#[Deprecated] Advanced Company

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analog radish
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I'll give it to you

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btw, I was playing with LateCompany

solid pivot
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Can you try it without LateCompany? I doubt thats the reason but better be safe

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It is crashing somewhere in the EndOfGame Coroutine

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I think at least

analog radish
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I'll test it without that and some other mods

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I'll test it solo

solid pivot
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There is some stuff going on with LateCompany in that log file

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response). Error: System.NullReferenceException: Object reference not set to an instance of an object
at LateCompany.Patches.ConnectionApproval_Patch.Postfix (Unity.Netcode.NetworkManager+ConnectionApprovalRequest request, Unity.Netcode.NetworkManager+ConnectionApprovalResponse response) [0x00019] in <38ae9b7439244de484849b01993292f8>:IL_0019

analog radish
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so, it may be that?

solid pivot
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something tried to load MoreCompany?

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FileNotFoundException: Could not load file or assembly 'MoreCompany, Version=1.7.2.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
at (wrapper dynamic-method) HUDManager.DMDHUDManager::AddPlayerChatMessageClientRpc(HUDManager,string,int)
at HUDManager.__rpc_handler_168728662 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) [0x00073] in <44743d9474784365a095189c76175301>:IL_0073
at (wrapper delegate-invoke) <Module>.invoke_void_NetworkBehaviour_FastBufferReader___RpcParams(Unity.Netcode.NetworkBehaviour,Unity.Netcode.FastBufferReader,Unity.Netcode.__RpcParams)
at Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) [0x0004e] in <1b23ec5fcbfc4fbca0db70afcdb9b715>:IL_004E

nova ingot
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Latecompany has known jank, seemingly works with shiplobby though

analog radish
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ok, in solo works without latecompany

solid pivot
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I cant get enough of that report

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so beautiful

analog radish
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Found a small issue regarding the ship with the save disabled

solid pivot
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What is it?

analog radish
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When I enter a new game, the slots appear as they are saved in your player, in my case, 4 slots.
But you cannot access the extra slots, and just by accessing the terminal, it is updated by having the 3 basic slots

solid pivot
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oh ok

analog radish
analog radish
solid pivot
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Why with LateCompany? :D

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To test if it breaks then? Sure if you want to

solid pivot
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btw

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ReservedSlots mostly fixed

dusk summit
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Few friends of mine and I are trying to use AdvancedCompany but have been crashing after leaving the first moon, here are my player logs hopefully it helps

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We kept disabling mods incrementally up to this point and our games are still freezing before the Coroner thing pops up

solid pivot
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You played with 5 people?

dusk summit
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4 in the beginning, then 5

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Was never able to leave first day

solid pivot
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and with 4 it worked but with 5 didnt?

dusk summit
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Both 4 and 5 didnt work

solid pivot
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I have an idea what is causing this

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Can only be a threadlock

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                    if (player.playerSteamId != 0)
                    {
                        var task = SteamFriends.GetMediumAvatarAsync(player.playerSteamId);
                        task.Wait(100);
                        if (task.IsCompleted)
                            avatar = GetTextureFromImage(task.Result);
                    }
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this should fix it now

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100ms per profile avatar

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if they cant load, they get skipped

twin cipher
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When the description says all functionality can be fully customized, does that mean it would be possible to disable every feature but the end screen? I would like to have my game mostly unaffected game play wise but I really like how the end screen looks

solid pivot
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You cant deactivate the equipment slots yet, but if you have all items disabled they are useless :D

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Other than that, pretty much yes

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You can deactivate all new items and all perks

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the perks command will still be there

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But show no perks

twin cipher
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glad to hear, thank you!!

solid pivot
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And thx

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I love the end screen too

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It so organized :D

twin cipher
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Yes, can't wait to sneak it into my modpack and surprise my friends with it haha

solid pivot
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I might add a check in the mod for the next version for when you have disabled all clothing items

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I can hide the equipment slots

twin cipher
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I would greatly appreciate it

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Currently going through the cfg files and the number of settings you can customize is great. Thank you

solid pivot
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^^

twin cipher
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Quick question, can I put something in a keybind field to disable it?

solid pivot
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I think just empty it :D

twin cipher
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thank you!

solid pivot
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๐Ÿ‘€

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This was a lot of hard work

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But ReservedSlots working now I think

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This will have a side effect

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the inventory slots wont show up until the reserved slots show up

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but I think its better that way as all inventory slots appear at the same time

brazen dirge
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any way to hide the battery meter in the hotbar?

solid pivot
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Nah, will maybe add that when you deactivate all clothing items

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its necessary for clothing with battery

fringe flame
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Any way to hide the outfit slots until you pick stuff up for it?

solid pivot
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Maybe some time in the future, would require quite a lot of refactoring

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For ReservedSlot compability all which is left is changing the scaling:

fringe flame
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Ah I see

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Can the weather multipliers go below 1?

solid pivot
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below 100 you mean

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yes

fringe flame
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Cool

solid pivot
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I use values normal people can understand being 100%

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:D

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Internally 100 is of course 1

fringe flame
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Alright, most modded scrap are way to expensive. Got to love 1.5k items in the second quota.

solid pivot
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Thats one thing you currently cant deactivate btw

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I have some scrap items but they arent that overly expensive :D

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They are more at the low end

fringe flame
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Alright

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Rip vanilla items though, caught in the crossfire

solid pivot
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Did you deactivate too much? XD

fringe flame
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Not yet, but I know they they'll be worth near nothing compared to the modded scrap

solid pivot
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Comparing to the ones I add? Probably not

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Mostly between 15-70

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Exception being the potatoes but they are very rare

solid pivot
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1.0.6

  • Fixed a bug which prevented users from inputting into the terminal
  • Hopefully fixed a bug with the new endscreen freezing the game
  • Added compability with ReservedSlots
  • Added the ability to deactivate clothing slots by deactivating all items which can be worn in the config
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Still need to test it once

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1.0.6 released. Will take some time

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but I need to sleep

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its 8AM again

twin cipher
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Thanks for the quick update

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question for whenever you're awake
does the mod's exp system replace the vanilla exp system?

solid pivot
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no it doesnt

nova ingot
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Rest well

twin cipher
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Haven't tested it out much yet but the deactivated clothing slots seems to work. There is the funny side effect if the slots being shifted one to the right

nova ingot
grim drift
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@solid pivot Any plans to allow a config for limiting the battery bars under items to either be hidden or just be limited to clothing slots? There's some items from other mods that cause massive overflows with the bars as they have high (or low) battery life.

solid pivot
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what items do you mean?

