#[Deprecated] Advanced Company
1 messages Β· Page 52 of 1
I actually wish I was still in contact with old friend, they were an AMAZING pixel artist :< Underrated talent tbh
I need a pretty good pixel artist tbh
pssh - it's super easy. It's just drawing in less than 100x100 pixels for art. Sounds like a cakewalk ;p ... (I wanted to die trying to draw a thing or two in pixel art...)
I honestly don't know how they do it, they are mathmatical geniuses I swear ._. in color form
We are talking about 42 sprites
Hmm I might be able to do it
Posting it here would be a spoiler tho
Yeah don't post here π
The one who will do it will work on a legendary spritesheet 
I mean I could use the original ones too :P
ye know- someone in an art channel of another server I'm in posted something that looked pixellated - I checked their profile:
the coincidence
Can't even make this up.
I am guess it would be a little naughty working with the originals π even if altered? π
I like my new background :3 Yippeeeee
yippeeeeeeeeee
if you want, i can randomly attempt to contact this pixel artist potatoe o- o ...
though I do not have any guarantees I can even make contact . ,.
So, lets hope @solar girder will create some fine pixel art for y'all
Though I wish I could show you my old textures they were pretty good and few were pixel art
The scope of that item is huge :D
I dunno I am hesitant they not go MatPat in there :<
I didn't had space okay π
I tried to fit alot in there
||It's beautiful what Poppy Playtime did for him in Chapter 3 β€οΈ||
How do you even make spoiler text actually? I actually don't know how to discord ._.
It's easy
Double of these next to each other "|"
And another one
And boom a ||Spoiler||
SWEET THANK YOU
Np
Are you guys ready for the "Take control of others" cursed item? 
Because I am not. as it wont be that 
:< xD
Imagine the githubs π
I'm waiting for the "Shrink Gun" π
That's gonna be fun π
Imagine being so small the time speed up
Literally get squashed by your teammates giant food xD
It's actually a real thing lol
Even with black holes it's similar in a way
But different
His ear is cut off :/
got eaten
Bro looks beat up mane ;/ someone bully da man
Hope it wasn't the Lizards π
Lizards gonna get it
Is there a reason every item I disable in other mods' configs are still purchasable in the portable terminal?
and I can't figure out how to disable them in your config mmm
LGU?
yeah and lethalthings
Yeahh, I guess I can do that even if it's not too practical
No I mean, if I'm not host I have to tell my friend what to uncheck
yea I'll do that
I misread initially
I read it as if you were having them doing it before joining and I was like huh
Bug report: modded moons donβt appear on the terminal and canβt be selected [Secret labs], but generic moons can be selected but not seen
is there easy way to profile game code to determine what mod cause microstutters?
Troll bug reports?
One message removed from a suspended account.
no genuinely also its counting them as modded moons still after I removed the mod like, deleted the mod from the pack
Read pinned messages if you are serious
π
The project is too big in scope to handle bug reports in here tbh
yeah dw working on a bug report rn
thats literally my exact problem lol
generic moons 4.0.0 stayed in the preset after i deleted it
anyways posted bug report but im new to modding so dont expect it to be very good... but i tried π€·ββοΈ
pretty sure you can just fix it by deleting and re adding advanced company finding out rq
oh so if say im using someones custom modpack and i delete certain things, theres a chance of them still existing and running when we launch the game? π
I wouldn't say running but just make sure you're thorough
Whats your favorite Doom Weapon?
I really like the super shotgun
https://www.youtube.com/watch?v=3FsQdMAUEOc
Yeah they shouldn't run but might affect some functionality of another mod depending on what the reg does.
Been troubleshooting some problems people been having and after downloading one of the mods, I had no choice but to dive into registry.
π i see! good to know ty, been using mostlethal modpack for a while but decided to prune some stuff that seemed unnecessary but we've been running into the occasional anomaly
PerformanceEnhancer may have also caused an issue for one of my friends laptop but unsure
BFG β€οΈ
@solid pivot You seen this yet?
I'm imaging this might cause some issues if I were to use it? Imma try it anywa π
Hopefully they done it where these changes revert back to what was before instead of a fixed value.
I am working on different things :3
Working on putting ambiance back in as we speak, it seems to be fixed
LETS GOOOOOO! π
How this works with Lethal Things?
github page is more complete
[Message:AdvancedCompany] Writing data for AdvCmpny.Lobby [Info :AdvancedCompany] Next free spot: 1 [Info :AdvancedCompany] New player (1) joined lobby. [Info :AdvancedCompany] Syncing new player to other players... [Message:AdvancedCompany] Data size: 617034 [Message:AdvancedCompany] Writing data for AdvCmpny.RedLocust [Message:AdvancedCompany] Data size: 4 [Message:AdvancedCompany] Writing data for AdvCmpny.Items [Message:AdvancedCompany] Data size: 160 [Message:AdvancedCompany] Writing data for AdvCmpny.DoorLocks [Message:AdvancedCompany] Data size: 4 [Message:AdvancedCompany] Writing data for AdvCmpny.AnimatedObjectTrigger [Message:AdvancedCompany] Data size: 37 [Message:AdvancedCompany] Writing data for AdvCmpny.Other [Message:AdvancedCompany] Data size: 231 [Message:AdvancedCompany] Total package size: 617630
so what exactly does "Lobby" include and why is it too big, every time my friend tries to join it insta-disconnects him.
Insta disconnect is something else. Since when is a 617kb handshake much?
Look at your json file for your server config and you'll know why its that big 
Welcome to the world of big fat massive configs
Dont let me get started that my mod is 25MB in size :0
I'm curious to what's in their modpack ._.
