#[Deprecated] Advanced Company
1 messages ยท Page 37 of 1
lol
||GASP it's a joker mask!||
||That's the part I was saying is wonky, like modding the walkie talkie. SOME modded noise items can be heard, others can't||
||Gnarpy for example can test mimic doors||
gnarpy my beloved
pairs well with the wireless charging mod so you can infinitely spam it in the ship without recharging
||Lmao Dogs can hear walkies with AlwaysHearActiveWalkies too, someone in the ship left one on yesterday and the dog kept camping the door XD||
there's a gnarpy mod?
LethalThings
||i've tested so many times on my game, never had one react to any walkie sound||
whattt.. te lil creacher in my game..
See - I'm not the only one conflicted with info 'n walkies.
||They don't aggro is why, it's like when they hear you talk really quiet||
Defaultly - I have never had a dog hear the chhk from my walkie, and since they can't hear communication, I'm fully assuming they do not hear it one bit
can't say modded though
Do you not use AlwaysHearActiveWalkies? In vanilla they can't
that's what I mean. When I say Default/defaultly - I mean base-game
I've recently added alwayshearactivewalkies, never tested it yet
group I used to play with are being pricks <-<'
i like the fishy on ur profile
I've been debating on removing the mod since everyone in my group usually carries one anyways
Soi it's borderline useless for me
and the way it works makes you think you have it on sometimes
if only alwayshearactivewalkies had proximity instead of beaming the comms into your brain
Instead of playing a modpack I put 50+ hours into tryin' to balance 'n configure every aspect, they use some braindead stuff they find elsewhere that conflicts harder than world politics. <-<'
Exactly, the implementation of it is just sort of scuffed
sorry to be tagging you @solid pivot , but want me to report this on github? it was a random bug, but it was before the newest version, so i'm not sure how useful it'd be
well i assume implementing proximity is a lot harder than what they are doing rn
its not like walkie comms come from the walkie itself, the mod probably just uses the same method
Works well for my group cause usually only like 0-2 people in the group carry walkies
may just remove it if it causes dogs to be an issue
Lmao my friend was doing ship duty once and got killed cus a walkie went off next to her
If you have all required infos, sure
โ ๏ธ
Its very rude to not attach logs
ITs like coming to my house
and go into my kitchen
and shit in my pots
Thats how rude it is
well at least it was in the pot
attaching logs is like going to your house and making good food, i'm guessing?
Nah, its the bare minimum
Hey I have a problem with my PC?
Okay, what kind of problem?
Uh, it's doing something weird
Its like not shitting into my pots
and repro steps like cleaning up the kitchen?
LULW
potato rly likes his pots
1.1.0 Beta 9 Hotfix 1 (1.0.129)
- Fixed headset/tactical helmet problems with hearing other players.
Last changelog for today
Of course. My name is Potatoe
i don't like my pots and still don't like ppl shitting on them lmao
Praise the sun
pot ship decoration when
Potato in a pot
Ayyy the 128 hotfix fixed the issue where the random cosmetic wouldn't load ๐
pot as in weed
Would add it if it werent used for some toxic jokes ๐ฑ
Its stated in the changelog @wide zealot
new item: pot. It's closed and worth 25-50. If opened, you reveal schrodinger's shit. If it's in there, value dips to 5-10. If it's potatoe, value raises to 100+
- Manually loading stub MoreCompany.dll to prevent MoreCompany related errors.
I saw ^^
I'm glad you fixed it
Cus I saw the past several hotfixes were doing fixes for that dll
Lol
Wouldn't be used in something toxic for my group cause we got a respectable potato in my group
๐ฅ
damn, actually a fire idea
true ๐ข
:potatoe_pepe:
Potatoe plush when
Will just use my emotes even tho they dont show :potatoe_rofl:
squeezable plushie
I still see them in my mind xD
the mod blacklists your steam id if you mess with the pot
lol
In config: Kick users who've messed with pot?
The new item ๐
Lategame upgrades is compatible right?
I swear potatoe -u-
Starting to look like a fricking headcrab xD
Name: Used Rag
Desc: Feels disgusting. You probably shouldn't touch it.
its purple guy throwing it back
"used tissue"
wait
MAybe this angle is more clear?
IT IS PURPLE GUY THROWING IT BACK XD
Ohhhkau
lulw that's better
AHAHAHAHAH NO WAY
Ooooooooooooooooooooooh
Yeah i know what it is
OH MY GOD IT IS A PENIS
XD
It's one of those like
reflex things doctors use on you
to nab your knees
or your heel
obviously
This is boogiemans hidden pp
Saints Row D*ldo sword fr fr
Somebody probably already looked into the loot table anyway
How am i gon explain this to my friends when i go in the facility wearing nothing, and then come out wearing that
I'm not going to ruin my own fun :3
same
Here, a very close shot
Its a hairy p*nis!
Wonโt spoil it for yall tho
Any chance ModelAPI is working with this new hotfix update... [begs]. lol
:doomed:
It's probably a noodle snake toy
OOKAYY bruh
my gambles are: snake toy, reflex hammer thing for doctors, or maybe a scarf
At least it got RGB
Okay now I don't think it's a penis ๐
and a banging track
banging track?
