#[Deprecated] Advanced Company

1 messages · Page 54 of 1

eternal ivy
#

I expected you to know that, but had to mention just in case anyway.

solid pivot
#

also thinking about spawning health items etc.

#

Didnt knew the exact ratios but I already saw that it doesnt look quite right :D

solar girder
#

also is there a way to fix the folder cause anytime i make a preset in AC folder and go ingame it works but even after saving it and go to a game when i leave it gets set to default settings

split mist
#

I'd say "nobody's gonna notice these little things", but clearly there is a crazy number of people with unbelievable amounts of hours in OG Doom in here that I've underestimated. KEK

errant niche
fathom python
#

One message removed from a suspended account.

solar girder
#

it worked for a few matchs

#

before going to default settings

errant niche
solar girder
#

oh already

errant niche
#

AFAIK, at least. haven't tested it in a few updates

eternal ivy
solar girder
#

its cause i want to remove prices on everything and portable terminal for HideNSeek

#

but alrighty

split mist
eternal ivy
#

Was like 2 people.

errant niche
fathom python
#

One message removed from a suspended account.

errant niche
solar girder
#

with a code or file

#

just uploading it to thunderstore

errant niche
#

Thunderstore modpacks should be able to contain config data

solar girder
errant niche
#

I've never messed with thunderstore modpacks, so I can't be of much help there, sorry. My packs are insane and custom made for each group, our RoR2 modpack reached about 300 mods and a 10 minute load timer before we finally pulled a few out, lmao.

solar girder
#

though i found config to be pretty powerful

#

im just trying to remake how TheMostLethalCompany modpack did it

#

with their configs of AC

#

HOLD on theres 1 thing i havent tested yet

#

taking the Preset i made ingame to folder

#

instead of making folder preset to ingame

errant niche
solar girder
#

i did put one of my modpack tag as a mod cause its basically merged with someone mod, i also credited them for allowing me to

#

good news it worked as planned

#

now im gonna take this and put it in my test folder

errant niche
solar girder
#

i mean if its for their personal use than its fine but fr tho people gotta stop that

#

i should probably upload a test pack and tell people not to download it

errant niche
hearty frost
#

Yeah my biggest pet peave is a modpack being uploaded into anything but modpack tag cat 😛 Jsut stop it beevil concern xD

spark condor
#

Don't think there's a solution to this, was thinking I could do the same thing to get more visibility on my pack but I refuse to stoop to the level of improper taxonomy

errant niche
spark condor
#

Yaaa, so to get back on topic, where do the various scrap spawn rarities numbers come from in AC? Running Immersive scraps and can't figure out where all the moons settings got generated.

#

Frequently creating new profiles and losing settings that way, wondering if I could include an AC json settings file somewhere/somehow

solar girder
#

alrighty i run alot of testing and it works no errors but 1 issue tho

#

the downside is that it puts boomba to its default power

#

welp thats up to whoever gonna host ig

dreamy temple
#

just letting you know this will be changing soon 👍

errant niche
brazen quail
#

Having an issue where one of my players, and nobody else, occasionally is completely unable to close the portable terminal, is this a known issue? My only thought is maybe it's a keybinding issue, like some other button has X as its keybind but I'm not sure

solar girder
#

so people can use that preset if they want

#

plus with AC i removed a few mods i dont need anymore

wild silo
brazen quail
#

I will give that a go when I go to try and reproduce the issue, thanks

hearty frost
#

@brazen quail I think that issue began for me when InputUtili got updated, reverting back seemed to fix it frop happening again for me. So someone report that earlier and worked for me

brazen quail
hearty frost
#

@brazen quail Yeah to 0.6.1 seemed to do the trick for me!

solar girder
#

nani someone playing doom

brazen quail
#

Alright I will give that a try too

hearty frost
solar girder
#

ye

#

randomly made map too if im pretty sure

hearty frost
#

Tha'ts actually legit xD 10/10

#

Yeah saw map, when I tried it lighting was very bad 😛

#

Actualy LC map now, there's a doom one

#

haven't looked at it recently though

#

xD

#

Can't wait to see it 😉 ❤️ @solar girder

solar girder
#

imagine u can kick down anyone and only deals 40 DMG and also yeets your teamates away if they got hit XD

hearty frost
#

OW He already posted it!?!?!?!

solar girder
#

yeah >:C

hearty frost
#

Bastard! xD My bad @solar girder !

#

Ignore me!!!!!!!

hearty frost
#

But yeah awesome stuff @solar girder did not know he told everyone EVERYTHING D: Hahaha

#

The buggerrrr >.<

errant niche
#

After a lot of testing, Brutal Company Minus breaks Advanced Company's scrap rarity settings altogether. Strangely enough, that's the only value that it seems to break. Enemy weights, spawns, and item value/quantity are only modified during an event and otherwise follow AC's settings, but scrap rarity is just completely ignored even without item events.

hearty frost
#

I know with Savage Company you can, you can disable scrap multiplier + credits.

errant niche
hearty frost
#

ah

errant niche
#

I may give Savage a try, but I really like Minus' event system being multiple potentially smaller events

#

(except getting extra coil heads inside plus the event where looking at coil heads triggers them)

hearty frost
#

Savage recently added scaling, they have a point system. You can also edit the events name, etc too

errant niche
hearty frost
#

Laods of coil heads never okay xD Why I disable the event for them. 😛

#

Same with Ghost girl and slimes.

#

having 5-10 slimes spawn is NOT okay hahaha

errant niche
hearty frost
#

Sounds like you need ThiccCoilHeads xD

errant niche
#

You take one look and you have an angry spring man speedrunning his way over to send you to the spectator screen

errant niche
vagrant python
#

But since has been fixed

verbal zinc
#

How do you get modded moons to show up in the configs so you could change their price and etc?

errant niche
hearty frost
stiff galleon
verbal zinc
kind hound
#

Has anyone figured out how to fix getting softlocked when you restart the room?

vagrant python
#

Wdym by "restart"
Using a mod to restart via terminal?

#

Or getting fired

kind hound
#

I just quit by "Return to main menu(?)", and then back to the the same room and i get softlocked

vagrant python
#

So did you have any items?

#

Specifically, bulletproof vest

#

I only ask that specifically because it corrupts saves rn

#

I'm not sure if any other items may be affected

kind hound
#

No, but i have a headphone and boots equipped when i quit

vagrant python
#

What does your log say?

#

Also, what version of AC?

kind hound
kind hound
vagrant python
#

Sure
If it's a separate issue
Take it to github

#

If anything, try reverting to 145

hardy oxide
#

dang I got that error where it says failed to sync ship items properly, save may be corrupted again. Here's the log, I did not alter any pre-game config settings this time and it still occurred when a friend tried to join me.

vagrant python
#

Where were you? @hardy oxide

#

When they tried to join

hardy oxide
#

the ship, in orbit

#

we were continuing a game we started yesterday

vagrant python
#

I see

hardy oxide
#

we kept trying, here's the most recent one, each attempt there was less of our loot on the ship until now there's just 2 left but it still causes it each time anyone tries to join

#

ah well, ripperoni, perhaps it was caused by us having a very large amount of loot items on the ship

feral current
#

don't know if anyone had same issue, but tac helmet ran out of batteries and the lights stayed on

hardy oxide
#

I noticed corporate restructure stops functioning when I try to load into this save now, is it somehow related to that mod?

