#[Deprecated] Advanced Company

1 messages · Page 53 of 1

rich basin
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The main “morph” me and my squad love to use is the Dog one since it’s hilarious

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Only downside to that mod is that it’s ancient and uses LC_ApI

remote hazel
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Dog morph is a bit funny

solid pivot
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I mean, the dev of the mod is not responsible for users creating that issue :D It just shows what some people using that mod wants from it

rich basin
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I’ve only heard bad things about Lc_api from people like potatoe

errant niche
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the good ModelReplacementAPI suits I can think of off the top of my head: Doom Slayer, V1/V2, RoR2 Commando, Master Chief, and maybe the Issac suit or the 40k suit, haven't seen them so IDK if they'd even translate well.

errant niche
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Oh, and the HL1 scientist

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Can't forget the scientist

solid pivot
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And can you make bulletproof vest bulge for boobas?

rich basin
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Can’t forget about the classic, even if you don’t like it the Miku mod is very well made

remote hazel
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Can you make big belly bulge futa porn mod

solid pivot
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Working on it rn @remote hazel

remote hazel
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Miku is awesome

solid pivot
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I might also add some MLP into the mix Shruge

faint oxide
rich basin
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Let me be a hero and try to trigger the automod

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Ahem,

rich basin
errant niche
rich basin
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Sir yes sir I’ll be nice

rich basin
errant niche
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16 years, actually

rich basin
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Miku and Vocaloid is like the ancestors of why we have Vtube trash today

errant niche
remote hazel
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Miku tv brings me power

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Morale boost

rich basin
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The biggest morale boost is when I set the Miku suit to be 1k and we finally buy it and start blasting lil nas x on the boombox into titan

faint oxide
errant niche
# rich basin Ik that’s what I said

"evolve and mutate" implies it moves on to become bigger and more resilient. Miku is the oldest and least functional of all of them as it was coded in the early 2000s

faint oxide
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my immersion is broken 1 frame is bugged

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gotta do a bug report

rich basin
errant niche
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Lets see, last time I paid vocaloid any mind was 2010, a bit over one year after Luka was released

rich basin
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How petty do you need to be to report something of a frame

solid pivot
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I mean its at least labelled as Minimal :D

rich basin
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ig

errant niche
rich basin
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Oh 100%

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Anyway, Potatoe do you have any plans on more gear, maybe a 2nd chestplate slot item?

solid pivot
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Not rn. Later

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I will add the bulge item potatoe_pepe

errant niche
solid pivot
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I dont know if I should do the controls like the game does them or come up with something myself Shruge

errant niche
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Well the answer to that would require another question: what do you think you can cook up?

solid pivot
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Easier controls Shruge

errant niche
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Hmm... IDK how cursed items work, but what about something like ||a weighted vest that gives you a stupidly high weight value, but if you can find a way to remove it you a bonus||

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Just haven't been playing enough real runs to see cursed items

ornate zealot
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It kinda acted as a last-resort stun on monsters

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Wait a secc

rich basin
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I got a totally original idea that has never been done before

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A backpack gear to store one 2 handed item with

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I how has no one ever in the history of Lethal Company came up with that exact idea

wild silo
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I think potatoe was planning on adding backpacks as rare spawns before

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What mod are you guys using to change kept items on (inverse) teleporter? I like Lethal Utilities' DropExceptHeldItem and DropExceptGear but does it work with AC gear?

lost python
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I just use LC Better Teleport or smth before xD

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We stopped using it though because we got bored of doing so

wild silo
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Only keeping the currently held item might help with that..? 🤔

rich basin
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And yes it does work with AC items

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You just need to configure it with the proper names

sonic vale
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i'm using better teleporters as well

rich basin
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Not home rn but I have them somewhere

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Oh here is my items

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BoomboxItem,KeyItem,LockPicker,FlashlightItem,WalkieTalkie,ShotgunItem,GunAmmo,StunGrenadeItem,Shovel,AdvancedCompany.Objects.VisionEnhancer,AdvancedCompany.Objects.RocketBoots,AdvancedCompany.Objects.BulletProofVest,AdvancedCompany.Objects.Flippers,AdvancedCompany.Objects.HelmetLamp,AdvancedCompany.Objects.Headset,AdvancedCompany.Objects.TacticalHelmet

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Basically for AC items you put AdvancedCompany.Objects.then your item name here

vagrant python
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I assume it's gonna be KillableEnemies as the issue but I'm trying it to deal with spore lizards in Savage Company, it also has ways to kill other monsters, but I have 80% strong arms and despite not making Jesters killable, I just habitually bonked a jester and it just poofed

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Was hilarious

solar girder
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Where if u have a shotgun with the chestplate you gain 8 more ammo

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1 bullet = 8 bullets if chestplate is wear

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Also compatible with the bulletproof chestplate

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That's my thoughts tho

stiff galleon
solar girder
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I already finished making a similar character from (1993) 🙏🏼

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Like yesterday

stiff galleon
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Doom character suit?

solar girder
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Nah

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Something greater

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I want you to guess as best as you can

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I won't even give hints

fair turret
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Cacodemon

spare inlet
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Practical at all to use this with Lategame Upgrades? Exactly how much of it do I have to gut for things to work happily?

solar girder
solid pivot
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Did I hear doom? 👀

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▶ Play video
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Take this!

solar girder
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I wonder if theres a movie for DOOM

solid pivot
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Oh btw: The only movie who did ego perspective stuff awesome was the DOOM Movie. Change my mind! You cant! :P

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Karl Urban stars in a truly iconic sequence from Doom, constructed to look like the first person shooter origins of the game.

From Doom (2005): A group of space marines travels to Mars to investigate the mishaps in a research facility. However, they find themselves under threat after being attacked by strange creatures.

Watch the full movie h...