A lot of moons I think
Moons take very much configuration space
A single moon is easily a couple kb in config
Ow lord I actually didn't know that much of it actually synced over :/
Good to know! Thank you
Of course, the whole lobby config is getting synced 
Makes sense π
Better be safe than sorry
You never know with LC tbh
I might get away with removing moons from the sync later but this would mean to change the configuration system again and I dont feel like changing the configuration system rn
It was hell to develop it in the first place
I guess there's quite a few randomised stuff as well so without it kind could get messy for clients :/ Those darn pumpkins!
I find it funny tho when people come in here in an accusatory tone.
Putting Lobby in quotation marks and stuff. What is this "Lobby". Yea, what is it? All your settings you set right before called lobby settings?
1 AM
i don't think quotation mark is a sign of accusatory tone π€
well, that's little more accusatory π
π
Potatoe I only have 1 question (and you can answer it later if you like) what is the program doing when itβs closing the game?
I mean AC, and Iβm asking just out of interest
Your log saves everything down to last entry, you'll see it in player log π
Oh, there seems to be some AC code running on closure though, but that could be just AC logging things that the game is already doing
No, its just calling the disconnect code 
But Unity already started to remove stuff

Wasn't there like a restriction on extend deadline to only work on last day of the quota or am I not remembering correctly? Feels very powerful to be able to buy right at the start π€
Strange. I could have sworn that a little while ago, running modded LC would just spit out 4 errors and then close immediately
not remembering correctly
Why would it matter power-wise when you buy it?
^
because you'd have to decide to safe up some credits and you can lose them very easily by not recovering bodies
Sure, its riskier to do later
so it's a big gamble to not invest that money into equipment right at the start
oh so the balance is that you're gambling on not needing it and then when you realize you need it you might be low on money?
It will get changed a lot later anyway
You will have the ability to buy more days and stuff. So you can make ultra hardcore presets with 1 day by standard
Having to extend it to fulfill quotas
I like that
Me too :3
There is a lot of changes planned already
But one thing after another
I will need the curve editor
given enough time and funding, potatoe will simply remake the game from scratch
running exclusively on transpillers or whatever it is you programmers call it
(i don't know code)
Nah, the definite end is when my DLL is surpassing the games DLL 
Then I will start my own game
Then I added code for a second game on top of the game
we're gonna have LC2 before v50 at this pace
Yippeee
I should mention that I added it with my new PostProcessing Library, aye?
PPInstance = AdvancedCompany.Lib.HDRP.AddPostProcessing<VisionEnhancer>();
Instance = (VisionEnhancer)PPInstance.CurrentInstance;
PPInstance.OnInstanceChanged += (instance) => { Instance = (VisionEnhancer)instance; };
Which is good because I need some post processing for the new cursed item as well :3
it's a doom mask that'll make everything look like doom, i just know it
or a doom shotgun that'll make everything look like doom
Would it be difficult to add a decimal point as a valid input for perks config settings? @solid pivot
Before I would have put it in the config file, but idk if that's a viable option now
Kk
My plan is working
People speculate wildly
Should I do it as a Bug report or just a blank issue, Potatoe
blank issue
seems like this discount didn't properly apply
Or the item is just gonna Doom your existence of an asset of The Company π
worthy of a bug report or nah
rest of discounted items work
just tactical helmet, not sure if it's because i changed default price
anyone else have a bug with the portable terminal where the animation to flip it infront of the player doesnt play? It otherwise still functions you just cant see it cause its stuck under the player
yep https://github.com/FluffyFishGames/AdvancedCompany/issues/65, seems to be happening in quite a few different ways lately, the workaround I have found is just installing UnityExplorer. There might be other mods that arbitrarily fix it but I haven't done any further resarch
damn, that didnt work for me :(
Mh
This one was the first really helpful info btw :D
Havent looked into the logs yet tho, would have spotted it in there as well π
Is some other mod setting
public static bool LegacyAnimations;
this to true? π±
Meant this
internal static bool UseAnimationOverride = false;
I dont know, ill try to look into it
I mean I dont know what other modders try to make their mods compatible 
well, I provided two examples with the same results with different mod packs in my bug, and https://github.com/FluffyFishGames/AdvancedCompany/issues/68 which has a slightly different set of mods with a problem that was strangly fixed in the same way the issues I reported got fixed
issue 68 also pointed out that downgrading to version 138 fixed the problem
Its funny tho that it happens without MoreEmotes being present
All I added were new keys to the animation.
If I remove them I'll break MoreEmotes compability again
well I think there is some other underlying issue that is preventing other stuff from going through, because the issue in this bug is moons not showing up in the terminal
but it can be fixed in the exact same way as the portable terminal animation bug
I personally can't check what exactly changed in 139, but it was def more than just animation changes
Logs in that issue is missing all unity logs
issue 65 or 68?
68 the one you linked
I see them right here, downloaded a few, they seem valid?
ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Could not load file or assembly 'UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Could not load file or assembly 'UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Could not load file or assembly 'UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Could not load file or assembly 'UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Could not load file or assembly 'UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Could not load file or assembly 'UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Could not load file or assembly 'UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Could not load file or assembly 'UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <787acc3c9a4c471ba7d971300105af24>:0
at AdvancedCompany.Patches.FieldPatches.ScanAssemblyForFields (System.Reflection.Assembly assembly) [0x00001] in G:\Unity\AdvancedCompany\UpgradeCompany\Patches\FieldPatches.cs:36
at AdvancedCompany.Patches.FieldPatches.Awake () [0x00046] in G:\Unity\AdvancedCompany\UpgradeCompany\Patches\FieldPatches.cs:26
at (wrapper dynamic-method) PreInitSceneScript.DMD<PreInitSceneScript::Awake>(PreInitSceneScript)
(Filename: G:/Unity/AdvancedCompany/UpgradeCompany/Patches/FieldPatches.cs Line: 36)
thats most likely the error
A basically half broken mod, I will add a try catch around it
Dunno why somebody is referencing UnityEditor DLLs 
Actually its a class inherting from Editor namespace
GetTypes iterates over all types and validates them
is this something that would be triggering since version 139 was released but not before?
