#[Deprecated] Advanced Company
1 messages · Page 23 of 1
I tested the sound issue a bit more, the first video is how sounds like in vanilla, the second one is how it is with advancedcompany. It seems that the AudioClips when you switch between items just don't play for whatever reason.
you can reset all values
Weird
resetting the values for those settings just sets it to the AC default, which is different from vanilla
what value is different from Vanilla?
I found the reason sound is not playing @narrow bear
But that doesnt explain the warning
Interesting. What's the reason?
wait a seccc
That I havent added the original code for it
Because I wanted to place it somewhere else :P
Yeah that makes sense, good thing you found what causes it so quickly though 
Wanted to place it somewhere else due to the hotkeys for inventory
alright scratch that
for some reason it kept resetting the values to how they were before the latest update that added the slot width, with the inv slots being small and very thin
it's back to normal now
It is possible to change the Flashlight/Pro FlashLight/Walkie/Headlamp/Headset battery life duration with AC?
Previously I was using BiggerBattery to tweak the values of the first three but I think it doesn't apply when AC is enabled.
Not yet @steep niche
and the culprit is...... ✨ IntroTweaks ✨
I can more quickly change wiki pages
So I will add IntroTweaks to incompatible :3
Added it like th is
and its specifically when morecompany is removed lmao
what a strange set of circumstances
💀 he gon swallow the mf
They probably have a fix for MoreCompany added
And they just dont add it for AdvancedCompany because they are sad that they cant replace the logo 
god okay finally
every single time i see a bug and try to report it, it either ends up fixing itself shortly after, or i accidentally mistake it as a bug
I think i might've ACTUALLY found one though. it's not as much of a bug as it is something that was probably forgotten
Or did they manage to circumvent my stuff?
Text error you mean?
the "Extend Deadline" config option doesn't say to type it on the portable terminal, only the regular one
yeah
text error
:D
Will the item sound fix be in the next patch?
Minor thing but I saw some discussions over in Lethal Things w/ AC -- the décor items for LT show up under ship upgrades instead of décor when running AC. Ultimately just a visual thing but maybe straightforward?
Nope, no easy fix
I will remove ALL terminal patches
then they cant talk shit any longer :)
perks arent showing up anymore on terminal
Read FAQ before asking questions
Q: How do I access my perks?
To access your perks, you can use AdvancedTechs portable terminal. The standard keybind is X to open it.
HAHAHAHAHA
💀
So yea
Tactical Helmet will come soon in a beta
after that its silence
Preparing Final 1.1 Release
Which will add the story
I wont spoil anything regarding the story
And yea, you read right
1.1 will have a story
Its playable, you can experience it
And you will suffer. A lot
sounds sick
this mod already became my all time favorite solely to the fact that I got to delete 10+ mods already covered by ac and getting better performance by doing that
Its an outlook how my game will be done :3
And the speed in which I add items sometimes is also an outlook at how fast I will be able to supply substantial updates
And my game is build from the ground up for modding
Heavily using interfaces, abstract base classes etc.
It feels so counterintuitive opening the personal terminal and then having to write "perks" just to suddenly change the input behaviour into using W/S to navigate the next tab
Yea, not a big fan of it either rn but thats how a terminal should work with applications and stuff
My terminal is simulating an actual console
Thing is: If I do the first menu as a cursor menu too
You cant quickly buy items later
like
flash 2
:D
btw, are players forced to change the base amount of inv slots by going into the json?
I don't see an option to change how many inv slots the player starts with in the in-game settings
can i run KDE on the portable terminal
I do like the idea of having a pretty solid and in depth simulation of an actual console
It wouldnt run actual KDE of course
But it would give you a graphical UI
With windows, file manager and stuff
I mean, the portable terminal will have a file system
But thats where we go into story stuff
Stuff you will have to find out for yourselves
also, i might've actually found like a bug bug (albeit a small one)
Every time you join the game, the settings you chose for the hotbar don't apply, even though they're already configured.
It's only after you go into the settings and hit continue will they actually apply.
so every time you join the lobby, you have to do that process to actually apply the settings
Can confirm
that i think i might know why
because that same bug happened to me, even though i knew i set it to 4
you're using a mod manager right?
r2
yeah
alr go into the config, and search for advancedcompany (no spaces)
then just take a screenshot and send it
there are many configs
But also we've set it to 4 before, and it seems to revert.
yeah, advanced company switched to only using these now
so only json files, not cfg files
🙄 jesus christ...
yeah ik
makes sense
just delete all the .cfg files for advancedcompany, and i think you should be good?
you may have to reconfigure your stuff though
btw potato you could probably add that to the FAQ
under a question like "Why aren't my configs saving after the new update?" or somthing liek that
1.1 wont just be story tho
so dont worry
1.1 will have some more stuff as well
There is also a known issues page now
Added it to Known Issues @ornate zealot
As people would most likely look there
because they think its an issue
Will work on fixing all the darn config issues 'n see if it runs smoothly ., . (the weight perk wasn't even working)
Weight perk was always working, you just misunderstood it :P
Thats your stamina usage when running:
sprintMeter = Mathf.Clamp(sprintMeter - Time.deltaTime / sprintTime * carryWeight * num2, 0f, 1f);
weight reducer only affects this
sprintMeter = Mathf.Clamp(sprintMeter - Time.deltaTime / sprintTime * (carryWeight / weightReducer) * num2, 0f, 1f);
This problem will get fixed tho. Being ambiguous and stuff.
Weight Reducer will become smth like this:
Marathon runner -> Decreases the stamina impact while sprinting and carrying heavy items.
Sprint runner -> Decreases the speed penalty while sprinting and carrying heavy items.
2 perks
Thoughts on having a toggle to buy perks with money instead of XP?
No, never :D

Credits are shared in the team, having a single player using credits to level themself and only themself isnt something I feel.