▶ Play video
solar girder
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Also something got (-) value somehow

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Negative value??

spare inlet
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Integer overflow

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Gambled too hard

solar girder
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It shouldn't be possible 💀

eternal ivy
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Hardcore Henry was great too though.

solid pivot
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Movie was okayish. Its DOOM Shruge

solar girder
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You will love the next update than

eternal ivy
sonic vale
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i don't like doom eternal, hate me

solid pivot
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By "Its DOOM" I mean I dont have high expectations about story etc. at all :D

sonic vale
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doom 2016 was 10x better

eternal ivy
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Hating you right now.

sonic vale
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doom eternal is overfilled with unnecessary gameplay mechanics, climbing and constant lack of ammo/spamming saw

solar girder
sonic vale
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which in my eyes makes it more like overwatch or some moba

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and not a doom game

solid pivot
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DOOM Eternal is tainted due to the Mick Gordon situation Shruge

eternal ivy
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Doom 1993 is still better than any FPS ever made. Hate me.

solid pivot
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You cant f with Mick Gordon and expect me to like your game based on partly his legacy as well :3

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DOOM 2 was also pretty good :3

eternal ivy
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Doom 2 monsters and SSG are great, but the levels are meh.

sonic vale
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original doom was pretty solid, especially for it's time. i remember playing it on mouse, but using mouse TO WALK

solar girder
sonic vale
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somewhy it was popular these days

eternal ivy
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I wish that Doom LC mod's speed wasn't tied to your FPS.

solar girder
solid pivot
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👀

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I will have something for you in store soonish @eternal ivy

eternal ivy
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Boss makes a dollar, I make a dime. That's why I play Doom on company time.

solid pivot
spare inlet
solid pivot
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Another awesome game: Duke Nukem 3D

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Come get some! potatoe_pepe

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I mean you gotta love a game where your protagonist rips the head of a monster and uses its neck as a toilet Shruge

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whistling the duke nukem theme while reading a newspaper potatoe_pepe

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Too bad that Duke Nukem Forever was.... it was what it was.... and thats not good

eternal ivy
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I kind of missed DN3D back in the day. I don't remember why or how now, been too long ago. Knew about Duke, but barely played it. Tried it much later when stuff like EDuke32 was a thing, but never could get into it due to mouse input not feeling right. Still respect it and other Build Engine games. Classics.

solar girder
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Though I'm surprised that my Modpack hasn't got any errors or bugs though I won't update GeneralImprovements just to be safe

feral current
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I feel like the climbing perk in ac could be 300 xp for 9000% move speed and still nobody would buy it

solar girder
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I may as well make the 2 others modpack

solid pivot
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I mean, a game like that is a product of its time anyway Shruge

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Couldnt make a game like that nowadays with people not taking it 100% serious

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Spoiler for cursed item

feral current
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Ohhhh

mental crow
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Custom animation?

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I remember eba saying something about that not being possible

solid pivot
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It contains animations, yea potatoe_pepe

mental crow
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At least for handheld items

solid pivot
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of course its possible Shruge But thats not what I am doing :3

solid pivot
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I have custom hold animations for missile launcher and lightning rod

solar girder
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Oh

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Lol

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I saw that, this isn't lethalThings

solid pivot
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2 curves looking 2D 👀

solar girder
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: D

fair delta
solid pivot
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lol

forest scarab
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Spent a little 5h setting up a modpack with your mod as the main feature yesterday and it was by far my friend group’s favorite modpack yet. Thank you for everything, we had a great time

solid pivot
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👍

forest scarab
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Do you have any hidden gem mods you’d recommend pairing with AC?

solid pivot
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I personally play only with AC Shruge

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Its all I need :P

forest scarab
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🤯

solar girder
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I have the CORE finished

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Now 2 more Modpack to make

forest scarab
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That could be interesting!

solar girder
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Keep in mind

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The Modpack itself is also Merged with 1 mod

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Thanks to TheDebbyCase allowing me to have it

forest scarab
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🤯

solar girder
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I fixed the text

forest scarab
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What mod is it?

solar girder
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Sound custom audio editor

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Allowing me to add extra audio to the game

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For HideNSeek

forest scarab
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That’s awesome

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Also how does HideNSeek work? Are you just hiding from someone inside the facility? Are you a monster?

solar girder
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Hiding from someone who has the shotgun

solid pivot
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just so you know

stiff galleon
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Titan 0?

solar girder
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Also I made a preset and it's gonna take me a long time to disable tons of monsters except for Boomba

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When it's done nobody is gonna have to click Save and continue just to have It ready

solar girder
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Thanks again Advanced Company 😎

solid pivot
forest scarab
solid pivot
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Cant wait for you to play a racing game in LC 👀

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VROOOM VROOOOM

forest scarab
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damn is it like a RC car that lets you explore without getting killed?

stiff galleon
solid pivot
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Its a cursed item

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You know what a cursed item is if you have found one, there are already 2 of them in the game

forest scarab
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Wait really

solid pivot
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There are 2 cursed items on that screenshot

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And now there are 3

supple pecan
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is this fixed?

solid pivot
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Test it?

forest scarab
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Damn bro has them shoes and rabbit ears

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Is it actual loot or it’s just in the files

solid pivot
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Its loot :3

forest scarab
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What the hell ive never seen any of those

solid pivot
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But these items are extremly cursed

ornate zealot
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For me (specifically with Auralis), putting in a moon price results in the moon saying it costs the amount i put in, but then it actually costs the amount the creator set it at whenever i hit confirm to travel to it

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For that, i think the creator just needs to make a config to change the moon price

solid pivot
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And I mean: EXTREMLY cursed

stiff galleon
supple pecan
stiff galleon
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Never encounter that issue

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I use LLL too but never encounter that

ornate zealot
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Auralis costs 750, and i set the price to 0 in AC

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though it still costs 750 reguardless

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Even though it says 0 in the confirmation menu

stiff galleon
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Try save as new preset?

forest scarab
solid pivot
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find em Shruge

forest scarab
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What’s their rarity?? 0.001% concern

stiff galleon
forest scarab
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I doubt I’ll ever find them

solid pivot
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#game-clips message

stiff galleon
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Interesting. Looks like Auralis moon just kill my game

solid pivot
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cursed Shruge

forest scarab
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yeah I can see that

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Im guessing the bunny ears make you jump extremely high?

stiff galleon
solid pivot
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quite the contrary

stiff galleon
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What's going on to my game log lol

forest scarab
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Oh really

solid pivot
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Small hops and you can only move by jumping potatoe_pepe

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My little bunny, hop hop hop!

forest scarab
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That’s amazing

stiff galleon
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Huh that moon looks like have someting wrong with other mods

solid pivot
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this btw is not an error which indicates anything related to AC at all

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This can be produced by many many mods

stiff galleon
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Yeah I know

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So I'm look into that

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But it looks like...a broken moon?

solid pivot
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Just wanted to clear that because people think: I see equipment slots and 10 inventory slots, must be AC Shruge

forest scarab
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Could it be Reserved Item Slots?

solid pivot
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I will soon make the slots invisible in that frame so people stop complaining instantly here

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This there is part of the Reserved Slots compability stuff basically Shruge

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Adding the inventory slots in 2 frames

stiff galleon
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Yep

stiff galleon
stiff galleon
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But i don't think it's AC side

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Nevermine I think there's really have some problem with LLL?

