#[Deprecated] Advanced Company

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fair delta
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which jail

solid pivot
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I heard that jail is a nice place

small glade
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Its a jail that automod doesn't like, haha

solid pivot
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True

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Automod was in there too often already probably ๐Ÿ‘€

fair delta
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automod go to jail

alpine charm
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also, my friend has a very potato laptop

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thats why the handshake failed

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xD

solid pivot
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Because some people seemed to be sad about not saving XP between multiple loads of the same game I probably will make the server keep track of XP then

alpine charm
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i used this on enemy, pointblank and it didnt died. so i removed it

alpine charm
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i bug face thing

fair delta
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skill issue

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@solid pivot is there a keybind for walkie

solid pivot
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No

fair delta
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can we have one

solid pivot
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Will come with the headset but you wont be able to use other headgear then

fair delta
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oh

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ok

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headset means you dont need to carry a radio?

solid pivot
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I like the decision you have to make between Headlamp, Nightvision or Communications

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But I am looking at it from the squad perspective tbh

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Or at least having 2 player teams go inside the facility

fair delta
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can i get a crafting table and merge them all into one helmet

solid pivot
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One having the headlamp to light the way, the other one being the one communicating with the other team

fair delta
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one expensive helmet

solid pivot
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I like teamed gameplay

fair delta
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why F for flashlight if headlamp exists

solid pivot
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F will also work with headlamp

fair delta
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think emoji

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but you dont apply same logic to radio

solid pivot
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Actually F will be the only way to activate it

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I do

unkempt gust
solid pivot
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There will be a new headgear for communications

unkempt gust
fair delta
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but headlamp is just flashlight on your head
comms is just radio on your head

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yet regular flashlight gets hotkey too

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and walkie talkie doesnt

solid pivot
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Headlamp is a bit more :3

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Its actually 2 lights on your head, making a lot more light

fair delta
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2

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what way do they point

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backwards

unkempt gust
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wouldnt that defeat the purpose if a flashlight though?

fair delta
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i think thats the idea xd

unkempt gust
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Oh

solid pivot
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does the pro flashlight defeat the purpose of the flashlight?

fair delta
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yes xd

solid pivot
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Its basically tiered

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Headlamp will be more expensive

solid pivot
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Think of it as

fair delta
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so how does 2 lights work on the lamp

unkempt gust
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So its like level 3

solid pivot
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Tier 1: Flashlight
Tier 2: Pro flashlight
Tier 3: Headlamp

fair delta
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is it brighter

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light further away

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wider light?

solid pivot
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Yes, wider angle

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Because 2 lamps

unkempt gust
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Its a fuckin headlamp

fair delta
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only wider

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not brighter

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or further

solid pivot
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And have more battery :3

unkempt gust
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Headlamp

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I like the idea of flippers

fair delta
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does it make a noise while on like its whirring away

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attracting monsters

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can i crank it like in metro

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charge it up

unkempt gust
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Cuz like now moons could use that as a dependability for how u get to the entrence or something

fair delta
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should add socks

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so you can run silently

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xd

solid pivot
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Big headlamp potatoe_pepe

fair delta
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thats only one light smh

lunar plover
solid pivot
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But a very big one ๐Ÿ‘€

fair delta
solid pivot
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Exactly :3

fair delta
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accurate

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upgraded model

solid pivot
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xD

fair delta
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wtf

unkempt gust
fair delta
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light up entire facility

unkempt gust
fair delta
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yuh huh

visual blade
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So what could go wrong if i use more company? With the bigger company feature at false

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some desync issues?

fair delta
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house might burn down

unkempt gust
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Stocks might crash

visual blade
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๐Ÿ”ฅ

unkempt gust
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and the wife may leave you

solid pivot
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Basically

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Probably all items wont work

