#[Deprecated] Advanced Company

1 messages ยท Page 46 of 1

stiff galleon
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I tried to figure this problem out for 2 weeks

pearl fox
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what kind of desync?

hearty frost
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I know there's some stuff going on with like LE/LEC/LLL and just general stuff the vanilla game causes itself too but don't know about flashlight desync happening

pearl fox
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you cant leave the ship or land to orbit or something?

stiff galleon
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There

stiff galleon
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I can provide my mod list

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018d5022-2ea0-d707-5f4a-9ceab4dae380

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There

hearty frost
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Should enable the debugger as well and watch console and see where/when it happens

hearty frost
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Most if not all mods will/should have debug for changes they make

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Console + Enable Debug in Log

stiff galleon
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Thanks will test it tomorrow

hearty frost
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๐Ÿค˜

stiff galleon
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Maybe this will help me....

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Just maybe

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To rescue me from this hell

hearty frost
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It's greatly helped me personally plus it helps me be able to communicate better with the modders about things

stiff galleon
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First day encountered this bug I was like :

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And today I look like

solid pivot
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I cant find it :(

stiff galleon
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Also terminal api will break the scarp value sometimes right?

stiff galleon
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My heart

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?

pearl fox
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lol

stiff galleon
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For you

pearl fox
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the pizza

stiff galleon
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Please take it

hearty frost
stiff galleon
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Sometimes my friends can't see the scrap value

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But I can

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You didn't encountered that too???????

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Because I'm pretty sure it was terminal api or facilities meltdown

pearl fox
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btw

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when you guys play modded multiplayer

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do you guys open modded and then close it once you see the menu?

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me and my friends do that. so that we preload everything and then join for the hud and such to show up properly

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cuz most of the time. they end up seeing nothing

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tho sometimes there are times they end up getting bugged

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which we dont know how it happens. which is very rare

hearty frost
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Everyone should ALWAYS do a dummy run, 1st time running. ๐Ÿ˜›

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So this is a good shout ^^

hearty frost
stiff galleon
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Did you install the facility meltdown?

solid pivot
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1.1.0 Beta 9 Hotfix 8 (1.0.139)

  • Attempt to fix animation errors with broken mods like MoreEmotes
  • First step of adding way more sync to the lobby and players. This might lead to new errors. Needs testing. Names etc. should now be synced at all times.
  • Added a couple of fixes for late joining on moon.
  • Fixed an error which resulted in the mod not applying its patches on other mods when BepInEx Manager object was hidden.
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Technical update incoming

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This update might break some stuff tho

hearty frost
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Is it breaking stuff because addressing sync stuff or breaking stuff for MoreEmotes? ._.

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๐Ÿ˜‚

solid pivot
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Finally closing 10 tickets

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Does anyone have more info about that?

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You see, with Github Tickets I can work on them whenever I find the time to do so.

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So report your stuff on Github

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but dont do it like this

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thats all you will get for that

hearty frost
solid pivot
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So its a non issue?

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No mod should ever add 2 player models o.o

hearty frost
# solid pivot So its a non issue?

I honestly don't know because I saw this only when I first started playing LC and messing with mods, haven't encountered it since. I will install these mods now and find out.

hearty frost
solid pivot
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yea

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Very rude tbh

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Its like slapping your d*** against my face

stiff galleon
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Time for bed need to work tomorrow

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Unless potatoes need me

solid pivot
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I dont need you

stiff galleon
solid pivot
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You can test if the bug is fixed if you want

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I already tested it tho

stiff galleon
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Yeah will test it tomorrow

hearty frost
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I mean TooManyEmotes have a newer version since then

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OW INTERESTING the cam get fcked, even with updated TooManyEmotes.

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it's like the camera gets places somewhere else xD

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and view cam is... what cam is game now using here? xD or is it placing the world model in view cam?

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I take it back, it wasn't. It's soon as you emote it keeps the model in view.

shell coyote
devout owl
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its better that he says it tho

shell coyote
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I'm not even angry, I'm just afraid

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that It will fuck up my modpack

devout owl
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it will prolly

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dont update

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or sum idk

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after every update theres a patchnote

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god told me that

solid pivot
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Then you can shit in your own home

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I do this sync stuff specifically because of you and your weird mods

devout owl
solid pivot
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So maybe some gratitude is the better reaction.

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Nobody here had problems with perks not syncing correctly, nobody

hearty frost
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Pretty simple, don't reck your main modpack with updates, do it in a seperate pack

solid pivot
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Still I invested hours into fortifying the sync of the lobby to prevent other mods from f'ing around with it

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Its so funny people expect me to fix their 150 shit mods in their modpack Shruge

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Then I do it and they react like that

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So this was officially

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the absolutely last fix

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for compability

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Congratulations

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Give thanks to LostWanderer

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I am done

shell coyote
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what

solid pivot
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Wont care the slightest any longer

hearty frost
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Unless the mod is tasty Potatoe, chillll ๐Ÿ˜›

solid pivot
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I just add it to incompatible list and thats it

shell coyote
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even, I delete some if its detected to be incompatible

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I just want to know what it breaks so I can improve my modpack around YOUR mod

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I don't come around and yell at you to fix it, I just wait patiently even

hearty frost
shell coyote
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also, it's not a attidute you're seeing, think it more of a meme

solid pivot
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I cant ever test all mods, thats why I add that disclaimer into changelog

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so you know

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Try it, if it doesnt work, create github issue and rollback

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I specifically dont add new content rn

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So nobody feels like missing out

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If there are problems with certain mods

hearty frost
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@solid pivot How can Corporate_Reconstructure reck the cams like that? Or is it because it's altering the terminals which use cams?

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It's Corporate that's doing it

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Although why people still using Corporate I don't know

junior mountain
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Probably because this mod already adds new monitors

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Lol

hallow stump
junior mountain
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He might have the additional monitors enabled on advanced

hearty frost
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We're addressing a bug report.

devout owl
solid pivot
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so its no AC error at all?

hearty frost
solid pivot
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I dont do stuff with cameras anyway

hearty frost
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I know that's why I am confused.

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Will do final test without AC

junior mountain
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Advanced company adds the option to spawn additional monitors which is why its bugging on corporate or whatever you are talking about

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Or its general improvements

hearty frost
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It's ABSOLUTELY nothing to do with AC. I just checked and can confirm.

hearty frost
junior mountain
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Do you have the general improvements mod

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I think that one adds a bunch of monitors

hearty frost
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It does but we're not talking about that.

junior mountain
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I also remember once i put on the "two radar monitors" mod in and it bugged out the monitors

hearty frost
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ABSOLUTELY nothing to do with GeneralImprovements (if they were to have it)

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It's CorporateReconstruture.

hallow stump
hearty frost
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I test stuff.

