#[Deprecated] Advanced Company
1 messages · Page 47 of 1
I will add that toggle and make it deactivate all equipment too 
Just to troll them

whats the point in having body armour and not show lol
I think it's hilarious to see a model replacement and see the gear float in them
But that's just me
If u do that it's pretty easy to modify after to just hide the vest
So they probably will just do it themselves
if a gunshot does more damage than the body armor has health, will it just destroy the armor or will the damage also apply to the player?
lethalcreature :)
lol
The last shot wont protect you as of now
Its basically a bug but one I cant easily fix rn
Its not intended to be that way
to be honest. i like few features of your mod. the join even when not in orbit which moves them to spectate, the hud and new death screen page with the coroner mod and the equipments
still havent encountered the cursed items btw
oh yeah speaking of, what are the cursed items?
they are a secret still
since so rare to get them that there are barely any footage except some
i suspect what they are, but i do not know what they do
surely a toy tank wouldn't be one of them :clueless:
Only a few?
This mod has been hands down the best replacement I've found for many mods, especially the other lobby mods
Saved me so much headache
The other mods for lobby have seem to be a mess
im just saying, mainly what i liked the most
Hint: One of the items has rarity 1 on all base moons and the other only titan, rend and dine :D
And... follow the music! 
in a sense. AC is a DLC to the game. no other mods needed really. except bug fix mods
Title - Moonie landing
Circle - Moon-Tone
Download - https://moon-tone.bandcamp.com/album/downtime-sessions-toho-chill
Original - The Rabbit Has Landed


i suspect you've probably hidden them from the advancedcompany config menu
oh
But beware when you equip them
Danmaku Matrix Generation, Touhou fan arrange album out now!
Get it on bandcamp: https://zahranworrell.bandcamp.com/album/danmaku-matrix-generation
♫・・・・・・・・・・・・・・・・・・・
LSDj chiptune arrangement of 兎は舞い降りた
(The Rabbit Has Landed) from 東方紺珠伝 ~ Legacy of Lunatic Kingdom.
・♫・・・・・・・・・・・・・・・・・・
Origin: 東方紺珠伝 ~ Legacy of Lunatic Kingdom
Original Tit...




Oh that's original sound!
Never figure out what bgm it is
Of course :3 Its Touhou
||is the potatoes the other one?||
Kinda a bad look to phrase it like this ngl. I know you mean well but
Legacy of Lunatic Kingdom
I find it fitting.
What? Just an observation. I had to add my stuff to the other one as well for the multiplier to work
I NEED THIS
Wont happen 
NOOOOOOOOOOOOOO
You already got this
HOW DARE YOU!!!!!!!
Some of you might need this extended version, so here you go. Btw, where are his wings?
10 HOUR ver: https://www.youtube.com/watch?v=OJrX3aNPsHM
► Credits:
Original Video: (By @cas )
The Ultimate “How To Train Your Dragon” Recap Cartoon
https://www.youtube.com/watch?v=4dDUWRWqcIo
Music: Driftveil City [Pokémon: Black & White]
#casvandepol #h...
It kinda comes off as roasting another devs work publicly when they don't know / didn't ask. might be smth left to yourself
Nah, its an observation xD
lol
Like "Ah, it applies the value two times, thats why its not working"
yeah i know
I think you're reading too deep into that
but when you post it publically like that
im just saying might be worth considering is all
I removed the lol before it even tho it wasnt meant in any bad way
nah nah i feel you dw
btw
they also infiltrated my YT comments
I will dance like this when I add my troll toggle
Fuck
Some of you might need this extended version, so here you go. Btw, where are his wings?
10 HOUR ver: https://www.youtube.com/watch?v=OJrX3aNPsHM
► Credits:
Original Video: (By @cas )
The Ultimate “How To Train Your Dragon” Recap Cartoon
https://www.youtube.com/watch?v=4dDUWRWqcIo
Music: Driftveil City [Pokémon: Black & White]
#casvandepol #h...


Really looking forward to the next 3 cursed items later
They will have some banger tracks as well
@solid pivot when do you fuck w/ selectablelevels and their values for your config stuff btw? been cooking up default LLL support for that kinda thing for devs to enable if they want and wondering the best way to handle it w/ your stuff
#synthwave #retrowave #acdc
ACDC "Thunderstruck" Synthwave remix by NeroArgento
A modern Synthwave/Retrowave remix of the legendary "Thunderstruck" by ACDC performed by NeroArgento.
Its obvious it will have something to do with Thunder
BOOM BOOM 
Maybe jojo theme cursed item?
Back to The Future main theme/soundtrack remix in retrowave / synthwave / futuresynth style.
Remix by GrzechuG.
MARTY!!!!
WE HAVE TO GO BACK!
BACK TO THE FUTURE!

I wonder if you will kiss your own mother

Sweet home alabama
Better dont give Disney that script, they wont like it
Should I add an Delorean into the game? 🤔
Would be a very funny cursed item

Oh btw Is bettersave function will come out soon?