hardy oxide
tropic frigate
solar girder
# hearty frost ❤️

⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⣀⠤⠤⠒⠒⠒⠒⠲⠦⣀⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⢀⡠⠐⠊⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⢦⡀⠀⠀⠀⠀
⠀⢀⡶⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢳⠀⠀
⠀⡏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢹⡄
⢸⠁⡤⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢻
⡏⢠⠁⠱⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸
⡇⡞⠀⠀⢣⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠠⠤⢀⠀⠀⠀⠀⠀⢀⡠⠀⠘⢆⢻
⡗⡇⠀⠀⠈⢆⠀⠀⠀⠀⠀⠀⢀⣀⡠⠖⠒⠒⠢⣄⠁⠀⢀⢀⣠⠞⠉⠑⠢⣜⠀
⢠⠃⠀⠀⠀⠈⣆⠀⠀⠀⠀⢠⣿⡏⠀⠀⠀⢀⣀⠈⠆⠐⠁⠈⡏⠀⠀⢀⣤⡜⡆
⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠒⣿⣿⡆⠀⠀⠀⣛⣿⡇⣤⠀⠀⠀⠑⡀⠀⠘⣘⣃⠃
⠀⢇⠀⠀⡀⠀⠀⠀⠀⠀⠀⠸⣇⠙⢦⣀⠀⠈⣉⡴⠃⠀⢀⡴⡆⠳⡤⠤⠆⡇⠀
⠀⠈⣏⠈⠉⢦⡀⠀⠀⠀⠀⠀⠙⠒⠈⠉⠛⡛⣫⠆⠀⢠⣾⣷⣷⠀⠀⠢⢠⠇⠀
⠀⠀⠘⣧⣄⠀⣩⠢⣄⠀⠀⠀⠠⠤⠴⠚⠉⠺⠃⠀⢀⡟⣿⠙⢿⢀⣄⣤⡞⠀⠀
⠀⠀⠀⠀⠙⢳⣬⠀⢼⣷⡀⢄⣤⣤⣴⣦⠴⠁⠀⠐⡜⣆⠸⣆⣘⢸⡇⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠈⠟⠀⠀⠙⣯⠉⠉⢒⣯⣿⠀⠀⠀⠀⠀⠈⠉⠙⠛⠈⡇⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⢸⡀⢀⣀⣈⣇⣴⣿⢏⣼⣦⡈⠑⠲⠤⣤⣀⣀⡠⠺⠇⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⢧⠀⠀⠉⠉⢻⣵⣿⣿⣿⣿⢷⢠⣤⣀⣈⣀⠈⠜⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠘⢣⡀⢀⡀⠀⠙⢿⣿⣿⢏⠎⣼⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⢹⣆⠙⠢⣕⣤⠙⠓⢋⡜⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠑⠶⢦⠭⣽⡶⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

solid pivot
stiff galleon
#

Will we get this blade

#

lol

solid pivot
#

wrong game

#

Font now has shadows :)

solid pivot
#

@eternal ivy Is this more like it? :3

eternal ivy
#

More or less.

solid pivot
#

Its 20% stretched in height. I carefully placed texts pixel perfect. Dunno if Armor Ammo etc. should be a pixel higher tho

#

But I think it sits right

#

I know its a bit dark maybe. But screenshots and texture rips are so vastly different in brightness potatoe_rofl

#

I remember it being a tid bit brighter too 🤔

eternal ivy
solid pivot
#

Weird, I set the scale to 20% height 🤔

#

I might just add a screenshot to unity and adjust it based on that

hearty frost
#

Only thing is throwing me off is the alignment a little

#

Like Ammo on leftand on right

#

But it might just be how it looks when viewing it like this, probs looks totally different when actually ingame

solid pivot
#

With texture filtering. But I want to see if I can just make it pixel perfect :3

#

Reference vs mine

stiff galleon
#

So good

#

Can't wait

#

RELEASE NOW!

solid pivot
#

@eternal ivy Happy? :D

#

I changed the face a bit

stiff galleon
#

Will the face have some animation?

solid pivot
#

Of course, thanks to @solar girder

stiff galleon
#

@solar girder

#

RELEASE NOW!

solid pivot
#

Just showing some of them :)

stiff galleon
#

Gosh looks really good!!!

solid pivot
#

I mean I want to stay mostly truthful to the reference :)

#

Which is the reason I will now look at the shader again as the PLAYPAL application seems to be off at times

#

replacing light gray with some blue tones

#

Staying truthful is the reason you will have the original 256 color palette Shruge

#

I added dithering to the mix so it at least has some nuances

stiff galleon
#

So original game visual will turn into doom style visual?

stiff galleon
#

Hey potatoe

#

Liver sausage

supple pecan
#

how does headset work

stiff galleon
mental crow
#

Try to stay on topic please

stiff galleon
solid pivot
#

Phew, what a ShaderGraph potatoe_woot

west steppe
#

Is Advanced Company becoming some kind of Doom Emulator, or why's there so much Doom stuff here? 😅

solid pivot
#

yesh

#

Ish thisch a prrrroblem?

#

some stuff in HUD still has problems but look at that dithering 👀

#

Very good, very nice

keen widget
#

it is a cool concept but will this stuff be configurable? i love everything the mod adds but idk how much of the graphics effects id like to use regularly

solid pivot
#

Nothing of it will be configurable as its a cursed item Shruge

keen widget
#

ohhhhh

solid pivot
#

You can deactivate its spawn, thats up to you to decide to not have a very valuable fun item

keen widget
#

my bad did not completely understand what it was

#

very cool, was confused at first but love everything about it

west steppe
bold lance
#

I'm trying to use AdvancedCompany for the first time, but I'm really overwhelmed by all the options

#

Is there a way to set everything to be pure vanilla by default then just add the things I want?

#

Also, can the scrap modifiers be used on modded scrap or can it only change default scrap values

west steppe
west steppe
west steppe
bold lance
#

does the "value" tab just mean credit value? the numbers seem really high

#

like Airhorn being worth a minimum of 130 seems really odd

west steppe
#

Yeah, that does seem odd 🤔

bold lance
#

also, is there an option to change spawning frequency of each scrap?

bold lance
west steppe
bold lance
#

ah, ok!

west steppe
bold lance
#

hm

#

are the values doubled for some reasons?

#

no, that's not it

west steppe
bold lance
#

looks like even if the checkbox is checked the values are normal

#

i checked it for airhorns and made airhorns very likely, and they're all of reasonable value

west steppe
#

Hmmmm, weird 🤔

#

We'll have to wait for the developer to make a statement, I guess 😅

bold lance
#

wait why do i only have 3 hotbar slots hahaha

#

or the perks system

west steppe
bold lance
#

is there a way to disable the perks / portable terminal entirely?

west steppe
#

If you still want to disable it, it should be in the Game tab

bold lance
#

can the portable terminal open the secure doors in the facility?

west steppe
bold lance
#

ah ok, i was just worried that it made a Ship Guy™️ obsolete

west steppe
#

Nah, that would be way to op 😅

bold lance
#

ok ok last question i promise hahaha

#

does the mod have a way to modify interior spawn rates?

lavish bison
eternal mauve
#

Your other mods are the ones that mess with the base game badly

#

I don’t need to lmao, this mods code doesn’t touch the base mechanics

#

How lol

#

It lets you buy things while other people are on the terminal and that’s it

#

That’s the ONLY thing it does!

#

I don’t get it how is it overpowered

#

It’s supposed to be a quality of life adjustment

#

Ok if you don’t like but have no reason to not like it pls stfu

#

The guy who worked on this is insanely skilled and has had way too many people complaining about his QoL mod

#

Literally everything is configurable in game

#

What do you want to configure

#

You’re being an as shole rn

#

Like?

#

The portable terminal?

#

You can disable it, if you don’t want to play with it go ahead

#

Even though that’s not how the dude who made this mod designed it to be played

#

The mod still works as a better replacement for a bajillion mods

#

Man i don’t get it

#

If someone could give me a reason why some of the mechanics this mod gives are BAD, I would listen

desert knot
#

I wanna know how the portable terminal is overpowered.

#

Since most of it's functionality requires you to be on the ship for it to work.

#

Ah, you're one of those people.

