#[Deprecated] Advanced Company
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The json does not update at the latest version
It says moons should apparently show up after loading in once
that's pretty much the problem ๐
Like the items is easy because I can remember off the top of my head what items I added and what values
I don't know what else to say
Yeah I also tried refreshing everything and didn't work either
Shame
Checkmark the box near โcostโ and then change the number! No???
I also tried both a new save & heading back
That seems really simple to me
We're trying to edit a modded moon, not a vanilla one
OH

Prior to the most recent update there was a field you could just add in a modded moon as long as the name matched the internal one
So doing something like 2-Ganimedes and setting 800, WOULD set the price for the moon for 800 (theoretically)
ok, rolled back to AC v119 Everythings working. Even the level loader moon interiors mod an mods; which I can confirm works as I am inside the WWI bunker as I tpe this; an all mods that seem to use the level loader as a dependency. But when I update back to v121 it all breaks.
Also of note. I did disable the buyable shotgun AN buyable shotgun shells. Both of which I had been using with no issue. Even tho it was suppossed to not eb working.
(Unrelated but fsr that never worked for Infernis)
But as of the most recent update, the field that you'd add the custom moon is gone, probably because of some difficulty populating the data from the moon into the preset setup that AC offers
I never tested it on Infernis so wouldn't know
I also had been using Lethal Expansion core with it settings set to "use original Lethal Expansion "for settings" as set to true.
โFor settingsโ?
Enabling more of lethal expansion is typically bad/buggy
I imagine I can just edit the .json but that's gonna be a real tedious process lols
I liked setting my schedule to company to 9 days to feel more akin to the lore papers we find. As in those they got scrap but never felt a rush to get scrap. So wanted that more kinda play style as I play solo 99% of time.
if u use this, some map dont get loaded, (like usc vortex)
Og LethalExpansion does not play well with a number of things
The whole point of Core is to get rid of all the extra stuff to make it more compatible
It also fixes some of the inherit bugs that are present within LE maps, such as lightning striking indoors and only the host being noticed by enemies
not had a problem with it doing that so far. At all.
An usc vortex is one of my most frequented maps.
How did you end up doing this?
while we was in orbit
door opened
and weird death screen
i was stuck on "waiting for crew" screen after one mission
and for all other after one day it was "1 day left" all of the sudden
things look pretty broken for me
Okay after like 3 hours of suffering, I figured out that ImmersiveScraps seem to prevent custom scraps/items/moons to be loaded when that mod is present
but i am testing in 1.0.120 so i will try it in 1.0.121 now 
Could you share a list of "working" scrap mods that oyu currently have running in the new AC?
Uh after I test the scrap mods I have sure
I ask as.. I got a few scrap mods, lol. So knowing what ones do work would save us all a lot of time testing. ๐
Much apprecaited!!
...yep ImmersiveScraps is fucking up my pack on this new AC update
time to test moons soon 
@modern temple can i know what scrap mods you got
i'll test them out
i only got fumocompany and minecraftscraps currently
I am puttin down $5 says Dafis scrap pack causes problems. That scrap mod an the moons both bug me to no end. My buddies love the scrap in that mod; i like em... but seen better of most of those in other packs many with lights attached... But their stuff always feels like "quantity not quality".
I got a few.
sec lemme snag em in a notepad
I'm back home; will be testing out stuff soon with scraps myself. I usually go for LethalThings and Tokucade straight away - if there's no answer for those, I will have one shortly!
@lost python Yeah it intefiers often, especialy because of the sounds that they tried to add to the scrap - darn rubberchicken breaks everything xD
I think I got ..6 scrap mods. lol.
It did when I last tried the 3 times xD I am assuming it's still the culprit unless they finally changed the name of it
well, after restart we no longer had desyncs like that, but still spams errors
for every client, no matter if wearing cosmetics or not
BikiniBottom v2 Smaller Map. [It has 35 scraps included in it.]
CollectorsScrapTest
Dafis_Mega_Scrap_Pack_Emporium
DanteCollectibles
Needy Cats... because GOTTA SAVE THE furbabies!
Nerd_Scraps
PintoBoy
ZTKScraps
All of those had been working with no issues up to v 119 for me.
I think Moon scraps are tied to custom moon only if that helps?
i.e. Acidir, Infernis & Etern etc
i never tested if the moon scraps actually show up in item tab
Well not sure if the spongebob items are from a different pack. But def been seeing spongebob related items outside that moon. But again, those may be from Dafis or nerd scraps
If it does, that would be interesting - would it allow us to add it to a general pool?
Imma look too now, making fresh client
Haven't got to see any of these juicy updates yet :3
Especially his spatula, and Krusty Krab work hat. Most commonly.
U know USC Vortex also has custom scrap. Forgot it. An I see its powercore on multiple custom maps. But never core ones.
I know, pardon
i've been suffering for 3 hours trying to test everything that i have on my pack if some shit breaks lol
Tokucade Scraps break

i saw what items it has on the mod page, was interesting but alas
In 121 it was all working. Even buyable shotgun an shells. Which again isnt even suppossed to be working in AC. An thats def working for me in v119. lol
Only issue I had was moons didnt "display" in the menus. But were all still buyable, an could travel an land on em. Just no text for em anywhere.
So for now we have:
Incompatible (1.0.121)
- ImmersiveScraps
- Nerd Scraps
- Tokucade Scraps
- ZTKScraps
...in the sense where they prevent other mods that have custom moons/items/scraps from being added in the AC jsons
[crossed fingers] As long as Needy Cats an Nerd Scraps work. Im good.... GOTTA HAVE THE FURBABIES!! ........tech I need a moon thats safe to take em too as well. As I AM NEVER feeding em to the "thing" inside the wall, lol
Been releasing em on Vow when its clear weather so far, lol.
...I know. I have animal PTSD problems. lol.
I own 5 cats. So to quote my daughter, fight me, lol.
I own two myself 
YESS!! Fellow furbaby keeper. ๐
Currently testing Needy Cats and Nerd Scraps
[crossing fingers] lol
the rest of this next
I wonder if this is due to the audio tied to them, does anything get printed to log about it?
there's no log 
like i see nothing in console
If audio is the issue. I am suprised that Lethal Resonance or that other major audio overhaul doesnt break a ton of stuff.
You can probably try checking here on the Player.log I sent
i don't know if i missed it or not
I'd image that's due to asset replacement rather than addition maybe?
NOOOooooo!!!!
i think that's from the needy cats mod right?
