#[Deprecated] Advanced Company

1 messages · Page 42 of 1

solid pivot
#

and 39s while walking

arctic sonnet
#

wh...at?

solid pivot
#

having 200% stamina regen, would reduce the values by half

barren rover
#

Does starting health at 50%, and allowing players to be 50% more at, 100XP, 500XP, 700XP, for 200% total sound OP?

solid pivot
#

?

arctic sonnet
#

wait what- why are you stating standing still n walking?... what does that change?

solid pivot
#

the time it needs for stamina to recharge?

#

lol

#

you didnt knew?

#

🤣

arctic sonnet
#

stamina doesn't fucking recharge differently- what???

solid pivot
#

It does

#

if (!isWalking)
{
sprintMeter = Mathf.Clamp(sprintMeter + Time.deltaTime / (sprintTime + 4f) * num2, 0f, 1f);
}
else
{
sprintMeter = Mathf.Clamp(sprintMeter + Time.deltaTime / (sprintTime + 9f) * num2, 0f, 1f);
}

arctic sonnet
#

you're telling me if I stopped walking

#

the bar moves up faster

solid pivot
#

Yes

arctic sonnet
barren rover
#

But does it offset the distance made if you just kept walking to make it worth it to stop?

solid pivot
#

At least thats how its coded

#

dunno if

arctic sonnet
#

probably not- but at the same time how the fuck have I not noticed that

solid pivot
#

isWalking is set tho

#

Game has a lot of dead variables

barren rover
#

Does the game just have its full source code available? Where do you find these snippets

arctic sonnet
#

damnit I need like... a mod to show me stamina numbers

arctic sonnet
#

no way I could tell with this weird ass circle

shell coyote
#

Me thinking if it broke my modpack even more or made it better

arctic sonnet
#

I'd need to visibly see numbers to test that

barren rover
#

Something up with ur modpack bro cause i have had zero issues

solid pivot
#

its ACs fault as always

#

its written in the logs

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by some expert

shell coyote
#

na na

#

I really hope its fixed

solid pivot
#

but yea, isWalking is set btw

#
if (!isFreeCamera && moveInputVector.sqrMagnitude >= 0.19f && (!inSpecialInteractAnimation || isClimbingLadder || inShockingMinigame))
            {
                isWalking = true;
                playerBodyAnimator.SetBool("Walking", value: true);
            }
shell coyote
#

if its not

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I'm going homelander

barren rover
#

Did the giant extremely well organized code do it wrong?

Or did

sprint_value_multiplier.dll written in 5 lines that havent been changed in 2mo do it wrong?

🤔

solid pivot
#

So yes. Stamina reloads faster when standing still

#

            if (isFreeCamera || moveInputVector.sqrMagnitude <= 0.19f || (inSpecialInteractAnimation && !isClimbingLadder && !inShockingMinigame))
            {
                isWalking = false;
barren rover
#

Its like asking a doctor to diagnose you but not allowing him to take your vitals

solid pivot
#

He could diagnose the conflicting mod

#

But dont want to do the work I guess

#

I should just sit here for hours and take wild guesses

#

unpaid

#

Instead I could wait for somebody reporting it the correct way

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and fix the bug within 2 minutes

#

I take the latter

barren rover
#

Does the stamina drain multiplier get better with increase or decrease?

arctic sonnet
solid pivot
#

input

#

vertical and horizontal axis

arctic sonnet
#

I'm assuming, "if under 0.19 units of axis change"?

#

what is the 0.19f

solid pivot
#

squared

#

its pythagorean theorem but without taking the square root of the result

#

To save performance

arctic sonnet
#

f? . ,.

#

f = pythagorean? o ,o

barren rover
solid pivot
#

a² = b² + c²

barren rover
#

i.e. the speed

solid pivot
#

but with 3 axis basically

#

a² = b² + c² + d²

barren rover
#

sqrt(x^2+y^2+x^2) = speed of current vector

arctic sonnet
#

so... that whole left is checking to see if all 3 axis' are in total moving <0.19f

solid pivot
#

but without the sqrt part :D

arctic sonnet
#

in which case, you're marked as "iswalking = false"

solid pivot
#

sqrmagnitude dont add the square root

#

x = 1f is holding right

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x = -1f is holding left

arctic sonnet
#

but then - nutcrackers can detect you looking around as "movement" - assuming it shifts you in an axis just for looking around

#

so does it mark you as "iswalking" if you're just turning around?

solid pivot
#

no

#

nutcrackers check it differently

barren rover
dreamy temple
#

LLL related price issues should hopefully be fixed next LLL update @solid pivot 👍

arctic sonnet
#

so that is just checking where you are as a whole, and if you're shifting around due to something...

solid pivot
#

    localPlayerTurnDistance += StartOfRound.Instance.playerLookMagnitudeThisFrame;
    if (localPlayerTurnDistance > 0.1f && Vector3.Distance(GameNetworkManager.Instance.localPlayerController.transform.position, base.transform.position) < 10f)
    {
        return true;
    }
    if (GameNetworkManager.Instance.localPlayerController.performingEmote)
    {
        return true;
    }
    if (Time.realtimeSinceStartup - StartOfRound.Instance.timeAtMakingLastPersonalMovement < 0.25f)
    {
        return true;
    }
    if (GameNetworkManager.Instance.localPlayerController.timeSincePlayerMoving < 0.02f)
    {
        return true;
    }
    return false;
arctic sonnet
#

so technically

#

if I'm sitting still but somebody is nudging me

solid pivot
#

Nice @dreamy temple

arctic sonnet
#

would it say that I'm walking?

solid pivot
#

Its not the vector of your movement

barren rover
solid pivot
#

its an input vector

#

like an analog stick

arctic sonnet
#

oh

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it's not checking position, it's just checking input...

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i thought it was checking where you were to where you are over and over 😅

solid pivot
#

Game is using virtual axis for keyboard input

#

Holding left will decrease the x part of the vector to -1f

#

Like I said

arctic sonnet
#

so technically - if you were to be able to use a controller and nudge it super slightly - you'd still count as iswalking = false?

dreamy temple
#

My route price on the terminal was grabbed once on a process i do because I didn’t expect them to change, been refactoring my codebase to clean stuff up abit, the level routeprice is now a getter from the relevant node now on my end so will refresh accordingly

solid pivot
#

its basically: If you dont input anything you reload stamina faster

#

I dont change the value tho 🤷‍♂️

#

AC doesnt change any values regarding its config besides my own items

arctic sonnet
#

I need someone to tell me a mod that gives stamina numbers

solid pivot
#

I patch other mods and decorate ldflds :P

arctic sonnet
#

I have to see this damn stamina regen o- o

barren rover
eternal mauve
solid pivot
#

I convert certain ldflds to call

barren rover
#

Eladshud rocks

dreamy temple
#

well whatever you were changing should be synced correctly up now on my end 👍

solid pivot
#

Nice :)

dreamy temple
#

(Twas very much a me issue)

barren rover
#

Price fix?

swift merlin
#

Yes, it's finally here XD The update took a while to arrive 💖

barren rover
#

idk why r2 takes so long to get them

solid pivot
#

Finally being able to set stamina regen to 20000%

wide zealot
barren rover
#

i.e. click a button, wait 20 seconds

wide zealot
#

Idk

solid pivot
#

but pot pot tired

#

pot pot sleep

wide zealot
#

TMM was pretty laggy when I tried it because of the ads tbh

#

I've heard it doesn't have the issue where the mod manager freezes sometimes when trying to reorganize mods in the list though

barren rover
#

I just want to not have to wait like 40 seconds after pressing "export to code"

