#[Deprecated] Advanced Company
1 messages Β· Page 18 of 1
Well I already put this launcher into SSD and still slow speed
ig im gonna downgrade to the version before 106 for the time being
I wasn't talking about r2.
Oh
Feel free to try Thunderstore.
here's mine, kept spamming an error at the end
.105 def works for me, .106 does the funny ui thing
Nevermind, it's helmet lamp
105 was broken tho
i played a 4hs session with 105 today and didnt notice anything adv related
did you just copy over the plugins and the patchers folders
Yeah I played for a while with 105 yesterday and didn't have this bug. Interesting. B1adeWo1f, what mods you got, let's see if we can narrow this down to something we have in common
that looks like a missing asset
whenever i load in a mod and its missing a file like an asset it does that black screen.
ohhhh thats gonna be a long list
All good, that's fine
you fine with a mod profile?
I can work with that
018cfe73-05d7-beff-e560-8d96dec29393
lets see where that gets us
turned off a couple libs and loaded in
maybe its LECore?
struggling to load in after update?
If it's LECore, that's a big deal, cuz that's a big dealbreaker for me. Wonder if it has to do with indexing the moons or something
yeah
Taking a look atm tho
im turning it on and trying that again
You could easily test that in a profile with AC and LEC alone.
yup
Mhm
its LECore
oof
Can you try a new savegame btw?
does AC also disable MC's functionally of getting lobby codes and joining through them?
The latest AC update does not allow you to purchase custom items if they are not assigned in their configuration.
The good thing is that it is relatively easy to assign it, but it must be done one by one for each custom object purchasable in the store
It can be seen in the store, but it can't be purchased
well, i didnt send you the one where i did but i did
brb gonna get you a clean log
without 100+ mdos
don't know if that's a bug or planned
That's not MC functionality.
BetterLobbies
Nah, is an oversight :D
if you wanna play you can downgrade to 105 for the time being
that one works just fine
How about finding the mod causing this instead of just assuming I am gonna fix something I dont even know why it could be happening
well, wont fix then for me :D
Never used BetterLobbies
Easy bug treatment for me
well it happened after your update
Psure MC had that
Yea, bug is WontFix for me :D
This error occurs in the latest version when I click E on the terminal, then I cant interact with anymore
Conflict.
Oh, ok
Does this also fix the perks bug? My friend cant upgrade his perks at all
Do you have any mods adding moons?
They are seemingly adding them in a way which isnt standard
I can address for that
No
Yep, can confirm as BladeWolf said. It's LECore not loading properly alongside Advanced Company.
Yes.
Lethal extended
Thats something I might be able to work with later on
LECore broke AC again?
Mhm. For now if you need to use LECore, probably downgrade to 105
Also the vid about the bug my friend had
Alright, danke fΓΌr the hardwork
now if only my visor stopped moving left and right
minor one but creating a new preset sets moon prices to 0
so... what happened 
New update doesn't work with LECore.
I see
No, I refuse to believe the headset is the single issue breaking everything rn and not something with the moon settings 
and not try catching
Adding unto this, scrap value & amounts don't save when you edit them
The Headset inherits from WalkieTalkie
and LECore just treats it as a "vanilla item"
Considering we have a key for headset now, might be worthwile adding one for walkie too? To even further eliminate the need for similar mods.
:p
I don't need it myself, but I know a lot of people can't live without those keybinds.
I dont know quite yet how I want to handle this situation with LECore 
They could simply add a null check
and would fix any incompabilities with mods using base classes of the game
How WalkieUse did it?
Yeah, we handed that info over to the LE dev, ty!
LE or LECore?
Because that's two different people.
Its a simple change
LECore
I bet LEC dev will be down to fix it.
he's down to fix everything ngl
indeed, so hopefully this can get sorted
I think this is the problem:
public void AddAudioClip(AudioClip[] clips)
{
foreach (AudioClip clip in clips)
{
if (clip != null && !audioClips.ContainsKey(clip.name) && !audioClips.ContainsValue(clip))
{
audioClips.Add(clip.name, clip);
}
}
}
public void AddAudioClip(string[] names, AudioClip[] clips)
{
for (int i = 0; i < clips.Length && i < names.Length; i++)
{
if (clips[i] != null && !audioClips.ContainsKey(names[i]) && !audioClips.ContainsValue(clips[i]))
{
audioClips.Add(names[i], clips[i]);
}
}
}
Line 127 - 147 in AssetGather.cs
Yeah, honestly at this point I just need the LE and LECore devs to team up and fix shit together
The AudioClip[] arrays are null in my new object

so a simple if (clips == null) return;
will fix it
Since clearly the LE dev is far behind in compatibility at this point
i think i heard something abt everything moving to LLL altogether? not sure
Other way would be, I add my items later OR I populate the fields of my new object earlier
yeah, Joakim is honestly carrying the whole LE by himself
So yea, if they are down with adding a null check I would prefer that way
The goal is to still have LECore so that people who don't have coding experience can create moons using LE's SDK, but LLL will eventually have compatibility to load those modules properly without issues ideally
Yeah LECore dev is super chill
lc be like

That's just mod development in a nutshell though
Everyone wants their mod to be "the one" until eventually one comes out on top
I dont really care tbh
Play with my mod or not
I created it for me and my friends :)
can you add InputUtils binding support or same functionality for having possibilities to change keybinds from ingame settings. possibly exept inventory slots
The work you put into it for compatibility and whatnot is still appreciated, just wanna throw that out there
But if it's a simple fix on the LECore dev's part then we should be good
I mean, people are shocked when they add such a huge mod into their 150 mods pack
and everything still works
I do try to go the least invasive route
You cant prevent invasive means from time to time tho
Yeah, and then people are shocked when one mod breaks for like 2 patches and you eventually fix it, don't get it man lol
LEcore decided to stop working. Did anything change?
