#[Deprecated] Advanced Company
1 messages · Page 31 of 1
Doesnt fit the UI tho
hmm
Is this understandable?
The lowest item is the one you add with Add Item
You will only be able to select scrap currently not in the loot table and it wont show any longer when you have added all scrap
Or should I just add ALL scrap and make it only work with rarity?
Rarity = 0 => Remove
I guess the latter is more fields etc. but maybe less confusing?
I think I take the latter approach
Then you dont need dropdowns
So like the entire loot table of a moon and then an Add item button at the very bottom?
I decided that I will show all available scrap instead
I dont want to answer all the questions
"My item doesnt show up"
Because somebody forgot to click add item
Will be much easier to understand
I might add the Checkbox to the rarity field tho
As its not "active" but "Override"
yeaaa
this looks tidier
Hey Potatoe, asking cuz I figure you might know, if I have a cosmetic and another player doesn't, it'll work, it just won't show up for them, correct?
Potatoes as daytime enemy 
Kk
Asking cuz I have a couple spider-related cosmetics in my pack and I imagine arachnophobes would like to delete them
So making sure it'd work fine if they did
I am already the endboss
Oh dungeon size 
Will it interact well with custom interiors I wonder
oh, will the min/max amount/value a percentage
Oh nice
Some mods might not work with this tho
I will add a patcher later which patches other mods accessing costs
I think there shouldnt be a problem with transpiling mods
as long as these mods still access .itemCost of the node I can patch them
there is a typo on the first line of the settings for moons
"To balance the game you can apply weather modifiers and change thr prices for moons here:"
Press x
thanks
is that me, or new store in the portable terminal doesn't account for discounts?
do you see discounts in store but not in mini store?
and buying discounted stuff in mini store (even if it doesnt show it) forces you to pay full price?
not sure
try :P
in an case i feel like its a small enough bug that i like it as a game feature
(ie youre not allowed to see discounts in your mini pad)
uh oh
something broke my terminal it seems
some mod
helmet lamp doesn't cost 750
L
Hey Potatoe, this is an interesting one that I'm not sure if its on your end or not, though I can't imagine what else it would be. Hip cosmetics show up at the correct spot in the preview, but in-game show up a bit higher than they should.
Gonna try rn with only AdvancedCompany
...hmm, well I just realized I can't try with only AdvancedCompany as I then can't get to third person

funny thing is that nothing costs 750
in store
Still happens with only LCBetterSaves, AdvancedCompany, and MirrorDecor for self viewing purposes
(and dependencies)
I think this is because the ingame model is different than the preview model
Have you seen if it happens with MoreCompany as well?
and AC disabled?
I haven't tested with MoreCompany
A lot of cosmetic mods depend on having MoreCompany installed and enabled anyways
I get that, I have it installed, I haven't tested with it solo
Yeah cus if it happens with just More Company then it's a bug with the cosmetic mod itself
Doesn't help that if it is a MoreCompany issue, swipez appears to have cut off the entire modding community considering the MoreCompany thread original post has been deleted and he's no longer in the server
The More Company thread still exists, apparently the dev got banned from the server
ah
One more reason to start moving away from MC it seems
Yep
Wonder what he did to get banned
Yeah maybe
lol
I honestly just wanna remove More Company and keep the cosmetics, but the dev put the cosmetics in the dll itself
No pressure if it'd be a hassle btw Potatoe, just reported it here cuz I didn't think about it being a MoreCompany problem
As I said it may just be a bug with the cosmetic mod itself as well, not even a More Company issue
I loled at the creator of MoreCompany being banned here, lol
It's a cosmetic mod I made haha, and the fact that it shows up properly on the preview leads me to blame the system loading it (being MoreCompany)
i've received a warn because i used clown reaction on pro-lgbt mod
so... anything?
🤨
From what I've read through search he seemed to be very rude to some but dunno.
Logs dont exist any longer
And its none of my business anyway 
Love how you're trying to get me specifically to give you a reaction
I would rule your behaviour as rude too Hardy even tho I can understand why you felt like adding that reaction. For me there is a difference in different opinions and just being rude about it 
It's pretty easy to understand why you got warned for that
People often add reactions like that because they are sick of that topic as its basically everywhere. Doesnt mean you have to react, can just ignore.
Doesnt affect you, know what I mean?
So I can understand the warning you've got for that.
it's easier and more transparent to just disable ability to react with anything but thumbs up
YTs way 
not to warn like 50 people because their opinion is "wrong"
I hate the removal of the dislike button
but that's my imo
Clownface isnt really an opinion I think. You did this to make fun of them. I mean, its part of free speech and all that, but its still rude.
I personally dont feel like a reaction is enough to assume what one actually thinks of a topic? :P
I find the internet confusing
Also it's rude to @ me specifically for a reaction, since I'm a part of the LGBT lol it just felt like you got my attention specifically to try and offend me XD
Childish behavior tbh
i didn't checked your profile, i just answered
but whatever
this is too much holywar topic anyway
to touch it
All I care for is to bring you all my mod 
i feel like a lot of people here are assuming way too much?
