#[Deprecated] Advanced Company
1 messages · Page 27 of 1
Holy molly, you're right.
what bug r we talking about
Wont tell anything more about the story besides: Sacrifices have to be made
And that you should keep an eye out here
Any plans to have advanced tech let me switch on the lights? Lmao my friends keep hiding the light switch. I want to murder them lol.
@solid pivot
TooManyEmotes was updated today to try and resolve the echoing sound when in 3rd person
yea ill keep an eye on this, once its fully released ill try it out without any mods besides it @solid pivot, seems like a big project, i wish you luck
https://thunderstore.io/c/lethal-company/p/Karster/Light_Switch_Scan_Node or this if you like cozy lights
thx
I'm using latest version.
Or use CozyImprovements, it lets you always see the light switch lol
and that
I know I'm saying it might be a side effect of the update
But it wouldn't be as cool as using advancedtech.
😎
As the story will be very cryptic I dont think anyone will crack it until my game releases anyway. Unless they datamine
Make sure you let flip know about it ^^

datamining 
If nobody is datamining and I feel a person legitimately reached the end of the story
I might even gift them a $100 steam gift card or smth

but dataminers will ruin it anyway
Cozy 100% ❤️
Ikr
Don't suppose it'd be possible to have a mod clock the BepInEx spooling up to game launch just to report in the total ms for the time it took to get the client off the ground? That'd be super helpful for neurotic goofs like me trying to experiment with mod impacts to such and more accurate than me running a stopwatch.
and with cozy lights it's even better
Black holes are beautiful 👀
They are just like my mod
Just imagine, your ship open its doors in orbit
And you see this 👀
My friends did get desynced last night but I think it's cus I enabled the spectate option so I disabled it, that or it was LethalUtilities and someone got a desynced config
Was funny them seeing it was deadline a day before deadline
XD
The last thing you see when passing the event horizon
👀
Maybe
You will even get an answer what lies in a black hole
Who knows

Maybe its just the disconnect I already talked about 
And the game not letting you join again with the custom error message
"You are in a dark place"
I cannot play modded Lethal without AC nowadays 
it's just VERY smooth and consistent
never had this much consistency in hosting with friends using the modpack i made for my group
could you add an option that lets you show modded moons to modify in the settings
I told a friend about the story
So there is one person in the world who knows the whole picture :3
What did I say? People will keep asking for stuff that is already there.
So much looking forward to somebody experiencing it for the first time ^-^
And its so hard to not spoil any more
You can add custom moons as text fields like this (assuming you're asking about changing prices, scrap value, and/or scrap amount):
You need to know their internal moon name though
arent the scrap values pre multiplied
The perks command on the terminal is currently broken, no longer being recognized at all
Are you using the terminal or the portable one?
Didn't even know there was a portable one
Press x
I'm guessing that's why the command wasn't working? I was using the wrong terminal?
yes
Ty
If you mean in vanilla, yes. It's 0.4.
interestingly though I can still give xp to players through the regular terminal
AC's multiplier doesn't change that one though.
Not in next patch
Ah understood
all commands will be gone from Terminal
is late joining a lil buggy? At least when they are joining mid game. If im dead(the host) and someone joins mid game it puts me into the void and breaks my spectator view or could this be caused by having spectate enemies installed?
I am thinking about releasing the next version rn
Never tested as dead host
Good point
But not sure if its in a stable state
Changed sooooo much stuff
I mean, in case of emergency you can downgrade
It seems to only break for the host while dead, all my friends had no issues and could spectate normally
@solid pivot if you tick "save in profile" for progression does it mean saving cosmetics into profile as well?
Is your game going to be another “looter” like lethal or something different?
Yea, like LC
Fully modable
And with a lot of lore
Nearly finished with my reread from Animal Farm, next up is 1984 :3
Hi is it possible to add like a threat scale to the moon modifier part?
I am curious about the default scrap amount settings, an eclipsed moon would have so much loot lol
People just don’t know how to configure imo (or how to mod safely)
I like the default value increases though
Most people dumb
All I know is stormy is abysmal without my lightning rod and I'm glad it exists
There's a reason I have that AC item enabled specfiically
I don't like how having harder weather just makes it harder without more rewards
Constantly dropping items and waiting is the antithesis of fun gameplay lol
Fixed.
Just hope for the best :3
And all those releases are betas for 1.1.0 because I lay the groundwork for what is to come
We are still far away from 1.1
Broken preset
also dont download thicc coil heads i think that broke it
i dont think so
Not really, because the mod you talking about make that After finishing the quota, the Price of the Moon reset and it's not free anymore. It's just for when you pay to go on a moon, then if second day is eclipsed you Can just go elsewhere and Come back to the moon you just paid for the last day of the quota
is ther a way to check?
Then delete config files, the file seems to be corrupted somehow
ok thanks
Oh, you removed a preset?
You can see a shadow of your helmet when headlamp is on.
delete BepInEx/presets/advancedcompany/selected
is that the 'look all the way down' mod?
i'm assuming that means it's only advanced company in there, right?
@solid pivot so yea as the other Guy Said it would be cool if you add a permanent Moon feature (only for the duration of the actual quota), this would make the Travel discount perk stil very useful, and be able to Switch Moon when it's eclipsed then Come back to it thé last day
wait no, elad's hud is there
I just use the tweak in GeneralImprovements to get straight to the main menu
so no release today, aye
if i delete all the config files do they regenerate
Means bare minimum I need to test everything.
I test on it first, then confirm on a clean profile with only the mod(s) in question.
yes
Ayyyy let's goo MEO update coming out with the change you suggested @solid pivot
Keep me updated if you try it and let me know
Would love to see it workin
Waiting for it to show up in r2
Valid
I hope it works :3
I've been waiting for 30 minutes now for TME update to show up.
Gotta loveee Thunderstore
1.1.0 Beta 6 (1.0.116)
- New item: Tactical helmet
- Added Store and the ability to buy items to the portable terminal.
- Removed all terminal commands and nearly all previously added Terminal Code.
- Reworked how item weights, prices, item activations, moon prices etc. are applied to use transpilers.
- Added more meaningful NetworkConfig mismatch error information, so it's easier to pinpoint errors.