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overflows? They have batterys with charge > 1f?

rapid hollow
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so uhh, just wanted to ask, are there any known incompatibilities except for the very obvious ones (as in mods that add the same feature)?

solid pivot
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I can clamp the values :D But they shouldnt do stuff like that

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Charge is a percentage. 1f should be the absolute max

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@rapid hollow Nobody reported anything yet.

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There is a list with confirmed compatible mods

rapid hollow
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Happy to hear that!

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Really really like all the work you've done, truly a massive and amazing mod, good job!

solid pivot
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:)

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And if a mod is incompatible, let me know

rapid hollow
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oki!

solid pivot
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ReservedSlot WAS somewhat incompatible

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I fixed it and integrated it

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The mod is now aware and adapts to it

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I will now add loading of avatars when players connect and keeping them stored. So the endscreen wont have to load up to 32 avatars :)

worthy geode
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btw, was playing adv company with another person and noticed that the end screen seems to have multiple entries of players sometimes

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the left side panel had 2 of me, then next day 2 of both of us (me, him, me, him)

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1.0.6

solid pivot
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Weird

worthy geode
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i think this may have actually happened in solo play too, will report back next time I notice it

solid pivot
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@autumn halo Just mentioning you to let you know that AdvancedCompany is now 100% ReservedSlots compatible :)

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I do recommend to lower the inventory slots tho as it will get quite small otherwise :D

fair delta
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is 7 still the max

solid pivot
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Yea, 7 + 3 equipment slots + 1 slot in width for reservedslots

fair delta
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does HotbarPlus work at all?

solid pivot
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Probably not and I dont know why anyone would want to use it with AdvancedCompany :D

fair delta
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i like that it makes the hotbar fade away and disappear

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and it has a quickdropping option where dropping an item moves you to the next hotbar slot automatically

solid pivot
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Thats an answer

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I can add that behaviour

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Dunno about the dropping thing but Ill see

fair delta
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also it lets you scale size of the hotbar

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to make it smaller

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since it looks quite large on 4k

solid pivot
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I need to reorganize the inventory anyway

fair delta
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it removes the delay too between swapping slots

solid pivot
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I dont remove it but lower it to 0.1

fair delta
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and some other delays

solid pivot
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from 0.3

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as I felt that 0.3 is too much

fair delta
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do you ever get any sleep

solid pivot
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I wont be able to work that much today

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I need to prepare the switch and add some games for tomorrow

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and make food for tomorrow

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And no I dont sleep much

fair delta
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need to bugfix your sleep cycle

solid pivot
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Broken beyond repair

tired obsidian
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is this the mod that puts ur flashlight on ur alt thingy

fair delta
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nein

solid pivot
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Its ReservedSlots but the mod is compatible with it

tired obsidian
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oh okay

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im removing that mod

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my hand had cramps

fair delta
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xd

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is lethal expansion working ok with advanced company?

tired obsidian
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trying to hold alt with my other fingers on wasd

solid pivot
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Reworking the whole inventory code btw

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So I can just say: I have X slots and everything will adjust itself :D

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For ReservedSlots I can then just add 1.5 slots to that calculation and place reserved slots at the exact same position for every hotbar size and scale

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Quick maths potatoe_pepe

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its awesome :3

fair delta
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epic

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so fast

solid pivot
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and now there isnt a lot of placement stuff required

solid pivot
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Not yet

analog radish
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Ok

solid pivot
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At least I havent tested it yet

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maybe the ReservedSlot fix fixed this too

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var offMaxX = -(((parentRect.rect.width - startX) * scale) - parentRect.rect.width) / scale + parentRect.offsetMax.x;

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All of this just because the dev of the game uses scaling in UI components which are aspect ratio fitted potatoe_pepe

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Remember: Never scale containers

solid pivot
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I think I finally found a solution for the weird inventory scaling

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Ultra wide

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narrow

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Slots stay at the same X coordinate now

analog radish
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Cool!

solid pivot
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wont be able to do y as I would go against what the dev of the game intended

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They chose Expand

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Wont work against it any more

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And yes, reserved slots are misplaced rn

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And in theory I might be able to add scaling configuration

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Does multiplayer work now?

fair delta
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when using reserved slots with advanced company

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F doesn't activate the flashlight

solid pivot
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Deactivate one of the keybinds

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I guess

fair delta
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ok will try

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dont think either of your mods have an option to disable keybinds

solid pivot
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?

fair delta
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i can just bind it to something random maybe

solid pivot
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Just empty out the keybind

fair delta
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ah ok

solid pivot
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Sometimes its the most obvious answer :)

fair delta
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yeah that worked

solid pivot
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:)

fair delta
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i disabled it on reserved flashlight config

solid pivot
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So my mod is able to activate the flashlight correctly of reserved flashlight?

fair delta
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yeah

solid pivot
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Might add that to the compability list as a note

fair delta
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i did it that way because i didnt want to mess with your nightvision hotkey

solid pivot
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:D

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but yea, when both use the hotkey you hear 2 clicks at the same time

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its basically turning the flashlight on and off instantly

fair delta
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ah my headphones were off so i didnt notice that

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xd

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thanks

solid pivot
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The new inventory HUD is so much better now

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fixing the last stuff rn

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After that I will fix compability with LethalThings making the rocket boots purchaseable by typing boots

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And thats basically it for today :D

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I have some other plans for my time :P

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I hope someone will be able to confirm that leaving moons is now working in multiplayer

winter light
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I realize this might be a long shot and even if not, something far off in the future, but do you have any plans to perhaps split some of these features off into separate mods?

solid pivot
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Nope

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No concrete plans

worthy geode
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what was wrong with leaving moons in multiplayer?

solid pivot
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I already added a bunch of configurability

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Game froze in multiplayer

worthy geode
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playing 1.0.6 earlier today w/ 2 people total i had no issues leaving moons

solid pivot
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Not for everyone tho

winter light
solid pivot
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Think that its when there is someone in the lobby you are not friends with on steam and they have no avatar visible to you

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or smth

worthy geode
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that would make sense

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though aren't avatars one of the few pieces of info on steam that are always publically visible?

solid pivot
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I fixed it in 1.0.6 by having a max wait time

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And in 1.0.7 with async loading while playing

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Maybe someone simply has no avatar? Dunno

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At least its the only thing where a thread lock could happen

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And application just not responding at all but not outright crashing with a popup

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usually is a threadlock

worthy geode
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maybe steam is just reeeeally slow sometimes or something

solid pivot
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thats why i load the avatars while playing now

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What feature do you want to be seperated anyway @winter light ? 95% of the stuff builds upon.

