#[Deprecated] Advanced Company

1 messages · Page 17 of 1

solid pivot
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Also somewhat planned for Rend and Dine:

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Just because its fun

autumn halo
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any map sync issues are you using a map multiplier?

wild silo
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It does? We were using AC. On first day time scale for clients was vanilla but it 'resynced' every full 10 minutes (host time) to match host time. Only on first day tho.

wild silo
solid pivot
lucid oracle
solid pivot
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It would get synced at handshake with players

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So every player knows exactly how fast the time should move

wild silo
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oh, yea. got ya

autumn halo
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..so it cant be used with any mods that change time?

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and we cant change time yet with ac?

lucid oracle
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A helmet armed with a flash beacon, which acts identical to a Radar Booster’s flash function.

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No clue if it’s gonna use the flashlight keybind

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Maybe it’ll actually make a big light as well

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Or it comes with sunglasses for immunity to flashes

solid pivot
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I thought about sunglasses to protect from stun grenade potatoe_pepe

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But since they are not head mount equipped its problematic

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Cant explain somebody why they cant have headset and helmet lamp at the same time when they are not both connected to the single head mount slot

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Same would apply to other items

lucid oracle
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Wdym

sterile wigeon
solid pivot
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Helmets are fine tho as they will cover the slot

solid pivot
lucid oracle
sterile wigeon
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Slippers?

solid pivot
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Yes

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When the slot is free people will 100% complain about logic :D

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They want their reservedslots real bad

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They will use any argument :D

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And I mean, it would be a fair argument

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If a head slot items isnt put into the slot, why cant we also equip headlamp with it

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I mean, the answer is pretty clear

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Its a video game

lucid oracle
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Well there are two ways to go about this I suppose minus ignoring them
A. Split the head slot for whatever reason
B. Make the model visibly incompatible with each other

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Idk

solid pivot
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Somebody brought up the ability to combine headset and helmet lamp with some kind of crafting

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Maybe I actually add that later

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But you have to find the helmet in a facility

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Then you put all 3 items in your inventory and get a new option on any of them to combine them

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Into a homemade tactical helmet

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Will protect from snare fleas once, have communication and light but less battery life in total than a tactical helmet

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Basically a low budget tactical helmet only available when you have the right items

lucid oracle
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By introducing the feature, you are also presenting the possibility of other combinations in the future

solid pivot
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True

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Might add them too

vale pendant
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quitting and rejoining breaks some stuff for my mod, but I'm not sure where to start. No idea what could be broken. Was wondering what your issue was and how you fixed it?

solid pivot
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But always bound to an item you have to find

lucid oracle
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Would be very cool

solid pivot
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I still dont know what exactly you mean

lucid oracle
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Which part

solid pivot
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Not you

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Nemo

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Whats broken?

vale pendant
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Leaving and rejoining breaks some networking in my mod
And I'm not sure what exactly is breaking it
What was broken for you?
Just to get an idea of what could be causing it

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If you don't mind

solid pivot
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Your mod?

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You are a mod developer?

vale pendant
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Yeah

solid pivot
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Vanilla stuff is broken and I sync it

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Ship lights are not synced

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AnimationTrigger states

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Doorlocks

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If items have been collected

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All of that is synced with AdvancedCompany now

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What exactly do you want to sync?

vale pendant
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That was stuff that was broken from leaving and rejoining?

solid pivot
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Its broken in vanilla

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Open a lobby, turn off the lights and open the storage

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join with another client

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see storage closed and lights on

vale pendant
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Okay, my stuff is probably different bug then :/
Not to post my stuff in here, but to sum it up
none of my LC_API networking works after leaving and rehosting a lobby

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I'll figure it out, thanks for your time :)

solid pivot
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yea, LC_API isnt that great I heard

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You can rely on AdvancedCompany syncing tho

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Its a more manual process tho

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Host can give a newly joining player all necessary values

quiet harness
solid pivot
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Like this for synchronization contexts:

using AdvancedCompany.Lib.SyncCallbacks;
using System;
using System.Collections.Generic;
using System.Text;
using Unity.Netcode;
using UnityEngine;
using AdvancedCompany.Lib.SyncHandler;

namespace AdvancedCompany.Network.Sync
{
    internal class OtherSynchronization : ISyncHandler, INetworkObjectsPlaced
    {
        public bool ShipLightsOn;
        
        public string GetIdentifier()
        {
            return "AdvCmpny.Other";
        }

        public void NetworkObjectsPlaced()
        {
            var shipLights = GameObject.FindObjectOfType<ShipLights>();
            shipLights.SetShipLightsOnLocalClientOnly(ShipLightsOn);
        }

        public void ReadDataFromClientBeforeJoining(AdvancedCompany.Lib.Sync sync, FastBufferReader reader)
        {
        }

        public void ReadDataFromJoiningLobby(AdvancedCompany.Lib.Sync sync, FastBufferReader reader)
        {
            reader.ReadValueSafe(out ShipLightsOn);
        }

        public void WriteDataToHostBeforeJoining(AdvancedCompany.Lib.Sync sync, FastBufferWriter writer)
        {
        }

        public void WriteDataToPlayerJoiningLobby(AdvancedCompany.Lib.Sync sync, FastBufferWriter writer)
        {
            var shipLights = GameObject.FindObjectOfType<ShipLights>();
            writer.WriteValueSafe(shipLights.areLightsOn);
        }
    }
}
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Or like this for items

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namespace AdvancedCompany.Network.Sync.Items
{
    internal class RocketLaucherSynchronizationHandler : IItemSynchronisationHandler<RocketLauncher>
    {
        public int Ammo;
        public override void Apply(RocketLauncher item)
        {
            item.Ammo = Ammo;
        }

        public override void Read(RocketLauncher item)
        {
            Ammo = item.Ammo;
        }

        public override void Read(FastBufferReader reader)
        {
            reader.ReadValueSafe(out Ammo);
        }

        public override void Write(FastBufferWriter writer)
        {
            writer.WriteValueSafe(Ammo);
        }
    }
}
solid pivot
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Everything hotbar related

lucid oracle
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Merges the two signs and a shovel for this beast

solid pivot
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xD

lucid oracle
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Some say it can slay beasts like coil heads and jesters
Is it true? No, it’s just cooler

solid pivot
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With my initial idea for 1.1 you would have been able to potatoe_pepe

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But dunno if I will still do that

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priorities switched and I will stop developing new features for the mod in march

lucid oracle
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Alr

solid pivot
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Will start my own game

lucid oracle
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Woah

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Tell me more

solid pivot
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Lethal Company but good

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I mean, like. Good already without any mods.

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But being 100% moddable

lucid oracle
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That’s gonna be tough, good luck with that though

solid pivot
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With modability in mind from hour one.