Waiting paintently for 129v to push to me
Iโll say
At least 3-4 of those guesses are wrong
Banger tracks
How many people actually like GOT it got it though
And dont worry, enemies wont hear you this time
I know iโm one
look, I didn't spoil through loot table @ornate zealot >:c ... I will find it eventually -u -
All cursed items will use some synthwave or 8bit music
And I already have plans for a bunch of them
I think a couple should be for the chest
We donโt really have a lot of stuff you can equip there
you suck
Iโm sure it will be
Some would say the track will be electrifying.
tho we love you
I will spoil the current track I have my eyes on for the next cursed item
๐
8 Bit version of Thunderstruck, a tribute to AC/DC
LOOKING TO USE 8BU CONTENT?? Email us at [email protected] and someone can help you out!
Email us at [email protected] and someone can help you out!
Also check out 8 Bit Universe on:
iTunes - http://tinyurl.com/iTunes8BIT
Amazon - http://tinyurl.com/qgfwkav
Spotify -...
:p
will be funny when I sync it
BOOM BOOM
:3
Like I said, I want to totally change the way how you play with those items
And flip the game upside down
mfw I took this literally
Potatoe: mods in an item that inverses gravity
Gravity boots ๐
but different
terraria antigrav potion
I strongly advise to not become Samus.... ๐คฎ
Being a ball in ego perspective is....
upside down would be possible
naaaaah
Rolling through the facility in ego
:p
so it's near impossible to find
All cursed items are 1
see? ez
They worth a lot usually
now give me antigrav potion
pls
omg imagine it's an actual antigrav potion but there's a "charge" that can't be recharged
acts as if it gives you the "buff"
could just walk across the ceiling of parkour jumps
I mean....
I planned something veeeery wild
Antigrav is nothing
I really want to add this track
8 Bit version of Clubbed To Death (from The Matrix), a tribute to Rob Dougan & The Matrix
DO NOT USE 8BU CONTENT WITHOUT PERMISSION
Email us at [email protected] and someone can help you out!
Also check out 8 Bit Universe on:
iTunes - http://tinyurl.com/iTunes8BIT
Amazon - http://tinyurl.com/qgfwkav
Spotify - http://tinyurl.com/8Bit...
:3
And I have the perfect idea for it
new enemy: AI
I mean, in theory I could also change the whole game when picking up an item
making it into a RTS
with topdown view
I mean I am open for everything
God lmao
Cursed Items can become as silly as I want them to be :P
They are cursed items after all
And I mean
who says a cursed item will only affect you?
Who says an item wont switch with random players?
Who says an item wont destroy rooms?
Who says an item wont spawn a black hole? ๐
Sometimes you should be very careful what you pick up. It might be part of the stash of a lootbug... or a cursed item.
Ending the universe
One idea I had was funny too. An item which the lootbug cant drop
but it will change the lootbug :3
๐คฃ
Go to your ship, stealing loot
xD
But yea, like I said. Cursed items are a venue for me to do all sorts of weird stuff
I think I know why it reports LC_API missing as a soft dependency btw, I think cus Coroner has it as a soft dependencry
AdvancedCompany has brought my frames down to 1 with it's constant patching and replacing things
I've considered adding LC_Api to make coroner not desync death notes but LC_API is such a mid and buggy dependency
Maybe there is a mod conflict filling the logs but AC alone wont do that at all. I mostly use transpilers, the least invasive and most performant way of patching methods.
Repeating infinitely
Not true :)
I also find the bs report on the performance being lower, after you added the fix where cosmetics no longer need to be cached the game runs even better than on old AC before that was added
There must be an error in there for it to run forever
don't have lc_api and it hasn't desynced with my group yet
we normally read it out loud, that's the only reason i've noticed it stays synced
Any word if Too Many Emotes is working again yet?
too many emotes wasn't working?
Downgrading to 1.0.127 fixes it
just emoted and it worked fine :V
I think it was 121 where it wasnt working.
I was on .128 because thunderstore hadn't updated the mod yet so I'll test with .129
I never had issues with TooManyEmotes on 121
shit
Just to be sure I added a double check for first frame stuff
1.1.0 Beta 9 Hotfix 2 (1.0.130)
- Ensured the mod patcher can only run once even if it runs on an error.
I cant remmber who it was but its back up. Someone had posted about it not working in 121. may have been v120. cant remmber exactly.. my memory is crap, lol.
was a bit ways back if ya scroll up.
Mod manager is taking forever to get the update I might just manually import it
@solid pivot does your mod do something with item limits?
I wanna know how many redundant things are in my pack that your stuff covers o -o
item limit on ship is 999
and your mod does that
yes
Both AdvancedCompany and GeneralImprovements have that implemented
should really shove that on the details page ., .
MoreItems is redundant now
I didn't know that at all . ,.
Oh snap I didn't either
Time to fix redundancy o -o
Cant change readme without uploading the mod again
I have to upload a new version
So 131 inc?
But only with README changes
oof
seriously?... ๐ ...
Gotta love the Thunderstore
xD
Scuff to the max
Well.. inevitably I guess a details page change is in order. If I could help with that, pls tell.
Someone's gotta take the damn load off you .- .
Nah, have to record some stuff for it
I can't do anything in the main menu. I could yesterday.
It runs so insanely slow I mouse over an option and hear the sound for it twenty seconds later..