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I thought I have some moon that require LLL

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But I don't. I had that because custom dungeon

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I'm gonna test if all LLL moons is same

stiff galleon
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Also I think all LLL moons is incompatible with Lethal mission?

nimble basin
# stiff galleon

I had that a while back. For some reason it was because of the Better Spray mod being weird with More Interiors. I took off the spray mod and it worked again. Is it fine for vanilla moons?

nimble basin
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You said that it breaks potentially because of LLL moons, if you go to for example Experimentation, are you able to play it?

nimble basin
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which moons specifically cause that to happen

stiff galleon
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wdym cause that to happen?

nimble basin
stiff galleon
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That happened while LethalMisson and LLL moons installed together only.

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Also

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I think I know why would that happened...? Because LLL allow custom moon have price so their config override the AC value?

shell coyote
stiff galleon
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No

shell coyote
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this mod also does the black screen

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potato should mark it

stiff galleon
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Every mod will do that by any chance

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That mean something is incompatible with other mods

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And also that only happened while Lethalmission and LLL moons is installed together

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There's nothing wrong with AC

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@solid pivot yep I confirmed that all LLL's moon price won't affect by AC's preset.

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Is this your side or I should report that to LLL's author?

sonic vale
sonic jetty
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I think I had this happen to me too when I reset my advanced company file (in appdata/local/ZeekerzzRBLX) and started an old run

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Probably reset loot value and that same bug happened

solid pivot
solar girder
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:D
Its still incomplete i need to give it a custom hash after that im gonna update the modpack a few more times and ill let yall know when its Completed

lost python
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Just had a run with 4 coilheads, 1 jester, 1 masked, 1 spider, and 1 snare flea in Titan even though we've set the power level of the Coil Head to 3. I am unsure if logs are needed for this one but I will try to re-test if the power level works when we have the time to do a session again

arctic sonnet
arctic sonnet
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. , . ... so you did kill things?

lost python
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??

tropic frigate
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?

arctic sonnet
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saying no to that means yes

lost python
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oh

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yeah i didn't kill any of them mb

arctic sonnet
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-w-'

lost python
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it's 3:24 AM 😭

errant niche
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I've noticed coil heads be wildin' as well no matter what you set their power to

tropic frigate
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i set their power to 1 :D

arctic sonnet
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that's their default-

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., .

tropic frigate
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their default is 2

lost python
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no

tropic frigate
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is it not?

arctic sonnet
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coilheads are default 1. That's my problem with em

lost python
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their default is 1, it's why you can have 5 coilheads max

tropic frigate
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what the hell is wrong with them

arctic sonnet
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they should be 3 power level >->

lost python
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it's very fucked lmao

arctic sonnet
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correction btw, I could be wrong: you can get 10 to exist

errant niche
lost python
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10???? how?

arctic sonnet
arctic sonnet
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Did you not respond to my message? >->

lost python
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well anyway, let's drop it 👀

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if you guys wanna test out the coil head's edited enemy power to verify, it'd be great

arctic sonnet
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you edited the power to 3 'n did nothing to the coilhead under titan?

errant niche
arctic sonnet
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rephrase: You edited coilhead's power to 3, but you didn't edit anything under the Moon Titan in the moon section?

lost python
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I didn't edit anything under Titan moon section

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isn't it just enemy rarity for that part or am I missing something important?

arctic sonnet
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okey - I'll set coilhead to 3 in my next session (As it should be tbh)

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honestly I've re-read the spawning mechanics of LC like 3 times and still can't fucking figure out how any of it functions normally

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If it's before 12:40 or something, and you've obtained over 40% of the scrap on the map in terms of value - then enemies can spawn outside early- except for if it's been 5 days in a row since someone has died - but- like

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it's a mess.

lost python
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I don't understand it as well lol

arctic sonnet
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can't they just roll chance to spawn every 12 ingame minutes, if failed - up the odds of next one succeeding a tiny bit. Repeat till one succeeds, reduce back down to low #. Done

cunning gazelle
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the mechanics are convoluted but not that convoluted

arctic sonnet
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It ain't rocket science, just toy rocket science

cunning gazelle
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mostly there is just a ton of randomness but there is that thing that makes interiors spawn extra monsters if nobody's died for 5 days and like 65% or more scrap is looted

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that you kinda alluded to

arctic sonnet
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but what is "looted"?

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Fully saved in the ship? Moved out the building?

cunning gazelle
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thats probably the most complicated part of the spawn system but also kind of insignificant overall

arctic sonnet
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Could we force mobs to spawn later by just depositing everything on the railing outside of the ship?

cunning gazelle
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apparatus and eclipse spawn rates are basically the only things that meaningfully affect spawns and the rest is totally random

errant niche
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I did so on offense with 150% power and weight 3 coil head and got 3 coil heads, thumper, 2 slimes, spider, spore lizard, and a bracken by 2pm game time. By any metric, the math should be like 12 with a 50% boost at most, but it's 18,the maximum for offense with a 50% boost

lost python
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It would be funny if we can set enemy's max spawn count

arctic sonnet
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all enemies: 0 max... except boomba

errant niche
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So coil heads be doing their own goofy thing

lost python
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coil heads give no fucks

ornate zealot
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If there’d be a max spawn count, it’d probably be common sense to have a min spawn count

errant niche
arctic sonnet
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Coilheads need to be power level 3 - by default, with a maximum of 3 on any map - period.

lost python
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honestly i don't mind if it's just a max of 3

normal void
lost python
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idc about the power level if max spawn count is 3

arctic sonnet
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I don't know what zeek was smoking when setting the power level of coilhead in comparison to something like a spider - but I want what he's having as my first hallucinogenic

errant niche
arctic sonnet
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Thing that will literally sleep on a celing, can be circumvented and walked past calmly, and can dodge webs? 3.
Thing that an annihilate an entire team within 3 seconds, move at thumper charge rate around corners and through doors, making the quiestest movement noise? 1

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(╯°□°)╯︵ ┻━┻

errant niche
arctic sonnet
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It only takes one screw up for that coil head to kill faster than a jester.

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I've sadly been a part of group wipeouts from a singular coilhead just because some event takes everyone's eyes away for half a second <~<

lost python
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Coilheads suck when there's no comm and when you don't expect them to come because you thought only one or two spawned 🤣

arctic sonnet
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they suck when coming up behind you.

