#[Deprecated] Advanced Company
1 messages Β· Page 48 of 1
https://thunderstore.io/c/lethal-company/p/Darkspy/lethal_after_dark/
This mod lets you toggle the ship's lights from the terminal if you have teammates who hide the light switch.
Teammates that hide the light switch = boot. π
Plus they all seem to always hide it behind the charger xD
or monitors
ok, what now?
Why did I think that said dad
yeah hot take if you're throwing fuck you & find another lobby
this is a team-oriented game, go find some fellow stooges to record your youtube shorts with
Nothing wrong with jumpscaring teammates into death though, I am always for that xD
I like to pretend to be a Masked from Masked Enemy Overhaul
One time I did that and then we immediately ran into a real Masked and it got my friend killed lmfao
my best bro yelling "THAT'S NOT NAT! THAT'S NOT NAT!" when i am literally Nat
YEAH EXACTLY! xD
Fixed It was outdated
hello, my experience bugged and i lost all experience that was in perks. how can i give myself back experience?
[Warning:AdvancedCompany] Host was missing network identifier: 126146325:RollingGiant_Outside_Daytime:Rolling Giant
[Error :AdvancedCompany] Unknown error while connecting:
[Error :AdvancedCompany] System.Collections.Generic.KeyNotFoundException: The given key 'Rolling Giant' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <787acc3c9a4c471ba7d971300105af24>:IL_001E
at AdvancedCompany.Network.Sync.LobbyDataSynchronization.ReadDataFromClientBeforeJoining (AdvancedCompany.Lib.Sync sync, Unity.Netcode.FastBufferReader reader) [0x0037d] in G:\Unity\AdvancedCompany\UpgradeCompany\Network\Sync\LobbyDataSynchronization.cs:158
at AdvancedCompany.Lib.Sync.ReadDataFromClientBeforeJoining (Unity.Netcode.FastBufferReader reader) [0x001dd] in G:\Unity\AdvancedCompany\UpgradeCompany\Lib\Sync.cs:160
at AdvancedCompany.Patches.LobbySizePatches.ReadConnectData (Unity.Netcode.ConnectionRequestMessage __instance, System.Boolean& __result, Unity.Netcode.FastBufferReader reader, Unity.Netcode.NetworkContext context, System.Int32 receivedMessageVersion) [0x000a2] in G:\Unity\AdvancedCompany\UpgradeCompany\Patches\LobbySizePatches.cs:970
the name bug still occurs
The more I see stuff like this the more I feel like we need a list of "Mods you really really shouldn't use and their replacement". Unless one already exists that I'm unaware of
FINALLLLLLLLY!!!!
@solid pivot
All it takes is one or two modders and rest will follow hopefully :3
Is there any way for you to add extra slot on the inventory from 3 to 4, like the normal ones? Having the reservedslot mod made me used to it with the flashlight at the side
reserved slot mod is incompatible with a bunch of stuff tbh :/ this mod too, unless you disable all the helmet/chest/shoe items!
Oohh I don't even have it installed tho, I meant as in we only have 3 slots for the normal inventory, and I'd love to know if we can change the 3 to 4
oh yeah of course! EVERYTHING can be edited, just change the amount of slots you start with from 300% to 400%
However!
You should know
and change invent from 300% to 400% = 4
every 100% is a slot.
I actually tried finding this option when you start the game, but I can't seem to
The perk system actually lets you get more slots through upgrading, and by default you start with enough perk XP to get yourself that 4th slot. Just press x in game
@eternal mauve it's not what they're asking :/
Oohhh I didn't even know the perk actually provide extra slot so thats good to knoww! but yehh, im actually lost on where the option to change is
Ok I was going to write a lot but i'll just provide instructions. Yeah, as aeniema says go to perks and change that
Ooohh got it! Thank you!.. i think i must be blind when I tried finding it π
Change 300% (=3 slots) to 400% (=4 slots)
Then set your player xp to 0
Thank you guys! it means a lot!
so that you cant get a 5th slot
You're welcome!
oh dear
omw getting that 5th slot π
let mans get their 5th slot xD
oh ok XD
balance issues lol
i cant explain thingssss bLEH
Thanks for taking over aeniema heheheh
at that point i just get the utility belt right away π©
Utility Belt will break your inventory (I think) if it's still same.
no worriess hahah you guys were kind!
utility belt does break yeah :)
Also Utility slots don't get synced to other clients as well, it's a really bad item to use.
If you drop it with any items in Utility Belt, only you can see the dropped items.
Might've gotten fixed by now, I dunno but don't use it due to AC
Oohh didn't know that either, personally didn't have any issue but that's before using AC
Also don't know if anyone knows but https://thunderstore.io/c/lethal-company/p/boxofbiscuits97/ItemDropCycler/ works with AC. :3
Yooo this is such a nice QoL
^^
Thank you!