#

You scroll too fast on the mod list and it gives up displaying them and just shows a blank white table

#

Gonna make my own mod manager at this rate 😭

wide zealot
#

Kyxino is working on making a custom mod manager

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called Lethal Mod Manager

barren rover
#

I wouldn’t make it only for Lethal Company

wide zealot
#

You could try the Thunderstore Mod Manager and see if it gives you less problems

barren rover
#

I just don’t get why r2 does it, it’s like it’s iterating over the entire mod list every cycle

wide zealot
#

I still dunno why the get app button disappeared on the Thunderstore for me

#

XD

vagrant python
#

So I tried searching, couldn't find an answer, what's the easiest way to get the cosmetics from Morecompany into AC without MC

barren rover
#

😭

arctic sonnet
#

lol

#

AC - AC2

#

Advanced Compiler

#

Why is it called R2?...

wide zealot
hearty frost
#

Do it whilst modmanager is off. After done, turn back on and delete morecompany then launch.

barren rover
vagrant python
#

Or is that just specific ones

#

I tried it once, didn't like that because I figured it'd scare off the tech iliterate

wide zealot
#

They don't cache anymore with AC

barren rover
#

That was gone after the stub was added

vagrant python
#

Gotcha

wide zealot
#

since Potatoe added the stub dll

#

Which has also improved game performance when using cosmetics

barren rover
#

Why does thunderstore mod manager have to be on Overwolf :((

hearty frost
vagrant python
#

Final question would be, does anyone have any recommended cosmetic packs?

hearty frost
#

Gridians and MegaPack (FNAF)

hardy oxide
#

@solid pivot actually come to think of it, you should be aware of this too. I'm not smart enough to know which mod should try to account for the other when a compatibility issue is found so I guess both authors should be notified; I found a compatibility issue with mama llama's lethal company enhancer mod relating to how scrap is removed after a squad wipe if that mod's scrap setting is set to SAVE_COINFLIP in its config file. Causes a hang-up softlock upon squad wipe and nobody ever respawns. Setting it back to its default of SAVE_NONE meaning it won't attempt to save any scrap removes the issue and AC takes priority with its ship perk functionality like normal
#1173632636120473712 message

#

so maybe just pop this little niche nugget into the compatability page for AC so others know, since it's easy to avoid

solid pivot
#

Dont see the problem tbh

#

Deactivate COINFLIP

#

and set base value in AC

#

and deactivate perk

#

Base values are always applied

hardy oxide
#

no I mean, I understand how to avoid it and what causes it

#

just saying, in case others run into this issue

solid pivot
#

Yea, will add it to compability list with a hint

hardy oxide
#

ok ty

solid pivot
#

Can you write a ticket on github for it? There is a compability bug ticket preset

#

I am in bed rn :D

#

See pinned messages

hardy oxide
#

aw jeez oh boy, I use github so rarely, alright lemme go rummage around and figure out how to do that lol

solid pivot
#

thx :) Just so I dont forget it

vagrant python
barren rover
#

yea i am, thought maybe the other wouldve been a little faster, but not worth downloading OverWolf for

#

lol

vagrant python
hearty frost
vagrant python
#

oh, is it the .json?

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I see

#

Thank

grizzled root
#

how to buy Helmet Lamp and Rocket Boots Without Personal Terminal. because if typing Rocket / Rocket Boots get Purchase Rocket Launcher ( LethalThings ) or Boombox ( if typing Boots ) and if Typing Helmet / Helmet Lamp and this is happend

fiery glen
#

rocketboots no spaces

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works

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for me

grizzled root
#

ahh i see

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same like helmetlamp

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tqtq

barren rover
#

Stamina regen perk starts at 50%, 50% more each upgrade, first is 70, next is 700

#

😭

barren rover
grizzled root
hearty frost
#

Imma make a channel called BM

#

Breaking Mods >:D

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Using Porta-Terminal literally dodges item conflicts when buying ._.

barren rover
#

mostest evil perk layout

vagrant python
#

So I take it this issue is still a mystery?

hearty frost
#

Fun fact you can switch cams whilst on Porta Terminal 😄

hearty frost
vagrant python
#

I also forgot you can just disable errors in bepinex config - Fixing the issue with a blanket

#

🤓

hearty frost
#

Hiding the error doesn't fix the problem :S Also Centipede is broken I thought?

pearl badge
#

Anyone else have the issue where custom moons don’t work

solar girder
#

btw did anyone know someone made a new mod to fix quotaRollover problem where if u go above the quota it gives u more perks exp anytime u land and not needing to go to the company

#

AlternativeQuotaRollover fixes that issue

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so u wont have a crew farming free exp by doing nothing

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until u go to the company again

analog plover
#

is there a way to turn off the inventory rework?

solar girder
#

i dont think so

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maybe

hearty frost
analog plover
#

already fixed that issue, just wondering if i can disable hotkeys for switching items

hearty frost
#

Don't know if 100% enables compatibility but yeah, the only way I think unless you disable perks altogether?

solar girder
#

that are greyed out btw

hearty frost
barren rover
#

What does calculate polygon path do

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Why do people keep complaining about it

hearty frost
#

Rocket Boots/Flippers (Items) Light Shoes (scrap)

hearty frost
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Tactical Helmet (item) Bunny Ears (scrap) head

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Bullet Proof Vest (item) Chest

shell coyote
#

goddamn Potato

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real good job

barren rover
#

R2modman on its way to disable all my mods for no reason and be so slow that the "enable all mods" button no longer functions

wide zealot
#

Have you tried going in debugging and clearing cache?

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it usually speeds it up

barren rover
#

I have cache disabled

wide zealot
barren rover
#

Yea i did that

analog plover
#

how do i scroll to the very top of this discord forum

vagrant python
#

I know it's a slippery slope

barren rover
vagrant python
analog plover
vagrant python
#

Should be like, centipedefix or sum

vagrant python
brazen quail
#

Pinned messages

analog plover
#

alr thanks

brazen quail
#

Also last I used that mod it ended up just killing every Snare Flea. Maybe I got unlucky and they all got stuck

hearty frost
wide zealot
#

I never use Bepin logging during normal play

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cus the game likes to crash sometimes if you leave it on

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lol

hearty frost
#

But yeah when actually doing a playthrough just turn the console off 😛

wide zealot
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I had it open once just trying to get an error on stream and the game froze lol

wide zealot
#

cus I kept having an issue where the day wouldn't progress past day 1

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which ended up being a LethalUtils bug

barren rover
#

Ok so the 200 suits isnt contributing to ram usage by a negligable amount

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removing the .dll files for both tv-loader and x253-moresuits does almost nothing to ram usage

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Atleast tv-loader is safe, something is still loading in suits somehow

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toomanysuits ig

hearty frost
#

Might be the page system in toomanysuits 😛

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Take it out and have like 50 suits extended on one rack, see if it brings it down

wide zealot
#

TooManySuits is scuffed and I love it

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you can change rack pages while dead

hearty frost
#

I dunno if 200 suits will fit in the ship xD

wide zealot
#

and it's funny

barren rover
#

Rack pages is only client-side

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Ok so somehow these mods are running wihtout DLLs

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i think r2modman is somehow hijacking the steam play button 😭

hearty frost
#

Does the cache store anything that it could still run off or that purely for downloads?

barren rover
#

Not sure, should be irrelevant, the mods are directly in my Lethal Company dir

#

No launch options set

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how the hell is it loading them 😭

brazen quail
#

Are you loading into a save that you created with toomanysuits?

barren rover
#

Would that mater if the dll file is gone?

brazen quail
#

Depends on how the info is saved ig, I don't know. If the suits are loaded onto the savefile, then the game might still dedicate them to memory and just have it be useless

barren rover
#

The rack scrolling still functions though which is why im so confused by it

pearl badge
barren rover
#

no its a problem with ur installation

hearty frost
#

I mean if you got suitsaver or something is that even possible maybe? Bit of a stretch tho

barren rover
#

suit savers gone now

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but how is more_suits still around

pearl badge
barren rover
#

Does LEC also import suits or something?

hearty frost
#

Not that I know of 😛

barren rover
hearty frost
#

Have you got any suit framework left installed that may of inherited them?

