#[Deprecated] Advanced Company

1 messages · Page 27 of 1

solid pivot
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And the black hole

eternal ivy
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Holy molly, you're right.

vagrant gull
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what bug r we talking about

solid pivot
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Wont tell anything more about the story besides: Sacrifices have to be made

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And that you should keep an eye out here

patent turtle
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Any plans to have advanced tech let me switch on the lights? Lmao my friends keep hiding the light switch. I want to murder them lol.
@solid pivot

solid pivot
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👀

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The portable terminal might play tricks on you potatoe_pepe

vagrant gull
wide zealot
opaque wadi
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yea ill keep an eye on this, once its fully released ill try it out without any mods besides it @solid pivot, seems like a big project, i wish you luck

vagrant gull
solid pivot
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thx

wide zealot
vagrant gull
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and that

wide zealot
patent turtle
solid pivot
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As the story will be very cryptic I dont think anyone will crack it until my game releases anyway. Unless they datamine

wide zealot
solid pivot
vagrant gull
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datamining noooooo

solid pivot
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If nobody is datamining and I feel a person legitimately reached the end of the story

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I might even gift them a $100 steam gift card or smth

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but dataminers will ruin it anyway

wide zealot
hard socket
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Don't suppose it'd be possible to have a mod clock the BepInEx spooling up to game launch just to report in the total ms for the time it took to get the client off the ground? That'd be super helpful for neurotic goofs like me trying to experiment with mod impacts to such and more accurate than me running a stopwatch.

wide zealot
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and with cozy lights it's even better

solid pivot
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Black holes are beautiful 👀

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They are just like my mod

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Just imagine, your ship open its doors in orbit

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And you see this 👀

wide zealot
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My friends did get desynced last night but I think it's cus I enabled the spectate option so I disabled it, that or it was LethalUtilities and someone got a desynced config

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Was funny them seeing it was deadline a day before deadline

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XD

solid pivot
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The last thing you see when passing the event horizon

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👀

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Maybe

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You will even get an answer what lies in a black hole

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Who knows

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Maybe its just the disconnect I already talked about potatoe_rofl

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And the game not letting you join again with the custom error message

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"You are in a dark place"

lost python
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I cannot play modded Lethal without AC nowadays KEK

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it's just VERY smooth and consistent

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never had this much consistency in hosting with friends using the modpack i made for my group

earnest estuary
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could you add an option that lets you show modded moons to modify in the settings

solid pivot
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I told a friend about the story

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So there is one person in the world who knows the whole picture :3

eternal ivy
solid pivot
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So much looking forward to somebody experiencing it for the first time ^-^

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And its so hard to not spoil any more

lost python
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You need to know their internal moon name though

earnest estuary
lost python
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dunno the formula

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that's out of my knowledge

atomic storm
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The perks command on the terminal is currently broken, no longer being recognized at all

opaque plank
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Are you using the terminal or the portable one?

atomic storm
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Didn't even know there was a portable one

opaque plank
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Press x

atomic storm
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I'm guessing that's why the command wasn't working? I was using the wrong terminal?

vagrant gull
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yes

atomic storm
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Ty

eternal ivy
atomic storm
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interestingly though I can still give xp to players through the regular terminal

eternal ivy
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AC's multiplier doesn't change that one though.

solid pivot
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Not in next patch

atomic storm
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Ah understood

solid pivot
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all commands will be gone from Terminal

civic cave
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is late joining a lil buggy? At least when they are joining mid game. If im dead(the host) and someone joins mid game it puts me into the void and breaks my spectator view or could this be caused by having spectate enemies installed?

solid pivot
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I am thinking about releasing the next version rn

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Never tested as dead host

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Good point

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But not sure if its in a stable state

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Changed sooooo much stuff

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I mean, in case of emergency you can downgrade

civic cave
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It seems to only break for the host while dead, all my friends had no issues and could spectate normally

sonic vale
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@solid pivot if you tick "save in profile" for progression does it mean saving cosmetics into profile as well?

eternal mauve
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Is your game going to be another “looter” like lethal or something different?

solid pivot
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Yea, like LC

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Fully modable

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And with a lot of lore

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Nearly finished with my reread from Animal Farm, next up is 1984 :3

mystic sinew
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Hi is it possible to add like a threat scale to the moon modifier part?

wide zealot
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I am curious about the default scrap amount settings, an eclipsed moon would have so much loot lol

eternal mauve
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People just don’t know how to configure imo (or how to mod safely)

wide zealot
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I like the default value increases though

solid pivot
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100%

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is the default

solid pivot
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eclipsed wont give more loot

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in vanilla

lost python
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Weather in vanilla is just more threat

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Hence Eclipsed is not advised at all

split mist
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All I know is stormy is abysmal without my lightning rod and I'm glad it exists

wide zealot
lost python
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I don't like how having harder weather just makes it harder without more rewards

split mist
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Constantly dropping items and waiting is the antithesis of fun gameplay lol

eternal ivy
solid pivot
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Just hope for the best :3

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And all those releases are betas for 1.1.0 because I lay the groundwork for what is to come

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We are still far away from 1.1

unkempt elk
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does anyone know why my advanced company is broken

solid pivot
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Broken preset

unkempt elk
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also dont download thicc coil heads i think that broke it

solid pivot
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Unlikely

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did you modify the json by hand?

unkempt elk
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i dont think so

trim lily
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Not really, because the mod you talking about make that After finishing the quota, the Price of the Moon reset and it's not free anymore. It's just for when you pay to go on a moon, then if second day is eclipsed you Can just go elsewhere and Come back to the moon you just paid for the last day of the quota

unkempt elk
solid pivot
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You should know what you did?

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Your brain

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Your memories

unkempt elk
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i din touch config

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lol

solid pivot
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Then delete config files, the file seems to be corrupted somehow

unkempt elk
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ok thanks

solid pivot
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Oh, you removed a preset?

eternal ivy
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You can see a shadow of your helmet when headlamp is on.

solid pivot
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delete BepInEx/presets/advancedcompany/selected

eternal ivy
solid pivot
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seems to be another mod

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changing the scale of the helmet for example

hard socket
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is that the 'look all the way down' mod?

eternal ivy
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Nope.

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This is my test profile.

ornate zealot
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i'm assuming that means it's only advanced company in there, right?

trim lily
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@solid pivot so yea as the other Guy Said it would be cool if you add a permanent Moon feature (only for the duration of the actual quota), this would make the Travel discount perk stil very useful, and be able to Switch Moon when it's eclipsed then Come back to it thé last day

ornate zealot
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wait no, elad's hud is there

eternal ivy
wide zealot
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I just use the tweak in GeneralImprovements to get straight to the main menu

solid pivot
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so no release today, aye

unkempt elk
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if i delete all the config files do they regenerate

eternal ivy
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I test on it first, then confirm on a clean profile with only the mod(s) in question.

wide zealot
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Ayyyy let's goo MEO update coming out with the change you suggested @solid pivot

split mist
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Would love to see it workin

wide zealot
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Waiting for it to show up in r2

split mist
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Valid

solid pivot
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I hope it works :3

eternal ivy
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I've been waiting for 30 minutes now for TME update to show up.

split mist
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Gotta loveee Thunderstore

solid pivot
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1.1.0 Beta 6 (1.0.116)