- Added a custom loading and saving routine which will add additional information to save files to restore the state of a save even when items were added by mods or removed by removing mods.
- Fixed a bug which occured when deleting a previously selected preset.
- Fixed a bug which resulted in weird shadows with the helmet lamp while looking down
- Fixed a couple of small bugs reported to me over the last few days
Most likely stuff will break with 116
The rework was a lot
(oh btw... I added my items at top)
so I wont get bothered by "I cant buy rocket boots" any longer
XD
🤫
Time for I can buy rocket boots now

Wait LGU also adds a rocket launcher? 🤔
I didnt even add to the changelog that with the Advanced Store you can buy an unlimited amount of items
Oh, was it LethalThings?
Dunno :D
Dont acre
Love that changelog lol
@solid pivot I CAN ONLY BUY ROCKET BOOTS!!!!!!! >:(
👀
I disable the rocket launcher because I feel like it'll just be so op lmfao
Granted I haven't tried it
I did too when I fooled around with LT
What is emo?
what was the issue with it?
I didn't disable the LT Rocket Launcher, I just made it prohibitively expensive
I said MEO, Masked Enemy Overhaul
Cosmetics didn't work when using it with Advanced Company
Time to test lol
There you go @eternal ivy
ohh thats why we were having tons of cosmetic issues
oh what thr fuck
Lmao they staring you down
was it only fixed for masked cosmetics or actual players?
Vow is usually a freebie to get a guaranteed mimic btw when using MEO
I get one everytime on Vow
XD
I just spawned 100 of them
Haha
Is your compat update for permanent moons specifically for that mod, or for any mod that adds that functionality?
Man, what's this, Potatoe fixes something? But I heard from the grape vine that Advanced Company breaks everything 
I havent added the compat yet
@solid pivot dumb question, but when updating AC whats the recomended way to do a clean isntall ? like is deleting saves/presets folders and all ac folder in bepinex useless ?
oh i know you havent
Thats why I was thinking about if I should release today
im just asking for future reference
cuz i made a suggestion to the GeneralImprovements dev to add permanent moon functionality and they said they would probably do that soon
Should just work tbh
so im just wondering if a patch would need to be specifically made for their mod or nah
that would be greatly appreciated
Cant promise anything tho
for sure
I want to finish the foundation already
To start working on the main part of 1.1
The ||HAHAHAAHAHAHAH|| and the ||Story|| 
I mean, full 1.1 update will probably have around 5-7 new items
There are still a lot of items missing rn
oh awesome
this is so uncanny
new favourite
thanks
Do you want to see my vault? 👀
We have a pool party in my vault

And really try out the tactical helmet
it feels sooooo fresh
So different than any flashlight before
@solid pivot did you considered creating empty github repo so people can report issues and not being buried beyond 1000s of chat messages?
They will report the same issues over and over anyway
I mean in github
100 tickets about 1 problem
¯_(ツ)_/¯
oh btw
I unified the names for moons
But I think I dont log them anywhere any longer xD
but its the PlanetName variable
with all spaces replaced by -
can i put cosmetics into any folder i want and AC will read it?
well in the plugins folder i mean
I think this sunk LLL -- most recent version no longer loads / lists LLL mods, when I rolled back one version prior they're restored.
?
I didnt change any moon name, its about how I handle them internally in my mod
PlanetName.Replace(" ","-").ToLowerInvariant()
Probably something else broke
Transpilers my beloved.
Meanwhile mods that just decide to do pre return false. 

Will only do this when absolutely necessary
Or when its making sense
This is the only Terminal method where I do a prefix and return false
[HarmonyPatch(typeof(global::Terminal), "LoadNewNodeIfAffordable")]
[HarmonyPrefix]
private static bool LoadNewNodeIfAffordable(global::Terminal __instance, TerminalNode node)
{
if (node.buyItemIndex >= 0)
{
if (__instance.buyableItemsList.Length > node.buyItemIndex)
{
var item = __instance.buyableItemsList[node.buyItemIndex];
var config = ServerConfiguration.Instance.Items.GetByItemName(item.itemName);
if (config != null && !config.Active)
{
__instance.LoadNewNode(__instance.terminalNodes.specialNodes[16]);
return false;
}
}
}
return true;
}
And its about making certain items not buyable if my config says so
The more worrying ones are those that just copy paste the entire vanila code and change one thing out of it.
Nearly all people still use broken MoreCompany
i just switched to AC today, this is first beta that more or less stable and compatible for me
that's just scope of AC, it's inevitably that it conflicts with something
more company is one feature mod
Yeah.
Its sad tho that other mods can break your fine transpiled code by prefix return false 
And then people come to you and complain 
Then you tell them to say that to the other mod creator.
They reply: They abandoned the mod and dont reply

probably cause more company existed first
u can still buy rocket launcher if you type "rocket-launcher" :3
AC=GOAT
I forgot to log the moon names, so you have to do some guesswork 
Pretty much what happened with the peeper.
Everyone complained that it didn't stop the coil-head when placed (when I have video of it actually working) so I just went asked for their mod list.
Got everything off til MoreCompany was only one and just made me madge.
i already have the ones i need in the config
If you ask the mod creator of a moon what the PlanetName is, they can tell you the name. Replace all whitespaces with -
this has the patch for permanent moons?
No

This has a rework of the complete item stuff
Removing my mod nearly entirely from the Terminal
Only the one prefix and transpilers
to override itemCost when its read :)
Basically a decorator getter
oh wait was compatibility with permanent moons not added yet
Nooo. I only have 24 hrs in a day 
its ok
I am stumped then - if I use 1.0.115 or prior 3 versions, or temporarily disable AC entirely, those moons show up -- they vanish from the list only when I apply 1.0.116 😔
yeh the update broke the moon stuff for me
skipping items which are not buyable
strange, general improvements throws an error when interacting with you new store on the portable terminal
yes
same
lol
so maybe something there with those 2 causing a moon issue?
dunno what they are doing in my terminal 
Let the dev of GeneralImprovements know on github
They're sentient.
they tend to fix these conflicts asap
How is it even?
Does this happen with only AC and LLL (plus whatever moons)?
