#[Deprecated] Advanced Company
1 messages · Page 28 of 1
fair point, havent thought about that
WRONG programmers dont sleep, well known fact
Havent tested it in a while but like 2 weeks ago MoreHead wasnt working because it has a script
there arent supposed to be any cosmetics in your system by default, correct?
Correct
as long as thats true i have no cosmetic complaints
Cosmetics are purely optional
I agree!
Would adding a potato hat cause the community to explode in anger?
actually not really a need hehe :P
Is potato real?
I agree pet
Isn't it happens one time?
recaches for my friends every time i give them a new code
Reconstructing rn :<
wtf how did that happen?
Changed some scripts around
So I can work faster
Recreated all of those so far 
All of those needs fixing too tho :<
Oh wtf you meant ALL all
yes
All assets are f'ed
But nearly finished
Have to do a lot of code changes too tho, as I have reorganized the assets now
Just wanted to say... Fantastic mod brudduh 
So this happened to my friend, anyone knows why?
So... Strong arms make you basically one shot everything?
He just straight up disconnected out of the blue and his game crashed 
Dunno, I dont disconnect anyone
Seems like the game just crashed

Nowhere do I call anything related to disconnecting
Or closing the lobby
His logs would be helpful
Unity moment (they'll now fire 20% more of their staff for this)
Potatoe trying to push out an update for AC, then unity fucks up and delays his work
I've not had anyone desync when joining with AC besides the names on the monitors that I made Potatoe aware of, I haven't even seen someone experience the infamous stuck outside of the ship nameless issue with AC and I used to have someone experience that all the time even without something like LateCompany or ShipLobby added lol
phew, seems everything is working again
You fixed that fast 
This exactly btw, their friend's game probably crashed or their friend had internet issues
Nightvision effect not working 
Oof
Everything else seems to work
I just wonder what caused Unity to pull a FU and corrupt all your assets like that 
I moved the script files I wrote in Unity into my project, so no 2 DLLs any longer
Unity didnt like that tho
Neither could it load my AdvancedCompany.dll because it deemed it not secure
Lol, so Unity just wanted to be a bitch basically
So now I am working with a junction link to add scripts in a folder to Unity from my main project
Everything I want to access in Unity as well is now in AdvancedCompany.Unity namespace
Can helmet lamp and buyable items from mod be struck by lightning?
ty!
Here's the entire log
Cus I tested it on Offense originally and it had a certain range I'm pretty sure cus my friends ended up having lightning attract to them, that or it was because I died idk
Murdered by a landmine that decided to blend into the stairs that game was so unlucky
Lol
I'm sorry, is it Advanced company makes lightning struck alert?
Or it's game default? Never seen one
Game default if the ship gets hit by lightning I think, could be added by AC though
After it I wasn't able to drop items and it got me dead, lol 
My group loves Cozy Improvements lol, we just buy Cozy Lights to go with it and never turn the light on on the ship XD
@solid pivot any plans to add Stamina Regen as a perk option btw? The only reason I stick to BetterStamina currently for stamina changes is cus I like the increased regen rate it gives lol
Buy another one
oh so i fucked us by placing it on the ladder in titan
Company only has shitty equipment 

xD

Just place it next to the ship
Yeah I know my friend told me there's a way to make shift a rod in vanilla if you have enough keys but now we don't have to waste keys lol
On Titan 
Will reach a bit higher than the first platform when placed besides the ship
The fact you place it next to the ship on Rend and it basically covers the entirety of Rend is so good though lol I already prefer Rend and Dine more tbh for mansion layout
Lol
Would be more teamplay, I mean, somebody could validate its still functional
And if not transmit that info
True
I would do this basically by a random interest in masked
When they reach a trigger around a lightning rod a dice is rolled
If the roll decides they wont f with it
They wont for 60s after that
But sometimes they'll do :3
I am thinking about them kicking them xD
https://clips.twitch.tv/StylishElegantRedpandaWOOP-4ucjhPU5vmMSlS3D Speaking of masked enemies though, I love that I made noise to attract that dog to it and it turned to look at the dog for a second like it knew it was fucked lol
so they lie sideways on the ground
clearly visible manipulated
But you can pick it up again
Lol
Instead of breaking it, have it spawn a new masked every time lightning strikes it with them standing near it and send the new mask off to hunt
That would be unbalanced tbh
with how often lightning strikes it imagine the game lag XD
Blind Dogs will eat masked?
Yeah if you attract the dog and it comes across it XD
That's amazing
Do turrets key on them as well? I suppose I never noticed 🤔
It's funny, Baboon Hawks seem to be mostly bitches when it comes to players, but I have seen them (unsuccessfully) fight a Forest Giant
They have very little fear lmao
Because the way they work is they're scared when you stare at them lol
Yeah I get that, I just find it funny watching them chase a nigh-unkillable Giant
Lmao
I do wish the noisemaking approach actually spooked them too if just because running around bullying baboon hawks with the clown horn / air horn is hilarious conceptually
Also I will say I recommend Solos Bodycams more than Helmet Cameras, for the fact it doesn't make you lag in the ship. It doesn't seem to cover as much render distance though
Helmet Cams is just horrible I find
I wonder if someone’ll try to take up making the monsters accurate to their beastiary entries
Better quality but tanks performance in and near the ship lol
Idk why Helmet Cameras is so unoptimized 
Oh yeah speaking of which, which one is better to use?
Helmet cams or solo’s bodycams?
Solos honestly, then adjust the config and set the quality from 160 to 320
it'll basically give it the same quality as Helmet Cams set to 4 with no fps loss
Wait really???
Yeah
That’d actually be really helpful
I wanted my friends to try out a modpack i made, but they stopped bc it was too laggy
Mainly in the ship
Solos is so much more optimized it's night and day
Yeah i’m gonna have to try that out once i get out of school
Oh? ;o
Ooh noice
Aw
potatoe soup*
*soup made by a potatoe, not of potatoe

No real data yet, I am creating UI elements
Of course I know shit about custom moons
So you have to fill in everything yourself for them. Toggling the checkbox makes it override that value
So to remove an item from loot table, set rarity to 0 and check the item in the loot table
It will be clear what the checkbox does, as it will gray out the text element and replace it by the original value
And standard is all checkboxes deactivated
that looks sooo good, it will be great for people who want to fine tune there modpacks difficulty levels
It wont reflect any other mods changing any of those values tho
I fill the standard planets with the vanilla values
And you can add your custom moons to the list
I can help you get the necessary data with the debug command on the portable terminal
debug moons
-> list of moons
debug moon [name]
-> info about moon
starting to layout the stuff now :)
Would it be possible to show like a tooltip that describes what the option does whenever hovering the cursor over one?