If it was a mod which wasnt catched by my mod patching, yes
does this work with brutal company?
It is also something which will make a lot of stuff not working like adjusting moon prices etc. 
uninstalling more emotes actually fixed it for me
I will put a warning in the log pointing at the assembly referencing missing assemblies. I will have to see if I can iterate over the rest of the types somehow
It seems like that exception will only be thrown once and the types then get nulled?
Some people suggest using this
public static IEnumerable<Type> GetLoadableTypes(this Assembly assembly)
{
// TODO: Argument validation
try
{
return assembly.GetTypes();
}
catch (ReflectionTypeLoadException e)
{
return e.Types.Where(t => t != null);
}
}
Ah, I see
I will do it like this
public static IEnumerable<Type> GetLoadableTypes(Assembly assembly)
{
try
{
return assembly.GetTypes();
}
catch (ReflectionTypeLoadException e)
{
Plugin.Log.LogWarning("Mod " + assembly.FullName + " tried to reference a missing reference " + e.Message + ". Trying to parse other types...");
var ret = new List<Type>();
foreach (var t in e.Types)
{
try
{
if (t != null && t.Assembly == assembly)
ret.Add(t);
}
catch (BadImageFormatException)
{
}
}
return ret;
}
catch (Exception e)
{
Plugin.Log.LogWarning("Failed to parse mod " + assembly.FullName + ":");
Plugin.Log.LogWarning(e);
}
}
*missing assembly
I will upload this version even tho there are spoilers in code for the new item π
gotta have seperate branches for bug fixes 
Just dont look π
I mean I dont care if it gets spoiled. Its an awesome item nonetheless
Let me just do a real quick sanity check
looking good
1.1.0 Beta 9 Hotfix 15 (1.0.147)
- Added more exception handling and fail safes to the mod patcher
- Finished the new HDRP PostProcessing library.
Would love to get feedback about it, as I am working on other bugs already
Changed how I fixed the underwater bug of the game for the flippers 
Underwater bug will only be fixed when wearing flippers now tho
I now do a sphercast to find if you are in any body of water as the game only logs the last one you were in
Flooded planets with pools of water will bug that way
with the test profiles I setup, seems to be working fine with the new update
did someone report it not working somewhere? I can see if they have a profile code
So that guy probably didnt have 147 installed then.
He wanted to provide logs 17 mins ago 
honestly 17 minutes ago it might not have propigated to thunderstore since it's pretty slow about that
I thought 147 was in beta? Or am I misunderstanding the naming
I didn't come in here accusatory but i can since you seem to prefer that putting a le funny message in the debug logs. Clearly the issue is with your mod that changed something (the way the configs are synced according to you) that made it unable to sync the config in one package, wouldn't it be better to split it up into smaller chunks to make it resistant to content-extensions?
That's not what im suggesting
Unable to sync config in one package? It only syncs my own config stuff 
Your mod is trying to send the entire config in one single package, which ends up being too big for the steam connection protocol you are using, instead you could split the config into lets say 32kb packages and send it in parts.
Steam Connection Protocol? o.O
Now you are fantasizing.
Its a TCP/IP direct connection to your PC from the client
and its appearently using something from steam
And why 32kb packages? TCP/IP already sends the data in a package stream? o.O
which has a limit
I'm guessing package sizes being too big for the game is already a known issue?
Whos gonna tell them?
Did you even read the error log i posted?
The game doesn't like how much shit you got going on.
You mean this?
Yes
dang
i deleted out the part when i replaced it with the longer version
my bad i guess
src\steamnetworkingsockets\clientlib\steamnetworkingsockets_connections.cpp (2074) : Assertion Failed: Message size 621064 is too big. Max is 524288
that was the missing part
Yeah this is basically all I get
I'd rather a connection issue right now saying too big of package than getting my system rear ended by someone's mod ._.
anyway, long story short, config too big, why not attempt to sync it in multiple smaller steps? clearly its not doing that automatically (or small enough)
This makes most sense to me 
well sorry but i'm in an insane rage
I've had my registry fucked by a mod and I'm not even in a rage. What is wrong with you?
Insane rage, rofl
advanced company has been breaking my game for what feels like the 20th time again because it added some new sync code, or hardened lobby code or new injector code or the other half of another mod making the rest of the other mod completely incompatible and seeing the funny note in the debug logs has me in a wild rage rn
Touch some grass
how about you release the source code so i can build my own version with only the perks
Because people were complaining :/
or you split off the perk part as separate mod
How about no?
SteamNetworkingUtils.SendBufferSize = 1024 * 1024;
Added this btw. Will fix the error in a much better way
Great.
Great, mister Rage.
It's a .dll homie π
Bro can rip it if he wanted but its okay he too raged
right and you get a decompiled version on Thunderstore and i could decompile it myself and would probably never get the exact source code (just like on Thunderstore)
I will even make it 2MB so you wont have any problems in the future
If that actually works lmao
It does according to Steamworks documentation
I don't see why it shouldnt
Fun fact: AC is the mod which has the best size / compability rate of em all
You gonna push that update next or are there other things to do first?