That’s not potatoes terminal :P
for (int k = 0; k < buyableItemsList.Length; k++)
{
if (GameNetworkManager.Instance.isDemo && buyableItemsList[k].lockedInDemo)
{
I replace this with
for (int k = 0; k < buyableItemsList.Length; k++)
{
if (!Game.Manager.Items.IsItemActive(buyableItemsList[k]))
continue;
if (GameNetworkManager.Instance.isDemo && buyableItemsList[k].lockedInDemo)
{
via transpiler
Thats about it
it only shows up when interacting with his terminal
same
omfg someones adding a gun I'm legit gonna be so happy, for the past month I've literally been complaining about how everyone thinks my idea of a Revolver that practically hits slightly harder than a shovel is OP even tho we're modding the game to have way more content and be way more unpredictable.
i opened the big terminal then reopened the small terminal and no more error
@quiet harness try that
ok
Still needs to be fixed though lol
I dont do anything with the normal terminal tho :)
I only read the key type sounds
idk if youre adding a rifle or a revolver nonetheless I am v excited to see what ya'll come up with that isn't just a rocket launcher as fun as that is in multiplayer
ill let the generalimprovements guy know
I think it's something to do with compat fixes the GeneralImprovements dev did before, the update to the terminal in the new AC update must conflict with it somehow lmfao
Yea, I removed everything Terminal related from my mod 
Cus the dev actively fixes compatibility with AC
it doesnt seem to really break anything at first glance at least
ah
okay cool i'll tell him that
Yes, if I run solely LLL + AC and the minimum reqs for both those moons do not appear in the terminal.
if (GameNetworkManager.Instance?.localPlayerController?.inTerminalMenu ?? false)
{
Thats the problem probably
Bet it's this change that was added a few updates ago
yep no error when doing that now
Assuming a player being on the terminal when hes not :) I set this flag for PortableTerminal as well
Interesting. I'll have to wait to update to see if a fix or update is found
i need controller support for your terminal 😉
And I can not not set it
The new update for AC must make that patch now set off an error since code got changed lol
as it prevents stuff from happening
like using items
Or opening the quick menu
instead I close terminal on tab first
I can tomorrow add a lib method to check if PortableTerminal is open
Issue reported on the generalimprovements github
AdvancedCompany.Lib.PortableTerminal.IsOpen or smth
btw is it normal for a bunch of these to be thrown when quitting to main menu
never caused me any issues but it happenes every time
Looks like this is tripping up in this scenario which is puzzling (this is immediately after identifying the base game moons)[Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array. Stack trace: LethalLevelLoader.Terminal_Patch.get_CancelRouteNode () (at <12a2a308e99b44eeb393e948533cc7c0>:IL_0015) LethalLevelLoader.Terminal_Patch.CreateLevelTerminalData (LethalLevelLoader.ExtendedLevel extendedLevel) (at <12a2a308e99b44eeb393e948533cc7c0>:IL_02DE) LethalLevelLoader.ExtendedLevel.Initialize (ContentType newLevelType, SelectableLevel newSelectableLevel, System.Int32 newRoutePrice, System.Boolean generateTerminalAssets, UnityEngine.GameObject newLevelPrefab, System.String newSourceName) (at <12a2a308e99b44eeb393e948533cc7c0>:IL_009F) LethalLevelLoader.AssetBundleLoader.InitializeBundles () (at <12a2a308e99b44eeb393e948533cc7c0>:IL_0074) LethalLevelLoader.AssetBundleLoader.RoundManagerAwake_Postfix () (at <12a2a308e99b44eeb393e948533cc7c0>:IL_001F) (wrapper dynamic-method) RoundManager.DMD<RoundManager::Awake>(RoundManager)I get that it's not explicitly due to AC, it's just puzzling that this only occurs if LLL is alongside 1.0.116 😕
I can't help but wonder if LLL added a patch for AC at some point as well
And now that AC is out of the terminal entirely, LLL is looking for something that isn't there
So we need to go tell LLL to remove their AC compat fix now? (Or make it optional?)
I ran a launch with 1.0.116 & 1.0.115 to contrast / compare, only plugins present at all are LLL, AC and their core requirements -- it is kind of fascinating, sec.
I don't know if LLL has an AC compat fix, it's just speculation
Maybe get Potatoe's attention then and see if they can shed some light on this lmao
Potatoe already saw, but considering as he said, his mod has nothing in the terminal anymore, and the error is an LLL error, Potatoe can't really be blamed here
I wasn't gonna say he was to blame lol
Nah I getcha
Yeah I'm not blaming AC just trying to puzzle out why that shift mattered
Man's just a genius and usually can say how to fix this stuff in a heartbeat XD
Sorry, was my default wording, didn't mean to say you were lmao
Like how he knew the fix for MEO almost immediately
He didn't though, all he did was remove his entries from the terminal lol
^
Unless something basegame got patched out on accident
We'll see what Potatoe says later
All I know is ❤️ @solid pivot for shadows on Tactical Helmet!!!
That does look really dope
Although I'm assuming that's not default FOV
doesn't look like it
FOV = 90
I use FOV Adjust just to disable the visor, the default fov doesn't bother me
That mod monster being worked on that's sensitive to light should disintegrate when hit by these haha
No kidding, those are beams
THEY ARE BEAUTIFUL BEAMS. Don't use in Fog though xD
Interesting 
Batby will have a failsafe in the future, but from what he can determine from the error something vanilla is missing now
or whatever
He did say some things might break with the 116 update
Yup ^^
Ngl, I really wanted to update, but there's a reason I waited 
Got a game session planned with friends later, need the mods to work smoothly together
Wasn't @dreamy temple one going on about AC being closed source? Or am I mistaken? Sorry if I am.
yeah im gonna rollback for now
He's a LethalLevelLoader dev.
Blatant lie tho :)
internal static TerminalKeyword RouteKeyword => GetTerminalKeywordFromIndex(26);
internal static TerminalKeyword InfoKeyword => GetTerminalKeywordFromIndex(6);
internal static TerminalKeyword ConfirmKeyword => GetTerminalKeywordFromIndex(3);
internal static TerminalKeyword DenyKeyword => GetTerminalKeywordFromIndex(4);
Its this part of his code, I insert my keywords at the top to stop people complaing about rocket boots
Getting stuff via index in an array a lot of mods modify is a bad idea overall
better check for name
Linq is your friend
wouldn't that be why it causes problems though? cause he is checking the start of the array which is normally vanilla items?