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Nah, not that hard

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Thats why I do it

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its pretty simple to be better than LC potatoe_pepe

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At least codewise

lucid oracle
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I reckon you should ask for permission before initiating

solid pivot
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The code is a mess

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Why? My game uses another premise entirely

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And did Sonic ask Mario for permission? potatoe_pepe

lucid oracle
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Lol

solid pivot
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Did Lies of P ask From Soft for permission? :D

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Or all the other souls likes

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Its a Lethal Company like of course

lucid oracle
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I didn’t know how close it would be to lethal so

solid pivot
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I might add Jeb and the company as an easter egg outpost

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Or homage outpost

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There will be multiple outposts

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The reason for you getting scrap is different

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The premise is totally different and I think even better

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Because I like dystopian capitalism criticism potatoe_pepe

lucid oracle
solid pivot
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And it will way more focus on cosmic horror

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Like

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Waaaay more

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The horror aspects will be way harder to swallow because of stuff like removing limbs and stuff potatoe_pepe

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Monsters can eat your legs

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Letting you crawl on the ground

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Leaving behind a blood trail

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Just ordinary gore stuff like that potatoe_pepe

lucid oracle
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Eldritch horror

solid pivot
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Yesh

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Oh

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and I love Eternal Darkness

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and you bet there will be insanity effects

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besides noises

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:3

lucid oracle
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:p

solid pivot
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All other players seeing you go in cycles while on your screen your map changed to a circle

lucid oracle
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How does player go insane

solid pivot
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And of course the main premise of my mod

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Upgrading and advancing

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into new star systems etc.

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Seeing stuff potatoe_pepe

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Being alone

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Being without light

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And its a spiral of course

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You wil see weird stuff happening, seeing it will reduce your sanity even more

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Until the insanity leads you into your death

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So better go outside from time to time to restore sanity potatoe_pepe

lucid oracle
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Pills

solid pivot
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Or else you might find yourself in halls full of blood leading you into an endless abyss leading to you dying from fall damage

elfin shore
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I might suggest adding the ability to customise scrap amount and scrap value, a bunch of other ingame configs, passage of time and how late it can get, like Lethal Expansion (I'm assuming we're incompatible with it I haven't really seen the logs of your mod interacting with it)

solid pivot
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Making insanity effects moddable will be fun tho

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You already can change the weather multipliers

lucid oracle
elfin shore
solid pivot
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You might have a player on the ship being very insane

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It wont stop by leaving the planet potatoe_pepe

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Scrap Amont and Value are configurable

elfin shore
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potatoe have you heard anything about compatibility regarding expansion?

solid pivot
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The abyss might eat you

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and create a mimic like in this game

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Which can travel with you

lucid oracle
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Insane player attempts to take off and it looks like they’re taking off but in reality nothing is happening

solid pivot
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and decide to kill you later potatoe_rofl

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Oh yea, that insanity effect will 100% make it into the game

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seeing the ship leave

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even tho it isnt xD

elfin shore
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seeing a fake dead body of a friend

lucid oracle
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Don’t wanna give too much to do, leave the scope of game simple for now

elfin shore
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i had this question in the other chat, can clothing (nightvision bulletproof and flippers) be disabled visually? or atleast do we have integration with masked overhaul?

solid pivot
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I do have an insanity effect which will lead to many deaths potatoe_pepe Most of my rooms will have vastly different layout possibilities like bridges over gaps etc. and if you saw a space long enough for the game to assume you should know the layout by now it might add a bridge where there were none before and if you walk over it, it breaks and you are dead potatoe_pepe

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Another one I really like

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at the end of a hallways there might be loot on the ground and when you get close a hand takes it away from the side potatoe_pepe

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And there is the chance it was an actual monster

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But might just be insanity potatoe_pepe

lucid oracle
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Exiting/Entering the facility might show you outside/inside instead

split mist
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Looks like this mod might be incompatible with the Polaroid Camera mod. Advanced Company throws some errors when I try to take photos with the camera. (Fresh save, landed at company, added some credits and bought a camera.)

solid pivot
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Polaroid camera seems to be doing smth wrong and not having playerHeldBy set?

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The error occurs in vanilla code

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public override void PocketItem()
{
base.PocketItem();
if (currentHeadMask != null)
{
Debug.Log("Discard item called; not going through since headmask is not null");
return;
}
Debug.Log($"Discard item called; headmask null: {currentHeadMask == null}");
maskOn = false;
playerHeldBy.activatingItem = false;
CancelAttachToPlayerOnLocalClient();
}

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Only thing accessed here leading to a NullReference is playerHeldBy

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Maybe its something else entirely

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Will have to investigate later

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Did you pick up the camera or did this happen just by buying?

split mist
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Yeah it's definitely odd. I sent it to them too

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Pick up and use camera

solid pivot
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Do you have any other inventory related mods?

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Changing stuff like order of picking up items etc.?

split mist
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Not that I can think of off the top of my head but that's not to say the answer is entirely no

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Lemme test with just AC and Polaroid

solid pivot
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You had no other item in inventory?

split mist
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Nope

solid pivot
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Looked at the source of the Polaroid mod. Doesnt seem like they are doing stuff which should lead to this

sonic vale
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what exactly polaroid mod is doing by the way

solid pivot
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Lets you take pictures xD

sonic vale
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into steam screenshots or as in-game items?

solid pivot
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in game items

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it seems

split mist
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Yeah it's not exactly a super useful mod, but it's fun haha

sonic vale
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huh, sounds fun

split mist
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Yep, still no work with only mods being Advanced Company, Polaroid + dependents, and LCBetterSaves (so I can actually create a new save)

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Since all 3 base save slots are my base game saves

ionic garnet
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Why does it say friend join as specator/

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Friend get that

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👀

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@solid pivot

solid pivot
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Are you on a moon?

ionic garnet
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Nope

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On ship

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Just started

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And lights turn off when they join

solid pivot
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Mod conflict

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It works here fine

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Need a log file

ionic garnet
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Where do i get that?

solid pivot
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%appdata%/../LocalLow/ZeekerssRBLX/Lethal Company

ionic garnet
solid pivot
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I need his log I think

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But hey

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Its timeeeeeee to saaay gooood byeeeeeee potatoe_pepe

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Will totally overwork how the terminal buys items now

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So nobody can complain any longer

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Either mods are incompatible and they have to adapt or they work

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Or nevermind. Found the bug I think

ionic garnet
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When i enable latecompany

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It fix itself

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👀

solid pivot
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Installing a mod which has 0 effect fixes it

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The mod does nothing when AC is installed

ionic garnet
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Idk for somereason people are able to join after we enable that

ionic garnet
solid pivot
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Another bug

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Not this one

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Only bug with late join I found so far is that you cant late join on company moon

sonic vale
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late join has sound issues when late joined player is silent but not for everyone (sometimes only for host, sometimes for several players)

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last thing everyone hear from late joined player is he being too quiet

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then sound stop coming

plush fern
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General improvements works fairly well but some of the hotbar stuff doesn't work

sonic vale
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right now it disables those features if it detects advanced company

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so it's safe to use

solid pivot
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@ionic garnet Your error is absolutely weird. You start hosting a game, your game disconnects you from your own lobby and joins it again as a client

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There something seriously f'ed up with that log

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I just opened a public lobby

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never did I sent a handshake

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But your log states its sending a handshake to the server

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But you are the server

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How did you start a host by getting an invite via Steam?

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JOIN REQUESTED through steam invite
lobby id: 109775242727547533
Lobby id joining: 109775242727547533
refreshing lobby...
Waiting for lobby data refresh
Displaying menu message
Got lobby data refresh!; 109775242727547533
Members in lobby: 1
Lobby join accepted! Lobby id 109775242727547533 is OK
lobby.id: 109775242727547533
id: 109775242727547533
Successfully joined steam lobby.
AA 109775242727547533
BB 109775242727547533
CC 76561198065611201
Game version: 49

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It clearly states you were invited to a lobby

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Or was this a client log? I usually expect the host sharing their host log with me first

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nope

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started host!
are we in a server?: True
Lobby has been created

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How about you told me before that the error was you quickly joining a steam lobby, disconnecting and starting to host a game before?

