#[Deprecated] Advanced Company

1 messages ยท Page 20 of 1

lost python
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Here it is

old glen
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wont let me create a lobby for some reason

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whenever I press continue

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with this mod

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it dosent work

lost python
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Do you only have this mod as your mod?

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If not, what's your modlist rn

old glen
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ill send you it hol up

solid pivot
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Oh, do you have any mods adding items with a name longer than 26 or prices with more than 4 digits?

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@lost python

lost python
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Hmm I only have Lategame Upgrades and Natural Regeneration as mods that add store items

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let me check their stuff

solid pivot
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Text = item.itemName +
new string(' ', 26 - item.itemName.Length) +
"$" + new string(' ', 4 - price.Length) + price +
new string(' ', 6 - price.Length) +
(salePercentage != 100 ? "(" + (100 - salePercentage) + "% OFF)" : "")

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it fails here

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Thought 26 chars should be enough for all items potatoe_pepe

lost python
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Let me check the store items from the mods I have rn

solid pivot
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var name = item.itemName;
if (name.Length > 26)
{
Plugin.Log.LogWarning("Item " + item.itemName + " had a too long name of " + name);
name = name.Substring(0, 26);
}
if (price.Length > 4)
{
Plugin.Log.LogWarning("Item " + item.itemName + " had a too long price of " + price);
price = price.Substring(0, 4);
}

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Added checks now

lost python
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Uh probably this LMAO

solid pivot
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10000

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Thats the problem, yea

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Will add 1 digit to the store

lost python
#

Oh so prices more than 4 digits break stuff damn

solid pivot
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Never expected anyone to do silly stuff like 10k price tbh

lost python
#

I did it like that because the item too damn broken

solid pivot
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hahahaha

lost python
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You just teleport with your items from facility to ship without worries

solid pivot
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5 digits should be enough tho

lost python
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yeah it should be

solid pivot
#

Will come with 1.0.110 then

lost python
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Thanks

solid pivot
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But modelling rn

lost python
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Alright good luck on what you're doing rn ๐Ÿ‘

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It will be exciting to know that one's additional features

old glen
flat tiger
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@solid pivot i already know people def asked you this before but do you plan having options to disable things like perks, ship perks, and have it more as an alternative for other mods ( i like the perks just not all the time )

solid pivot
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First: Try 1.0.109 please

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It fixes a configuration error

flat tiger
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i have it rn

solid pivot
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@flat tiger User error, skill issue

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Perks are deactivateable

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Yes, the perks menu is empty then, just dont use the command if its useless after deactivating all perks?

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Dont see the problem tbh

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You can decide on a lobby by lobby basis even with presets if you want perks

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TheMostLethalCompany has a preset without perks

flat tiger
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tf is that

solid pivot
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A modpack

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They seem to be able to configure it correctly :D

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Just uncheck the perks in the lobby config

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You can then even use the perks as tweaks for your game

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Changing the base values

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If you want to keep 50% of scrap when dying without any perk levelling you can just change the base value of save loot to 50

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Effectively replacing all mods offering the same

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I know that the config is somewhat complicated but thats due to huge demand for configurability

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And I give you all the tools

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But yes, removing all perks will in the future remove the perks command from the game

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Just not now

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I have way more important stuff to fix first

old glen
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why does advanced not let me press continue?

solid pivot
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The whole configurability is also a source of many errors

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Wont help without a log and when you are not running the latest version

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1.0.109 is the latest version, please update

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And provide a log

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%appdata%/../LocalLow/ZeekerssRBLX/Lethal Company

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Player.log

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(And this is not unfriendly, this is the baseline required to offer any kind of help for me)

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I want to help but I cant if you dont meet the necessary requirements.

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Yes, the 1.0.109 update was uploaded like 15 minutes ago. Still, I specifically fixed stuff regarding your error in it.

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So your problem might not even exist any longer in 1.0.109

old glen
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oh it fixes the

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no continue thing?

solid pivot
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In some cases, yes.

old glen
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bet my bad it just wasnt showing up

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the update

solid pivot
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Cases involving problems with free moon configs and free item configs.

old glen
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ill check real fast

solid pivot
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There were some problems with those new configs.

lost python
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Okay this is amazing, I can completely jsut ignore LethalExpansion's settings now thanks to the new update Pog

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most of the stuff i needed from it is in this mod now

solid pivot
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:)

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More stuff to come btw

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Loot Table edits, Monster spawn edits etc.

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But dunno when

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Its a huge UI problem

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Need to simplify the UI somehow

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Or find a simple UI element to do stuff like that

lost python
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oh btw is the day settings being 700 the vanilla default?

nova ingot
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There's a bug

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A stick bug

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Look at em go

untold pagoda
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Just wanna say that I need to select 1 mod to play with my SO to simplify the installing method (+ reduce troubleshooting & version matching), and I decided to pick AdvancedCompany.

Honestly the best all-rounded mods.

solid pivot
lost python
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amazing

solid pivot
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Thanks @untold pagoda

eternal mauve
lost python
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So higher = slower time and lower = faster time?

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Thank you again

eternal mauve
solid pivot
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so many details ๐Ÿ‘€

nova ingot
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Can it run doom

lost python
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if it's meant to be a portable terminal, surely it can with the Terminal Doom mod Eyes

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surely right

solid pivot
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XD

lost python
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alright time to mess with the settings

stiff galleon
swift trellis
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lads i think i have a idea

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portable Terminal with doom

flat tiger
solid pivot
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Marking seams potatoe_pepe

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And yes, all keycaps will have a key on them

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Nobody will ever see that in-game probably

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Dont care

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Might use that asset for my own game

solid pivot
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Now its time for UV layouting :<

stiff galleon
#
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If you guys are curious about Taiwan election you can see this stream

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DPP green
KMT blue
TPP light blue

nova ingot
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Even if it is ISO layout ||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹||||โ€‹|| _ _ _ _ _
https://cdn.discordapp.com/emojis/1187544670218223727.png?size=64&quality=lossless

solid pivot
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Neatly packed

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Key faces

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All keys UV

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Finished UV :)

solid pivot
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Starting to come together

quiet harness
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sick!!!

solid pivot
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those details wont be visible in game tho xD

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And not even in the finished backed maps

nova ingot
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So wait what is this again

lost python
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it's the portable terminal Eyes

nova ingot
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Ah

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Terminaldesktop would be sick with a portable terminal but the dev of that mod is oddly stubborn on the small things like not locking the camera so the cursor is independently moving from the player camera

vagrant gull
nova ingot
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Yeah I tried it with that and it just made the cursor act stiff

vagrant gull
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oh GG

nova ingot
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Idk what they were thinking

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Like unless this is new news to me, I don't think we move our heads like that when we use our computers ๐Ÿ’€

solid pivot
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and yes, its QWERTZ layout. Deal with it potatoe_pepe

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German invasion

swift trellis
swift trellis
solid pivot
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Dunno. Wouldnt run on the terminal as is

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Its a custom terminal

pulsar tangle
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we're using that too sometimes. Probably not as much as you do, but occasionally

solid pivot
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High quality asset potatoe_pepe

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btw, this isnt an item

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Everyone will have it with them at all times

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Its a hotkey item everyone has

vagrant gull
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oh damn

solid pivot
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Downside: It has a custom animation, have to see how I will handle support with emote mods

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As it will break without the animation

vagrant gull
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what commands work on it?

solid pivot
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perks

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And

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appstore

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Do buy extra apps

vagrant gull
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ohh its a whole different thing

solid pivot
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Like store, doorhacker etc.