I mean I've grown to care less what people think of the LGBT so it doesn't really affect me all that much
But a lot of servers prefer people be respectful and not try and promote anti-lgbt behavior
Reacting to something with a clown emoji is pretty universally understood to be a sign of someone saying "i think this is dumb, and you are to be laughed at"
yep
Unless of course they are clown posting
you just assumed that he pinged you to childishly get a reaction out of you, when they were literally just replying to you
ah
yeah I apologize for that @sonic vale
It's cus I'm used to people doing stuff like that
Lol
that's okay, peace
AC is a sick mod ey?
is LCBetterSaves still incompatible with a bunch of mods?
define a bunch? I haven't had issues with it
Also, does anyone know if masked enemies stand up again after they die?
i think there were some issues with AC that potat had to overwrite?
or smthn
Ah
hi y'all, just looked on the thunderstore to see if it was in the list but couldn't see if Diversity mod was okay.
with ac
if no issues thats great! ill def use
it's okay, but keep in mind that it breaks quicksand as for now
should be! 👍
yeah diversity buggy atm
They shouldn't, no
strange. anyone know if theres a mod that lets them stand back up?
im wondering because it said that you can break you legs or arms. i hope it don't conflic with ac since you can also change you speed via perks.
oh, nope no conflicts in that
In what way do you mean? Like they come back to life, or stand up like statues?
oh really? is it someting we can turn off what's bugged atm, I didn't find it on lethal company modding server.
like they come back to life! Ive seen them do so in some vids somewhere, and ik some masked mods need to take that into account to work
I'm not sure, maybe a hardcore mod of some sort?
none of the bugs are disable-able right now.
maybeeee...
doesnt matter then!
the only issue I've had with LCBetterSaves is with mods that add files to the saves folder because the LCBetterSaves tries to interpret them as saves
yeah.... dang :/
Doesn't that mean AC isnt compatible?
(although so far i havent seen any issues...)
you mean Advanced Company? I use it and it's fine
AC profiles don't save to savefiles so it should be okay
do we know of any mods that for sure arent compatible with BetterSaves
AMRV-ConfigurableCompany
what-
what a weird section- are all messages just nuked? o -o
huh..
well... umm.... Potatoe can u create a cosmetics function of the mod o ,o...
AC already has it lol
Just doesn't have the More Company cosmetics
it wasn't MC to give the cosmetics? o- o
o -o
wait if I remove MC will it still be the same cosmetics count o -o
ingame
But default values are not working as intended rn
but the values are there actually
If you activate the textfields, you see them
That is actually so crazy
was crazy much work so far too
We can now make offense only spawn yield signs and Dine only spawn registers
mc cosmetics will load if you install MC and AC together, MC's bad lobby system wont though!
might conflict with coomfydungeon? cause i sometimes use that mod so the map and scrap gets adjusted by player count unless u implement ur own version
coomfy dungeon has quite a bit of bugs right now, no?
eh i dunno, it still sort of works for me
too bad theres no updated version of it
do you play with friends/AC/modded interiors/modded moons?
yuh but i dont recall doing it on a interior but moons worked fine
Potatoe working hard to get this new update pushed out 👀
You know it, he wants to work on the fun stuff
👀
But wont work :D
Its set to not spawn enemies
hahaha
Funny tho that it has values
March has a dungeon size of 2? :0
funny that most moons have min value 300, max value 700
But amount is higher so it will spawn over max value I assume
Oh, I see
I can remove Max value and Min value 
Its not used
only min value is used
Imagine getting titan with 300 value 
👀
You never needed it in the first place
never used any cosmetic, was wondering if more company was acting like a "base" for every cosmetic
Hey Potatoe, so talked with swipez:
Belt cosmetics work fine if only using MoreCompany
Work fine if only using MoreCompany, MirrorMod and TooManyEmotes
Don't work fine if only using AdvancedCompany, and don't render properly in MirrorMod/TooManyEmotes
It's only HIP cosmetics, others appear to be in the correct place
But hip cosmetics in particular get scooted up a few in-game inches, causing them to look off
(Tested these myself btw, was just discussing it with swipez as well)
👀
Ultimately it's absolutely not a big deal, but figured you'd wanna know
am i the only one finding that mirror decor adding Lethal Settings as a dependency is annoying af
Niiiceee
I have other stuff to do rn
Same, cuz now I have 91 mods

Cosmetics arent my top priority :)
exactly same, like why as a depency for smth so useless
so waht's the best cosmetic mods rn ? never used one
There's a lot of good ones, I'm working on a pack myself rn
lmk when its out, whats your top 3 rn ?
