#[Deprecated] Advanced Company
1 messages · Page 17 of 1
any map sync issues are you using a map multiplier?
It does? We were using AC. On first day time scale for clients was vanilla but it 'resynced' every full 10 minutes (host time) to match host time. Only on first day tho.
no, map is working great.
I mean when I add a variable to change time
Lol
It would get synced at handshake with players
So every player knows exactly how fast the time should move
oh, yea. got ya
..so it cant be used with any mods that change time?
and we cant change time yet with ac?
A helmet armed with a flash beacon, which acts identical to a Radar Booster’s flash function.
No clue if it’s gonna use the flashlight keybind
Maybe it’ll actually make a big light as well
Or it comes with sunglasses for immunity to flashes
I thought about sunglasses to protect from stun grenade 
But since they are not head mount equipped its problematic
Cant explain somebody why they cant have headset and helmet lamp at the same time when they are not both connected to the single head mount slot

Same would apply to other items
Wdym
Thoguht about any footwear which makes the player quieter, for say the dogs? would come with trade off such as sprint speed, unsure
Helmets are fine tho as they will cover the slot
Just the idea, no clue how it would look like :D
You mean people will argue that both could be worn at the same time?
Slippers?
Yes
When the slot is free people will 100% complain about logic :D
They want their reservedslots real bad
They will use any argument :D
And I mean, it would be a fair argument
If a head slot items isnt put into the slot, why cant we also equip headlamp with it
I mean, the answer is pretty clear
Its a video game
Well there are two ways to go about this I suppose minus ignoring them
A. Split the head slot for whatever reason
B. Make the model visibly incompatible with each other
Idk
Somebody brought up the ability to combine headset and helmet lamp with some kind of crafting
Maybe I actually add that later
But you have to find the helmet in a facility
Then you put all 3 items in your inventory and get a new option on any of them to combine them
Into a homemade tactical helmet
Will protect from snare fleas once, have communication and light but less battery life in total than a tactical helmet
Basically a low budget tactical helmet only available when you have the right items
By introducing the feature, you are also presenting the possibility of other combinations in the future
quitting and rejoining breaks some stuff for my mod, but I'm not sure where to start. No idea what could be broken. Was wondering what your issue was and how you fixed it?
But always bound to an item you have to find
Would be very cool
I still dont know what exactly you mean
Which part
Leaving and rejoining breaks some networking in my mod
And I'm not sure what exactly is breaking it
What was broken for you?
Just to get an idea of what could be causing it
If you don't mind
Yeah
Vanilla stuff is broken and I sync it
Ship lights are not synced
AnimationTrigger states
Doorlocks
If items have been collected
All of that is synced with AdvancedCompany now
What exactly do you want to sync?
That was stuff that was broken from leaving and rejoining?
Its broken in vanilla
Open a lobby, turn off the lights and open the storage
join with another client
see storage closed and lights on
Okay, my stuff is probably different bug then :/
Not to post my stuff in here, but to sum it up
none of my LC_API networking works after leaving and rehosting a lobby
I'll figure it out, thanks for your time :)
yea, LC_API isnt that great I heard
You can rely on AdvancedCompany syncing tho
Its a more manual process tho
Host can give a newly joining player all necessary values
does this play well with https://thunderstore.io/c/lethal-company/p/ShaosilGaming/GeneralImprovements/ ?
Like this for synchronization contexts:
using AdvancedCompany.Lib.SyncCallbacks;
using System;
using System.Collections.Generic;
using System.Text;
using Unity.Netcode;
using UnityEngine;
using AdvancedCompany.Lib.SyncHandler;
namespace AdvancedCompany.Network.Sync
{
internal class OtherSynchronization : ISyncHandler, INetworkObjectsPlaced
{
public bool ShipLightsOn;
public string GetIdentifier()
{
return "AdvCmpny.Other";
}
public void NetworkObjectsPlaced()
{
var shipLights = GameObject.FindObjectOfType<ShipLights>();
shipLights.SetShipLightsOnLocalClientOnly(ShipLightsOn);
}
public void ReadDataFromClientBeforeJoining(AdvancedCompany.Lib.Sync sync, FastBufferReader reader)
{
}
public void ReadDataFromJoiningLobby(AdvancedCompany.Lib.Sync sync, FastBufferReader reader)
{
reader.ReadValueSafe(out ShipLightsOn);
}
public void WriteDataToHostBeforeJoining(AdvancedCompany.Lib.Sync sync, FastBufferWriter writer)
{
}
public void WriteDataToPlayerJoiningLobby(AdvancedCompany.Lib.Sync sync, FastBufferWriter writer)
{
var shipLights = GameObject.FindObjectOfType<ShipLights>();
writer.WriteValueSafe(shipLights.areLightsOn);
}
}
}
Or like this for items
namespace AdvancedCompany.Network.Sync.Items
{
internal class RocketLaucherSynchronizationHandler : IItemSynchronisationHandler<RocketLauncher>
{
public int Ammo;
public override void Apply(RocketLauncher item)
{
item.Ammo = Ammo;
}
public override void Read(RocketLauncher item)
{
Ammo = item.Ammo;
}
public override void Read(FastBufferReader reader)
{
reader.ReadValueSafe(out Ammo);
}
public override void Write(FastBufferWriter writer)
{
writer.WriteValueSafe(Ammo);
}
}
}
Newly picked up items from left to right likely not working
Everything hotbar related
Merges the two signs and a shovel for this beast
xD
Some say it can slay beasts like coil heads and jesters
Is it true? No, it’s just cooler
With my initial idea for 1.1 you would have been able to 
But dunno if I will still do that
priorities switched and I will stop developing new features for the mod in march
Alr
Will start my own game
Lethal Company but good

