the ground)||

sullen ravine
#

i like it

lost python
#

indeed

#

there's another cursed item btw :)

#

||It goes to your boots slot, it's called Light Shoes||

sullen ravine
#

i will figure that out myself

#

thank you, heh

lost python
#

Have fun 👍

sullen ravine
#

oh i can hear my thoughts now

#

neat

lapis bone
#

for the rocket launcher, can it kill creatures or just able to distract them?

meager cradle
lost python
#

I thought the missile launcher from AC can damage dogs 🤔

meager cradle
#

It can? That's news to me

lost python
#

I'll try to confirm this notion 👀

meager cradle
#

Pack a lot of missile launchers cause dogs have a ton of HP lol

lapis bone
lost python
#

surely

#

not to mention the missile launchers don't really follow the exact direction that you point it to

lapis bone
meager cradle
#

Ye the Missile Launcher tbh is more of an alternative to LT's Flare Gun

lapis bone
meager cradle
#

If you're not nearby the dog then yes, if the dog is nearby you then it'll prob still go after specifically you

#

I don't really like how the flare gun operates in LT, AC's version feels much nicer

lapis bone
#

i may try flare gun in future, rocket launcher still not a good option to against the dog

lost python
#

okay yeah no it doesn't damage them

#

I launched 30 fireworks to a dog, only distracted him lmao

#

the missile launcher can distract giants and dogs for quite a while

#

so it's very useful

meager cradle
#

tl;dr from 2 different runs I've done on say, March (or a similar location that has a Giant)
I'll point the missile launcher off in the distance from the back of the ship, Giant goes off in the distance where the fireworks missile exploded and will resume their AI after a certain time

I'll point the flare gun off in the distance from the back of the ship, if Giant didn't notice the flare, they'd just go to the back of the ship instead, and never leave the spot until someone aggros it

lost python
#

kinda makes sense since fireworks to be big so it's easy to spot

#

but yeah the giant will just immediately turn towards where the fireworks was shot at

meager cradle
#

idk if I'm using it wrong or something, but there's just some sort of inconsistency when using the flare gun that I kinda don't like, which bums me cause I like how reusable it is with the flares lols

marble summit
#

is there a way to jump to the top of the chat

meager cradle
#

May come off as nitpicky a bit, but I like how AC's one operates, but I like how LT's one is reusable with its ammo system

meager cradle
marble summit
#

yeah

#

like if you were to scroll up

meager cradle
#

Check pins, generally the first post is the one that advertises the mod

#

Hopefully that's what you're looking for . < .

#

Thankfully something like that exists cause it'd be an eternity scrolling up yourself with how many messages that has accumulated in this thread alone lol

marble summit
#

yeah it worked thanks

#

seems like a cool mod

lapis birch
#

could any ac expert help me clean my modpack from stuff that ac replaces? finally got this mod and have no idea what im doing

solar girder
hearty frost
#

Missile launcher for distracting 😛 Like Giants, if you shoot one the giant should go towards it 😛

#

FIgured out something interesting too. When LC is in 1080p it constantly used 99% of GPU, 720p using 38-41% GPU. Interesting.

steady kite
#

It freezes for everyone when you take out the tablet to upgrade. Why does the tablet show the player's screen what he is pumping? Perhaps this is why there is such a synchronous load or something similar?

#

If you turn off the demonstration from the leveling tablet to others, will the load go down or will it be the same? Just curious

hearty frost
steady kite
#

Or the fact that there are a lot of items in the store

hearty frost
#

Hopefully not just because of large volume of mods, doesn't make sense tbh with that sort of thing with animations being synced? The other report was also from a person who had a pretty hefty mod collection. 😛 But I don't think in this case it relates to mod size but rather maybe what's being added to the terminal.

steady kite
#

Exactly

#

Why does it load the image like a person switches something there?

#

Maybe turn off this information and the load will become lighter?