btw, moons config interface is fully working. Values are not applied in-game yet tho :D
Top 3 for me? BandaidsMegaCosmetics, Nintendo_Hats, and AbsasCosmetics
Nintendo_Hats especially, Luigi, the guy who makes em, is great and super helpful, has helped me figure out some issues of my own
Bye bye, you are no longer needed 
Moon prices will only get applied when you set the checkbox at the price in the moon settings now
Mine likely will too, unfortunately ^^; I have a couple of models that I probably need to Decimate in Blender
More settings will be made like that for compability reasons
Luigi is super chill, he's popped into my streams a few times to chat with me
takes note that you stream
As long as you dont touch that checkbox, AdvancedCompany wont do anything with the price
Touch the box
I have it linked when you view my profile XD
0? so its free😩
Yee just followed. I need to start streaming more again
Offense is free, yes
And remember, all of this values are dynamically gathered from the game now
Adding modded moons will result in them showing up
adding scrap items will result in them showing up in the loot table
Lmao Discord ping XD
Gotta make it periodically play ping sounds
all of those configs will also get the checkboxes
basically ALL stuff will get them :3
So you can really specifically tell AdvancedCompany which variables to touch
and which it shouldnt touch at all
Get the good rest ^^
Have a good slump!
Same, Do Not Disturb all the way
is there a way to keep player perks to a single save and reset them when you fail to meet quota
Is there a way to stop AC from resetting the scrap multipliers before the scrap is spawned? I have one mod to set the default scrap modifiers and I was hoping the scrap percentages would be applied to those values, but they seem to apply only to the game default values and the game ends up disregarding the multiplier of the prior mod. It is perfectly feasible for me to just change the percentages within AC so it's not an issue really, just wondering if applying multipliers between mods is more complex than I assumed
Why It doesn't allow you to invite friends from the game menu?
If saveprogress is off, does that mean it won't just save at all?
I don't get it
people on my lobby said they lost their perks
start at 0 xp
even tho they had stuff
save progress on is basically rogue lite mode
i.e. you keep perks and xp after being fired
When adding custom moons to the list for custom scrap/price, do we need to get the file name for it to work because just typing the name of the moon doesn't seem to work
Try the full name in the console with dashes and including the number, so for example "13-Kast"
Most planets should work with just the name but if they don't try that
I'll give it a go ty
Ik Kast in particular refused to work for me until I did that
Others worked okay
Could be a mod-specific issue
I have a handfull of moons so it will take me a sec to get all the names typed out
THANK.... YOU
I wonder if that's a failsafe for getting a seed with only 10 dollar metal sheets xD
moon config interface looking great, potatoe!
Yw 
which one is missing?
(also, what are ur moons :P and do they work well!)
I set a custom value - and the ship says the right value
but when confirming
- It doesn't take 5000 (my test value)
and 2. Unlike all other moons, the terminal locks up and can't leave the screen from the after-confirmation text
there is no config for the moon either... so there's some weird interaction with AC and Secret Labs that I can't really fix 
money doesn't shift, and you can't type moons or store or whathaveyou after confirming it
that doesn't seem right one sec
I also would love a mod to fix the terminal issue . ,.
I know it has to be terminal API doing that
but terminal api is sort of needed
so how do I tell it to shove the text down a notch or two
what other terminal related mods do you have?
TerminalApi, Terminal_clock, StockOverview, TerminalExtras, FastSwitchPlayerViewInRadar
What is StockOverwiew and TerminalExtras?
I think the extras one might be doing that
when typing "stock" - it lists all items in your ship, value, name, etc
on the PC in an organized fashion
Did you put it in as Secret-Labs?
Like this
I've tested both "Secret Labs" and "Secret-Labs"
Gotcha, odd
they both show up as "5000" to buy
Recent update could have broken something, I admittedly haven't been able to play cuz nobody wants to play with me 
both don't take 5k
So more cosmetics ig
and both break the terminal
@split mist good luck on the cosmetics o,o
also none of my bloody group wants to play with me
Same, I feel that
here I am slaving over 20 hours trying to hammer out bugs <~<'

I did learn a lot though
@solid pivot helped loads even when he didn't need to. Showed me the world of a few mods to look into the code of the game 'n whatnot, and I still couldn't figure out which enemy did the calculatepolygon issue
but I at least felt like I was hackerman for a while
Cosmetics been going well so far
XD

Nice 😮
thats actually hilarious XD
YES
adds name to list
I have a lot of people clamoring for my cosmetics apparently

This is my list of ideas that may or may not make it in before release, depending on motivation:
Sora Necklace - CHEST
KH Gold Crown - HAT
KH Gummi Ship - CHEST (shoulder)
Donald Staff - HIP
Persona Masks (Joker, Ann, Futaba, Akechi) - HAT
Adachi Mask - HAT
Mega Band - WRIST
Crescent Rose - CHEST (back)
Harbinger - CHEST (back)
Myrtenaster - HIP
Gambol Shroud - HIP
Ember Cilia - WRIST
Ruby Rose Emblem or Belt - HIP
Genshin Slime/Vision - ???