Yeah.
the new update I think should help the menu slowness
Okay, I updated AdvancedCompany and it's still doing it.
I noticed the menu loads a bit slower after 128 too, wait for 130 or 131 to show up
Me and my friend can't play the game because of this. I disabled AdvancedCompany and it works like normal.
Go on Thunderstore
I have like, a competent gaming laptop, and it's a debilitating issue.
Manually download latest version
import it as local file
Rather than complaining while you wait
alright well you have two options then
downgrade to 127 for now or wait for new version
just uploaded, it'll take a bit
I was actually just being more specific and trying to make a case for it, since Potatoe called someone a liar earlier for reporting the same bug.
He fixed it
Quite literally said so
Dunno if I have, I just ensured that you dont have to give me your logs to be able to play
It worked for me before that as well
๐คทโโ๏ธ
But I ensured the code wont run more than once now even in case of an error
In case of an error stuff will likely not work as intended
Which is the reason I need FULL logs
Still, complaining and acting like a child when they have options is ridiculous
Nat is fine in how they approached this situation
Okay I'm glad you think so lol
that other person came over as rude tho
Sorry if I came off as angry or whatever, I was just trying to explain.
Not you
Confirmed the LC_Doom mod that lets you play the original Doom videogame on the Ship console breaks
You get an autoscroller upward now bug
most recent version is 1.0.130 right?
does that use lc api?
I manually updated and it's working fine. For the record I didn't know that manually installing the update was an option.
Ya. prob why I spotted this.
[Error :AdvancedCompany] Error while scanning types:
[Error :AdvancedCompany] System.IO.FileNotFoundException: Could not load file or assembly 'LC_API, Version=2.1.1.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
it just takes a few minutes for the mod manager to recognize there's a new version on the website
had some red text with it enabled
so there's a few minutes of deadspace where you can manually install a recent update before it auto-finds it
LC_API broken atm?
Or just not compatile anymore?
always has been ๐งโ๐ ๐ซ
AH... gottcha
Lol
not just compatability, its just been buggy
Shame... I as up to level 4. lol
oh dang :P hehe
Was one of my fav "wait for the gang to get here" things to do when in session waiting for buds. lol.
Hmm, wonder if that Chess mod works in current update. ๐
@solid pivot can you pin your GitHub to the thread for submitting issues, and pin this message on how to get logs for everyone who needs to submit them?
I cant pin messages
? Then how was this possible
Server admins pin them
Oh thatโs weird
are the perk commands working for anyone rn?
Are you using the regular terminal?
yes
use x
Get out of it and hit x
hey it works in vr thats neat
If that works in VR, makes me wonder if the touchscreen monitor works in VR too
i dont know its my first time using advanced
touchscreen monitor is a completely separate mod (Touchscreen)
you still have to type on a keyboard though
oh
Lets you open/close facility doors, temporarily disable mines/turrets, flash/ping radar-boosters, and swap between players/radars that are within close proximity of the player that you are currently viewing
By touching them on the monitor
il try it at some point then
oh no. Im sorry. LC_Doom doesnt have LC_API as a dependency.
Another bepin only mod.
I'm....not having any luck with the MoreCompany cosmetics loading in-game :/
Based on my understanding, the logs are showing that the MoreCompany stub is seen, loaded, and that the assets are extracted. Yet I can't see them in the main menu or in a lobby.
This occurs in my main modlist profile and in a profile with just AC in it. ๐ฆ
This is with version 1.0.130.
Let me know if you need anything else! I can also formally post in the github if you wish โค๏ธ
too many emotes just updated
Will not attempt to apply MoreCompany Cosmetics patch when AdvancedCompany is loaded.
do post on the github
potatoe's been pretty clear about his stance on submitting stuff here
Facility Meltdown as well as Diversity are showing large gaps of red text as AC scans em
dang it. loved both.
Working fine for me
lmao the Gura hair
Yeah I'm not sure what's up. I'm close to just nuking my whole R2 setup and starting fresh haha
XD
Cause I just have this feeling its something weird on my end
There needs to be like - an FAQ telling people how to disable and clear their cache, why to nuke configs sometimes, 'n how the code system works . -.'
You have no idea how many times I have to tell people when you click the code, it copies it at that instance
nuking configs is always important when you remove a mod cus sometimes the game still loads the config and causes fuckery
The millisecond it's clicked. It's a snapshot. No other change carries over afterwards
Like BetterStamina's config causes fuckery if you leave it when the mod isn't present
mhm
I personally took all configs out
downloaded fresh ones
'n did a side-by-side comparison for each one =-='
which is where my anger for the config changing without version number changing came from
changing configs warrants a version number increase people! >:x
(โฏยฐโกยฐ)โฏ๏ธต โปโโป
Tmw GeneralImprovements fucked with the config for like 2 updates in a row and I had to remake it from scratch twice
XD
??
If you remove BetterStamina, but don't delete the config
could just freshen up and have it ready for when you inevitably have to do another bug fix
the config causes issues
how does that even happen
Coroner shows red text.
I am not finished with the Readme yet but I want to sleep
Sleep.
