#[Deprecated] Advanced Company
1 messages · Page 38 of 1
yes
of course
its legit copy with using R2modman
configured within game before game starts
etc etc
everything should be properly set
018d3a75-0397-f4fa-ca20-69fff1273e7a
86 mods, watch out, its not messy as it seems
see it for yourself tho, odd thing is it worked few updates before
smth with update broke it
this is a tiny chonker - but i got it
OmegaTools WAS the issue after all
I'M the host
config should be 1:1 since they use the code I sent
I AM SURE I saved it
its the latest version of AC
I do see your preset copied over
fresh lobby
yes
thats what Im also saying
potato seem to not give a care about this I've been trying to say this for 2 days
Does it have logs
Yeah prob report it to github
Cause iirc he made a github for advancedcompany already
Make sure to follow the template
man don't get me wrong but
github seems slower
while I could reach here fast as hell but its just how you see it
At least it won't get flooded, also, I am just suggesting steps so dw
this shit is so cancerous that we stopped playing yesterday night
@shell coyote Pass me invite.
with like 8 people lobby
its friends only, any way I can do w/o friends or you want me to just send req?
just dm the join code off the page
ok a sec
ensure you're hosting first.
LOL
I am hosting
it changes every time you host.
AC preset files don't need to be shared. It's something else.
@shell coyote
🤣 ...
user error -3-
tho
wdym
You get what fresh?
on a whim
I ensured to name it precisely.
They have "Test"
You have "Hardcore"
there is no "Hardcore" in the file for them
so it gives default
This is why if you're gonna make a pack for only one group of people to play- just keep it "default". Keep the name default XD
It still should be synced from host and client presets should have no effect.
Does R2 not automatically remove the old config file whe updated the modpack?
Oh hell no lol
😭
Yeah it is possible that if they have separate presets loaded it may not properly sync
Old configs are a nightmare
It may be intended to do so, but may be bugged
I just reported a couple bugs I found myself
It must be a bug. Nothing to do with profile sharing, modpacks or whatever else.
Tell your friend to uninstall the old modpack and reinstall whatever code with the config included
(trying to find the image - hold up)
This is a fun one
didn't save it on my PC. I'll make a new image in 10 seconds.. (╯°□°)╯︵ ┻━┻
so total new profile correct?
Just tell them to import it as new instead of updating the existing profile.
ohhh
Oh yeah never update existing
What a pain
R2 that is
Ah I see why it happend
Nah, cache should be fine.
my friend trying whole new profile
No need to nuke anything either. Just select new on import and override.
But why clutter by keeping all the old stuff around
What?
look, they like cache
Let em keep cache
but I'll ensure I ain't got a cache to keep o- o
You know cache is just for mods original files right?
yes, but I want my mods pristine fresh from the web
It's not for configs or anything.
Yep
and that was it?
Yep
Yep
?
I automated putting in the values for the loot table on each moon
yeah its for testing
well he again messed u
Ik why you're saying it but seeing someone say "so master" in a Lethal Company Discord is funny to me xD
XD ...
I love this though
I find it entertaining I come in and it's just like "it's all working?" "yep" "you're fast?" "Yep"
well
also jesus christ @shell coyote - what is your main menu music and why do I feel more unsettled by it than the girl breathing down my neck-
my friend now trying to delete all the profile of my codes and try it whole new one
uh
cookie's sounds
gonna remove it later
once I fix this darn issue myself
lol 😅
wdym
If they don't have an issue with the net 'n whatnot (limited bandwidth or something). If you get the code last, give it to em, they import it new, cache disabled, cache cleared - it should be perfect 1:1
cache disabled?
they should be getting a perfect replica
assuming you've clicked the code last - try not to edit presets or names after you've clicked that copy-code
also I am with Amdy on this-
but still same issue
what the hecc did u mean
Settings
like they instantly go to %100 on importing
not like downloading
as if its already downloaded on new profile
Thats the cache
yea
That progress bar is misleading.
I need it gone
It can sit at 100% for minutes.
And its R2 so yea the progress bar is likely meaningless
@shell coyote
If you wanna rid that cache completely.
but note - you will have to download every mod, every time.
so if you nuke this pack and import new
alright
you download all of that pack from 1 to 86
...I fail to see this as an issue, especially since toggling the download cache would help if my friends and I have to reinstall the mods later down the line again
goes to toggle download cache
😛
XD
Granted, I have speedy interwebs
I have.... interwebs.