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You will be able to purchase apps with your XP soon

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perks will be gone from Terminal

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We are now in the future

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portable personal computers

vagrant gull
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awesome now i dont have to wait for my friend to gtfo the terminal so i can spec

solid pivot
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PPC with big PP energy

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And because its a custom terminal I can do all sort of stuff

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PP of course standing for PotatoePet

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Big PotatoePet energy

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Screenshots in Unity

solid pivot
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text working :3

eternal mauve
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beautiful

solid pivot
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Need to create a font asset for the console font tho

eternal ivy
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Is the terminal one not good enough?

solid pivot
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This isnt the font of the console and I dont feel like extracting the asset while in-game. I will use the same font as the game

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I mean, I could just use this one

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Its an advanced console after all potatoe_pepe

eternal ivy
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Some item weights differ between file config and created presets still. Before I had some of them lose 1 lb. Now I have file config with 8lb shovel and preset with 19 lb shovel. I'm starting to see the pains for having to deal with both config file and json presets.

solid pivot
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Yea, I think this looks fine

eternal ivy
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Also this #1186884307332108339 message

solid pivot
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I clicked on reset and it works fine

eternal ivy
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Yeah, reset is fine.

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But on creation it starts with them missing.

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Assume a remnant of times before current equipment slots.

eternal ivy
# solid pivot

Will it be acessible at any point with a key or only on ship?

solid pivot
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Any point

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You wont be able to respec in factory tho

eternal ivy
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Makes sense.

solid pivot
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Respec will only be available in ship :D

eternal ivy
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Will TooManyEmotes be accessible through it too?

solid pivot
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Probably not

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I would have to do custom apps for stuff like this

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Console wont support any ship console stuff out of the box

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Its a seperate console as it gives me the most possibilities

eternal ivy
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Understandable. Emotes are purely cosmetic anyway so I guess we can live with them being terminal only.

solid pivot
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But I might open up the console so TooManyEmotes can create a supplementary mod for Mobile Console compability

eternal ivy
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Ah, the defaults are not shown correctly it seems? And the values saved are multipliers that get rounded, as I understand? Zap gun is 11 lb, but resets to 10 and is 9 in file config.

solid pivot
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Rounding error, will look at it later

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Console is more important :D

steep sail
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I've been trying to use this same as you intended as a one-in-all solution to multiplayer expansion and solo gameplay improvements so I figured the two mods met on similar grounds

solid pivot
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Good to know

warped lark
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Please pin this saved me a lot of time

dawn knoll
steep sail
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onto the next issue what the hells causing my game to start day one rainy and quicksand not doing quicksand things

solid pivot
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Twitch is dying, lol

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I dunno, have to test later

limpid belfry
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how headset works, i cant hear anything from it

still obsidian
steep sail
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You're a god send big dawg

still obsidian
wild silo
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nice job on the time setting. Works flawlessly now. No duplicate days, no skipping days. Values work as expected.

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I guess anything that changes time of arrival will mess with days skipping or duplicating again.

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I personally use time setting and map size scaling together to balance for the amount of players. Adding map size as setting to AC would be nice (because presets <3) but I'd say it's low prio. Other mods can do it and they are compatible with AC.

old glen
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my god

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what mod

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is causing this

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its annoying me so fuckin much it just wont let me press continue

eternal ivy
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Increasing size of interiors is a minefield.

old glen
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thats it

lost python
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Does extend deadline work before 0 days

wild silo
eternal ivy
#

IntroTweaks wouldn't cause that.

wild silo
# eternal ivy Increasing size of interiors is a minefield.

care to elaborate? only issue i've encountered was big maps causing lag with brackens before some mods (Diversity e.g.) fixed their pathing AI. Big dungeons might also feel empty without touching enemy spawn rate. That's why I don't like balancing it with scrap amount but rather time so you get to explore the whole thing - or most of it.

eternal ivy
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That's mostly it.

solid pivot
eternal ivy
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I think some other AIs start having issues too.

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Either way, if you want auto scaling of dungeons for amount of players check CoomfyDungeon.

eternal ivy
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LC_API

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Do you actually need it for anything?

split mist
old glen
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I dont think so leme see

split mist
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Just woke up

old glen
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leme try launching without it

wild silo
# eternal ivy Either way, if you want auto scaling of dungeons for amount of players check Coo...

I don't like it for two reasons. Not configurable and as I said it balances map size with scrap amount. That's not a good way to go about it imo.
I makes multiplayer even more OP and it will allow the group to explore little part of the map but get enough loot from it which reduces the chances of encountering (multiple) enemies.
I like the idea of changing branching tho. Wish I could play around with that on my own terms.

eternal ivy
#

Seems like that mod is abandoned anyway.

old glen
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still wont let me press continue

solid pivot
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Delete your corrupted save file

wild silo
# eternal ivy Seems like that mod is abandoned anyway.

If you ever want to play around. Try increasing map size while increasing time a little less (e.g. map 3x and time 2x) without touching loot amount or value. It's hard ๐Ÿ™‚
And I like that a lot with AC because AC provides ways to overcome the challenge progressively as maps get even bigger with the inherent size multiplicator that harder moons have.

eternal ivy
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I'd want something like that to auto adjust.

winter light
#

I got around to giving the mod a shot this week in a new modpack. We tried it on both 1.0.10 and 1.0.108, with .108 being on stream last night.

This might be outdated, given that it is from last night up to about 1AM CST, and the .109 version came out shortly thereafter, but I figured I'd report some of the issues we had, just in case.

  • We experienced notably more desync with .108 than we did with .10 earlier in the week. It most commonly manifested in players' perks getting swapped around, and in one instance, a player was unable to properly join the lobby, even after the lobby and game client was restarted, and the mods restarted. It took a new save file for them to join, even though several other players could join with no issues. I figure this may be due to the new netcode being a work in progress.

  • We noticed that the default value for the length of day seemed like it might be really fast? Like, maybe double the speed of a normal day's length, but to be honest, I can't really tell. A lot of us instantly noticed that time seeemed to be moving by a lot faster. Not sure if that was intentional or not, though.

eternal ivy
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Time thing was fixed.

wild silo
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the time setting is fixed in 109

split mist
winter light
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Gotcha.