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There is no point in adding a "Nightvision" Mod which is only compatible when having the equipment slots

winter light
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The parts I'm personally most interested in are the items and perks. The former, the more out of the two.

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Don't take this the wrong way, of course, I'm just wary of big mods that touch a lot of things because in my past experience they're big compatibility trouble spots, so I prefer things more piecemeal.

solid pivot
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Sure, but you wont be able to do much if you dont touch many parts :D

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Rocket boots wouldnt be possible and most likely very incompatible with anything touching the jump at all

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The clothing system tries to be the least amount of intrusive as possible

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even my bigger lobby solution is waaay better in that regard than what I saw so far.

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99% of the stuff is transpiled.

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All other mods simply use Prefixes and return false;

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Copying whole game methods

winter light
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I'm sure it's all awesome, but it is what it is, it seems. ๐Ÿ˜…

solid pivot
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You can deactivate the bigger lobby patches in config

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And then go use MoreCompany. But I wont be able to offer much help with incompabilities

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I cant test MoreCompany at all

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I dont have 4 testing slaves available at all times to me :)

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And I am not willing to buy the game 4 more times on 4 freshly created steam accounts potatoe_pepe

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If you know how I can test MoreCompany with 5 players all by myself I am willing to add compability to MoreCompany.

worthy geode
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i think more than likely mods will just start having to consider compatibility with advanced company just the same as they have to consider compatibility with more company

solid pivot
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I am willing to go above and beyond in ensuring compability tho

worthy geode
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i also don't see much of a point in splitting advcomp apart; you could but that makes it exponentially harder to design for the more it's split up

solid pivot
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Thats true

worthy geode
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i know of a "separate mod" author for skyrim called simon magus who released like 12 different mods, but they're collectively referred to as simonrim because anyone who installs one eventually tends towards installing all of them because they all work together

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and it just seems like a trick to get players to install a whole-game overhaul more than it is actually separate mods

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some of the changes downright don't make sense without other mods from the pack installed

solid pivot
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Thats why its a package. BiggerLobby being a part of it because I cant test compability as of now

worthy geode
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and the author is very aware and explicit about this, it's intended to be played with all the mods together and it's very intentional that most people end up installing them all

nova ingot
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Maybe there's just hidden conflicts going on but nothing on the surface so

solid pivot
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Other people give other feedback

nova ingot
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Like what?

fringe flame
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Just letting you know that LethalProgression breaks the hotbar if you try to get more slots from it. Makes the clothing slots visually disapear you can still swap to them but it doesn't allow you to go to slots from LethalProgression.

solid pivot
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Any mod doing anything with the inventory size will break and I wont ever be able to make them compatible

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With the exception maybe of ReservedSlots

nova ingot
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Plus you can turn off additional slots in lethal progression and it'll work fine

fringe flame
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I know that already

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Saw it under confirmed working so was hoping

solid pivot
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I will add some notes to stuff

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My mod need exclusive access to the inventory

fringe flame
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Ah, guessing no Lethal Things Belt as well?

solid pivot
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Correct

fringe flame
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Rip

solid pivot
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Yea, yea. AdvancedCompany is the worst and shittiest mod ever made potatoe_pepe

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Better delete it potatoe_pepe

fringe flame
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Haha, made worse mods for another game lol

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Only thing that sucks is having only 3 slots at the start.

solid pivot
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???

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You can literally configure it

fringe flame
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I missed that then

solid pivot
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And you get 500XP with which you can buy an inventory slot

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Just type "perks" in the terminal to access the perks

fringe flame
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You get 500? Misread then cause I saw 200 lol

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Oops

solid pivot
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You might have bought some perks

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Inventory slot is exactly 500XP and at the start of the game you get 500XP

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You can respec or reset your progress anytime

fringe flame
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Hadn't bought anything yet, just looked.

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Is it fine if you just leave the config empty for certain keybinds?

solid pivot
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Yes

fringe flame
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Alright thanks!

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Broke another mod that way so wanted to make sure

solid pivot
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I wouldnt recommend using any other mods flashlight key tho

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Because my work best with other mods so far

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Namely: ReservedSlots for example working like a charm

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Deactivating other flashlight hotkeys might result in a better experience overall. But thats up to you

fringe flame
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Ah ok, it allows you to use the flashlight when it's not in hand correct?

solid pivot
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yes

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And deactivates all other activated flashlights

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And keeps the one you activated on at all times until you deactivate it

fringe flame
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Ah ok

craggy wyvern
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The Apparatus doesn't get affected by the weather multiplier

fringe flame
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Player perks aren't locked to a save are they?

solid pivot
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?

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No

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Only when lobby has SaveProgress to false

fringe flame
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Oh lol, misunderstood then

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Question about the inventory. If I do end up disabling the clothing and the slots from perks (Some of my friends aren't sure if they'll like it or not), would that allow other mods to mess with the inventory again or not?

solid pivot
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no

ripe cedar
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Perks are individual right?

solid pivot
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At least I am not disabling any of the inventory code

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Player perks are

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ship perks arent

fringe flame
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Ah I see

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Last question, didn't see a config to change the starting xp, did I miss it or is there not one?

solid pivot
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There is none by design

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Server would have to set this and it would only be possible for SaveProgress = false anyway

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Having all players just decide what XP they want to start with is horrible

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WOuld be like the worst game design ever

worthy geode
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i would like one morbillion XP please and thank you

solid pivot
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I would probably win a price for that potatoe_pepe

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But I might add that feature to SaveProgress = false

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Where no permanent progress is saved

fringe flame
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Makes sense

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One more question actually, just being really dumb. For the Save progress config is it true or false for perks to be locked to saves and resets when you don't reach quota or start a new save?

solid pivot
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Save progress = False
Affects the lobby of the game. So if you host a game as the server all connected clients wont load their permanent XP when joining but will get 500 starting XP instead. All their progress is saved on the savefile of the host. If they ever disconnect and reconnect the progress is loaded from the server savegame.

If you fail to meet a quota, all XP will be reset

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No personal progress will be saved locally on clients

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Its basically another type of game mode for the mod

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I only recommend this for hardcore players, easily reaching quotas of 3000+

fringe flame
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Thank you! That's what I want then.

solid pivot
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Or to adjust the prices of the perks accordingly

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Of course, reaching quotas of 3000+ can be very easy with other mods.

fringe flame
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Yeah, have that problem right now

solid pivot
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And to be clear: The standard configuration is balanced around a group of friends playing the game multiple times, levelling in the progress over multiple games.