People run AC with 150 mods and 0 problems
So one of the notes was about you? :) Did we find the booba enjoyer? π
Its anonymized. No need to rage
Yet it is incompatible with basically almost any quota changing mods, one: Progressive Quota that i very very much like, a feature that you haven't implemented yet
I will add it and in a way which will blow your mind
Increase REquired Quota instead xD
Self Report π
When curve editor comes to AC
I've seen it
Not just Curve Editor. Most Curves will also support expressions
So you can say: daysSpent * (50 + playerCount * 5)
So you will be able to either model a curve with a spline curve editor and select the x axis or use an expression formula
And I will add this to basically everything which makes sense 
Multipliers, Enemy Spawn Multipliers etc.
Will elevate AC once again above all other solutions trying similar things 
I doubt it's going to blow my mind. I'm a sad person who has had a look behind the curtain that is coding a couple too many times. Surprises are rare to non-existent and "blowing my mind" only happens when i rage and rant about the stupidity of humanity and how i'm unable to understand how it is possible for such concentrated idiocracy to exist in one place.
Then you should love the Hall of Shame as it reflects exactly that
Particular stupid comments made about AC. Peak stupidity.
And yet despite finding it funny it somehow also angers me.
It angered me when I read that stuff so I put it on the wall in the hall of shame 
Because it shows what kind of person you are
question, if I wanna try this out should i remove morecompany?
Tell me, what kind of person am I?
Bro is cooking rn
Now its getting spicy
You can do you don't really need it but if you don't want to go looking for the included cosmetics keep MC in, AC just stops it from loading.
And it tells me what kind of person you are to get "angered" over an unfinished unity game.
You are the very kind of person i seem to dislike, very strong opinion, unwilling to change. Reminds me of myself, probably why i dislike it so much.
Why you shouldn't update things
I'm getting angry at a modder, not the game.
Why have you got better lobbies installed?
I don't
Particularly what said modder does, not the modder itself necessarily
Yeah but you saying all this stuff and most of it is false.
It's advanced company
This looks like user error
skill issue IG
I could be wrong but based off how it reads
Are you sure they have everything installed correctly?
Why does it have Better Lobbies in the console π€
good question
Potatoe literally makes changes every day because people are not happy with stuff. All they've done is literally make changes, then people complain about the changes they ask for then someone else gets upset because something got changed. It's a petty vicious cycle imo.
Since when is LethalThings using AC for required mod checking?
How is any of what i said false? There was an issue that was introduced with this mod in versions around 115+ and it now got fixed.
Ah it was NetworkConfig it seems
What I am saying π
π
are you the host?
Are you host or client? One of both is missing LethalThings
So a client tried to connect? Seems like it wasnt initialized correctly then
I think it's client
I see this error when my lobbies are public iirc
Try restarting the game or look for an error higher up
About LethalThings in particular
By that I mean, people who are probably in vanilla are trying to join
Wait people actually put their lobbies public? π
What am I doing? Retaliating stupid comments with a silly small hall of shame most people understand as a quirky joke?
You are reacting like its some kind of kill list 
Its just a joke, chill.
Which version did this happen in? My current code doesnt have that error. I remember having that error in there (missing a !) but its fixed for like 4 versions or so?
I just find it crazy when people do stuff totally free, they get mad. Activision scam people daily, everyone loves them. π
gimme minute
this error is funny btw
it is cause it was working this morning
Did it tell a joke? π
Nah, thing is, I tested it. When you pocket your portable terminal all clients pocket them with you but as soon as the clients move a bit they have their terminal in hand again
Really weird behaviour
And I dont really see why this is happening 
Potatoe gives shit to people making demands, somewhat sarcastic responses to dumb requests, but always tries to implement a fix when feasible. With a mod of this scope, that's very impressive. There's a reason no other mod reaches the same level of content. If you knew about code at all you'd know that.
I can finally wear my Extreme Booba Furry Erotica that is lore accurate in peace
And the booba request was so out of scope for my mod... It had to be added to the list.
/j
What about demanding streamers try AC? π€
Also not good. Should suggest always :3
I see, mafia method. Gotta give em an offer they can't refuse
ok not your mod, rolled back with the same problem π΅
Morning guys
Also I just noticed
Progressive deadline is not compatible with AC?
What error will present if they installed together?
Zeekeers 
Thats why it closes the terminal for everyone
[HarmonyPatch(typeof(GameNetcodeStuff.PlayerControllerB), "OpenMenu_performed")]
[HarmonyPrefix]
internal static bool OpenMenu_performed(GameNetcodeStuff.PlayerControllerB __instance, InputAction.CallbackContext context)
{
var player = Game.Player.GetPlayer(__instance);
if (player.MobileTerminal.IsOpen && context.performed)
{
player.MobileTerminal.Close();
return false;
}
return true;
}
When you open the quick menu or press esc this is called for ALL player objects 
This must be it
I would've thought that my mod patching would lead to problems more
π€·ββοΈ
yea you do too much
Its for the better :3
Will you patch the thiccmodels mod pwezzzzzzz :3
Its either A) I patch other mods or B) I go to every mod creator touching terminal prices, item weights etc. and ask them to add AC as a soft dependency

For bulletproof pweeeezzzzz : 3
damn i was using that for my HideNSeek Core is it only the term or the portable tablet on AC?
or all of it
But what about the bulge @stiff galleon ?
would anyone on the weekend or sometime be down to help me impelement advanced company into my pack, i have like a hundred mods, and not sure what to remove because advanced already does that, and what to change ect
for the cfgs?