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Unless some mods are directly affect the steam install? Which in'st even likely I guess? 😛 Imma test something with serperate LC install I think

barren rover
#

Oh i install them directly onto the steam directory

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Deleting bepinex works

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weird!

brazen quail
#

There's an extra file in the TooManySuits plugins folder called "suitselect"

barren rover
#

I got toomanysuits to go away, but extra suits still remain without x253 around

hearty frost
#

Oh you're installing directly into steam folder?

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LC Steamworkshop when? xD

barren rover
#

2035

hearty frost
#

Which suits are sticking around?

barren rover
#

all of them

#

somehow

hearty frost
#

In name of jesus ._.

#

they've become sentient

barren rover
#

bepinex must have some weird thing that lets it cache .dll files or something

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Gonna try a fresh install without suit mods

brazen quail
#

In what sense are the suits "sticking around", are they on the suit rack?

barren rover
#

Doing the moresuits thing, floating and clipping through the front of the ship

pearl badge
barren rover
pearl badge
barren rover
#

disable half, does it persist? yes. its in the other half, disable half of that half, repeat

#

Something has to be injecting these suits

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i deleted more_suits, i deleted too many suits

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theyre still here

brazen quail
#

Where are the suit files?

hearty frost
#

@pearl badge You've joined the ranks you have xD

barren rover
#

Chillin in the plugins folder where they usually are

pearl badge
#

see

barren rover
#

😭

hearty frost
#

2nd intro error inbound

pearl badge
hearty frost
#

I am concerned that the suits are becoming sentient tbh ._.

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Or your Python knows no bounds xD

pearl badge
#

Imagine them walking off the stands

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time for 5 hours of trial and error, see everyone on the other side

barren rover
#
[Info   :meow.ModelReplacementAPI] Plugin meow.ModelReplacementAPI is loaded!
[Info   :   BepInEx] Loading [More Suits 1.4.1]
[Info   :AdvancedCompany] Added MoreSuits, Version=1.4.1.0, Culture=neutral, PublicKeyToken=null to assemblies to scan.
[Info   :More Suits] Plugin More Suits is loaded!
[Info   :   BepInEx] Loading [ThiccCompanyModelReplacement 2.0.0]
[Info   :AdvancedCompany] Added ThiccCompany2.0, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null to assemblies to scan.
[Info   :meow.ModelReplacementAPI] Registering body replacement type ThiccCompany.Replacements.CatLightRedReplacement to suit name catlightred.```

HOW 😭
#

Advanced company is adding it 😭

hearty frost
#

Remove Model Replacement

barren rover
#

Thats crazy

hearty frost
#

And remove AC's caching

barren rover
brazen quail
#

How did you install the mods into your Steam folder? Did you download them individually or copy/paste the BepInEx folder from an existing profile on thunderstore/r2modman?

pearl badge
brazen quail
#

Okay but where do the mods come from

barren rover
#
COPY "winhttp.dll" "%BASEPATH%"
COPY "doorstop_config.ini" "%BASEPATH%"
XCOPY "BepInEx" "%BASEPATH%\BepInEx" /E /I

The folder that the batch file is in

brazen quail
#

So it copies everything in the BepInEx folder over?

barren rover
#

yes, after deleting the previous bepinex folder

brazen quail
#

Ah okay so the original files no longer exist

barren rover
#

nope, its basically the same as completely redownloading on r2

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I think advanced company just has a hidden feature to load custom suits

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That was first run for the download, no opportunities for AC to cache stuff, files were gone before launch

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Doesnt AC add like a potatoe suit or something? i swear i remember something like that?

brazen quail
#

I mean my only other thought is maybe the BepInEx chainloader is running the .dlls from the original profile.

barren rover
#

Im pretty sure it just has a cheeky moresuits.dll to load the suit added by AC

brazen quail
#

The chainloader_typeloader.dat file in BepInEx/cache contains the filepaths to both the steam installation and the thunderstore installation on my end

barren rover
#

did u run it from R2MODMAN?

brazen quail
#

Thunderstore, I had a profile that I use and I copy/pasted the BepInEx folder to the steam installation to test LAN

barren rover
#

Thats why

brazen quail
#

Well yeah but you also copied the files so idk if your chainloader has the same thing

barren rover
#

The .dat file doesnt contain any instance of any other filepath

brazen quail
#

Alright was just a hunch

barren rover
#

Im gonna run it with just AC and some suits

grizzled root
#

I think this is mod (AC) get conflict MaskedEnemyOverhaul ( latest version )
Masked not showing Cosmestic. or only me?

barren rover
#

They dont yea

pearl badge
barren rover
#

just a vanity mod luckily

brazen quail
#

I'd expect that mod to be the core of all problems as long as its enabled tbh

barren rover
#

Seems very intensive

wild silo
#

cosmetics not showing on MEO masked? that's an issue that had been fixed before. was on MEO side iirc. they broke it again?

eternal mauve
#

Ok I updated to most recent version.... I still have an issue where whenever I fall short distances I take damage

barren rover
#

Suits shaved off 4gb

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Ig moons or something ar ebeing loaded in ram

eternal mauve
barren rover
#

Ig

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Ram usage dropped by 3gb without them

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Does this game use 8gb of ram on its own? lmfao

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no not even close

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huh

arctic sonnet
#

Can we like

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put in the FAQ

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"Are your custom moons not syncing with friends? Are interiors screwed? Do people see different moons? This is not an AC problem - remove LE and use LEC"

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At this point I swear we need to tell all maps stating that LE is a dependency to stating it's LEC instead

barren rover
#

I need to find what is eating so much ram!! what could it possibly be!!!!!

arctic sonnet
#

what's wrong?

#

.,.

barren rover
#

The suits are gone, the moons are gone, yet theres still 8gb of usage

arctic sonnet
#

8gb usage of what - memory, from lethal?

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or storage?

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This game shouldn't eat more than 5 or so tops .- .