If they released the update there should be a food item for the cats too
oh and nerd scraps break 
bell I dont remmber. But if your talkin sonic rings I thought that was from dafis.
give a furbaby lover a heat attack why dont ya. lol
Not sure about those 2 items.
Only items I have ever seen from that mod was the cats. Must be super rare.
YES!!!
๐
dang.

What about PintoBoy?
it's weird cause
LOVE that mod. I know its 1 scrap. but come on its an amazing scrap! lol
i think those 3 rely on LEC
lemme check for ya
Dafis is LE an SDK
okay nvm no pattern that i can think of 
Yeah I think Tokucade came away from LE a little whilst ago
Collectors Scrap Test is just LE
Dantescollectibles also just LE
Needy Cats is just bepin
Pintoboy is Bepin, lethal lib, an hookgen
ZTK is just LE an bepin
Bikini Bottom v2 is Bepin an LE[CORE]
Also. VanillaContentExpansion adds scrap. It works off Bepin, LethalLib, Hookgen
Just as a list of ones I had been using with no issues... or noticed issues with up to v119. But not spotted a PintoBoy spawning recently.
Oddly I picked up a Nerd Scraps in a dungeon a few mins go with me rolled back to v119
the dragonball with the lightsource attached inside it

.......at least I think thats fron Nerdy Scraps... lol
I do have too many scrap mods dont I? lol
yeah, i have like 3 scrap mods
...excluding custom scrap from custom moons that is

DanteCollectibles work
ZTKScraps probably doesn't but I need to confirm
what is the name of the pintoboy scrap?
(not the mod, the scrap itself)
PintoBoy 1 word
isnt that weight
sorry i meant weight
No idea. It has a working gameboy game in it. So maybe thats affecting it?
I guess so. Its suppossed to be light. But you would think it would be at least 1 lb
noted.
didn't think it's a fucking negative 
nah. I was mostly using a lot of these to just make the bloody Dafis packs stacks of demon pizzas spawn less...
bloody things are EVERYWHERE!! an they ALL weight 125lbs
lol
Would that not working also mean the ZTK cosmetics most likely are also broken in the v121 update?
dunno
Would assume maker would use roughly same coding to make the mod... I dont know how to make mods. I just make packs so I am guessin, lol.
OH! ok, gottcha.
since it's more of like using morecompany as dependency for it to work
Well I can load up some cosmetics to test em if ya need specific info. loads at menu, in session, etc.
save ya some time
try to see if you can do cosmetics 
CollectorsScrapTest works
I will note one thing. Even on v119. Mimics that spawn on map "not player mimics turned from a player being grabbed" those still spawn with a mask on them in v119. An thats also with the masked enemy overhaul mod updated as well if the info helps any.
Launching v121 now
gonna disable cosmetics an do 1 at a time alone
Question. For testing purposes for info. What do you want turned on? So I get good data
Just bepin, AC an dependencies?
Or full mod list an stress it?
I think for cosmetics, you just need MoreCompany and the cosmetic mod/s
ya. that one too.. always forget about it.
this assumes you have bepin and advanced company already
k. sec lemme disable the list.
and if you're using r2modman, you can just uninstall morecompany itself
Just using thunderstore atm.
I see this everytime but I don't know if it's been reported
Not a problem, just an error is getting produced.
the red text i mean, whenever i go to console
yeah idk if it's been reported
I'll now try custom moons

Maybe UI issue or something, it's all working as intended and saves.
maybe
ok. launching now. Bepin, AC, lethal inputUtilis dependency, an more company to test cosmetics
first is Anime_Essentials
I am loading in v121.
So question. What does the mod give you XP based of?
All those load in the menu cosmetics tab an show properly on the model.
So Anime_Essentials cosmetics works.
what do you mean
Exactly what i said
What does the mod use as a basis to determine how much XP you get each quota
Cosmetic_Megapack by Sluka works.
hmmm
okay so custom moons work pog
So this boils down to some scrap mods being incompatible with the new version of AC

Inacraft_Cosmetics_megapack works.
finally after 4 hours 
InsomniaxCosmetics work
Yeah I think cosmetics in gernal work
i'm not sure if there's cosmetics that aren't using morecompany as dependency tho
if you find one, test it and see if it works 
if it does, then every cosmetic pack most likely works
In case anyone asks why their item, scrap item, and moons list do not show up on the AC lobby prompt screen, ask them to test their scrap mods one by one.
Currently, we found these scrap mods having issues with v1.0.121. They do not allow your custom items, scrap items, and moons to be registered in the respective AdvancedCompany json file.
Has Issues (1.0.121)
- ImmersiveScraps
- Nerd Scraps
- Tokucade Scraps
- ZTKScraps
Soggy_Cosmetics "partially" works. It has missing cosmetics. Skull and Stormtrooper head cosmetics are missing.
But that could be the mod itself tho
do other cosmetic mods that have head cosmetics work
ya. clicked on em, an they load onto the body normally.
Just those 2 cosmetics are missing an its only a 6 cosmetic pack. so those were easily noticeable as absent
testing ZTK cosmetics now. last one I have.
OOOoo that one crashed me
[Warning: Unity Log] The referenced script (MoreCompany.Cosmetics.CosmeticInstance) on this Behaviour is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Android21') is missing!
[Warning:AdvancedCompany] Error while loading cosmetic Android21. No AdvancedCompany.Cosmetics.CosmeticInstance nor MoreCompany.Cosmetics.CosmeticInstance were present.
didnt get to copy red ones. I crashed before I could snag it.
The End ๐
C:\Users\<YourName\AppData\LocalLow\ZeekerssRBLX\Lethal Company\Player.log
here's the path
it did load this time. an cosmetics show. But menu constantly wants to scroll
yeah it's spamming the console, get rid of it 
what's the reason of that spam?
some particular cosmetics?
holy.. crap. its locked the game. I gotta crash it out.
ask shark since they're the one testing
but console error spam will lead to slowdown and crash at worst case 
uh just send the Player.log
oh.. kk. sec
you can find it on this path
here or in private message?
prob send it here
k
so others can see it
moment that one was active it kept trying to scroll insane fast upward non stop till I moved a directional key
yeah that's a yikes mod
MissingFieldException: Field not found: System.Collections.ObjectModel.ObservableCollection`1<UnityEngine.AssetBundle> MoreCompany.Cosmetics.CosmeticRegistry.ToLoad Due to: Could not find field in class
at AdvancedCompany.Plugin.Update () [0x00001] in G:\Unity\AdvancedCompany\UpgradeCompany\Plugin.cs:29
it's spamming this 
Wait custom Moons work for you?
