#[Deprecated] Advanced Company
1 messages · Page 42 of 1
wh...at?
having 200% stamina regen, would reduce the values by half
Does starting health at 50%, and allowing players to be 50% more at, 100XP, 500XP, 700XP, for 200% total sound OP?
?
wait what- why are you stating standing still n walking?... what does that change?
stamina doesn't fucking recharge differently- what???
It does
if (!isWalking)
{
sprintMeter = Mathf.Clamp(sprintMeter + Time.deltaTime / (sprintTime + 4f) * num2, 0f, 1f);
}
else
{
sprintMeter = Mathf.Clamp(sprintMeter + Time.deltaTime / (sprintTime + 9f) * num2, 0f, 1f);
}
Yes
But does it offset the distance made if you just kept walking to make it worth it to stop?
probably not- but at the same time how the fuck have I not noticed that
Does the game just have its full source code available? Where do you find these snippets
damnit I need like... a mod to show me stamina numbers
no way I could tell with this weird ass circle
Me thinking if it broke my modpack even more or made it better
I'd need to visibly see numbers to test that
Something up with ur modpack bro cause i have had zero issues
but yea, isWalking is set btw
if (!isFreeCamera && moveInputVector.sqrMagnitude >= 0.19f && (!inSpecialInteractAnimation || isClimbingLadder || inShockingMinigame))
{
isWalking = true;
playerBodyAnimator.SetBool("Walking", value: true);
}
Did the giant extremely well organized code do it wrong?
Or did
sprint_value_multiplier.dll written in 5 lines that havent been changed in 2mo do it wrong?
🤔
So yes. Stamina reloads faster when standing still
if (isFreeCamera || moveInputVector.sqrMagnitude <= 0.19f || (inSpecialInteractAnimation && !isClimbingLadder && !inShockingMinigame))
{
isWalking = false;
It probably isnt because you never found out what the conflict was, nor submitted any complete logs
Its like asking a doctor to diagnose you but not allowing him to take your vitals
He could diagnose the conflicting mod
But dont want to do the work I guess
I should just sit here for hours and take wild guesses
unpaid
Instead I could wait for somebody reporting it the correct way
and fix the bug within 2 minutes
I take the latter
Does the stamina drain multiplier get better with increase or decrease?
So "moveinputvector" - it's checking movement rate?
squared
its pythagorean theorem but without taking the square root of the result
To save performance
You get the magnitude of the vector by using pythagorean thoerem on its values
a² = b² + c²
i.e. the speed
sqrt(x^2+y^2+x^2) = speed of current vector
so... that whole left is checking to see if all 3 axis' are in total moving <0.19f
but without the sqrt part :D
in which case, you're marked as "iswalking = false"
sqrmagnitude dont add the square root
x = 1f is holding right
x = -1f is holding left
but then - nutcrackers can detect you looking around as "movement" - assuming it shifts you in an axis just for looking around
so does it mark you as "iswalking" if you're just turning around?
If youre only rotating a vector along some axis its magnitude doesnt change
LLL related price issues should hopefully be fixed next LLL update @solid pivot 👍
so that is just checking where you are as a whole, and if you're shifting around due to something...
localPlayerTurnDistance += StartOfRound.Instance.playerLookMagnitudeThisFrame;
if (localPlayerTurnDistance > 0.1f && Vector3.Distance(GameNetworkManager.Instance.localPlayerController.transform.position, base.transform.position) < 10f)
{
return true;
}
if (GameNetworkManager.Instance.localPlayerController.performingEmote)
{
return true;
}
if (Time.realtimeSinceStartup - StartOfRound.Instance.timeAtMakingLastPersonalMovement < 0.25f)
{
return true;
}
if (GameNetworkManager.Instance.localPlayerController.timeSincePlayerMoving < 0.02f)
{
return true;
}
return false;
Nice @dreamy temple
would it say that I'm walking?
Its not the vector of your movement
its checking if the magnitude of the vector your looking in is abritrarily closed to 0
oh
it's not checking position, it's just checking input...
i thought it was checking where you were to where you are over and over 😅
Game is using virtual axis for keyboard input
Holding left will decrease the x part of the vector to -1f
Like I said
so technically - if you were to be able to use a controller and nudge it super slightly - you'd still count as iswalking = false?
My route price on the terminal was grabbed once on a process i do because I didn’t expect them to change, been refactoring my codebase to clean stuff up abit, the level routeprice is now a getter from the relevant node now on my end so will refresh accordingly
its basically: If you dont input anything you reload stamina faster
I dont change the value tho 🤷♂️
AC doesnt change any values regarding its config besides my own items
I need someone to tell me a mod that gives stamina numbers
I patch other mods and decorate ldflds :P
I have to see this damn stamina regen o- o
depnds on if the same logic is used to decide where the deadzone on the joystick is
uh elads hud isnt my favorite but it works
I convert certain ldflds to call
Eladshud rocks
well whatever you were changing should be synced correctly up now on my end 👍
Nice :)
(Twas very much a me issue)
Price fix?
Yes, it's finally here XD The update took a while to arrive 💖
idk why r2 takes so long to get them
Finally being able to set stamina regen to 20000%
TMM is just as bad
Does TMM have the crazy lag when you have more than like 60 mods
i.e. click a button, wait 20 seconds
Idk
TMM was pretty laggy when I tried it because of the ads tbh
I've heard it doesn't have the issue where the mod manager freezes sometimes when trying to reorganize mods in the list though
I just want to not have to wait like 40 seconds after pressing "export to code"
You scroll too fast on the mod list and it gives up displaying them and just shows a blank white table
Gonna make my own mod manager at this rate 😭
I wouldn’t make it only for Lethal Company
You could try the Thunderstore Mod Manager and see if it gives you less problems
I just don’t get why r2 does it, it’s like it’s iterating over the entire mod list every cycle
So I tried searching, couldn't find an answer, what's the easiest way to get the cosmetics from Morecompany into AC without MC
I’ll call it advanced mod manager
😭
Cus it was originally created for Risk of Rain 2 I'm pretty sure
Remove Dependancy from the cosmetic packs within the "mod.yml" file.
Do it whilst modmanager is off. After done, turn back on and delete morecompany then launch.
Does this keep any future added cosmetic mods from reinstalling it?
Gotcha
But don't you need to let the cosmetics take 50 years when caching?
Or is that just specific ones
I tried it once, didn't like that because I figured it'd scare off the tech iliterate
They don't cache anymore with AC
That was gone after the stub was added
Gotcha
since Potatoe added the stub dll
Which has also improved game performance when using cosmetics
Why does thunderstore mod manager have to be on Overwolf :((
The dependancy just gets added back in when you update but doesn't install MoreCompany
Final question would be, does anyone have any recommended cosmetic packs?