Should've specified - it'd have to apply perks to everyone to be fair, like the option LGU has
Changing totally how the mod works doesnt seem like a good idea, especially when most people like it how it is AND LGU offering you what you want already
Fair enough
Having the perks to be quota based is honestly a peak idea ngl
Reaching quota isn't unfulfilling now
Other mods will be able to grant players XP soon too
The dedicated xp system is gonna prevent my friends from selling the game on purpose now
So Employee Assignments etc. can add XP to players
I will also open up the perks system, so other mods will be able to add custom perks later too :)
I mean, I didnt plan on releasing so many betas of 1.1 initially, but I wanted people to have their reserved slots and some nice features
1.1 will still be aimed for release in march
So expect update frequency to become less now
Tactical Helmet will come, dont worry
But after that its basically just bugfixes :)
While I am working on the main 1.1 feature and the story
Is it fine the only config visible is this?
yesh
It seems that Natural Regeneration upgrade from LethalRegeneration (https://thunderstore.io/c/lethal-company/p/Toskan4134/LethalRegeneration/) does not appear as a ship upgrade in the terminal when it should after you enable the option for it to be as a ship upgrade
Can having Bepinex 5.4.22 instead of .21 cause problems ?
hey what does the "length of day" setting exactly entail
700 is a bit ambiguous
700 what?
seconds
Just download the LC_Doom mod. An play Doom it on the main PC on the ship. https://thunderstore.io/c/lethal-company/p/Cryptoc1/LC_DOOM/
Also. Anyone test this mod with Advanced Company yet? Looks interesting. https://thunderstore.io/c/lethal-company/p/loaforc/FacilityMeltdown/
I did, the facility didnt blew up it just stayed radieted, not sure if that is what the mod is supposed to do or what but I will try with ac and fm alone
So not compatible then. As its suppossed to make a but explosion that forces you to take off so you dont full party wipe from the explosion wave.
Here is a youtube video of a guy that does mod lists an he shows off footage of it.
Lethal Company BEST Mods To Use #13 (MORE INSANE MODS!)
Here are the best mods for Lethal Company, so that you can level up your gameplay with Lethal Company mods. This is the 13th part of the BEST Lethal Company Mods series.
FacilityMeltdown - https://thunderstore.io/c/lethal-company/p/loaforc/FacilityMeltdown/
BetterSprayPaint - https://thun...
Can I edit in files amount of XP I have since it is saved locally? I got deleted progress, so I want to jump back where I was
sorry, I meant.. where can I find the file 😄
well, i supposed it is saved into some file, so.. it is basically cheating, but i would assume that I one can edit it...
All mods for Lethal Company are "by default "stored here on your PC...
C:\Users[PCNAME]\AppData\Roaming\Thunderstore Mod Manager\DataFolder\LethalCompany\cache
even ones you have deleted from the thunderstore mod loader are still located here.... if ya happen to be lookin for a mod now gone. 😄
Just find the advance company folder.
I am jsut looking for a file which keeps track of your player XP points... after reinstall I am at the start, so I dont want to grind it up again
Oh, That I dunno.
I will make sure first
maybe i am jsut blind but i cannot in the files find somewhere the "tracker" or something... dont know how it works
Just edit your config file.
Click config button on thunderstore mod loader see if you have a saved config file for your stats in advance company
Lemme know. I really like the look of this mod. Even still I am REALY doubting it will be compatible with my personal mod list tho. As I have Advance company. AND Diversity. Diversity alone is already changing the lighting inside facilities via the brackens dimming an turning off lights as he moves around feature.
most likely in this general area AppData\LocalLow\ZeekerssRBLX\Lethal Company
People have used the mod when using Advanced Company, it's just the mod author of FacilityMeltdown has been working their butt off trying to troubleshoot issues lol
It's not that it's incompatible with AC at all the mod just has bugs atm
Uh ooo.. Steam shows a 3.5mb Lethal company patch pending in my list. Did Zeekers update the game again?
Hope it wont break the mods again.
I think I saw that diversity was fine
Not sure though
Ya I "think" it was in the compatible or at least recommended mods list on hte AC mod page.
No update on my end 
I know it's better to know
you scaring me with this
No hotfix Zeekerss hasn't announced anything in their Discord
Might just be Steam being steam. It likes to randomly push small updates for games all the time for me that do nothing
Lol
I've reinstalled across several profiles, it carries over if it wasn't set to Profile Save and left to global.
No update here either
i dont know, I am now at 500 xp and no bought perks.. and I had like 3000 xp already...
Well you should know if you changed a default setting to something else? 😛
you can use xp 0 5000 where 0 is the player ID and 5000 the xp amount
at least that worked in terminal before we got the portable terminal. so try both maybe
do you mean in terminal ingame ?
yes
and 0 would be my actual ID or did you use it as placeholder nwo ?
player ID is basically your position in the pause screen where you can set volume u know.. as host your ID is 0
why depreciate it what type of issue do you have?
i think the xp command is also only available to host
isnt it a bit different ? it says not found
Eldas, Widescreen (Scaling) ReservedCore & Crosshair all work together.
let me check. I haven't tried with latest version
Try in the portable terminal maybe
yeah it might only work with that now
Can't stop looking at that pfp

xp command works on the normal terminal
You'd use normal terminal, not AC's terminal yes.
@modern temple What Version it say when you launch it?
currentl v49
hesitant to let it update
as shown in corner. v49 is my current version I have installed. So not sure what this update is.
sod it all... lets see what it is.
patched
hmm, still says v49. but was def a 3.5mb update.
tweaks to existing code maybe? No patch notes in dropdown
OOOooo challenge of the week change
"Ouu-59 just dropped and it's hideous. What did you guys do to make the random seed hate you so much" Quote from Zeekers twitter.
thanks man, appriciate it 🙂
np
Probs a file got deleted somehow and steam replaced it
Also yeah weekly moon changes, maybe was that? I haven't even noticed the moon yet xD
@solid pivot IF we all spam them do you think they'll be more willing to corporate with MC/AC? xD
Endless error loops, with no way to trace it, only way to fix is to delete save and start fresh
Hello, i am try to covert from MoreCompany + LateCompany to AdvancedCompany. In order to use custom cosmetics, do i still need MoreCompany ? Or removing dependency from custom cosmetics modpack is fine?
Sorry if this has been answered already, but I'm wondering if the new config still exports properly to r2modman profiles?