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you literally have to have lightning reflexes if they're in hunt mode coming at you down a long hallway you're not looking

solar girder
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also it works >:D

arctic sonnet
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you hear them for less than a second before you're critically screwed - or instakilled <~<

lost python
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fucking coils almost killed me multiple times because i stare at 2 and then for some reason, another one decided that it wants to act like a bracken and just backstabs me

solar girder
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now im gonna disable all monsters but not Boomba

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in the cfg folder

arctic sonnet
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set power to 1, and all others to 0

errant niche
solar girder
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ill do 5

arctic sonnet
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you're only gonna get like 2 boombas in titan

solar girder
arctic sonnet
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to what maximum power level . ,.

solar girder
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0 price and no other spawns

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but boomba

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since this is a HideNSeek Modpack

lost python
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pretty sure this is how you disable enemies

arctic sonnet
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but-.... but what maximum power level o -o

solar girder
arctic sonnet
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like, given the example image @lost python put, only 2 boombas could spawn on Dine.

errant niche
# solar girder ill do 5

Nah bro, if I use offense as a metric, it has a maximum power of 12. You'd only have 2 boobas unless you changed moon power

solar girder
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let me change the config folder rq

arctic sonnet
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which i mean, it's fine. If ye only want 1-3 boombas playing something like titan, then fine o -o

solar girder
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the players can change it later if they want

arctic sonnet
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but I just want you to realize, you're allowing a low amount of boombas o- o

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(in the event you didn't realize it) . ,.

errant niche
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4 is a better power, allows 2 on all maps and 3-4 on the more difficult ones

solar girder
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i mean it mostly hide

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from the seekers

errant niche
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Especially because they spawn on a curve, meaning the longer the day goes the more will spawn

arctic sonnet
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should see if you could contact lethal things to see if they can make an item that makes the seeker(s) invisible to boombas

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add a config option where "If wielding: [Input Shotgun Here] - Invisible to Boombas"

errant niche
arctic sonnet
#

either an item, or a config option that makes you invisible to boomba AI if held

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so the boombas are only a threat to the hiding

errant niche
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Boombas, like coil heads, are not dangerous by themselves once spotted. They become dangerous when you have to deal with other enemies and end up splitting your attention

lost python
#

The hide and seek gimmick works by having one seeker with a shotgun and hiders right?

solar girder
#

time to change power levels

lost python
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actually, can boombas kill other enemies

solar girder
#

with fairAI

lost python
#

through explosion

solar girder
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that works too

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though there wont be any monsters other than turrets and landmine and boomba

lost python
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Hide and Seek but you use ControlCompany to be the Nutcracker (too bad it has full bright)

solar girder
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im just building this so people can have fun or make their own hideNSeek rules when they host

solar girder
#

as u can find anyone

lost python
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yeah

solar girder
#

wish there was another mod like that

lost python
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if it can have a fork or mode where it can be configured for hide and seek it'd be sick

solar girder
#

but only if the player was selected

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by a weel

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also i didnt know Advanced Company was so customizable

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on the preset folder if used right

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i think i added too many suits

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lol

lost python
#

You lost your recharging privileges

solar girder
#

D:

lost python
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You cannot recharge the godly helmet lamp and tactical helmet anymore

errant niche
# sonic vale doom eternal is overfilled with unnecessary gameplay mechanics, climbing and con...

Also I must say, thank you, I tried to like that game but they force you to play it their way but not giving you shit worth of ammo. I don't want to play a game the way the developer intended every time, I liked the option of using whatever weapons made me comfy in DOOM 2016. The artificial ammo scarcity plus the really janky feel of the now mandatory chainsaw was just miserable, and the platforming segments felt like they only existed to pad out the game.

Plus, don't fuck with Mick.

solar girder
#

i found the issue

errant niche
mental crow
#

If I may remind chat we’ve had issues keeping this thread on topic

solar girder
#

3 suit mods were outdated

mental crow
#

#off-topic-memes or so would be better suited for this

solar girder
#

suited lol

solar girder
lost python
#

(is it bad that i fucking thought it was a pun and laughed myself off my chair)

timber stratus
#

I did this with 130 mods and no conflicts yay

errant niche
solar girder
#

eh i think i messed up something

#

boomba power 1???

#

it should be 6

#

oh well whatever works

errant niche
errant niche
#

I'm pretty sure it resets to default if not checked

hearty frost
solid pivot
#

New cursed item is taking quite some time :0

#

I really hope you'll enjoy it when its out

errant niche
hearty frost
errant niche
hardy oxide
sonic vale
#

you supposed to have fun, not to spam abilities on cooldown and target exact weakpoints with exact weapons

#

i was unable to force myself to complete it, dropped after 2-3 hours

#

and i liked doom 2016 from start to finish

gritty roost
vagrant python
#

I don't want to submit a bug report yet because I'm genuinely not sure
But does this look like it may be an AC issue?

west steppe
#

Are AdvancedCompany and LethalUtilities incompatible?

I'd like to try the Teleporter settings, but don't want to break my modpack 😅

vagrant python
#

That reply wasn't meant for you

west steppe
vagrant python
#

I'm on mobile teehee

#

This randomly started last night out of the blue

nocturne walrus
#

compatibility list doesn't work

#

dont working portable terminal

forest scarab
#

What is a monster’s power level

solar girder
#

if they should spawn or have a higher chance of spawning

forest scarab
#

So the higher the rarer?

solar girder
#

no

forest scarab
#

Opposite

solar girder
#

yes

forest scarab
#

Gotcha, thank you

solar girder
#

0 means they wont spawn at all

sonic vale
#

i doubt it, lootbug has power level of 1

#

and it's not strongest monster of the game

opaque plank
#

Power level is just a number to compare with maximum power allowed in the level.

#

Sum of all alive enemies' power can not surpass level's maximum power.

sonic vale
#

yes, so more power level = game consider this monster more difficult

opaque plank
#

Not really.

#

It's just a number.

sonic vale
#

bracken has power level of 3, masked = 1, masked enemy overhaul makes masked spawn at the same rarity as bracken

#

but in the end there's way too much masks running around

#

much much more than brackens

#

so i have to either reduce spawn rate or increase power level

solar girder
#

power level is not about strength

#

its spawnrate

#

and if its able to spawn

sonic vale
#

no?

solar girder
#

0 means not spawnable

sonic vale
#

rarity is rarity, power level is whole other thing

solar girder
#

1 means very low spawn

sonic vale
#

nope

#

are you sure we talking about same power level?

solar girder
#

about the monsters?

#

though im pretty sure that lower means less spawn

sonic vale
#

lower means game can spawn some more monsters besides of that one

#

spawn rate is another thing

hearty frost
#

Less Power is more likely to spawn if remembering right

sonic vale
#

you mean this power?

solar girder
#

ye

sonic vale
#

it's not a spawn rate

solar girder
#

mb

sonic vale
#

it's like map have 15 points and each monster cost something

hearty frost
#

AC don't actually have a spawn rate sadly... Yet :3

opaque plank
#

I thought it was moon's weights?

sonic vale
#

yes, you can setup spawn rates in the moon settings

hearty frost
#

That's just noob specific

#

moon*

opaque plank
#

Yeah.

sonic vale
#

@solar girder these are spawn rates

west steppe
#

Is this an issue?

solar girder
opaque plank
#

Because each level has allowed enemies to spawn which then checks their rarities.