Yeah, revert to 1.0.105, we're seeing if LECore can implement a fix soon
The headset was too heavy for LECore

Oooh, ok. Thank you
Too much swag
Game ~~crash ~~ on terminal when entering perks menu after resetting player and ship. edit: crash is the wrong word. Game froze and was closed manually.
Same log might also include another minor issue I found. Some special characters for preset name break it. .json file never generated due to illegal character error. Preset will show in game menu. Disappears after cancelling out and reentering. Evil character: <>
But I assume it's a less-than-ideal solution that could cause issues later
Nah, its just cleaner to assign everything in the prefab
But required me more work than a null check for them :D
Valid, clean code is good
I do wonder if the headset will break alongside other Walkie mods, in hindsight, but I suppose we'll see
ArgumentOutOfRangeException: Count cannot be less than zero.
Parameter name: count
at System.String.Ctor (System.Char c, System.Int32 count) [0x0000d] in <787acc3c9a4c471ba7d971300105af24>:IL_000D
at System.String.CreateString (System.Char c, System.Int32 count) [0x00000] in <787acc3c9a4c471ba7d971300105af24>:IL_0000
at (wrapper managed-to-managed) System.String..ctor(char,int)
at AdvancedCompany.Terminal.PerkCursorElement.GetText (System.Int32 availableWidth) [0x000e3] in F:\Projects\UpgradeCompany\Terminal\PerkCursorElement.cs:34
@wild silo
Fix your perk levels
or XP costs
one of them is too long for the terminal to display
var expBar = new string('βΌ', level) + new string('β‘', Perk.Levels - level) + new string(' ', expBarLength - Perk.Levels);
Its the bar
You have too many max levels in a perk
Yeah, double-check your configs cuz one of them could have been borked on update, have had that happen before
What's the max levels in a perk, 10?
gotcha
Oof?

Anyways once either your patch or the LECore patch is out I'll test out the day length settings and see how they play
1.1.0 Beta 4 Hotfix 1 (1.0.107)
- Fixed new presets having wrong moon prices
- Fixed incompability of the headset with LECore.
- Fixed some values of moons not saving correctly.
Mine is out. Thunderstore needs to update tho
damn. I really have to get a new keyboard that doesn't randomly double input on C and V huh. I blame osu! xD
Thank you I sorted it out.
I should add a sanity check tho
So that it throws an error in the log like "max levels is 11"
Instead of breaking the game
would be good pratice. You've seen my note about illegal characters in preset names too?
This code was from the time when the mod was only planned for me and my friends
No
Just use alphanumerical
Thanks Potatoe
Gonna go heat up a potato burrito and then I'll do some tests
I'll let you know when other mods inevitably break the headset too 
issue with LECore still happening maybe
I say maybe because I downloaded new AC manually and installed as a local mod in r2, it does say it's 107, and the issue still happening
I'll wait till the manager updates but I doubt it'll change much
Potatoe you need to sleep more 
:<
People always: POTATOE I WANT POTATOE POTATOE POTATOE
STAY AWAKE
YOU NEED TO ANSWER ME 24H A DAY
Potatoe is like: Sleepy sleepy, poor potatoe is dying from no sleep
People are: DONT CARE! WORK! WORK! WORK!
You don't need to answer 24h a day, you're not getting paid for this, people know that 
Doesnt feel like it
tbh
I confirmed that its the DLL which fixes the problem tho
I have LECore and AdvancedCompany running
pinger, hacking tool
Those are not from LGU.
Check your download, working for me
Tis working Potatoe
Go slump
No, need to fix Jeb calling bug
Wait, the peeper is from LGU, but I'm posting in the wrong mod directory, whoops sorry
I need to take away the phone from Jeb
Pinger and Hacking Tool are from LethalThings.