Gridians and MegaPack (FNAF)
@solid pivot actually come to think of it, you should be aware of this too. I'm not smart enough to know which mod should try to account for the other when a compatibility issue is found so I guess both authors should be notified; I found a compatibility issue with mama llama's lethal company enhancer mod relating to how scrap is removed after a squad wipe if that mod's scrap setting is set to SAVE_COINFLIP in its config file. Causes a hang-up softlock upon squad wipe and nobody ever respawns. Setting it back to its default of SAVE_NONE meaning it won't attempt to save any scrap removes the issue and AC takes priority with its ship perk functionality like normal
#1173632636120473712 message
so maybe just pop this little niche nugget into the compatability page for AC so others know, since it's easy to avoid
Dont see the problem tbh
Deactivate COINFLIP
and set base value in AC
and deactivate perk
Base values are always applied
no I mean, I understand how to avoid it and what causes it
just saying, in case others run into this issue
Yea, will add it to compability list with a hint
ok ty
Can you write a ticket on github for it? There is a compability bug ticket preset
I am in bed rn :D
See pinned messages
aw jeez oh boy, I use github so rarely, alright lemme go rummage around and figure out how to do that lol
thx :) Just so I dont forget it
Just use R2Modman
yea i am, thought maybe the other wouldve been a little faster, but not worth downloading OverWolf for
lol
Where is this mod.yml file?
In the profile folder of your modpack
how to buy Helmet Lamp and Rocket Boots Without Personal Terminal. because if typing Rocket / Rocket Boots get Purchase Rocket Launcher ( LethalThings ) or Boombox ( if typing Boots ) and if Typing Helmet / Helmet Lamp and this is happend
Stamina regen perk starts at 50%, 50% more each upgrade, first is 70, next is 700
😭
Why wouldnt you want to use personal terminal tho 🤔
just testing normal Terminal
Imma make a channel called BM
Breaking Mods >:D
Using Porta-Terminal literally dodges item conflicts when buying ._.
mostest evil perk layout
So I take it this issue is still a mystery?
Fun fact you can switch cams whilst on Porta Terminal 😄
Centipedes often cause this issue when they get stuck 😛
I got a mod that kills them when it happens
I also forgot you can just disable errors in bepinex config - Fixing the issue with a blanket
🤓
Hiding the error doesn't fix the problem :S Also Centipede is broken I thought?
Anyone else have the issue where custom moons don’t work
btw did anyone know someone made a new mod to fix quotaRollover problem where if u go above the quota it gives u more perks exp anytime u land and not needing to go to the company
AlternativeQuotaRollover fixes that issue
so u wont have a crew farming free exp by doing nothing
until u go to the company again
is there a way to turn off the inventory rework?
Disable inventory perk.
already fixed that issue, just wondering if i can disable hotkeys for switching items
Don't know if 100% enables compatibility but yeah, the only way I think unless you disable perks altogether?
question does that also remove the extra side slots?
that are greyed out btw
For those you'll need to disable any item that use those slots
Rocket Boots/Flippers (Items) Light Shoes (scrap)
Ai issue like centipedes getting stuck
Tactical Helmet (item) Bunny Ears (scrap) head
Bullet Proof Vest (item) Chest
R2modman on its way to disable all my mods for no reason and be so slow that the "enable all mods" button no longer functions
I have cache disabled
Yea i did that
how do i scroll to the very top of this discord forum
That is correct but if you can't fix the error because it's unknown, why bog down your FPS if you're not debugging anyways
I know it's a slippery slope
What are you hoping to find?
Also, for centipede, there's a mod that kills it if it begins to cause issues
just the first post with the description of the mod (i dont feel like opening my browser to look)
Should be like, centipedefix or sum
Goodluck
Discord made threads without much thought
Pinned messages
alr thanks
#1186884307332108339 message
Also last I used that mod it ended up just killing every Snare Flea. Maybe I got unlucky and they all got stuck
Just disable console and logging to disk 😉
I never use Bepin logging during normal play
cus the game likes to crash sometimes if you leave it on
lol
I think that's if you pause the console by accidentally clicking on it, as it pauses logging = pauses/freezes game 😛
But yeah when actually doing a playthrough just turn the console off 😛
I had it open once just trying to get an error on stream and the game froze lol
Console 69 - User 0
xD
cus I kept having an issue where the day wouldn't progress past day 1
which ended up being a LethalUtils bug
Ok so the 200 suits isnt contributing to ram usage by a negligable amount
removing the .dll files for both tv-loader and x253-moresuits does almost nothing to ram usage
Atleast tv-loader is safe, something is still loading in suits somehow
toomanysuits ig
Might be the page system in toomanysuits 😛
Take it out and have like 50 suits extended on one rack, see if it brings it down
I dunno if 200 suits will fit in the ship xD
and it's funny
Rack pages is only client-side
Ok so somehow these mods are running wihtout DLLs
i think r2modman is somehow hijacking the steam play button 😭
Does the cache store anything that it could still run off or that purely for downloads?
Not sure, should be irrelevant, the mods are directly in my Lethal Company dir
No launch options set
how the hell is it loading them 😭
Are you loading into a save that you created with toomanysuits?
Would that mater if the dll file is gone?
Depends on how the info is saved ig, I don't know. If the suits are loaded onto the savefile, then the game might still dedicate them to memory and just have it be useless
The rack scrolling still functions though which is why im so confused by it
should i put this in bug reports?
no its a problem with ur installation
I mean if you got suitsaver or something is that even possible maybe? Bit of a stretch tho
meaning?
Does LEC also import suits or something?
Not that I know of 😛
You have some mod incompatibility or some user error
Have you got any suit framework left installed that may of inherited them?
Unless some mods are directly affect the steam install? Which in'st even likely I guess? 😛 Imma test something with serperate LC install I think
Oh i install them directly onto the steam directory
Deleting bepinex works
weird!
There's an extra file in the TooManySuits plugins folder called "suitselect"
I got toomanysuits to go away, but extra suits still remain without x253 around
2035
xD
Which suits are sticking around?
bepinex must have some weird thing that lets it cache .dll files or something
Gonna try a fresh install without suit mods
In what sense are the suits "sticking around", are they on the suit rack?
loosely "on" the suitrack, which should be impossible, because the .dll file with instruction to inject them into the game is gone
Doing the moresuits thing, floating and clipping through the front of the ship
weird the problem goes away when i uninstall the moons. Never had this problem before the update. if i looked through my log file could i find the incompatible mod?