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The unable to join thing resulted in this on the affected player's screen

eternal ivy
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As for perks, are you playing with progress saving on or off?

winter light
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They would get stuck and be unable to close the game or leave the session. It would have to forcibly closed.

winter light
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It manifested in that I would suddenly have someone else's perks, or another player would have someone else's. We would no longer be able to affect our own.

eternal ivy
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Maybe has to do something with that.

wild silo
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Oh, something I noticed with my group yesterday. Players that leave the lobby would continue to be displayed on AC's performance report as dead for all rounds to follow.

burnt trellis
#

isnt that a vanilla thing

wild silo
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is it? idk

burnt trellis
#

people who leave in vanilla always show on end screen until lobby restarts

wild silo
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ok nvm then

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I always though that was due to lobby mods as I never really played vanilla. mb

north crypt
#

do you keep perks after you get fired?

solid pivot
#

When you play in a lobby with Save Progress on => Yes

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Otherweise => no

old glen
solid pivot
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No

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How about a log file? Continue only does this: Let the game continue

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Seems to be another mod if its not corrupted save files

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Corrupted save files include the AdvancedCompany save file located in AppData

wild silo
solid pivot
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You cant replace any player in Vanilla

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Left is left, lobby is closed

wild silo
#

oh wow. wdym lobby is closed? so in Vanilla when my 4th guy leaves only he can rejoin?

solid pivot
#

nobody can rejoin

burnt trellis
#

you cant rejoin lobbies in vanilla

solid pivot
#

After the game has started its over

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The lobby is closed

burnt trellis
#

once you start the ship for the first time the lobby is closed and nobody can join until the host restarts the entire lobby

solid pivot
#

After you pull the lever the first time when there is written "start game"

old glen
solid pivot
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Game is very sensitive to Alt + F4

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When its saving at that moment your save file is corrupted

eternal ivy
#

I remember you also talking about how the base game doesn't shift/free up client IDs when people join/leave?

wild silo
#

ok I see. And before start game none of that matters. people can join and leave how they like? How does AC latejoin handle that? Will a players id remain reserved i.e. can I only invite a max of 32 unique players into a lobby instead of 32 concurrently joined players?

solid pivot
#

No, I assign the lowest available ID

wild silo
#

ah good to know for setting lobby size. Thank you!

solid pivot
#

Client handshake -> Sends Player Data with it
Server changes lobby values for next client ID
Sends new Player Data for Slot to all connected players
Sends response to handshake with lobby data to client
Client proceeds to load into the game

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If you have Player 1, 2, 3, 4 and 2 leaves

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And someone joins, he will get the spot of player 2

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This however should not lead to having the XP or perks of someone else as the handshakes contains the data the player wants to be set in the lobby

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And if Save Progress is off, server will receive that data but ignore it

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And load the data from its save file instead

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and sends back this data to the connecting client

wild silo
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Sounds like when a player disconnects and a new player take his ID he will also replace him on the performance report then?

old glen
#

[Error : Unity Log] CryptographicException: Could not decrypt file. Please ensure that you are using the same password used to encrypt the file.
Stack trace:
ES3Internal.ES3Stream.CreateStream (ES3Settings settings, ES3Internal.ES3FileMode fileMode) (at <9a53cee95b8c4093a7e8ca243c325c34>:IL_0111)
ES3Reader.Create (ES3Settings settings) (at <9a53cee95b8c4093a7e8ca243c325c34>:IL_0000)
ES3.KeyExists (System.String key, ES3Settings settings) (at <9a53cee95b8c4093a7e8ca243c325c34>:IL_0011)
ES3.KeyExists (System.String key, System.String filePath) (at <9a53cee95b8c4093a7e8ca243c325c34>:IL_0008)
AdvancedCompany.Game.Player.LoadLocal () (at F:/Projects/UpgradeCompany/Game/Player.cs:733)
AdvancedCompany.UI.LobbySetup.StartHost () (at F:/Projects/UpgradeCompany/UI/LobbySetup.cs:195)
AdvancedCompany.UI.LobbySetup+<>c.<Initialize>b__6_0 (AdvancedCompany.Config.LobbyConfiguration configuration) (at F:/Projects/UpgradeCompany/UI/LobbySetup.cs:150)
BaseSettings1[T].<Awake>b__33_2 () (at G:/Unity/LethalCompanyAssets/Assets/Scripts/Shared/BaseSettings.cs:274) UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010) UnityEngine.Events.UnityEvent.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0022) UnityEngine.UI.Button.Press () (at <17de86d66286445fa95af59fa8fa644d>:IL_001C) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:IL_0009) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:IL_0007) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at <17de86d66286445fa95af59fa8fa644d>:IL_0067)
UnityEngine.EventSystems.EventSystem:Update() is this bad?

solid pivot
#

Corrupt Savefile

#

Delete the AdvancedCompany file in AppData

eternal ivy
#

AppData\LocalLow\ZeekerssRBLX\Lethal Company

solid pivot
#

I will add backups and automatic resets on corruption later

winter light
#

I'm rewatching the stream and also noticed some other things.

  • We had instances of some players being unable to hear another player, while others could hear them. We even had some instances of players being invisible to other players. At one point, a player was no longer being referred to in the chatlog as their name, but became "[playerNum4]" or something similar until they rejoined.

  • We had an instance of bees not being in the same place for clients as they were hosts, and the bees would not move from the spot even after the hive was removed. This was on March, I believe.

  • A player had a snare flea grab onto their head. When another player in the ship attempted to teleport that player, they remained in the facility and the bug was removed from their head. According to the first player (snare flea'd player), they were emoting with the bug on their head with the More Emotes 1.3.3 mod at the time, using the sign-writing emote, so that may be the cause of that. Player 2 (Teleporter) saw the first player appear in the ship, standing up as if he had just been revived or connected to the lobby, but then they disappeared. This was while the second player was undergoing the [playerNum4] issue, so it may have been involving that, as well. It'll need testing.

#

I'll try to do some testing to reproduce these issues in a smaller timeframe and with a cleaner log. I'd post the current one, but it's 5-6 hours worth of logs.

solid pivot
#

Discord is broken rn, cant share images potatoe_pepe

#

And even this preview doesnt work

#

At least the file exists

pulsar tangle
#

love the fact it's a german keyboard

solid pivot
#

:>

#

German Company!

silk tartan
#

im hosting a game and i set the time to 1100 and i got sent the void at like 6pm

solid pivot
#

Very efficient potatoe_rofl

silk tartan
#

but for everyone else it was normal

old glen
silk tartan
#

yes

#

i was dead and got revived on a cube in the sky

upper owl
# winter light I'm rewatching the stream and also noticed some other things. - We had instance...

not sure about not being able to hear, could be related to the same thing but I know in vanilla players can be invisible to each other and/or being called Player, so that's probably what happened, rejoining fixes it. As for not being able to hear players, do you have a mod called Company Creatures by any chance? It adds a shroom enemy that deafens players but the effect isn't very obvious, if not though then it's probably a bug but not sure if related to this mod or not

winter light
upper owl
#

fair enough

eternal ivy
#

Length of day setting still can make you start earlier/later than 8 AM it seems.

solid pivot
#

Have no clue why that should happen tbh

#

I am only changing the passage of time by a multiplier. Not changing any variable

solid pivot
#

(Discord is broken)

silk tartan
#

oh

analog radish
#

everything is broken

rich basin
#

discord's image system is just broke rn

dawn knoll
#

deam

opaque plank
split mist
#

So what could be happening is the game is starting at the same time, but by the time the ship is grounded the time is different.

opaque plank
#

The moment the timer appears on your UI is not when the level timer starts, yes.

opaque plank
#

It replaces the value of globalTimeSpeedMultiplier by what's configured.

#

There's also numberOfHours that is configurable in LE.

#

I didn't check in AC yet.

#

There's no mention of it so it does not use that.

old glen
#

looking forward to your game and your next update this lowkey my favorite mod rn

agile fjord
#

is the day length fixed? or should it still be set to 1029

eternal ivy
#

700 is correct now.

agile fjord
#

awesome

rose token
#

So i noticed that you have a F fast key for flashlights, which i used to have a mod for, and also the mod for walkie-talkies on R.
Any chance you might add the walkie button as well?

split mist
#

I don't believe the regular walkie will be getting a keybind if I remember correctly

eternal ivy
#

Who knows. Flash got it, so might the walkie.

split mist
#

I think Potatoe said he didn't really agree with a walkie keybind, but I can't say definitely

#

Don't have a source so just going off memory lol

lost python
#

Oh so the headset depletes battery as long as it's worn

rose token
#

aight, i just find it really functional.

eternal ivy
rose token
#

meh its a game, i prefere people having fun and also have as many incentives to use things, like when we started using the advanced company mod, people stopped bringing flashlights and walkies because no handslots for loot. And then when they leveled up they started bringing flashlights. But still rarely walkies. So its a problem because they don't wana bring stuff when they are very likely to die anyways and also not have the ability to bring back loot incase they would survive.

eternal ivy
#

People have fun in different ways.