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I do this.

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@solid pivot 110% CorporateReconstructure. Why it's messing with cam placement I have 0 idea.

hallow stump
hallow stump
hearty frost
hallow stump
hearty frost
solid pivot
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I just hopped a lot :3

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Fixed another bug

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you can now hop under water potatoe_pepe

hearty frost
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@solid pivot But yeah I have no idea why Corporate is messing with cam placement

solid pivot
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It shouldnt tbh Shruge

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Its weird

hearty frost
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Unless they did something specific for like the older cam mods? I dunno ๐Ÿ˜›

solid pivot
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feelsgood

hearty frost
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30! ๐Ÿ˜ฎ

solid pivot
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the others I will look at later

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1.1.0 Beta 9 Hotfix 9 (1.0.140)

  • Apparatus value now correctly follows value multiplier.
  • One vary hoppy cursed item lets you jump in water now. And even some other things :3
hearty frost
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I wish I asked sooner, was gonna ask if you could get the multipliers to work if they stacked ๐Ÿ˜› haha

solid pivot
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This is the 42nd beta release.

hearty frost
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but I can't login to my github still ๐Ÿ˜›

solid pivot
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We are closing in on 69

shell coyote
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hmm

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good update

hearty frost
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Gotta stop on 69 or go for 42069

solid pivot
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14 likes left for top rates page 1 Shruge

shell coyote
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but will it

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conflict with facilty meltdown

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as it changes apparatus value itself

hearty frost
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If anything wouldn't it multiply what the value is set up?

solid pivot
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exactly

hearty frost
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So if it's set at 300, that number would get multiplied?

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Sweet

ember jungle
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facility meltdown + lethal radiation & then change apparatus value to 240

hardy bronze
ember jungle
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what was wrong with the apparatus

sinful dune
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read the replied message

hardy bronze
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it wasnt affected by the value multiplier

ember jungle
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it didn't click the first time mb

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so apparatuses on eclipsed titan are worth more than one from experimentation?

hearty frost
solid pivot
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(If you use multipliers, yea)

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There might be a bug now tho. Just discovered it xD

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It will use the base 0.4 multiplier from the game as a basis potatoe_pepe

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Will get fixed in 141 later

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DOnt want to update for 1 bugfix

hearty frost
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What's the bug?

solid pivot
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It will use the base 0.4 multiplier from the game as a basis potatoe_pepe<<<<

shell coyote
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wait

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got a new error

solid pivot
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SO if it was worth 100 and you dont set any multipliers

shell coyote
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how do I get logs again

solid pivot
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it will get set to 40

hearty frost
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not a cockroach? or like a grasshopper?

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๐Ÿ˜„

shell coyote
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lemme send before I rollback

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to 138

hearty frost
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So basically just ad .6 to what ever we do?

shell coyote
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error is basically all players just die and dissapear

solid pivot
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divide by 0.4

hearty frost
solid pivot
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looking pretty alive

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All info how to find logs etc. is on Github

hearty frost
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I don't know, company workers these days have no soul ๐Ÿ˜›

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So if I were to see App price to 200 it would be back at 80 for example? I am bad at maths :S

solid pivot
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yes

hearty frost
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IM A GENIUS

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xD

solid pivot
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so if you set it to 200 / 0.4 = 500, it will result in 200

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You can also just multiply by 1 / 0.4 = 2.5

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so value you want * 2.5

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But 141 will fix this error

hearty frost
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Yeah I am really bad with division xD Sweet thank you

brazen quail
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0.4 * ApparatusSetPrice * Multiplier = Result

hearty frost
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Yeah I did * too I am so bad with division xD

solid pivot
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Really looking forward to see if that players dying error is happening to others as well and is steam exclusive

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Players are only killed by my mod when they join on a moon Shruge

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Or by turrets when they decide to pick up ears

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Those are all mentions of "KillPlayer"

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first is removing killplayer from turrets

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second is the place where I kill players

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last is to unequip stuff on death

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I would find it funny if he actually means that the players are dying when joining on moon potatoe_pepe

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Which is intended

hearty frost
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Isn't that the safest way anyway without causing crazy desync?

solid pivot
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The only thing which can happen is that Handshake isnt set to null

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which would result in players dying when landing :D

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Handshake process is prolonged when Client needs to create the level

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at least in LAN this isnt happening

solid pivot
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xD

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No

devout owl
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what he yapperdoodling about

lost python
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wait did they remove custom emotes again

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๐Ÿ˜ญ

solid pivot
lost python
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huh so normal members just can't ig

simple fossil
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is this intentional?

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the pose

solid pivot
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No, not intentional.

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create bug report or Ill forget it

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Wont work on the mod today

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I already worked 10 hours today

fiery glen
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when i upgrade sprint speed
i become immune to knee-high water slowness
is this intentional or recreatable by others

shell coyote
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just when I first tried to head to company with my crew, they all died and dissapeared(It was a ongoing save)

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if I ever were to switch back to last update and have it again, I'll send it next time

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currently playing

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but I'm sure I saw a big chunk of red lines relating to AC there

solid pivot
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sure

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thats why you never can provide a log potatoe_pepe

simple fossil
fiery glen
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no

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i noticed it on flooded experimentation

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idk if that helps

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lol

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its not a big deal

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i wonder if its because sprint speed makes sure that you have a certain walkspeed without checking for water or whatever

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i dont know code

solid pivot
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nah, I am only multiplying values :)

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Water should set movementHindered

vagrant pebble
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ack, thought I had this issue (and similar issues by proxy) fixed, is it just opening the terminal while emoting that breaks the positions?

solid pivot
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Test it with the latest version first before trying anything

vagrant pebble
alpine charm
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yo guys what is in the new update

solid pivot
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Then these people probably had MoreEmotes installed as well or smth

vagrant pebble
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maybe, cause I know I reset bone positions

solid pivot
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Yea, they had MoreEmotes installed as well

vagrant pebble
solid pivot
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MoreEmotes is cancer

vagrant pebble
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just outta curiosity I'm gonna download that modpack and see if it breaks, could be some weird incompat causing it

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were they probably on 138 when this was posted?

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yeah

solid pivot
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Can btw confirm that Strange Objects will lead to multiplier going to infinity

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its setting the value here and retrieving my modified value before

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so it multiplies my multiplied value and saves it and my mod will then take that as a basis to multiply the value again when asked for the value

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and so on

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You have to set StrangeObjectValueMultiplier to 1.0f basically

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nah, not even that will work

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Because its reading the value I return which is of course the multiplied one :D

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So the game take that into account

solid pivot
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There are two potential ways to fix this, one requires Strange Objects to change something in their code and the other one would make AC ignore everything you set into that variable

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and make the multiplier by Strange Objects just dont work

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Is the dev of Strange Objects active?

