#[Deprecated] Advanced Company
1 messages ยท Page 36 of 1
Stickers still work
It's okay just upload the png every.... time xD
yeah i understand that so i'm like "yeah..."
I shouldnt be the one going after people reporting bugs :P
"Please log" "Please this" "Please reproduction way"
Report your bugs correctly :'D
And on Github it will be like this
No full issue report => Close without consideration
Yeah have it say "Please provide logs or you get no support" and it will be their fault by that point ๐
There will be an issue template saying this
cool
Ow I did throw you a tag about the dupes ๐ but I assumed you probs already knew about it ๐
dupes?
Ow you probs fixed it now?
Who tagged the other 39 times! ._.
discord is a mess
Me
it's okay if you have small mod with 1-2 bugs
I am very needy
14 DMs, I think 9 tags here on this discord, 5 tags on MostLethalCompany, some tags on my server
RIP ๐
oh yea
2 Friend Requests I ignored
Never ever send friend requests to people who dont know you
hmm
File name: 'LethalSettings, Version=1.3.0.0, Culture=neutral, PublicKeyToken=null'
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.GetMethodBodyInternal(intptr)
at System.Reflection.RuntimeMethodInfo.GetMethodBody (System.IntPtr handle) [0x00000] in <787acc3c9a4c471ba7d971300105af24>:IL_0000
at System.Reflection.RuntimeMethodInfo.GetMethodBody () [0x00000] in <787acc3c9a4c471ba7d971300105af24>:IL_0000
at HarmonyLib.MethodBaseExtensions.HasMethodBody (System.Reflection.MethodBase member) [0x00000] in <474744d65d8e460fa08cd5fd82b5d65f>:IL_0000
at AdvancedCompany.Plugin.ScanTypeForFields (System.Type type) [0x000a8] in G:\Unity\AdvancedCompany\UpgradeCompany\Plugin.cs:59 ```
what is lethal settings, and why it's trying to load?
Honestly wish some people did follow that rule of not adding people you don't know ๐
Yea, how about the message above it?
:)
Something I hate too
The message above it says exactly whats wrong
And it just skips this
Yes
:S
just ignore it, got it
so only thing that bugs me out is constant spam of those: ```(Filename: G:/Unity/AdvancedCompany/UpgradeCompany/Plugin.cs Line: 30)
MissingFieldException: Field not found: System.Collections.ObjectModel.ObservableCollection`1<UnityEngine.AssetBundle> MoreCompany.Cosmetics.CosmeticRegistry.ToLoad Due to: Could not find field in class
at AdvancedCompany.Plugin.Update () [0x00001] in G:\Unity\AdvancedCompany\UpgradeCompany\Plugin.cs:30 ```
Theres a compability method I tried to parse
๐ฟ
I know issue, you need to change version number to 9001.0.0 :3
9001.1337.0.0
Ow this is 1000% guaranteed to work!
Also Atlas Abyss wont get pulled into moon list because of the cfg tied to it regardless if it's disabled. But if you delete the cfg, it pulls it for indexing.
So you can edit it fine but problem is, it will regenerate a new cfg - stopping AC from saving the changes. Why Zinger make a cfg for Secret Labs and Atlas Abyss? ๐
wait, with new version of r2modman i can try to disable more company and ignore it's dependants
let me check what happens
Yeah you can ๐
you can even uninstall it ๐
๐
xD
yeah just outright
uninstall the dependency itself
without affecting others
it's how i only have LECore and no LE
@solid pivot Yeah the only issue with Atlas Abyss/Secret Labs is that their tied configs prevent AC from doing what it needs to do.
Thunderstore you can now install LECore without LE ๐
Not the full thing but for LE/LEC yeah
cool
Nah R2 still advantage with disable dependencies
now my friends that use thunderstore mod manager have no more excuses to me
LE/LEC is enough rn anyway
also regarding Atlas Abyss and Secret Labs
If you have Atlas Abyss, Secret Labs and other moons that have no number prefixes (like Bikini Bottom) will not show up in the moons list
i tested this in 1.0.121 though so i'm not sure about 1.0.126, which i will retest most likely if i dont fall asleep on my desk
@lost python I found out it's the configs that Zinger tied to them that's preventing AC from doing it's thing, remove the config they index fine but because config gets replace on each load by the Zinger for some reason it again then prevents AC taking affect. Deleting the configs whilst in the game solves this issue but you have to do it every time ๐
Even if they're disabled in the config, for some reason the config being read end sup getting ignored alltogether by AC ๐
AC should take effect in the latest version
1.0.126?
i spent last 10 minutes looking for missing cosmetic pieces
then i remembered that more company has default cosmetics itself
๐คฆโโ๏ธ
and i just disabled it
xD
but yeah, disabling more company works, as long as you're okay with losing it's own cosmetics
@solid pivot Zinger's configs still getting read ๐ Tempted to put into their thread and be like, why you got configs for the moons when game manages that anyway
you can config it in their own config for the moon price and also do it on AC
scrap and loot table works for both regardless ๐
So set price in Zings config and use the rest of table for the moon as it will work?
yes
you should also set AC's moon pricing to whatever you set Zingar's moons to
Yeah I would probs do that too tbh
just so you don't see wrong credits text
I don't want battle of the assets on screen
1.1.0 Beta 8 Hotfix 5 (1.0.127)
- Attempt to fix missing field errors with MoreCompany stub DLL.
@sonic vale
Just confused why Zing has config for the moons when it's managed by game anyway and most other mods manage it that's designed for that intetion
i'll test asap
uh because not everyone use moon price managers?
