#[Deprecated] Advanced Company
1 messages · Page 32 of 1
Or when you ask someone to find an option on a dropdown and they painstakingly like read every single option
All I gotta say is, if it wasn't for the import code
I'd been long gone
This made me chuckle
Question: when joining a game that's already landed on a moon, the player should go into spectator, right? So, last game one of my friends joined late, and he could play freely. Only thing was that he was fully invisible, apart from cosmetics and the nametag. he ended up dying, and at respawn everything was okay
I think the late join feature is still marked as experimental
Yes
I had this also happen once
But things were wonky and we couldn't hear them
They joined with the feature disabled and somehow snuck in
aye aye, but figured the report wouldn't hurt
Im gonna guess that it lets them join, and because this is disabled, just assumed they are alive because config doesnt perfectly sync or something
Another note, when the codes for thunderstore broke and I had to resort to .JSON, I had a guy sketched out and actually scan the .JSON file on virustotal before importing it
Which good on him for checking, but we met from the discord, it was announced that codes weren't working and it even ended in a r2modman file name and I thought it was so silly
Which ties me back to earlier sharing a zip file
The almighty zip file!
If I had done that, he probably would've blocked me and reported me to the police (joke)
Walkie flashlight
Not worth 300$ but definitely worth
oooh shit that's pretty nice
yeah imma fiddle with the price, but definitely cool
thanks for letting me know man
For sure
I put mine at 75 personally just so that way everyone is included with eachother
It makes it a lot more enjoyable I've found if you aren't playing with trolls
Does AC have the ''MoreItems'' functionality?
whats more items functionality?
Increases the max amount of items the game can save from 45 to 999
Yes
Thanks 
I dont think .JSON files can even be malware
Ig if it contains some like abritrary data but then is it really a .JSON
Right, but some things can be disguised
I.e, PDF being disguised as an exe
PDFs a little different just cause its such a complex file format
Youd need to have like some other executable take a .JSON and run whatever arbritrary data is inside
That was just an example without diving into it, but yeah that makes sense
I frankly haven't deep dived into the inner workings of a JSON file extension to know off memory
JSONs just a text file used with java script objects
JavaScript Object Notation
I just now realized its called this, that makes so much sense 😭
Aren't abbreviations just neat™️
hey, is there somewhere i can go to see a list of what mods are made redundant with AdvancedCompany?
Just look at the features it offers
Pretty easy from there
I cut down on a lot of mods thanks to AC
Could you do me a favor and direct me where?
Between this and looking into the mod itself (config)
There will be a new readme soonish
Does the missle launcher attract giants? @solid pivot
Do they have to actively see it or
No

You my friend are a blessing in disguise
A potatoe disguise
Missile Launcher is one of the most OP items
nobody uses it tho
Their bad :)
Eclipsed is so easy with it
I've tried it for dogs but I liked flare gun because people always wasted missle launcher
Because, it's a missle launcher lmao
But I will use this advice
Last question, for them to drop a player, does it have to hit the giant or go off in general
go off in general
Hitting the ground is faster tho
You can even use it to run through giants
If they come at you
Shoot it and run through the giant
It cant pick you up for 3-5 seconds
:P
But I wouldnt advise to do so, just in general you could do that
I see
I will keep these wise secrets to myself but show my crew like a caveman who discovered fire
Thanks again
I've been very happy with the mod
Missile launcher is amazing yes
I am not sure if they attract dogs though
But it has a pop sound so surely it can 
It does
If you run in front of them when they are distracted they will eat you tho
Shoot and stand still
this is kind of a really weird request and sorry if it may come off as rude
would it be possible to add a setting to disable the new stuff added within the mod? i really want to use advanced company to play with friends as it offers better stability, joining mid-session, and the ability to change cosmetics in a lobby
but my friend group much prefers to keep the vanilla game mostly intact and some aspects of the mod which cant be disabled would conflict with that :(
- the little helmet attachment thing (probably just hide this if the night vision goggles are disabled?)
- the new scrap
- maybe the battery bar in the toolbar
i do appreciate all of the customizability that you offer in the mod already 🙇♂️
the attachments are automatically disabled if there's no item for that slot. for the helmet thing, you'd need to disable the headlamp, the headset, the NV goggles and the tactical helmet
you can disable them when you're creating a new lobby, by not selecting them on the items tab
the new scrap and the battery bar i don't think there's a config for that rn
unless it's a quirk with mirrors, they are not disabled
ooh, you mean the little bar on the helmet
yes
all g
yeah, don't think there's any way to disable any of the stuff you talked about rn
theres one or two skins i've made that would greatly benefit from having it removed lol
No group complained as much as the model replacement group tbh 
lol
YT, DM on multiple discord servers
i feel sorry for you 
I find it funny that the same people are trying it from different angles :)
"I want a more vanilla feeling, can you plz remove the head slot?"
To then say 3 sentences later
"I use model replacement"
i dont use model replacement
"Vanilla feeling" 
its a suit texture
theres new scrap?