You can freshen up the readme another damn time ๐
Coroner reporting errors is normal since the new updates it will do that because it has LC_API as a soft dependency
I just updated the readme
just ignore it
Potatoe
I'm gonna need you to drink the opposite of coffee
I swear
Ye can pause >:o
then sleep XD
Worked on the mod for too long
sleep stream
Its 10PM here
^
ez
a stream where potatoe sleeps on stream, with his mic voice activated on the ship
and it's perma night
to see if dogs eventually get him
Do we happen to have a list of known mods that soft use LC_API? So I wont just discard them because of visible red text?
well, they can just wander into the ship by chance
I don't think their pathfinding allows that
They have to hear something to wander in
wow the cosmetics from morecompany is working again~ thanks~
either in the ship, or atop of the ship
why are they not working for me :C
not sure, try making a new profile completely clean then download advancedcompany and morecompany only and see if it works
From what I understand, the way Potato set it up we don't need MoreCompany anymore in our modlists
Huuuuuh
I'll try installing another cosemetic pack
new Readme is there
tried only advancedcompany, still need morecompany for the cosmetics
try advcompany + inacraft
If you want the MoreCompany standard cosmetics, yes
otherwise no
I dont have MoreCompany installed rn and its working
There is the yet unused client config gif
Clearly showing cosmetics working without MoreCompany being present as the standard cosmetics are not there
Any idea if it works with TerminalDesktop?
thanks will actually use this one
OOooo! What cosemtic adds those cool wings?!
Varrion-FunCosmetics
No clue never tried the two together,
I imagine it'd work just fine considering TerminalDesktop edits the terminal only (I think, I actually never used it), Touchscreen edits the monitor only,
so the two SHOULDN'T interfere theoretically but no clue
Anyone found the new cursed item yet?
I'm personally more of a fan of the by-command dynamic of the terminal than the GUI one
Skinwalkers causes auto scrolling if you back out of the menu after going to the items/moons tabs.
Pogostick is fun ๐
dang it. Man my mod list was eat up with broken or damaging mods.
Potatoe got an oddball you may wanna check personally
The amongus map. It now adds scrap. an I am showing a failed to find red text for that in the readout
Hello, don't know why but we tried with all update tonight and sync of prices of items were not sync and we couldn't land 2 times
do you need log from a client and host ?
or just host
...where is the log located again so I can share it to show the issues Facility meltdown an The amongus map is showing Potatoe?
for host point of view, I can see all items price fine, but not my clients
I only know Coroner has it, idk what other mods have it as a soft dependency
Does AC have a revised coroner style system already in it? If so I can ditch it an avoid the minor buggy problems
Wasnt sure if it did or not. ...as AC has a TON of features already
Just tried using one and rename it to have the .cosmetics but it wont load. Not sure if i did it wrong ๐
ah i see u left the chat! no problem answer whenever
๐
yeah wasnt reading the newest messages cause i didnt want to lose the conversation we had
i hope the adding items and moons comes back
That's been fixed
Update to 128 or newer
you're on an old version of AC
no prob XD i think the way this dll does the cosmetic u cant really extract it simply
Yoooo it added all the modded moons i have
Nice
and it added the modded items from shop
dang
Was the issue with hosting a lobby where you have perks disabled fixed? I was playing a game last night with perks disabled but my friends could see all the perks and spec into them
and now they're complaining cus it's unbalanced if people join late
I'm like "This isn't my fault"
I play with the game balanced for this exact reason
x.x
i mean they joined late
you get perks by experience
they aint experiencing anything
yeah when i disable some perks on my side of the screen it gets disabled for me but not for my crewmates
i guess thats just how it is
even when i share the code and they update their profile
i think you still have to manually make sure the settings are in sync
Lol well only the host can change hosting settings
so I guess just leave them all on for now
crit chance
thnks
Yeah just took a look, the dll uses its own way to load the cosmetics it looks like, the prefabs weren't built using the MoreCompany unity package/scritps so the references advanced company is looking for wont be there is my guess as well as whatever you extracted cant find the scripts they need cuz theyre in the dll you took them from [edit] i was wrong they were built with the morecompany unity scripts
Too many emotes is fixed now?
Will not attempt to apply MoreCompany Cosmetics patch when AdvancedCompany is loaded. new update for it
yeah had a vague idea it wouldn't work. Thanx for looking into it!
really liked the cigarette cosmetic they have
It seems with the update, prior it was working, post it is not, travel discount on the ship is not functioning
No errors, just doesn't do anything
when i downloaded this mod i had to remove like 4 mods because this mod did what they did but better lol
there is so much customization
weather modifiers doesn't even have scrap amount
only value
but this does
It always worked, the problem TooManyEmotes had was that sometimes it would cause bugs where some people wouldn't have their cosmetics when they would join a lobby for others or sometimes they could see their own cosmetics, that update should fix that
Potatoe had flip implement the code to fix it, so the update shouldn't have issues
odd, it was broken for me
I'm struggling so much right now. I narrowed down an issue to AdvancedCompany and some other mod conflicting but I cannot figure it out and Thunderstore is taking minutes to disable each mod so I'm finding it hard to pinpoint the issue. Whenever I make a save file, and I leave the game and try to join again all I get is a black screen with smoke and the HUD elements but I can't do anything. It happens every time I reopen an already opened save (unless I restart the game)
Buce ut all got fixed in the hotfixes
typical advanced company W
Ok I was able to get it working, I used AssetRipper to extract all the files from the cosmetic files in the dll, re-imported them into unity, then build it as a .cosmetics file
Can u send ur mod list
Guys I'm having an issue where I'm unable to buy the helmet lamp item, the game only allows me to buy the tactical helmet.Does anyone have the same problem?
