#[Deprecated] Advanced Company
1 messages · Page 53 of 1
Dog morph is a bit funny
I mean, the dev of the mod is not responsible for users creating that issue :D It just shows what some people using that mod wants from it
I’ve only heard bad things about Lc_api from people like potatoe
the good ModelReplacementAPI suits I can think of off the top of my head: Doom Slayer, V1/V2, RoR2 Commando, Master Chief, and maybe the Issac suit or the 40k suit, haven't seen them so IDK if they'd even translate well.
But what about the bulge? :<
Can’t forget about the classic, even if you don’t like it the Miku mod is very well made
Can you make big belly bulge futa porn mod
Working on it rn @remote hazel
Miku is awesome
I might also add some MLP into the mix 
suprised automod didn't catch any of that
Man, people still give a shit about vocaloid? Been what, 15 years since that voice pack came out?
Sir yes sir I’ll be nice
Communities don’t really die they evolve and mutate
16 years, actually
Miku and Vocaloid is like the ancestors of why we have Vtube trash today
Vocaloid is awesome
https://github.com/BunyaPineTree/LethalCompany_ModelReplacementAPI/issues/26
Gotta love bug reports like those
Miku was the first, not the evolution
Ik that’s what I said
The biggest morale boost is when I set the Miku suit to be 1k and we finally buy it and start blasting lil nas x on the boombox into titan
he really made this for that 1 frame ?
"evolve and mutate" implies it moves on to become bigger and more resilient. Miku is the oldest and least functional of all of them as it was coded in the early 2000s
(We all die)
Yea, and in the context of what I was saying, I said the community of Miku + vocaloids evolved and mutated into the Vtubing community + some others if you think too hard about it
Lets see, last time I paid vocaloid any mind was 2010, a bit over one year after Luka was released
What a fuckin loser
How petty do you need to be to report something of a frame
I mean its at least labelled as Minimal :D
ig
Although I'll say one thing on this front, to let just a bit of my opinions through, and then no more: Vtubers and Vtuber enjoyers are cringe, full stop.
Oh 100%
Anyway, Potatoe do you have any plans on more gear, maybe a 2nd chestplate slot item?
I'd lose my shit to get a shittier true jetpack equippable in the chest slot. Like the jetpack but less lift and/or battery with the same cost
I dont know if I should do the controls like the game does them or come up with something myself 
Well the answer to that would require another question: what do you think you can cook up?
Easier controls 
Someone already do that
Hmm... IDK how cursed items work, but what about something like ||a weighted vest that gives you a stupidly high weight value, but if you can find a way to remove it you a bonus||
Just haven't been playing enough real runs to see cursed items
I had an idea for a new chestplate item, although i’d need to find it again
It kinda acted as a last-resort stun on monsters
Wait a secc
I got a totally original idea that has never been done before
A backpack gear to store one 2 handed item with
I how has no one ever in the history of Lethal Company came up with that exact idea
I think potatoe was planning on adding backpacks as rare spawns before
What mod are you guys using to change kept items on (inverse) teleporter? I like Lethal Utilities' DropExceptHeldItem and DropExceptGear but does it work with AC gear?
I just use LC Better Teleport or smth before xD
We stopped using it though because we got bored of doing so
Only keeping the currently held item might help with that..? 🤔
I use BetterTeleporters
And yes it does work with AC items
You just need to configure it with the proper names
gimme your config line with item names plz
i'm using better teleporters as well
Not home rn but I have them somewhere
Oh here is my items
BoomboxItem,KeyItem,LockPicker,FlashlightItem,WalkieTalkie,ShotgunItem,GunAmmo,StunGrenadeItem,Shovel,AdvancedCompany.Objects.VisionEnhancer,AdvancedCompany.Objects.RocketBoots,AdvancedCompany.Objects.BulletProofVest,AdvancedCompany.Objects.Flippers,AdvancedCompany.Objects.HelmetLamp,AdvancedCompany.Objects.Headset,AdvancedCompany.Objects.TacticalHelmet
Basically for AC items you put AdvancedCompany.Objects.then your item name here
I assume it's gonna be KillableEnemies as the issue but I'm trying it to deal with spore lizards in Savage Company, it also has ways to kill other monsters, but I have 80% strong arms and despite not making Jesters killable, I just habitually bonked a jester and it just poofed
Was hilarious
Like imagine 2nd chestplate gear gonna be like more ammo or something like that
Where if u have a shotgun with the chestplate you gain 8 more ammo
1 bullet = 8 bullets if chestplate is wear
Also compatible with the bulletproof chestplate
That's my thoughts tho
Doom guy again? Lol
Doom character suit?
Nah
Something greater
I want you to guess as best as you can
I won't even give hints
Cacodemon
Practical at all to use this with Lategame Upgrades? Exactly how much of it do I have to gut for things to work happily?
Nuh uh
Did I hear doom? 👀
E1M1 At Dooms Gate Metal Cover by FamilyJules feat. ToxicxEternity
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Here it is. Finally. ...
Take this!
I wonder if theres a movie for DOOM
Oh btw: The only movie who did ego perspective stuff awesome was the DOOM Movie. Change my mind! You cant! :P
Karl Urban stars in a truly iconic sequence from Doom, constructed to look like the first person shooter origins of the game.
From Doom (2005): A group of space marines travels to Mars to investigate the mishaps in a research facility. However, they find themselves under threat after being attacked by strange creatures.
Watch the full movie h...
It shouldn't be possible 💀
I'm pretty sure that majority agree that Doom had one of the best FPS movie scenes, even if the movie itself was mixed.
Hardcore Henry was great too though.
Movie was okayish. Its DOOM 
You will love the next update than
Wasn't Doom'y enough, but it's like a guilty pleasure.
i don't like doom eternal, hate me
By "Its DOOM" I mean I dont have high expectations about story etc. at all :D
doom 2016 was 10x better
doom eternal is overfilled with unnecessary gameplay mechanics, climbing and constant lack of ammo/spamming saw
DOOM Eternal is tainted due to the Mick Gordon situation 
Doom 1993 is still better than any FPS ever made. Hate me.