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Because thats what I play it with

fringe flame
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Ah I see

solid pivot
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We played a lot

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and we had a blast

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So the balancing seems to be fun

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In that scenario

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Without any other mods of course

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It doesnt take into consideration ANY other mod

ripe cedar
solid pivot
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Yes

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You can go to the terminal and reset your player

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Its meant as a roguelite experience

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In the beginning you only got XP when being fired

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Being even more roguelite

worthy geode
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i think that'd be a fun alternate gamemode

solid pivot
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But we had the problem that some of us have kids

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So they might need to leave

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So I changed it

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You can see stuff from that era in the mod still

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there is the command: totalquota

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to check the total quotas you have fulfilled

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In this run

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That was the basis for XP at the end of the round

fringe flame
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I'll actually keep it to save progess and see how it goes.

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That's cool, would be kinda cool to have a way to do that.

solid pivot
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What? Only getting XP when being fired?

fringe flame
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Yeah, kinda like a prestige system.

solid pivot
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Its bad for people who need to leave before being fired tho

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There is a prestige system planned

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To unlock cosmetics

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like a rainbow bulletproof vest skin

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Or golden bulletproof vest skin

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or ship skins

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Terminal skins

fringe flame
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That's true I guess

solid pivot
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Flippers with hearts

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Probably around 100-200 cosmetic prestige items to buy later :D

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With the ability to add more

wild silo
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sorry guys I can't keep up with the convo.. a while back you were talking about getting stuck in ship when the crew is dead.. is that an incompatibility that I can get rid of or currently bugged?

solid pivot
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This mod aims to enhance the vanilla experience of the game and extend the longevity

fringe flame
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Wow

solid pivot
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I was talking about the game freezing at the endscreen

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Do you have a game log for me?

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%appdata%..\LocalLow\ZeekerssRBLX\Lethal Company

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Player.log

wild silo
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no? what is endscreen? I'm talking about just seeing the ship door after round end.

solid pivot
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Preferrably from the host

wild silo
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sure i can provide logs

solid pivot
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As I think the host decides if the doors should be closed

wild silo
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im solo rn

solid pivot
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Thats fine

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Then you are the host

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btw

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As I see my mod like an addon to the game

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I will add moons, facilities, enemies etc. later

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but you wont see them until you make progress to travel further into space

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Because the premise of this mod is to advance :3

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And yesh I might even add heavy weapons

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Actual machine guns etc. but it will be necessary at that stage to survive potatoe_pepe

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Moons becoming harder and harder basically

rapid hollow
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imagine a ship mounted turret

wild silo
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that's a very good way of going about it because currently all custom moons and stuff is nice to look at or explore once but there's not really point to it

solid pivot
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Tier 4 ship, yea

fair delta
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hordes of monsters pouring through the hallways towards you

rapid hollow
solid pivot
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Zombies hordes approaching the ship and you having to defend it is a scenario in my head

fair delta
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LMG Gunning them all down

twin cipher
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Do you plan to do anything about the submarine

fair delta
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can we get hostage rescue missions

solid pivot
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What submarine? XD

twin cipher
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Below the company building

solid pivot
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Nah, the dev will do something with it I think

fair delta
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underwater facility

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yooo make the company building a facility we can visit

solid pivot
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But as always: It depends fully on how much hype the game can keep :D

fair delta
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declare war on the company

solid pivot
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XD

fair delta
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or the company has been infested with monsters

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we need to clean em out

fringe flame
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Steal back all the loot you sold

solid pivot
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I will put a resign form in the ship potatoe_pepe

fair delta
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grand heist

solid pivot
#

YOU CANT FIRE ME! I AM LEAVING!

#

oh btw

#

flooded floors is something I thought about since I added the flippers

fair delta
#

get a job working for the monsters where you sell your scrap at a window with a human

rapid hollow
#

i think i remember someone talking abt a random event as in like your ship gets shot down and you land somewhere

#

if im not trippin that is

fair delta
#

need scuba gear to loot down there

#

underwater monsters ๐Ÿ’€

rapid hollow
#

but what if the fire exit or main spawns on the lower lvl

#

that would be a bitch to code i imagine

fair delta
#

then you open the door and are underwater

#

go back out if you cant breathe xd

rapid hollow
#

also true

wild silo
solid pivot
#

So LethalExpansion not compatible? This looks like the bepinex log tho

#

Cant see unity complaining about look vectors anywhere potatoe_pepe

#

Or wrong box colliders

#

I find it funny that if you buy the game and play vanilla for 5 hours

#

you have a 400MB log

#

Full of warnings and errors

rapid hollow
#

lmao

solid pivot
#

Working wonderfully without equipment slots and ReserverSlot now

#

ReserverSlot will remain fixed to the right side

rapid hollow
#

i wonder if zeekeers ever thought abt this game actually becoming a phenomenon

solid pivot
#

Nope

#

probably not

#

Thats why there is code for a demo in the game

rapid hollow
#

yeahhhhhh

solid pivot
#

Planned on adding a demo probably potatoe_pepe

#

Or was there ever a demo?

rapid hollow
#

there was probs on patreon

#

and a steam free demo yeah

solid pivot
#

Soooo. Should AdvancedCompany simply deactivate the hotkey of ReserverFlashlight?

#

At least as long as there is a keybinding set in my mod

wild silo
solid pivot
#

So I can add LethalExpansion to the confirmed working?

#

Currently confirmed working are:

  • Skinwalker

  • Mimics

  • LethalExpansion

    You need to deactivate PreventScrapWipeWhenAllDead in the config.

  • ShipLoot

  • SpectateEnemies

  • TooManyEmotes

  • Helmet Cameras

  • AlwaysHearActiveWalkies

  • YippeeMod (most importantly)

  • MoreSuits

  • LethalThings

    Utility belt wont work correctly. So deactivate it.

  • LethalProgression

    Deactivating all inventory based upgrades.

  • LateGame Upgrades

  • BetterTerminal

  • cirnofumoscrap

  • Dissonance Lag Fix

  • Door Fix

  • Health metrics

  • Terminal Clock

  • LCBetterSaves

  • Better ItemScan

sonic vale
#

so, is there a way right now to keep player XP only for duration of 1 session, just like ship XP?

#

or it resets on rejoin

wild silo
solid pivot
#
  • Save progress (default value: true)

    Determinse if progress should be saved by clients and server. When deactivated every player starts with 500XP and every session starts with 0 Ship XP.

sonic vale
#

so it's stored in host save file?