Maybe, but youd be better off just using trial and error
unfortunate
disable half, does it persist? yes. its in the other half, disable half of that half, repeat
Something has to be injecting these suits
i deleted more_suits, i deleted too many suits
theyre still here
Where are the suit files?
@pearl badge You've joined the ranks you have xD
Chillin in the plugins folder where they usually are
its cause im unitelligent
see
😭
its in my name lmao
I am concerned that the suits are becoming sentient tbh ._.
Or your Python knows no bounds xD
Imagine them walking off the stands
time for 5 hours of trial and error, see everyone on the other side
[Info :meow.ModelReplacementAPI] Plugin meow.ModelReplacementAPI is loaded!
[Info : BepInEx] Loading [More Suits 1.4.1]
[Info :AdvancedCompany] Added MoreSuits, Version=1.4.1.0, Culture=neutral, PublicKeyToken=null to assemblies to scan.
[Info :More Suits] Plugin More Suits is loaded!
[Info : BepInEx] Loading [ThiccCompanyModelReplacement 2.0.0]
[Info :AdvancedCompany] Added ThiccCompany2.0, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null to assemblies to scan.
[Info :meow.ModelReplacementAPI] Registering body replacement type ThiccCompany.Replacements.CatLightRedReplacement to suit name catlightred.```
HOW 😭
Advanced company is adding it 😭
Remove Model Replacement
Thats crazy
And remove AC's caching
Thicc company
?
Where would it even be hiding this dll
How did you install the mods into your Steam folder? Did you download them individually or copy/paste the BepInEx folder from an existing profile on thunderstore/r2modman?
You know what? Don’t tell me
batch file
Okay but where do the mods come from
COPY "winhttp.dll" "%BASEPATH%"
COPY "doorstop_config.ini" "%BASEPATH%"
XCOPY "BepInEx" "%BASEPATH%\BepInEx" /E /I
The folder that the batch file is in
So it copies everything in the BepInEx folder over?
yes, after deleting the previous bepinex folder
Ah okay so the original files no longer exist
nope, its basically the same as completely redownloading on r2
I think advanced company just has a hidden feature to load custom suits
That was first run for the download, no opportunities for AC to cache stuff, files were gone before launch
Doesnt AC add like a potatoe suit or something? i swear i remember something like that?
I mean my only other thought is maybe the BepInEx chainloader is running the .dlls from the original profile.
Impossible, doesnt have the filepath to any of the R2 stuff
Im pretty sure it just has a cheeky moresuits.dll to load the suit added by AC
The chainloader_typeloader.dat file in BepInEx/cache contains the filepaths to both the steam installation and the thunderstore installation on my end
did u run it from R2MODMAN?
Thunderstore, I had a profile that I use and I copy/pasted the BepInEx folder to the steam installation to test LAN
Thats why
Well yeah but you also copied the files so idk if your chainloader has the same thing
The .dat file doesnt contain any instance of any other filepath
Alright was just a hunch
Im gonna run it with just AC and some suits
I think this is mod (AC) get conflict MaskedEnemyOverhaul ( latest version )
Masked not showing Cosmestic. or only me?
They dont yea
i found my silly problem. it was physics items
just a vanity mod luckily
I'd expect that mod to be the core of all problems as long as its enabled tbh
Seems very intensive
cosmetics not showing on MEO masked? that's an issue that had been fixed before. was on MEO side iirc. they broke it again?
Ok I updated to most recent version.... I still have an issue where whenever I fall short distances I take damage
? entirely loaded in ram?
Ig
Ram usage dropped by 3gb without them
Does this game use 8gb of ram on its own? lmfao
no not even close
huh
Can we like
put in the FAQ
"Are your custom moons not syncing with friends? Are interiors screwed? Do people see different moons? This is not an AC problem - remove LE and use LEC"
At this point I swear we need to tell all maps stating that LE is a dependency to stating it's LEC instead
I need to find what is eating so much ram!! what could it possibly be!!!!!
The suits are gone, the moons are gone, yet theres still 8gb of usage
8gb usage of what - memory, from lethal?
or storage?
This game shouldn't eat more than 5 or so tops .- .
if you're talkin RAM
lol
Have you got any drivers or mods that are upscaling? or anything
I dont think you can upscale the game, isnt it rendered at like 520p and then upscaled with the screen effects
if many mods ofc need many ram :)).
10-20 Mods Stable 40-60 fps ( for Low PC / Mid PC )
20-40+ Mods stable 30-50 ( Low PC / Mid Pc )
40-60+ Mods Stable but little Lag because Conflict / Not Compatible with another mod y like that
it also depends on what mod you use
Honestly low spec should be able to hit around 40-50 mods with ease as long as they're still supporting and functioning as intended
I messed with a 70 pack and it only ate like 3.5-4gb at most given times.
Have you changing any of your logging? like save to disk settings etc?
Maybe it's just Bepin doing it
Ig it could just be the sheer volume of mods
ok wait, sorry, I just got onboard with what youre talking about (I think :P). Are you testing out AC and trying to figure out why its using so much ram?
100 ish mods
Is it AC using ram? i havent tested it by itself
I got 70 mods, it eats like 4-5 gb . -.
lots o custom moons
TVLoader was uninstalled during testing, tbh it barely ate any
you have Skinwalker? because SkinWalkerExperiments using RAM for save the Audio
didnt notice a change
Ok yeah... Um, there's definitely a problem. Running the game with Advanced Company on reduces framerate drastically.
8gb of audio is like hours and hours of audio
Also I get a bug where my jumps are smaller/shorter
and i take fall damage from really small heights
i dont have these problems
i actually couldnt find a ledge high enough at the company building to take fall damage, hat to jump off side onto catwalk
can i see your modpack?
At experimentation, jumping off the ship when almost landed deals damage to me :P
I have my fall damage (and fall height) perk set at 100% base and yet still have shorter jumps... im trying to look for the mods that are causing the issues, if its not AC
Are u standing on the rails or something weird? it must count you as falling somewhere above before the ship reaches the ground
I do. But they reduced the ram consumption a lot
No, its not just when jumping off the ship. All my jumps are shorter
they only save 200 audio tops
theres that staircase room in the facility? jumping down to get down quicker deals damage to me
turning off AC fixes it, so its an incompatibility
what mods are screwin' with yer jump?
They should voice to text the audio from players live, send it to chatgpt, get a prompt back, and use a voice replicator to mimic the gpt response 😭
i said this numerous times verbally about how skinwalkers should somehow incorporate voice mimicry - but that'd be way too advanced
one moment
and also some people really hate the idea of their voices being recorded
018d4309-f9f5-ceb3-78cd-02eaa02beedb
yet they'll go on phone calls for hours on end or some shit >~>
I mean savewalker does cache audio but it usually trades out oldest first
Ur voice is public 😭 Its like something mandatory to present when interacting with anyone ever
could be the newest, could be the oldest
ow did they?
ah!
