#[Deprecated] Advanced Company
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These are sad times for emotiona expression :<
Can I speak to your manager
"You look fat"
ded
tbh emotional damage probably would put me in critical condition in LC
can't bloody walk off certain ledges without breaking your ankles
make an enemy in LC that just hits you with emotional damage till you die
if the little girl probably said "you look old" - my HP would drop by 20
It's a little boy instead
the girl chases you, the boy insults you
he only harms you with audio
so holding robotic toy or teeth reduces the damage if you're within earshot
Waiting for the day for wet floors to slip on in LC
I would lose my shit if I started losing 20 HP because I heard a boy do the "Na na nana na!"
"yoo face is wack bruh" dies
Discord wouldn't let me type my rudeness... how rude :<
lol
It was rather crude though xD
"you're so fat, an earth leviathan would think you're its mother"
or maybe he'd just say "earth worm"
Terminal fixed and PortTerminal
Immersive is really chaooos
all because of a flask ._.
I WONDER
i really like immersive tbh
oh jesus lord
Please say it's a metal sheet or duck
BTW Immersive Scrap 1.1.0v works with AC
not a duck :<
Yeah both terminals working with v1.1.0
Confirmed
blah blah, items are indexing
Why no one notice the angry flask :<
@lost python Immersive Scraps v1.1.0 works with AC - it was the flask doing a double entry that was breaking everything.
Tokucade Scrap imma test next, I know the Cheese is missing it's node though so that might be a problem for new AC - will double check
7000+ of overtime bonus
bro hit a jackpot for $10 overtime
back to balancing this gambling machine so that it's actually risky as heck
Tokucade Scrap breaks same way as Immersive did.
BUT there's no other Gacha machine as an entry unless the mod itself is getting double entried from AC itself?
not enough fun finding soda cans and shitmetal?
what's the use for a temporary gambling machine found in the wild?
i mean, as extra uses if you get the idea 1 implemented, but other than that
when idea 1 is used and you can only gamba once per quota
not sure if it's that worth it
but also to gamba inside the facility
found shitmetal?
gamba it first
if it goes up to 60+ credits, it's worth the shit weight
if it goes to 0 - nothing of value was lost
@solid pivot When you read this can you find out if AC is trying to index an entry twice? I.e. custom scrap mods. โค๏ธ Unless you've already noticed it.
I think less value stuff should have better odds of increasing tbh ๐
also I wanna sell the machine because potatoe made a lightning rod that's 90% of your screen and I'd love the concept of selling one of these damn things
it'd be like finding a gold bar
in terms of weight
but 5 bottles in terms of screen
ZTK Scraps Next
O wwait no
it uses LE
๐
But yeah I can confirm V1.1.0 Immersive Scraps works with AC currently.
Frick the flask!
@eternal mauve Did you do it? :3
did you frick the flask? :3
I WILL!!! THANK U SO MUCH!!!!
You're welcome! There's nothing else I think though about the other stuff and older version of Tokucade uses LE - and the gacha machine is present in most if not all versions. ZTK Scraps is same situation too, entry getting doubled up. But least we got Immersive Scraps back :3
@solid pivot How exactly does the odd arbtrirary values for weight in the JSON file relate to the lbs shown in game?
Did they JUST update it?
No I went through all the scraps that got reported not working to figure out why not working. AC is creating double entries when indexing. BUT Immersive's item that was causing the issue was "Flash" which was introduced after v1.1.0 - so just install that version (older)
You're only losing those 4 scraps and the garbage bag really..
For now anyway until confirming what's going on.
Yeah it's trying to create an entry twice.
Is it succeeding?
I first though it was because I already had a 'flask' item but then when trying other scraps it was doing it with Gachapon Machine (tokucade) scraps etc which don't/didn't exist already in my list.
So AC is trying to index it, probs because it's already 'loaded' is my best bet but little weird to only be doing it with those few items. But yeah for some reason not including the update which introduced the flask allows you to use Immersive Scraps without it breaking the store.
The double entry/index is what is causing the store to break, also funnily noticed that it also breaks decor pricing to -1 so when you buy them it gives you 1 credit instead
I'm imaging this is one of the things Potatoe may of already noticed and is coming in the fix, if not I tagged potatoe to let them know of it trying to entry twice.
As for moons etc, you got to load into the ship for moons to get indexed into the list.
Quick question (and I can't believe I haven't asked this before):
How do you get player xp and ship xp?
BUT for some reason ignores levels with internal names without a number.