Happening like After multiple rounds? I have a small error when closing a lobby but Never had a thing like you
Do we know of any mod major files, late game upgrades, Lethal SDK, Lethal Extension, etc that might alter the spray paint? As mine makes the animation from the can its working. But it doesnt spray anything at all anywhere.
like its spraying invisible paint.
I tried installing better spray paint to try an correct it. bupkis still doesnt work.
BetterSprayPaint has bugs anyways, where paint doesn't vanish
the small rug upgrade for my ship is gonna carry us
My issue tho is I have no fuctioning spray paint. With or without that mod. For the life of me. I cant figure out what mod is causing it.
Idk
Default its yellow spraying out of can particles. But paint itself on surfaces is invisible. With better spray paint, its green particles out of the can, but paint on surfaces is again invisible.
is the utility belt from lethal things finally compatible with adv comp or nah
No and you don't need it to be
kinda?
if you use it, it DOES give you more slots
you can't scroll to them though. you'd have to use the number buttons to select them
Mod author for AC recommends disabling LT utility belt in configs if using inventory perks from AC
You do not need morecompany unless you want the cosmetics they have integrated by default
Any additional cosmetic mods can be installed alone and advancedcompany will automatically convert them
@solid pivot ReserveCore freaks out because of PouchyBelt (Lethal Things) can confirm, even when disabled. ❤️
Try uninstalling the reserved mods instead of just disabling
I'm testing mods against each other, I know they conflict.
So I don't really know how to describe the issue I'm having but friend gave me this modpack and it has advanced company, after getting the backpack upgrade to increase my inventory slots from 3->4 items have been glitching out in my inventory? Becoming unusable and disappearing from my client saying I have nothing there even though other players can SEE me holding said items. If I try to relog it'll SOMETIMES drop the items I did have, while other times it'll just drop keys? Don't really know what could be causing this issue as I'm not sure what else is in said modpack that WOULD cause a confliction. Could really use some help though ^.^U
have you got Lethal Things & ReservedSlots installed?
no
What's your modlist?
BepInEx-BepInExPack-5.4.2100
ShaosilGaming-FlashlightFix-1.0.5
Rune580-LethalCompany_InputUtils-0.5.5
Woecust-Immersive_Visor-0.2.1
PopleZoo-BetterItemScan-3.0.0
Karster-Light_Switch_Scan_Node-1.0.1
matsuura-AutoScan-0.5.0
Suskitech-AlwaysHearActiveWalkies-1.4.4
Nebulaetrix-ScanFix-1.0.3
FutureSavior-Hold_Scan_Button-1.1.1
matsuura-HealthMetrics-1.0.2
ButteryStancakes-AccurateStaminaDisplay-1.1.1
notnotnotswipez-MoreCompany-1.7.4
NiaNation-AbsasCosmetics-1.2.3
Smxrez-SmoreCosmetics-1.4.0
PotatoePet-AdvancedCompany-1.0.114
EliteMasterEric-Coroner-1.5.3
FlipMods-TooManyEmotes-1.7.13
x753-More_Suits-1.4.1
akkowo-More_suit_colors_for_more_suits-1.0.0
Verity-TooManySuits-1.0.5
itsmeowdev-DoorFix-1.0.0
linkoid-DissonanceLagFix-1.0.0
RugbugRedfern-Skinwalkers-4.0.1
RickArg-Helmet_Cameras-2.1.5
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.13.0
MegaPiggy-BuyableShotgun-1.0.1
MegaPiggy-BuyableShotgunShells-1.0.2
Renegades-WalkieUse-1.5.0
Sv_Matt-HideModList-1.0.1
boxofbiscuits97-QuotaRollover-2.2.1
Drakorle-MoreItems-1.0.2
TanmanG-Forest_Giant_Motionsense-1.0.2
SZAKI-RemoteRemastered-1.0.2
TheFluff-FairAI-1.2.8
Badham_Mods-CirnoFumoScrap-2.0.1
TwinDimensionalProductions-CoilHeadStare-1.0.3
RedCrowbar-BuffedPresents-0.0.5
MrHydralisk-EnhancedRadarBooster-1.5.4
Yoshify-DiscJockey-1.2.0
PortableNavi-BetterInverseTeleporter-1.0.2
GangGang-NoInverseTeleporterCD-1.0.0
we have another client player who's in this session and is not experiencing this issue... so a real headscratcher
Another thing I will note, cause I just remembered this is that it seems to happen around the time I used a key? In both instances where my inventory got messed up it was around the time I had used a key to unlock a door
Are they the host?
one friend is hosting but we have another player client in our session
there is 3 of us currently
Honestly you could lower that mod list a little ScanFix and MoreItems for example are made redundant when using GeneralImprovements but idk what could be causing problems, maybe turn on Bepinex errors and check logs?
I'll have to remove the redundant mods, figured I still had some in here from when I didn't have Advanced Company haha
Ciel's friend btw
yea, can't figure out why he's having this issue with inventory
Btw I imagine if I wanna get rid of BetterStamina and convert these settings to AC, stamina for Weight should be set to 125% and jumping should be 135% right?
As Lunxara said, there's mod there that are not needed also I thought Sv_Matt-HideModList-1.0.1 is to hide LC_api printing modlists
Yeah that is for LC_API only
thought so 😛
I thought HideModList was to remove the pop-up message whwnever someone joined?
LC_API adds the mod list popup, it's not a thing without it
If LC_API is installed, yeah
gotcha
Heya, i thought the buyed perks are saved but today it got removed again and im again at 0 perks and 500xp points
OOoooo!!! This looks interesting! Horror sounds overhaul
...also, for my fellow chess Nerds.
Weird interesting, I know. lol
interests
I like this horror audio one as it added reverb. Should make interiors creepier
is the reservedslots compatibility idea still up?
head lamp > vision enhancer ?
yeah
tbh i don't see a use in the vision enhancer if we have the head lamp
head lamp has more battery, you can see about the same range as the VE, if not further, it's not an eyesore,
it's just better at a cheaper price
indeed emoji head
you can easily see through steam and fix the valves, they also make navigating foggy and snowy planets much easier. I use them both. Vision enhancer and headlamp
does anyone know how to access the perks? been playing with some friends and when we type perks into the console it just does nothing
not sure if its been fixed yet
maybe some of my mods are incompatible idk
@twin storm i have the same issue.. I tried installing ONLY Advanced Company. But no luck...
maybe the person hosting has them disabled?