#

I just checked it without mods

#

+- it was also

hearty frost
#

Yeah the Portable Terminal screen is synced, so you can actually see what other people are doing with their terminals.

hearty frost
#

Like if they're doing perks, you can see them upgrade perks.

steady kite
#

Watch some dude speed up? xD

hearty frost
#

Asthetics? We've seen no issues from isolated lowerend systems.

steady kite
#

If it causes a load

#

I just want to make sure whether this is true or not

#

If not, then I am silent and no longer indignant...

hearty frost
steady kite
#

And it’s unlikely they will check...

steady kite
hearty frost
#

Sidenote sad that this doesn't work with 1.0.7

steady kite
hearty frost
steady kite
#

Can I ping an application on GitHub here? @hearty frost

#

Or will I be punished? >.<

hearty frost
#

You've posted on Github, you're all done! 🙂

steady kite
#

Yeah, I'll wait for an answer... Like Hachiko

#

I'm just interested in knowing how everything works in order to optimize the assembly

#

But I'm still tormented by LLL and LE

#

Eternal war and optimization...

#

For me now, the most complex mods are GI and AC - which combine many small mods for improvements or corrections. Supporting such mods is very difficult, since they have a lot of functionality. Worthy of respect

wild silo
#

@hearty frost What's the current state of latest LLL and AC? Like which settings are respected and which are not? Does one override the other and to what extent? Can I clear the settings from LLL config like scrap lists and have AC handle that? I know you said the per moon toggle in LLL config doesn't work so I was thinking maybe that's an option - clearing all the moon settings. I do like the new LLL very much for changing the size of custom interiors that's why I don't want to roll back to the older version. I'd rather not configure scraps and route prices then..

hearty frost
#

So like if I set the price on AC, it will override the price of LLL.

solar girder
#

Guys i just thought of something when if i make a banner similar to Verbalase 50k thingy the city etc and make them both LCGuy

wild silo
solar girder
#

though ill only use the banner once PotatoePet finishes making it

solar girder
#

its for HideNSeek Modpack

hearty frost
solar girder
#

it would fit right

#

lol

hearty frost
# solar girder should i? lol

Also a HUGE warning if you're using new LLL after 1.0.7 - Do not save whilst on custom moons, if you do that save will be broken and you wont be able to use it. Always route somewhere else like company (because company route doesn't cost days).

wild silo
#

woah that's wild. Thanks for heads up man!

solar girder
#

wat

steady kite
hearty frost
hearty frost
solar girder
#

maybe cause i edit them and save the configs lol

hearty frost
#

No it's a LLL vs LE issue.

solar girder
#

dang

solar girder
#

on the new version

#

cause i dont save normally lol

#

im still trying to find a way to updated these 6 dependencies

#

they wont update even after adding them to the modpack they always have to be manually updated by the person who downloaded it

#

i put "Outdated" to let you know which ones are

hearty frost
#

Which I stated.

solar girder
#

OH

#

yeah but i always update them

#

everytime i download my own modpacks

hearty frost
#

Is not V1.1.4

solar girder
#

i just made another profile

solar girder
#

thats a new profile i made

hearty frost
#

So this doesn't apply to you, does it? 😛

solar girder
#

i mean i dont use the outdated ones

hearty frost
#

1.1.3 is outdated.

solar girder
#

ik

#

im saying i update every mod

#

but i didnt for this time

hearty frost
#

...

solar girder
#

i made a whole new profile for my modpack

#

cause i dont know how to fix my outdated mod issues

#

but yeah i will only leave that one outdated

hearty frost
#

Change dependency in your manifest?