Cursed items are more important :3
would it be possible to add a suggestions part to github issues? i don't see anywhere else to put suggestions, and i doubt you'd read them here
Cause delete the save manually will cause perks and xp still remain until I remove the Advancedcompanysave
They are part of my games lore
Not the specific ones you can find in LC
But they will play a huge role in the story of my mod :3
like how you have the built in configs to change stuff in them
after game start
I replace all ldflds accessing those values, like I said
Its all transpiler stuff
oh yeah im not worried about like errors or anything just figuring out who should go first for this kinda thing
prob me ig w/ adv company overwriting the levels after i do my config pass right
to replace all ldflds? I wouldnt recommend 2 mods doing this XD
When you set values AC will know these values
yeah thats what i mean, we should be gucci then
i just wanna make sure people don't use my config stuff and have their "overrides" be reset to the normal values or anything passively by adv. company but from how you described were all good
As soon as they check the override in AC, AC will try everything in its power to enforce them
:P
Rn there is no way for other mods to play a role in that
There will be a way to apply multipliers to values later
AdvancedCompany.Lib.Variables.SetMultiplier("somevariable", "NameOfMultiplier", 10f);
Stuff like that
it would be nice if there was a window for me to let players change the selectablelevel values before you start overriding them so like it uses the values after my change as the default and not how the levels are in basegame if that makes sense
I only override them when a player decides to check the override box in my mod :P
(The only exceptions are the input fields without an override checkbox)
yeee but when do you actually change the values for the first time, since first time we can access them is SoR.Awake right. you mentioned 2 update calls after that happens?
I mean in order of event terms not user terms 😛
Its in the handshake already
In Unitys Netcode 
[HarmonyPatch(typeof(global::Unity.Netcode.ConnectionApprovedMessage), "Deserialize")]
[HarmonyPostfix]
like for example because LLL does 1 pass of setting values from my config, i want it so if someone uses my config to make titan route price go from 700 to 40. if someone doesn't change the route price in your config i want it to default as 40 (my change) and not 700 (before my change) before you start taking over it
if that makes sense
Thats when the config of AC is synced
For clients
Hosts will be basically as soon as you press "Continue"
Settings.OnContinue += (configuration, presetName) =>
{
ServerConfiguration.Instance.CopyFrom(configuration);
As soon as the ServerConfiguration.Instance is populated, all ldflds will then return the changed values
I am still thinking about a way for mods to define they want to get the original value without calling AC stuff :D
Probably a decorative attribute you can create
Its the way Harmony manages priorities as well
wym by this
[BypassACLdfld]
public void Method()
{
}
Would make it so the method wont ever get patched
So you have direct access to the fields
Does anyone know which mod this thing is from? It can't be AC, can it?
Respectfully if I needed to start using full on Adv. Company attributes i'd just straight up mark your mod as incompatible
stfld wont be replaced tho
Then go ahead and make it incompatible 
You just have to define an attribute with that name in your code
Its a basic name match
Then I will have to add a moon loader soon
oof
Will take some time off work
I'm aware, but if your directly modifying vanilla content so aggressively then you gotta make it more reasonable for passive compatability in that regard my dude
asking everyone to start using adv. company attributes is not a reasonable compatability request
Yea, so I continue replacing other mods ^^
It's not an attack I'm just letting you know as a dev who isn't you
Not a great look my dude.
Yea, its way better to replace content of game variables 
So have all mods fight over them
Moshpit is the best
And handling all those bug reports that the overrides dont work in lobby config
Because some mod replaced the value
AC wont do anything to the values as long as the user doesnt explicitally state they want it to do
For me its: Users wish > Modders wish
And the ldfld decorators return the expected value when its not overridden
This will also make it so that users can deactivate overrides to ensure compability
Giving users more power to ensure compability
emmm, we're just having a discussion now, not an argument right?
But like I said. If you want to mark it as incompatible thats not a big deal
I do it like I did it with MoreCompany, making all moons basically compatible with my mod as a replacement 
If you think this is an argument you must not get online often :omegakek:
Mods who want to access the barebone vanilla values for read would need to add an attribute, thats all
writing isnt affected at all
No, I'm just afraid it's gonna go that way, you know? XD
I'm just messing
Dw
And to elaborate on that:
If you access
item.weight
AC will replaces this with
SomeMethod(item)
Which then does smth like this
float SomeMethod(Item item)
{
if (UserOverride) return userValue;
return item.Weight;
}
No I'm aware of how it works.
so as long as a user dont want AC to override a value, its basically just a decorated ldfld returning the vanille value
Thanks 👍
Couldn’t for the life of me figure out how to, how do you change the weight of certain enemies spawning on certain moons, I can find the area where the weights are but I can’t edit the value unless I click the box, but I don’t think that loads them? Genuinely don’t know
You have to click the boxes to override a value, yes
Do I keep the box checked?
Yes
The box basically says "Apply this value"
Only other thing I can offer is to add a mod to the ignore list 
and the attribute as granular control. I can also check for an attribute on the assembly to give mods the ability to be ignored by AC entirely.
Would result in a warn log in AC tho as it might be the source of overrides not working so it can easily be discovered in logs
So, is this one for AC?
