#[Deprecated] Advanced Company
1 messages Β· Page 58 of 1
Doesnt Unity has built-in comms?
Even Valorant uses it.
valorant's built on unity? i thought it was a custom engine
Ahh yes vivox
I guess they bought it 
But yea, hidden pricing and stuff is maybe bad. up to 5000 PCUs are free after that its "contact us"
https://github.com/adrenak/univoice
Seems to be nice tho
on the store
Never saw that one. I'll have to take a look
I'm planning to develop my own game
Same :D
Oh shit nice. Already got an idea of it?
I had started a GDD and moved to an internal wiki which is filled a lot :D
Its similar to LC somewhat :3
It differentiates itself by now much tho
There is stuff I really dont like about LC
Will be related to Diversity lore wise
"Ship leaves at midnight" doesnt feel like a good way to make people leave 
I mean, it gives the game a very fixed structure ofc. Some people might prefer it that way
Would largly prefer that the missing people can actually stay alive and be rescued on the next day
To be gone without a trace in less than 12 hours seems a bit... weird...
Would be nice but also hard to develop. You have to have the host keep the level loaded even if your crew mates go somewhere else instead :D
True true
You could however make it so that you have to land on the same moon again 
Or decide to abandon the player and take a penalty
Or give a choice to the players in the ship to either rescue or leave them for good.
yea :D
So many good ideas
And instead of spawning on ship the abandoned players start in the facility
Honestly if we add that it'll most certainly flop
I mean, financial success isnt mandatory for me at all :3
As long as my friends and I have a nice game to play I am happy
Oh yeah I meant like popularity wise
My friends were rather disappointed by LC, they saw potential
Which is probably the reason so many people started modding it anyway 
They were disappointed but saw potential :D
I mean yeah LC base game is lacking but it's simple and got LOT of potential
Imagine the potential of a LC like game fully made for modding 
A game offering a Moon, Item etc. API out of the box 
Would make it a whole lot better
A game which items are also using its own API to add them so modders can at least always do the same stuff the game dev was able to do
And for unity games adding modding compatibility and API/SDKs isn't hard at all
Its MSIL after all 
LC still got somewhat of a structure so it wouldn't be hard
Just dont use IL2CPP π Sons of the Forest
Oh god nah
People tried to guilt trip me to start modding Sons of the Forest like I did The Forest 
That IL2CPP isnt that bad and they heard people saying its no big deal, yeaaaaaa
Look at Sons of the Forest Mods and LC Mods 
THATS the difference between IL2CPP and MSIL
Yeeee
I mean 1.1 was supposed to be the last version I add but I will release final 1.1 this weekend and will still do some stuff for my mod. But development will slow down soon :D
For my case when I'll make my own game I'll add modding compatibility 100% (if it's worth it ofc)
Its time to create some assets for my own game and start building the foundation
Yeah same here
The first line of code will start with modding in mind for mine :3
It ensures I will have a pretty clean codebase as I constantly have to think about modularity
Zeekeers would lose their mind now to make the game modable in its current state :D
(I mean APIs etc. with modable, lets call it mod-friendly)
How is Valorants in-game voice chat? Is it any good? :D
I mean, it seems like Unitys Solution is hosting the voice on their servers
P2P is preferred for my game :D
oh and I have a tip for you @lavish bison
No more fighting over Animators 
And its performance is on-par or better than Unitys AnimationController afaik
And you can use the free version for building your game and buy Pro when publishing.
Free is only working in Editor tho :3
So testing multiplayer locally will probably be a problem
But I guess you can get the pro version from somewhere else π And then buy it like a good person when you want to publish your game
Difference being: You dont have the animator editor but you have to call animations via code. So you have to network them yourself as well 
You can use a keyed state machine with Animancer. Was reading a bit in their documentation in research for my game
https://kybernetik.com.au/animancer/docs/manual/fsm/keys
Otherwise it supports everything Animator does and even more than that :D
https://kybernetik.com.au/animancer/docs/examples/layers/dynamic/dynamic.gif
This for example isnt as simple in Animator I think
Dynamic Layers. Having the Pistol animation have more control over the body when animation is idle and when walking not having control over the legs
Sure. Happy to help fellow devs :D
Valorants VOIP is good but it's not based on Position/Proximity.
And depending on server location, it can dip in and out - like most VOIPs π
Still trying to figure out why positioning for LC VOIP is going awol, just seems it starts moving its position more for me when traveling in ship & when it's more than 4 players in lobby.
I've seen not difference if people join late. I've noticed weirdness though when people leave and reconnect.
I wonder if I should add a "Inventory" in my game for clothing π€
I like the idea of not having opening menus in LC
Adding an inventory gives me the ability to add more stuff like Head Gear, Upper Body, Hands, Feet, Lower Body, Belt, Back
Like Invetory page in RPGs?
Yea π€ Might be overkill tho and removes more from the immersion than it gives in function
I am really looking forward to animating monster attacks tho :3
Animating a monster biting off your arm will be fun
So much blood 
I mean if you plan on adding clothing items to the game (other than what you buy) like finding stuff, I could see it being relevent to be honest.
BLOOD >:D
GOORE with LOOOORE
Inspiration for Gore is at least Dead Space 
Deadspace/Deadisland should be standard π
It will get uncomfortable
And monsters in my game are a REAL threat
There will be really savage monsters
Deadspaces flesh peel system with Deadislands fluid/decapitation would be 11/10 imo
Able to jump, crawl on ceilings etc.
Adding enemies will be something I will concentrate a lot in updates when I go early access
Adding dismemberment scenes and kill scenes for every monster and even adding new with updates
You will probably fail more often in my game if you are not learning the systems 
I am actually thinking about not giving you back your members 
I just recommend trying to stay away from too many scripted/cutscenes to keep true to immersion. Let the player feel they're doing the actions.