I want my booty shaking uwu
its easy
in egeneral, just mods and stuff
yeah its easy
nah fir personalmuse
ohh
Can you just do some fix and fix them? You are good good at the coding right? You can do anything if you can't I will rage and go play Fortnite
bte do codes sync configs?
:3333 uwuwuwuwu
Ye
ye
ok nice
I always enforce my clients to update codes to avoid issues
if i get advanced company in i might upload as a modpack
MMO armor method: either boob armor, or armored corset LOL
cause i geninully think i created the best modpack for lethal company
im only making a HideNSeek Modpack
ik it sounds arrogant but
I love been rexxrd sometimes. That's so hilarious
What?
tell me
Think about it
well there isnt a way to make the best modpack
sounds sick
since some mods will come out better
It's self explanatory
ik but still
So is there anyone could tell me anything about that?
i never found a modlist as great as mine
Really wondering if there will be something wrong
ok its not the best
Not everyone would like the same mods, that's the point
but i think its still high quality
all of it
even when i play with comeplete randos, everyone loved the list, saying everymod was great
i have spent about a month in this pack
welp time to remove it off my modpack for the meantime
For a small example, I love pretty much everything AC adds, but I hate the deadline modification being bundled with extend deadline. Some people would love the deadline modification, but I don't. I use other mods for that.
i even got one of my super picky friends, who doesent like mods
Everyone has a preference
thats why im to lazy to add AC
to much stuff to config, and remove
Advanced Company covers some of my HideNSeek Stuff
It's easy to disable. You can disable mostly every change in AC
ik but idk what to disable
etc
thats why i want someone to help me
nice
see, that's the issue, you don't use config files for that
You change the values when making a lobby
yea i gotta delete mods
like AC adds so much content i already added
Yeah you need to revert back to 1.1.4 for now π 1.1.5 is broke
And im to lazy to delete the mods
DM me a mod list, I should be able to tell you which ones are redundant
already did
ok i gotta do hw soon
sweet
I will send u the code
Github link is more recent
OW!
You did say earlier ffs I am stupid
my memory terrible π
Should these be up top if the functionality exists in AC?
they are also at the top arent they?
Oh, handy. I just went through the same method with like 20 different mods so I got used to going through every single mod description and changelog.
how did u enable dark mode for git
see, its horrible UX
do u need a accoutn for it
this is the new version right?
this saturday
im about to cook, creating the ultimate modpack with AC
also how dou upload a modpack to thunder
So, one last juicy update before I sleep
1.1.0 Beta 9 Hotfix 16 (1.0.148)
- Fixed a bug which resulted in cosmetics being missing after dying.
- Changed how the flippers fix broken in-game water to prevent water interaction breaking due to the fix.
- Fixed portable terminal being closed for other clients when player closes their own.
- Fixed deadline not being applied correctly
- Fixed a visual bug in the portable terminal store showing non discounted prices
- Added the ability to add decimal numbers into perk config
bust?
Ambatukummmmmmm ahhhhAHHHHH
Hey potatoe quick question if you could
I mean those were low hanging fruits. Mostly easy fixes
The Day settings are set to 700, is this what the vanilla value is?
yes
Yes
doesent lethal things also add a portable terminal or am I tripping
700 seconds
Yes
No to
I calculate based off that.
I multiply the time passing by (700 / setting)
So if you set 1400 it will just move forward half as fast
oh
I think it's not
yea just checked
and if i set it to 1440, each in game minute would be a second right?
or am I understanding the math wrong
1000 is 1 minute per second
Sorry i'm a bit slow, could you explain the math for me
bug report. I don't know if it is still an issue but when somebody changes their suit while I was in the cosmetic menu, their suit never updated for me. when i was out of the cosmetic menu they were able to change out and it and it updated for me.
Sorry, I don't know the math.
I just know for testing that 1000 is 1 minute per second
Also, some flooded maps just don't have water?
Because what I thought it was
Is that a length of a day (24 hours) was 700 seconds
Not 24 hours
so length of from start to finish
Yes
and the day starts around 7:00~ am right?
I feel special :3 @solid pivot my first githug entry :3
Tried with ac only?
Also update to newest version
no it was a casual game with friends pretty small modlist though
Sure :)
Did you by any change level landing speed?
Remove YippeScrap
People said that this might lead to flooded planets not having rising water levels
why it is required?
Still open investigation tho, no logs so far, no issue report on Github
Not compatible
What in demon mod requires Yippee Scrap?
Why that? :0
yippie will never be be taken from me
You can keep the YippeeMod for bugs π
potato could u add an option to modify the death credit penalty π₯Ί
Also facilitiesmelt down is incompatible too
Huh?
oh is it still incompatible
Since when? ._.
It's not???
seemed fine today
Open a feature request on GitHub for that one
It's been working good ever since I added it to my pack. The only problem I knew of before was the time when scrap value multiplier was first added in AC. It got fixed since then so idk why FacilityMeltdown will be incompatible ποΈ
can someone elaborate on this
Is this accurate or user error
Can they elaborate on it π
I want them to elaborate too
I am very much certain that it was never incompatible with AC as my friend group have been using it ever since we discovered it
Isn't it mean that?
Isnt that in regard to more interiors or smth
I was finding messages
I think they were telling you that you were wrong about something by looks.
They were telling you that it doesn't affect the apparatus in that manor
the only time i had an issue with that mod is when the lethal lib broke a couple days ago
Ohh so it's related to cusome interior not AC?