I mean, like. Good already without any mods.
But being 100% moddable
That’s gonna be tough, good luck with that though
With modability in mind from hour one.
Nah, not that hard
Thats why I do it
its pretty simple to be better than LC 
At least codewise
I reckon you should ask for permission before initiating
The code is a mess
Why? My game uses another premise entirely
And did Sonic ask Mario for permission? 
Lol
Did Lies of P ask From Soft for permission? :D
Or all the other souls likes
Its a Lethal Company like of course
I didn’t know how close it would be to lethal so
I might add Jeb and the company as an easter egg outpost
Or homage outpost
There will be multiple outposts
The reason for you getting scrap is different
The premise is totally different and I think even better
Because I like dystopian capitalism criticism 

And it will way more focus on cosmic horror
Like
Waaaay more
The horror aspects will be way harder to swallow because of stuff like removing limbs and stuff 
Monsters can eat your legs
Letting you crawl on the ground
Leaving behind a blood trail
Just ordinary gore stuff like that 
Eldritch horror
Yesh
Oh
and I love Eternal Darkness
and you bet there will be insanity effects
besides noises
:3
:p
All other players seeing you go in cycles while on your screen your map changed to a circle

How does player go insane
And of course the main premise of my mod
Upgrading and advancing
into new star systems etc.
Seeing stuff 
Being alone
Being without light
And its a spiral of course
You wil see weird stuff happening, seeing it will reduce your sanity even more
Until the insanity leads you into your death
So better go outside from time to time to restore sanity 
Pills
Or else you might find yourself in halls full of blood leading you into an endless abyss leading to you dying from fall damage
I might suggest adding the ability to customise scrap amount and scrap value, a bunch of other ingame configs, passage of time and how late it can get, like Lethal Expansion (I'm assuming we're incompatible with it I haven't really seen the logs of your mod interacting with it)
Making insanity effects moddable will be fun tho
You already can change the weather multipliers
Very rare chance to be so insane you just walk into space
oh true, then it would be scrap amount that needs a slider
You might have a player on the ship being very insane
It wont stop by leaving the planet 
Scrap Amont and Value are configurable
potatoe have you heard anything about compatibility regarding expansion?
The abyss might eat you
and create a mimic like in this game

Which can travel with you
Insane player attempts to take off and it looks like they’re taking off but in reality nothing is happening
and decide to kill you later 
Oh yea, that insanity effect will 100% make it into the game
seeing the ship leave
even tho it isnt xD
seeing a fake dead body of a friend
Don’t wanna give too much to do, leave the scope of game simple for now
i had this question in the other chat, can clothing (nightvision bulletproof and flippers) be disabled visually? or atleast do we have integration with masked overhaul?
I do have an insanity effect which will lead to many deaths
Most of my rooms will have vastly different layout possibilities like bridges over gaps etc. and if you saw a space long enough for the game to assume you should know the layout by now it might add a bridge where there were none before and if you walk over it, it breaks and you are dead 
Another one I really like
at the end of a hallways there might be loot on the ground and when you get close a hand takes it away from the side 
And there is the chance it was an actual monster
But might just be insanity 
Exiting/Entering the facility might show you outside/inside instead
Looks like this mod might be incompatible with the Polaroid Camera mod. Advanced Company throws some errors when I try to take photos with the camera. (Fresh save, landed at company, added some credits and bought a camera.)
Polaroid camera seems to be doing smth wrong and not having playerHeldBy set?
The error occurs in vanilla code
public override void PocketItem()
{
base.PocketItem();
if (currentHeadMask != null)
{
Debug.Log("Discard item called; not going through since headmask is not null");
return;
}
Debug.Log($"Discard item called; headmask null: {currentHeadMask == null}");
maskOn = false;
playerHeldBy.activatingItem = false;
CancelAttachToPlayerOnLocalClient();
}
Only thing accessed here leading to a NullReference is playerHeldBy
Maybe its something else entirely
Will have to investigate later
Did you pick up the camera or did this happen just by buying?
Do you have any other inventory related mods?
Changing stuff like order of picking up items etc.?
Not that I can think of off the top of my head but that's not to say the answer is entirely no
Lemme test with just AC and Polaroid
You had no other item in inventory?
Nope
Looked at the source of the Polaroid mod. Doesnt seem like they are doing stuff which should lead to this
what exactly polaroid mod is doing by the way
Lets you take pictures xD
into steam screenshots or as in-game items?
Yeah it's not exactly a super useful mod, but it's fun haha
huh, sounds fun
Yep, still no work with only mods being Advanced Company, Polaroid + dependents, and LCBetterSaves (so I can actually create a new save)
Since all 3 base save slots are my base game saves
Are you on a moon?
Where do i get that?
%appdata%/../LocalLow/ZeekerssRBLX/Lethal Company
I need his log I think
But hey
Its timeeeeeee to saaay gooood byeeeeeee 
Will totally overwork how the terminal buys items now
So nobody can complain any longer
Either mods are incompatible and they have to adapt or they work
Or nevermind. Found the bug I think
Installing a mod which has 0 effect fixes it
The mod does nothing when AC is installed
Idk for somereason people are able to join after we enable that
Well i guess u said found the bug 👀
Another bug
Not this one
Only bug with late join I found so far is that you cant late join on company moon
late join has sound issues when late joined player is silent but not for everyone (sometimes only for host, sometimes for several players)
last thing everyone hear from late joined player is he being too quiet
then sound stop coming
Yes
General improvements works fairly well but some of the hotbar stuff doesn't work
right now it disables those features if it detects advanced company
so it's safe to use
@ionic garnet Your error is absolutely weird. You start hosting a game, your game disconnects you from your own lobby and joins it again as a client
There something seriously f'ed up with that log
I just opened a public lobby
never did I sent a handshake
But your log states its sending a handshake to the server
But you are the server
How did you start a host by getting an invite via Steam?
JOIN REQUESTED through steam invite
lobby id: 109775242727547533
Lobby id joining: 109775242727547533
refreshing lobby...
Waiting for lobby data refresh
Displaying menu message
Got lobby data refresh!; 109775242727547533
Members in lobby: 1
Lobby join accepted! Lobby id 109775242727547533 is OK
lobby.id: 109775242727547533
id: 109775242727547533
Successfully joined steam lobby.
AA 109775242727547533
BB 109775242727547533
CC 76561198065611201
Game version: 49
It clearly states you were invited to a lobby
Or was this a client log? I usually expect the host sharing their host log with me first
nope
started host!
are we in a server?: True
Lobby has been created
How about you told me before that the error was you quickly joining a steam lobby, disconnecting and starting to host a game before?