.First(keyword => keyword.word == "name")
Just assuming an array would never change is naive
When the game updates and zeekers adds new nodes at the beginning he wants to look for the offsets again?
Why not do it correctly from the start?
man i dont understand any of this could the two of you just have a quick friendly chat to get it squared away lmao
I can change it to add again, its not an AC problem tho
Yeah so like I thought it's something the LLL dev needs to fix
i just would like to use both mods without issue however that must be accomplished
They dont need to fix it, I can adapt
is ther a way to get too many emotes to work with ac
Why can't he just come and tell himself???
But they should change how they read an array they dont have exclusive control over
I find it funny that they claim to know that I am removing stuff
When in fact I dont :3
Yes. They just do.
Tbf, he said that's what it sounds like, he didn't know for sure
Now we know
¯_(ツ)_/¯
This just really is toxic behaviour to be honest.
I don't think he meant anything negative with what he said? He just assumed that was the issue and was like hey tell him to not do that
Dawg 😭
As if I am some noob 
I dunno man
Chill
LMAO
I know the way I did it is wrong and I mentioned that too
Bro said chill lol
gives Kirby
yeah y'all really taking it out of context lol
he even said almost instantly he needed to cache stuff lol
You took that way too personally king and I’m a little taken back by it ngl
I am already pushing out an update adding to the end of the list
Wasn’t throwing shade in the slightest
that doesnt feel like shade to me
A dev telling a User to tell another Dev their work was too instrusive is weird behaviour tbh.
Regardless of what people should do, inserting and/or removing from a core basegame is prone to breakage with other mods and seems pretty easy to avoid
it’s programming it’s not an ego check like that
i mean, i came to him about the issue hes like yeah im pretty sure this is whats up let him know and im like kk
doesnt seem bad to me
The issue is users acting like mailmen. No need for that.
Not mentioning ego, just weird behaviour. Like you could've message, or even dropped in here. 😛
I just woke up and answered a question in my thread before getting a coffee 😭
I don’t know which dev is where with all this cords and hard to find threads
1.1.0 Beta 6 Hotfix 1 (1.0.117)
- Instead of inserting, adding to the terminal keywords again to prevent mods not fortified for index changes to work again.
Does the back button work for anyone, on the personal terminal's store page?
Or is it due to GI's incompat?
No it didn't work for me
I think it might be due to that error with GI
Right.
Nah, I just forgot a Terminal.Clear() 
you can type after hitting back
added
Will also assign a return command to every cursor element to go to the buy button, so you can basically hit double return to buy the shopping cart
Maybe also adding page up and down support later
I will push out these 2 changes too
But thats it for me today
I am tired af
1.1.0 Beta 6 Hotfix 2 (1.0.118)
- When pressing return on an element in the shop it will now switch to the buy button for quicker navigation.
- When going back from the store the screen is cleared correctly now.
I will fall from my chair soon if I dont go into bed
was awake for way too long again
20 hrs
And I'm sorry for overreacting a bit, but I'm easily irritable when I'm tired.
Need sleep to function
ive said it once and ill say it again
It's scientific sleep is essential D: for science!
I didn't sleep properly for like most of my life, since I been getting sleep most days now with medicine the difference is unbelievable! Although wish I could sleep normally 😛
i barely can sleep normaly myself, or like from 6:00 to 16:00
feels bad
Not getting sleep is literally the worst, not even going to lie about it. When young it's not so bad but it REALLY catches up to you when you get a bit older haha 😛
And if you build those bad habits when young, good luck recovering from them later
^
haven't tried the update but from last night I was still running into rocket launcher from lethalthings I believe the mod is either way I avoid talking about it too much cause I personally see how many people come to ya'll with this issue
you can disable that in the lethal things cfg file
# Setting type: Boolean
# Default value: true
RocketLauncher = false```
yeaaaaa but I like it, it feels nice now granted I haven't tried AC's too much just cause I like the impact of the lethal things rocket a little better
AC offers way more features than just a rocket launcher. Also you can order stuff from the Portable Terminal now, so no keyword conflicts. I will loadup and order rocket launcher and boots and see if they both land for you now.
wait you're the dev on the SCP dungeon big ups I didn't even realize
guys I know, I know, but please let me know if it is working in the latest update I was just saying my peace :p
SCP Dungeon mod is via Badhamknibbs
I c I c my fault
@steep sail
LESS GOOOOOO
Both items working too no issue
Try and keep store items to a decent size though, I decided to push it and add like 20+ more items and terminal didn't like it xD
now for multiplayer would everyone be able to just buy items in their personal terminals cause I can see ingame yelling fights happening in some groups over the credit situation
Yeah everyone can order through portable terminal
Does the regular terminal trip over having them both?
oh bruh I'm boutta fight every crewmember about credits in my sessions
My terminal seems okay
what the fricken frick is going on with your terminal????
Why does your terminal look like that?
hyena operating system
Ic
TerminalDesktop
i tested it but found mouse to be barely controllable
IT's actually kind of neat, having cam + console up at same time
but it was a while ago
I ceeeee I didn't realize you had two different windows up
but you can
whats the mining power thing?
view monitor?
But you can't resize ViewMonitor 😛
Rip
Also you can decode USB sticks and increase their value :3
huuuuuuh????