so i think AC cannot figure out what to do with the cosmetic
yep
check if you have scrap mods that is not compatible
Im gonna start turnin mods back on 1 at a time an launchin each time to see if any others cause that weird auto scrolling issue again.
will let ya know what I find.
yeah I was just about to say that ImmersiveScraps breaks the store interface on the prtable console and the normal store's decoration all cost -1 credit
These are the mods I have right now on my test profile:
Acidir v1.4.0 by Magic_Wesley
AdvancedCompany v1.0.121 by PotatoePet
Atlas_Abyss v1.1.4 by Zingar
BepInExPack v5.4.2100 by BepInEx
Bikini_Bottom v2.1.0 by TryToDiveMe
CirnoFumoScrap v2.0.1 by Badham_Mods
CollectorsScrapTest v2.1.1 by ByteBuddies
DanteCollectibles v1.0.1 by DanteStern
Etern v1.3.0 by Magic_Wesley
FumoCompany v1.2.2 by silhygames
Ganimedes v1.4.0 by Boniato
HookGenPatcher v0.0.5 by Evaisa
Infernis v1.5.1 by Magic_Wesley
Kast v1.0.3 by Ceelery
Lategame_Upgrades v3.1.0 by malco
LethalCompany_InputUtils v0.5.6 by Rune580
LethalExpansionCore v1.3.14 by jockie
LethalLevelLoader v1.0.7 by IAmBatby
LethalLib v0.13.2 by Evaisa
MinecraftScraps v1.4.1 by rainbow137
MinecraftTaigaMoon v1.1.1 by quackandcheese
NeedyCats v1.1.1 by Jordo
PintoBoy v1.0.4 by Pinta
SecretLabs v3.3.4 by Zingar
StarlancerMoons v0.2.2 by AudioKnight
TheEndMoon v1.3.1 by rainbow137
This is probs custom animations for the cosmetic, sometimes seem to break when loaded through AC - this happened before with me with some FNAF stuff I had. Sometimes too it sees some items as duplicates if it has something similar like Cattail CatTailphys
In case anyone asks why their store items, scrap items, and moons list do not show up on the AC lobby prompt screen, ask them to test their scrap mods one by one.
Currently, we found these scrap mods having issues with v1.0.121. They do not allow custom store items, scrap items, and moons to be registered in the respective AdvancedCompany json file.
Scrap Mods that have issues
- ImmersiveScraps v1.1.3 by Justice69
- Nerd Scraps 1.1.4 by Keyble
- Tokucade Scraps v1.5.0 by Caigan
- ZTKScraps v1.3.0 by ZTK
Cosmetic Mods that spams error logs
- Nintendo_Hats v1.3.0 by Luigi
- ZTKCosmetics v2.0.0 by ZTK
WWHHHhhyyyy ImmersiveScraps
I was so exited to use it
I wanna know why they're having issues
I cannot smack enemies with a baseball bat anymore 
right they can't even be bought?
no brick๐งฑ
also uh the AC items tab is not restricted to store items
it also includes scrap items
oh cool I thought it was only vanilla
refer to this
weird custom items and monster show up now but not moons
I have starlancer and atlas
what other mods you got
specifically, those that add custom store items, scrap, and moons
How do you get such a nice list
just copy the names in plugins?
Hm I wonder if ImmersiveScraps was the reason why I couldn't get the moons to show up
I completely did my entire pack from the ground up and got the custom moons to show up
Funny how Boomba does show up in the Enemies list
I do it like this, paste it in sublime text, find Mod Logo, clicked Find All, then deleted them and I have a nice list
you can highlight the texts and paste in sublime text and just remove all text that says Mod Logo ๐
BepInExPack v5.4.2100 by BepInEx
LethalCompany_InputUtils v0.5.6 by Rune580
AdvancedCompany v1.0.121 by PotatoePet
MaskedEnemyOverhaul v3.1.1 by HomelessGinger
LC_Masked_Fix v0.0.2 by kuba6000
WalkieUse v1.5.0 by Renegades
HealthMetrics v1.0.2 by matsuura
BepInUtils v1.2.1 by Ozone
Spawnable_Store_Items v0.1.2
NoSellLimit v1.0.1 by ViViKo
HookGenPatcher v0.0.5 by Evaisa
LethalLib v0.13.2 by Evaisa
LethalLevelLoader v1.0.7 by IAmBatby
SCPFoundationDungeon v2.1.0 by Badham_Mods
AccurateStaminaDisplay v1.1.1 by ButteryStancakes
DiscountAlert v2.3.0 by akechii
GeneralImprovements v1.0.27 by ShaosilGaming
Scoopys_Variety_Mod v0.6.5 by scoopy
Atlas_Abyss v1.1.4 by Zingar
MaskTheDead v1.0.5 by F4ilS4fe
ControlCompany v1.1.0 by ControlCompany
LethalExpansionCore v1.3.14 by jockie
StarlancerMoons v0.2.2
StarlancerMusic v1.0.0
Starlancer v0.3.0
LethalThings v0.9.4 by Evaisa
MoreInteriors v1.2.1 by Major_And_Skiz
CompanyCreatures v0.2.0 by PloufJPEG
Coroner v1.5.3 by EliteMasterEric
Lethal_Doors v1.0.3 by saint_kendrick
KillBind v1.1.2 by Confusified
OpenBodyCams v1.0.3 by Zaggy1024
EnhancedTZP v1.1.0 by Asc3nt
CustomTranslatorCharLimit v1.0.2 by boring
BuyRateSettings v1.3.0 by MoonJuice
SellTracker v1.2.1 by NutNutty
NeedyCats v1.1.1 by Jordo
EmployeeAssignments v1.1.0 by amnsoft
EchosAdditionalSuits v1.3.0 by EchoLWS
ImmersiveScraps v1.1.3
Corporate_Restructure v1.0.6 by Jamil
TerminalApi v1.5.1 by NotAtomicBomb
FacilityMeltdown v2.0.2 by loaforc
MoreCompany v1.7.6 by notnotnotswipez
Hexas_Cosmetics v0.0.2 by Hexa
EnhancedLockpicker v1.1.3 by MrHydralisk
EnhancedRadarBooster v1.5.4 by MrHydralisk
yep something like that
And that's fixed the shop having -1 cost furnitures lols
if you want to condense it, use code block
```
Text in here
```
Yeah ImmersiveScraps is there, try disabling it
You can also go to your profile settings then view dependencies
since it doesn't work with latest AC rn
Guess I'll need to spend the time to re-configure everything, thankfully my pack has like, 35 mods so shouldn't be too bad to reconfigure everything
Ok found another causing a sea of Red text
already did that
still the same?
that fixed the monsters and items
oh cool
not the moons
so only moons are the problem now?