You cant f with Mick Gordon and expect me to like your game based on partly his legacy as well :3
DOOM 2 was also pretty good :3
Doom 2 monsters and SSG are great, but the levels are meh.
original doom was pretty solid, especially for it's time. i remember playing it on mouse, but using mouse TO WALK
somewhy it was popular these days
I wish that Doom LC mod's speed wasn't tied to your FPS.
Boss makes a dollar, I make a dime. That's why I play Doom on company time.

Another awesome game: Duke Nukem 3D
Come get some! 
I mean you gotta love a game where your protagonist rips the head of a monster and uses its neck as a toilet 
whistling the duke nukem theme while reading a newspaper 
Too bad that Duke Nukem Forever was.... it was what it was.... and thats not good

I kind of missed DN3D back in the day. I don't remember why or how now, been too long ago. Knew about Duke, but barely played it. Tried it much later when stuff like EDuke32 was a thing, but never could get into it due to mouse input not feeling right. Still respect it and other Build Engine games. Classics.
Though I'm surprised that my Modpack hasn't got any errors or bugs though I won't update GeneralImprovements just to be safe
I feel like the climbing perk in ac could be 300 xp for 9000% move speed and still nobody would buy it
I may as well make the 2 others modpack
I mean, a game like that is a product of its time anyway 
Couldnt make a game like that nowadays with people not taking it 100% serious
Spoiler for cursed item
Ohhhh
It contains animations, yea 
At least for handheld items
of course its possible
But thats not what I am doing :3
2D or 3D?
I have custom hold animations for missile launcher and lightning rod
2 curves looking 2D 👀
: D
The 20th anniversary edition with the new episode was rly good, way better than forever 😁
lol
Spent a little 5h setting up a modpack with your mod as the main feature yesterday and it was by far my friend group’s favorite modpack yet. Thank you for everything, we had a great time
👍
Do you have any hidden gem mods you’d recommend pairing with AC?
🤯
If your friends want to play HideNSeek I'm already make a Modpack similar to TheMostLethalCompany But HideNSeek version
I have the CORE finished
Now 2 more Modpack to make
That could be interesting!
Keep in mind
The Modpack itself is also Merged with 1 mod
Thanks to TheDebbyCase allowing me to have it
Im not sure what that means haha I’m a bit too new to all that
🤯
I fixed the text
What mod is it?
Sound custom audio editor
Allowing me to add extra audio to the game
For HideNSeek
That’s awesome
Also how does HideNSeek work? Are you just hiding from someone inside the facility? Are you a monster?
Hiding from someone who has the shotgun
Titan 0?
Also I made a preset and it's gonna take me a long time to disable tons of monsters except for Boomba
When it's done nobody is gonna have to click Save and continue just to have It ready
Though the folder and worked
Thanks again Advanced Company 😎

What is that for by the way? The controller? What it do?
damn is it like a RC car that lets you explore without getting killed?
Controller : Adding to the game
Our character : Go BRRRRRRRRRRRRRRRRRRRRRRRRRRR
Its a cursed item
You know what a cursed item is if you have found one, there are already 2 of them in the game
Wait really
is this fixed?
Damn bro has them shoes and rabbit ears
Is it actual loot or it’s just in the files
Its loot :3
What the hell ive never seen any of those
But these items are extremly cursed
For me (specifically with Auralis), putting in a moon price results in the moon saying it costs the amount i put in, but then it actually costs the amount the creator set it at whenever i hit confirm to travel to it
For that, i think the creator just needs to make a config to change the moon price
And I mean: EXTREMLY cursed
so they actually take money?
you mean lethallevelloader?
yup
Auralis costs 750, and i set the price to 0 in AC
though it still costs 750 reguardless
Even though it says 0 in the confirmation menu
Try save as new preset?
What do they do lmao
find em 
What’s their rarity?? 0.001% 
I doubt I’ll ever find them
#game-clips message
Interesting. Looks like Auralis moon just kill my game
MY GOD HAHAHA
cursed 
quite the contrary
What's going on to my game log lol
Oh really
That’s amazing
Huh that moon looks like have someting wrong with other mods
this btw is not an error which indicates anything related to AC at all
This can be produced by many many mods
Just wanted to clear that because people think: I see equipment slots and 10 inventory slots, must be AC 
Could it be Reserved Item Slots?
I will soon make the slots invisible in that frame so people stop complaining instantly here
This there is part of the Reserved Slots compability stuff basically 
Adding the inventory slots in 2 frames
Yep
This thing is incompatible with lethal mission
And yeah I think the problem is exist
But i don't think it's AC side
Nevermine I think there's really have some problem with LLL?
I thought I have some moon that require LLL
But I don't. I had that because custom dungeon
I'm gonna test if all LLL moons is same
Also I think all LLL moons is incompatible with Lethal mission?
I had that a while back. For some reason it was because of the Better Spray mod being weird with More Interiors. I took off the spray mod and it worked again. Is it fine for vanilla moons?
wdym fine for vanilla moons?
You said that it breaks potentially because of LLL moons, if you go to for example Experimentation, are you able to play it?
Yes
which moons specifically cause that to happen
wdym cause that to happen?
this one, sorry
That happened while LethalMisson and LLL moons installed together only.
Also
I think I know why would that happened...? Because LLL allow custom moon have price so their config override the AC value?
Handheld map
problem is this mod
https://thunderstore.io/c/lethal-company/p/Mellowdy/HandheldMap/
No
Every mod will do that by any chance
That mean something is incompatible with other mods
And also that only happened while Lethalmission and LLL moons is installed together
There's nothing wrong with AC
@solid pivot yep I confirmed that all LLL's moon price won't affect by AC's preset.
Is this your side or I should report that to LLL's author?