Yes, there is
bro you do not need to go above and beyond
is the scrap a potato?
if not thats crazy
to be honest the silly suits/cosmetics is the most non-vanilla we have
it better be a potato
more credit in game for your accomplishments is always a good thing
Force equipping an item is harder than I thought 
This seems silly
Are you guys standing around staring at eachother more than playing the game
no?
i mostly made that one as a joke for a friend, but regardless if there's no head slot equipment enabled then there's no need for it to be there
Fair enough
There's no need for the oxygen tanks on our damn backs, but I don't see the customization removing it >:c
(The hell do we even have the tanks for?)
for fun
public PerkConfiguration WeightSpeed = new() { Active = true, Base = 1f, Change = 0.1f, Prices = new int[] { 200, 400, 600, 800, 1000 } };
new perk 👀
Just because its needed for the new shoes :3
CursedItems will affect base values for a player
all weight related stuff will now be correctly applied btw
((carryWeight - 1f) * multiplier) + 1f
Awesome!
omfg
the shoes are insane :D
Weight perks will change in the beta after the next one btw
Instead of reducing a percentage it bascially will be "increase lb which have no effect"
so level 1 is basically 10lb is free, level 2 is 20lb is free
its basically a -10lb then
but clamped
Makes it more linear :)

And more understandable
also a bit more powerful in early levels
but less powerful in higher levels
rn 10% isnt very powerful as 10lb is still like 9lb
Does anyone know about a mod that could possibly lock you out of scrolling and interacting with things after dropping an item?
If you drop things too fast
I've run into this
Scrolling and dropping very quickly
yeah
Do you use any reservexyz mods?
I don't
Those were a buggy mess
Since removing those because I found AC
I only experienced said issue once after moving very fast dropping stuff
Like spamming G while scrolling
Do you use general improvements??
Yes
Do you scroll faster because of it?
it is, but I thought I changed it so that it was only a tiny bit faster than vanilla
but fsr I can scroll incredibly quickly anyway
All I can say is
Because of how finicky inventory is in general, just be careful when scrolling and dropping
yea :/ ok, thats REALLY good to know and im very glad i bumped into you
As I said, only happened to me once
I have had other group members have it happen once but the inventory has always been extremely temperamental
I theorize it could be desync
But don't quote me on that
I have no concrete evidence
It happened to me a lot of times and I did not have any reserved slot mods
It doesn't really happen now anymore
i have it happen to me in solo :/
What were you doing?
Did log show any sort of error?
nope!
I was just dropping off some stuff at my ship
Hmm
Same as it happened to me
I reset my scroll speed in generalImprovements and it seems to work fine now :/
But!
Other thing I wanted to ask:
does this look like a virus!!??
If you guys dont think its a virus im installing it because it seems to have less dependencies than the original additionalSuits!
Light Shoes might only spawn on eclipsed :3
They are too easy when no enemy is spawned yet
No worries
MONREY
quick question - TooManyEmotes should be compatible with AC, right?
I'm getting a model problem that isn't letting me use mini terminal
and my biggest suspects are TME, MoreCompany (which should get half-disabled), a better spectating called FPSSpectate, or MaskedEnemyOverhaul
or TerminalApi
Dunno where you got the information that MoreCompany is "half-disabled"
Its completely disabled
Other mods can still detect its presence
And apply some custom fixes for it which wont work
As they have to check if AC is also present
there will be a problem with picking up light shoes while having some equipped btw
It shouldnt happen
And it wont break anything
but the current behaviour is not intended
1.1.0 Beta 7 (1.0.119)
- Nerfed Tactical Helmet slightly
- Fixed climbing speed not working
- Fixed fall damage not working correctly (Zone with no damage is now correctly adjusted)
- Fixed a bug with rehosting after dying breaking the scan
- Might have fixed a cause for desync with perks
- Added debug command to terminal to help debugging
- Fixed client presets being synched by mod managers. Old client presets wont work any longer.
- Changed death screen box size and effect when talking
- Added a secret loot item (First cursed item, look out for it on Titan, Rend and Dine)
- Added a lot of new config settings, including moon loot tables, enemy spawn rates etc.
- Added scrap config
- Reworked the configuration system to be more dynamic.
- Nearly all changes to the lobby settings are now applied via transpilers
- Added MoreCompany stub DLL to provide a way to load MoreCompany cosmetics without having MoreCompany installed
- Fixed an error with hip cosmetics being attached to the wrong bone in-game
||and i just finished balancing my fucking moons
... yay~... 🥹 ||
||can't be bothered. I'll do it sometime after I wake up next time.
||
Uploaded. Expect a lot of bugs 
Like srsly
I basically have rewritten 20% of the code
gn8
A bit late but now it is
Time to remove every config
Time to remove typing "perks" instead of just pressing enter when it's selected
???
I did do that 
Do that again
I'll do a fresh install
You have to enter the game
Click CONTINUE and then LEAVE the game again
There are ZERO items loaded in the main menu.
AC can only find them IN-GAME
My bad, I am feeling lightheaded currently so I can't think straightly :(
I get it now, thanks for the help
👍
[Info : Console] Exception in MoreCompanyRenderCosmetcs on Player System.TypeLoadException: Could not resolve type with token 0100005b from typeref (expected class 'MoreCompany.Cosmetics.CosmeticApplication' in assembly 'MoreCompany, Version=1.7.2.0, Culture=neutral, PublicKeyToken=null')
at ModelReplacement.Modules.MoreCompanyCosmeticManager.SafeRenderCosmetics (System.Boolean useAvatarTransforms) [0x00002] in <b9ae5003cd51460481d20a5bd9c6d186>:IL_0002
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
AdvancedCompany.Patches.InventoryPatches.get_HeadSlotAvailable () (at G:/Unity/AdvancedCompany/UpgradeCompany/Patches/InventoryPatches.cs:1075)
AdvancedCompany.Patches.InventoryPatches.ArrangeHotbar (System.Int32 hotbarSize) (at G:/Unity/AdvancedCompany/UpgradeCompany/Patches/InventoryPatches.cs:1184)
AdvancedCompany.Patches.InventoryPatches.ObserveWindowSize () (at G:/Unity/AdvancedCompany/UpgradeCompany/Patches/InventoryPatches.cs:1224)
(wrapper dynamic-method) HUDManager.DMDHUDManager::Update(HUDManager)
whats this?