#

i mean what will happen if player rejoin mid-game

solid pivot
#

Yes, but resets after every round

#

Rejoin it keeps being saved

#

If you get fired, all player data is also removed on the server file

sonic vale
#

and what if i rehost same save file next day?

solid pivot
#

Progress is saved as long as you havent been fired

sonic vale
#

i'm interested how it's implemented, by steamid?

solid pivot
#

just username

sonic vale
#

nice

solid pivot
#

So if you rename your steam profile you wont have your progress

sonic vale
#

thanks

solid pivot
#

I could do steamid tho

#

But I want the mod to be compatible with LAN mode

sonic vale
#

i think names are fine too

#

i didn't played it much yet, but how much time you need to max out all player stats

solid pivot
#

I think something around 10-20 hrs?

sonic vale
#

oh

fringe flame
#

Could probably do steamid for online and name in lan. Sucks for people that change their name a lot

solid pivot
#

maybe even more

sonic vale
#

i suggest to add configurable xp multiplier for players if saving progress is disabled

solid pivot
#

You can balance the mod to your liking

#

Adjust the prices :D

sonic vale
#

that will fit nicely

solid pivot
#

But yea, can add a xp multiplier for save progress false

sonic vale
#

it's pretty hard to adjust everything manually, better to add one config line for multiplier

solid pivot
#

Wont be that hard for that much longer tbh

sonic vale
#

so we can set 10x xp for players and go with it

solid pivot
#

There will be a ingame UI for lobby settings

sonic vale
#

nice

solid pivot
#

With saveable presets

rapid hollow
#

LethalExpansion

You need to deactivate PreventScrapWipeWhenAllDead in the config.

i wonder if that will matter if you just use the core mod

solid pivot
#

Ha

#

Have total control now probably

#

[Message:AdvancedCompany] Loaded: ReservedFlashlightSlot, Version=1.0.0.0, Culture=neutral, PublicKeyToken=nul

#

Even if a mod is loaded after mine

#

Taking full control kekwait

#

Really looking forward to see if this actually works

#

That way ReservedSlots would just work

#

AdvancedCompany is successfully modding other mods now ๐Ÿ˜

#

Will only use this for small stuff to make stuff compatible

rapid hollow
#

modded into submission

solid pivot
#

boombox with boo

#

boots with boots

#

boot sadly goes to boombox

#

dunno why

#

but at least there is an alternative noun for rocket boots now

rapid hollow
#

i find it funny how on release basically everyone was meta playing with the quickest names to buy items/input commands

#

now we're going back to full names

sonic vale
#

how many times i bought freakin television instead of teleporter

#

๐Ÿ˜ข

wild silo
#

there's an autocomplete mod that allows you to tab autocomplete and cycle through. only works for vanilla commands tho i think. uses terminal api

solid pivot
#

Those times will come back quick

#

When I overwork the store

#

store => cursor menu where when you type you search

#

so it will basically become something like

#

store
boom
return

or
store
boot
return

#

or even

#

store
t
arrow down
return

#

or if you want to quickly buy 4 flashlights

#

store
f
3x right arrow
return

#

you could of course still use flash 4 :3

#

probably even faster but for stuff like teleporter store would probably be easier

rapid hollow
#

buys a television

solid pivot
#

user error

#

I would say skill issue kekwait

#

Can confirm that my dynamic fix works

#

if I remove the flashlight keybind the one from ReservedSlots is used

#

So I can now proudly say: ReservedSlots is a drop in mod

#

It will just work

#

So far the feedback I received regarding bigger lobby is looking promising too

#

But well, I guess I might add the more company cosmetics support

#

๐Ÿ‘€

fair delta
fair delta
solid pivot
#

XPMultiplier = ConfigFile.Bind<float>(new ConfigDefinition("General", "XP multiplier"), 100f, new ConfigDescription("Defines the multiplier for gained XP. NOTE: Will only be used when Save progress is off."));

fair delta
#

wtf im loading up cheat engine now

solid pivot
#

And finally
FoggyScrapAmountMultiplier = ConfigFile.Bind<float>(new ConfigDefinition("Weather multipliers", "Foggy scrap amount"), 110f, new ConfigDescription("The amount of scrap in percent. 100% being vanilla.", null));
FoggyScrapValueMultiplier = ConfigFile.Bind<float>(new ConfigDefinition("Weather multipliers", "Foggy scrap value"), 110f, new ConfigDescription("The value of scrap in percent. 100% being vanilla.", null));

#

I dont limit the xp multiplier like that because I dont want you to get more XP

#

I want to prevent a player joining a lobby with a multiplier of 100000 and not knowing that

#

finishing a quota and receiving 1293812931823 XP

#

and having their save basically corrupted

#

Open up a local lobby

#

go to terminal

#

type

#

xp 0 10000000

#

have fun

#

I might occasionally remove that debug command

worthy geode
#

what does the 0 mean in that command?

solid pivot
#

client id 0

worthy geode
#

ah

solid pivot
#

like I said

#

I am no gate keeper to XP

#

I want to ensure everyone has the best experience possible

worthy geode
#

that would actually be a super useful command for managing XP across multiple "saves"
e.g. I play solo and with a friend sometimes, and we both want to be able to track our solo vs duo progress separately

solid pivot
#

yea :)

worthy geode
#

i think the ideal way to do that would be that r2modman separates saves across each profile, and then somehow save XP to each profile, but an XP command does the job

solid pivot
#

StartingXP = ConfigFile.Bind<int>(new ConfigDefinition("General", "Starting XP"), 500, new ConfigDescription("Defines the starting XP. NOTE: Will only be used when Save progress is off."));

#

There is a file in your savefiles

#

called

#

advancedcompany

#

thats where your XP are stored :)

#

I can make it configurable to change the location to somewhere in the profile tho

#

SaveInProfile = ConfigFile.Bind<bool>(new ConfigDefinition("Local progress", "Save in profile"), false, new ConfigDescription("If the progress of your player should be saved in the profile folder or globally."));

fair delta
#

multiple profiles selection on main menu ๐Ÿค”

solid pivot
#

You can create multiple profiles in Thunderstore etc.

#

That way

fair delta
#

different characters with their own cosmetics and xp

worthy geode
#

oh that'd be really cool

fair delta
#

can we get a 4k logo on the main menu for advanced company

#

it looks kinda blurry

#

compared to the buttons

worthy geode
#

4k seems a little overkill, but yeah it is a bit blurry

fair delta
worthy geode
#

mainly the ADVANCED part is kinda smooth and doesn't fit the aesthetic perfectly

solid pivot
#

Its intended :3

#

Its ADVANCED

#

Anti Aliasing is an advanced technology.

fair delta
#

BLURRY!!!!!