DNKROZ DNSTUFF
I think I had this happen to me too when I reset my advanced company file (in appdata/local/ZeekerzzRBLX) and started an old run
Probably reset loot value and that same bug happened
:D
Its still incomplete i need to give it a custom hash after that im gonna update the modpack a few more times and ill let yall know when its Completed
Just had a run with 4 coilheads, 1 jester, 1 masked, 1 spider, and 1 snare flea in Titan even though we've set the power level of the Coil Head to 3. I am unsure if logs are needed for this one but I will try to re-test if the power level works when we have the time to do a session again
and you did not kill any of the killable things, right?
nope
. , . ... so you did kill things?
??
?
saying no to that means yes
-w-'
it's 3:24 AM 😭
I've noticed coil heads be wildin' as well no matter what you set their power to
i set their power to 1 :D
their default is 2
no
is it not?
coilheads are default 1. That's my problem with em
their default is 1, it's why you can have 5 coilheads max
what the hell is wrong with them
they should be 3 power level >->
it's very fucked lmao
correction btw, I could be wrong: you can get 10 to exist
No, the syntax was correct.
10???? how?
their "nope" meant they did kill, in response to the question ., .
No, it was correct
Did you not respond to my message? >->
well anyway, let's drop it 👀
if you guys wanna test out the coil head's edited enemy power to verify, it'd be great
you edited the power to 3 'n did nothing to the coilhead under titan?
I did and can confirm they seem to just do whatever the hell they want
rephrase: You edited coilhead's power to 3, but you didn't edit anything under the Moon Titan in the moon section?
I didn't edit anything under Titan moon section
isn't it just enemy rarity for that part or am I missing something important?
okey - I'll set coilhead to 3 in my next session (As it should be tbh)
honestly I've re-read the spawning mechanics of LC like 3 times and still can't fucking figure out how any of it functions normally
If it's before 12:40 or something, and you've obtained over 40% of the scrap on the map in terms of value - then enemies can spawn outside early- except for if it's been 5 days in a row since someone has died - but- like
it's a mess.
I don't understand it as well lol
can't they just roll chance to spawn every 12 ingame minutes, if failed - up the odds of next one succeeding a tiny bit. Repeat till one succeeds, reduce back down to low #. Done
the mechanics are convoluted but not that convoluted
It ain't rocket science, just toy rocket science
mostly there is just a ton of randomness but there is that thing that makes interiors spawn extra monsters if nobody's died for 5 days and like 65% or more scrap is looted
that you kinda alluded to
thats probably the most complicated part of the spawn system but also kind of insignificant overall
Could we force mobs to spawn later by just depositing everything on the railing outside of the ship?
apparatus and eclipse spawn rates are basically the only things that meaningfully affect spawns and the rest is totally random
I did so on offense with 150% power and weight 3 coil head and got 3 coil heads, thumper, 2 slimes, spider, spore lizard, and a bracken by 2pm game time. By any metric, the math should be like 12 with a 50% boost at most, but it's 18,the maximum for offense with a 50% boost
It would be funny if we can set enemy's max spawn count
all enemies: 0 max... except boomba
So coil heads be doing their own goofy thing
coil heads give no fucks
Hell yea
If there’d be a max spawn count, it’d probably be common sense to have a min spawn count
"Wait, it's all boomba?"
"always has been"
Coilheads need to be power level 3 - by default, with a maximum of 3 on any map - period.
honestly i don't mind if it's just a max of 3
Lethallib and AC seem to have weird interactions
idc about the power level if max spawn count is 3
I don't know what zeek was smoking when setting the power level of coilhead in comparison to something like a spider - but I want what he's having as my first hallucinogenic
There's not, though. Each enemy has a weighted spawn chance and a maximum per map. It rolls on a table for one enemy, subtracts their power to the max power, then rolls again until it reaches an enemy with more power than the moon has remaining or runs out of power
Thing that will literally sleep on a celing, can be circumvented and walked past calmly, and can dodge webs? 3.
Thing that an annihilate an entire team within 3 seconds, move at thumper charge rate around corners and through doors, making the quiestest movement noise? 1
(╯°□°)╯︵ ┻━┻
Coil heads are the strangest enemy because their power is inversely proportional to the number of players you have. With 1-3 people they're an avenger level theat, 4-7 they're managble but dangerous, with 8+ they're a minor annoyance
It only takes one screw up for that coil head to kill faster than a jester.
I've sadly been a part of group wipeouts from a singular coilhead just because some event takes everyone's eyes away for half a second <~<
Coilheads suck when there's no comm and when you don't expect them to come because you thought only one or two spawned 🤣
they suck when coming up behind you.
you literally have to have lightning reflexes if they're in hunt mode coming at you down a long hallway you're not looking
also it works >:D
you hear them for less than a second before you're critically screwed - or instakilled <~<
fucking coils almost killed me multiple times because i stare at 2 and then for some reason, another one decided that it wants to act like a bracken and just backstabs me
set power to 1, and all others to 0
That's not spawn rate, it's cost
you're only gonna get like 2 boombas in titan
i changed all the moons
to what maximum power level . ,.
pretty sure this is how you disable enemies
but-.... but what maximum power level o -o
eh im busy rn
like, given the example image @lost python put, only 2 boombas could spawn on Dine.
Nah bro, if I use offense as a metric, it has a maximum power of 12. You'd only have 2 boobas unless you changed moon power
let me change the config folder rq
ye thats fine
which i mean, it's fine. If ye only want 1-3 boombas playing something like titan, then fine o -o
the players can change it later if they want
but I just want you to realize, you're allowing a low amount of boombas o- o
(in the event you didn't realize it) . ,.
4 is a better power, allows 2 on all maps and 3-4 on the more difficult ones
Especially because they spawn on a curve, meaning the longer the day goes the more will spawn
should see if you could contact lethal things to see if they can make an item that makes the seeker(s) invisible to boombas
add a config option where "If wielding: [Input Shotgun Here] - Invisible to Boombas"
And that's a max of 2 by like 9pm. only one any time before that
either an item, or a config option that makes you invisible to boomba AI if held
so the boombas are only a threat to the hiding
If you as a seeker die to one of two or 3 boombas and no other enemies, then you kinda deserve it lmfao
Boombas, like coil heads, are not dangerous by themselves once spotted. They become dangerous when you have to deal with other enemies and end up splitting your attention
The hide and seek gimmick works by having one seeker with a shotgun and hiders right?