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Instead of me becoming Sherlock Holmes

ionic garnet
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Oh

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Yeah there was alot of testing

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First i join a friend didnt work

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And then i host my own lobby

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And had another firne djoin

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Friend join

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And he was stuck in spectator

split mist
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Hey Potatoe, odd question

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So whenever I send my Thunderstore update code to friends, it imports the cosmetic settings since they're saved in a config file

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Is there any way to prevent that? I don't wanna delete their cosmetics every time KEK

sonic vale
split mist
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Yuuup lmao

sonic vale
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i though it was a bug but it was a bug of another kind

solid pivot
sonic vale
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stayed too long on flooded planet? 😄

solid pivot
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Sync tests and something went wrong

meager cradle
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I just set a bunch of different presets that friends can just select from the AdvancedCompany settings option, am all ears for a more efficient option since I've gotten into a habit of sending code to update them for any new mods/config changes easier

lost python
solid pivot
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Shoudnt happen tho potatoe_pepe

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But I am doing intense tests now

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Running the game 4 times joining and disconnecting at random points

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XD

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Landing on company instakilled me potatoe_rofl

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Everything works fine! 👍

lost python
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Can I ask why the damage for turrets and shotgun is 90 on the in-game config when it is 5 (for turret damage) and 30 (for shotgun damage) in the config editor?

solid pivot
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Will be fixed in next version

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Thx for the report

lost python
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Thanks!

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Oh btw an addendum, it seems the in-game config for that one overrides the config editor's edits

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👍

solid pivot
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Only for the bulletproof vest and vision enhancer

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They werent read correctly

lost python
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Good to know hypernod

feral whale
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Actually it's powerful if I need to get rid of eyeless dogs on the ship

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Thx for the strategy advice

stiff galleon
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@solid pivot sometimes my friend is named playernum3 in the chat. Like playernumber3 started ship
Or playernumber3 disconnected
Is that normal?

solid pivot
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No, thats not normal. Seems like your PC is broken. Please buy new PC

stiff galleon
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My old pc be like:

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Bro want me change my pc set into RTX 4090 AND INTEL I9-42069 WITH 6969G DDR5

solid pivot
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Yesh

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Minimum requirement

stiff galleon
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For running ac sync

solid pivot
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Its synced

stiff galleon
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At start yeah everything working fine but longer time play the desync start fuck my ass and my friends ass

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I provide the log both host and client

solid pivot
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Must be the same with vanilla, after starting I dont sync anything

stiff galleon
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You can check that

stiff galleon
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Or just have same modpack

valid flume
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the problem where everybody has the same cosmetics still persists for me

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just found out its for literally everyone in the lobby

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you see the other players with your own cosmetics

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and to fix it everybody has to update their cosmetics in-game

solid pivot
stiff galleon
solid pivot
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Probably the code problem, yea

valid flume
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oh

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does sharing codes also share cosmetic configs or something like that?

solid pivot
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Yes

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I will fix that later

nova ingot
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Oh wait nvm discord loaded below

valid flume
split mist
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Quick question, is Helmet Lamp metal

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for the sake of Lightning

solid pivot
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Its plastic

flat tiger
#

is it possible to make the terminal already appear with "/help" or have the modded commands show when you enter? me and my team forget some commands and it's kind of annoying to have to type "/help" everytime

delicate robin
#

Is turning off a function like items and perks completely off planned?

Currently the items tab when hosting lets you edit a lot of stuff. But issue is when the game updates with game balance for example the shovel, the weight changed to 8 instead of 19 but since the mod lets you edit weight of an item it remained 19 until changed by the user. Same for perks probably?(game might change run speed, jump, inventory slot, etc) This can be a problem if the user doesnt always check changelog of a game.

I am thinking if those functions can be set to completely off then the game will use vanilla values instead of getting it from the custom values from the mod.

I understand if this is not planned or might be the last on priority list since it probably will have a domino effect on the functionality of the mod.

I am mostly using this to replace morecompany/biggerlobbies and latecompany as people say this is more stable than the other mods.

flat tiger
hallow mortar
#

all my clients only have 3 inventory slots after i upgrade to 4

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while i actually get a fourth slot

delicate robin
plush fern
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All upgrades are individual except for the ship stuff

hallow mortar
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ohhhhhhhhhhhh

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thanks :)

split mist
lost python
split mist
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Ah yep you rite

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Mb

lost python
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It's fine, you're welcome!

split mist
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Answered my question even if someone else asked it KEK

hallow mortar
#

would it be possible to change the price of modded moons using this mod?

lost python
#

nah

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can probably be a suggestion for potatoe to implement though Eyes

split mist
#

Probably easier said than done considering it would first have to cache all modded moons, and who knows how hard that is

turbid crescent
solid pivot
#

Only would work with a manually edited text file

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A) Animation is wrong holding it
B) Left click and wait 3 secs

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You are holding like its your d*ck

hallow mortar
solid pivot
#

Yesh

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Would only work as a non in-game configurable list

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As the moons are first loaded when in game

split mist
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Makes sense

hallow mortar
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ah

solid pivot
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The configuration popup before doesnt know of any moons

split mist
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As it is I can't get the LE or LECore devs to give us the option to manually sort the moons

hallow mortar
#

is that a config youd be able to implement by detecting the loaded moons and then i can manually adjust outside? or would the moons loading override it anyways

solid pivot
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You have to give me the name

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Enter it somewhere

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For the mod to find it later

hallow mortar
#

oh like the internal moon name?

solid pivot
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As long as its added in a vanilla way probably the displayed name will do too

hallow mortar
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so for example the mod sees kast300 loaded and then adds it to the manual config?

solid pivot
#

Same for other items btw

split mist
#

probably, or the mod could do what scoopy's does and just search for it and adjust the price afterwards. Either way

solid pivot
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I can make them all configurable

hallow mortar
#

wait what does scoopy do?

solid pivot
#

Maybe I'll add that soon

hallow mortar
#

That'd be dope

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I'd like to fine tune some of the prices

solid pivot
#

Instead of having an item row like

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[ ] Lightning Rod [ ] [ ] [ ]

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You would have the possibility to add new lines

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Where Lightning Rod is also a textfield

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Will look weird in File Config in Thunderstore tho

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as I will simply write json into the fields

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I dont care about the config in Thunderstore any longer

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its there for legacy reasons

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New Lobby changes are good :3

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Its working very stable locally

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Joined 30 times already

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With 3 different clients

hallow mortar
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the thunderstore config editor is extremely convenient

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especially for your typical layman

solid pivot
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I will show late joined players on the performance report as deceased with reason: Joined late

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its easier that way than to fiddle with so much stuff

solid pivot
#

Of course there wont be any reset buttons for custom item or moon lines

sullen depot
#

if i have lethal things rocket launcher, what should i type to buy the rocket boots?

rocket -> rocket launcher

boots -> boombox

lost python
#

oh yeah typing boots lead to boombox fsr

solid pivot
#

how about rocketboots?

lost python
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(maybe cause of boo)

sullen depot
solid pivot
#

alternatively

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rcketboots

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then it will find it 100%

sullen depot
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ok yee rcketboots works but rocketboots still finds launcher tyty 🫡

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also does reserve slots still work with advanced company? or do they still need to update on their end

solid pivot
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Doesnt work

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There is also no need for it tbh

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You want to eat spaghetti with potatoes rn

sullen depot
#

true 😔

solid pivot
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There is a headlamp and headset coming

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And Tactical Helmet for both

sullen depot
#

oh shucks thats sick

solid pivot
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So I dont see a reason for reserved slots

sullen depot
#

yeah fsfs

solid pivot
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You already can have 10 inventory slots + 3 equipment slots :D

sullen depot
#

facts

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also just curious

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how did u get into lethal company modding

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iirc ur a game dev?