its spamming nonstop now
I guess remove ModelReplacement until its compatible?
yeah thats what Ima do
Good
But remember
Support only for most recent version
<1.0.119

I will add base json files for the items etc. in the next hotfix btw
So you see at least vanilla and AC items on first boot
I did that and it still looks like the pic from @lost python
hm weird
something from my pack must be preventing it to do what it's supposed to do
same
You have to enter this once
Because i kept trying but it keeps on not showing anything. I will try to check every mod that I have if it has some issues with current AC version
yeah I did that 3 times
Yes. It works if it's just AC. I will check if there is a mod in my pack that is causing issues.
I dont really care about other mods having problems? 
👍
Weird @lost python
how big is your mod list? Cuz I have the same problem
about 50 mods for my solo pack (including library dependencies)
you got a code? So I can see which mods we have in common
currently testing rn so I can't be bothered for a while
aight
Going to list down stuff based on my tests
Holy shit, the new config options are insane!
I mean, logfiles would surely show something when its not able to find items 
Why do some things have their rarity at 100? I assume those are the disabled ones, but shouldn't they be 0?
100 = max spawn
Unexpected character in json? the fuck
Hoarding bug is at 100 for outside spawn? That doesn't make sense.
Nevermind. Restarting the game fixed those.
It's LethalThings I think @lost python
The ones that were supposed to be at 0 were showing custom string field with 100 after doing this. But restarting the game fixed it.
dont have that mod
running it once without lethalThings fixed it for me, though that warning still occurs
maybe deactivate anything that introduces other scrap items and run it once
but I guess you're in the process of it anyways
my friend tried using toomanyemotes with this and it broke scan and emotes doesnt work
it works when AC is removed btw
so im wondering if its a compability issue between those two
or the other mods in the list
I'm gonna do a "generate vanilla stuff and then add mods that add moons and scraps" method now 
AC + LGU all alone is fine btw
just those two mods in a profile
yea u just need to do some config work
example when i use those 2 i remove LGU's player stat boost upgrades
SecretLabs and Atlas Abyss do not show up on the Moons list. This might be because they have their own CustomPrice config since I see Ganimedes appear on the Moons section.
Then they are not in RoundManager.levels
which is adding moons in a way not very friendly
Start the game once and leave the lobby
aight
still the same issue
got many issues
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
AdvancedCompany.Patches.InventoryPatches.get_HeadSlotAvailable () (at G:/Unity/AdvancedCompany/UpgradeCompany/Patches/InventoryPatches.cs:1075)
AdvancedCompany.Patches.InventoryPatches.ArrangeHotbar (System.Int32 hotbarSize) (at G:/Unity/AdvancedCompany/UpgradeCompany/Patches/InventoryPatches.cs:1184)
AdvancedCompany.Patches.InventoryPatches+<ArrangeHotbarLate>d__61.MoveNext () (at G:/Unity/AdvancedCompany/UpgradeCompany/Patches/InventoryPatches.cs:896)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
AdvancedCompany.Patches.InventoryPatches:OnLocalPlayerConnect(PlayerControllerB) (at G:/Unity/AdvancedCompany/UpgradeCompany/Patches/InventoryPatches.cs:891)
GameNetcodeStuff.PlayerControllerB:DMD<GameNetcodeStuff.PlayerControllerB::ConnectClientToPlayerObject>(PlayerControllerB)
GameNetcodeStuff.PlayerControllerB:DMD<GameNetcodeStuff.PlayerControllerB::Update>(PlayerControllerB)
Fresh profile and add everything one by one after you do the restart
seems it also spams this:
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
AdvancedCompany.Patches.InventoryPatches.get_HeadSlotAvailable () (at G:/Unity/AdvancedCompany/UpgradeCompany/Patches/InventoryPatches.cs:1075)
AdvancedCompany.Patches.InventoryPatches.ArrangeHotbar (System.Int32 hotbarSize) (at G:/Unity/AdvancedCompany/UpgradeCompany/Patches/InventoryPatches.cs:1184)
AdvancedCompany.Patches.InventoryPatches.ObserveWindowSize () (at G:/Unity/AdvancedCompany/UpgradeCompany/Patches/InventoryPatches.cs:1224)
(wrapper dynamic-method) HUDManager.DMDHUDManager::Update(HUDManager)
that's what i am currently doing rn so far 
fresh profile?
literally new profile
Currently testing every mod i have from my solo profile. These are what works for me rn after running the profile with just AC for the first time and then adding the others one by one
is importing it fine?