#

(:

eternal mauve
#

lmfao

#

so do you want to give actual reasons on how the mod is bad or no?

errant niche
#

You can disable the portable terminal with one click. Takes less effort than scanning for scrap once. Either this is an elaborate troll or you're living proof the Hall of Shame needs to exist.

desert knot
#

It's a troll or they get off at being yelled at.

errant niche
#

Although, those could be the same thing

desert knot
#

Touché.

errant niche
#

Ah, found the truth

#

That wasn't very hard. Just a skill issue.

wild silo
#

They gave it away the moment they said 'barely any config options' while AC has more config options than 99% of all mods on ts

errant niche
#

Anyhow, yeah, I've found this mod has incompatibility with mods which don't add anything, and even when it does have a true incompatibility, it's usually because it does what that mod did, but better

ripe cedar
#

Spawning without my rocket boots and helmet lamp, they arent even in the ground

ripe cedar
# ripe cedar Spawning without my rocket boots and helmet lamp, they arent even in the ground

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
AdvancedCompany.Objects.BulletProofVest.SetNormal () (at G:/Unity/AdvancedCompany/UpgradeCompany/Objects/BulletProofVest.cs:228)
AdvancedCompany.Objects.BulletProofVest.LoadItemSaveData (System.Int32 saveData) (at G:/Unity/AdvancedCompany/UpgradeCompany/Objects/BulletProofVest.cs:222)
(wrapper dynamic-method) StartOfRound.DMDStartOfRound::LoadShipGrabbableItems(StartOfRound)
(wrapper dynamic-method) StartOfRound.DMDStartOfRound::Start(StartOfRound)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineStartOfRound::Start?-1996346166(StartOfRound)
LethalLib.Modules.Items.StartOfRound_Start (On.StartOfRound+orig_Start orig, StartOfRound self) (at <4eedb4dc36094adcb65137cf81f2803d>:IL_0178)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookStartOfRound::Start?1302483460(StartOfRound)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineStartOfRound::Start?-38884436(StartOfRound)
LethalLib.Modules.Utilities.StartOfRound_Start (On.StartOfRound+orig_Start orig, StartOfRound self) (at <4eedb4dc36094adcb65137cf81f2803d>:IL_019C)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookStartOfRound::Start?-1210299828(StartOfRound)

errant niche
#

And about 99% of features can be enabled or disabled completely. I'm pretty sure with the right config you can have just the lobby changes active.

eternal mauve
#

If someone could give me a reason why some of the mechanics this mod gives are BAD, I would listen

errant niche
lavish bison
errant niche
lavish bison
#

LOL

#

Bracken is now a love/hate relationship

bold lance
#

this mod is banger

errant niche
hearty frost
#

I am anxiously WAITING for Verison2 😄

#

❤️ ❤️ ❤️

forest scarab
#

Diversity completely destroyed my spawn rates

#

Even Experimentation with clear weather was a nightmare

#

Idk if I accidentally changed a setting

verbal zinc
#

So how does this setting work? I assumed perks would tied to a specific save file but while I was testing things out in another save file and ejected all my perk points in another save file got wiped as well. If you wanted to keep the perk exp gained and lost separate from save file to save file would you need to make their own unique preset for each save?

errant niche
#

So I found an old mod profile code you posted and noted you have a ton of mods in it which hard conflict with Advanced Company. Advanced company does what those mods do, making those mods completely unnecessary and an incompatibility risk to use. Did you try removing all incompatible mods before posting here? Every value of Advanced Company is configurable, and if you don't know how I can show you how without issue. Every incompatible mod has a near equivalent, I can also help with that.

It's fine to not understand modding, but we are here to help. Just don't be rude while you do so.

lavish bison
forest scarab
errant niche
#

My dude, there is hardly anything there

Tl;dr for ADHD kids: I'm offering to help your compatibility riddled modpack, learn some respect

#

Is that you after you got 1day muted for breaking server rules?

lavish bison
forest scarab
#

Amazing, thank you!

wild silo
solar girder
#

i mean 2D

errant niche
#

I've helped find multiple undiscovered compatibility issues and have assisted in fixing compatibility with multiple packs. You're disrespecting one of the most respected mod devs, and even then I still offered to fix your pack as I assumed you did not remove your incompatibilities.

If you did read and fix the incompatibilities before trying Advanced Company, I'd love to be proven wrong.

alpine charm
#

new here and just looking at shit but like can both of you just stop

#

One of you's got a hyperinflated ego by looking at some compatability issues

errant niche
teal shore
#

advanced company thread never disappoints

errant niche
#

Yup. for some reason this mod always attracts negative attention from... interesting individuals

narrow flax
#

50K plus comments and most of the from schizo posters

solid pivot
#

<@&1173795317469159444>

forest scarab
#

Thank you

fiery relicBOT
#

dynoSuccess squeakymac was banned.

forest scarab
#

😎

faint oxide
#

pretty pog that u the one who banned him too

alpine charm
#

one less schizo

solid pivot
#

:'D

#

Simple solution

mental crow
#

He's repeatedly been an issue so that was the last straw

solid pivot
#

Sorry, farming emerald weapon in FFXIV. Was just seeing this

errant niche
bold lance
#

does advanced company have support for changing interiorspawn probabilities?

#

im trying to make it so mansion can spawn on all moons

errant niche
#

Oh, not that

#

I don't know if there is any mod which changes which interior has a chance of spawning. I assumed you mean facility enemy spawns, sorry

solid pivot
#

Wanted to say already, no interior spawn stuff :D

alpine charm
errant niche
faint oxide
alpine charm
#

I'm just responding to the "illegal game downloads" part pointing out the fact it actually isn't illegal in quite a large chunk of nations

bold lance
errant niche
#

I do believe it has issues working on modded interiors which use LethalLevelLoader, though

errant niche
unborn bough
verbal zinc
#

Will there be an option at one point for items to immediately take the place of a dropped item in the hotbar? Hotbarplus and general improvements has that feature but I see that it doesn't work with advanced company.

bold lance
#

if you set a global scrap override and a moon specific scrap override (i.e. i have global at 200% and experimentation at 300%) which takes priority?

solid pivot
#

its multiplied

forest scarab
gilded night
#

I would love a feature where you don't drop your clothes when teleporting

#

It would only make sense becaue you dont lose your suit or your mask

lavish bison
gilded night
lavish bison
hearty frost
#

NakedCompany - I could get behind this ^^

unreal crane
#

how do i install advanced company on my bepindex

barren rover
unreal crane
#

can you show me what to do

barren rover
#

Drag into plugins folder

unreal crane
#

ill share my screen

barren rover
#

Open the zip, open bepinex, drag into plugins folder

unreal crane
#

which files tho

#

theirs like 3 files in advanced

barren rover
#

The files in the advanced company zip file

unreal crane
#

can you just show me

barren rover
unreal crane
barren rover
#

Drag everything inside bepinex folder into your game bepinex folder

#

Then ur done

unreal crane
#

just bepindex

#

not plugins?

barren rover
#

What’s inside bepinex, drag it inside the other bepinex folder

#

Drag config, patches, and plugins inside your main bepinex folder

#

If u need more help there’s a bunch of guides on Google

#

Much better at explaining what to do than I would be

unreal crane
#

i did it

#

do i gotta add mods

#

to it

#

in plugins?

#

yes or no

stiff galleon
#

Morning guys just woke up

feral current
#

fuck you are right the yippee scrap mod breaks the game when reloading the save

#

@solid pivot with AC installed and Yippee installed as the only 2 mods the game breaks. To replicate, start a game and exit to menu. When reloading the save the player gets stuck in limbo and the log spams. Work around has been to quit the game out to desktop, then hop back in and load the save.