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if you're talkin RAM

rigid swallow
#

lol

hearty frost
barren rover
#

I dont think you can upscale the game, isnt it rendered at like 520p and then upscaled with the screen effects

grizzled root
# arctic sonnet 8gb usage of what - memory, from lethal?

if many mods ofc need many ram :)).
10-20 Mods Stable 40-60 fps ( for Low PC / Mid PC )
20-40+ Mods stable 30-50 ( Low PC / Mid Pc )
40-60+ Mods Stable but little Lag because Conflict / Not Compatible with another mod y like that

#

it also depends on what mod you use

hearty frost
#

Honestly low spec should be able to hit around 40-50 mods with ease as long as they're still supporting and functioning as intended

#

I messed with a 70 pack and it only ate like 3.5-4gb at most given times.

hearty frost
#

Maybe it's just Bepin doing it

barren rover
#

Ig it could just be the sheer volume of mods

eternal mauve
barren rover
#

100 ish mods

barren rover
arctic sonnet
#

lots o custom moons

hearty frost
#

Like I said the TVloaders alone will eat ram

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If you still got them in

barren rover
#

TVLoader was uninstalled during testing, tbh it barely ate any

grizzled root
barren rover
#

didnt notice a change

eternal mauve
#

Ok yeah... Um, there's definitely a problem. Running the game with Advanced Company on reduces framerate drastically.

barren rover
#

8gb of audio is like hours and hours of audio

eternal mauve
#

Also I get a bug where my jumps are smaller/shorter

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and i take fall damage from really small heights

barren rover
#

i dont have these problems

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i actually couldnt find a ledge high enough at the company building to take fall damage, hat to jump off side onto catwalk

eternal mauve
eternal mauve
#

I have my fall damage (and fall height) perk set at 100% base and yet still have shorter jumps... im trying to look for the mods that are causing the issues, if its not AC

barren rover
#

Are u standing on the rails or something weird? it must count you as falling somewhere above before the ship reaches the ground

arctic sonnet
eternal mauve
arctic sonnet
#

they only save 200 audio tops

eternal mauve
#

theres that staircase room in the facility? jumping down to get down quicker deals damage to me

#

turning off AC fixes it, so its an incompatibility

arctic sonnet
#

what mods are screwin' with yer jump?

barren rover
#

They should voice to text the audio from players live, send it to chatgpt, get a prompt back, and use a voice replicator to mimic the gpt response 😭

arctic sonnet
eternal mauve
arctic sonnet
#

and also some people really hate the idea of their voices being recorded

barren rover
arctic sonnet
#

yet they'll go on phone calls for hours on end or some shit >~>

hearty frost
arctic sonnet
#

They changed that

#

the audio that gets replaced is completely random

barren rover
arctic sonnet
#

could be the newest, could be the oldest

hearty frost
#

ow did they?

arctic sonnet
#

Yeh

#

Which like

hearty frost
#

ah!

arctic sonnet
#

I wonder where people are getting issues from

#

I have probably the worst damn memory here

#

and it runs fine . ,.

#

3-4+ hour sessions

hearty frost
#

Since last few updates I've not had issues with Skinwalkers either since they reduced it back down

arctic sonnet
#

no leaks, no crashes, maybe we remake the lobby once to get people back in (even if AC has late joining, latecompany has scarred me)

hearty frost
#

I still can't believe people still downloading Latecompany tbh 😛

barren rover
#

The memory thing only concerns me slightly, ig anyone with 16gb is probably fine

#

with 8gb u have bigger problems nowadays 😭

#

Its stable at around 14gb

arctic sonnet
#

amdy

#

wtf did u do

#

are you launching this from r2modman, with everything updated

#

and do you have none of those 300-video tv/boombox mods

barren rover
#

not launching from r2modman

#

where does ram use clock in for u

arctic sonnet
#

5 gigs tops, maybe 6 when the session's long with a few quotas passed

#

o- o

barren rover
#

on my pack?

arctic sonnet
#

on my pack

#

-w-'

#

70 mods, smooth

barren rover
hearty frost
#

No way

arctic sonnet
#

well seeing as your pack wants to eat like 12 gigs

hearty frost
#

I am going to test this now xD

barren rover
#

idk i guess if ur using 70 mods with 5 gb, 140mods with 10gb is proportional

arctic sonnet
#

what is this

eternal mauve
hearty frost
#

Slot Machine (Furniture)

eternal mauve
#

ohmygosh lol

#

sorry :P

hearty frost
#

Jesus

eternal mauve
#

I'll send that in a text file in a moment

hearty frost
#

Yeah send as txt ^^

#

So it's collapsed in discord

arctic sonnet
#

ok

#

I like that concept

#

Why not add 2 gambas

eternal mauve
hearty frost
#

@arctic sonnet Imma run this stuff now giving meself unlimited credits and hitting this machine xD

eternal mauve
arctic sonnet
#

bloody general improvements..

#

this wouldn't be the first time I heard that mod 'n issues lol

#

"Gemumoddo-BadAssCompany-1.1.4" what

eternal mauve
#

has no affiliation with MoreCompany/lobby mods

#

Its filled with copyrighted music tho hehe :P

barren rover
#

Im using generalimprovements rn without any issues

eternal mauve
barren rover
#

yea

#

And abt 80 or so other active mods

hearty frost
#

There's no issue between GI and AC

barren rover
#

Fuck this ram thing, Not my problem if their computer bluescreens 😂

eternal mauve
# barren rover yea

Can you create a new save, edit the jump/fall damage CHANGE variables to be lower, and then let me know how that goes?

barren rover
eternal mauve
barren rover
#

u said change variables to be lower

#

do u make ur percetnage less than 100 or more than

eternal mauve
barren rover
#

if its like the stamina drain vaues, lower = worse

feral spruce
#

uh so whenever i play solo advanced company makes it so that when i die i get stuck in the screen right after the death messages

hearty frost
feral spruce
#

then i turned off adv and the issue was fixed

hearty frost
#

Clear cache, revert to default and you'll find AC isn't the issue 😛

#

Also make sure you haven't altered your Bepin to hide GameObject

eternal mauve
#

...

eternal mauve
hearty frost
#

You also changed Inventory

#

and all increments have basically been changed

barren rover
#

Base is the same doesn’t matter

eternal mauve
barren rover
unborn bough
#

Does this mod's in-game configuration also allow the customization of moons added by mods?

#

so say for example I wanted to adjust enemy spawn rates on maps like Orion, Infernis, Acidir

hearty frost
brazen quail
#

You need to run the game (or make a save I don't remember which) at least once for them to show up on the config if I recall correctly

unborn bough
#

ye I figured, was just wondering it could configure modded moons is all

#

currently in the process of building a modpack around AC

#

and hadn't gotten to modded moons yet, getting all the essentials going first

barren rover
#

Can manage moons like no other

vagrant python
#

Not sure of the cause, but it seems some players are reporting their perks resetting

But it seems that sometimes their perks also come back later randomly

hearty frost
barren rover
#

I can barely export as code 😭

#

Its a good day to use batch files instead of r2 🙏

vagrant python
#

Not between jumping lobbies

#

It hasn't happened to me, but it happens to random people in my lobby at random intervals

eternal mauve
#

Do you guys think its normal for AC to make the game have a harder time running while in game?

#

It is a big mod

#

But im not sure on how big of an effect it has on the default game.

hearty frost
#

Actually loaded in to test now xD

#

Time to gamble the company away

#

100 max bids???? MORE MORE

vagrant pebble
eternal mauve
barren rover
#

modpackflation

wide zealot
#

outrunning a coil head with the mario shoes is some of the msot fun I've had XD

hearty frost
#

I might have some good news, gonna confirm in a moment xD

#

Sad no good news

#

Hell Weather is fixed BUT still doesn't stack multipliers 😛

barren rover
#

Do you develop mods? how do you know all of this

eternal mauve
barren rover
#

yea..

eternal mauve
#

I thought YOU developed mods :P

barren rover
#

haha no not yet

hearty frost
#

Ow no I don't make mods, I never have the patience for it :S

#

I can easily get lost in geometry though for some reason (level editing)

barren rover
hearty frost
#

I read and understand some stuff but it all becomes to repeitive for me and just end up losing interest although it is really interesting stuff, especially when working with certain stuff - I couldn't ever see my self doing Unity stuff though ngl 😛

eternal mauve
#

Anyone know what AdvancedCompany is actually doing when you close the game?

