#[Deprecated] Advanced Company

1 messages ยท Page 13 of 1

lost python
#

How many mods is this HaroldUnzan

proper lodge
#

...44

lost python
#

oh only 44? hmm ig it's just stuck for now

proper lodge
#

i. can explain why

subtle hollow
#

Godsend.

lost python
#

I mean my pack has 40 so Eyes

proper lodge
#

i have a mod that replaces the TV with Markiplier's entire FNAF series 1-4.

lost python
#

oh

#

oh my god

#

so that's why it's taking this long

magic pasture
#

actually curious if lethal progression and advanced company are compatible

analog radish
magic pasture
#

sad

eternal ivy
#

Do you guys read mod descriptions?

proper lodge
magic pasture
rapid hollow
#

Nvm, the softlock is actually caused by introtweaks

#

So lethal extension is fine with advcomp

eternal ivy
lost python
rapid hollow
#

yes

#

ex something something moon api

proper lodge
#

anyways minzhire
iffff you can, just DM me what mods are messing up my list TwT

lost python
#

yeah it's fine with AC

rapid hollow
#

intro tweaks makes you softlock if you cancel

proper lodge
#

tysm :D

vagrant gull
#

honest question

rapid hollow
#

ac doesnt have passive health regen afaik

night ember
#

Anyone know what could be causing this?

stiff galleon
#

I think toomanyemotes is half Incompatible too. Will cause some desync and glitch

rapid hollow
#

what kind of desyncs?

lost python
magic pasture
stiff galleon
rapid hollow
#

gonna check that out ty

#

well probably not gonna run anything of sorts and just stick to lgu medkits

rapid hollow
vagrant gull
eternal ivy
#

That was mentioned on CompanyBuildingEnhancements page even before you brought it up.

vagrant gull
#

ah i see

solid pivot
#

I dont change the Animator for the ship tho

#

I only speed it up :D

#

So I change a variable

vagrant gull
#

not a very big issue so i dont really mind anyways

solid pivot
#

Oh, they have an instant landing feature?

#

Yea, its not working by design then

#

You can configure it in my mod anyway

#

Deactivate Landing Speed Perk and set Base Value to 0

eternal ivy
#

Theirs is for company building only.

solid pivot
#

But this will do it for every planet of course

solid pivot
#

prob big change incoming potatoe_pepe

vagrant gull
solid pivot
#

Tides are turning, winter is coming

#

Nothing will be like before potatoe_rofl

#

Finally I will have that nice feeling of silence

#

Nobody will complain about it any longer

#

You'll see sooooon

#

If you know, you know

#

Only big brain will know

#

smoll brains clueless

#

but also

#

small brains not care

#

smoll brains wanna smash head of enemy with shovel

#

bonk

#

Have to test some stuff first before showing

eternal ivy
#

Hotbar related?

solid pivot
#

Who knows?

#

Do you know? potatoe_pepe

#

If you know, you know

eternal ivy
#

Not really. I'm just assuming by what people most complain about.

solid pivot
#

And if you know you will be like HYPERS

ember prawn
#

๐Ÿ‘€

stiff galleon
#

I guess is equipment related

solid pivot
#

Guessing is smoll brain energy tho

#

Knowing is big brain energy

analog radish
#

lel

eternal ivy
solid pivot
#

Smoll brain yes

#

Big brain complicated

#

Thinking about stuff all the time

#

Smoll brain just enjoy

#

and smash

eternal ivy
#

If I was big brain I would've made it myself.

solid pivot
eternal ivy
#

But alas.

solid pivot
analog radish
#

It's more having a great memory than bigger brain

solid pivot
#

Smoll brain coping mechanism potatoe_pepe

#

I am just making fun obv

analog radish
#

lel

#

ik, dwfmp

stiff galleon
#

6.30 AM now good night everyone

ember prawn
#

gn sleep tight :v)

solid pivot
#

Gn RG

rich basin
#

The new in game config and cosmetic compatibility are sexy

#

good work Potatoe

fickle fossil
#
[Info   : Unity Log] host button pressed
[Error  : Unity Log] MissingMethodException: Method not found: void .HostSettings..ctor(string,bool,string)
Stack trace:
AdvancedCompany.UI.LobbySetup+<>c.<Initialize>b__6_0 (AdvancedCompany.Config.LobbyConfiguration configuration) (at F:/Projects/UpgradeCompany/UI/LobbySetup.cs:150)
BaseSettings`1[T].<Awake>b__33_2 () (at G:/Unity/LethalCompanyAssets/Assets/Scripts/Shared/BaseSettings.cs:274)
UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <e27997765c1848b09d8073e5d642717a>:0)
UnityEngine.UI.Button.Press () (at <281a675b48d344e28f9941b2777fd620>:0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <281a675b48d344e28f9941b2777fd620>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <281a675b48d344e28f9941b2777fd620>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <281a675b48d344e28f9941b2777fd620>:0)
UnityEngine.EventSystems.EventSystem:Update()
solid pivot
#

Update your game

rapid hollow
#

did you know that your mod is the only one that works with lgu's peeper? haha

#

every other bigger lobby solution just breaks it

solid pivot
#

:3

#

Thats because I did bigger lobbies the correct way potatoe_pepe

sullen ravine
#

thats neat

#

i can see u put your heart into this project
it turned out really well
thank you for an amazing mod Potato

rapid hollow
#

another w for advcomp (tested three times with mc, adv and adv+mc, only the latter two make peeper work)

solid pivot
#

Adv+MC irrelevant

#

Adv destroys MC

#

[Message:AdvancedCompanyPreloader] BepInEx is loading MoreCompany...
[Message:AdvancedCompanyPreloader] Removing Awake from MoreCompany! Successfully prevented MoreCompany from loading.
[Message:AdvancedCompanyPreloader] BepInEx is loading MoreCompany...
[Message:AdvancedCompanyPreloader] Removing Awake from MoreCompany! Successfully prevented MoreCompany from loading.

analog radish
#

If I'm not mistaken, Adv+MC only makes it load MC cosmetics, right?

hallow mortar
#

Yeah so unless cosmetic mods remove the MC dependency, I either need to manually install them, or also install MC and... does your mod just disable MC?