Wondering when the creator gonna update it though 😛
prolly after GTA 6 releases
as pc master race brethren i strongly disagree
🗿
it will be years until proper pc release
I have absolutely zero hype for GTA 6 ngl
is there any exact documentation anywhere on what some of the items do. Specifically the helmet lamp, tactical helmet, and headset. I've tried typing "info ___" in terminal but it doesn't work, not sure if due to conflict with another mod or there is no "info" command for these items
I don't trust Rockstar anymore, the game is gonna be used as a cash cow for years to milk online the same as they did with GTA 5
I left a message on their github to see if they would be willing to make a post here fingers crossed lol
helmet lamp = lamp for head slot, headset = walkie for head slot
tactical helmet - i'm not sure, it's new
oh so headset is literally just a walkie without taking up an inventory space
got it
Main page of the mod has documentation of what most of the items of the mod does, good chunk of them are also pretty self-explanatory of what they do by their name alone
ie Bulletproof Vest = protects you from bullets
does it transmit to people who have walkies? or only to other people with headsets
to walkies too
I think it transmits to both walkies and headset users
and vice versa
Also Tactical Helmet is just Helmet Lamp + Headset together
ohhh
It's a bit more than that the lights on the Tactical Helmet are op
yea i've seen the page on thunderstore but some of the newer items arent there. as for the self explanatory ones, you are right about that but i like knowing exactly how stuff works as a pose to a general idea of what it is
Fair enoughs
oh that sounds sick
It's expensive for good reason lols
i swear that terminal is actual cancer
not because of how it looks
bc it looks cool
Are the night vision goggles in store? Can't seem to find it
but like how your camera controls with the mouse
vision enhancer
Nightvision is LateGame_Upgrades
Even worse about it: I contacted the dev to see if that was broken and nope, that's how they want it. They want it to be a slippery unresponsive mess
yeah, i was lile installed it, tested for 30 seconds and uninstalled
it's impossible to use
camera movement + mouse movement at the same time
such an idea
????????
there's no way
like at a minimum, add a config that disables camera turning while you're on the terminal
Yeah I even suggested that
do u like it more than vanilla
cause i tried it and thought it was okay, i thought the terminal having limited power is cool too
but my friends like the simplicity of the vanilla
@bleak frigate I think it's a mod with potential 🙂
Also to anyone using AC and it loads all store items, even if they're disabled in config i.e. LateGame_Upgrades or LethalThings. Add the internal name to the list when making a lobby and leave it unticked. It will then ignore the item for Portable Terminal.
Same applies to any item.
i.e. I wanted to remove Helmet and NightVisionGoggles
It's not a problem, it's a feature :3
Just clarifying for anyone that will say it's broken 😛
You can mod all items with the list. Think of it as a manual balanced_items I guess? I think maybe having the items already added to the list would be nice but I am in no rush, not much effort to type it myself for now.
if i use the portable terminal store, it displays store items that i have disabled. In the normal terminal store, those store items dont show up. anyone else have this issue?\
did u guys find you had different things on sale in portable temrinal vs classic terminal but only those in portable terminal were accurate?
see this #1186884307332108339 message
classic terminal shows stuff on sale but when I try to buy it it will have the normal price.
Finally got 120-150 fps with 57 mods :3 6550xt too xD
what is this mod
What @hallow mortar said. Advanced Company
I freaking love the tactical helmet!
@outer timber funny thing is too you can add even more levels yourself xD
I mean you can even change values on % gain on it to the point when you'll be clipping thru the textures and falling out of the map (I never tried it, so that's just a guess)
Depends if it loads up slow enough 😛 Yeah if level don't load quick enough/interiors
I just mention increase/decreasing levels because I remove 4 levels from inventory :3 you can do either way
The weight reducer perk doesn't seem to be weight reducing anything at all
how does the headset work
Im having a issue where all of my player XP was reset
That's since the update where data saved in json for player now.
oh ok thx for letting me know
Question. I keep having a weird inventory issue. Sometimes when we order an item after a few landings. Especially if its a 2nd player "non host" ordering an item we will get altenate items. Like if I order Vision enahncers, we will get Missile launcher fireworks gun instead
WinKey+R and type "%appdata%"
"C:\Users\USERNAME\AppData\LocalLow\ZeekerssRBLX\Lethal Company"
Then edit the advancecompany file
any idea what could cause that? I do have a tempermental connection. So I thought that might affect it. But my buddies played alone this morning an they have MONSTEROUS connections an it still happenned.
ok thx
You're welcome!
User Portable Terminal to order Items
So dont order the AC items from the ship terminal?
Jsut don't order items off terminal anymore 😛 Don't need too, way better anyway to use porta
I didnt even know we could order items thru the X prompt terminal. I thought it was just for perks an ship upgrades
If you want to remove items from storelist from the Porta-Terminal enter their names into the list when setting up a lobby
Use internal names ALWAYS
i.e. "NightVisionGoggles"
ok, so where did ship upgrades move to now hten? lol
LGU you still use on TErminal
Shipupgrades will still be on terminal
but the items for a player will be on both
gottcha
the tactical helmet is rad and i think it's interesting that it can be struck by lightning but the lamp is honestly so bright it can sometimes be detrimental
i hope it gets the helmet lamp treatment soon
Jesus people will complain about anything. Tactical helmet is amazing. Shhh
You got your nerfed helmet lamp.
?
Lol what
what on earth makes you think i'd "Shhh" just because you told me to?
God forbid they give feedback
What the actualy fuck? ._.
They complained about the HelmetLamp, it got nerfed. Now complaing about Tactical Helmet 😛
It's called feedback
The whole point of the forum post is to provide feedback lmao
I didn't say anything about giving feedback or not ._.
Bro
you literally told him to shhh after he gave feedback lol
Never heard of banter?
He's like hey the tac helm is so bright I literally can't see sometimes
And you're like shhhh stop complaining
Mfer that's not banter
Take the L little bro
If you talking "visual" effect of the beams I could understand you.
i never complained about the helmet lamp until after they nerfed it, and if you read what i said the tactical helmet's problem is that it's too bright, causing a different issue where you can't see because of the overbearing volumetric-like effect the game has
Take an L when saying someone to f*ck someone else? Weird behaviour ._.
nobody needs to take any L's here
yeah, i’m unsure if brightness correlates to the distance the light shines. if it doesn’t, then it’d be good to lower the brightness just a bit, since a greater light distance would more than make up for it
i think you just need to learn to be okay with it when people criticize something you like
I just think the beams effects alpha could be toned down but night brightness 😛
and you sure had an effective and civil way of communicating that because i completely got that out of "it's fine how it is, shhh"
like why are you still shushing people? you're supposed to outgrow behavior like that at some point
i'll admit what i said after was out of line and i can delete it if you like
.. Never forgotten ..
in that case i'll keep it up
It was just a bizzare thing to assume, the shh isn't literally me going up to you and shhing you. It's like a "oh shh thing" You get what I mean? At end of the day, it's hard to communicate these kinds of things through just text. Things often are easy out of the context intended. That's all, feedback is always good!