You set the price to 0, it shows 0 and you pay 0?
Whats not working here?
oh
lol
wtf?
Potato don't make me pull you up on maths, I am bad at maths xD hehehe โค๏ธ
Are you sure you are playing with the latest version?
As of what you said before probs not now I got 126
huh
So this moon is doing something extremly fishy? Why should it remove the credits itself
Why should moon code have a credits -= code at all?
I think it's just Zingers config that's tied to it that's all, even if disabled it gets read
Yeah so even in 1.0.126, Atlas Abyss and Secret Labs just don't care about AC's moon price change
So you have to actually edit the moon price through their config files
[HarmonyPatch("LoadNewNodeIfAffordable")]
[HarmonyPrefix]
private static void LoadNewNodeIfAffordablePatch(ref TerminalNode node)
{
if (SyncedInstance<Config>.Instance.customPriceEnabled)
{
Plugin.Logger.LogDebug((object)((Object)node).name);
if (!((Object)(object)node == (Object)null) && !(((Object)node).name != "atlas abyssRouteConfirm"))
{
node.itemCost = Math.Abs(SyncedInstance<Config>.Instance.moonPrice);
}
}
}
wtf
I think it's jsut any moon with a config for itself so in this case Zingars SecretLabs and Atlas Abyss
@hearty frost do you know any other moon mods that have moon price configs ๐ค
Still, it should work
i only know of atlas abyss and secret labs
I actually don't only Zingar I've seen with configs tied to levels atm
seems like LLL is doing smth in a Generic method regarding prices then ๐ค
I just thinks it's weird, especially when they've put a var for config to get ignored but that var don't work xD
thunderstore be like
that's weird because ganimedes (another LLL moon mod) doesn't have this issue (but that moon mod don't have a moon price config)
give it like 20mins ๐ sometimes more
it depends on how thunderstore feels lol
Or this if you use ts xD ^^^
at worst, i had to wait like 40 mins or smth
(if you are talking about the mod manager anyway)
get
{
if (routeNode != null)
{
routePrice = routeNode.itemCost;
return (routeNode.itemCost);
}
else
{
DebugHelper.Log("routeNode Is Missing! Using internal value!");
return (routePrice);
}
}
if the manual download method, it's prob like 5-30 mins
I guess it has something to do with this
If it doesnt access itemCost AC cant do anything
I could add a patch for LLL but I dont like the idea of that :P
I will add the library stuff so LLL dev can read the AC config
I mean it's not end of world stuff just strange to add a config for the moon and have a var for it to be "disabled" but not actually disable because another mod can pull that config instead ๐
I KNOW ISSUE
I have them in DM
We already talked about that stuff
I know I am trying to be funny :<
But Abyss moon can do it too ofc
Check if AC is there and then use that price
as AC is a mother mod
Replacing the Lobby and making the lobby configurable in its entirety
No need for custom configs any longer regarding moon activation, prices etc. when AC is present
Mother AC is taking care of it
no i tried that, didn't work ๐ญ
also
๐ญ
that's why i just extract their cosmetic from it's mod files XD
Yea, you can extract them yourself
But their mod is MIT, right?
So I can bundle them
that's okay unless you share your modpack with code
i'm not sure every cosmetic author will be happy about repacking their stuff
not sure if MC is MIT or not
They added it to MC which is MIT?
According to GitHub it is
I can make a simple second mod:
AdvancedCompany.MoreCompanyCosmetics
Including the cosmetics and adding this license to it
Then people can decide to download them or not :)
It's an option, someone gotta make these people want their cosmetics on AC over MC - not like a pick and choose thing but for given options.
Although AC is 1000x better :S
Plus AC thread way more active >:D
so if i reupload just the cosmetics it's legal?
๐คฏ
Dunno about license stuff, maybe ask on their discord
I'd always ask, always - it just saves any ballache down the line imo ๐
yeah since it's kinda easy to do, by just google "decompiler dll online"
add modpack dependency string into the report as well, might be handy
in r2modman: settings -> modpacks -> show dependency strings
code to the profile may expire in a hour or so
And thats it, thats all the info I expect
maybe attach file?
If you dont meet that criteria => Close
does AC now need LC API as a dependency? I dont see it on the thunderstore page but im getting errors related to not having that dependency
it doesn't need LC API
weird
tag all in ur server discord too
No
this is the error im getting
oof
Like I said: Not needed, Error can be ignored. Its a soft dependency of some other mod
you'd better make it warn instead of error ๐
or you'll have 1000x more of the same reports
It might be a serious error
But this specific one isnt
Again: I am transpiling ALL mods you have installed. I scan them for ldflds and decorate those with calls
When running over a MethodBase accessing third party libraries not present it will throw an exception in Harmony when it tries to convert the MSIL to CodeInstructions
So here you have the explanation
Cant explain it any simpler
i dont mind downloading LC if it needs it
Why am I doing this? Because AC is now taking the approach of least invasiveness. I dont change any game data whatsoever regarding item prices, weight, moon prices etc.
I go over all code which accesses those fields and decorate them so all of the mods and the game first ask AC for a price.