For those with the less speedy of interwebs, I can see why the cache is good
ohh
Download more RAM it'll run faster
Download more cache
don't know why people say cache isn't all there is to life or money is the root of problems - the root of the problem actually lies within the [CalculatePolygonPath]
Cache is essentially downloads folder that keeps all mods you ever downloaded. And no matter how many profiles you have, they're just referenced from cache. So you don't have a separate download of the same mod for each profile that has said mod. With cache off, it the old way. Every profile will have copy of each mod in its profile folder.
Does anyone know if badass company or TooManyEmotes mess up the AdvancedOS terminal?
It wasn't really.
how so?
Because host settings for AC should just sync to everyone from host. But they don't fit some reason.
but that is the key word there: should.
thats the reason, master explained it
potatoe still has another 200 hotfixes
A bug or a conflict, IDK. But it's not files related.
and he's adding onto that list because of these damn items -u-'
the issue may exist because of your nuking of "Default"
if for whatever reason you wanna use a new preset, just make a new one and don't delete "default"
The only real issue with caching the mods is if A. You have mods that for some reason store stuff in their files instead of outside of them, or B. Installation orders, since I believe Thunderstore and r2modman pull from the cache before downloading new ones at all, which can be an issue if one person has cached mods and one doesn't, since they'll technically be loaded in a different order
got it
I have heard about load order in here before
apparently that's an issue? The hell is this, skyrim?
How many years must we suffer todd howard before we can throw it all into a box and have it load properly like minecraft mods?
oh no
Installation order has no bearing on load order.
Also is this from Lethal Progression?
tell that to the people who talked bout load order up there o -o
Load order is dependencies before mods that depend on them and then alphabetical.
you're telling me - I've spend 60+ fkin' hours perfecting a pack
yes
and some arse of 'friends' don't wanna touch it
all for perfecting
they instead touch some megapack some nimwit on another server made
that conflicts harder with itself than [insert any political thing here]
before hitting the main menu
I guess me modding games habit comes from FO4 and Skyrim
Well, you can tell me that, but Lethal Company and its modding APIs/Libs clearly do something fucky cuz if I add too many mods at once, and then my friends install them from the code in a different order from me, boom, "Network config mismatch"
Mine only suffers this unstoppable issue:
Yea looking at the current most popular mod packs is kinda painfu
I tried everything to stop that.
Whereas if we all install at the same time in the same order from the code, no issues
LC uses BepIn, just like most other moddable Unity game. BepIn is what loads mods.
I swear even Potatoe ain't gonna be able to fix this
it's an unstoppable bug >:c
When does the bug occur :P
RANDOMLY
There is no AI tied to it, no enemy is stuck, every enemy is moving and calculating paths
37k messages
In the middle of ANYTGING?
This damn calculatepolygonpath
Install from a code in different order? What?
is happening to an enemy that isn't existent
I'm gonna DM you my mod list so you can at least hopefully eliminate any of those, cuz I've never seen this lmao
; - ;
I put many hours into this damn pack
the only issue is that <-<
and it doesn't even happen sometimes
could go 4 moons - full day-to-night
and then all of a sudden on day 5:
This is me testing it. Me putting in damn cheaty commands to spawn in 5 of everything, and like 1 of a bracken: [Nothing happens]
wait what
You think calculate polygon path is related to enemy ai?
Imagine me, a modpack maker:
Adds 1 mod, tests it, it works
Adds another mod, tests it, it works
Adds a few more, one at a time, game loading them each as I install them
Now imagine random friend I send the code to:
Didn't install them in the same order as me cuz the code just installs them alphabetically or whatever
Loads up the game
Network config mismatch
If I then uninstall everything, clear the cache, and install with the code, Network config mismatch goes away, despite having the same mods
omfg lost
they cleared cache, disabled download cache
=w='
man
I DON'T KNOW WHAT ELSE TO TELL YOU ;w;
what did we do wrong now
yes I did but
what part we did wrong there
we're trying to figure that there
How about this
That's just BS. BepIn dictates the load order on load.
yea
I don't know what to tell you, you can call BS if you want but I've had this happen two or three separate times now
tell them - to host their own lobby. Not inviting you, no
just - host. Load in. Give it a second. Quit
ok
then join in on you.
I don't doubt it happening. But it has nothing to do with a load order.
ok
You can look at the BepInEx code, there is no such thing as load order
Potatoe is alive
Only dependencies loading first
Because you can't influence it. Bepin just loads everything alphabetically and dependencies before mods that depend on it.