Instead of me becoming Sherlock Holmes
Oh
Yeah there was alot of testing
First i join a friend didnt work
And then i host my own lobby
And had another firne djoin
Friend join
And he was stuck in spectator
Hey Potatoe, odd question
So whenever I send my Thunderstore update code to friends, it imports the cosmetic settings since they're saved in a config file
Is there any way to prevent that? I don't wanna delete their cosmetics every time 
ohhhhhhhhhhhh, so THAT'S why everyone was looking like me
Yuuup lmao
i though it was a bug but it was a bug of another kind

stayed too long on flooded planet? 😄
Sync tests and something went wrong
I just set a bunch of different presets that friends can just select from the AdvancedCompany settings option, am all ears for a more efficient option since I've gotten into a habit of sending code to update them for any new mods/config changes easier
ah yes the good ol' flooded desync
Shoudnt happen tho 
But I am doing intense tests now
Running the game 4 times joining and disconnecting at random points
XD
Landing on company instakilled me 
Everything works fine! 👍
Can I ask why the damage for turrets and shotgun is 90 on the in-game config when it is 5 (for turret damage) and 30 (for shotgun damage) in the config editor?
Thanks!
Oh btw an addendum, it seems the in-game config for that one overrides the config editor's edits
👍
Good to know 
Actually it's powerful if I need to get rid of eyeless dogs on the ship
Thx for the strategy advice
@solid pivot sometimes my friend is named playernum3 in the chat. Like playernumber3 started ship
Or playernumber3 disconnected
Is that normal?
No, thats not normal. Seems like your PC is broken. Please buy new PC
My old pc be like:
Bro want me change my pc set into RTX 4090 AND INTEL I9-42069 WITH 6969G DDR5
For running ac sync
Its synced
At start yeah everything working fine but longer time play the desync start fuck my ass and my friends ass
I provide the log both host and client
Must be the same with vanilla, after starting I dont sync anything
You can check that
You mean still need without any other mods?
Or just have same modpack
the problem where everybody has the same cosmetics still persists for me
just found out its for literally everyone in the lobby
you see the other players with your own cosmetics
and to fix it everybody has to update their cosmetics in-game
👀
That's not a problem that happened because you shared your codes
Probably the code problem, yea
Send your modpack
Oh wait nvm discord loaded below
018cfc11-490b-3fb8-8f43-dc51ad11c7ed
Its plastic
is it possible to make the terminal already appear with "/help" or have the modded commands show when you enter? me and my team forget some commands and it's kind of annoying to have to type "/help" everytime
Is turning off a function like items and perks completely off planned?
Currently the items tab when hosting lets you edit a lot of stuff. But issue is when the game updates with game balance for example the shovel, the weight changed to 8 instead of 19 but since the mod lets you edit weight of an item it remained 19 until changed by the user. Same for perks probably?(game might change run speed, jump, inventory slot, etc) This can be a problem if the user doesnt always check changelog of a game.
I am thinking if those functions can be set to completely off then the game will use vanilla values instead of getting it from the custom values from the mod.
I understand if this is not planned or might be the last on priority list since it probably will have a domino effect on the functionality of the mod.
I am mostly using this to replace morecompany/biggerlobbies and latecompany as people say this is more stable than the other mods.
hopefully, sometimes i js don't wanna play with perks
all my clients only have 3 inventory slots after i upgrade to 4
while i actually get a fourth slot
i think perk upgrades are individual
All upgrades are individual except for the ship stuff
@solid pivot Wanted to make sure you saw this, no rush on an answer but just wasn't sure if it got buried
Pretty sure it got answered right here:
#1186884307332108339 message
It's fine, you're welcome!
Answered my question even if someone else asked it 
would it be possible to change the price of modded moons using this mod?
Probably easier said than done considering it would first have to cache all modded moons, and who knows how hard that is
lightning rod doesnt work, no errors or anything. just doesnt work https://medal.tv/games/lethal-company/clips/1OGgPn2ElWP39W/d1337sSBFGb4?invite=cr-MSxyTm8sMzEzMDQ5NjIs
Watch no workie and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
Only would work with a manually edited text file
A) Animation is wrong holding it
B) Left click and wait 3 secs
You are holding like its your d*ck
the moon prices?
Yesh
Would only work as a non in-game configurable list
As the moons are first loaded when in game
Makes sense
ah
The configuration popup before doesnt know of any moons
As it is I can't get the LE or LECore devs to give us the option to manually sort the moons