Will put it in lock box
Oh yeah you're right, sorry again
Why is the headset a phone
Eh it's fine
as long as it works
who cares if it rings
did thunderstore update?
haven't tried again yet but if it works for people then it should be good, sorry for false alarm π or maybe it's another mod now 
Not yet, I manually downloaded
But it worked on manual download from Thunderstore
How long does it usually take to update?
i agree. Overwolf is the biggest piece of dogshit, i have no idea why it needs to run in the background
i love when i open a game and overwolf tries to advertise some piece of shit app
You don't. Download r2modman.
I'm glad the community can unite over Thunderstore being bad
r2modman still runs through Thunderstore lol
Is that emoji mean we will get snail boot?!?!?!
yeah, r2modman is kinda a saving grace here
It doesn't run "through" TS, it just downloads mods from it.
This is 100% a joke, go sleep Potatoe
WORK!!WORK!!!WORK!!!!!!!
Interesting, the API looks almost identical and feels slow still as someone who uses it for RoR2

yeah go to sleep bro
is it the same, but better? Can i play with my friends who use thunderstore?
Because TSMM is a fork of r2.
Yes.
Decreed by Potatoe
It's RG sir not only RG
They can't use r2 codes though. r2 can use either codes.
NOW GET BACK TO WORK MR.POTATO
I will address you as sir if and only if you add snail boots
is that 1.0.106 or 107? @swift trellis
106 is incompatible with LECore, 107 fixed it
lemme check
that explains it
107 incopatible with RTX4090 : ( BRO NEED TO MAKE IT COMPATIBLE WITH RTX4090 42069 VERSION

THERE'S INSURANCE!
i uninstalled LE and LEC, use 106 and have this bug also
Potatoe makes all this fixes that could also be made on other side, which makes people think AC is a broken mod that needs constant updates.
HIS FAMILY WILL GET PAID!!!!
Probably another mod that modifies the Walkie
see if 107 fixes it
If not, then we'll go from there
Just wait for 107
See if the problem is fixed or not
Sorry if bothering . I was trying to get cosmetic working in advance company and when I try lethalemote api it didn't show anything on my goofy head.
And I personally recommend that use new save to test
Only compatible with TooManyEmotes
damm
Is it compatible now? Or in the future?
can do the griddy no more then
Mod works with More_Emotes for me too if you want the Griddy, just not alongside other emote mods
I havent tested it yet but its the only mod I want to support
No more work for him today I think he need rest
i think toomanyemotes has the griddy
All others override the whole controller
TME has like 100+ emotes.
i've been playing with toomanyemotes for a long time and it didnt have any issues for me
well sometimes i see my own hat but a rejoin fixes that...
And also snail boot is the top priority things to do now
TME has actually too many, it's why I haven't used it yet 
I understand. sorry if im bothering
You're good, nothing wrong with reporting stuff
No need to apologise
Just don't expect fast fix, he need schlump
Yeah he is kinda exhausted
1.1.0 Beta 4 Hotfix 2 (1.0.108)
- Fixed a bug which caused Jeb calling you when directly dropping the Headset from an equipment slot
Huh. It didn't work like two versions ago.
wait what 
So would you sleep together with me potatoes? It's 1:30AM now in Taiwan

We can sleep together
I dont sleep together
How romantic it is
Serious?
Oh
OK so
Snail boot
NOWWWWWWWWW
Thunderstore takes about 29 minutes to update
yup, 107 installed and the bug is still there
So it's probably another mod, not LECore
I will sneak into your dream and stole your snail boot
I would like to say what it could be, but unfortunately I have zero knowledge of unity/c# debugging ^^"
Yeah, it works for me. Lecore installed and advanced company running aswell
Getting a new error in the log
[Error :AdvancedCompany] Error while extending Lobby:
[Error :AdvancedCompany] System.NullReferenceException: Object reference not set to an instance of an object
at AdvancedCompany.Patches.LobbySizePatches.CreatePlayers (Unity.Netcode.NetworkSceneManager __instance) [0x0005b] in F:\Projects\UpgradeCompany\Patches\LobbySizePatches.cs:1005```
hmmmmmmmmmmmmmmmmmmmmmmmmmmm
Yeah works with only LECore, I'll do some more debugging and figure out what friend is causing the issue
I can say this rn: WontFix
still have the issue here too, time to go on another hunt
I wont change anything on line 1005
Removing the stuff at line 1005 would mean 4 player lobbys
The other mod should fix their weird stuff
disabled lethallib and it works fine, so it's either that or something depending on it like LLL or dungeons 
gonna test further
When you disable LethalLib, what mods does it disable in addition
That way we can try and narrow it down since we're both having the same issue
This is my LethalLib disable list atm
though Polaroid should already be disabled
Kk
didnt lethallib break like
I don't have EGypt so it's not that individually
an hour ago?
Yeah I downgraded LethalLib and everything works fine now
i got the same problem, i only have lethal things installed
yeah nvm, thats a known issue
Oh did it? Is LethalLib just broken atm?
yeyeye

dev knows
Yes.
dw
Got it
time to roll back lethallib then
Removed all players? 