Lethal Things worked for me btw
dunno
they're cached unless you deleted the cache folder 
I am aware of your hard work
I never really blame you for anything
I appriciate your thing, I really do
I cant test all mods in advance
Or other
I can
Let me do it
Releases will now take 3 months 
for 1-2 new items
Have to test all possible mod combinations first :P
I see so many Modpacks in Thunderstore. Its so bad to navigate...
thanks for taking the time

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
AdvancedCompany.Game.Manager+Items.SearchItems () (at G:/Unity/AdvancedCompany/UpgradeCompany/Game/Manager/Items.cs:70)
AdvancedCompany.Game.Manager.Update (Terminal __instance) (at G:/Unity/AdvancedCompany/UpgradeCompany/Game/Manager.cs:193)
(wrapper dynamic-method) Terminal.DMD<Terminal::Update>(Terminal)
this would've helped a lot btw
So, its items which have terminal nodes but dont have their items added to buyableItemList
so items doing something wrong :3
Not ACs problem tbh.
They wont be configurable
What is the problem? I will look at it later
Scrap items that have a long as fuck name overlaps with the weight field
well for now the method i am doing is working well
works just fine for me
what happened 
no
I deleted some mods such as terminal desktop and sound ones
and it somehow worked
idk which ones the culprit
Oh yea, TerminalDesktop might break the mod if they do HarmonyPrefix return false
Its behaviour you should never do
also I see that I can configure the monsters
I saw forest giant..
does that mean I can kill it now?
The item glowstick(buyGlowstick) is null? This is unexpected behaviour. Item wont be added.
pretty sure it's just disabling or increasing its enemy power
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
AdvancedCompany.Patches.InventoryPatches.get_HeadSlotAvailable () (at G:/Unity/AdvancedCompany/UpgradeCompany/Patches/InventoryPatches.cs:1075)
AdvancedCompany.Patches.InventoryPatches.ArrangeHotbar (System.Int32 hotbarSize) (at G:/Unity/AdvancedCompany/UpgradeCompany/Patches/InventoryPatches.cs:1184)
AdvancedCompany.Patches.InventoryPatches.ObserveWindowSize () (at G:/Unity/AdvancedCompany/UpgradeCompany/Patches/InventoryPatches.cs:1224)
(wrapper dynamic-method) HUDManager.DMDHUDManager::Update(HUDManager) odd bug seems to make the emotes vanish
i can start it just wont let me use items or doors
yea just deactivated the mod works fine.
i mean the game
This happened for me only in the first time (to generate the lobby settings). If i leave the lobby and join again, this error vanish
1.1.0 Beta 7 Hotifx 1 (1.0.120)
- Fixed an error with late-game syncing and total value in level value
- Added new secret item to list of items enabling the feet slot
- Head mount is removed when no equippable head items are activated
- Fixed an error which happens on first boot
- Added more error checks for items added in a wrong way to the game
- Fixed a bug which added enemy spawns etc. in moon settings with a start value of 100 after scan.
thx 😄
I feel bad for the modelreplacement crew
I added their wish feature 
But Model Replacement doesnt work any longer
- Head mount is removed when no equippable head items are activated <-
What is the problem with TooManyEmotes?
so this fixes the thing I sent?
cause I cannot find the culprit
The ModelReplacement thing? Nah
no I don't use it
They have to fix their mod
I add a MoreCompany Stub
they basically only have to check if AC is also present
as AC will always remove MC
It now does it by offering its own MoreCompany.dll with version 100.0.0
Wait for the update
that'll fix it?
Maybe
I dont know which mod causes your problems
So maybe
I did stuff with the items scanner
So its maybe fixed
is this normal
Yes?
yeah for some reason my scan broke
1.0.120 is coming
These files are not for edit btw
forgot to play in a fresh save
DONT edit them
gotcha
Those are the scanned values
You have to start the game once
So all items etc. show up in the lobby config
question i got a save that me and my friends played with a older ver of AC
There really isnt a way around that
If it was 1.0.118 it should work with 1.0.119/1.0.120
all saves >=1.0.116
should work
my scan and game in general also broke
currently investigating and hoping the 120 version will fix this...
People underestimate what this means
It doesnt mean I was lazy for 5 days
It means I worked very hard every day of those 5 days, 16 hrs a day
So the changes in 1.0.119/1.0.120 are massive
Errors are to be expected
But I will finally take a break when this beta works somewhat stable
You can now deactivate the scrap and remove the helmet mount (by disabling all items which can go into the headslot)
I feel personally offended when you remove the potatoes tho. Just saying.

@solid pivot
Time for 10 more hours of this
https://www.youtube.com/watch?v=OJrX3aNPsHM
SCOTLAND FOREVER!!!
► Credits:
Original Video: (By @cas )
The Ultimate “How To Train Your Dragon” Recap Cartoon
https://www.youtube.com/watch?v=4dDUWRWqcIo
Music: Driftveil City [Pokémon: Black & White]
#casvandepol #howtotrainyourdragon #httyd
Question. Is LethalLevelLoader compatible with Advance Company? Its that mod that the MoreInteriors requires.
Dunno. Test it. 1.0.119/1.0.120 changed a lot
can do!
But test with 1.0.120
Will let ya know what happens. 😄
is that available to DL yet? As my modlist says v 1.0.119
Thunderstore takes some time sometimes
seems like only manual download works for now
ah. so litearlly brand new. 😄
its mod compability issues
give it an 30mins to hr an it will be visible on loader.
which mods i cant really say for sure
but i tried using AC in a empty modlist with just AC
and AC with my other mods
AC itself works fine but some or a mod is messing it up
i guess the new code doesnt go well with some mods that you and i have currently
this is a problem, as I currently have 140 mods xD
tried disabling MoreEmotes (people complain about TooManyEmotes which I dont have) - it didnt help(
oh nah LOL
also its not emotes mod
its something else
i suggest making another profile with the essential content mods you play
if it works slowly add the minor mods and see if those mess things up
Remember: When finding the shoes on titan/rend/dine.... fill your inventory with heavy stuff and take the shoes last
and then RUUUUUN!!!!!!