I mean seeing change to the character through-out a playthrough is really immersive, wether it's scaring or what ever it's all good.
Gear-wear I love too.
If a monster charges and jumps onto you there might be a cutscene playing, you didnt dodge :P
Its 3-4s basically, ripping off an arm or legs
Then backing off to give you time to react
As long as they're quick sequences I don't think they remove from immersion too much, Deadspace did it healthy imo
Gore and modability will be primrary focuses for my game 
hey, ever since that big LLL update, prices to moons reduced by ship perk travel discount have stayed discounted on even fresh saves where travel discount lvl is at 0, is this known?
Stick to using LLL 1.0.7 atm I would π
yeah i figured, though each passing day it gets harder to keep up with dependencies
Batby is away for now too I think, so I don't know if they even able to sort it out atm.
wear and tear on equipment might also be a thing I might add :D
@valid garden You don't always need to update, if your modpack is solid and working the way you want don't update.
Its basically just a diffuse and normal map layer 
You should only be updating for fixes/new features that you want.
Yeah pretty much :3
and an opacity map for it
I mean I did something similar with the bulletproof vest :D
Yeah the layers need transparency
ok i'm in where to sign in for play testing
Yeah I did notice! It gets battered up :3

I mean, the portable terminal gives you a release date 
2 years and 11 months 
I dont want to be overly optimistic :3
It might be ready for early access end of the year 
:kekw:
what will the game be called π
But better be safe, dont promise dates I cant fulfill
aww I can't kek anymore :<
i will keep an eye on your github just incase i forget before the release
Not entirely sure tbh. AdvancedTech would be first choice rn :D
You will know when it releases. I will add advertisement for it in my mod basically :P The story mode is the prequel to my game 
it's optmistic to think someone will play lc for 2 years
You as players will start something in LC with Advanced Company Story which will lead to the events of my game
When EA starts end of the year, that would be the date where story mode for AdvancedCompany comes out too.
Game isn't even in full release yet and wont be for probs another year. So it's not really optimism.
Story mode will give you a taste of what to expect. My game WILL be able to be played forever until you run out of credits etc.
But my game will feature a story :)
in my heart i want that but in my brain i know it will die out
i hope i'm wrong tho
If you find something else you find something else. It's entirely up to you what you play.
Pretty sure Minecraft is like always in top 10 streamed category , all because of modding community lol.
You can join my discord. When my game launches its one of the few moments I will @ everyone :D
Only did @ everyone once basically yet for a new years
I'm already in it π
And just a small sneak peek. You will find a mysterious signal in story mode and from there the journey starts :3
My game will also work with a lot of phobias 
Some people feel really uncomfortable with monsters with many eyes
You've seen The Thing right?
ofc
Body horror β€οΈ
Y'Golonac is a good monster :D
I will try to learn more ZBrush for my game π
To create high quality assets
This even invokes something in me xD
When it comes to hands and feet I think this kind of athestic REALLY hits π
Hands can be very scary :3
Indeed :3 hands are very impressionable, even day to day life for normal people - why people get creeped out by them so easily π
wrinkly bones and nerves
And voice stuff can be done via fiverr :3
you probably shouldn't specifically try to trigger phobias if that's what you mean, it would just prevent some people from playing your game
It's not targeted for them then? π
LC triggers arachnophobia? And arachnophobia mode is a bad joke 
You are playing a horror game and it aims at reaching to your deepest fears. But I might add phobia modes but it will remove most of the deep horror 
Imagine having a phobia about something in a horror game and wanting a horror game to stop being a horror game.
π
well ideally you'd want the most amount of people to play your game, right?
Not everything has to be a money grab.
I mean horror games DO attempt to trigger phobias. Some phobias are so widespread that its easy to use them like spiders
Even jumpscares play into that
not particularly what i meant
That's it @solid pivot ... game got to be jump scares of Flowers and Candy.
Difference is: Nearly every human has a phobia about jumpscares 
Its in our lizard brain
I mean if I write something aimed at a certain audiance, I don't have an intention of reaching the audiance that it's not targeting? Nice if people get into it regardless but it ruins the vision of the creator.
eh
Like I said: I am not against adding phobia modes but they will reduce your experience dramatically
If you want an "NotFound" text to rip one of your arms off, well 
Like blood/gore settings I could understand to some degree, it's good accessibility - especially performance.
if something loud gets in your face of course you're gonna be spooked, that's not really a phobia
Well I mean if your arm gets eaten off it's technically "not found"
Thereβs a very important distinction between fear and phobia
If you're scared of spiders and want to play a spider game, that's clearly not a game meant for you.
Nearly everyone is βafraidβ of spiders, but not a lot of people have arachnophobia
For me it was nearly debilitating to play the game with bunker spiders
I would shut down and throw away my headphones because it was that bad
Hilarious as it is, arachnophobia mode was a great choice for the game
Like I said: I am not against adding phobia modes but they will reduce your experience dramatically
LC isn't a serious scary horror game so adds to the humor.
I cant create 2 monster models for phobia modes for every monster
At least not for Early Access 
In Potatoes situation, the game isn't going to be Funny Horror
although comedic value is always warrented.
It will be funny, a lot even. Way more than LC
But it will be much darker in its horror as well
Like if a guy loses a arm and someone says "Do you need a hand" that's a fitting joke.
:'D
replacing the missing arm with "error" is just stupid.
Not in LC's case though. It's fitting for LC.
Is there a phobia about losing members?
So? Theyβre optional by design.
Lower experience quality is better than no experience at all. 
Stop buying products that are not aimed at you? π
@mental crow Sure, I am just saying I am not against adding the ability to replace the monsters with some text
Or a cat image
Imagine hating Rock music and going to a Rock artist and saying "Hey can you write other music so I can listen to you".