  • New item: Tactical helmet
  • Added Store and the ability to buy items to the portable terminal.
  • Removed all terminal commands and nearly all previously added Terminal Code.
  • Reworked how item weights, prices, item activations, moon prices etc. are applied to use transpilers.
  • Added more meaningful NetworkConfig mismatch error information, so it's easier to pinpoint errors.
  • Added a custom loading and saving routine which will add additional information to save files to restore the state of a save even when items were added by mods or removed by removing mods.
  • Fixed a bug which occured when deleting a previously selected preset.
  • Fixed a bug which resulted in weird shadows with the helmet lamp while looking down
  • Fixed a couple of small bugs reported to me over the last few days
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Most likely stuff will break with 116

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The rework was a lot

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(oh btw... I added my items at top)

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so I wont get bothered by "I cant buy rocket boots" any longer

wide zealot
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XD

solid pivot
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🤫

lost python
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Time for I can buy rocket boots now

solid pivot
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Now the people go to Lategame Upgrades and say: I cant buy Rocket Launcher

lost python
meager cradle
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Wait LGU also adds a rocket launcher? 🤔

wild silo
solid pivot
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I didnt even add to the changelog that with the Advanced Store you can buy an unlimited amount of items

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Oh, was it LethalThings?

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Dunno :D

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Dont acre

wide zealot
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Love that changelog lol

solid pivot
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at least I wont be asked again

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Did it fix it tho?

wide zealot
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We'll see

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Gonna test once the update shows up for me

split mist
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@solid pivot I CAN ONLY BUY ROCKET BOOTS!!!!!!! >:(

solid pivot
split mist
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Yknow I can't even be upset

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that's fair

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I'd do it too

wide zealot
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Granted I haven't tried it

meager cradle
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I did too when I fooled around with LT

quiet harness
split mist
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I didn't disable the LT Rocket Launcher, I just made it prohibitively expensive

wide zealot
wide zealot
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Time to test lol

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There you go @eternal ivy

quiet harness
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ohh thats why we were having tons of cosmetic issues

solid pivot
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Confirmed working

ornate zealot
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oh what thr fuck

wide zealot
quiet harness
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was it only fixed for masked cosmetics or actual players?

solid pivot
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Sometimes you just have to use ol potatoes easy fix

wide zealot
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Vow is usually a freebie to get a guaranteed mimic btw when using MEO

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I get one everytime on Vow

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XD

solid pivot
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I just spawned 100 of them

wide zealot
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Haha

hallow mortar
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Is your compat update for permanent moons specifically for that mod, or for any mod that adds that functionality?

split mist
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Man, what's this, Potatoe fixes something? But I heard from the grape vine that Advanced Company breaks everything peepoHmmCoffee

solid pivot
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I havent added the compat yet

trim lily
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@solid pivot dumb question, but when updating AC whats the recomended way to do a clean isntall ? like is deleting saves/presets folders and all ac folder in bepinex useless ?

hallow mortar
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oh i know you havent

solid pivot
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Thats why I was thinking about if I should release today

hallow mortar
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im just asking for future reference

solid pivot
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But I want people to test the new version

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specifically for that mod

hallow mortar
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cuz i made a suggestion to the GeneralImprovements dev to add permanent moon functionality and they said they would probably do that soon

hallow mortar
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so im just wondering if a patch would need to be specifically made for their mod or nah

solid pivot
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Yes

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But I might add that functionality into advanced anyway

hallow mortar
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that would be greatly appreciated

solid pivot
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Cant promise anything tho

hallow mortar
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for sure

solid pivot
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I want to finish the foundation already

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To start working on the main part of 1.1

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The ||HAHAHAAHAHAHAH|| and the ||Story|| potatoe_pepe

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I mean, full 1.1 update will probably have around 5-7 new items

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There are still a lot of items missing rn

hallow mortar
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oh awesome

vagrant gull
alpine charm
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thanks

solid pivot
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We have a pool party in my vault

solid pivot
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And really try out the tactical helmet

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it feels sooooo fresh

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So different than any flashlight before

sonic vale
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@solid pivot did you considered creating empty github repo so people can report issues and not being buried beyond 1000s of chat messages?

solid pivot
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They will report the same issues over and over anyway

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I mean in github

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100 tickets about 1 problem

sonic vale
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¯_(ツ)_/¯

solid pivot
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oh btw

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I unified the names for moons

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But I think I dont log them anywhere any longer xD

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but its the PlanetName variable

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with all spaces replaced by -

quiet harness
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can i put cosmetics into any folder i want and AC will read it?

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well in the plugins folder i mean

hard socket
quiet harness
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yeh same

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i just deleted LLL and the moons lol

solid pivot
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?

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I didnt change any moon name, its about how I handle them internally in my mod

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PlanetName.Replace(" ","-").ToLowerInvariant()

split mist
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Probably something else broke

solid pivot
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Its not me

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I use transpilers

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Everything in Terminal is transpilers

opaque plank
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Transpilers my beloved.

solid pivot
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48 of them

opaque plank
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Meanwhile mods that just decide to do pre return false. pensivebear

solid pivot
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Will only do this when absolutely necessary

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Or when its making sense

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This is the only Terminal method where I do a prefix and return false

        [HarmonyPatch(typeof(global::Terminal), "LoadNewNodeIfAffordable")]
        [HarmonyPrefix]
        private static bool LoadNewNodeIfAffordable(global::Terminal __instance, TerminalNode node)
        {
            if (node.buyItemIndex >= 0)
            {
                if (__instance.buyableItemsList.Length > node.buyItemIndex)
                {
                    var item = __instance.buyableItemsList[node.buyItemIndex];
                    var config = ServerConfiguration.Instance.Items.GetByItemName(item.itemName);
                    if (config != null && !config.Active)
                    {
                        __instance.LoadNewNode(__instance.terminalNodes.specialNodes[16]);
                        return false;
                    }
                }
            }
            return true;
        }
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And its about making certain items not buyable if my config says so

opaque plank
solid pivot
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Oh yea

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Like MoreCompany potatoe_pepe

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When I saw that I knew I had to do it better potatoe_pepe

opaque plank
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Yeah, that breaks my beloved Peeper.

solid pivot
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Nearly all people still use broken MoreCompany

sonic vale
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i just switched to AC today, this is first beta that more or less stable and compatible for me

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that's just scope of AC, it's inevitably that it conflicts with something

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more company is one feature mod

solid pivot
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Transpilers are the least invasive measure

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And I use them alot

opaque plank
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Yeah.

solid pivot
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Its sad tho that other mods can break your fine transpiled code by prefix return false potatoe_pepe

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And then people come to you and complain kekwait

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Then you tell them to say that to the other mod creator.