Nintendo_Hats v1.3.0 by Luigi cosmetic.
ye
it loads. but first load of it locked my window an had ot relaunch
CustomTranslatorCharLimit v1.0.2 by boring
Coroner v1.5.3 by EliteMasterEric
DiscountAlert v2.3.0 by akechii
Corporate_Restructure v1.0.6 by Jamil
Try disabling those @gilded night
Also you don't need Corporate anymore, even though this was my favourite go to for a while general improvements replaces it now ๐
I know but it doesn't display credits
...but Corporate makes the Screens look so pretty all being used now. ๐
GeneralImprovements have ShipTotal included, you have to turn it on in config.
You also can config ALL monitors from top to bottom 1,2,3,4,5,6/
OOoooo!!!
doesn't that display the total of the scrap on the floor
You can also remove the ugly blue background if you want to
Def gotta check that out. ๐
IT does, it deplays Total Ship Loot
Wait does GeneralImprovements also cover the translator character increase too?
I got auralis to show but atlas I think doesnt work at all
you can actually disable general improvements' implementation of the monitor so yeah
Blue Background if you don't like and want monitors to match in appearence.
This you can also down now if you wanted to disable general improvements monitors yes.
or put like two of the GI's info on 5th or 6th monitor
thats what I do
since Corpo Restructure doesn't use those
it's actually neat
all monitors finally have some use
for ShipTotal
In case anyone asks why their store items, scrap items, and moons list do not show up on the AC lobby prompt screen, ask them to test their scrap mods one by one.
Currently, we found these scrap mods having issues with v1.0.121. They do not allow custom store items, scrap items, and moons to be registered in the respective AdvancedCompany json file.
Scrap Mods that have issues
- ImmersiveScraps v1.1.3 by Justice69
- Nerd Scraps 1.1.4 by Keyble
- Tokucade Scraps v1.5.0 by Caigan
- ZTKScraps v1.3.0 by ZTK
Cosmetic Mods that spams error logs
- Nintendo_Hats v1.3.0 by Luigi
- ZTKCosmetics v2.0.0 by ZTK
They're all disabled by default.
log from nintendo_Hats ...it displayed a LOT of red text
Updated the list
Any issues with Dafis, or Vanilla content expansions scrap?
Dafis not tested. I don't want to cripple my LECore
because it's actually at the window ๐
i'll test vanilla content expansions
sooo any luck finding reason of those errors? https://i.imgur.com/vQggQxm.png
or it's on any cosmetics anyway
it's the cosmetic mod itself i think
hehehehe.
but this is purely speculative
Could we get like, a thread of confirmed issue-causing stuff with AC so it can all be looked at
good calll. as it adds about 250 scrap. lol
since other cosmetic mods don't spam this at all
so logical reasoning leans to the cosmetic mod having issues with AC
OK it's confirmed
Atlas doesn't work
Just made a Profile with just the two and it doesn't show up
they will not show up
i mean which one? i have hexas cosmetics, equipment company and wacky cosmetics
and that's it
more heads doesn't work with AC since the beginning
I'm not sure which one so one by one testing will be the way
I don't use cosmetic mods so I am unaware
nah they don't have that
probably have to ask zingar about that in the respective thread
bruh but they have to somewhere
Not tried those hardy. Disable all mods save, bepin, turn on Advanced company, and more company, an turn them on 1 at a time. if ya get weird auto scrolling, o a ton of red text ya prob got a buggered mod it seems.
yeah, probably can ask in the Secret Labs and/or Atlas Abyss thread for this
since they have their own config
You can disable it's config within the config, there's a var for it to be ignored "I think".
Although it's disabled by default :S
lmao

MoreCompany 100.0.0 xD
I assume this should be false so other mods that modify prices can modify it themselves?
Yeah
Unless this error we saw is the actual cause then ๐ Imma try brute force input it and see what happens
that happens even without any custom moons
so I doubt it
it just happens as long as you click the Moons tab for some reason
I have so many custom moons installed that Bikini Bottom is not able to be scrolled down :sadge:
got a question: can i change decoration prices with AdvancedCompany? i'd like to make the TV 1 credit
do i just add "Television" as an item on the menu, or is it not possible?
you're using v1.0.118?
ok... info. I am running v121. I have ONLY items listed in your test build active. "except" the cosmetic mods. Items displayed after a relaunch. Moons did not.
@lost python Interesting
WAIT HOW
So I guess I was onto something about that error ๐
MAGIC
is this enough moons ๐
That error is because it's pulling something that doesn't exist or something that should be there I don't know but either way it fails to do it's full functionality basically. I wonder if it's because it's Internal name is just Atlas Abyss rather that (123 Atlas Abyss)
Imma see if moon loads first before I say xD
is this you guys working to fix modded moons
yeah
okay confirm it
Brute force didn't work
Yeah just force edited json
I don't think AdvancedCompany likes the brute force :S
It removed it from JSON on quitting and "fixed" the error itself. Interesting
damn
Quite smart Potatoe quite smart, stops dumb people being dumb ๐
But yeah there's an issue with the list pull for some reason with Atlas, is there any other moons we got to play with that has just its name for an internal name?
Can't wait for the API to be released. Want to see if I can add a command to the personal terminal to teleport you. Would be very useful in solo gameplay
There's a mod for this I think :3
for AdvancedCompany?
No a seperate mod, you can TP places and also friends
Secret Labs
Yeah, I'd like to add a command for the personal PC and not add another thing on top.
and Bikini Bottom but Bikini Bottom works ๐
๐ On it, installing both! NEver got to check out bikinis update anyway :3
Pakour!
only difference is the following mods active. No auto scrolling, or red text. But moons are not displaying for me. Here is whats active thats not on your test mod list.