I apologise for the "spam" (now removed <3)
Try buying it in the AC terminal if you haven't already
im sure there is a way to put all this in a embed but idk how
I'm sure there probably is too
Ah okay ty
you can do syntax highlighting too
oh shit! is it fine if u could send me those files? dont really know how to used unity
i think this is just for coding though and doesnt do the scrolling, expand/collapse thing i am talking about
or not
no clue
Oooh
I typed in HelmetLamp without the space and it seemed to work
thats just pasting a .txt file
Did you want all of them done or just the cigs
just send me all of them if u can and ill delete the ones i dont want, if thats fine by u
U did it lol
itll take a while since i have to do them 1 by 1, so its prob easier if you give me a list of the ones you like
` just formats text like this: text
trple ` is for code-syntax highlighting
uploading text files is as far as i know the only way to get the collapsible thing
I see okay, I just wanted a way to not take up so much real estate
oh ok ok gotcha
ill send u a list in a min
I dont see anything that i know of, What i like to do is disable half the list, check for error, than you know its in that half if its gone, so disable half of the half, etc etc, until you reach like a select few
thing is i dont know the names exactly so let me see how i can tell u which ones
Yeah all the filenames are in chinese too lmao
That's what I've been trying to do but Thunderstore is taking minutes to load after clicking the disable/enable buttons
Try sorting by name int he plugins folder and deleting them, it would be faster
I'll try that, making a backup first, thanks
give me a few min
no worries
and thnx in advance btw!!
Im gonna try to make a tool to export/import the loot-tables to excel lol
@solid pivot Whats this mean?
these should be fine. Take your time!
would they also jiggle? or u dont know. Cause some do
U gotta tell me how to get that ricefarmer hat
oh this is morehead mod
DId they update it? last time i tried it never worked
but it wont work in advance company so like we have to do some extra shit for it to work
Dont works
Can i get a copy of it?
oh, i thought it was only my modpack issue
Ah, probably not since the scripts for that would be in the dll? I test myself to make sure though
well waga is helping me out with that so ask him
but for real, you can't buy helmet lamp from the terminal
if not its fine lmk what u find. Also i guess if u can get the rice hat cause someone wants it
No ;c
I just realized it uses my plugin so it should jiggle, nevermind
cosmetics chill XD
thats what i was thinking the whoooole time
Does anyone know what the "probability" for daytime enemies is?
is it like /10? it seem arbritrary
Yo, I updated Advanced Company and now my team has over 46k in loot (bottles were 4k in value) what's going on?
Bad weather multipliers are bugged
They are?
Since yesterday
Has it been fixed in one of the hotfix or still an issue?
I just got out of a session and it's still broken. Kinda ruined our day 32 save honestly
unless if we sell for quota and dump everything else
This person so far has the crown for most mods ._.
try "helmetlamp" OR try buying it from the AC Portable Terminal (hit x when not on the terminal)
Im at 142 rn
Always just use Porta-Terminal ๐
Is there an issue with tactical helmet comms sometimes I canโt hear people on the other side but they can hear me, I have the insanity mod perhaps that has something to do with it.
Insanity mod does do the goofs also you on version 1.0.1.3.1?
Yeah
Best time ever finding out this works on all interiors xD
My main list is like 45 I used like 50-60 Max y'all confirmed mod addicts >:| haha โค๏ธ
I am betting mans got like 50 tv loaders and radio and yeah the cosmetics!
Looks to be fixed, my bad ๐
yeah tv loaders mostly lmao
i only have one cosmetic mod too
tv loader mods will just nuke your storage ๐
Here's the crown holder! ๐
damn i have a laptop
might as well be a bomb
But Dracula flow goes hard
i mean having a lot of tv loader mods kek
I installed markiplier fnaf play throughs once upon a time xD good time
i have seen a markiplier compilation tv loader and holy fucking shit it's LARGE
I need season 1 of SpongeBob on my tv at all times
frfr
YEAH XD It's literally the entire FNAF Ultimate Custom Nights season xD
Ow did anyone confirm if Cosmetics get copied from overhaul without MC with AC btw? Forgot to ask earlier
Worksssssss ๐
Is version 1.0.1.3.1 causing problems or smth?
@barren rover I'm gonna fucking scream. It's the YIPPEE Scrap mod. Somehow that mod prevents reloading a save. After two hours of thinking it was a networking mod or a furniture mod, no, it's a mod that adds a single scrap item
@meager cradle thanks very much ๐ฅฐ
No jsut it fixed an issue with the voice comms
But insantity does goofy stuff regardless ๐
Then itโs prob fixed didnโt test with friends with new update
Insanity mod works when it feels like it
always remember, test on latest version ๐
Bro scarlet mansion flooded is funny, any interior flooded is soo good xD
provide logs too unless it doesn't have error logs or something
man that would look cool with hadal laboratories
^^^
I AM LOOKING SO FORWARD TO HADAL
Don't forget your oxygen
Okay little oxygen thing didn't last as long as I thought xD
I ded
clearly you should've gotten flippers
Flippers don't help you breath underwater D:
it helps you on water anyway :D
Not when entire rooms full of water D: there's no escape xD
gg
Teleport traps are beautiful with this, they can either end you or save you when water is involved xD
Jiggle physics might not be 1 to 1 as all the scripts broke so i had to re-add them, but they should be close enough
hadal?