#

Flashlight key is hardly that detrimental.

#

Extra slot for loot also slows you down considerably.

#

Anyway, none of this matters when it's all configurable.

#

And so far it is.

long zephyr
#

is there a way to change how bright the headlamps are and change the colour to not be yellow?
also this is a far out question but could compatibility with the frequency mod for the walkie talkies be made for the headset somehow? maybe using the terminal

eternal ivy
#

is there a way to change how bright the headlamps are and change the colour to not be yellow?
No.

long zephyr
#

is there a technical reason its so yellow or is that just how it is

eternal ivy
#

Just how it is I think.

nova ingot
eternal ivy
#

They mean light colour.

nova ingot
#

Yeah

#

Yellow light = things are yellowish = more visible

#

At least that's my own reasoning ๐Ÿ’€

spice bison
#

quick question, is XP shared?

#

like if player 1 spends 300 XP from the 500XP you start with, will player 2 be left with 200 XP to spend or will he still have 500?

wild silo
#

xp is per player. ship xp is shared

spice bison
#

gotcha, thanks

#

any way to fix this bug? I assume there should be cosmetics I can choose from

#

or should I have MoreCompany installed?

opaque plank
#

It picks up whatever cosmetics mods you're using and puts them there.

solid pivot
#

So, I thought about the desynci stuff.

#

I might have a clue what happens and I can probably fix it somewhat. But fixing the underlying error should also be something I work on.

#

I guess sometimes, when a player disconnects, there is an exception somewhere, resulting in the player not being removed from the lobby correctly on host leading to wrong IDs assigned at connect

#

As I have my own code to look for the next ID and the game has its own this happens. I will copy the games ways to handle this to ensure both, the lobby and game will find the same ID.

meager cradle
#

Very minor visual bug but headset on the in-game file preset configuration only displays defaults for some reason

#

In-game it appears correctly as edited in the r2modman config file, just visually the preset doesn't show up correctly for some reason

solid pivot
#

Changed the connection process like this

#

at least it gives a warning so I can see it in logs

solid pivot
#

Weird, should work tho. Mysterious

#

I am so happy when I abandon the file config potatoe_pepe

meager cradle
#

Yeah I didn't edit the values on the file preset, saving a new preset retains the values

Another minor one I see is some items (e.g. Shovel and Lightning Rod) appear 1 lb lighter than I actually have it set as for some reason

#

I'll see if it actually appears as 7 lbs in-game or if it properly shows up as 8

solid pivot
#

This one should be fixed in next version

#

I'm reading the stuff in here even if I dont address them everytime

#

๐Ÿ‘€

#

Its a hassle to reply to everything

#

As when I send a message it scrolls down

#

And I hve to scroll up all the way to reply to the next one

#

I scroll through the messages and create lists of bugs

meager cradle
#

Interesting, this time it actually DOES affect the weight ever so slightly

solid pivot
#

Not saying that I wont miss any

#

I am a smoll potatoe afterwards

meager cradle
#

It's all good, I'm just putting it in here for the sake of documentation

solid pivot
#

Smoll Potatoe, Big screen

#

Might miss a message potatoe_pepe

obtuse cove
#

The climbing speed perk doesn't seem to do anything

sonic vale
#

is that true that if you remove cosmetic mods for more company, converted cosmetics still stay in the AC?

#

or i'm misinformed

solid pivot
#

Deactivate wont remove them. Only deleting them

sonic vale
#

deleting mod, or deleting converted files?

solid pivot
#

Deleting the original cosmetics files

#

My mod will delete the cached files after that

sonic vale
#

got it, thanks

#

so no problem with managing modpack then

sullen ravine
#

the company was made by Advanced ?

nova ingot
#

When the terminal is portable

solid pivot
#

AdvancedTech is a competitor

#

Building up the lore for my game ๐Ÿคซ

#

Dont hack the mobile terminal. The company would be.... disappointed.

#

You might find some stuff you most certainly dont wanna see :'>

#

Potatoes OnlyF**s potatoe_pepe

sullen ravine
#

u really like potatos

solid pivot
#

No

#

I am a potato

eternal mauve
#

is it gay if a potato likes a potato

#

or are there gendered potatoes

solid pivot
#

And this was no joke btw. AdvancedTech is part of the lore of my game

#

So yea, this is basically a crossover here

#

And if I were you, I wouldn't trust AdvancedTech. But well

#

Maybe there is no way around that potatoe_pepe

#

yay, hands finally on the keyboard

#

Will have a typing animation as well :)

solid pivot
#

Dont look too deep into the mobile console if you want to avoid spoilers for my game tho

sullen ravine
#

u are holding a dark sercet

solid pivot
#

Me?

#

No

#

AdvancedTech maybe

#

Who knows

#

Now working on syncing the animation and console text :D

#

So other players can see what you are doing. ๐Ÿ‘€

#

Better not visit that one site

obtuse cove
#

Feature request: Could it be possible to reduce the time it takes for the delivery pod to depart after it has been opened with the Delivery Speed perk? I'm using FasterItemDropship for this, but I'd like to remove it since Adv already have the faster delivery.

#

Did you fix the disco bug in version 109? I had it yesterday night on version 108 when playing with friends in an online lobby. I failed to reproduce it on LAN in version 109, could it be an online only bug? I noticed the bug was the equipment itself flashing rapidly on the player head (only for other players), it not just the light toggling on/off. It also happened with the vision enhancer.

old glen
#

can someone please help me fix this shit

#

it wont let mehost

opaque plank
#

#1186884307332108339 message
You got answered before.

old glen
#

i deleted it it seems to be

#

still doing it

#

randomly

#

is there other files

#

im supposed to delete

solid pivot
#

Again:
Delete AdvancedCompany save file
Dont kill the game any more

#

No Alt+F4, no TaskMgr

solid shadow
solid pivot
#

Alt+F4 can also corrupt your game saves

solid shadow
#

does this apply for every game with data?

#

๐Ÿ˜Ÿ

solid pivot
#

Happened to me multiple times already

solid shadow
#

im so used to alt+f4 its almost like an addiction

solid pivot
#

No, its this game specifically

solid shadow
#

tahnk god

solid pivot
#

No backups, saving on close :D

#

And if process is killed before save is complete => corrupted

solid shadow
#

that im aware of

#

kinda silly to alt+f4 in the middle of game saving

solid pivot
#

Game has no saving indicator tho :<

solid shadow
#

it does!