is that a config youd be able to implement by detecting the loaded moons and then i can manually adjust outside? or would the moons loading override it anyways
oh like the internal moon name?
As long as its added in a vanilla way probably the displayed name will do too
so for example the mod sees kast300 loaded and then adds it to the manual config?
Same for other items btw
probably, or the mod could do what scoopy's does and just search for it and adjust the price afterwards. Either way
I can make them all configurable
wait what does scoopy do?
Maybe I'll add that soon
Instead of having an item row like
[ ] Lightning Rod [ ] [ ] [ ]
You would have the possibility to add new lines
Where Lightning Rod is also a textfield
Will look weird in File Config in Thunderstore tho
as I will simply write json into the fields
I dont care about the config in Thunderstore any longer
its there for legacy reasons
New Lobby changes are good :3
Its working very stable locally
Joined 30 times already
With 3 different clients
the thunderstore config editor is extremely convenient
especially for your typical layman
I will show late joined players on the performance report as deceased with reason: Joined late
its easier that way than to fiddle with so much stuff
Of course there wont be any reset buttons for custom item or moon lines
if i have lethal things rocket launcher, what should i type to buy the rocket boots?
rocket -> rocket launcher
boots -> boombox
oh yeah typing boots lead to boombox fsr
how about rocketboots?
(maybe cause of boo)
bet ill give that a go
ok yee rcketboots works but rocketboots still finds launcher tyty 🫡
also does reserve slots still work with advanced company? or do they still need to update on their end
Doesnt work
There is also no need for it tbh
You want to eat spaghetti with potatoes rn
true 😔
oh shucks thats sick
So I dont see a reason for reserved slots
yeah fsfs
You already can have 10 inventory slots + 3 equipment slots :D
facts
also just curious
how did u get into lethal company modding
iirc ur a game dev?
i guess my main question was how hard was it to learn modding
ahhhh
Ask me to build a house and I wont know where to start tho

Discord is really laggy for me
Anyone interested in scrap value and scrap amount modifiers for moons?
hi @solid pivot not sure if you already answered this. thank you
Not really planned, nah. You have a reset button and can tell me when weight of an item has changed
the arrow keys terminal history feature of generalimprovements doesnt work with advcompany
Pretty cool!
for real
It will look for itemid, itemname, object name and try to find the specified object
presets are shareable
And server config syncs with all clients like before
I add scrap value and amount to all moons too
So its basically weather * moon
150% weather * 150% moon = 225%
Same with moons. I will print out all found names in the log
So you might look at the log to find the correct names
The File config will look weird tho
In Thunderstore
oh so youre saying if it prints out what it reads in the log i may have to take a look to make sure i understand which moon is which?
or am i misunderstanding
Its Custom Moons:
[{name:"name",price:100,scrapValueModifier:0.5,scrapValueAmount:1},{name:"name",price:100,scrapValueModifier:0.5,scrapValueAmount:1},{name:"name",price:100,scrapValueModifier:0.5,scrapValueAmount:1},{name:"name",price:100,scrapValueModifier:0.5,scrapValueAmount:1}]
You will get all the names my mod is looking for in the log, yea
You can then search the log for the names of the moons AdvancedCompany found
And how it sees them namewise
ohhh i getcha
So imagine a mod named: SuperMoonX
But internally it sets a name like Supra 1000
You will see the name Supra 1000 in the logs then etc.
You see the in game list in game 
oh dur
You'll see when I am finished
sure thing lol
mustve been some pretty great sex
😂
You have s*x with your motorcycle? Oof
You shouldnt judge kinks and stuff but duuude