Yes
time to change power levels
actually, can boombas kill other enemies
with fairAI
through explosion
that works too
though there wont be any monsters other than turrets and landmine and boomba
Hide and Seek but you use ControlCompany to be the Nutcracker (too bad it has full bright)
im just building this so people can have fun or make their own hideNSeek rules when they host
control company is broken for the host
as u can find anyone
yeah
wish there was another mod like that
if it can have a fork or mode where it can be configured for hide and seek it'd be sick
but only if the player was selected
by a weel
also i didnt know Advanced Company was so customizable
on the preset folder if used right
i think i added too many suits
lol
You lost your recharging privileges
D:
You cannot recharge the godly helmet lamp and tactical helmet anymore
Also I must say, thank you, I tried to like that game but they force you to play it their way but not giving you shit worth of ammo. I don't want to play a game the way the developer intended every time, I liked the option of using whatever weapons made me comfy in DOOM 2016. The artificial ammo scarcity plus the really janky feel of the now mandatory chainsaw was just miserable, and the platforming segments felt like they only existed to pad out the game.
Plus, don't fuck with Mick.
i found the issue
Can be circumvented by jumping and charging
If I may remind chat we’ve had issues keeping this thread on topic
3 suit mods were outdated
#off-topic-memes or so would be better suited for this
suited lol
very suited
(is it bad that i fucking thought it was a pun and laughed myself off my chair)
I did this with 130 mods and no conflicts 
Poster, suit and sound mods don't really count because you shouldn't see conflicts there 😂
eh i think i messed up something
boomba power 1???
it should be 6
oh well whatever works
Joking, of course, but considering I have now heard some psychopaths put over 100 of those in a pack I'm also not joking at all
Check the box on power column??
I'm pretty sure it resets to default if not checked
Bro got 200 suits and 100+ Cosmetic Items 👀 🤣
New cursed item is taking quite some time :0
I really hope you'll enjoy it when its out
100+ cosmetic Items? Yes I do. 100+ cosmetic mods? No sir. I don't even have more than 5 cosmetic mods. No more than 5 suit mods either, if left to spread out they don't even reach the default terminal location.
Some of them are crazy though, they literally got 200+ suits, nearly enough for whole year! 😄
I remember risk of rain 2 had this modpack which contained every single mod uploaded to the thunderstore in one mod. Can't wait for someone to do the same thing with suit mods.
well I DID start that save on an older version of AC before some updates happened, but I never outright removed AC then loaded that save then re-added AC or anything. Perhaps it was my fault, using that save on different r2modman profiles, both of which had AC but were different versions of AC but had the same named AC presets but said presets were tweaked a little bit in both versions
exactly my thoughts, game feels like some overwatch/moba hybrid, not a DOOM game
you supposed to have fun, not to spam abilities on cooldown and target exact weakpoints with exact weapons
i was unable to force myself to complete it, dropped after 2-3 hours
and i liked doom 2016 from start to finish
Modpack: every TV loader video pack!
Disk size: 2TB
I did update AC as well
I don't want to submit a bug report yet because I'm genuinely not sure
But does this look like it may be an AC issue?
Are AdvancedCompany and LethalUtilities incompatible?
I'd like to try the Teleporter settings, but don't want to break my modpack 😅
Long story short, I end a game
I load into the same save
This happens and corrupts everything (things get deleted)
I thought it was OBC, removed it - it stops showing up in stack trace
I thought it was GI because someone had a similar experience but they're both unsure @solid pivot
That reply wasn't meant for you
I noticed xd
What is a monster’s power level
if they should spawn or have a higher chance of spawning
So the higher the rarer?
no
Opposite
yes
Gotcha, thank you
0 means they wont spawn at all
wait, power level is reversed, 3 = easiest 1 = hardest?
i doubt it, lootbug has power level of 1
and it's not strongest monster of the game
Power level is just a number to compare with maximum power allowed in the level.
Sum of all alive enemies' power can not surpass level's maximum power.
yes, so more power level = game consider this monster more difficult
bracken has power level of 3, masked = 1, masked enemy overhaul makes masked spawn at the same rarity as bracken
but in the end there's way too much masks running around
much much more than brackens
so i have to either reduce spawn rate or increase power level
huh
power level is not about strength
its spawnrate
and if its able to spawn
no?
0 means not spawnable
rarity is rarity, power level is whole other thing
1 means very low spawn
lower means game can spawn some more monsters besides of that one
spawn rate is another thing
Less Power is more likely to spawn if remembering right
ye
it's not a spawn rate
mb
it's like map have 15 points and each monster cost something
AC don't actually have a spawn rate sadly... Yet :3
I thought it was moon's weights?
yes, you can setup spawn rates in the moon settings
Yeah.
Is this an issue?
ohhh
Because each level has allowed enemies to spawn which then checks their rarities.
Thus why it's in the moon's tab.
Rarity is chance to spawn if meet criteria of max power ( if x enemies have spawned)
Right?
So like Bracken is 3, he wont spawn till 3 enenimes have spawned basically
Wait no.
wat
are you sure?
Example if Bracken was 3 Power
i though it was like you have 15 points on moon, each tier 3 enemy deduct 3 points
Rarity and power are different things.
so if you have only 2 points left - brackens can no more spawn, as they have power level of 3
Exp only has 4 max enemy spawns vannila I think.
something like that
Yeah sorry 😛 I mean this I am 3/4 asleep :S But yeah this is how we can end up with like a stack of coilheads sometimes or something
In Lethal Quanties it have access to the curve etc, spawn rarities weight and max weight etc
anyways yall think i made a cool icon?
I dunno if it actually sent or something but was saying earlier I really like the Icons :3 Nice to see something than a picture of piss and bread 😛 haha ❤️ Really nice
after getting all the mods
2 main things u shouldn't delete are (HideNSeek Company) (HideNSeek CORE) both contain stuff meant to be mixed with the mods to work as it should be
ty
Every moon has a different maximum indoor, outdoor, and daytime power, while every entity has a set power level. The maximum power restricts the amount of entities being spawned on the map at the same time based on their power level.