Anime_Essentials
CosmeticMegapack
-dependency - JigglePhysicsPlugin
Inacraft_cosmetics_megapack
InsomniaxCosmetics
J3StersCosmetics
But as of now. All item mods are loading properly an displaying in menu. Moons simply will not outside default ones
If Secret Labs don't get pulled into list maybe it's something Zinger specifically done in level that's preventing it getting pulled? Because both they both Zingers levels
Recommend Nostromo and LetahlMinecraftVillage. Nice lookin lil moon.... now if htey are "good" nonbuggy moons. That I dunno. lol. But they look pretty tho. lol
heard nostromo will cause huge lag
OH YA
Interesting
somewhere in modding general sometime ago
its the containers
I can run it fine. But my buddy hits low fps on it.
lmao
You guys tried Outpost 31 yet? That Thing inspired map... oh so nice. An the music. ๐
the store your scrap moon
Homeplanet to store scrap
ah yeah that one
Nostromo is the satalite one.
...ya "store".. ya mean set it down an fly off an it despawn. lol dirty. lol
i never tried the moon
yeah i thought it was a cool concept for a moon that you can store scrap on if you ever squad wipe
and then i tried it, and
christ my frames
i was gonna but people said that it's very laggy
oh ya. it eats FPS. lol
yeah they weren't lyin
I think the scrap got to be put in the container (interaction)
and i also found out that you couldn't actually store your scrap on there
When I tried it I had to interact with container
it was just another moon
oh. I didnt know it had an interaction feature. my group of smoothbrains always just sat it down inside them, lol
minecraft village works
Yeah so can confirm Zingers levels both Secret Labs and Atlas Abyss (Internal names) will not get pulled
Even if you brute force them into json, AC says "nope"
The moons still work yeah, just not through AC configs.
...ya but if people cant see it 99% of people using a mod pack wont look at its contents, an wont think to try anyway. lol
so its basicly gone if people cant see it. lol
Sure the Multipliers from AC will still work though as that's just weather based
that's why information is key
๐
also yes weather multipliers will still apply lol
i hope modded weathers start becoming a thing soon
i'd love to see what other people do with it
...I have high hopes for the v50 update Zeekers teased
question, do maskeds copy the cosmetics of the players? or would we need maskedenemyoverhaul for that
and it gets pulled
Acid Rain, Tornados, Volcano Eruptions, Meteors SO MUCH POTNTIAL ๐
RIGHT?!
Me when Blue Moon weather:
oh man. snow on the outpost31 Thing map... or volcanic eruptions "ergo damaging red textured water" for lava on the Infernus map... omg gimmie. lol
I can't wait to see Hadal done and see if anyone makes under water enemies before Zeek adds them in xD
only one's i've seen are the Whimsical weather from the whimsical company mod, the Hell weather from the Hell Weather mod (it's literally just a combo of every single weather in one), and the Snowstorm weather from the Artery Company mod (which is now depricated on thunderstore)
underwater enemies I am still stunned isnt in the game now given we have floods
oh hell nah ๐ญ
I looked at the description, and it said that players would get cold over time from being outside
^^^
let's reserve that for underwater moons
so they'd need to stay either in the ship, in the facility, or need to equip an item that emits heat
oh
or else they'd take damage
makes sense
I did a mod reqest other week on behalf of Mrs, she wants basically a Hunger/Thirst mod where we can eat/drink/cook in ship xD
Well... if zeekers gets the game to a 1.0 build they may consider doing what the Bigfoot game team an many others are doing now an port over ot unreal 5 using the unity port tools. So game would run an work same, just in the graphics of unreal engine 5
oh wait
also the DustClouds weather, though i don't know what mod that one comes from
So snow acumulation an much more would be possible then.
an given the recent unity fiasco. I honestly was suprised Lethal Company was built in unity. As most immediatly announced plans later to move away/port to unreal. Or outright stated it as such as coming asap.
why the fuck does The End have 30 outside enemies max power
๐
and 28 inside enemies max power lmao
the end...? Minecraft enderdragon map?
ye
Well guessing to mimic the enderdragon beatin our butts. lol.
A Windy weather condition could be cool, one where it's slightly pushing the player around, and the player's hearing is impaired due to the fierce wind blowing into their ears
I so wish the person who made the Minecraft village map had placed a creeper model on the outskirts of town on the hill bank, an used mines around it"just" peaking thru th etop to be triggerable. So it replicated the effect of a creeper blowin up on ya. No one would expect it. lol
Finally I can shout "W H A T ?" from a distance
OOOooo tornados... omg... i can see the jetpack chaos immediatly. lol
I love having vertigo โค๏ธ
and before they can yell back that there's a sandworm under you it's too late
Inocently gliding with the jetpack then just get sucked away xD
i have
how is it
tbh i didn't really like how generic they were
nadda
I'll test if they will load with AC
like yeah, it's in the name, but none of them really
had anything unique about them
like no defining features, it was just kinda flat
After the dafis rando moons pack. I started doing focused moons instead. Gets better quality moons than generic packs.
USC Vortex for example... god I love that map.
so SO nice!
so true
Would love to see more derelict style maps.... an an cool tilted derelict interior map set too. lol
now my game takes like 2 minutes to boot up
AC update wooooo
man i forgot that no more custom emotes here
Also why can't I use emotes from other servers in here anymore?
I wanted to use poggers
I am HEAVILY watching #1191943294612156436 For underwater goodness :3
XD
Hm the dungeon size parameter doesn't seem to like decimal values
i guess they disabled outside server emotes in this thread category
like the entire #1169056298856362105 forum
i prefer some of the cooler ones that fit in vanilla, like Wesley's moons (Infernis, Acidir, Etern), Desat's moons (Orion, Aquatis, Celest), and Audio Knight's Moon (Auralis)
especially Audio Knight's
that one is awesome
Also, in case you're not sware @wide zealot
In case anyone asks why their store items, scrap items, and moons list do not show up on the AC lobby prompt screen, ask them to test their scrap mods one by one.
Currently, we found these scrap mods having issues with v1.0.121. They do not allow custom store items, scrap items, and moons to be registered in the respective AdvancedCompany json file.
Scrap Mods that have issues
- ImmersiveScraps v1.1.3 by Justice69
- Nerd Scraps 1.1.4 by Keyble
- Tokucade Scraps v1.5.0 by Caigan
- ZTKScraps v1.3.0 by ZTK
Cosmetic Mods that spams error logs
- Nintendo_Hats v1.3.0 by Luigi
- ZTKCosmetics v2.0.0 by ZTK
Infernis and Acidir wonderful moons! and Ether is another favourite of mine :3
Etern is a funny map
Luigi is planning to release an update today I'll let him know
just because of the nutcrackers huddling on a single spot due to AI breaking
...ok turned off EVERYTHNG but what you had listed in your test build list of mods Minz. Items are loading fine. But moons still not loading in list at menu at all.
how lmao
I'll give you my profile ๐
do I need to delete everything in the folders an get a clean install maybe??