Only bizzare because the Mrs gonna be like, Im trying to copulate with an unknown potato :S
But yeah I agree on volemetrics and the beams being ALOT given the enviroment. But it would suck if the TacticalHelmet recieved a similar nerf to what the HelmetLamp did.
So I am sorry @ember jungle that my shh came across malicious.
🤨
OH! Before I forget. Did we ever hear back if the Facility Meltdown mod is compatible or not with AC?
Someone said they would look into it the other day. but I forgot to check back. lol
...downside to gettin old. Ya greymatter starts slippin out ya ears, lol.
seems to be working fine for us, no issue so far
Did it make the large mushroom cloud at the end at takeoff like in its video?
only saw the explosion when the ship was taking off, havents seen the mushroom cloud tho
There's a mushroom cloud at end??? 😮
And works with AC?!?! Imma install, thank you!
Yeah, compatible. You can use PizzaTowerEscapeMusic to change the music that play when the Apparatus is taken
Understood, and I forgive you. I think this is the reason people use tone tags
I don't wanna sound dumb, what's a tone tag? :S
I guess what I want for the tac helmet isn't the same as what happened to the helmet lamp anyway
It's not dumb to not know that, it hasn't completely caught on yet. Basically, if you've ever seen someone include "/s", "/srs", "/gen" in their messages, those are tone tags meaning 'sarcastic', 'serious', and 'genuine' respectively. Those are just some examples, there are too many to list off without it becoming asinine.
It's basically like an abbreviated form of doing "(this is what i mean or how it's meant to be taken as)" at the end of a message.
I actually never heard of this ever, thanks for the information! I think we both agree about the tac helmet too, now we've alliterated a bit more!
Ever tried max jump + rocket boots?
I killed my self when I did it :<
Ow no, I didn't have stronger legs on xD
My friend has fully committed to the gimmick where he only buys leg-related perks
He clears the offense fire exit cliff without a ladder
Try Jetpack + Rocket Boots, you propel yourself super high in the air lmao
Did the mod reset exp?
Yes it did
Not to my knowledge,
Does MoreCompany need to be installed for the converting and caching of more company cosmetics to take place?
xp 0 1000 to give the host 1000 xp, 0 is the player
shipxp 1000 for the ship xp
You can still use cosmetic from other mods without it. If you want the cosmetic from MoreCompany itself, then yes you need to have it installed
like the default cosmetics from more-company get removed?
Where u put that?
terminal i believe - or mini terminal
When the changelog says it removed all commands from the terminal, is it referring to only those added by advancedcompany?
yes
the commands were cheat codes
i think hes adding them back in/has added them back in already
@solid pivot i can officially say that ive tested AC with all mods that arent just replacements and sounds and such. and i didnt find a single incompatability! (atleast ones that matter in the slightest)
they are in the advanced terminal now, press X to pull it up.
Did the commands to give xp and credits go away with the advanced terminal too?
are you on the latest version?
it works for me on the latest version
Does anyone know if AdvancedCompany is incompatible with LethalUtilities?
whats the debug command
i also feel that the tactical is a little bit to bright, it can sometimes blind you when close to a door/wall/item, i think it should be lowered a little bit, and thats just a feedback lol
pretty sure you can change it in graphics but im not 100 percent sure?
vision enhancer alos affect this ?
erm no my bad, I forgot that was what it was
AC terminal store displays the percentage of sales, but still buys at full price seemingly
Also I can't buy the helmet lamp anymore
buy it in portable terminal iirc
ohhh ty
like its a bug?
this doesnt work for me
check changelogs
they were trying to buy helmet lamp in ship terminal
that got moved in portable
it is still listed in the green terminal
You can buy all items from porta-terminal, vanilla & modded. Also if you add the internal name of modded items (out of AC) into the list you can change them/deactivate them as atm the porta-terminal adds all items regardless of their config. All items you can buy without issue too (even Rocket Launchers & Rocket Boots)
oh true, yeah idk why it's still listed
Could be another mod?

nah like he said he cant buy helmet so is it a bug and you have to buy it through the portable while its getting fixed
because i still see every AC item in the real terminal idk if was meant to, judging by what you say
Ah I see
in a fresh save or no
Thanks for clarifying
so you are still supposed to be able to buy AC items through normal terminal?
yeah, 90% sure
good to know
it seem that u can yea, i just bought tactical and headset though the normal, gonna try the headlamp
Intended design :)
btw, my thunderstore app keep crashing every 30min any idea why, is it because i have too many profiles like 10
not yet implemented :D
yeah it's awesome
Was working fine for me when typing "helmetlamp"
Rocket boots are one of the best items
aw damn alright
Nope, thunderstore is just downright horrible, please please please use r2modman the only difference is that r2modman is 1000 times faster, but switching between profiles requires you to go to settings
Its a bajillion times better than thunderstore
a quadrillion
the slight downside of having to go to settings to switch to a different profile is counteracted by the fact that it doesn't take 37 years to load a profile
i always use R2, its just that i had a weird bug where i couldnt join anybody though R2 (mismatch error)
nuhuh, thats not an r2 problem
It loads the game exactly the same
but actually its not faster than thunder, at least not for me R2 is less responsive, but fuck it i take it everyday without overwolf lol
?
Did you talk to Potatoe about it? I remember he was talking about how there was a mismatch error bug
yea that was the whole argumetn about it, seems to be a cache issue but doesnt even make sense since when the people who i shared my list to (from R2) RESHARED the exact same list to ME (from thunder) it worked, even tho it didnt download anything new since i had alredy everything in cache, just some wizard shit happen
might have just been a profile "corrupt" or smth like that, couldnt test it more but i will switch back to R2 anyway
and yea i just tested, you can buy but you have to type helmetlamp without space, seems that the new update is way less forgiving about item names, same for the lightning rod thing you have to type the full exact name @solid pivot
its way more forigving on the portable terminal

buleptropfo works for bulletproof vest
didnt try this yet, just reporting tis
I removed nearly all my code from Terminal
So the missing discount is only portable terminal related?