Dude I love horror games
I am also adding color blind options :D
It's a statement, not a point made at you - sorry for the miscommunication D:
I am myself red-green color blind 
Accessibility is ALWAYS important though.
And I even go further. If my game is successful I might even add alternative monster designs for phobia mode 
I love lethal company and the bunker spiders are an alright enemy I would just rather not have a panic attack
Making a spider become a dog or smth
I mean, my spiders are way worse than LC 
They come through vents and jump at you
Iβll be dead honest Iβve never played your mod
for some things you might not even need entirely alternative designs, a simple texture change can help alot for some things (like trypophobia)
Mostly in this thread because it gets the most reports for bad activity
Hahahahaha

Its the thread with the most messages 
"Bad Activity" π
I try to stay as civil as possible given the circumstances
probably means bugs and stuff
I even used spoiler tag for that one monster I shared where I thought: It basically shows a nude man (without any specific body parts) but well, better put it behind a spoiler
The problem with all the
is that now I donβt know which one to use
question, does bumping up the spawn chance of lasso man actually make him spawn at all? ive been testing and i have him on 100 and he still ain't showing up
Just how the original image was I guess
Dont tell me you use bright mode 
roll a dice each time you want to use one
why would they be transparent?
OLED Dark bby
Good
I mean you could use norepinephrine inhibitors to play with bunk spiders on...

Just kidding :'> Dont do this
I remember someone who had his github on light mode
Fun times
I didnt know better, the setting is literally HIDDEN

oh btw, you can just smoke weed as well to reduce your fears according to the study I read rn. The endocannabinoid system will slow your amygdala down as well. That study is an interesting read.
Have to read some other studies about phobias too tho. I am reading a lot lately :D
lassoman might be unable to spawn, no matter the config. why do you want lassoman to spawn anyway?
idk, just wanted to experiment lmao
I can 100% confirm that too
Wont remove your phobia tho 
One of my friends who i play with i added the fiend without anyone knowing and that mf tanked the jumpscare like a champ
he probably is tbh
aint no way i set him to 100 and he still doesnt show up
I find it funny how they tried to treat phobias like 15 years ago. "Confrontation therapy"
Further traumatizing people
I can also confirm it helped with dealing with certain phobic situations, didn't remove it though. Now I stopped I find some of the shit scary again, like in an intense way. π
The world is savage sometimes 
Oh, you are arachnophobic? HERE, TAKE THIS SPIDER IN YOUR HAND NOW!!!
Yeah lasso doesnβt do jack
Confrontation therapy
Pretty sure it was added to the game to like
Shit does traumatise you for life. I had huge spider launched at me because I have phobia and it got 10x worse lol
Test adding monsters, or to test AI
i remember him not doing anything, yeah
Lasso was a test AI I think.
lassoman does seem to use crawler as a template though which is interesting
but i still wanted to see if w the config set to 100 on AC he could spawn
just for shits and giggles
At least we now have a deeper understanding of the biochemical processes involving phobia and might be able to resolve phobias in the future 
wasn't that another mod that gave him that ai?
I have trypanophobia cause a nurse who was giving us vaccines in school when i was 7 was if u move the needle will break and poke you in the heart to death
These little fellas help me deal with spiders
no mods give him ai i think
Now I'm 25 and still can't take any shoots
I am terrified of wasps though, I don't think that will ever change.
doesnt brutal company make him able to spawn and gives him crawler ai?
he still can't attack you though
idk i never tried brutal company 
brutal company makes him able to spawn, but i don't think brutal company modifies ai at all because it's a serverside mod
other players can play brutal company lobbies without the mod
Only AI lasso has is to target and follow the entity it targets which is player from what I saw.
ahhh gotcha
yea, the game has a basic AI for it
I dmd you a small bug the other day btw (guessing you didn't see the message as you didn't respond)
I probably saw it but forgot. GitHub is the best way :D I might have fixed it already tho 
Bro github is life for any dev
U wouldn't imagine how essential it's
Yeah I know it's solid xD Plus if 30 people DM you, DM's not so good π
Not just that any dev who works in a company or team anything is just so used to github as the main way of communication that u can't change that
It's deeply rotted in you
Was just a bullache for me to login before, lost my main account I used to use so I had to kind of figure out which email I used for this account π
No issue needed btw. I just looked. I already fixed it but forgot to reply 
@old swift
Nice
Wait you're gonna fix the inviting friends from menu? @solid pivot ._.
Did u check out the new lll configs ?@ aeniema
Oh and my game wont have a ship terminal at all
But it will have a medbay :'>
All is done via portable terminal
Not yet, I need to still read up on it all so I stuck to 1.0.7 atm
Like the changes though for seeing dungeon chances etc
And my terminal wont be as horrible to mod 
The new configs are nice but didn't test them with ac configs yet
I'm waiting for things to get cooked before i taste

I just got so confused yesterday that's all, everyone was like "LLL broke everything" but all it was was enemies spawning outside which got fixed. The prices are in cfg for moons
And when its ready sharing is caring 
LLL seems to overide everything
That's all π
So like I know if you set price in AC, it wont change anymore with latest LLL update. You'll need to change in LLL config.
I THINK you can turn overides off though
I haven't checked yet
Which also means it breaks Travel Discount 
People already did say earlier but I don't think they know about the cfg for LLL now
Having a moshpit on certain values isn't fun for the users
I think all they need to do is turn overide off in LLL config, it's on by default (just quickily checked)
Beta for 1.2 will start with the API stuff for AC. Other mods can use AC configs then without having a hard dependency on it
There's settings for each moon AND a global setting.
Soft dependency and dropping a cs file into your project is all you have to do then
Ow I take it back, you actually need to turn overide off for each moon ._.