(╯°□°)╯︵ ┻━┻
No no no.
No.
Tell them to host
before they host
Rename "Test" to "Hardcore"
save - continue.
Shrug, I'm too tired for this, it's 4am and I gotta go pick up my boyfriend from the airport tomorrow to finish up getting ready for our move
then - leave, and then let em join in on you.
Y'all have a good night!
drive safe . ,.
I won't be driving, I don't has license, but ty
ride safe
will do lmao
yes but I sent the code and made them download it
. -.
so thats what we are currently in it
ok, and you followed through with clearing your cache shit too?
yes
'n downloaded off the very same link
whole new download
or- er - code
both me and them
Instead of wasting your time trying to come up with some workaround you could've just posted the log or something. Because clearly that's not how AC syncing should work.
nah
🔧 Throwin' more of these in there till it works
Better to fix it at the core.
although potatoe probably wouldn't mind an attempt
Im done with trying to communicate with potato
try over github o -o
I don't have the player logs of this bug ever happening
because it successfully works on my end
it's the logs between both of you that are needed
in the event it shows anything
but I don't get it
which I sort of doubt it will as it sounds like someone is defaulting into another save file
and u saw it worked on my end 😅 ... I dunno wtf is between you two
I tried my best ;w; ... cache cleared, nuked profile, import from new: via. code...
I just started throwing everything in a zip with a batchfile that deletes all the old and copies all the new directly into the game dir
revalation? . ,.
Why?
ur thing worked on friend#1
my friend #2 had it
Are you still taking about the perks thing?
There is a github issue for it with details
Disabling cache and importing as new does that already.
Because its way easier than explaining to 10 people how to install and use r2modman, avoids issues like this, i can control exactly what their lethal company dir looks like
so #2 didn't follow the cache stuff?
he believes he did yea
🤷♂️
did #1 host first
It's installed no different from other programs and all they need to do is select LC and press import.
yes
then leave - then join?
he did
ok - make #2 do that
Which is overrall more steps compared to downloading a zip and running a batch file
I joıned 1, I also had it
they both hosted separately?
yea
Not really.
they both left?
yea
It also messes their install and permanently makes it modded unless they delete all the added files.
lost - somethin' is just weird alright? I dunno how much ye trust the ones you're tryin' to play with, but clearly there's a discrepancy in the discrepancies o -o
The batch file can be run on its own to uninstall the modpack lol
I see
but just keep tossing wrenches at it alright o- o
Cool. I'll just assume you're on a pirated version anyway.
The first directory it looks for lethal company at is steamapps lmfao
idk, its just less click overall
and i know how it works, so i know if something goes wrong and how it went wrong
y'all gotta teach others the ways of r2 'n codes. o- o
I sat down 'n taught somebody the ways of r2 for like 15 minutes or so - they're gonna chain-teach others into it down the road
don't toss em a fish, teach em how the hell to do it o- o
btw
afaik the order in which mods are loaded is the same order you see in file explorer
Windows has that oddity that depending on how you sort smth in explorer is saved for the folder
thats funny :3
useful to know
You're giving me the itch to load my modpack after sorting my default folder in a different way
and seeing if it fuck things up
But its not guaranteed to be that way too
To mess that you'd have to have anything but alphabetical sort as default.
Windows NTFS is working in mysterious ways
I mean, most Linux users hate NTFS :3
between windows 10 and 11
i sort by file type 😜
they could've shifted something
But I think BepInEx is actually sorting the files somewhere
I will check again later
That would be very stupid if BepIn cared about explorer sort.
He said that windows folders have the order baked in depending on how they are sorted in explorer
Its nothing they have to actively do
Its how windows returns files
If you say: Give me all files, they are ordered in the way you have set in explorer afaik
It's all coming together to me. This is all Windows Explorer's fault
shoulda set it with chrome
I remember the days restarting explorer.exe when shit just locked up in xp days... -u-'
I wonder if that fixes lockups nowadays
haven't done it in a long ass time
ok, they add all plugins in order of what windows returned to a dictionary. Dictionary are also not guaranteed to keep their sorting :D
Its a mess basically
why do I feel like this could be solved with bepin loading them all at once - figuring out what touches what - and then loading them in a proper order where mods that need to touch other mods load lower on the list . ,.
which would probably make yours load last
@solid pivot How does the "probability" value for enemies work?