gf is unable to confirm perk selections and its throwing errors in console. once she restarted the game it works again
near the bottom
[Message:AdvancedCompany] Received SprintSpeed: 3
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
AdvancedCompany.Perks+<>c.<Boot>b__17_18 (AdvancedCompany.Network.Messages.ChangePerk message) (at F:/Projects/UpgradeCompany/Perks.cs:190)
AdvancedCompany.Network.Manager+<>c__DisplayClass40_0`1[T].<AddListener>b__0 (AdvancedCompany.Network.INamedMessage msg) (at F:/Projects/UpgradeCompany/Network/Manager.cs:452)
AdvancedCompany.Network.Manager.Send (AdvancedCompany.Network.INamedMessage message, System.UInt64 clientID) (at F:/Projects/UpgradeCompany/Network/Manager.cs:403)
AdvancedCompany.Terminal.Applications.PerksApplication+<>c__DisplayClass20_0.<BuyPerk>b__2 () (at F:/Projects/UpgradeCompany/Terminal/Applications/PerksApplication.cs:288)
AdvancedCompany.Terminal.CursorMenu.Execute () (at F:/Projects/UpgradeCompany/Terminal/CursorMenu.cs:46)
AdvancedCompany.Terminal.Applications.PerksApplication.Update () (at F:/Projects/UpgradeCompany/Terminal/Applications/PerksApplication.cs:329)
AdvancedCompany.Game.MobileTerminal.Update () (at F:/Projects/UpgradeCompany/Game/MobileTerminal.cs:397)
AdvancedCompany.Game.MobileTerminal.Update (GameNetcodeStuff.PlayerControllerB __instance) (at F:/Projects/UpgradeCompany/Game/MobileTerminal.cs:70)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::Update>(GameNetcodeStuff.PlayerControllerB)
sync issue?
4291034082:LightningRod:LethalThings
lol they stole my lightning rod? 
[Message:AdvancedCompany] Server sent our player ID: 1
[Message:AdvancedCompany] My own player is:
[Message:AdvancedCompany] Steam ID: xxx
[Message:AdvancedCompany] XP: 500
[Message:AdvancedCompany] Client ID: 1
permanent moon seems to be compatible now with moon discount perk enable thats coool
Host start
-> Client join
Host stop
Thats what I see so far in the log. Is this correct so far?
wdym
Second connect:
[Message:AdvancedCompany] Server sent our player ID: 1
[Message:AdvancedCompany] My own player is:
[Message:AdvancedCompany] Steam ID: xxx
[Message:AdvancedCompany] XP: 1760
[Message:AdvancedCompany] Client ID: 1
After that somebody else joined?
[Info : Unity Log] NEW CLIENT JOINED THE SERVER!!; clientId: 3
[Info : Unity Log] adding value to ClientPlayerList at value of index 0: 0
[Info : Unity Log] adding value to ClientPlayerList at value of index 1: 2
[Info : Unity Log] adding value to ClientPlayerList at value of index 2: 3
she was the first i believe
yes, she is index 1 : 2
huh
[Info :AdvancedCompany] New player connected to lobby.
[Info :AdvancedCompany] Player client ID: 3
[Message:AdvancedCompany] Applying cosmetics for 3
[Message:AdvancedCompany]
[Info :AdvancedCompany] New player (3) joined lobby.
[Info :AdvancedCompany] Loading player data for xxx from server save file LCSaveFile1.
[Message:AdvancedCompany] Received SprintSpeed: 3
Thats weird
This is the log of a client?
please dont do this
Its stressful af getting bombarded with multiple complex errors at once
hey man i dont choose when they happen
i just dont use this to avoid any desync, at least use the "only in orbit" setting, way enough
im gonna disable it for now
orbit only might be more stable
How many players were you?
4 already in game
also @solid pivot , when you try to edit the xp cost of a perk it get added all the way at the end, do you have to retype everything in order?
This was information I would have loved alongisde the log:
Host started
Client joined
Host closed lobby
Host opened new lobby
Another client joined
Client joined
Another client joined
Levelling
I had to be a detective to find this out 
I love this lol
Yea, might have found the error, not sure why this happens exactly tho
I am always by your side 
Checking the integrity of the landing ship n stuff
Yeah when I found them on Rend I said we're keeping the potatoes lol
Winter is coming 
Better have some potatoes
I would love to find the source of the error instead of just patching it up tho 
would appreciate an explanation when you have time pls #1186884307332108339 message @solid pivot
btw new tactical helmet is fire its exactly the the fkn beam i wanted, now my only feedback would be to lower a little bit the brightness of the flash too noot blind yourself when you are close to an object/wall/door, would be absolutly perfect
its obv a bug. Dont know why you ask like that tbh
???
bro i think you have to chill a bit
always so angry, sleep more
Its not angry, I dont get why you are not just reporting it. Its obv a bug
Is the tactical helmet another flashlight helmet?