They reply: They abandoned the mod and dont reply

vagrant pebble
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probably cause more company existed first

vagrant gull
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u can still buy rocket launcher if you type "rocket-launcher" :3

quiet harness
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AC=GOAT

hallow mortar
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oh shit you pushed the update

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rad

solid pivot
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I forgot to log the moon names, so you have to do some guesswork potatoe_pepe

opaque plank
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Pretty much what happened with the peeper.
Everyone complained that it didn't stop the coil-head when placed (when I have video of it actually working) so I just went asked for their mod list.
Got everything off til MoreCompany was only one and just made me madge.

hallow mortar
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i already have the ones i need in the config

solid pivot
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If you ask the mod creator of a moon what the PlanetName is, they can tell you the name. Replace all whitespaces with -

hallow mortar
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this has the patch for permanent moons?

solid pivot
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No

hallow mortar
solid pivot
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This has a rework of the complete item stuff

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Removing my mod nearly entirely from the Terminal

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Only the one prefix and transpilers

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to override itemCost when its read :)

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Basically a decorator getter

vagrant gull
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oh wait was compatibility with permanent moons not added yet

solid pivot
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Nooo. I only have 24 hrs in a day potatoe_pepe

vagrant gull
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its ok

hard socket
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I am stumped then - if I use 1.0.115 or prior 3 versions, or temporarily disable AC entirely, those moons show up -- they vanish from the list only when I apply 1.0.116 😔

solid pivot
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I transpile TextPostProcess

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But I am only adding stuff to the buyableItemList

quiet harness
solid pivot
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skipping items which are not buyable

hallow mortar
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strange, general improvements throws an error when interacting with you new store on the portable terminal

solid pivot
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lol

quiet harness
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so maybe something there with those 2 causing a moon issue?

solid pivot
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dunno what they are doing in my terminal potatoe_pepe

wide zealot
opaque plank
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They're sentient.

wide zealot
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they tend to fix these conflicts asap

hallow mortar
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yeah im gonna post it over there

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but here it is in case youre curious

opaque plank
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How is it even?

split mist
eternal mauve
solid pivot
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for (int k = 0; k < buyableItemsList.Length; k++)
{
    if (GameNetworkManager.Instance.isDemo && buyableItemsList[k].lockedInDemo)
    {

I replace this with

for (int k = 0; k < buyableItemsList.Length; k++)
{
    if (!Game.Manager.Items.IsItemActive(buyableItemsList[k]))
        continue;
    if (GameNetworkManager.Instance.isDemo && buyableItemsList[k].lockedInDemo)
    {

via transpiler

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Thats about it

hallow mortar
hallow mortar
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its gone now?

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huh

steep sail
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omfg someones adding a gun I'm legit gonna be so happy, for the past month I've literally been complaining about how everyone thinks my idea of a Revolver that practically hits slightly harder than a shovel is OP even tho we're modding the game to have way more content and be way more unpredictable.

hallow mortar
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i opened the big terminal then reopened the small terminal and no more error

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@quiet harness try that

quiet harness
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ok

wide zealot
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Still needs to be fixed though lol

solid pivot
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I dont do anything with the normal terminal tho :)

hallow mortar
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yup just reproduced it

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curious

solid pivot
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I only read the key type sounds

steep sail
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idk if youre adding a rifle or a revolver nonetheless I am v excited to see what ya'll come up with that isn't just a rocket launcher as fun as that is in multiplayer

hallow mortar
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ill let the generalimprovements guy know

wide zealot
solid pivot
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Yea, I removed everything Terminal related from my mod potatoe_pepe

wide zealot
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Cus the dev actively fixes compatibility with AC

hallow mortar
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it doesnt seem to really break anything at first glance at least

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ah

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okay cool i'll tell him that

hard socket
solid pivot
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if (GameNetworkManager.Instance?.localPlayerController?.inTerminalMenu ?? false)
{

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Thats the problem probably

wide zealot
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Bet it's this change that was added a few updates ago

quiet harness
solid pivot
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Assuming a player being on the terminal when hes not :) I set this flag for PortableTerminal as well

split mist
quiet harness
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i need controller support for your terminal 😉

solid pivot
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And I can not not set it

wide zealot
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The new update for AC must make that patch now set off an error since code got changed lol

solid pivot
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as it prevents stuff from happening

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like using items

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Or opening the quick menu

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instead I close terminal on tab first

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I can tomorrow add a lib method to check if PortableTerminal is open

hallow mortar
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Issue reported on the generalimprovements github

solid pivot
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AdvancedCompany.Lib.PortableTerminal.IsOpen or smth

hallow mortar
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btw is it normal for a bunch of these to be thrown when quitting to main menu

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never caused me any issues but it happenes every time

hard socket
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Looks like this is tripping up in this scenario which is puzzling (this is immediately after identifying the base game moons)[Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array. Stack trace: LethalLevelLoader.Terminal_Patch.get_CancelRouteNode () (at <12a2a308e99b44eeb393e948533cc7c0>:IL_0015) LethalLevelLoader.Terminal_Patch.CreateLevelTerminalData (LethalLevelLoader.ExtendedLevel extendedLevel) (at <12a2a308e99b44eeb393e948533cc7c0>:IL_02DE) LethalLevelLoader.ExtendedLevel.Initialize (ContentType newLevelType, SelectableLevel newSelectableLevel, System.Int32 newRoutePrice, System.Boolean generateTerminalAssets, UnityEngine.GameObject newLevelPrefab, System.String newSourceName) (at <12a2a308e99b44eeb393e948533cc7c0>:IL_009F) LethalLevelLoader.AssetBundleLoader.InitializeBundles () (at <12a2a308e99b44eeb393e948533cc7c0>:IL_0074) LethalLevelLoader.AssetBundleLoader.RoundManagerAwake_Postfix () (at <12a2a308e99b44eeb393e948533cc7c0>:IL_001F) (wrapper dynamic-method) RoundManager.DMD<RoundManager::Awake>(RoundManager)I get that it's not explicitly due to AC, it's just puzzling that this only occurs if LLL is alongside 1.0.116 😕

split mist
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I can't help but wonder if LLL added a patch for AC at some point as well

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And now that AC is out of the terminal entirely, LLL is looking for something that isn't there

hallow mortar
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id be surprised

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oh shit

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yeah

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the moons are in fact missing from the list lol

eternal mauve
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So we need to go tell LLL to remove their AC compat fix now? (Or make it optional?)

hard socket
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I ran a launch with 1.0.116 & 1.0.115 to contrast / compare, only plugins present at all are LLL, AC and their core requirements -- it is kind of fascinating, sec.

wide zealot
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So LLL probably needs a new update then

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It sounds like

split mist
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I don't know if LLL has an AC compat fix, it's just speculation

wide zealot
hallow mortar
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already sent a message in the LLL forum

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#1193461151636398080

split mist
#

Potatoe already saw, but considering as he said, his mod has nothing in the terminal anymore, and the error is an LLL error, Potatoe can't really be blamed here

wide zealot
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I wasn't gonna say he was to blame lol

split mist
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Nah I getcha

hard socket
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Yeah I'm not blaming AC just trying to puzzle out why that shift mattered

wide zealot
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Man's just a genius and usually can say how to fix this stuff in a heartbeat XD

split mist
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Sorry, was my default wording, didn't mean to say you were lmao

wide zealot
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Like how he knew the fix for MEO almost immediately

hallow mortar
#

no clue what this means but here ya go lol

wide zealot
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He didn't though, all he did was remove his entries from the terminal lol

hearty frost
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^

split mist
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Unless something basegame got patched out on accident

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We'll see what Potatoe says later

hearty frost
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All I know is ❤️ @solid pivot for shadows on Tactical Helmet!!!

split mist
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That does look really dope

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Although I'm assuming that's not default FOV