For example: The Bracken and the Thumper both have a power level of 3 which means that they cannot be present at the same time on the moon Experimentation, as it has a maximum indoor power level of 4.
yeah, so it substract points each time something spawns
not sure what happens if you kill monster tho
probably nothing
Numbers go back and can pool another enemy I think (thinking brain haha) Out of curiosity if I set 50 total, make one ad cost 1 and the othrt 49 - which one would get oulled first? without durved edits?
Thank you! ❤️
this is...not right lol
if you kill a monster power gets added back in the moon
because otherwise, if you killed everything, and there were no points left, nothing could spawn
I ws typin wrng sorry, I am ver y sleepy right now! I do apoligise, I said afterward sorry ,3
❤️
imagine being overly geared
hey i just started w this pack im running default preset but it is giving me 4 slots right off the bat
saying i got the first perk already
in the settings it is set to 300% so im a lil confused
wait does this mod sync between... lobbies?
nope i died so im confused
There is a save progress check box
i wanna start fresh w some pals how do i clear it
Above the exp multipler that makes it that u lose perks when fired
Just remove the mark from the check box above the xp multiplier
so the progression carries over across multiple saves?
sorry, again, just got this mod and want things with my friends to go off w/o a hitch
With that check box yes it carries across till u are fired doesn't reset with deleting save
crazy
In default, the progression of the XP seems to carry over save files yeah, I've also been wondering how to disable it too so it'll start on default XP without perks
Not by default, but you can enable it through a lobby setting under the "game" tab
honestly that should be a default setting
the setting must be enabled by default for me i just want a fresh save where my friends and i can all start as equals on day 1
Eh, I disagree. My pack is set up carefully so that the power granted by XP and LGU is necessary to move forward. You have to be careful where you place your points or you won't be able to make the next quota. Everything is made harder, and the quota scales much faster, but you gain increasing power to justify it. I've tested it to the 9th quota and even with 700+ scrap a day requirement it's still difficult but fair
sorry, I meant that the save progress should be disabled as a default, it shouldn't be carried to other save files
Ah, fair. That is the default usually
vision enhancer looks blinding on the custom MoreInteriors dungeon for some reason
it is with brightness = 0 in advanced company settings
almost all white
*green
with default 70 brightness it's death to the eyes
it's always on as a default setting
i always keep that disabled
i 100% agree
it's totally possible to level up everything in one session
there's completely no need to save it over multiple plays
yeah i know, if someone wants to make it enabled, he should also increase the prices of the perks to make it "grindable" and have motivation for playing because of the long-term progression
but yeah, thats my opinion
you can't alter xp rate if the save progress is enabled
the only thing you can do is the prices
Might've been changed, I remember there used to be a reset after failing quota setting that was on by default, but I'm not sure.
i don't remember
i'm gonna install old version, got curious
it was on, that's version 1.0.8
I have a question about AC
for the enemies rairity inside, if its 0 do they still spawn?
also if I change the settings for one save, will it save for everything else?
also is there a way I can globallly change the rarity for enemies?
rarity is different for each moon
that's vanilla mechanics
you don't want to have jester on experiment
yes
is but is there a way chwere I can globally change the rarirty for enemies?
and if 0, do they still spawn?
no, they shouldn't
and what do you mean by globally - per all moons or per different saves?
per all moons
nah, i think you have to edit each moon
or maybe there was checkbox to disable enemy completely
yeah, if you disable checkbox here - enemy no longer spawn at any moon
yeah
is it possible to disable AC custom enemy tables
it messes everything and makes things like hoarding bugs zero on march
if there's no checkbox it shouldn't alter anything
only if you turn on checkbox next to enemy rarity it should alter it
at least that's the idea
yea but by default, a lot of things is zero, like the hoarding bug on march
and the hoarding bug can obv spawn on march
i'm pretty sure it reads these parameters from the game itself
let me check my spawn rate on march
ok thanks
what
also maskedenemyoverhual makes it so masked can spawn on everymoon
on AC masked spawns are zero, should I change it
nah, if you don't touch spawn rates in AC then other mods can override them
i have masked enemy overhaul set to 20 rarity and i see masked pretty often
but custom enemies like shrimp and shy guy are recognized by AC correctly
ok thanks!
i think masked enemy overhaul using some other means to spawn enemies, not vanilla code
what is the guy that whispers "help me" randomly
what guy?
IDK but since we got this mod sometimes we hear a ghastly male voice whisper help me
and its to all of us
weird, never heard that one
is this compatible with generic moons
hearing "hey" and crying children all the time while roaming alone
but it's just vanilla insanity i guess
it should, but use LECore instead of normal lethal expansion
lethal expansion breaks pretty much everything
I am and im still having issues
weird, are your modpacks synced?
i also hear that sometimes, figured it was LethalResonance but it is not. if you figure it out lemme know
I try landing onto icebound and its stuck on creating a seed
and it works without AC?
i assume conflict with something else
yea
works on my side, and i have 77 mods
#1192948703309344859 message'
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Honestly that sounds cool as hell. Do you have a modded sound pack? and are you buying LGU contracts? if not, I'd love to know which modded enemy that is if you find out, our group has a... more gullible and scaredy cat player who I'd love to mess with
I think that's Diversity
don't think it is, at least Chaos doesn't say anything about adding any SFX to the game
and it doesn't fit with any of the current enemies
thats a vanilla thing lmao
Do you have Lethalresonance installed?