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i guess my main question was how hard was it to learn modding

solid pivot
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I was a game dev for 7 years

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I program my whole life

sullen depot
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ahhhh

solid pivot
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Cant really say how hard smth is

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Its usually not that hard for me

sullen depot
#

i see

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thats sick tho

solid pivot
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Ask me to build a house and I wont know where to start tho

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Discord is really laggy for me

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Anyone interested in scrap value and scrap amount modifiers for moons?

lost python
#

I would be

delicate robin
solid pivot
#

Not really planned, nah. You have a reset button and can tell me when weight of an item has changed

vagrant gull
#

the arrow keys terminal history feature of generalimprovements doesnt work with advcompany

solid pivot
hallow mortar
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on god?

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for real?

lost python
solid pivot
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for real

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It will look for itemid, itemname, object name and try to find the specified object

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presets are shareable

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And server config syncs with all clients like before

#

I add scrap value and amount to all moons too

#

So its basically weather * moon

#

150% weather * 150% moon = 225%

#

Same with moons. I will print out all found names in the log

#

So you might look at the log to find the correct names

#

The File config will look weird tho

#

In Thunderstore

hallow mortar
#

oh so youre saying if it prints out what it reads in the log i may have to take a look to make sure i understand which moon is which?

#

or am i misunderstanding

solid pivot
#

Its Custom Moons:
[{name:"name",price:100,scrapValueModifier:0.5,scrapValueAmount:1},{name:"name",price:100,scrapValueModifier:0.5,scrapValueAmount:1},{name:"name",price:100,scrapValueModifier:0.5,scrapValueAmount:1},{name:"name",price:100,scrapValueModifier:0.5,scrapValueAmount:1}]

#

You will get all the names my mod is looking for in the log, yea

#

You can then search the log for the names of the moons AdvancedCompany found

#

And how it sees them namewise

hallow mortar
#

ohhh i getcha

solid pivot
#

So imagine a mod named: SuperMoonX

#

But internally it sets a name like Supra 1000

#

You will see the name Supra 1000 in the logs then etc.

hallow mortar
#

ah i gotcha

#

As well as the in game list?

#

within your config menu i mean

solid pivot
#

You see the in game list in game potatoe_pepe

hallow mortar
#

oh dur

solid pivot
#

You'll see when I am finished

hallow mortar
#

sure thing lol

stiff galleon
#

After 1.5h riding I finally get home

#

I can't feel my butt

hallow mortar
#

mustve been some pretty great sex

stiff galleon
#

With my motorcycle?

#

Ka..kachow!!!

plush fern
#

😂

solid pivot
#

You have s*x with your motorcycle? Oof

#

You shouldnt judge kinks and stuff but duuude

lost python
lost python
solid pivot
#

:3

lost python
#

Will be able to re-add LECore at last

patent plaza
#

I feel like this solution to compatibility is underrated

#

sleeping pills for broken mods

stiff galleon
#

This time is my motorcycle

#

Next time is my car

#

There's furry in the world

#

I think I'm curry

solid pivot
#

Best solution

patent plaza
#

Possible to 'borrow' this idea and sync between players? #1183235652481982555

#

Seems like interesting functionality to have in a multipayer lobby

solid pivot
#

How is it not synced? Whats not synced currently because I am not sure if I should do it is sprayed areas

#

And syncing means: If you spray everything full and another player joins, that that player see this

patent plaza
#

The colour changing aspect

solid pivot
#

Currently its not like that

#

Spray paint isnt synced from host to new player

patent plaza
#

I just mean colour changing spray paint, not sure about syncing sprayed areas

solid pivot
#

Travel Discount will work for all moons, even modded ones

#
[Message:AdvancedCompany] Saving default prices:
[Message:AdvancedCompany] Found 41-experimentation with a price of 0
[Message:AdvancedCompany] Found 220-assurance with a price of 0
[Message:AdvancedCompany] Found 56-vow with a price of 0
[Message:AdvancedCompany] Found companymoon with a price of 0
[Message:AdvancedCompany] Found 61-march with a price of 0
[Message:AdvancedCompany] Found 85-rend with a price of 550
[Message:AdvancedCompany] Found 7-dine with a price of 600
[Message:AdvancedCompany] Found 21-offense with a price of 0
[Message:AdvancedCompany] Found 8-titan with a price of 700
#

This is how it looks in the log

solid pivot
#

Same with items

#

[Message:AdvancedCompany] Looking for all items:
[Message:AdvancedCompany] Found item: Binoculars
[Message:AdvancedCompany] Found item: Boombox
[Message:AdvancedCompany] Applying configuration...
[Message:AdvancedCompany] Found item: box
[Message:AdvancedCompany] Found item: Flashlight
[Message:AdvancedCompany] Applying configuration...
[Message:AdvancedCompany] Found item: Jetpack
[Message:AdvancedCompany] Applying configuration...
[Message:AdvancedCompany] Found item: Key
[Message:AdvancedCompany] Found item: Lockpicker
[Message:AdvancedCompany] Applying configuration...
[Message:AdvancedCompany] Found item: Apparatus
[Message:AdvancedCompany] Found item: Mapper

#

And yes

#

this means you can also change the weight of Apparatus and other items

steep sail
#

question when I enable more company does it just apply the cosmetics part or does it enable the whole mod with advanced company?

solid pivot
#

Ultimate tweaks mod potatoe_pepe

#

It doesnt apply anything from MoreCompany at all

#

I only extract their cosmetic models

#

All cosmetics code is in AdvancedCompany

steep sail
#

so it basically disables it for the most part?