Quota Total Sale = XP
so 300 Quota = 300 xp
I'm not sure about ship, it's not the same I think
why cant i buy the helmet lamp :(
Also to confirm the concrete block is from Infernis xD
use Portable Terminal
I ordered fine
It's weird how this broke AFTER AC updated
Type hlmet lamp if you're using any other mods with helmet
I've been using immersive scrap for a few days
also weird how immersive scrap added a flask when one existed
Yep but thankful it's the only item the prevents AC from doing what it needs to do ๐
The fire axe from immersive scraps is :chef_kiss:
You can still use it right now with AC ๐
anyone having monsters not spawning in the newest update of ac
oh, I see, it was in 1.1.0
My luck would be, I tell people NOT to update in BOLD and they'll update and be like: wha happen
Like any game, people are people
Well the baseball bat was 1.0.9 but 1.1.0 fixes the sound issues of the items in that pack. So 1.1.0 is best version to roll back to. 1.1.1 was when the flask was introduced ๐
@vagrant python I've tried to clarify for you in there. ๐
Little script i made that you can drop in the same folder as {some AC template}.json and run, it will use the info from the .json file to "simulate" some randomly generated scrap, and will spit out the average scrap value of each moon
Ig if the template is named something else youd have to change "balanced.json" to whatever the template name is
And it will autoclose unless u run it from cmdprompt lol
Nvm idont check the override flag, its useless
hay wot doz CompanyBuildingEnhancements do
Instant Travel to CompBuilding (Don't use with AC)
Auto Routing to CompBuilding at end of Quota/SaleTime
Unlimited Stamina whilst at CompBuilding
Weightless Scrap whilst at Comp Building (Don't use with AC)
Etc
Ow and Sell Scrap at Terminal ( I turn off also )
@ember jungle
This is my actual current mod list that's working with AC's latest update:
PotatoePet-AdvancedCompany-1.0.121
BepInEx-BepInExPack-5.4.2100
Rune580-LethalCompany_InputUtils-0.5.6
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.13.2
Zaggy1024-PathfindingLagFix-1.2.0
Zaggy1024-NutcrackerFixes-1.2.2
Evaisa-FixPluginTypesSerialization-1.1.1
jockie-LethalExpansionCore-1.3.14
IAmBatby-LethalLevelLoader-1.0.7
Justice69-ImmersiveScraps-1.1.0
Major_And_Skiz-MoreInteriors-1.2.1
Alice-ScarletDevilMansion-1.1.2
scoopy-Scoopys_Variety_Mod-0.6.5
Magic_Wesley-Infernis-1.5.1
LethalMoonTeam-Ether-1.6.0
Magic_Wesley-Acidir-1.4.0
Kyryh-FreeLookMonitor-1.0.1
Rozebud-FOV_Adjust-1.1.1
BlueAmulet-LCBetterClock-1.0.3
CTNOriginals-CrossHair-1.0.5
Monkeytype-HideChat-1.0.0
Monkeytype-HidePlayerNames-1.0.2
EladNLG-EladsHUD-1.2.1
Sligili-HDLethalCompany-1.5.6
Woecust-Immersive_Visor-0.2.1
ShaosilGaming-GeneralImprovements-1.0.27
NutNutty-SellTracker-1.2.1
Dreamweave-CompanyBuildingEnhancements-2.6.0
Spyci-CozyImprovements-1.2.2
HomelessGinger-MaskedEnemyOverhaul-3.1.1
x753-Mimics-2.3.2
RugbugRedfern-Skinwalkers-4.0.1
rileyzzz-Skibidi_Toilet-1.0.2
DerplingDevelopments-SavageCompany-1.1.2
sunnobunno-YippeeMod-1.2.3
HomelessGinger-MaskedEnemyOverhaul-3.1.1 is causing a double up on 'Masked' enemy indexing though, haven't fully tested what issues this causes yet with the enemy but so far seems fine.
i was about to judge you for using HDLethalCompany but then i saw the Skibidi Toilet mod so I know you have no shame
there's no point
I mean double LOD is beautiful and also great for tunning for people with potato systems ๐
i don't like that it adds anti-aliasing :( i think the game loses out on something if you can actually see all of it
it's butt-ugly and low fidelity on purpose
It doesn't by default, you have to enable it if you want it
Yes, base shadowmaps are 2k
base textures are like 1024 I think
if you got questionable system you can lower shadows, you can lower textures
Also if fog caues some performance issues for cards that don't like Volmetrics, you can turn it off.
This is sole reason I personally use it.
thanks for passing along this info :}
You're welcome ๐
can i actually dm you about a problem me and some buds are having with our modpack
You can do, I wont reply till a little later though - gonna lay down for a bit
@hearty frost Does the double entry glitch thing create more than one entry in the JSON file?
@nocturne jungle just wanted to let you know the Burning Flames Team Captain hate isn't showing up in the cosmetics tab with the current version of AC
Any chance for a fix?
Any idea why this is spamming?
Disabling MoreCompany fixes it
Lol
Also here's the error for the hat not loading
Is anyone else having problems with the tactical helmet comms like sometimes people can hear me but when they talk I canโt hear them as host
Could there be a way to have each moon have their own time?
I WANT TO DO THAT SO BAD!!!!!! ive been thinking about it forever
Does anyone know if its possible to use a cheat code to get player xp or ship xp??
I want to test how powerful all the upgrades are
I usually just make a blank template and set them all to cost like 1
oh how does it work now?
doesn't matter if you have LECore
That is an old version
Before the flask update
And then do a quota like a normal person? :P
wdym?
You can set yourself up with XP also
You start with like 100ship xp right?
ooo
Or configurable
You can set it up like that though in config right
Afaik
Player XP, Yes
if you don't have save progress on yes
K ๐ will test my things!
if you have save progress on, you start with 500 player xp and 0 ship xp
Oh I see
not sure if that changed
Hmm
Do you guys think that keeping perks would be OP?
Itโs not currently possible to have player perks save between games but ship ones notโฆ
Right?
ship perks persist per save file
I donโt know rn, it matters a lot on howโฆ
HUH?
i'm not sure if ship perks persist after quota failure though
But you can make player ones persist OVER save files right?
If you have Save progress on, player perks carry over to other save files unless a specific save file doesn't have Save progress on
Which makes wonder if you should have this on
that's how i understood how it work at least
i never tried not having save progress on
I use LGU as well, so I think I want AC PLAYER perks to carry over to all saves
(Iโll nerf them quite a bit to do so)
Then againโฆ inventory size perkโฆโฆ.
AC and LGU are configurable anyway so you can balance it however you like
also
what emote mod works for current AC version?
I am keen on having purchasable emotes so I was thinking of having TME
but not sure if it's compatible
Personally trashed all emote mods in favor of stability
Emote mods seem to break too much while not adding much
Except Tf2 emotes
That is a good mod
But I removed for now
fair
guess emote mods are not an option for now
i need to test my pack first before adding more stuff
MoreEmotes works perfectly fine for me
Even in conjunction with cosmetics and model replacement
can you set the price of custom moons with this mod?