I just tried it with just lethallib enabled and it still worked 
but gonna downgrade now and enable everything else
i guess cause nothing relies on it, it can't break shit either
Yeah it's very possible that the update specifically breaks dependents
and has no effect alone
unsure
Lmao now I know why the mod developers are working overtime
Cuz anything updates and everything else breaks? 
Yeah lol
The modders should all agree on some versioning system "hey we confirmed this only works with v1, but not v2", so thunderstore can avoid auto-updating before confirmation.
yeah it works after downgrading lethallib
Sweet
dev seems to be aware so just gotta wait for that to update again
which version did you used?
0.11.2
So lovely people
thx
Hello, can confirm it works after that, 12.0 seems buggy
wtf why did bro become a supervillain
I found a mod that doesnt work, even though it worked before. Rolling giant
Honestly, valid. I've seen you working overtime for nothing but fixing shit
Go get your sleep, you've earned it
Will block anyone shit talking in other threads
Seriously
potatoepet never sleeps
ye, downgrading seems to help. Thx
Oh, seems like Lethallib is also always breaking everything 
Great job with the mod potato, you should probably go sleep though, its been a while since youve said you were awake for 20 hours.
nodnod
what did you add that fucked the code so much
cheers for that! me and my friends are gonna play in 10 mins
Pathetic :)
guess ill downgrade ti now
Its funny that TheMostLethalCompany is running AC as a lobby solution for >120 mods
and working soooo stable
xD
Any idea on why the rolling giant mod broke in this update? it only uses bepinex.
Bohooohoo
Literally remember my first test modpack and I couldn't even use MoreCompany at all because it literally disabled weather across all planets if I installed it
Oh btw, there is a weather sync bug I think with late join rn
Forgot to fix it before release
But now I am too tired
Valid
I'll check it out later
It's no biggie
ayo potatoe
So best not to late join on moon xD
Only for testing
Yeah, go sleep man. Good job with the mod, one of the best mods out there
You dont have any influence over the game :D
But know that the weather might be wrong
First observation on new time setting: it's probably not how you want to implement it.
Vanilla passes 1.4 ingame minutes every second. That's 43 seconds for an ingame hour. With roughly 16 ingame hours until midnight that's around 700 real seconds a day. Checks out.
However these are my finding with the new setting: 700 will have an ingame hour pass in 28 real seconds. 1400 it's 56 seconds. 350 accordingly 14s.
So the scale works but the base is off.
It will also affect time of arrival. Min value will have you land at 1-2pm which is much later than time passed during landing would account for. Feels much like "DayTimeScalar" from LethalUtilities which also affects time scale and time of arrival. On that note: the author of that mod just found out the game is apparently ignoring his "TimeSpeedScalar" for clients.
Fair
If I see you trash talking my mod or me in other threads or anything
I will block you
You wont get any support from me whatsoever
so true lmao
And if I could I would not use Thunderstore but most people use it
I appreciate you continuing to use Thunderstore despite the... "challenges"
Well some people just never know this is a free job and most mod devs create mods and maintenance them just because they want to make this game better
challenges is an understatement. It just sucks
I am aware 
AdvancedCompany aims at providing a new experience even without adding 100 mods
And some people just --> work work work!! don't be lazy!! You own me that
The fact that it works at all with as many mods as it does is spectacular
If you are feeling suck like oh why everything so broke
Just listen to me
Create
Your
God dame
Mod
On your own
No they can't
I even don't think they can make a mod
This shit talks makes me wanna create my own game even more :3
Fnaf two released shortly after fnaf 1, why cant lethal company 2 release in a few months
risk of rain 2 is still holding on, moddable games tend to die much later or not at all
They make some devs disappointed for this environment
Blocking and ignoring is the right call /shrug
I said some not all
Even some free game without in-game purchase
tbh the amount of stuff your mod adds is a little game by itself lol. Might actually be the smartest way to just do as little as possible with the mod and start your own stuff to make it right from the ground up
Even Metal gear rising has an active modding community, modding is super cool and swaggy
Of course but at least they have to pay me then 
I genuinely would pay you more for all your work on this mod if I had a job rn
Tis a shame I am dead broke until I move to Colorado
They don't even know how hard to make a perfect mod
They only make some function with chatgpt
Wdym chatGPT code is perfect obviously
Abd they will say that : look I'm a GaMe DeV
No I do not think chatgpt code is perfect
This was a joke
You will spot many bugs if you use that code
someone should make a mod for thunderstore that closes overwolf when you launch the game
And again I think maybe I overreacting
chatgpt cant even make a working version of snake
wtf is overwolf?
I'm gonna go code a mod called BetterThunderstore, I've literally only ever coded Terraria mods but I can probably do better than Thunderstore

But seriously I really don't like people give stress on free mods or game
this piece of shit which makes thunderstore run
Spyware basically 
Some stress is good but too many stress will make dev really upset
agree
Especially being toxic
download r2, holy...
bro... have u not gone to bed yet
No :D
Ads do pay really well huh..