#

wym

#

what kind fo saving are we tlaking

solid pivot
#

Where? XD

solid shadow
#

im pretty sure theres a saving indicator once you go back to orbit no?

solid pivot
#

But AdvancedCompany saves more often which makes it having problems with Alt+F4 way more often

solid shadow
#

ah

#

i see wym

#

i was talking abt vanilla saving

solid pivot
#

I dont know if there is a saving indicator. I cant remember one

#

But it saves when you get back to orbit

solid shadow
#

okay so

#

yeah when you go back to orbit

#

you can see a little icon and saving text im pretty sure

#

bottom left i think

#

or bottom right

#

dont rremember exactly

#

but it shows there, animated and allat

sonic vale
solid shadow
#

yeah exactly

#

that one

#

its kinda transparent tho so I kinda see why you wouldnt notice that

solid pivot
#

OK :D I do believe you, no need to argue over that.

#

I just missed it probably :'D

solid shadow
#

its okay

solid pivot
#

I dont see it often when testing

solid shadow
#

again, you probably didnt see it bc to be fair its a bit transparent so

#

all good

solid pivot
#

There isnt often a time where I feel like the big N should sue someone to oblivion potatoe_pepe

#

Checking out that Unreal 5 Zelda remake that I've been hearing about for 7 years.
We made a response video and we deconstruct our own game, can check it out here. https://www.youtube.com/watch?v=u2MZXTpOfnY

โ€ข Teaser for AM (our new horror game): https://www.youtube.com/watch?v=kN9k0OIBVQM
โ€ข Alpen Ghoul: Prologue: https://store.steampowered.com/...

โ–ถ Play video
#

But here I make an exception potatoe_pepe

#

Just reading the top comment is enough for me

#

And making money off of Nintendo IP. Big trouble incoming

#

I mean, I would love to remaster Ocarina of Time. This would be a project I would invest so much love and time into. But wont ever do smth like this because never F with the big N

#

Ship of Harkinian is the better project anyway potatoe_pepe

#

And sorry for off topic potatoe_rofl

turbid crescent
#

any plans for vr support?

solid pivot
#

For my game? Probably not

#

Even tho I have a Valve Index to test it

nova ingot
#

"WOOOAWW LOOK AT HOW REALISTIC AND HD IT LOOKS ON A MORE INTENSE ENGINE WOWWWW" as it completely destroys the art style and purpose

solid pivot
#

xD

#

Only thing looking good in this is Castle Town

#

and thats from someone else

#

And clearly has an art style behind it

solid pivot
#

Get those mobile terminals out, boyz

rich basin
#

YESSS

#

thank god

#

the terminal line was insane

plush fern
#

Woah imagine taking that in with a remote radar

lost python
#

holy hell that looks sick

solid pivot
lost python
#

Btw the new update is very stable when we did a playtest yesterday ๐Ÿ‘

#

Love the new moon multiplier and additions

solid pivot
#

^^

#

Will be even more stable with next update

#

Synced text

#

Even tho you can barely read it

nova ingot
#

Can't wait to go to the appstore and download minecraft pocket edition LITE

solid pivot
#

App Store wont be ready for next release tho :3

#

For now its only perks

#

But new content will come soon

twin cipher
#

looking forward to the mobile terminals

solid pivot
#

Refactoring it right now to put it all inside its own class, after that I will add the application and shortcut logic

#

Then I program my Perks App

#

And open up the interfaces for Apps so others can also add apps

#

Only thing missing tbh is custom moons

#

to make AdvancedCompany the absolutely max advanced mod for this game potatoe_pepe

#

But I dont feel like adding it

#

Maybe when everything is working perfectly

#

But opening up another construction site isnt clever

solid pivot
#

Scrollbar also synced

solid pivot
#

Answered all YT comments

#

But as I mentioned this on my Discord too I want to give you that much information about AdvancedTech.

||AdvancedTech is very well-known for their Life Support systems. They are very good and by now the only ones left as they effectively monopolized the market.||

#

By which means they did this? Who knows. Maybe you'll find out.

#

๐Ÿ‘€

#

But I'm glad to announce that LethalCompany has recently contracted AdvancedTech to supply all employees with their latest portable terminal.

alpine charm
#

Cthulhu contacted you personally? ASC_Hmm_aprove

solid pivot
#

I am just a mere representative of AdvancedTech

#

Do you need a Life Support system by any chance?

#

๐Ÿ‘€

violet flare
#

hey guys, how do you use the headset? We equipped it, but it doesn't work? Is there a button we need to press?

solid pivot
#

V

#

for Voice

#

You can change that in the file configs

violet flare
#

okay lemme try

solid pivot
#

Input bindings in-game will come later

violet flare
#

danke!

#

it works now

solid pivot
#

You're welcome

violet flare
#

speaking of which, does the weight reducer work?

#

we bought 2 levels, but we don't see it reduce the weight. So far only observed on shovel tho

solid pivot
#

Yes, it reduces the strain weight has on your stamina.

#

You lose less stamina. But I will add another perk soon

#

To reduce the speed penalty

violet flare
#

Ohhhh

#

okay, thanks for the clarification!

solid pivot
#

One thing people will like

#

I will change the helmet lamp color to be more white

#

My terminal is so much better potatoe_pepe

#

It supports copy & paste

#

and for all the nerds

#

I may add auto completion

#

Dunno yet tho

#

Because Tab is close in the game

#

And I dont like overwriting behaviour

#

But its at least a possibility for the future

#

(When you rebind Tab)

#

Sync seems to be flawless for it now

#

So I can start writing applications ^^

#

I wonder if I should simulate a file system potatoe_pepe

#

so you can do ls and cd and stuff

#

to explore....

#

Maybe gonna add smth so you can jailbreak it? mhhhh

#

I'll see :3

lost python
#

btw apparently this still happens

#

I will send player log later since we're still in session

solid pivot
#

Probably wont be anything of worth in there

#

Sadly

#

ever saw a playerNum5?

lost python
#

nope

solid pivot
#

Oh, I added the method to fix this but dont call it anywhere

#

Oh wait, I added it via Transpiler

#

But transpiler is buggy

#

Is fixed in next version

#

This is the changelog for the next version so far

#

1.1.0 Beta 5 (1.0.110)

  • Added the new portable terminal. Press X to open it. You will only be able to level your perks on the new portable terminal from now on.
  • Changed the behaviour of cosmetics by spawning them on Layer 23 (The layer Mirror Mod uses to show own cosmetics in mirror) and changed SpectateCamera accordingly (added 23 to culling mask), so mods relying on spectator camera for third person views will work with own cosmetics out of the box. All other mods have to adapt.
  • Hopefully fixed a rounding bug with the item weights
  • Hopefully fixed a rare desync bug with client ids in lobbys (resulting in wrong perks being shown)
  • Fixed a bug which resulted in players wearing their equipment after dying.
  • Fixed a bug which prevented the [playerNum] fix to be applied.
#

