#[Deprecated] Advanced Company
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Can you try it without LateCompany? I doubt thats the reason but better be safe
It is crashing somewhere in the EndOfGame Coroutine
I think at least
There is some stuff going on with LateCompany in that log file
response). Error: System.NullReferenceException: Object reference not set to an instance of an object
at LateCompany.Patches.ConnectionApproval_Patch.Postfix (Unity.Netcode.NetworkManager+ConnectionApprovalRequest request, Unity.Netcode.NetworkManager+ConnectionApprovalResponse response) [0x00019] in <38ae9b7439244de484849b01993292f8>:IL_0019
so, it may be that?
something tried to load MoreCompany?
FileNotFoundException: Could not load file or assembly 'MoreCompany, Version=1.7.2.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
at (wrapper dynamic-method) HUDManager.DMDHUDManager::AddPlayerChatMessageClientRpc(HUDManager,string,int)
at HUDManager.__rpc_handler_168728662 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) [0x00073] in <44743d9474784365a095189c76175301>:IL_0073
at (wrapper delegate-invoke) <Module>.invoke_void_NetworkBehaviour_FastBufferReader___RpcParams(Unity.Netcode.NetworkBehaviour,Unity.Netcode.FastBufferReader,Unity.Netcode.__RpcParams)
at Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) [0x0004e] in <1b23ec5fcbfc4fbca0db70afcdb9b715>:IL_004E
Latecompany has known jank, seemingly works with shiplobby though
ok, in solo works without latecompany
Found a small issue regarding the ship with the save disabled
What is it?
When I enter a new game, the slots appear as they are saved in your player, in my case, 4 slots.
But you cannot access the extra slots, and just by accessing the terminal, it is updated by having the 3 basic slots
oh ok
This detail is small, but it is notable when you already have several slots
Should I make a profile with this and LateCompany only?
Few friends of mine and I are trying to use AdvancedCompany but have been crashing after leaving the first moon, here are my player logs hopefully it helps
We kept disabling mods incrementally up to this point and our games are still freezing before the Coroner thing pops up
You played with 5 people?
and with 4 it worked but with 5 didnt?
Both 4 and 5 didnt work
I have an idea what is causing this
Can only be a threadlock
if (player.playerSteamId != 0)
{
var task = SteamFriends.GetMediumAvatarAsync(player.playerSteamId);
task.Wait(100);
if (task.IsCompleted)
avatar = GetTextureFromImage(task.Result);
}
this should fix it now
100ms per profile avatar
if they cant load, they get skipped
When the description says all functionality can be fully customized, does that mean it would be possible to disable every feature but the end screen? I would like to have my game mostly unaffected game play wise but I really like how the end screen looks
You cant deactivate the equipment slots yet, but if you have all items disabled they are useless :D
Other than that, pretty much yes
You can deactivate all new items and all perks
the perks command will still be there
But show no perks
glad to hear, thank you!!
Yes, can't wait to sneak it into my modpack and surprise my friends with it haha
I might add a check in the mod for the next version for when you have disabled all clothing items
I can hide the equipment slots
I would greatly appreciate it
Currently going through the cfg files and the number of settings you can customize is great. Thank you
^^
Quick question, can I put something in a keybind field to disable it?
I think just empty it :D
thank you!
๐
This was a lot of hard work
But ReservedSlots working now I think
This will have a side effect
the inventory slots wont show up until the reserved slots show up
but I think its better that way as all inventory slots appear at the same time
any way to hide the battery meter in the hotbar?
Nah, will maybe add that when you deactivate all clothing items
its necessary for clothing with battery
Any way to hide the outfit slots until you pick stuff up for it?
Maybe some time in the future, would require quite a lot of refactoring
For ReservedSlot compability all which is left is changing the scaling:
Cool
I use values normal people can understand being 100%
:D
Internally 100 is of course 1
Alright, most modded scrap are way to expensive. Got to love 1.5k items in the second quota.
Thats one thing you currently cant deactivate btw
I have some scrap items but they arent that overly expensive :D
They are more at the low end
Did you deactivate too much? XD
Not yet, but I know they they'll be worth near nothing compared to the modded scrap
Comparing to the ones I add? Probably not
Mostly between 15-70
Exception being the potatoes but they are very rare
1.0.6
- Fixed a bug which prevented users from inputting into the terminal
- Hopefully fixed a bug with the new endscreen freezing the game
- Added compability with ReservedSlots
- Added the ability to deactivate clothing slots by deactivating all items which can be worn in the config
Still need to test it once
1.0.6 released. Will take some time
but I need to sleep
its 8AM again
Thanks for the quick update
question for whenever you're awake
does the mod's exp system replace the vanilla exp system?
no it doesnt
Rest well
Haven't tested it out much yet but the deactivated clothing slots seems to work. There is the funny side effect if the slots being shifted one to the right
@solid pivot Any plans to allow a config for limiting the battery bars under items to either be hidden or just be limited to clothing slots? There's some items from other mods that cause massive overflows with the bars as they have high (or low) battery life.
so uhh, just wanted to ask, are there any known incompatibilities except for the very obvious ones (as in mods that add the same feature)?