Mountain Dew - ???
Floating Penny Swords - CHEST?
Floating Arsene - CHEST?
Floating Spooky - CHEST?
That... is a really, really good idea
I can't make it animated though
If I can find a 3d model for it though, I'll absolutely add it
maybe you can do flairs for it like make cards already on it
make a bracken in attack position
LMAO
with pot of greed visible in the spell slot
everybody loves pot of greed
Can't promise anything, I'm not exactly a modeler
Only model I've actually made is the Discord ping
but I'm learnin
The other thing is, any wrist cosmetics do have to be on the same side, so you probably can't have more than one if you want it to look good
For some reason there's no LWrist, only RWrist
Ok - you were right. Extras was being an ass
so the text is fixed
but secret labs won't consume 5k credits
can anybody get secret labs to consume a custom amount of credits?
I just made it 5k for testing purposes
like a "If the custom value is there and it takes it - AC is working"
all other moons take 5k (the other 8 custom moons)
this one isn't taking it though :c
Unfortunately that I'm unsure
does secret labs boi have a channel here?
(How does one use the search function for posts in the top right?...)
yeah, zingar. press control f and then secret labs
yeh I can see it there as a channel if i scroll but like
you could do stuff like this
how do I filter it to just post-channels
I'm not sure who is to blame for this, I just see advanced company, so I'll start here
I don't have further logs
But whatever this is, causes me to be unable to quit
same goes for atlas abyss btw
I am speculating that it has smth to do with it being a LLL moon
I don't have atlas in mine o ,o
atlas and secret are both LLL moons and fsr they don't consume credits when you route to them despite supposedly needing credits
I need to find another LLL moon to test out this theory 
oh just saying that their other moon mod has this problem
Is this then a LLL issue?
most likely

E Gypt is the only other published one outside of Zingar's 2 moons to my knowledge, it costs 60 credits to route too iirc
does it ACTUALLY cost 60 credits or is it bugged?
I think it was bugged too? I feel like in one of my late night runs it didn't eat up my credits as it should've
if it costs 0 to route to despite being 60 credits, then it's bugged too
lock up?
as in
you can't type moons after you've typed confirm
or store
it just sticks to the after-confirmation screen
oh
and you must get off the terminal
yeah 
well that sorta sucks
gonna test if LLL moons just act that way even without other mods
seems to work
with AC, it doesn't work so I'll just wait for the new update
no no - you have to confirm it
I did
confirm the purchase and have it route - and on that after-confirmation page, try to type moons/store/etc
oh that's what you mean
Yes
Hey - I've been troubleshooting for a while now - I can't get the terminal store to work properly. Somehow i can't buy certain items, like the "Helmet Lamp" - It won't match anything on "Helmet" or "Helmet Lamp"... Anyone has any fixes? I've tried reinstalling Lethal Company, and reinstalling AC as the only mod - Still doesn't work...
I use r2modman, if that makes any difference...
portable terminal, press X
I have to use the portable terminal to use the store???
every AC store item is transferred to portable terminal
Oh shit
I can't :/
you have to use specific naming
i can o -o
you gotta type "hlmetlamp" or "rcktboots" or something... hold up let me get the 2 names for those real quick
i don't have lethal things and i can't lmao
oh lol
"helmtlamp
rcketboots"
it works without AC
I have lethal things as well - But as mentioned, with ONLY AC i still cant
Use these 2 if you're gonna not use the portable
those are the only ones I know
so just some funky interactions is at play with LLL moons and AC rn but I can wait for the next update
What is LLL exactly? Seen it a couple of times here
ye
interesting
LethallevelLoader
LethalLevelLoader
this is just LLL moons without AC btw
Ohh ofc
dis one
ok
like
I CAN route to them with AC
it just doesn't take the darn credits
and it bugs the terminal out till you leave after routing 😓

look, given how often this updates
I give accurate information, but it gets patched into gaslighting -w-'
if they're gone from the store, then those two won't work
yeah I just tested to see if it will work or not
it's still good to know that i can type those keywords in portable tho cause i don't wanna type the entire name at times 
Very heckin' recently those were the required stuff to type if ye had lethal things
It tilted me to buy 8 damn headsets
when I wanted 8 helmet lamps
; w ;
and to make matters worse
friend of mine
comes on in (getting on the terminal - after my accident)
with that "let me show you how it's done" energy
guess what 6 other items got put into the ship
=w=
headsets my beloved
If you have BetterSprayPaint, it probably is the culprit.
how is better spray paint causing it, just curious cause i am using it as well
I've had that issue prior to that
But thanks for some insight
I won't rule it out
I thought it was DissonanceLagFix also at one point
I don't know. Here's the part that spam infinitely after I try to quit the game. It could be AC or some incompatibility but the parts that I highlighted also appears in the log of someone that reported the same problem in the BetterSprayPaint github
does AC support cosmetic without MoreCompany? if yes where to puts cosmetic folder
Yes, and I assume you're doing it manually ., .