!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmnopqrstuvwxyz{|}~ย ยกยขยฃยคยฅยฆยงยจยฉยชยซยฌยญยฎยฏยฐยฑยฒยณยดยตยถยทยธยนยบยปยผยฝยพยฟร€รร‚รƒร„ร…ร†ร‡รˆร‰รŠร‹รŒรรŽรรร‘ร’ร“ร”ร•ร–ร—ร˜ร™รšร›รœรรžรŸร รกรขรฃรครฅรฆรงรจรฉรชรซรฌรญรฎรฏรฐรฑรฒรณรดรตรถรทรธรนรบรปรผรฝรพรฟฤ€ฤฤ‚ฤƒฤ„ฤ…ฤ†ฤ‡ฤˆฤ‰ฤŒฤฤŽฤฤฤ‘ฤ’ฤ“ฤ–ฤ—ฤ˜ฤ™ฤšฤ›ฤœฤฤžฤŸฤขฤฃฤคฤฅฤชฤซฤฎฤฏฤฑฤดฤตฤถฤทฤนฤบฤปฤผฤฝฤพฤฟล€ลล‚ลƒล„ล…ล†ล‡ลˆลล‘ล’ล“ล”ล˜ล™ลšล›ลœลลžลŸล ลกลขลฃลคลฅลจลฉลชลซลฎลฏลฐลฑลฒลณลดลตลถลทลธลนลบลปลผลฝลพฮ‘ฮ’ฮ“ฮ”ฮ•ฮ–ฮ—ฮ˜ฮ™ฮšฮ›ฮœฮฮžฮŸฮ ฮกฮฃฮคฮฅฮฆฮงฮจฮฉฮฑฮฒฮณฮดฮตฮถฮทฮธฮนฮบฮปฮผฮฝฮพฮฟฯ€ฯฯ‚ฯƒฯ„ฯ…ฯ†ฯ‡ฯˆฯ‰ะะะ‘ะ’ะ“ะ”ะ•ะ–ะ—ะ˜ะ™ะšะ›ะœะะžะŸะ ะกะขะฃะคะฅะฆะงะจะฉะชะซะญะฎะฏะฐะฑะฒะณะดะตะถะทะธะนะบะปะผะฝะพะฟั€ัั‚ัƒั„ั…ั†ั‡ัˆั‰ัŠั‹ัŒััŽัั‘โ€“โ€”โ€•โ€—โ€˜โ€™โ€šโ€›โ€œโ€โ€žโ€ โ€กโ€ขโ€ฆโ€ฐโ€ฒโ€ณโ€นโ€บโ€ปโ€ผโ€พโ€ฟโ„โ‹โŽโ‘โ‚ฌโ„ขโ”€โ”‚โ”Œโ”โ””โ”˜โ”œโ”คโ”ฌโ”ดโ”ผโ•โ•‘โ•’โ•“โ•”โ••โ•–โ•—โ•˜โ•™โ•šโ•›โ•œโ•โ•žโ•Ÿโ• โ•กโ•ขโ•ฃโ•คโ•ฅโ•ฆโ•งโ•จโ•ฉโ•ชโ•ซโ•ฌโ•ญโ•ฎโ•ฏโ•ฐโ•ดโ•ตโ•ถโ•ทโ–€โ–โ–‚โ–ƒโ–„โ–…โ–†โ–‡โ–ˆโ–‰โ–Šโ–‹โ–Œโ–โ–Žโ–โ–โ–‘โ–’โ–“โ–”โ–•โ––โ–—โ–˜โ–™โ–šโ–›โ–œโ–โ–žโ–Ÿโ–ก

#

These are all new supported characters for my font asset

meager cradle
#

Was about to say ๐Ÿค”

solid pivot
#

If you want to add any, go ahead

#

All my added texts use this font asset

violet flare
#

is it possible to have the player xp that we get based on the amount of loots we sold at the company?

solid pivot
#

Nah, I like min maxing potatoe_pepe

violet flare
#

aight. Personally don't mind that, but peeps at group asked lol

solid pivot
#

Other mods might add this functioanlity later

#

will open up the XP stuff to other mods

violet flare
#

Sure thing. I kinda get why they ask since if we failed to meet the quota, they have to build xp again from scratch lmao. They rather have it based on their performance

#

thanks for the mod btw, so far the most stable one I have on my profile. Not sure why, but previous profile lags heavily...

solid pivot
#

Bad coding :3

#

๐Ÿ‘€

#

Would be interesting to see what happens when the license expires

#

Better play for 3 years potatoe_pepe

#

Better keep an eye out for that lore. Maybe there will be something hidden in the 1.1 trailer too? ๐Ÿ‘€

violet flare
#

so as I wanted to quit the game, but it won't let me. Had to Alt F4 instead. Went off to check the log, but I got this (I snip it):

solid pivot
#

Shouldnt prevent from closing, as its the update method

#

its called every frame

#

So dunno whats causing it

violet flare
#

Yeah, it was in red when I saw it in bepindex

solid pivot
#

This is basically just an sideeffect of the objects being destroyed

violet flare
solid pivot
#

Parent of RectTransform is just a warning and probably comes from me

#

BoxColliders is the game

#

also just a warning

#

๐Ÿ‘€

turbid crescent
solid pivot
#

No

#

For the mod definetly not

#

The mod is big enough already

stiff galleon
split mist
#

So the terminal is really cool, what plans do you have for the app store? Since right now it mostly seems like a mobile perks menu

solid pivot
#

Its only a mobile perks menu for now

#

Plans are secret ๐Ÿ‘€

split mist
#

How dare

#

I want spoilies

solid pivot
#

You already had spoilers

#

There is lore of my game in it

split mist
#

Moar

solid pivot
#

This is the beginning of the crossover

#

Which will lead to my own game

#

I am slowly upping the production quality

#

You will find out more when the license expires potatoe_pepe

#

3 years

#

Thats all I ask you for

#

Maybe there is some way to advance time?

#

I mean

#

Its called AdvancedCompany?

#

I do not recommend to mod the terminal yet, but thats how it looks rn:

namespace AdvancedCompany.Terminal.Applications
{
    public class HelpApplication : IApplication
    {
        public void Exit()
        {
        }

        public void Main(MobileTerminal terminal, string[] args)
        {
            terminal.SetText(@"text");
            terminal.Exit();
        }

        public void Submit(string text)
        {
        }
    }
}
#

For a simple show text app

#

I might change the interface, thats why I dont recommend it yet

split mist
#

Fair haha

lost python
#

@solid pivot so let me just confirm some stuff about the extend deadline:

  • Does it work even with 0 days remaining?
  • Does the "day remaining" change visually after purchase?
solid pivot
#

Change is after next landing

#

Should work at 0 days

#

as long as you do it in orbit

raven kraken
#

is there a config to make it so the ccompany always buys at 100%

solid pivot
#

Nope,, there is most likely a mod somewhere for that :D

#

I might add this when I expand lobby configs again

wild silo
raven kraken
clear thunder
#

someone else had issue with flashlight staying on even when the battery ran out

solid pivot
#

easy port btw

solid pivot
#

So advanced potatoe_pepe

#

Remember: The perks menu will be gone from the terminal

wild silo
# solid pivot Nah, I like min maxing <:potatoe_pepe:963899925786144798>

speaking of which I feel like there's currently some min maxing meta strats around (ship) perks. Like respec everything into travel discount just for travelling to another moon and then respeccing back. Or respeccing everything into loot saver after the first day you did not get wiped in a quota. Hell, you could even respec everything into weight reducer, sprint endurance, sprint speed and carry bags when bringing in all the loot at the end of a day. Do you have plans to restrict that e.g. by only allowing respeccing at company building or in orbit (the latter would still allow exploiting travel discount obvs)

solid pivot
#

I plan to limit respec

solid pivot
#

Respeccing player only works on ship
Respeccing ship only at company building (landed)

#

Resetting works still

#

As it will remove all XP

#

So damn clean :D

#

You gonna love it :3

#

Company store was updated as a side effect too

#

haha

old glen
#

im hype for this would be cool if the porta terminal could pick up where the radar booster is

#

like a minimap adjacent

sonic vale
#

monochrome screen was upgraded to rgb?