#

I noticed that with the recent update there's more stuffs going on before game closure, which is new and probably makes forcequitting the game early dangerous, no

hearty frost
#

You can see what it's doing in saved log if you have bepin saving to disk :3

#

I dunno if info's is saved to disk though by default so if not just add it in and you can see then. Fatal,Errors & Warnings deffo save by default though

#

Ow ignore me

#

it's all saved to disk by default

eternal mauve
#

Hehe, mods that disable logs probably don't help with that right? :PP

#

(saving)

#

I'll reenable logs and check it out

snow pendant
#

Does anybody have any good cosmetics for advanced company? I ditched just more company cosmetics

barren rover
#

They are interchangeable

hearty frost
#

They all use MoreCompany as dependency so when installing you have to remove MC as dependency, you can use any cosmetic except for feet.

#

You can ignore dependency with R2 or if using ThunderStore you can edit mods.yml and remove the dependency that way to remove MoreCompany before Launch.

#

Cosmetics will automatically get loaded in regardless of doing this though.

tawny tulip
#

what use do the light shoes have after being creased?

hearty frost
#

You can also change this yourself too if you want.

#

I never take em back to ship though, I love the RGB too much

tawny tulip
#

what happens to them

#

what caused them to stop working?

tawny tulip
vast comet
#

thought of asking it here, since I think this is the main mod causing me issues rn

#

opening the portable terminal while doing a more_emote's emote causes it to open in this weird way

#

I have seen playermodels getting weird too sometimes but they soon get back to normal

#

is there a way to fix the terminal screen?

hearty frost
#

Also shoes really good for carrying heavy weight

#

300 lbs become no issue with light shoes

barren rover
hearty frost
tawny tulip
hearty frost
#

No I mean if you outside, all outside will come after you. If inside, all inside come after you

tawny tulip
#

even manticoil?

#

LOL

barren rover
#

I use too many emotes

vast comet
hearty frost
#

Ow no not Manticoil, they're not an enemy 😛

hearty frost
#

Even though potatoe did what ever they could for compatibility, it's still using custom animators and they can conflict.

#

TooManyEmotes can even cause issues even though best compatibility. You might end up with the stanky arm or leg.

#

If manticoil attacked that would be beautiful xD

barren rover
#

Im ngl TooManyEmotes just looks like the better version of More_Emotes

hearty frost
#

Nah More_emotes got the twerk and signboard :< I'd love toomanyemotes if it had first person config 😛

vast comet
#

I like the simplicity of more_emotes more

hearty frost
#

but that would ruin it's compatibility tbh

barren rover
#

I like too_many_emotes,Theyre all just ripped from fortnite lmfao

vast comet
#

signboard actually the funniest shit

grizzled root
hearty frost
#

signboard actually lethal asf, you can break a host with it xD

barren rover
#

get signboarded and erase your entire harddrive

vast comet
hearty frost
grizzled root
#

i get same like u but not from Emotes. from Lag then open Personal Terminal

hearty frost
# vast comet how so?

Kill host/lobby. Freeze Host in place, stopping them from moving if you do a certain thing at a certain time in a certain manner.

#

Unless it's fixed now 😛

vast comet
#

never saw that and me and my friends usually use it a lot

#

very funny indeed

fair turret
#

Can someone help me to understand why after dyeing the value of scrap become so high? I need to change something on the settings?

fiery relicBOT
#

Hello, @fair turret, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

grizzled root
#

bruh the bot xd

hearty frost
#

Tedious frame perfect actions can almost break most things in most games if not patched 😛

grizzled root
barren rover
hearty frost
#

@fair turret I hope you not using LGU perks with AC perks xD

barren rover
#

it changes value on drop

hearty frost
vast comet
hearty frost
hearty frost
#

Same as if you were to use LethalThings utility belt alongside inventory from AC.

grizzled root
#

and if you quit then load game. all Scraps items change value

vast comet
#

cause in my lobbies i really wish to spice things up with the new mod content but still want to make it fair and vanilla-ish

barren rover
#

? all midas scrap or all scrap in general

fair turret
vast comet
#

AC is obvs the cooler one

hearty frost
vast comet
#

but whats better 👀

hearty frost
fair turret
#

Ok

barren rover
#

Bunch of strange items haters in here

grizzled root
fair turret
#

Thanks

hearty frost
barren rover
grizzled root
#

and my Lamp become 0 Value bruh

fair turret
vast comet
#

okay last one I swear, sometimes me and my friends got a really weird fov, either hands too down, or we can see our own cosmetics in the middle of the screen, or when we use the terminal's monitor is wayy to far

I am suspicious about it being some bug with the portable terminal again but I couldnt recreate it to show it here

#

anyone got anything similar? and if so could you fix it while in-game?

hearty frost
#

Are you using any FOV/Res mods? That are not FOV_Adjust and HDLethal?

#

And also What Emotes you using if any?

vast comet
#

I can send you the thunderstore's profile code if you want to check it by yourself

vast comet
eternal mauve
#

like actually though

vast comet
#

I usually twerk a lot 😳

eternal mauve
#

its so nice :P

vast comet
hearty frost
eternal mauve
vast comet
hearty frost
eternal mauve
vast comet
#

I am being more cautious about using the terminal while emoting

eternal mauve
#

MoreEmotes was designed without compatibility in mind

vast comet
#

but still a mildly frustrating thing

#

it doesnt stop me from playing

#

just make it harder to read the things on terminal

eternal mauve
hearty frost
#

It also adds mechanic to terminal with new design

eternal mauve
#

its completely different design :/

#

Trying is not bad idea tho

hearty frost
hearty frost
vast comet
#

will see it now

#

better changing the whole computer than givin up on my signboard UAHGHHUAHGHHH

eternal mauve
#

I LOVE that mods concept

#

need to try that out now

hearty frost
hearty frost
#

OpenBodyCams also did update and fixed the door camera to not show the body camera too 😉

eternal mauve
#

ok wait so are we talking about the og terminal or mini terminal??

hearty frost
eternal mauve
#

I didnt know MoreEmotes breaks with og terminal

vast comet
#

i having trouble with the og terminal

eternal mauve
#

Ahhh

hearty frost
vast comet
#

but instead maybe a mix between more emotes and how the portable terminal works together

#

also, since I closed the game

#

is there a way to completely wipe out the LGU store from the terminal?

hearty frost
vast comet
#

or even so I remove every perk the store will still appear as blank

eternal mauve
vast comet
#

I like the other things that they add

eternal mauve
#

For me, When I was using MoreEmotes + AC, my portable terminal would show up weird and not let me see the screen

hearty frost
#

Man wants their shoppy trolley

eternal mauve
#

(I feel.. oh LMAO)

#

was about to say i didnt know of anything else they use

vast comet
#

and theres also the contract system

eternal mauve
vast comet
#

wich is, I gotta say, pretty epic

eternal mauve
#

like the discomobulator

hearty frost
#

Yeah you can actually leave some of the perks in.

eternal mauve
hearty frost
#

Just remove the stuff that affect player state when using AC

eternal mauve
#

O?

hearty frost
#

Also Revive kinda handy sometimes

vast comet
#

inters is bad 👎

hearty frost
#

xD

vast comet
#

gotta hug that team wipe from time to time

hearty frost
#

Not if you wanna revive and kill your teammate again >:D

eternal mauve
#

Pretty sure they stack, but I can check later

vast comet
#

as I said, I like my mod content to be as fair as it can be, while still making things hard

hearty frost
vast comet
#

reviving is gross 🤮

hearty frost
#

Unless compatible now and stack?

vast comet
#

still don't want to see my friends zooming sonic speed

hearty frost
#

I know LGU have done updates 😛

#

haven't checked since

eternal mauve
vast comet
#

the AC perks system is good beautiful enjoyable makes good use of exp

#

LGU kinda scuffed I didnt like it when I saw that the faster translator was just a message in chat

eternal mauve
eternal mauve
vast comet
#

yeah that is what made me sob when seeing the updated form

eternal mauve
#

I use LGU because it can be really cool

#

Like

vast comet
#

and they seem well implemented

eternal mauve
#

having one player buy the Beekeeper upgrade, another buy the stamina one, and another buy... uh idk....