rich basin
solid pivot
#

Correct, only loads MC cosmetics

rapid hollow
#

there's a workaround if you for some reason want mc disabled

solid pivot
#

No MoreCompany allowed past this point

hallow mortar
#

Coolio

solid pivot
#

woop woop

#

I dont want to hear anyone complaining about not centered inventory slots EVER AGAIN

#

Wont overlap chat

#

Will then align left to chat

analog radish
#

cool!

solid pivot
#

BIG inventory

eternal ivy
#

People complained about that? I always noticed it but never bothered because I knew it was made to align with chat and equip slots.

solid pivot
#

Yesh, people whined about it

#

Even tho the game doesnt do this in vanilla

#

Its now centered and organized by a layoutgroup instead of scaling it

eternal ivy
#

I hope those equip slots wont be that tiny though by default. ๐Ÿคญ

sullen ravine
solid pivot
#

They scale up when you press Alt

#

But I will increase their size

nova ingot
#

Patatoe is a GrabbableObject

solid pivot
#

Indeed

sullen ravine
#

what can u use it for

blazing frost
#

Does ur mod not work with ReservedItemSlots? When I have both mods it merges all the item slots from AdvancedCompany but the ReservedItemSlot slots work as normal

sullen ravine
#

i think its bc of planned headset and headlamp

solid pivot
#

Wont support ReservedItemSlots any longer

#

Hotbar Scale is somewhat weird potatoe_pepe

#

A lot of little stuff to change

unique halo
rich basin
#

quick question, is LethalExpansion ok to use with AC, how good is the compat?

split mist
#

Depending on what you're using LethalExpansion for, I'd recommend using LethalExpansionCore atm

#

(in addition to LethalExpansion)

#

It makes modded moons and modded interiors more compatible and removes a lot of the bloat added by LethalExpansion that may conflict with Advanced Company

rapid hollow
rich basin
#

Thanks for the info

fickle fossil
#

all my inventory slots

#

are stacked on top of each other

#

wtf is happening

#

is it incompatible with the reserved slots mods?

solid pivot
#

n

#

o

unique halo
#

literally couple of messages above haha

split mist
#

Hey Potatoe, is there a beta version available atm with the equipment items off to the side? I don't use Reserved Item Slots so I'd like to try the equipment slots off to the side and see how it plays

rich basin
#

divorce?

eternal ivy
solid pivot
#

You know

#

My mod is doing this to MoreCompany

#

Now it will just do the same with ReservedSlots

split mist
#

Lmao

autumn halo
# solid pivot n

ok you say that but then i had this same problem and reserved item slots was the culprit

solid pivot
#

Where we go, we have no need for ReservedSlots

rich basin
#

I'll let you cook

wild silo
#

this is the way haha

rich basin
#

But its gonna be real tough to cope with not having equipment slots to not clog my inv

split mist
#

Why use any other mod when Advanced Company does everything Kappa

autumn halo
#

nvm i misread this cause someone asked if its incompatible and he said no

rich basin
#

Ever since AC released I decied to stick with it

solid pivot
#

Listen to Nikki

rich basin
#

Just make AC do everything

#

be the only mod you ever need

autumn halo
#

i took ac out

rich basin
autumn halo
#

tbh

rich basin
#

In Potatoe I trust

autumn halo
#

id rather have lethal things equipment, more ship upgrades, lethal expansion etc. etc.

#

im trading like 20 more hrs of gameplay for some features in ac...

eternal ivy
#

LethalThings has no issues with AC.

rich basin
#

yea

eternal ivy
#

LE works too.

rich basin
split mist
#

Lethal Things works except for the single Toolbelt item, LethalExpansion works and LECore works even better

autumn halo
solid pivot
rich basin
#

toolbelt item sucks

eternal ivy
#

more ship upgrades
Like what? LGU? That works too.

wild silo
#

lategame works as well when configured correctly

solid pivot
autumn halo
eternal ivy
solid pivot
#

Wont ever support ReservedSlots

#

I am done with ReservedSlots

rich basin
autumn halo
solid pivot
#

No, its just too much work to constantly update my mod to conform to a group of 1% of AC players

rich basin
#

my favorite mods are divorcing

split mist
#

You don't need to support the mod if your mod is already going to add the functionality lmao

solid pivot
#

There is nothing to gain supporting it

autumn halo
#

i mean idk i guess if you want to build an island then do it

#

๐Ÿคทโ€โ™‚๏ธ

rich basin
autumn halo
#

i like ac but its really experimental at this point

rich basin
#

potatoe, please tell me some equipment slots are on the way

wild silo
#

be real. reserved is basically cheating. advanced is about progression and rewards. they don't even play together in that way

solid pivot
#

The answer is pretty simple

autumn halo
#

and already becoming kinda exclusive

solid pivot
#

To support ReservedSlots I have to rewrite ReversedSlots OR heavily mod it

#

I need to modify 7 methods of the mod

#

Thats a big NO for me

#

It takes total control over the inventory by now

autumn halo
#

a flashlight slot doesn't forego the challenges of the game

eternal ivy
solid pivot
#

It listens to every equip, discard and pocket

split mist
#

Though to be fair, I will play devil's advocate here, even if you don't support ReservedSlots, you'll definitely want to add the functionality to Advanced Company, at least for flashlight and walkie, it's definitely more than 1% of players, most modded players I see use Reserved Slots (even if I don't personally)

autumn halo
#

you need new content to rebalance with all these features

solid pivot
#

and replaces the used flashlight with the one in its slot

eternal ivy
#

AC was barely affected by patches for example.

wild silo
solid pivot
#

So the mods are fighting over the inventory

solid pivot
#

I mean MostLethalCompany doesnt have the inventory perk

eternal ivy
#

Even base game things.

solid pivot
#

Its 4 slots and thats it

#

Thats the beauty of being configurable

rich basin
#

All I really need is some place to store a flashlight and walkie

sonic vale
#

one thing that stopping me right now is incompatibility with maskedenemyoverhaul tbh

sonic vale
#

everything else is top notch

autumn halo
#

yeah more complex mods can still sit alongside smaller one offs

rich basin
#

what imcompatibility?

autumn halo
#

but not next to ac in a lot of cases

eternal ivy
#

Makes everyone just don't care about having a flash because they don't sacrifice a slot for it.

sonic vale
#

it throws errors when it tries to replicate more company cosmetics

rich basin
#

thats has nothing to do with AC

autumn halo
rich basin
#

MaskedEnemy is fixing that in its next update

sonic vale
#

i hope so

sonic vale
#

i can't play without it

#

it should be vanilla tbh

#

default mask item is pretty useless

split mist
wild silo
eternal ivy
#

a lot of people in base game don't take flash because they either want to carry more loot or they see fine without it
with reserved slot, theres no point in not taking it. you don't sacrifice a slot and it doesn't cost much anyway

autumn halo
#

so your character can't just get stuck

#

but a battery doesn't stop discharging

#

it runs the fuck out

eternal ivy
#

it doesnt if you use flash when needed and just dont have it on 24/7

#

which reserved slot also trivialises due to having a keybind

autumn halo
#

idk some people want the game to be more scary i feel like mfs are just tryna make it less scary

#

lol

eternal ivy
#

what?