old glen
#

upgrade

#

so u can lead ur way out

#

if u get lot

sonic vale
#

๐Ÿ‘€

old glen
#

lost

solid pivot
#

:3 AdvancedTech baby

old glen
#

also is this mod compatiable with control company?

solid pivot
#

Dunno

sonic vale
#

control company is surprisingly compatible with nearly anything

solid pivot
#

Its a one time use fun mod anyway

tepid crescent
old glen
#

DAYUM

sonic vale
#

i hope you don't have hidden epilepsy

#

๐Ÿซก

old glen
#

im BOUTTA SAY LIKE

#

DAYUM

solid pivot
#

Its the secret party mode

old glen
#

bro bought the instant seizur upgrade

solid pivot
old glen
#

lets hope the thumper has epilepsy

tepid crescent
solid pivot
#

Get the boombox out

old glen
#

LOL rave mode

solid pivot
#

This must be some trauma of Zeekeers

#

To not use any layoutgroups

#

Placing all UI elements by hand

#

Was thinking about adding keybinds

sonic vale
#

coding ui is most annoying and hard thing in the world :C

solid pivot
#

Placing elements by hand is hard

#

Using GridLayout is easy

#

All of these elements are placed by hand

#

y?

sonic vale
#

in gmod days i had to do like button.x = ScrW() * 0.254

#

etc

#

hate it

solid pivot
#

GridLAyout

#

Have to reorder some buttons tho

#

I really dont get why people keep the elastic standard value in scrollareas....

#

This is so weird

upper owl
solid pivot
#

Yea, no interest in VR support :D

#

I am not the best suited guy to do VR stuff

#

I am blind on one eye

#

What works for me might not work for you

upper owl
#

might've been tough to sort out since both mods are fighting for animations and also the extra equip slots, atm those are the big issues with it

#

prob something they should try and support on their end if they're interested

solid pivot
#

Taking the lazy route tho and use LethalInputUtils

#

This will remove the dedicated head equipment flashlight key tho

#

Its only one flashlight button now

lost python
lost python
wide sundial
#

Unsure if this has been suggested before but would it be possible to change the weight, min and max value of scrap at some point? Maybe change what scrap can spawn on what moons

solid pivot
#

Yes but not in the near future

#

Scrap weight can be adjusted already

lost python
#

wait what Eyes

solid pivot
#

?

lost python
#

oh yeah we can add fields

#

that works for scraps??? god damn

solid pivot
#

Yes

lost python
#

TIL

bright basalt
#

is morecompany integrated? coilheads have the same as it where it doesnt notice anyone who ITPs except host

upper owl
rose token
#

im getting it on all moons

upper owl
#

hm, fair enough probably not it then

bright basalt
#

i have notice that when hosting w/ advanced company there is a Player #2 thats actually me for some reason

upper owl
#

anyway to answer your question, morecompany is only used to load cosmetic mods dependencies, the actual mod gets disabled by AC since it can do the same thing

bright basalt
solid pivot
#

AC isnt causing this bug tho

#

I played with 6 players and we had no problems

hearty frost
#

I ran a lobby with 7 people, no issues either.

solid pivot
#

Seems to be another mod breaking coilheads tbh

hearty frost
bright basalt
#

maybe lgu peeper code? or even BCP code? its the only 2 i could see affecting code for coils

lost python
#

I use WalkieUse mod, which uses Input_Utils as dependency and it's been fine

#

what's BCP

bright basalt
hearty frost
lost python
solid pivot
#

Read a couple message under that one

solid pivot
#

This is so weird

bright basalt
#

wait, im supposed to still have helmet slot?

hearty frost
bright basalt
#

well my game bugged

solid pivot
#

Adding the last feature for the next update

#

Usually I would wait with the update till I have finished the 1.1 Trailer but well

#

Dont wanna let you wait

rich basin
#

Hey Potatoe

#

How long does the Headlamp / Headset battery last compared to the Pro Flash and Walkie

solid pivot
#

8 and 10 mins I think

rich basin
#

so the lamp is better than the pro flash but the headset is worse than a walkie

#

interesting

solid pivot
#

worse?

#

A walkie takes an inventory spot

rich basin
#

In terms of battery

#

not saying worse over all

solid pivot
#

:p

hearty frost
#

One question I do have actually with the headsets, can we get config variable to change it so it only drains on use?

bright basalt
#

btw potatoe, are you maybe adding more ways to get xp other than quota like killing monsters or adding a task?

solid pivot
#

You are using it when you wear it

#

you can hear others speaking when you put it on

#

So its in use

#

No

#

No other ways for XP planned

#

I will add a library for XP stuff so other people can create their own mods

solid pivot
#

๐Ÿ‘€

hearty frost
solid pivot
#

You even hear the beep

hearty frost
#

btw best update, I am assuming this a fix for headlamp rave after death/revive?

solid pivot
#

yes

hearty frost
#

Sweet โค๏ธ

#

I don't know if stupid question @solid pivot but why cosmetic modders not using AC as a dependency and still going with MoreCompany? ๐Ÿ˜›

solid pivot
#

Dunno

#

Advanced is smaller

#

Regarding downloads

#

Some are using AC by now

hearty frost
#

I always tell people about AC, it's literally 10 mods in one - so much cleaner and consolidated.

eternal ivy
hearty frost
wide zealot
#

AC has a custom hotbar that you can not disable atm

bright basalt
hearty frost
hearty frost
#

and some use LLL

wide zealot
hearty frost
solid pivot
#

AC is fully customizeable potatoe_pepe

#

I dont know any mod with that many settings :'D

hearty frost
#

^^^

solid pivot
#

Or here

#

400% being 4 slots

hearty frost
#

Or in-game yeah

solid pivot
#

You should adjust the costs accordingly. Max inventory size is 10

hearty frost
#

Also you can add/remove levels in perks.

solid pivot
#

You can deactivate perks and the base value will still be applied

hearty frost
#

i.e I made it so you can only upgrade inventory slots 4 times

solid pivot
#

Making it a tweaks mod

wide zealot
hearty frost
#

AC literally replaces the need for Bigger Lobbies, LateGame, Weather/Scrap Multipliers etc ๐Ÿ˜› and IF modders use AC as a dependacy, cosmetics etc

#

Also you can scale UI with AC etc

solid pivot
#

But I heavily suggest using the perks

wide zealot
#

Cus Thunderstore went on life support for 2 nights in a row

solid pivot
#

Sexy portable terminal

hearty frost
solid pivot
#

But with certain Emote mods you wont have the full experience of seeing your teammates using it

wide zealot
solid pivot
#

Afaik Lethal Emotes API and TooManyEmotes are fine

#

Item Capacity 999 is integrated

#

F flashlight key is integrated

hearty frost
solid pivot
#

bigger lobby integrated, late join

hearty frost
#

Advance Company is GREATLY underrated/seen atm, I think it's THE go to mod imo ๐Ÿ˜›

wide zealot
#

Nice, I was using LethalUtilities before to replace MoreItems

#

Lol

#

I'll reset that config for it

solid pivot
#

haha

#

Using terminal with two handed item potatoe_pepe

hearty frost
wide zealot
solid pivot
#

Lets see if I can disable the mesh of the hold object potatoe_pepe

hearty frost
hearty frost
#

ReservedCore added a sort of support for AC in last update.

#

Just don't go crazy with inventory count.

solid pivot
#

MoreEmotes is incompatible

#

They use a custom animator

#

I use a custom animator

#

they collide

hearty frost
#

Ah!