I miss using hotbar+ etc so this was my alt to have with AC.
I want the remote for other reasons
whats the reason?
Radar booster flashing?
Of course
ok, managed to make the assetbundle
You realize that this isnt a AdvancedCompany error, right?
This is more information on an error which would have happened without AC but from Unitys side

I can just allow the connection but then people cry about desyncs
the starting xp doesnt work when starting a game
Deactivate Save Progress as stated in the text right above that option
omg sorry aparently i dont know how to read π€¦ββοΈ
I managed to create and build the assetbundle :]
Now what?
It's okay @solid pivot don't know how to write π joke
welp, i'm done, idk what to do
fix references
Is shovelFix mod still needed for base game?
I heard there was an update that helped with shovel hitting stuff but idk
how?
I literally don't know nothing about C#
.csproj or check the references of the solution in Visual Studio
your case, everything is missing
why it's all red, even in the using section
Do I need a folder with all these references?
no, well, you should have them somewhere on your machine, but they don't need to be in the same folder
looks that way, English it's References, but if it's Spanish, I guess that was what translates closer
but it has the same icon as References (See my screenshot)
kk
kind of a dumb question but programing languages are available in other languages?
Sometimes
I think so? As a native and only speaker of English I can't confirm, but I swear I've seen Chinese translations? but not sure if that was like a dedicated set of keywords which when compiled would be just C#
C# might have a Spanish version, but other than that youβd just have to hope that bepinex/unity/whoever else would make all their work in Spanish too
I see I would figure theres some kind of translations for coding programs but you'd have to seek the resources if anything
ok, i'm changing languages
Really programming languages are their own languages, what the keywords are isnβt super relevant so much as you know what they do
if Spanish works for you, like easier to read, you can keep it there. but in your case your project doesn't have any of the "Dependencias" you need
And how do I apply the references?
I'm good with both
Are u changing the logo?
yep
.
oko, idk what I did
looks like wrong language, that's visual basic (.vb) you'd want a .cs (c#)
kk, could fix it
k, I was able to make the ref for BepInEx
Now I've gotta see how can I access the AC lib
k, still having some issues :/
@solid pivot new one in...
i think this one is fine though
its not like potatoepet claims it works with every mod
I just think it's weird behaviour to blame a specific mod for "networking changes" when there is like 3 other mods they probs use themsleves that do networking and quite a few other mods have their own network prefabs.
Just seems a trend at the moment to blame AC. Not even a joke, most mod pages I've been in AC is first one to get blamed and bro working hard on this stuff just to have randoms say stuff without any info. Especially when one person saying it's not working literally said they spawned 50-100 mines and I said the raycaster was weird standalone. Plus I mentioned it might of been a fluke with it π
It's called Bangwagoning
They see XYZ say it, they're unsure themselves, so they jump on the bandwagon and blame something because they see others doing it
All it does is create misinformation for the uninformed
oh ok i didnt get the context mb
Not to dog pile here on you
Just something I see very often and it's a pet peeve
If people had real reasoning as to why a mod is bad
Bad coding
Outdated API
Poorly made
Etc etc
Then it would make sense because you have factual reasoning that backs up claims instead of speculation
Yeah like any facts or evidence or just something with a little structure and all is well but they literally just say "AC broke it or I assume it's AC because X"
Same with some other mods too I see same thing
Like probs now with scoopy people will for the next week say Scoopys breaks everything because of the water plane even though they're gonna fix it. People are sheep.
One thing that I deal with the tech illiterate is, they see X amount of mods and assume that it is causing Catostrophic performance issues when in reality it could be a vanilla bug (Polygon Navmesh shit) or a poorly made mod
it must be something to do with confirmation basis or something
SCoopy done amazing work and people just come and be like, it's broken or look for other faults.
and yeah some things are literally an issue in vanila
since a lot of people have advanced company if people say its the problem a lot more people are going to come to that to that conclusion without reasoning
I think this is a valid idea
Not to be crass but the reason I mention ac is because it touches a shit ton of mods and we aren't confident these touches aren't an issue as AC itself has/had inventory desync issues. But by all means, if you feel I am dumb for that then that's your opinion
We are simply going through our mod lists trying to solve the issue
It touches ALOT less than you think.
You are dumb
HAHA
oh is your game blacking out

Like person other day saying it messed up their monitors. AC doesn't even touch monitors.
another person saying AC broke their game and emotes when it was Corpo doing it.