I was like "ahhhh" when I first found it xD Really cute haha
Just so it’d be more clear to the player what each of the options do?
Yeah it's a cute easter egg item addition
wait did this switch again? because like 2 month ago solo was better, then a month ago helmet cam had like 20 more fps than solo, and now its solo ahead again?
I will say I like the way Flooded Maps are synced where the water just doesn't rise lol
Solo always had more FPS as it was intended that way. HelmetCam is more configurable i.e. furtherrender distance, cam fps, resolution.
not always, at least before the big update , made multiple test and lately helmet was a bit better
I find Helmet Cams is better for render distance but the game performs like shit inside the ship
did you set max fps at 15-20 ?
What's even the point then? You're gonna have slower cam updates compared to solos
because when i tested this, i had like 10 more fps with helmet than solo, and the fps isnt that bad at 20
@trim lily If you want low fps/render but higher resolution Solo's do this. They updated a while ago to change resolution
Yeah because you reduced the cam fps by literally 10-15 fps
For me Solos runs great with the cam quality set to 320
and I like being able to not have laggy cams
Lol
The fps difference would only be while inside of the ship anyways, and I feel no fps difference with solos in or out of the ship
Bro wants that Atari expierence
“Oh crap, a thumper just spotted them all the way down the hall, i should telepo-“
“Oh they died the next frame. Damn.”
btw thanks for the adapted "Save progress" option, much more understandable now
your not really feelling if you look at the cam through the minicams mod in terminal (with darmuh) and trust me, im exigeant when we talkk about fps
Where as with Helmet Cams when you get near the ship the frames just die
I don’t think sacrificing fps for render distance is that helpful
It also causes stutters in general I found, with solos the game runs smoother as a whole especially paired with AC's optimizations
I was just telling you why you have better performance lol. You're reducing Spec_cam by 15 frames, of course it's going to preformance better than another mod that's using 30 fps on cam
Having stable optimized mods goes a long way
Solos doesn't cap the fps of the cam to 30, you can tell
Solos is super smooth
Damn, Potatoe, this looks sick
it's just optimized
yes but you couldnt edit fps in solo back in the days, so when playing with lower end pc players, those 15 fps make the difference
Huh I’ll have to change to solos. Been using helm cams for awhile. After testing ofc
You don't need to change fps in Solo's it's optimised, it runs flawlessly out of box.
not for some people
The only change you need for solos
You're the first person I have hear say this. I ran lobbies with both cam systems and every say expierence was smooth with Solo's over HelmetCam :/
This was all AMD/Intel/Nvidia systems
I’m guessing that the helmetcam option is just higher than the bodycam option
I legit have a friend that runs on what you would consider a potato laptop and Helmet Cameras would overheat his laptop, solos he has 0 problems
Someone show me what Solos is, I haven't heard of this but if it's a better Helmet Cam alternative I'm interested 
I had similiar friend, they said when I was running HelmetCam the game just started to die for them when inside ship especially.
I haven't used Helmet Cam specifically cuz I know people were having performance issues even with beast PCs
By default the quality is 160, setting it to 320 in the config doubles it and makes it look as good as Helmet Cams with quality set to 4
Gets the horror experience watching us from inside the ship 
It's a huge difference for people with potato systems 😄
I have a high end system and Helmet Cams would lag the ship for me lmao
My only gripe: It says it replaces the internal ship camera, does that mean there's no way to view the ship camera anymore? Cuz ghost girl lurking outside on the ship camera is something I do actively like to be able to see
I think Helmet Cams conflicts with Cozy Improvements as well cus the screen flickers constantly with the lights off with Cozy
Solos has 0 conflicts
Ow wow I never thought it would make that much of huge difference fairplay, was interesting that stuff like Emotes being loaded etc also impact performance by a suprising amount too 😛
I think both HelmetCams and Solo's replaces internal cams
Yeah I built new pc but I couldn’t really tell the difference but it’s possible it’s affecting the guys I play with. I’ll have to test that later
i actually play with potatoe pc player and they run smooth with helmet at 30 fps at 256x256 , i think the switch from solo to helmet happenend around this update, in case you didnt tested since
You can still see the other cams. There just on the smaller monitors.
but its been a while so i will redo some test with solo after
Helmet Cams probably affects me more cus I stream while playing the game lol
You stole Potatoe's PC? Leak Advanced Company secrets rn


I actually never thought of that, group I was testing with we were all streaming too.
nah its secret

Dammit 
Really? Helmet cams has little to no effect for me even while streaming- and i turned the settings to make it 1024x1024 and like 45 fps with 30+ render distance
I think part of it like I said is I use CozyImprovements and it appears to conflict with it
i use that as well?
might be unique to different config, its not an exact science
No idea then
What's your specs?
Could be some other mod in my list conflicts with it
havent had issues so far so idk it seems weird, and yeah it could be as easy as a config difference
How many mods you using
my gpu is a 3060 and my cpu is an intel i7-12700k, i have 111 mods in the pack i use currently
That's funny cus I have a 3060 and i9-12900k XD
LMAO, idk it literally could be something as simple as different config files at that rate?