#

crisp clean H.....

#

blurry logo.........

#

sad!!

fair delta
wild silo
#

so it's a triple A title? advanced anti aliasing

solid pivot
#

thats futuristic potatoe_pepe

autumn halo
#

cheers @solid pivot i saw i had a mention somewhere but never found it lol i assume thats because you put up a reservedslots compatibility fix ๐Ÿ™Œ

solid pivot
#

Yes

#

You asked for it

#

Its now 100% compatible

autumn halo
#

thanks homie

solid pivot
#

Thats the change log so far:

1.0.7

  • Fixed a bug which resulted in some results on the endscreen not being removed correctly.
  • Reworked the inventory slots to make it more consistent and work even better with ReservedSlots
  • Added a check if a keybind for flashlight is set and if so removing the flashlight keybind from ReservedSlots
  • Player avatars are now loaded during the run asynchronously which should prevent avatars missing in end screen and any hangs.
  • Added missing foggy weather multipliers
  • Added the ability to save your progress in your profile folder. Allowing you to create multiple profiles with different progress.
  • Added the ability to change the hotbar alpha and scale
  • Added more settings for when save progress is off to make the progression faster:
    • Starting XP
    • XP multiplier
#

Pretty big

analog radish
#

Cool!

#

I'll check if my Issue persist

solid pivot
#

50% inventory scale not looking as intended :D

#

should be more to the left

analog radish
#

Oof

autumn halo
solid pivot
#

:)

#

I got you covered

fair delta
#

niceeee

#

chat looks so big now

#

can you scale it too xd

solid pivot
#

nah

#

Not yet

fair delta
#

i use hidechat to make it disappear when not active

#

playing advanced company with 123 mods

#

so far so good

solid pivot
#

savefile will be stored in the config folder if Save to profile is true

#

Dunno if Thunderstore will try to sync this if its cleary no config file? :D

fair delta
#

is it plaintext

solid pivot
#

no

fair delta
#

prob not then xd

#

gonna put the shrek movie in my config folder see if thunderstore syncs it

#

ill rename from .mp4 to .cfg

solid pivot
#

the save file has no ending tho

#

better now

#

correctly centered in the remaining space right of the chat

fair delta
#

omg

#

i synced a profile

#

shared a code

solid pivot
#

And just to prepare you

fair delta
#

with a GIF in the config

#

and it sent

solid pivot
#

1.0.7 will be the last update for some time

#

OK, so I will put the file somewhere else

fair delta
#

so i think your save will work xd

solid pivot
#

I dont want it to be synced

fair delta
#

oh xd

solid pivot
#

funny tho

#

wonder if there is a filesize limitation

#

or if you can use it to pirate games

#

just add a zip with some games

fair delta
#

cloud storage

solid pivot
#

yea

fair delta
#

admins DONT READ THIS

solid pivot
#

They should fix this

fair delta
#

safekeeping for my family photos

solid pivot
#

but prob it will look at the file size

wild silo
#

u guys know how it works anyways? I was wondering how it shares configs the moment i read it

fair delta
#

splitting shrek movie into 1500 different part zips

solid pivot
#

Now it saves here

#

1.0.7 was just uploaded

#

Next update probably will be the in-game settings menu and come in like 5 days or so

#

Quick patches are done for now :D

#

I want my life back potatoe_pepe

#

I got report of the mod working with over 4 players

#

So if you want to use MoreCompany anlongside it, you are doing it at your own risk

#

My mod is able to host 32 player lobbies

#

its nothing dramatic but there is an error actually

analog radish
#

Gg!

solid pivot
#

So there will be a 1.0.8 soon

#

Like very soon

#

Have to prepare some food for tomorrow now tho

#

Steam avatars are flipped :D Its funny

#

nothing which will ruin a run

#

Probably will even make you laugh

fair delta
#

cheers bro just ruined my run

solid pivot
#

Go cry potatoe_cry

#

I am proud of the rapid updates I pushed out the last 2 days

#

Mod made huge progress in that time and fixed like all bugs I know of

fair delta
#

just found a bug

#

a loot bug running around the facility

#

he stole my wallet

worthy geode
#

I've been telling a friend how impressed i am with the progress on this mod, it's actually wild how fast you've been adding to it

sullen cedar
#

i seem to be having some issues with buying the rocket boots, everytime I try to buy them it asks me if I wanna buy a rocket launcher instead. as I have another mod that has a "Rocket Launcher" instead. is there anyway that I can still buy the rocket boots? Tried typing Boots as well but it ended up asking if I wanted to buy a boombox instead.

eternal ivy
#

Are they supposed to be pushed all the way to the right like that? This is with only AC enabled. I even switched my monitor to 16:9 to make sure.

wild silo
#

can confirm. UI at 100% scale is skewed to the right

timid leaf
#

Adding on to this, can you add a setting that orders the slots like vanilla? I disabled the three new slots since we just wanna play with some of the additions this mod brings

#

if you disable the items like bulletproof vest, flippers, rocket boots and night vision goggles, the inventory slots will skew to the right and just looks very weird

eternal ivy
#

I also really hope interaction/poisiton for equipment slots will be reworked in future. Maybe similar to how reserved slots do it, with a modifier key.

analog radish
#

Ehm, I just started testing the update and the UI appears in the wrong location.
I haven't configured anything regarding the UI

analog radish
#

Welp, the UI in the actual version is broken ๐Ÿฅฒ

plush fern
#

I kinda prefer how the extra slots work without a modifier key already. Why have compatibility with reserved slots if we're just gonna bake it into the mod without it? xD

analog radish
plush fern
#

On another note the UI definitely is weird, I think I'll revert back to 1.0.6 in the meantime lol

eternal ivy
#

It's purely for two mods to work together and not break.

eternal ivy
rapid hollow
#

my steam pfp got turned upside down on results screen lol

solid pivot
#

I am back

solid pivot
#

Finished the work on my world famous pasta salad potatoe_pepe

#

And tomorrow I will have my cuba libres :3

#

But now I will see what I can do regarding the UI

#

Its always the last minute changes breaking stuff btw

#

Always

midnight apex
#

getting ready to stream it now with my group of 3~

#

I changed the size of the ui

solid pivot
#

๐Ÿ‘

#

Will fix it soonish

#

I want to get it right not just hotfix it now

#

I thought I fixed a bug and introduced another

#

so better get to know whats exactly the underlying problem

#

I wanted the hotbar to finally be perfect

nova ingot
midnight apex
#

Just confirming the UI size scale is a good temp fix

solid pivot
#

Like: I can just say, scale to x, make it that width

#

etc.