I guess they solely rely on dependency sorting because people are not tech savyy enough to sort their mods themself :P
0 = no spawn
100 = much spawn
Same with items
i'm tech savy to sort my mods myself! >:c ... where... did i uh... keep the plugins
I wonder actually
would putting mods in sets - in folders
help load it better?
oh
if organized right?
yea it seems very arbritrary
Look at the code yourself :3
i tried looking up probability
Cant explain it to you
Where can i find it
float num = timeScript.lengthOfHours * (float)currentHour;
float num2 = currentLevel.daytimeEnemySpawnChanceThroughDay.Evaluate(num / timeScript.totalTime);
Debug.Log($"base chance daytime: {currentLevel.daytimeEnemySpawnChanceThroughDay.Evaluate(num / timeScript.totalTime)}");
Debug.Log($"timeuptocurrenthour: {num}; totalTime: {timeScript.totalTime}");
int num3 = Mathf.Clamp(AnomalyRandom.Next((int)(num2 - currentLevel.daytimeEnemiesProbabilityRange), (int)(num2 + currentLevel.daytimeEnemiesProbabilityRange)), 0, 20);
Debug.Log($"AnomalyRandom 2: {num3}");
GameObject[] spawnPoints = GameObject.FindGameObjectsWithTag("OutsideAINode");
It increases the amount of enemies to spawn
At least the probability of it
it increases the chance to spawn 0 but also to spawn for example 20
makes it more random in the extremes
Is "lengthOfHours" the same value as the day length value in the config
no
@solid pivot any chance for a fix soon for perks the host disables not being disabled for people that join the lobby?
I do work on GitHub issues, I wont prioritize them by bugging me about them :3
idk if any other settings don't disable properly across clients
disable purchasing upgrades but everyone else in the party can continue upgrading.
I have added 2 slots to purchase and still everyone but me can purchase slots.
What is this error due to?
Step 1: Look at github issues if your problem was already reported:
https://github.com/FluffyFishGames/AdvancedCompany/issues
Step 2: If not, create a ticket and supply all needed information:
https://github.com/FluffyFishGames/AdvancedCompany/issues/new/choose
Step 3: Wait
Spoiler: your problem was already reported
Ye seems to be this issue:
https://github.com/FluffyFishGames/AdvancedCompany/issues/4
1.1.0 Beta 9 Hotfix 3 (1.0.132)
- Fixed a bug which resulted in perk configuration to be not synchronized
- Fixed a bug when clients havent started the game yet and encounter an enemy not present in their local dict.
- Fixed a bug which resulted in the default preset showing wrong values when building the dict.
- Fixed the mod patcher to actually work again.
ZAMN
Uploaded and also added this to the README
Report problems
I only consider bug reports from GitHub:
https://github.com/FluffyFishGames/AdvancedCompany/issues/new/choose
Did anyone find the new cursed item? :3
@solid pivot Does the default config represent the vanilla values?
like despite all overrides being disabled
Yes, vanilla is not overridden
Why should Vanilla override via AC? :P
And no not exactly vanilla
it represents your values with your mods
No like are the values in the config the same as the vanilla values, the values that have the overrides off by default
no
Cant guarantee that
as other mods might change the values
The values are then lost
yes but the one that the mod downloads with is accurate?
nice
I have LethalExpansion and that alone doesn't cause me any issues
No i mean is LethalExpansion a dependency of it?
Some mods like to do thing in weird wacky ways away from standardized things like LE, to cause weird unexpected errors
Though if u have LE installed instead of LEC that may be why
Oh I see, I don't think it is, no, cause I had disabled LE in trying to diagnose the issue and nothing else broke
I have LEC installed too but I have it set to use LE purely so I can use kg and 24hr time
You can delete LE.
I have to be a darn advocate of just nuking LE out of packs
but I also wish we could mark mods as not having an issue when they clearly don't have one
I wish R2ModMan could let people make feedback about compatibility and report that in the menu
just like a "report compatability issue" button, you click it, select two mods you select are incompatible, and submit.
enough reports given and a little warning shows up in the mod list
can we have this pinned?
Thanks for your last update Potatoe, it fixed our issue with scrap value 🫡 👏
👍
As you can see. Creating a GitHub issue and adding all necessary context will get bugs fixed
👍
"How big ur ship?"