(I may have confused that with Diversity)
it's not lethalresonance either, checked all files and confirmed with Pixel too
But only if you have the girl, right?
dont know
they don't have any ambiance like that
i sadly got rid of resonance, changed the scan and ship sound. I only like the new monster sounds
I actually like the scan sound xd
But I think they should add a config...
besides, if only those two sounds bother you, you could just change them back. just gotta remove them from the folder and it's done
moving this to the actual https://discord.com/channels/1168655651455639582/1197391708816679002 to not clog up AC with sound talk
doesent apply to everyone
wdym? everyone that has the mod?
yea
but it's your complaint brother, in your situation you could just remove those two sounds
nah most people in the our group dont like it
and every update u need to redo it
i have mixed feelings about lethal resonance tbh
sometimes it's amazing and sometimes it's subwoofer test
my ears don't appreciate that
where is the perk info for this mod stored?
ofc, but that's the price to pay if you're specific about a certain sound. the same way you don't like it, a ton of other people do. we got good feedback on the scanner sound from a lot of people, so it's not really just "change it back" or something
ah that's fair, it does go hard on the deep end, but that's part of the vibe the mod is trying to give. Pixel's motto kinda is " 🅱️ A S S", so yeah
thing is that i have razor headphones, and they tend to be bassy
and extra bass from lethal resonance making my experience sometimes like subwoofer test 😄
yea
like your own levels file?
ye ye
i know that potatoe told someone about it, but i cannot find the messages
Sadly, if it wasn't like that, it would make my Sennheisers sound anorexic. A lot of music/audio these days is balanced and mixed around notoriously unbalanced headphones, which as you can imagine is an impossible task.
As an aside, Anyone else have issues with LGU strong legs not applying, but the AC jump is applying? It used to work before but was acting up last time I played where LGU strong legs was hardly doing anything
So it seems the bulletproof vest is corrupting saves
I'm gonna test this once again in a completely lone profile to be extra certain - strangest bug I've seen yet
Morning guys
And no it's not working well to me
There's only a problem that the LLL moon's config will override the AC config
Try it
Create a save
Buy a bulletproof vest
Play or go to orbit
After it saves, quit and rejoin and it breaks other mods and deletes all your items
Corrupting the save
yea i had one break mine
Will try it later
Give me a second
Here is log snippet
I tested in a vanilla AC only profile
Completely fresh to be 100% positive
I'll go submit a bug report rn
If you have any additional helpful info, feel free to tag onto here
https://github.com/FluffyFishGames/AdvancedCompany/issues/78
Though it seems very cut and dry
Yep it is
Got that too modded scrap disappeared
But ac scrap is remain
Fascinating, if you would like to add any helpful information for Potatoe, feel free
Ye - I'm just glad to figure it out
I know Potatoe is generally fairly quick with fixes
What does this option do? What happens if I increase it?
The length of the day will increase.
ty
I mean, that's literally the name of the option. I just repeated it. 😅
Can i add cosmetics without installing more company?
yes, no problems. although moreCompany comes with its own cosmetics, so if you want those ones you'd need it
yeah
Ohh thats nice, do you guys have recommendations for cosmetic pack beside MoreCompany?
I honestly say just browse and avoid the giant packs unless you want to load for a long ass time
I see, thx

I really didn't understand it, I thought time changes differently XD
Potatoe did a really good job on changing how the caching works, instead of caching in game, but it still takes awhile if you get A LOT of cosmetics
Just wanted to clarify that before someone goes: um acktually 🤓
Amount of real time seconds in 16 in-game hours.
er... isn't it the amount of real life seconds in 18 in game hours? nearly every calculation of LethalCompany assumes each day starts at 6AM and ends at 12AM
that would check out, for 16h day would start at 8am. definitely just a random mistake on agi's part
I think the assumption by many is the day starts at 8am because you almost always step out of the ship just as the time changes to 8am. The game begins its calculations far before that, though.
In fact, with just LC perks, you can have the ship land much quicker
(at least not without HEAVILY speccing into movement speed and landing speed, as well as drastically increasing the time of each day, or at least using perfect jetpack landings)
They do starts at 8.
No... No it doesn't. Nearly all Lethal Company calculations begin at 6AM and end at 12AM...
This one might be an exception, but it would be an exception to a hard and fast rule for the entire game
You're telling me that landing takes 2 hours?
In game time calculations? Yes.
That's a minute and a half in real time.
Every in-game minute is around 44 seconds.
fully vanilla, had to take a detour because of the bees + got stuck in the quicksand
otherwise it'd be an 8:15 probably
https://lethal.miraheze.org/wiki/Mechanics it does start at 6am
This article is meant to give experienced employees an in-depth view behind various game mechanics such as entity spawning, game cycles, scrap collection and much more to come.
This article is still in its early stages and more information will be added in the future as our team gathers more behind the scenes intel. All the values and informatio...
I see, two things: that strat only works on two moons, and I consider "reaching the door" as being withing line of sight of it.
For what it's worth, I use that same strat on Assurance.
Advanced Company has a perk to make the ship land quicker, which is far before 8am
Actually, you might be able to get it to work on March as well, with some finessing 🤔
i mean, without the bees and quicksand i would've gotten LoS at around 8:09 or sum, so i wouldn't say it's too far off. close enough for my bragging at least 😁
it is true this doesn't work everywhere, but if it's possible in at least one moon then it's good enough for proof
Yes. If ship lands faster start time will be sooner. Crazy.
Using only Advanced company settings this is theoretically achievable. Time is already being calculated while ship is in flight.
maybe with some insane boulder gen you could get an even earlier jump. like if they were stacked for example
got one on top of another on offense once
I am aware of that. It still doesn't start at 6 because 2 hours can't pass that quickly while ship is landing.
the second you get out of the "Seed: 92827382" screen and are able to move again, the ship is in the map and descending.
the day starts before the doors even open
Actually time start at 7:40 AM
I know, but it doesn't start at 6am.
One message removed from a suspended account.
oh, huh. so first spawning cycle only starts at 7:40am?
i'd assume so, this was discovered a few hours ago and no potatoe yet
No it has 2 hours cooldown
Because that's more than a minute of real time to reach 8am, which is just not possible unless 6-7:40 period is sped up for no reason.
So it spawn at 6am 8am 10am...etc
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No... No it doesn't. Nearly all Lethal Company calculations begin at 6AM and end at 12AM...
This is still true
no worries lmfao i did the opposite and did not sleep at all
The games calculations do indeed begin at 6. it spawns at 7:40 based on those calculations
Explain how 2 hours pass between pulling the lever and landing then?