#

how is that even remotely relevant for ac?

autumn halo
#

you need your flashlight you dont just tap it on and off in most areas of the facility

#

i use true darkness

eternal ivy
#

I only turn it on when I dont see

eternal ivy
autumn halo
#

idk im out lol i dont have any points to make about ac i just think the malice against other peoples mods is hella weird

eternal ivy
#

even with true darkness you dont need flash constantly on

autumn halo
#

lota people really like reserved slots

eternal ivy
#

what malice?

autumn halo
#

reserved item slot core is at 4.5 million downloads

eternal ivy
solid pivot
#

Then go play with it

eternal ivy
#

that mod constantly breaks also

solid pivot
#

oof

#

Nobody wants to take it from you

#

I have no obligation to adjust my mod to your needs

#

Not at all

#

This is a free mod

eternal ivy
#

also AC supported it for a while without actually needing to

solid pivot
#

And my philosophy contradicts the one of reserved item slots

autumn halo
solid pivot
#

I am all for reserved slots but at a price

eternal ivy
#

now support is being dropped because it's going to be replaced anyway

solid pivot
#

Helmet lights being more expensive

#

So you pay a price to have a flashlight in a special slot

autumn halo
#

yeah thats nice but now we dont have that

#

lmao

#

ill come back later

#

when you sort it out.

eternal ivy
solid pivot
#

And yes, I am sorry that I havent these items ready yet, but I am concentrated on making everything work bug free

rich basin
#

Let him cook.

autumn halo
#

all im saying is reserved item slots is 4.5 million downloads and AC is 100k so there shouldn't be some crazy attitude about people wanting the former over the latter

solid pivot
autumn halo
#

we didnt all download this mod for no reason.

solid pivot
#

So OK

#

Ill give you my paypal

#

and you pay me hourly?

#

Then I will do nothing more than make my mod compatible with ReservedSlots potatoe_pepe

autumn halo
#

im gonna donate a dollar to the guy who made reserved item slots right now

#

pretty much out of spite

#

see ya

solid pivot
#

:D

rich basin
solid pivot
#

Do whatever you want tbh

#

I dont feel like updating my mod daily

rich basin
#

sly you're kinda

solid pivot
#

I have a job

autumn halo
#

you want me to pay you while you give me that crazy attitude?

rich basin
#

not understanding the situation here

autumn halo
#

you sound fucking unhappy dude

solid pivot
#

I dont have the time to follow another mod closely so I can instantly update my mod when the mod decides to go deeper into the game and break more systems of my mod

autumn halo
solid pivot
#

They are incompatible, easy as that

autumn halo
#

and you and your following here gave me fuckin lip over it

solid pivot
#

And I told you why they are incompatible and will stay that way

upper owl
#

I just found out about this mod today, but what's the big deal with removed ReservedItemCore support? You can get extra slots from this, just use those as a replacement for ReservedItemCore, you can even use F for flashlight, only thing missing would be a walkie key but who cares

sonic vale
#

๐Ÿฟ

wild silo
solid pivot
#

I am only responsible for what I am saying btw

stoic gust
eternal ivy
#

this is what it's all about

#

insane, over that?

solid pivot
#

Probably he thought of it being more negative

autumn halo
#

no i dont know anything of that

solid pivot
#

I am done with trying to make my mod compatible as I move forward

autumn halo
#

bro im not gonna step into a conversation and just bitch tf out because 7 people have the same opinion

solid pivot
#

No ill intent or anything. I dont know the guy who made that mod at all xD

#

Too many conflicting methods etc. now

rich basin
#

Wild theory

upper owl
#

one of the perk upgrades is more item slots, just upgrade that, you can even configure it to only allow 2 extra slot upgrades

rich basin
#

If 7 people have the same opinion

autumn halo
#

ok well that's cool but damn you don't have shut the door on my face because im asking about features

solid pivot
#

Its not an opinion. It is my decision

rich basin
#

maybe it has logic behind it

solid pivot
#

And I am the only one who can make that decision :)

autumn halo
solid pivot
#

You can criticize my decision of course

eternal ivy
solid pivot
#

You can even insult me and say that I am not a good enough developer to maintain the compability or anything.

#

I actually dont really care

#

@autumn halo It was just a joke. You can be here as long as you want.

#

I mean I have no power to prevent it anyway :D

#

But even if I had I wouldnt use it

eternal ivy
#

Not the time for react spam.

solid pivot
#

But I am sorry if you felt unwelcome.

nova ingot
#

Sly isn't really being sly, moreso direct

autumn halo
#

@solid pivot

eternal ivy
#

You have ego Potatoe, and a way with words. But you back it up with solid work. I guess those that haven't been around might perceive you in a more negative light.

autumn halo
solid pivot
#

Battery indicator working

autumn halo
#

literally but im an independent artist and i understand you're doing this for free

#

not tryna drag you down into the depths of hell with this

solid pivot
#

so smoll

solid pivot
autumn halo
#

๐Ÿ‘

split mist
#

More headlamps pls

#

Not enough headlamps

solid pivot
#

no :<

#

Thats enuff

split mist
#

MOAR

rapid hollow
#

we're gonna need a leglamp and a bodylamp to go along with those

solid pivot
#

Take the boombox shoes

rapid hollow
#

the what

solid pivot
#

They will only play Let it go tho while walking

rapid hollow
#

damn....

solid pivot
#

But like a cursed version

rapid hollow
#

rocket boots got themselves a competitor for the leg slot

#

ngl

solid pivot
#

:'>

#

They will produce light

#

and wont need batteries. They charge by you walking potatoe_rofl

#

The downside is the music

autumn halo
solid pivot
#

I might actual add this item

#

For the people complaining that they want light in their other slots

autumn halo
#

so if i have ac i definitely need the host privileges mod too or

#

people will buy let it go shoes with my money

solid pivot
#

Why? You can deactivate the item anyway

autumn halo
#

true but its funnier to have it there

solid pivot
#

I will however add some secret stuff later

#

Which will only activate when I am in the lobby potatoe_pepe

#

Stuff I can do to .... make the lobby more interesting

sullen ravine
#

funny business

autumn halo
solid pivot
#

Its meant for testing with others but well

#

Could also troll with it

#

Simple stuff mostly

rapid hollow
solid pivot
#

spawning enemies, scrap, changing credits, quota

#

spawning equipment

warm prawn
#

where does the mod store the converted cosmetics?