Yeah
MoreInteriors were having issues with generating the apparatus
So, I will sleep now :3
gn
Gn bro
Go sleep
Goodnighty! Get some sleep lol
Hope everything will work with the latest version. Will fix more bugs tomorrow
Pov : update is pushed out while trying to get the team to launch the game
finally fixed my modpack
now its time to update 1 more time if this works
and CORE will be complete
im just waiting for Version 1.0.2 to be reached to the thunderstore app
anyways is my CORE pack good?
https://thunderstore.io/c/lethal-company/p/TheHorizonCreations/HideNSeek_CORE/
i just had to fix a few things
im gonna re-add ModlistHashChecker
to reset its code
to apply to the new modpack so people are warned they either have outdated or they added a new mod which will cause issues
and might do it again for when i complete the modpack
I need a
fairai alterntive
I love that mod, and its not compatible with advanced
found superland mine
wdym
it is though
is it something new bug u found or u heard it from someone?
Getting this when starting the game using AC + scarlet, is it normal like is AC overriding the loot multiplyer and so its not concerning ? @solid pivot
It's to do with the transpiler SDM added in for their scrapspawns, the interior should still work. It's currently being looked at.
can confirm its working, was just worried that stormy multiplyer wouldnt be applied to scrap couldnt test this
stormy multiplyer will work its just AC comes with its own lol
I think if anything AC's multiplier should be working, just what ever SDM wants might not atm but scrap should still spawn.
Listed on incompatibilities on github. Funnily enough, I hadn't noticed an issue in testing so now I'm curious
I think it's pretty much a warning for a "just incase" moment due to how it's written I think.
basically you get the bulletproof vest or fairAI
ty @solid pivot
Right last case scanario I gott whipe and reinstall, be back whenever. π
bruh that whole entire convo about lethal quantities was useless, cause now im more ADVANCED
I told ya π
AC the way
only thing is, is that i need a way to change the hotbar
What you mean?
I dont like the new hotbar, only 3 slots of scraps
Perks config
When making a lobby, go to perks and change from 300% to 400%
oh ok
Each 100% is a slot
Change carrybags 300% to 400%
if i make it 500% I will have 5 slots, def conna do that
If you wanna change hotbar ui go to menu and AdvanceCompany Settings and find UI settings in there
In fact I am wondering what will happened if I type 350% lol
like scale etc
0.0
Should try 350.50% to break it even more since Potatoe added decimal tuning to perks now lol
lool
whats the carrying bag
more slots
I wish there was a mod that seperate dthe items in store by mod
so many mods that add new items, store is so cluttered now
I'm just getting annoyed because people don't do ctrl f or check all mods
but at this point I know it's inevitable that every single error that has to do with the apparatus is now going to come my way
yea bongo has every right, considering 5 people ask him everyday
about the same question, or blame our mod
i just realized something
even tho it says 0 power on all monsters expect for Boomba
it gets reseted if no one clicks save
i might have to tell people that before they host
on the modpack
Make a Hall Of Fame, it soon stops people saying things so loosely π
You have to save, yes π
yep after i config
ill tell people that so their lobbies dont mess up lol
its the only thing they will have to do
Get some textures on the go in scribe on the walls, lore of those who've been and gone :3
in my newer versions I changed one of the warning messages because people didn't know that yellow didn't mean an error: π
LOL! People literally don't read, says "Warning:" Human Race is doomed :S
Warning: This isn't an error.
Error: THIS IS AN ERROR.
I can imagine it now, yes :3
nah because it said "caught exception" and beneath it "why doesn't this work" it's just more that I also printed the stack trace so to people it looked like an error even though it was yellow
I thought I was being clear enough but 4 reports say otherwise
Yeah haha they even do it with the soft dependencies, saying ow I got this error but it's just a soft dependency... >.<
there are a few mods only to themselfs lol
well AC, lethal Things, and lategame upgrades adds a lot, very unorganized for me
Why D drive always looking sadly shook :<
This their face when they see the warning
Dude I just don't know that is not compatible with custom interior. I tested with facilitymeltdown and custom interior and AC. Once I removed the AC and everything works fine by small chance cause that game round doesn't generate custom interior. That's why I thought it wasn't compatible with AC
nah it's not an individual problem it's just that this server isn't set up really to provide support for mods
but people not even scrolling up(yes this really happened) is really annoying
Well I agreed with that. But discord search is also suck.
I can only get two result to see what's going on with that two mods
yeah not being able to search in specific threads really fucking annoys me
If that can happened I think most of problem can solve by search
It's easier to buy them from AdvancedCompany's portable terminal. I've never touched the main terminal to buy after AC added that feature lol
anyone know the best fast startup mod?
Like for loading the modded game?
Discord, our beloved. Creating in app purchases instead of making useful features β€οΈ
Generally the best way to start up the game quicker from your mod laoder is to just add less mods, I've never heard of a mod to increase performance because the limitation is often the modding framework and your PC specs.
For in game moon-to-moon performance theres a few, i think
and if I search for a thread, click on a different channel and click back it doesn't
- clear the search box or
- continue searching
NO
it starts creating a new thread
It is indeed a pretty terrible feature lol
nah just for skipping intros. I hear introtweaks likes to change other things which can mess up the game
GeneralImprovements helps a lot, that or SkiptoMultiplayerMenu, but that one is more limited
can't really think of anything that skips the entire intro, GeneralImprovements still loads the zeekers splash screen, though. It definitely helps by a lot, and also applies a lot of quality fixes and QoL changes
They defaulted those settings now for people who don't know how to change configs.
looks like LC FastStartup also exists
I don't know about compatibility though, as the splash screens never bothered me
General Improvements and/or IntroTweaks work. π I wouldn't recommend anything else myself to be honest π
yeah thats one that i was looking at, it doesn't really bother me either but my friend was upset that i suggested removing introtweaks to trim our modlist because he just has to load in 11 seconds faster
Just don't edit the config to change canvas.