#

I want this element to stick to the right (reserved slots)

#

btw

#

just the hotbar code itself

#

could be a mod in itself

solid pivot
#

can you please try to access the terminal an let go of it again?

#

because....

#

It is too far to the right tho but not going out of bounds for me

#

oh I see

#

its with 4 slots

hallow mortar
#

will this mod have consmetics like morecompany, or compatibility with cosmetic mods?

solid pivot
#

Yes

hallow mortar
#

yes like

#

having its own?

#

or compatibility?

solid pivot
#

Planned both, not sure about if I should add compability tho as my system will be bound to prestige.

#

Making cosmetics actually somewhat worthy

#

reflecting your progress and investment

eternal ivy
#

I don't see the point in compat with MC.

hallow mortar
#

nah i dont want MC compat, i just want cosmetic mod compat

solid pivot
#

I feel like its very hostile

hallow mortar
#

there are mods that add more cosmetics to morecompany

solid pivot
#

because I would cannibalize MoreCompany potatoe_pepe

eternal ivy
hallow mortar
#

i would like to see those also work with this mod

solid pivot
#

My mod has a better end screen than MoreCompany, works also with 32 players, will have huge custom lobby settings soon

#

Why use MoreCompany any longer if I borrow their cosmetics?

#

I feel a bit dirty doing it tbh

hallow mortar
#

i dont want their cosmetics

solid pivot
#

Yea, but all cosmetics mods are using MoreCompany

hallow mortar
#

there are standalone cosmetic mods that use morecompany because its currently the only option to my knowledge

solid pivot
#

And they use it by attaching a script of MoreCompany in Unity to their AssetBundle

#

I would have to fake the MoreCompany.dll

#

having just this file

hallow mortar
#

ah

solid pivot
#

It would be perfectly legal

#

BUT

#

it feels like a dick move

nova ingot
#

Have you tried contacting them?

hallow mortar
#

but itd feel a bit dirty

#

yeah

#

fair

eternal ivy
#

You wouldn't fool mod managers.

solid pivot
#

Maybe later regarding contacting them

#

nah, I wouldnt want to @eternal ivy

#

Unity needs to find the script

#

So I can read the data

#

Thats the script:

hallow mortar
#

im definitely gonna be keeping an eye on your mod though. its shaping up in a way where i could use it to replace many other mods

nova ingot
#

How I see it is that yes without consent, it would be a dick move. But if given consent then yeah it'll be fine because it wouldn't replace morecompany as advancedcompany is more feature intense and sometimes people don't want that or vice versa

solid pivot
#

public class CosmeticInstance : MonoBehaviour
{
public CosmeticType cosmeticType;

    public string cosmeticId;

    public Texture2D icon;
}
#

thats it

#

Thats all I had to copy

#

Besides that MoreCompany just uses Unitys AssetBundles

eternal ivy
#

Instead of worrying about MC you can provide value with better quality cosmetics that fit LC style better. Let the silly enjoyer have their MC.

solid pivot
#

True

#

I would love to add ship cosmetics :3

#

I want my Amiga style terminal potatoe_pepe

hallow mortar
nova ingot
#

Mine too LMAO

eternal ivy
#

I wasn't referring to either of you.

hallow mortar
#

literally no one is saying add MC cosmetics

solid pivot
#

So far I decided against making my mod compatible with all those silly cosmetics because I feel like they are too funny

hallow mortar
#

totally fair

solid pivot
#

You do by asking to make it compatible with other cosmetic mods relying on MoreCompany :D

#

I however could ask the devs of the cosmetic mods

#

To create a second mod for my mod

#

Which uses my script

#

And requires AdvancedCompany

nova ingot
#

That could work but it would create a forge/fabric situation

solid pivot
#

Dependencies is a thing too

#

I could also offer a converter for users potatoe_pepe

alpine charm
solid pivot
#

exe file, drag zip on it, get zip compatible with AdvancedCompany out

#

@alpine charm depends, when I am adding new moons etc. I might use that monster :D

#

AdvancedCompany might rely on other mods later

#

But I wanted to create a stable base first

eternal ivy
#

Monster mods are a rarity anyway.

solid pivot
#

true

eternal ivy
#

At least for now.

nova ingot
#

How I see the cosmetic debate: it's ultimately up to player choice, some with disregard cosmetics for a seemless, issueless experience while others will not care and use both because they just like having the value of being visually distinct.

option A: adding direct morecompany compat will allow existing and future cosmetic bundles to work with both while replacing neither as a main mod because the people who main morecompany will continue to main morecompany and the people who use advancedcompany will continue to main advancedcompany.

option B: having morecompany/advancedcompany proprietary bundles would allow for more flexible, less messy, and more streamlined cosmetic implimentation for each respective mod but it will split cosmetic bundle devs in half. This could create the issue of some devs not porting over while others are and a group might want a cosmetic from both but can't due to that limitation.

#

A converter I have no idea about

#

Either way im personally gonna prefer Advancedcompany

brazen dirge
#

changed default to 4 slots while rebalancing configs on my modpack, slot placement is definitely unusual

rapid hollow
#

cant you just disable the lobby part in advcomp and use morecompany if you want the cosmetics

#

or am i missing something here

plush fern
#

You can, but that's not exactly what the debate is about particularly

rapid hollow
#

ah ok, just making sure

plush fern
#

It really just comes down to people wanting to have their cake and eat it too xD

nova ingot
solid pivot
#

I think I mostly fixed the ui stuff

brazen dirge
#

slots look very offcenter (even if looking at just the blue ones), idk if it's intentional

solid pivot
#

It wont overlay the chat

#

So the space is everything right of the chat

stiff galleon
#

Hmm.. so if we want to play over 4 players just use this mod instead and remove morecompany?

solid pivot
#

and it has a padding to the right

#

I would recommend so, yea

#

But you can try MoreCompany and deactivate bigger lobbys in my mod for all clients

stiff galleon
#

By the way is there any chance to implement morecompany cosmetics function?