#

You can point to what ever version you want.

solar girder
#

i tried adding the newer version it didnt work for an odd reason

#

it might be cause other mods that uses it made it use a lower version but i might make another modpack to see if that fixes it
and link it to the mainpack

hearty frost
#

I know mods do this but I assumed if you've made your own manifest entry this shouldn't apply? Version 1.1.3 has a bug where inside enemies are spawned outside 😛

hearty frost
#

I should've clarified Version 1.1.4 with custom moons tbh

#

But versions after 1.0.7 have a handful of issues regardless.

solar girder
#

ill force downgrade that then

hearty frost
#

1.1.4 fixes those issues after 1.0.7. but comes with the issue of custommoons breaking your game on reloaded saves.

solar girder
hearty frost
#

1.0.7 is most stable atm and less invasive (if that's the right word).

solar girder
#

ill stay with 1.0.7

hearty frost
#

Only 2 more days anyway and Batby is back and can look at stuff. 😛

solar girder
#

😄

hearty frost
#

I am only fiddling with 1.1.4 right now because of the new pool interior

solar girder
#

oh shit people should make a backrooms interior

#

but not the yellow one

#

since that already exists

hearty frost
#

No a swimming pool interior

solar girder
#

oh

hearty frost
solar girder
#

i see

#

looks like a star now

hearty frost
#

Bugs me core not in middle ._. hehehe

solar girder
#

oh yeah my bad

#

Core was the first one i made i should respect it more

hearty frost
#

Respect the Core More 😄

solar girder
#

which is why i tag it as a mod itself

#

which it is a mod

#

that requires PizzaTowerEscapeMusic

deep knoll
#

are there currently any cursed scrap items in advanced company?

solar girder
#

there are

deep knoll
#

what are they

solar girder
#

the bunny ears and (light boots i believe)

#

and a 3rd one coming out

deep knoll
#

cool

solar girder
#

nearly done

deep knoll
#

they must be pretty rare

#

yeah i saw the doom guy clip lol

solar girder
deep knoll
#

what do they do?

solar girder
deep knoll
solar girder
#

ik

#

i was just asking if u liked it

#

the character i made for doom guy

#

for AC

deep knoll
#

very cool

solar girder
#

thanks 👍

solar girder
#

thats an outdated one

deep knoll
#

oh

solar girder
#

let me show you a newer one that was posted

#

this

#

and this #1203046530370637894 message

deep knoll
#

very cool

#

does the item also spawn enemies or was that just increased spawns for testing?

solar girder
#

it increased enemy spawns only around you by 10x i believe

#

and everything is killable

#

even coilheads

#

jesters etc u named it

solar girder
deep knoll
#

thats super fun

#

really lets you use the item, and also makes it a bit more dangerous

solar girder
hearty frost
solar girder
#

ik

hearty frost
#

I misunderstand I think :S

#

Ow wait I understand xD Newer versions will always have or should have almost least amount of downloads because they're more recent.

solar girder
#

so this is right?

solar girder
hearty frost
#

1.0.7 is before the major changes to terminal with sorting etc.

solar girder
#

oh

hearty frost
#

After that is when Batby added the sorting/filtering etc with percentage rates and rarieties to dungeon etc.

solar girder
#

i already made an icon under 3 mins since i already made it yesterday, since i planned to mix it with the banners that AC will allowed in their new mod

hearty frost
#

Also got custom moons working with 1.1.4 LLL

solar girder
#

so they work, just they only break on reload right?

#

or does it work now?

#

by putting it false gotcha

hearty frost
#

yeah

solar girder
#

this should be an easy fix for my modpack then

hearty frost
#

@solar girder There's a but coming now, I need to confirm first two secs

#

Nevermind that might of been Malfunctions doing what I saw then, Ignore me.

solar girder
#

hmm odd i cant find LethalLevelLoader configs

hearty frost
#

It generates when you load up.

solar girder
#

how did u get that screen

#

oh

hearty frost
#

But a but is coming actually now I think

solar girder
#

but

hearty frost
#

It worked with Asteroid but not for Gratar.

solar girder
#

i cant find it after loading a game still

hearty frost
#

Version 1.1.0-1.1.4 should have the cfg.

solar girder
#

mine is version 1.1.3

#

cause i redownloaded everything again

hearty frost
#

Interesting that LLL is using older version of LethalLib

solar girder
#

i updated that lol

#

i had ton of errors when Lib wasnt updated

#

and every console error went away after updating that

hearty frost
#

This is so strange

#

Gratar just worked for me when loading a save

#

I am so confused

solar girder
#

?