None of these mods speed up loading times fyi.
Yeah, looks like IntroTweaks has been working on compatibility
well the intro tweaks skips the splash screens
so like 11 seconds lol
out of a 5 hour game session
You can skip splash by pressing Esc
fropm their changelog last update
Improved compatibility with AdvancedCompany by disabling the canvas fix regardless of bFixMenuCanvas.
This fixes the character being drawn as a black silhouette on the cosmetics page.
lol wait till i tell him
People not got an Esc key ._. ?
Exactly why it never bothered me lol
People out here eradicating our boi Zeeks π
I used dial up for years, I am not a zoomer, I have enough patience to sit through load screens lmfao
idk man he acted like it was a personal attack to suggest removing it and came up with a bunch of excuses
whatever, cool escape skips it
Esc don't skip Zeeks though, bare that in mind even though it's there for literally a second haha xD
But yeah, either GI or IntroTweaks will remove the splash if you don't want to press Esc.
and if you want it to auto load into Lan/Online
Pretty sure GI doesn't remove the splash, just the terminal animation after
IntroTweaks also allows you to change the games footer. I like to write "The Company Loves You." at bottom of mine.
That is the splash π
the "splash" is supposed to imply the unity and zeekers splash screens upon launch, before the terminal part
Wait really? o.o
GeneralImprovements is highly recommended anyway
^
If you have any fix mods you can throw them out
Except don't download 1.1.5, some technically difficulties with that update
just an hour ago I helped someone eliminate like 8 mods from their load order with less than half of the GeneralImprovements additions
First update I've seen with issues, been using it for a couple weeks now
it was fixed really quickly, so it's likely not going to be an issue like that again
That's not true tho...
Just tested it rn with a bulletproof vest, turret, and fair AI on
died perfectly fine,
idk maybe the updates fixed something
but if u make a new profile
install advanced 1.1.0 Beta 9 Hotfix 12 (1.0.143)
fair ai 1.3.2 go host a lobby with the defuelt advanced company configs
u won't die from turrets
I changed the loot value multiplier in the pre-game AC config from 125% to 100% at a day 72 save and it corrupted the save when someone else tried to join, saying it failed to sync items lol
in case anybody has also had this, seems it can be caused by changing loot value multiplier while the ship is already chock full of loot that was set at a specific value multiplier
Log please
how do I acquire a log from an error like that?
Client game log and host game log
is it a file that is auto created when the error occurs?
Unless you turned it off, yes.
alrighty where can I find the logs to give?
C:\Users\USERNAME\AppData\LocalLow\ZeekerssRBLX\Lethal Company In here
After fresh W11 install cleaning everything, getting rid of the mod that ruined my registry I now freed literally 6gb+ of RAM π
which mod was that?
I'll DM
im interested too
Odd response for a mod that can ruin a registry
Because it can hopefully maybe get looked into instead of me just spurting misinformation π
do weather modifiers affect modded moons? Im going to assume yes, but just wanna make sure so I can match them to WeatherMultipliers and just disable that mod
Fair enough, just seemed a bit odd as you sounded pretty sure it was a mod
i thought LC_spamregistry was a good qol mod
Ow I am 100% sure about the one lol. The others I can only of gone off the logs.
LCTrojan π
xD All I am picturing is the Trojan Horse from Monty Python's Holy Grail xD
Don't know why >.<
anyone? π₯Ή
Yeah they do affect modded moons :3
it was the yippee lootbug mod the whole time
thank youuu
They should apply to all moons, but I haven't tested
If it was, I'd do it again xD Yippeeeee
plottwist, this background was my enemy π
It's so adorable D:
May i know what mod you suspect it is thru DM just so I am aware π
Well some of the mods will make adjustments to registry for game anyway but the fact these mods were still altered in registry whilst mod not even being present is meh and just was chewing RAM.
yeah, 14/64 here
awww you guys got double the raaaaaams :>
My PC is a chunker
Yeah for unity
One way to do it haha xD Double powa :3
That sounds about right? π
Well after put lots of 3D object. YES
Our 3D modeler is not very professional
Professionals are not very professional π
So we got very poor FPS at first version
After lots of optimization work FPS is back to 100~144 now.
I only just noticed Unity uses DX12?? o.o
It is.
I'm so dumb :/
Was out of experimental since 2022.2.0a17
myb for asking a lot of questions but my last one is, can this be disabled? All perk stuff and buyable wearables are disabled already
You need to disable the cursed items too. Light Shoes and Bunny Ears or something can't remember name.
You'll find them in the scrap list.
Nothing wrong with asking questions π
oh shoot i didnt even see those alright ill try it out
thank you
im assuming that'll turn off the xp message too after every quota or no?
That I am actually not 100% sure about, I never disabled everything in AC π
I don't beleive so, that's handled in the game tab of lobby settings
You'd have to have the XP multiplier set to 0
as well as having save progress deactivated
Like so
oohh darnnn... did they ever find out whats the culprit?
just make sure every setting under save progress looks like that and the XP messages should mostly go away. they might just say you have 0 perk points though, lol
Probably MoreEmotes. I've seen that bug happen with MoreEmotes and BetterEmotes constantly. Potatoe adds in a compatibility fix, then those mods update and break that compat fix like 2 days later
Safe option is just don't run MoreEmotes or BetterEmotes with AdvancedCompany at all
π
Awesome thanks guys
The vest wont get damage tho so its unbreakable 
Ah.

Ah shit then we canβt have that
It also wont prevent you from dying when you have <=50HP
will insta kill you then even tho it shouldnt
u know the funny thing this been in the tmlc modpack for quite a while i guess
and the way i only found out about it was due to being afk infront of a tower for rl emergency
came back i was still alive and was like what ?
yeah they know now
Wait, FairAI makes turrets not damage your vest?