Bros been up for what, 21h now?
SLEEP
And last thing before I go to bed
lol
adding on to this
make a splash ad screen every 5 minutes in-game because in reality THE COMPANY MUST MAKE MONEY
LOL GREAT IIDEA
@solid pivot I really love this mod and appreciate your hard working. I never love a mod or game that deep. All things I can say is thank you
Add an extra inventory slot that takes you to a donation site
I will probably go the Cities Skylines 2 route for my game 
BUY YOURSELF A SNARE FLEA REPELLENT FOR $15.99
ORDER NOW AND YOU CAN BUY THE REPELLENT FOR $9.99! BUT ONLY FOR A LIMITED TIME
Having an own launcher where you can download mods etc.
Now I'm gonna go to sleep now it's 2AM : D
And I hope I can get my snail boot when I wake up : DDD
Release broken game with less features than predecessor? π
/jk
Nooooo
is length of day on the inverse
So
Launcher Route :D
you mean paradox launcher?
I was gonna say Cities Skylines 2 wasn't that bad, but then, knowing the game was somewhat unstable, they left Autosave off by default
So uh
But like slim
I set it to 900 from default 700 and it seemed to go faster
without spyware bloat
12h of progress lost made me hate CS2
Just make installer that automatically update the mod upon lunching the game
No.
like stalker gamma installer
One of the actually good features of r2 is lack of fully automatic updates.
yea you right
I prefer seeing what updates and not letting everything break just because something updated without my knowledge.
hmm, installer with an option to change the version doesn't sound that bad
With a little more testing, Potatoe, looks like a setting of 1050 with your new timescale is roughly equivalent to vanilla
It's supposed to be, but isn't currently
Default will start you a little later than 8am
Actually 1050 starts you earlier than that
Probably more around 1000 is right
Hard to say
Default timescale is 1.4.
See this, Agitatio
As of the latest TMM release this should no longer be the case
Good to know. Thanks!
btw
Just realized that LC is just using this paid asset for dungeon creation
https://assetstore.unity.com/packages/tools/utilities/dungen-15682

you can get it / the editor tools for free by separating it from the game assembly π
I know but cant use it commercially

Modding is something I lose interest in :D
Being deemed the scapegoat even tho I mostly use the least invasive methods is tiring. Argueing against those simpletons as well.
Still think that changing timescale with seconds in a minute is a more intuitive solution tbh. I don't think most people care about calculating how much the day will last and just rather set how much seconds are there in in-game minutes. And I bet 1:1 is a very popular timescale.
No mod out there uses that many transpiles
AdvancedCompany is compatible with a ton of mods. But hey, its not compatible with ReservedSlots by choice.
Bet that's why some modders on Steam Workshop just close their comment section and tell everyone to go through git issues.
Thats enough for people to shit on the mod.
Even tho I explained the reasoning behind it.
"BUT MUH RESERVERDSLOTS!!!!"
Cant hear it anymore 
People lecturing me over what my mod does is also very funny
Potatoe, go sleeppp
Cant sleep 
Valid
Well, as I said previously, you have ego and can be passive aggressive sometimes. Which is what stands out to most. However you back it up with your work. I'm no developer, but I see how solid what you actually make is. You have so many features that most other people would have to do through some other library and in much more time still. The recent feature that lets us add custom moons manually to the config is just awesome, and that's just one example.
If I remember correctly, I think BladeWolf was just repeating what you said, but I don't remember the whole conversation, so that's your judgment ultimately
I probably look like AC shill to others at this point, but I don't care. AC is an awesome mod and I will continue shilling it. If not because of people behind it, then purely for the work that was done to create it.
Yea, without proper bug report its a WontFix of me :D
It was in reference to this
Advanced Company has very little problems tbh
The biggest problem is that I fix bugs AND add a shitton of new content at the same time
Agreed. Occasionally an update comes out, shit breaks. You fix it. Don't see how that's "incompatible with every mod"
That's why I previously said that even when you fix issues that are actually better fixed on other side, it just further reinforces the narrative of "AC is a broken mod".
There's also that, once you become the person to start fixing shit people assume you always have to fix everything and it's never any other mod's fault -.-
btw, Potatoe, is there a test command for giving XP like there is for credits?
Would like to give myself XP to see how scaling feels
If not no biggie tho
Got it, thanks Agi
You need 29k to buy all player perks with default settings.
sweet
You can also type the username you see over the head of people
xp playerX 10000
shipxp 10000 will grant ship xp
And I do have a tendency that I get unfriendly when I feel being treated unfriendly 
Hmm, travel discount isn't showing up, odd
Have you deactivate the ChangeMoonPrices option?
It will also deactivate TravelDiscount :D
Because you tell the mod to not change moon prices 
Will add some more funny stuff later into the tweaks section. The ability to create custom loot tables
Do the config settings work properly with decimals? For example, setting sprint speed to 7.5 instead of 10. It doesn't show up as 7.5 in-game, just 7, but unsure if that's just a display issue
And change enemy spawn and enemy types etc.