I can clamp the values :D But they shouldnt do stuff like that
Charge is a percentage. 1f should be the absolute max
@rapid hollow Nobody reported anything yet.
There is a list with confirmed compatible mods
Happy to hear that!
Really really like all the work you've done, truly a massive and amazing mod, good job!
oki!
ReservedSlot WAS somewhat incompatible
I fixed it and integrated it
The mod is now aware and adapts to it
I will now add loading of avatars when players connect and keeping them stored. So the endscreen wont have to load up to 32 avatars :)
btw, was playing adv company with another person and noticed that the end screen seems to have multiple entries of players sometimes
the left side panel had 2 of me, then next day 2 of both of us (me, him, me, him)
1.0.6
Weird
i think this may have actually happened in solo play too, will report back next time I notice it
@autumn halo Just mentioning you to let you know that AdvancedCompany is now 100% ReservedSlots compatible :)
I do recommend to lower the inventory slots tho as it will get quite small otherwise :D
is 7 still the max
Yea, 7 + 3 equipment slots + 1 slot in width for reservedslots
does HotbarPlus work at all?
Probably not and I dont know why anyone would want to use it with AdvancedCompany :D
i like that it makes the hotbar fade away and disappear
and it has a quickdropping option where dropping an item moves you to the next hotbar slot automatically
Thats an answer
I can add that behaviour
Dunno about the dropping thing but Ill see
also it lets you scale size of the hotbar
to make it smaller
since it looks quite large on 4k
I need to reorganize the inventory anyway
it removes the delay too between swapping slots
I dont remove it but lower it to 0.1
and some other delays
do you ever get any sleep
I wont be able to work that much today
I need to prepare the switch and add some games for tomorrow
and make food for tomorrow
And no I dont sleep much
need to bugfix your sleep cycle
Broken beyond repair
is this the mod that puts ur flashlight on ur alt thingy
nein
Its ReservedSlots but the mod is compatible with it
trying to hold alt with my other fingers on wasd
Reworking the whole inventory code btw
So I can just say: I have X slots and everything will adjust itself :D
For ReservedSlots I can then just add 1.5 slots to that calculation and place reserved slots at the exact same position for every hotbar size and scale
Quick maths 
its awesome :3
Is this issue fixed?
Not yet
Ok
At least I havent tested it yet
maybe the ReservedSlot fix fixed this too
var offMaxX = -(((parentRect.rect.width - startX) * scale) - parentRect.rect.width) / scale + parentRect.offsetMax.x;
All of this just because the dev of the game uses scaling in UI components which are aspect ratio fitted 
Remember: Never scale containers
I think I finally found a solution for the weird inventory scaling
Ultra wide
narrow
Slots stay at the same X coordinate now
Cool!
wont be able to do y as I would go against what the dev of the game intended
They chose Expand
Wont work against it any more
And yes, reserved slots are misplaced rn
And in theory I might be able to add scaling configuration
Does multiplayer work now?
?
i can just bind it to something random maybe
Just empty out the keybind
ah ok
Sometimes its the most obvious answer :)
yeah that worked
:)
i disabled it on reserved flashlight config
So my mod is able to activate the flashlight correctly of reserved flashlight?
yeah
Might add that to the compability list as a note
i did it that way because i didnt want to mess with your nightvision hotkey
:D
but yea, when both use the hotkey you hear 2 clicks at the same time
its basically turning the flashlight on and off instantly
The new inventory HUD is so much better now
fixing the last stuff rn
After that I will fix compability with LethalThings making the rocket boots purchaseable by typing boots
And thats basically it for today :D
I have some other plans for my time :P
I hope someone will be able to confirm that leaving moons is now working in multiplayer
I realize this might be a long shot and even if not, something far off in the future, but do you have any plans to perhaps split some of these features off into separate mods?
what was wrong with leaving moons in multiplayer?
playing 1.0.6 earlier today w/ 2 people total i had no issues leaving moons
Not for everyone tho
Gotcha. That's unfortunate. It looks like quite the awesome mod. Thanks for answering!
Think that its when there is someone in the lobby you are not friends with on steam and they have no avatar visible to you
or smth
that would make sense
though aren't avatars one of the few pieces of info on steam that are always publically visible?
I fixed it in 1.0.6 by having a max wait time
And in 1.0.7 with async loading while playing
Maybe someone simply has no avatar? Dunno
At least its the only thing where a thread lock could happen
And application just not responding at all but not outright crashing with a popup
usually is a threadlock
maybe steam is just reeeeally slow sometimes or something
thats why i load the avatars while playing now
What feature do you want to be seperated anyway @winter light ? 95% of the stuff builds upon.