#

THE POINT

#

IS

vast comet
#

a really unique concept as far I can tell in the mod community

eternal mauve
#

you can sort of "class" your group into roles using your hard earned money

#

which i really really like

eternal mauve
#

they spawn super far away from the entrance

#

furthest point possible actually

vast comet
#

I was testing alone early in the morning

eternal mauve
#

(unless you disable that, in which case the contract object has a chance of spawning in a pit)

#

:P

vast comet
#

cheating some credits and trying to fullfil any of those

eternal mauve
#

WAIT NO

#

they fixed that

#

i think

vast comet
#

I tried to do it twice

#

the first one being the drive one

#

that I DONT KNOW but I think I have to do it with at least two people

#

anyway I got into the facility than died to a bunker spider my bad

#

the second time it gave me a rescue contract

#

and I found the guy yelling behind a locked door

#

I dont know if it is intentional but what it seems to me is that

#

having a chair dude is really important while doing any of the contracts

#

anyways... LGU is fun

#

but their perks kinda mid

ember jungle
eternal mauve
#

I miss signs

#

California Girls emote definitely the correct choice though

#

although i want both

grizzled root
#

@solid pivot Conflict with MaskedEnemyOverhaul

wide zealot
#

Love how far it was behind me when I would turn around, it sounded way closer

hearty frost
grizzled root
#

what mean i have morecompany

hearty frost
grizzled root
#

ja

hearty frost
#

AC stops MC from waking/loading.

#

So therefore the compatibility isn't loaded.

#

There's no compatibility for MaskedOverhaul - AC, unless it's included in the dll Potatoe did but I don't know 😛

wide zealot
#

MEO has been compatible with AC since Potatoe told the dev how to make it compatible with it

#

MEO dev added 1 line of code that made it work

hearty frost
#

Ah fairenough, still stands with the error though - it's looking for MoreCompany.

#

Suprised they didn't make a switch in config between AC and MC 😛

wide zealot
#

Yeah I'm guessing they just have MoreCompany uninstalled

hearty frost
#

or jusr look for either.

#

just*

#

Error will still prompt even if you're not using cosmetics and/or have it disabled 😛

hardy oxide
#

I'm getting false sales for store items, some are even from a mod like lethalthings that are entirely disabled both by lethalthings config and by Advanced Company pre-game config menu. I'm also getting sales for items that aren't listed as on sale in the store but show as discounted price when attempting to buy. Seems to only apply to items in the store below the vanilla roster, as sales on legit items both show the sale and also apply its discount on item purchase screen. Is this a known issue to anybody?
Some sort of internal mismatch of store IDs that the sales code uses perhaps?

From screengrab, extension ladder does in fact charge 35 if I attempt to buy, but shotgun for example claims to be 420 of its 700 original price, yet on attempting to buy it, it demands 700 on the purchase screen instead.

eternal mauve
eternal mauve
#

like have you checked

hardy oxide
#

discount alert, terminal API, and terminal_clock are all I have

hardy oxide
#

I doubt Lethal Company Enhancer allowing you to type into the terminal the moment you press E on it could be doing it either, but technically that is one other mod that touches the terminal

eternal mauve
hardy oxide
#

oh, also DetailedScan, but can't imagine that would touch store

eternal mauve
#

drop dependencies list here (in a text file)?

hardy oxide
#

dependencies for what? or do you mean my entire mod list?

eternal mauve
#

its one of the options

#

if you dont have too many mods you can try screenshotting!

hardy oxide
#

oh great

#

only thing I could possibly guess is that discountalert is coded like garbage and needlessly, forcibly wrangles authority of how sales are triggered and for what items away from vanilla game and uses its own system overtop to decide a sale and then announce that sale, but that seems like a silly stretch for what the mod is meant to do

#

only funky behavior I can recall doing on my end is, I made a save on a 4th slot with LCBetterSaves, noticed some lethalthings store items were presented in the Advanced Company pre-game config menu items tab, disabled them there just to be sure Advanced Company wouldn't ignore lethalthings config and put them in the store anyway, then started up the save. Played a bit, uninstalled LCBetterSaves, booted up the game, noticed my save was gone because it was slot4, re-enabled LCBetterSaves, booted up game again, selected my save, but I noticed then that Advanced Company pre-game config items tab did NOT list the other store items anymore, despite using the same preset where I manually unchecked them.

Maybe somehow altering what store items were and weren't checked from beginning the save to continuing it confused the store into thinking there were more store items than was actually listed, thus confusing what sale goes on what item as a result?

robust swallow
#

I actually get a similar issue (not with items showing up in the store, but with the sales being incorrect). But I had the issue since before using AdvancedCompany. Not sure if yours is the same, but the sales only seem to be wrong for me as the host, connected players tend to see them properly

trim lily
#

hey, anyone using HexiBettershotgun? when testing in lan the client always get this error when joining

stiff galleon
#

If you have any issue please report to github.
Any report in here will be IGNORED.

stiff galleon
hearty frost
bleak frigate
wraith totem
wide zealot
trim lily
wide zealot
#

I have no idea if TMM could perform better, maybe if you disable the ads somehow it might

wraith totem
wide zealot
#

most likely

wraith totem
#

The cache is never read from unless downloading mods

#

All clearing it does is remove mod versions that aren’t used on a profile

#

On other games it is also used to re-apply the mod state, so conflicting files are re-applied based on the order of the list

#

LC doesn’t need state management though

wraith totem
hearty frost
barren rover
#

Player joined w steamId: xx [Warning:AdvancedCompany] Client is missing AdvancedCompany! Connection approval callback! Game version of client request: 49,76561199365201152 Joining client id: 8; Local/host client id: 0 Approved connection?: True. Connected players #: 1 Disapproval reason: [Message:AdvancedCompany] OnClientDisconnect for 8 [Warning:AdvancedCompany] Wasn't able to remove client 8 Disconnect callback called Is server: True; ishost: True; isConnectedClient: True Disconnect callback called in gamenetworkmanager; disconnecting clientId: 8 A Player disconnected but they were not in clientplayerlist

#

hmm

vagrant python
#

I wonder if this is why some players stay around after leaving

barren rover
#

Client is missing AdvancedCompany!