Press X
or are you not using the X terminal?
x terminal?
I will try - Give me a sec
OH!
wtf... xD Thank you so much
I've been struggling with this for the whole day. I thought my mods were incompatible - @twin storm look here
Press X
Thanks got it done 🙂
you don't understand how else will i twerk on the bracken
Thank you so much!
❤️
I know people say that playing with QuotaRollover + AdvancedCompany is unadvisable because of the technically broken extra exp rewards, but me and my friends were doing it last night and it was a lot of fun. The most fun we've had with the game. The thing is, you only get the bonus exp for reaching the quota on every travel if you sold so much last quota that you have already exceeded the new one, so it's strictly a reward for over-performing teams. You could sell early to try and maintain this excess in quota for the experience boost, but that's a tactical decision with built-in drawbacks, since if you sell before the last day it'll always be less than on the end of quota. Very fun and good.
You can technically use it for infinite experience by travelling to the Company over and over, but get this - and hear me out, because I know this is a novel idea - just play the game normally. Even if you find a game-breaking bug that lets you break the intended progression, try don't? Maybe doesn't it. Then you have more funner time.
I just installed LethalExpansion on top of Advanced Company, but the LethalExpansion terminal stuff doesn't work. Does anyone know how to fix this?
I can travel to my modded moons, but they don't show up in the "moons" command, and the price and difficulty of each moon doesn't show up either, even though i configured it to do so
After 1.0.112 I noticed my inventory is always starting at 3 slots even though I have it set higher in the config files, is this a known issue
Read the changelog.
I've read them multiple times, I'm not sure what I'm supposed to be looking for
Removed legacy file configuration. Only in-game and JSON files from now on 🙂
I see, okay, I wasn't sure what that meant as I wasn't under the impression config files were considered legacy just yet, and I can't find a way to change the inventory size in-game but I'll figure it out
when starting game under perks change inventory one to 400%
Oh I see, I thought that referred to price scaling or something, thank you
the thing is it gives you the quota bonus three days running so you are functionally getting quadruple the bonus
yeah and that's awesome and i don't see anything wrong with that
🤷
concerning perk configuration, how does percent change apply to the base value? is it all additive, or is it additive/subtractive based on the perk?
skill cieling modders make their mods conflict in just the right way
Doesn't anyone else have this problem?
be specific, what stuff .-.
all of lethalexpansion's terminal things?
Sorry. Seperate message.
Specifically the moons section - It's supposed to show modded moons, and their hazard levels, price etc.. I configured it all, but the moons are just the vanilla output
I have lethalexpansion 'n AC and see the list of moons, just not hazards and prices. o- o
Do you have the Core?
Let me check
Oh okay? I have this: https://thunderstore.io/c/lethal-company/p/HolographicWings/LethalExpansion/ which adds wateridge and such
But the core is not listed as a dep - Do i need that for it to work with AC?
The prices and hazards are a config option in the mods settings
To have it appear on the list visibly - I think that is what makes it visible. Don't quote me on that o- o
I will try - thank you tho 😄
The formula were in the now removed cfg file. It's either 100% + value * level or 100% - value * level depending on the perks, 100% being the base value.
Also I realized a lot of useless config files were created before when it's all boiled into one. Nuke every config that has to do with advancedcompany other than:
Okay.. So installing the Core now shows a third-party moon (Kast) - So that's new. But still not showing the hazards and prices, and Wateridge is gone.
yeah, hazard 'n prices I can never get visible
but I do got every custom moon visible o -o
This was meant for ye @toxic ridge
I do aswell now. Would love to get the other stuff to work tho
Nuke the configs if you have more than that one + any of the ones that look like this
is there a way to know which are additive and which are subtractive now?
Will do, but now it works as intended, except for the prices and hazard leves - Thanks!
I didn't update to the latest version yet, so I have no idea
i see
Subtractive:
- Damage reduction
- Jump stamina
- Sprint stamina
- Weight influence
This is as of version 1.0.112
when i buy the helmet lamp it gives me the comms headphones
is it normal that when buying anything i get error like this?
i still receive the item and seem to work tho
@solid pivot
LGU has added a Helmet which has made buying a helmet lamp in the store tricky 😩
Disable the helmet
Anyone having weird issues with cosmetics not loading properly since the new update?
They load fine for me 
Make sure you haven't got any other framework installed other than MoreCompany & Advanced COmpany
Also I think sometimes Advanced Company sees some items as dupplicates, if some items are missing.
I need to re open the cosmetic menu when launching a lobby and click continue for it to appear. Then when i emote with tooManyEmotes i can see it on my character but on the preview screen i dont see it
Is it blacked out?
i dont even have more company. Only the folder for the cosmetics
no i just see my character suit without cosmetics
like they dont load until i re confirm it in the menu again
Did @solid pivot do something in an update that we don't need MC anymore?
ac doesnt change enemies in any way does it ?
That could be why honestly
r2modman updated to allow uninstalling dependencies
yes and no
yeah ill re add it
Yeah like EVERY cosmetic pack requires MC as a dependacy.
Why? Who knows, people still writing for MC...
Because MC still has more compatibility atm
MC wont load though, AC will stop it from waking. Just coverts libary
What's lacking compatibility wise? for AC
Well reserved items currently has a bug where it breaks on death and when you get revived in the ship you can't use it
Lol
What's that got to do with Cosmetic libary?
it makes more sense for people to write Cosmetics for MC and let AC convert probably
So that way people who don't wanna switch to AC yet aren't forced to
No one would be forced though 😛
Still doesnt work. Now if i open the menu and click continue on the cosmetic tab it works.
but the preview still bugged
heres my mods
i check them a lot and updated constantly so maybe theres another mod conflicting somehow
thats why i uninstalled it cause AC only needs the more cosmetic folder and it works fine
but even installing it now i get this weird bug
Back up all your configs, let new ones generate - see if it helps 😛
yup did that too
Really strange, have you tried seeing it without moreemotes and toomany emotes loaded?