Yes
Oh my god, the first time I put it on I couldn't seem to take it off
:3
Its a cursed item
You will be fast and weight wont slow you down tho
So there is a big upside
But all monsters will follow you
I love the boots
I don't care for the ears
Well, I like it LOL
@vagrant python There is a nerf incoming for boots 
May disable ears because most people are, how does one say, a liability
It will soon also actively spawn enemies
All vent enemies will leave their vents
To make it more spicy :3
You will still outrun them tho
That's neat
They'll be fine, surely
Real
A buddy of mine today found the shoes, gold bar and he was going back to ship on March but died while killing a dog to quicksand
:'>
Some day we will have a way to counter the evil quicksand
Hey Potatoe, may I ask / suggest a feature
Hmm, noted
That's fair
Not what I was gonna say
Then go ahead
Do you have any plans on adding Quota scaling to your list of many configs
People, is there a teleportation mod that doesn't drop the helmetlamp? 😵💫
I used to use Hullbreaker to make teh Quota scaling a little more difficult, because with well made modpacks (Like TMLC) you can easily get like 2k scrap within the first quota run
LGU probably
and then you never really worry about hitting quota and stuff like that, just surviving
Just need to adjust the tool
I used a heavily configured BetterTeleport
[assembly: AssemblyMetadata("AdvancedCompanyIgnore", "true")]
Will make AC ignore your mod entirely
Someone else was saying it didn't work with modded
I assume user error
LGU's portable teleporters have a config to not make the items you have not fall when you use them to teleport back to the ship
@mighty burrow
I stalked a previous conversation about this and Potatoe helped that person with all the itemtype names
My issue with that is adequate balancing
I tagged you for a reason
what is LGU? XD
whatsup then
Start here
why are you so adamant about that? not adding it is fine, but specifically adding a joke option about it feels maybe a bit unnecessarily rude
I'm not at my computer but is there a way to not make them break?
Its not a joke option, its an easy way to disable all equippable items
Which is also a requested feature 
oh, to me you implied you'd name it as "hide equipment"
No, it will be named deactivate equipment
3rd one
Thank
Price is 9k lol
Is that while solo or do you trust someone enough with 9k
so opinions on my idea?
Not to dog pile, but I concur on adjusting quota with AC would be :chefkiss:
Which reminds me of another issue I need to report
both my solo and my multiplayer profile has it set to 9k, it just means that you're in the endgame and you can have the pleasure of doing the braindead strategy
That's fair
the portable teleporter for our case is priced at 500 and will be guaranteed to break when you use it
but yeah config it however you want 👍
That helps me decide on what I should price that at because I don't like just disabling it
I will add a curve editor for that, yes
@solid pivot
I think perks save file is doing weird things
After I delete the perks save file and save file and start a new games
If client side players don't delete the perks save file
Will cause desync
I will report it to github later
Yes, It’s from advanced company
Sadly I cant find any suitable already available attributes for methods. So for now its all or nothing 
I could use HarmonyArgument but well.... its not meant to be used like that
Flashlight seems fixed but still trying
havent changed anything
You make more sync things aren't you?
Only lobby
After I said this it happened again
Including the inventory slots bug
Maybe it's LethalLib side...?
What is the desync that occurs?
Only issue flashlights have with AC is turning on when put in a cabinet. And that's a vanilla issue anyway.
oh, thats what people mean with FlashlightFix not being completely replaced?
Can fix that later maybe
But are they actually on or just look like they are on? :D
Don't use FlashlightFix with AC btw. Seems to break more stuff than fix.
do they drain battery?
No idea tbh. Never bothered to test.
you got a reproducable way of doing it? it seems to be happening randomly, sometimes being fixed by dropping the flashlight, sometimes spamming F
Nah, sorry.
If I did I would've properly reported it long ago. Just brought it up as it was relevant.
All situation Host : me Client : my friends
Situation 1 : I'm holding flashlight but my friends see me holding nothing
Situation 2 : Sometimes my friends inventory can't be scroll only using the number can choose the inventory slots
And he also got 10 or 12 slots with 0 level carry bags and except the default slots other is invisible
Never seen the situation 1
Situation 2. I've seen people get 10 inv slots randomly with rest invisible
These are my brief issues I will write reports for later
Report issues to AC
Missile launcher making dead dogs "alive"
Perks are being shared by players at random intervals or reset - seems most common upon joining fresh lobby
Inventory goes to side slots when at 10 slots without holding alt
Deadline extension for 4 days only applies to first quota
Inventory "breaking" - unable to interact with anything - Random intervals, sometimes caused when dropping items - Could be a GI issue changing scroll speed
Only consistent issue I have is everyone having same avatar on my (host) end for some reason. And it only happens with a group that has a player with underscore in their name. Considering the game doesn't show underscores or numbers in names, I assumed it might be related. But I didn't test this properly either.
I play the hell out of LC with AC and these are consistent issues I've been forgetting to report because by the time I'm done debugging mods I'm zzz
No complaints at all
Perks are being shared by players at random intervals or reset - seems most common upon joining fresh lobby <- shouldnt be possible at all with 140
Got it
I haven't tested 140 too much as it was a bit angry this morning though that was a side effect of LL
I need to retest 140 then with monitor labels..
I think.
Monitor Labels will break but thats not an AC error but a missing null check
wont lead to problems in the next version tho
Which means in the next version that releases it should function like before?
Maybe 
Worst case, I go jab them
Here's something interesting though, It may be fine now on 140, except when I add OpenBodyCams, it breaks MonitorLabels but only when AC is on 140..?