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I mean, many mods are practically dead

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Dunno if its actively being developed?

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Another thing I could simply add with AC: PRefixing SpawnScrapInLevel and set the multiplier to 0.4 then

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So all other mods have to use that method if they want to change multipliers

vagrant pebble
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I'm not really sure how to describe it other than it seems like maybe some compatibility patch is causing other stuff to break maybe?

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I need to get some food but I'll look more into this later

shell coyote
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I can provide mine

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probs the most usefull modpack for you to detect bugs

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of AC w othermods

vagrant pebble
solid pivot
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๐Ÿ‘

hearty frost
pulsar robin
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Does this mod work with Late Game Upgrades?

spark condor
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Does this mean I do actually need MoreCompany even if I'm just using raw .cosmetics files

solid pivot
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no

spark condor
ember nimbus
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the game doesn't want to start

bleak frigate
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wasnt expecting potatoe to actually make hall of shame

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i thought it was a joke

bleak frigate
hearty frost
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All seriousness here! It's an achievement to get on the list!

spark condor
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I should turn warning log levels back on for AC now lol

hearty frost
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xD

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Imma come in one day and jsut say AC was the thing to break everything all alone just to earn a spot in glory ._.

smoky shore
solid pivot
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Not true Shruge

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I fixed it in 139

shell coyote
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[Error :AdvancedCompany] Error while adding ship decor:
[Error :AdvancedCompany] System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <787acc3c9a4c471ba7d971300105af24>:IL_0009
at AdvancedCompany.Terminal.Applications.StoreApplication.Main (AdvancedCompany.Game.MobileTerminal terminal, System.String[] args) [0x00244] in G:\Unity\AdvancedCompany\UpgradeCompany\Terminal\Applications\StoreApplication.cs:103

vagrant python
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I guess I could upload this to github if you find that necessary

spark condor
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this is weird because I'm also running monitor labels in a big pack with ac and don't see this, did you try a fresh profile and a fresh save?

vagrant python
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Just submitted a bug report on it

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It's odd though

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When solo initially on my old profile it was fine
When someone joined, it broke for them

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When making a new profile with only the 2 mods ONLY, it broke my inventory as well

spark condor
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crazy

vagrant python
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What version of AC are you on?

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This issue happened in 140

spark condor
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1.0.140

vagrant python
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Send me your mod code

spark condor
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018d51db-4fc3-377f-670d-b973ef44ead4
fair warning its a big one

vagrant python
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nw

gritty roost
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having a game breaking bug with AC, and cannot figure out what's fucking it up

vagrant python
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What is the issue?

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Issue still stands@spark condor

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It sets my inventory to 10 even if it's 3

spark condor
vagrant python
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yep

spark condor
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wtf

vagrant python
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The 2 homies kissing suit

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:omegakek:

spark condor
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LOL

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I should remove it since noone wears it but its too funny not to leave it there

vagrant python
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yeah it gave me a chuckle

spark condor
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Just started a fresh save, inv is 3. sounds like some sortof weird relic from lethal things

gritty roost
# vagrant python What is the issue?

Everything works for host, but the second a player joins the lobby, he only sees black. All the UI elements are present at the same time, centered in the middle of the screen. The player doesn't show up to the host, and gets softlocked inside the game, needing to Alt+F4 to exit

gritty roost
#

newest. I've tried disabling most mods, and issue is constant

vagrant python
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I had this a few moments ago but forget what mod I dumped to fix it

gritty roost
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still disabling mods to see if it works, but for now AC being disabled fixes it

vagrant python
#

Try downgrading to 139

spark condor
gritty roost
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Console also shows no errors, both for host and player

gritty roost
vagrant python
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Just download it from the website

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๐Ÿค“

spark condor
vagrant python
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Go to 139

gritty roost
#

did not work at all

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same issue

vagrant python
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Try 138

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I goofed and realized 139 was also pushed last night

gritty roost
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i'm not gonna spend the whole night manually downgrading to see if it works fam :V

vagrant python
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๐Ÿคทโ€โ™‚๏ธ

gritty roost
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i need to figure out what mod is breaking AC

vagrant python
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It could also be vice versa

gritty roost
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that's easier i think

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who knows, i'm already going insane with this shit

vagrant python
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First time?

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So upon my own testing, seems 138 is the fix for these issues

sinful dune
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Take half of your mod pack and divide it into two chunks with AC company as something that will be in both

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The half that fails to launch 99/100 will be the one with that mod in it

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Take THAT half and split it again and by process of elimination you will narrow it down quite quickly

vagrant python
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THEY DON'T WANT TO BE UP ALL NIGHT!!!!

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/s

sinful dune
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It's the absolute quickest way to find mod incompatibilities for any modded game besides having the knowledge to find conflicts in a crash log

gritty roost
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i got an exam tomorrow but cannot think with this fucking modpack not working

sinful dune
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If you have 100 mods duplicate the modpack and then delete the bottom 50, if it doesn't launch congrats you know the conflicitng mod is in the top 50, repeat until you find it

gritty roost
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and yeah, pisses me off that i thought everything was working good (testing solo) and then i went to test something ELSE on multiplayer and found everything is broken

gritty roost
spark condor
gritty roost
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138 is a bust

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console says nothing special

vagrant python
#

๐Ÿคทโ€โ™‚๏ธ

tropic frigate
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trying to play with two friends, they keep getting a black fog screen whenever they try to join

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it works perfectly fine for me

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we've made sure we have the exact same configs, mods, everything

ember jungle
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anyone else ever had this before? what fixed it for you?

tropic frigate
vagrant python
tropic frigate
#

v1.0.140

vagrant python
#

Try downgrading to 138
I would suggest submitting your logs though

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Most likely another mod is breaking with AC

tropic frigate
vagrant python
#

Ye

#

I had same issues

eternal mauve
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does 137 work?

tropic frigate
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downgrading didn't work

eternal mauve
tropic frigate
#

138

eternal mauve
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oh wait no yea u right

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this is weird

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do you guys know what other mods you updated?

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and if everyone downgraded to the same thing

tropic frigate
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yeah we downgraded to the same thing

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we didn't touch any other mods

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i'm being smart and turning on logging

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this is the whole relevant part

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on my end atleast

opal turret
#

Hello, I'm having an issue with a friend, for some reason, he installed the mod and he has all his pearks enabled (like, he has 10 inventory slot) despite not having any xp or anything, just fresh install

tropic frigate
#

we've tried turning on logs, downgrading, reinstalling, changing settings

opal turret
# tropic frigate anyone please?