Delete AC and all related config/json and reinstall AC and let it repull moonlist
go clear your cache
Had same issue when brute forcing Atlass in ๐
C:\Users\<YourName>\AppData\Roaming\r2modmanPlus-local\LethalCompany\cache
If you want a clean install
delete everything from there
I dont ahve modman.
I still use thunderstore mod manager
should be the same
Same folders different name
so delete the AC cache folder an redownload/reinstall?
only thing that TMM doesn't have is r2modman having the ability to remove only the dependency
presets folder in the profile too
where is the presets located?
C:\Users\<YourName>\AppData\Roaming\r2modmanPlus-local\LethalCompany\profiles\<YourProfileName>\BepInEx\presets
Do you have a ss of the error?
which?
Send it to Luigi in #1187593984164507728
the cosmetics?
yeah the error for it
For Nintendo hats yeah
uh let me up the player log
C:\Users\USERNAME\AppData\Roaming\Thunderstore Mod Manager\DataFolder
Also to quickily go to profile folder.
found it. deleted. redownloading now...
@sturdy marlin here ya go
Whatโs that?
oh we were just discussing some potential weather that might come true or smth
i was thinking of a blue moon weather for some reason lol
okay this is weird
Bikini Bottom just doesn't appear
in the moons list but it gets pulled
I'm honestly kinda stumped
I am guessing it's something to do with that they don't have a number in their internal name or the moonsinput config returning with nothing after what ever moons are in the json already.
oh yeah could be honestly
other moons i got have numbers
Because that null return gotta mean something ๐ it's finding "nothing" as something ๐
does it happen with any other cosmetic mods?
ZTKCosmetics has this problem too
i'm not sure about every other cosmetics mod though
well I'm not fully sure
Does this only happen when More Company isn't installed?
Okay so this is weird. It DOES show up but you cannot scroll past Rend if you happen to have a lot of moons which will bump down Bikini Bottom
it could be bc of that
I'm not entirely sure
@modern temple ๐
ik that there were some issues with the positioning of custom cosmetics with advancedcompany as well
We also tested these an they worked.
Anime_Essentials
CosmeticMegapack
-dependency - JigglePhysicsPlugin
Inacraft_cosmetics_megapack
InsomniaxCosmetics
J3StersCosmetics
is Absas alright?
hmm
I mean do the Nintendo hats still work?
i have more company installed alongside AC, but it still spams
AC override more company anyway
Yeah they do
I just got on to check
They loaded. but I crashed when loading them first time in v121 of AC. Second time it loaded. but game the sea of red code.
gave. pardon
huh
But once loaded I could see them all fine.
well I don't really know
Beyond that I couldnt tell ya more. Im just the test monkey. ๐
but it sounds like other mods have had a similar issue so maybe it has something to do with this mod?
Ya, ZTKs cosmetics did much of the same an also casued a non stop auto scrolling issue.
what's that other mod that has issues with the head cosmetic slot @modern temple
Coincidentally
oh wait a minute I think I may know something it might not like
do either of these mods contain dll's? cus I know some cosmetic ones don't
do any of these have animated hats?
Sloppys? sloopys? cosmetics. has a hardhat icon. it shows it has a black skull and stormtrooper head cosmetic. neither of those worked at all. or displayed
mine is just a bunch of .cosmetics files
but other cosmetics in that pack worked. but it gave the red text as well when we tested em earlier.
but the animated ones were wacky?
But again. I did just have to rip out my AC install an redownload. lemme retest that mod with AC working properly.
sec
nope was my AC i think. works fine now. pirranah plan comes up looks fine. as does spinning luigi helmet propeller.
lemme look at code real quick as wlel
No red anywhere ot be seen.
so looks like nintendo hats is fine afterall
really?
ya
i can share log if ya want.
The cure all, reinstall effect
I honestly think cosmetic wise we should only get issues with custom animators if anything ATM
only yellow I even see is this now.
[Warning: BepInEx] Skipping [MoreCompany 1.7.6] because a newer version exists (MoreCompany 100.0.0)
[Warning: BepInEx] Plugin [LethalExpansion 1.3.22] targets a wrong version of BepInEx (5.4.22.0) and might not work until you update
rest is normal white text. so seems good now.
"[Warning: BepInEx] Plugin [LethalExpansion 1.3.22] targets a wrong version of BepInEx (5.4.22.0) and might not work until you update" These you can ignore
1st one is inside joke I think
lmao
well shared for throughness then, lol.
nah it's just because potatoe "made" a version 100 of MC
........dang it.
that means I need ot go retest them all now to make sure.
I think it's funny xD
truly
Only if they did version 9000 instead ๐
MoreCompany can get rekt
or 9001
does it also load the default MC cosmetics now if it's removed?
well let's go
ditto! AC for the win! SO much better!!! The features alone make it hands down the best!
oh right i forgot to send my profile ๐ง
It should still load default libary from MC it just stops MC from waking
No my question now is if
MC is disabled
does AC load the cosmetics with the new MC dll?
lol
Ow like literally disabled?
yeah
I dunno actually that's a good question
[que bowser dissolve of outline zooming in with deep laughing in background]. lol
but here's the profile code for the test profile i have:
018d3362-1924-2c1f-fd9d-e92919229153
I dunno how I feel about Potatoe literally writing in a failsafe for someone brute forcing the JSONs xD
supposedly yes
when can we have AdvancedCompany cosmetics
like on AC itself and not reliant to MC
I still feel like AbsasCosmetics contains so many mid cosmetics and a few that are actually good
XD
I never used cosmetic mods
only player model replacements
but since potatoe mentioned that modelreplacementapi is broken for latest version, idk kek
Nintendo Hats, WackyCosmetics, and Inacraft are all good
and with new AC update no more caching process
Thank god
XD
well glad it wasn't an issue on my end
bc I really wouldn't have known what to do lol
anyway back to modding
gl
ty
I am crossing out the nintendo hats from the error spam now
try ztkcosmetics again @modern temple
well that's 1/3 of my mods that work properly (they all work fine but some are really scuffed)
Scrap Mods that have issues
- ImmersiveScraps v1.1.3 by Justice69
- Nerd Scraps 1.1.4 by Keyble
- Tokucade Scraps v1.5.0 by Caigan
- ZTKScraps v1.3.0 by ZTK
Cosmetic Mods that spams error logs
- ZTKCosmetics v2.0.0 by ZTK
Well, it seems ModelReplacementAPI is indeed broken for this update since this is getting spammed in console
at ModelReplacement.Modules.MoreCompanyCosmeticManager.SafeRenderCosmetics (System.Boolean useAvatarTransforms) [0x00002] in <b9ae5003cd51460481d20a5bd9c6d186>:IL_0002```
I think Potatoe said at some point within past day or two that ModelReplacementAPI is no go atm
with AC, you don't need it
well morecompany cosmetics are already baked into ac
Negative? It wont let me disable ๐
but that's the mod manager, what if I just install cosmetics manually they will load without MC all together?