#

what happened

hearty frost
#

I reloaded my save with custom moon Gratar, now it worked.

solar girder
#

THE CONFIG WORKS

hearty frost
#

It's like 30/70 chance to work or not.

solar girder
#

for 1.1.4 not 1.1.3

#

boi what the hell

hearty frost
#

This is what happens though when it tries to generate

solar girder
#

i cant find it

#

found it

#

hold on cant i just do this?

hearty frost
#

it doesn't fix it I said it just gives a change for it to load apparently 😛 so for 30/70 of chance of it loading

#

Yeah you'd need to set it to true 😛

#

But it's weird

#

sometimes it is on terminal and then sometiems it's not so it's legit as they've said it seems LE just fights with LLL

#

LLL seems to win most of the time though haha

solar girder
#

dang i never lagged this much in a moon before

#

on kast even though i played it alot of times

#

no console errors

#

i like AC already overrides it

#

with the prices etc on LLL

hearty frost
#

So it's interesting scrap the 30/70. Just seems on game launch reloading a save with custom moon is fine. But if you try reload a save that's already on custom moon whilst game already been loaded then it doesn't work.

#

Yeah AC overrides if you choose it to do so 😛

solar girder
#

i got it

hearty frost
#

You see what I mean now? ^^

#

That's the issue between LE and LLL

solar girder
#

but yeah nah i think ill stay on 1.0.7

#

since its just for hideNSeek

#

ngl it feels it takes more then 5 mins for it to get uploaded to thunderstore it takes me 20 mins or an hour to get it in the app

#

bad news extra didnt work or maybe i have to put it on top of CORE

#

than it will load before core can

hearty frost
#

Interesting the poolrooms have blacklisted LLL from configurating its generation.

solar girder
#

i donno why i believe Csync takes my fps away

hearty frost
#

How so? 😛

solar girder
#

since before i updated facility meltdown i got like 90-100 now its 60-70 with Csync or might have been LLL

hearty frost
#

You're solo right now thought yeah?

solar girder
#

yes

#

solo

#

always been solo testing

hearty frost
#

So can't be csync probs 😛 It's for syncing to other clients. You're not syncing to anyone right now 😛

#

Turn debug on and see if there's any activity from it

solar girder
hearty frost
#

add 'debug' to your loglevel or just replace all string with 'all'

solar girder
#

where the heck

#

in LLL?

#

oh a mod?

hearty frost
#

Bepin.. 😛

solar girder
#

oh

#

ill do that after i finish testing if adding a modpack above all makes it to download those mods before CORE

burnt sandal
solar girder
#

all mods are updated but LLL

#

ill give people some news on that

dim knoll
#

using lc api i still get "version mismatch" when my friends try to join my lobby

#

their version is 16000 something and mine is v49 or the other way

#

anyway we have the exact same mods folder

#

exact same game folder more generally

#

anyone know what's happening ?

hearty frost
#

Because LC_API adds numbers to version number. Go into the cfg and force modded servers. See if that helps.

solid pivot
#

Sorry, was away yesterday, enjoying some me time

#

1.1.0 is uploaded now

magic tendon
steady kite
#

AC was updated, but I didn't see the update log...

#

I found

analog radish
#

1.0.150 is 1.1.0?

solid pivot
#

Oh, I didnt update the manifest correctly, right? Sadge

#

Happens, yes. 1.0.150 is 1.1.0

wild silo
#

holy mother of a changelog

solid pivot
#

Its everything which is relevant from 1.0 to 1.1

wild silo
#

ik. it's nice to see all the progress you made consolidated tho

steady kite
solid pivot
#

Wow, OK. I will reupload the release with 0 changes. Its OK

solid pivot
#

Unnecessary work

steady kite
#

I'm starting to realize that I don't understand anything

#

And I like it 😂

steady kite
#

Is it even necessary to include that the console was calmer?