There is no point in adding a "Nightvision" Mod which is only compatible when having the equipment slots
The parts I'm personally most interested in are the items and perks. The former, the more out of the two.
Don't take this the wrong way, of course, I'm just wary of big mods that touch a lot of things because in my past experience they're big compatibility trouble spots, so I prefer things more piecemeal.
Sure, but you wont be able to do much if you dont touch many parts :D
Rocket boots wouldnt be possible and most likely very incompatible with anything touching the jump at all
The clothing system tries to be the least amount of intrusive as possible
even my bigger lobby solution is waaay better in that regard than what I saw so far.
99% of the stuff is transpiled.
All other mods simply use Prefixes and return false;
Copying whole game methods
I'm sure it's all awesome, but it is what it is, it seems. ๐
You can deactivate the bigger lobby patches in config
And then go use MoreCompany. But I wont be able to offer much help with incompabilities
I cant test MoreCompany at all
I dont have 4 testing slaves available at all times to me :)
And I am not willing to buy the game 4 more times on 4 freshly created steam accounts 
If you know how I can test MoreCompany with 5 players all by myself I am willing to add compability to MoreCompany.
i think more than likely mods will just start having to consider compatibility with advanced company just the same as they have to consider compatibility with more company
I am willing to go above and beyond in ensuring compability tho
i also don't see much of a point in splitting advcomp apart; you could but that makes it exponentially harder to design for the more it's split up
Thats true
i know of a "separate mod" author for skyrim called simon magus who released like 12 different mods, but they're collectively referred to as simonrim because anyone who installs one eventually tends towards installing all of them because they all work together
and it just seems like a trick to get players to install a whole-game overhaul more than it is actually separate mods
some of the changes downright don't make sense without other mods from the pack installed
Thats why its a package. BiggerLobby being a part of it because I cant test compability as of now
and the author is very aware and explicit about this, it's intended to be played with all the mods together and it's very intentional that most people end up installing them all
I've been running AC with more company with 5 people since it released and haven't observed any desyncs or major issues
Maybe there's just hidden conflicts going on but nothing on the surface so
Other people give other feedback
Like what?
Just letting you know that LethalProgression breaks the hotbar if you try to get more slots from it. Makes the clothing slots visually disapear you can still swap to them but it doesn't allow you to go to slots from LethalProgression.
Any mod doing anything with the inventory size will break and I wont ever be able to make them compatible
With the exception maybe of ReservedSlots
Plus you can turn off additional slots in lethal progression and it'll work fine
Ah, guessing no Lethal Things Belt as well?
Correct
Rip
Haha, made worse mods for another game lol
Only thing that sucks is having only 3 slots at the start.
I missed that then
And you get 500XP with which you can buy an inventory slot
Just type "perks" in the terminal to access the perks
You might have bought some perks
Inventory slot is exactly 500XP and at the start of the game you get 500XP
You can respec or reset your progress anytime
Hadn't bought anything yet, just looked.
Is it fine if you just leave the config empty for certain keybinds?
Yes
I wouldnt recommend using any other mods flashlight key tho
Because my work best with other mods so far
Namely: ReservedSlots for example working like a charm
Deactivating other flashlight hotkeys might result in a better experience overall. But thats up to you
Ah ok, it allows you to use the flashlight when it's not in hand correct?
yes
And deactivates all other activated flashlights
And keeps the one you activated on at all times until you deactivate it
Ah ok
The Apparatus doesn't get affected by the weather multiplier
Player perks aren't locked to a save are they?
Oh lol, misunderstood then
Question about the inventory. If I do end up disabling the clothing and the slots from perks (Some of my friends aren't sure if they'll like it or not), would that allow other mods to mess with the inventory again or not?
no
Perks are individual right?
At least I am not disabling any of the inventory code
Player perks are
ship perks arent
Ah I see
Last question, didn't see a config to change the starting xp, did I miss it or is there not one?
There is none by design
Server would have to set this and it would only be possible for SaveProgress = false anyway
Having all players just decide what XP they want to start with is horrible
WOuld be like the worst game design ever
i would like one morbillion XP please and thank you
I would probably win a price for that 
But I might add that feature to SaveProgress = false
Where no permanent progress is saved
Makes sense
One more question actually, just being really dumb. For the Save progress config is it true or false for perks to be locked to saves and resets when you don't reach quota or start a new save?
Save progress = False
Affects the lobby of the game. So if you host a game as the server all connected clients wont load their permanent XP when joining but will get 500 starting XP instead. All their progress is saved on the savefile of the host. If they ever disconnect and reconnect the progress is loaded from the server savegame.
If you fail to meet a quota, all XP will be reset
No personal progress will be saved locally on clients
Its basically another type of game mode for the mod
I only recommend this for hardcore players, easily reaching quotas of 3000+
Thank you! That's what I want then.
Or to adjust the prices of the perks accordingly
Of course, reaching quotas of 3000+ can be very easy with other mods.