So AC can decide: Did the user change that price? If yes, return the modified price if not => Just return original values
If a mod replaces those original values they will get returned too
But AC wont modify those values at all
Instead I go around all code and add my small decorators
Like decorating a christmas tree
AC goes around and sees where there is need for some decorations
And to be even more precise
If a modder writes
TerminalNode node;
var price = node.itemCost;
My mod will replace this with
TerminalNode node;
var price = AdvancedCompany.Game.Manager.GetNodePrice(node);
It decorates the ldfld of .itemCost
GetNodePrice then checks if the user (YOU) have overriden that itemCost in ACs config
Hiii potatoe ๐
if (overriden)
return ConfigValue;
return node.itemCost;
So it basically acts exactly the same when it wouldnt be replaced because if you dont override a value
It simply returns the node.itemCost;
I do this for all game code
And for the code of all mods
That's a whole lot of work ๐ซก
AC is very hard-working
It will only patch methods where it finds those ldfld calls (e.g. node.itemCost)
to increase compability
Be careful not to burn yourself out on this project! Seems like you're spreading your wings pretty far
But what is the reason for all of this? AdvancedCompany will offer a better way to change the value of game fields
Soar you beautiful potatoe, soar
So mods can rely on it and mods will work better together
And mods which dont use the library will still work with AC
And AC will work with them
I dont like the idea of "the last one who touched this variable has power over it"
Its a recipe for incompabilities
Is it invasive of my mod to patch other mods? Yes. But do I do it in the least invasive manner possible? Yes
What are the main problems you've encountered?
And its the only way to offer that much configurability
Does the new version work now?
not sure if its possible. Its a little niche but theirs this cosmetic mod that uses moreCompany to work (dll file) and i saw you added moreCompany in your mod package to fix some cosmetic to work when needing MC, but MoreHead for somereason still doesn't work in AC. Not sure if you may have an idea why. Its not that inportant just wanted to leave it out here
still not received update in r2
I added AssemblyVersion to MoreCompany.dll and added a version reference to my AssemblyReference in my project
Probably wont work @radiant river
They inherit from a class of MoreCompany I only add a stub for
So other mods dont fail
Because they added MoreCompany compability fixes
thats fine if it wont work. Just liked those cosmetics. Have a bunch already so its fine
I guess you could try to extract the .cosmetics files :D
Dunno what program to use for this tho. ILSpy might be able to?
I mean as long as you're not sharing these stuff publicly, I don't see an issue with it ๐
Yea, you can export stuff with ILSpy
I'm still waiting for TS to push updates to me D: TS why you so awkward sometimes :>
i use www.decompiler.com to extract .dll files
Any tool able to extract resources are fine :D
But files need to have .cosmetics ending
foreach (var f in Directory.EnumerateFiles(BepInEx.Paths.PluginPath, "*.cosmetics", SearchOption.AllDirectories))
{
var assetBundle = AssetBundle.LoadFromFile(f);
AdvancedCompany.Lib.Cosmetics.LoadCosmeticsFromBundle(assetBundle);
}
btw
I search the entire Plugin Path
You can now btw remove all *.md5 and *.cached files
Yay AC update finally hit me on TS ๐
no more need time to scan for the first time?
47 minutes it took for me this time D:
Ow Potato before I add it did you say LethalThings had a thingy going on or not now?
Had a thingy going on without AC for me
so likely another mod being incompatible I test with rn
BepInEx-BepInExPack-5.4.2100
PotatoePet-AdvancedCompany-1.0.123
Rune580-LethalCompany_InputUtils-0.5.6
FlipMods-TooManyEmotes-1.8.0
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.13.2
IAmBatby-LethalLevelLoader-1.0.7
scoopy-Scoopys_Variety_Mod-0.6.5
Zingar-Atlas_Abyss-1.1.4
KayNetsua-E_Gypt_Moon-2.0.11
Alice-ScarletDevilMansion-1.1.2
Boniato-Ganimedes-1.4.0
jockie-LethalExpansionCore-1.3.14
AudioKnight-StarlancerMoons-0.2.2
HolographicWings-LethalExpansion-1.3.22
Ceelery-Kast-1.0.3
quackandcheese-MinecraftTaigaMoon-1.1.1
RedHuskyStudios-USC_Vortex-1.0.5
Repyl-PeterGriffinHouse-3.6.4
sunnobunno-YippeeMod-1.2.3
Major_And_Skiz-MoreInteriors-1.2.1
Justice69-ImmersiveScraps-1.1.3
Keyble-Nerd_Scraps-1.1.4
ZTK-ZTKScraps-1.3.0
Caigan-Tokucade_Scrap-1.5.0
notnotnotswipez-MoreCompany-1.7.6
Varrion-FunCosmetics-1.2.0
Anemone-LethalestCosmetics-1.0.0
NotAtomicBomb-TerminalApi-1.5.1
wijes-TerminalDesktop-0.6.2
x753-More_Suits-1.4.1
Verity-TooManySuits-1.0.5
Evaisa-LethalThings-0.9.4
one of those mods is incompatible
๐คทโโ๏ธ
Even when I remove AC
So very weird
People reported LethalThings working with AC, so should be a me problem
Imma add and find oout :>
nah, still spams
Then the fix for now is to remove MoreCompany ๐คทโโ๏ธ
that's fine
I removed more company as soon as I saw i didn't need it. No more cosmetics that Bug out head camera ๐ซก
Sucks the more company dev left this group
i heard he was banned
So just to be clear, the cosmetics should be added by default,right?
Ow that explains why they're not here anymore :S
To be fair it looked like some of his helpers were actively telling people to move off of bigger lobby
No morecompany required?
Correct
Thanks, It wasn't working for me yesterday
with r2modman you can remove MoreCompany even if mods depend on it
is MoreShipUpgrades LGU or your ShipPerks call?