I wonder where people are getting issues from
I have probably the worst damn memory here
and it runs fine . ,.
3-4+ hour sessions
Since last few updates I've not had issues with Skinwalkers either since they reduced it back down
no leaks, no crashes, maybe we remake the lobby once to get people back in (even if AC has late joining, latecompany has scarred me)
I still can't believe people still downloading Latecompany tbh 😛
The memory thing only concerns me slightly, ig anyone with 16gb is probably fine
with 8gb u have bigger problems nowadays 😭
Its stable at around 14gb
amdy
wtf did u do
are you launching this from r2modman, with everything updated
and do you have none of those 300-video tv/boombox mods
on my pack?
I thought you were saying this cause you ran my pack and it used less ram
No way
well seeing as your pack wants to eat like 12 gigs
I am going to test this now xD
idk i guess if ur using 70 mods with 5 gb, 140mods with 10gb is proportional
wait but I already have gamblingmachine
what is this
ok, here's my dependency list, minus LethalLevelLoader, LethalExpansionCore and some moons which don't enter the equation cause I'm not testing anything on them:
Slot Machine (Furniture)
Jesus
I'll send that in a text file in a moment
@arctic sonnet Imma run this stuff now giving meself unlimited credits and hitting this machine xD
Looking through this, the only mods that (I think) could possibly mess with jumps are LateGameUpgrades and GeneralImprovements
bloody general improvements..
this wouldn't be the first time I heard that mod 'n issues lol
"Gemumoddo-BadAssCompany-1.1.4" what
its an emotes mod, and its actually crazy good
has no affiliation with MoreCompany/lobby mods
Its filled with copyrighted music tho hehe :P
Im using generalimprovements rn without any issues
with AC?
There's no issue between GI and AC
Fuck this ram thing, Not my problem if their computer bluescreens 😂
Can you create a new save, edit the jump/fall damage CHANGE variables to be lower, and then let me know how that goes?
Wait, youre making fall damage LOWER?
no...? one moment
u said change variables to be lower
do u make ur percetnage less than 100 or more than
That might be what I did wrong :P but im not sure yet, one moment
if its like the stamina drain vaues, lower = worse
uh so whenever i play solo advanced company makes it so that when i die i get stuck in the screen right after the death messages
Softlock caused by some other mod
i disabled every other mod other than adv and the issue still persisted
then i turned off adv and the issue was fixed
Clear cache, revert to default and you'll find AC isn't the issue 😛
Also make sure you haven't altered your Bepin to hide GameObject
ok, these are my perks. I actually DID NOT do that. The only base change i made was on sprint stamina
...
The issue persists with this loadout.
Base is the same doesn’t matter
exactly.
Disable half, check for glitch, do it over and over again until u narrow down to one mod
will do 👍
Does this mod's in-game configuration also allow the customization of moons added by mods?
so say for example I wanted to adjust enemy spawn rates on maps like Orion, Infernis, Acidir
This mod can manage moons, yes.
You need to run the game (or make a save I don't remember which) at least once for them to show up on the config if I recall correctly
ye I figured, was just wondering it could configure modded moons is all
currently in the process of building a modpack around AC
and hadn't gotten to modded moons yet, getting all the essentials going first
Can manage moons like no other
Not sure of the cause, but it seems some players are reporting their perks resetting
But it seems that sometimes their perks also come back later randomly
If they playing a modpack that has a profile progression saved then switch back I think this causes that. Especially when hidegameobject was active
It seems to happen mid run
Not between jumping lobbies
It hasn't happened to me, but it happens to random people in my lobby at random intervals
Do you guys think its normal for AC to make the game have a harder time running while in game?
It is a big mod
But im not sure on how big of an effect it has on the default game.
when it happens type "debug" into the porta-terminal, all of you and post here or something for potatoe to see
Actually loaded in to test now xD
Time to gamble the company away
100 max bids???? MORE MORE
there's a config option to switch to DMCA safe stuff and/or mute audio fyi, incase that's ever been an issue
never been an issue for me, but thats the only downside i could think of for the mod :)
modpackflation
outrunning a coil head with the mario shoes is some of the msot fun I've had XD
I might have some good news, gonna confirm in a moment xD
Sad no good news
Hell Weather is fixed BUT still doesn't stack multipliers 😛
Do you develop mods? how do you know all of this
whom are you adressing? aeniema?
yea..
I thought YOU developed mods :P
haha no not yet
Ow no I don't make mods, I never have the patience for it :S
I can easily get lost in geometry though for some reason (level editing)
True, Imagine all the people blaming ur mod for incompatibility with no reason 😭
Yeah why I don't do it, I'd lose my shit too soon 😛 I am easy to fire away from the get go xD
I read and understand some stuff but it all becomes to repeitive for me and just end up losing interest although it is really interesting stuff, especially when working with certain stuff - I couldn't ever see my self doing Unity stuff though ngl 😛
Anyone know what AdvancedCompany is actually doing when you close the game?
I noticed that with the recent update there's more stuffs going on before game closure, which is new and probably makes forcequitting the game early dangerous, no
You can see what it's doing in saved log if you have bepin saving to disk :3
I dunno if info's is saved to disk though by default so if not just add it in and you can see then. Fatal,Errors & Warnings deffo save by default though
Ow ignore me
it's all saved to disk by default
Hehe, mods that disable logs probably don't help with that right? :PP
(saving)
I'll reenable logs and check it out
Does anybody have any good cosmetics for advanced company? I ditched just more company cosmetics
They are interchangeable
They all use MoreCompany as dependency so when installing you have to remove MC as dependency, you can use any cosmetic except for feet.
You can ignore dependency with R2 or if using ThunderStore you can edit mods.yml and remove the dependency that way to remove MoreCompany before Launch.
Cosmetics will automatically get loaded in regardless of doing this though.
what use do the light shoes have after being creased?
Cursed Items have very high sale value.
You can also change this yourself too if you want.
I never take em back to ship though, I love the RGB too much
i just have more company and ac both
thought of asking it here, since I think this is the main mod causing me issues rn
opening the portable terminal while doing a more_emote's emote causes it to open in this weird way
I have seen playermodels getting weird too sometimes but they soon get back to normal
is there a way to fix the terminal screen?
They run out when you get back to ship with them. They pull all enemies in map. That's their intended design 😛
Also shoes really good for carrying heavy weight
300 lbs become no issue with light shoes
wait wym pull enemies?
The music attracts eneimes in whole map, if you're inside they will all come after you. If you're outside, they will come after you.