Yes, because its written poorly
Heck.
I already talked about what modders should never do:
Copy game method
make it prefix
return false
We in here laugh about MoreCompany for doing it basically for everything 
FairAI is basically doing this too for basically everything
public static bool PatchUpdate(ref Turret __instance)
{
[...]
return false;
}
They're MIA atm due to irl but they could easily fix this yeah?
:deadge:
I just enjoy the features of FairAI but if it's gonna cause issues, then unfortunately
MSIL is basically C# Assembler
I gotcha
I mean, you could deactivate the bulletproof vest 
I'm not that worried about it
If that's the only real major imcompatibility, then eh
It's not experience breaking enough
better emotes is breaking the terimanl again for god knows why
This is why I don't bother with emotes at all
if only i can get the sign in badasscompany
Too much headache for too little return
Yeah, I tried readding it when the compat fix went through, then they updated and broke Potatoe's compat fix. I've fully given up at this point

Yeah, emotes ain't worth it. Truth be told I'd sell my soul for the hand slot perk and the helmet lamp
I honestly think the helmet lamp is kinda shit now
I don't mean in a mean way, but after the "nerf" it's just blegh
LethalProgression's hand slots just got cheaty, where you could max it out halfway through second quota, and they constantly bugged out, LethalThings utility belt was a pain in the ass to keep track of and it scrolled strangely, plus our terminal operator loves the strong arms so he can make piles of dead dogs outside of the ship
It's great if all you need is to see basic shapes around you. Of course, I'm someone who goes caving on games like minecraft on gloomy torchless
I don't like so much right now that quota = XP without being able to adjust quota so I really enjoy the rogue-like element of keeping your XP across saves, even if it makes you more powerful, at least it makes some aspects feel more enjoyable
Helmet lamp is good because it lasts longer than the other alternatives, itβs also cheap
They cheapest out of the 3
If ur just going in to get scrap and only usually carry a flashlight, stick with helmet lamp
It's also OP as hell! Dump all points into loot value while in orbit > land > put everything into other perks. You get 2x your perk value for the price of one! add into that loot value scaling non-linearly, giving you dustpans worth 112+ credits and you have a shitshow on your hands
I usually go in without a flashlight, so helmet lamp is god tier for me
Yeah exactly
Nvg is also good, but it lasts half the time
I carry the NVG to foggy moons and when Iβm actually doing other stuff
Like killing mobs and such
Tac helm isnβt a personal favorite, I almost never use it
Basically a necessity
Nvg is busted imo, completely gets rid of fog
LMAO what? what fresh hell of ultra brutal company you running here?
Not even, the light isnβt wide enough, I donβt use a walkie
I nearly never use a walkie, if I were to, I would just carry it, the light on the tac helmet is just a worse flashlight imo
Idk, I tested both and just wasn't satisfied with them
I can't say I go to foggy moons though
Eclipsed Gang
I'll give it another run of the mill
Just make the LGU NVGs really expensive and disable lost on death, then make their range and brightness scale with battery level
There will be XP Providers soonish
Safety net to not run into any evil landmines hidden in the fog
:chadge:
Lgu nvgs are worse imo
Itβs just a green flashlight
Vision enhancer is actually night vision
More than, it enhances ur vision
I will add multiple XP providers myself for you to choose from :3
I have extend deadline disabled, and use Progressive deadline instead with a heavily adjusted curve. The idea is we get stronger as the deadline gets more aggressive, I think I hit a sweet spot.
Even though the lgu ones have Inf batteries, I find myself not using them often enough that I couldnβt have just ran vision enhancer
My group, as long as we take necessary precautions, can hit 800-900 scrap per day quota limits by the end of it, just with LGU and AC, with spawn levels boosted about 50%
Iβve been looking for a mod to scale the quota sharper than base game
Not infinite, rechargable. They kinda suck without a few levels in it
I thought progressive deadline just edited the amount of days you got per quota
Progressive deadline has a slick online quota calculator to find a curve that fits you
You can disable that, and you can also make the curve sharper or more linear
And daily XP will be a thing configurable as well btw
A specialized calculator for the Progressive Deadline mod. This tool accurately computes quotas, deadlines, and daily values, saving you the hassle of in-game testing by providing precise calculations at your fingertips.
No way for me to hack their brains
Until someone makes a neural network API
just make the "starting Daily" "daily increase" stupid high and you'll have an "effective" static deadline days amount
technically it's not static, but you'll never git gud enough to run 15,000 scrap a day lmfao
Then can I get a sip of that dum dum booba enjoyer juice so I can be on their level?
In defense of that person,
I have to play my words very carefully hold on
Dodge that automod!
There are a lot of ModelReplacementAPI mods that I do like using, so if there was some way to enable/disable showing your active gear it would be kinda rad.
Lgu ones have effective inf battery, more so like a crank flashlight than night vision Iβd say
HONESTLY that would actually be a really cool add
Would love to see a crank flashlight in lethal
...
3 letters for you: ||S U S||
Vanilla add
Look, there are only like 4 or 5 good answers for ModelReplacementAPI
and about 100+ wrong ones
So many are just bad
Do you want the Futanari bulge? 
Wtf

Do not. Iβve already seen a Futa mod
?????
My horrors while scrolling
HOW IN TF DOES AUTOMOD NOT FLAG THAT
Some of these mod devs need to stop developing
HAHAHAHA
Maybe go back to the drawing board
Cursed Github Issues with your host: Potatoe!
Maybe brainstorm a bit more