Now the real dev test: can lethal company run doom ๐ค
Its LGU
Sweet thank you โค๏ธ
yes, there's a mod already
Disco *
Thanks
and fridges
But yeah I am not seeing any issues so far with LethalThings. My list ๐
BepInEx-BepInExPack-5.4.2100
Rune580-LethalCompany_InputUtils-0.5.6
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.13.2
Zaggy1024-PathfindingLagFix-1.2.0
Zaggy1024-NutcrackerFixes-1.2.2
Evaisa-FixPluginTypesSerialization-1.1.1
jockie-LethalExpansionCore-1.3.14
IAmBatby-LethalLevelLoader-1.0.7
Justice69-ImmersiveScraps-1.1.3
Major_And_Skiz-MoreInteriors-1.2.1
Alice-ScarletDevilMansion-1.1.2
scoopy-Scoopys_Variety_Mod-0.6.5
Magic_Wesley-Infernis-1.5.1
LethalMoonTeam-Ether-1.6.0
Magic_Wesley-Acidir-1.4.0
Kyryh-FreeLookMonitor-1.0.1
Rozebud-FOV_Adjust-1.1.1
BlueAmulet-LCBetterClock-1.0.3
CTNOriginals-CrossHair-1.0.5
Monkeytype-HideChat-1.0.0
Monkeytype-HidePlayerNames-1.0.2
EladNLG-EladsHUD-1.2.1
Sligili-HDLethalCompany-1.5.6
Woecust-Immersive_Visor-0.2.1
ShaosilGaming-GeneralImprovements-1.0.27
NutNutty-SellTracker-1.2.1
Dreamweave-CompanyBuildingEnhancements-2.6.0
Spyci-CozyImprovements-1.2.2
HomelessGinger-MaskedEnemyOverhaul-3.1.1
x753-Mimics-2.3.2
RugbugRedfern-Skinwalkers-4.0.1
rileyzzz-Skibidi_Toilet-1.0.2
DerplingDevelopments-SavageCompany-1.1.2
sunnobunno-YippeeMod-1.2.3
Zingar-Atlas_Abyss-1.1.4
PotatoePet-AdvancedCompany-1.0.127
Evaisa-LethalThings-0.9.4
Is it not easier to send a code? Or is that frowned upon?
codes expire
also some people give extra presents in codes ๐
Oh shit, I didnt know about that. What about the files?
Ah I see
(let me in your pc)
codes expire, modlist is eternal
files should be okay
Let Me In :>
I guess I should be using an active mod list ready to copy-paste then ๐ฅฒ
I was keeping track when I was at 20 mods
But that was about 80-90 mods ago
I'm doing the painful thing and listing the resources to find the mod via thunderstore & discord forum if they have it
i wanna play doom in the portable terminal
Is this copied straight from a file that's generated or is this hand made?
Shit that's based
:3
Thanks
You're welcome!
That will make listing things so much easier
I can probably just find a text file and post everything in that
I don't think you can fuck Up txt Files with malware?
Then again my PC might be a living virus so
malware can take form of most things tbh ๐ Yeah I am kinda same, PC is home to virus land, I occasional speak into my microphone with "leave me alone" in hope they listen xD
Bouta give your pc covid24 ๐ฟ
i doubt that lethal company mods can do something devastating to your pc tbh
unless you give them admin access
hahaha
or disabled UAC by default
I treat whomever is stalking my PC as a guardian angel because I have no credit cards linked ๐ซก
dll's can do that ๐
modding can have some vulnerabilities (cue fracturizer incident in minecraft modding last year)
i hope LC modding scene won't have virus stuff though, it'll be sad
It's happened with few things although TS have taken them off quickily, I know someone did it with Daax's VR mod
99% of the mod reposts are probably sketchy
they are
Be certain it's the original poster and not some nitwit
I learned that trying to do valheim
more on hotfixes tbh
if you're gonna update, update to version 1.0.127
which is the latest version
understandable
i'm kinda worried about the tweaks i made every moon lmao
they might reset from the update
what version are you on rn
Save your config elsewhere and copy paste your tweaks where it would be needed
if you came from v 1.0.118 then most likely it will since the host lobby configuration got a huge overhaul
1.0.126
oh
it's inside the game
oh that's good to know
When you create a profile it creates a new config in your files. You can access it through thunderstore too
Never ever execute the game with admin privileges btw
If you have malware in a mod it will be able to do serious damage then
gg
big tip thanks holy shit
Potato, your opinion on landmines?
bomb has been defused
Damn. Sounds like you wouldn't hear me out then ๐ฅฒ
Just watch someone cut wrong wire D:
I have a mine defusing kit planned which only works when somebody is standing on a mine
But you can sell the mine afterwards
or redeploy it
Would it be capable of being deployed outdoors?