I've also had that problem but I think it's not related to this mod specifically, it can happen randomly regardless of which mods you have, sadly, just keep trying until it works ;/

gritty roost
#

check this screenshot to see if that's what they see it

tropic frigate
#

that's exactly what, yeah

gritty roost
#

thanks. if you could, would it be possible for you to go in the github issue and comment on it, saying you're experiencing the same issues?

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would help showing potato it's not a one-off

hardy bronze
#

i tested it just now

pulsar robin
#

Is this mod compatible with late game upgrades?

hardy bronze
#

facility meltdown and lethal radiation custom value doesnt get affected by the multiplier

barren rover
# tropic frigate anyone please?

``The mathematically best way to find mod conflicts:

  1. Eliminate half of the mods in your mod list
  2. Run the game and check for conflict
    If conflict is still present:
    Repeat process with the mods currently enabled
    else:
    Repeat process with mods currently disabled
    ``
tropic frigate
#

i'm sure it won't be time consuming at all to send my friend a new profile every single time i disable or enable a mod

barren rover
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It isnt

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i did it with a friend in like 20 minutes

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sort explorer by alphabet, tell them what mods to delete from the bepinex plugins folder

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"delete from [x] to [x] and launch the game"

tropic frigate
#

well now if it isn't one of those mods i'd have to reinstall them all

barren rover
#

No you can just ctrl+z and theyll come back loll

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Better yet, select half, drag&drop into a folder on ur desktop

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That way you can just drop it back into plugins folder once u check

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Id give up on using R2 for it though, too many tick boxes ๐Ÿ˜ญ

hearty frost
#

Best way to avoid mod conflicts, cross reference what you're downloading, don't download in build. I hear some of you install like 50+ mods before even launching up. ๐Ÿ‘€

barren rover
#

True, Version out your modpack, with incremental changes

hearty frost
#

^

barren rover
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Keep a log of all updates and config changes if possible โ˜๏ธ ๐Ÿค“

hearty frost
#

And if it helps stick "DO NOT UPDATE" in the name of it so dummy friends don't update it when they see updates.

barren rover
#

Im learning C++ rn, ill cook a new mod manager that makes this stuff easy and doesnt run so terribly

#

๐Ÿ˜‚

solar girder
#

yo i have a question

hearty frost
#

Or piss of steam to give us a workshop ๐Ÿ˜›

barren rover
#

Steam workshop mods usually rely on some standard API though from the game

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Not just steams call entirely

hearty frost
#

Which Zeeks could eventually set up (hopefully)

barren rover
#

What potatoes new game hes cooking will have ๐Ÿ™

echo bone
#

And the bad weather multipliers are still bugged, everytime you visit a moon with bad weather the amount of items (and value that option is enabled) increases exponentially even on next moons with normal weather

This is Titan with 150% amount of items

barren rover
#

Can you post ur preset file from advanced company?

echo bone
barren rover
# echo bone

Did u change the weather multipliers from their default values?

#

All the overrides are set to False

#
"rainy_weather": {
      "override_scrap_amount_multiplier": false,
      "scrap_amount_multiplier": 1.1,
      "override_scrap_value_multiplier": false,
      "scrap_value_multiplier": 1.1
    }
#

None of the weather multipliers are set to 1.5, and titans values arent changed, i think your having issues elsewhere

arctic sonnet
#

Dependencies

arctic sonnet
#

I mean more like:

barren rover
arctic sonnet
#

But I want it to be exaggerated

#

and be like

#

DEPENDENCIES

#

anyways I'll get the modpack >~>

#

and poke around

echo bone
barren rover
#

Turning the whole mod off would fix it if its a conflict

#

you can turn AC off or you can turn the conflicing mod off

echo bone
#

Makes sense

barren rover
#

#1186884307332108339 message
This is the fastest way to find the conflict

#

I suggest changing all weather values to 150% for testing

echo bone
# arctic sonnet I'mma need a darn gif for people eventually-

BepInEx-BepInExPack-5.4.2100
FlipMods-TooManyEmotes-1.8.2
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.13.2
boring-360View-1.0.5
Suskitech-AlwaysHearActiveWalkies-1.4.4
amnsoft-EmployeeAssignments-1.1.0
TanmanG-Forest_Giant_Motionsense-1.0.2
RickArg-Helmet_Cameras-2.1.5
Hamunii-JetpackFallFix-1.1.0
Hamunii-JetpacksCarryBigItems-1.0.2
kuba6000-LC_Masked_Fix-0.0.2
Rune580-LethalCompany_InputUtils-0.6.1
TheDeadSnake-Touchscreen-1.0.8
Azim-LethalPresents-1.0.4
HomelessGinger-MaskedEnemyOverhaul-3.1.1
x753-Mimics-2.3.2
notnotnotswipez-MoreCompany-1.7.6
Sligili-More_Emotes-1.3.3
x753-More_Suits-1.4.1
CTNOriginals-OuterDoorButtons-1.0.2
LethalOrg-ProgressiveDeadline-2.0.0
Nebulaetrix-ScanFix-1.0.3
togglemybits-Strange_Objects-1.2.3
Hexnet111-SuitSaver-1.1.4
quackandcheese-ToggleMute-1.3.0
Verity-TooManySuits-1.0.5
Coomfy-CoomfyDungeon-1.0.12
Phrawg-Phrawgs_Additional_Hats-1.2.2
NiaNation-AbsasCosmetics-1.2.3
ZTK-ZTKCosmetics-2.0.0
Hollow-HollowHearts_skinpack-1.2.4
Ozone-NC_LC_API-0.0.5
Ozone-BepInUtils-1.2.1
Ozone-Cabinet_Item_Storage-0.0.4
Badham_Mods-SCPFoundationDungeon-2.1.0
EliteMasterEric-CleanerLogs-1.0.0
Jordo-NeedyCats-1.1.1
CharlesE2-HostFixes-1.0.4
MrHydralisk-EnhancedRadarBooster-1.6.0
Who-Welcome_To_Ooblterra-0.7.0
jockie-LethalExpansionCore-1.3.15
gamehog44-LethalRadiation-1.2.1
Orion-DontBlink-1.1.0