Um.. ... it's... somewhere 👀... couldn't tell you exactly. But I can tell you it works without it.
12 objects, at 150% Scrap Amount?...
the hell, is this inversed for castle grounds somehow?
I've never been to Castle Grounds so idk
Although doesn't the new system need dashes instead of spaces?
is castle grounds wateridge?
Whenever you run this do your logs have any big bad "audio spatializer not working" or error codes printing?
like a lot?
I'm hammering this issue out <~<' - apparently i had an old config
and in https://discord.com/channels/1168655651455639582/1196710290457382953 I am mini-ranting now as to how the hecc am I supposed to know
How do I know if the damn config is old or not WITHOUT deleting it >->
I've edited like 25 damn configs
and I ain't about to move the entire config folder out and go one by one as to which one changed its damn looks <.<
👀
this so it keeps the value of the planet's base?
depending on what is checked or not
Does 110% Scrap Amount multiply into an already multiplied scrap amount in a custom moon list?
You dont multiply in moon config any longer
o:
potatoe
i've been in the last 30 hours loading and unloading, and trying to balance the heck out of this pack of mine
and you're gonna drop a bombshell of a config-change that I'm gonna need to transfer things over 
It's for the greater good
but fuck me 
Which mod did you use to balance custom scrap in loot tables on custom moons? 
yours
what
wait so the base game doesn't use max scrap value at all?
these values definitely change things o _o
nah, it doesnt
I mean
I used your Moons section
with a list of prices, scrap amount multiplication, 'n value multiplication
to be balanced
will your mod use max scrap value 
but when this drops - I gotta re-do the whole thing ;- ;
nope
I might add back the value multiplier and amount multiplier tho
As there is rn no way to modify the value of items itself for specific moons
multipliers seem to be the very consistent way rn
👀
Oh, that’s neat! I might end up adding that to my list.
I advise it for them number nerds (me). I do not advise the extras mod ... it makes the text go up
This will become silly btw
You will have 100s if not 1000s of configuration values
Oh I love unnecessary detail like that
Pleases my OCD
In return it stops the anxiety for a short period
A successful transaction
😄
i mean there's MoreCompanyCosmetics folder, i thought if i dont use MC then there's a folder for AC like AdvancedCompanyCosmetics
Will you be able to view/adjust entity spawn info per moon as well? Or just weather/scrap
and these boxes, unticked - show what the map defaultly had it set to?
or - has* it set to
All of them are unticked by default
Ticking the box allows you to override the value
mmmm
Awesome! I love looking at all that kinda info
Will it default to vanilla values, or the current values? For example, how MaskedEnemyOverhaul changes Masked spawn rates; if you had it installed, would it show the original values or the current (modded) ones?
It shows whatever values it finds. If they overwrite values, it will show that values as default
No way around it
the vanilla data was irreversible removed by them
At least without reloading the game
Gotcha! That’s the result I would’ve preferred anyway— a more accurate showing of data
And another question— will you be keeping the internal names for the enemies, or do you plan to change them to their official names? For example: Blob -> Hygrodere, Centipede -> Snare Flea, Crawler -> Thumper etc.
Keep the names as they are in code
Gotcha. That’s what I assumed
I know ControlCompany does the same thing
Is it a limitation? Or just a preference

I see no point in fabricating some reason
I might even end up adding the in-game names before I publish the update
who knows
I know I definitely don’t call Blob Hygrodere when playing
Mainly because I have no sweet clue how to pronounce it
lol
I tend to just call it a slime
If I had to guess, it’s similar to “high-grow-deer”
👀
does it detect scrap and items from other mods too?
Wheelbarrow
Yes as stated multiple times already
Is that a new thing for AC or from a different mod
Ahh right I think I heard about that
when is xp / ship xp gained
after every quota
Todo list ever growing 👀
When there are 50 scrap items and 20 shop items and 10 enemies and 9 moons the total value of configuration fields become
50 * 7 + 20 * 7 + 10 * 3 + 9 * (22 + 50 * 2 + 10 * 3 * 2)
Any idea when this update will release? (No rush obviously, just curious if you have a date in mind.)