Yes
@vagrant python it still exists as an error, is that fine
Check your store in portable term
how exactly is this done on the newest version?
because ive added moons as another to the json and the moons retain their price even tho the overrides enabled
UHHHHHHHH
no don't do that
ok
the mod itself will do it itself
Is NutcrackerFixes works with this mod?
the mod doesnt index custom moons into the list for me
Wondering that cause it change a little bit with nutcracker
you need to start a lobby and exit it then check moons tab again
it does
i've been using it ever since i found out about the mod
no problems on my side for that at least
Thanks!
still not doing it for me
start a lobby
disconnect
nothing
So, does anyone have a summary of all errors?
We figured out why custom store items, scraps, and moons do not get registered in AC. Some scrap mods prevent them from being added to AC's json files. Here's some of them:
Scrap Mods that have issues
- ImmersiveScraps v1.1.3 by Justice69
- Nerd Scraps 1.1.4 by Keyble
- Tokucade Scraps v1.5.0 by Caigan
- ZTKScraps v1.3.0 by ZTK
this was tested on the latest version
For ImmersiveScraps, this error shows up
I am not sure if it's related to the issue though
I still wanna know why this spams when MoreCompany is enabled
Seems like my MoreCompany.dll was removed
Weird, cus it detects your dll and says it's skipping MoreCompany on launch
Yeah shouldn't the morecompany cosmetics be accesable without morecompany?
(I'm new to playing with this mod)
The actual MoreCompany cosmetics seem to still not load if it's disabled
Cosmetic mods do though
the dll is there for me btw I just checked
So how do the cosmetic presets work now? Cus I noticed if I import my own profile my cosmetic presets I make get forgotten
wait secret labs show up wtf
all i did was a fresh install of everything lmao
also no more custom emotes for this forum ๐ญ
sad
Yes - but you must go to the Secretlabs config to make the price what u want
whether you set their config to true or not, the value you set in advancedcompany does not change secretlab's cost
so should it be true
it will visually say "X" (X being the cost you set in advanced company)
but will never take it
as depicted-
i see
so if you want secret labs to be 1500 (what I set it to)
you must set the config to true, the value in the config to 1500, and advanced company to custom set it to 1500
That's good to know
the config is the actual cost, advanced company (for secret labs only out of my 9 maps) is the visual look
I ran into another error but I dont want to ping potatoe just yet:
Disabling lasso man and starting up a game throws the same error SEVERAL TIMES and definitely causes lag for a bit. And, the error code has a very similar output to this error - except it says "... the same key has already been added. Key: Lasso"
The only thing is that I'm not sure if the error was caused by this mod by itself or some kind of incompatibility (although I really really doubt its the latter.)
the other 8 custom moons worked correctly.
can you configure secret labs stuff tho
I ... ...
like, the min/max scrap stuff
honestly ... haven't tested that
I guess I could test that by setting the number to like 900%
and scanning
I'll test that for you @lost python
thanks
never encountered this despite disabling lasso
i guess as a side test, I'll see waht happens when the config cost is buyable but the visual isn't
2 tests in one
alright, thats interesting to know. I will try and recreate the errors
Confirmation 1: Even if it says 1500, the config file is what matters when taking the cost.
cost is actually 15, but AC gives it its visual
as for the loot
I've set both value and scrap to 900% to make it ludicrously obvious if it works
so it does affect it
Finally I can balance all my custom moons
(These are my actual balanced numbers, for those curious what it actually will be in my pack... if anyone played it =- = )
I wonder if Atlas Abyss will also appear now
although my config
er- console
is spamming this alot
huntdown doesn't play nicely with your mod it seems @solid pivot
look into that I guess? o -o
prob send the Player.log too
the fact that there are this few bugs with such a massive update is amazing @solid pivot
quit game
then go here
C:\Users\<YourName>\AppData\LocalLow\ZeekerssRBLX\Lethal Company
Player.log should be in there, just upload it here
do not start the game after quitting it because it will generate a new Player.log
Roger o,o
can do so after uploading the Player.log here though
it would be in there even though I'm running it through r2?
yeah
yes
gonna see if atlas abyss shows up in the moons list now
seeing that secret labs does
um... okey o -o
btw
patching other mods
[Info :AdvancedCompany] Patching MoreInteriorsDunGen.MoreInteriorsDunGen+RoundManagerPatch->SetItemSpawnPoints
[Message:AdvancedCompany] Replaced SelectableLevel.spawnableScrap with AdvancedCompany.Game.Manager+Moons->GetLootTable
[Message:AdvancedCompany] Replaced SelectableLevel.spawnableScrap with AdvancedCompany.Game.Manager+Moons->GetLootTable
[Info :AdvancedCompany] Patched MoreInteriorsDunGen.MoreInteriorsDunGen+RoundManagerPatch->SetItemSpawnPoints
[Info :AdvancedCompany] Patching MoreInteriorsDunGen.MoreInteriorsDunGen+RoundManagerPatch->SetItemSpawnPoints
[Message:AdvancedCompany] Replaced SelectableLevel.spawnableScrap with AdvancedCompany.Game.Manager+Moons->GetLootTable
[Message:AdvancedCompany] Replaced SelectableLevel.spawnableScrap with AdvancedCompany.Game.Manager+Moons->GetLootTable
[Info :AdvancedCompany] Patched MoreInteriorsDunGen.MoreInteriorsDunGen+RoundManagerPatch->SetItemSpawnPoints
๐
man
the issue of no number prefix moons not appearing in moons list happens again when I added Atlas Abyss
๐ญ
i hate how it exposes my shitty gpu o no
does the heckin' dev need to know the gpu <-<'...
not sure if it's just how unity logs work
look, for verification purposes of how to recreate the bug, we're gonna need the funni digits on the credit card
-w-
Okay
nononononowait-
I can confirm that Atlas Abyss prevents the no-number-prefix moons to just collectively disappear
Normally, these should show up
but they disappear if you add Atlas Abyss
last entry becomes 85 Rend
have you tried deleting the config and getting a fresh one
have you tried turning it off and on again
just for good measure .w.