#

The problem only occurs when both mods are installed. Neither mod breaks the game by themselves.

twin storm
#

is there a way to save peoples profiles, perks, and cosmetics when importing a new profile?

burnt sandal
#

what's the white thing at the bottom right corner?

meager cradle
#

Looks like that's dedicated slot for shoe-related items (e.g. Flippers & Rocket Boots)

burnt sandal
#

i assume theres no way of disabling that lmao

#

i disabled almost every non-qol feature in the mod cuz i kinda just downloaded it to get rid of store items (cuz for some reason custom ones make the shit laggy as fuck)

meager cradle
#

Hm, try disabling all 3 of these and see if this works:
Store: Flippers & Rocket Boots
Scrap: ||Light Shoes||

burnt sandal
#

ah i had not disabled the light shoes

#

alright, i'll try doing that tomorrow, it's 6:20 and i woke up at 7 yesterday

meager cradle
burnt sandal
#

lets gooo

#

thanks for testing brother 😎

meager cradle
#

No problemo, I was already in-game testing something else out for my group modpack so figured to try it out briefly

keen nest
#

Is there any way to get my friends cosmetics to stop disappearing when they use a new profile code in r2modman?

lost python
#

Uh make them save their cosmetics as a preset

solid pivot
#

Had a problem in dithering shader. Fixed now :D

solid pivot
#

its trippy when stuff fails xD

rugged oak
#

is there a page that shows incompatibilities with other mods? the compatibility link on the thunderstore page does not work. im interested in downloading this but i think i have already too many mods that would conflict with this as this adds a lot

errant niche
#

If you need replacements to any of those mods on the list let me know, pretty much only ones I can't help you with are LCVR replacements or JetpackHandling.

rugged oak
# errant niche Looks like the link got mangled by thunderstore! heres the direct link for now. ...

is it planned to kinda add a feature like fairai does? I would actually hate to do without Fairai. It brings so many fun moments to the game and adds cool strategy possibilities
also concerning hotbarplus (as im using it rn):
does it support that quickchaindropping feature thats properly synced between players? that is an important feature too i think.

additionally im using lethaleditor (for managing custom spawn weights for monsters per moon) and lethalutilities (for some character movement changes, door locking options, round changes, teleporter changes, gear capacity changes and company sell changes). is there a problem with lethaleditor or lethalutilities?

errant niche
rugged oak
errant niche
errant niche
rugged oak
#

is this compatible with the reserved item slot mods?

desert knot
#

No.

rugged oak
errant niche
errant niche
stark berry
solid pivot
#

I think I am nearly done with the cube map stuff :)

errant niche
vagrant python
#

I use lethal utilities without issues

#

I may be very late to the convo

#

There are a few small features in LU that AC doesn't have

#

But I only use like 1-3% of the mod for the small settings it has, everything else is handled by AC

#

Don't ask me what they are because I'd have to dig in config

solid pivot
#

OK, this is nearly perfect :)

#

I really love how popping the dithering has become thanks to my way more advanced luminace comparisions when creating the cube maps

#

sadly even converting RGB to XYZ to LAB to LCH (conversion hell) doesnt prevent this from happening

#

There might be a better color in the DOOM PLAYPAL for those dark spots but the luminace check couldnt account for that Shruge

#

Same with the helmet. Most colors are awesome tho. Look at the bright spot in the middle. How smooth its dithered ^^

#

I might have to reduce the cubemap to 64x64x64 tho. 256x256x256 is pretty big potatoe_pepe

#

128MB per Cubemap

#

so they use 256MB of VRAM

#

Making it smaller will reduce the nuances in color tho

#

Pixel count isnt right yet but wow, look at that color palette put to good use :D

#

And yes, I am investing a shit ton of time into this effect potatoe_pepe Attention to details

#

Its funny how smaller screenshots looks so different :D

#

But yea, I am happy now. The dithering create an awesome illusion that there are more than 256 colors :)

lost python
#

amazing

solid pivot
#

Yea :) I will 100% use this shader and cubemaps for other stuff too.

#

I am not sure that this shader is actually working like I would need it tho anyway

#

The colors werent dithered as nicely as with mine. So I created my own shader

#

It can dither both ways on a single color which is a nice effect as well

#

Thats the reason the dithering sometimes is looking so extremly smooth

#

Read a couple papers for all of that stuff too. Now I am pretty exhausted potatoe_rofl

#

Time to add the fun stuff now

hearty frost
hearty frost
solar quest
#

why i cant open "PERKS" in terminal?

solid pivot
#

I mean, it came a long way

#

This was before

ornate zealot
#

or the regular one you use to buy items and choose the moon

solar quest
#

regular

wild silo
#

Has anyone else noticed scrap deactivated on 'Items' tab, still spawns in? Like the plush scrap from LethalThings.. (even though it's deactivated in lethalthings config AND AC)
I'll try to investigate whether that's a LethalThings thing going on or another mod messing with the spawnableScrap list.

lavish bison
#

If you need help with some shader graph stuff I'm doing crazy stuff with it. I'm always open to help if you need any!

burnt sandal
hearty frost
lavish bison
analog radish
#

Oh, and another thing

wild silo
#

So you deactivate them here?
because that's not working for me. What I haven't tried is overriding their rarity to 0 in each moon's loot table

wild silo
#

Then it's something else in my setup. Thanks! That's already valuable information

analog radish
#

Hello!

I have noticed that in one of the latest versions of the release version of AdvancedCompany there is an incompatibility with the PermanentMoons mod.

https://thunderstore.io/c/lethal-company/p/BULLETBOT/Permanent_Moons/

What this mod does is that, when purchasing a paid moon, when traveling again the price is changed to 0 to be able to travel freely during the current quota.

This incompatibility starts when you change the moon price via AC.
This and your mod is essential for my modpack playstyle that I have been developing for months, allowing you to change the moon price and various scrap settings on vanilla and modded moons through your mod to encourage going to moons with more complicated climates not giving a monetary impediment to go to the more advanced moons

rigid swallow
#

I want to make a modpack for my modpack which has advanced company, how do I use the config file advanced company uses?

hearty frost
raven kraken
#

Skin me by My titZ And BallZ This is the Gresttest Mod eeer made

keen nest
meager cradle
#

I am a bit curious as to what effects specifically arise when LCVR & AC are combined cause it doesn't quite list what makes the two incompatible in the compatibility page, based on what I know from other LCVR incompatibilities, it's this:

Items accessed via a hotkey cannot be utilized, which means:

  1. Tactical Helmet, Helmet Lamp, and Headset cannot be used, you must have an item for the same slot if you want to charge it since you cannot use Alt to access it directly
  2. The Portable Terminal cannot be accessed, period
  3. You cannot unequip Boots/Vests by holding down Alt , you'll have to click an item that also goes in that slot to do so
keen nest
#

The option in file for "Save in profile"... should that help?

#

I believe I've tried with it both disabled and enabled, either way their presets get wiped 😦

meager cradle
#

Have whoever is making the modpack be the one that makes the cosmetic presets

#

That way when you share the code, you also end up sharing all the cosmetic presets too

#

It's not an efficient solution since everyone will end up with a list of everyone else's cosmetic preset, but it should allow you to just pick and go

#

Though it doesn't fix if they edit their preset after the fact, they'll need to communicate with whoever makes the modpack if they make any adjustments to their cosmetic preset

#

It's annoying overhead but is the consequence when you share mod codes

errant niche
west steppe
#

Hey PotatoePet 🙂

Do you remember the bug that prevented you from hearing others via the walkie talkie?

Well, seems like now it's the other way around.

I sometimes have to take off the tactical helmet for a second before others can hear me speak with the integrated walkie talkie.

Is this known?

keen nest
#

@meager cradle That doesn't work either, they don't see my preset as an option at all

vagrant python
#

You may have to take it to github

light hill
#

Hey @solid pivot I'm working on #1201246788389187594 and there is compatibility issue between both mods. After troubleshoot, I found out that my Flashlight patch not working as expected when both mods installed. My patch to "ItemActivate" for pointer laser (flashlight) not working. By any chance you know why?

warm flax
#

are light shoes one use?

hearty frost
warm flax
#

DAMN

hearty frost
#

No perm RGBs :<

hearty frost
split mist
#

It'd be cool if cursed items showed up red when scanned instead of the usual green scrap ping, to show "Hey, something's wrong with this"

hearty frost
split mist
#

Yeah I believe to make it another color though you'd have to mod one in

warm flax
#

is there perhaps a config for the funny shoes?

split mist
#

Since I believe vanilla only supports red and green rn

west steppe
hearty frost
#

^

#

Also Orange :3

west steppe
#

Wait, there's orange? xd

hearty frost
#

No xD

west steppe
#

Okay xD

honest scroll
#

Hey, does anybody know if there's a version of AC with only the lobby changes? Or does the main mod have settings to disable the gameplay changes and extra stuff?

west steppe
hearty frost
honest scroll
#

cool, thanks. I'll check it out

hearty frost
warm flax
hearty frost
warm flax
#

but you'd be dripped out and quite fast

hearty frost
#

No literally every enemy gets aggro'd to you. Also I think team mates would literally wanna rip your eyes out after listening to it for about an hour 😛

#

Be nice to have the RGBs perm though

teal shore
#

if you want to be really fast, you could also just config the sprint speed perk to your liking

warm flax
#

true it'd still be neat though

west steppe
#

If PotaoePet adds custom node colors for cursed items, an option to scan for equipment with their own node color would be awesome :3

split mist
hearty frost
#

I know one thing Potatoe is doing...