Me with bomb defusal contract from LGU:
All I can ask is you don't add a delayed second explosion ๐ซก
you talking about superlandmines? pretty goofy implementation
especially because you can hear both explosions
Indeed I am
xD
My list is too big that discord is telling me to pay to unlock more letters
i had to split it into three messages

Character limits are a weird pay feature to begin with tbh
X is doing the same
Its not like 1 big message costs more resources than to split it in 3
i think huntdown mod is incompatible with AC rn
Honestly one of the worst features to exist. if it gets bad enough ill start communicating with .txt files or drawings
let me pull up microsoft paint real quick
When there isnt enough revenue they will start limiting characters for free members ๐คฃ
First only 500 characters, then 100, then 20
Man I just saw Acidir's minimum and maximum scrap value
You have to multiply them by 0.4
bro they straight skipped out on the Christmas Charity event this year
LGU has a Hunter plugin sort of thing, I'd recommend that tbh ๐
that's when competitors will rise from Discord's ashes
How is this a 650 credits Moon ๐ญ
Teamspeak and Skype are not making a comeback
haha
It's like a guaranteed mansion spawn I think isn't it? Acidir
46 items are a lot tho
this is like the only moon mod that i have that has a minimum scrap of 46
Titan is at 23 min I think
yeah
Ganimedes comes in 2nd with 35 minimum scrap
but it's a late game moon so makes sense
hmmmm i can sort of do that too like put the price down to 0 for hunter, but I like it too when there's eyeless dogs inside the facility
out of all moon mods i still feel like kast is the only one that completely assimilates with the vanilla experience
that and ganimedes for me
Most modded moons dont feel like belonging to the game, yea
I wonder what the next new vanilla moon will be
I mean
The moons of Saturn are numerous and diverse, ranging from tiny moonlets only tens of meters across to the enormous Titan, which is larger than the planet Mercury. There are 146 moons with confirmed orbits, the most of any planet in the solar system. This number does not include the many thousands of moonlets embedded within Saturn's dense rings...
Pick any of these
i think this game needs more interiors
way way more
moons is just like skins for interiors anyway
No fucking wonder Enceladus sounds familiar
First time i tried it, i didnโt really like how it looked
Mainly with around the playable area
anyone tried this yet?
Supposedly itโs supposed to be like a mining facility, but tbh it just looks like a couple platforms floating above a void
Like it doesnโt look like thereโs even enough space for a facility
ideally, yes
facility could be in the mountain yk
separate for each moon
just diff versions of the facility interior honestly
Like creating a dungeon with set floors etc.
I mean it could, if the entrance building was actually connected to the side of a mountain
But last time i saw it was just above a pit
Lemme check again just to be sure tho
im surprised noone (or atleast im not aware of one) isnt making a "facility interior remastered" kinda mod
Doing so is a monumental task
the new facility rooms made me like facility layout more
I will do it for my own game ๐คฃ
oh yea
btw
I know what the second cursed item will be
uh oh
Really looking forward to your reactions
there's a 2nd one ๐ญ
I will keep it a secret
it does feel more in line with the exteriors
RGB! RGB! RGB! xD
it only SUCKS when there's MULTIPLE OF THEM
it's so easy to get lost because they usually have 6 fucking paths lmao
spray paint use becoming prevalent now
but hey i'm all for it
yeah, every time i lost i swear to myself that i'll take spray paint next time
of course it never happens
It sucks that better spray paint is broken rn so I can't have it on my profile ๐ญ
Does the settings to manipulate enemies include a way to spawn multiple ghost girls? Or does changing the settings do it already.
Which version?
2.0.1? Do any older versions work?
fwiw yml is just like json but with slightly fewer characters
just a bit nicer to read
oh nice!! thnx ill look into it
lets go!! that alone made my cosmetic file 2x bigger XD but now it'll be a pain to delete them cause i have so many ๐
Just run filter of those files ๐
true
When you realise you're a walking toothbrush meme :<
Danmaku Matrix Generation, Touhou fan arrange album out now!
Get it on bandcamp: https://zahranworrell.bandcamp.com/album/danmaku-matrix-generation
โซใปใปใปใปใปใปใปใปใปใปใปใปใปใปใปใปใปใปใป
LSDj chiptune arrangement of ๅ
ใฏ่ใ้ใใ
(The Rabbit Has Landed) from ๆฑๆน็ดบ็ ไผ ~ Legacy of Lunatic Kingdom.
ใปโซใปใปใปใปใปใปใปใปใปใปใปใปใปใปใปใปใปใป
Origin: ๆฑๆน็ดบ็ ไผ ~ Legacy of Lunatic Kingdom
Original Tit...
So many bangers
Do you like rabbits?
will the Reserved Slot Mod be compatible with AC in the future?
nah
What errors were you getting? ๐
My console is just getting flooded with an innocent hoarding bug trying to find loot ๐
there were red errors that mentioned betterspraypaint on earlier versions
but it could be good now
Does AC prevent items from Lethalthings spawn?
Why I asked if you used newest version ._.
no i mean new version of AC
Because I never yet to see any Lethalthings scrap items
i haven't tested it for this current AC version
but it was showing errors when i tried it with the latest version of AC at that time earlier, which was a couple of hours ago
Interesting fact though, you can't spray paint Scarlet Mansion ๐
even vanilla generation already creates rooms that clearly go past the main entrance and can't exist, or you go into mansion interior and there's immediately a staircase upwards that can't exist. I wouldn't mind more floors upwards because vanilla generation already doesn't care
if it's fine now then amazing
oh boy ๐
thanks for telling me
can you spray the floor tho
I need to relax a bit now after that track
Title - Moonie landing
Circle - Moon-Tone
Download - https://moon-tone.bandcamp.com/album/downtime-sessions-toho-chill
Original - The Rabbit Has Landed
Rare Seiran fan spotted
No :/ but you can spray mines xD
god damn
"Lovebombs" they are now :3
explosive love
hey potato
.
since it has its scrap config
Not that I know of
Maybe tho
Would have to investigate but no time for investigating
Chilling rn
yeah cause I have never yet to see any items from it
Title - Moonie landing
Circle - Moon-Tone
Download - https://moon-tone.bandcamp.com/album/downtime-sessions-toho-chill
Original - The Rabbit Has Landed
Chill with me
can't I gotta manage 7 crew members
Then adjust spawn rates
You have all tools in your hands
Yea yea, always hopping from one place to another
I see how it is
No time, like the rabbit from alice
Is boots can be unequip?