Yes
also delete everything in profile and also these files in the LocalLow folder
if you want to hard reset it
this error occurs a couple seconds BEFORE this un
see if it will work ๐
The hell is this doing here-
definitely shall
LethalProgression writes there, same as other mods
you might have had LP before
which files here do I need to nuke
oh no no no
my advanced company seems to worth the smoothest out of the rest here
I ain't touching that with a 10 foot pole
oh do you mean remnants?
I mean - what shouldn't belong in here -w -
i thought you were also trying to hard reset AC lmao
oh hell no
uh delete the files that you don't use
e.g. if you dont use LethalProgression anymore, delete that folder
mods you uninstall don't get "completely" uninstalled
yeah
eats up your storage
couldn't config issues be resolved if they just call upon different-version-named files?
Me cleaning up my configs earlier after someone asked me about all the extra configs ๐ฅต
Yes
That emoji is what I'm subjected to now
like... for example
MoreInteriors.cfg
Why don't configs just version number it - and call upon the number
never tried
MoreInteriors v1.10 .cfg
and if they updated the game, and updated console
game asks for MoreInteriors.cfg v1.11 .cfg
oh i misplaced my assumption lol
put it in the file name, and all of a sudden r2 will just download a new config if an old one is there
completely removing the irritating task of checking old configs with new ones to see if the mod developer changed anything >~>
is that in steam?
steam folder i mean
@eternal mauve
delete everything in profile, you mean delete everything advanced company related... or saves too...?
Thank you!!!
anything with "advancedcompany"
I disabled cache like 3 and a half months ago
never like cache
get that junk outta here
C:\Users\<YourName>\AppData\Roaming\r2modmanPlus-local\LethalCompany\cache
disabled 'n cleared it less than a month of using r2 XD
how do you disable cache lol
ah ma gosh does that mean i have to restart my modpack from scratch?
I'mma check this folder anyways
TerminalDesktop. A mod I knew was using the fields I need to patch
oh that's terminaldesktop?
LLL and LE are now patched too
never knew ๐
I dont like the mod
i always see that interface in some terminal screenshots
does terminal desktop still do weird stuff with your mouse when you move it?
@lost python
I wouldn't sacrifice stability with it looking good though if it causes unnecessary issues
amazing
tbh a hard restart might be smart for me :P
just delete the folder and everythin inside, then reinstall
I saw someone holding the light shoes in their hand in a video, how did they manage to do this?
or just make a new profile
why is that impressive . , .
you code em to auto-equip?
yes?
what if something is already in the boots?
ยฏ_(ใ)_/ยฏ
some inventory mod?
could be something like general improvements
something to do with picking up or dropping items
anything else i could delete safely?
good thing i disable inventory shit from GI
I was tempted to get some sort of inventory mod
in terms of scroll speed or item drop rate
the text file and whatever that TD_4.json is
but then I hear all the complaining of those who use said mods as to how it causes issues ๐ ... n look - I'm fine with the way the game works with inventory already
i don't want to softlock my inventory by messing with it anymore lmfao
Inventory is honestly a small child with a short temper
i already have my fill of vanilla breaking my inventory slots by not allowing me to scroll anymore
don't want to add more
so i just have scroll speed setting for GI's inventory tweaking
but the lethal progression bug with glitched items is always funni
where is that?
C:\Users\<YourName>\AppData\Roaming\r2modmanPlus-local\LethalCompany\profiles\<YourProfileName>
sorry, so many questions :P
it's fine
i can answer questions regardless of how many as long as i know the answer
(and if i have the time)
So, any other bugs?
Dis one
I haven't playtested the new version yet
since I got hard stuck in trying to troubleshoot why custom scraps, items, and moons just don't appear on lobby config
so idk if there's anything else currently
There - made the image prettier 'n smoller
This is really all I've experienced thus far
ok, next update coming soon
๐
what does cache even do btw?
pain and suffering
(just downloads the mods 'n shoves them to a "storage" spot to grab from later if you download it again from some other code/pack)
It prevents you from downloading same mod over and over
(The problem is configs)
^
look, the only room for complaining downloading more than 5x is custom moons
so it basically downloads the mod and store a copy of it in a folder called cache
this damn mod folder's gonna be bigger than skyrim if I add 5 more custom moons
and then when you make a new profile, if you download the same mod, it will take the "cached" file instead of downloading online
how is it a problem?
unless ofc it's an update download
but at least it'll have 16x the loot, and 16x the detail
ohh
Now wait a minute
How does cache cause config issue
I'm making a reference here @eternal mauve
The only custom moon that's huge in terms of lem rn is Atlas Abyss at 100 MB+
at least, on my list
egypt used to be it
but it's optimized now, it's only 50 MB currently
no no - it doesn't cause a config issue... at least I hope, but I do not allow the cache to prevent any issue it could cause
I see
just disable cache and clear it if you got solid enuf speeds
and aren't limited via. internet usage
Poor bastards dealing with this in 2024
alright
mmmmhm
gotta love oligopolies
I wanna know why emotes got disabled
same
Who was the big baby
actually, @solid pivot should i wait to install AC since youre doing bug fixing?