BECAUSE THEY ARE CALCULATIONS
Play time start at 7:40
And round start at 6 am
Which is all that matters
that doesn't mean jack shit my man
Saying it starts at 6 doesn't help anything
@eternal ivy unrelated question but how did you get into discord on july 2015? wasn't that like, JUST after it had launched?
Calculations are calculations, play time is play time. Completely different metric. Only thing to consider is if Advanced company is using the calculated time or the play time
Discord launched in May.
yes
I think it using play time
Not the start time
One message removed from a suspended account.
If you mean the ship landing perk
You started this over AC day length option. And that option is amount of seconds in 16 hours.
Plus, nobody cares about such little details when talking about LC's day length. Everyone knows it's around 16 hours from 8am to midnight.
in two months you found out about it and jumped ship? damn man, i thought i was an OG but you were hanging out with the founders and shit 😭
ooof, that sucks. i never get too far with gambling because i can't even make myself stop. so i just end up losing all my profits 😭
I just needed an alternative to Skype for me and my friends.
The gambling cycle
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20,000$ hairbrush??? gotta be taylor swift's personal one or sum, jesus christ
my biggest loot was 16740$
got to 30$ before climbing up to that
and then halved it until 700
but anyways this is very offtopic already
gotcha. still, surprised you found out about it so quick
Just did the math with a stopwatch. The exact amount is using play time, not calculation time, confirmed. NOT 16 hours but precisely 16.333, as evident by the calculations I just ran, or from 7:40AM to 12AM.
Calculation time is still unaffected.
Thank you, now I can reduce the time of each day. my friends will get a surprise XD 👍
I set the time to 400 which if it was a 16 hour day would have resulted in precisely 25 second hours, and measured 2 hours and found it running a half second less per hour, which lines up with 16.333 hours per 400 seconds
Well after my test. If you use landing perk. At full level and vanilla 700 seconds setting it actually start at 7:40, but won't change it to higher value. Cause 700s include the landing time. But, if you change the 700s to 3500. It will change time to 7:40 but slowe the timer.
That's how it work
1 real time --> 6 game min
1 real time --> 1 game min
Both of them use PLAY TIMER not the CACULATION TIMER
Yes, I just said that above
For further explain
Also change it to 6AM seems not possible otherwise the eclipse will break
Every spawn cycle start at 7:40
Is there any experience the save in progress not working properly issue?
I reset my player xp and I also set that to 0 xp at start. However it still give me 500xp
is there a file that stores information about my upgraded perks?
wheres that
You are correct, you cannot play at 6AM, that does not mean the time does not exist. Read up on this link, it's very informative and does indeed confirm that the animation curves, responsible for all calculation on all spawns, runs off of an 18 hour game cycle, beginning at 6am and ending at 12AM. All I was doing was originally questioning which time the number in the menu was based off of, as I've been digging into how this game functions and knew about the dichotomy of the game's hour count and actually playable time.
https://lethal.miraheze.org/wiki/Mechanics
This article is meant to give experienced employees an in-depth view behind various game mechanics such as entity spawning, game cycles, scrap collection and much more to come.
This article is still in its early stages and more information will be added in the future as our team gathers more behind the scenes intel. All the values and informatio...
https://thunderstore.io/c/lethal-company/p/unomen/Bean_Cosmetics/
https://thunderstore.io/c/lethal-company/p/companyemployee/EquipmentCompany/
This aint really
The proper place to ask this
It means they were still alive when the ship left the planet, and weren’t on the ship when it did
Weird
It's 12am and we haven't start the ship
Two players encounter this
Will do test later
So does events company f*** with the shovel damage?
Like I feel like it takes 30 hits just to kill a spider
Sometimes the shovel hits don't land. New update messed with a lot of shovel hit angles, you'd know if you hit the spider as it makes a noise when it takes damage.
No mod should be able to make the shovel do less damage to enemies aside from giving enemies more health or making you randomly miss.
Make sure your hits are landing. There is a distinct sound when you hit an entity 👀
Update on this, also effects 147/146
Updated Github post
Last note on this, for anyone else using AC and you run into this issue, v145 is a safe version to use
Didnt change anything regarding the vest tho. Weird
I guess its the save function I added which doesnt work because of the errors in 145
cursed item is more important tho 
I have a blast adding it :D
I'll stick to 145 for now since 146-148 doesn't seem "huge" changes
yea, nothing big just like fixing huge bugs and stuff :3
Well, they're not detrimental bugs that will cause spontaneous combustion, I mean
If you think so 
I'm trying to make a joke here with you friend
bug fixes are always big
certain AAA devs make it a big deal with they fix like 15 things
Big fixes
You get 15 bug fixes?
XD
Damn, that's big money
We've heard your complaints about bubba being too overpowered... so we nerfed pig.
(if anyone gets that reference, I feel sorry for your game choices)
Basekit bt is a godsend you have no idea
XD
No no no, but we're buffing by ensuring that it's harder to secure kills by forcing killers away from camping.
Is there adnyone has bee had terminal invisible problem?
I seen stuff about that a good damn time upwards
good luck finding it.. search invisible or something in the search bar
Terminal invisible can't find anything lol
#1186884307332108339 message
#1186884307332108339 message
Did ye heckin' search invisible in the search bar? - w-
now if I (or anyone) has a solution.... no . ,.
afaik that is.
the default terminal? . ,. ..... I seen that too somewhere in this chat
go find it o- o ... 'n probably look over any mod that edits your terminal.
The only thing may cause that is terminal API
I use terminalapi, terminal_clock, stockoverview - and I don't got terminal issues o- o
look at things that are not those
Especially check to see if you have some sort of library or api that is not necessary for any other mod
My shovel never hits then even when i am on top of the bastard
A couple weird conflicts with recent AC versions vs. GeneralImprovements & OpenBodyCams respectively -
- OBC works with < v1.0.147 of AC (so anything after v1.0.146 is hanging camera on planet landing - seemingly related to bulletproof vest 'corrupt save' issue? I did have a floating one I couldn't interact with anymore. 🤔 )
- GI works with < v1.0.146 AC (so anything after v1.0.145 is ignoring monitor changes and indeterminate other settings.)