#

cause I'm tryna find a work around for it and the peeper in late game upgrades

solid pivot
#

100% disabled

steep sail
#

thank you so much

solid pivot
#

It doesnt start and do anything

#

^ Advanced Company

steep sail
#

as for the slots is there a way to have more than three slots starting

solid pivot
#

When MoreCompany tries to start

#

Yes, config

steep sail
#

appreciated sorry just got around to checking this mod in its entirety

solid pivot
#

1 slot is 100%

#

You can buy the 4th slot at the terminal tho

#

I can provide a screenshot soon but I am working on the mod rn

#

Its recommended to change the costs text also to reflect this change to the base value. The max inventory slots are 10. So in costs there should be a maximum amount of values reflecting that. So if you start with 4, there should be 6 values instead of the standard 7

#

Sorry, discord is taking extremly long

#

Its very very laggy rn

#

Seems to be some international large scale DDoS going on

steep sail
#

I noticed

solid pivot
#

those are some THICK potatoes. 500lb potatoe_pepe

steep sail
#

another question does your mod in specific have a walkie on suit model going on similar to reserved

solid pivot
#

Not yet finished

#

Adding new items is a lot of creative work

steep sail
#

I see so you're already on it my bad

solid pivot
steep sail
#

ohhhhh

#

okay this is cooking

solid pivot
#

so yea, changing any items weight is working too

#

And yea, maybe will add another section: Scrap

#

Where you can then also define the value of scrap

old glen
solid pivot
#

This is the planned changelog for Beta 4

#

1.1.0 Beta 4 (1.0.106)

  • Added new item: Headset
  • Fixed a bug with the fall damage perk not applying correctly
  • Fixed a bug with the damage reduction perk reducing fall damage
  • Fixed a bug which caused the helmet lamp to be applied multiple times and not being removed when dying
  • Fixed a bug which prevented buying items on the terminal (especially when the full name was entered)
  • Fixed a bug which resulted in wrong items being delivered when other mods added items.
  • Fixed a couple of small bugs
  • Added the possibility to add own moon configs by name.
  • Added the possibility to add own item configs by name.
  • Added multiplier values for moons.
  • Reworked a lot of the lobby code to stabilize it. Heavily tested this locally and joining as spectator should work very good now. Hopefully.
#

Working on the headset now

solid pivot
#

One thing because I was asked for it

#
GameObject[] AdvancedCompany.Lib.Equipment.GetSpawnedEquipment(PlayerControllberB, AdvancedCompany.Lib.Equipment.Slot);
#

And

#
AdvancedCompany.Lib.Equipment.Listener += (PlayerControllerB, AdvancedCompany.Lib.Equipment.Slot, GameObject[]) => {

}
#

So if you want to make a RGB helmet lamp: Go for it

patent plaza
#

Will AC look for custom scrap/items?

solid pivot
#

Yes

patent plaza
#

Noice, amazing work

steep sail
#

is the night vision in advanced company under "vision enhancer"?

nova ingot
#

Yes

solid pivot
#

Yes, it was renamed

#

API works now. Other mods can now read the equipped item game objects and stuff :3

#

Next step for opening up API: Giving access to Boots, Helmet and Body base classes

#

So other mods can create their own equipment

nova ingot
#

Nice

solid pivot
#

Headset will be on when wearing it automatically.

#

Battery life is enough for a whole day tho

#

Speaking will be done with a key

nova ingot
#

Masked are supposed to spawn with your cosmetics and suits since beta 3 correct?

solid pivot
#

Yes, they should

#

And now you say: They dont

nova ingot
#

🙂

solid pivot
#

Dont get why we have to play that game tho

nova ingot
#

Because it don't

solid pivot
#

Forget it

nova ingot
#

Oof

#

Bad time to report that? 💀

solid pivot
#

You are the fifth

#

And yea

#

the fifth without a log

#

or any more info

nova ingot
#

Let me get my log

stiff galleon
nova ingot
#

Further context: only using your mod, a cosmetic mod, frostysuits 1, and chat commands to spawn a mask and a masked enemy. Had two cosmetics on.

Getting converted: no cosmetics or suit
Spawned masked: no cosmetics or suit
Natural spawning masked: no cosmetics or suit

stiff galleon
#

Like monster spawn multiplier?

unkempt gust
#

Use this to tame lootbugs

nova ingot
solid pivot
#

sadge wrong log

#

All Unity logs are removed from that

nova ingot
#

Which log, it's 7 am and im tired af

lost python
#

Player.log

nova ingot
#

Ah

solid pivot
#

Its 2PM here and I am awake for 15 hours potatoe_pepe

unkempt gust
#

my dog is eating the snow

nova ingot
unkempt gust
solid pivot
#

Am I stupid or is Zeekeers stupid?

#

Low pass filter 2899Hz
High pass filter 1613Hz
Wasnt low pass a low cut?

#

cutting all frequencies beneath 2899Hz

nova ingot
#

With all due respect, zeekers can make games, but not make them fluent

#

Second option is likely

solid pivot
#

Depends on what you mean with "can"

#

Code quality is like very low

#

Saw worse, yea. Still not really great

nova ingot
#

I mean it runs and functions, which is more said than most 60-80 big studio games

solid pivot
#

With a lot of bugs, yea

#

I am pretty certain that the silly ragdoll effects are not meant to be like that

#

And Desync is a problem in vanilla too

#

Because of the horrible netcode

#

I mean there is a good reason most dont play vanilla any longer

nova ingot
#

I'd say another addon to that is that the game itself is fun but there's so little to do atm that it gets repetitive

#

Zeek 100% didn't expect this to explode and only to remain as a niche known project like It Steals

solid pivot
#

Yea, but the bad code is frustrating

nova ingot
#

You can only go to experimentation or titan so many times before the mask starts sounding more fun than threatening

solid pivot
#

Its like working with the code of a rookie

nova ingot
#

Yeah I bet

solid pivot
#

And I am just really tired rn

#

Everyday working on this mod I feel more and more like I should abandon the mod and start my own project :D

nova ingot
#

It'd suck but it'd be your right/choice

#

And mb if my coy-ness earlier added to the frustrated/tired mood. I was gonna send logs/info regardless

solid pivot
#

Nah

#

I just feel like most of the stuff I am doing is wasted in the end anyway

nova ingot
#

Wouldn't say so

solid pivot
#

I am basically only opting in for a lot of people complaining that Mod X doesnt work with this

#

I'd rather get bug reports about my own stuff

#

Like the cosmetics thing. I just coded it, didnt test it yet

#

But 95% of reports are: Mod X doesnt work with yours

nova ingot
#

Yeah I get that. If discord was actually thoughtful in its design it wouldn't hurt having a bold greeting header where you could have your say/wish about that

solid pivot
#

Maybe I should abandon this discord and concentrate on my own and make a forum just for bugs there potatoe_pepe

nova ingot
#

You'd probably have trouble getting people to transfer since this one is already well known, moderated, and populated

#

People will take the easiest route

solid pivot
#

Yea, so they wont get support potatoe_pepe

solid pivot
#

Headset working btw

lost python
#

nice

solid pivot
#

A day is 700 seconds?

stiff galleon
#

So what's new moon multiplier feature?

#

Can someone tell me?

solid pivot
#

No, you will find out

stiff galleon
#

I don't have pc in Taichung: (

noble ferry
#

uh hello how do i get the mod to work?

eternal ivy
#

Like any other mod.

noble ferry
#

ive been able to play with mods before but none work anymore

ripe cedar
solid pivot
#

Why?

#

Thats added

#

1.1.0 Beta 4 (1.0.106)

  • Added new item: Headset
  • Fixed a bug with the fall damage perk not applying correctly
  • Fixed a bug with the damage reduction perk reducing fall damage
  • Fixed a bug which caused the helmet lamp to be applied multiple times and not being removed when dying
  • Fixed a bug which prevented buying items on the terminal (especially when the full name was entered)
  • Fixed a bug which resulted in wrong items being delivered when other mods added items.
  • Fixed a couple of small bugs
  • Added the possibility to add own moon configs by name.
  • Added the possibility to add own item configs by name.
  • Added scrap multiplier values for moons.
  • Reworked a lot of the lobby code to stabilize it. Heavily tested this locally and joining as spectator should work very good now. Hopefully.
  • Moved the cosmetics config out of the config folder to prevent all players having the same cosmetics when loading a profile via mod manager.
  • Added new configuration value to define the length of day.
  • Hopefully fixed masked players not wearing cosmetics :)
#

This is the upcoming version

#

Oh wait, let me add something nice too, one sec

#
  • Added brightness slider in client settings for Vision Enhancer
#

Downside

#

...