Yeah messing with flooding inside interiors atm, quite funny. Hadal with this would be so good.
#1191943294612156436
dam bro thats fine!! thnx anyways!! u the real g
dam bro they work really well!! thnx! the dead guys doesnt have a pic on the menu but thats fine! u also added jiggle on the cape and it looks fire!!
Yeah sorry heres it fixed just realized
the cig can u add the colors or na?
The color scripts are built into the dll so it would only be one color ever sadly
u think u can make the legs jiggle a bit?
no prob thats fine
Sure one sec
and the arms XD
sry im asking a lot
i just know it will look funny when people start running
Ill just do all the limbs
XD ye
ye he the real g
thats perfect
Would make it more realistic for moons to have different times
You can edit mods.yml to remove dependancy from cosmetics.
Just tried, haven't launched yet. Wish me luck. If it works I will add AC as dependancy
This is Thunderstore btw, also exported it with these changes and changes copied over too.
Somebody knows why i can see my cosmetics?
MY METHOD WORKED
Nevermind fixed
@solid pivot I figured out how to get MC cosmetics to work with AC without weird tactics and still lets you share profile. Jsut edit the Mods.yml and remove the dependancy from the cosmetic packs (and if feeling fruity) add AC as dependancy instead :3
why do you need to do this?
For Thunderstore Users. Also screw MC.
Also Animations/Jiggles were going funky whilst MC was a dependency. Now fixed.
and 0 error produced. Just seen quite a few people saying certain cosmetics were not working that's all.
Does advanced company offer snaping cosmetics to the feet not just chest head and wrist and hip
What cosmetics have feet? I can check. There's a slot for feet in AC.
So im trying to add some shoes as a cosmetic and none of the scripts snap to the feet just Shins Head Wrists Chest and Hips
so when i walk the shoes move off the body in weird ways bc they are locked with the shins
Which cosmetic pack?
No
Ow yeah I just checked there is no snap to feet. Only shin ๐
Sadly ๐ข
Yeah I swear I thought there was slot for feet on skeleton ๐
Sad times
You can add the code for those locations yourself, but unless AC/MC checks for those bone's points the cosmetics never get loaded as far as my testing goes
did you ever fix this?
Yeah I tried too, no luck ๐
does anyone have LC_Office and advanced company together?
I'm gonna try removing morecompany deps from the cosmeticmods in my modpack, then just including the files with the modpack, hopefully there's no rule against including a fork of a mod that way
what issue is MC causing again?
LC_Office is still WIP
You don't have to worry about MC anymore. Just go into your mods.yml and delete the dependancy, this also carries over when sharing profile โค๏ธ
hm?
Its compatibility gonna be funky atm
is it not possible to pair with advanced
I think creator said it probs wont work well with most things at the moment, they're still making it. ๐
Does this not just prevent the popup naggin you to install MC on r2modman?
mk
im going to make a separate file and see if they work together
it stopped some errors calling for MC pulls and also removed the dependency requirement
Does not having MC stop the errors, or not having it in the dependency string?
All animations, skeleton snapping and effects are working 99.99% for me
with no issue indexing the cosmetics.
I honestly don't know but either way have 0 error with these. Anything else I should try?
Haven't tried in multiplayer though, so why I said 99.99%
I'm attempting to clone the cosmetics packs into my modpack BepInEx folder and deleting the MC dep from the manifest, see if it works
LC_office and advanced company work together
must be a middle man not allowing them to coexit in my modpack
coexist*
Just do that in mods.yml
Yaa but our group doesn't use profile codes, they download the pack I put up
Ow ๐ how come you don't use codes? ๐
fast and easy ๐
We dumb
Not for everyone lol
groups with more than like 5 tech illiterate people, downloading and using R2ModMan becomes hard lol
Plus when they play without me they'd have to figure it out
I honestly think having them manual install is probs more tech literate to be honest, you're better than you think ๐
@spark condor Do you use a batch file to transfer from modpack to LC folder or just drag&drop?
Update with r2modman
did potatoe said what he did with the client config, it doesnt show on the config editor
The client config?
The client config??! ._.
like hotbar scale and alldat
Advanced Company Settings on mainmenu? :S
yuh
its not on config editor cuz i like to port the client config for my boyz so they dont gotta adjust the hotbar n stuff
The only way I can get config to disappear is by breaking the default, then there's no options there - is this what you mean?
nah, but its fine
"AdvancedCompany unplayable, terrible mod.. bin it and avoid!" - Ill advised user (tm) ๐
figured out I can just copy the .cosmetics files to the plugin folder
way simpler for me
if you're just sharing files, this would probs be the easiest way you can also ditch anything you didn't want as well.