Good chill
If you reach the ship
Start running :3
Alive :3
Yes. Stay alive xD
They are cursed items
And the people know already
ALL monster will hunt you
They will ignore your friends too tho
and you can't drop them either :3
Ah shit
Yeah xD
BRUH LMAO
Run, Boy, Run!
I mean they hold beautiful value so have fun, run for your life!
You are very fast tho
and FREE RGB ๐
and weight doesnt slow you down
So fill your pockets
carry 300lb :)
Its worth it
And the shoes itself are between 300-400 credits in worth
Seems like 500% loot value increase ๐
what are therese errors if i may ask it includes the uh AC and MoreCompany? are they like incompatible?
Ima tempted to find out if mods will stack them up with each other because I guess technically the weather modifier is there, gonna run a bath then load it up xD
I mean, it's easy too check, just type scan and see how much loot is there ๐
This mod is pretty much a cheat code you have to grind for
I mean, it's easy too check, just type scan and see how much loot is there ๐
yes, just disable more company for the moment, you can do this in latest r2modman
you'll still have cosmetics
except for morecompany default
Hey I also found a odd issue
I edited the config of a perk to be 1 xp for example
but on others its 500
the default
I wonder if we getting some kind of Saw inspired item for head, that blows your head off xD
Really looking forward to the first person finding this item
that combination gives me minecraft modded vibes for some reason
maybe because of physics and weather
Welp everything is alright for now on this new AC version. Here's my current list of moons and they all work (ofc I have to set Atlas Abyss and Secret Labs moon prices on their own config files so that it will match)
Edit: Ganimedes' moon price is not reflected on credits reduction. It must be something to do with it using LLL
Does hellweather work with AC weather scrap multipliers?
does anyone know what exactly breaks in Vr with this mod? and is advanced company updated and ready to use?
Maybe you are wrong tho
Romantic
Please dont just send me friend requests
I will ignore them
@knotty mica
where are the descriptions for the perks? they got renamed and I don't know how to find out what they do in game
edit I FOUND OUT DONT PING ME
It tells you what they are when you go to buy it before you confirm
yea I just noticed thanks
๐
About to find out
HAHAHA
Bro is in an apocalyptic weather
that better become 5-6k
sadge :<
man
I put it on 500% for each weather type too
๐ญ
unstackable
so they just nullify
that or
since hell isn't listed as a weather, it considers it as clear
Imma go try loot and actually see if values changed
I wonder this too
But I don't think so
because GeneralImprovements not displaying any animation for weather
went for Clear to Blank
Nah it doesn't stack them up sadge
:<
lol
Causes a hardlock on death screen xD
THE POTENTIAL >:D
I don't think stormytuna in the discord :<
you know, I also had that error, except it was for More Suits
which was very strange, but it corrupted my save
Awww... Bracken wants to get you a hug in front of his friends. lol.
Do the multipliers also multiply the min/max, or do they clamp?
Yeah it's causing some funk but the config is funny, who on earth wants this kind of pain
Can confirm, Bracken gave a full frontal - he paused in front of me first to make sure friend saw :<
Keeping HellWeather on the watch list though because if multipliers work, the LOOT ๐
but theres still a bug/issue remains
the config change doesn't reflect to other players but me
hehehehe.
Anyone hear if ModelAPI got updated an is working yet?
Would love to be able to use my Lethal Marine Warhammer mod again.
ooo Physics work
oh yeah does anyone know how the amount multiplier works from this
If there isn't an answer soon I'll probably be testing it in a bit
Yeah I can't really test anymore today since I have to actually sleep ๐ญ
Long day tomorrow unfortunately
Minz, do we have any community docs to read to get into modding or mod making at all anywhere?
Figured you might know.
#1175883003474485369 I think
int num = (int)((float)AnomalyRandom.Next(currentLevel.minScrap, currentLevel.maxScrap) * scrapAmountMultiplier);
Noice! Thanks much!! I will perouse thru em! ๐
Random between minScrap and maxScrap
then multiplier
So 200% Multiplier and 30 maxScrap is 60 maxScrap
Physics + Throw Everything working with AC โค๏ธ :3
how does the physics one work? like the mod itself, not compat stuff
Same way ragdolls work I guess, and plays item sound on collision
interesting
Useful for Throwing items at mines to detonate :3
so, can physics + throw everything be used to lure dogs away ๐
Yeah :3
i'm saving this formula ๐
So does it like choose a medium number or is it totally random between the two values?
wait
Random
ignore me
@lost python
Ow it don't auto play
On it xD
Fumo has it's own throw interact so ignore the Q but physics still work on all things
@lost python
nice
that actually looks nice holy shit
might consider testing it on my pack tomorrow
I just hope it's enough to lure doggos away from dropship if need the emergency distraction xD
is that added from the FumoCompany mod?
I think it's from LethalThings
I LIKE GOLD!!!! lol ๐
Looks like a cursed item :3
Holygrail what is going on ._.
RIGHT?! lol
It's like Austin Powers Goldmember ๐ฎ
ALL the monsters gonna see ya when you pick up whatever that is. lol
its RGB :3
...oh thank god someone elses brain went there as well. lol
Lmao so you said weather multipliers were being applied twice? is that why sometimes when I was playing last night I was finding the holy grail of loot when walking inside of rend and shit? XD
I thought I was just getting lucky
Partner said it's a rgb d*ldo but I think smoking pipe ._. probs neither ๐
Is it a helmet item? ๐
wait
CHEST
Maybe? Maybe Feet again?