I think you have to do that in the json file :D
I round the values
Yeah, I put the decimals in the json directly, just they were rounded in the in-game menus so wasn't sure

Discount isn't currently working on modded moons, but let me try adding them to the registry with their prices
It shouldnt rewrite the values as long as you dont click save I think. Not entirely sure tho
oh yea
You have to add new prices for them in the config
For TravelDiscount to work
Will fix
Kk
Will test that now and make sure it works once its done like that and there's no issues there
Remote Terminal
:3
Great, I broke TME again.
Okay yeah travel discount is working, except on Kast 
It also appears to be wiping this whenever I create a new save
LethalLib just released 0.12.1 which seems to work again ^^
Yeppers peppers!
But never forget, it was AdvancedCompanys fault according to some experts 
does advanced company have the option to disable xp gain and perks?
Yes.
Also Potatoe youre doing so much dayum
@split mist I think current time scale settings just sets amount of seconds in 24 hours, instead of 16.
cracked programmer
Yeah really weird that it's specifically not working on Kast, can't figure out why that is
And it seems to be resetting whenever I create a new save, so it might not be writing properly
And if I leave them empty after a reset the terminal becomes uninteractable, probably because the prices are invalid at that point
Is that like a handheld terminal?
I said I will have a solution for
A) to spend your XP and
B) to level up at the same time with 32 players
Yesh
Mobile Terminal
is there a way to spawn with 4 inventory slots?
Dayum
Or the ability to hack doors
Stuff like that
And it will only use my custom terminal code, no original Terminal stuff
IT FUCKING WORKS HELL YEAHHHHHHHHHHHHHHHHHHHHHH
Adjust the default setting of the "Inventory slots" perk, even if it's disabled the default setting changes the default number of slots
thanks
Enjoy your sleeps
Will create a sick mobile terminal tomorrow
I shall see if I can figure out why Kast isn't working
But stuff like Door hacking will cost a lot of XP
the Terminal will have apps you can buy
Very cool
And hacking will require you to solve a mini game
Like the fallout ones or so
Probably will also add a loot ping app etc.
But apps will be like 1000-4000 XP
They are very very late game
lowering the value makes the time faster or slower?
The value seems broken rn, 1400 seems to be vanilla according to some
will investigate this further tomorrow
Now its time to sleep
And its meant to represent the seconds a day will have
in real life seconds
So 600 should be 10 minutes when it works
It's seconds in 24 hours.
Got it, okay so Kast isn't a Potatoe issue, you just have to format it as 13-Kast exactly or it breaks
Issue is, game's default day is 16 hours.
However the config does appear to be clearing itself after a lobby is made
(the section for custom moon prices I mean)
Can it be set further than 1400?
I like the game to be 1 second = 1 minute in the game
When it will be fixed, you wont need to go past 960 for that.
Mhm, tis a tad booged atm
1050 is the vanilla value right now.
Config only clears itself on the base config, if a preset is made it appears to be fine
To answer this question, yes, you can increase more than this value.
The curious thing is that the higher the value, the earlier the game begins, sometimes even starting at 6:00 am
There should be a difference between headlamp + walkie and flashlight + headset
There is.
You cant use walkie through a keybind
Is the headset always active?
Make sure LethalLib, AdvancedCompany, and LECore are all up to date
There's been several issues today
Yes.
A new save might also be needed
Well, depends on your mod loadout
And also, to be fair, the other difference is the type of light
Headlamp and flashlight look very different
Allows more options based on preference
I prefer the look of the headlamp to the flashlight, but some people may prefer the flashlight since I know a couple of people have said the bright yellow headlamp is hard on the eyes
It's actually 1028.571428571429
So 1029 is as close as it gets.
Mhm, I tried 1050 and thought that was right but noticed it was a tad off
Will be updated later after the Potato sleeps
He straight admitted the setting hadn't been tested at all so it's very experimental 
Do you have plans to add the start time?
Because I see that the time value allows the time to start earlier than usual
and I kinda like it
hey i dont really understand what the item menu does would it let me add shotgun shells to the shop?
Lets you adjust items from other mods.
^
@solid pivot inventory upgrade only has 4 levels by default on newly created presets
Vest Damage Reduction values also show two extra zeroes, even though the config file doesn't have them
So is late join working? We are trying to join late but we just get an error message.
it was working for me yesterday
joining in orbit or in moon?
on moon
but even when they are in orbit we've been getting the same message tbh
we have the same mods
on moon should work as well, for me at least it did yesterday
Steam is dying rn.