#

The minimum value is like it is right now. Only gets brighter

ripe cedar
#

Lol

solid pivot
#

I mean in Unity it doesnt look bad

ripe cedar
# solid pivot Why?

Hm maybe it only shows if i actually travel. Yesterday i had done the route kast command and it said 1300, but i had like 3 levels on discount and it was working only for vanilla

solid pivot
#

Thats what I saw when I finished the shader in unity

solid pivot
#

Its added in 1.0.106

#

I would be scared if you are playing 1.0.106

#

As this would mean you have hacked me

ripe cedar
#

Maybe i did... maybe i just found a bug...

#

Muhahaha

solid pivot
#

bright

#

Darker

#

you wont get it any darker

#

As darker would mean this rn:

eternal ivy
#

Vision Un-enhancer

solid pivot
#

The people wanted it darker

#

thats darker

#

Nobody said it will work good when its darker

split mist
patent plaza
#

I want night vision so that I can see the pure black of night

#

clearly

split mist
#

You want to see the night

#

Duh

solid pivot
#

Thats all I am willing to give ya

#

Deal with it

#

1.1.0 Beta 4 (1.0.106)

  • Added new item: Headset
  • Fixed a bug with the fall damage perk not applying correctly
  • Fixed a bug with the damage reduction perk reducing fall damage
  • Fixed a bug which caused the helmet lamp to be applied multiple times and not being removed when dying
  • Fixed a bug which prevented buying items on the terminal (especially when the full name was entered)
  • Fixed a bug which resulted in wrong items being delivered when other mods added items.
  • Fixed a couple of small bugs
  • Added the possibility to add own moon configs by name.
  • Added the possibility to add own item configs by name.
  • Added scrap multiplier values for moons.
  • Reworked a lot of the lobby code to stabilize it. Heavily tested this locally and joining as spectator should work very good now. Hopefully.
  • Moved the cosmetics config out of the config folder to prevent all players having the same cosmetics when loading a profile via mod manager.
  • Added new configuration value to define the length of day.
  • Hopefully fixed masked players not wearing cosmetics :)
  • Added brightness slider for night vision
#

Update incoming

still obsidian
#

Nice ! Will definitely use this new Headset with my team 👌

patent plaza
#

Looks great!

solid pivot
#

I hope it works well

#

Have only tested it for a short time XD

#

I am tired af

#

But wanted to give you this update

#

So I packed as much stuff in it as I could

#

Next items:

  • Light Boots
  • Tactical Helmet
  • Backpack
#

Then we have 3 footwear, 4 headwear and 2 items for body.

split mist
#

BACKPACK

solid pivot
#

Already explained how it will work earlier

#

You put it on the ground to fill it up. You pick stuff out of it in the reverse order you put stuff in.

#

Will make stuff weigh less on your Carry weight because of better weight distribution

#

Will probably have 10 slots

#

Wont be buyable tho probably

#

You will find random backpacks in the facility

#

Probably with different sizes

#

and they also have some items in them

#

Scrap or even expensive equipment

split mist
#

Yeah that sounds good, 10 slots seems like it might be a bit much but we'll see how it feels

solid pivot
#

They are ultra rare tho

#

Not as rare as the light boots

#

Probably will start with 3 different backpacks

#

Maybe with some different textures

split mist
#

I just had an idea, ik you have the flippers already, but a life vest that causes you to float on water could be an interesting chest item

solid pivot
#

So probably a 4 item backpack, 6 item backpack and 10 item backpack

#

Probably oxygen tanks would be more helpful :D

split mist
#

TRUE

solid pivot
#

Not sure if I want oxygen to be a perk

#

Or better a body equipment

split mist
#

And that'd be cool, I can imagine the excitement of finding a 10-item backpack only to have a Lootbug kill you over it

#

please make the Lootbugs very grabby for backpacks

solid pivot
#

Probably better body equipment because the mod currently lacks many equipment items :D

patent plaza
#

Body equipment would be my vote

solid pivot
#

They will love backpacks :3

patent plaza
#

Quick question, is it possible to force reset other players XP/Perks as the host of a lobby?

solid pivot
#

YIPPEEEE

#

Save Progress = off

#

Then everyone starts at 0

patent plaza
#

Gorgeous

solid pivot
#

When I am not getting many bug reports I can concentrate on adding content now

#

Up to 2 items per day are possible

#

I mean, the backpack is 3 items basically

#

And they also work as lootbags because when you find them they will have loot

still obsidian
solid pivot
#

and you can sell them also

#

You can dive like a dolphin with flippers

split mist
#

Yeah I'd prefer an o2 tank item for if and when I need it as opposed to a perk, since I'm definitely not spending my hard earned XP on it

upper owl
#

Question, where would I go to clean up the cosmetics cache? I wanna wipe some cosmetic mods but they're still showing up even when disabled

solid pivot
#

Remove the mods instead of disabling them

#

I guess

split mist
#

Yeah removing the mod worked for me

solid pivot
#

I will later add the possibility to not convert cosmetics but instead use the MoreCompany classes if its installed

#

To load them

#

Conversion is actually only necessary when there is no MoreCompany present

#

But I wanted to go that route too, so people dont have to use MoreCompany

still obsidian
#

Maybe in future there will be more water based event, like room filled up with water because of a trap

split mist
#

Added the pride flags cosmetic mod cuz I like representation but then realized that they weren't all sorted together and didn't need a hundred pride flag pins spamming up my cosmetics

wild silo
split mist
upper owl
#

oh, cause yeah the converting and caching takes a while when you have tons of mods, and since authors rarely list what's on them I wanted to do some cleaning

autumn halo
#

i just dont want to spend the time debugging another mod to make it fit in the pack

#

especially when i dont even need it

#

morecompany gets support this mod is promising so ima just keep my eyes peeled (plus everyone wants to keep their cosmetics so you need the former even if you're gonna switch to the latter)

solid pivot
#

I hope this works btw

#

Havent tested it

#

I let you set 300 - 1400 seconds for day length

split mist
#

I'll test it for ya later

#

Does it change the actual ending time, or the flow rate of time?

solid pivot
#

And remember

#

You can also change scrap now

split mist
#

Like if I change it to 760 is my game gonna end at 1am?

solid pivot
split mist
#

POTATOES

autumn halo
solid pivot
#

Flow rate of time I think

#

Test it :D I dunno

#

Havent tested it even 1 sec

split mist
#

Okay, flow rate is what I'd prefer. I'll mess with it for ya

solid pivot
#

Like I said

#

I am tired af and put as much stuff inside as I could

split mist
#

Gotchu potato fam

patent plaza
#

ooh nice, I will test compatability with ATK-LaterNights-0.9.1

split mist
#

You da bess

solid pivot
#

I read all the suggestions and bug reports in the thread

autumn halo
#

afaik

#

you always get 2 days spent

#

instead of one when round changes

split mist
#

Will test once Thunderstore tells me the update exists

patent plaza
#

Works for me so

solid pivot
#

I will also add a second items thingie

autumn halo
solid pivot
#

for scrap specifically

#

Will add all vanilla scrap and let you add scrap items from other mods

solid pivot
#

Weight, Min Value, Max Value can be defined there :3

autumn halo
#

🤦‍♂️

solid pivot
#

Oh

#

btw

#

Late Join is nearly out of Experimental

#

Give it a try potatoe_pepe

#

I added a bunch of new syncs

#

And tested it a lot

#

But just locally ofc

#

Will test tomorrow with actual players

split mist
#

Will definitely be checking that as well

solid pivot
#

in a 7-8 hours session

patent plaza
split mist
#

Unfortunately I don't always have friends

wild silo
split mist
#

So I can only test multiplayer stuff occasionally

autumn halo
#

so explain this to me

patent plaza
autumn halo
#

after that even if you stay late

#

on the next round

solid pivot
#

Thats how I do it rn

autumn halo
#

does it spend two days or one?