Hmmm strange
Probably
There's jsut no way.
that cpu definitely smokes mine so idk what was up with that
My current mod list
and wdym
Having that many mods alone, is tanking performance ngl. When I say tank, I don't mean game running like shite so to speak 😛
im consistently still over what i would assume is considered decent fps, i dont think i ever dip below 60 and it normally hovers fairly high
Run the game without all that and compare performance, I am actually intrigued! When ever you're bored anyway let us know! 😄
I am around 120-150 fps Avg on a 5600x & 6550Xt
There's a good comparision for you 😛
I9-13900k/3080. I should have consider my friends who may or may not have potatoe builds when making my mod pack.
yeah i was thinking 120 sounds more accurate
but ik i havent had any major dips beyond 60 even when things were getting hectic
You should be getting WAY higher than me to be honest, your system is much more meaty than mine 😛
and that was when i was pushing it
i dont actually monitor it closely
to be fair
ill have to get a more accurate look for you
when i hop on next
Solars got a FPS counter if you don't have one installed
PerformanceEnhancer I think mod is called
or just use steam overlay
and you also have a modlist of only 60mods
if the dude is at 100+, for sure it wiill be more laggy
That is what I was saying. That the 111 will be tanky for some systems.
I used to have over 60 mods, but since have lowered the mods I had to make the game more stable
The game can be slightly unstable sometimes but for the most part it runs smooth
Stability is always better. No point having 100 mods when you game crashes 1 hour into the run because someone can't run the pack 😛
After I did a collab stream recently and shit kept breaking lol
with the acception of occassionally having to restart the lobby
Not saying anything against you @keen widget 😛
no no i get that, but the worst ive had happen so far is a lobby restart after 3 hours plus gameplay
no game crashes so far luckily
3 hours ain't too bad for that many mods tbh!
I got AdvancedCompany item names conflicting with lethalthings item names in the terminal store. Any way to fix it ?
Use Portable Terminal.
Never thought of that thank you
honestly i expected my entire game to crash sometimes it takes me over 5 minutes for it to even actually load to where i can select to get into online mode..
whaat lmao do you have like 50 custom moons or what
i have 100 mods with around 20moons and it doesnt take more than 1min30
i definitely got a lot of them lolll, and ive also been throwing in like every new interior i see as it comes out
yea same, btw is there more than scp scoopy and backroom rn? i heard about an aquarium

under the mod releases tab just this morning i believe someone released a mod beta for LC_Office as a custom interior
There is one called scarletmansion that spawns i think only on rend and dine
I probably won't ever use the Backrooms mod, I've seen people use it and the flickering just makes me feel sick looking at it
that is actually gonna be killer
flickering?
Yes
was about to ask the same thing
what do you mean
idk what you mean by that unless you just mean the regular lighting of the backrooms?
The lighting in the backrooms constantly flickers
it causes eye strain for me and nearly gives me a headache
i have yet to experience that? it looks like the backrooms does in other games ive seen it displayed it
Will be sooo long, have to think about some other way to select moons tbh
The scroll area will be sooooooo long
Outside Enemies and Inside Enemies are missing in this screenshot
Do you have the Smiler set to spawn in the config? It causes vision static and flickering when nearby
Ohhhhhhh if that was what you meant, i noticed the static but i didnt notice the flickering much
yo devil mansion look sick, you know if its stable?
From what I hear it's stable but incompatible with MoreInteriors atm
LLL has a fix coming soon
Could there be a starting credit setting?
It also can't be put on custom moons, yet
In the moons settings? No
Since it only has one fire exit spawn
Yeah it was working fine before I added MoreInteriors, idk that i could trust that judgment tho bc i only got one run through of it
the MoreInteriors thing started taking priority over it it seems? idk exactly how it works
but if you only use more interiors oin vanilla moons and devil mansion on modded you should be fine ?
MoreInterior and DevilMasnion loaded together is currently incompatible.
It causes major desync even if you get it working, one player might get one interior and another will get different.
Nope, they're currently completely incompatible if installed simultaneously
which one would u guys recommend
And will crash if ScarletDevilMansion loads
using with scp and scoopy
I recommend MoreInteriors atm only cuz its more customizable
And stable ._.
But SDM is really good too
I haven't tried it but from what I know SDM is very stable other than this one incompatibility
Sacarlet is only for Dine, Rend & Titan ATM too. There's that limitation as well.
It works alongside LLL now and is fine
Yeah, that's mainly what I meant by more customizable
Brother your mod is a godsend, you have packed so many different things into this, and i love how customizable you are trying to get things, and with the UI like that it will be much simpler then messing with it in files no matter how cluttered the UI could get
But the UI for it looks amazing so far
Yeah I use Scoopy and MoreInterior 😄
and titan? i thought it was only rend and dine
SDM's dev says that they're gonna probably make it available on all maps soon, since IAmBatby said that it will work on other moons despite the fact that it only has one fire exit, it will just show the "Fire Exit blocked" message like LE users are familiar with 
I might've misread config but I just was meaning it's limited to where you can generate right now.
Yeah, Rend/Dine are the main maps and Titan has a small chance
All configurable
But you can't add new maps atm
I could understand it working, the blocked exits are a thing - would be REAL nice if they have it for all moons. :3
i kind of like the idea of the blocked fire exits, like them saying they are blocked, makes things hectic if you are trying to leave, like oh shit, is this going to be a mimic door, a fire exit, or is it going to be blocked off??