This might be the answer lmao
is the store bugged with advcompany? feel like lightning rod has been 20% for 3 quotas
π€
I noticed that only happens on the default config preset
doesn't occur on new created ones
Joining late works now
Do new moons work? I don't see them on the terminal with advancedcompany
modded moons i mean
carry bags isnt working
works for our group
nvm the moons can be bought, they just don't show up on the terminal, but the problem is we don't know the weather before buying there..
fml nvm, it tells me what the weather is before buying, i'm just dumb
20%?
like the discount?
doesnt work for us rn some reason
An issue I run into a bit is that the terminal keeps thinking I wanna buy a rocket launcher from Lethal Things rather than getting rocket boots
I thought that was fixed in the latest update.
from advanced or lethal things?
advanced
it did just update today didn't it?
like 3 times, yes.
Trust us. Just get Too Many Emotes! Its way better! Has about 100 emotes, an works via an emote popup wheel in game. Also gives 3d rotational camera when you use an emote!
I'm saying this right before going into work so I could be wrong
since i got this mod there's now:
2 day 3's
2 day 2's
1 day 1
1 day 0
whats up with that and how do i fix it
all modifiers are disabled
Funny thing is the whole 3rd person camera really kills it for me xD Especially since everything in the game is 1st person
Ya, but its the only time we can see our character fully outside the mirror mod. π So nice to see the full effect of the stank we throwin at the rest of the crew when we emote at em, lol.
My ONLY single gripe with this entire pack an using the compatible mods right now is the loss of the more company "mimics unmasked + more companys effect where mimics spawn with a random crewmates outfit AND cosmetics!" Once Advanced Company gets that feature I am gonna be singing this packs praises to the rooftops! As nothing causes more chaos in a dungeon when ya run into a buddy talkin at ya "via skinwalkers" an has their outfit, so clearly them, an they throw some emote stank at ya... so you turn around to avoid them... then get got... an nearly have a panic attack, lol. π
They should spawn with cosmetics and a suit
Mine spawn in a red jumpsuit an no cosmetics atm. Did that function already get added in???
If thats something that suppossed ot already be happenning with Advanced company I might have a mod conflict then.
Please do so I will know if I need ot do some mod testing.
Much apprecaited, ahead of time!
Was runnin around in the titan map today, an found my first Needy Cats cat. That mod is SO NICE!! It, plus Pinto boy, and Nerd_scrap are my go to scrap mods now. I so badly need to learn how to make mods so I can combine stuff to help fix bugs an conflicts etc.
it says lethal things is compatible on the mod page and i have some items disabled in their config but i can still buy them in the shop do i have to disable them in the in game item menu as well?
Now none of my perks are working???
Works for me
Yeah I've suddenly gone back to base speed, I have 4 slots visible, I have base stamina, all that
No clue why
Are you using save progress or an old save
Nope, fresh run with 6 others rn
Hey did the new update for this change the ingame timescale by default? My ship is landing at 9 am instead of 8 am...
Have you tried wiping the configs and refrshing them
Not yet, but we're mid run and i doubt they wanna do that
What would that even do? We didn't touch the configs at all
And if you go to perks, NOTHING is already purchased, correct?
No, I have everything, but none of it is applied.
And you've tried respecing?
Let me try rq
At this screen, I can't even select PLAYER
Or go up/down
I just have to hit tab to get out of the terminal
Arrows keys/enter do nothing huh
nothing
Give player.log
Path?
AppData\LocalLow\ZeekerssRBLX\Lethal Company
So confirmed then. Mimics are suppossed to randomly already have one players cosmetics. Leader if you dont mind. could you shoot me a PM? So I can try to sort out what mod might be my conflicting one.
Do you have maskedenemyoverhaul
yes I do.
That
here
rejoined, all perks working
including extra slots
Guess it was just some weird desync?
Really appreciate the info! Got it disabled an testin now. Cant wait to see it workin again!! π
ig
Also make sure you're wearing cosmetics if you're using a preset, I've forgotten myself sometimes
Question. Is Diversity a compatible mod by the way?
As I love its bracken shutting off lights features. lol
hello i got a bug, i was playing on someone else's server and when it was midnight for them, it was 4pm for me. eyeless dogs were outside and it was bright out for me, and then the ship randomly left at 4pm when i didnt realise the actual time was wrong. i think it was because i set my length of time when i host to be much longer, and it used that instead of the host's value for some reason
here is my log if it helps
Never had a problem with it
NOICE!!! MAkes me so happy. Love the creepy bracken effects it adds. EVERY SINGLE TIME it starts shutting off the lights as it advances it gives me chills. lol. π
@silk tartan these two may be related, when active the mod does push the time an hour ahead
i see, though i was off by around 7-8 hours compared to the host
I don't think it's supposed to push an hour ahead so that might be a part of the desync
by the way, has anyone got a good solo config for advancedcompany
When I create a game, my perk xp doesn't transfer.
It just sets me at 500xp
Even though I am using a default profile when hosting.