"Yes..."
yeah
where
biggership
WIP, do not use?
but not perfect still wip i guess
yeah
there any issues with it yet?
just some invinsible walls from default ship
but u can go to that space from there
and accessible only if landed in moon
me see
wait
I didn't get it
wdym by that space from there
like i said there's invincible walls, so if u want to that expanded area u need to crouch from there
or if door open just jump from the ship fence
problem is theres nothing there
yeah
need to crouch and walk there if from inside
and ship items like wardrobe can't put there i
so 1.0.132 should be good right 👀
I haven't backread much as I was outside but I do know that the github issues were being addressed
👀
Cosmestic using .dll not work? i mean like MoreHead and WackyCosmestic
I think MoreHead was an exception based on how the cosmetics were being loaded
i've seen you talk about disabling the portable terminal, is it already pushed or is it for a later update?
If the cosmetics in the dll are .cosmetics files, it should work
maybe Morehead no work because Have Another depency like Jiggle.
without AC is work fine the Morehead but with AC cosmestic Morehead no work
Its not because of the jiggle, I just told you why
ah y
MoreHead uses its own method to load the cosmetics since they didn't build them as .cosmetics files for some reason
wackycosmestic now no using .dll he using .cosmestic for make compatible with AC
I decided against butchering my mod to cater to peoples needs. So rn its either play with AC and enjoy it or dont. I dont care any longer
Portable Terminal wont be deactivateable in t he near future, probably ever. Because I will stop developing this mod.
Just remove the keybind
okay
I play with other mods with AC as core
If something conflict and I remove the other mod
Don't know why people come complaining here and not the other mods to make them compatible with AC
There was never that much stagnation then when I tried to do what others told me to do.
YOu can tell me what to do, but you have to pay my hourly wage of $90.
You are to cheap 😛
As long as I develop my mod with my time I will do whatever I want to do
How much one night with u? Hahhha
😭
One night is $10 million
Why would someone want to disable the personal terminal, just keeps everyone from hoarding the terminal to shop
Dont know tbh
portable terminal is so convenient
Investing hours to make it removeable again doesnt seem benefical for the mod.
Its imperative to the gameplay to wait for 5 minutes while someone uses the terminal!!
(Removing it as in making it dynamically load depending on configuration)
I mean, people asked me for an option to remove my logo from the main menu
personally it's because i'm only using the mods for the items and moons editing
now that's just rude imo
Rude.
All I can offer is a basic "X" wont bring up anything
synced value for lobby
the code for the portable terminal still runs
you just cant open it
i'm ok with that
This isnt a good way of doing it but its the only thing I can do in basically 10 minutes
thats dumb
They want the "vanilla feeling" X)
Dont do it just to spite them
they can f...well, just move on
Toxic vanilla players
xD
If you want vanilla style just play vanilla instead
"What do you mean theres no 124915812905 coilheads at enterance gate? GAME IS TOO EASY WAAAH!!!"
First 2 options are most likely starting credits and activate portable terminal
People confuse "vanilla feeling" with just useful convenience features so much
Way I see in my modpack is It's just lethal company +
Save progress will switch from Lobby => Game
or LC2
Hey I want vanilla style
Me : just remove all of your mod and boom you will get it
vanilla feeling is not having 8 people in your lobby 👍
Lobby just being the abilities of the lobby code (max players, late join etc)
Btw is join middle game and late join stable now?
but its always cool that people call me boss there
since I'm the only one whos wearing white
we do follow a rank system
@solid pivot Have a disable portable terminal option that just prevents the mod from loading in on any subsequent loads 😭
Every other multiplayer mod is like wildly unstable in comparison
my only ever problem -incase it happens- is bugs with AC
cause like its sometimes very stressing to tell 7 people to wait till bug fix
in middle of the game
@solid pivot can't buy Helmet Lamp on Terminal ( not Personal Terminal ) and the Discount from Item AC is broken said 50% but still pay original
ex: Headset = $50, discount 50% $25. when wanna buy still pay $50
Only with AC items?
yes
hmm maybe conflict uncertain company?
if (node.buyItemIndex != -1)
{
if (node.buyItemIndex != -7)
{
totalCostOfItems = (int)((float)buyableItemsList[node.buyItemIndex].creditsWorth * ((float)itemSalesPercentages[node.buyItemIndex] / 100f) * (float)playerDefinedAmount);
}
else
{
totalCostOfItems = (int)((float)node.itemCost * ((float)itemSalesPercentages[node.buyItemIndex] / 100f) * (float)playerDefinedAmount);
}
}
thats the vanilla game code
because uncertain company can make Discount Increase (-xx%) or Decrease (xx%)
dunno
🤷♂️
Found nobody playing with AC on twitch once again ._. I guess the players just dont deserve AC 🤷♂️
There are many reasons why no one uses AC. because too much is customized (that's my opinion)
Yea, sure. Playing with 150 mods is so much less customized :3
150 mods is just so close to vanilla :'D
huh?