Yeah, the variables add up quick
I’m the kind of person that would try doing that all by hand and then realize too far into it that it was a horrible idea
So nobody can ever say again that AC doesnt let you configure stuff 
AC is the configuration king
It even just makes viewing the information a lot better
connection times will of course increase a bit
Especially since a lot of moon/interior mods don’t have that info on their pages
As all of those configs are synced
Lobby dictates the settings
So handshake probably is around 10-15kb now :D
instead of 50bytes before
Oh wow
Definitely worth the extra connection time
But yea, a connect will then synchronize over 2000 variables defining your lobby
There might be some funny hardcore settings soon too
0.05s for over 2000 extra customizable variables that sync up? Sounds like a good trade off to me
Weight Multiplier
So you can make everything heavier
Just a price multiplier for store items
So you can just crank that up for a hardcore experience
Or even Enemy Max Power slider
So you can create your own hardcore lobbies
2x weight
3x enemies
2x price
Can’t wait to walk into experimentation and immediately get blown to smithereens by a nutcracker shot to the face
0.5x value
3x amount
So you can adjust the lobby according to the player count you expect to arrive
AND
when I finished my own curve editor
I will give you the ability to make the game adjust those broad values by player count
You can then define a curve
Oh that’s super cool
From 1 to 32 players raising the enemy power slowly
Or raising prices
Or lowering the value of scrap
and raising the amount of scrap
So all 32 players have smth to do
Helps to balance the game for different player counts
I mean if you have 200 items worth each just 10-15 credits its still 2000 credits
but 200 items is a lot even for 32 players :D
Especially if you raise enemy count
and 10 of them dying
So yea, AC is becoming the ultimate lobby solution 
so was it terminalextras that was doing it? i have the same issue
Yus. Extras was making the text go up to the point of being behind money/time
i can't buy anything from the portable terminal
Pure perfection
nice
the DLL by now is >600kb
A lot of code
One thing in advance: If you remove a mod your presets will lose the configs for that mod
This is irreversible
So you have to reconfigure that stuff
If you add that mod back later
got a desync yesterday, thought i should say it here
just me (not hosting). went to choose a moon, chose one with no weather. apparently it was actually stormy for everyone else, leading to people die to lightning and such
was clear weather for me, and i couldn't get damaged by any of the lightning they were seeing
first desync i've noticed until now
one of my friends dying to invisible lightning
LULW that'd be hilarious

but yeah, thought i should let you know, since you asked on the thunderstore page for desync reports
it was a small 4player lobby, we had played some maps already with no issues, and this moon didn't have any custom dungeon or anything of the sort
Did somebody rejoin?
You especially
Desyncs like weather should only happen by rejoining. I know there is a bug rn with the data sync (exception stuff)
Seems like the random seed wasnt exchanged correctly
no one rejoined
we all started at the same time and didn't leave or join late
very weird
I might add a failsafe for stuff like that
but as it stands now it feels like this bug would've happened in vanilla too 
every lightning strike the console threw this error, but i'm not sure if this is helpful to you
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
StormyWeather.LightningStrike (UnityEngine.Vector3 strikePosition, System.Boolean useTargetedObject) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00B0)
RoundManager.LightningStrikeClientRpc (UnityEngine.Vector3 strikePosition) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00CE)
RoundManager.__rpc_handler_112447504 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <af9b1eec498a45aebd42601d6ab85015>:IL_003B)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkMessageManager:ReceiveMessage(FastBufferReader, NetworkContext&, NetworkMessageManager)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()
Not sure tho
Never heard of this happening in vanilla yet
Nah, its vanilla error as you have not the stormy weather active :D
The server tells you there is a lightning strike and you dont have stormy weather active
ah, gotcha
LLL custom moons conflicts with AdvancedCompany's custom moon pricing which results in moons not actually costing anything
certain - moons
8 out of my 9 custom moons take money correctly
it's just SCP that doesn't work in my list :<
but don't worry
the supermegaultadeluxe patch potatoe is working on instead of releasing in bits
will totally fix it all -3-
How to find this?
I think scrap min max amount is way more intuitive because if all you have is a multiplier you don't know the base and then you're forced to experiment or dig and find the base values. And at that point I'd be like why can't I change the min max? That's just way easier.
For loot value on the other hand a multiplier makes sense. Prices ranges are defined per scrap item so a moon specific multiplier makes sense where as a min max doesn't make a lot of sense to me. As I said I wonder if the min loot value is actually some sort of failsafe for getting a really bad roll where e.g. on experimentation you get like 12x tattered metal sheet with a total worth of less than 200 or something..
I mean I add those back in addition to the existing ones
So min value, max value, value multiplier
Min amount, max amount, amount multiplier
Oh I see. Yeah makes sense. I wonder why I would be using amount multiplier tho. Doesn't hurt ofc. I'll stick to amount mutitplier for weather 😄
Because you want items to be worth more on specific moons
Only doable via value multiplier
For solo or 2 player play or smth
If you want to make titan have less items but more valuable ones
Value mult for sure. But amount.
I personally set moons up so they get progressively more expensive and have progressively more loot.
Currently I'm using amount multipliers to achieve that and I had to figure these out by looking at the vanilla min max values and come up with multipliers that make sense.
With your new config I can just set min max and increase them gradually which is awesome. I personally wouldn't use moon specific amount multiplier from that point on.
So for the Titan example I'd just set min and max amount lower but increase the value mult.
Multipliers will be applied in the method where they are read too. So it will work with other mods doing anything with the multiplier values :3
Ahhh ok. I see the point then.
is this log normal?
Yes
But as far as I see
min scrap value and max scrap value is both ignored
min scrap value is only logged...
so I can remove both inputs
they are useless
super op weapon to the point the last standing not deactivated loot
👀
If you're asking about the individual mod, not uploaded yet, currently making it.