Maybe Chest?
Maybe it is a d*ldo
Would fit my trolly nature
.....the heck.?!
Ok so apparently Titanic Enthusiats have joined the modding community. lol.
I just tested it... its a HUGE map.
I did see it xD haven't dived in yet - ah so it is huge ๐ฎ
....lil easteregg beside it in water.
Ok can someone help me
I have made a new profile yesterday and now I disabled all the mods except AC and immersive items
This is how it looks like...
Hello, @gilded night, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.
so bad. lol
WE LOVE THE COMPANNNNNNNNNNY
@solid pivot , it's reporting LC_API as a dependency atm lol
Do I need to make a new profile again or?
Well forewarned. Its a map trying to be VERY VERY VERY accurate to the real thing... an yes its bow to stern complete. FULL boat. Just cant go inside.... yet. But given the obcessive nature of the Titanic modding community. Give em time, lol.
An its in scale too. I would say about 105% scale it should be. As some portholes seem just a "lil" too high to be where they should be. But def interesting to jetpack around on. Not sure its a good "moon" tho.
When modicons don't want to recache D: xD
I already explained it in great length
#1186884307332108339 message
Dang it.. Gambling Machine at the company is also causing the auto scrolling bug. This one scrolls downward.... wonder if I can cancel them out with one that scrolls up an one down. lol.... just kidding.
hey potato
.
like I set exp for carrybags to 1 and only 2 skill level, it shows on me(as a host), but not on others
for others its the default setup
is it on my end or AC?
when you have time can you check my issue out?
Liked gambling machine too. Dang it. That one was a fav of the gaming group. Already saved em from ejection in space 3 times so far.
Also. I loaded an tested the Portal "turrets model replacer" mod, and the audio mod. Both work. But the audio replacer shows a yellow text for audio being in wrong place. But does load an work.
Bruh why it look like you got the entire disco on you
Because they have xD
Fullset of cursed items run inbound ๐
You aint even part of the party you ARE the party
turrent model I tested. https://thunderstore.io/c/lethal-company/p/WalterMan/Portal_Turret_Models/
How did I miss this ๐ฎ downloading
audio mod has variants of same that just sound different. one linked uses portal voice from turrets on top of default turret audio fireing FX sounds
but one made by same author has only turret voices and original portal turret firing sounds too.
I only found it because of my obcession of always searching for space core for skyrim.... missed out on that mod an it doesnt work on the new version I own. I wanna space core in my house in skyrim, lol. ๐ฆ
Ever since I tend to alway search portal randomly now in new games that have mods, lol
Not certain if I'm doing something wrong, but I'm unsure if the changes I'm making to enemy spawns are actually affecting the game. I reduced the Bunker Spider power from 3 to 2 and in the log when it spawned it said it was adding 3 to the power. I've checked the preset again and no changes were made so I don't know if I'm doing something wrong
Though after starting the game up a second time all the modded items were added to the json, so I'll test again
what does that physics mod do?
So I've found something odd, if I have WackyCosmetics enabled this fails to load
If I disable it this cosmetic from Inacraft fails
@solid pivot you know what's happening here? Why is one cosmetic just failing on launch?
XD
Super odd
I added LC_API btw, even though right now you haven't added it as a hard dependency
Its not even a soft one
TV loader an the fireplace mod works, video loads no issues. No red text. No auto scrolling.
Its no dependency at all
Ah I can keep it removed then, I just added it since it was reporting it missing before
https://thunderstore.io/c/lethal-company/p/Rattenbonkers/TVLoader/ and https://thunderstore.io/c/lethal-company/p/Obama_co/Fireplace_144p/
the new item is so funny
still balancing
I love the cursed items
they allow me to introduce new ways to play
hmmmm.. uhmmmm... hmmmm, gives physics to items? :3
Btw, are your space keys in order?
I mean, do they work?
You probably gonna need em soon
Control company mod that lets you become enemies as host is not compatible! Loads initially fine. But menus start auto scrolling downward bug if oyu back out for any reason.
Oh, I am running the v121 for all mods I am testing today.
looks awesome excited for the release
oh crap. new AC update... lemme start over with update.
Wait what update? ._.
So btw @solid pivot any chance of a fix for the one cosmetic failing to load on game launch? It's super weird that it seems to be random based on the cosmetic mods included in the list lol
That was out hours ago ๐
Damn these guys been waiting for 127 this long? took me 47 minutes for it to push to me :<
Nearly panicked me there ๐
Same error without it
Navmesh improvements to Atlas Abyss too
Website shows 1.0.127
Yeah Potatoe dropped it few hours ago, might of just taken a hot minute to get pushed to you ๐
I didnt show it in my thunderstore mod loader. so I just lucked into spotting it. lol
OH, kk. gottcha
random question but just went back to work on my modpack. are the immersivescraps and ZTKCosmetics incompatibilities fixed on this update or nah?
Load into ship then check
moonlist don't get pulled until in ship ๐
Immersivescraps works. Also worked before too with v1.1.0 ๐ But yes, now all fixed. Cosmetics is a different issue ๐
custom scrap is gone too
read above that morecompany isn't needed anymore and can be simply deleted?
on second load now. still nadda. looks like I gotta rip the folders out again an hope for best
But some people want more Conpany cosmetics. AC disables More Company cosmetics
wait, but weren't the morecompany cosmetics already compatible?