#

Or could they cause problems?

solid pivot
solid pivot
steady kite
#

It's clear

steady kite
wild silo
#

You don't really need them. They are pseudofixes anyway. Get rid of them and of whatever is spamming your logs instead.

steady kite
#

Whoever has these mods is a bad person

solid pivot
#

Your logs will be butchered and I wont be able to find the stuff I need to see in them

steady kite
#

That's why I'm going to get rid of them

#

If they do nothing to improve performance by reducing log spam

solid pivot
#

Best they can do is being painkillers Shruge

#

If log is spammed with exceptions and they prevent that from happening your basically having a wound and just ignore it and eat painkillers like they are smarties

steady kite
#

It's just that some people told me that they find it easier to play with them, less load on the console

solid pivot
#

Going forward more and more stuff will be logged on Debug Level in AdvancedCompany

steady kite
#

And the game freezes a little less

solid pivot
#

Everything I deem mostly stable will get pushed back to debug level

opaque plank
#

It's hilarious when someone complains of something not working so you ask for their logs.
And they're just 10 lines long at most. 😔

solid pivot
#

Please fellow Devs: The API doc is there but the API will undergo heavy changes in the future :D

#

Some stuff is pretty safe to use like the flavour stuff and probably animation overrides, equipment and cosmetics

steady kite
solid pivot
#

Post Processing is nice to use but it might undergo quite heavy changes soon.

#

To make them more comfortable to use

steady kite
#

I'm not such an idiot as to argue with these enabled mods and say that there are no problems

#

I'm checking everything

opaque plank
#

While we do appreciate those kind of people, you're not the majority.

solid pivot
#

Currently I do the naive approach of creating a volume profile for every state as soon as it happens. The better approach is to create only volume profiles necessary for added post processing effects and activate / deactivate them accordingly.

#

So if all mods only add all state and on all moons post processing effects there will only be one profile

#

If your mod adds a post processing effect just for Dine there will be a profile which is All States on Dine. And if you are on Dine this profile will get activated. So no multiple instances of your component any longer. Your component will then only be there once.

#

But for now it is like it is :D Use with caution :P

#

A lot more API stuff will come with 1.2

#

API section will be 10 times as large in 1.2, hahaha

steady kite
#

Is this good or bad?

solid pivot
#

One thing I forgot to mention was: Its best to add AdvancedCompany as a soft dependency if you want to access the API with checks beforehand if its loaded. For stuff like the Version Compability Checker

steady kite
#

More information in the console?

solid pivot
#

I will give you a simple cs file you can drag and drop into your project in 1.2 which works like a layer for some stuff you dont require AC for but might want to add soft dependency for :)

steady kite
#

Thank you

solid pivot
#
  • void AdvancedCompany.Lib.Sync.AddSyncHandler<T>()
  • void AdvancedCompany.Lib.Sync.SyncHandler.ItemSynchronization.AddItemType<T>()

These two options are not yet documented. :)

#

And in 1.2 Sync stuff will be improved with stuff like

  • DataContainer<MyData> AdvancedCompany.Lib.Player.AddData<MyData>()
  • MyData DataContainer<MyData>.GetDataFor(PlayerControllerB)
steady kite
#

so much information

solid pivot
#

You will later also be able to add new information to other objects like GrabbableObjects & Co.

#

AdvancedCompany will also use this system so you will be able to do the following as well:

  • DataContainer<Perks> AdvancedCompany.Lib.Player.GetData<Perks>()

And then

  • Perks.XP
  • Perks.LevelOf(string)

etc.

#

That way you will be able to grant XP as well :)

#

But for XP stuff I will also add an abstraction layer like this

  • void AdvancedCompany.Lib.AddXPHandler(string, IXPHandler)
#

Where first parameter is the name and second is the handler

#

Players will then be able to select the XP handling from a dropdown menu

#

AdvancedCompany will add 3 XP Handlers out of the box
"Vanilla", "Quota" and "PerRound"

#

IXPHandler will also work with the configuration system.