Hi, so i did some test and the Ui bug with reserved slot still happen everytime you die (wether you have a reserved item equiped or not), i also find out that when ui is bugged, if you add a perk for max itemslot with the portable computer, it fix the ui until your next death @solid pivot
and sometimes when ui is bugged and you try to switch slot, you get this spammed constantly @solid pivot @hexed dirge
not for shotgun, plus im not a big fan of the headlamp light its too much
I just want to remind everyone that AC and Reserved clash in many ways. I'm not around right now, so I can't look into this for a bit :/
np, just letting you know for when you guys have time
Yeah, it would be nice to figure that issue out haha
XD i legit removed everything and i still cant see the cosmetics
i have to do the weird workaraound i mentioned
@hexed dirge sorry for the ping but any idea why im having this bug? everything is cleaned. I only have BepInEx and the mods u see on the pic above
no i own the game XD why would a pirate this. It's cheap
i'd say if you use r2modman your problems will be solved then
i downloaded things manually as well and for example herobrine mod didnt work
until i moved to r2modman and now it works perfectly
ill try but i dont see why im having trouble with just the mods i need to run AC
Mods are very picky with their path. Your plugin folder should have a subfolder for each mod, like this:
Having all the dlls spilled everywhere causes a lot of errors, I know it because it happened to me too before I switched to a mod manager
cool cool ill do that
Is there a reason why the perks command does not work for me?
Press X.
ty!
Is there no longer config files for this mod? I installed a new version from scratch and can't find any cfgs
still have problems
doubt its the file path
I want to modify the amount of exp gained per round is there a way to do that with profile?
Herobine actually works? ._.
it does for me
i personally think rarity doesnt work though
i have set it to 100 before and it rarely spawned
Yeah like it wont change spawn right?
I honestly thought it was a joke mod for troll 😛
Save progress off allows you to specify a multiplier
On the other hand these Lightsabers make wonderful lights for ship xD
nah its a detailed mod
Where is this setting? This mod didn't create any cfg files
You do it ingame now and make sure to hit save, unless you wanna skim through the json
Open your eyes? When hosting a game there is a huge ass configuration window
@solid pivot any idea why im having problems with cosmetics not loading properly? i just have your mod, input util and morecompany
Working here with more mods than that
yeah like in that menu i see it
its this
i removed all the mods after that pic and still wont work if i dont do the workaround
I thought you only use "AC, Input Util and MoreCompany" 
^
What doesnt work?
the mod works with no problem, but when I write perks on the terminal it says "there was no action supplied with the word" any idea why? I even sold items to the company, and the popup that says "you gained x experience, type perks to the terminal" appeared.
can someone please help
press x
ooooohhhhh
@solid pivot Got round to testing the scaling options. They don't display the saved settings after game is relaunched. The saved settings are as they should be in json but not showing changes after game is relaunched and reverts back to default.
tyvm
Perks got moved to a personal terminal
ok so i load in the ship and i dont see my cosmetics applied. I have to re open the AC settings, go to the cosmetic tab, hit continue and then the game finally notices i have cosmetics and it applies it. But if u see the pic, the preview for tooManyEmotes also doesnt show the cosmetics and other mods like the mirror bug out my character, making me look invisible while cosmetics floating.
afsdsfbafb
But even with just your mods + dependencies they wont load until i hit continue on the cosmetic tab
Seems like TooManyEmotes is doing smth when it detects MoreCompany?
Yea, when I remove it
it works
When I have it, its like yours
I just installed MoreCompany in an attempt to reproduce your error
Flip did say he was working on an update for ToomanyEmotes earlier to fix something, it was likely this lol
Installing it instantly lead to me seeing the same behaviour
this only happens when i load into the game for the first time
tooManyEmotes? whats weird is i tested it without it and i get same behaviour
@solid pivot
What about this?
" @solid pivot Got round to testing the scaling options. They don't display the saved settings after game is relaunched. The saved settings are as they should be in json but not showing changes after game is relaunched and reverts back to default."
I wrote it few mins ago
You show me screenshots where everything is working as intended?
Uhmm no 😛
dude
Scaling settings save but don't reflect on next game launch.
The fricking wiki D: I saw someone say before they thought it was a mod vs mod issue, I was just clarifying it wasn't my bad 😛 Thanks for response!
Also with Flip being busy, any chance to take advantage and add in a HandsFree slot? Like to store either a Weapon or Flashlight? just a single slot next to the rest of equipment.
Do you know where the json is located?
And does the json get bundled with profile exports in thunderstore?
tysm didn't know this faq was a thing
In all fairness I am new to the page, changelog page is a blessing but some not using it still 😛
Q: How can I get rid of the equipment slots?
You can fully configure AdvancedCompany. By removing all items which can go into the corresponding slot, an equipment slot will get removed. This applies individually for every equipment slot available.
@solid pivot I hope I am not being stupid but there's equipment slot for hand items? i.e. shovel/flashlight?
Or was that wiki thing for Yeeshue?
At this point you are trolling and gaslighting me into creating a hand slot for you
he means you can remove the equipment slots
Will ignore this :D
xD
There wont ever be a reserved slot replacement in my mod. I dont want to replace Flips work
The 3 equipment slots are: Head, Body, Feet
And they always were
Not at all, was being genuine. So you guys going to work out some combability when Flip is back?
Dunno
Kinda awkward but okay, thanks for the response.
does betteremotes fix compatibility in replacement of moreemotes, or is that fucked too?
Why is it awkward?
I mean the first birthday after my mother deceased is coming up, making it very likely that I fall into a deep depression for a couple of weeks 
I am just a human after all
Lost many family members in the last 3 years
oh shit, sorry man
And if there is compability to be found we surely will find it somehow.
Morning guys
Yeah that honestly sucks but don't have to be awkward with others who genuinely loves the work you're doing. You said I was gas lighting I can say you're trauma dumping but I am not going to because that's just insensitive. My condolences for you and family, losing someone is incredibly hard.