#

HolographicWings-LethalExpansion-1.3.22
sfDesat-Orion-1.2.3
Ceelery-Kast-1.0.3
KayNetsua-E_Gypt_Moon-2.0.13
Jamil-Corporate_Restructure-1.0.6
SimpleDev-Kilogrammes-1.0.0
Drakorle-MoreItems-1.0.2
Pooble-LCBetterSaves-1.7.3
scoopy-Scoopys_Variety_Mod-0.6.5
Sophisticasean-KeysLockDoors-1.1.2
Woecust-Immersive_Visor-0.2.1
malco-Lategame_Upgrades-3.1.0
PortableNavi-BetterInverseTeleporter-1.0.2
FlipMods-ObjectVolumeController-1.0.4
Zaggy1024-TwoRadarMaps-1.1.2
IntegrityChaos-Diversity-1.1.10
OrangeSoft-Unlimited_Sell_Mod-1.0.0
NotAtomicBomb-TerminalApi-1.5.1
matsuura-HealthMetrics-1.0.2
EliteMasterEric-SlimeTamingFix-1.0.2
MigisFring-ScaledPenalties-1.0.0
MrHydralisk-EnhancedLockpicker-1.1.3
axd1x8a-LCAmmoCheck-1.1.1
AgentRev-ShootableMouthDogs-1.0.1
Magic_Wesley-Infernis-1.5.2
IAmBatby-LethalLevelLoader-1.0.7
Ozone-Runtime_Netcode_Patcher-0.2.5
BudgetAirpods-InsanityRemastered-1.1.2
ShaosilGaming-FlashlightFix-1.0.7
PC-FireExitFlip-1.0.0
PostMortem-BetterLightning-1.0.3
Zaggy1024-PathfindingLagFix-1.2.0
MassiveNewCoilers-FixCentipedeLag-2023.12.7
bigmcnugget-VanillaContentExpansion-0.1.8
PotatoePet-AdvancedCompany-1.0.140
Tronald-TerminalCommander-1.9.2
AinaVT-LethalConfig-1.3.4
zMods-DynamicScrapsAmount-1.0.4
linkoid-DissonanceLagFix-1.0.0
Major_And_Skiz-MoreInteriors-1.3.0
SpookyFingas-Cute_Cosmetics-2.0.0
ZG-BetterSpec-1.1.3
Magic_Wesley-Etern-1.3.4
Magic_Wesley-Acidir-2.0.0
Rocksnotch-CupboardFix-1.1.0
flerouwu-LC_FastStartup-1.1.1
jaspercreations-Scopophobia-1.0.2

barren rover
#

zMods-DynamicScrapsAmount-1.0.4
probably this one

gritty roost
#

that's the thing that makes it such a chore

barren rover
#

yea thats why u use explorer

#

like file explorer

gritty roost
#

ah, gotcha

echo bone
barren rover
#

R2 is useless, dont bother troubleshooting with it, just take half the mods, put in a folder on ur desktop for safekeeping, R2 cant be bothered to check if theyre gone most of the time

gritty roost
#

anyways not the dude you're replying to but i'll leave this to potato to check tomorrow

barren rover
#

124 ๐Ÿ˜ญ

#

like 47 credits per scrap, the average isnt too bad

echo bone
arctic sonnet
#

so

#

ok 1. You have LethalLevelLoader and LethalExpansion - remove Lethal Expansion, shove Lethal Expansion Core in, thank me later

#

don't worry about all the warnings of dependency issue for that

#

but also

barren rover
arctic sonnet
#

I was looking up mod after mod to figure out what things done

#

no no

#

let me get to that ๐Ÿคฃ

#

so

#

in the mod list

#

There's this: MrHydralisk-EnhancedLockpicker-1.1.3

#

and I'm like "Huh, that sounds cool

#

so I search up lockpick

#

I'm fucking adding this mod SO FAST

#

XD

#

can just imagine a lockpicker on a door

#

"So.. we'll start at pin 5.... pin 4 looks loose.. we got 3 stuck"

#

"We'll shimmy this and test to see if there's a false pin..."

#

But yeah, remove LE - put in LEC. It's like the #1 rule of LE now if you have LLL

arctic sonnet
#

That, or one of these expansion-like mods... don't know some of these.

#

You already have LEC - so just delete LE and leave it at that. Anytime LE reinstalls itself, kill it.

echo bone
#

โ˜๏ธ

barren rover
#

it got fixed

#

if it was a problem, i never noticed tbh, u mightve just had a conflict the whole time

#

It def works as expected now

arctic sonnet
#

the biggest question: Did you remove LE

barren rover
#

I think LE might have a scrap multiplier option in its settings, which could easily be the problem lol

arctic sonnet
#

I could care less if it causes the issues or not

#

Kill LE Dantor

#

Shoot it

#

Lenny style

eternal mauve
echo bone
eternal mauve
#

Yeah then you should be fine dantor

pulsar robin
eternal mauve
barren rover
#

I havent had any issues with LethalLib

remote fox
#

Anyway to disable Bunny Ears? Can only see Light Shoes to disable

tropic frigate
#

after 3 hours (bit off from 20 minutes), i discovered the incompatibility. lethal level loader

#

unfortunately lethal level loader is a critical part of my modpackl

arctic sonnet
#

I have come to a conclusion that lockpickinglawyer doesn't work with the resonance mod... sadface

swift merlin
#

Since the last 2 patches I have had quite a few errors, has this happened to anyone else?
For example, I can't change inventory slots, I can't take items, the ship's doors don't close and appear open in orbit. all this from the patches

eternal mauve
# hearty frost What issue is LethalLib causing?

Thereโ€™s been a massive increase in bug reports for both this mod and LGU, but they havent had any major changes. White spike said (and I REALLY hope Iโ€™m getting this right) some stuff in LethalLib changed behind their backโ€ฆ

swift merlin
#

I'll try that, I was just reading the other comments. XD

meager cradle
#

That all slots available inventory bug for non-hosts sure is wild

wild silo
#

@hearty frost i noticed you use custom fov. do u not have issues with giant helmet/visor shadow?

wild silo
solid pivot
#

Shruge Dunno when I will come to fixing the current bugs. The changelog states that there might be problems and yea, downgrade for now if you dont want to beta test the mod

#

I was playing FFXIV. I have other stuff to do as well

#

Maybe I will have some time tomorrow but cant promise anything

#

I want to start AC: Rogue tomorrow

hearty frost
remote fox
#

Sorry to ask again, but is there any way to disable the Bunny Ears scrap item? Can only find the Light Shoes to disable

#

Oh, it appeared, must have been imcompatibility with LategameUpgrades, since I just disabled it

tropic frigate
eternal mauve
#

I keep hearing it

#

And I like story games

#

But idk cause it seems weird

#

Also out of the ACโ€™s Iโ€™ve only played 3 Remastered :P itโ€™s pretty good though

tropic frigate
#

has anyone else experienced players being unable to join with lethal level loader enabled?

eternal mauve
hearty frost
#

This works with AC btw โค๏ธ

stiff galleon
#

Morning guys

#

Time for work

stark berry
#

try report in github too, since reporting only in github i guess like mentioned in pin

remote fox
#

Oh damn, completely forgot to check in there, sorry for the trouble

eternal mauve
#

have you downgraded lethal lib yet?