Yeah, have that problem right now
And to be clear: The standard configuration is balanced around a group of friends playing the game multiple times, levelling in the progress over multiple games.
Because thats what I play it with
Ah I see
We played a lot
and we had a blast
So the balancing seems to be fun
In that scenario
Without any other mods of course
It doesnt take into consideration ANY other mod
wait so by default we keep our player level between being fired?
Yes
You can go to the terminal and reset your player
Its meant as a roguelite experience
In the beginning you only got XP when being fired
Being even more roguelite
i think that'd be a fun alternate gamemode
But we had the problem that some of us have kids
So they might need to leave
So I changed it
You can see stuff from that era in the mod still
there is the command: totalquota
to check the total quotas you have fulfilled
In this run
That was the basis for XP at the end of the round
I'll actually keep it to save progess and see how it goes.
That's cool, would be kinda cool to have a way to do that.
What? Only getting XP when being fired?
Yeah, kinda like a prestige system.
Its bad for people who need to leave before being fired tho
There is a prestige system planned
To unlock cosmetics
like a rainbow bulletproof vest skin
Or golden bulletproof vest skin
or ship skins
Terminal skins
That's true I guess
Flippers with hearts
Probably around 100-200 cosmetic prestige items to buy later :D
With the ability to add more
sorry guys I can't keep up with the convo.. a while back you were talking about getting stuck in ship when the crew is dead.. is that an incompatibility that I can get rid of or currently bugged?
This mod aims to enhance the vanilla experience of the game and extend the longevity
Wow
Never talked about that
I was talking about the game freezing at the endscreen
Do you have a game log for me?
%appdata%..\LocalLow\ZeekerssRBLX\Lethal Company
Player.log
no? what is endscreen? I'm talking about just seeing the ship door after round end.
Preferrably from the host
sure i can provide logs
As I think the host decides if the doors should be closed
im solo rn
Thats fine
Then you are the host
btw
As I see my mod like an addon to the game
I will add moons, facilities, enemies etc. later
but you wont see them until you make progress to travel further into space
Because the premise of this mod is to advance :3
And yesh I might even add heavy weapons
Actual machine guns etc. but it will be necessary at that stage to survive 
Moons becoming harder and harder basically
imagine a ship mounted turret
that's a very good way of going about it because currently all custom moons and stuff is nice to look at or explore once but there's not really point to it
Tier 4 ship, yea
hordes of monsters pouring through the hallways towards you

Zombies hordes approaching the ship and you having to defend it is a scenario in my head
LMG Gunning them all down
Do you plan to do anything about the submarine
can we get hostage rescue missions
What submarine? XD
Below the company building
Nah, the dev will do something with it I think
But as always: It depends fully on how much hype the game can keep :D
declare war on the company
XD
Steal back all the loot you sold
I will put a resign form in the ship 
grand heist
YOU CANT FIRE ME! I AM LEAVING!
oh btw
flooded floors is something I thought about since I added the flippers
get a job working for the monsters where you sell your scrap at a window with a human
i think i remember someone talking abt a random event as in like your ship gets shot down and you land somewhere
if im not trippin that is
like downstairs in the facility the basement level is flooded?
need scuba gear to loot down there
underwater monsters ๐
but what if the fire exit or main spawns on the lower lvl
that would be a bitch to code i imagine
also true
Well, I looked at the log saw what I attached and figured it's an incompatibility with LethalExpansion, specifically their setting to keep all scrap in the ship on wipe.. I forgot to deactivate that mod
So LethalExpansion not compatible? This looks like the bepinex log tho
Cant see unity complaining about look vectors anywhere 
Or wrong box colliders
I find it funny that if you buy the game and play vanilla for 5 hours
you have a 400MB log
Full of warnings and errors
lmao
Working wonderfully without equipment slots and ReserverSlot now
ReserverSlot will remain fixed to the right side
i wonder if zeekeers ever thought abt this game actually becoming a phenomenon
yeahhhhhh
Soooo. Should AdvancedCompany simply deactivate the hotkey of ReserverFlashlight?
At least as long as there is a keybinding set in my mod
it's called player.log ๐ I truncated a lot tho.
the mod (LE) itself works I guess. I can try modifying something like dungeon size to confirm. However they have this setting called PreventScrapWipeWhenAllDead. It's a toggle and acticating it causes the lock. I double checked it just now.
I will mention that in the README.md
So I can add LethalExpansion to the confirmed working?
Currently confirmed working are:
-
Skinwalker
-
Mimics
-
LethalExpansion
You need to deactivate PreventScrapWipeWhenAllDead in the config.
-
ShipLoot
-
SpectateEnemies
-
TooManyEmotes
-
Helmet Cameras
-
AlwaysHearActiveWalkies
-
YippeeMod (most importantly)
-
MoreSuits
-
LethalThings
Utility belt wont work correctly. So deactivate it.
-
LethalProgression
Deactivating all inventory based upgrades.