I can't do stickers? ; -;
huh?
huh how
oh my gosh on disord! discord emotes
I thought I was the one drinking here
I can use all of them
gg discord
(idek wat that says)
anyway both stickers and emotes from other servers don't work anymore in #1169056298856362105 forum ๐ญ
Penis monster?
It kills you
potatoe
I don't know how you're doing it
but I've witnessed a mod that curses you before f up real bad -w -
Lots of issues of not knowing the player should have the curse lifted, other people getting affected, etc.
sounds like strange objects ๐
lmao
Has there been any changes to joining mid game?
I didn't see anything mentioned about it but in my 2 times of using it, along the way, desync happens and crashes
I also need to find out what causes me to be unable to quit on death sometimes
me when i cannot see anything at all because for some reaosn, tipsy stacks became high af
it wasn't even a worth it mod imo
yeah
I'd rather get 50% value dealing with an eclipse
i like the idea but it causes issues
1.1.0 Beta 8 (1.0.122)
- Added patcher for other mods (decorating ldflds)
- Fixed a couple of bugs regarding moon/item/scrap scanner
- Fixed a bug which allowed the light shoes to be unequipped when the curse wasnt lifted
so eh
than 20% value dealing with Unable to sprint
please don't
I use debug mods to spawn things to make sure everything in modpack is working
if items are getting deleted from my hands I'm going to think the mod is bugged
@river vigil no problem
what about my bug ;w;
They will kill you instead
is it in there somewhere ; w;
Having a cursed item in your inventory => Death
Should I test this update with immersive scrap now
Do yโall think I should reinstall now? I did a completely fresh restart and my modpack is gone
Cursed items are meant for equipment only as long as being cursed
mayeb wait for the new beta to come out
(But itโs ok because I like editing configs)
I mean, spawning in light shoes in your hand resulting in you dying is obv not a bug :3 Just spawn them on the ground
I got pasta to attend to. ., . ..... I'll believe the bug is fixed whether or not I am graced with the potatoe presence . ,.
What was your bug anyways
uh
try rejoining the save?
Uh, download 1.0.122?
if it still persists, wait for new update and try again ig
I love bug reports the instant you upload a new version
Which fixes those bugs
They always come
in the exact moment I upload a new version
Lol wait so you think thatll get fixed?
mod managers take a while to show the new uploads yeah ๐ญ
I'm checking website
Still shows 19 hours ago
r2modman hasnt showed that version yet
did u just release it
I canโt wait an hour yโall Iโm going to bedโฆ although app loads in like 20 minutes though right?
But still, Potatoe us right
People will bring up issues even if the update was out
#1186884307332108339 message
just as you said that, i went to the website and it shows up lmao
Holup
kek
I'll test when it's live in r2
I'm gonna look at the other mods in meantime
i don't want to unnecessarily do changes on my profile
it doenst conflict
even though i can just make a new profile
though i havent bothered checking if the scrap from immersivescrap transfer over AC config
Also removed some debug logs btw
And dungeon size decimal should work
Havent tested it yet tho
oh, TMPro makes it so you can only use , in german for the textfield
as long as it lets you enter "." it should work
silly
1.1.0 Beta 8 Hotfix 1 (1.0.123)
- Fixed a bug which resulted in weather multiplier being applied twice
- Fixed a bug which prevented using "." as decimal point in some locales.
69 Likes. Nice
I would love if you could search a thread...
There was something I wanted to ask about if it was from this or not
Oh well, will wait for things to break again
Oh wait a second
I think I have it in notepad
One moment
So yea, I guess 1.0.123 will be pretty stable. At least I hope so. Because I will go to a break probably. Dunno how long it will be :)
Maybe forever :'>
I mean, all other mods adding items are way more popular, so I dont really have that much motivation.
MoreCompany is at >30x downloads, if people dont want AdvancedCompany Lobbies, so be it
But I dont want anyone complain when I wont return ^-^
This happens sometimes when I try to quit when everyone is dead
Just freezes and spams logs with this
Cringe
It doesn't even show the entire error, but if you download the .txt you'll see at the bottom
Is this really an issue with AC or is AC just in the stack trace prior to whatever is erroring?
And now it will be applied correctly with the latest update :3
Dunno about that error Commander. Seems to be some stuff with Dissonance
But at the cost of the nice JSON formatting
Which led me to try and disable
When it happened originally
but it made no change
if (controller.playerClientId == ClientID)
{
SetController(controller);
}
Here controller has a value
But Controller has no tranform
This should never happen
Whats wrong with the loot_table values i havent tested yet
I see
Some mods read the original value from the game. I now patch all mods accessing those fields
I cant explain it in laymen terms rn
It just works now
In short: My mod doesnt write any values in the game data regarding moons, items, scrap
If a mod accesses game data, they will get the original one and not configured one
Not any longer tho
perfect
Oh. Uh
wait i will try it on latest version
cause i am using 1.0.121 currently ๐
What was the error?