Don't forget to update your mods also π€
same stuff with Lategame Upgrades too people saying stuff in there, shits mad irritating for modders I bet.
mod updates sometimes break my game
it doesnt matter which mod
its just something bound to happen at some point
No, but I do have 130 mods I have to sort through to make sure I can host 4+ people without significant issues
Maybe it's my fault because I don't know code but Β―β \β _β (β γβ )β _β /β Β―
As I said I want to be sure
Well there's a problem
You don't need to know who to write code to understand some principles π
Due to the nature of Advanced Company doing a lot of different things in a single mod and the way it directly modifies the basegame content, It's a lot of peoples first guess when it comes to troubleshooting. I'm not saying thats fair or anything, But it's why people come to that conclusion
Also the fact theres no easily available source code to reference
yeah i have like 170 mods myself
Jesus
I have people bitching at me that 68 mods is a lot and I've really fined tuned as much as I can
I'm gonna use you guys as nameless examples to my tech illiterate acquaintances
In a good way

i have like only one cosmetic mod and barely any sound replacement/tv nor boombox mods
I don't feel it's fair to just call me straight dumb or anything for trying to troubleshoot why I'm having issues. I'm not as experienced as some of y'all in this scenery but I'm doing what I can to ensure good compatibility
The dumb comment was a joke
yeah its whatever
This I could understand but I honestly don't think it's the case I think just one person saw another say something is broke and then just repeat it somewhere else in another thread out of context. Not even with any reasoning if you get me? Saw some other stuff with Lategame too, and then that person says it in another thread. But yeah 100% understand if a person though it could be it due to it's interactions.
It's a shame about the source thing but I can understand that too, I've seen so many reuploads and it's not even their work π And another shame it makes it harder to collaberate with Potatoe or anyone else for that matter π
And I don't think anyone else was either
Just simply do your homework on mods
Go down the list disabling things and see what happens
It's very simple, just time consuming
Ok but seriously
Anywho, I have to go to work. I'll look into it further later π«‘ cya
This modloader is only goated for the code sharing
Otherwise it runs like dogshit
asking cause im not experienced with changing weights do the enemy weights have to add up to 100
or can i just put in numbers without worry
We need a mod loader like Mod organizer 2
i just do that
oh idk anything about that
Nw
I didnt remember how good AC Rogue was
truly a best of reeel of previous titltes up to that point
Sadly after that the franchise went to shit 
8 likes to top rated page 1
Lets go! Good stuff! You saw someone made a comestic pack too with a AC as dependancy too?
Yes
Awesome
I might create a unity project for cosmetic creators soon
So they can do AC exclusive ones
Then I will add some more spots for them to add cosmetics to :)
i like the configuration of the scrap for each moon
very goated
i can put specfic scrap for modded moons to make then more unique
Well it don't have to be exclusive :S let people have a choice too π
I would add more functionality
kind of like acidir and other magic welsly mods
I didn't get to test too long, maybe about 30-40 minutes but so far
Stability has been good with latest release as well as inventory issues that were present before are gone
Only issue im still facing is the inventory breaking but I believe that is due to GeneralImprovements
My hunch is when you turn the scrolling through the wheel too high and drop things, it bugs the inventory out
Thats not backwards compatible 
nah I get what you saying now π
If it means more different slots etc that would be cool
Speaking of that, let me hop over there
You might wanna look at the work in #1199473521265475745 in regards to that
More emissive items would be cool, like the tanks on the back and stuff :3 Imagine if you could see peoples health on their tanks like Deadspace or something
For what exactly? :D I appreciate the input but I already have the whole game ripped :D Thats how I did my equipment which is skinned to the game rig.
yo that is nice
It's running LC in editor
A tool you all could use, not just AC exclusive π
I am talking about a unity project for cosmetic creators 
Yeah ik haha
Not at all
Yea, totally
If you dont make them rip their own games
its distributing copyrighted material. Its piracy
I give up :']
Yes the idea is that this will also rip and fix LC
so creators can easily test their custom content in editor for rapid iteration times
You are missing System namespace. Set the framework to netstandard2.1
So in theory they would use that tool to setup their LC dev enviroment and then for example you could make a unitypackage for them to install for AC related cosmetic stuff like you suggested
I still remember the bug where someone tried to blame AdvancedCompany for being immortal and unable to die, when it was LC_API pushing a broken update that was hotfixed like 3 hours later lmfao
Thx, I changed the framework and now it uses the system correctly, but I still got some errors
yea
Its often other bugs, I push out bugfixes for stuff like that within minutes usually
It still don't let me build the solution
It seems that it does not use the unityengine
Seems more like the BepInEx isnt working correctly
hmm
What app are you using to look at stuff so neatly and does it work for viewing logs
maybe I have something wrong here
Error list would help more
Quick question is it normal for it to not show anyoneβs usernames? I could see everyone fine but everyone saw other names as player #(number here)
this was earlier so it couldβve been smth to do with everything breaking but I thought Iβd ask
Can you just try to add all unity dlls as references? It might be missing dependencies of those dlls you indirectly access 
And can you upload your csproj file here?
Me or Moro?
I had this only on LAN game
the errors you showed are in project ClassLibrary1 but your project is named differently?