#

i was playing with some friends and it took a bit to convert for them

solid pivot
#

Same folder it found them in

sonic vale
#

who the hell is vision enhancer

#

nv googles?

#

lol

solid pivot
#

yes

#

Because it does more than light :P

#

You can look further in fog and see through steam from valves

sonic vale
#

so that's no coincedence then

solid pivot
#

Everybody I saw using them on Dine and Rend

sonic vale
#

yes

solid pivot
#

never went back to using anything else

sonic vale
#

might wanna adjust battery life at least to pro flashlight level

solid pivot
#

And after that they visited foggy planets a lot :D

sonic vale
#

180 seconds is too low

solid pivot
#

Upgrade Battery perk

#

or change your settings

split mist
#

See I love 180 seconds, otherwise nobody will ever use flashlights again Lul

blazing frost
#

When launching a save and it shows the file config, if you click cancel it turns to a black screen and you cant do anything but alt f4

sonic vale
#

in the old version battery perk did nothing much for me, i might wanna recheck that now

solid pivot
#

Not ACs problem tbh

sonic vale
#

probably conflict or something

rapid hollow
#

What was it called

blazing frost
#

fast boot?

wild silo
#

introtweaks

rapid hollow
#

the one that skips to the menu

#

yes tweaks

blazing frost
#

ah ok ill try

split mist
#

If you want one that skips to the menu, SkipToMultiplayerMenu works fine

#

Still shows the Zeekerss logo but skips the intro sequence

rapid hollow
#

if you want the one that always resets your settings try lcsymphony

proper lodge
#

Midway through the run, and I can't buy any more perks. Any ideas why...?

solid pivot
#

Send me the player.log and I'll see

#

%appdata%/../LocalLow/ZeekerssRBLX/Lethal Company

#

Its located here

proper lodge
#

Right there
Others had the issue but after restarting the lobby it worked for them, but I still can't buy them no matter what I do

solid pivot
#

[Message:AdvancedCompany] Applying properties for network object 511

#

You have a lot of items

#

Interesting

#

never saw this error

#

NullReferenceException: Object reference not set to an instance of an object
at AdvancedCompany.Terminal.PerkCursorElement.GetText (System.Int32 availableWidth) [0x00072] in F:\Projects\UpgradeCompany\Terminal\PerkCursorElement.cs:25
at AdvancedCompany.Terminal.CursorMenu.GetText (System.Int32 availableWidth) [0x00027] in F:\Projects\UpgradeCompany\Terminal\CursorMenu.cs:41
at AdvancedCompany.Terminal.ScrollBox.GetText (System.Int32 availableWidth) [0x00001] in F:\Projects\UpgradeCompany\Terminal\ScrollBox.cs:21
at AdvancedCompany.Terminal.BoxedScreen.GetText (System.Int32 availableWidth) [0x000ba] in F:\Projects\UpgradeCompany\Terminal\BoxedScreen.cs:19
at AdvancedCompany.Patches.Terminal.SetText (AdvancedCompany.Terminal.ITextElement text) [0x0001c] in F:\Projects\UpgradeCompany\Patches\Terminal.cs:547
at AdvancedCompany.Patches.Terminal.Update (Terminal __instance) [0x0015e] in F:\Projects\UpgradeCompany\Patches\Terminal.cs:525
at (wrapper dynamic-method) Terminal.DMDTerminal::Update(Terminal)

(Filename: F:/Projects/UpgradeCompany/Terminal/PerkCursorElement.cs Line: 25)

proper lodge
#

0_0
o lord

solid pivot
#

It cant find you local player object

proper lodge
solid pivot
#

Seems like something went wrong with the handshake

proper lodge
#

should i go to a different lobby then try to do the upgrades?

#

aaaand it just reset my perks when i rejoined my friends
hmm

#

i still have the XP too

solid pivot
#

But now it should work at least

split mist
#

So hey, how can I get the base cosmetics from MoreCompany in AdvancedCompany, will it just overwrite MoreCompany if installed?

solid pivot
#

Server reset your levels because of some problems probably

#

Just install MoreCompany

proper lodge
#

ah ok

solid pivot
#

@split mist

#

It will prevent it from starting and just extract the cosmetics

sonic vale
solid pivot
#

Yes, thats the new death screen

fickle fossil
#

Why do I have only three slot to hold carriables

solid pivot
#

It will scale down depending on number of players

split mist
#

Okay, that's what I thought but wasn't sure, thank ya

proper lodge
#

Ittttt still won't let me upgrade

sonic vale
#

looks cool

solid pivot
#

You have 500 starting XP to buy the 4th slot

fickle fossil
solid pivot
proper lodge
#

TwT my levels are reset and i cant buy anything for my upgrades
I can buy ship upgrades still

#

lemme count

solid pivot
#

Did you try to reopen the lobby?

proper lodge
#

8 people

#

and yeah

solid pivot
#

Your XP are still there?

proper lodge
#

yup, 1.7k

solid pivot
#

Can you try to open a private lobby yourself and check if you can level?