I love the small bug with the new AC update lmao where when you have flippers and rocket boots disabled the foot slot still shows up on the side bar
What happens if we continue to use one of those scrap mods?
Chaooooos ๐
Actuallyโฆ I donโt think thatโs a bug >:P
Does something new go in the foot slot?
I couldn't see anything that would
Yep
What is it?
Itโs not buyable
Lol
What did potatoe add that they didn't actually add yet? ._.
Marioโs rainbow star shoes
Itโs added ._.
Ah okay! xD Lunx tripping :3 on them new shoes ;3
I agree it should be disableable since this mod tries to do so much
Ok wait
@hearty frost and @wide zealot I am actually being serious though
Itโs a new thing you find
I don't see these shoes in any entry :S
When you pick it up you get Mario power
Your mods that add custom store items/scraps/moons won't get registered in AC'd json files
It's a scrap item @wide zealot not a item for store.
What's max item spawn weight and item can/should have?
Or you can put number high high high?
Pretty sure you can make the number super high
I put on 500 thinking it should guarantee the spawn :S I must go higher!
It works like lottery tickets and you should be able to put in infinite amount of lottery tickets
Is probability
right here
means higher number = higher odds they'll try to spawn in faster?
Because if so - jesus christ map devs, are you nuts?... Titan's difficult enough and their probability is set to 2 ... This probability is bloody 15.
Someone said earlier that Ender map had like power of 40 maxpower on stuff xD
These puppies are gonna spawn wether they like it or not ._.
Note to self
do not try to open teh config of "moons.json" in r2modman
unless I want to lock up r2 for a solid 20 seconds
Yeah... it's got some length to it that the modmanagers do not like xD Just open it up in np++ or something ๐
Also if you gonna try bruteforce the moons.json there's a failsafe or something, AC doesn't like it :S
It loads up fine and everything but when you exit back into menu it reverts its self - not even to the loaded json either.
Uhmmm I don't think AC liked me just spawning Light Shoes xD
NOOOO
๐ญ
Interesting, AC doesn't want to just have Light Shoes in the loot table - what's even more intriguing is that AC isn't even referenced at all in the error when the softlock happens.
Light Shoes 1 - Aeniema 0
dang it still not showing the moons. im gonan disable an start ONLY AC an the moons an see what it does.
Anyone else wanna try just spawning Light Shoes and see if they get the error? xD
You can't force them on T1/T2??? D: Sadge
i'm pretty sure you can't
if he coded it the way to only spawn on those moons
Yeah would explain the softlock
Good shout @lost python Thank you
: D
Light Shoes 1 - Aeniema 1
pog
yes
Some moons have
custom scrap
which only spawns on their respective moon
unless stated otherwise
e.g. infernis, acidir, and etern
If you like nintendo hats you could check out Luigi's new mod https://discord.com/channels/1168655651455639582/1198803190032904322
There's also Spooky's https://discord.com/channels/1168655651455639582/1196344653373522001
their scraps cannot spawn anywhere else other than their own moon
damn people do be making models easily
I CAN'T DROP THEM :< I am wearing a pair and picked up more pairs in inventory and now I am stuck with LOADS OF MUSIC xD
and a loot bug REALLY wants my shoes xD
No xD
I had 4 pairs on my and the music stacked up on each pair too
and every enemy inside the interior came after me xD
ow god outside too?!?!? xD
I am guessing they really want them creps
It's deffo cursed when you got 4 on you xD
Ooo. Appologies. I didnt spot that till now. Lemme retest ZTK cosmetics
ty for the plug lol
Ok, retested ZTK cosmetics. No auto scrolling now.
No red text. got a new yellow tho running it.
[Warning: Unity Log] Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
[Info :LethalExpansion(core)] Unloading scene: InitScene
[Info :LethalExpansion(core)] Loading scene 'MainMenu'
[Warning: Unity Log] Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
So I guess ZTK cosmetics is ok?
Potatoe is gonna have a fun time catching up with all of this
Noo do they die when you bring them to the ship??? xD
yep
so it's just some weird shenanigans happening
for some reason
???
i still don't know why custom moons don't work for you guys tho
Theese shoes are cursed!!! xD
Okay found another spawn of them :3
I just love potato for adding shadows to all lights now :3
and even RGB
Mario Rainbow star shoes
No good Mario rainbow star shoes last forever ๐ญ
To be honest you have no choice to take them to ship, they're death sentence xD and you can't take them off hahaha I love them
It's like Live or RGB life.... RGB life obvs
@solid pivot 5 star review ^
"Use at own risk" -Previous Asset
....an for no reason than to annoy me. "without turning anything off" my moons are loading now......[facepalm]....
all I did was turn on acidir, starlancer, infernis, and ganimede
Did you reload your profile or anything by any chance?
no. not even turned off the mod loader. Just backed out of game, turned on moons, an relaunched. As I have done many times today..
That is strange ๐
...hmm. I did do a second wipe an reinstall as you guys had me do before. But I did do 1 thing different. I deleted my mods.yml when I did my full redownload an reinstall of AC that time.
maybe it was a file thunderstore was holding onto that was causing it???
Ow yeah sometimes deleting mods.yml helps as it will clear your entire list
weird for me if set this setting on true for LECore i wont charge this map
on which map with what setting ? for me its always the client fell trough the floor on dine with Scarlet mansion, or clients and host dont see the same dungeon. do you also use LE/LEC/LLL scoopy-scp-more interiors?
Are you using MoreInteriors?