???
nvm
@analog radish
Thought you were talking to me mb
Upgrade to 142
my friend just got that xp
I'm changing that
happens when they have funny characters in name I guess
hes called srsufer
No, somebody else named funnily can also be the reason
having any special characters in name
What name should I put?
LC legit actually has a minor fit when your name got symbols in it its funny xD
Doesnt really matter. Take a name which suits your project
I still need the csproj to be able to help you tho
i have a dot in my name
kk
And here is the assetbundle
This is all I have been able to do.
There are no references to unity in it
?
Do you know the path to your game?
No
Then we are out of luck 
I mean the path to your game in steam
You should reference the same assemblies the game uses
So practically I have to start from 0 again?
oh
bro had a mini heart attack :<
thx for the help, and sorry for all this mess
I still need the path to your installed game
D:\SteamLibrary\steamapps\common\Lethal Company
potato did i submit a good bug report or should I have put more info
but also want to help Moroxide
we luv u
still waiting here
You could try to restart Visual Studio :/
It sometimes dont like replacing csprojs
But thats also not the place you should put the csproj, or is it?
according to your csproj your downloads folder isnt in the same folder as your project
<HintPath>..\..\..\..\Downloads\BepInEx-BepInExPack-5.4.2100 (1)\BepInExPack\BepInEx\core\0Harmony.dll</HintPath>
you can right click your project and select "Open in File explorer"
yeah found out this xd
I think finally
gg
I'll test it before everything
log?
I guess its missing the assetbundle
It may be that...
I'm just leaving college, so I think it'd better just trying to fix it tomorrow
Nobody I can understand streaming with AC :<
Oof
only 1 spanish guy

Guess its time to delete AC. People simply prefer shitty MoreCompany with desync LateCompany 
Ooh, who?
(This is a joke btw. At least the first part)
TheMostLethalCompany, (which is apparently the most popular modpack?) uses AC
Oof
I also think many people dont really realize that AC is the biggest mod by lines of code out there rn 
Line of code / problems ratio is probably insane low
If avg mod would be 1%, AC would be at 0.001% 
I can see that :']
Be grateful that you have the elite version 2. I have the version 1 and 2 and the v1 makes a very functional doorstop. I've owned better madcatz controllers. Elite 2 was a huge improvement
Wow
Thats why its funny that people are claiming that making my mod open source would be so helpful. I barely know anyone wanting to read into a codespace that big for a hobby.
That would be just a few persons and those are very capable in using ILSpy & Co.
Its a massive codebase
Its nearly as much code as the Assembly-CSharp of the game
Oof
So you are basically adding nearly a second game worth of code

Which might be the reason its working so good. People are just nitpicky about their favorite mods all the time
And the new curve editor will also be a lot of code
No way around that :D
Its a totally new UI element
Will be smth I will reuse tho
Heading to bed now tho
gn8
hey Potatoe outta curiousity you were showing off gun models a while back, did you scrap the idea?
just got my EXP return x3 gonna spend it on climbing speed & reinforced legs xoxo
(he went to sleep :P)
(ask em tomorrow!)
gotchu gotchu
I will stream later/tomorrow π
Maybe I should stream my wild adventures
@solid pivot Hey im trying to create a custom modpack with your mod in it to replace a lot of the mods i have that do the same thing. How do i include the preset correctly, i tried setting it up and the preset shows up but all the values are all default. unless im just stupid and fucked it up somehow
Did you click save?
I know that sounds silly
Or also does your custom preset appear?
i thought i did
but maybe i didnt
ill try it again and mess around with it some more
may just be my shitty memory problems
If anything, I would say
Make your changes, click save as new preset, Give it a name and voila
I'm no expert but I do like to use the presets
While I'm sleep @solid pivot become master shifu?
Anyone know if there's a spectating bug. None of the people in lobby other than me can spectate, all they see is a black screen. The only mod I added was advanced company
Never heard of nor experienced such issue
Likely another busted mod
What version are you on? @grizzled peak
And are you saying that you only use advanced company?
I believe ive found the issue π
sorry it was a mod incompatibility with coroner i think
nah i meant i just added it, but yea i got the issue fixed
One message removed from a suspended account.
It fixed the issue though π
Yeah, Coroner is compatible
Oh
Yeah that one is the right one
Iirc LC API is bad (don't quote me here, just what I've read)
Best bet is to see your modlist to be frank
Yea thats fair
Btw, when you edit moons in the preset before hosting, what does power mean (like how many can spawn?)
sorry im new to this mod but ik this one is cracked
Rephrase, not bad, but has become deprecated
makes sense
So in other words, you should look to dump it
Something like that
Enemies have a power assigned to them, let's say you have 3 enemies that can spawn with a power total of 7
Enemy one with 5
Enemy two with 1
Enemy three with 3
If enemy 1 spawns, enemy 3 can't because that would exceed power limit
There also could only be only 1 enemy 1
That's kinda the dumbed down way of how I know how to explain it offhand
But 2 enemy 2s could spawn with enemy 1
And vice versa with the works
Ah i see
Also, when you kill enemies, it frees up spawn room @grizzled peak
i see i see
i think i just got one of the secret items
||Which one||
||light shoes||
||Ah yes the funny shoes, time to make mad dashes||
is there an option to change how many of an enemy can spawn ex: making it so only 1 coilhead can spawn.