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doesn't look like it

hearty frost
wide zealot
#

I use FOV Adjust just to disable the visor, the default fov doesn't bother me

hard socket
split mist
#

No kidding, those are beams

hallow mortar
hearty frost
#

THEY ARE BEAUTIFUL BEAMS. Don't use in Fog though xD

split mist
#

Interesting hmmmKing

hallow mortar
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Batby will have a failsafe in the future, but from what he can determine from the error something vanilla is missing now

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or whatever

split mist
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Yeah, definitely interesting

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I'm sure Potatoe will double-check it later

wide zealot
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He did say some things might break with the 116 update

split mist
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Yup ^^

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Ngl, I really wanted to update, but there's a reason I waited KEK

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Got a game session planned with friends later, need the mods to work smoothly together

hearty frost
#

Wasn't @dreamy temple one going on about AC being closed source? Or am I mistaken? Sorry if I am.

hallow mortar
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yeah im gonna rollback for now

solid pivot
#

internal static TerminalKeyword RouteKeyword => GetTerminalKeywordFromIndex(26);

    internal static TerminalKeyword InfoKeyword => GetTerminalKeywordFromIndex(6);

    internal static TerminalKeyword ConfirmKeyword => GetTerminalKeywordFromIndex(3);

    internal static TerminalKeyword DenyKeyword => GetTerminalKeywordFromIndex(4);
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Its this part of his code, I insert my keywords at the top to stop people complaing about rocket boots

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Getting stuff via index in an array a lot of mods modify is a bad idea overall

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better check for name

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Linq is your friend

vagrant pebble
#

wouldn't that be why it causes problems though? cause he is checking the start of the array which is normally vanilla items?

solid pivot
#

.First(keyword => keyword.word == "name")

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Just assuming an array would never change is naive

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When the game updates and zeekers adds new nodes at the beginning he wants to look for the offsets again?

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Why not do it correctly from the start?

hallow mortar
#

man i dont understand any of this could the two of you just have a quick friendly chat to get it squared away lmao

solid pivot
#

I can change it to add again, its not an AC problem tho

wide zealot
#

Yeah so like I thought it's something the LLL dev needs to fix

hallow mortar
#

i just would like to use both mods without issue however that must be accomplished

solid pivot
#

They dont need to fix it, I can adapt

unkempt elk
#

is ther a way to get too many emotes to work with ac

eternal ivy
solid pivot
#

But they should change how they read an array they dont have exclusive control over

#

I find it funny that they claim to know that I am removing stuff

#

When in fact I dont :3

eternal ivy
split mist
#

Tbf, he said that's what it sounds like, he didn't know for sure

#

Now we know

#

¯_(ツ)_/¯

solid pivot
#

But just seeing this behaviour and stuff

#

I feel really like

hearty frost
solid pivot
#

Yea

#

It was very toxic tbh

hallow mortar
#

I don't think he meant anything negative with what he said? He just assumed that was the issue and was like hey tell him to not do that

dreamy temple
#

Dawg 😭

solid pivot
#

As if I am some noob potatoe_pepe

hallow mortar
#

I dunno man

dreamy temple
#

Chill

solid pivot
#

I can remake his mod 3 times better in a week

#

And maybe Ill do so

hallow mortar
#

LMAO

dreamy temple
#

I know the way I did it is wrong and I mentioned that too

hearty frost
solid pivot
#

So no kirby? potatoe_pepe

split mist
#

gives Kirby

vagrant pebble
#

yeah y'all really taking it out of context lol

#

he even said almost instantly he needed to cache stuff lol

dreamy temple
#

You took that way too personally king and I’m a little taken back by it ngl

solid pivot
#

I am already pushing out an update adding to the end of the list

dreamy temple
#

Wasn’t throwing shade in the slightest

solid pivot
#

sure

hallow mortar
#

that doesnt feel like shade to me

hearty frost
#

A dev telling a User to tell another Dev their work was too instrusive is weird behaviour tbh.

dreamy temple
#

Regardless of what people should do, inserting and/or removing from a core basegame is prone to breakage with other mods and seems pretty easy to avoid

dreamy temple
hallow mortar
#

i mean, i came to him about the issue hes like yeah im pretty sure this is whats up let him know and im like kk

#

doesnt seem bad to me

eternal ivy
#

The issue is users acting like mailmen. No need for that.

hearty frost
dreamy temple
#

I just woke up and answered a question in my thread before getting a coffee 😭

#

I don’t know which dev is where with all this cords and hard to find threads

solid pivot
#

1.1.0 Beta 6 Hotfix 1 (1.0.117)

  • Instead of inserting, adding to the terminal keywords again to prevent mods not fortified for index changes to work again.
eternal ivy
#

Does the back button work for anyone, on the personal terminal's store page?

#

Or is it due to GI's incompat?

wide zealot
#

I think it might be due to that error with GI

eternal ivy
#

Right.

solid pivot
#

Nah, I just forgot a Terminal.Clear() potatoe_pepe

#

you can type after hitting back

#

added

#

Will also assign a return command to every cursor element to go to the buy button, so you can basically hit double return to buy the shopping cart

#

Maybe also adding page up and down support later

#

I will push out these 2 changes too

#

But thats it for me today

#

I am tired af

hallow mortar
#

fair

#

thank you for your efforts

solid pivot
#

1.1.0 Beta 6 Hotfix 2 (1.0.118)

  • When pressing return on an element in the shop it will now switch to the buy button for quicker navigation.
  • When going back from the store the screen is cleared correctly now.
#

I will fall from my chair soon if I dont go into bed

#

was awake for way too long again

#

20 hrs

ornate zealot
#

yeah nah you did good today

#

take a much needed rest

sonic vale
#

sleep ofc

#

sleep > everything

hearty frost
#

chocolate > sleep

#

:3

solid pivot
#

And I'm sorry for overreacting a bit, but I'm easily irritable when I'm tired.

#

Need sleep to function

eternal mauve
#

ive said it once and ill say it again

hearty frost
#

It's scientific sleep is essential D: for science!

#

I didn't sleep properly for like most of my life, since I been getting sleep most days now with medicine the difference is unbelievable! Although wish I could sleep normally 😛

sonic vale
#

feels bad

hearty frost
#

Not getting sleep is literally the worst, not even going to lie about it. When young it's not so bad but it REALLY catches up to you when you get a bit older haha 😛

split mist
#

And if you build those bad habits when young, good luck recovering from them later

hearty frost
#

^

steep sail
hard socket
#

you can disable that in the lethal things cfg file

#
# Setting type: Boolean
# Default value: true
RocketLauncher = false```
steep sail
#

yeaaaaa but I like it, it feels nice now granted I haven't tried AC's too much just cause I like the impact of the lethal things rocket a little better

hearty frost
#

AC offers way more features than just a rocket launcher. Also you can order stuff from the Portable Terminal now, so no keyword conflicts. I will loadup and order rocket launcher and boots and see if they both land for you now.

steep sail
steep sail
meager cradle
#

SCP Dungeon mod is via Badhamknibbs

steep sail
#

I c I c my fault

hearty frost
#

@steep sail

steep sail
#

LESS GOOOOOO

hearty frost
#

Both items working too no issue

#

Try and keep store items to a decent size though, I decided to push it and add like 20+ more items and terminal didn't like it xD

steep sail
#

now for multiplayer would everyone be able to just buy items in their personal terminals cause I can see ingame yelling fights happening in some groups over the credit situation

hearty frost
#

Yeah everyone can order through portable terminal

hard socket
#

Does the regular terminal trip over having them both?