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But maybe it works ๐Ÿ‘€

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I dunno, havent tested

visual blade
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ahh if only there would be an easy way to have some test clients to join

fair delta
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@solid pivot do you have plans to modify / have upgrade to ship stuff like teleporters, terminal commands like scanning enemies and stuff

solid pivot
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I plan to make the ship itself upgradeable ๐Ÿ‘€

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We need bigger ships. I need more place for my hoarding bug nest.

fair delta
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epic

unkempt gust
fair delta
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do you intend for people to have to store excess scrap in the ship for the next quotas or would you consider something like how quotarollover mod lets excess scrap sales count towards next quota

solid pivot
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Its balanced for min maxing tbh :D

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Because thats the way I mainly play

fair delta
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ok

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will you add storage in the ship then so all the scrap piling up doesnt make a mess and get laggy over time

unkempt gust
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Or make the ship have a second floor

fair delta
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like the cabinets mod

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but not buggy xd

unkempt gust
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or add more company support

solid pivot
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MoreCompany will never be fully supported potatoe_pepe

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Cosmetics will always conflict with my meshes

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Thats to be expected

fair delta
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do terminal mods work ok

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like darmuhsterminalstuff

solid pivot
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Dunno, test it :D

fair delta
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xd

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also jumpdelaypatch

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did you change anything with that

solid pivot
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Testing SaveProgress = false now

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I prefix the jump function to add double jumps

fair delta
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hmm

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wonder if it works

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such a necessary mod

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jump delay is so bad in vanilla

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just fall in pits always

fair delta
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@solid pivot does this modify company buy rates

solid pivot
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No

visual blade
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@fair delta hey are you there?

fair delta
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ja

fair delta
visual blade
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Can i ask you for quick help?

fair delta
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sry for all the questions boss man

visual blade
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if you could try to join me for a second and see if you can connect with my profile

fair delta
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ye

visual blade
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018cb653-602b-cc2e-8d76-706265fed067

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nope

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with my pack

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not using advanced company for now untill it gets more updates

fair delta
visual blade
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huh

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try this

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018cb654-7355-fe36-19a9-1ce5e0f59df0

fair delta
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same

visual blade
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strange

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it works for me when i import

fair delta
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wtf

visual blade
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ive never seen this happen before

fair delta
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me neither

solid pivot
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Will be able to fix lobby :)

visual blade
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hmm idk if its the profile problem or if its on your end

visual blade
fair delta
visual blade
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the thing is i need it to work with code

fair delta
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try import it to a new profile

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then share that new profile code

visual blade
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ok

fair delta
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oh

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are you using thunderstore mod manager

visual blade
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yes

fair delta
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i see a bug report

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exports created from TMM to not be loadable in r2modman.

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with the same error message

visual blade
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so u using r2?

fair delta
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yeah

visual blade
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ok

fair delta
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r2 exports however work with both

visual blade
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i saw someone reported they cant join with new version

fair delta
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maybe we should talk in dms xd

visual blade
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yup

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you have messages disabled

fair delta
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@solid pivot will setting the weather scrap modifiers to 100 interfere with using another mod to affect those values? will advanced company possibly overwrite it with 100

solid pivot
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Yes it will

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You will have the ability to deactivate them entirely

fair delta
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is it possible to get an option to disable these configs entirely for those who don't want to affect the values at all

solid pivot
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Yes, already finished locally

fair delta
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oh great

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are you adding that for everything?

solid pivot
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?

fair delta
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like moon prices

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and the item configs too

solid pivot
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Moon prices and weather yes

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but thats all

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nope

fair delta
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oh ok

alpine charm
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am back, wew

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lots of broken mods i got xD

solid pivot
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Welcome back, have a tea :3

alpine charm
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i will

solid pivot
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Oh no. Potatoe pressed the wrong button again potatoe_pepe

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nice!