  • AdvancedCompany.Configuration.Configuration IXPHandler.GetConfiguration()
#

So you will be able to add your own configuration stuff too

#

Thats basically a huge portion of the Roadmap for 1.2

#

There will of course also be stuff like this

  • Moon AdvancedCompany.Lib.Moons.GetMoon(string)
  • OverrideVariable Moon.Price
  • OverrideVariable.AddMultiplier(string, float)
  • OverrideVariable.RemoveMultiplier(string)
covert notch
#

What does the new update v1.1.0 bring?

solid pivot
#

See changelog. Its all of the beta changes and the ModPack.cfg + new cursed item

#

Less log spam as well :)

covert notch
#

oh excellent, how good I'll try it now

solid pivot
#

Imagine upgrading from 1.0.10 to 1.1.0 kekw

#

Whole new game

#

btw

#

I removed the Hall of Extraodinary Gentlemen entirely

tropic frigate
solid pivot
#

Its funny tho how I become the toxic one when others were toxic towards me and my mod and I just showed it to the world potatoe_pepe

solid pivot
#

Welcome to german taxes btw. 50% of your money would go to my big daddy, the german government kekw

#

There are so many parts which rely on my inventory changes Shruge Maybe its not that much time by now as I already coming near it more and more, little step by step. But it might never really happen tho

#

You can by now deactivate 96% of the stuff AC changes gameplay wise

#

If you use the Vanilla preset you have only the hotbar changes and lobby stuff basically.

wild silo
solid pivot
#

Yea, totally.... not

#

They pay our "guests" :3

#

And they pay themselves

#

And they spend a lot of money all around the world for more feminism in Nigeria or for bicycle lanes all around the world.

#

While our farmers are protesting because they wont get the same support they got last year. Shruge

#

But at least I can happily pay my taxes 🥲

#

Did you know that our chancellor (similiar to a president in US) is proven corrupt?

#

He was involed in the biggest tax robbery of german history kekw

#

Better not think about all of that. There will be better times for sure :'D

wild silo
#

but he doesn't remember any of it so it's fine duh

wide zealot
#

1.1.0 stable finally dropped eh? Holy shit that large changelog from all the beta versions is huge XD

solid pivot
#

Yea, in front of court he has the best defense: "I dont remember"

ancient dock
wide zealot
#

So for those of us that have been using the beta version, was anything new added in the Stable 1.1.0 build from the recent beta release?

#

Doom item added finally maybe?

#

XD

pulsar tangle
#

holy lord that changelog is huge

wide zealot
#

Oh yeah it is there

ancient dock
earnest lichen
#

yeah its in there

wide zealot
pulsar tangle
wide zealot
#

But there's a few changes that were added new to the stable release, like the DOOM item

pulsar tangle
#

gonna read through all of it after reading other mods patchnotes

wild silo
wide zealot
magic tendon
wide zealot
magic tendon
#

I see 😄

lapis flume
#

oooh, its that log

wild silo
pulsar tangle
wild silo
#

I think I actually managed to make the whole comment thread disappear by editing the OP xD

pulsar tangle
#

Weird I clicked back on the video and I didnt see it and when going into my comment history I went back to the video and now I see your comment again

#

yeah clicking on the video via their channel it doesnt show your comment

wild silo
#

yea it's the same for me. I figure it's like shadown banned until approval or something.
but a dozen naked butts posting immediately after a video is released. that's fine - YT

covert notch
pulsar tangle
dim knoll
#

where does the logo.png file need to go ?

#

i tried in the config folder but doesn't seem to work

solid pivot
#

Anywhere in plugins folder, if you want to share it you have to upload a mod containing that file

dim knoll
#

works, thanks a lot !

eternal ivy
#

Congratulations on release!

wild silo
covert notch
pulsar tangle
wild silo
pulsar tangle
hearty frost
prime sky
#

@solid pivot So I'm assuming as far as modpack creators are concerned, if we are updating AdvancedCompany from 1.0.149 to 1.1.0, this is not enough to constitute a minor update change?
For example, if current modpack version is 1.0.1 it would be 1.0.2 not 1.1.0. In my case, this is the only thing being updated in the pack.