#

NO!

vagrant python
barren rover
#

[Message:AdvancedCompany] Doing a handshake with the server. [Info :AdvancedCompany] Writing handshake data before joining... [Message:AdvancedCompany] Writing data for a total of 6 synchronizers. [Message:AdvancedCompany] Writing data for AdvCmpny.Lobby [Info :RugbugRedfern.SkinwalkerMod] Audio folder not present. Don't worry about it, it will be created automatically when you play with friends. (C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/Lethal Company_Data\..\Dissonance_Diagnostics) [Message:AdvancedCompany] OnClientDisconnect for 0 Disconnect callback called Is server: False; ishost: False; isConnectedClient: False Local client connection denied; clientId: 0; reason: Displaying menu message Failed loading; displaying notification result: Error Displaying menu notification: An error occured! [Message:AdvancedCompany] Client stopped! [Message:AdvancedCompany] Removing message handlers.

#

weird

#

Might be persistent purchases

eternal mauve
stark berry
barren rover
#
[Info   :PersistentPurchases] Beginning patching of GameNetworkManager.ResetSavedGameValues
[Info   :PersistentPurchases] Patched GameNetworkManager.ResetSavedGameValues
InvalidProgramException: Invalid IL code in (wrapper dynamic-method) GameNetworkManager:DMD<GameNetworkManager::ResetSavedGameValues> (GameNetworkManager): IL_023c: ret       

  at (wrapper managed-to-native) System.RuntimeMethodHandle.GetFunctionPointer(intptr)
  at System.RuntimeMethodHandle.GetFunctionPointer () [0x00000] in <787acc3c9a4c471ba7d971300105af24>:IL_0000 
  at MonoMod.RuntimeDetour.Platforms.DetourRuntimeILPlatform.GetFunctionPointer (System.Reflection.MethodBase method, System.RuntimeMethodHandle handle) [0x00000] in <4e2760c7517c4ea79c633d67e84b319f>:IL_0000 
  at MonoMod.RuntimeDetour.Platforms.DetourRuntimeILPlatform.GetNativeStart (System.Reflection.MethodBase method) [0x0004d] in <4e2760c7517c4ea79c633d67e84b319f>:IL_004D 
  at MonoMod.RuntimeDetour.DetourHelper.GetNativeStart (System.Reflection.MethodBase method) [0x00005] in <4e2760c7517c4ea79c633d67e84b319f>:IL_0005 
  at MonoMod.RuntimeDetour.Detour._TopApply () [0x00025] in <4e2760c7517c4ea79c633d67e84b319f>:IL_0025 
  at MonoMod.RuntimeDetour.Detour._RefreshChain (System.Reflection.MethodBase method) [0x00149] in <4e2760c7517c4ea79c633d67e84b319f>:IL_0149 
  at MonoMod.RuntimeDetour.Detour.Apply () [0x00053] in <4e2760c7517c4ea79c633d67e84b319f>:IL_0053 
  at MonoMod.RuntimeDetour.Detour..ctor (System.Reflection.MethodBase from, System.Reflection.MethodBase to, MonoMod.RuntimeDetour.DetourConfig& config) [0x002e1] in <4e2760c7517c4ea79c633d67e84b319f>:IL_02E1 
  at (wrapper dynamic-method) MonoMod.RuntimeDetour.ILHook+Context.DMD<MonoMod.RuntimeDetour.ILHook+Context::Refresh>(MonoMod.RuntimeDetour.ILHook/Context)
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<MonoMod.RuntimeDetour.ILHook+Context::Refresh>?259185518(object)
  at HarmonyLib.Internal.RuntimeFixes.StackTraceFixes.OnILChainRefresh (System.Object self) [0x00000] in <474744d65d8e460fa08cd5fd82b5d65f>:IL_0000 
  at MonoMod.RuntimeDetour.ILHook.Apply () [0x00059] in <4e2760c7517c4ea79c633d67e84b319f>:IL_0059 
  at HarmonyLib.Public.Patching.ManagedMethodPatcher.DetourTo (System.Reflection.MethodBase replacement) [0x00047] in <474744d65d8e460fa08cd5fd82b5d65f>:IL_0047 
Rethrow as HarmonyException: IL Compile Error (unknown location)
  at HarmonyLib.Public.Patching.ManagedMethodPatcher.DetourTo (System.Reflection.MethodBase replacement) [0x0005f] in <474744d65d8e460fa08cd5fd82b5d65f>:IL_005F 
  at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x00033] in <474744d65d8e460fa08cd5fd82b5d65f>:IL_0033 
Rethrow as HarmonyException: IL Compile Error (unknown location)
  at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00045] in <474744d65d8e460fa08cd5fd82b5d65f>:IL_0045 
  at HarmonyLib.PatchClassProcessor.Patch () [0x00095] in <474744d65d8e460fa08cd5fd82b5d65f>:IL_0095 
  at HarmonyLib.Harmony.PatchAll (System.Type type) [0x00008] in <474744d65d8e460fa08cd5fd82b5d65f>:IL_0008 
  at PersistentPurchases.Plugin.Awake () [0x00037] in <9d36770362664d9fa32dc014c89006df>:IL_0037 
UnityEngine.GameObject:Internal_AddComponentWithType(GameObject, Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
UnityEngine.NVIDIA.GraphicsDevice:CreateGraphicsDevice()
UnityEngine.Rendering.HighDefinition.DLSSPass:SetupFeature(HDRenderPipelineGlobalSettings)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:SetupDLSSFeature(HDRenderPipelineGlobalSettings)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()

[Info   :   BepInEx] Loading [PintoBoy 1.0.2]
hearty frost
stark berry
hearty frost
barren rover
#

Maybe model replacement

#

who fucking knows

#

at SpectateEnemy.Patches.GameNetworkManager_Patches.Postfix ()

maybe spectate enemy

gilded night
#

Is there a way to make xp/perks progress be tied to a save state

hearty frost
#

I bare a gift to anyone who wants a base ModPack for AdvanceCompany, use as it is or work from it. Advanced Company - Base - v1.0.1: 018d44ab-f7be-d735-343e-d74db6696e21

eternal mauve
sullen ravine
#

Where are we advancing fellas

barren rover
#

Do not use with AC

vagrant python
barren rover
#

Possessed_Masks by OE_Tweaks

vagrant python
#

Gotcha

solid pivot
wide zealot
jaunty ingot
#

i wonder if they are just using it for some of the enums in that class, either way it makes zero sense lol

wide zealot
#

Nahhhh no mod should ask for registry permissions ever

jaunty ingot
#

i mean tbf its not asking for permission, its just referencing a class that shouldnt ever be needed here but yeah

solid pivot
#

At least that DLL doesnt seem to be present :D

jaunty ingot
#

thats good lol

#

wonder if they are saving states that way for some ungodly reason

solid pivot
#

xD

barren rover
vagrant python
#

So
I'm still going down a rabbithole trying to find an answer for this question

What is the cause for the name desync

For example,

You have me Slav, my buddy Moose, when we have over 4 people, sometimes my name will be changed to moose and the terminal /monitor will show moose and that will be associated with me and he may become someone else entirely

If you look at the monitor, you will see my icon but his name

It damn nears breaks the feature of teleporting because it becomes a guessing game

I don't know if I should be looking in the log for something but I don't know what exactly causes it either

#

Just figured I'd ask here in case anyone has insight on this

#

I've tried searching mods and I've tried searching through the discord
It seems to be only fixed after remaking the lobby

solid pivot
#

Now try Jester :3

wide zealot
solid pivot
vagrant python
#

Alright
I will try to get a group later to try and reproduce it and submit on it - I don't even know if it's an AC specific because it was an issue in MC
Makes me wonder if it's a base game issue

eternal mauve
#

is it normal for a total monster power level of 8 to spawn on a moon with a power level of 7?