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My fat fingers regularly accidentally press the eject button potatoe_cry

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I got all da XP

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Seems to be working now

fair delta
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is LCBetterSaves compatible

solid pivot
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Depends on how it works

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dunno

fair delta
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idk xd

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other mods in the past had issues with it

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and stuff not being saved from those mods properly

solid pivot
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GameNetworkManager.Instance.currentSaveFileName is set by the mod so it should work

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1.0.3 uploaded

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1.0.3

  • Added configuration to moon prices and weather scrap modifiers, making them deactivateable. Deactivating moon prices will result in the travel discount perk to be disabled too.
  • Added configuration to let the server keep track of all player XP and reset it after not meeting the quota. Players wont lose their permanent XP but cant use them in lobbys with this enabled. (SaveProgress in Server/General.cfg)
  • Hopefully fixed 32 player lobbys not working for steam lobbies. I hope for feedback on this one :)
  • Fixed a configuration error which resulted in default values not being set correctly. All affected configuration values will get overwritten after launching the game for the first time after this update. Affected perks were Critical strike chance and Loot Saver.
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Crossing my fingers that bigger lobbies now work

alpine charm
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finger crossed

solid pivot
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Lets hope someone with a lot of friends is able to test it :D

alpine charm
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i've been trying to invite my friends, but they all just stuck with vanilla

solid pivot
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You mean they dont want to play modded?

alpine charm
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yea

solid pivot
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Or that when joining mod is not working?

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Ah OK :D

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Lame :<

alpine charm
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ikr

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i just try this game on vanilla once, then modded xD

alpine charm
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I just tested this, it doesn't work, still give error when rejoining lobbies

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also @solid pivot could you add like the terminal screen stays on when leaving the terminal?

solid pivot
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Thats something I am planning for a update when I add LethalVista potatoe_pepe

alpine charm
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I see

solid pivot
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Basically a windows clone with well... windows

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So its a persistent OS running on the machine

alpine charm
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waiting, till someone makes, the terminal is playable to play Lethal company xD

solid pivot
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LethalVista will be awesome tho

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You hopefully will be able to open up the helmet cameras of multiple players :D

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And radar, and just click on doors etc. to open them

alpine charm
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damn

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sounds futuristic tho

autumn halo
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afaik that isnt a mod lol

solid pivot
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Shop will look like a web 1.0 amazon xD

alpine charm
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I've tried the Touchscreen mod, it's great

solid pivot
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With awesome gifs

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And this one must be in it

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Times when the internet was so much simpler :D

alpine charm
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welp, tomorrow gonna do some testing, and revamp all the mods i had xD

solid pivot
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Thats basically the look I am going for

alpine charm
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sometimes i wonder, whether this mod gonna be Potato friendly, like my friends xD

solid pivot
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:D

alpine charm
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got him failed to use this mod bcs of slow lappy

solid pivot
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I increased the handshake to 2s now

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Hopefully thats enough

alpine charm
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hopefully

solid pivot
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I will put the handshake earlier in the future. So his game wont have to initialize all 32 players first and then send the handshake

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This is probably the reason

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The prep work in-game takes too long

alpine charm
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I see

solid pivot
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Just searched a bit if anyone streams with my mod. But couldnt find anyone. Maybe I have more luck next time

alpine charm
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well, i want to test your mod tomorrow morning, but idk what time for you that is xD

solid pivot
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I get it, many people want to play with cosmetics from MoreCompany. But one thing I always loved about LethalCompany is the balance of humour and horror. With MoreCompany tbh this balance feels waaaaay off

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Its basically just a funny game at that point

midnight apex
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I'm planning on running some tests with it.

solid pivot
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But thats personal taste of course

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I aim with my mod to keep the balance at least of having some humour but still keeping the game "horror" at its core

midnight apex
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I bet the issue is people are running it with incompatible mods.

solid pivot
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Probably

autumn halo
solid pivot
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@autumn halo yea... I mean, the game IS funny. It has funny things in it

autumn halo
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there's a lot of good ones but most people overemphasize the humor

solid pivot
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But it has a balance in that

autumn halo
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it actually makes its own balance

solid pivot
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As soon as you are alone in the dark the game isnt funny any longer :D

autumn halo
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its a genius gameplay loop