Never saw that
Wont help as no GitHub Issue :3
Only way to commit issues
Potato idk if you saw earlier today but do you think the โlasso key already existsโ issue is solved/caused by something different?
(When disabling lasso)
actually potatoe, yesterday i got a really weird bug and i sent it here (before the github issues form). should i send it there again? it was kind of a one off in the last update, so i'm unsure how useful it'd be to you
just gonna wait and use the older versions :3
cba, I ain't gonna save the world it seems
Hmm, def something broke with this update that was working in v121. As I now have auto downward scrolling on the new item an moon tabs. Didnt do that in v121 with the mods I had working.
Noticing that most of the "bepin only as the requirement" mods are the ones causing the auto scrolling.
Better Security Cameras, Better Ship Doors, Corporate Restructure, Cozy Improvements, Control company, etc. So they def have somethin in common for potate to investigate. But the others that require a different master file seem to always work with no issues... baring a few scrap mods obviously.
Well I just figure its somethin in the mods themselves they are using was what I implied. Not that it was bepin itself. Just that something was similarly programed in with those mods.
I dont articulate well typing, lol.
@solid pivot so btw since you implemented FlashlightToggle, any chance you could implement WalkieUse as well? I've noticed WalkieUse is a bit buggy at times and makes items float out of my hand a little when holding R, I still dunno why an implementation hasn't been made while when not holding the walkie it doesn't make you put your hand up XD
Ok, on second load, no changes from when it was auto scrolling. Got items an moons working. An oddly the auto scrolling is gone now.
Again, no changes to mods. Just wanted to mention since Potate understands the guts of the mod far more than us.
he said he wouldnt add this for balancing reasons iirc
Ah
i dont see anything wrong with walkieuse anyway
Yeah same, just that bug is kind of funny lmao
pocketWalkie.UseItemOnClient(true);
i assume the animation is just tied to this method
Well there is technically a game-balancing reason to not allow walkie use or convenience of walkie
not a just "it makes the game easier" - but it actually plays a role against a creature.
1.1.0 Beta 9 (1.0.128)
- Added a secret item. Get ready to jump!
- Deferred the patching of mods to the first frame. Should help fixing some bugs but might introduce other config related ones?
- Manually loading stub MoreCompany.dll to prevent MoreCompany related errors.
totally unrelated to AC but i fucking wish the monsters could hear the walkie sound
I think they can if it's on the floor?...
aye, but dogs can't hear the walkie sounds that come in
they can hear the transmission sounds at least
i thought they did in the beginning, so i'd turn off the walkie
oh yeah
but they don't hear if people talk to you
if it's on ye - you don't gotta worry
it's supposed to be what the dog can hear. By default - you can't hear someone else's walkie communication
so the dog can't
if you can default hear it, the dog can default hear it - although it doesn't seem to hear the walkie "chhk"
i thought they do?
maybe in a short radius
I haven't been like melee-distance with a dog with a radio on 'n had someone chhk me there
the dog doesn't hear it even with hearActiveWalkies on though, if that's what you're implying
but they definitely don't hear it farther than a second of walkin' distance
yeh
that's why I said 'default'
cause modded stuff doesn't tie in well sometimes
like something to do with mimic doors 'n ||sound||
tbh i think the walkie mod should be vanilla, and this listening behavior should come with it
then it'd give the ship guy many reasons why people die cause they're not looking at someone near a dog ๐
look - we have giants. They're annoying enough
see no reason for it NOT to be vanilla
it's the person's responsibility to turn off the walkie in that case
but then they don't get worm info
so, the problem with headset and tactical helmet is only the listening part I assume after my playtest yesterday
"shit, going outside with dogs. prolly best to turn it off"
exactly
you must be told if you got a worm near you near dogs
I was able to speak but wasnt able to hear
it's a tradeoff
Until I reequipped the helmet
you risk information for danger
oh yeh, when I click the helmet
I hear a toggle
maybe ye can make it where holding alt 'n clicking it toggles it on like a walkie needs to be turned on?
dunno where the walkie notification/light would be
no
Equipping it always activates it :3
This is intended behaviour and will stay that way
it's always a battery drain ๐ข
:<
I can't get max battery perk when the nimwits I play with spam it into scanner distance
nooo they disabled custom emotes on the server ๐ญ
mhm .,.
yea
wait i still have stickers tho i think
Will leave the server :3
I have to know why the hecc they did this tbh...
Without my tatojis I cant communicate
real
oh wth i didnt realize its only mod-releases
mhm
you can sticker 'n emote till your heart's content
anywhere else
but mod-releases.
Speaking of mod stuff
I want to stay in my thread tho
Welp - gotta do the sensible thing..
obviously pack it up and create an entire server dedicated around all the things around this mod and bug reporting. ๐
Cant the Mimics hear as well? I thought they had vision an hearing senses in game.
I imagine it's cause some folks were uploading emotes that kept getting autoflagged and got tried of moderating that bit
mimic doors cannot hear :tf:
:3
I mean, just report that discord server if its offensive emotes? ๐คทโโ๏ธ
You see from which server an emote is
You see @vagrant gull ?
Spoilers
Gotta ||SPOIL|| it
:c
Yes, they can @modern temple . -.
Discord wont ban a server for members on it using offensive emotes. Discord will ban the server adding those offensive emotes
I had seen scrap at doors as the hint, but I didnt know they had anything but contact senses when you activate the door. But I thought that was it. NEVER seen one activate without trying the door
they ||can hear noise making items, it's one of the ways to notice them||
Btw, the new cursed item is ||hahahahahahaha||
hm?