I can finally stop relying on LethalExpansion for this kind of thing 
:3
Will be able to re-add LECore at last
I feel like this solution to compatibility is underrated
sleeping pills for broken mods
I do what I want
This time is my motorcycle
Next time is my car
There's furry in the world
I think I'm curry
Possible to 'borrow' this idea and sync between players? #1183235652481982555
Seems like interesting functionality to have in a multipayer lobby
How is it not synced? Whats not synced currently because I am not sure if I should do it is sprayed areas
And syncing means: If you spray everything full and another player joins, that that player see this
The colour changing aspect
I just mean colour changing spray paint, not sure about syncing sprayed areas
Travel Discount will work for all moons, even modded ones
[Message:AdvancedCompany] Saving default prices:
[Message:AdvancedCompany] Found 41-experimentation with a price of 0
[Message:AdvancedCompany] Found 220-assurance with a price of 0
[Message:AdvancedCompany] Found 56-vow with a price of 0
[Message:AdvancedCompany] Found companymoon with a price of 0
[Message:AdvancedCompany] Found 61-march with a price of 0
[Message:AdvancedCompany] Found 85-rend with a price of 550
[Message:AdvancedCompany] Found 7-dine with a price of 600
[Message:AdvancedCompany] Found 21-offense with a price of 0
[Message:AdvancedCompany] Found 8-titan with a price of 700
This is how it looks in the log
Same with items
[Message:AdvancedCompany] Looking for all items:
[Message:AdvancedCompany] Found item: Binoculars
[Message:AdvancedCompany] Found item: Boombox
[Message:AdvancedCompany] Applying configuration...
[Message:AdvancedCompany] Found item: box
[Message:AdvancedCompany] Found item: Flashlight
[Message:AdvancedCompany] Applying configuration...
[Message:AdvancedCompany] Found item: Jetpack
[Message:AdvancedCompany] Applying configuration...
[Message:AdvancedCompany] Found item: Key
[Message:AdvancedCompany] Found item: Lockpicker
[Message:AdvancedCompany] Applying configuration...
[Message:AdvancedCompany] Found item: Apparatus
[Message:AdvancedCompany] Found item: Mapper
And yes
this means you can also change the weight of Apparatus and other items
question when I enable more company does it just apply the cosmetics part or does it enable the whole mod with advanced company?
Ultimate tweaks mod 
It doesnt apply anything from MoreCompany at all
I only extract their cosmetic models
All cosmetics code is in AdvancedCompany
so it basically disables it for the most part?
cause I'm tryna find a work around for it and the peeper in late game upgrades
100% disabled
thank you so much
as for the slots is there a way to have more than three slots starting
appreciated sorry just got around to checking this mod in its entirety
1 slot is 100%
You can buy the 4th slot at the terminal tho
I can provide a screenshot soon but I am working on the mod rn
Its recommended to change the costs text also to reflect this change to the base value. The max inventory slots are 10. So in costs there should be a maximum amount of values reflecting that. So if you start with 4, there should be 6 values instead of the standard 7
Sorry, discord is taking extremly long
Its very very laggy rn
Seems to be some international large scale DDoS going on
I noticed
another question does your mod in specific have a walkie on suit model going on similar to reserved
I see so you're already on it my bad
so yea, changing any items weight is working too
And yea, maybe will add another section: Scrap
Where you can then also define the value of scrap
a ear piece item is so cool
This is the planned changelog for Beta 4
1.1.0 Beta 4 (1.0.106)
- Added new item: Headset
- Fixed a bug with the fall damage perk not applying correctly
- Fixed a bug with the damage reduction perk reducing fall damage
- Fixed a bug which caused the helmet lamp to be applied multiple times and not being removed when dying
- Fixed a bug which prevented buying items on the terminal (especially when the full name was entered)
- Fixed a bug which resulted in wrong items being delivered when other mods added items.
- Fixed a couple of small bugs
- Added the possibility to add own moon configs by name.
- Added the possibility to add own item configs by name.
- Added multiplier values for moons.
- Reworked a lot of the lobby code to stabilize it. Heavily tested this locally and joining as spectator should work very good now. Hopefully.
Working on the headset now
One thing because I was asked for it
GameObject[] AdvancedCompany.Lib.Equipment.GetSpawnedEquipment(PlayerControllberB, AdvancedCompany.Lib.Equipment.Slot);
And
AdvancedCompany.Lib.Equipment.Listener += (PlayerControllerB, AdvancedCompany.Lib.Equipment.Slot, GameObject[]) => {
}
So if you want to make a RGB helmet lamp: Go for it
Will AC look for custom scrap/items?
Yes
Noice, amazing work
is the night vision in advanced company under "vision enhancer"?
Yes
Yes, it was renamed
API works now. Other mods can now read the equipped item game objects and stuff :3
Next step for opening up API: Giving access to Boots, Helmet and Body base classes
So other mods can create their own equipment
Nice
Headset will be on when wearing it automatically.
Battery life is enough for a whole day tho
Speaking will be done with a key
Masked are supposed to spawn with your cosmetics and suits since beta 3 correct?
🙂
Dont get why we have to play that game tho
Because it don't
Forget it
Let me get my log
What's the new multiplier?
Further context: only using your mod, a cosmetic mod, frostysuits 1, and chat commands to spawn a mask and a masked enemy. Had two cosmetics on.
Getting converted: no cosmetics or suit
Spawned masked: no cosmetics or suit
Natural spawning masked: no cosmetics or suit
Like monster spawn multiplier?
Use this to tame lootbugs
Here's the log
Which log, it's 7 am and im tired af
Player.log
Ah
Its 2PM here and I am awake for 15 hours 
Its 7am and there is a blizzard rn
my dog is eating the snow
Am I stupid or is Zeekeers stupid?
Low pass filter 2899Hz
High pass filter 1613Hz
Wasnt low pass a low cut?
cutting all frequencies beneath 2899Hz
With all due respect, zeekers can make games, but not make them fluent
Second option is likely
Depends on what you mean with "can"

Code quality is like very low
Saw worse, yea. Still not really great
I mean it runs and functions, which is more said than most 60-80 big studio games
With a lot of bugs, yea
I am pretty certain that the silly ragdoll effects are not meant to be like that
And Desync is a problem in vanilla too
Because of the horrible netcode
I mean there is a good reason most dont play vanilla any longer
I'd say another addon to that is that the game itself is fun but there's so little to do atm that it gets repetitive
Zeek 100% didn't expect this to explode and only to remain as a niche known project like It Steals
Yea, but the bad code is frustrating
You can only go to experimentation or titan so many times before the mask starts sounding more fun than threatening
Its like working with the code of a rookie
Yeah I bet
And I am just really tired rn
Everyday working on this mod I feel more and more like I should abandon the mod and start my own project :D
It'd suck but it'd be your right/choice
And mb if my coy-ness earlier added to the frustrated/tired mood. I was gonna send logs/info regardless
Wouldn't say so
I am basically only opting in for a lot of people complaining that Mod X doesnt work with this
I'd rather get bug reports about my own stuff
Like the cosmetics thing. I just coded it, didnt test it yet
But 95% of reports are: Mod X doesnt work with yours
Yeah I get that. If discord was actually thoughtful in its design it wouldn't hurt having a bold greeting header where you could have your say/wish about that
Maybe I should abandon this discord and concentrate on my own and make a forum just for bugs there 
You'd probably have trouble getting people to transfer since this one is already well known, moderated, and populated
People will take the easiest route
Yea, so they wont get support 
Headset working btw
nice
A day is 700 seconds?
No, you will find out
I don't have pc in Taichung: (
uh hello how do i get the mod to work?
Like any other mod.
ive been able to play with mods before but none work anymore
I feel bad now for asking the travel discount to affect modded moons now, lol
Why?
Thats added
1.1.0 Beta 4 (1.0.106)
- Added new item: Headset
- Fixed a bug with the fall damage perk not applying correctly
- Fixed a bug with the damage reduction perk reducing fall damage
- Fixed a bug which caused the helmet lamp to be applied multiple times and not being removed when dying
- Fixed a bug which prevented buying items on the terminal (especially when the full name was entered)
- Fixed a bug which resulted in wrong items being delivered when other mods added items.
- Fixed a couple of small bugs
- Added the possibility to add own moon configs by name.
- Added the possibility to add own item configs by name.
- Added scrap multiplier values for moons.
- Reworked a lot of the lobby code to stabilize it. Heavily tested this locally and joining as spectator should work very good now. Hopefully.
- Moved the cosmetics config out of the config folder to prevent all players having the same cosmetics when loading a profile via mod manager.
- Added new configuration value to define the length of day.
- Hopefully fixed masked players not wearing cosmetics :)
This is the upcoming version
Oh wait, let me add something nice too, one sec
- Added brightness slider in client settings for Vision Enhancer

Downside
...