Don't use More_Emotes 😛
wait it makes them come outside
No I mean if you outside, all outside will come after you. If inside, all inside come after you
I use too many emotes
not very helpful 👎 but ill take it
Ow no not Manticoil, they're not an enemy 😛
This is actually helpful information fyi.
Even though potatoe did what ever they could for compatibility, it's still using custom animators and they can conflict.
TooManyEmotes can even cause issues even though best compatibility. You might end up with the stanky arm or leg.
If manticoil attacked that would be beautiful xD
Im ngl TooManyEmotes just looks like the better version of More_Emotes
Nah More_emotes got the twerk and signboard :< I'd love toomanyemotes if it had first person config 😛
I like the simplicity of more_emotes more
but that would ruin it's compatibility tbh
I like too_many_emotes,Theyre all just ripped from fortnite lmfao
signboard actually the funniest shit
quit and rejoin ( if you host accept your fate )
got you
signboard actually lethal asf, you can break a host with it xD
get signboarded and erase your entire harddrive
I found a way to bypass the weird screen coming up by opening it with other emotes lol
how so?
Yeah if you emote again after, it usually fixes animations.
i get same like u but not from Emotes. from Lag then open Personal Terminal
Kill host/lobby. Freeze Host in place, stopping them from moving if you do a certain thing at a certain time in a certain manner.
Unless it's fixed now 😛
Can someone help me to understand why after dyeing the value of scrap become so high? I need to change something on the settings?
Hello, @fair turret, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.
bruh the bot xd
wdym after dying
Tedious frame perfect actions can almost break most things in most games if not patched 😛
Bro hit that jackpot
remove Strange Objects. that mods broken always change value if you drop take drop take
@fair turret I hope you not using LGU perks with AC perks xD
Thats one of the strange items lol
it changes value on drop
yo thats actually something i wanna hear about
They don't stack, they conflict/break.
I'll do it
Same as if you were to use LethalThings utility belt alongside inventory from AC.
y i know but Curse Of Midas is broken all Strange Objects
and if you quit then load game. all Scraps items change value
cause in my lobbies i really wish to spice things up with the new mod content but still want to make it fair and vanilla-ish
? all midas scrap or all scrap in general
Maybe it's that i'll check thanks
wich perk system is more balanced? in your opinion
AC is obvs the cooler one
AC is the only maintained perk system for LC. LC is highly customisable too.
but whats better 👀
Get rid of Strange Objects too xD
Ok
Bunch of strange items haters in here
I mean like. If you have Curse Of Midas the Scrap and Drop on ship, then Saving game > Load game. all scraps on ship bugs and always change value
Thanks
I wanna be able to see xD
ive never had that happen, odd
and my Lamp become 0 Value bruh
It happened also to me
okay last one I swear, sometimes me and my friends got a really weird fov, either hands too down, or we can see our own cosmetics in the middle of the screen, or when we use the terminal's monitor is wayy to far
I am suspicious about it being some bug with the portable terminal again but I couldnt recreate it to show it here
anyone got anything similar? and if so could you fix it while in-game?
Are you using any FOV/Res mods? That are not FOV_Adjust and HDLethal?
And also What Emotes you using if any?
nothing
I can send you the thunderstore's profile code if you want to check it by yourself
only vanilla and more_emotes
more emotes is incompatible with most other emote mods... try BadassCompany, I'm loving it so far
like actually though
I usually twerk a lot 😳
its so nice :P
the thing is i use only more_emotes
Any third person cam mods? or anything?
ik!!! I felt the same way dropping more emotes cause i loved the signs and everything
nothing
Only thing I can suggest is try without more_emotes 😛
Its also incompatible with AdvancedCompany. Trust me though AdvancedCompany + BadassCompany is well worth the switch from MoreEmotes
I am being more cautious about using the terminal while emoting
MoreEmotes was designed without compatibility in mind
but still a mildly frustrating thing
it doesnt stop me from playing
just make it harder to read the things on terminal
I will check badasscompany
unfortunately i believe opening terminal while emoting is not the only time it breaks it
Try using DesktopTerminal instead as that fixes the camera to the screen (Out of curosity try it)
It also adds mechanic to terminal with new design
you mean it fixes camera to the original terminal right? I dont think that mod works with custom terminal
its completely different design :/
Trying is not bad idea tho
you mean terminaldesktop?
They dropped an update earlier and updated the camera to a fixed position
That's the one
oh damn thats AWESOME
I LOVE that mods concept
need to try that out now
Yeah no more weird neck turning xD
That's the plan! 🙂
OpenBodyCams also did update and fixed the door camera to not show the body camera too 😉
ok wait so are we talking about the og terminal or mini terminal??
YASSS
It's OG terminal with new UI and Mechanics
i mean what issue are we trying to solve! the one with og terminal or the smol one from here
I didnt know MoreEmotes breaks with og terminal
i having trouble with the og terminal
Ahhh
i dont think it is happening because of more emotes
but instead maybe a mix between more emotes and how the portable terminal works together
also, since I closed the game
is there a way to completely wipe out the LGU store from the terminal?
Yeah this is why it happens because both use custom animators and More_Emotes has no compatibility
or even so I remove every perk the store will still appear as blank
Remove LGU perks
im a lil confused, why not just remove the mod?
I like the other things that they add
For me, When I was using MoreEmotes + AC, my portable terminal would show up weird and not let me see the screen
Man wants their shoppy trolley
like?
(I feel.. oh LMAO)
was about to say i didnt know of anything else they use
and theres also the contract system
I believe it will appear blank. The perks aren't bad though imo, they can be quite cool
wich is, I gotta say, pretty epic
like the discomobulator
Yeah you can actually leave some of the perks in.
I don't think you can disable the ENTIRE upgrades system but you can make some upgrades, like Malware Broadcaster and whatever, shared across the entire team
Just remove the stuff that affect player state when using AC
O?
Also Revive kinda handy sometimes
inters is bad 👎
xD
gotta hug that team wipe from time to time
Not if you wanna revive and kill your teammate again >:D
you mean the speed/jump/stamina stuff? I didnt think those were incompatible with AC
Pretty sure they stack, but I can check later
as I said, I like my mod content to be as fair as it can be, while still making things hard
To my knowledge they affect player.state
reviving is gross 🤮
Unless compatible now and stack?
still don't want to see my friends zooming sonic speed
asking potatoe when hes up to answer questions is probably the thing to do here
the AC perks system is good beautiful enjoyable makes good use of exp
LGU kinda scuffed I didnt like it when I saw that the faster translator was just a message in chat
i got that one disabled. I like the immersiveness of the original
BUT! LGU lets you have things to buy with your money! Especially late game!!
yeah that is what made me sob when seeing the updated form
yeasss thats why I like the idea of the contracts
and they seem well implemented
having one player buy the Beekeeper upgrade, another buy the stamina one, and another buy... uh idk....