But after all I might even have left the modding community at that point because of the toxicity. Its not really healthy for me :D
I will sail to new endeavours, namely my own game.
Do what you're pationate about, don't let others ever deter you from what you want to do. ❤️
And also I want to ask that is there a option to enable the compatibility mode for more emote? Or it will auto enable while this mod is installed?
Where I don't have to work on compability for a day for some mod replacing the animator of the players :D
I could've added the tactical helmet yesterday 
Cause I still can see my friends character stuck on specific animations
It auto enables
MoreEmotes works with AC.
And seeing people stuck in animations might be a side effect of that mode
And he looks like polio
Cant fully say what might happen due to Compability Mode
It adds to the immersion 😄
I only care for people being able to use the terminal
I mean, I get a lot of feedback regarding my mod on other channels
Tbh Terminal best addition, instead of the lobby waiting to use terminal everyone can do it on their own.
And people regularly telling me that they played with just my mod and a couple of small sound mods etc. and they had the most fun with the game ever.
Which is the aim of my mod
Well in Taiwan he can get subsidy because of that
You dont need 100 extra mods
Gonna tell him
Just install AC and have a blast
bro fuck more emotes and all those shit, too many emote is plenty enough, focus on what you envision for your mod and the game and dont listen to silly complains. And before everyting focus on your health, sorry for your loss dude
And I know this of many groups who DMed me, talked on my discord or from YT comments: Just using AC alone is making the game so much more fun.
I personally dont believe the game become more fun by adding ReservedSlots to AC
Which is why I dont feel like this is a worthy endeavour
Deactivating all inventory stuff of my mod to make it compatible is still my plan going forward
It's why I remind Tholar every day to use it when he is in groups but the groups he plays just want to stick to same stuff all the time I guess 😛
As people constantly cry about modularity
They sound like my boss tbh
At work
Everything has to be modularized
Me personally it's not the fact there's extra slots, it's just having a button to switch quickily to a weapon without it affecting the hotbar where scrap sits
Like you pick up a weapon, it goes to said slot etc 😛
You can have that later when you can deactivate all inventory related stuff in AC 
Then you can add HotbarPlus
And ReservedSlots
and still get the lobby code from AC
But your equiptment is cool :<
Thats gone then
No point in having it tbh
You have your reserved slots
People always complained about flashlight and walkie talkie
I stopped using reserved slots to use AC ._.
To a point I added them as equipment slot items

I am only adding the tactical helmet because of the ReservedSlots people
well this is what i have 😅 still problem idk at this point maybe i uninstall the game and try again
maybe BepInEx version??? idk what else
Tactical Helmet sounds fun tbh, what makes it tactical? 😄
Light and Comms
A all in one item? 😮
Thats what a tactial helmet is used for usually, yes
That actually sounds sweet tbh
would it be possible to make the light attached to it more like a regular pro Flashlight+ ? i feel like the actual helmet create a little toom uch light and break immersion
Cant say anything about that as I usually want to experience it mysself
guess what I havent done for weeks now?
Playing the game
i feel like even if u appeal to the reservedslots people, they will find another reason to complain
it will be an endless battle, a pointless one
although id still take the tactical helmet
They will still complain ofc
@bleak frigate Reserved slots is handy but it makes game a lot easier, which kind of ruins the experience imo 😛 It's literally just handy, it don't add/make game more fun 😛
because tactical helmet will be 200 credits
And then: Pro only 30 + walkie only 12
shit mod, just use ReservedSlots
It's YOUR mod. People will always complain.
@solid pivot There's a bug with the Costs input. when typing somewhere in the string, all the characters are appended at the end instead of the cursor
Thats the point, you can buy an extra inventory slot for credits
Something people also asked about
Why buying inventory slots? You have 3 you can fill with more expensive items
freeing up a slot
i used reservedslots before, its good but its sometimes buggy and i prefer potato's equipment system. pay more to have it augmented to ur character
It also adds stuff to chase to, more endgame stuff in a way of sense.
how do you do this?
I now know what you mean. Wont have the time to work on it today tho
Dude, read
Buying equipment which goes IN there
Its more expensive
effectively buying an inventory slot for credits
Its just 20 credits for the lamp
30 pro
50 helmet lamp
20 credits for an inventory slot
Other thing is as well if people don't realise, @solid pivot lets you config it how you want it too. If you want a cheap headlamp, do it 😛
what are u talking about i dont get it, buy inventory slot?
You start with 6 slots. 3 Are unuseable
You buy a head equipment and can place it in one of the 3 unuseable
no matter what they'll find a way to complain
unlocking it for use
Thats effectively like buying a temporary inventory slot
As it was unuseable without the right equipment
Even better than that
its a transferrable temporary inventory slot
You can decide to "drop it" and give it to another player
had a person before said they use reservedslots for the flashlight and dont wanna use AC, i told them AC has headlamp, they tried it and said its jarring or something and theyre sticking with reservedslots. its like a brick wall, but its their preference in the end
Guess what the arguments would be if I priced the helmet lamp like I wanted initially at 80 
"I can buy 3 pro flashlights with that money"
I can understand some people being "picky" because the lightsource leaks through level/don't produce shadows but honestly it's not the end of the world is it? 😛
@hearty frost nobody reported this as an issue so far
I can totally activate shadows
it covers more ground than a pro-flashlight. when using diversity truedarkness, the headlamp lights up the hallway for all other players without flashlight making it easier to see whats around them in a small fireteam
You'd be a sweetheart ❤️
BUT Do what YOU want to
I don't mind either way, I love the mod regardless.
oh yea i get it, i think most people still use reserved slot because they dont really like the "light power" and render of the helmet, me too, maybe this could make everyone happy if wecould edit the power of the helmet or dime the color of the light smth like that
shadows might make it more realistic, but im fine as it is right now
oh nice yeah its fine! at least now u know!
itd just be a cooler feature on top of the best head equipment in the game
I mean, I wanted to nerf the lamp anyway
as people said there is no reason for vision enhancer
not realizing that it can look through fog, snow and steam
Vision Enhancer sees through everything though?