^
yeah ik so like you are trying to leave and it says blocked, like oh shit gotta find a new door
its hectic and cool
i like it
There's a mod that blocks main entrance from exiting if you want that kind of thing I think! 😄
Haven't tried it though :S
But either way I don't mind if some of the Fire Exits are blocked on March or modded maps, no biggie to me
I just wanna try out SDM
But currently Rend/Dine are my dedicated SCP maps 
And SecretLabs
been there once and it was beautiful but honestly im prolly just gonna wait until everything is hopefully updated to work together
Yeah, it should work next LLL patch according to Batby
Essentially MoreInteriors is using some fucky code that causes its stuff to load inside of SDM, which doesn't work properly
It actually loads inside of the other interiors too, but apparently those interiors happen to have the files MoreInteriors is looking for
Rend and Dine are my favorite maps as a whole
SDM doesn't
Titan I feel is honestly overrated
I used to hate Rend until I found out about the cut between the mountains behind the shack in the woods
Now it's a fav of mine
I'd like Titan more if it was set up better so dogs and giants don't camp the stairs and the ship
It's annoying
Also hate the stupid facility layout
I find Dine overrated cuz everyone just goes for the fire exit q-q
personally i prefer bikini bottom
Mansion is so much better
I really like the Facility layout after the recent updates, but its not perfect
I can confirm this xD I tried Forcing Scarlet to work and ended up with some incredibly funky results like this
Same but I don't like it on the Tier 3 planets I mean
Dine Ez loot 😄
Fair, big and easy to get lost in lol
anyone else seen the recent updates to the bikini bottom map? everywhere is on fire EXCEPT the chum bucket, IT WAS ALL PLANKTONS FAULT
Titan is the highest tier planet yet has Facility spawn more than Mansion which makes 0 sense lol
With my mods, I just make everything possible to spawn on Titan
Titan is the "I have no clue what the fuck I'm getting into" planet
Rend is a goated planet lol
honestly i try to make it to where pretty much any of the interiors have a small chance of spawning anywhere (exception for SCP Dungeon, which only spawns on Secret Labs and always spawns)
but Dine has the same shortcut to main basically which is why I love them both
My favorite planet including mods is probably Orion though, just such a cool planet and the right balance of distance to ship vs enemies outside
i like to have as much variety in my gameplay as possible, i think its cool going to any planet and having the chance of any interiors spawning in
I love acidir and ether as far as modded moons go ❤️
The only reason I think I hated Orion the first time I tried it is cus LethalExpansion is a shitty bloated dependency lol
It caused so many bugs
Acidir is dope and I can't wait to put ScarletDevilMansion on it
Did you try with LECore? That fixes basically everything
I've had zero compat issues with LE, LECore and LLL all installed
Peaches_Castle btw is a high recommendation for childhood memories
I love peaches castle but i hope the dafis moon modpack updates the version they have soon
Will head to bed now btw :3 Just so you know.
bc when i have dafis moons installed i cant get the newest version of peaches castle to load
Fairwell and goodnight! 😄
I know you hate the Facility layout but y'all should go check out the USC Vortex mod as well, very cool WIP planet that may have a custom interior later down the line
https://thunderstore.io/c/lethal-company/p/RedHuskyStudios/USC_Vortex/
thx
Sleep well Potatoe get the good rest
Gn potatoe!
Did you get this working with MoreInterior? found it softlocks for me :S or okay now?
I haven't had any issues but I haven't tried to spawn MoreInteriors on USC Vortex
I recommend just leaving it the default Facility layout as it has cool sfx and vfx for that layout specifically
Sleep well, we need your genious brain well rested to keep this amazing mod going in such an awesome direction
Which may be why it doesn't work
love the perks system and everything about it
It really does look really cool tbh,
Yeah, I normally don't like the Facility much either but it feels unique on this map despite being the same assets
Cuz they use special lighting and background sfx
Plus unique scraps which is always a good touch
It's genuinely amazing how far modded layouts and moons are coming already so shortly after release
I did download all the stuff to do it but never got round to it, I wish I had more patience. I kind of a geometry editor and enjoy making levels to some extent but never used unity :<
Mhm, I'm working with Noosh on getting the Spooky's House of Jumpscares stuff converted over so we can make that a reality
Very little progress made so far tbh but still excited for it
ooooo that sounds fun! One thing I am looking out for is spooky moons
https://clips.twitch.tv/FaithfulPatientCroquetteCoolCat-T9fmSeXlCCZgq5RH my reaction btw lol
anyone know if control company/EvilPlayer Imposter iare compatible together and+ with AC LEC and all the mandatories?
Find out 😄
I had such a dumb reaction I was just shouting potatos every few seconds then about 5 mins later I clicked on xD
XD
It didn't even click to me first that it was literally Potatoes Potato 😛
Lmao
if you dont know just say it lol, did any of you guys tested it yet?
I am saying be that person and find out
and i am asking to other people before
Ah I get you
You know I wouldn't be surprised if the conflict Helmet Cams has btw would be with GeneralImprovements in some way since GeneralImprovements adds all those nice new ship monitors
would any of you know the mod that pairs with spectate enemies to allow you to speak through enemies after you die? control company is cool and all but wayyyy to overpowered for my liking
I disabled the sync button for monitors, that helps with me with some stuff
I love the GeneralImprovements additions, I do know for sure it conflicts with BetterItemScan if FixPersonalScanner is enabled though
I just stopped using Cameras alltogether in general though because of a person with slow pc 😦
This is also true aswell!
I keep it off in general because if scrap is clipped in level sometimes it wont scan the node too
Lmaooo
That's hilarious
THANK YOU IVE BEEN SEARCHING FOR DAYS
so much love going your way rn fr
This is actually a genuinely funny mod xD
Wonder if it works alongside Control Company
Just start running at your friends as a Thumper yelling "CMERE BOY"
might try later
anyone know a mod like EvilPlayer Imposter that don't work around the clipboard?
i believe control company lets you talk through the creature you spawn already?
you just have to use push to talk
Uh you type into the terminal in the ship to access perks right?
I found out something interesting I think? Don't know if it's just because of IntroTweaks, nothing printed in console/log about it. If I load the modpack without LC_API (Which nothing depends on it) I get long version mismatch number as version number. But when I add in LC_API it corrects the version number and fixes mismatching version numbers.
No moved to portable terminal, press x ❤️
Ah appreciated
You're welcome
how did you get the version to say that it was your modpack like that?
That is so simple but actually so sick
it really doesnt take a lot to impress me lmao
Makes the menu clean again :3 Also you can change font size which is nice too (of footer)
Although ignore the alignment, I disabled all the menu alignment in IntroTweaks
I know someone with OCD gonna look at my menu and be like why's it not center xD I know it will bug a few people I play with hha
I don't recommend IntroTweaks tbh, it's always caused problems for me
Why I was curios to why LC_API fixes it back
Yeah idk if it's compatible now but I've heard IntroTweaks can break stuff with certain other mods
Granted, that was a while ago
It still breaks things
I tried it recently lol
without LC_API I get the mismatch version numer
which I found interesting
but nothing in log for me about it which is even more strange
I won't use LC_API
Causes more issues than it's worth
Good idea on the surface but poor execution
Opposite for me :S for multiplayer anyway, solo I just turn it off. 😛
Also handy to check if other clients are being naugty with mods 😛
I don't use it and I've had no issues lol
No for me I am saying 😛 It's solved some issues for me 😛 even though nothing really uses it 😛
LC_API had some weird connection issues but I was able to fix em with config
Otherwise have had no issues
All I know is I avoid it cus I usually see people in this server say to avoid it at all costs
Possible Advanced Company equipment accessory: Bandolier taking chest slot, for better shotgun ammo management? 🤔
Could be neat, I'd have it be a chance drop from Nutcrackers instead of another shop item
Yes and yes yes! Was saying to Potatoe other day if we can get like an ammo sash or something for chest, I also said if it can autoload shotguns :3
From what I can tell it doesn't really have a benefit anyways, and AC has a detection now for network mismatching and stuff if people are missing mods that they need
I feel the same about shotgun ammo the same I feel about keys.