The minimum value is like it is right now. Only gets brighter

Lol
Hm maybe it only shows if i actually travel. Yesterday i had done the route kast command and it said 1300, but i had like 3 levels on discount and it was working only for vanilla
Thats what I saw when I finished the shader in unity
Update is not out yet.
Its added in 1.0.106
I would be scared if you are playing 1.0.106
As this would mean you have hacked me
Vision Un-enhancer
The people wanted it darker
thats darker

Nobody said it will work good when its darker


Thats all I am willing to give ya
Deal with it
1.1.0 Beta 4 (1.0.106)
- Added new item: Headset
- Fixed a bug with the fall damage perk not applying correctly
- Fixed a bug with the damage reduction perk reducing fall damage
- Fixed a bug which caused the helmet lamp to be applied multiple times and not being removed when dying
- Fixed a bug which prevented buying items on the terminal (especially when the full name was entered)
- Fixed a bug which resulted in wrong items being delivered when other mods added items.
- Fixed a couple of small bugs
- Added the possibility to add own moon configs by name.
- Added the possibility to add own item configs by name.
- Added scrap multiplier values for moons.
- Reworked a lot of the lobby code to stabilize it. Heavily tested this locally and joining as spectator should work very good now. Hopefully.
- Moved the cosmetics config out of the config folder to prevent all players having the same cosmetics when loading a profile via mod manager.
- Added new configuration value to define the length of day.
- Hopefully fixed masked players not wearing cosmetics :)
- Added brightness slider for night vision
Update incoming
Nice ! Will definitely use this new Headset with my team 👌
Looks great!
I hope it works well
Have only tested it for a short time XD
I am tired af
But wanted to give you this update
So I packed as much stuff in it as I could
Next items:
- Light Boots
- Tactical Helmet
- Backpack
Then we have 3 footwear, 4 headwear and 2 items for body.
Already explained how it will work earlier
You put it on the ground to fill it up. You pick stuff out of it in the reverse order you put stuff in.
Will make stuff weigh less on your Carry weight because of better weight distribution
Will probably have 10 slots
Wont be buyable tho probably
You will find random backpacks in the facility
Probably with different sizes
and they also have some items in them
Scrap or even expensive equipment
Yeah that sounds good, 10 slots seems like it might be a bit much but we'll see how it feels
They are ultra rare tho
Not as rare as the light boots
Probably will start with 3 different backpacks
Maybe with some different textures
I just had an idea, ik you have the flippers already, but a life vest that causes you to float on water could be an interesting chest item
So probably a 4 item backpack, 6 item backpack and 10 item backpack
Probably oxygen tanks would be more helpful :D
TRUE
And that'd be cool, I can imagine the excitement of finding a 10-item backpack only to have a Lootbug kill you over it
please make the Lootbugs very grabby for backpacks
Probably better body equipment because the mod currently lacks many equipment items :D
Body equipment would be my vote
They will love backpacks :3
Quick question, is it possible to force reset other players XP/Perks as the host of a lobby?
Gorgeous
When I am not getting many bug reports I can concentrate on adding content now
Up to 2 items per day are possible
I mean, the backpack is 3 items basically
And they also work as lootbags because when you find them they will have loot
Oxygen is currently not frequently in this game sadly, I don't think this would be useful right now
Yeah I'd prefer an o2 tank item for if and when I need it as opposed to a perk, since I'm definitely not spending my hard earned XP on it
Question, where would I go to clean up the cosmetics cache? I wanna wipe some cosmetic mods but they're still showing up even when disabled
Yeah removing the mod worked for me
I will later add the possibility to not convert cosmetics but instead use the MoreCompany classes if its installed
To load them
Conversion is actually only necessary when there is no MoreCompany present
But I wanted to go that route too, so people dont have to use MoreCompany
Maybe in future there will be more water based event, like room filled up with water because of a trap
Added the pride flags cosmetic mod cuz I like representation but then realized that they weren't all sorted together and didn't need a hundred pride flag pins spamming up my cosmetics
idk if AC is breaking it. If you want to test dm me your steam. My friends get annoyed when I want to test stuff like that.
Things like this are currently being discussed with Scoopy's future sewer interior, which is neat
oh, cause yeah the converting and caching takes a while when you have tons of mods, and since authors rarely list what's on them I wanted to do some cleaning
if im being honest
i just dont want to spend the time debugging another mod to make it fit in the pack
especially when i dont even need it
morecompany gets support this mod is promising so ima just keep my eyes peeled (plus everyone wants to keep their cosmetics so you need the former even if you're gonna switch to the latter)
I hope this works btw
Havent tested it
I let you set 300 - 1400 seconds for day length
I'll test it for ya later
Does it change the actual ending time, or the flow rate of time?
Like if I change it to 760 is my game gonna end at 1am?
POTATOES
having both of these would be massive
Okay, flow rate is what I'd prefer. I'll mess with it for ya
Gotchu potato fam
ooh nice, I will test compatability with ATK-LaterNights-0.9.1
You da bess
I read all the suggestions and bug reports in the thread
this doesnt work
afaik
you always get 2 days spent
instead of one when round changes
Works for me so
I will also add a second items thingie
the round doesn't set you at 1 day even if you were at 3 when it ended?
for scrap specifically
Will add all vanilla scrap and let you add scrap items from other mods
Only for Day 1
Weight, Min Value, Max Value can be defined there :3
Oh
btw
Late Join is nearly out of Experimental
Give it a try 
I added a bunch of new syncs
And tested it a lot
But just locally ofc
Will test tomorrow with actual players
Will definitely be checking that as well
in a 7-8 hours session
only the first day, this is my modpack Sammy_D-Shed_Pack-1.1.0. 2 days for first quota is fine
Unfortunately I don't always have friends
this always happens when you change DayTimeScalar afaik. Because DayTimeScalar is really weird even in Vanilla
So I can only test multiplayer stuff occasionally
that's really weird
so explain this to me
Same
Thats how I do it rn
[HarmonyPatch(typeof(global::TimeOfDay), "Start")]
[HarmonyPostfix]
private static void Start(global::TimeOfDay __instance)
{
__instance.lengthOfHours = ((float)ServerConfiguration.Instance.General.DayLength) / (float)__instance.numberOfHours;
__instance.totalTime = (float)ServerConfiguration.Instance.General.DayLength;
}
1
So I dont change the hours but the totalTime, current hour is calculated by that
:((((
oh this could be the save?
bro wtf
BTW, I'll test it later since I haven't messed with perks at all, but any idea if travel discount works on modded moons? Cuz if so I'm spending all my ship XP on that