So atm no keyblade?
and the cosmetic where I find in general?
Invite friends it's bugged
as in you can't interact with the steam overlay and are stuck?
yes no overlay in game
but it's active
hmm, then I'm not sure about that. I think the steam invite overlay being huge and not interactable (so you're stuck) is a vanilla bug or at least not related to AC
it's because it considers the bepinex console as the game
you can try alt tabbing and if it doesn't work, restart the game
this doesn't happen in the base game afaik
not work with restarting game
I don't know why but without advanced company I can invite with steam
that's weird 
why?
it's weird that it only happens when you have AC
because even before we had AC, this was happening as long as it was modded
it just doesn't happen everytime
only when, for some reason, steam decided that the bepinex console is the game
maybe because I allowed the player can enter in everytime?
???
i don't think that affects things but hoenstly i'm not so sure since i never tested that option
❤️
Oh btw, was this reported before @solid pivot
This occurs whenever someone chats
I am not even touching this method
this is also what i was told in modding gen, i think i'll try to investigate
Cant find any cosmetics using a dll :(
old version of wackycosmetics used one I think
Where I find or buy cosmetic in game?
In the settings?
I don't have cosmetic to use
Download them?
more company?
Doesnt matter?
Any
DLL cosmetics wont work tho but there are none any longer
I couldnt find any
Progress :3
I added the stuff I already have on my changelog to Finished
We dont really need the debug commands I think
At least not yet
As I changed the approach with modded moons
alternatively you can just shift+tab
to invite
i got that bug too but im used to just use shift+tab overlay to invite
I don't remember what it's called, but if you're using the experimental feature that allows people to join while others are on a moon and puts them into spectator I found that the Invite Friends button didn't work when using that so I disabled it and it worked again
does this work with reserved slots
i am having problem with helmet lamp, i cannot buy it from the store, do you know if it is some problem ongoing now ?
getting this spammed constantly when testing alone, after remaking an other lobby
Hello, how can I initially install 4 slots for items in the latest version of the mod?
put the carry bags perk at 400% in settings
Thank you
I get around the console spam by changing the log level in bepinex config to not log "info"
good to know, but is this normal tho?
Yaaaa, good info for debugging, warnings and errors are all that really matter
had the same problem recently. Some kind of issue with the terminal's partial recognition system. use "helmetlamp" instead
you guys know the secret item
And I didnt lie
I was absolutely serious

And its an awesome item
Is the ability to allow disable item slot managment still being planned for the config? Or is that being scrapped entirely?
Yes,. for in like a couple of months maybe. There is more important stuff
Stuff I want to do
Alright, I was just wandering :P
Cursed items are love
glow steps is kil
It will stop in ship tho
When its finished, as soon as you enter the ship, they run out of power
so it's for outside
Its for selling
what's it called?
But I have to rework it a bit
Its taking a lot of performance 
15 lights per shoe is a lot
But I will sleep now. Good night :3
Currently no. Should be releasing today if all goes well. Cosmetics are a feature of MoreCompany/AdvancedCompany
how to use lighting rod?
Left click with it in your hand and it will deploy. Once deployed, it will protect anything lower than it from lightning. So for example, if on Titan, you'll need to place it at the top to work effectively.
ty
just look at my values I posted screenshots of up above this message quite a tad 😅 ... I balance maps that have ridiculous lengths but I priced for mid-game or before-lategame to have higher value and lesser items
cause seeing a map with 50 items worth 2200 sounds great
until you realize if you go to this map that is priced mid-game, people at best will have 5 or 6 inventory slots. Even with a team of 4 using 6, you'd need to flawlessly fill everyone's inventory twice and make the trip of a long outside map to secure it all
I never balance it for a team fully clearing - because outside of "Better Scanner v3" - that's just not possible much.
There's always gonna be some bs items spawning in that can't be scanned because 80% of em are through the wall
or 4 of them are shitmetals bumping up the numbers, whereas 1 of em is a gold bar - giving the "5 scrap" on the map a simple spread of credits when in reality there's 1 really good item, and 4 F tier scrap
'n knowing my luck, I always leave the facility with shitmetal and not gold bars 
anyone had any problems with a single friend not able to join but you other friends are able too? 4th guy is getting network mismatch
google sad it might be this mod
we've only had join issues when their modlist didn't exactly match. Make sure they're using the exact same code and didn't hit "Update mods" when it popped up, cause differing mod versions will break it too
i did some troubleshooting and it turns out it was actually voicerecognition and shipvoicecommands that was the issue
type 'helmetlamp' rather than 'helmet lamp' or 'helmet'
how do i separate the xp from save file to save file for the player perks
Thank you, you are amazing ❤️
From what I understand, the exp is already separated by save file, but if you delete your data from a save file and then start a new game on that same file, your exp will carry over. You can get rid of extra exp and restore yourself to the starting amount by going into your perks menu and hitting 'reset'.