This glitch wouldnt have affected the .JSON file at all right?
when you type in numbers for moon price
e.g. 30 becomes 300
i'll test it in latest ver later on when i see it in r2
PriceOverrideToggle.onValueChanged.AddListener(new UnityEngine.Events.UnityAction<bool>((val) => {
if (Selected != null && Selected.Config != null)
{
Selected.Config.OverridePrice = val;
PriceField.interactable = val;
PriceField.SetTextWithoutNotify(Selected.Config.OverridePrice ? Selected.Config.Price.ToString() : Selected.Config.Default(nameof(Selected.Config.Price)).ToString());
PriceField.textComponent.color = PriceField.interactable ? activeTextColor : inactiveTextColor;
}
}));
PriceField.onValueChanged.AddListener(new UnityEngine.Events.UnityAction<string>((val) => {
if (Selected != null && Selected.Config != null)
{
if (int.TryParse(val, out int @int))
Selected.Config.Price = @int;
}
}));
ResetPriceButton.onClick.AddListener(new UnityEngine.Events.UnityAction(() =>
{
Selected.Config.OverridePrice = false;
Selected.Config.Reset(nameof(Selected.Config.Price));
PriceOverrideToggle.SetIsOnWithoutNotify(false);
PriceField.interactable = false;
PriceField.SetTextWithoutNotify(Selected.Config.OverridePrice ? Selected.Config.Price.ToString() : Selected.Config.Default(nameof(Selected.Config.Price)).ToString());
PriceField.textComponent.color = PriceField.interactable ? activeTextColor : inactiveTextColor;
}));
there is no such thing as *10
for price
It wasnt a glitch but just an unfinished system.
Yeah idk why it happens whenever I edit the price field
Edits moon price field
Save
Goes to other moons
Goes back to the moon that I edited the price field
Has an additional 0 for some reason
but this happens in 1.0.121 so I'm not sure if it persists in the latest version
doesnt happen for me
Me neither
okay good to know
Stack trace:
ModelReplacement.ViewStateManager.DangerousTMEViewState () (at <b9ae5003cd51460481d20a5bd9c6d186>:IL_0000)
ModelReplacement.ViewStateManager.SafeTMEActive () (at <b9ae5003cd51460481d20a5bd9c6d186>:IL_0001)
ModelReplacement.ViewStateManager.GetViewState () (at <b9ae5003cd51460481d20a5bd9c6d186>:IL_00AE)
ModelReplacement.ViewStateManager.UpdatePlayer () (at <b9ae5003cd51460481d20a5bd9c6d186>:IL_0001)
ModelReplacement.ViewStateManager.Update () (at <b9ae5003cd51460481d20a5bd9c6d186>:IL_003B)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
TooManySuits.PluginLoader.Update () (at <434b74dca9584b6891fed93d3e2a47a3>:IL_000E)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
ModelReplacement.ViewStateManager.DangerousTMEViewState () (at <b9ae5003cd51460481d20a5bd9c6d186>:IL_0000)
ModelReplacement.ViewStateManager.SafeTMEActive () (at <b9ae5003cd51460481d20a5bd9c6d186>:IL_0001)
ModelReplacement.ViewStateManager.GetViewState () (at <b9ae5003cd51460481d20a5bd9c6d186>:IL_00AE)
ModelReplacement.ViewStateManager.UpdatePlayer () (at <b9ae5003cd51460481d20a5bd9c6d186>:IL_0001)
ModelReplacement.ViewStateManager.Update () (at <b9ae5003cd51460481d20a5bd9c6d186>:IL_003B)```
this is spamming my console
Lethal Expansion but better in every regard
ModelReplacement API is broken with new versions of AdvancedCompany
where do i get lec since LE is slowing AC
so if you have mods that rely on ModelReplacement, they're now gone
Search "Lethal Expansion Core" on mod store
thank you
Unfortunate
There was a chat bug with TooManyEmotes + AC?
If you are doing this because you want people to download your mods instead of the other you are doing the wrong way IMO, also your mod it's awesome but MC was the first one/second so it's normal that people use that one first and people normally short by most downloaded, I also had a project when the other mods where most downloaded and took me 1 year to be the one with most download, because mine went popular at some point, if you expect people to switch in less than 2 months to your mod, that's normally rare.
I hope this mod continue because it's awesome btw ๐
oh they're smaller now nice
okay that's a nice touch
Somehow the new update has broken the TooManySuits mod
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: TooManySuits.PluginLoader.Update () (at <434b74dca9584b6891fed93d3e2a47a3>:IL_000E)
my guy cannot get a rest๐
I just dont have motivation left :)
Yea if too many suits is active
And I want people to undestand why I am going this step
Esc not working.
๐ญ
What about toomanyemotes interacts with AC so catastrophically
No idea, it works completely fine for me
I updated w/the patch and everything broke
odd
1.1.0 Beta 8 Hotfix 2 (1.0.124)
- Updated the MoreCompany stub dll to work with other mods better (TooManyEmotes for example)
Holy shit
Can confirm this happens to me when I updated AC but I will see if it happens even with just AC
๐
?
happened with lethal things installed, as well as buyable shotgun shells for me
I occasionally get this bug. I don't know what mod causes it, but I just tap tab, then press escape, and it works
well even if i did this, it persisted
so i am trying to track down what's happening
tried with only AC it works like normal
Neither MoreEmotes nor TooManySuits working still
now next step is to check what is conflicting with it on my pack
console spam
Stack trace:
TooManySuits.PluginLoader.Update () (at <434b74dca9584b6891fed93d3e2a47a3>:IL_000E)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
ModelReplacement.ViewStateManager.DangerousTMEViewState () (at <b9ae5003cd51460481d20a5bd9c6d186>:IL_0000)
ModelReplacement.ViewStateManager.SafeTMEActive () (at <b9ae5003cd51460481d20a5bd9c6d186>:IL_0001)
ModelReplacement.ViewStateManager.GetViewState () (at <b9ae5003cd51460481d20a5bd9c6d186>:IL_00AE)
ModelReplacement.ViewStateManager.UpdatePlayer () (at <b9ae5003cd51460481d20a5bd9c6d186>:IL_0001)
ModelReplacement.ViewStateManager.Update () (at <b9ae5003cd51460481d20a5bd9c6d186>:IL_003B)```
Nvm modelreplacemnet snuck back in somehow
uh it snuck back because you might have some suits or whatever
that depends on it
so ๐
so on latest version, my mobile store has broken again
Yes i deleted it im rstarting
player log is needed i think
Where is playerlog?