#

If this function is implemented I think I will remove morecompany completely

solid pivot
#

xD

#

so, people would seemingly prefer it when I center it to the whole screen?

analog radish
#

yep

brazen dirge
#

ye

solid pivot
#

Dunno if its possible tho :<

#

Hitting a brick wall rn

analog radish
#

So there's no solution?

plush fern
#

I don't know anything for sure but perhaps the chat box makes it diffifcult to pull more to the left

analog radish
#

Welp, if it cant be moved on the center, at least make it doesn't cut

plush fern
#

I know I'm in the minority on this but I kinda wish I could throw the chatbox out the window cause I never use it

#

๐Ÿ˜‚

brazen dirge
#

imma get the name

#

almost a must have lol

solid pivot
#

I do plan to rework the UI

#

But well... I want to do it right

#

Basically removing the whole UI object from the game

#

And rebuilding the UI

#

but probably will never do it :D

#

One thing which would be funny tho is to have actual body parts getting damaged

#

and being able to get ripped off of you

#

SavageCompany

nova ingot
#

That would be.. horrifying

autumn halo
#

i need to learn to make monsters in unity tho ๐Ÿ˜ญ

solid pivot
#

Removing your legs so you can only crawl

#

leaving behind a bloody trail

analog radish
#

cool

autumn halo
#

no hear me out

analog radish
#

it would be possible to get the UI fix today?

autumn halo
#

an enemy that doesn't kill anyone

#

until it traps the entire team

#

and it just uses teammates to lure the rest in

#

or it leaves you there until the end of round

#

forcing the teammates to take the dues

#

maybe its a bad idea lol ๐Ÿ˜ญ ๐Ÿ’€

solid pivot
#

Nah, its a good idea but would be easy to see the signs after a while :)

#

I think at least

#

I mean it could use a lot of awesome stuff to lure people in

#

like changing rooms :P

brazen dirge
solid pivot
#

different zooms now

solid pivot
#

I wont work on the mod tomorrow

#

But today is a bit ambiguous

#

My day still has about 20 hours left

#

timezones and stuff

#

And I want to do it right. No point in stressing me anyway

#

testing a lot rn

#

Just to make sure everything works

#

Thats looking hella unflipped potatoe_pepe

#

And one last thing I want to do: Make the energy bar fit the games look

plush fern
#

Energy bar? You mean the stamina bar?

analog radish
#

I think he means the battery under the ui

umbral mesa
#

these mods made me unable to start the game with this mod, at least I think so. So I'm just postin this here for awareness-sake

plush fern
sonic vale
#

do we still need latecompany/shiplobby for late joiners?

solid pivot
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does this look like the game looks or is it too good already?

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Yes but LateCompany seems incompatible

sonic vale
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shiplobby then?

solid pivot
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Dunno if compatible, try it

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The border will of course be animated slightly

sonic vale
#

modded lethal company almost not playable without solutions for late join, as there's always some desyncs/fuckups

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and someone has to rejoin

analog radish
#

It fits for me

sonic vale
#

default xp multiplier is 100? like 100x xp?

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i wonder how fast it will make to max out everything

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or it's percentage?

solid pivot
#

100%

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200 being 200%

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Only work with save progress false tho

sonic vale
#

got it

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it's not multiplier, it's scale then

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but nevermind

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๐Ÿ˜„

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i have suggestion for ship upgrade

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planet scanner, so you can see weather

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before you buy it - you can not

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maybe two levels of that

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level 1 - you can see weather of currently orbited planet

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level 2 - weather of all planets in the list

solid pivot
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Multiplying 5 by 200% is 10

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The % symbol literally means /100

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200% is 200/100

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The percent sign % (sometimes per cent sign in British English) is the symbol used to indicate a percentage, a number or ratio as a fraction of 100.

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per cent meaning "per hundred"

sonic vale
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yeah, but % is not mentioned on the mod page

solid pivot
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cent from latin 100

sonic vale
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so that's why i was confused

solid pivot
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Missed that then :)

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Everywhere else its mentioned

sonic vale
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alright

solid pivot
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Consider everything to be %

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Even the alpha for hotbar is %

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Only stuff where you would expect total values, like item price xD

worthy geode
brazen dirge
solid pivot
#

In unity

sonic vale
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is it possible to reduce verbosity level to warns and errors only?

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got tons of debug spam in console right now

worthy geode
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@solid pivot I think the carry weight perk isn't working? I took like 3 ranks of it and didn't see any appreciable difference, while with LGU I really felt the 50% by a dramatic amount

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in particular the night vision headset is 8 pounds regardless, and it feels like scrap isn't any lighter either

solid pivot
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You can configure that with BepInEx

sonic vale
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i have only warns and errors i think

solid pivot
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You will use less stamina @worthy geode

worthy geode
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haven't really noticed that either although I guess that'd be subtler

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is it use less stamina or increase speed? The config says "the change in weight influencing speed per perk level in percent"

solid pivot
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oh than it is wrongly labelled :D

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It should state reducing the strain

worthy geode
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ok i see

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so upgrading weight influence means you'll basically have more stamina at higher weight?

solid pivot
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Weird, just using BepInEx I am able to remove all message log levels easily

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seems like either you edited the wrong value or your bepinex is bugged

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LogLevels = Fatal, Error, Warning, Message, Info

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just remove Message from that

sonic vale
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i have it like that, but only advanced company bypasses it somehow

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๐Ÿ˜„

solid pivot
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yea

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thats the Harmony Logger

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not the BepInEx one

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[Logging.Console]

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LogLevels = Fatal, Error, Warning, Message, Info

sonic vale
#

oh

solid pivot
#

and
LogChannels = Warn, Error

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is the standard value

sonic vale
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fix'd, thanks

worthy geode
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also dunno how impressive this is but my friend and I are almost going to get all player/ship perks in one run lol

sonic vale
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with 100% multiplier?

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๐Ÿ˜ฎ

worthy geode
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yeah no XP mult

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we started on 1.0.2 actually

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oh and also we lost a good chunk of XP at one point

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because I turned on the "no global XP" feature briefly and that nuked it

solid pivot
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note to self: Increase prices for PROMETHIA by 1000% potatoe_pepe

worthy geode
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and also kept forgetting to extend deadline

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๐Ÿ˜”

sonic vale
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and i was worried that we don't upgrade anything in one run

solid pivot
sonic vale
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setting multiplier back to 100% i guess

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๐Ÿ˜„

worthy geode
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i will say

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my friend and I are really practiced

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we have yet to both die and our current quota is 3.4kish

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we've been running nothing but dine since after first loop

sonic vale
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we run paid planets until it's eclipse

solid pivot
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btw

sonic vale
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then we're usually screwed

solid pivot
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its 28000XP for a full upgraded player

sonic vale
#

๐Ÿ˜„

worthy geode
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we run dine no matter the weather >:)

solid pivot
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So you probably have to reach around 10k Quota

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in a single run

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Maybe 8k

worthy geode
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we have 10k on the ship now I think

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I think we max out at like 5k quota tops