-
LateGame Upgrades
-
BetterTerminal
-
cirnofumoscrap
-
Dissonance Lag Fix
-
Door Fix
-
Health metrics
-
Terminal Clock
-
LCBetterSaves
-
Better ItemScan
so, is there a way right now to keep player XP only for duration of 1 session, just like ship XP?
or it resets on rejoin
No, I don't think so. It has a bunch of stuff and its own SDK that often conflicts with things I think. Literally the only setting I personally use is dungeon size and this toggle to keep scrap when I'm solo..
Host setting Save progress = false in Server/General.cfg is exactly what you are looking for
-
Save progress (default value: true)
Determinse if progress should be saved by clients and server. When deactivated every player starts with 500XP and every session starts with 0 Ship XP.
Yes, but resets after every round
Rejoin it keeps being saved
If you get fired, all player data is also removed on the server file
and what if i rehost same save file next day?
Progress is saved as long as you havent been fired
i'm interested how it's implemented, by steamid?
just username
nice
So if you rename your steam profile you wont have your progress
thanks
i think names are fine too
i didn't played it much yet, but how much time you need to max out all player stats
I think something around 10-20 hrs?
oh
Could probably do steamid for online and name in lan. Sucks for people that change their name a lot
maybe even more
i suggest to add configurable xp multiplier for players if saving progress is disabled
that will fit nicely
But yea, can add a xp multiplier for save progress false
it's pretty hard to adjust everything manually, better to add one config line for multiplier
Wont be that hard for that much longer tbh
so we can set 10x xp for players and go with it
There will be a ingame UI for lobby settings
nice
With saveable presets
LethalExpansion
You need to deactivate PreventScrapWipeWhenAllDead in the config.
i wonder if that will matter if you just use the core mod
Ha
Have total control now probably
[Message:AdvancedCompany] Loaded: ReservedFlashlightSlot, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nul
Even if a mod is loaded after mine
Taking full control 
Really looking forward to see if this actually works
That way ReservedSlots would just work
AdvancedCompany is successfully modding other mods now ๐
Will only use this for small stuff to make stuff compatible
modded into submission

boombox with boo
boots with boots
boot sadly goes to boombox
dunno why
but at least there is an alternative noun for rocket boots now
i find it funny how on release basically everyone was meta playing with the quickest names to buy items/input commands
now we're going back to full names
there's an autocomplete mod that allows you to tab autocomplete and cycle through. only works for vanilla commands tho i think. uses terminal api
Those times will come back quick
When I overwork the store
store => cursor menu where when you type you search
so it will basically become something like
store
boom
return
or
store
boot
return
or even
store
t
arrow down
return
or if you want to quickly buy 4 flashlights
store
f
3x right arrow
return
you could of course still use flash 4 :3
probably even faster but for stuff like teleporter store would probably be easier
buys a television
user error
I would say skill issue 
Can confirm that my dynamic fix works
if I remove the flashlight keybind the one from ReservedSlots is used
So I can now proudly say: ReservedSlots is a drop in mod
It will just work
So far the feedback I received regarding bigger lobby is looking promising too
But well, I guess I might add the more company cosmetics support
๐
BASED
ur such an alpha
XPMultiplier = ConfigFile.Bind<float>(new ConfigDefinition("General", "XP multiplier"), 100f, new ConfigDescription("Defines the multiplier for gained XP. NOTE: Will only be used when Save progress is off."));
only when save progress is off
wtf im loading up cheat engine now
And finally
FoggyScrapAmountMultiplier = ConfigFile.Bind<float>(new ConfigDefinition("Weather multipliers", "Foggy scrap amount"), 110f, new ConfigDescription("The amount of scrap in percent. 100% being vanilla.", null));
FoggyScrapValueMultiplier = ConfigFile.Bind<float>(new ConfigDefinition("Weather multipliers", "Foggy scrap value"), 110f, new ConfigDescription("The value of scrap in percent. 100% being vanilla.", null));
I dont limit the xp multiplier like that because I dont want you to get more XP
I want to prevent a player joining a lobby with a multiplier of 100000 and not knowing that
finishing a quota and receiving 1293812931823 XP
and having their save basically corrupted
Open up a local lobby
go to terminal
type
xp 0 10000000
have fun

I might occasionally remove that debug command
what does the 0 mean in that command?