#

Unless there is someone else in here that can answer this question, I'd appreciate it.

pulsar tangle
#

The system you are using is called semantic versioning. First number represents major differences, second number is addition of features and last number represents fixes. For your modpack the changes made shouldn't alter the gameplay much (with only very little added I think? Correct me if I'm wrong) which would mean it's 1.0.2 in my opinion

prime sky
#

Wanted to make sure there was nothing I was missing

pulsar tangle
#

Yeah afaik that seems to be the case with very little stuff added. I might be wrong tho.

solid pivot
#

All the updates from 1.0.99 - 1.0.149 werde beta for 1.1.0

bleak frigate
#

seriously?

ornate zealot
#

thatsssss

#

there's no way that's real right?

meager cradle
bleak frigate
#

@solid pivot congrats on reaching 1.1.0 btw 😄
AC really came a long way been a long 2 months (3-4 months in development time)

bleak frigate
ornate zealot
#

oh wow it is

#

uh okay

#

hold up lemme get this straight

#

so the dude read from other mod creators that AC messes with the terminal

#

which, lets be honest, it kinda does change it a bit

solid pivot
#

I was constantly told to look at the download numbers by people when I suggested other mods to adapt

#

I mean I did some stuff weird in the beginning maybe, yea. Would be a good thing to say what was wrong tho :) Some people might not realize this. I worked for the first time with BepInEx

bleak frigate
#

download numbers dont mean jack

solid pivot
#

For some they do it seems

bleak frigate
ornate zealot
#

oop didn't merge the layer

solid pivot
#

I see it like you, thats the reason I started to add weird comments to the hall of shame but that was deemed ultra mega toxic

solar girder
#

that was quick

steady nymph
#

As somebody who has modded a lot of games for a while, download numbers almost never equate to quality. Just whether they worked at the time they were made. Fallout mods very much prove this with a lot of horribly written and broken mods rising to the top and sitting there because that's what everyone has used since it came out :/

bleak frigate
#

it is what it is i guess

solid pivot
#

Really looking forward to see if Insym and group will play with AC again at some point or the same people shitting on my mod constantly is being toxic as ever and telling lies about me to prevent people from playing with AC Shruge

steady nymph
# bleak frigate seriously?

Also, this changelog was written a little confusing to me. Does it mean that AC was originally fixing a problem with the terminal and it may have caused some minor issues, so you reverted the change because a bunch of people were complaining?

solar girder
#

see AC also never fails in our heart so i don't know why people talk trash about it like it some sort of scammed mod pretending to be something it is not or something that always cause problems?

earnest lichen
#

Personalized modpack logos. Very nice! Been using this mod since 1.0.10!

bleak frigate
#

reverted change cuz ppl complained @steady nymph

frigid crystal
#

AC is a gem

solid pivot
#

There are people who cancel certain mods they dont like by going to big streamers and telling them bullshit about these mods or their creators Shruge

bleak frigate
#

get a grip like holy jesus

solid pivot
#

Its sad, I only discovered this being real a week ago Shruge

#

I was wondering why nobody saw AC even tho it was top rated first page

ornate zealot
#

they decided it was the best course of action to uh

#

NOT fix the terminal store, which if they did, would've fixed the bug that other mods are being affected by

#

and since it's not fixed, there's a chance that some people wouldn't want to download this mod BECAUSE of that bug causing other mods to have an issue with it

#

which in turn would probably lead to a lesser download count (which to be honest, doesn't necessarily always matter)

bleak frigate
solid pivot
#

Thats the world we live in today

#

One day they will be lying in their death bed and remember this time as the only thing they've ever accomplished in live Shruge

steady nymph
#

It's funny to me because Advanced Company has almost never been the culprit of an issue in my pack unless it was an explicitly stated incompatibility or something that would obviously conflict

solid pivot
#

yea, there are 10-15 incompatible mods

#

Some of them by design because I basically replace them as they were very small mods

#

And some because of philosophy and some because the work needed to make them work well together was too much for now

frigid crystal
#

The only thing i saw was the flashlight fix not working but eh how cares its fun

steady nymph
solid pivot
#

ReservedSlots being the biggest incompability basically