I didn't touch it yet but i think i can copy settings from the ac jsons and set it there
For quick transition
I mean if you want LLL to deal with the values sure π jsut remmeber you're using LLL for handling that π
LLL overrides regardless π doesn't matter what you do in AC.
It's just to future proof myself
Ah okay, I mean good way to remember what you did before anyway before making changes
If potato decided to make ac has the bigger pp and override the values are there
If batbaby decides lll bigger pp the values are there

LLL only overides because it's directly changing terminal
But like I said you can turn that off/on
I will have a quick fiddle now and see how it behaves? π
If I got time, have like 3 minutes to spare haha
Interesting thing too LLL can overide dungeons too now
What I am confused about is the option that uses the "Configuration Below" don't seem to work?
Technically if you're not using the configuration I'd assume not of the values would override but this doesn't seem to be the case.
Shame Batby didn't set it up to pull defaults from AC's json for AC Users.
It literally pulls defaults from the mods themselves
and it's not userfriendly ATALL.
Bro wants you to sit there and type Enemy Names and ScrapNames for entire pool/tables
what reason would there be to do that? could you not just, configure it yourself with the AC config?
Because he pulled blank defaults for half the stuff because they have no value to begin with. OR pulled values from the individual mods themselves rather than what's set in the cfg.
If you wanna type every scrap out be my guest xD
Especially when it doesn't list EVERY scrap you actually have and it's just jammed up together.
If this actually worked I guess wont be a problem, but regardless if someone chose to use LLL cfg features, this isn't userfriendly at all.
To add, I have my own loottables set up. Why would I want to type it all out again?
I guess it's more catered towards the modders making there moons and interior using lll
Those Interiors have cfgs for that.
Iβm guessing thereβll be a fix in the near future, because Iβm pretty sure everyone agrees on that
if the loot tables are set up using advanced company, those should override the LLL config right?
Yeah he already said it's bugged and will be fixed next update he's away rn π
Also I donβt know what mod did that but Iβve been getting ??? Red cubes
AC has those for when you add/remove/updated mods that add items which change the item indexing.
That's AC's equivilant to a "Error" item. Basically the item went missing on load or isn't installed anymore.
Theoretically yes but that doesn't happen cause i configured a moded moon to have no forest giants and then i had one spawn after lll update
ah
So something in lll even when u have use configuration of values off is still changing things
No LLL config is broke and overides EVERYTHING by default which he's aware of (From what's been said/heard).
Mmm interesting, is there a way to remove them?
well, man, i have to now find and revert the versions of all the LLL stuff that updated for the update to revert LLL
1.0.7 is good to use for now, that's jsut before the terminal changes with cfg.
But any interiors you have you have to put back one before the dependancy change. I think scoopy you don't have to change, should be fine.
other mods updated for versions above 1.0.7 though
I mean to each there own u should test first before reverting
Yeha always back up your stuff
nahhhh i'll be fiiiine
don't just change. I got two profiles, one with new LLL and one with old LLL
ah that is a good idea
I hope someone makes a super mega hard moon so i don't have to even config Ganimedes to be harder

maybe when LLL gets documentation i'll make 99 calamity, which was an idea i had for just a comically difficult moon
Wait Lethallevelloader won't allowed AC to change that?
That's gonna be a small issue for then
Hold on
Why when I take out the tablet on βXβ does everyone start to lag?
Is this a download for everyone? What's happening?
It's not a problem for me as long the people who download my Modpack don't update that
I'll probably make a massage update about that
X means yes or checked or confirm
Without X it means disable
Oh wait
I misunderstood it
It shouldn't lag anybody
Maybe you could check the logs for an error code related to AC and send it here
Yes, that's the problem
To check or it might be other mods you installed
I don't see the problem in the console
Next time we'll check with the guys
Because they were lagging - when I started the tablet
I'll find out now
Cause with it alone won't do much but with a mod it will drain ton of fps depending on that mod
I was told that there might be problems with him
With 2 mods it takes a heavy ton of fps
Ofc if the mods are using it
It's best to only have 1 mod use it
To not drain too much of fps
If it's just 1 mod it's fine but I tested LC Office they are trying to fix fps and some lag
Disable LC_Office, anyway, I underestimated the likelihood of its appearance and wait until it is optimized...
If u are not gonna use LC Office you may as well turn off Networkapi
To save fps
When landing to moons
Also LC_API causes other mods to crash or something etc
Theres also a setting to disable the tablet if not needed
Before launching the lobby
I got rid of it a long time ago when I realized that it was not tied to any mods, I was without any mods tied to it for a week xD
it also takes a few performance as well
Which is why I use similar mods to others but they did better then their original counterparts
So all my Modpacks I make are always LC_APIless
Soo many people use LC_API
I can't blame them if they can't find any alternative mods
What does it even do aside in-game aside from it boops you that person connecting has mods x, y, and z anywho?
Cause my group just uses our own unique pack that I set up
Like how this is setup or is it a code thing?
Guys after removing advanced Company peepers started spawning again
Peepers always worked with AC though
One message removed from a suspended account.
Maybe cause you accidentally changed their spawns?
With AC
That's why
0 power won't let them spawn
For if u did it for a moon it won't spawn for that time or moon entirely
Ok
That overrides the moon one (kinda not really overriding it) if I'm not wrong
For overall
Wich one is the right value?
read the tabs . ,. ..... although I guess there's no text explaining 0 = disable?... Go under the individual moon and set the rarity high if you want them to spawn more often
I'mma load up to see if it doesn't state 0 = disabled... may poke potatoe bout that o, o
Imagine by default peepers are set to 0 on enemies tab
are peepers default 0?
One message removed from a suspended account.
Which means rarity won't work if theres nothing to spawn
Where do the Peepers spawn
Then why the hell use the mod, the modder clearly disabled them o -o
One message removed from a suspended account.
or at least- the creature.