So who is to blame here?
Rephrase that isn't Gibberish
When AC is on 140
OpenBodyCams & MonitorLabels break with both enabled
I don't know if this is at all helpful
*ignore*
I already stated it will be fixed in next version 
No null usernames any longer
Gotcha
Which isnt at all something you should rely on
Just trying to make sure it wasn't you
It was somewhat me but like I said: You shouldnt expect a variable to never be null :P
My change showed that error in their code
I will conform now and ensure names are "" and not null
I frequently get this while playing as a client. We have the perk disabled, but it still happens. I can scroll into invisible slots and use them like normal, I just can't see them
Sounds great
Thanks again
Seems it should be handled in 140
As mentioned, I'm sure you may not have seen yet as you were probably catching up and caught that
ah yes, thank you for letting me know
1.1.0 Beta 9 Hotfix 10 (1.0.141)
- Apparatus values now dont use the base 0.4 multiplier of the game.
- Fixed a bug with the preview characters pose
- Apparatus values should now work correctly with LethalRadiation and FacilityMeltdown
- Scrap multipliers will now be forcefully reset in RoundManager.SpawnScrapInLevel which should prevent ever-increasing multipliers from happening.
- Error resulting in all inventory slots being available for clients is fixed
- Added names to all player objects which will prevent missing null reference checks in mods like MonitorLabels from breaking them
- Added a check for assemblies to exclude them from ldfld patching. Just add [assembly: AssemblyMetadata("AdvancedCompanyIgnore", "True")] to your assembly.
- Fixed deadline not resetting to set value after being fired. (Needs more testing)
So when inventory is set at 10 or 1000%
This occurs
at (wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::SwitchToItemSlot>(GameNetcodeStuff.PlayerControllerB,int,GrabbableObject)
at AdvancedCompany.Patches.InventoryPatches+<>c.<Boot>b__19_15 (AdvancedCompany.Network.Messages.SwitchItem msg) [0x0002b] in G:\Unity\AdvancedCompany\UpgradeCompany\Patches\InventoryPatches.cs:98 ```
I can submit to GH if you need me to
You removed all level about carry bags?
I had this issue in 138 also
but in 141 still persists and now spams error!
There is no feature request template for a reason 
And what if I dont like the idea of model replacement?
Jesus

xD
I mean, someone is obv already working on hiding the equipment items 
To me this dedication to get them away feels awkward tbh
Especially when you consider what type of model replacements are most used.
Is this some kind of fetish with the models?
Ah, OK
I guess I know what you mean @eternal ivy
So the fetish thing might be correct?
I mean, they wanted me to make my vest conform to their "huge boobas"
I haven't seen anything serious, let's just put it that way. Other than that high poly model port maybe.
Even that is problematic though, because it will clash with the whole look and probably have a lot of animations look weird.
So I should add a toggle labelled "Fetish mode"? 
Your parents will disappoint mode
Idk abt all this but there’s a mod menu that lets you spawn whatever u want in and do shit like TP all loot to you and force load moons
So it seems in 141, it seems equipment is just not functional, Going to test AC in a isolated profile to be 100%
how'd you turn off the inventory being set to 3?
Perks menu inventory slots default value
ty
300% -> 400%
weirdly enough 400% makes ma have 5 slots
Then set to 300
Lmfao 😭
Never think futa is a normal thing
And should be EXIST
Next request for AC: One hand mode 
NONONONONONONONONO
Potatoe, I tested AC 141 with ONLY AC
Equipment doesn't function
Don't you dare
Fresh profile - No other mods
No errors in log
With clean save?
yes..
Dw it's not my first rodeo with troubleshooting
This is about as vanilla as vanilla ice cream
Interestingly, Log recognizes the interactions
no fucking way
xD
💀
Let me jump back to it
Test profile
1 moment
Gave myself 1000 credits / Turned off the save progress
Buying 1 of each item on 140
All functional
Can we get accessibility support for the one handed
Can confirm that the AC equipment are non-functional in 1.0.141
1.1.0 Beta 9 Hotfix 11 (1.0.142)
- Added a null check to library GetSpawnedEquipment
- Fixed an error with debug mode
- Fixed an error in transpiler introduced in 141
Sure, its an "accessbility" feature
Hide equipment is also accessbility feature, so you can better look at the boobas

I just made it 11
Help us testing
I really need a steam account to test any desync problem...
Make sure you're on 142 before you test
better wait for 1.0.142 for testing ig 👀
Just download it manaully if you're man enough
yeah waiting for it to drop
is Helmet Lamp still a wip?
Out for long time ago
ngl when I saw the thicc model being used so much I knew it was gonna be a conflict of interest in the modding community granted I only like the skele suits but I agree some people get mad weird with model replacement stuff just cause the culture around that and what VR chat cultivated
Oh. VR Chat. This one?
twitter : realmrow
discord : https://discord.gg/y725FXDqXy
song 1 : drainwh0re - over some doritos
song 2 : fresh til desu - Storm in aeternum
song 3 : unfeeling - inspiration.mp3
song 4 : killsho - paradise
song 5 : scapes - loss
song 6 : rvinnxr cubvs - METANOIA
song 7 : blksmiith - SR20DET
transition 1 : dethtech - foldworld
out...
yessir
we waiting
momment it drops, we back to playing
Not saying everyone using VRChat is that tbf but nothing is really done about it. I do have a big problem with ERP stuff in any games minors play.