#

So in this next update I wont be able to use MoreEmotes?

solid pivot
#

You wont be able to use the portable terminal I think

#

So no perks for you

wide zealot
#

I wonder if the Save Suits feature could be extended to replace SuitSaver btw

hearty frost
#

Can you make it so you can enable/disable the new terminal system? So we can have that compatibility please? I love the look of new terminal but MoreEmotes is useful to BRB with signboard POPOman

solid pivot
#

nah

#

Old perks menu is removed

hearty frost
hearty frost
# solid pivot nah

What did MoreEmotes do to you ๐Ÿ˜ฆ Someone gave too many middle fingers? ๐Ÿ˜ฆ xD

solid pivot
#

Its plain and simple incompatible

#

Its either this or I have to reduce the animations and wont ever be able to add swimming animations with the flippers

hearty frost
#

I mean like if you were to keep both menus but either have one on and one off by setting? Or no way around that?

solid pivot
#

I wont maintain 2 menus

#

Why having double the work?

hearty frost
#

That's fair enough ๐Ÿ˜›

solid pivot
#

The mod is huge, and there are 2 supported Emote Mods

#

At least according to their informations

#

Hiding loot works

hearty frost
#

TooMany Emotes? I still want them to add a first person setting because HD mods only affect view camera and not spectate camera

solid pivot
#

I dont know if HD mod is compatible tbh

hearty frost
#

I have PP disabled but when going into 3rdperson PP is still active ๐Ÿ˜›

solid pivot
#

Dunno if they do anything with DOF

wide zealot
solid pivot
#

I had to change the near factor of the DOF

hearty frost
#

not DOF but the artistic shading I am refering to

solid pivot
#

1.1.0 Beta 5 (1.0.110)

  • Added the new portable terminal. Press X to open it. You will only be able to level your perks on the new portable terminal from now on.
  • Changed the behaviour of cosmetics by spawning them on Layer 23 (The layer Mirror Mod uses to show own cosmetics in mirror) and changed SpectateCamera accordingly (added 23 to culling mask), so mods relying on spectator camera for third person views will work with own cosmetics out of the box. All other mods have to adapt.
  • Hopefully fixed a rounding bug with the item weights
  • Hopefully fixed a rare desync bug with client ids in lobbys (resulting in wrong perks being shown)
  • Fixed a bug which resulted in players wearing their equipment after dying.
  • Fixed a bug which prevented the [playerNum] fix to be applied.
  • Fixed a bug which prevented the updated deadline to be shown when extending the deadline.
  • Limited respec. You can only respec player on ship and ship at company building.
  • Fixed a bug which prevented the flashlight from shutting down correctly when the batteries were used up.
  • Extended the used font asset for all available unicode chars from 0000 to 2600
  • Adjusted the helmet lamp color
  • Added keybinds with LethalInputUtils
  • Added a safety feature to prevent AdvancedCompany savefile corruption. (Backup before save and if backup is also corrupted, deleting save files)
#

Thats the changelog

wide zealot
solid pivot
#

Dunno if this will work in 1.0.110 any longer

#

But ReservedSlots can now add compability if they want to

#

I removed all remaining code which was added for compability reasons

hearty frost
#

It's a shame that this alone was not an update, then released terminal after I would of just sat on a older update ๐Ÿ˜›

solid pivot
#

Oops, forgot to make the death box spectator boxes smaller

wide zealot
#

Only the beta has Late Company's replacement integrated though right?

#

Or does stable also have it?

hearty frost
#

But this new upcoming update it's not going to work, more emotes wont work etc too and probs a few others.

solid pivot
#

I dunno what works and what not

wide zealot
solid pivot
#

I am not testing with 100s of mods

wide zealot
#

Reserved doesn't work at all

hearty frost
hearty frost
wide zealot
#

As of right now?

hearty frost
#

Have you got anything else that affects hotbars?

#

or any Key mods?

wide zealot
#

Still nada

hearty frost
#

Yeah you wont be able to use hotbar plus anyway

#

it does what AC does.

#

Make new list and start with this Advanced Company & General Improvements

#

They are literally 20 mods consolidated into 2

#

OR

#

Delete all your configs in your current list and let them regenerate

solid pivot
#

What exactly do you need HotbarPlus for tho?

#

You can scale and set the alpha in AC as well

hearty frost
#

^ I wonder too

#

^ THIS

wide zealot
#

I just had it installed still

solid pivot
#

You can also invert the scroll direction (standard is inverted even)

wide zealot
#

Lol

solid pivot
#

Delay is reduced from 0.3f to 0.1f for switching items :D

#

Hotkeys 1-0 are added and rebindable in-game now

#

Quick dropping is the only thing I dont have

wide zealot
#

But GeneralImprovements has that half implemented

#

so long as you drop from the left

hearty frost
# wide zealot Lol

If you spend some time going through configs, disabling certain features you'll find some compatibility between mods

#

Sometimes too you might have to deal with the little things, that's mods for you ๐Ÿ˜›

wide zealot
hearty frost
wide zealot
#

Honestly I like that it uses less screen space

#

If anything

solid pivot
#

There is AdvancedHUD planned but dunno if it will ever happen potatoe_pepe

wide zealot
#

With the new config options you can set it smaller

hearty frost
#

You're using a hud mod just to replace the top left hud?

wide zealot
#

is the HP on the bar a feature of AC btw?

hearty frost
#

Not as of yet.

hearty frost
#

Accurate stamina for stam bar

wide zealot
#

Yeah Elads is a bit nicer, it integrates those into one

solid pivot
#

HP?

#

You mean Energy Bar?

#

Yes

hearty frost
wide zealot
hearty frost
#

Ow so what I said worked ๐Ÿ˜›

solid pivot
#

And what I've heard so far is that people have less lag with AC compared to MC

wide zealot
hearty frost
solid pivot
#

There is spaghetti in my code too potatoe_pepe

wide zealot
#

MC is great for what it does tbh

solid pivot
#

But many parts are clean

wide zealot
#

I just think the dev doesn't have all the time Potatoe has to optimize the vanilla netcode and shit

#

Lol

hearty frost
eternal ivy
#

There's an issue with items from LethalThings showing up on the store even when disabled.

north crypt
#

what do Headsets actually do?

solid pivot
#

They are walkie talkies you wear on your head

hearty frost
solid pivot
#

V to talk

#

You can rebind it in the game config with 1.0.110

eternal ivy
hearty frost
#

Also Headsets work alongside walkies, so if you have headset and someone has walkie they still work

north crypt
#

and they work while on monitor?

hearty frost
solid pivot
hearty frost
#

People install 50 mods and decide to blame one solely is interesting behaviour ๐Ÿ˜›

eternal ivy
#

Nah, I tested with AC and LT only.

flat cosmos
#

This isn't supposed to work out of the box with Most Lethal modpack right? I tried and it had an issue with arms coming out of legs instead of torso

eternal ivy
#

Spoiler alert. It's an LT issue.

flat cosmos
#

something like that

eternal ivy
#

It happens even without AC.

hearty frost
#

if you talking new AC update (beta) that will probs not work with ALOT of the mods out of box imo and @solid pivot said earlier with stuff like MoreEmotes etc wont work anymore unless they add compatibility? ]

#

I find this version the most compatible atm.

wide zealot
flat cosmos
#

damn that's sad I could barely play yesterday because of the issue that all got fixed in the patchnotes

flat cosmos
hearty frost
solid pivot