steep sail
#

oh bruh I'm boutta fight every crewmember about credits in my sessions

hearty frost
#

My terminal seems okay

vital vessel
#

Yeah Helmet lamp doesent seem to work

#

I cant buy it

steep sail
#

what the fricken frick is going on with your terminal????

wide zealot
hard socket
#

hyena operating system

steep sail
#

Ic

steep sail
#

Now this is EPIC

#

prolly wont add it but its v neato

hallow mortar
#

ooooo

#

this is cool

#

imma check it out

sonic vale
#

i tested it but found mouse to be barely controllable

hearty frost
#

IT's actually kind of neat, having cam + console up at same time

sonic vale
#

but it was a while ago

steep sail
#

I ceeeee I didn't realize you had two different windows up

steep sail
#

whats the mining power thing?

sonic vale
#

view monitor?

hearty frost
steep sail
#

Rip

hearty frost
#

Also you can decode USB sticks and increase their value :3

steep sail
#

huuuuuuh????

hearty frost
#

Wondering when the creator gonna update it though 😛

steep sail
#

prolly after GTA 6 releases

hearty frost
#

xD

#

Nah no one releasing updates when GTA6 drops 😛

sonic vale
#

as pc master race brethren i strongly disagree

#

🗿

#

it will be years until proper pc release

wide zealot
#

I have absolutely zero hype for GTA 6 ngl

brittle beacon
#

is there any exact documentation anywhere on what some of the items do. Specifically the helmet lamp, tactical helmet, and headset. I've tried typing "info ___" in terminal but it doesn't work, not sure if due to conflict with another mod or there is no "info" command for these items

wide zealot
#

I don't trust Rockstar anymore, the game is gonna be used as a cash cow for years to milk online the same as they did with GTA 5

hallow mortar
sonic vale
#

tactical helmet - i'm not sure, it's new

brittle beacon
#

oh so headset is literally just a walkie without taking up an inventory space

#

got it

sonic vale
#

yep, with "V" hotkey

#

by default

meager cradle
brittle beacon
#

does it transmit to people who have walkies? or only to other people with headsets

sonic vale
#

to walkies too

meager cradle
#

I think it transmits to both walkies and headset users

sonic vale
#

and vice versa

meager cradle
#

Also Tactical Helmet is just Helmet Lamp + Headset together

sonic vale
#

ohhh

wide zealot
brittle beacon
meager cradle
#

Fair enoughs

brittle beacon
meager cradle
#

It's expensive for good reason lols

sonic vale
#

now that's light

#

high beams

ornate zealot
#

not because of how it looks

#

bc it looks cool

wet lagoon
#

Are the night vision goggles in store? Can't seem to find it

ornate zealot
#

but like how your camera controls with the mouse

wet lagoon
sonic vale
#

vision enhancer

wet lagoon
#

oh is it called vision enhancer

#

ok thx

hearty frost
nova ingot
sonic vale
#

yeah, i was lile installed it, tested for 30 seconds and uninstalled

#

it's impossible to use

#

camera movement + mouse movement at the same time

#

such an idea

ornate zealot
#

there's no way

#

like at a minimum, add a config that disables camera turning while you're on the terminal

nova ingot
#

Yeah I even suggested that

bleak frigate
#

cause i tried it and thought it was okay, i thought the terminal having limited power is cool too

#

but my friends like the simplicity of the vanilla

hearty frost
#

@bleak frigate I think it's a mod with potential 🙂

#

Also to anyone using AC and it loads all store items, even if they're disabled in config i.e. LateGame_Upgrades or LethalThings. Add the internal name to the list when making a lobby and leave it unticked. It will then ignore the item for Portable Terminal.

#

Same applies to any item.

#

i.e. I wanted to remove Helmet and NightVisionGoggles

#

It's not a problem, it's a feature :3

#

Just clarifying for anyone that will say it's broken 😛

#

You can mod all items with the list. Think of it as a manual balanced_items I guess? I think maybe having the items already added to the list would be nice but I am in no rush, not much effort to type it myself for now.

brittle beacon
#

if i use the portable terminal store, it displays store items that i have disabled. In the normal terminal store, those store items dont show up. anyone else have this issue?\

wild silo
#

did u guys find you had different things on sale in portable temrinal vs classic terminal but only those in portable terminal were accurate?

wild silo
brittle beacon
#

ahh

#

thank u so much

#

@wild silo

wild silo
hearty frost
#

Finally got 120-150 fps with 57 mods :3 6550xt too xD

rose parcel
hallow mortar
#

Uh

#

Advanced Company?

#

Lol

#

That's the portable terminal

hearty frost
#

I freaking love the tactical helmet!

outer timber
#

I love speed 🤩

#

+5 speed
+1 slot
+0 everything else

hearty frost
#

@outer timber funny thing is too you can add even more levels yourself xD

outer timber
#

I mean you can even change values on % gain on it to the point when you'll be clipping thru the textures and falling out of the map (I never tried it, so that's just a guess)

hearty frost
hearty frost
echo bone
#

The weight reducer perk doesn't seem to be weight reducing anything at all

sullen ravine
#

how does the headset work

honest birch
#

Im having a issue where all of my player XP was reset

hearty frost
honest birch
#

oh ok thx for letting me know

modern temple
#

Question. I keep having a weird inventory issue. Sometimes when we order an item after a few landings. Especially if its a 2nd player "non host" ordering an item we will get altenate items. Like if I order Vision enahncers, we will get Missile launcher fireworks gun instead

hearty frost
#

WinKey+R and type "%appdata%"

#

"C:\Users\USERNAME\AppData\LocalLow\ZeekerssRBLX\Lethal Company"

#

Then edit the advancecompany file

modern temple
#

any idea what could cause that? I do have a tempermental connection. So I thought that might affect it. But my buddies played alone this morning an they have MONSTEROUS connections an it still happenned.

hearty frost
#

and give your xp back

#

@honest birch

honest birch
#

ok thx

hearty frost
#

You're welcome!

hearty frost
modern temple
hearty frost
modern temple
#

I didnt even know we could order items thru the X prompt terminal. I thought it was just for perks an ship upgrades

hearty frost
#

If you want to remove items from storelist from the Porta-Terminal enter their names into the list when setting up a lobby

#

Use internal names ALWAYS

#

i.e. "NightVisionGoggles"

modern temple
#

ok, so where did ship upgrades move to now hten? lol

hearty frost
#

LGU you still use on TErminal

#

Shipupgrades will still be on terminal

#

but the items for a player will be on both

modern temple
#

gottcha

hearty frost
#

Decor can be bought from from porta too

#

Also, lightsabers are soo cool xD

ember jungle
#

the tactical helmet is rad and i think it's interesting that it can be struck by lightning but the lamp is honestly so bright it can sometimes be detrimental

#

i hope it gets the helmet lamp treatment soon

hearty frost
#

You got your nerfed helmet lamp.

ember jungle
#

?

hallow mortar
#

Lol what

ember jungle
#

what on earth makes you think i'd "Shhh" just because you told me to?