fickle fossil
#

not ship upgrades

#

I joined my friend's lobby

#

They all can upgrade their perks but I can't

proper lodge
#

already tried, wont even let me open the "player perks" tabs

proper lodge
#

i can do ship

#

not player though

fickle fossil
#

Mine opens the perks

#

tab

solid pivot
#

IndexOutOfRangeException: Index was outside the bounds of the array.
at AdvancedCompany.Network.Sync.LobbyDataSynchronization.ConnectClientToPlayerObject (GameNetcodeStuff.PlayerControllerB player) [0x0003e] in F:\Projects\UpgradeCompany\Network\Sync\LobbyDataSynchronization.cs:34
at AdvancedCompany.Lib.Sync.ConnectClientToPlayerObject (GameNetcodeStuff.PlayerControllerB player) [0x00020] in F:\Projects\UpgradeCompany\Lib\Sync.cs:159
at AdvancedCompany.Patches.LobbySizePatches.ConnectClientToPlayerObject (GameNetcodeStuff.PlayerControllerB __instance) [0x0000e] in F:\Projects\UpgradeCompany\Patches\LobbySizePatches.cs:176
at (wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::ConnectClientToPlayerObject>(GameNetcodeStuff.PlayerControllerB)
at (wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::Update>(GameNetcodeStuff.PlayerControllerB)

#

I see

#

AH

#

You are playing with a mod extending the amount of moons or smth?

proper lodge
#

yup

solid pivot
#

Yea, thats killing the sync btw

proper lodge
#

The mod that every moon mod depends on is LethalExpansion

solid pivot
#

But its not the error you encounter

proper lodge
#

ah, ok

#

what...would be the error I'm getting then?

fickle fossil
solid pivot
#

?

proper lodge
fickle fossil
#

I got the Inventory exception you just mentioned once, but it did not happen often

#

The index out of range I mean

analog radish
# fickle fossil

I think it's that when you press confirm it does nothing, right?

solid pivot
#

Its very mysterious that its showing the XP tho

#

Both methods use the same code to get the current player

analog radish
#

I'll check it

solid pivot
#

It seems like ConnectedPlayers isnt getting synchronized correctly somehow

#

The handshake is as follows:

analog radish
solid pivot
#
  • You click join
  • Your client sends a connection request to the server with your local player save
  • Server checks your save for negative XP and resets it if necessary. Checks the configuration etc.
  • Server accepts your request and sends an approval back to you, including the complete lobby with all its players and their data (XP, perks etc.)
  • Your client reads that data and override your local data with what the server sent
#

And the server was able to override your XP and it showed to you

#

Which is even weirder

#

Even freakier

#

I dont see any GetMultiplier errors

proper lodge
#

huh
odd
Should I just fkin disable my moon mods then reboot to level, then turn them back on and play?

fickle fossil
#

I'm not using extra moons mod

solid pivot
#

The moon thing is something different

fickle fossil
#

Oh I see

#

here are my mods btw

analog radish
split mist
#

LateCompany is likely breaking stuff

fickle fossil
#

My friends also have it

split mist
#

Remove that, Advanced Company has that functionality in it

solid pivot
#

My mod already has late joining

fickle fossil
#

and I'm not the one hosting it

analog radish
solid pivot
#

But good point

split mist
#

Shrug, it's probably what's breaking it lol

solid pivot
#

gonna destroy LateCompany with the next update

upper owl
#

you think we could have a button to unequip all cosmetics in the future? always found it to be a pain to find the cosmetics you have on just to take them off, especially when you got tons thinkW

solid pivot
#

Added LateCompany to the crippler :3

#

Same goes for ShipLobby

#

But I am not entirely sure that its LateCompany breaking it tbh

plush fern
#

break ALL the mods

solid pivot
#

I will add some more logs to the handshake

plush fern
#

xD

split mist
#

Yeah, ShipLobby didn't break anything in my previous tests but still better to nip that in the bud beforehand

#

ShipLobby seems a lot more stable tho

#

LateCompany broke fucking everything when I used it

nova ingot
#

Which stage do I have to beat to unlock this character

eternal ivy
split mist
#

Eh, I like SkipToMultiplayerMenu, I don't need to skip the splashes, just the load sequence

proper lodge
#

I don't have latecompany tbh

#

so

#

idk

lapis birch
#

ive just now heard of this mod; what does it claim to replace/outdo?

solid pivot
lapis birch
#

damn

#

truly unfortunate

solid pivot
#

Nobody should ever use AdvancedCompany

lapis birch
#

i see

split mist
#

Honestly the worst except when it isn't

solid pivot
#

Which is quite often potatoe_pepe

lapis birch
#

alright, will be ignoring

solid pivot
#

I mean its not hard to read the README

split mist
#

Jokes aside, does a lot of things

blazing frost
#

well the readme says it supports mods that it actually does so

solid pivot
#

Sure it doesnt reflect the current Beta (yet)

blazing frost
#

wouldnt trust

solid pivot
#

Because it isnt updated for Beta

#

It takes hours to write a README like that

#

And I prefer to work on bugs instead :3

eternal ivy
solid pivot
#

I added some new log stuff which might give me more insight in that perks error

#

At least when you are a client

solid pivot
proper lodge
#

mhm

solid pivot
#

Can you please restart the game, open a private lobby and try to level and after that send me the player.log?

#

Its very weird tbh, feels a bit like magic or smth. Like some quantum stuff

#

No error indicates that there is anything wrong with the handshake (and its sorted by most important stuff to least important)

proper lodge
#

...it fuckin works after like the 3rd restart

#

yeah i have no clue.

solid pivot
#

Does it work in lobby too? My best guess so far is that it went into the exception handler at handshake

#

letting you join even tho it shouldnt

proper lodge
#

I left their lobby, not gonna be rejoining tonight i dont think
Really tired of lethal tonight tbh

#

sorry

solid pivot
#

Which might be because of some weird stuff happening with the ConnectedClients

proper lodge
#

but it does seem to work
maybe you can get the other guy who had the same bug to try in a lobby?

solid pivot
#

I added some more checks

#

And I will see if there is an error with disconnecting clients

blazing frost
#

im assuming there is no way to only use certain parts of the mod right? like i couldnt use just the perks as a standalone thing?

solid pivot
#

Basically what I think what happened

#

Lobby size 32
You join with 8 people
6 reconnect
4 reconnect
...
Until you hit 24 reconnects
Lobby wasnt emptied out correctly so the host assumes its 32/32 players

#

When reading your player

#

Not able to find an ID

#

wont add it to the lobby

#

Exception because of it, as exception didnt mean end handshake

#

It would proceed to approve your request nonetheless

#

But not including you in the lobby and sending you the ID 999 or smth

#

Which leads to your game not finding your local player in the lobby

#

Its summarized as simple as possible

#

Netcode stuff :D

sonic vale
#

i have minor bug to report - when pressing "esc" in-game, mouse cursor always positioned in some weird spot of "resume" button, making it to flicker like mad until you move your mouse

solid pivot
#

Thats becuase of the added button

#

cant do much about that tbh

sonic vale
#

force cursor position? ๐Ÿ˜„

solid pivot
#

private static void NetworkManager_OnClientDisconnectCallback(ulong clientID)
{
Plugin.Log.LogMessage($"OnClientDisconnect for {clientID}");