Is save progress ticked or no
helmet lamp blinkerino
Save progress is set to true
@modern temple turns out I might be half right
Being converted saves your cosmetics and suit, which makes sense
Spawned masked do not
That may be intentional though
OH!! Ok. See that was what was throwing me. I knew if I got attacked I would have a mask. But I was thinkin of the ones that spawn on the map. As more company randomly had them copy a player. That was what I was hoping for... as that caused CHAOS in my gaming group of friends "every single time" we ran into one. As they suddenly started playing AmongUs when we ran into someone to make them prove they were a real person, lol.
if you have masked overhaul, then the cosmetics won't show on them, author needs to update that mod, it's in his plans
if you don't have masked overhaul, they should have your cosmetics
Which isnt good inside a dungeon, especially on the harder maps like Titan as night rolls in, lol.
AC now does that but only for converted
I know, that's why I said if you have masked overhaul, natural spawn masked won't show cosmetics, probably cause that mod takes over and it doesn't support AC just yet
Tested it with overhaul, natural spawning dont have suits or cosmetics
I dont get why more people dont use Advanced company!?! As after using both. AC is FAR superior!
Only converted
hm, they should have suits, just not the cosmetics
Well...
Most use More company + lethal things for the utility belt not knowing that in AC you can have over 8 carry item slots via perks, and dedicated gear slots.
oh fair enough, have you tried the latest version of AC, I think potato did more masked changes, depends how long ago you tried
Yes
It is that AdvancedCompany isn't compatable with every mod, so people don't use it because of that.
gotcha
Or some people anyways.
Ya, but it took veyr little change of my mod list to make it work in advanced company. an I have ...about 57 mods atm? last count.
I still can't get my perk xp back.
thanks for using my mod !
@solid pivot Did you happen to do something on your end regarding the instant landing speed from my mod we were talking about? Lol I am getting reports that it is working since my last update but I didn't touch the compatibility issue yet π
Only known incompatibility that won't be fixed right now is ReservedSlots, there's a reason quite a few big modpacks including TheMostLethalCompany use AdvancedCompany
Most bugs, even ones involving other mods, have been fixed within 24h lmao
The only other stuff AC isn't compatible with are mods that do the exact same stuff, like BiggerLobby or whatnot
They show up fine for me, do you have LECore? Last I checked this issue happened when I didn't have LECore, only base LE
We'd need to know if this still happens with only AdvancedCompany running, cuz if there's a big modpack atm then any other mod messing with the time could be causing desyncs too
This it did, it's not intentional. Long story short, set it to around 1023 if you want default time speed until a fix is released
these were the only mods i had installed
huntdown and moreitems shouldnt do anything if im not the host
Coming soon (probably in a few minutes)
Ooo, nice, animated workin now?
the animations were working already they're just part of the prefab
and the host was just using advanced company
huntdown doesnt do anything related to time
Does anyone have issue where you can hear someone else's headset clicks even when you don't have a walkie/headset on you?
the main thing i had to do was port over to using the new cosmetics system (WackyCosmetics was a very old mod)
i added a single new hat too
Gotcha, asking cuz I know some animated cosmetic mods were brok
Haven't been able to test so far so couldn't say
You're able to hear their headset clicks from ANYWHERE, or just nearby them? Cuz if it's just nearby them, that's normal walkie behavior iirc
Okay. And both of you have the same config settings, right?
no
It's the clicks you hear when others are talking to you over a walkie.
he had default, and i had my time set to much longer
That's probably it then
does it not automatically sync with the host then?
The feature is experimental and was just added, so probably not
i see
will likely be synced up in the future but not atm haha
Our days are desynced. The host shows 3 days but all the clients show 4 days. It could be because of LethalExpansion, but that is also set to 3 days for everyone.
We've switched hosts and confirm that only host sees 3 days.
So even though it shows the wrong number of days, test and play and see if it functions as normal as you play, that may be a display bug with the time being set to before 8am
if I remember what I read earlier
assuming everyone has the same time settings in the AC settings
Yeah, we are going to see if we don't get launched after day 4 passes
We were also previously having time issues where host time was moving at the normal speed and the clients were moving at almost half the speed.
I know the mod has a feature that lets you extend the quota but that shouldn't be happening before anyone does anything
Make sure everyone has the same setting for that as well
Yeah, that's what I suspected could be happening but we disabled that for everyone as well
Also, are you using LECore?
Thank you, glad to know it wasn't a mod error on my part. π
How do I replace to LECore and keep the moons?
I would add LECore for compatibility reasons. Just add LECore to the modpack, it'll automatically internally disable LE
That'll be 1/2th of your life savings in robux please
LE modifies a ton of backend code by default that makes it just fundamentally incompatible with a lot of other mods, including LethalLevelLoader and other dungeon mods
LECore is a split fork that rips a lot of unnecessary code out and only loads moons
Making it much more compatible
So, LECore make LE only allow the modded moons while forcefully shutting down it's other functions?
Sort of
btw moreitems should already be built into advcompany
Technically, LECore is an entirely separate mod that just disables LE
But LECore uses the same code as LE for loading the moons
oh cool thx for the info
nikki are u a dev of this mod