Yes
It does work on modded moons now. When they are added the usual way the game adds them
Sweet
Have I said I love you Potato
[Message:AdvancedCompany] Saving default prices:
[Message:AdvancedCompany] Found 41-experimentation with a price of 0
[Message:AdvancedCompany] Found 220-assurance with a price of 0
[Message:AdvancedCompany] Found 56-vow with a price of 0
[Message:AdvancedCompany] Found companymoon with a price of 0
[Message:AdvancedCompany] Found 61-march with a price of 0
[Message:AdvancedCompany] Found 85-rend with a price of 550
[Message:AdvancedCompany] Found 7-dine with a price of 600
[Message:AdvancedCompany] Found 21-offense with a price of 0
[Message:AdvancedCompany] Found 8-titan with a price of 700
Thats how it looks in the log
Sweet
I just uninstalled all cosmetic mods and they still show up 
for items its like this
[Message:AdvancedCompany] Looking for all items:
[Message:AdvancedCompany] Found item: Binoculars
[Message:AdvancedCompany] Found item: Boombox
[Message:AdvancedCompany] Applying configuration...
[Message:AdvancedCompany] Found item: box
[Message:AdvancedCompany] Found item: Flashlight
[Message:AdvancedCompany] Applying configuration...
[Message:AdvancedCompany] Found item: Jetpack
[Message:AdvancedCompany] Applying configuration...
[Message:AdvancedCompany] Found item: Key
[Message:AdvancedCompany] Found item: Lockpicker
[Message:AdvancedCompany] Applying configuration...
[Message:AdvancedCompany] Found item: Apparatus
[Message:AdvancedCompany] Found item: Mapper
[Message:AdvancedCompany] Found item: Pro-flashlight
[Message:AdvancedCompany] Applying configuration...
[Message:AdvancedCompany] Found item: Shovel
[Message:AdvancedCompany] Applying configuration...
[Message:AdvancedCompany] Found item: Stun grenade
[Message:AdvancedCompany] Applying configuration...
[Message:AdvancedCompany] Found item: Extension ladder
[Message:AdvancedCompany] Applying configuration...
[Message:AdvancedCompany] Found item: TZP-Inhalant
[Message:AdvancedCompany] Applying configuration...
[Message:AdvancedCompany] Found item: Walkie-talkie
Don't got a fix for that one 
[Message:AdvancedCompany] Found item: Apparatus
I'm gonna buy all the Apparatus
DAMNIT
false alarm, they're gone now
Nah, cant
I WANNA FILL THE SHIP WITH APPARATUS
I'm divorcing you potato
until I can buy apparatus
We were married?
Potatoe how do you run two instances of the game locally? Bypassing Steam? If you tell me I'll test time stuff once beta is released
But I dont believe in marriage 
LAN Mode?
Oh, yea
I mod the game manually
And open the EXE
multiple times :3
Then LAN Mode
Makes sense, Steam is a shite, god forbid I wanna play games on two devices at once
oh so r2mm doesn't launch the exe but launches the app via steam? I see
yeah I can test that then
I feel like if I run multiple instances of my modded LC my computer is gonna have an aneurysm
Like I have a good PC but my processor will just have a meltdown 
Joys of being behind several generations of processor
Need a new processor, i7-8700K isn't keeping up anymore
I didnt know they had an old generation 4090
I'm not even getting 100% load on a single core with intel 9th
I'm stealing your money

@burnt urchin 
It's probably much less intensive than I think, I just worry for my PC
My PC is also my remote office for work
Depression and anxiety kicking my ass, once I move and have a stable supply of meds hopefully I'll be back in action
But I digress 
I am just happy that I can finally play tomorrow
And I will do less stuff on the mod from now on. My poor YT community :<
They have only FFXIV videos for 3 weeks now
It's Twilight Princess and Assassins Creed: Rogue time 
I'll chase them away with pitchforks
bro if they complain about reservedslots I'mma tell them skill issue, go buy a headset or headlamp
mod has so much configurability that they can basically have the exact same experience in a more immersive way

Only reason I'm sad about reservedslots not working is lack of a reserved boombox slot