Again I am using it to fix some issues for my pack. I.e. Version misprints and Checking client mods.
Yeah idk, works fine for me, I can see removing it if it doesn't but meh
Yeah, but usually version misprints and stuff are caused if some people add mods like say for example a model replacement mod when others don't use it and if anything it usually causes the person using it to crash if the host doesn't have it XD
My issue doesn't apply to you or anyone else ._.
but AC added checks to not let people join the lobby and tell them the mods that cause issues now
This is not the same thing as what I am using it for.
I don't care if someone can't join, I care if someone joins with an xray mod.
Also like I said, it fixes my version misprint.
I have a couple mods that need it as a dependency anyways, so shrug
Really? 😮 What's still using it?
Currently, Motion_Tracker and PolaroidCamera
Though Polaroid hasn't been working lately recently
ooooo Yeah I am waiting for polaroid to get fixed myself, such a cool mod though.
Same, I just kept it installed and tell my friends not to buy it 
Haha xD Set its price to 999999999 and say good luck to them! 😄
Motion Tracker is cool though, real AVP vibes :3
Mhm. Not very good per se, but it's cool
only thing I was like disappointed by which is silly.. I was expecting it to do the beeping like AVP xD
the sonar pulse sound thing
That's valid tho, immersion
I wish it could predict enemies that are gonna spawn out of vents
that'd be dope
and detect map hazards!
😄
Like Company Creatures
Still best mod to date :3 Reynolds xD
Dunno if silly question but does DissoLagFix still help with audiopipeline? Or doesn't matter anymore when you've got an audio overhaul installed etc
When trying it I notice it changes it's logging but can't afford if audio is still lost as VOIP seems to get priortised
Got you thank you, I didn't actually know this!
Idk if other mods do though
for it to be stolen they would have had to use an asset that you made or plagiarize your code; did that happen?
You mean the zap gun?
No
I'm not talking about AC either.
This is the AC chat
Lethal Things has Power Outlet weapon which uses StormyWeather for lightning.
is companycreatures working properly? for some reason when i tried it the other day it completely fucked my mod files and config files, could not hear anyone and for some reason my mic didnt wanna register
It's been working for me, spawns on them can be a little weird with custom interiors but not run into to VOIP issues myself. Only issue I've had with it is the default infection time is so long, so I put it to like10 seconds
im guessing it is easily configurable on the time it lasts and spawn rates and stuff?
is it internally called LightningRod?
There's no lightning rod in their source so if anything, it's just how the asset's called.
interesting
Yeah you can config chances of infection/spread, time of infection and amount of them that spawn min/max etc
Is it known that custom moon prices do not get implemented when LLL is present?
EDIT: After re-testing, it's a FALSE ALARM! The internal moon names just changed for some of the moons!
i will be testing more to see if it isn't just me mismatching internal moon names
Can confirm true, just checked. Good spot!
I only discovered it cause secret labs transferred to LLL on the latest updates
Doesn't work on LE moons as well as LLL moons whilst LLL is present
I said wrong sorry
😛
I had issues with the cost of a moon not deducting from my funds when routing
For those who are most likely using these moons, here's the internal moon names
I will now re-test if LLL actually breaks custom moon prices 
Ether and Etern show as those names internal in my console?? D: and I thought it's bad to put spaces in? I thought we meant to use "-"?
well 
i.e. secret-labs
For price changes you must be 100% accurate with the internal name, no?
then look up the heckin' internal names of your moons @hearty frost -w-
No I am saying Etern and Ether both show in console as those names for me
same with celest, aquatis, and orion
as in - in bepinex console?
but apparently, it's not that case anymore
Ah this makes more sense!
ok so LLL doesn't break the custom moon prices
in logs of the loader produced from Bepin yeah
something like this for Aquatis, Orion, and Celest is in the mod page so I tried it
and it worked

Is there a setting that I missed that will allow you to not lose scrap on full wipes?
i will try with the dash
loot saver ship perk
ty
you can configure it as you wish
max level is 90% of scrap kept after wipe by default
@hearty frost this works too btw
so dashes will work
you just have to know the internal moon name
Ah but we don't have to put the dashes though? I thought this whole time I had to :S
ig it's better to have it dashed instead of spaced ig (i do recall smth along those lines before)
Ah okay thank you very much! ❤️
Sweet I will stick to using dashes just incase! 😄
One hurdle playing with a large group of players that mostly aren't very good is the vast majority of scrap income goes towards continually re-equipping everyone
truly a multiplayer moment
even in a friend group
one silly "it'll be funny if..." will be a game ender 
Can I double check I am getting the right internal name because I swear I had different numbers before but now different (same as yours) Have you got "Ether" ? as 86-Ether?
(oh yeah ignore those scrap values, I am trying to have a sense of progression by playtesting which has the easiest risk and highest risk + low reward and high reward)
if Ether doesn't work, go try 86-Ether yes
I don't have the Ether mod but if it follows this convention then it should act the same
sweet thank you ❤️
i pinged potat, oof :(
If you're trying to access perks, use the AC terminal (hit x)
Most, if not all, AdvancedCompany related stuff are accessible through the new portable terminal
my friends told me for sure it was broken 😭 😭
If you did all of your set up for perks and items thru the Config files, that no longer works
You'll need to configure it on one of the presets in-game
you can use cheats to get em back, i believe the command is xp [playerNumber] [xpAmount]
Your friends don't research enough to dig into discord ;p ... also now that they mention it, @solid pivot the "Details" section on thunderstore could use a touchup/rework. I'd... ask if I could assist or do the changing there myself, but I have 0 clue what you'd wanna feature on the page o ,o
||Trust me - I too thought the darn mod broke till I dug into here and saw what potatoe was doin'||
Is lethal resonance working for anyone else right now?