#

Anyone know if this with it's cooldowns on input light light switches and such actually make a difference? I tested older versions and so nothing change dramatically - especially for stability anyway.

Anything new about it that warrents it's use now thhat anyone knows of? Don't help they not in Discord 😛

#

Ow I should've noticed they have a github, so used to seeing thunderstore in that corner lol 😛

thorny rain
#

anyone elses AC not workin?

#

it worked yesterday then i updated

#

now it just loads as if it is disabled

#

straight to moreCompany

arctic sonnet
#

Clear your cache, disable the cache.

thorny rain
#

idk whats going on with my stuff

#

oh didnt try that

arctic sonnet
#

and ensure you don't have AC configs (if you had an old version). Here's an example of what should only be visible:

#

(There can be more under "presets\server" - depending on how many presets you've made for hosting)

thorny rain
#

i cleaned mod cache and my modpack went from 63 mods to 90 lmfao

arctic sonnet
#

👀

thorny rain
#

idk what happened and ive never seen 1/3 of these mods before lmfaoooooooooooo

arctic sonnet
#

. _ .

#

Ensure you've toggled the cache to disabled

#

'n it doesn't hurt to remake the modpack from scratch. If you didn't config any configs

#

in fact, you can simply nuke all configs if you didn't config a single thing

thorny rain
#

i configed all the configs

arctic sonnet
#

yikes .,. ...

thorny rain
#

but i do have a really old code i sent to a friend

arctic sonnet
#

good luck . ,.

#

I can confirm however AC works fine. Especially with the 69 other mods

#

well.. 68 - 1 I disabled due to being buggy. Gotta wait for it to update.

hearty frost
#

Back up configs, and just delete all configs - let everything generate fresh. Honestly always best thing to do when big changes are made.

#

Just make sure to launch the game, and land on a planet. Then go back to config folder

arctic sonnet
#

^

#

I've done this before. Backup all configs - then use something like netcode-whathaveit to load both in the program

#

see if the new one is different than old (not in terms of values, but in terms of what can be configured - confugirable parameters, etc)

#

if so - move old config values into new, change into what you want

#

if not - delete new and just move old back in.

#

be sure to check how many lines there are too - some of them don't change their hecking version number in the config yet they changed the config

#

(No, I will never not be pissed off at that realization I had when I did my config checking)

pearl fox
#

meanwhile i do mine in numbers

#

get the profile code. of the current and then import it again but it will say it exist and ill just add ".1" or any version numbers

#

for easy roll back

solar girder
solar girder
# solid pivot

im gonna allow this scrap to exist if one of my Hiders picked it up he has to change his skin to the Seeker, oh no the Seeker army lol

feral current
twin storm
#

anyone know why the terminal appears under me instead of in my face?

#

getting this error in the console

hearty frost
#

Are you using More_Emotes? @twin storm

twin storm
#

yea

hearty frost
#

There's your problem.

twin storm
#

ah

#

thanks

hearty frost
#

More_Emotes has no compatibility for anything lol 😛

#

TooManyEmotes is compatible though 🙂

twin storm
#

i use the badass emotes mod

#

because its the same as the one from risk of rain lol

#

but that one seems to work

hearty frost
#

I think that's fine if I remember right.

twin storm
#

it works now

hearty frost
#

^^

twin storm
#

i appreciate the help

hearty frost
#

You're welcome 🙂

twin storm
#

thanks

verbal zinc
#

What does the probability feature do for both inside enemies and outside enemies? Does it effect the likelihood of enemies spawning throughout the day? If so do higher or lower values lead to higher spawns cause I see that moons like dine and march have a probability of 4 while titan is 2.

stiff galleon
#

Read this

kind hound
wide zealot
#

Lmao thank you Potatoe

mellow saffron
#

i think the first two are me 🥰

hearty frost
#

The first from top was a random user going to random threads to complain about random mods xD I don't understand Potatoe putting "Same Expert" on the second one, as you know 😛 haha

hearty frost
#

The boobas probs is the best comment though, ngl funny asf xD

vagrant python
#

Also agree on booba comment

hearty frost
#

Booba comment needs to be there, xD forever.

vagrant python
#

In this day and age, with how sensitive society has become, you can't make it too direct

#

You might hurt someone's feelings

hearty frost
#

It's so true 😛

feral current
lost python
hearty frost
vagrant python
#

Next thing you know, we're becoming China with ultimate censorship

errant niche
#

Kind of surprised I didn't make the hall for shame cut lmfao, kinda feel I deserved it a bit, wouldn't even be mad. I was at first quite critical 3-4 weeks ago, when the portable terminal was just added. Truth be told, at that point each changelog was indeed lacking in any detail and that incompatibility really felt out of left field, but after I saw the effort to not only fix any issues that were found, but also continued massive improvement my viewpoint changed. At this point Advanced Company and Lategame Upgrades are the only 2 mods that won't be replaced unless they become depreciated.

hearty frost
# errant niche Kind of surprised I didn't make the hall for shame cut lmfao, kinda feel I deser...

This is a huge thing, realising the effort put in. Not like trying to diminish any other mod makers, especially if they are tight for time/have stuff going on, but efforts of even like you said LateGame_Upgrades can't go unnoticed and can't be so easily sniffed at because someone wants to hug their mod that's not been updated for 4-5 months and wont collab or put effort in for compatibility. Hard work deserves to be noticed ❤️

errant niche
# hearty frost This is a huge thing, realising the effort put in. Not like trying to diminish a...

Any mod that I could swap out with a more modern, open source version I did. It's far easier and more likely for those to see fixes and adjustments if they're open source, doubly so if they're getting daily/weekly updates when the closed source original hasn't been touched in over a month. I'm normally not someone who clings to mods, which is why it's such a big deal to refuse to give up AC and LGU unless forced. The compatibility those mods have is insane if you think about just how much of the game it touches

stiff galleon
#

Maybe the one who deserve hall of shame it's me : ( I always yelling at DeSyNc PrObLeM

hearty frost
#

Desync is in vanilla to be honest and if a mod is cleaning that up, it's doing good work 😛 It's natural with P2P connections 😛

west steppe
#

Hey!

I want to adjust the default value of the Stamina Regen and Weight Speed Perks.

If I set Weight Speed to 150%, will this increase or decrease the speed?

The same with Stamina Regen.

I'm asking since Delivery Speed has to be lowered in order to increase the speed of deliveries

stiff galleon
hardy bronze
#

it changes the walking direction

wide zealot
hardy bronze
#

i think 150% is 50%

#

and 200% is 0%, and above 200% it inverts

#

i could be wrong

west steppe
#

Inverted Stamina regen sounds funny 🤔

hardy bronze
#

i dont think you can set it in the main menu config

#

but you can do it in the preset file

hearty frost
# stiff galleon No I mean this one

Yeah it happens in vanilla to if you try input two things at same time to many times and/or minimise the game. Any halting to program even if ms can cause a desync in information sent to clients.

stiff galleon
hearty frost
lost python
#

So in the case of stamina regen, has anyone figured out if there's a hard cap for it?

#

Currently, I have 6 levels of stamina regen and it is 50% increase per level

analog radish
#

Hello

hearty frost
#

I don't use them myself but tried some teleporter mods out, they all remove the side equiptment bar @solid pivot You bothered or want me to stick it in Github?

solid pivot
#

In what way "remove"?

#

the items or the whole sidebar?

hearty frost
#

Ow wait... acutally hold up, they've come back ._.

#

I am so freaking confused.

#

They don't... ignored me I am a fool. I am just here confused now.

#

But yeah the whole sidebar went. But it's back now

#

The items were still there though, could still use them just couldn't see the UI for it anymore but it fixed itself when I just alttabbed? I am so confused

fair delta
hearty frost
#

I usually make fresh profiles for each test but first time I noticed this!