All monsters will be after you :3
Have fun, XOXO Potatoe
Really looking forward to the next cursed items 
Cursed items is a system with a lot of potential. Especially because it connects to the perk system
oh btw
there is a new perk
As long as the curse is active
Those are the values I set
inventory slot it's bugged
Weight Effect on Stamina: 0%
Weight Effect on Speed: 0%
Sprint Speed: 200%
Fall Damage Zone scale: 1000%
Sprint Stamina: 10000%
Jump Height: 150%
Seems like some mod is incompatible. What should I do with a screenshot?
literally cursed items
Its very cursed

time to use brutal company to make it worse
But your friends cant 
want spawn like 20 forest giant
it will be VERY funny with facilitymeltdown
I spawned like 20 giants and 20 dogs outside
it was so funny seeing them all walk towards me xD
And having a horde of dogs going around the ship following me in circles

Catch me if you can
play solo mode 
is cursed items like strange objects mod?
i just realizes AC override super jump mod
does this over ride some super speed mod too?
which store?
terminal store
Seems like you have a mod changing the store 
before the update it was ok
Then downgrade, your last version is 1.0.118 then :)
how?
Custom prices working like a charme
My mod was shat on because I replaced the store
@solid pivot @narrow sluice ok, it seems like version 120 is working fine for me with my 140 mods)
Its 119 that was broken
One thing that I noticed, however. The fire exit being 'Blocked from inside'. Is it a something new from this mod?
so I shit on all mods doing the same :)
No, blocked from inside is not from this mod
LC office mod
do u have that
cus that interior mod only has one entrance
that has something to do with interior mods iirc
at least i remember scp facility interior having that a long time ago
or maybe other interiors that only has one entrance ^
will have to think about what have I done) Installed a lot of mods yesterday, wanted to check them today, AdvancedCompany update stopped me temporarly, but now its the time
There will be a prepatcher update soon which will add some time to your boot of the game
As it will scan all your mods for ldflds
Specific ones
And replace all of them at runtime then
And yea, I take the least invasive means patching the game
But this is the most invasive thing to do to other mods
But sometimes its just like that :)
I mean i patch them in the least invasive manner (transpile)
but still
I patch other mods
@solid pivot why in a friend lobby we have 3 inventory slot when he have 7?
tbh
inventory slot is setting on 700% but when enter in a lobby I've 3 slot
store of my friend is setting ok, but mine store is setting by default
None. False report as usual.
My Inventory and store (Host)
Friend
There seems to be a sync error, might take some time
oh, was a simple error
a missing
field.Value =
1.0.121 coming soon
very soon?
Already uploaded
1.1.0 Beta 7 Hotifx 2 (1.0.121)
- Fixed a small bug which resulted in server config not being synced with clients.
Nice, I can scan all mods that way 
it takes a while for it to popup in mod manager
ah ok
like
how much time?
15 minutes or more.
Yea, I can read all methods at runtime and scan for ldflds :)
With the exception of generic definitions
sorry if its been answered but is morecompany cosmetic working for everyone else? doesnt seem to exist in mine even when its installed. already deleted all the config and let the mod regenrate
also host settings doesnt seem to sync with clients
Edit: Nvm fixed in 1.0.121
Does 121 fix the bug with the config screen in game being blank after you edit it and restart your game?
Like it's not loading the default.json maybe
Actually seems just visual because If I click continue I can see my config changes are visible in game
Is it normal that people report bugs without providing logs? Then you get the most superficial answer
Remove preset
And create a new one
I dont have this error
Idk I just made this preset new on 120
deleted all my old configs when updating
Might be a mod conflict tho
I'll have a check
Yeah lmao
I had enabled lethaldevmode mod, seems the UI from that breaks the UI in AC
makes sense since they mess with the UI
no worries
Used to work together on 118 I think
The patching of other mods is something still coming to next beta, but next beta is the last for quite some time :3
Expect for minor fixes
I will stream so much and play games 
After over a month of constant development I am at a point where I am quite happy with the state of the mod
take a break not to burn out 👍
Still need the patching of other mods
So everything comes together
so
Have a question
Which mods for moons and interiors do you recommend to play with AC?
For moons I'd say something like Kast, it's a pretty fun late game moon.
All the LethalLevelLoader ones
Is there any differences between using lethallevelloader and lethalexpansion for custom moons
and they all work with AC?
I dont like the SCP map that much tho 
It doesnt work well with night vision because they f'ed up the materials
Or did they fix the 100% metallic floors?
I think I deacitvated affect specular in the night vision lights
What about this one https://thunderstore.io/c/lethal-company/p/scoopy/Scoopys_Variety_Mod/
so they appeared black in night vision
i dont see MC cosmetics (i have MC removed)
getting mismatch errors with general improvement when testing LAN, that i didn't had yesterday when testing, and i didn't even update those mods yet wtf
Then its a bug I wont be able to fix rn @vagrant gull
I am preparing to play the game again
unlucky
Its not just "Mismatch"
Give full error
Only issue I noticed is modifying the price for modded moons like egypt in your config menu, visually changed the price in terminal but it still charged the original price
oh also had a mismatch when using MoreInteriors yesterday, I recall it being something like "Unknown: 1 prefabs"
They're just two different APIs, not completely compatible with eachother I think
LLL has lots of modded interiors, I don't know if Lethalexpansion does?