Huh?
Where's the nyancat boot : (
YESSSSSSSS!!!!!!
Boomboots / Bootboxes
And coming for 10k credit?
Will they be compatible with custom boombox tho
I advocate for AirPod Max head slot. So I can look like a gullible idiot ingame.
Cost 2k credits and stops working after 2 days.
of course
The light shoes will make music
When walking
Like I said
Depending on how fast you go it plays faster or slower
The toothless music is better
Wdym, just make them a cosmetic since I'm sure they already stopped working
Some of you might need this extended version, so here you go. Btw, where are his wings?
10 HOUR ver: https://www.youtube.com/watch?v=OJrX3aNPsHM
► Credits:
Original Video: (By @cas )
The Ultimate “How To Train Your Dragon” Recap Cartoon
https://www.youtube.com/watch?v=4dDUWRWqcIo
Music: Driftveil City [Pokémon: Black & White]
#casvandepol #h...
Yesh
And it will have rainbow trails
And you move with 50% speed buff
Wearing them give you +9000 Swag
You easily outrun all enemies anyway

To then fall to your death
I cannot wait to sprint past my friends while being chased by a Thumper with Driftveil City playing at 200% speed from my shoes
I mean, the shoes will be VERY VERY rare
like you can play for 5 hours and dont find a single pair
Wear it and jester pop timer -99%
But when you get them, oh boy
Jester will dance 
I am all for some funny items
There's change tv clip into Shrek
So I think you can replace the video
I know there's all sorts of mods for it, I currently have various Family Guy clips
Maybe add cheese
And the shoes will light up in RGB colors
My friends are genuinely annoyed that they keep finding me back at the ship watching Family Guy instead of bringing loot
And make it can throw on monsters head
Useless but ChEeSs
Cheese is never useless
I overheard that
Cheesy potatoes, worth tehn thousand credits
Then some mods broke
the mod is very cool and all but can it have more configs, since there are some features in this mod i couldnt find anywhere else that i'd like to make a modpack for my friends to play but i also dont want all of the features like the battery duration meter
yeah i updated adv and it broke
Aren't TooManyEmotes not supported yet?
I encountered that before it is the mask overhaul break while updating
same here
they were working just fine before the update dropped
you have a lot of broken mods btw
[Error : Unity Log] InvalidProgramException: Invalid IL code in (wrapper dynamic-method) IngamePlayerSettings:DMDIngamePlayerSettings::RebindKey (IngamePlayerSettings,UnityEngine.InputSystem.InputActionReference,SettingsOption,int,bool): IL_01d8: ret
Stack trace:
System.RuntimeMethodHandle.GetFunctionPointer () (at <787acc3c9a4c471ba7d971300105af24>:IL_0000)
MonoMod.RuntimeDetour.Platforms.DetourRuntimeILPlatform.GetFunctionPointer (System.Reflection.MethodBase method, System.RuntimeMethodHandle handle) (at <4e2760c7517c4ea79c633d67e84b319f>:IL_0000)
MonoMod.RuntimeDetour.Platforms.DetourRuntimeILPlatform.GetNativeStart (System.Reflection.MethodBase method) (at <4e2760c7517c4ea79c633d67e84b319f>:IL_004D)
MonoMod.RuntimeDetour.DetourHelper.GetNativeStart (System.Reflection.MethodBase method) (at <4e2760c7517c4ea79c633d67e84b319f>:IL_0005)
MonoMod.RuntimeDetour.Detour._TopApply () (at <4e2760c7517c4ea79c633d67e84b319f>:IL_0025)
MonoMod.RuntimeDetour.Detour._RefreshChain (System.Reflection.MethodBase method) (at <4e2760c7517c4ea79c633d67e84b319f>:IL_0149)
MonoMod.RuntimeDetour.Detour.Apply () (at <4e2760c7517c4ea79c633d67e84b319f>:IL_0053)
MonoMod.RuntimeDetour.Detour..ctor (System.Reflection.MethodBase from, System.Reflection.MethodBase to, MonoMod.RuntimeDetour.DetourConfig& config) (at <4e2760c7517c4ea79c633d67e84b319f>:IL_02E1)
(wrapper dynamic-method) MonoMod.RuntimeDetour.ILHook+Context.DMD<MonoMod.RuntimeDetour.ILHook+Context::Refresh>(MonoMod.RuntimeDetour.ILHook/Context)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<MonoMod.RuntimeDetour.ILHook+Context::Refresh>?-2134680722(object)
HarmonyLib.Internal.RuntimeFixes.StackTraceFixes.OnILChainRefresh (System.Object self) (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_0000)
MonoMod.RuntimeDetour.ILHook.Apply () (at <4e2760c7517c4ea79c633d67e84b319f>:IL_0059)
HarmonyLib.Public.Patching.ManagedMethodPatcher.DetourTo (System.Reflection.MethodBase replacement) (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_0047)
Rethrow as HarmonyException: IL Compile Error (unknown location)
HarmonyLib.Public.Patching.ManagedMethodPatcher.DetourTo (System.Reflection.MethodBase replacement) (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_005F)
HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_0033)
Rethrow as HarmonyException: IL Compile Error (unknown location)
HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_0045)
HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_0095)
HarmonyLib.Harmony.PatchAll (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:IL_0008)
MouseBind.Plugin.Awake () (at <7c282ca0980d49e7abe21e55d42f9b7d>:IL_000A)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()
this is bad
Try redownload it?
Invalid IL is a very bad error :3
R2modman is really broke
[Info :LethalLevelLoader] Obtained (126 / 68) Vanilla Item References
Poor performance
lol
And sometime buggy as hell
having the same issue here
Sometimes update mods will freeze at 100% and if you close the download menu
Mod broke
Encountered many times
No matter me or my friends
And super annoying cause we have to figure out what mod broke
Yeah, seeing no log errors atm, but issue is happening atm
I don't see the issues you're having. Game started fine for me.


wrong log