I don't think so but you can change spawn weights
hmm that's the one thing lethal qunatities has that this doesnt' then
I'd double check to be certain
i don't see an option to change enemy cap
wait nvr mind
@quaint relic There's no setting to set cap for enemies to my knowledge.
Dam that's the one thing that would make this do everything I need
Finally I did it
ULTIMATE VIRTUAL MACHINE POWER !!!!!!
TO LET ME DEBUG THE DESYNC PROBLEM
DON'T NEED A FRIEND TO HELP ME ANYMORE!!!!!!!
NOT ANYMORE!!!!!
My poor lab rats
Wait...
Is that real...?
I think I found the problem???????
And maybe it's relate to AC?????
@hearty frost While you playing games did you use Alt + Tab to change the process?
after installing ac this is happening
Evaisa-LethalLib-0.14.2
IAmBatby-LethalLevelLoader-1.0.7
Evaisa-HookGenPatcher-0.0.5
BepInEx-BepInExPack-5.4.2100
scoopy-Scoopys_Variety_Mod-1.0.1
x753-More_Suits-1.4.1
happyfrosty-FrostySuits2-1.0.9
Verity-TooManySuits-1.0.5
Hexnet111-SuitSaver-1.1.4
Norman-GlowStickSuits-1.0.4
ManiaBania-1000_Quota_Stare-1.0.0
Kats-Some_Suits-1.0.6
gargar-MissingTextureSuit-1.0.0
GorillaBeast-GorillaSuits-0.0.10
RugbugRedfern-Skinwalkers-4.0.1
Ozone-Runtime_Netcode_Patcher-0.2.5
Sligili-More_Emotes-1.3.3
x753-Mimics-2.3.2
PopleZoo-BetterItemScan-3.0.1
HomelessGinger-MaskedEnemyOverhaul-3.1.1
Suskitech-AlwaysHearActiveWalkies-1.4.4
Evaisa-LethalThings-0.9.4
sunnobunno-YippeeMod-1.2.3
KoderTeh-Boombox_Controller-1.1.9
EliteMasterEric-Coroner-1.5.3
Badham_Mods-SCPFoundationDungeon-2.3.0
Jordo-NeedyCats-1.1.1
FlipMods-MoreBlood-1.0.2
sunnobunno-BonkHitSFX-1.0.5
EliteMasterEric-WackyCosmetics-2.0.0
Owen3H-IntroTweaks-1.4.2
SirTyler-BetterTeleporter-1.2.2
IntegrityChaos-Diversity-1.1.10
taffyko-NameplateTweaks-1.0.6
Rattenbonkers-TVLoader-1.1.1
AllToasters-QuickRestart-1.2.0
TheBeeTeam-PersistentPurchases-1.2.0
HGG-JigglePhysicsPlugin-1.1.2
Mhz-MoreHead-1.2.5
NiaNation-AbsasCosmetics-1.2.3
akechii-DiscountAlert-2.3.0
NutNutty-SellTracker-1.2.1
Jamil-Corporate_Restructure-1.0.6
AinaVT-YippeeScrap-1.0.5
ViViKo-MoreMaterials-1.3.1
ViViKo-ViViKoCosmetics-1.5.0
atg-FnafPowerOutage-1.0.1
Silvercore-Permanent_Ladder-1.0.3
Kittenji-Maxwell_ScrapItem-1.0.1
Ozone-BepInUtils-1.2.1
Ozone-Disregard_Early_Voting-1.0.2
ENZ-Lock_Doors_Mod-1.1.0
FlipMods-FasterItemDropship-1.2.1
Hexa-Hexas_Cosmetics-0.0.2
Major_And_Skiz-MoreInteriors-1.3.0
RickArg-Helmet_Cameras-2.1.5
GorillaBeast-WalterWhite-1.0.0
fonnymunkey-SimpleHats-1.0.0
jockie-LethalExpansionCore-1.3.15
Rune580-LethalCompany_InputUtils-0.6.1
PotatoePet-AdvancedCompany-1.0.143
What you mean? π
I try not to alt tab because it halts LC process for me whilst running Boardless Window π
The desync about flash light maybe cause by Alt + Tab
And that make sense why you guys don't affect by this bug
Yeah alt tabbing can halt AC, so I'd imagine it would cause desync. Happens with vanilla too.
No not only that
oh?
Ow Yeah ^^
Which trigger equipment
So maybe that it?