#

Thanks for Info @fair delta !!

solid pivot
#

Btw. If anyone is capable of making music for the cursed items I would be happy to get in touch with you :'D

#

I would love them to always have a lo-fi and synthwave version. I want to keep that style

#

But I heard many problems have a problem with the music I use Shruge For now I will give a button to deactivate all music added but this will of course come at the cost of the items being so cool.

hearty frost
#

@solid pivot Which name would I use if I were to add AC items to teleporters?

solid pivot
#

I dont know what names they want Shruge

hearty frost
#

haha xD All good 😛

solid pivot
#

AdvancedCompany.Objects.MissileLauncher etc.?

hearty frost
#

I will try the names otherwise I will try long names 😛

hearty frost
#

Thank you

#

@solid pivot What's BulletproofVest name? AdvancedCompany.Objects.BulletproofVest didn't work 😛

#

Everything else is working

solid pivot
#

its BulletProofVest Shruge

hearty frost
#

.<

solid pivot
#

big P

#

for big PP energy potatoe_pepe

hearty frost
#

:D

solid pivot
#

PP = PotatoePet of course

analog radish
#

I don't know if this has already been noted, but I have noticed that in one of the latest versions of the release version of AdvancedCompany there is an incompatibility with the PermanentMoons mod.

https://thunderstore.io/c/lethal-company/p/BULLETBOT/Permanent_Moons/

What this mod does is that, when purchasing a paid moon, when traveling again the price is changed to 0 to be able to travel freely during the current quota.

This incompatibility starts when you change the moon price via AC, when you buy the moon, the price does not decrease after repurchasing in the same quota.

This and your mod is essential for my modpack playstyle that I have been developing for months, allowing you to change the moon price and various scrap settings on vanilla and modded moons through your mod to encourage going to moons with more complicated climates not giving a monetary impediment to go to the more advanced moons

solid pivot
#

see pinned Shruge

hearty frost
#

@solid pivot Yeah I did caps for all other items and not for the vest! PP worked :3 thank you

solid pivot
#

the big P is simply wrong. Dunno why I added it

hearty frost
#

It's okay, I am not judging 😛

solid pivot
#

Oh, found a bug seemingly nobody found?

#

If you pick up an item while holding alt and being on a slot where it doesnt fit, inventory gets desynced

vagrant python
#

Imteresting
Sometimes items go into the alt slot that shouldn't be there but I don't know how to produce it
It just happens on its own randomly

#

That's why I haven't reported it

solid pivot
#

(Inventory desyncs on OTHER clients)

vagrant python
#

That's even weirder

solid pivot
#

your error happens frequently when you add mods which change the inventory

#

GeneralImprovements for example

#

The "put item in first free slot" stuff

vagrant python
#

Ah yeah I don't use any of that but it could be the scroll speed change

solid pivot
#

Will also fill equipment slots of course as it doesnt know what those slots are

#

The fixes are still getting applied I guess Shruge

valid garden
#

i was wondering, since AC lets you modify basically everything about a game, would it be possible for there to be an interior chance editor for moons? right now its a wild west for modded interiors each having their own way to modify chances

vagrant python
#

It's not an issue that is so common that it causes issues, it's a rare issue

#

And with how shit the inventory is by default, I'm grateful for stability you've done

solid pivot
#

I have enough on my plate rn

valid garden
#

undestandable

solid pivot
#

I guess the alt problem is that other clients dont know which items is being added to that slot

#

so I will have to remove the ability to quick equip items by holding alt and scrolling to the right inventory slot and picking it up :D

#

And when inventory is full you have to free a slot now

#

to equip stuff

wild silo
analog radish
solid pivot
#

I am sorry for making GitHub mandatory but if we dont do it that way I will forget stuff when I dont do it immediately. And I wont do stuff posted here immediately any longer Shruge

analog radish
#

dw, my bad for posting it here

solid pivot
#

This discord is second class in terms of bug reports and feature requests

#

There is no good way to keep an overview of stuff

analog radish
#

Can I see the github link?

wild silo
#

it's a much better approach anyways. in here it's just chatter imo

solid pivot
#

Pinned messages

analog radish
#

thx!

wild silo
analog radish
solid pivot
#

Exactly. Will share stuff here in advance

wild silo
analog radish
#

I'll post it as a Compatibility Report

solid pivot
#

I fixed that error in another way btw. Behaviour is still the same but clients now know the item which is being picked up :3

gilded night
#

Is it possible to have you keep your equipment(helmet,vest,boots) when teleporting?

wild silo
analog radish
gilded night
wild silo
solar girder
#

Or Better teleport

#

Or that one old Teleport mod that keeps all items that get inverse

#

Or something I forgot the name of

#

But it also teleports dropped equipment and loot if near it

solid pivot
#

I will add 2 nice things with 149 :)

vagrant python
#

Huzzah

solid pivot
#

Besides a lot of bugfixes :)

#

I am closing github issues like every couple minutes

vagrant python
#

Wonderful
Changelogs make me giddy

solid pivot
#

dunno if I will remember everything I fixed Shruge

vagrant python
#

As long as it's fixed, that's all that matters

solid pivot
#

1.1.0 Beta 9 Hotfix 17 (1.0.149)

  • Fixed a rare error which occured when picking up an item while being in equipment slots resulting in desyncs of the inventory.
  • Fixed an error with other mods changing the despawn scrap mechanics by adding a transpiler.
  • Added new compability options (you can activate animation compability mode manually now and hide equipment, hide cosmetics and deactivate the music clientside)
  • Korean player names should now function correctly again. (In fact all UTF8 characters should work)
  • Fixed an error which resulted in savegame being corrupted by the bulletproof vest. Yay!
  • Renamed the infamous hall of shame to hall of extraordinary gentlemen and made it debug level. So if you feel overly offended by this joke, just deactivate debug level logs.
#

This is the current changelog

open linden
solid pivot
#

I shit you not. People are overreacting about it basically treating it like its schindlers list.

#

Like its some kind of kill list

#

And analyzing it that its rude and shows what a bad person I am. potatoe_pepe

#

Talking in public can have consequences Shruge

vagrant python
#

That is the world of 2024
Very sensitive beings

solid pivot
#

Insulting me and my mod will have consequences. Thats my way to fend off bullies

vagrant python
#

Sorry, the internet going mainstream

solid pivot
#

Nah, those guys were just bullies and I show it to the world.

#

And now they feel bad because they are on the list potatoe_pepe

#

I mean, its anonymized anyway

vagrant python
#

Yeah, I gotcha

#

I still think it's hilarious

solid pivot
#

it is xD

open linden
#

^^

solid pivot
#

typing in perks on terminal:

vagrant python
#

nice

solid pivot
#

I have added small print 👀

brazen quail
#

Any idea what might cause this? I've been trying to debug and find out for 3 hours and narrowed it down to... a scrap mod probably? I'd do this in the github but I'm 80% sure this isn't an AC issue and is a poorly optimised scrap item

solid pivot
#

Seems like your config preset is corrupted

brazen quail
#

Hm alright, I have been having issues with that so that would make sense. I did look through all the "key" values there and nothing seemed wrong but I'll try making a new one anyway

solid pivot
#

oh wait

#

value is null

#

so yea, the "itemName" of some item youve added is empty

#

But it was considered an item and not scrap Shruge

#

oh yea, it might have been scrap, I see

#

Will be fixed in 149 at least. Item will probably still be weird

#

149 comes in around 2 hours

#

Will include a lot of bug fixes and some new stuff

#

at least you can read it now somewhat

#

Its: "AdvancedTech is not responsible for any damages that may occur in connection with items sponsored by AdvancedTech for evaluation purposes. AdvancedTech reserves the right to take legal action against any statements to the contrary."

brazen quail
# solid pivot Will be fixed in 149 at least. Item will probably still be weird

Ah okay, yeah I imagine it's probably not a functional item anyway, just dead code in a mod. It's been hard to debug though because I can't use the "disable half" method because if I load the game without the problem mod at all the save is fixed and I'm then I don't crash anymore even if I add all the mods back. I could probably keep a backup of the save and replace it every time? Egh

#

I'll have to see if your update does prevent the issue though, even if the item is still fucked. Thanks

solid pivot
#

yea that would be the way to go

#

With savegame replacement

solid pivot
#

somebody here? :D

#

The first person to write a number from 1-10 will make me share a screenshot :3

#

👀

solid pivot
#

We've got a winner

#

One sec

#

What I'll show was a highly requested feature which nobody was talking about for quite some time

#

Need 1 quick bug fix tho, one sec

sinful gazelle
#

Well, any solution to get Better Emotes and AC working together?
Seems portable terminal is not working when BE is enabled.

sinful gazelle
solid pivot
#

6 was your number?

sinful gazelle
#

Ya

solid pivot
#

Are u sure?

sinful gazelle
#

hmm yes

solid pivot
#

In-game explanation of all items

#

typos x)

#

*interest

#

I will proof read it before release, promised.... Maybe Shruge

solid pivot
#

They are all written with a bit of humour

#

And not directly on the nose at times

#

Missile launcher for example

#

hint hint 👀

sinful gazelle
#

Sadly I cant blow my friends up with it in the previous version.