client id 0
ah
like I said
I am no gate keeper to XP
I want to ensure everyone has the best experience possible
that would actually be a super useful command for managing XP across multiple "saves"
e.g. I play solo and with a friend sometimes, and we both want to be able to track our solo vs duo progress separately
yea :)
i think the ideal way to do that would be that r2modman separates saves across each profile, and then somehow save XP to each profile, but an XP command does the job
StartingXP = ConfigFile.Bind<int>(new ConfigDefinition("General", "Starting XP"), 500, new ConfigDescription("Defines the starting XP. NOTE: Will only be used when Save progress is off."));
There is a file in your savefiles
called
advancedcompany
thats where your XP are stored :)
I can make it configurable to change the location to somewhere in the profile tho
SaveInProfile = ConfigFile.Bind<bool>(new ConfigDefinition("Local progress", "Save in profile"), false, new ConfigDescription("If the progress of your player should be saved in the profile folder or globally."));
multiple profiles selection on main menu ๐ค
different characters with their own cosmetics and xp
oh that'd be really cool
can we get a 4k logo on the main menu for advanced company
it looks kinda blurry
compared to the buttons
4k seems a little overkill, but yeah it is a bit blurry
mainly the ADVANCED part is kinda smooth and doesn't fit the aesthetic perfectly
time for DLSS
so it's a triple A title? advanced anti aliasing
thats futuristic 
cheers @solid pivot i saw i had a mention somewhere but never found it lol i assume thats because you put up a reservedslots compatibility fix ๐
thanks homie
Thats the change log so far:
1.0.7
- Fixed a bug which resulted in some results on the endscreen not being removed correctly.
- Reworked the inventory slots to make it more consistent and work even better with ReservedSlots
- Added a check if a keybind for flashlight is set and if so removing the flashlight keybind from ReservedSlots
- Player avatars are now loaded during the run asynchronously which should prevent avatars missing in end screen and any hangs.
- Added missing foggy weather multipliers
- Added the ability to save your progress in your profile folder. Allowing you to create multiple profiles with different progress.
- Added the ability to change the hotbar alpha and scale
- Added more settings for when save progress is off to make the progression faster:
- Starting XP
- XP multiplier
Pretty big
Oof
i like that new size tho
i use hidechat to make it disappear when not active
playing advanced company with 123 mods
so far so good
savefile will be stored in the config folder if Save to profile is true
Dunno if Thunderstore will try to sync this if its cleary no config file? :D
is it plaintext
no
prob not then xd
gonna put the shrek movie in my config folder see if thunderstore syncs it
ill rename from .mp4 to .cfg
the save file has no ending tho
better now
correctly centered in the remaining space right of the chat
And just to prepare you
1.0.7 will be the last update for some time
OK, so I will put the file somewhere else
so i think your save will work xd
I dont want it to be synced
oh xd
funny tho
wonder if there is a filesize limitation
or if you can use it to pirate games
just add a zip with some games
cloud storage
yea
admins DONT READ THIS
They should fix this
safekeeping for my family photos
but prob it will look at the file size
u guys know how it works anyways? I was wondering how it shares configs the moment i read it
splitting shrek movie into 1500 different part zips
Now it saves here
1.0.7 was just uploaded
Next update probably will be the in-game settings menu and come in like 5 days or so
Quick patches are done for now :D
I want my life back 
I got report of the mod working with over 4 players
So if you want to use MoreCompany anlongside it, you are doing it at your own risk
My mod is able to host 32 player lobbies
its nothing dramatic but there is an error actually
Gg!
So there will be a 1.0.8 soon
Like very soon
Have to prepare some food for tomorrow now tho
Steam avatars are flipped :D Its funny
nothing which will ruin a run
Probably will even make you laugh
cheers bro just ruined my run
Go cry 
I am proud of the rapid updates I pushed out the last 2 days
Mod made huge progress in that time and fixed like all bugs I know of
I've been telling a friend how impressed i am with the progress on this mod, it's actually wild how fast you've been adding to it
i seem to be having some issues with buying the rocket boots, everytime I try to buy them it asks me if I wanna buy a rocket launcher instead. as I have another mod that has a "Rocket Launcher" instead. is there anyway that I can still buy the rocket boots? Tried typing Boots as well but it ended up asking if I wanted to buy a boombox instead.
Are they supposed to be pushed all the way to the right like that? This is with only AC enabled. I even switched my monitor to 16:9 to make sure.
can confirm. UI at 100% scale is skewed to the right
Adding on to this, can you add a setting that orders the slots like vanilla? I disabled the three new slots since we just wanna play with some of the additions this mod brings
if you disable the items like bulletproof vest, flippers, rocket boots and night vision goggles, the inventory slots will skew to the right and just looks very weird
I also really hope interaction/poisiton for equipment slots will be reworked in future. Maybe similar to how reserved slots do it, with a modifier key.
Ehm, I just started testing the update and the UI appears in the wrong location.
I haven't configured anything regarding the UI
Welp, the UI in the actual version is broken ๐ฅฒ
I kinda prefer how the extra slots work without a modifier key already. Why have compatibility with reserved slots if we're just gonna bake it into the mod without it? xD
unfortunately because there are people who want that
People who want redundancy? Say it isn't so! ๐
On another note the UI definitely is weird, I think I'll revert back to 1.0.6 in the meantime lol
What? That compatibility does nothing for how new AC slots work.
It's purely for two mods to work together and not break.