hallow mortar
#

God forbid they give feedback

ember jungle
#

potatoe isn't gonna fuck you bro

#

ridiculous

hearty frost
hearty frost
hallow mortar
#

It's called feedback

#

The whole point of the forum post is to provide feedback lmao

hearty frost
#

I didn't say anything about giving feedback or not ._.

hallow mortar
#

Bro

vagrant pebble
#

you literally told him to shhh after he gave feedback lol

hearty frost
#

Never heard of banter?

hallow mortar
#

He's like hey the tac helm is so bright I literally can't see sometimes

#

And you're like shhhh stop complaining

#

Mfer that's not banter

vagrant pebble
#

yeah I'm on the certified not banter train

#

nice backtrack though

#

good effort

hallow mortar
#

Take the L little bro

hearty frost
#

If you talking "visual" effect of the beams I could understand you.

ember jungle
hearty frost
#

Take an L when saying someone to f*ck someone else? Weird behaviour ._.

ember jungle
#

nobody needs to take any L's here

ornate zealot
ember jungle
hearty frost
ember jungle
#

and you sure had an effective and civil way of communicating that because i completely got that out of "it's fine how it is, shhh"

#

like why are you still shushing people? you're supposed to outgrow behavior like that at some point

#

i'll admit what i said after was out of line and i can delete it if you like

hearty frost
#

.. Never forgotten ..

ember jungle
#

in that case i'll keep it up

hearty frost
#

It was just a bizzare thing to assume, the shh isn't literally me going up to you and shhing you. It's like a "oh shh thing" You get what I mean? At end of the day, it's hard to communicate these kinds of things through just text. Things often are easy out of the context intended. That's all, feedback is always good!

#

Only bizzare because the Mrs gonna be like, Im trying to copulate with an unknown potato :S

#

But yeah I agree on volemetrics and the beams being ALOT given the enviroment. But it would suck if the TacticalHelmet recieved a similar nerf to what the HelmetLamp did.

#

So I am sorry @ember jungle that my shh came across malicious.

hallow mortar
#

🤨

modern temple
#

OH! Before I forget. Did we ever hear back if the Facility Meltdown mod is compatible or not with AC?

#

Someone said they would look into it the other day. but I forgot to check back. lol

#

...downside to gettin old. Ya greymatter starts slippin out ya ears, lol.

delicate robin
modern temple
#

Did it make the large mushroom cloud at the end at takeoff like in its video?

delicate robin
#

only saw the explosion when the ship was taking off, havents seen the mushroom cloud tho

modern temple
#

kk

#

thanks for info! Much apprecaited!

hearty frost
#

There's a mushroom cloud at end??? 😮

#

And works with AC?!?! Imma install, thank you!

steep niche
#

Yeah, compatible. You can use PizzaTowerEscapeMusic to change the music that play when the Apparatus is taken

unkempt elk
#

how do i get to the perks tab

#

it keeps saying no action for this word

plush fern
#

press x

#

you have a portable terminal

#

type perks in that terminal not the big one

unkempt elk
#

whaaaaa

#

thank you

ember jungle
hearty frost
ember jungle
#

I guess what I want for the tac helmet isn't the same as what happened to the helmet lamp anyway

#

It's not dumb to not know that, it hasn't completely caught on yet. Basically, if you've ever seen someone include "/s", "/srs", "/gen" in their messages, those are tone tags meaning 'sarcastic', 'serious', and 'genuine' respectively. Those are just some examples, there are too many to list off without it becoming asinine.

#

It's basically like an abbreviated form of doing "(this is what i mean or how it's meant to be taken as)" at the end of a message.

hearty frost
ember jungle
hearty frost
ember jungle
#

Brutal

#

Even with the stronger legs perk?

hearty frost
ember jungle
#

My friend has fully committed to the gimmick where he only buys leg-related perks

#

He clears the offense fire exit cliff without a ladder

meager cradle
#

Try Jetpack + Rocket Boots, you propel yourself super high in the air lmao

ionic garnet
#

Did the mod reset exp?

plush fern
#

Yes it did

ionic garnet
#

Rip

#

Any way to add it back?

plush fern
#

Not to my knowledge,

barren rover
#

Does MoreCompany need to be installed for the converting and caching of more company cosmetics to take place?

obtuse cove
#

xp 0 1000 to give the host 1000 xp, 0 is the player
shipxp 1000 for the ship xp

obtuse cove
barren rover
#

like the default cosmetics from more-company get removed?

eternal mauve
barren rover
#

When the changelog says it removed all commands from the terminal, is it referring to only those added by advancedcompany?

eternal mauve
#

the commands were cheat codes

#

i think hes adding them back in/has added them back in already

turbid crescent
#

@solid pivot i can officially say that ive tested AC with all mods that arent just replacements and sounds and such. and i didnt find a single incompatability! (atleast ones that matter in the slightest)

turbid crescent
pure jasper
#

Did the commands to give xp and credits go away with the advanced terminal too?

turbid crescent
#

no

#

every command relating to AC is jsut on the advanced terminal

#

like perks

pure jasper
#

I get command not found in advanced terminal. Is that just a bug then?

turbid crescent
#

it works for me on the latest version

pure jasper
#

ah I see must be in a new version then

#

thanks

pure jasper
#

Does anyone know if AdvancedCompany is incompatible with LethalUtilities?

ornate zealot
#

no idea

#

try it and see

hallow mortar
#

whats the debug command

trim lily
eternal mauve
trim lily
eternal mauve
hard socket
#

AC terminal store displays the percentage of sales, but still buys at full price seemingly

ember jungle
#

Also I can't buy the helmet lamp anymore

lost python
#

buy it in portable terminal iirc

ember jungle
#

ohhh ty

trim lily
lost python
#

?

#

not a bug

cinder walrus
#

this doesnt work for me

lost python
#

check changelogs

#

they were trying to buy helmet lamp in ship terminal

#

that got moved in portable

cinder walrus
#

it is still listed in the green terminal

hearty frost
#

You can buy all items from porta-terminal, vanilla & modded. Also if you add the internal name of modded items (out of AC) into the list you can change them/deactivate them as atm the porta-terminal adds all items regardless of their config. All items you can buy without issue too (even Rocket Launchers & Rocket Boots)

lost python
eternal mauve
lost python
trim lily
# lost python ?

nah like he said he cant buy helmet so is it a bug and you have to buy it through the portable while its getting fixed

#

because i still see every AC item in the real terminal idk if was meant to, judging by what you say

lost python
#

Ah I see

lost python
#

Thanks for clarifying

trim lily
#

full clean isntall btw

lost python
#

so you are still supposed to be able to buy AC items through normal terminal?