#

Thus why it's in the moon's tab.

hearty frost
#

Rarity is chance to spawn if meet criteria of max power ( if x enemies have spawned)

opaque plank
#

Right?

hearty frost
#

So like Bracken is 3, he wont spawn till 3 enenimes have spawned basically

opaque plank
#

Wait no.

sonic vale
#

are you sure?

hearty frost
sonic vale
#

i though it was like you have 15 points on moon, each tier 3 enemy deduct 3 points

opaque plank
#

Rarity and power are different things.

sonic vale
#

so if you have only 2 points left - brackens can no more spawn, as they have power level of 3

hearty frost
#

Exp only has 4 max enemy spawns vannila I think.

sonic vale
#

something like that

hearty frost
#

Yeah sorry 😛 I mean this I am 3/4 asleep :S But yeah this is how we can end up with like a stack of coilheads sometimes or something

#

In Lethal Quanties it have access to the curve etc, spawn rarities weight and max weight etc

solar girder
#

anyways yall think i made a cool icon?

hearty frost
solar girder
#

after getting all the mods
2 main things u shouldn't delete are (HideNSeek Company) (HideNSeek CORE) both contain stuff meant to be mixed with the mods to work as it should be

sonic vale
#

Every moon has a different maximum indoor, outdoor, and daytime power, while every entity has a set power level. The maximum power restricts the amount of entities being spawned on the map at the same time based on their power level.

For example: The Bracken and the Thumper both have a power level of 3 which means that they cannot be present at the same time on the moon Experimentation, as it has a maximum indoor power level of 4.

#

yeah, so it substract points each time something spawns

#

not sure what happens if you kill monster tho

#

probably nothing

hearty frost
#

Numbers go back and can pool another enemy I think (thinking brain haha) Out of curiosity if I set 50 total, make one ad cost 1 and the othrt 49 - which one would get oulled first? without durved edits?

sonic vale
#

random will decide, based on weight

#

i guess

hearty frost
#

Thank you! ❤️

vagrant gull
rich basin
#

because otherwise, if you killed everything, and there were no points left, nothing could spawn

hearty frost
#

❤️

barren rover
#

😭

#

Where is hall of shame

solar girder
#

imagine being overly geared

thorny rain
#

hey i just started w this pack im running default preset but it is giving me 4 slots right off the bat

#

saying i got the first perk already

#

in the settings it is set to 300% so im a lil confused

#

wait does this mod sync between... lobbies?

#

nope i died so im confused

faint oxide
thorny rain
#

i wanna start fresh w some pals how do i clear it

faint oxide
#

Above the exp multipler that makes it that u lose perks when fired

#

Just remove the mark from the check box above the xp multiplier

thorny rain
#

so the progression carries over across multiple saves?

#

sorry, again, just got this mod and want things with my friends to go off w/o a hitch

faint oxide
#

With that check box yes it carries across till u are fired doesn't reset with deleting save

thorny rain
#

crazy

knotty mulch
#

In default, the progression of the XP seems to carry over save files yeah, I've also been wondering how to disable it too so it'll start on default XP without perks

errant niche
hardy bronze
#

honestly that should be a default setting

thorny rain
#

the setting must be enabled by default for me i just want a fresh save where my friends and i can all start as equals on day 1

hardy bronze
#

wait it's not by default?

#

oh

errant niche
# hardy bronze honestly that should be a default setting

Eh, I disagree. My pack is set up carefully so that the power granted by XP and LGU is necessary to move forward. You have to be careful where you place your points or you won't be able to make the next quota. Everything is made harder, and the quota scales much faster, but you gain increasing power to justify it. I've tested it to the 9th quota and even with 700+ scrap a day requirement it's still difficult but fair

hardy bronze
#

sorry, I meant that the save progress should be disabled as a default, it shouldn't be carried to other save files

errant niche
#

Ah, fair. That is the default usually

sonic vale
#

vision enhancer looks blinding on the custom MoreInteriors dungeon for some reason

#

it is with brightness = 0 in advanced company settings

#

almost all white

#

*green

#

with default 70 brightness it's death to the eyes

hardy bronze
#

i always keep that disabled

sonic vale
#

it's totally possible to level up everything in one session

#

there's completely no need to save it over multiple plays

hardy bronze
#

but yeah, thats my opinion

sonic vale
#

yeah, like 5% of normal xp rate, or something

#

otherwise you'll become a god too fast

hardy bronze
#

you can't alter xp rate if the save progress is enabled

#

the only thing you can do is the prices

errant niche
hardy bronze
#

i don't remember

#

i'm gonna install old version, got curious

#

it was on, that's version 1.0.8

rigid swallow
#

I have a question about AC

#

for the enemies rairity inside, if its 0 do they still spawn?

#

also if I change the settings for one save, will it save for everything else?

#

also is there a way I can globallly change the rarity for enemies?

sonic vale
#

rarity is different for each moon

#

that's vanilla mechanics

#

you don't want to have jester on experiment

rigid swallow
#

yes

#

is but is there a way chwere I can globally change the rarirty for enemies?

#

and if 0, do they still spawn?

sonic vale
#

no, they shouldn't

#

and what do you mean by globally - per all moons or per different saves?

rigid swallow
#

per all moons

sonic vale
#

nah, i think you have to edit each moon

#

or maybe there was checkbox to disable enemy completely

#

yeah, if you disable checkbox here - enemy no longer spawn at any moon

rigid swallow
#

oh

#

and if there 0, they wont spawn either

sonic vale
#

yeah

rigid swallow
#

is it possible to disable AC custom enemy tables
it messes everything and makes things like hoarding bugs zero on march

sonic vale
#

if there's no checkbox it shouldn't alter anything

#

only if you turn on checkbox next to enemy rarity it should alter it

#

at least that's the idea

rigid swallow
#

and the hoarding bug can obv spawn on march

sonic vale
#

i'm pretty sure it reads these parameters from the game itself

#

let me check my spawn rate on march

rigid swallow
sonic vale
#

it's 36 on me

rigid swallow
#

what

sonic vale
#

are you sure you're checking inside enemies?

#

not outside/daytime

rigid swallow
#

no

#

actually

#

I think I was, Im an idiot
AND PLZ REMOVE THE GODMAN COOLDOWN

rigid swallow
sonic vale
#

i have masked enemy overhaul set to 20 rarity and i see masked pretty often

#

but custom enemies like shrimp and shy guy are recognized by AC correctly

rigid swallow
#

ok thanks!

sonic vale
#

i think masked enemy overhaul using some other means to spawn enemies, not vanilla code

thorny rain
#

what is the guy that whispers "help me" randomly

sonic vale
#

what guy?

thorny rain
#

IDK but since we got this mod sometimes we hear a ghastly male voice whisper help me

#

and its to all of us

sonic vale
#

weird, never heard that one

rigid swallow
#

is this compatible with generic moons

sonic vale
#

hearing "hey" and crying children all the time while roaming alone

#

but it's just vanilla insanity i guess

sonic vale
#

lethal expansion breaks pretty much everything

rigid swallow
sonic vale
#

weird, are your modpacks synced?

rigid swallow
#

im playing solo rn

#

for testing

gritty roost
rigid swallow
#

the full log

#

@sonic vale

sonic vale
#

what exactly happens?