#

wait i tested that

solid pivot
#
        [HarmonyPatch(typeof(global::TimeOfDay), "Start")]
        [HarmonyPostfix]
        private static void Start(global::TimeOfDay __instance)
        {
            __instance.lengthOfHours = ((float)ServerConfiguration.Instance.General.DayLength) / (float)__instance.numberOfHours;
            __instance.totalTime = (float)ServerConfiguration.Instance.General.DayLength;
        }
patent plaza
autumn halo
#

for second round and i got sent to deadline

#

:>

#

:^

solid pivot
#

So I dont change the hours but the totalTime, current hour is calculated by that

autumn halo
#

:((((

autumn halo
#

bro wtf

split mist
#

BTW, I'll test it later since I haven't messed with perks at all, but any idea if travel discount works on modded moons? Cuz if so I'm spending all my ship XP on that

solid pivot
#

Yes

#

It does work on modded moons now. When they are added the usual way the game adds them

split mist
#

Sweet

solid pivot
#

You can even configure them now

#

Scrap Value Modifier, Scrap Amount Modifier, Price

split mist
#

Have I said I love you Potato

solid pivot
#

You can get the name from the log

split mist
#

SomeMoon

#

Perfect

#

I'm creating a mod called SomeMoon now

solid pivot
#

[Message:AdvancedCompany] Saving default prices:
[Message:AdvancedCompany] Found 41-experimentation with a price of 0
[Message:AdvancedCompany] Found 220-assurance with a price of 0
[Message:AdvancedCompany] Found 56-vow with a price of 0
[Message:AdvancedCompany] Found companymoon with a price of 0
[Message:AdvancedCompany] Found 61-march with a price of 0
[Message:AdvancedCompany] Found 85-rend with a price of 550
[Message:AdvancedCompany] Found 7-dine with a price of 600
[Message:AdvancedCompany] Found 21-offense with a price of 0
[Message:AdvancedCompany] Found 8-titan with a price of 700

#

Thats how it looks in the log

split mist
#

Sweet

upper owl
#

I just uninstalled all cosmetic mods and they still show up pepehands

split mist
#

Hmm

#

Uh

solid pivot
#

for items its like this

#

[Message:AdvancedCompany] Looking for all items:
[Message:AdvancedCompany] Found item: Binoculars
[Message:AdvancedCompany] Found item: Boombox
[Message:AdvancedCompany] Applying configuration...
[Message:AdvancedCompany] Found item: box
[Message:AdvancedCompany] Found item: Flashlight
[Message:AdvancedCompany] Applying configuration...
[Message:AdvancedCompany] Found item: Jetpack
[Message:AdvancedCompany] Applying configuration...
[Message:AdvancedCompany] Found item: Key
[Message:AdvancedCompany] Found item: Lockpicker
[Message:AdvancedCompany] Applying configuration...
[Message:AdvancedCompany] Found item: Apparatus
[Message:AdvancedCompany] Found item: Mapper
[Message:AdvancedCompany] Found item: Pro-flashlight
[Message:AdvancedCompany] Applying configuration...
[Message:AdvancedCompany] Found item: Shovel
[Message:AdvancedCompany] Applying configuration...
[Message:AdvancedCompany] Found item: Stun grenade
[Message:AdvancedCompany] Applying configuration...
[Message:AdvancedCompany] Found item: Extension ladder
[Message:AdvancedCompany] Applying configuration...
[Message:AdvancedCompany] Found item: TZP-Inhalant
[Message:AdvancedCompany] Applying configuration...
[Message:AdvancedCompany] Found item: Walkie-talkie

split mist
#

Don't got a fix for that one KEK

#

[Message:AdvancedCompany] Found item: Apparatus

#

I'm gonna buy all the Apparatus

solid pivot
#

You cant make it buyable xD

#

I think

split mist
#

DAMNIT

upper owl
#

false alarm, they're gone now

solid pivot
#

Nah, cant

split mist
#

I WANNA FILL THE SHIP WITH APPARATUS

#

I'm divorcing you potato

#

until I can buy apparatus

solid pivot
#

We were married?

split mist
#

Maybe

#

Not anymore >:(

wild silo
#

Potatoe how do you run two instances of the game locally? Bypassing Steam? If you tell me I'll test time stuff once beta is released

solid pivot
#

But I dont believe in marriage potatoe_pepe

#

LAN Mode?

#

Oh, yea

#

I mod the game manually

#

And open the EXE

#

multiple times :3

#

Then LAN Mode

split mist
#

Makes sense, Steam is a shite, god forbid I wanna play games on two devices at once

wild silo
#

oh so r2mm doesn't launch the exe but launches the app via steam? I see

#

yeah I can test that then

split mist
#

I feel like if I run multiple instances of my modded LC my computer is gonna have an aneurysm

#

Like I have a good PC but my processor will just have a meltdown KEK

#

Joys of being behind several generations of processor

#

Need a new processor, i7-8700K isn't keeping up anymore

solid pivot
#

<- latest generation Ryzen potatoe_pepe

#

<- latest generation RTX 4090 potatoe_pepe

#

I have too much money potatoe_pepe

burnt urchin
#

I didnt know they had an old generation 4090

wild silo
#

I'm not even getting 100% load on a single core with intel 9th

split mist
#

I'm stealing your money

burnt urchin
solid pivot
#

@burnt urchin potatoe_rofl

split mist
solid pivot
#

I mean, my computer is my business

#

of course I invest a lot in it

split mist
#

I did for a while when I was Twitch streaming

#

But I haven't streamed in a while

solid pivot
#

My PC is also my remote office for work

split mist
#

Depression and anxiety kicking my ass, once I move and have a stable supply of meds hopefully I'll be back in action

#

But I digress wolfVibe

solid pivot
#

I am just happy that I can finally play tomorrow

#

And I will do less stuff on the mod from now on. My poor YT community :<

#

They have only FFXIV videos for 3 weeks now

#

It's Twilight Princess and Assassins Creed: Rogue time potatoe_pepe

split mist
#

Take a break, you deserve it

#

After you make apparatus purchasable

#

tyty

solid pivot
#

People will nag all the time potatoe_pepe

#

Complaining about "muh reservedslots not working"

split mist
#

I'll chase them away with pitchforks

#

bro if they complain about reservedslots I'mma tell them skill issue, go buy a headset or headlamp