        Lobby.PlayerDisconnected(clientID);
        if (OnPlayerDisconnected != null)
            OnPlayerDisconnected.Invoke(clientID);

        var networkManager = NetworkManager.Singleton;
        using (FastBufferWriter bufferWriter = new FastBufferWriter(1024, Allocator.Temp, 65536))
        {
            bufferWriter.WriteValueSafe(clientID);
            var messageName = $"{NamePrefix}ClientDisconnected";
            var recipients = new List<ulong>(networkManager.ConnectedClientsIds);
            recipients.Remove(NetworkManager.ServerClientId);
            networkManager.CustomMessagingManager.SendNamedMessage(messageName, recipients, bufferWriter, NetworkDelivery.ReliableSequenced);
        }
    }
#

oh

#

old code

#

ooof

#

I mean its OK but its sending the network ID

#

Instead of player object id

#

Thanks for reporting tho

#

wouldnt have found that

flint glade
#

Is this the mod that adds the settings before making/loading a save?

solid pivot
#

Yes, lobby settings

flint glade
#

I think I found a bug, not sure if its been reported yet or not, but whenever I hit continue or anything, nothing happens and it sends this error to the console

#

[Error : Unity Log] MissingMethodException: Method not found: void .HostSettings..ctor(string,bool,string)
Stack trace:
AdvancedCompany.UI.LobbySetup+<>c.<Initialize>b__6_0 (AdvancedCompany.Config.LobbyConfiguration configuration) (at F:/Projects/UpgradeCompany/UI/LobbySetup.cs:150)
BaseSettings1[T].<Awake>b__33_2 () (at G:/Unity/LethalCompanyAssets/Assets/Scripts/Shared/BaseSettings.cs:274) UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010) UnityEngine.Events.UnityEvent.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0022) UnityEngine.UI.Button.Press () (at <281a675b48d344e28f9941b2777fd620>:IL_001C) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <281a675b48d344e28f9941b2777fd620>:IL_0009) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <281a675b48d344e28f9941b2777fd620>:IL_0007) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at <281a675b48d344e28f9941b2777fd620>:IL_0067)
UnityEngine.EventSystems.EventSystem:Update()

solid pivot
#

Update the game to v49

flint glade
#

Ah I see, question, has there been any reports of a black screen type of thing whenever loading into a game with this mod?

solid pivot
#

No

flint glade
#

Got it, thanks

prisma palm
#

@solid pivot is there any chance that morecompany is causing it so players cant pick up items?

solid pivot
#

no

#

MoreCompany does nothing when my mod is present

#

I will test the bug now btw

#

Just creating a small lobby and joining multiple times :D

prisma palm
#

oh shit sorry, I didnt realize I was posting in advanced company

#

thats totally my fault

solid pivot
#

xD

prisma palm
#

sorry haha

solid pivot
#

You cant use the mod without the lobby code tho

eternal ivy
#

Why would you not use the lobby code?

solid pivot
#

[Message:AdvancedCompany] Reading ApprovedMessage
[Message:AdvancedCompany] Reading block AdvCmpny.Lobby with size 1471
[Message:AdvancedCompany] Pointer: 115
[Message:AdvancedCompany] Reading lobby data. Player 0
[Message:AdvancedCompany] Reading lobby data. Player 1
[Message:AdvancedCompany] Server sent our player ID: 1

#

looking good rn

#

Dunno, bc it still is buggy like we saw rn :P

#

But will be fixed in next beta

#

These are valueable reports tho

sonic vale
#

two pajama suits is a known bug, right?

#

there's also "white" instead of "white suit"

#

for some reason

solid pivot
#

yes

nova ingot
#

Advanced company kills morecompany on runtime correct?

solid pivot
#

1.0.100 uploading

rich basin
solid pivot
#

1.1.0 Beta 2 (1.0.100)

  • Fixed a bug with items showing up twice in the new store
  • Fixed a bug with some configs getting multiplied by 100.
  • Changed the save location of client presets. (File configs will still be shared but you can create new client presets which wont get shared)
  • Changed positioning of flavour text when logo is replaced.
  • Removed compability with ReservedSlots
  • Fixed incompability with InsanityRemastered
  • Change positioning of equipment slots resulting in the possibility to level up to 10 inventory slots if set by the lobby.
  • Maybe fixed a bug from showing the main menu after cancelling lobby setup with certain mods
  • Fixed a bug which resulted in the wrong players being removed from the connected players list in certain circumstances resulting in weird behaviour.
  • Now also deactivated LateCompany and ShipLobby as they dont add any functionality and are more likely to break stuff.
rich basin
#

nice

solid pivot
#

If its more stable now I would love to push out a 1.0.101 with some QoL stuff

#

like telling the player when they got XP etc.

rich basin
#

probably a horrible time to mention that buying boots is struggling for me again

solid pivot
#

With a hint "type perks on the terminal"

plush fern
#

QoL is always good!

solid pivot
#

Forgot a changelog entry

#
  • Now deactivates equipment slots based on available equipment in lobby config
#

So deactivate body armor and body slot should be gone

#

Oh, introduced a new bug oof

#

Pressing alt in the beginning will fix your inventory for now.

split mist
#

Ugh, I can't get the mod to update, reee

solid pivot
#

Will take a bit

#

Thunderstore is sloooow

split mist
#

Stinky Thunderstore

solid pivot
#

Very smelly indeed

#

Smells like ads potatoe_pepe

sonic vale
#

journal entry unlocked - it smells here

solid pivot
#

Might also add a debug menu later to help me debug errors

#

one which just shows the current state of the lobby for example

#

So I can tell people

#

Please tell the host to press Ctrl + D and screenshot that menu

analog radish
fickle fossil
#

which version of dotnet is lethal company at

solid pivot
#

Unity

#

Unity is doing weird stuff with .NET anyway

split mist
#

So this might have been fixed with 1.0.100, but currently I'm getting an issue where my friend can't connect and his end gets stuck on Loading. Only thing I can see in the log is [Warning:AdvancedCompany] NewtorkConfig mismatch.

fickle fossil
#

is it mono

solid pivot
#

Yea, different mods most likely

fickle fossil
#

net core

solid pivot
#

Its MonoBleedingEdge

#

their own version of Mono tho

fickle fossil
#

and which version do you use to develop the mod

solid pivot
#

It aims at compability with netstandard2.0

fickle fossil
#

is this mod oss?

solid pivot
#

netstandard2.0

#

ah sry, its even 2.1

split mist
#

Our configs should be the exact same, so I'm not sure why AdvancedCompany would be throwing a NetworkConfig mismatch error

fickle fossil
solid pivot
#

NetworkConfig is an error of Unity

#

You have different prefabs in your prefab spawner

#

What?