Yeah, sorry for wanting my wearables to not be just a part of quick slots.
my steam pfp got turned upside down on results screen lol
Same issue
I am back
#1186884307332108339 message
Finished the work on my world famous pasta salad 
And tomorrow I will have my cuba libres :3
But now I will see what I can do regarding the UI
Its always the last minute changes breaking stuff btw
Always
๐
Will fix it soonish
I want to get it right not just hotfix it now
I thought I fixed a bug and introduced another
so better get to know whats exactly the underlying problem
I wanted the hotbar to finally be perfect
Development 101
Just confirming the UI size scale is a good temp fix
Like: I can just say, scale to x, make it that width
etc.
I want this element to stick to the right (reserved slots)
btw
just the hotbar code itself
could be a mod in itself
I am making sure to visit your stream
can you please try to access the terminal an let go of it again?
because....
It is too far to the right tho but not going out of bounds for me
oh I see
its with 4 slots
will this mod have consmetics like morecompany, or compatibility with cosmetic mods?
Yes
Planned both, not sure about if I should add compability tho as my system will be bound to prestige.
Making cosmetics actually somewhat worthy
reflecting your progress and investment
I don't see the point in compat with MC.
nah i dont want MC compat, i just want cosmetic mod compat
I feel like its very hostile
there are mods that add more cosmetics to morecompany
because I would cannibalize MoreCompany 
Well, they're not separate.
i would like to see those also work with this mod
My mod has a better end screen than MoreCompany, works also with 32 players, will have huge custom lobby settings soon
Why use MoreCompany any longer if I borrow their cosmetics?
I feel a bit dirty doing it tbh
i dont want their cosmetics
Yea, but all cosmetics mods are using MoreCompany
there are standalone cosmetic mods that use morecompany because its currently the only option to my knowledge
And they use it by attaching a script of MoreCompany in Unity to their AssetBundle
I would have to fake the MoreCompany.dll
having just this file
ah
Have you tried contacting them?
You wouldn't fool mod managers.
Maybe later regarding contacting them
nah, I wouldnt want to @eternal ivy
Unity needs to find the script
So I can read the data
Thats the script:
im definitely gonna be keeping an eye on your mod though. its shaping up in a way where i could use it to replace many other mods
How I see it is that yes without consent, it would be a dick move. But if given consent then yeah it'll be fine because it wouldn't replace morecompany as advancedcompany is more feature intense and sometimes people don't want that or vice versa
public class CosmeticInstance : MonoBehaviour
{
public CosmeticType cosmeticType;
public string cosmeticId;
public Texture2D icon;
}
thats it
Thats all I had to copy
Besides that MoreCompany just uses Unitys AssetBundles
this is true
Instead of worrying about MC you can provide value with better quality cosmetics that fit LC style better. Let the silly enjoyer have their MC.
i think youre missing my point
Mine too LMAO
I wasn't referring to either of you.
literally no one is saying add MC cosmetics
So far I decided against making my mod compatible with all those silly cosmetics because I feel like they are too funny
totally fair
You do by asking to make it compatible with other cosmetic mods relying on MoreCompany :D
I however could ask the devs of the cosmetic mods
To create a second mod for my mod
Which uses my script
And requires AdvancedCompany
That could work but it would create a forge/fabric situation
will you collab with the WIP monster "Moonsneer" ?
exe file, drag zip on it, get zip compatible with AdvancedCompany out
@alpine charm depends, when I am adding new moons etc. I might use that monster :D
AdvancedCompany might rely on other mods later
But I wanted to create a stable base first
Monster mods are a rarity anyway.
true
At least for now.
How I see the cosmetic debate: it's ultimately up to player choice, some with disregard cosmetics for a seemless, issueless experience while others will not care and use both because they just like having the value of being visually distinct.
option A: adding direct morecompany compat will allow existing and future cosmetic bundles to work with both while replacing neither as a main mod because the people who main morecompany will continue to main morecompany and the people who use advancedcompany will continue to main advancedcompany.
option B: having morecompany/advancedcompany proprietary bundles would allow for more flexible, less messy, and more streamlined cosmetic implimentation for each respective mod but it will split cosmetic bundle devs in half. This could create the issue of some devs not porting over while others are and a group might want a cosmetic from both but can't due to that limitation.
A converter I have no idea about
Either way im personally gonna prefer Advancedcompany
changed default to 4 slots while rebalancing configs on my modpack, slot placement is definitely unusual
cant you just disable the lobby part in advcomp and use morecompany if you want the cosmetics
or am i missing something here
You can, but that's not exactly what the debate is about particularly
ah ok, just making sure
It really just comes down to people wanting to have their cake and eat it too xD
The cake is red velvet, why wouldn't I
slots look very offcenter (even if looking at just the blue ones), idk if it's intentional
Hmm.. so if we want to play over 4 players just use this mod instead and remove morecompany?
and it has a padding to the right
I would recommend so, yea
But you can try MoreCompany and deactivate bigger lobbys in my mod for all clients
By the way is there any chance to implement morecompany cosmetics function?