It doesn't
One message removed from a suspended account.
It uses their modded value
To keep the same spawning as they always do
By default
the higher the number of rarity - the higher the chance when an enemy spawn roll is made it rolls (in this example) Peeper.
Power is a limiter of how many enemies can be in a given location (outside or in - both separated).
there are too much bug for me using AC. When I dead my friends saw im alive and teleport me back to ship, but actually im dead and now my voice can be heard by people who was dead and alive
My experience in the game is out of sync, I connected to the game - by default I have 500 and the host has 856
what other mods do you have
What mods do you have
I donβt understand anything with this leveling... At first the speed was out of sync and I got +300% speed because I was holding a jetpack in my hands
well clearly another mod is affecting it
NiceHairs-NuclearLib-1.0.4
Lordfirespeed-OdinSerializer-2022.11.9
2018-LC_API-3.4.5
NotAtomicBomb-TerminalApi-1.5.1
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.14.2
NiceHairs-Symbiosis-1.0.5
readthisifbad-SnatchinBracken-1.3.7
malco-SellBodies-1.1.0
FEB-SCP_Suits-1.1.0
dslogget-PlayerMapNumbers-0.1.1
Jordo-NeedyCats-1.1.1
egeadam-MoreScreams-1.0.3
Major_And_Skiz-MoreInteriors-2.2.0
HomelessGinger-MaskedEnemyOverhaul-3.1.2
zealsprince-Malfunctions-1.4.1
Rune580-LethalCompany_InputUtils-0.6.3
Piggy-LC_Office-1.0.3
Insomniax-InsomniaxCosmetics-1.2.0
BLKNeko-HookGun-1.3.4
h410pr0-Halo_Alpha_9_Cosmetic_Pack-1.0.1
Beauver-ExtraTerminalCommands-1.4.0
companyemployee-EquipmentCompany-1.3.0
Sluka-CosmeticMegapack-1.2.0
BepInEx-BepInExPack-5.4.2100
Ozone-Runtime_Netcode_Patcher-0.2.5
IAmBatby-LethalLevelLoader-1.1.4
xilophor-LethalNetworkAPI-2.1.4
HGG-JigglePhysicsPlugin-1.1.2
notnotnotswipez-MoreCompany-1.8.1
KodiCraft-TermSpeak-1.1.0
Hexnet111-SuitSaver-1.1.4
RugbugRedfern-Skinwalkers-4.0.1
Badham_Mods-SCPFoundationDungeon-2.3.1
scoopy-Scoopys_Variety_Mod-1.1.0
Electric131-OuijaBoard-1.5.3
CyanBlob-Motion_Tracker-1.0.0
Drakorle-MoreItems-1.0.2
x753-More_Suits-1.4.1
Sligili-More_Emotes-1.3.3
Evaisa-LethalThings-0.9.4
ModusInteractive-Lethal_Trading_Cards-1.0.3
saint_kendrick-Lethal_Doors-1.0.4
malco-Lategame_Upgrades-3.1.1
RickArg-Helmet_Cameras-2.1.5
JunLethalCompany-GamblingMachineAtTheCompany-1.3.5
Jamil-Corporate_Restructure-1.0.6
MegaPiggy-BuyableShotgunShells-1.0.5
PotatoePet-AdvancedCompany-1.0.149
Notez-NotezMod-2.0.4
Renegades-WalkieUse-1.5.0
or your values are ridiculous @steady kite
also this sounds like that the guy played and got xp (through completion of quota) while you weren't around
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MoreItems is not needed iirc
since AC already allows 999 items by default in the ship
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Don't ask me why- but I recall "runtime netcode patcher" to be something I did not like seeing in the pack >,> ...
what dependencies are using that
other than voice problem, there are also bug when one of my friend picking up scrap. When he pick up some scrap, we all still see the scrap is still on floor, but actually he is already carrying it. And after he pick the scrap to ship and we fly, there will have bug we cannot start our ship. And when we quit game and reload, the scrap that he picked disappear
also, is there some error spams in the console while this was happening
I know a few mods which would have small issues but I can't seem to find a mod that will cause other people might be able to help with that then
for example what error?
any ... error
not sure what kind of error but I am assuming that an error spam could be occuring while that is happening
other than calculatepolygonpath
Seems to be de-sycn error
Red errors
If you can, send your Player.log here. It's very likely that some conflicts are happening here
And if it shows the name of the mod best to send those errors to the creators of those mods in a thread
Is MoreEmotes okay with AC now?
oh i remember one bug again. I was dead, and when I come back to live, it should be 0 days left, all my fds saw it is 0 day, but I still have 1 day left, and the game get stuck we cannot start our ship. When we restart the game, it goes back to 1 day left
Kinda still unsure
It works and then something breaks and works again
So it's really unsure I haven't checked yet
Yeah I am just seeing desync issues being laid out here π
iirc Corporate Restructure can cause desyncs with how its coded, also Motion Tracker has issues with desyncs as well as causes the version missmatch issue (there is a Motion Tracker V2 mod which doesnt use lc_api and works the same)
Oh yeah forgot about that
Though I haven't seen it as a big issue since I play too much of HideNSeek
i moved to general improvements and left CR in the dust lol
But when I was using MC, it works fine. Is that because AC has conflict with the motion tracker V1?
no that mod is just poorly written and is abandonware
Go here to get the Player.log. Make sure that you don't start the game again before sending the Player.log as it will be overwritten
C:\Users\YourName\AppData\LocalLow\ZeekerssRBLX\Lethal Company
Speaking of GeneralImprovements I'm pretty sure now it works with AC once again no bugs yet
use this one, its much better and getting regular support https://thunderstore.io/c/lethal-company/p/Entity378/Motion_Tracker_V2/
Yes it does, perfectly even
nice, i cant say ive had problems with both in the past but good to know
Haven't seen problems with them
Btw y'all is Csync a good mod cause one of my Modpack mods FacilityMeltdown is using it
its a good api over all
it allows a mod dev to easily sync configs to all clients from the host
Hmm that looks like a long session
So my Modpack CORE is good then? https://thunderstore.io/c/lethal-company/p/TheHorizonCreations/HideNSeek_CORE/
Not recommended to play without the main Modpack!!!
i mean i dont see anything that would clash, though im pretty sure general improvements added a look down feature
Oh good I can remove another mod >:D
With all the Modpacks mixed together it makes up to 54 mods
Ofc 4 are the Modpacks itself
This is wrong. 0 Power means they will spawn regardless of how ever many enemies are spawned already.