saves about 10 separate cosmetic pack downloads too
obviously they won't update but most of these haven't been touched for weeks
BepInEx-BepInExPack-5.4.2100
Rune580-LethalCompany_InputUtils-0.6.0
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.13.2
PotatoePet-AdvancedCompany-1.0.131
malco-Lategame_Upgrades-3.1.0
Zaggy1024-PathfindingLagFix-1.2.0
Zaggy1024-NutcrackerFixes-1.2.2
taffyko-BetterSprayPaint-2.0.1
Evaisa-FixPluginTypesSerialization-1.1.1
jockie-LethalExpansionCore-1.3.14
IAmBatby-LethalLevelLoader-1.0.7
Justice69-ImmersiveScraps-1.1.3
Major_And_Skiz-MoreInteriors-1.2.1
Alice-ScarletDevilMansion-1.1.3
scoopy-Scoopys_Variety_Mod-0.6.5
Magic_Wesley-Infernis-1.5.1
LethalMoonTeam-Ether-1.6.0
Magic_Wesley-Acidir-2.0.0
Kyryh-FreeLookMonitor-1.0.1
Rozebud-FOV_Adjust-1.1.1
BlueAmulet-LCBetterClock-1.0.3
CTNOriginals-CrossHair-1.0.5
Monkeytype-HideChat-1.0.0
Monkeytype-HidePlayerNames-1.0.2
EladNLG-EladsHUD-1.2.1
Sligili-HDLethalCompany-1.5.6
Woecust-Immersive_Visor-0.2.1
ShaosilGaming-GeneralImprovements-1.0.27
NutNutty-SellTracker-1.2.1
Dreamweave-CompanyBuildingEnhancements-2.6.0
Spyci-CozyImprovements-1.2.2
HomelessGinger-MaskedEnemyOverhaul-3.1.1
x753-Mimics-2.3.2
RugbugRedfern-Skinwalkers-4.0.1
rileyzzz-Skibidi_Toilet-1.0.2
monkes_mods-JumpDelayPatch-1.0.1
DerplingDevelopments-SavageCompany-1.1.2
sunnobunno-YippeeMod-1.2.3
Evaisa-LethalThings-0.9.4
Zingar-Atlas_Abyss-1.1.5
Spantle-ThrowEverything-0.3.0
CTNOriginals-OuterDoorButtons-1.0.2
BlueAmulet-LogNeuter-1.0.3
Ryokune-Physics_Items-0.1.0
no00ob-LCSoundTool-1.5.0
Clementinise-CustomSounds-2.3.2
Woopa-SelfSatisfiedHangarDoors-1.0.0
WalterMan-Portal_Turret_Models-1.0.2
OrtonLongGaming-FreddyBracken-1.0.6
LavaCat_Studios-Portal_Turret_SFX-1.0.2
squirrelboydev-OopsAllFlooded-0.1.3
PopleZoo-BetterItemScan-3.0.1
Caigan-Tokucade_Scrap-1.5.0
Spark_Studios-Gridian_Cosmetics-1.4.1
HGG-JigglePhysicsPlugin-1.1.2
Sluka-CosmeticMegapack-1.2.0
Anyone that says AC is broken, don't work, incompatible - have no idea. My modlist, everything working 99.99% Apart from some audio confusion there and there and ThrowEverything spamming warnings yeah...
Ya, AC works with over 100 mods in my list too
I mean if things work how you want, no need to update unless it's something really meaningful or a huge fix you need/want
ya and cosmetics are super static anyway
I literally got most wanted/needed mods tried/tested working with AC - I don't get some users ๐
You should still be able to use animations and jigglephys :3
Jiggle only needs Bepin and Animations should direct through AC when loaded without MC dependancy.
Awesome!
does setting exp gained to 0.50 not let me gain exp if not how do i get exp?
You gain exp upon quota completion
Player exp at 100% gain seems to give you 1:1 ratio between quota and exp earned
Ship, I didn't check
so if the quota is lets say 1000 you will get 1000 exp?
Should do. As far as I can tell
I haven't done a proper run with Advanced yet though
for the perks right?
Yeah
okay
I've done one quota to check
il mess with it and find out
If someone else knows, sub in for me
not sure if im the only one but today i was playing with friends and AC will work the first time we launch a moon. But when we launch a second moon we get stuck on the ship loading the seed. No errors appear so im confused on what could be the problem.
Is there anyone experience flashlight problem? sometimes my friends can see my flash while my flashlight is on
So when a flashlight is on, your friends see it?
Yes
They can't
Are you using any other mods?
the travel discount isn't working for me after updating
can you send a screenshot of them?
actually none of the ship perks are
How can I make it compatible with Lethal Progression?
No they can't
Yes, deactivating all inventory based upgrades, but I'm not sure how to do it
Cool, thank you
does anyone have ship perks working on the latest version
If I set the max value of the Ship Perk, 'Travel discount' to 125% discount, will I be granted money for travelling to one of the paid moons?