(thunderstore takes like 30 sweet mins for update to drop)
I am that guy who reports you if you do ERP in Limsa in FFXIV 
cant seem to buy it
This video btw is very valuable
It shows you how comfy those individuals are in there
They are never contested about their degenerate stuff
And with degenerated I mean p**o stuff
xD
There are even worse examples than the one I showed you from YT
But Mrow needs some love
Crazy what people do when they know they can’t be held responsible or associated with any of it
I have a friend who started playing VRC a bunch and went down some degenerate pipeline
Completely different person, public steam library goes crazy 😭
Yea, in virtual worlds everything goes
so far I can say 142 has been Great
In public they would be sooooo small
It doesn't make Savage company shit the bed anymore!
hiding behind their avatars to groom on children...
I was on steam once and saw a VR game where you’re invisible… very very strange
And I was in VRChat and calling this stuff out btw
often leads to you being not invited anywhere
it is A) well known among all users
and B) accepted
Figures
"Age is just a number" is something you hear often there
Age isnt just a number btw
Age is a measurement of lifetime which correlates with ones mental development.
And there are very good reasons that we protect certain ages from having access to certain media.
Beyond correlation, causes mental development
Can a 12 year old play a game which is 18+ without taking any developmental damage from it? Sure. Does this apply to all 12 year olds? No :D
I don’t think you can convince the depraved of that though, they live in their own reality where this is all justified lol
I mean there are very f'ed up games like Hatred, Manhunt etc.
I can see games like this influencing the development of a child in a negative way
A virtual reality 🤣
do i need something for the helmet lamp?
Every kid has a quest
i just updated lol i guess thunderstore just took its time
that github repo battle of the bulge
Happens :D I shouldnt have uploaded a broken version in the first place
How does R2 handle custom files in mod packs? It must be uploading them and then generating the code?
I love hatred
Discord needs like ID age verification
I mean the most known video is probably the Brandon FM video
Even Roblox has it 😭
which is also very well edited
PATREON - https://www.patreon.com/BrandonFM
1 Message, 2 Stories, 300 Questions | Internet Detective
For over 60 days I dug deeper and deeper into a random message I received on Discord from someone who claimed to have information that might be valuable to me since I had previously made a documentary about VRChat (a VR social game). What I fou...
The model 😭
And yea, we should fix the age problem in the internet
I guess modded moons arent supported anymore with the config before hosting?
There are nearly no sites with age verification
It was never supported before you host once
Go into a game and leave
most age verification is extremely surface level / easy to defeat also
A lot of issues with age verification is how that information is stored
Yea, the privacy part is tricky
It's a good on paper concept but people are out here getting their companies taken over because they got the, CHECK OUT MY GAME SCAM!!!
seems to say this whenever i try to but Helmet Lamp
buying lamp doesn't work and neither does typing the whole thing
try helmetlamp
oh that works
just press X to open up the portable terminal and buy from there, much more intuitive

:chefkiss:
I can't do much more extensive testing because I'm solo but I'm very happy with 142 thus far
Good work
Version?
rejoin lobby maybe
As much as there are joke "big boob" models, most of what I see for model replacements being used is vtubers, weebs, or furries using their OC characters in game.
Yeah, meant all of those.
I can't stand anymore
fix your legs
doesn't the Thicc mod kinda kills you due to the weight of jiggle physics. basically slides people after stopping
you can just #1184708473800364083
No
I'm gonna use online mode
not LAN
I know how to use lan
But I'm gonna make sure everything is same
You need 2 steam accs tho
lol
Then you can run it on the same machine tho?
Yes with VM
also without
without?
I mean Steam emulators have legitimate usecases
You mean spaceship right?
You shouldnt use them to bypass DRM
stupid drm..
I mean Steams standard DRM is very weak
DRMs in games are fucking awful
And it basically only in their steam.dll xD
Really isnt DRM as much as just the steam integration
the people they're intended to try to stop - it doesn't. And the people it isn't intended for, it fucks over. And no, I'm not talkin' bout steam's "drm"
I'm talking bout like the damn ... is it sim city?
there was a city building game, a damn lord of the rings game i think, etc
Same with AntiCheat tbh
But it has at least some use as it reduces the script kiddies
all these stupid ass games with DRMs that did nothing but fuck with the players who paid for it, and did nothing to the pirate people -w-
Anyone remember SecuROM or Starforce? 
its better that way
In 2003, Russian Company 'Protection Technologies' released a new form of Copy Protection for PC Games. Known as StarForce - in this episode, we take a closer look at the protection, how it works and how it caused much controversy in PC CDROM gaming in the mid 2000s
► Consider supporting me - https://www.patreon.com/ModernVintageGamer
Voice O...
what games were that on
Well I want to spend my time with your mod not the steam DRM lol
Oh, do you remember Spore?
They had a DRM where legitimate people had to pirate the game to play it

spore was good :< ... from what memories I had of it
If you played it at release you most likely played a pirated version 
But yea, I am old, we had that fight with big corpos and won. When do you fight Denuvo?