Oh
They also have a config where they have a chance to spawn every hour.
Guess it was because I also click them off
You also can force rarity on them in AC.
I don't know what is causing the desyncs and stuff and the best thing I can recommend currently is to test each mod you have with AC by batches or something. Also here's some other things I would like to ask/recommend:
- Did you disable the Utility Belt from LethalThings?
- Remove SuitSaver and MoreItems as AC already have these functionalities (this may cause other bugs and desyncs)
- Refer to what others have said as well (about CorporateRestructure and Motion Tracker)
With it lol
Peepers are working with AdvancedCompany, all custom entities work with AC. There's no reason for them not to. π
Can't wait to add immortal snail to my Modpack once the creator finishes making the GameMode HideNSeek in it
My preset keeps getting deleted
when I host the world, and then leave it, it disseapers
AC Peeper POV. π Unedited cfg.
and its in my config r2modman file
As I understand it, in the settings of the presets the moons, objects, etc. are set to the values ββββfrom the mods, AC itself does not change anything - but it allows you to change
Cosmetic POV AC π
because you're not supposed to do that in r2modman
Advanced company does NOT have a config file THAT YOU ATE SUPPOSED TO EDIT
ok but why did it dissapear in AC then>
dear god I canβt write
it shouldn't have disappeared
it does
Youβre supposed to edit it through the game no?
What version are you you on?
yea, but its still there in r2modman but minzhire just explained it, im on the latest version
getting the log
STOP. EDITING. THE. JSON.
Were you editing the json?
I didnt touch it
I tried to open it cause in AC it disspeared
Jesus imagine designing an entire USERFRIENDLY UI to make changes and you still want to edit stuff.
There's no Cfg for AC. Only Json's
read the full context first
What disappeared? All your edits?
is it not here
my whole preset
yes
i tried opening the long one, cause that was the one that disspeared
wtf is that long name lmfao
What the fck is that name.
dw about it
That long name might be keeping it from loading
well it's weird that it disappeared
it typically opens?
let me explain what fully happened
I changed it to the long name, went into the the game, and left, was gonna rehost it. Then the preset was gone
Let man cook :P
I think lovestruc is right
okay so i will try this
the name was to long
Where did you change the name?
in AC
like I said, I did not touch the json files, or change anything in it
M is doing good things dw aenima
I thankfully have a old version where I can re import it
weird
if you have the old preset json, try to use that and then see if you can see it ingame
I just update the modpack with that code with the older version
as long as it's in presets\server"" You shouldn't have any issue
like i said, its gone
I cant choose it, its simply not an option
Also take out the brackets and don't use a ridiclously long name.
Me doing this makes it disappear on relaunch.
oh so maybe it's the brackets?
Don't use brackets.
oh so it was the parenthasees
π
Yeah if it's still in that folder, rename it without brackets.
Hopefully that should bring it back on relaunch.
cause im sharing this with a lot of people, so I want them to make sure to use this preset
Go here
C:\Users\YourName\AppData\Roaming\r2modmanPlus-local\LethalCompany\profiles\Default\BepInEx\config\advancedcompany\presets\server
and they cant miss it with a long name
Who ever hosts with that preset, aslong as others got the preset they'll automatically use it on joining.
yeah figured as much π
But yeah don't use brackets, it straight up removes it. Just checked.
damn
I mean it's an invalid character technically π
Dashes should work fine I'd imagine.
so probably alphanumeric and only certain symbols are allowed
Basically yeah ^^
Same with names etc, follows same rule.
Dashes work
Maybe, relaunching now to double check.
Works
ok thanks, I will use dashes, appreciate the help yall
np
also what would happen if I open the json file, now im curious
It's no problem! Remember character limits probs exist too!
through the folder? it will open through notepad iirc
yea I shortned it
yea but it must be a mess to manage through
unless you have it open to visual studio or other notepad application
not if opened through visual studio
it's very clean
it just has lots of information
looks like this in Visual Studio
AC's in-game menu stuff is 10000x better is what I mean. Very convenient π
amazing
yea
The loot value is 0 - does this mean it will never appear? @hearty frost
i have anarchophobia and i know its different for others but its fun to play horror games that has your phobia
makes the game actually scary so to speak :p
yes
I have mods for loot, but AC just ignores them? What the hell
@solid pivot i wanna ask, when you feel like revealing your game sometime in the future, where will we find your discord server to see progress and stuff?
Exactly the same on LE
I have Ganimedes, Atlas Abyss, and Secret Labs as LLL moons
And on vanilla ones
that is weird if so
what other mods do you have
since that is not normal behavior at all π
I even created a new config, but he just doesn't care about it
Exactly, where should I cry?
Yes
this is not good
You can tick it to give it a rarity value
Why then did I even include +150 various loot if it doesnβt even appear?
what scrap mods do you have
Should I assign a value to 150 different items?