https://clips.twitch.tv/EnticingAntsyCrowRitzMitz-tEjdC_1GZCZusaAx My friend just zooming around on Eclipsed Rend with the shoes XD
wtf
doppler effect going wild
Potatoe (probably) when it comes to some bug reports or conflicts with other mods https://cdn.discordapp.com/attachments/820942399588532274/1199506481695969400/video_20230203_032028.mp4?ex=65c2ca76&is=65b05576&hm=2ff7e6661383484b050bfdb0ead30f5bb8765f0f50c536e982740f8c5cd93e89&
(Mods need to stop conflicting already so we can have some fun -u-)
thats just how mods are tbh
"put the mod in bepinex plugins" puts all of the contents, configs included, into plugins
XD was so fun watching him zip around with the mario shoes
and the dogs trying to catch him
Odd question but I'm genuinely not sure what could be causing this. Does this mod change any of the spawn behavior by default? I'm having situations where there are like, two to three giants spawned on non eclipsed moons at 10 AM
No, this mod can however give you the probabilities and rarities
unless you modified it
show your dependancy string 'n say the moon
or at least first say the moon
it probably is the moon if it's a custom one -u-
https://clips.twitch.tv/ElatedWisePheasantBIRB-tB5ug9MVN4T9c6p- Lol I love the speed perks in AC, I came face to face with that Bracken
cus I was so fast
XD
First it was March then Titan hit us with 4 giants and 6 dogs on an eclipse lol. Actually packed in there like sardines
Where can I find my dependancy list exactly
gimmie
being able to edit and view the loot tables of moons in a json file has opened the door for so much lmfao
(not accurate btw, this is for custom loot tables)
Wont work easily, you would need to make them skinned with the original rig as all animations involving the feet are using bone animations.
Only travel discount doesn't work I think?
nah the scrap saver doesnโt work either
No it work for sure
i died and lost 100% scrap
hmm
i respecced my perks so maybe someone took off loot saver
but 100% travel distance isnโt
Yeah this mod caused me grief earlier as well, we started off playing fine then suddenly couldn't land the ship anymore and I think it was caused by whenever the YippeeScrap decided to spawn in, it also caused us to have all sorts of desyncs and people wearing the wrong cosmetics, etc
Mod is hella busted
even corrupted our save file we had a ton of progress in
I took a look in here, saw someone reported issues with it
Instantly nuked it
Also is there anyone experience this?
What percentage did u have it set to when u died?
If you didnt have a scrap item worth less than whatever percentage of the total loot it was, it will take all scrap
๐ญ
Does it add the scrap without depending on lethal-expansion?
how to get xp in AC?
I'm late to this- but you seem to have Lethal Expansion, Lethal Expansion Core, and Lethal Level Loader. Remove Lethal Expansion.
Like with cheats or legitimately
both
Lethal Expansion is automatically disabled with LEC present
Literally rid it
the config not syncing with clients still persists
LEC is only needed out of the two. A lot of desync and issues happen when ye have the two present together.
(even if you configure LEC to 'disable' it)
Damn I coulda sworn I had already gotten rid of it
Lethal Expansion Core
yeah you can set it to disable the extra features of LE, which is what i had it set to do
cheats you can do in the personal console with the xp command
Normal is it does something to your quota and adds that to your XP
oh, odd
Highly advise to literally rid it.
R2 will show (!)
It's fine, LEC handles it all.
Yeah
You're welcome to not follow this advice obviously
but when you play with people and have interiors desync, or maps not synced
you know the first thing to attempt/try.
I really thought I had uninstalled it. It must have gotten reinstalled when something updated.
It will reinstall everytime u use r2 to download a mod that depends on it
are you guys having the same problem where if you edit a perk it doesn't sync with clients?
for example I set carry bags to 200 xp and only 3 levels, but on others its the default 500 xp
its a big problem and nobody seem to fucking care
As for why things were difficult, I don't see a mod that would make it harder on default planets. But you do have a few moons that have their difficulty stupidly high in there
it started to happen after 1.1.0.116
Actually, here's a question. Were you the host @tardy flicker ?
I was yeag
hmm..
was thinking that dumb control company thing... but since you were the host I don't know what else could force a spawn
I had OmegaTools, you think there's any likelihood that even if I didn't spawn anything it would still mess up the base spawns?
Ima keep posting it here
until someone notices the bug
no, but if u want a temporary fix u could just get everyone on the same config
ยฏ_(ใ)_/ยฏ
how I can make them get the same config when its a config for the server
Shove log into an issue
on their client is default all the time
and even changing base value doesn't reflect to them
but the only host
does xp gain by each player or by lobby? like if u carry many loots u get higher rank in lethal rank xp
You can disable the default config if u just include one in the modpack files
how
you could click to share the code after you've created the configs . ,.
Not sure
ok hold up - is it saved under "default" - or a different preset
It goes in bepinex>config>advancedcompany>server something something the config file goes there
no default- what?
THen you will notice that the option for default outright dissapears
its empty
its empty
You need to make one
how
can you click host
and before you click "Continue" to launch into the game
you click host, customize options, press save as new preset
send an image
ok
a sec
I noticed its empty
maybe thats why
but I do have one config
thats odd
show image ., .
hopefully not too big ๐
enough . ,.
I changed the base to 900 for testing
if others have it too
now did I do this wrong?
do what wrong
the config
no
and when you host with this, those joining in don't get this?
Your friends should all have this file in their modpack (not named "Balanced" of course)
ok
this could honestly be user error - depending on the mods . ,.
here, click to copy the code currently
host and let me join in
It's synced from host.
They said it wasnt for them
You can also see them in config editor.
problem is
on my end its working
on their end
its always the default
default everything
nothing reflects
What is always default?
their perks
like default config
You mean when they are trying to host?
Or when they join?
The configuration should be synced from the host, not the actual presets.
what seems to be the issue is that the players seem to not obtain what is set in the config.