Starforce and SecuROM were killed :3
I may or may not have pirated it - but I DID own the physical copy and disk
so I'm allowed to - if I did
<-<
My generation did successfuly beat a DRM
Denuvo? you mean FPS CAP?
denuvo... denuvo...
Its mostly in Ubisoft games because they also add a VM XD
that rings a bell
FPS Hit is mostly present in Ubisoft games
Denuvo wasnt called a "new StarForce" by many for a joke
Sources: https://arstechnica.com/gaming/2020/05/doom-eternal-anti-cheat-kernel-driver-is-safer-than-others-denuvo-says/ After very successful launch with (and without) Denuvo DRM Doom Eternal gets its brand new and shiny anti-cheat system made by Denuvo. And the fun part is, just like upcoming Va...
StarForce btw was basically a rootkit
To protect the precious intellectual property of some multi billion firms
Will test 142 tomorrow
Where is the text? I only see pictures
oh btw, I will finally add the hide equipment option
I put it behind Age ID tho 

potatoe the secret item music is dmca free, correct? For YouTube and stuff
hmm :/
Worst case is that you have to use youtubes audio removal system
I mean, Driftveil City is from the big N (Pokemon)
But they usually dont Content ID videos containing their music if its not just a reupload of the OST
well, it's not going on my channel so I guess I just remove the items to be safe.

btw, by any chance using the gambling mod?
That song is from Deadly Premonition and copyrighted
^
Just saying
Just in case
Deadly Premonition (Whistle Theme)
Download Link: http://www.mediafire.com/?ton2jtwz54n
Subscribe for upcoming catchy Songs :D
YAY
#37 - Top Favorites (this month(March 2010)) - Games
Everyone should be disabling the song if they're streaming/vids
thx for the heads up. no gamba tho 😄
One of the best video games ever made
imo you should also be disabling it if you gamble extensively at all
👀
i've never gotten any modded moons to work tbh
I have that and the slots machine, played with a addicted gambler and they drained all our creditsxD
anything that adds a new map or tileset to my game causes my ship to get stuck between destinations and it doesn't matter what mod i try to use for it
you have what and the slots machine?
Gamble & Slots Machine
Slot machine is ship furniture 😛
vanilla?
No haha it's a mod
oh sick what mod
you dont grammar correct a quote
Bro getting the fame to thier head from the looore
Not even sure who CatsArmy is
off the cuff does anyone know what causes this
it's as if i'm locked out from this kind of content
Have you got multiple NetworkAPI's installed?
🤷
Is it possible to play with this mod on official servers, or does the mod block this possibility?
nobody lists what they change in their mod anymore so i have no idea
okay thx
I will do some testing with Interiors soon, scoopy finally released sewers
like honestly with the amount of desync me and my friends have it's almost certain there's more than one thing trying to api a network whatever that means but i wouldn't bet money on which one i think it is because i have 60 something mods and not one of them is called "network api"
Nat talking about someone else probs 😛
ok
few other mods don't do changelogs or rarely update it
I thought I was included in "nobody"
kind of annoying like 4-5 versions not noted 😛
in your case tater i still don't know where you keep your comprehensive list of things AdvancedCompany adds
Naming no names ._.
i have actively looked and not found it
If I have missed anything, tell me. I can add to that list
I am also easily the mod with the most frequent bugfix updates 
i think it might help end users if you list all the mods that are made redundant with the installation of AdvancedCompany
it could be a separate document somewhere else
Its listed here
If you want to add a mod to it, open a compability issue
Or tell me here
cool i actually didn't notice this
i'll pass this along to anyone else having similar problems
LateCompany is redundant?
of course
AC allows joining after game starts and also if you want when landed
It barely does anything anyway
Sorry I'm conflating it with LaterNights
xD
While I have you here I actually have a question about how the day length slider works. If I set it to be longer than normal, does that make the minutes in the day longer or does it make the ship stay past midnight?
minutes longer
Cool, thanks
Do you have a Patreon
Seriously I don’t think there’s anyone who spends more time on modding lethal company
I have ko fi
LethalEmotesAPI based mods (badasscompany, glizzy emotes, broiilers emotes, etc) should all be fully compatible
Ok. So, yes, my name is Player #0 for some reason when typing
only for you or for everyone?
I only have myself rn
Monitor also shows Player #0
1 moment
Where is the post to launch 2 instances?
Sometime in the future I’ll tip you on there but if you haven’t already considered it and decided against it I think many would donate to a Patreon I haven’t seen another modder in this discord casually remake entire other mods as “compatibility” fixes lmao
nvm 1 sec
i have a bug where the clients see deadline as the challenge moon (it's 7 days and 3 hours) and i see myself as a player #0, is this AC issue, right?
nvm
I can't test it solo
Was looking into running it solo in offline but that wouldn't show up correctly
But this is online, yes?
ye
In LAN its totally normal
Online it's like it LAN it's not.
I was not in lan
It's fine in LAn
Double check now cause was fine yesterday in LAN
Interesting, in LAN it shows it aswell when I join not just monitors/chat.
That was Local only, does the same when allowing remote connections too.
Yeah so when you run Online, actually shows your name when joining but will still referr to playerID instead
Also tried AC standalone, still present.
this is a normal game
its not a challenge moon
as for the host the deadline doesnt change
and as the quota as well
after we sold everything
0 error :/
or the text "No steam ID found."`?