#

Its netstandard2.1

#

so all .NET APIs

#

some are altered tho

fickle fossil
#

2.1 is an abomination

split mist
solid pivot
#

???

#

2.1 is .NET 8.0 compability basically

#

There isnt anything higher than 2.1 potatoe_pepe

#

But I wouldnt rely on everything being there, its unitys aim to target 2.1

#

UnsafeUtility for example is privated

fickle fossil
solid pivot
#

And afaik they use C#8.0

fickle fossil
#

you can't consume it from .net framework at the cost of being able to do everything .net 6+ does

#

idk what they were smoking when they made this

solid pivot
#

I dont get your criticism rn

#

Unity uses Mono

#

not .NET 6, 7 or 8

#

And not even .NET Core 3.0

fickle fossil
solid pivot
#

Unity is basically bu**hurt

#

They invested so much time into IL2CPP

#

for .NET to do it better

#

huh?

#

of course it should exist

#

.netstandard is awesome

#

It enables libraries to be compatible with different .NET versions

fickle fossil
#

Yes

solid pivot
#

and Unity etc.

fickle fossil
#

And .net standard 2.1 defeats that

solid pivot
#

Why? Its just the highest standard of compliance

#

You dont have to use it

fickle fossil
#

You can't consume .NET Standard 2.1 libs from NET Framework

solid pivot
#

huh?

fickle fossil
#

Yeah

#

That's my point

solid pivot
#

.NET Framework <5?

#

Who uses that?

#

Hello stone ager potatoe_pepe

fickle fossil
#

afaik every version of net framework

solid pivot
#

no

fickle fossil
#

I don't use lol

#

but it beats the whole purpose

solid pivot
#

Not since .NET Core 1.0

fickle fossil
#

of using netstandard at all

solid pivot
#

.NET Core 1.0, 2.0, 3.0 => .NET 5, .NET 6, .NET 7, .NET 8

#

nearly 10 years of development in one message

fickle fossil
#

Yes

solid pivot
#

all based on netstandard starting with .NET Core 2.0

fickle fossil
#

And what is that supposed to mean?

#

What I am saying is that netstandard 2.1 is an abomination

#

because it defeats the purpose of having netstandard at all

solid pivot
#

Its objectively not. Its the heart of .NET

fickle fossil
#

what are you on brother

solid pivot
#

just as .netstandard 2.0 etc.

#

You simply dont get what .netstandard is tbh

fickle fossil
#

netstandard 2.1 is NOT the heart of .NET

#

I know what NET Standard 2.1 is

#

I don't understand if you're not reading properly or what

solid pivot
#

Sure

fickle fossil
#

My whole point is that net standard 2.1 is an abomination

#

not that net standard is

#

NET Standard is great for its purpose

#

But the 2.1 completely defeats this purpose by not being consumable from net framework

solid pivot
#

Sorry, no point in discussing this any further if you dont get that .netstandard is simply a feature descriptor.

fickle fossil
#

Which means you can only use it alogn with NET Core, and the only difference between netstandard 2.0 being that it can use features from .net core 6+

#

Yeah I guess you're just trolling at this point

solid pivot
#

Indicating what subset of features you require the running .NET Runtime to handle

fickle fossil
#

Bye

solid pivot
#

Sure thing :D

solid pivot
#

NetworkConfig is based on the following data

split mist
#

Like the Thunderstore mod cache?

solid pivot
#

Yea, and redownload the mods

#

It basically is rudimentary connection stuff

#

and especially the part about network prefabs

#

It may be that your mods are loading in a different order tho

#

resulting in a mismatch of network prefabs

#
        if (ForceSamePrefabs)
        {
            foreach (KeyValuePair<uint, NetworkPrefab> item in Prefabs.NetworkPrefabOverrideLinks.OrderBy((KeyValuePair<uint, NetworkPrefab> x) => x.Key))
            {
                uint value = item.Key;
                fastBufferWriter.WriteValueSafe(in value, default(FastBufferWriter.ForPrimitives));
            }
        }
#

this part especially is probably the culprit

#

But good that you are telling me this, I might be able to fix that :)

#

Oh wait

#

its sorted already

#

But yea, by the ID given, hm

#

I might be able to synchronize network prefabs tho

#

By sorting it by name or something or GUID

#

and sending the given IDs with it at handshake

#

So the connecting client can reorganize the data

split mist
#

Nice. I'm trying clearing the cache and reinstalling everything rn

#

Friend and I are both installing from a code so it should be identical after that

solid pivot
#

As far as I can see there must be a mismatch. How unity handles it it is basically already synced

#

Are you on the same game version?

#

v49

split mist
#

Hey question, can cosmetics desync? We are

#

Cuz I installed a cosmetic mod and then removed it, and he didn't

#

So I'm wondering if that's what broke it

solid pivot
#

Shouldnt, they are usually not treated as networkprefabs

split mist
#

And save files shouldn't affect that either, correct

autumn halo
#

took me like this entire day to figure out changelogs were moved

#

smh

solid pivot
#

yea, same :D

autumn halo
#

oooh compatibility with insanity remastered

#

that's snazzy

solid pivot
#

It should work yea

#

At least the flashlight should work now

#

If there was anything else broken I dunno

autumn halo
#

hmm

#

insanity remastered probably is hard to test

#

im solo so ill keep an eye out

vagrant gull
#

no not really

autumn halo
solid pivot
#

no not really hard to test or no not really compatible? :D

autumn halo
#

so just playing the game regular you might not notice it in action

vagrant gull
#

not hard to test

vagrant gull
autumn halo
#

like the lights going out for only one player

rich basin
#

Hey, I don't know if this is just a me issue but I cant buy rocket boots at ALL

autumn halo
#

and the team being invisible or w/e the mechanic was

split mist
#

Yeah, deleting and reinstalling everything fixed it

#

Thanks mate

autumn halo
#

or whatever it is that adds the rocket launcher

autumn halo
#

rocket launcher > rocket boots terminal doesnt like that

rich basin
rich basin
vagrant gull
#

i haven't tried latest AC update just yet
hopefully it also makes the vision enhancer slow down sanity drain

solid pivot
#

Nah :D I dont think so

#

the other mod needs to listen for nightvision

autumn halo
vagrant gull
solid pivot
rich basin
solid pivot
#

Try rcketbot maybe?