I swear i can't hit a damn lootbug right in front of me when hosting a game
If you couldn't interact with it and other aspects or mods seemingly broke in the save after loading into it
That BPV is to blame, but while actively playing the save before quitting and relaunching the save, I didn't run into any issues
I feel like giving you all a sneak peek 🤔
Because it will still take some more time
So, do you want a sneak peek?
Can you give us a look at the top half or bottom half of whatever your cookin?
There it is 
Cursed items are sick :3
||I mean, people wanted to play DOOM on the portable terminal. Now they can play DOOM in Lethal Company
||
And yea, the rim around the light is weridly colored. Seems to be a palette error
I actually use the PLAYPAL of ||DOOM||
So its limited to 256 colors :3
But as you can see. I can basically do anything with the game 
Pretty incredible 😍
Looks nice, certainly would be unexpected to anyone picking it up for the first time.
Very powerful tho. Oh yea
||The shotgun kills EVERYTHING||
I mean you are ||THE DOOM GUY||
You've peaked my interest
Bye puffers
does it stop when dropped/deposited?
Are you still able to pick up a scrap?... Or locked to the cursed item until ship?
Yea, probably will despawn all spawned enemies as well when you reach the ship.
Locked :3
Pick up stuff before as weight wont have any effect on you as well
Coooooooooool
Figures haha, but I certainly like the way it plays from what I see. ||Does it fire automatically or do you have control over that?||
You have control of course
Just wanted to show off the animations
@stiff galleon Now you have that sweet feeling of temptation
👀
I will later see if I can do smth about the palette issue
Finally
Buy a doom?
No MAKE A DOOM INSTEAD
I will fire at my friends
you can 
And
Its one hit kill tho :3
Its funny because others see you running around with a controller in your hand 
I will fxxking do that again
Huh but where's the cursed side?
You will see it soon enough
||are normally unkillable monsters vulnerable?||
When you have 10 thumpers and 3 coilheads in front of you
Yes
They might not have an animation tho 
Also you haven't reply my question so I'm gonna ask you again -
The LLL moons price problem should I report to you or LLL's author
dunno 
I know it's config override your AC preset
But not sure how can he fix it since I see all LLL moons use their own config
Or yeah I could just leave it here. Cause I don't use LLL moons lol
||are all monsters aggroed onto the user, Similar to the light shoes?... Or are the poor teammates gonna be susceptible to the new spawns?||
Also we had some issues while playing with 6~7 peoples
But haven't confirmed which mod have bug yet
- Sometimes player revive without model
2.sometimes all client can't see the default terminal but host can see it
3.while mask attack player other people can't see the animation except the victim
If you had encountered these bug. Please let me know feel free to tag me!
The downside is you must rip and tear, until it is done.
it was LethalResonance, check if this is the sound you were talking about #1197391708816679002 message
Even doors?
Nah, man, you need a colored keycard to do that
Even the Doom Slayer has to respect doors
ngl, I'm a bit triggered by font and mugshot being off
... what's wrong with the mugshot?
... what's wrong with the font?
That's literally what OG doom UI looks like stretched to fit a 16:9 monitor
I would say, though, it would look a touch better if it used the OG doom spacing instead of being stretched. And also health being 0% is a big LOL. But still... There's really nothing wrong with it otherwise
... Yes, I noted the lack of spacers just above this.
As if that's the only issue.
Anyway, it was just a stupid nitpick that I had to mention purely out of my love for Doom. I don't expect 100% accuracy. Don't tell me how it's supposed to look though. I've been looking at this game for 3 decades.
Only other issue I could possibly see is the 0's missing texture and not being rounded. the mugshot is still fine, but stretched, and every other part of the font is a near 1:1 translation
Whatever you say.
I love how you're acting like I also haven't had doom for nearly the same amount of time, lol. had the '97 doom source pretty much since it was released
Game is honestly worth playing even nowadays, shit is fire
i forgot what mod works better
ShipLobby or LateCompany?
Advanced Company
ik that solos but what about in a downgraded version
What?
these
oh wrong channel but yall can still tell me
Advanced Company does the same job better than nearly any mod it replaces
oh btw its for hideNSeek Modpack
but yeah AC solos 👍
Could you please explain what that means?
no, that it "solos"
its better
I see, then what is the issue/question here?
AC Best Lobby Mod and Best Late Join Mod
Yeah I wouldn't use ShipLobby or LateCompany, both had extensive issues for me
I know for a fact that one of them made weather cease to function entirely
Back when I used it at least
Don't think you should care as it's just a small reference that is good enough as is, but in case you do:
All Doom sprites need to be stretched 20% vertically to look as intended, as they were designed for 8:5 (16:10) aspect that was later stretched to 4:3.
Arms bar is missing its "slots" because it uses a separate texture, which is not used in DM as Frags counter occupies that space.
Stuff like scaling/spacing/placement are hardly worth mentioning as they're obvious and might be annoying to match.
If all of the HUD is just one texture, I can hook you up with a more "accurate" one.
I've used LateCompany and it's... quite meh. Never touched ShipLobby and it hasn't been touched in 2 months, so you're likely not getting an update. You're best off with AdvancedCompany as it does both of those jobs far better and most of its settings can be toggled to use in a Hide and Seek modpack, it's just making a new profile. Best part, is it allows hide and seek to be a profile within a pack and still function, as long as nothing else in the pack touches facility loot or monster spawns, as I've found Advanced Company loot and sometimes spawns get overwritten extremely easily.
oh
I noticed those, and upon pixel-by pixel analysis (after your assertion) also found about 10 miscolored pixels on the head sprite.
You got me on the 0, though, somehow I missed that one.
TBH, I've seen worse interpretations so I kinda overlooked most of it lmao.
I know all of this :3 But thanks, its not nearly finished ^^
its a very early sneak peek. Will still takes couple days before I consider it finished