Am I crazy or is the Tactical Helmet missing from the config?
I was able to change the price in the ingame config before lunching the game.
Perfect
Thank you
All I needed to hear
LethalResonance dev said theres a new bug with one of the tools it uses
A lot of sound mods shouldn't be working right now
It seems like using this mod on a custom moon just breaks it entirely, essentially making it useless
when landing on a custom moon, the bodycam freezes in place in whatever position the player it was spectating before was in
when was this tested?
Damn. I'm currently using Helmet_Cameras and it seems to work fine for me.
How sure are we about this?
and does this only trigger when looking at someone elses camera/only when looking at your own camera and getting the infinite effect, or...?
It's definitely a thing. Solos Bodycams is supposedly much more stable. It seems to especially impact streamers
For some reason when I type perks nothing appears
Press X, it's all on portable Terminal.
so i remade my whole list, deleted cache, even switch to thunderstore, i still can't host a game i get mismatch error, but i can join my friend that have the exact same list (that i just sended to him) its the most weirdest shit
Thanks
fixed it
I deleted this file. C:\Users[NAME]\AppData\Roaming\Thunderstore Mod Manager\DataFolder\LethalCompany\profiles\Default\mods.yml
delete that an let it rescan you mods at launch. it should make lethal resonance work again
Interesting. By the way what exactly did you mean by it didn’t work? As in the sounds didnt load at all or just some certain ones?
the sounds were not present
the default ones were
even with it enabled with just it, bepin, and the 2 required sound miods
that was the only thing that fixed it.
now working fine
Ok. LethalResonance completely works for me, but some small files are missing that were there according the lethalres dev
Just wanted to share in case others are having sound issues.
hello! I added some moons in the host config from LLL (secret-labs, atlas-abyss, and 10 EGypt) -- I was able to change what the price is listed as in the computer, but it doesn't seem to actually deduct any money when routing. Checking the config json it looks like they were put under a "free_moons" entry in moons section. should I be changing that to a different value? I couldn't find an option that looked reasonable to edit in the gui
^to add to this, seems like the RouteRandom mod (configured to allow costlyplanets for free) conflicts with AC when you add custom LLL moons (telling you that you have to pay)
I tested it without AC and the RouteRandom mod works fine (even including the custom LLL moons in the random pool)
responding to this to say that after some more testing, it looks like routing to LLL moons is broken due to a bug introduced in v1.0.116: it works fine in 115 and earlier, in 116 I can't even select the moon from the terminal to route, and in 117 and 118 the moons are free regardless of what the config or ui say
caveat that I only tested LLL moons, dunno if it also affects LEC
Cause it’s so good
And I want it as a separate mod
For my friends to log in and not want to leave the main menu
No.
can you sound a clip of the main menu music?
I might know, but i wont know without hearing it
yeah it's over
LECore apparently breaks solo's bodycams
youre using it in your thing!
😁
ASFBAUFBSSUF
MY BAD potatoe!!!!
lmao thats why I was asking
em. whats the best way to record sound in a game?
Solos has a more optimized implementation compared to Helmet cameras, so I think what the dev is saying there is that the dependency for custom moons or the mods themselves would need to support it.
I don't use custom moon mods so this doesn't affect me
yeah that's what i mean
If Helmet Cams could be updated to have optimization that would be great
yeah
The dev of that mod has said on their github they have limited knowledge and don't know how to optimise it though
Sounds like he needs an extra team member
You have to plug the moons into the AC config window prior to starting a lobby. I tested the discounts this morning on my custom moons and it was all working
I actually don't believe you have to do that anymore either
I was testing some new planets I added and the perk worked on them
Was actually mildly annoying cuz I was trying to check default prices, but I just reset the perk 
Is the tactical helmet a flashlight and walkie at the same time?
it's a combo of the helmet lamp and the headset
I would provide logs if they actually saved
But I had someone join late no issues
A few days in, someone else tried to join and it crashed with items in the ship being desynced, similar to something someone posted yesterday
Yes!
Well then xD
also add a big desync today when leaving during a round and rejoingin, too many suit was axting crazy + a player lost part of his xp and we lost a bunch of equipment, mostly moded (helmet etc) i think
is this a problem with LE/Core or LLL too
I disabled all my mods besides LECore, the custom moon mods (Infernis, Acidir, Etern, Auralis), and Solo's Bodycams
and since solo says that the problem isn't on their part
i'm assuming it's LECore
especially since someone said that it works on EGypt, which is a moon that uses LLL
I'm not trying to come off as rude but that doesn't actually answer my question 😭
ok cool
yeah no dw
last night we played with it and it was fine but today everyones having problems with perks 
they're being shared between players for some reason
You must realize that this bug report isnt really giving me much information to find the error in the code. Its a codebase of well over 40k lines of code. All I can say with that little information: Maybe your bug will be fixed in the next version. I did change something regarding the networking.
- Fixed a bug with rehosting after dying breaking the scan
- Might have fixed a cause for desync with perks
These are two point of the upcoming changelog
So who knows 
im sorry but it isnt a bug report. its a complaint about a bug. theres no logic to how its breaking
im sorry i cant help you with figuring it out
Networking is tricky sometimes
why isnt the perks directly tied to the player they belong to?
Especially trying to establish a solid foundation on a codebase like LC
They are :)
But all what assigns a perk to a player is a ClientID
And if that gets shuffled up somewhere
You end up with wrong perks
I found a part in the code which might be the reason behind this, but can't say if there is any other part which breaks it as well
But the next version will also feature a debug command with which you can provide me crucial information about your lobby state from different perspectives.
is it currently possible to increase the starting amount of inventory slots via config?
There is no such thing as a magical lobby floating in the interwebs. Lobby must be perfectly synchronized between all players.
oh also someone was able to randomly hold 10 items at once for no reason, so i guess thats another vague bug for you to take note of
Yep in game you can change the base inventory size to 400 percent
What mods do you have installed?
That one with the Utility Belt, deactivate that as well
we dont have any of those kinds of mods
What do you have?