remote fox
eternal mauve
eternal mauve
remote fox
#

Downgrading AC to v1.0.138 seems to fix the issue, so I might settle for that

eternal mauve
remote fox
#

Incompatibity with MonitorLabels, my camera freezes when I die and only comes back when I respawn in the ship. There's an issue on github already, I just forgot to check

eternal mauve
#

ohhh, really weird :P thanks for posting the issue!

swift merlin
arctic sonnet
#

happens whenever you try to pick up an item that is already picked up by somebody else. Fixed by teleporting. Just know whenever you fail to pick up an object once - stop trying

kindred kiln
#

It might be nice to add something to the AdvancedCompany.Lib namespace for getting the Player.HeadMount object that head equipment attaches to (assuming I haven't missed a method for that)

#

I'm having to resort to reflection for OpenBodyCams compatibility at the moment

#

it's also honestly a little unfortunate to have to do a Player lookup for each of multiple API calls to get these objects, but that's not a big deal

tropic frigate
dreamy temple
hallow mortar
#

its not LLL

#

its moreinteriors

#

some sort of conflict with AC I believe

hallow mortar
tropic frigate
#

oh! thanks

hallow mortar
#

the 1.3.0 update makes people spawn in the void

#

when they join my lobby

#

i rolled back to 1.2.1 and its fine

arctic sonnet
#

Is there like... any possibility a debug function could be made to make mods load - and then it runs through the list of like... everything? ... You know how there's an FPS test in old games where it shoves every possible combination of lighting, aliasing, etc - to see how it performed?..

#

where is like.... a debug where it loads [all mods in x pack] - forces all moons to load in their own like... sandbox'd sections. Forces 15 scrap to all spawn the same, and test to see if all 15 spawn correctly - on mesh (or in the boundaries of map) - etc, like

#

run through all combinations of code

#

and see what spits out

#

and the same way scrap spawns - it forces like 3 of every enemy to spawn out of each vent that was generated, killing them off and repeating it - basically trying to go through all scenarios within a minute or two of revving the test

#

n then spits out "Hey, on this map: calculatepolygon happened" "This map: scrap failed to spawn in 5 times" - somethingsomethingsomethin'

#

currently just feels like the old days of minecraft packs just tossing shit together 'n finding out why they angy - or Skyrim "load order" apparently (never done so, but the more I hear about it the more it seems to be problematic to figure some order)

#

just - throw it all in box - hit button - let it run a set of simulations 'n get all conflicts possible after it tries every combination of spawning, generating (up to X times), weather, you name it

#

n I'm assuming you can just fast forward everything, like how you can run through an FPS check faster if you cap it and it can reach that cap - or "tick rate" in minecraft, you probably could just fast forward all the simulations and run through an entire day of all this random testing and checking for errors within seconds . -.

#

(Entire day meaning - entire day of being on a moon)

#

Actually that'd be some lovely debug assistance if none of this is possible... hey @solid pivot - could ye figure a way to make the game faster?

#

not shortening the day length - the day length stays 700 (example, by default) - but from landing to leaving gets shortened to like 30 seconds

#

i guess like the days of cheat engine in the past... I remember fast forwarding flash games through some process in there - forgot what it's called.

eternal ivy
#

wdym by "from landing to leaving"?

#

From 8am to midnight?

#

Because that's what day length is for.

#

It's not for "shortening the day length"

eternal ivy
#

Yo can.

arctic sonnet
#

๐Ÿ˜ญ

eternal ivy
#

Set day length lower than 700?

arctic sonnet
#

@eternal ivy I think batby knows what I'm talking about

#

the day length is set to 700 - but the day starts and ends at 12 within 30 seconds

#

you fast forward the day

eternal ivy
#

Yes, that's what day length option is for.

arctic sonnet
#

-w-' ...

#

ok how do I rephrase this

eternal ivy
#

It controls how many seconds are in 16 ingame hours

arctic sonnet
#

I want 1 minute of what would happen in the game, from AI moving, scrap spawning, daytime shifting, etc - to happen within 5 seconds

dreamy temple
#

unity won't let you do that in a general way you want

eternal ivy
#

The day will still be 8am to midnight

dreamy temple
#

@eternal ivy they want the entire game to move faster

#

not the day

arctic sonnet
#

Literally faster.

#

If you know minecraft, I want the tickrate to be x10

vagrant python
#

Think like Age Of War on 2x

arctic sonnet
#

in a sense

eternal ivy
#

Ah, so literal fast forward

arctic sonnet
#

Yes

eternal ivy
#

Yeah...

arctic sonnet
#

I want it faster

#

That'd debug so much shit

vagrant python
#

I am speed.

arctic sonnet
#

just fast forward all spawn scenarios, all scrap spawns, daytime cycle, outdoor enemies

dreamy temple
#

yeahh time.deltatime can be changed to support changes to an extent but iirc the physics stuff gets weird if you pushed it to an extreme + a lot of mechanics won't be doing stuff with that in mind

eternal ivy
arctic sonnet
#

within 30 seconds

#

so we know if the map has calculatepolygon issues

#

interferes with this or that mod

eternal ivy
#

You can spawn outdoor enemies with debug menu

arctic sonnet
#

but that's spawning it in - I want the game to do it naturally

eternal ivy
#

Scrap is unaffected by time

dreamy temple
arctic sonnet
#

I went in with debug tools and forced 5x enemies of all kinds to spawn in

eternal ivy
#

Daytime cycle doesn't really do anything other than visuals

arctic sonnet
#

couldn't get calculatepolygonpath

#

I go in without touching a thing - calculatepolygonpath

#

I can't force it

dreamy temple
#

yeah its not a consistent bug

arctic sonnet
#

it's not even a visible bug

dreamy temple
#

its when the game sets a navmeshagent to a destination it can't get to

arctic sonnet
#

when it happened, I visually checked all enemies

dreamy temple
#

yes ik

#

its a lc issue

vagrant python
#

Not consistent? That's a bold statement

#

That was a little over the top

#

Let me dial that back

arctic sonnet
#

No no, very bold indeed. It happens consistently, just replicating it is bloody impossible for me >~>'

vagrant python
#

What I mean is, I assume for debugging
Not consistent but it is very much a common plague

dreamy temple
#

It's not a reproducable bug*

vagrant python
#

Yeah

#

Shit makes my FPS down to like 40

dreamy temple
#

The game needs to be safer and check all the destinations it's telling the navmeshagents to go to

arctic sonnet
#

I even edited the enemies to be gone. I literally killed all enemies off with the unity editor/explorer thing and it still said it