#

mod has so much configurability that they can basically have the exact same experience in a more immersive way

burnt urchin
#

Only reason I'm sad about reservedslots not working is lack of a reserved boombox slot

split mist
#

Valid

#

Boombox shoes incoming

#

This is probably a joke

burnt urchin
solid pivot
#

Huh?

stiff galleon
solid pivot
#

Boombox shoes ARE coming

#

This is not a joke

stiff galleon
#

YESSSSSSSS!!!!!!

burnt urchin
stiff galleon
#

And coming for 10k credit?

split mist
#

Will they be compatible with custom boombox tho

wild silo
#

I advocate for AirPod Max head slot. So I can look like a gullible idiot ingame.
Cost 2k credits and stops working after 2 days.

split mist
#

Can I walk around playing the FNAF theme song

#

with my boots

burnt urchin
#

of course

solid pivot
#

The light shoes will make music

#

When walking

#

Like I said

#

Depending on how fast you go it plays faster or slower

stiff galleon
split mist
stiff galleon
solid pivot
#

Yesh

#

And it will have rainbow trails

split mist
#

I do agree with this

#

This is a good choice

solid pivot
#

And you move with 50% speed buff

#

Wearing them give you +9000 Swag

#

You easily outrun all enemies anyway

#

To then fall to your death

split mist
#

I cannot wait to sprint past my friends while being chased by a Thumper with Driftveil City playing at 200% speed from my shoes

solid pivot
#

I mean, the shoes will be VERY VERY rare

#

like you can play for 5 hours and dont find a single pair

stiff galleon
solid pivot
#

But when you get them, oh boy

split mist
#

Look I already have that with Maxwell, I will find them

#

Rest assured

solid pivot
#

Jester will dance potatoe_pepe

stiff galleon
#

Dancing like this

split mist
#

Is there a mod that puts dancing Toothless on the TV

#

If not, I'mma go make it rq

solid pivot
#

I am all for some funny items

stiff galleon
#

So I think you can replace the video

split mist
stiff galleon
solid pivot
#

And the shoes will light up in RGB colors

split mist
#

My friends are genuinely annoyed that they keep finding me back at the ship watching Family Guy instead of bringing loot

stiff galleon
#

And make it can throw on monsters head

stiff galleon
#

Useless but ChEeSs

solid pivot
#

Cheese is never useless

split mist
#

Agreed

#

I can put it on my Potatoes

solid pivot
#

I overheard that

stiff galleon
#

Cheese potato

#

Sounds great

split mist
#

Cheesy potatoes, worth tehn thousand credits

rapid hollow
#

updated adv and now im getting this

#

damn

stiff galleon
#

That's vanilla bug

rapid hollow
#

restarted the game even

#

persists even after that

stiff galleon
#

Then some mods broke

languid yarrow
#

the mod is very cool and all but can it have more configs, since there are some features in this mod i couldnt find anywhere else that i'd like to make a modpack for my friends to play but i also dont want all of the features like the battery duration meter

rapid hollow
#

yeah i updated adv and it broke

eternal ivy
stiff galleon
#

I encountered that before it is the mask overhaul break while updating

upper owl
#

same here

rapid hollow
solid pivot
#

you have a lot of broken mods btw

#

[Error : Unity Log] InvalidProgramException: Invalid IL code in (wrapper dynamic-method) IngamePlayerSettings:DMDIngamePlayerSettings::RebindKey (IngamePlayerSettings,UnityEngine.InputSystem.InputActionReference,SettingsOption,int,bool): IL_01d8: ret

Stack trace:
System.RuntimeMethodHandle.GetFunctionPointer () (at <787acc3c9a4c471ba7d971300105af24>:IL_0000)
MonoMod.RuntimeDetour.Platforms.DetourRuntimeILPlatform.GetFunctionPointer (System.Reflection.MethodBase method, System.RuntimeMethodHandle handle) (at <4e2760c7517c4ea79c633d67e84b319f>:IL_0000)
MonoMod.RuntimeDetour.Platforms.DetourRuntimeILPlatform.GetNativeStart (System.Reflection.MethodBase method) (at <4e2760c7517c4ea79c633d67e84b319f>:IL_004D)
MonoMod.RuntimeDetour.DetourHelper.GetNativeStart (System.Reflection.MethodBase method) (at <4e2760c7517c4ea79c633d67e84b319f>:IL_0005)
MonoMod.RuntimeDetour.Detour._TopApply () (at <4e2760c7517c4ea79c633d67e84b319f>:IL_0025)
MonoMod.RuntimeDetour.Detour._RefreshChain (System.Reflection.MethodBase method) (at <4e2760c7517c4ea79c633d67e84b319f>:IL_0149)
MonoMod.RuntimeDetour.Detour.Apply () (at <4e2760c7517c4ea79c633d67e84b319f>:IL_0053)
MonoMod.RuntimeDetour.Detour..ctor (System.Reflection.MethodBase from, System.Reflection.MethodBase to, MonoMod.RuntimeDetour.DetourConfig& config) (at <4e2760c7517c4ea79c633d67e84b319f>:IL_02E1)
(wrapper dynamic-method) MonoMod.RuntimeDetour.ILHook+Context.DMD<MonoMod.RuntimeDetour.ILHook+Context::Refresh>(MonoMod.RuntimeDetour.ILHook/Context)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<MonoMod.RuntimeDetour.ILHook+Context::Refresh>?-2134680722(object)
HarmonyLib.Internal.RuntimeFixes.StackTraceFixes.OnILChainRefresh (System.Object self) (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_0000)
MonoMod.RuntimeDetour.ILHook.Apply () (at <4e2760c7517c4ea79c633d67e84b319f>:IL_0059)
HarmonyLib.Public.Patching.ManagedMethodPatcher.DetourTo (System.Reflection.MethodBase replacement) (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_0047)
Rethrow as HarmonyException: IL Compile Error (unknown location)
HarmonyLib.Public.Patching.ManagedMethodPatcher.DetourTo (System.Reflection.MethodBase replacement) (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_005F)
HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_0033)
Rethrow as HarmonyException: IL Compile Error (unknown location)
HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_0045)
HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_0095)
HarmonyLib.Harmony.PatchAll (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_0008)
MouseBind.Plugin.Awake () (at <7c282ca0980d49e7abe21e55d42f9b7d>:IL_000A)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()

#

this is bad

stiff galleon
#

Try redownload it?

solid pivot
#

Invalid IL is a very bad error :3

stiff galleon
#

R2modman is really broke

solid pivot
#

[Info :LethalLevelLoader] Obtained (126 / 68) Vanilla Item References

stiff galleon
#

Poor performance

solid pivot
#

lol

stiff galleon
#

And sometime buggy as hell

eternal ivy
#

It's slow, but I never had bugs with r2.

#

And I modded Risk of Rain 2 for years.

split mist
#

Hmm, yeah, lemme grab logs, same issue after update

#

Just checked

#

Game no loadie

upper owl
#

having the same issue here

stiff galleon
#

Mod broke

#

Encountered many times

#

No matter me or my friends

#

And super annoying cause we have to figure out what mod broke

split mist
stiff galleon
#

Most annoying reason is poor performance

#

Like I said before enable mods very slow

eternal ivy
#

I don't see the issues you're having. Game started fine for me.