I moved it from Alt for this reason xD
You mgiht actually be onto something π
Cause I alttab ALOT π
Yeah but I think this is a minor bug for potatoe
Try disabling diversity
Will report later after I test it only with AC
Good stuff RG ^^ Makes sense π
This shxt has bother me for a very long time
I finally found it and maybe I can kill it
nope
And that make sense why is it hard to find
Cause most of people won't use alt + tab in game
What does log show?
Any errors?
disabling diversity worked for me to fix this
and ive disabled toomanysuits too and it didnt work
Wait
yeah def advanced having issues
Disable that
More emotes is bad iirc
ah. anything better?
Not it's not
Wait yeah
More emotes is bad
Too many emotes is compatible
They just hopped onto AC train, we'll get them sorted
Would dump corporate restructure
Use general improvements
CR has bugs but GI is superior
It can be reproduce with Alt key and F key
What did you do exactly
my friends had a lot of this issue even without the AC, the solve is just for the host to kick them out and rejoin
Flashlight desync
nope
but playing alone is just yeah have to force restart
And maybe the inventory desnyc is related to it too
That's why there's no error log
gonna disable every mod and test out
Also lock door mod is redundant
Uh trying to remember which mod makes it where it's a config
It may be lethalthings or generalimprovements or another
Lock door?
How is it redundant?
And which mod would that be? I don't recall anything like that in AC, GI or LT.
I would have to look
I'm not at pc but this is my last mod code I was testing
018d578f-2c46-147e-0283-e099b30e8802
It's a mod in here
Only mods with that feature that I know of are KeysLockDoors and ImmersiveCompany.
I have neither
If you can send me the dependency string what I shared I can dig
Because now I don't remember
It's not enhanced lockpicker either
That was just to adjust lockpick time
Other features on that mod are broke
Normal one while not doing alt + tab
After alt + tab inventory start desync
Do more alt + tab and f key now we get broken flashlight
Finally found the problem. Finally !!!!!!
LETHALUTILITIES!
Another solid mod
the weird thing it does load on a restart just not a quit to main menu and reload
That is very weird
I just wondered why you did that, as if AC had that feature.
It does not
Enhanced Lockpicker works fine for me.
I am sleep deprived
Locking doors is borked
It goes negative
In time
So when it unlocks a door it tries to relock it
more emotes is fine
gonna tell him that im using it
im prob gonna switch but im testing rn
I think it breaks things in animations besides being poorly made
I'm off to sleep
I am too far gone
Goodluck
Finally
I can sleep well tonight
Last night I was thinking about this bug and get poor sleep quality
Yeah that mod is extremely busted currently
@stiff galleon sorry to say this but I cant reproduce this error at all 
Yes I tried it like 200 times by now
Just keep trying
You use VM too?
And tried in online mode?
no, I wont install a VM for LC modding
You ask your friend to test with you?
can i add shotgun shells to the store using this mod?
What is vw?
Friends mean less time modding >:D
Virtual Machine
Virtual machine
It has to be two people to reproduce this error
Bruh I'm lucky my machine even exists
do you alt tab while holding F?
@ potatopet can i ping u about something i found in tmlc just to know if i pinpointed the problem or not
or after alt tabbing?
I have one desynced flashlight after another 200 trys
If you want to test desync problem you have to
so you expect me to fix a fringe bug which happens basically never? 
That will happened while I play with my friends often. I guess it has specific conditions to trigger
But not sure what it is
hey potato whats youe opinion on more emotes cause a person aaid not to ask you about it nd is too many emotes better?
It will happen with people who only have one monitor TBH, but I do see your point
lol, I basically r***ed the game by alt tabbing and f spamming for 10 minutes straight to get it once 
It's just the process getting halted @stiff galleon like I said π why I changed my Alt to B π
I only know the steps to represent
B for boobas.. I mean Backpack
More Emotes is one of the worst mods out there
about the black screen with all UI softlocking people, is there any update on that?
If you give me the mods causing it, sure @gritty roost
Does it cause mod conflicts or is this personal opinion
outside that its basically better than more emotes
Both π
As its clearly a combination of mods
This error happens with ANY mod out there if something f's up ConnectPlayerToModel
This is how the game looks like when something failed in that method
interesting. Apparently even a simple hyphen is enough to break it. Although it didn't break for the person with the special character. It broke the other client in that round. The one with the special character doesn't even appear in in debug command..
So alphanumeric names only, yes?
Both
ohhh
heard some people saying it was lethallib's fault, some saying it was more interiors, some saying BetterSprayPaint, some saying it's was more interiors WITH betterspraypaint
so thats why
this happend
Well I think I will do that.. change it to B which stand booba
so honestly have no idea. don't have the time to test it myself this week
hey so potato even tho coomfy mod is unstable does it work fine with advanced?
Δ° Γ Γ
Nope, bullshit
Δ
But still if potatoe could fix that I will very appreciate that
Thought to try out the new mod that puts moons prices on terminal, it only places vanilla prices :<
I just added the username sync in the last version yesterday
It happens since yesterday for that reason
yeah I meant to refer yesterday
Is more emotes causing clients to fail to join and be stuck in the black void forcing alt F4?