It's finding steam ID for me
Is the text "No steam ID found." in the log file?
If it isnt, what you describe is basically impossible
Does anyone else experience that you cant see steam pfps and everyone is just called player #(number)
Relaunching mine rn
[Info : Unity Log] subcribing to steam callbacks
Setting breakpad minidump AppID = 1966720
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197995739125 [API loaded no]
[Message:AdvancedCompany] Initialize NetworkManager...
[Info :GeneralImprovements] Adding ToggleableFancyLamp behavior to FancyLamp prefab.
[Warning: Unity Log] Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
[Warning: Unity Log] Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
[Info : Unity Log] Returning week num: 7
[Info : Unity Log] week num: 7
[Info : Unity Log] host button pressed
[Info : Unity Log] Returning week num: 7
[Message:AdvancedCompany] Applying cosmetics for 0
[Message:AdvancedCompany]
[Info : Unity Log] Displaying menu message
[Info : Unity Log] Connection approval callback! Game version of client request:
[Info : Unity Log] Joining client id: 0; Local/host client id: 0
[Info : Unity Log] Stopped connection approval callback, as the client in question was the host!
[Warning: Unity Log] [Netcode] You cannot decline the host connection. The connection was automatically approved.
[Message:AdvancedCompany] Server started!
Even in log it's pulling SteamID & Name fine
According to Unity itself anyway
nothing from AC for me
AC just seems me as the PlayerID
I didn't even have debug turned on fml
[Message:AdvancedCompany] ldfld bool GameNetworkManager::disableSteam
[Message:AdvancedCompany] callvirt void QuickMenuManager::AddUserToPlayerList(ulong steamId, string playerName, int playerObjectId)
[Info :AdvancedCompany] Replacing SteamMatchmaking.CreateLobbyAsync(4) with SteamMatchmaking.CreateLobbyAsync(LobbySizePatches.GetLobbySize())
[Message:AdvancedCompany] Patched GameNetworkManager->StartHost!
[Message:AdvancedCompany] Patching SteamLobbyManager->LoadServerList...
[Info :AdvancedCompany] Adding .WithKeyValue("advcmpny", Lib.Mod.GetHash()) to lobby search.
[Info :AdvancedCompany] Adding .WithKeyValue("advcmpny", Lib.Mod.GetHash()) to lobby search.
[Info :AdvancedCompany] Adding .WithKeyValue("advcmpny", Lib.Mod.GetHash()) to lobby search.
[Message:AdvancedCompany] Patched SteamLobbyManager->LoadServerList...
[Message:AdvancedCompany] callvirt void QuickMenuManager::AddUserToPlayerList(ulong steamId, string playerName, int playerObjectId)
[Info : Unity Log] subcribing to steam callbacks
Setting breakpad minidump AppID = 1966720
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197995739125 [API loaded no]
The only Steam stuff I see
I had this issue earlier, I could see pfps fine though, and it didn't seem to affect anything other than the name itself. In chat it gave my Steam name "has joined", but every message after that was Player #0
Also it works fine for the host
Yeah even with GeneralImprovements etc too I am seeing it in debugger
@solid pivot xD
Player #0 is Host.
Why it's so funny xD
I've been up too long so I was scratching my head for a second there
CS is "deprecated" afaik rn
GI is the way to go
Not officially by the dev, but uh
I was reading some issue it was having and it's better to switch to GI
Yeah they just not updated, they said they'd update like 2 weeks ago but still nothing 😛
now I just need GI or TouchScreen to fix compatibility with bettermonitors - submitted a bug report to both
yeah Corporate messes cams up too for emotes
Didn't think I'd like the touch screen mod but it is mega noob friendly which makes my life easier
Also there's another cool mod that lets you move it around too, not just focus on players :3
The uh
Freelookcamera or w/e
Is it "op"? or do you think it fits well in terms of balance?
FreeLookMonitor yeah
My brain is deep fried rn so forgive me
I mean you can look at whole dungeons without the player even being in that spot so a little 😛
Trying to fix sleep schedule, been up all night finagling with LC
Hmm
I had a feeling that was the case
I do like the mod that buffs the radar boosters
They still have to be in the dungeon though to see the dungeon space
I guess as long as it works as it should be fine
Its a rather small bug
This whole time I thought you were looking haha xD My bad 😛
Yeah it's not end of the world, least it's tagging the right player 😉
1.1.0 Beta 9 Hotfix 12 (1.0.143)
- Fixed a bug which resulted in the defaulting of usernames
Thank you ❤️
it should(TM) work
Bro about to patch my steamID to give me goofy name :<
Nah there's only one 👀
Looks correct to me
I might add anonymized player names later tho
because I like that idea tbh
Alpha, Beta, Gamma, Delta etc.
Nah I made my most cheapest moon cost 15670 and it gives 108970 quota if you collect all 127 scraps
And the next moon is 1234567
Anonymised players could be cool, like a skill ceiling thing ;D
Hello Potatoe, I'm reviewing the way to change the logo with your Flavour that you gave me a while ago.
Question, how can I access this file?