#

You need to speak potatoeish

rich basin
#

Imma reload my config

autumn halo
solid pivot
#

not working sadly

#

too far away from rocketboots

#

give it some letters or rocketboots

autumn halo
#

i feel attacked by that

vagrant gull
#

bocketroot

autumn halo
#

bucketrock

solid pivot
#

does work, yea

vagrant gull
#

no way?

solid pivot
#

Sure

vagrant gull
#

lmao

autumn halo
solid pivot
#

I added a distance check to the console for buying items

autumn halo
#

lmao

solid pivot
#

alternative: use "buy rocketboots"

analog radish
vagrant gull
#

no

solid pivot
#

reset your config value

analog radish
#

I have 4 in base

solid pivot
#

For costs

#

of inventory perk :D

analog radish
#

ok

solid pivot
#

Thats a problem with updating configs potatoe_pepe

analog radish
solid pivot
#

oh wait, yea, I missed to add the default value to the UI

#

will be fixed in next version

#

so fix is basically, remove your config files, restart

analog radish
#

I see, thx

analog radish
solid pivot
#

I hope it works

#

Yea, I hope this works

analog radish
#

I'll check what's wrong

#

If I put 10 slots, it loads the 10 slots

solid pivot
#

weird, will investigate for next beta

autumn halo
#

but it doesn't work is what ur sayin

#

i might switch over again rn and use the extra slots for my equipment but idek

analog radish
#

did it

analog radish
solid pivot
#

13 slots are handy :D

#

Becoming a mule potatoe_pepe

analog radish
#

or 10?

autumn halo
#

jeeeesus

solid pivot
#

3 equipment slots

analog radish
#

ah, yeah

solid pivot
#

But I am sure people will ask for more

#

maybe I will increase inventory slots to 15

#

so people will stop asking for more

autumn halo
#

how could you need more until the maps get expanded

solid pivot
#

solo players potatoe_pepe

autumn halo
#

im a solo player lol

analog radish
#

Nah, with 10 is enough

solid pivot
#

I dunno

autumn halo
#

7 is crazy

solid pivot
#

It is

#

Thats why its so expensive and late game

autumn halo
#

i like reserved slots because it restricts the functionality

#

whoops i wont talk about that lol

#

but yeh 10 is a ton

#

and as someone who carries shit a lot you can only hold like 4 objects in your hands realistically

#

after that point things get rough

solid pivot
#

What was that emotes mod where you can see yourself in 3rd person?

solid pivot
#

Working on a fix

#

Felt cute, might delete later

#

Can I go on a date like this?

nova ingot
#

We're splitting the bill

solid pivot
#

:<

#

I dont want to go on a date with YOU

#

I have a date with a Jester

#

And maybe Coilhead will join later

pure jasper
#

Is there an official list of incompatibilities?

solid pivot
#

No, because I get conflicting feedback

#

I do have one

#

ReservedSlots

#

Not because I hate anyone or anything like somebody said. Just because of me not wanting to maintain such a huge compability patch

#

It was a big patch to begin with. Since the last updates to the mod the work became double.

#

Best guess: All mods doing stuff with the inventory

pure jasper
#

I heard MoreCompany is also incompatible too right

solid pivot
#

No

#

My mod replaces MoreCompany

#

It will deactivate it

pure jasper
#

ah I see

solid pivot
#

same with ShipLobby and LateCompany

#

They are simply not needed

#

They have 0 features my mod doesnt have

#

Even worse

#

My mod is doing it better

#

You can change your cosmetics in-game for example

#

32 player lobbies are very stable according to feedback

#

surprisingly so

#

Less lag than MoreCompany was reported

#

My late join will actually attempt to synchronize the most important stuff

#

Even stuff the vanilla game doesnt sync

pure jasper
#

Thank you so much for responding! Are these 3 the only ones that are basically full replacements?

solid pivot
#

You dont need any Hotbar Mod as they are all broken

#

You dont need more ship capacity

#

My mod is already pushing the limit to 999

#

You dont need any F key mod

#

There is a smart F key included

#

You dont need any Tweaks Mods

#

You can tweak the perks accordingly

pure jasper
solid pivot
#

Perks will be applied even if you deactivate them. If you deactivate them only their base value get applied

#

so If you want to always save 50% of the loot when everybody dies

#

Deactivate the Save loot Perk and set the base value to 50

#

QuickSlots are what exactly? Pressing 1-0 to access the slots?

#

Integrated

#

This mod includes basically a lot of QoL stuff already

#

And it fixes a lot of sources of desyncs

#

Especially but not just for late joiners

#

It also gives you the ability to let people join while you are on a moon

#

They will instantly switch to spectate mode and join the team on next orbit

#

Really looking forward to see some adventurous assets testing this further :D

valid flume
#

can these 2 be integrated too?

solid pivot
#

FlashlightToggle is obsolete with my mod

valid flume
#

It doesn't function with it

solid pivot
#

WalkieUse wont be integrated as I feel its too "cheaty". I will add a wearable headset for that :D

#

You might have removed the hotkey from the config then

valid flume
#

i have not

#

it does the clicking sound when pressing the key

solid pivot
#

Im in game

#

pressing F like a maniac

valid flume
#

but the flashlight doesn't turn on

solid pivot
#

working beautifully

#

Yea, because you have FlashlightToggle added potatoe_pepe

#

It toggles it on

valid flume
#

oh

solid pivot
#

and the other mod toggles it off

valid flume
#

oh

solid pivot
turbid crescent
#

@solid pivot, sorry to bother you again. but is there any way that i could "cheat" in xp so i could further test features with other mods to see what works and what doesnt?