Give me your mod list :>
hold on gotta get it from r2modman
BepInEx-BepInExPack-5.4.2100
Sligili-HDLethalCompany-1.5.6
anormaltwig-TerminalExtras-1.0.1
Straky-HotbarTweaks-1.0.1
FlipMods-LetMeLookDown-1.0.1
tinyhoot-ShipLoot-1.0.0
Sligili-More_Emotes-1.3.3
Suskitech-AlwaysHearActiveWalkies-1.4.4
TwinDimensionalProductions-CoilHeadStare-1.0.3
EliteMasterEric-Coroner-1.5.3
MassiveNewCoilers-FixCentipedeLag-2023.12.7
linkoid-DissonanceLagFix-1.0.0
boxofbiscuits97-QuotaRollover-2.2.1
taffyko-BetterSprayPaint-1.1.0
x753-More_Suits-1.4.1
A_Really_Big_Dog-Yakuza_Suits-1.1.0
ShaosilGaming-FlashlightFix-1.0.5
TeamClark-CombineEliteSuit-1.0.2
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.13.2
Badham_Mods-SCPFoundationDungeon-2.0.1
Zingar-SecretLabs-3.3.2
MrHydralisk-EnhancedRadarBooster-1.5.4
IAmBatby-LethalLevelLoader-1.0.7
Ozone-Runtime_Netcode_Patcher-0.2.5
PotatoePet-AdvancedCompany-1.0.118
Rune580-LethalCompany_InputUtils-0.5.5
Nobody ever gave me a way to reproduce this error btw
HotbarTweaks is instantly pointing out
Not needed btw as I change the scroll speed to 0.1f
Which is reasonable to prevent desync
oh.
More_Emotes can/will cause problems accoding to some with f'ed player models or smth?
I tried to fix the mod but well
should probably ahve put it on the incompatible list then
Seems like it needs some more work
Whats the expectation here? That I go over all mods available and check them for compability? 
there is something wrong here XD
it seems like you already checked though
fair
FlashlightFix is patching
[HarmonyPatch(typeof(PlayerControllerB), "SwitchToItemSlot")]
[HarmonyPostfix]
Might be the inventory culprit
Interestin
I think there are several other mods that do the same thing as flashlightFix but without bugs, ummm GI being one (is it still incompatible with AC?)
I also just degraded MoreEmotes
What is your aim at installing these mods?
AC is ensuring you will only ever have 1 flashlight active at all times
It prevents the light from turning to laser pointer when picking one up
It turns off flashlights which are on when you already have one active while picking them up
There are a lot of flashlight fixes integrated into AC. Main rule: You will only ever have 1 flashlight active at all times.
Can you tell me how to reproduce?
What mods do you have?
There shouldnt ever be the ability to put an non equipment item into equipment slots
I specifically check that
Btw there was a bug with the last version. More or less a bug
Mods like these lead to a NetworkConfig Mismatch
When it didnt in Vanilla
Because this mod is doing something you shouldn't really do but well. My mod saw that change in the NetworkPrefab at runtime
It will now log it as a warning in the logs and still proceed to let clients join
Having a warning like "Mismatched Network Prefab: ..." in your log might hint at a mod causing desyncs and heavy networking problems
might
Its just information for further investigations
are you sure there isnt a more consistent way to tie these things to each player?
is this mod open source?
No, and I don't feel comfortable giving rights to create derivates.
Or to make money off of my code.
why would that happen
Open source is very specifically defined
not really. you get to choose your own license for it
There is a very big difference between open source and source-available.
i mean open source for the purpose of contribution
And I am not forced to publish my work under an open source license at all.
Nobody will contribute when I use Commons Clause as its not "Real open source"
Cant make money off of it, selling the mod on Patreon 
I mean "Early Access" 👀
how do you purchase rocket botos and helmet lamps?
neither seems to work for buy command
im going to be honest your view on these things sounds terribly misguided
but you do you
Is this the vanilla default value?
Yes
okay, thanks. the values threw me off
@pure jasper Try portable terminal
700s
Its not misguided, my open source projects were previously sold
lol
I created ModAPI for The Forest, way before stuff like BepInEx existed
well, im sorry that happened to you
It was sold in the asian market
People finding out that its actually free software contacted me but what should I do? Learn chinese and advertise my ModAPI in chinese somehow and become known in China?
i mean that kind of stuff tends to be outside your control anyways
?
I dont have to make it easier for them. 
Other point being: I want to use code of my mod in my own game
Just want to make it clear this doesn’t mean it shouldn’t be stopped.
yes it should be stopped
Its perfectly legal @eternal mauve
but i feel wriitng off open source forever is not . a way to stop it
Commons Clause would prevent that tho
But thats not open source then
Its source-available
Because it prevents ANY commercial use
why would it prevent it
i dont think your mod being stolen like that would be even stopped by being closed source
Because the commons clause state so. It would make it illegal to do so
I am talking legal here
you cant ever prevent illegal stuff from happening
I thought we talked about licenses?
Those are legal documents
yeah i know you're talking legal but your mods have never been stolen legally
What happened in the Asian market iiuc was legal because it was open source
Right yea
What happened with ModAPI was legal
it would only be legal if your license was allowing it
I couldnt even sue if I wanted (besides sueing in China. Well, good luck)
A license not allowing commercial use is not open source tho
so you're saying that theres no way to write a license that allows open source contributions and the code being able to be used with credit and only for non commercial uses? evne though im 99% sure ive seen that exact type of license before?
Which one?
Honestly I don’t see the problem, he just wants to make his own, uh, product, and he’s protecting it by keeping it closed source instead of going through law stuff or whatever
AGPL, GPL, LGPL, Mozilla, Apaache and MIT all allow commercial use
I am just keeping my copyright
Every author of a book, painter of a painting or coder of a program gets Copyright by the nature of creating a piece of work.
I can give up some of my exclusive rights by giving out my software with a license
But open source licenese all allow commercial use. If they dont, they are not considered open source
As I am the only one who could benefit from contributions
LGPL is often referred as "non commercial" falsely. It just forces you to publish the source code of your program as well (but only the parts you borrowed from open source and the changes you made)
It still gives you the ability to just sell it.
well yess they all speak of commercial use but you can define selling exceptions
The presumption is, that, if there is a free version available, people will just get this one. But they might not know of the free version
As soon as you define stuff yourself regarding commercial use its not open source any longer
Its then source-available
Thats how the Open Source Initiative sees it.