#

can't create game?

rigid swallow
sonic vale
#

and it works without AC?

sonic vale
#

i assume conflict with something else

rigid swallow
sonic vale
#

works on my side, and i have 77 mods

rigid swallow
errant niche
# thorny rain what is the guy that whispers "help me" randomly

Honestly that sounds cool as hell. Do you have a modded sound pack? and are you buying LGU contracts? if not, I'd love to know which modded enemy that is if you find out, our group has a... more gullible and scaredy cat player who I'd love to mess with

west steppe
gritty roost
#

don't think it is, at least Chaos doesn't say anything about adding any SFX to the game

#

and it doesn't fit with any of the current enemies

rigid swallow
#

thats a vanilla thing lmao

west steppe
#

Do you have Lethalresonance installed?

(I may have confused that with Diversity)

gritty roost
#

it's not lethalresonance either, checked all files and confirmed with Pixel too

west steppe
rigid swallow
#

dont know

gritty roost
#

they don't have any ambiance like that

rigid swallow
#

i sadly got rid of resonance, changed the scan and ship sound. I only like the new monster sounds

gritty roost
#

if it's vanilla or not idk, but i've never noticed it

#

no need to be sad about it

west steppe
gritty roost
#

besides, if only those two sounds bother you, you could just change them back. just gotta remove them from the folder and it's done

gritty roost
rigid swallow
gritty roost
#

but it's your complaint brother, in your situation you could just remove those two sounds

rigid swallow
#

and every update u need to redo it

sonic vale
#

i have mixed feelings about lethal resonance tbh

#

sometimes it's amazing and sometimes it's subwoofer test

#

my ears don't appreciate that

supple pecan
#

where is the perk info for this mod stored?

gritty roost
# rigid swallow and every update u need to redo it

ofc, but that's the price to pay if you're specific about a certain sound. the same way you don't like it, a ton of other people do. we got good feedback on the scanner sound from a lot of people, so it's not really just "change it back" or something

gritty roost
sonic vale
#

and extra bass from lethal resonance making my experience sometimes like subwoofer test 😄

gritty roost
supple pecan
#

ye ye

gritty roost
#

i know that potatoe told someone about it, but i cannot find the messages

errant niche
# sonic vale thing is that i have razor headphones, and they tend to be bassy

Sadly, if it wasn't like that, it would make my Sennheisers sound anorexic. A lot of music/audio these days is balanced and mixed around notoriously unbalanced headphones, which as you can imagine is an impossible task.

As an aside, Anyone else have issues with LGU strong legs not applying, but the AC jump is applying? It used to work before but was acting up last time I played where LGU strong legs was hardly doing anything

vagrant python
#

So it seems the bulletproof vest is corrupting saves

#

I'm gonna test this once again in a completely lone profile to be extra certain - strangest bug I've seen yet

stiff galleon
#

Morning guys

stiff galleon
#

There's only a problem that the LLL moon's config will override the AC config

vagrant python
#

Yep

#

Confirmed, bulletproof vest breaks saves

#

:sadge:

stiff galleon
#

For real? How?

vagrant python
#

Try it

Create a save
Buy a bulletproof vest
Play or go to orbit
After it saves, quit and rejoin and it breaks other mods and deletes all your items
Corrupting the save

normal void
stiff galleon
#

Will try it later

vagrant python
stiff galleon
#

Give me a second

vagrant python
#

Here is log snippet

#

I tested in a vanilla AC only profile

#

Completely fresh to be 100% positive

#

I'll go submit a bug report rn

vagrant python
#

Though it seems very cut and dry

stiff galleon
#

Got that too modded scrap disappeared

#

But ac scrap is remain

vagrant python
#

Fascinating, if you would like to add any helpful information for Potatoe, feel free

stiff galleon
#

I think he go to sleep right now

#

So maybe fix will be arrivie after 12 hours

vagrant python
#

Ye - I'm just glad to figure it out
I know Potatoe is generally fairly quick with fixes

swift merlin
#

What does this option do? What happens if I increase it?

eternal ivy
#

The length of the day will increase.

swift merlin
#

ty

eternal ivy
#

I mean, that's literally the name of the option. I just repeated it. 😅

kind hound
#

Can i add cosmetics without installing more company?

gritty roost
#

yes, no problems. although moreCompany comes with its own cosmetics, so if you want those ones you'd need it

kind hound
#

Ohh thats nice, do you guys have recommendations for cosmetic pack beside MoreCompany?

vagrant python
#

I honestly say just browse and avoid the giant packs unless you want to load for a long ass time

faint oxide
#

cute cosmetics by spooky is peak

swift merlin
vagrant python
# kind hound I see, thx

Potatoe did a really good job on changing how the caching works, instead of caching in game, but it still takes awhile if you get A LOT of cosmetics

#

Just wanted to clarify that before someone goes: um acktually 🤓

eternal ivy
errant niche
gritty roost
#

that would check out, for 16h day would start at 8am. definitely just a random mistake on agi's part

errant niche
#

In fact, with just LC perks, you can have the ship land much quicker

gritty roost
#

by the time the clock his 8 i'm already reaching the door

#

got them speedrun strats

errant niche
errant niche
#

This one might be an exception, but it would be an exception to a hard and fast rule for the entire game

eternal ivy
#

You're telling me that landing takes 2 hours?

errant niche
#

In game time calculations? Yes.

eternal ivy
#

That's a minute and a half in real time.

eternal ivy
#

Every in-game minute is around 44 seconds.

gritty roost
# gritty roost

fully vanilla, had to take a detour because of the bees + got stuck in the quicksand

#

otherwise it'd be an 8:15 probably

vagrant gull
#
Lethal Company Wiki

This article is meant to give experienced employees an in-depth view behind various game mechanics such as entity spawning, game cycles, scrap collection and much more to come.
This article is still in its early stages and more information will be added in the future as our team gathers more behind the scenes intel. All the values and informatio...

eternal ivy
#

Time starts when ship lands

#

It still starts at 8am, not 6

errant niche
# gritty roost

I see, two things: that strat only works on two moons, and I consider "reaching the door" as being withing line of sight of it.