THE POINT
IS
a really unique concept as far I can tell in the mod community
you can sort of "class" your group into roles using your hard earned money
which i really really like
yeah, btw u should know those contracts are honestly pretty difficult
they spawn super far away from the entrance
furthest point possible actually
I was testing alone early in the morning
(unless you disable that, in which case the contract object has a chance of spawning in a pit)
:P
cheating some credits and trying to fullfil any of those
I tried to do it twice
the first one being the drive one
that I DONT KNOW but I think I have to do it with at least two people
anyway I got into the facility than died to a bunker spider my bad
the second time it gave me a rescue contract
and I found the guy yelling behind a locked door
I dont know if it is intentional but what it seems to me is that
having a chair dude is really important while doing any of the contracts
anyways... LGU is fun
but their perks kinda mid
:(
I miss signs
California Girls emote definitely the correct choice though
although i want both
@solid pivot Conflict with MaskedEnemyOverhaul
Love how far it was behind me when I would turn around, it sounded way closer
That's not a conflict, it's just failing to find MoreCompany compatibility because MC isn't present.
what mean i have morecompany
You're using AC right?
ja
AC stops MC from waking/loading.
So therefore the compatibility isn't loaded.
There's no compatibility for MaskedOverhaul - AC, unless it's included in the dll Potatoe did but I don't know 😛
MEO has been compatible with AC since Potatoe told the dev how to make it compatible with it
MEO dev added 1 line of code that made it work
Ah fairenough, still stands with the error though - it's looking for MoreCompany.
Suprised they didn't make a switch in config between AC and MC 😛
Yeah I'm guessing they just have MoreCompany uninstalled
or jusr look for either.
just*
Error will still prompt even if you're not using cosmetics and/or have it disabled 😛
I'm getting false sales for store items, some are even from a mod like lethalthings that are entirely disabled both by lethalthings config and by Advanced Company pre-game config menu. I'm also getting sales for items that aren't listed as on sale in the store but show as discounted price when attempting to buy. Seems to only apply to items in the store below the vanilla roster, as sales on legit items both show the sale and also apply its discount on item purchase screen. Is this a known issue to anybody?
Some sort of internal mismatch of store IDs that the sales code uses perhaps?
From screengrab, extension ladder does in fact charge 35 if I attempt to buy, but shotgun for example claims to be 420 of its 700 original price, yet on attempting to buy it, it demands 700 on the purchase screen instead.
do you have any terminal mods?
also does it ACTUALLY charge you 700?
like have you checked
discount alert, terminal API, and terminal_clock are all I have
technically no, I just noted that when attempting to buy something claiming to be on sale, the purchase screen either asks for more money, or flatout says I cannot afford the item because it is secretly full price
I doubt Lethal Company Enhancer allowing you to type into the terminal the moment you press E on it could be doing it either, but technically that is one other mod that touches the terminal
so it ACTUALLY still costs more. hm.
oh, also DetailedScan, but can't imagine that would touch store
drop dependencies list here (in a text file)?
dependencies for what? or do you mean my entire mod list?
yep. theres a thing called a dependencies list that you can get from going to the settings of your mod manager
its one of the options
if you dont have too many mods you can try screenshotting!
did that work?
oh great
only thing I could possibly guess is that discountalert is coded like garbage and needlessly, forcibly wrangles authority of how sales are triggered and for what items away from vanilla game and uses its own system overtop to decide a sale and then announce that sale, but that seems like a silly stretch for what the mod is meant to do
only funky behavior I can recall doing on my end is, I made a save on a 4th slot with LCBetterSaves, noticed some lethalthings store items were presented in the Advanced Company pre-game config menu items tab, disabled them there just to be sure Advanced Company wouldn't ignore lethalthings config and put them in the store anyway, then started up the save. Played a bit, uninstalled LCBetterSaves, booted up the game, noticed my save was gone because it was slot4, re-enabled LCBetterSaves, booted up game again, selected my save, but I noticed then that Advanced Company pre-game config items tab did NOT list the other store items anymore, despite using the same preset where I manually unchecked them.
Maybe somehow altering what store items were and weren't checked from beginning the save to continuing it confused the store into thinking there were more store items than was actually listed, thus confusing what sale goes on what item as a result?
I actually get a similar issue (not with items showing up in the store, but with the sales being incorrect). But I had the issue since before using AdvancedCompany. Not sure if yours is the same, but the sales only seem to be wrong for me as the host, connected players tend to see them properly
hey, anyone using HexiBettershotgun? when testing in lan the client always get this error when joining
If you have any issue please report to github.
Any report in here will be IGNORED.
Here is the report step please follow it
👀
thanks for posting dis
fwiw, this has no impact on performance
Weird I've noticed it makes r2 lag a bit less sometimes if I've just uninstalled a mod then clear it
by doing what ? my R2 lag so much thats insane
I have no idea if TMM could perform better, maybe if you disable the ads somehow it might
Well that sounds like a performance improvement because you uninstalled a mod rather than cleaning the cache
most likely
The cache is never read from unless downloading mods
All clearing it does is remove mod versions that aren’t used on a profile
On other games it is also used to re-apply the mod state, so conflicting files are re-applied based on the order of the list
LC doesn’t need state management though
Also on this, the ads don’t really have a performance impact
👀
Player joined w steamId: xx [Warning:AdvancedCompany] Client is missing AdvancedCompany! Connection approval callback! Game version of client request: 49,76561199365201152 Joining client id: 8; Local/host client id: 0 Approved connection?: True. Connected players #: 1 Disapproval reason: [Message:AdvancedCompany] OnClientDisconnect for 8 [Warning:AdvancedCompany] Wasn't able to remove client 8 Disconnect callback called Is server: True; ishost: True; isConnectedClient: True Disconnect callback called in gamenetworkmanager; disconnecting clientId: 8 A Player disconnected but they were not in clientplayerlist
hmm
I wonder if this is why some players stay around after leaving
[Message:AdvancedCompany] Doing a handshake with the server. [Info :AdvancedCompany] Writing handshake data before joining... [Message:AdvancedCompany] Writing data for a total of 6 synchronizers. [Message:AdvancedCompany] Writing data for AdvCmpny.Lobby [Info :RugbugRedfern.SkinwalkerMod] Audio folder not present. Don't worry about it, it will be created automatically when you play with friends. (C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/Lethal Company_Data\..\Dissonance_Diagnostics) [Message:AdvancedCompany] OnClientDisconnect for 0 Disconnect callback called Is server: False; ishost: False; isConnectedClient: False Local client connection denied; clientId: 0; reason: Displaying menu message Failed loading; displaying notification result: Error Displaying menu notification: An error occured! [Message:AdvancedCompany] Client stopped! [Message:AdvancedCompany] Removing message handlers.
weird
Might be persistent purchases
does it work?