#

damn thing calculates even if what exists doesn't exist.

vagrant python
#

Between that bug and the current bug with Savage company and AC

arctic sonnet
#

I'm telling you, it's the one bug never to be fixed.

vagrant python
#

It makes me want to not respawn

arctic sonnet
#

Minecraft has Herobrine, LC has Calculatepolygonpath

dreamy temple
#

no no it can very much be fixed

arctic sonnet
#

I'll see it within a year

#

2 years

#

you name it -u-

dreamy temple
#

it could be fixed by a mod v. easy

arctic sonnet
#

(โ•ฏยฐโ–กยฐ)โ•ฏ๏ธต โ”ปโ”โ”ป

#

I dare someone to figure a solution for it

dreamy temple
#

i just told you the solution

arctic sonnet
#

not in a coded form. I gave like 10 ideas how the hell it could be fixed but I can't make it appear >~>'

#

n I can't even deduce it's an enemy doing it

dreamy temple
#

it is an enemy

arctic sonnet
#

I literally deleted them all

arctic sonnet
#

and it still said it

dreamy temple
#

then you did it incorrectly ๐Ÿ˜›

arctic sonnet
#

why is the game even calculating it if they're gone >->'

#

I literally deactivated them with the editor! >:c

#

They're not even in the code

dreamy temple
#

yeah that doesnt stop that

arctic sonnet
#

WUT U MEAN THAT DOESN'T STOP IT >:x

#

THEY GONE

#

;- ;

dreamy temple
#

deactivating isn't deleting

#

or despawning

#

etc.

arctic sonnet
#

they're not even a source to click on the right

#

I hit the big ol red button - they poof :<

#

they don't exist on that list

#

n yet it spams me with the infamous calculatepolygonpath

#

I had a pack with 0 red text, no errors, no darn conflicts... n I spent 40-50 hours trying to figure out the last damn nail in the coffin

#

n I simply cant ๐Ÿฅน

#

Gave up, so the pack probably has 50+ errors now cause I hear lethallib screwed stuff up, some mods aren't happy with emotes, AC presets-this-or-that

#

yadayada

dreamy temple
#

you can't figure out the nail in the coffin

#

its not something you can prevent

#

because its a basegame problem

oblique nacelle
#

I've had this error appear a lot of times when I spawn a lot of hoarding bugs and make them all attack me

#

this way is a pretty consistent way of reproducing it

arctic sonnet
#

I had thought so many things, like - is it hoarding bugs? maybe there are so many that they surround someone in the middle

#

I spawned like 30

#

none

dreamy temple
#

please

arctic sonnet
#

I miss my darn emotes...

oblique nacelle
#

zeekers gotta fix his darn enemyai class lol

arctic sonnet
#

am i the only one that wasn't on board for such an early patch to be a challenge thing?...

vagrant python
#

Wdym

arctic sonnet
#

like - daily/weekly challenges get created ages later for stuff

#

look at like slay the spire or atomicrops

vagrant python
#

Oh, that is zzz content to me

#

Not interested

arctic sonnet
#

Just a weird thing to try to get out the door pretty early ., .

dreamy temple
#

zeekers is prob adding whatever they want

arctic sonnet
#

let zeekerss be zeekerss I guess . ,.

vagrant python
#

This is something I haven't seen anyone report but what's up with dogs getting back up when they're dead when shooting a firework?

meager cradle
#

...? omg

arctic sonnet
#

ye know- i could've delivered that better with certain emotes..

vagrant python
#

Yeah, I have limited stickers to respond with

arctic sonnet
#

Imagine an emote like this:

vagrant python
#

Cringe changes always made in any discord you go to

#

:cope:

vagrant python
#

Because you can't be too sure if a love one walks in

arctic sonnet
#

or - it keeps you on guard

#

My ass would clench if I saw a field of dead dogs suddenly stand up near me

#

don't you mistake it - I'll go eagle-eyed for a few seconds

#

I could spot a key at 9 PM in the dark 30 meters away

#

but only for those few seconds

vagrant python
#

Lmao

#

Giving keys the ability to lock doors

#

Game changer

arctic sonnet
#

mhm

vagrant python
#

:chefkiss:

arctic sonnet
#

there is a lockpicking mod that apparently makes them jam doors too

arctic sonnet
#

almost tempted to get that mod just to not change the time it takes to open doors - but to lock em with them

#

it'd give their weight some use - ,-

vagrant python
#

When you unlock a door, it starts to try and jam it and goes negative time

arctic sonnet
#

oh

#

it doesn't work levels of "it's busted"

vagrant python
#

So don't enable the jam feature

arctic sonnet
#

:c

#

well then they're just bloody useless <~<

vagrant python
#

I still use it for the 10 seconds over 30

#

30 is ridiculous

arctic sonnet
#

eh I mean

#

you gotta give it a different mindset

#

you plug it there for 30 seconds, as you explore elsewhere

vagrant python
#

I mean, yeah you can drop it off and run around but sometimes with the generation, you're literally twiddling your thumbs

arctic sonnet
#

if you, or anyone else, comes back to the door - and they see an open door with a lockpicker on teh floor

#

that means nobody has gone in so it's a direction they should take

vagrant python
arctic sonnet
#

honestly

vagrant python
#

This'll probably improve with time

arctic sonnet
#

lockpickers should weigh 8 pounds tops

#

change my mind.

vagrant python
#

I changed it to 0

arctic sonnet
#

lol

vagrant python
#

Why the hell is the extension ladder 0

#

But the lock picker 16?

arctic sonnet
#

cause uh...

#

um

vagrant python
#

That's a WHOLE ASS LADDER

arctic sonnet
#

Yeah and they're

#

obviously light as a feather

#

carbon-nanotubes

#

ahem

vagrant python
#

I've done a lot of weight tweaking to make things more realistic in some cases

#

Like tactical helmet is like 6 lbs

arctic sonnet
#

(I've held a few shovels in my life... are they actually bloody 16 pounds?)