For what it's worth, I use that same strat on Assurance.

errant niche
errant niche
gritty roost
#

it is true this doesn't work everywhere, but if it's possible in at least one moon then it's good enough for proof

eternal ivy
errant niche
gritty roost
#

maybe with some insane boulder gen you could get an even earlier jump. like if they were stacked for example

#

got one on top of another on offense once

eternal ivy
stiff galleon
gritty roost
#

the day starts before the doors even open

stiff galleon
#

Actually time start at 7:40 AM

eternal ivy
fathom python
#

One message removed from a suspended account.

gritty roost
gritty roost
stiff galleon
#

No it has 2 hours cooldown

eternal ivy
#

Because that's more than a minute of real time to reach 8am, which is just not possible unless 6-7:40 period is sped up for no reason.

stiff galleon
#

So it spawn at 6am 8am 10am...etc

fathom python
errant niche
gritty roost
errant niche
#

The games calculations do indeed begin at 6. it spawns at 7:40 based on those calculations

eternal ivy
errant niche
stiff galleon
#

And round start at 6 am

eternal ivy
errant niche
eternal ivy
#

Saying it starts at 6 doesn't help anything

gritty roost
#

@eternal ivy unrelated question but how did you get into discord on july 2015? wasn't that like, JUST after it had launched?

errant niche
#

Calculations are calculations, play time is play time. Completely different metric. Only thing to consider is if Advanced company is using the calculated time or the play time

eternal ivy
#

Discord launched in May.

next fox
#

yes

stiff galleon
#

Not the start time

fathom python
stiff galleon
#

If you mean the ship landing perk

eternal ivy
#

Plus, nobody cares about such little details when talking about LC's day length. Everyone knows it's around 16 hours from 8am to midnight.

gritty roost
gritty roost
eternal ivy
#

I just needed an alternative to Skype for me and my friends.

lost python
#

The gambling cycle

fathom python
#

One message removed from a suspended account.

gritty roost
#

20,000$ hairbrush??? gotta be taylor swift's personal one or sum, jesus christ

#

my biggest loot was 16740$

#

got to 30$ before climbing up to that

#

and then halved it until 700

#

but anyways this is very offtopic already

gritty roost
errant niche
# stiff galleon Play time start at 7:40

Just did the math with a stopwatch. The exact amount is using play time, not calculation time, confirmed. NOT 16 hours but precisely 16.333, as evident by the calculations I just ran, or from 7:40AM to 12AM.

#

Calculation time is still unaffected.

swift merlin
errant niche
#

I set the time to 400 which if it was a 16 hour day would have resulted in precisely 25 second hours, and measured 2 hours and found it running a half second less per hour, which lines up with 16.333 hours per 400 seconds

stiff galleon
#

Well after my test. If you use landing perk. At full level and vanilla 700 seconds setting it actually start at 7:40, but won't change it to higher value. Cause 700s include the landing time. But, if you change the 700s to 3500. It will change time to 7:40 but slowe the timer.

That's how it work
1 real time --> 6 game min
1 real time --> 1 game min

#

Both of them use PLAY TIMER not the CACULATION TIMER

errant niche
stiff galleon
#

Also change it to 6AM seems not possible otherwise the eclipse will break

#

Every spawn cycle start at 7:40

#

Is there any experience the save in progress not working properly issue?

#

I reset my player xp and I also set that to 0 xp at start. However it still give me 500xp

supple pecan
#

is there a file that stores information about my upgraded perks?

stiff galleon
supple pecan
#

wheres that

stiff galleon
#

Local low

#

and zeekers folder

errant niche
# stiff galleon Every spawn cycle start at 7:40

You are correct, you cannot play at 6AM, that does not mean the time does not exist. Read up on this link, it's very informative and does indeed confirm that the animation curves, responsible for all calculation on all spawns, runs off of an 18 hour game cycle, beginning at 6am and ending at 12AM. All I was doing was originally questioning which time the number in the menu was based off of, as I've been digging into how this game functions and knew about the dichotomy of the game's hour count and actually playable time.
https://lethal.miraheze.org/wiki/Mechanics

Lethal Company Wiki

This article is meant to give experienced employees an in-depth view behind various game mechanics such as entity spawning, game cycles, scrap collection and much more to come.
This article is still in its early stages and more information will be added in the future as our team gathers more behind the scenes intel. All the values and informatio...

stiff galleon
#

What's left behind mean?

ornate zealot
#

The proper place to ask this

#

It means they were still alive when the ship left the planet, and weren’t on the ship when it did

stiff galleon
#

Weird

#

It's 12am and we haven't start the ship

#

Two players encounter this

#

Will do test later

feral current
#

So does events company f*** with the shovel damage?

#

Like I feel like it takes 30 hits just to kill a spider

errant niche
#

No mod should be able to make the shovel do less damage to enemies aside from giving enemies more health or making you randomly miss.

lost python
#

Make sure your hits are landing. There is a distinct sound when you hit an entity 👀

vagrant python
solid pivot
#

Didnt change anything regarding the vest tho. Weird

#

I guess its the save function I added which doesnt work because of the errors in 145

#

cursed item is more important tho potatoe_pepe

#

I have a blast adding it :D

vagrant python
#

I'll stick to 145 for now since 146-148 doesn't seem "huge" changes

solid pivot
#

yea, nothing big just like fixing huge bugs and stuff :3

vagrant python
#

Well, they're not detrimental bugs that will cause spontaneous combustion, I mean

solid pivot
#

If you think so Shruge

vagrant python
#

I'm trying to make a joke here with you friend

arctic sonnet
#

bug fixes are always big

#

certain AAA devs make it a big deal with they fix like 15 things

mental crow
#

Big fixes

vagrant python
arctic sonnet
#

XD

vagrant python
#

Damn, that's big money

arctic sonnet
#

(if anyone gets that reference, I feel sorry for your game choices)

mental crow
#

Basekit bt is a godsend you have no idea

arctic sonnet
#

XD

#

No no no, but we're buffing by ensuring that it's harder to secure kills by forcing killers away from camping.

stiff galleon
#

Is there adnyone has bee had terminal invisible problem?

arctic sonnet
#

I seen stuff about that a good damn time upwards

#

good luck finding it.. search invisible or something in the search bar

stiff galleon
arctic sonnet
#

#1186884307332108339 message

#

Did ye heckin' search invisible in the search bar? - w-

#

now if I (or anyone) has a solution.... no . ,.