#

Will it be able to do it later?

solid pivot
#

What do you mean? It does damage to players Shruge

#

but its just 10 dmg basically

sinful gazelle
#

Really? My bad then

#

I'm gonna shoot my friends to hellUAHGHHUAHGHHH

solid pivot
#

I mean...

#

The combination is clear 🤔

#

Dog or giant + other player + fireworks = A lot of fun

buoyant trellis
#

So we have been having this issue with advanced company and was hoping you might have a idea of whats causing this

#

Others used to be able to connect to me as the host but all of a sudden this started happening, we tried removing mods that where new but nothing seemed to fix it except disabling advanced company.

#

When they join now it just gets stuck on "Loading"

jaunty ingot
#

i ran into this issue last week, its not AC doing it but what we found is that some modded moons were some how causing that packet size to bloat by several hundred thousand, and like it wouldnt break every time, sometimes it would only break after trying to go to one of the moons that did it and then any connection after that, even after disabling the moons would cause it, we ended up having to revert our pack and remove a few moons, especially the moon packs

light hill
flat tiger
#

#1203082292289867806 message

I think this would be like a nice touch for having enemy spawn outside

buoyant trellis
jaunty ingot
# buoyant trellis Interesting, we do have a decent amount of custom moons, though everything seems...

it was all of the multi moon packs, but we had to fully revert our pack before those were installed and then just not install them again. and i think why disabling AC works is that it just brings you under the packet size just because it does a fair amount, we basically went one mod at a time for a mod pack with 200 mods so i dont have the exact list of ones we removed, i do know the one we noticed it on was "EXD-Expert_Moons-1.3.3"

faint oxide
light hill
faint oxide
buoyant trellis
solid pivot
#

Sorry, power outage here

solid pivot
#

What you refer to is probably SwitchFlashlight

#

Use [HarmonyBefore(new string[]{ "AdvancedCompany" })]

#

as its one of the methods I completely replaced with AC

    [HarmonyPatch(typeof(FlashlightItem), "SwitchFlashlight")]
    [HarmonyPrefix]
    public static bool SwitchFlashlight(bool on)
    {
        return false;
    }
#

SwitchFlashlight might not get called in every circumstance tho. Its basically just there for other mods to listen to the flashlight state. I can lower the priority later

#

Flashlight Code is something I want to rework at a later point tho. Its mostly still code from early december when I only had 3 days of experience with BepInEx

#

But it probably will never work without removing huge portions of the original game code

#

As the original game code is horrible

light hill
#

Thanks, I will try it and will let you know

solid pivot
#

And news regarding doom

#

Instead of having 128MB Cubemaps its now 2MB :3

#

It will however not be as perfect but Shruge

#

Still looking very good

#

The dithering isnt as strong

#

Maybe I can interpolate the results

solid pivot
split mist
#

128mb to 2mb is HUGE though

solid pivot
#

Cost a lot of quality :<

#

its only 25% as accurate

split mist
#

Awh

solid pivot
#

I will add gzip compression to the handshake soonish tho

#

A 600kb handshake can easily be compressed to 100kb

solid pivot
#

Then you are out of luck as steam doesnt work as documented

#

adding compression will take quite some time

split mist
#

Especially since it appears to be other mods actually causing it, AC is just using Steam it seems

solid pivot
#

I will add compression and chunked transfer later Shruge

split mist
#

For now, DOOM

solid pivot
#

nah

#

For now bug fixing and some much requested features

split mist
#

Valid

solid pivot
#

Encyclopedia, ********* and ******

#

I still have some surprises up my sleeves for yall

#

It will be a thicc changelog

buoyant trellis
#

Well either way i am thankful for the help, gonna pull some moons like ProfX said, could be the same issue for us as we would rather not lose AC tbh lol.

solid pivot
#

I will add compression asap

#

But cant promise any ETA

ember jungle
#

Have you ever played KiraDoom? It's a weapon pack wad that changes your mugshot to Kira Yoshikage and gives you a bunch of fun bomb-themed weapons.

buoyant trellis
#

You good, take your time, i am sure you got your hands full from the sounds it.

solid pivot
#

People wished for unlockable items to be configurable. But there is a caveat. For upgrades it wont show in the terminal. Only in the portable terminal. But you still wont be able to purchase them and the prices shown on the terminal when buying are correct. I added this note to the changelog regarding this specific situation:

  • Note: As I had to read from other modders that AC is "f***ing" with the terminal and got reminded by their users that my shitty mod doesnt has nearly as many downloads as the mods of the modders saying so, I decided to NOT change the terminal store. It will still show the wrong prices for ship upgrades and still show deactivated ship upgrades because of it.
#

And yea, thats the world we live in now Shruge

#

This was the reason I didnt add them in the first place btw

west steppe
#

Hey!

I currently have a massive weird issue.

When loading a save, all items (may) get wiped except for one bulletproof vest.

This bulletproof vest is invisible for everyone, except the host.

The host cannot pick it up.

This also breaks mods like TooManySuits and suitsTerminal for some reason

solid pivot
#

Look at Github first before coming here

#

This is your LAST warning. I will tell people this only once. After that they are on my watchlist for blocking. If you do this again I will block you Shruge

#

I mean, I am just a shitty mod dev anyway

west steppe
solid pivot
#

You are seeing this from your perspective but you are legit the 10th person telling me this

#

It was reported on GitHub, I ignored it so far because I wanted to A) work on the DOOM stuff first and B) enjoy a bit of time with a friend playing Eureka in FFXIV Shruge

#

I can assure you however that the bug is fixed in the upcoming 149

#

I still need to add a bit more spice to the update

#

A little fairy dust so to speak

split mist
faint oxide
#

v50 maybe coming soonish

#

time to break everything

solid pivot
faint oxide
split mist
#

God please no

solid pivot
#

AdvancedCompany is pretty robust

west steppe
split mist
#

Don't let everything break because Zeekerss adds one enemy and breaks the entire codebase

errant niche
# west steppe I never implied that 🤔 AdvancedCompany is great, just some weird things going ...