Ah that's probably why I've never seen any new interiors
My modpack mostly consists of LE moons
LE cant do interiors afaik
Don't think so
Currently I think 4 moons and 5 interiors on LLL
but some big moon mods are converting from LE to LLL
btw, LLL will probably change their stuff to work with AC. So they wont be affected by the auto patcher.
That's great
Cant speak any specifics yet but I was in contact with the dev and just need to open the variables up to other mods :)
I know they have great configs already but nice to have them all in the AC menu too
restarted and now there is no error, just weird, gonna try the udpate now
Kast, Ganimedes, Secret Labs, Atlas Abyss, StarlancerMoons
Oh and MInecraft Taiga too
an early game moon
Do I need to change any configs?
Should be ok
Secret Labs and Atlas Abyss has their own custom price config
so they don't appear in the list of moons
Interiors won't spawn on every moon by default, they'll be configged to a few
wait more interiors and scralet mansion are comaptible now ??
I dunno?
they are not until an LLL update
all those mods you chose are compatible
And using LE+LECore and LLL is working? Because some stuff Minzhire suggested is using LE
only LC_office has some bugs right now
where did you saw that ? eveyrbody say that they are not rn
with some others
Not last I checked unless smth changed
Yes
LE is not needed for LECore to work
If you have r2modman as mod manager, you can uninstall LE only if it bothers you
LECore deactivates LE tho?
but LECore will disable LE anyway
Yeah
so like 
That's why it's not really needed
??
??
May I ask why some Modpacks are using "Moons" as a tag?
When there is a ModPack Tag for Modpacks?

we don't know
people do whatever they want

Somebody should fix that
Probably modpacks that are meant to be used in other modpacks? Idk
prob ask the thunderstore guys for that
Orion and Aquatis not good?
where did you hear that more interior and scarlet are comaptible, litterally everybody is saying that an LLL patch is need for it to work , and there is no LLL update yet
they are
not a fan of them personally
Orion and Aquatis are good, I just don't have them cause the lem file size is big
yeah I don't think anyone likes the game to load for 2 minutes
Inferis, Celest, Ether. Any other moons I should play?
Infernis, Acidir, and Etern
Scoopys variety mod or something
but uh they have some issues
USC vortex
Already in the list
Oh alright
namely, dropship being invisible for other people and inside enemies being outside having some pathfinding issues
Issues is not good XD
peter griffin is also good
like this for etern 
Atlas Abyss and Starlancer
it's hilarious
Nutcracker cult
they just fucking stack there because pathfinding moment
otherwise, those 3 moons are awesome
but you shouldnt listen to this anon dude, more interiors and scarlet mansion are not compatible when used together
just need the issues to be polished before i add them back to my group's pack
I never got more interiors to work in the first place
#1196710290457382953 message
ok
"should" spawn, just wait for the infinite freeze when loading sduring a session
did you test it yourself on a long seession?
I have a bias for SDM cause touhou and it's the only other interior mod that i used aside from scoopy's
cause everybody who did say they got stuck
never tried more interiors tho
When loading which interior?
scarlet?
and to answer this, i find scarlet i a bit cooler it also add a new enemy, but it only spawn on rend dine titan, and more interiors can spawn everywhere so its preference
both are cool
scarlet is currently buggier for sure
I am personally just waiting for interior mods to be polished before I add them back
rn custom moons are becoming more stable so i am fine with them now
did you had a long session when using both more interiors and scarlet in your pack yes or no
I tried both mods yesterday and was inside both of their interiors at different points
With both mods installed
i didnt ask "tried" just for testing in and out, did you had a real session with modded moons and every interiors enable in your list without bugs
not sure since i didnt tested it myself, but everybody was saying that it usually get you freeze when generating seed if i remember correctly
ty for the quick support 
So you didn't even test it?
I just got mansion no problem
with both mods installed
why testing it when 10 people including LLL maker say thats its not comaptible?
Where?
fyi I'm unable to enter a decimal separator in dungeon size field. Neither "," or "." are accepted as input.
#1195583267546595389 message
@wild silo noted
This is an hour before the post I sent you earlier
Moreinteriors updated that day
They work great together
i didnt saw anything mentioning this in changelog but if you say so
He updated between the time of those two posts
And then said it should work now
Probably >Fixed Config Issues
on the changelog
what does this mean?
yea must be, thats great fck news then, people where saying that it was LLL who needed to do the update, even him said so, so i assumed since there is no lll update, and nothing mentionned in more interiors changelog its still not compatible
oh and it's probably a good idea to not allow values < 1. It breaks DunGen apparently. At least that's what other mod's config descriptions read.
At the time I saw that message ConfigurableCompany was already compatible, so I just added that information :)
Oh!!! Gotcha :P
Still… I can’t use Better Saves atm because I’m using lategame upgrades instead!
The update.....its beautiful
whats a good FoundationLengthOverride for scp you thinK?
Though they were already compatible 🤔
My bad, didn't know
I have no idea how that interacts with dungeon size tbh. Never tinkered with it. Default combined with Titan's dungeon size of 2,35 seems fine to me
Is there plans to add a way to view more info on the perks? I remember catching a glimpse of the new perk info here the other day, but what exactly does "Heavy Runner" do again?