If this function is implemented I think I will remove morecompany completely
yep
ye
Yes
Yes
So there's no solution?
I don't know anything for sure but perhaps the chat box makes it diffifcult to pull more to the left
Welp, if it cant be moved on the center, at least make it doesn't cut
I know I'm in the minority on this but I kinda wish I could throw the chatbox out the window cause I never use it
๐
theres a mod that hides the chatbox a little bit after its used (receiving or sending message)
imma get the name
almost a must have lol
I do plan to rework the UI
But well... I want to do it right
Basically removing the whole UI object from the game
And rebuilding the UI
but probably will never do it :D
One thing which would be funny tho is to have actual body parts getting damaged
and being able to get ripped off of you

SavageCompany
That would be.. horrifying
i have a lot of ideas for mobs that are more involved with the player and don't just kill them straight off ๐
i need to learn to make monsters in unity tho ๐ญ
cool
no hear me out
it would be possible to get the UI fix today?
an enemy that doesn't kill anyone
until it traps the entire team
and it just uses teammates to lure the rest in
or it leaves you there until the end of round
forcing the teammates to take the dues
maybe its a bad idea lol ๐ญ ๐
Nah, its a good idea but would be easy to see the signs after a while :)
I think at least
I mean it could use a lot of awesome stuff to lure people in
like changing rooms :P
actually I don't think it works since i've started testing advanced company on my modpack soo idk then
Its only possible today
I wont work on the mod tomorrow
But today is a bit ambiguous
My day still has about 20 hours left
timezones and stuff
And I want to do it right. No point in stressing me anyway
testing a lot rn
Just to make sure everything works
Thats looking hella unflipped 
And one last thing I want to do: Make the energy bar fit the games look
Energy bar? You mean the stamina bar?
I think he means the battery under the ui
these mods made me unable to start the game with this mod, at least I think so. So I'm just postin this here for awareness-sake
Oh I think you're right. My brain melted and I was lost for a second. ๐
do we still need latecompany/shiplobby for late joiners?
does this look like the game looks or is it too good already?
Yes but LateCompany seems incompatible
shiplobby then?
modded lethal company almost not playable without solutions for late join, as there's always some desyncs/fuckups
and someone has to rejoin
default xp multiplier is 100? like 100x xp?
i wonder how fast it will make to max out everything
or it's percentage?
got it
it's not multiplier, it's scale then
but nevermind
๐
i have suggestion for ship upgrade
planet scanner, so you can see weather
before you buy it - you can not
maybe two levels of that
level 1 - you can see weather of currently orbited planet
level 2 - weather of all planets in the list
Multiplying 5 by 200% is 10
The % symbol literally means /100
200% is 200/100
The percent sign % (sometimes per cent sign in British English) is the symbol used to indicate a percentage, a number or ratio as a fraction of 100.
per cent meaning "per hundred"
yeah, but % is not mentioned on the mod page
cent from latin 100
so that's why i was confused
alright
Consider everything to be %
Even the alpha for hotbar is %
Only stuff where you would expect total values, like item price xD
I think this looks sick as hell but it does seem slightly weirdly high res? I think it'd look great at a normal zoom though
true, it looks good, just at a diff resolution as the rest of the ui modules
is it possible to reduce verbosity level to warns and errors only?
got tons of debug spam in console right now
@solid pivot I think the carry weight perk isn't working? I took like 3 ranks of it and didn't see any appreciable difference, while with LGU I really felt the 50% by a dramatic amount
in particular the night vision headset is 8 pounds regardless, and it feels like scrap isn't any lighter either
You can configure that with BepInEx
yes, i have info level disabled, but advanced company still spams
i have only warns and errors i think
You will use less stamina @worthy geode
haven't really noticed that either although I guess that'd be subtler
is it use less stamina or increase speed? The config says "the change in weight influencing speed per perk level in percent"
ok i see
so upgrading weight influence means you'll basically have more stamina at higher weight?
Weird, just using BepInEx I am able to remove all message log levels easily
seems like either you edited the wrong value or your bepinex is bugged
LogLevels = Fatal, Error, Warning, Message, Info
just remove Message from that
yea
thats the Harmony Logger
not the BepInEx one
[Logging.Console]
LogLevels = Fatal, Error, Warning, Message, Info
oh
fix'd, thanks
also dunno how impressive this is but my friend and I are almost going to get all player/ship perks in one run lol
yeah no XP mult
we started on 1.0.2 actually
oh and also we lost a good chunk of XP at one point
because I turned on the "no global XP" feature briefly and that nuked it
note to self: Increase prices for PROMETHIA by 1000% 
and i was worried that we don't upgrade anything in one run
i will say
my friend and I are really practiced
we have yet to both die and our current quota is 3.4kish
we've been running nothing but dine since after first loop
we run paid planets until it's eclipse
btw
then we're usually screwed
its 28000XP for a full upgraded player
๐
we run dine no matter the weather >:)