That bug has been discussed extensively for the last couple of days. It is always good practice to check the github open and closed issues before making a post on it.

https://github.com/FluffyFishGames/AdvancedCompany/issues/78

GitHub

Describe the bug BulletProof Vest Corrupts Saves upon loading a save with the bulletproof vest on the ground in the ship To Reproduce Create a save Buy a bulletproof vest Retrieve the Bulletproof v...

split mist
#

I love Zeekerss, I do, but pls

solid pivot
#

Oh wait, no. I am a shitty mod dev. AdvancedCompany most likely will break all other mods while still working potatoe_pepe

split mist
#

baps the Potatoe

#

bad

solid pivot
#

Its of course AdvancedCompanys fault when v50 will break other mods

west steppe
solid pivot
#

I stated in the issue that 149 will fix it

west steppe
solid pivot
#

And I am still working hard on 149

west steppe
split mist
#

I just need AdvancedCompany to fix inside enemy AI when spawned outside and then I will worship Potatoe as god (not that I don't already)

solid pivot
#

People complained about the frequency of updates so now people have to live 4-5 days with game breaking bugs Shruge

split mist
#

I get as excited about finding Potatoes as I do about finding Maxwell

west steppe
split mist
#

Still have yet to find any cursed objects, the joy of too many modded scraps

solid pivot
faint oxide
#

the ai isn't suited for outside u need to make new ai

solid pivot
#

This wont make it into v149 probably btw

faint oxide
#

bracken hiding beneath the ship then snitching my ass

solid pivot
#

I can just make them use the outside navmesh but I dont know how I want to do that rn

#

They wont work well ofc

#

Jester will literally end the run

split mist
# faint oxide that's pretty hard to do

What Potatoe said. It won't fix every issue but making them use the outside navmesh causes enemies to at least function as opposed to balling up and ceasing functionality

#

Since right now, if you spawn any indoor enemy outside, they all ball up by the ship and cry

#

Cuz they're trying to get back to the indoor navmesh/AI nodes

#

It's what LethalEscape does for any enemies that leave the facility/spawn via its mod

#

But LethalEscape doesn't apply that same fix to other mods

split mist
faint oxide
#

he already does that without any changes or anything

#

the moment you touch the ship ladder u dead from him

split mist
#

Right now if you spawn Bracken outside he just breaks entirely, unless spawned by LethalEscape

#

I've tried Lul

faint oxide
#

i spawned him with the enemy spawning tool

#

to troll my friends and then he killed me

#

i will say 1 thing tho spawning 20 ghost girls is fun thing to do

solar girder
latent herald
split mist
solid pivot
#

sure thing. Blocked

latent herald
#

lil bro couldn't handle facts and logic 💀

solid pivot
#

I added presets for the people constantly complaining about 3 inventory slots :3

#

Alternative is starting with 4 slots. Mostly vanilla deactivates as much from AC as possible (with the exception of the jar of potatoes)

#

You cant save those presets btw

#

Only as new presets

#

So you can do changes and save a preset building upon those

hearty frost
#

The Alt thing real then! CONFIRMED 😄 Didn't realise it would actually desync the inventory like that though?

solid pivot
#

1.1.0 Beta 9 Hotfix 17 (1.0.149)

  • Fixed a rare error which occured when picking up an item while being in equipment slots resulting in desyncs of the inventory.
  • Fixed an error with other mods changing the despawn scrap mechanics by adding a transpiler.
  • Added new compability options (you can activate animation compability mode manually now and hide equipment, hide cosmetics and deactivate the music clientside)
  • Korean player names should now function correctly again. (In fact all UTF8 characters should work)
  • Fixed an error which resulted in savegame being corrupted by the bulletproof vest. Yay!
  • Renamed the infamous hall of shame to hall of extraordinary gentlemen and made it debug level. So if you feel overly offended by this joke, just deactivate debug level logs.
  • Fixed a bug in post processing stack resulting in a null error when beamUpPlayer was called without, well, beaming a player like the method suggests. *shrug*
  • Added an encyclopedia with in-game explanation of all added items.
  • Changed most application on portable terminal to return to help screen when no output is printed (just exiting store, closing perks etc.)
  • Items which are deactivated will now automatically have a highest sale percentage of 0 resulting in them not having discounts any longer shown in other mods.
  • Added predefined presets for lobby configuration. Default, Alternative (with 4 starting inventory slots) and Mostly Vanilla.
  • You can now configure unlockable objects (ship upgrades & decorations)
    • Note: As I had to read from other modders that AC is "f***ing" with the terminal and got reminded by their users that my shitty mod doesnt has nearly as many downloads as the mods of the modders saying so, I decided to NOT change the terminal store. It will still show the wrong prices for ship upgrades and still show deactivated ship upgrades because of it.
#

This is the changelog

opaque plank
#

People who aren't relevant really.

arctic sonnet
#

why the hell would they let spiders spawn outside on infernis if it doesn't bloody function normally?

arctic sonnet
hearty frost
#

Best changelog, people don't use debug they just cry about warnings and errors :3 History will be written 😐

split mist
#

They're just a moon-maker

west steppe
#

The last note is unfortunate :/

solid pivot
rich basin
#

ignore them bozos

#

its not their mod, they dont have to use it, don't let little mosquitos annoy you and stop you from finishing your mod

split mist
#

^

solid pivot
#

They are not little Shruge

#

Special role on this discord so I cant say their name Shruge

rich basin
solid pivot
#

Without getting instantly banned

rich basin
#

real opps?

#

federal agents?

solid pivot
#

Nah, they are not glowing

west steppe
#

Big Modders do have quite the influence 🤷

arctic sonnet
#

:c ... so do they know how to fix what they've talked about?

#

surely if they can complain about it and are at your level of power/coding - they know a solution and can chime in how to fix X or Y in dms .- .

rich basin
#

If they really are the "higher" modders they shouldnt care about being talked about

ember jungle
#

THE SECRET THAT BIG MODDING DOESN'T WANT YOU TO KNOW! You can actually install as many mods as you want. Mod conflicts are not real; if you install a mod and it breaks your game, it's because the developer of that mod is MALICIOUS and sending you MALWARE!

rich basin
#

And shouldnt take it out by banning you of all people

meager cradle
#

gdi wasn't expecting a Terry Davis reference suddenly in here too

ember jungle
#

wait who mentioned terry davis

arctic sonnet
#

I was actually wondering if it was ever possible malware or something malicious could be spread through thunderstore. I do have a few people I'm in contact with who'd preach stating that it's "not safe" and that it wouldn't be hard to just infect people if they wanted to . ,.

solid pivot
#

I can assure you its NOT safe

arctic sonnet
#

So where the hell are the stories of any big modder infecting a 100k+? . ,.

solid pivot
#

There is no VirusTotal scan or anything on the website as far as I can see

arctic sonnet
#

If there is any abusable thing on the net, someone will abuse it. Just the rule of nature at this point

solid pivot
#

You can decompile the dlls :3

#

So you need to have luck that somebody looks at the mod you downloaded at some point and find the malicious code

ember jungle
#

Odds are people won't find it until they're compelled to look by peoples' complaints.

arctic sonnet
#

So why when it comes to minecraft or something where there's these big reveals of "This mod pack has been compromised!" or "This steam update has been compromised"-... where the hecc is big virus lethal drama . -.

rich basin
#

Im just horrified that Potatoe has basically been outcasted from touching the terminal

ember jungle
#

No, he's making a choice to shield himself from future unconstructive criticism.

arctic sonnet
solid pivot
#

I decided to be the smarter one in that discussion by just not touching it Shruge

ember jungle
#

Or at least, criticism that we can't access and are influenced to believe was unconstructive.

solid pivot
#

Not my problem :3

arctic sonnet
#

Can't be your problem if you don't let them have an avenue to complain about o, o

#

tis why I never touch politics. Idgaf what you are - shush about it - w-'

rich basin
#

I'm just trying to figure out who would annoy Potatoe to the point of having to do that to avoid future annoyance

ember jungle
#

Whoever potatoe is talking about probably doesn't have any hard power and so comparing them to like a corporation or someone who's capable of "banning" certain modders from touching certain game features is inaccurate, and in a way blows the situation out of proportion.

rich basin
#

I'm just saying

solid pivot
#

Is GitHub down? o.O

ember jungle
#

It's just a modder feud. Comapred to shit I've seen/heard from the GMod workshop, this is really unserious.

rich basin
arctic sonnet
#

Github is fine atm

solid pivot
#

Then its just not reachable from my ISP Shruge

arctic sonnet
meager cradle
#

Eh? I'm on github rn, I just posted an issue for AC on there so 🤔

rich basin
arctic sonnet
#

Oddly enough - not that many mods touch the terminal... or should touch it technically

#

They're one of them

arctic sonnet
#

nothing they do utilizes terminal - so why touch it? ., .

ember jungle
#

You could DM me it if you want.

rich basin
#

On my way to go missing in the next 24 hours

arctic sonnet
#

lol

ember jungle
#

I mean it. Sending handsome black men will only get you so far with me.

solid pivot
#

Maybe they are glowing and I didnt see it correctly?