U can disable everything and just play with vanilla settings if inclined
not all can disable, and not all mod is compatible with AC. because ac full custom and override
almost override all
Ive got 140mods and everything seems to play pretty nice
because u dont care about quality for playing vanilla
i mean like somebody wanna play lethal company like vanilla but not many custom and overpower item
I pretty strictly curate and configure everything lol
What does AC's functionality have to do with that
Like i dont like LethalConfig because i can Changes the config using .cfg [ Text Editor ]
but for Thunderstore App / R2Mods that Mods (LethalConfig) is best
No other mod is as non-invasive as AC :3
Most patches are by now transpilers
50%
Gold standard for modding
U can edit the config file (with a text editor, it is a .json) for AC too, i completely deconstruct and reconstuct in python to customize loot-tables
????
What do yall mean nobody uses AC??
man LethalConfig and AC different.
LethalConfig almost can change everything Mods, but i dont wanna add LethalConfig because not all mods can sync and need same CFG ( different config = broken game and no sync in match )
AC almost sync all maybe but AC only regist Moons, Items, Enemies
On Twitch I find nobody :3
Dude it’s like third or fourth page on r2modman for most downloaded
I know that some specific group will soon maybe play with it tho
I got you boo ❤️ Well in like 30 mins or so
what do u mean by "can change everything mods"
Just bc nobody played with it yet on twitch don’t mean nobody uses it
THE CONFIG IN GAME
wtf wrong with u
oh
You can stop having 100 mods with ac ._.
Dude, chill
😭 , if you wrote that down with like 4 more words it would be perfectly concise
mans wants a config for thier 100+ mods when AC does all that
Imagine AC now having cfg files
yeah, but my modpack not over 50+ because i like vanilla and balanced
Have fun managing 2000 configuration values
y sry mb, my eng so bad e.e
That's what AC achieves ._.
U can have many mods and preserve the vanilla feeling if u mess with cfgs enough
Literally General Improvements + Advanced Company is all you need for Enhanced Vanilla
But I forgot...
Broken mod stupid, don't use..... KEK
But when I have the curve editor I will also add quota stuff. So you can make it increase faster
for example the better spraypaint mod, u can disable infinite spraypaint, and then it just generally improves how they function, and fixes a well known bug
I dont get it 😭 My modpack falls flat when i use any other big lobby mod
"Friend said not to use it, don't work. Therefor don't work" - Expert 2024
I've heard advanced company has lots of mod incompabilities so im not using it.
I got 71 mods in my modpack rn
This is a ballsack of a head ._.
Havr yet to encounter any
"Advanced company bad, it came to me in a dream"
AC is submissive in most cases
If it has mod incompatibilities, it has lots of features, meaning I will make it work even if people say it doesn't
If another mod overwrites stuff, AC wont do what it wants to do
I put AC up against about 130+ mods, only a handful had some issues and even then some tweaking fixes those issues.
It's okay people want to stack mods on eachother that all do same thing 😛
Puts me in the minority, actually checking and removing overlap via configs
What mods are people using that are incompatible that dont just aim to replicate some feature that AC already implements
Are these incompatible mods in the room with us?
It's like these people are same who put petrol in diesel cars
unrelated but speaking of that, why tf does every other country switch the green and black color of the gas pump
They treat a sweet potato as a regular potato
To confuse the masses xD
U cant handle me at my russet u dont deserve me at my yam
I actually didn't realise how big yams could get until yesterday xD
I think making the ship land 250% slower by default is optimal
This is change I am planning on making too, I want the ship speed upgrade to be more meaningful as it drops down fastish by default anyway and it will be more "cinematic" a guess landing down into death
and the getaway will be more intense too
I do it because it gives monsters more time to get in after u flip the lever 😭
xD precisely 😉
I think it draws more attention to the perks menu without me having to tell about it if i make every stat below its vanilla value and have the first upgrade be cheap
Soon I can show something nice
😳
Also Rabbit Ears are chaos when you got masked running after you xD
use with caution xD
bruh xD
Are you my bunny?
🐰
Hop hop!
Jump!