Sorry you just said that..
Also Vision Enhancer you can change the battery time on it? It's OP...
i mean this would be absolutly perfect and im pretty sure most people would just go fot the helemt and ditch reserved slot for this
Wait.. don't say you removed it? :S
@solid pivot In the Perks config menu, you should rename "Damage" to "Damage reduction" and change the base value to 0%. Just "Damage" doesn't really mean anything.
Lethal Things is my alt to Reserved Slots. There's an item for store called "Pouchy Belt" that has key binds, I use it with AC.
Crit Chance I think right?
Na, there is both "Damage" and "Critical strike change"
You asked for it
So I dont want anyone complain about the 70% nerf
Its 70% less intense now
Damage reduce the damage taken, but it's really not clear from the config menu
And casts shadows
Its now worse than pro flashlight
is this possible to make it more like a flashlight with a tighter beam or is it to complex?
Makes no sense whatsoever
Its a light bar
wide angle
Its meant to support your team mates too
I think players don't understand teamwork in 2020-2024 :<
But as it has so much battery it now uses less intense light 
to save its wide angle glory
i get it but ifthere was an opption to use different type of beam it could be really cool and be right for many people who prefer the tigh beam, add more stress needing to look around to light the corner of a room u know
Just use a flashlight.
^
Its meant to NOT be a flashlight
Adding just another flashlight is lame
now its way less bright than a flashlight
then thats the whole probleme, if you want a reserved slot for it, you need the mod reserved flash, and its not comaptible
Why dont I just code ReservedSlots into my mod
Because its my mod
In the end
Its my mod
My vision
?
Nobody forces you to play it, its free tho, you are free to enjoy it. If you dont like it, you can tell me, but I might not change it.
There's just no need for it. I don't understand people asking for this
Tighter beam is nothing I am feeling, and I stated why: It would make it just a regular flashlight mounted to your helmet.
Something you can have with ReservedSlots
thats litterally what im doing right now and explaining to you why most people still want to use Reserved flashlight, Because they dont like the way your light work
So play with that
:D
You can however try out an alternative approach to the same problem
With AC
that exactly why people want reserved flash to work with your mod, too have a free slot, and a regular flash
I heard a lot of other feedback regarding the light
Many people love it and they will be sad its nerfed now

But I planned a nerf anyway
Maybe not that dramatic but I just tested it and felt like: Yea, thats moody
not nerfing it, jsut add a "second" option or even a "beam cfg" idk
And just settled on it 
I didn't even know people didn't like the light, I just see the shadow thing. The lamp lit up whole corridors 😮 Why people want a dimmer "lamp" 😛
Making it a beam requires me to increase this parameter
Something I decided not to to make it different
So we are back at: Why not just copy the original flashlights values and make it ReservedSlots 
I honestly think adding the shadows will make people happy, the ones who genuinely like it anyway 😛
Yea, shadows looked nice
yea and thats a good choice, im just saying that rather than breaking your head and hearing complains about reserved slot not working, if you add a second option more "vanilla" pro flash beam it would make evryone happy pretty sure
Like it's adding more endgame, I why anyone ask for the lamp to be like flashlight when you already have flashlights in the game
I can
for 25000 credits then
Deal? Unconfigurable :3
Just for you
I just put a flashlight on your helmet

Wait for the Tactical Helmet
It will be quite different
Offer: You give me helmet with crappy default flashlight battery life and light strength, I pay you 10x Titan cost.
1 beam of light and a substitute hotdog
🙏
A glizzy?

That's expensive
bro im still gonna be using the headlamp despite the nerf 😂
There's a nerf hitting the headlamp?
ofc, helmet lamp best lamp
There's a nerf hitting headlamp?
... Will it stop my teammates from blinding me from behind like they have high-beams x5?
it still covers the hallway, its still a worthy use
Because lemmie tell ya, the worst thing about headlamp is someone else having headlamp
flashlight has too short of a radius to be able to see
OML OML ITS THE COMPANY GHOST!! THE MYTH IS REAL
Yea but its moody now
double the light
headlamp makes it easy to see snare fleas :v
I mean thats the reason people put lamps on their heads. To see better 
Sounds like a skill issue ._.
clearly he couldn't handle the 20/20 vision
You'd rather run in the dark 🤣
LOL
btw
I also removed 2 of the 3 light sources
Its a single light soruce now
It were 3 before
D:
Ah. That's why it was the force of a thousand suns
As long as the headlamp doesn't do what the lamp does in snow maps, I'm all for it
cause honestly - screw fancy lamps in snow
^
they literally cause WORSE visibility
That's what the Vision Enhancer was for
To make it a beam its required to make it do the same
But the headlamp is meant as a more diffusive light :3
NOO
Its not as hard on reflecting particles in the air basically
the image you sent me looks like it won't blind my teammates into running off a cliff, and is still useful.
Ofc its useful
Change is gud 
holy shit
I wouldnt nerf it beyond useability
i didnt know advanced company was like that
Shadows are a buff ❤️ 😄
@solid pivot also ty for making the advancedos
^
Literally, without even touching the mod the one thing I complained about as a possibility is the stupid terminal usage requirement
after learning that was fixed, I can't honestly figure one thing to state
The portable terminal is the best change, instead of everyone queuing for 1 terminal, everyone got their beat machines
well... other than the annoyance of buying helmet lamp or rocket boots if another mod shares a store item closely named
friend figured out typing "rcketboots" and "hlmetlamp" or something makes it work
Just disable them 😛 Lethal Things I disabled RocketLauncher and all is well.
And as many people are here rn
After the beta adding Tactical Helmet thats it for quite some time
Adding the story to my mod
But
Wont spoil it
teleporter traps 
I spreaded some infos about it already
Disable the Rocket Launcher not the entire mod ._.
Thats all I will say.
Do what you got to do, health is beyond more important than anything else
Health? XD
I will add the story crossover for my game.
(but seriously, always look after health -w-)
Really looking forward if anyone can resolve the mystery :3
Look, the best I can do is find out there is an ARG
aka. I can point at a door and say there's a door
that's my best attempt.