Does this flashlightfix new update already in AC?
https://thunderstore.io/c/lethal-company/p/ShaosilGaming/FlashlightFix/
[Info :PersistentPurchases] Beginning patching of GameNetworkManager.ResetSavedGameValues
[Info :PersistentPurchases] Patched GameNetworkManager.ResetSavedGameValues
InvalidProgramException: Invalid IL code in (wrapper dynamic-method) GameNetworkManager:DMD<GameNetworkManager::ResetSavedGameValues> (GameNetworkManager): IL_023c: ret
at (wrapper managed-to-native) System.RuntimeMethodHandle.GetFunctionPointer(intptr)
at System.RuntimeMethodHandle.GetFunctionPointer () [0x00000] in <787acc3c9a4c471ba7d971300105af24>:IL_0000
at MonoMod.RuntimeDetour.Platforms.DetourRuntimeILPlatform.GetFunctionPointer (System.Reflection.MethodBase method, System.RuntimeMethodHandle handle) [0x00000] in <4e2760c7517c4ea79c633d67e84b319f>:IL_0000
at MonoMod.RuntimeDetour.Platforms.DetourRuntimeILPlatform.GetNativeStart (System.Reflection.MethodBase method) [0x0004d] in <4e2760c7517c4ea79c633d67e84b319f>:IL_004D
at MonoMod.RuntimeDetour.DetourHelper.GetNativeStart (System.Reflection.MethodBase method) [0x00005] in <4e2760c7517c4ea79c633d67e84b319f>:IL_0005
at MonoMod.RuntimeDetour.Detour._TopApply () [0x00025] in <4e2760c7517c4ea79c633d67e84b319f>:IL_0025
at MonoMod.RuntimeDetour.Detour._RefreshChain (System.Reflection.MethodBase method) [0x00149] in <4e2760c7517c4ea79c633d67e84b319f>:IL_0149
at MonoMod.RuntimeDetour.Detour.Apply () [0x00053] in <4e2760c7517c4ea79c633d67e84b319f>:IL_0053
at MonoMod.RuntimeDetour.Detour..ctor (System.Reflection.MethodBase from, System.Reflection.MethodBase to, MonoMod.RuntimeDetour.DetourConfig& config) [0x002e1] in <4e2760c7517c4ea79c633d67e84b319f>:IL_02E1
at (wrapper dynamic-method) MonoMod.RuntimeDetour.ILHook+Context.DMD<MonoMod.RuntimeDetour.ILHook+Context::Refresh>(MonoMod.RuntimeDetour.ILHook/Context)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<MonoMod.RuntimeDetour.ILHook+Context::Refresh>?259185518(object)
at HarmonyLib.Internal.RuntimeFixes.StackTraceFixes.OnILChainRefresh (System.Object self) [0x00000] in <474744d65d8e460fa08cd5fd82b5d65f>:IL_0000
at MonoMod.RuntimeDetour.ILHook.Apply () [0x00059] in <4e2760c7517c4ea79c633d67e84b319f>:IL_0059
at HarmonyLib.Public.Patching.ManagedMethodPatcher.DetourTo (System.Reflection.MethodBase replacement) [0x00047] in <474744d65d8e460fa08cd5fd82b5d65f>:IL_0047
Rethrow as HarmonyException: IL Compile Error (unknown location)
at HarmonyLib.Public.Patching.ManagedMethodPatcher.DetourTo (System.Reflection.MethodBase replacement) [0x0005f] in <474744d65d8e460fa08cd5fd82b5d65f>:IL_005F
at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x00033] in <474744d65d8e460fa08cd5fd82b5d65f>:IL_0033
Rethrow as HarmonyException: IL Compile Error (unknown location)
at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00045] in <474744d65d8e460fa08cd5fd82b5d65f>:IL_0045
at HarmonyLib.PatchClassProcessor.Patch () [0x00095] in <474744d65d8e460fa08cd5fd82b5d65f>:IL_0095
at HarmonyLib.Harmony.PatchAll (System.Type type) [0x00008] in <474744d65d8e460fa08cd5fd82b5d65f>:IL_0008
at PersistentPurchases.Plugin.Awake () [0x00037] in <9d36770362664d9fa32dc014c89006df>:IL_0037
UnityEngine.GameObject:Internal_AddComponentWithType(GameObject, Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
UnityEngine.NVIDIA.GraphicsDevice:CreateGraphicsDevice()
UnityEngine.Rendering.HighDefinition.DLSSPass:SetupFeature(HDRenderPipelineGlobalSettings)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline:SetupDLSSFeature(HDRenderPipelineGlobalSettings)
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()
[Info : BepInEx] Loading [PintoBoy 1.0.2]
You don't need
Yes works and also just got a multiplayer patch, so good for multiplayer now.
yes but new update push just in case
We've never really needed it for few months now 😛
whyyy
Maybe model replacement
who fucking knows
at SpectateEnemy.Patches.GameNetworkManager_Patches.Postfix ()
maybe spectate enemy
Is there a way to make xp/perks progress be tied to a save state
I bare a gift to anyone who wants a base ModPack for AdvanceCompany, use as it is or work from it. Advanced Company - Base - v1.0.1: 018d44ab-f7be-d735-343e-d74db6696e21
yep, uncheck the lil box near the xp/perks area in advanced company settings
Where are we advancing fellas
Found it, its OE Tweaks better masks mod or whatever its called
Do not use with AC
Post a SS of mod?
Possessed_Masks by OE_Tweaks
Gotcha
Virus Mod tbh. I dont see why any mod would want to access your Registry
Yeah I wonder wtf mod he has installed that would even ask for that permission
i wonder if they are just using it for some of the enums in that class, either way it makes zero sense lol
Nahhhh no mod should ask for registry permissions ever
i mean tbf its not asking for permission, its just referencing a class that shouldnt ever be needed here but yeah
At least that DLL doesnt seem to be present :D
xD
So
I'm still going down a rabbithole trying to find an answer for this question
What is the cause for the name desync
For example,
You have me Slav, my buddy Moose, when we have over 4 people, sometimes my name will be changed to moose and the terminal /monitor will show moose and that will be associated with me and he may become someone else entirely
If you look at the monitor, you will see my icon but his name
It damn nears breaks the feature of teleporting because it becomes a guessing game
I don't know if I should be looking in the log for something but I don't know what exactly causes it either
Just figured I'd ask here in case anyone has insight on this
I've tried searching mods and I've tried searching through the discord
It seems to be only fixed after remaking the lobby
Finally someone recognize you can outrun coilheads with the speed :3
Now try Jester :3
Yes lol, I wanna find a looping spot at some point and loop a coil in circles with those it's so fun how close it sounds to you then you realize it's 5-6 meters behind you when you turn around XD
Logs and screenshots of the debug command on portable terminal would be more helpful than a report.