Nobody will realize that I made it so that you can jump on slopes :3
Good bunny
Hypuuuu
Some people would say
Having a bullet time effect in a multiplayer game is not possible
I beg to differ
:3
Hint hint
👀
Recommended potatoe settings
🤣
I might also add Starting Moon to the Start settings
So you can start on Titan :3
Actually this is an amazing change 👀 Like really would love to be able to change starting moon :3 My only question is will these settings be togglable? i.e. if using GeneralImprovements and/or stuff like SavageCompany?
Max enemy power 1000 haha just noticed xD Dangerlands!
Which options are a problem?
I don't know if they a problem, general improvements has 2 credit settings which are 1 per player and minimum overall starting credits.
SavageCompany changes stuff on fly so probs okay?
dunno, we have to find out :D
We will indeeeed 😄
I know Atlas Abyss gonna be my starting moon already :3
KEKW xD
🤣
Gotta stick a hint in somewhere saying "I'm breaking all your mods ;)" xD
[Message:AdvancedCompany] I've heard advanced company has lots of mod incompabilities so im not using it.
100% got to do it xD
lmao
Log.LogError(""I've heard advanced company has lots of mod incompabilities so im not using it." - Someone");
They gonna feel famous when they read it 🤓 🤣
Speaking of which, is the compat list like community editable
So like other people can put mods that they know are compatible/incompatible in the list?
It would appear typing any furniture item into the personal terminal would prompt that it was already bought
hm
Alr
Probably when i get home, i can give like an extensive list
But i’m at school so i can only name some off the top of my head
QuotaRollover wont create problems any longer btw
This will error
you didn't escape the second pair of quotes
Yea, I did. Discord doesnt show it
this is why everyone should use codeblocks or idk what this is called
I've been haunted
Oh also may I ask why the mod isn't on github?
Because I am the copyright owner
ON MY WAY
And I decided so
:)
why does it look so different
What you mean?
Is the volume of the sound OK btw?
whats the text on the right about
I know some popular streamers might play the mod soon
i think the visual effect is gone
So better adjust the volumes to not kill their ears
Savage Company
thx
The Volume could town down a little but nothing too crazy!
Huh?
Ow you mean the Shader? the cartoon outline effect?
yeah all the post processing stuff
HD mod and turn off PP
and put LOD to 2.
I turn PP off so I can see Reynolds face better or higher res stuff don't look funky, currently havn't put textures back in or Ryan 😄
just set to default like -1 so it wont affect the game
how your vision so..clear?
Yeah actually if we get a setting in AC for per player that would be cool too, but yeah you can disable in GI cfg
What you mean I got giant cracks down it D:
HDCompany?
Immersive Visor but yeah also using HD
i thought only HD will make that crack really HD 🤣
No HD doesn't affect visor at all although you can remove visor with HD
Btw your mod it's being used by The most lethal company and it's fucking awesome
i use HD so i can turn my modpack only using 2.5GB RAM
I can't play without ur mod tbh adds so much fun
since moresuit really consume alot of RAM
I mean Emotes also consume RAM and CPU too 😛
RAM shouldn't be a problem at 2024, but it's true some people have potato PC with 8GB
rn i compress every suit to 512x512 to make it more low
lmao
make 1gb ram to 300mb ram
since they save suit in memory that's why use more ram
?
hmm
I mean with suit saver, emotes and moresuits + AC I am using like 3.5gb Ram
lethalemotesapi really consume alot
lethalemotesapi + badasscompany use 2gb ram insane
I bought 32gb ram im gonna use 32gb of ram damnit
my friend not have more than 8gb ram laptop 😭
Still should be fine with like 60-70 mods which may include emotes/suits etc
The suits use more ram than they take up storage on hard-drive?
yeah
CPU usage is another thing though, some of these mods like the CPU really tasty
Also this is your best friend. Especially if you stream.
Newest version of immersive scraps is perfectly compatible with AC on newest hotfix
Dont change jump height perk base value to 50% if you dont want it to be halved? 🤷♂️
It is indeed 🙂 All scraps I tested outside of LE work good
is there a way to make my stats get destroyed during ship reset through the settings?
ur perk progression?
Showertime :3 then theeeeeee company
the tik mark at the end of the page that says "save progress" or something like that
1.1.0 Beta 9 Hotfix 4 (1.0.133)
- Fixed a bug which prevented entering float values into probability fields.
- Added new configs for headset, helmet lamp, tactical helmet and flippers.