#

(outside)

eternal mauve
#

(or... do you think its specific to this mod??? orrrr)

solid pivot
#

I am planning on fortifying the lobby code even more, keeping my own track of things and make the game adjust every frame if something is off.

#

So AC will keep track of names and set the player controllers usernames accordingly

steel lance
#

Looking for a way to change the font size as its seriously really large when I test loaded the mod. Also Will it let me use other mods like LethalExpansion to config the moons/scrap/& weather stuff?

vagrant python
#

Well, this issue was long before I was running my own servers
Anything touching terminal either
I first noticed it in early versions of MC

I think it may happen when people die

One issue I know for sure is when people are joining and you have over 4, names go wild

#

I will also document this as well

#

For example,
I open a fresh lobby
I invite 10 people
Often it is reported to me that people will see my name 5x
I see everyone's name normally though
Sometimes I will see random names of people not even in the lobby - that I have never played with

solid pivot
#

"not even in the lobby" <- this must happen in vanilla as I do nothing with name retrieval :)

vagrant python
#

Fascinating

#

I speculate if it's people trying to join the lobby but perhaps failing? (I.e, vanilla players)

solid pivot
#

They dont get a player object assigned and get disconnected as if the connection approval returned false

vagrant python
#

Hmm
I'll try to keep both instances separate when submitting

When I make the lobby and everyone joins
I'll get screenshots from myself and members

And grab logs of the moment and from portable terminal

When the name desync occurs on the monitors,
I'll do the same with screenshots, debug and logs and how it was produced
It's a fairly easily repruducable issue as it occurs every time I host 4+

#

Thanks for your responses

solid pivot
#

other people reported 30 player lobbies working flawlessly

vagrant python
#

Interesting
Biggest I've ran is 11
Usually the only issue i have is the monitor / name
Pause menu name issues

#

Otherwise no issues with stability

#

Just those annoyances

wide zealot
#

Usually for me names desync when I send an invite

vagrant python
#

It's just funny when someone types, say Moose into the terminal or changes via monitor and my ass gets YOINKED

vagrant python
wide zealot
#

Like if someone is in my lobby, their name suddenly becomes the person's name I've sent the invite to

#

Yeah

#

but only in the tab menu

#

Lol

#

I'm not sure if that's a bug with AC though it might be vanilla

vagrant python
#

Yeah I don't have issues with overhead player names

#

Just to be super clear
I'm following you though

#

I'm gonna add that to my testing and see if it has correlation

wide zealot
#

Btw @solid pivot I do wanna thank you for fixing the desync when people join late with names on the terminal lol

#

That was probably the most annoying bug to deal with XD

#

Which every late join mod had up til you fixed that

vagrant python
#

Just in case it may relate to my issue

wide zealot
#

that's been fixed by Potatoe

wide zealot
#

Yeah

vagrant python
#

Shit I wonder if that could be the cause

wide zealot
#

I don't think so I think the tab menu names desyncing when a steam invite is sent is literally vanilla

#

It fixes once the person joins

vagrant python
#

That issue is far less of an issue im worried about

#

But what you mentioned is what I'm dealing with that is a huge problem

wide zealot
#

I have not had terminal names desync at all in a while

vagrant python
#

Could you DM me your mod list for comparison?

And to clarify, if you run 4+
Names don't mismatch on monitor?

#

Makes me wonder if another mod could be causing it

wide zealot
#

No

#

Not since Potatoe implemented the code to fix it after I made him aware of it that's not saying it can't happen though

vagrant python
#

Right, which makes sense
Bugs are quite slippery

wide zealot
#

The only option I know might cause desyncs is if you let people join and spectate while landed

#

There's a reason that option is off by default

vagrant python
#

No, that feature has been hit and miss and causes crashes with ship item desync - at least that's what the error would say at the menu

#

Right

solid pivot
#

Would love for people to report with logs when its a miss tbh

#

Then I can make it work 100% of the time 🤷‍♂️

#

But if you dont want late join to work I guess its OK to keep on your holy logs

barren rover
#

So far working more or less flawlessly with 140ish mods in a 6 person lobby

grizzled root
#

uh.... This is Happend when Go terminal then Go Personal Terminal ( quit terminal then press X [without delay instant Press x] )

solid pivot
#

I consider this a no problem

#

Close terminal and open again fixes it

#

And even if it doesnt, you now know what not to do

grizzled root
#

nope still like that

#

already Close Terminal and open agins still same like pictures

steel lance
#

Is there a way to make the text slightly smaller??

grizzled root
#

@solid pivot check the Github

steel lance
barren rover
#

Lots of cosmetic and scrap, i try to avoid things that look redundant or troublesome, config editors, things that do what other mods do but worse, etc...

steel lance
barren rover
#

No R2 too laggy, refusing to export

#

I included the dependency string though

wide zealot
#

Idk why you keep using r2 if it's giving you issues

#

Lol

barren rover
#

I only use it for downloading the mods in bulk

#

And update checking

solid pivot
#

19 likes left for page 1 top rated

wide zealot
#

@solid pivot any chance you could iimplement the option for the drop ship to take off fast after you open it's doors like FasterItemDropship has?

#

Cus I don't wanna reinstall that mod just for that feature XD

stiff galleon
balmy marlin
#

is MoreCompany works rn?

arctic sonnet
#

if you're asking "Does MoreCompany work right now?" - you can have it installed with AC. AC just disables most of it due to AC doing what MoreCompany does.

balmy marlin
#

hmm i just wanted the lobby expansion and cosmetics thing

arctic sonnet
#

cosmetics function without MoreCompany. But it's specifically the cosmetics themselves you have to obtain o ,o

#

and the expanded lobby comes basekit with AC. So if you don't care for the specific cosmetics obtained via. MoreCompany - you could ditch it entirely

#

although that might even be a lie at this point - Potatoe probably released an update that just gets the base cosmetics 😅

#

I simply haven't tested removing MoreCompany and testing what AC cosmetics I get basekit with the other cosmetic mods

wide zealot
#

You still need to have MoreCompany installed if you want the cosmetics that MoreCompany includes

#

Cosmetic mods though will work without it

arctic sonnet
#

Potatoe could totally make that irrelevant if he wanted to ;p

wide zealot
#

I would love that honestly, there has to be some way to get the cosmetics out of the dll for MoreCompany lol

balmy marlin
#

is lobby expansion on ac works?

arctic sonnet
#

? .-.

balmy marlin
#

e

arctic sonnet
#

Are you asking if AC can make lobbies bigger?

balmy marlin
#

yes but i want the bigger lobbies as single file

#

like morecompany does

arctic sonnet
#

... huh..? ...

#

You do not set up configs with AC... if you're thinking of setting configs up

#

you do it all in-game

twilit rock
#

Is there a way to make AdvancedCompany not overwrite the spawns for the masked for the mod MaskedOverhaul?

arctic sonnet
#

does it do that? . ,.

wide zealot
#

It doesn't do that

twilit rock
#

it doesn't?

arctic sonnet
#

that's what I thought o- o

twilit rock
#

weird means a different mode is

arctic sonnet
#

AC gives you the option to customize it however you want, but the numbers you see there are what the maps have

#

unless ye tick the box, those are set by default or some other mod

#

If you have any event-based mod, check those

#

brutal company, hullbreaker, etc

twilit rock
#

I did, I turned off savage company thinking it caused it

#

it didn't

arctic sonnet
#

hm

twilit rock
#

I don't have any other event-based mods