I.....knew that. xD
Thanks Potatoe! Your mod is amazing as always!
How about the option to hold the up and down arrow keys in the advanced terminal's store? 😄
then what were you talking about a few minutes ago ?
talking about the new per moon dungeon size multiplier that AC has added today. It allows to modify the dungeon size multiplier that's inherent to every moon. In case you didn't know that's why custom dungeons generate in different sizes on different moons and that's also why SCP has FoundationLenghtOverride in the first place
Ohh thx for the explanation, any good average value for this then ?
well depends on how large you want the dungeon to be. I balance difficulty by changing size and time scales without touching loot amount. Id suggest staying to lower single digit numbers for dungeon size because higher values will tank host performance.
what isthis ? @solid pivot
so leave it as default ?
Light shoes
i can read bruv
but what is it
and why tf is it at 749 to 999 value
maybe they're limited edition
Why, it’s Light Shoes, of course!
so nobody knows yet i see
I just said.. . ..
… .
u just trolling by reading the name of the item lol u didnt said anything
I need to stop reading this channel, the amount of people asking the same questions on repeat is astronomical. I'm so sorry @solid pivot 
There should def be just like a FAQ thing for ac just so people can just point to it whenever someone has a question
Tho with all the stuff that potato’s doing, and the effort they’re putting into the project, it def shouldn’t be their burden
Its on the Thunderstore Page
Ah right
After the update my friends see a different interiors
lowkey would be less of a headache if potato just had his own discord server
I believe he has that too
what interiors are u using
Scoopy_Variety_Mods, ScarletDevilMansion, More Interiors e SCPFoundation
with LECore ?
?
LethalExpansionCore
no
No, beacuse this morning I don't have any problem
yea but i assume he also use modded moon, right?
no
idk then
when typing anything in chat i get a bunch of error, wasnt happening before update
Testin some now. I do notice the head lamp mount isnt disabling. No head cosmetic. Do I need to disable all cosmetics to make it disappear?
@solid pivot
So buyable shotgun an shotgun shells updated mods nolonger compatible with AC?
last time i checked it wasnt, 3 days ago
disabling morecompany gets rid of the spam for now
it also gets rid of the mc cosmetics though
is this also linked to my error when typing anything in chat, because i can see "too many emote... more company" , but i dont have more company on my list, and before ac update i didnt have error when typing in chat #1186884307332108339 message
Yes, but this doesn't resolve the fact that I and others are on one map while another person is on another or that they are seen entering walls or becoming invisible
isnt more company cosmetic part integrated to AC with the new update?
Ok, immediatly notice that all the moons I have are gone now in a fresh save. Only stock moons show.
it should have been
but doesn't work for me
then people can remove more company no
Are lethal expansion mods no longer compatible?
ohh
it is i see all my moons rn
but that's all that can be seen in the console. You'd need to provide your full Player.log
where I find it?
updated to v121 now of AC. Only shows stock moons for me. But all my moon additions use Lethal Expansion or LE Core.
i have LLL LE and LEC and i can see modded moon so idk
Press WIN + R, then paste this %APPDATA%\..\LocalLow\ZeekerssRBLX\Lethal Company, then enter. There you find Player.log.
Do I need to save it once? As even in that menu the moons are missing.
Yeah. Tbf, when I first read it, I read it as restart the game client, but its start a lobby once, then it'll populate
OH!!! Restart the game to make re-recognize the moons. I was just relaunching a save.
my bad
Yeah, I started a lobby, went to menu, exited, restarted, and everything was there 🙂
...dang it. I must have something conflicting. Relaunched entire game. Still only shows core moons. No modded ones.
Do I need to make a custom save? Or just save the default before the relaunch a host session to make moons be recognized in the list?
Only changes I made too were addition of Interiors mod an its level loader, updated AC, and downloaded scarlet mansion to test.
So not sure whats causin the issue. hmm.
Made a custom named host settings save. relaunching now.
The moons and items don't seem to be adding to the host lobby settings anymore. I've been repeating the process mentioned and they just don't appear at all...
I am at a loss now, I'll just put my Player.log here 
One message removed from a suspended account.
does morecompany cosmetic work for you even when that error is present? or currently advancedcompany and morecompany's cosmetic doesnt work at all?
MC cosmetics show up properly if you have MC
your console will just be spammed
Same. Just relaunched. Tried both my custom named host save, an default save for moons/settings... nadda. Default ONLY.
how so
i have only advancedcompany and morecompany installed but cosmetic doesnt seem to work, what other mods do you have?
One message removed from a suspended account.
in what way?
i dont have this issue
same
are you sure its a conflict between AC and TME
One message removed from a suspended account.
Do I possibly need to delete the bepin plugins for the mods so they have to totally rescan the mods fresh with the updated AC?
no issue, but can one of you guys try to type anything in chat and see if you get a bunch of error
which contain too many emote and more company
idk whats up with that tbh
i have a few other cosmetic mods ig
can you give the list? will try on my side if it works
let me test it myself on a new profile
Can confirm Corporate Restructure is loading in fine, as is Cozy Improvements, Lethal Resonance. Hmm.. I wonder.
Ok, Confirmed. The moons are active an working. But they are 100% NOT showing in the list. but if I type the custom moons names, they do still work, an it takes me there.
Just not showing them in the list at all either on terminal in ship, or at menu when launching host session.
One message removed from a suspended account.