- Fixed a bug which prevented Travel discount from working
- Added new game config tab with new options:
- Starting credits
- Global scrap value multiplier
- Global scrap amount multiplier
- Global enemy max power multiplier
- Activate portable terminal (you wont have access to perks when deactivated)
- Deadline length
- Changed the way XP are given to make it compatible with QuotaRollover
nice okay
its 100
🤷♂️
When its 100, the calculation formula is as follows
force += jumpForce * 1
So I am not halving it
Is it possible to get starting credits per player and make a minimum starting credits if using that setting?
it indeed is
its like realistic jump height
Like if one player than 15 credits, 2 players 30, and so on
Not yet, will be possible when I add the curve editor
Let's go new things, thanks 🙏🙏🙏❤️
Ok thanks
Player scaling will be a thing later
Starting credits wont be part of it I think tho as I would have to remove credits when players are leaving etc.
And every round starts with exactly 1 player
How does GenralImprovements do it?
Or will general improvements starting credits be compatible
I will when I have time
I know before this most recent update it would always work atleast
Even more features I don't need other mods for brilliant
:3
fwiw this is quite hard to do because you could have an influx of people disliking something about the author, you could have incompatibilities with specific versions or mods in their entirety, and the manager requires no authentication so it’s hard to prevent duplicate reports
by default?
Yea, vanilla
I can however show the correct value in the future
With the 0.4 multiplier
And let you enter them with that in mind
If you enter 100, I save 250
So 250 * 0.4 = 100
It wouldnt have any significance besides a little warning icon
then it’s useless
well not really lol, most of the time it would probably be accurate
Problem is that some people might abuse a system like this
as in, no one will notice it if it’s just a small indicator
Why would someone bother botting it if its just a little indicator or mildly worded warning message
Its the same with reports on Twitch etc.
Usually you do systems like this in a manner where it goes up on a list for a moderator to manually check :D
It’s either a blocking action which is abusable, or it’s indicated but kinda useless
But who checks compabilities of mods and who pays them? :P
AND
a update can change compability
It would reset every update
it seems jumping height is bugged
Its working for me?
That becomes irritating for mods that are always incompatible
could it be possible for the perks command to be transferred into the normal terminal when the portable one is deactivated?
its always same no matter what config
no
and its also halved like
no, no and no
not vanilla
no no, no no no
People shat on my mod
Because I did stuff with the terminal
ok
it once was in there, I removed it and developed my own terminal
yeah I know it was
"Fine I'll do it myself"
It took me like an hour to realize it was moved into the portable terminal because I didn't read the changelog 😭
Its in the readme
Very funny it's still written like so in the Thunderstore page though
maybe you should name the file PLEASE_READ_ME.TXT
Without mentioning the new terminal
This is the new readme right?
yes
The one you can see here
yeah that was before it got updated
Yes, I addressed that issue
I would love for the Thunderstore wiki to give me the ability to create sub pages
New legacy data just dropped lol.
:<
Refresh fixed this bug
lol
Have you considered using github's wiki feature?
Might do but writing readme and documentation takes time
yeah I understand
"Hire" the community to do it for you :p
Can you do sub pages in github wiki?
We love the Company don't we
Why does R2MODMAN become to grueling after it gets like 120mods listed
You should use the mod called Advanced Company, I hear it has like 10 mod features in one
Should make your modlist smaller
1.4GB 😭
Sounds like pain
Its all tied up in a single 12k textured 90,000 polygon piece of scrap
why
im kidding, theres like 8 moons or something
Someone out here to compile the polygons on MGS1 into one scrap
Figures
Painstakingly carved out a loot pool for every one after like 12 hours
Your reach grows
its going global
The russians and portuguese love AC
Seems like they have superior taste :potatoe_pepe:
Who can hate on a mod that has the features of 12 mods that won't try to murder each other (hopefully)
I guess I am not a sputnik potatoe 🤷♂️
Filthy americans betrayed me. For the glory of the soviets!
My soviet brothers and sisters!
For mother russia
Communism tato 🤣
*adding a communism mode to LC*
Found a chinese person
Dont understand a single word
With the russians I at least understood da and niet
[Error :AdvancedCompany] "I've heard advanced company has lots of mod incompabilities so im not using it." - Some expert
[Info :AdvancedCompany] Booting
lmfao
Say, where's this new feature of adding starting credits and modifying global power?
I swear I saw it pop up once actually
I updated and all my config dissapeared
Before I loaded in but it never appeared again
Now I can't be sure if I'm hallucinating or not
potato did an oopsie
Potato added a ghost girl to the AC UI
I can confirm
This is the "vanilla experience" ive been looking for
Like missing its own updated assetbundle