I'm going crazy to manually configure, before installing AC, everything appeared for me
None, all working
Of the broken ones, perhaps AC π
what's your mod list
I can only try to help to the best of my knowledge
Cash register on Titan value 0, what? I always saw this device there, with minimal chance, but it was
Or it looks like the values ββof moons with LLL and LE are different and ignore different loot
hmm i don't know what causes the value to be 0 when AC is with the mods you sent
Most likely so, I checked titanium, almost everything is there, although some vanilla items are 0, but I have seen them before
I'll try to reset the config again and create everything again
(that's a lot of mods tho damn)
I agree, but they all work great together
I mean I do this to my scrap anyway because so many packs give items unrealistic rarity π like items value 40-100 with rarity of 15+ is so strong π
I continue to expand the list and communicate with other developers to help optimize the build or fix errors xd
I have a simplified version with 120 mods, where there are no custom moons and items
Therefore, I work with these two assemblies
"simplified" π
some of these mods can be cut using GI too in the form of the monitors xD
Yes
I've tried to explain already. Mans on a mission to use mods from November π
What are you talking about? My translator doesn't understand you...
Mans got enough audio to keep you occupied for a year π
DoorFix makes Lockpicker from LGU to have issues
(won't matter if you have lockpicker upgrade disabled though)
Yeah it's okay, he thinks LGU will "Fix" their mod π
but anyway, i am going off track my bad
No shade, it's genuinely the truth π
I disabled LockPicker in Late Game
I don't know how the scrap mods included in here interact with AC as I only use FumoCompany, CirnoFumoScrap, Trophy, and TouhouScrap
But I began to notice a problem that some monsters have forgotten how to knock down doors - Crawler, Jester
Admittedly, the trophies from trophy mod have rarity of 0 on LLL moons
And I canβt understand why this is, because of Fixing the behavior of AI monsters, I have no idea...
Tbh I haven't found a single scrap pack that has any issues with AC, some packs literally just come with 0 rarity because the pack maker didn't put rarity on them π
Well thanks for the info
I might share stuff on ko-fi maybe, as people already gave me money there
And my discord server you can find on my website :D
First I will "finish" AC
π
1.1 coming this weekend hopefully with DOOM item and some additions. 1.2 will be a wrap-up update probably
this is all cool...
Adding a lot of compability with other mods and more configurability and the API
The API will work like LethalLib / LC_API but with AC as a base
And with way more stuff you can do as a dev
That sounds interesting
Tell me, is there a list of mods that AC conflicts with? @solid pivot
I will rework the inventory system so other mods can simply register new slots. Interesting for mods like ReservedSlots :)
Or at least rumors about them, mistakes
Oh that sounds interesting
Repository for my AdvancedCompany mod. Contribute to FluffyFishGames/AdvancedCompany development by creating an account on GitHub.
But also AC will recognize new inventory slots and never remove them
I liked one mod here - which shows the price of a slot by rarity, very useful information - QualityCompany https://thunderstore.io/c/lethal-company/p/Um_no/QualityCompany/
and work around other mods doing stuff to the inventory. If a mod replaces the array with another it will just try to restore the state it was in before etc.
I was thinking about offering this feature in GI or AC
Although since you have your own slot system, I donβt know how it will work, I thought Iβd check it recently
Normal players wont see much from 1.2 
But they might see a lot of mods suddenly depending on AC
But for example, when lightning charges an item, AC and GI illuminate these items and it works well on AC slots
GI already highlights the slot with the item that is about to be struck by lightning
Why does using a translator make everything sound cryptic?
translator moment
Google translator built into discord scares me... But this is the only way to communicate with you and support the LC community
I love this game and especially their mods too much
I hope the LC developer wonβt be too upset that modding will be more popular than his V50 patch xd
If Zeeks didn't like the mods he wouldn't if given the thumbs up on it π
I think they were saying for the Equipment slot to also highlight.
By the way, yes, I flew away today because I was wearing a bulletproof vest and I just didnβt have time to take it off
Although with this mod I quickly drop everything https://thunderstore.io/c/lethal-company/p/Nases/Quick_Drop/
And I didnβt seem to see any problems with AC, maybe somehow add mechanics to the main slots?
Because it's similar in GI, but it conflicts with AC slots
And sometimes a quick reset of things is so necessary...
ohh
makes sense
This does not work with AC or GI.
Works for me
And everything resets. How can it not work? Maybe it is out of sync?
When playing Solo, yes. Multiplayer, it will cause problems.
I didnβt know, so Iβll turn it off
ANY inventory management will not work with AC/GI as these do those things.
But how is it still not enough to quickly drop things
By default, the preset chosen is the first one in the list (if that helps). you can delete the default one
I use a thing that just makes it so that dropping an item immediately swaps to your next slot (and it doesnβt swap around slots), will that break things?
She won't work in AC
Why wouldnβt it?
Well, I included this GI function in my build and in AC it simply did not work with their slots
What GI does is it actually swaps around slots
Like, they told me that this function conflicts and they advise me to disable it
GI comes with it default off, for this reason.
You can use GI with AC.
Just not it's inventory management.
GI default works with AC.
These are the most complex mods that combine other mods and are just a big pain in the butt for mod collectors and compatibility of other mods xD
LLL and LE just sit on the sidelines and troll AC
Or vice versa
What you talking about bro?
Forget
Just forget what I said, I no longer understand what Iβm talking about
The translator will kill me soon
It tells you right there in the error.
I'm bad at reading errors
WeatherTweaks.
This is different
It fixes weather synchronization
And makes it more casual
This is not the same mod as in AC
You don't think AC synchronises weather?
I thought it was another mod that did multipliers but this is randomising weather and syncing it to clients.
I did not know about it
But my friends and I were out of sync, even without this mod
I couldn't tell you, you have so many mods.
heh
I created a new save by deleting the old one. The initial experience should have been 500, but for some reason it became 630, as if I had closed the first quota...