And as I stated: I want to use parts of my code for my own game, commercially. My games source code will be source-available tho.
Maybe after I did that I make my mod source-available as well :)
for reference, everyone I've ever seen
GPL3 makes the entire project GPL3
not just the parts you use
if you have GPL3 code in your project, the entire project must be GPL3
Not if you create your own project only adding the DLL of the original
So you can just put a wrapper around it 
And you can still just sell the original
do you have a source for that?
I can't find anything that points to that being true
You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee.
Fun fact, part of the motivation for that licensing clause is that, if the GPLv3 library is a separate DLL, you can replace it with your own fork and as long as the binaries are compatible the end program should work
I do understand why its like that, for very popular open source software nobody would be willing to pay for a simple copy as they would find out about the original project
Open portable terminal with X
And point is
If you publish a work in open source you must feel comfortable enforcing it. This means legal costs
Nobody will help you in costs for enforcing your license. You have to sue.
Depending on the jurisdiction of course.
There is no international open source court which you can use for free and which has power to remove stuff from the internet.
And if somebody is hosting the stuff on their own server not complying to your liecense you will have a big legal battle ahead of you.
I ended up disabling it cus the update to GeneralImprovements tonight made the feature so buggy, it was scanning stuff in my inventory that I wasn't even currently holding in my hand
You will win it of course but if the other party doesnt have the money, you will pay the court costs anyway
Me when I can scan my crew's dead body 💀
I still don't know why you can do that 
Or: You just publish under open source and dont really care about anyone not following the license. Which would mean public domain would be the better fit for you
or MIT
I dunno, nothing you are saying is necessarily wrong, I just don't see it as a deal breaker, since as a whole, open source software has greatly benefited the tech world
If my mod would be a library, I would go open source of course :)
But my mod isnt some kind of library which adds anything to the tech world
Its specifically designed for one game
The reuseability is very very limited
And I also dont want to publish stuff into open source just for the sake of being open source and to claim "I have so many open source projects" when in fact nobody find them helpful in any meaningful way
I just make Open Source the same shitshow steam is
Full of garbage
Steam tries its best to hide that from you tho. At least theres that and GitHub too
as those repos will just be at the end of the list due to lack of popularity
But why add something to the open source body if it wont be used by anyone ever?
You can still learn from it
Then source-available would be enough :D
or know how you handled something
@solid pivot I love how people keep making a big deal about your mod not being Open Source when MoreCompany isn't open source either and noone says a word
I think people don't understand that open source != public source
Open source is way more permissive
what
And its good that it is that
MIT license
Ah well it didn't have a link on the mod page
Lol
so I suspected it wasn't
I think some people just forgor
i feel like this would be a bit less of a problem if you didnt call your mod the Most Stable
So he breaks his own license multiple times :3
He did that off of community feedback
No LICENSE in the mod :D
The mod you download on Thunderstore is Closed Source
The License isnt present
seeing the source != how you can use it
If law would work that way, the world would be a better place 
open source doesn't just mean you can legally see it
But yea, somebody would have to prove that you didnt recompile it from Github when used with MITs permissions
I only hate things that are Closed Source if they come from a source that isn't trustworthy, I think Potatoe has proven he's more than trustworthy tbh
But if you got the mod via Thunderstore the License doesnt apply to your copy 
All mods on Thunderstore are technically Source Available
Every mod on Thunderstore has decompiled source available to browse on the website
partly as a safety feature
Exactly
i understand he's trustworthy but you gotta realize one of the first messages of his i saw in this channel was "i didnt test it"
i feel like this is the kind of mod that could use contributions. but like i said you do you
if i ever find the time to look into your mod and see how the perk to player assignment works i'll let you know if i can think of something that works better
is this normal?
I can test
Does Lethal emotes api work on this mod such as (seeing your cosmetics like you can on more company)
Is there anyway for the "Item_Name" to be a dropdown of all spawnable scrap in the game?
Nope, its unknown
If you add a mod to the game which adds scrap, it wouldnt show up there
I have a mod-menu plugin i use with bepin-ex that is able to list all spawnable scrap on a side menu, though it does make the game run at like 4FPS
Oh true i havent tried the main menu yet
Lobby settings cant be changed/applied mid-game
This would be sync hell
Adding new stuff for AdvancedConfig :)
Might generalize it even more and make it easier to transfer messages with my NamedMessage abstraction
I know i can spawn in modded scrap with it in-game
Modded scrap that relies on lethalexpansioncore
I can do that in-game too
No biggie
Its biggie in main menu
That part of the library is btw something which might be good in open source as its a library with many uses for other games or mods. But would have to split it from the mod code 
Which would mean more work as its in the Unity namespace rn
As I need it to be present in Unity as well :'D
Positively enjoying your mod. You have cooked with this one 🗣️🗣️🗣️
When its matured I might split it
And release the AdvancedConfig part as Open Source
Is it possible to be in-game, and then write to a list stored in a config file?
Then the names of all items could be accesible in the main menu too yea?
Oof
And then you delete a mod
And then people complain about scrap not spawning even tho they set it in the config
This is support hell
it sounds kind of like a round-about way to do it, but if someone's trying to build an entire loot pool the ease of it seems kind of indispensable
Is there anyway to get like an exported list of all item-names. Like a text file just to make it personally easier, Typing them in is no problem, its just having to find the names of the items
Generic insanity 
But when everything works I never have to write any json manually any longer nor add any synchronization stuff ever again for lobby config
this is why I hate coding
I can just add a new field and everything will just work(TM) 
Unless it doesnt, but thats a feature not a bug
Hey man you do you, In my opinion you've already created one of the best mods for lethal
And I might add back file configs for the file config crowd with it later too
I can add a description to every ConfigValue
and a constructor argument for every Configuration
Defining the name of the config file and the section the stuff is in or so
The description is the only thing I miss from the file config. The info is not available in the UI