lost python
#

good to know

trim lily
#

it seem that u can yea, i just bought tactical and headset though the normal, gonna try the headlamp

solid pivot
trim lily
#

btw, my thunderstore app keep crashing every 30min any idea why, is it because i have too many profiles like 10

solid pivot
ember jungle
solid pivot
#

Rocket boots are one of the best items

hallow mortar
eternal mauve
#

Its a bajillion times better than thunderstore

#

a quadrillion

#

the slight downside of having to go to settings to switch to a different profile is counteracted by the fact that it doesn't take 37 years to load a profile

trim lily
eternal mauve
#

It loads the game exactly the same

trim lily
trim lily
#

100%

eternal mauve
#

Did you talk to Potatoe about it? I remember he was talking about how there was a mismatch error bug

trim lily
#

might have just been a profile "corrupt" or smth like that, couldnt test it more but i will switch back to R2 anyway

trim lily
# ember jungle Also I can't buy the helmet lamp anymore

and yea i just tested, you can buy but you have to type helmetlamp without space, seems that the new update is way less forgiving about item names, same for the lightning rod thing you have to type the full exact name @solid pivot

solid pivot
#

its way more forigving on the portable terminal

#

buleptropfo works for bulletproof vest

trim lily
#

didnt try this yet, just reporting tis

solid pivot
#

I removed nearly all my code from Terminal

#

So the missing discount is only portable terminal related?

hallow mortar
#

gf is unable to confirm perk selections and its throwing errors in console. once she restarted the game it works again

#

near the bottom

#

[Message:AdvancedCompany] Received SprintSpeed: 3
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
AdvancedCompany.Perks+<>c.<Boot>b__17_18 (AdvancedCompany.Network.Messages.ChangePerk message) (at F:/Projects/UpgradeCompany/Perks.cs:190)
AdvancedCompany.Network.Manager+<>c__DisplayClass40_0`1[T].<AddListener>b__0 (AdvancedCompany.Network.INamedMessage msg) (at F:/Projects/UpgradeCompany/Network/Manager.cs:452)
AdvancedCompany.Network.Manager.Send (AdvancedCompany.Network.INamedMessage message, System.UInt64 clientID) (at F:/Projects/UpgradeCompany/Network/Manager.cs:403)
AdvancedCompany.Terminal.Applications.PerksApplication+<>c__DisplayClass20_0.<BuyPerk>b__2 () (at F:/Projects/UpgradeCompany/Terminal/Applications/PerksApplication.cs:288)
AdvancedCompany.Terminal.CursorMenu.Execute () (at F:/Projects/UpgradeCompany/Terminal/CursorMenu.cs:46)
AdvancedCompany.Terminal.Applications.PerksApplication.Update () (at F:/Projects/UpgradeCompany/Terminal/Applications/PerksApplication.cs:329)
AdvancedCompany.Game.MobileTerminal.Update () (at F:/Projects/UpgradeCompany/Game/MobileTerminal.cs:397)
AdvancedCompany.Game.MobileTerminal.Update (GameNetcodeStuff.PlayerControllerB __instance) (at F:/Projects/UpgradeCompany/Game/MobileTerminal.cs:70)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::Update>(GameNetcodeStuff.PlayerControllerB)

#

sync issue?

solid pivot
#

4291034082:LightningRod:LethalThings

#

lol they stole my lightning rod? potatoe_pepe

#

[Message:AdvancedCompany] Server sent our player ID: 1
[Message:AdvancedCompany] My own player is:
[Message:AdvancedCompany] Steam ID: xxx
[Message:AdvancedCompany] XP: 500
[Message:AdvancedCompany] Client ID: 1

trim lily
#

permanent moon seems to be compatible now with moon discount perk enable thats coool

solid pivot
#

Host start
-> Client join
Host stop
Thats what I see so far in the log. Is this correct so far?

hallow mortar
#

wdym

solid pivot
#

Second connect:
[Message:AdvancedCompany] Server sent our player ID: 1
[Message:AdvancedCompany] My own player is:
[Message:AdvancedCompany] Steam ID: xxx
[Message:AdvancedCompany] XP: 1760
[Message:AdvancedCompany] Client ID: 1

hallow mortar
#

ah

#

yeah there should be 3 connects

#

only one had the issues

solid pivot
#

After that somebody else joined?

#

[Info : Unity Log] NEW CLIENT JOINED THE SERVER!!; clientId: 3
[Info : Unity Log] adding value to ClientPlayerList at value of index 0: 0
[Info : Unity Log] adding value to ClientPlayerList at value of index 1: 2
[Info : Unity Log] adding value to ClientPlayerList at value of index 2: 3

hallow mortar
#

she was the first i believe

solid pivot
#

yes, she is index 1 : 2

#

huh

#

[Info :AdvancedCompany] New player connected to lobby.
[Info :AdvancedCompany] Player client ID: 3
[Message:AdvancedCompany] Applying cosmetics for 3
[Message:AdvancedCompany]
[Info :AdvancedCompany] New player (3) joined lobby.
[Info :AdvancedCompany] Loading player data for xxx from server save file LCSaveFile1.
[Message:AdvancedCompany] Received SprintSpeed: 3

#

Thats weird

#

This is the log of a client?

hallow mortar
#

yes

#

uh

#

hey

#

i just had a guy join as spectator mid moon

solid pivot
#

please dont do this

#

Its stressful af getting bombarded with multiple complex errors at once

hallow mortar
#

hey man i dont choose when they happen

trim lily
hallow mortar
#

im gonna disable it for now

trim lily
#

orbit only might be more stable

solid pivot
#

How many players were you?

hallow mortar
#

4 already in game

trim lily
#

also @solid pivot , when you try to edit the xp cost of a perk it get added all the way at the end, do you have to retype everything in order?

solid pivot
#

This was information I would have loved alongisde the log:

Host started
Client joined
Host closed lobby
Host opened new lobby
Another client joined
Client joined
Another client joined
Levelling

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I had to be a detective to find this out potatoe_pepe

wide zealot
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I love this lol

solid pivot
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Yea, might have found the error, not sure why this happens exactly tho

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I am always by your side potatoe_pepe

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Checking the integrity of the landing ship n stuff

wide zealot
solid pivot
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Winter is coming potatoe_pepe

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Better have some potatoes

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I would love to find the source of the error instead of just patching it up tho potatoe_pepe

trim lily
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would appreciate an explanation when you have time pls #1186884307332108339 message @solid pivot

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btw new tactical helmet is fire its exactly the the fkn beam i wanted, now my only feedback would be to lower a little bit the brightness of the flash too noot blind yourself when you are close to an object/wall/door, would be absolutly perfect

solid pivot
trim lily
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bro i think you have to chill a bit

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always so angry, sleep more

solid pivot
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Its not angry, I dont get why you are not just reporting it. Its obv a bug

vagrant python
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Is the tactical helmet another flashlight helmet?

trim lily
solid pivot
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Its not a question if its a bug :P

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Its obviously unintended

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as this will make the input field unuseable

trim lily
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i couldnt know and i am pretty sure i saw you tell to a guy to retype it a few days ago but wasnt sure, ence my question there is no beef behind this lol

trim lily
solid pivot
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2 flash + walkie potatoe_pepe

vagrant python
trim lily
vagrant python
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I mean, if it's like the previous headlamp
While it was a little bright
I personally preferred it

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But I understand that if enough people complain then you have to appease the masses

trim lily
vagrant python
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I gotcha

trim lily
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But i already saw somebody talk about this and my whole crew had the same feeling

vagrant python
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I may have a group going tomorrow and I'll see what people have to say

trim lily
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Btw @solid pivot i just wanted to Say that there Is no beef or anything, i just find that sometime you are a bit agressive in your response toward neutral question/feedback, and im not talking about me, i know you working really hard but you should take a breath and don't take all this by hearth, keep the greatwork you are really good at what you are doing bruv

solid pivot
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Command will be "debug"

vagrant python
# hallow mortar

I also had this issue
I assumed it was a known issue
I don't have any logs to contribute at this time though

solid pivot
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Tested midgame join