Because I wish I knew that sooner. I found it's easy to reproduce if several clients connect at once to host
also theres still client desyncs for perks but
Sorry I'm behind on this known bug stuff
mostly they are fixed when leaving and rejoining
As long as you dont provide the credentials to make this claim
I will call you a liar
I've never ever had any perk syncing issues, like ever.

You had weeks of time to get a log
I wont invest more time into some mysterious perks desync which never happens for anyone else
I daily host with 8 people, I will most likely host again today, when I get the problem I'll try to provide it
but often I do not because we're playing a game, I can't just disband the 8 people crew can I?
thats the entire reason
No but you can ask them for log...
this should make your bulletproof vest not break or register the hits right ?
You should be able to access logs from your app data mid game right?
You have 0 interest in making the mod better at all
you are just here to complain and shit on the mod
Thats the consequence of not providing detailled information 
If I get an error, I post it here and ask for it
If you're playing with those 8 people again @shell coyote just have console on or at least logging on. So you can get it.
Oh, there is an error which only happens to you in a codebase of 40k lines of code
I do post it if I see the red
Plz Potato, go find it!
Its the equivalence of "Its broken. Please fix"
That's the downside of publishing a public mod chief
not even once I do say stuff like that
"Whats broken?" => "Its broken!"
I dont say you said this exact sentence. You are not willing to add any more information besides "its broken"
not even a screenshot of the debug command
Which is like the easiest thing to do

I said i will
when I see it today
theres ZERO reason for me to lie
when I am using your mod as a base
I am not saying you are, I am saying I will call you that 
This goes on for weeks now and you havent provided any more information to help me debugging this
And you are the only one reporting this error
Do it π
hope coomfy mod is going to get updated to be more stable tbh
I mean, it sounds phrased like a threat :P
"I will bombard you"
Sure, go ahead
Give me all your juice 
found t
wish I understood C# or whatever the language this modding is
I only know Lua
I'd defo try to help
Better than html π
btw people claimed there are errors when people join at the same time? How does this show?
Unity is running single threaded in code
Shouldnt really be possible tbh
I think my issue might be that too
Btw you did get a complaint. Apperently you update the mod 5+ times a day, told you it would happen xD KEK
Sounds like a race condition in a non race condition setup
possible
yesterday when I ran debug
it was like
client#0
client#4
client#1
client#2
There shouldnt be a race condition tho 
and server was 8 people
it shown like half people
so I tell them to leave and rejoin
it fixes it
You can scroll the portable terminal, you know that? :D
no no I scrolled
I do know I can scroll
they weren't there I mean
but I will show once I get it
also let me give more context
Holding off a handshake until the last one was finished
this happens when I do tell people to join back into my lobby once I needed to close to lobby for any reasons
I assume
they join at same time
like 7 people
thats what may cause it
But this should lead to different errors like the black screen one
I also had one thing
on esc/tab screen where I see peoples name
say theres 4 people right?
on player list, theres me and random person
once one player joins or leaves, it fixes
idk if its game logic or bug
absolutely impossible by now. They have to fulfill the entire handshake before their username is sent to server and only then it will get added.
Can you provide me your mod list?
You saw that yesterday?
I think no? I never took attention to that
I don't know if a queue would be necessary. If I have another client fail to connect & stuck in the void I'll copy the logs.
I'm not sure what could be causing it but I assumed it was a Zeekers problem
but debug and perk desync was there
%100 sure
018d5a64-669c-36f9-d0c4-32eedd78d2ed
@stone elbow I guess the next player object isnt yet activated 
heres my modpack, consisting of 97 mods
i would like to take the file version
from my yesterday night and today's morning tests
modpack should be stable
ish
if we don't include the rare desync bug I told
"my modpack has issues" - has 100 mods. π
So yea, will add a queue next. I guess nobody cares if they have to wait for the last client to load in first
no no I do know it sounds stupid but
I test for HOURS and look for any mods that interfieres with AC
Unity might disconnect them tho if it takes too long
This could solve some syncing problems if all clients connect at same time.
I see any, I delete
It's all good bro just pulling your leg haha xD
So you might have to connect a second time then :D
When I'm home I can check if I screenshot the situation. I know off the top my head that there would be a fake client on ship under the name Player(number) if someone did get blasted to black void.
If I don't have any proof I'll be sure to get some the next it occurs.
Out of curosity @shell coyote the people you play with, you all from across the glove?
This isn't required
I'm afriad that is this one's problem
Why?
OW
I play with turkish people in a turkish server
I had some desync too while this install
Lost has it installed. They might have it for MoreEmotes? or no?
it was running fine
I have no emote mods installed
What you got the patcher for?