What could be causing this?
you probably have the save exp enable
Right, I forgot
QualityCompany works great
But it sometimes has problems in my build, while I'm trying to catch them and write a bug report
AC manages inventories? I dont see any options for this
Ive been using GI's inventory management and I havent noticed any problems in multiplayer
Well, it works, but I turned it off just in case
QualityCompany doesn't sound like it adds anything useful tbh
Adds
In the console, through the command, you can sell loot for a quota or more
- shows the price in slots, which is very convenient and nice
Tell me analogues from this mod
It is nice to be able to sell stuff through the terminal at the company though I know mods that add that usually have some bugs
held item value is nice though
Agree
I think itβs more appropriate in GI
Yeah I think GeneralImprovements should implement the held items feature
It is updated more often and they have plans to add a lot of mods
I don't need all those terminal features
I suggested it to them, they said they would add it to their updates in the future, but now they have other tasks
Also is it just me or is r2 super laggy recently when browsing mods?
Either way that screenshot looks like it would work with AC
penis
I think the influx of new mods recently has made it struggle
If there are more than 80 mods and when do you disable them, etc.
Well, yes and no
Oh, I've never had anything like this
tab switching feels like it's slower
and more laggy
honestly making me debate on switching to TMM but I fucking hate Overwolf lol
Is it better there?
Many people tell me that no one can update a large number of mods using the assembly code
Yeah)
What is TMM?
I have no idea, I've heard TMM is less laggy but I haven't tested it
TMM is Thunderstore Mod Manager
ah, I understand
I don't like their policy of constantly advertising. And Overwolf himself kind of scares me...
But TMM's keys are much nicer, I need to share the assembly code and so on
Yeah the ads are why I don't like it
Everything in sight
But at the same time if r2 keeps being this laggy then eesh
I donβt understand why they donβt make the design the same as in TMM on R2modman...
I think r2 needs an update
It was recently
TMM used to have the same design as r2modman
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Me too
It's gotten worse since last night though, to the point I find it borderlind unbearable
It's just that the application itself can't cope with the flow of information and the number of mods
theres an online version of r2modman?
The online tab inside of r2modman
Bruh
Sometimes when typing the whole application freezes
oh? Hrm i just use the thunderstore page
This mod amuses me, steal the save from the host and continue playing)
But it wonβt steal saves from other mods(
Can anyone tell me that there are no problems with this mod? does it save normally?
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Imagine if it works with AC
oh right, sorry
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r2 recently got an update that for SURE decreases waiting times when moving around your stuff, so its possible that either this is a new bug
So it doesn't work with AC
Very well
This would be a GI thing ^^
it's new, r2 was running better after the recent update til last night as I said
Sounds like SaveStealer would be good if folks are all running the same modpack with the same configs
as of now it's so laggy it's borderline unbearable
Horrible if you're just going on and playing with randos
MAYBE youre thinking of time relatively to modpack loading times and the speed is still the same π
No
there is now a noticeably delay just switching between tabs in the mod manager
it used to be almost instant
I'm on a high end system so I might notice this more
Lol
Recently I began to suffer from bees in company, I donβt understand why they even started appearing there xD
Either this is a joke from LLL, LE or perhaps the AC preset, no idea π
For my Preset I made everything spawn in the Company building
But they always auto die
When they spawned
It's either a different mod I have or it's vanilla that literally kills any monster and won't allow them to spawn in the company zone
Might be LLL lol
This is free money with SellBodies mod
vanilla makes it so monsters can't spawn at the company so probably LLL bug lol
https://thunderstore.io/c/lethal-company/p/Dreamweave/CompanyBuildingEnhancements/
I noticed a problem, in the settings of this mod I have infinite sprint and do not feel the weight
or LE bug
When pumping speed in AC
Either way someone put on a mask in the company and he died cause he was a masked lol
My speed with the object decreases, and then I get out of sync on the next day, I run like crazy
yeah that's vanilla lol and it's funny when people don't realize they'll die at the company by putting it on
He's bodies was worth 999999 that's the value I made it at π
When a masked died
He was a valuable asset to the company
Check AC and see if Red Locust Bees for some reason has a weight above 0 for some reason at the company building would've been my first check lols
He shall be remember
these bees are annoying me...
Dafuq is that building over there lol
OOOOOOOO
He is the future of the casino xd
NOOOOOOO
Oh lmao
Well, I still have this one
It's funny you mention the bees cause when I first downloaded the snail mod, for some reason it showed up at the company building for me til I just set the weight of it to 0 there
It's an unfinished enemy in the vanilla game
Zeekers just set the weight of it to 0 cause it isn't done
oh
It just kinda appears and goes after you, but doesn't really do anything after that aside from spooking you
But Brutal Company does make use of it
It just doesn't Damage you for some reason
Im pretty sure all it does is drag you away
P sure Brutal Company just sets the weight of it above 0, which is why it appears
iirc
But Brutal Company Plus it does the same but Damage work
ah ok
lol
I don't get it, Peeper spawn rate is 0, but he still spawns...
oh and when should I use this?
I do not understand too
It's like this mod ignores the value and still appears
Are LE and LLL to blame? Who knows
I guess if the music for the shoes and bunny ears annoys you tbh, the music isn't copyrighted so it's more of if you don't like it you can turn it off feature
Yeah the Doom one right?
I can see the Doom one being copyrighted, is there a way for it to only disable the music for the Doom item?
lol
I hope Potatoe adds that, cus I like the music for the current cursed items
Just name the option "Disable Copyrighted music"
lol
Are there any damn mechanic's items in here?
I remember learning the hard way that Maxwell's music in Lethal Things was copyrighted so I had to disable it
I thought this was a separate Strange Object mod
Getting muted sections in my vods sucked lol
There are a few stuff PotatoePet has told me something about the music not sure what it was but it's best for y'all to wait on that
Somebody already tried it?
What about the new enemy?