that is literally what i just did by asking this question, if its normal then tell me to retype it, if its now then now you know, simple
Its not a question if its a bug :P
Its obviously unintended
as this will make the input field unuseable
i couldnt know and i am pretty sure i saw you tell to a guy to retype it a few days ago but wasnt sure, ence my question there is no beef behind this lol
flash + walkie
2 flash + walkie 
Oh that's awesome
I hadn't got around to checking it out since I updated

Yea it's really nice, let me know if you also find it a bit too bright when near to an object/wall or if it's our screen settings
I mean, if it's like the previous headlamp
While it was a little bright
I personally preferred it
But I understand that if enough people complain then you have to appease the masses
It's quite different
But that's not really complain it's more like a feedback, like if everybody is fine with it then i will just adapt to it lol
I gotcha
But i already saw somebody talk about this and my whole crew had the same feeling
I may have a group going tomorrow and I'll see what people have to say
Btw @solid pivot i just wanted to Say that there Is no beef or anything, i just find that sometime you are a bit agressive in your response toward neutral question/feedback, and im not talking about me, i know you working really hard but you should take a breath and don't take all this by hearth, keep the greatwork you are really good at what you are doing bruv
I also had this issue
I assumed it was a known issue
I don't have any logs to contribute at this time though
@solid pivot Don't know if you're already aware but the fall damage and climbing speed perks aren't doing anything
Does the fall damage one not increase the distance you can fall and take no damage? I was testing it on titan and was still taking the 30 damage from a short fall with it maxed out
[Message:AdvancedCompany] Patches ClimbingSpeed
should work
I have only tested max fall damage before dying
You're right the falling damage perk does increase the max height you can fall and not die just doesn't increase the height you can fall while taking no damage
was a misname for climbing speed
Had to be ClimbingSpeed insead of ClimbSpeed
will be fixed in next version
had to move FallDamage from LateUpdate to LateUpdate to increase the zone of no damage
also fixed for next update
Btw is it possible at all to fix the issue where when people join late names have a chance to become desynced on the monitor? I almost think it isn't lol
huh
for (var i = 0; i < global::StartOfRound.Instance.mapScreen.radarTargets.Count; i++)
{
var target = global::StartOfRound.Instance.mapScreen.radarTargets[i];
for (var j = 0; j < global::StartOfRound.Instance.allPlayerObjects.Length; j++)
{
if (target.transform == global::StartOfRound.Instance.allPlayerObjects[j].transform)
target.name = global::StartOfRound.Instance.allPlayerScripts[j].playerUsername;
}
}
I have this in there
Maybe need to put it into SendNewPlayerValuesClientRpc? Dunno
But I have code for that specific case
Like I said: I sync nearly everything
yea, but that thing is only called for Steam
so I have to add it at two points to keep LAN compability
should be working in next update
Nice!!!! 😄
hi @solid pivot not sure if you saw this https://discord.com/channels/1168655651455639582/1197328102234280066 thanks
If I dont respond immediately it has a reason. I already worked on that specific error an had to play the game to test the changes but I am busy working for my job. I tested it locally and it doesnt appear to be happening for me so I deem this bug fixed.
ahh alright thanks
So, anyone can give me information about what r2 is doing with client presets?
Is there some way for users to circumvent it?
The files in BepInEx/presets/
Wdym? I've had no issues so far using the mod with r2modman
I believe the issue he’s talking about is that sending other players your presets through a code or something clears the preset?
Or something like that?
Ah
I imagine this would also be an issue though with TMM as well right? Lol
Too many… what’s the last m?
TMM is Thunderstore Mod Manager
Ohh, um maybe. The codes should theoretically work the same, didn’t both go down together earlier this week? That probably implies they use the same servers so they should save the same stuff?
If not, idek :(
from my experience if someone uses my code to import it also gets copied like my chosen cosmetics also applies to their profile. it doesnt work the same way how morecompany does it where it knows there previous selected cosmetic
i think importing is 1 to 1, so whatever is inside the profile folder also gets carried over to whoever uses the code even the configs
Yea, happens in both
Fixed it
Already created client presets wont work
They are now saved with .preset ending
server presets are still .json
So Modpack creators can give predefined presets
to make configuring easier I will add some more stuff to debug when you add parameters
debug items for example will show you all item names
debug moons will show you all moon names as my mod sees them
debug scrap will show you all scrap items with the names
And I will add the fake MoreCompany.dll which will make some more old cosmetic mods compatible and removes the need to convert cosmetics
no more long caching time? 
namespace MoreCompany
{
public enum CosmeticType
{
HAT,
WRIST,
CHEST,
R_LOWER_ARM,
HIP,
L_SHIN,
R_SHIN
}
public class CosmeticInstance : MonoBehaviour
{
public CosmeticType cosmeticType;
public string cosmeticId;
public Texture2D icon;
}
public class CosmeticGeneric
{
public virtual string gameObjectPath { get; }
public virtual string cosmeticId { get; }
public virtual string textureIconPath { get; }
public CosmeticType cosmeticType { get; }
public void LoadFromBundle(AssetBundle bundle)
{
GameObject prefab = bundle.LoadAsset<GameObject>(gameObjectPath);
prefab.hideFlags = HideFlags.DontUnloadUnusedAsset;
Texture2D icon = bundle.LoadAsset<Texture2D>(textureIconPath);
icon.hideFlags = HideFlags.DontUnloadUnusedAsset;
CosmeticInstance cosmeticInstance = prefab.AddComponent<CosmeticInstance>();
cosmeticInstance.cosmeticId = cosmeticId;
cosmeticInstance.icon = icon;
cosmeticInstance.cosmeticType = cosmeticType;
AdvancedCompany.Lib.Cosmetics.LoadCosmeticsFromPrefab(prefab);
}
}
public class CosmeticRegistry
{
public static Dictionary<string, CosmeticInstance> cosmeticInstances = new Dictionary<string, CosmeticInstance>();
public static void LoadCosmeticsFromBundle(AssetBundle bundle)
{
AdvancedCompany.Lib.Cosmetics.LoadCosmeticsFromBundle(bundle);
}
public static void LoadCosmeticsFromAssembly(Assembly assembly, AssetBundle bundle)
{
Type[] types = assembly.GetTypes();
foreach (Type type in types)
{
if (type.IsSubclassOf(typeof(CosmeticGeneric)))
{
CosmeticGeneric cosmeticGeneric = (CosmeticGeneric)type.GetConstructor(new Type[0]).Invoke(new object[0]);
cosmeticGeneric.LoadFromBundle(bundle);
}
}
}
}
}
Basically I am doing this
Only replicating the relevant code from MoreCompany, adding it as MoreCompany.dll
Have to see if I can prevent MoreCompany.dll from loading entirely and make it load my MoreCompany.dll instead
And only extract cosmetics from original MoreCompany.dll
Probably I can just rename MoreCompany.dll and place it somewhere else
Working pretty good rn :D
its 2 am where i am, someone working rn feels kinda crazy to me :P
All .txt, .json, and .cfg files are copied across in profile exports regardless of where they are located
I worked the whole night already for this mod
Yea, figured that out by now
Didnt knew about .txt tho
kind of seems like whole week? gadam?
The reason is because a lot of configurable files don’t end up in /config
So the manager just exports whatever
Modders should just use the cfg directory correct imho :D
But well, everybody can create a mod
Agreed
But people don’t use it and then complain when they have to change it
Which is more of a pain for regular users
No big deal tho, I changed the extension to .preset for the client stuff
Sweet
it's 11am here xD it's always weird when modders say "I'm going to sleep now" when it's like 11am on our side of the earth lmao
Maybe we just like naps, what’s wrong with that