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working fine

quartz pawn
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@solid pivot Don't know if you're already aware but the fall damage and climbing speed perks aren't doing anything

solid pivot
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Yes they do

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user error

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Havent tested climbing speed yet but fall damage 100% work

vagrant python
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Tomorrow sometime

quartz pawn
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Does the fall damage one not increase the distance you can fall and take no damage? I was testing it on titan and was still taking the 30 damage from a short fall with it maxed out

solid pivot
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[Message:AdvancedCompany] Patches ClimbingSpeed

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should work

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I have only tested max fall damage before dying

quartz pawn
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You're right the falling damage perk does increase the max height you can fall and not die just doesn't increase the height you can fall while taking no damage

solid pivot
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was a misname for climbing speed

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Had to be ClimbingSpeed insead of ClimbSpeed

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will be fixed in next version

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had to move FallDamage from LateUpdate to LateUpdate to increase the zone of no damage

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also fixed for next update

wide zealot
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Btw is it possible at all to fix the issue where when people join late names have a chance to become desynced on the monitor? I almost think it isn't lol

solid pivot
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huh

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for (var i = 0; i < global::StartOfRound.Instance.mapScreen.radarTargets.Count; i++)
{
var target = global::StartOfRound.Instance.mapScreen.radarTargets[i];
for (var j = 0; j < global::StartOfRound.Instance.allPlayerObjects.Length; j++)
{
if (target.transform == global::StartOfRound.Instance.allPlayerObjects[j].transform)
target.name = global::StartOfRound.Instance.allPlayerScripts[j].playerUsername;
}
}

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I have this in there

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Maybe need to put it into SendNewPlayerValuesClientRpc? Dunno

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But I have code for that specific case

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Like I said: I sync nearly everything

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yea, but that thing is only called for Steam

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so I have to add it at two points to keep LAN compability

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should be working in next update

wide zealot
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Nice!!!! 😄

delicate robin
solid pivot
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If I dont respond immediately it has a reason. I already worked on that specific error an had to play the game to test the changes but I am busy working for my job. I tested it locally and it doesnt appear to be happening for me so I deem this bug fixed.

delicate robin
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ahh alright thanks

solid pivot
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So, anyone can give me information about what r2 is doing with client presets?

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Is there some way for users to circumvent it?

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The files in BepInEx/presets/

wide zealot
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Wdym? I've had no issues so far using the mod with r2modman

eternal mauve
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Or something like that?

wide zealot
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Ah

eternal mauve
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I think he uh

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Um

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Actually ignore that lol

wide zealot
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I imagine this would also be an issue though with TMM as well right? Lol

eternal mauve
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Too many… what’s the last m?

wide zealot
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TMM is Thunderstore Mod Manager

eternal mauve
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Ohh, um maybe. The codes should theoretically work the same, didn’t both go down together earlier this week? That probably implies they use the same servers so they should save the same stuff?

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If not, idek :(

delicate robin
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from my experience if someone uses my code to import it also gets copied like my chosen cosmetics also applies to their profile. it doesnt work the same way how morecompany does it where it knows there previous selected cosmetic

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i think importing is 1 to 1, so whatever is inside the profile folder also gets carried over to whoever uses the code even the configs

solid pivot
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Yea, happens in both

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Fixed it

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Already created client presets wont work

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They are now saved with .preset ending

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server presets are still .json

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So Modpack creators can give predefined presets

solid pivot
#

to make configuring easier I will add some more stuff to debug when you add parameters

debug items for example will show you all item names
debug moons will show you all moon names as my mod sees them
debug scrap will show you all scrap items with the names

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And I will add the fake MoreCompany.dll which will make some more old cosmetic mods compatible and removes the need to convert cosmetics

vagrant gull
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no more long caching time? Pog

solid pivot
#

namespace MoreCompany
{
    public enum CosmeticType
    {
        HAT,
        WRIST,
        CHEST,
        R_LOWER_ARM,
        HIP,
        L_SHIN,
        R_SHIN
    }

    public class CosmeticInstance : MonoBehaviour
    {
        public CosmeticType cosmeticType;

        public string cosmeticId;

        public Texture2D icon;
    }

    public class CosmeticGeneric
    {
        public virtual string gameObjectPath { get; }
        public virtual string cosmeticId { get; }
        public virtual string textureIconPath { get; }
        public CosmeticType cosmeticType { get; }

        public void LoadFromBundle(AssetBundle bundle)
        {
            GameObject prefab = bundle.LoadAsset<GameObject>(gameObjectPath);
            prefab.hideFlags = HideFlags.DontUnloadUnusedAsset;
            Texture2D icon = bundle.LoadAsset<Texture2D>(textureIconPath);
            icon.hideFlags = HideFlags.DontUnloadUnusedAsset;

            CosmeticInstance cosmeticInstance = prefab.AddComponent<CosmeticInstance>();
            cosmeticInstance.cosmeticId = cosmeticId;
            cosmeticInstance.icon = icon;
            cosmeticInstance.cosmeticType = cosmeticType;

            AdvancedCompany.Lib.Cosmetics.LoadCosmeticsFromPrefab(prefab);
        }
    }

    public class CosmeticRegistry
    {
        public static Dictionary<string, CosmeticInstance> cosmeticInstances = new Dictionary<string, CosmeticInstance>();

        public static void LoadCosmeticsFromBundle(AssetBundle bundle)
        {
            AdvancedCompany.Lib.Cosmetics.LoadCosmeticsFromBundle(bundle);
        }

        public static void LoadCosmeticsFromAssembly(Assembly assembly, AssetBundle bundle)
        {
            Type[] types = assembly.GetTypes();
            foreach (Type type in types)
            {
                if (type.IsSubclassOf(typeof(CosmeticGeneric)))
                {
                    CosmeticGeneric cosmeticGeneric = (CosmeticGeneric)type.GetConstructor(new Type[0]).Invoke(new object[0]);
                    cosmeticGeneric.LoadFromBundle(bundle);
                }
            }
        }
    }
}
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Basically I am doing this

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Only replicating the relevant code from MoreCompany, adding it as MoreCompany.dll

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Have to see if I can prevent MoreCompany.dll from loading entirely and make it load my MoreCompany.dll instead potatoe_pepe And only extract cosmetics from original MoreCompany.dll

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Probably I can just rename MoreCompany.dll and place it somewhere else

solid pivot
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Working pretty good rn :D

eternal mauve
wraith totem
solid pivot
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I worked the whole night already for this mod

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Yea, figured that out by now

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Didnt knew about .txt tho

eternal mauve
wraith totem
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The reason is because a lot of configurable files don’t end up in /config

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So the manager just exports whatever

solid pivot
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Modders should just use the cfg directory correct imho :D

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But well, everybody can create a mod

wraith totem
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Agreed

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But people don’t use it and then complain when they have to change it

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Which is more of a pain for regular users

solid pivot
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No big deal tho, I changed the extension to .preset for the client stuff

wraith totem
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Sweet

pulsar tangle
eternal mauve
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hyehye :P

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What are you working on rn Potatoe?

half wasp