Or La casa de papel names :D
Why would you want to access that file? Its just an assetbundle xD
I love making the weather give no value lol and gaslight people into it cause I want to grab a one shot weapon which probably cost my whole crew Quota lol
Its an assetbundle with png texture in it
cuz Idk how to start
LaserGun??? xD
Simple, I'm horrible at C#, I already tried once and I couldn't even take the first step without making my computer turn into garbage.
Nah the inf shotgun 1 tap weapon
- Download Unity 2022.3.9
- Create project
- Add texture file
- Set texture import values
- Set asset bundle to some name
- Add build script for assetbundles (google)
- Build AssetBundle
- Load it in mod
Costing over 80Billion
Ah xD haha
Thx, I'll take a look
And I added SellBodies so no one can get nutcrackers weapons
Only their bodies
Savage ._.
😭
Ignore me and yeah wasn't saying AC haha xD It's just how the model looks! threw me off xD
No worries I'm not that evil
welp, 2nd try
its the one the game uses
thx
AC touches the monitors or something 🤣🤣
Bro it made me laugh xD
"AC broke my monitors"
"I am guessing AC caused it!"
"I got told to avoid AC"
The only way they can tell what weather it is if they use the terminal
I heard ac has a lot of incompatibility, so I’m not using it
BUT IM ALWAYS USING IT
only AC thing that's broke for me is my DC/AC adapter for my monitor
For my eclipses I make scrap way more valuable and reduce scrap amount by half
I'm running on a whole SEPARATED COMPUTER HAHAHA
Next complaint I am waiting for is "Ac has too many updates" KEK
Anything for the sheep to moan about
For my eclipses I made the map really small and spawn-rate very high
thats me 
“AC has too many updates, heard it breaks a lot of things” -some 180IQ genius
AC is too big 
I'll make the hardest playable modpack ever LMAO
"AC is too complicated" -LethalQuantities user
Tf is lethal quantities
Config generated for indexing EVERYTHING into seperate files for enemies/moons/interiors xD
I don’t get it still wdym
Like a eyesore version for AC's config for scrap/moons/enemies
no UI, all cfg files
Tbh I like cfg files more
Yeah the cfg files are fecking huge from LQ
aa 700kb json file would be like a 2MB cfg file
especially for Enemies
Doing it all in game live is too good
they includ EVERY var
and 700kb is just a normal size for AC config files
Oh no not .cfg, I thought you meant specifically just having to open the file and edit the text
I just wish I could add remote to store
.Json is vastly superior
Yeah you can just never open LQ cfg's in R2/TS it will freeze it for like 30 seconds xD
They're that big
Tbh I wouldn’t open anything in R2
NotePad++ is the best :3
plus you can add compat for extensions to NP++ 😛
Tf is NP++
NotePad++ xD
hahaha
On this topic, isn't MoreItems also redundant?
https://thunderstore.io/c/lethal-company/p/Drakorle/MoreItems/
Is all of AC written in NP++ @solid pivot
it is
Yeah and also if you're using GeneralImprovements
and you just port it over?
Port it over?
That would be cool asf
I don’t know anything abt unity but I think you compile the product in unity and need some text editor to actually make changes
I know there's extensions you can add to it, so would be cool if you could turn it into a semi compiler haha
Nobody playing with AC on Twitch rn :<
I will change that soon when your update pushes to me, I wanna check out Sewer update to scoopy
Ah yeah thought so, would've been cool if you were somehow using notepad to compile haha xD
I use VSCode
My codebases are too big
VSCode is fine for small projects
But when you have a big project there is the requirement for a enterprise/professional level IDE :P
9 likes left for page 1 top rated btw
These nerds holding AC back, they need to give in and join us. 👀
Wonder if they know you can log in through Discord if they wanna thumbsup 😛
Maybe they'll finally make the switch when you can reconnect after dc and stand where you left? 
Nah, people dont care for the technical marvels
Potatoe - "Don't forget to smash that like button"
@solid pivot Fixed, thank you ❤️
What does AC lack that latecompany has 🤯
latecompany does literally nothing
I know 😭
You will see flying items and stuff
just chilling in the air
you cant pick em up tho
Top 5 on store 😭
Because its in the inventory of someone xD
Placebo
LateCompany is basically just placebo
It's funny too people saying Physics_Item making scrap spawn in the air. They're using Late_Company and don't even know
welp, on my way for the project
Oh, good luck!
First time I really can test my new controller
I haven't played AC is so long xD Think last one I played was before BlackFlag xD
I miss AC4
Finally have this bad boy
The Pro Elite 😮
It feels very good :0
It's actually a noice controller from everything I heard.
The clicks are satisfying :D
I have one, I love how heavy they are
You mean be a ghost when u joined missions yeah that works really well but still small bugs happens if u have a lot of mods though it's really useful setting Advanced Company have
Works most of the time for me
You will later be able to join as a player either when you have disconnected or if the lobby creator allows so
If in a process I need help, will you be able to help me?
Hello, @analog radish, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.
But desyncs might occur
Oof
Not rn but later, yea
As a 3rd setting?
thx
Yes Softy
Yay
DC and Reconnect will always work
Yeah I say don't allow Planet joining, there's always gonna be some desync and there's only so much that can be done to clean some/most of it up 😛
and it puts you back where you dced