#

afaik that is.

stiff galleon
#

Not portable

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I'm not that kind of stupid.

arctic sonnet
#

the default terminal? . ,. ..... I seen that too somewhere in this chat

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go find it o- o ... 'n probably look over any mod that edits your terminal.

stiff galleon
#

The only thing may cause that is terminal API

arctic sonnet
#

look at things that are not those

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Especially check to see if you have some sort of library or api that is not necessary for any other mod

feral current
hard socket
#

A couple weird conflicts with recent AC versions vs. GeneralImprovements & OpenBodyCams respectively -

  • OBC works with < v1.0.147 of AC (so anything after v1.0.146 is hanging camera on planet landing - seemingly related to bulletproof vest 'corrupt save' issue? I did have a floating one I couldn't interact with anymore. 🤔 )
  • GI works with < v1.0.146 AC (so anything after v1.0.145 is ignoring monitor changes and indeterminate other settings.)
feral current
#

I swear i can't hit a damn lootbug right in front of me when hosting a game

vagrant python
solid pivot
#

I feel like giving you all a sneak peek 🤔

#

Because it will still take some more time

#

So, do you want a sneak peek?

narrow flax
#

Can you give us a look at the top half or bottom half of whatever your cookin?

solid pivot
#

Cursed items are sick :3

#

||I mean, people wanted to play DOOM on the portable terminal. Now they can play DOOM in Lethal Company Shruge ||

#

And yea, the rim around the light is weridly colored. Seems to be a palette error

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I actually use the PLAYPAL of ||DOOM||

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So its limited to 256 colors :3

#

But as you can see. I can basically do anything with the game Shruge

narrow flax
#

Pretty incredible 😍

wanton salmon
#

Looks nice, certainly would be unexpected to anyone picking it up for the first time.

solid pivot
#

Very powerful tho. Oh yea

#

||The shotgun kills EVERYTHING||

#

I mean you are ||THE DOOM GUY||

vagrant python
#

Bye puffers

solid pivot
#

But picking it up will spawn a lot of enemies as well so Shruge

#

Constantly actually

arctic sonnet
#

does it stop when dropped/deposited?

wanton salmon
#

Are you still able to pick up a scrap?... Or locked to the cursed item until ship?

solid pivot
#

Yea, probably will despawn all spawned enemies as well when you reach the ship.

#

Locked :3

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Pick up stuff before as weight wont have any effect on you as well

arctic sonnet
#

Coooooooooool

solid pivot
#

Like with all other cursed items

#

I mean the item itself is valued at 250-350

wanton salmon
#

Figures haha, but I certainly like the way it plays from what I see. ||Does it fire automatically or do you have control over that?||

solid pivot
#

You have control of course

#

Just wanted to show off the animations

#

@stiff galleon Now you have that sweet feeling of temptation

#

👀

#

I will later see if I can do smth about the palette issue

stiff galleon
#

Buy a doom?
No MAKE A DOOM INSTEAD

stiff galleon
solid pivot
#

you can Shruge

stiff galleon
#

And

solid pivot
#

Its one hit kill tho :3

#

Its funny because others see you running around with a controller in your hand potatoe_rofl

stiff galleon
#

I will fxxking do that again

stiff galleon
solid pivot
#

You will see it soon enough

wanton salmon
#

||are normally unkillable monsters vulnerable?||

solid pivot
#

When you have 10 thumpers and 3 coilheads in front of you

#

Yes

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They might not have an animation tho Shruge

stiff galleon
#

Also you haven't reply my question so I'm gonna ask you again -
The LLL moons price problem should I report to you or LLL's author

solid pivot
#

dunno Shruge

stiff galleon
#

I know it's config override your AC preset

#

But not sure how can he fix it since I see all LLL moons use their own config

#

Or yeah I could just leave it here. Cause I don't use LLL moons lol

wanton salmon
#

||are all monsters aggroed onto the user, Similar to the light shoes?... Or are the poor teammates gonna be susceptible to the new spawns?||

stiff galleon
#

Also we had some issues while playing with 6~7 peoples
But haven't confirmed which mod have bug yet

  1. Sometimes player revive without model

2.sometimes all client can't see the default terminal but host can see it

3.while mask attack player other people can't see the animation except the victim

If you had encountered these bug. Please let me know feel free to tag me!

errant niche
gritty roost
feral current
errant niche
#

Even the Doom Slayer has to respect doors

eternal ivy
errant niche
#

I would say, though, it would look a touch better if it used the OG doom spacing instead of being stretched. And also health being 0% is a big LOL. But still... There's really nothing wrong with it otherwise

eternal ivy
errant niche
eternal ivy
#

As if that's the only issue.

#

Anyway, it was just a stupid nitpick that I had to mention purely out of my love for Doom. I don't expect 100% accuracy. Don't tell me how it's supposed to look though. I've been looking at this game for 3 decades.

errant niche
#

Only other issue I could possibly see is the 0's missing texture and not being rounded. the mugshot is still fine, but stretched, and every other part of the font is a near 1:1 translation

eternal ivy
#

Whatever you say.

errant niche
#

Game is honestly worth playing even nowadays, shit is fire

solar girder
#

i forgot what mod works better

ShipLobby or LateCompany?

eternal ivy
#

Advanced Company

solar girder
#

ik that solos but what about in a downgraded version

eternal ivy
#

What?

solar girder
#

oh wrong channel but yall can still tell me

errant niche
solar girder
#

oh btw its for hideNSeek Modpack

errant niche
solar girder
#

?

#

you mean AC?

errant niche
#

no, that it "solos"

solar girder
#

its better

errant niche
#

I see, then what is the issue/question here?

narrow flax
#

AC Best Lobby Mod and Best Late Join Mod

split mist
#

Yeah I wouldn't use ShipLobby or LateCompany, both had extensive issues for me

#

I know for a fact that one of them made weather cease to function entirely

#

Back when I used it at least

eternal ivy
# solid pivot There it is <:Shruge:1061259109908889610>

Don't think you should care as it's just a small reference that is good enough as is, but in case you do:
All Doom sprites need to be stretched 20% vertically to look as intended, as they were designed for 8:5 (16:10) aspect that was later stretched to 4:3.
Arms bar is missing its "slots" because it uses a separate texture, which is not used in DM as Frags counter occupies that space.
Stuff like scaling/spacing/placement are hardly worth mentioning as they're obvious and might be annoying to match.

If all of the HUD is just one texture, I can hook you up with a more "accurate" one.

errant niche
#

I've used LateCompany and it's... quite meh. Never touched ShipLobby and it hasn't been touched in 2 months, so you're likely not getting an update. You're best off with AdvancedCompany as it does both of those jobs far better and most of its settings can be toggled to use in a Hide and Seek modpack, it's just making a new profile. Best part, is it allows hide and seek to be a profile within a pack and still function, as long as nothing else in the pack touches facility loot or monster spawns, as I've found Advanced Company loot and sometimes spawns get overwritten extremely easily.

solar girder
#

oh

errant niche
solid pivot
#

its a very early sneak peek. Will still takes couple days before I consider it finished