Yeah idk then :/
I think according to the update its suppossed to auto disable when you dont wear a head cosmetic slot item.
man i give up, i'll just sleep
One message removed from a suspended account.
I'm sorry but I think I'm going crazy
What is the command to access the perks menu
Press X
You can also access the store from there too and uh, random question but
Am I no longer able to add in modded moons and modded items to the presets as of this recent update?
I'm trying to figure out where it's at
Latest update does not update the json file for me so I am going back to 1.0.120
at least in that version, it updates whenever I add mods
Thanks a lot but.. This is outdated
The perks system gives you something to progress in beyond a single session. You can open the perks system on your terminal with the "perks" command.
ok so i can confirm that crimson mansion and more interiors are still not comaptible, just tested in lan , host see mansion, client see more interiors @solid pivot
@fair delta
what do you mean by that?
the json file updates to add in the scrap/items/moons from mods that i add one by one
Uh what do you mean it's outdated? I literally just went into a game, hit x, and there's the perks that I can work with by typing it in
it doesn't say anything about X
as far as I know(a newcomer) I type it in the terminal
x is the hotkey to pull up the AC portable terminal no?
is it from the mod page?
then it's outdated
1 minute ago I din't even know about this new terminal
You access perks through portable terminal since a few versions ago
I've reed the mod page and It doesn't say it yet to my knowledge
Yeah it's quite dated and for a good reason. He's been very busy on developing the mod and bug fixes so yeah
the ac patch with more company seems to broke many things, im getting error with too many emote and masked enemy (patch cosmetic) @solid pivot
withtout any cosmetics installed
Oh I'm aware that dude is grinds this mod and I'm all for it
*with latest update which is normal thing
Yall gotta keep in mind the current updates are beta
anyways if there's a fix just tell me
same, maybe this can help @solid pivot
Can always roll back to the last stable version
thanks
u think its more wise if i want to play tonight?
which version would that be?
If you go on the mod page
Check the changelog
Look for the version that doesn't say beta
And then in the versions tab install that one
the beta 6 was almost perfeclty stable tho
but I'm going to take a guess the most downloaded version is good?
changelog tab, not version
Changelog tab will tell you the type of update
And what is involved
Version tab is where you go to install the specific version that sounds ideal
so do you recommend switching back to previous for now?
Ok thanks!
I mean
Now i know how to not install bad beta updates
If you have a ton of issue it might be worth trying
I personally have like no issues on the latest beta
In a pack of 50 mods
not that i derectly seee, but definitly way more error that i never had yesterday
can you test to type anything in chat and see if youhave red error like me?
Test and trial is what makes the best
if you don't try to have the best then you suck
of course we are talking about this one
which version are u using rn?
118
Played multiple sessions with minimal issues
Nothing serious at least
Still some quirks
Like custom moon prices from LLL not working
I hope the moon prices was fixed in today's update
I'm not seeing mention of it in the patch notes
I don't see it either, guess I'll reinstall Atlas Abyss and see if configuring thru there will reflect it
118 had issues with routing prices on custom moons with the LLL api not deducting the appropriate fines
They're gonna check if the new update fixed it
yea thats really minor issue tho
also seems like latest AC broke LCapi
it just wont get loaded
Hmmm, lmao
I get a rug and a credit lmao
and every chat command seems to be broken rn
yo can you test to type anything in chat and see if u get error pls?
so i assume you didnt test both interiors in multiplayer right ? @fair delta
I presume this is what you mean by
yea whatever you type in chat, commands or not it throw u this
and all mod using commands (like suits terminal) dont work throuh the chat
Hm, store via the portable terminal seems to be broken, empty list
Are you sure that’s an AC issue?
I'll see if I can purchase the Helmet Lamp for the normal shop cause I saw someone mention in a previous update that they couldnt buy it from store
If I remember correctly SDM and More Interiors didn't play nicely with each other
No i dont think so, but potato was showing the list he want to use and he added both, so just telling him that doesnt work
u can u just have to type helmetlamp with no space
yea thats also what i heard for days, but @fair delta just say it work without any probleme, so i tested it and in fact it doesnt lol
Ohhh! Phew ok
What’s SDM?
Scarlet Devil Mansion, that's the name of the interior
I just abbreviate since name long lmao
slow?
Also I was able to re-enter my stuff I added to the shop from LethalThings by specifically editing the .json with the items I wanted in
Currently, loading into any map with SDM slows down loading time by like 10-20 seconds
And it’s a tad buggy with interior pathfinding but it’s getting better
Violet I gotta know about the moons 🙏
Ah fug I was too focused on the store, lemme get AA installed sec
Okay booting game now and gonna give a whirl
Do we have a list of bugs so far? Maybe on trello or something?
Nah there isn't a trello
Suggested it a while back but he said he wasn't interested in setting one up
Do we have a list at least?
For this test, I did Ganimedes and Atlas Abyss
Atlas Abyss I set the price to 0 thru its own respective config and the price change is reflected
Ganimedes unfortunately does NOT have a way to configure it's price atm, but it does properly decrement from my credits when I route there (it costs at base 1200)
Don't think so
The both of these are LLL moons
What if you use the in game config to change the price?
When booting the server you can go under the moon tab and add the internal name of a moon to the list
Should be "Ganimedes" and "Atlas Abyss" for the internals
I was thinking of that but uh, where is it? :|
yeah... 
Huh
The only thing I can think of is editing the json but yeah that's gonna take a fair bit of time to adjust