:'>
@solid pivot js one thing, do you know how to remove the "themostlethalcompany version" at the bottom? ik yall like work together or something, i js have a modified version of the modpack
Where you see this?
oh fr?
Yeah AC isn't doing that.
just disable custom version text
Yeah xD
i didn't know intro tweaks did thart
The modpack from The Most Lethal Company has it setup that way
by default it will just show your modded version number or whatever
I like intro tweaks but not really the custom version text lol
um??? good???
lamest creature in the whole game >:[
uhhh acktully im a 🐱 when it comes to snare fleas
The lamest creature is not snare fleas
im also a meow
wait you get xp per qouta right? and how much do you typically get? (typically if its configurable idk)
the obvious lamest creature: Loot hoarder. Yeah that's right, take my key to your stash. I'm just following so I can deposit a shotgun for your friends. >:3
as much as the quota
Sell sell sell sell
hoarding bugs rock
YIPPEE
perfect comrade hoarding bug piling all the loot up in one spot 🫡 Solidarity
WTF, hoarding bug is frien
-u-
what mod is making this stupid cheezit crosshair i hate it so much i want it to be destroyed
The worst creature is actually coil head
thats true
literal worst interior creature
Probs a crosshair mod?
but thats because its a 173 knockoff
worst as in most dangerous or worst as in most annoying
i don't have any
i hear a nerf for the coilhead is coming
u using general improvements?
that adds that???!?
Honestly make them act like hygro's to doors - and they'd be perfect
eh i think sometimes bracken ai can be a little weird and thumpers and looties are a pain in the butt
the recent update that dropped like a hour or two ago yeah, u can disable it tho
the best part about coilhead is that it doesnt show up very frequently
in my game i just have keys lock doors
if they can't open doors, the coil heads would be perfect
so i can lure them into a closet
I'm literally adding in my pack the keys lock doors for them
"recontaining company property"
every other damn creature has some form of counter - but the coilhead doesn't gaf
(inside - creature)
Btw, is it a known bug that somehow your perks is upgraded on its own? I remember counting with my friends "hey I maxed 6 of them" and now I got almost all of them maxed.
One thing for sure: I never maxed climbing speed & jump endurance, and yet here is my perks.
Those perks
are one of your friends
that for some reason got copied to you
I got 0 idea why they get copied
but it happened a few times already
if you can't respec - leave and come back and it'll let you respec the perks back to what you want
alr i think my modpack is done til moonsneer comes out
I also cross-checked with my friends, none of them upgraded climbing speed, at least till the end
unless theres a mod that i desperately need
But good to know I'm not crazy lol
Thanks
that I can't figure out
There was an instance where my perks were synced with someone elses (it wasn't the whole lobby)
so they were basically handling my player perks
and also the last 3 times I played, someone who didn't even touch the save/run came in and copied my perks perfectly
I wonder if it's to do with toggling profile saves? or no?
that is a variable to consider... during that run we did attempt to uncheck the save box midway and noticed the perks gone
so we left and turned it back on
that did happen during the totality of those days
(and when I say "Run" - I mean from day 0 to when we got fired, which was many days apart. Both literally and in-game days)
the mineshaft elevator by nomnom 😶
what channel is thart
he doesnt have it, he just posts it in #dev-general
what will it be for?
adds the cut elevator feature from the announcement trailer
I wonder how its going to be implemented
theoretically its was supposed to make u go down 1 more level to go to a even harder section but idk why zeekers removed it
if it does that then idk how one will manage time
I suppose they could make time less of an issue if going to the level unlocks the elevator to the outside?
probably because the moon idea wasn't there yet
in theory, maybe u can save the apperatus for the next run or there was a mod that expanded the game time limit to 6am but i couldnt find that mod anymore 🙁
Like - every map has an "elevator" door nearby - but it's disabled till someone reached the floor 'n enabled the circuit breaker in that floor
five nights a five bears
don't the player perks share amongst everyone?
the experience shares, but defaultly everyone should have their own perks
No, only ship perks.
I mean its probably gonna have some issues with facility meltdown
i think in experimentation there was a missing door that was supposed to be the elevator feature
but its just empty
To be honest having the elevator in would be nice, for level makers too 😄
yeah kinda? i know someone posted like a missing door hidden within experimentation or that odd looking wall that looks like zeekers patched up at the last second
I saw a random damn video talking about that
I thought it was clickbait
It wasn't though
You can kind of see a room if I remember if you clip out
^
yeah they empty completely
im pretty sure thats the elevator was supposed to take u to
ooooooooo
with better loot but more dangerous
I concluded myself that the reason that was scrapped was cause the dev didn't want it to randomly generate but confined within the building
so they opted to make the door just a teleporter to the facility somewhere else
so it can randomly generate freely
Next update will reset your XP progress btw
👍
No problem!
thats probably the reason, cause the facility is like deep down under the map
That is just my assumption as to why the game was made that way
I just put myself in the shoes of the developer 'n question "Why did I scrap these rooms 'n just make it teleport?"
I cannot confirm if that's why they actually did it
but it'd be a lot easier to just let generation do its thing elsewhere outside of the "Moon"
although i think nomnom's elevator will prob release as just a new entrance to the main facility but i saw him making another floor below the main one so idk
I thought that's what it does right now?
Yeah
It does that now, which is why I assume the rooms we see in the main map were sealed off or not used
imagine trying to make the map generate within the confines of that building
a lot less randomness potential
also um... probably unpopular opinion here... but the new room with the metal crap in the middle that can connect 6 ways... sucks
I like the diagonal hallways, diagonal connections are nice. That... big ol room though seems to make generation ridiculous
I've never seen so many damn chains of hallways prior to that patch
just a grid of uselessness scattered around
i'd say the best way to implement an elevator is to have it be a small custom room, and when you go down you use an earlier apparatus you have and once you put it in, it goes into [the depths of [MOON NAME]]
and the time is infinite down there, but you can't escape unless every teammate is with you inside the elevator. i'd say it would only work on facility maps
I like the concept of needing an apparatus