Alright
I will try to get a group later to try and reproduce it and submit on it - I don't even know if it's an AC specific because it was an issue in MC
Makes me wonder if it's a base game issue
is it normal for a total monster power level of 8 to spawn on a moon with a power level of 7?
(outside)
you have no mods that mess with the terminal?
(or... do you think its specific to this mod??? orrrr)
I am planning on fortifying the lobby code even more, keeping my own track of things and make the game adjust every frame if something is off.
So AC will keep track of names and set the player controllers usernames accordingly
Looking for a way to change the font size as its seriously really large when I test loaded the mod. Also Will it let me use other mods like LethalExpansion to config the moons/scrap/& weather stuff?
Well, this issue was long before I was running my own servers
Anything touching terminal either
I first noticed it in early versions of MC
I think it may happen when people die
One issue I know for sure is when people are joining and you have over 4, names go wild
I will also document this as well
For example,
I open a fresh lobby
I invite 10 people
Often it is reported to me that people will see my name 5x
I see everyone's name normally though
Sometimes I will see random names of people not even in the lobby - that I have never played with
"not even in the lobby" <- this must happen in vanilla as I do nothing with name retrieval :)
Fascinating
I speculate if it's people trying to join the lobby but perhaps failing? (I.e, vanilla players)
They dont get a player object assigned and get disconnected as if the connection approval returned false
Hmm
I'll try to keep both instances separate when submitting
When I make the lobby and everyone joins
I'll get screenshots from myself and members
And grab logs of the moment and from portable terminal
When the name desync occurs on the monitors,
I'll do the same with screenshots, debug and logs and how it was produced
It's a fairly easily repruducable issue as it occurs every time I host 4+
Thanks for your responses
other people reported 30 player lobbies working flawlessly
Interesting
Biggest I've ran is 11
Usually the only issue i have is the monitor / name
Pause menu name issues
Otherwise no issues with stability
Just those annoyances
Usually for me names desync when I send an invite
It's just funny when someone types, say Moose into the terminal or changes via monitor and my ass gets YOINKED
Oh, like invite players via steam?
Like if someone is in my lobby, their name suddenly becomes the person's name I've sent the invite to
Yeah
but only in the tab menu
Lol
I'm not sure if that's a bug with AC though it might be vanilla
Yeah I don't have issues with overhead player names
Just to be super clear
I'm following you though
I'm gonna add that to my testing and see if it has correlation
Btw @solid pivot I do wanna thank you for fixing the desync when people join late with names on the terminal lol
That was probably the most annoying bug to deal with XD
Which every late join mod had up til you fixed that
What do you mean by this?
Just in case it may relate to my issue
When someone would join the game late, names on the terminal would desync and it would basically confuse and swap out player names
that's been fixed by Potatoe
Yeah, with other players?
Yeah
Shit I wonder if that could be the cause
I don't think so I think the tab menu names desyncing when a steam invite is sent is literally vanilla
It fixes once the person joins
That issue is far less of an issue im worried about
But what you mentioned is what I'm dealing with that is a huge problem
I have not had terminal names desync at all in a while
Could you DM me your mod list for comparison?
And to clarify, if you run 4+
Names don't mismatch on monitor?
Makes me wonder if another mod could be causing it
No
Not since Potatoe implemented the code to fix it after I made him aware of it that's not saying it can't happen though
Right, which makes sense
Bugs are quite slippery
The only option I know might cause desyncs is if you let people join and spectate while landed
There's a reason that option is off by default
No, that feature has been hit and miss and causes crashes with ship item desync - at least that's what the error would say at the menu
Right
Would love for people to report with logs when its a miss tbh
Then I can make it work 100% of the time 🤷♂️
But if you dont want late join to work I guess its OK to keep on your holy logs
So far working more or less flawlessly with 140ish mods in a 6 person lobby
Very reigorous testing
uh.... This is Happend when Go terminal then Go Personal Terminal ( quit terminal then press X [without delay instant Press x] )
I consider this a no problem
Close terminal and open again fixes it
And even if it doesnt, you now know what not to do
nope still like that
already Close Terminal and open agins still same like pictures
Is there a way to make the text slightly smaller??
@solid pivot check the Github
Nice size modpack I'm curious which mods?
Ill try to load it up into a R2 code
Lots of cosmetic and scrap, i try to avoid things that look redundant or troublesome, config editors, things that do what other mods do but worse, etc...
you have the code so I can take a peek?
@solid pivot any chance you could iimplement the option for the drop ship to take off fast after you open it's doors like FasterItemDropship has?
Cus I don't wanna reinstall that mod just for that feature XD
18 now
is MoreCompany works rn?
if you're asking "Does MoreCompany work right now?" - you can have it installed with AC. AC just disables most of it due to AC doing what MoreCompany does.
hmm i just wanted the lobby expansion and cosmetics thing
cosmetics function without MoreCompany. But it's specifically the cosmetics themselves you have to obtain o ,o
and the expanded lobby comes basekit with AC. So if you don't care for the specific cosmetics obtained via. MoreCompany - you could ditch it entirely
although that might even be a lie at this point - Potatoe probably released an update that just gets the base cosmetics 😅
I simply haven't tested removing MoreCompany and testing what AC cosmetics I get basekit with the other cosmetic mods
You still need to have MoreCompany installed if you want the cosmetics that MoreCompany includes
Cosmetic mods though will work without it
Potatoe could totally make that irrelevant if he wanted to ;p
I would love that honestly, there has to be some way to get the cosmetics out of the dll for MoreCompany lol
is lobby expansion on ac works?
? .-.
e
Are you asking if AC can make lobbies bigger?
... huh..? ...
You do not set up configs with AC... if you're thinking of setting configs up
you do it all in-game
Is there a way to make AdvancedCompany not overwrite the spawns for the masked for the mod MaskedOverhaul?
does it do that? . ,.
It doesn't do that
it doesn't?
that's what I thought o- o
weird means a different mode is
AC gives you the option to customize it however you want, but the numbers you see there are what the maps have
unless ye tick the box, those are set by default or some other mod
If you have any event-based mod, check those
brutal company, hullbreaker, etc
hm
I don't have any other event-based mods