Just tried one of my fav mods. BEtter doors.... sadly caused the auto scrolling bug again. So not compatible. BIG SAD!!! I loved that mod!!! saved my bacon MANY MANY times!
no major red text code save for a few reports of duplicate items from the scrap mods I have active.
better security cameras loaded fine. No issues.
yea i was trying with MI, because @fair delta said its working, apparently more interiors made an update for it (even tho nothing is mentionned in the patchnote) but i tested for me its not working with MI and scarlet, even when set on completly different moons
There is something very wrong with the bad weather multipliers. This is Offense on Flooded at 140%
And before this I went to Titan on Eclipsed and the scrap value was ridiculous too. I picked an item for the value of 834$
@solid pivot
make sure you've removed more interior's config if you haven't recently
so it gives ye the fresh one
I haven't tested since last update but last time I did MoreInteriors and/or Custom moons don't gel well with Scarlet even though it's for Titan/Dine
Ah so they work together now? :3
can't say for now - but I did get the fresh config
i did this, still not worked
also apparently the darn masked enemy overhaul had a fresh config
which didn't update the version number
mod devs - if you even bloody change a damn word in that config, up the version number
Don't care if its 1.0 -> 1.000001
Show something bloody changed <-<'
and yea before you could even launch with both, now you can but either you fell though the floor as a client, or you see a different interior as a client
Cozy Improvements works. no issues. no red text, no auto scrolling.
Not that I'm going to, yet. But who honestly agrees this is what it should be? <-<
Falling through level was the issue before update, it basically tried to load an iterior and failed and loaded another instead - often this also caused major desync ending up with clients having different interiors. Was an interesting bug. Glad it's fixed, will look now.
You missed the zero :3 cough 30
ikr
HD overhaul works. But has a minor scrolling "only" in this spot.
its not fixed i just said its still happening
is inputting custom prices for moons weird for anyone else
nm. when you back out ot menu. it starts auto scrolling. So not compatible.
So far with me with Moon Discount perk on
But was with a custom moon too, didn't try it with vanilla moon. Or you mean custom moons as well?
custom moons atm
lemme clear all my mods save those two an test cozy improvements an hd overhaul individually.
Yeah custom moons it's been a little funky for me
if you update AC, can you use a save from previous version?
Load it up and find out.
It doesn't save unless you land and reorbit.
i know this thx, im asking if its already a known thing, then i dont have to waste my time
- bug might not appear in orbit and i would just screw my save from tonight
so ill ask again, does anybody know if you can update AC and use a save from AC 1.0.118 ?
You are aware that you can back up saves?
yea but why would i bother if somebody can jsut tell me that its not recommended ?
what would happen if someone told you it's not . ,.
^
then just start a new save o- o
why do you have to be so petty i dont get it, if you dont know then just say nothing and let somebody answer
if you really like the previous save, and someone telling you it would not be compatible (assuming they knew the answer) would cause you to not try - then why ask here ., .
if you want to keep the save for whatever reason, keep the version where it's at until you fail to meet quota
i ask here because its the AC channel like what ?
Like most updates, it's prob compatible to a degree but if core features have changed or you've changed mods (which ONLY YOU know) then I don't know what to tell you.
Set it to 0
thats literally what i plan to do, unless somebody tell me that there is no risk, simple as that
Evil
I gave you a viable option @trim lily backup your save, and find out.
Worst thing that can happen (i think) is item numbers get jumbled due to the new items AC added
Also why are emotes not from this Discord not working in this channel anymore :(
No rudely dismissed this option even though I could've just said no because there's a most likelyhood that it wont be because AC's core changed a little and you've probs messed with your modlist ๐
so if you don't mind a bit of your loot changing (but they do keep their original value), just go along with the save o -o
So like I said; your best bet is to backup your save and try because we can not answer this for you other than "probably"
i won't do this now because i already tested latest AC and there is still a bunch of error, im asking for future reference (when a new stable ac version goes out) but you guys just want to be unpleasant for whatever reason
Me giving a viable option other than saying no is being unpleasant? :S
thats not your inital answer
- i know that and its not my question
I assumed you knew you know how to back up stuff.
#1186884307332108339 message thats literally it, asking a simple question and getting dumb response like "test yourself" lol if you dont know there is no shame to say it
Then I added that information as it was clear you were not but still you dismissed the suggestion because "it's a waste of your time"
its a waste of time IF that's not recommended, therefore my question asking about it if its a know things, dont play dumb broski
Their first response is to load it up and find out o -o... they didn't know the answer (as do I). The amount of time you spent trying to get a response here, ye could've backed it up (whilst in-game), and just test it ., .'
^
takes like 20 seconds to load the save, look at yer items, land somewhere, etc.
C:\Users\USERNAME\AppData\LocalLow\ZeekerssRBLX\Lethal Company - You should find your save here.
don't leave the game though - leaving the game isn't necessary to back it up
im waisting time debating you guys for dumb shit, if you dont know then say nothing, or that you dont know, very simple
that will take minutes ๐ฎโ๐จ ... darn custom moons..
We are giving you an accurate response to figure it out >->' ...
We're giving you what we think is best option. Holyshh... :S
thats not enough to find out new bugs that could appear during a long seesion
Me and @hearty frost are on the same wavelength
We don't know what you've changed in your mods, we don't know what you updated and not - only you know this and I think it would be MUCH faster for you to back up a save and load it up then us have a 30 minute disccusion about it.
you giving this after i debate you saying that you didnt answer me
i've just gotten the weirdest bug ever. testing my modpack with a friend, and after we both died, upon respawning his POV was switched with mine (he could see himself through my eyes). The UI for him didn't work, and for some ungodly reason , I could move his character around just by moving my camera.
I literally gave you the answer to what I would do in your situation.
is it so hard to tell that if you update AC and use a save from previous version (without any new mod) its not reccomended ?? like i dont get it
Look at your items, scan them, see if any of them come up as different. Items currently existing can be bugged. Future items can't; and your perks obviously will be off due to saves not carrying over properly due to 20% code rewriting and config changing.
why arguing for nothing my question was simple
You CAN load previous saves but AC had some major core changes and in your case, you probs changed a bunch of stuff too.
Bro on day 10 trying to save "the perfect run"
You're literally calling us dumb for not giving you the answer you want.
its my save from tonight that i want to continue tomorrow, with hopefully a new stable AC version (that i would have add before plaing tomorrow if it was SAFE)
this was all [in orbit]. After we landed and he walked out the ship, he got his POV back, but i could still, somehow, move him simply by moving my camera. This movement was seen by him, and fit with the environment (as in, i could move him to the top of a pumpkin, and he'd see himself moving and be able to walk there).
๐ ... just back up the save and play normally. If you really like the save, go back to the version you updated from and play from there. If the save isn't that worth it though - just fail the run and everything goes back to normal (+ you keep your data logs). .,.'
thats not why im calling you dumb and you know it
keep sucking each other tip idc peace
entering/leaving the facility did nothing to fix this