This is the live log I'm getting as I sit in ship
This is also without immersive scraps, either
C:\Users\<YourName>\AppData\LocalLow\ZeekerssRBLX\Lethal Company
also immersivescraps work on latest version now
๐
baseball bat my beloved
Yeah I added it, but disabled to see if that was causing this
There is player log
Is there anything I should possibly clear for AC?
@solid pivot
Stack trace:
TooManyEmotes.Patches.ThirdPersonEmoteController.UseFreeCamWhileEmoting (GameNetcodeStuff.PlayerControllerB __instance) (at <44c4305a1b95409cabf8b07202ab19f4>:IL_0061)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::PlayerLookInput>(GameNetcodeStuff.PlayerControllerB)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::LateUpdate>(GameNetcodeStuff.PlayerControllerB)```
E
1.1.0 Beta 8 Hotfix 3 (1.0.125)
- Changed some things in the patcher to make it work with more mods correctly.
Bless
testing rn
Will test for you rn
LethalLib logger wasnt found for LethalThings, which is weird
what is the max amount of mods anyone should use?
1.0.124 is up so i can test ๐
[Info :LethalThings] [Optional dependency] LethalCompanyInputUtils version is 0.5.6, which is compatible with LethalThings 0.8.0+
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LethalLib.Modules.ContentLoader.RegisterAll (LethalLib.Modules.ContentLoader+CustomContent[] content) (at <719309e0725542629c20fb18f952124f>:IL_001D)
LethalThings.Content.Init () (at O:/github/LethalThings/LethalThings/Content.cs:95)
LethalThings.Plugin.Awake () (at O:/github/LethalThings/LethalThings/Plugin.cs:90)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()
yea still happens
125 is up
Get with the program!!
Dunno how to fix this and why harmony does this when transpiling other mods
so I guess LethalLib and LethalThings is incompatible with lobby config
you got it working? Slav?
i'm pretty sure it was reported countless times before, but anyway https://i.imgur.com/jvLrd0V.png
Yeah Coroner is still throwing some weird error
Hold the phone
Let me do further testing
well Esc is working again at least
Well, on .125 for me, everything seems functional
you using 1.0.124?
we testing .125 rn and Esc is working
let me check
oh, 124 is just popped out
i was updating everything like 5 minutes ago
and there was no 124
Dependency string list
BepInEx-BepInExPack-5.4.2100
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.13.2
sunnobunno-YippeeMod-1.2.3
AlexCodesGames-AdditionalSuits-2.0.0
Evaisa-LethalThings-0.9.4
x753-Mimics-2.3.2
x753-More_Suits-1.4.1
RugbugRedfern-Skinwalkers-4.0.1
EliteMasterEric-Coroner-1.5.3
Verity-TooManySuits-1.0.5
PopleZoo-BetterItemScan-3.0.1
NotAtomicBomb-TerminalApi-1.5.1
FlipMods-FasterItemDropship-1.2.1
Suskitech-AlwaysHearActiveWalkies-1.4.4
akechii-DiscountAlert-2.3.0
rafl-BonkHitSfxFixed-1.0.2
taffyko-NameplateTweaks-1.0.6
EladNLG-EladsHUD-1.2.1
Rune580-LethalCompany_InputUtils-0.5.6
Renegades-WalkieUse-1.5.0
FlipMods-BetterStamina-1.3.2
AllToasters-SpectateEnemies-2.2.1
MegaPiggy-BuyableShotgunShells-1.0.4
MassiveNewCoilers-FixCentipedeLag-2023.12.7
kyxino-LethalUtilities-1.2.21
NotAtomicBomb-Terminal_History-1.0.4
no00ob-LCSoundTool-1.5.0
AriDev-JesterFree-2.0.0
ViViKo-NoSellLimit-1.0.1
EliteMasterEric-CleanerLogs-1.0.0
AlexCodesGames-AdditionalContentFramework-1.0.3
AinaVT-LethalConfig-1.3.4
Jamil-Corporate_Restructure-1.0.6
KodiCraft-TermSpeak-1.1.0
kuba6000-LC_Masked_Fix-0.0.2
malco-Lategame_Upgrades-3.1.0
HomelessGinger-MaskedEnemyOverhaul-3.1.1
TheFluff-FairAI-1.3.1
LethalAPI-LethalAPI_Terminal-1.0.1
ZG-BetterTerminal-1.1.1
taffyko-BetterSprayPaint-2.0.1
BatTeam-LethalFashion-1.0.6
bigmcnugget-VanillaContentExpansion-0.1.8
ShaosilGaming-GeneralImprovements-1.0.27
NutNutty-SellTracker-1.2.1
MrHydralisk-EnhancedRadarBooster-1.5.4
AgentRev-ShootableMouthDogs-1.0.1
FutureSavior-Friendly_Shopkeeper-1.0.0
DannyVD-MonitorLabels-1.3.1
TheDeadSnake-Touchscreen-1.0.8
CapyCat-Solos_Ring_Compass-1.0.3
extraes-LethalLoudnessMeter-1.0.2
ViViKo-BetterDecorPlacement-1.2.1
Zaggy1024-OpenBodyCams-1.0.6
bozzobrain-ShipMaid-3.2.5
MrHydralisk-EnhancedLockpicker-1.1.3
xCeezy-LethalEscape-0.8.5
jockie-LethalExpansionCore-1.3.14
Justice69-ImmersiveScraps-1.1.3
BudgetAirpods-InsanityRemastered-1.1.1
PotatoePet-AdvancedCompany-1.0.125
i'll recheck now
Evaisa-LethalThings-0.9.4
how?