#

they don't feel 16 damn pounds

vagrant python
#

I know it's for the sake of balancing what you take but I'm long past the shitty mechanic of dragging ass

#

Lmao
So glad it got changed to 8

arctic sonnet
#

8 sounds more like it

#

10-ish

vagrant python
#

Yeah

#

I've disabled the jetpack from being buyable

#

That thing is not only buggy as fuck but just a waste of money in the hands of 99% players

#

I've seen some people use it very well but too much of a eye candy item

arctic sonnet
#

๐Ÿ‘€

vagrant python
#

:omegakek:

arctic sonnet
#

excuse me

#

why is our fucking shovel made of vibranium

vagrant python
#

Fr

arctic sonnet
vagrant python
#

Here is a heavy duty long handled shovel

arctic sonnet
#

Bro

#

These shovels

#

are made to be wielded by gods

vagrant python
# arctic sonnet

I own one of these
It doesn't feel like 4 pounds
It does feel like a feather

arctic sonnet
#

like

#

hold up..

vagrant python
#

This is the 8lb one

#

92$ for a shovel, gawdamn

lost python
#

Shovel discussion ๐Ÿ‘€

vagrant python
#

I've adjusted shovel prices to 20 over 30 for convenience of not messing with starting money

#

But then potatoe added the tactical helmet

#

Insert uh

#

Flower duet by Delibes

arctic sonnet
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I'm trying

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to figure out the fucking weight of a yield sign

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and apparently that's hard.

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I CAN GET ALL OF THIS DATA

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but not the weight

vagrant python
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Dude the yield sign is probably so high to make you YIELD

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Get it

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Cause it's a yield sign

lost python
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They are hiding the true weight of the yield sign

arctic sonnet
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I can get the god damn minimum and maximum temperature the sign can withstand - but not the weight

lost python
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They dont want you to know

eternal mauve
arctic sonnet
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lol

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i mean

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extensions are just 60

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a mechanical, extendable, ladder

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for 60

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that's a solid deal

lost python
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Not to mention it doesn't care about you standing over it on an x-axis

arctic sonnet
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apparently enough strength to withstand an employee carrying like 300 lbs of stuff

lost python
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It is solid enough as a platform plank

arctic sonnet
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lol

lost python
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Like wtf

arctic sonnet
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It weighs 0

lost python
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It can also kill you and dogs

arctic sonnet
#

but has god damn neutron star weight activators

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in the box

lost python
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???

arctic sonnet
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honestly - godliest purchase

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that ladder

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yes there's a "Zap gun"

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or a "jetpack"

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things we have already irl basically

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but do we have a godly ladder capable of handling 400+ pounds, even when just planked over a cliff - and can withstand it just having the box on a surface?

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no tying down needed

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no bolts/screws/fastenings

lost python
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What is the heaviest vanilla scrap

arctic sonnet
#

uh...

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cash register

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and then gold bar

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iirc

lost python
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Damn

arctic sonnet
#

you can hold 3 gold bars

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n 1 cash register

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to be the heaviest possible I think

meager cradle
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Prob either gold bar or cash register, you move at snail speed just picking 1 up

arctic sonnet
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I mean when you think about it too

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unfair money pharma

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120 bucks for an inhalant drug like that?...

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probably cheap a f

vagrant python
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Zap gun is another item I've nerfed in price

arctic sonnet
#

and an automated lockpicking device, that can pick any door?... for <$20?

vagrant python
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To 200$ but nobody ever uses it

arctic sonnet
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It's never really that useful

vagrant python
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Even when I buy it with spare money, nobody uses it

arctic sonnet
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it's useful if like

vagrant python
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:omegakek:

arctic sonnet
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you need to kill a bracken

vagrant python
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Same with stun grenades

arctic sonnet
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or a dog

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but that's about it

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stun grenades have one extra use that makes them worth it

vagrant python
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Strong arms has entered the chat:

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That perk is :chefkiss:

arctic sonnet
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the stun grenade is one thing I will usually buy

vagrant python
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I buy it to have it but ain't nobody uses it around me

arctic sonnet
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cause after you use it, its secondary use is invaluable sometimes - depending on the situation

vagrant python
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But I can think of times it would probably help

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I do use the flash on radar booster

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Goated change

arctic sonnet
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yus

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radar booster, the unloved but should-be-loved child

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useful a f

vagrant python
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Yes

arctic sonnet
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you're immune to giants having one out in your hands open

vagrant python
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I'm always teaching people about it

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And the radar booster mod, allowing the remote to work on it

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:chefkiss:

arctic sonnet
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I was tempted to put the remote

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but I'm afraid of its interaction with like malware broadcaster

vagrant python
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Wdym

arctic sonnet
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i don't want someone with teh ability to explode them indoors that easily with the press of a button

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the hacking tool is fine cause it takes time to do the job of someone at the ship

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but if the remote can detonate them

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it's a tad too powerful

vagrant python
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Oh you talking about the mod that let's you use the remote on things

arctic sonnet
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did u not...

arctic sonnet
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doesn't that mod allow the remote to affect turrets, mines, doors, etc

vagrant python
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Afaik that mod doesn't allow that

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Uh only flash radar booster to my knowledge

arctic sonnet
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if it's the same mod I seen - it does do that o- o

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lets ye do anything the ship can do

eternal mauve
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i have officially sent my first bug report!

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yay

vagrant python
arctic sonnet
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sure o-o

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let me fetch it-

vagrant python
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Brb a sec while you do that

arctic sonnet
vagrant python
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I like this idea because then I don't have to worry about when I have a shitty ship person

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Really gives the remote some purpose

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I was thinking about this with the laser mod

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Just to give them some ingenuity to get back at THE MAN!!!

solid pivot
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meltdown mod applying value 2 times

rich basin
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Hey Potatoe

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how ya doing today

hardy bronze
#

LethalRadiation custom value for the apparatus also doesn't work with the AC's multiplier

solid pivot
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Just so people dont report it

vagrant python
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Just figured I'd mention it again, not sure what the cause is

Missile launcher causes dead dogs to rise and go into walking animation or standing - Still dead

solid pivot
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Report it as github issue Shruge

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Will forget it in about 1 minute

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You only see your perspective with your issue

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I am full time employed, I am a streamer and content creator and modder getting dozens of issue reports all day

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Reporting it is the safest way for it to get fixed

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The model replacement crowd is wild tho. They want me to cater my mod to their needs

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Just deactivate all equipment items? Shruge

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You clearly dont need them

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With your fancy new player models

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"I am using a mod which will make any skinned meshes not work, please make it so I can still use your skinned objects so they go over my big boobas"

vagrant python
faint oxide
solid pivot
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Now they ask for me to disable the equipment renderers

vagrant python
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It's just one of those silly things that is niche
insert someone coming in

solid pivot
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They claim otherwise xD

vagrant python
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I will put up a post on GH in a few hours
Issue is extremely easy to produce
Just always spooks me because I'm like, wait aren't you dead?

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But I do love the utility of the Missile launcher - Since your informant on its utility, it has been a game changer

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Especially for those pesky giants

solid pivot
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" I think the function to disable render for client, will be requested quite often. "
"Ability to hide equipment shown on body with a toggle would be a highly requested feature. Big shame they won't do it."

vagrant python
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Lmao

pearl fox
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wait

vagrant python
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Always the smallest communities with the loudest cries