And why should you having this thing
let me see
Sometimes you can try delete some lib.
Either there for a dependancy or forgot to remove from other mod deletations
afaik that mod only patches other mods
Cause some lib will mess the net function
and some mods include their own netcode as well, the patcher wont be used if a mod aint pointing to it
Back to work π they need me doing shit now
Go to work mr.squidward
thats why I have it
Bro out here killing all the enemies :<
Bro is trying to become
I rather be paid to sit on my ass bro, the conveyor system has a big backup so I've been waiting for this shit to get cleared
I just wanted my modpack to have solution to all threats except jester
Assembly line my beloved ποΈπ«¦ποΈ

@solid pivot actually this a good point someone was making earlier, any chance in a future update we could get a maxcount for Enemies? Also making them killable? Like the fcking Lizards ._.
NOOOOOOOOOOOO
NONONONNO
of course
You won't do that
Coward, make the giant indoors
More lethal
baby giants :3
I mean I love Potato's idea of making one mod that does what other mods do, but combines them
Same way you handle snare fleas
Cry or jump into a pit π
make a way to get rid of giants, coilheads and jesters, you will make me delete like 10 mods from my modpack
Was thinking about hitting it with Missile Launcher will reset it when it popped.
instantly
Bro.....
Your modpack...
But the rockets path isnt very reliable :P
Is a nightmare
Especially indoors
To me
Basically Jester will get confused by being hit by a missile
yes but I try to make them not interfiere much as I can
And go back into its box to protect itself
So yea, if you have a missile launcher with you you can handle a jester when it popped
Well I would never do that cause sometimes just a small mod update could fuxked up modpack
yeah....
I learn that the hard way
And really hard to debug
looking at you;
Advanced Company
SellBodies
Dead Begone
EverythingCandie(Arch enemy)
Variety Mod
Diversity
LGU
atleast
AC is the most one fixes it fast
thats why I love potato
Holy shxt... I looked at line 243 and my head start get pain...
tell
I mean: Having only AC is already ensuring you'll have a great time 
got a lot of comments regarding that
people playing with just AC and having a blast
Maybe adding moons with LLL
And thats it
I fear looking at your configs
Well I think I will help you debug tomorrow.. My energy was spent on the weird flashlight desync things
its ok man
mine? I mean they aren't that much
Nah AC configs
I found a new quote
"This mod is good for beginners who donβt want to understand mods - press one button and play in a simple way"
They just keep getting larger
He is an expert :3
He is using 40 mods barely working together instead of using the 1 fine tuned mod
Thats the equivalence of someone saying that they want to build their mechanic clock themself without having any knowledge about mechanics 
And AC offers you a Rolex free
And you are like: Nah! I want to build my own mechanical clock!
You damn swiss people with your clocks!!!!
ye I get what you mean
My second is GeneralImprovements ;P
potato, is there any way to lower the brightness of the Tactical Helmet flashlight? I like the fact it gives more range than the pro-flashlight, but everytime i'm close to a door or a wall i find it blindingly bright.
nope and wont be an option as I want it to be synced between players so players see the same
Nightvision is personal only
So I was able to add it there
Do you have Gamma at 100%?
I dont find it blinding tbh
And I have a HDR monitor 
i see. guessing there's no way to lower brightness at close distances only, since it's a lamp on your head :V
@solid pivot Stupid question really because I've not seen a change in behaviour but does custom arrangement of modlist affect how it loads?
gamma stock
no @hearty frost
pretty sure a tad darken than stock actually
Bro never been hit in face with an actual flashlight xD
I mean I can see if I lower it a tidbit for everyone
Yeah thanks for confirmation, people try to tell me it does xD
i normally play in a dark room, probably doesn't help either
more than you'd expect
no need to lower default values, if you do there'll be some 200ppl coming here to complain the helmet is too dark since the update
oh, that'd probably help a ton
would reduce the bright spots
the pure white definitely makes it look brighter
when they are not pure white but a tidbit darker and light blue
Would also make them more distinct ^^
This only happens for battery savers with Nightvision xD
i mean, isn't the pro flashlight also yellowish?
yeah I'd say a little darker(alpha) and maybe a blueish tint to it could help maybe π I love tactical helment anyway
It literally looks like this in my room when I use NV and have the lights out
But thats part of the feeling 
Its like really having a night vision
my crew never uses it
(I set max discount of all items to 90)
it illuminates everything from basically all angles
there are no shadows any longer
You can see through steam from vents
Especially in fog
oh wait
And you can see through snow and fog
WAIT
what?
NV allows you to see???
YES
yes
OH FUCK
of course
OH MY FUCKING GOD
fuck helmetlamp
xD
There is a reason for that price xD
fuck helmetlamp

NV is my new bestie now
headlamp is a very different feeling since it's more of an arealamp than a beam
Did you think I just added a slightly better headlamp for way more money just bc?
.....yes...