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LethalLib.Modules.ContentLoader.RegisterAll (LethalLib.Modules.ContentLoader+CustomContent[] content) (at <719309e0725542629c20fb18f952124f>:IL_001D)
LethalThings.Content.Init () (at O:/github/LethalThings/LethalThings/Content.cs:95)
LethalThings.Plugin.Awake () (at O:/github/LethalThings/LethalThings/Plugin.cs:90)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()
its not working for me
nah
all the same errors + new
disabled Lethallib and all is working?
how do i paste long text
Still using LethalLib - no issues
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
this is new one
and all the same cosmetics spam
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
my modpack just in case
Can you buy the LethalThings items?
Let me test
Okay I tried a new profile with AC 1.0.125 and Coroner only and it seems to still persist. I'm not sure if it's an error that we should worry about but here's my log anyway
aight
yes
Unity sometimes is so shitty
I bought emergency flare ammo because I only have 60$
oh weird
Helmet and tact helmet are 0
Also, I bought lethalthings item from pocket terminal
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
TooManyEmotes.Patches.TerminalPatcher.ParsePlayerSentence (TerminalNode& __result, Terminal __instance) (at <44c4305a1b95409cabf8b07202ab19f4>:IL_0584)
(wrapper dynamic-method) Terminal.DMDTerminal::ParsePlayerSentence(Terminal)
(wrapper dynamic-method) Terminal.DMDTerminal::OnSubmit(Terminal)
UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010)
UnityEngine.Events.UnityEvent1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:IL_0049) TMPro.TMP_InputField.SendOnEndEdit () (at <9baa8119dbcd498f902c1a92f10843c1>:IL_000E) TMPro.TMP_InputField.ReleaseSelection () (at <9baa8119dbcd498f902c1a92f10843c1>:IL_001B) TMPro.TMP_InputField.DeactivateInputField (System.Boolean clearSelection) (at <9baa8119dbcd498f902c1a92f10843c1>:IL_00B0) TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <9baa8119dbcd498f902c1a92f10843c1>:IL_007C) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:IL_0000) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at <17de86d66286445fa95af59fa8fa644d>:IL_0067)
UnityEngine.EventSystems.EventSystem:Update()
only happens when i do Lethal lib
I hate Unity
๐
So it looks like
Missle launcher, Helmets are 0
Let me rephrase, it seems like all AC items are 0
Can be ordered from pocket terminal and regular term
oooof
Free lightning rods, HUZZAH!
Bulletproof vest shows as 100 still though (I changed to 100)
i just got no idea i tested it all -_-
rn, I would hold off for a moment while things are figured out
I'll go sleep now and just wait for the new new update
seems like that error isnt coming from my IL patcher
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LethalLib.Modules.ContentLoader.RegisterAll (LethalLib.Modules.ContentLoader+CustomContent[] content) (at <719309e0725542629c20fb18f952124f>:IL_001D)
LethalThings.Content.Init () (at O:/github/LethalThings/LethalThings/Content.cs:95)
LethalThings.Plugin.Awake () (at O:/github/LethalThings/LethalThings/Plugin.cs:90)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()
yea
happening without AC as well
But would this affect the issue with the store or is this in regards to something else breaking OR the errors LT is throwing
never encountered those issues in my case ๐ค
What issues?
or should i say, errors in console
The issue I mentioned is items from AC showing as 0
but well that might be because i dont have lethal things
sorry i just came back :/
So this then?
OH
I see
I didn't know that applied to that issue
I'll just fix that myself, teehee.
so cant do anything due to unity
1.1.0 Beta 8 Hotfix 4 (1.0.126)
- Unity decided to not save my prefabs. Had to reapply prices etc. to my items.
Uh
this fixes game somehow stop working when player joins?
I feel like its the AC's fault there
I have no emote modes
Yes, you are the only person on this earth and I dont speak to anyone else ever
I was talking to Scott
you coulda just used the discord's reply functionality
anyways, I was just there to report a issue
somehow game stops working as soon as a player joins
I dont know what your problem is rn
like I can't even bring up the esc
hell if I know, this thing started to happen after your upgrade with AC
yesterday worked fine, all the update was your thing
What version are you on?
I might just follow what people asked for and open a GitHub to report bugs and just no comment close bugs which dont provide logs
odd part is, in logs
it just says asking for mod list and it freezes there
yeah
latest update fixed it
hurray!
Yep
Please do, having to come to this chat is a mess
People thumbs up the post not knowing their issues will get auto closed because of missing info :'D
I don't know how you don't go crazy
To be honest this chat is a better solution
I much rather that than this
That github will look likes 99% closed tickets without response most likely
not entirely
I and many people can just come here to contact you directly
btw those people who downvoted won't ever do a thing but
ok
or what potato said
I smite THEE WITH MY EMOJI!!!
Thanks for updates Potatoe, They are appreciated
Hey it's up to the man, whatever is more comfortable for him
I actually come here to say if smth is not working
whether I seem to be offensive or not, I just say it
in reality Im not tho, it's just myself
also its really fun here to read all the progress he makes
its very interesting
๐
It said you were typing for like 2 mins and then you hit us with the eyes ๐ฎ
I try to tell people to send logs whenever they report stuff here now since they may not know
too bad there's no timestamps in thunderstore changelogs
I don't know how to word it properly without coming off as offensive because I don't like the atmosphere here sometimes
I'm used to offensive ๐ although I am more of an ass-urance kind of person.
It's honestly sad but I'm coping
What did I miss? ._.
I dont like that I constantly write :potatoe and dont see my emotes
they disabled custom emotes ๐ญ
eh, why?
no clue
And I might come over p*ssed sometimes but thats because people are like
"Dont work"
literally 1984