The save progress check box does this on the config screen
u told me more company was never needed for cosmetic but literally every cosmetic mods have it as a dependency i don't get it
Remember - x is a menu
use arrow keys and the enter key to use the store there
(other keys function too, like wasd and space iirc)
Anyone can explain critical chance?
I've insert the minimum value, but shovel now are too powerfull
how are they powerful
defaultly, every level = 10% chance to instant kill the target
at maximum default values, max level of that gives your shovel a 4/5 chance to instantly kill the target (assuming the target can be killed via. damage)
With the minimum?
I'm turn off the pc but it's 150
let me nab an image..
Now it's 150
the darn custom moons n stuff causing the pack to take a while to load 😓
you mean this?
Yes
no no, each number there and subsequent number is the cost of XP it takes to up the level
level 1: 150
level 2: 200
level 3: 250 - and so on
Level 1 = 10%
each time you level it up, the first number gets added by the second number here
so at level 4, the 0 gets +10% 4 times, being 40%
so yes
at level 1, you get 10% Critical strike chance
Ok ok ty
at level 1 - your swing has a 10% chance to instant-kill anything that can be damaged. From an eyeless dog to a hoarder bug
You can simply untick the box to the left if you don't want the perk, or nerf values or raise prices
Do the ship landing speed change numbers need to be negative to work properly?
I noticed that 200% seems to make the ship land twice as slow, instead of twice as fast
Would it be possible to implement the ability to add custom weather in the in game config menu?
someone released a "Hell" weather where all of a moons possible weather types are enabled at the same time and itd be dope to be able to crank up scrap spawns and values with it
is there any way to change where the icons are placed in spectator view? the icons block up the area where the chat box would be (my group uses a plugin where you can type in dead chat)
covers up like this so you cant see the new messages until it moves up again
perks doesnt work for me? every time i type it in it just says "no action supplied with this word"
It'd be better if it was just called 'Hurricane' probably
ok also i just died and am now stuck on spectator screen
Perks can only be accessed with your Personal Terminal, which you can whip out by pressing 'x'.
If you press 'x' and all that happens is your screen zooms in a little bit, you are using an animation mod that conflicts with AdvancedCompany's custom animations, most likely a mod relating to emotes.
i see, thank you!
anything about the perma spectator issue you know about?
Nope, sorry. Good luck diagnosing the problem.
thanks
happened to me once yesterday but after we just relaunched the game its back to normal
not sure whats wrong
Something you do during the course of the game must be causing it. Do you have any mods that change how dying works?
Yep, I found that’s how it worked too, and I use it instead of faster drop ship (apparently that one is incompatible with a lot of stuff)
Faste dropship incompatible?
Could somebody please rewrite the MirrorDecor mod? It's using an outdated version of lethallib, and has lethalsettings as another dependancy
Does everyone need to have the same exact config or just the host for things like ship landing speed?
Afaik, it's best to have same configuration
Just send out a code after you make all your edits to anything
A code? like from r2modman?
Also interested in the faster drop ship causing issues? I've not run into any while using
Ye
ig im cooked, i use a batch file instead
Too much to ask of some people 😭

easier to say "download this, unzip, and open startme.bat"
I figured that would be the opposite
I find it to be the most nontechliterate friendly option
I don't disapprove of this approach but it's fascinating that we have experienced 2 sides of the fence
I mean, it seems even people are slightly spooked by the import by code option
Don't get me started on importing a JSON option
If i use my own approach i can know what goes wrong, otherwise its like having to deal with someone and they have to share their screen and it turns into a whole mess
Yeah I gotcha
On the other hand, I've done enough troubleshooting that 98% of the time I know how to fix it
Open R2ModMan > Select Lethal Company > import a profile > import code > copy-paste your code
vs
Download thing.zip > extract thing.zip > open something.bat
Fair point
Oops didn't need to reply to that
My experience would be like, here download this zip
VIRUSVIRUSVIRUS
uploadstovirustotal
This is one of those conversations we could have over a beer
makes life easier
I like it
But if you share that way, doesn't it have your config pre-packaged?
Hm wdym?
Like, I assume that folder you share with the bat file just executes everything you need from a manual install
With that being the case, in order to function, shouldn't it have all files req. Inside?
Or am I thinking too much like a minecraft server
Yea it does, its like a 1.5gb download
Hmm
So then they shouldn't have to worry about config because it should come with unless you mean, is it necessary to bother packing
If i decide i want to make a change after the fact, i have to reupload and have everyone reinstall
Which, if it's the ladder, my consensus from reading from devs is to have everyone on same config to help against desync or other issues
Ah I see
Yeah, that's what I like about R2Modman
I thought about just writing like another script that only swaps out the configs
If it's important, i have them reimport
That would work
Or just say, hey drop this in xyz
It falls apart quickly with like 5+ tech illiterate people 😭