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its a horror game that fuels comedic moments

alpine charm
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for me, horror with friend is funny, cuz i can like prank them xD

midnight apex
autumn halo
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in that its multiplayer but it doesnt need much except a few features here and there to make it fun

solid pivot
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The humour very much is the whole premise basically. Including some enemies like the Jester being somewhat silly.

alpine charm
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alright, i'll be going to sleep. Good luck guys

autumn halo
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jester isnt silly at all

solid pivot
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The big company and your landing ship fulfilling quotas is kinda funny

autumn halo
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this tactic is employed in great horror films a lot

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it baits you in by seeming like.. light weight. not serious

alpine charm
autumn halo
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but there isnt a single enemy in lethal company that is not terrifying

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after you know the jester its not funny when it winds up

solid pivot
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The slime and the puffer thingie :D

autumn halo
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its an emergency lol

solid pivot
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They are not terrifying

autumn halo
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i think they also bait you into comfort

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especially when you are running deep into the facility

alpine charm
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try that with Lethal Escape

autumn halo
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the puffer is actually not even a threat

alpine charm
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and you know where the Fun, ends

solid pivot
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Yea, its not really an enemy

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as long as you dont touch it

alpine charm
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puffer just straight annoying

autumn halo
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nope its just extra tension to the gameplay

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the puffer makes most players stay on their toes but other players are like 'oh we're cool here.' but puffers are rare on early moons

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puffers show up on later game moons when you're already sandwiched between 3 deadly creatures

solid pivot
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But like I said. I like this balance overall very much. Stuff like silly cosmetics break it up too much for me. My clothing does have a bit of humour too, looking like some military special units :D

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But they are basically also only giving you false security in the end

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Or at least they can

autumn halo
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i think its just one of those things that most games have

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and feels essential

solid pivot
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Bulletproof vest is awesome. Against turrets...

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But flowerman will kill you still

autumn halo
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but also i still feel like content creators want to make it 'more funny' to boost the content value so to speak

solid pivot
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You get a lil bit security for a high price :D

autumn halo
solid pivot
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Flippers and Lightning Rod are both very powerful tho

autumn halo
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this game is so weird lol you can easily make it a looter shooter

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if you just make the shotgun accessible

solid pivot
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Flippers just because I wasnt able to make them not work when stamina runs out yet

autumn halo
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with the flare gun and the vest, extra tools its basically a whole extra gameplay loop

solid pivot
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But flippers do have a weight mechanic already

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So if you are on Vow exiting the fire exit and having a lot of stuff on you you might be too slow to get to the top

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Have to balance that more tho

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I like that premise of potentially giving you a false sense of security and safety only for you to discover a mechanic which ultimately kills you :D

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The original plan was that if you are above 70lb you simply cant swim up. And I will add that back later

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You are just too heavy :P

autumn halo
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yeah that's prob pretty realistic

solid pivot
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There is that mod, the grappling hook thingie

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Its way too powerful

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I want to add one too, but with rope physics

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and if you are not careful you catapult yourself with full speed against a wall

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or into a pit

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and die

autumn halo
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please please please just add a rope system and a winch

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so people at the door can grab scrap if the line is slack or a body lol

solid pivot
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:D

autumn halo
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that'd be too dope if you can just run a line deep into the facility

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and then follow it back

solid pivot
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One item I really dislike in the game is the jetpack. I dont feel like that you can ever master it. I dont feel like being on a learning curve but the item simply feels useless mostly.

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At least for that price :D

autumn halo
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ooh

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but you can ๐Ÿ™‚

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it has surprisingly good handling but

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real jetpack physics lol

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jetpacks are dangerous asf

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i think the jp is balanced just because you can charge it

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so realistically if you dont fuck up it makes you so OP you only need one

solid pivot
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I dont like the delay from pressing the activate button to actually thrusting

autumn halo
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jump - thrust

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instant lift

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that gets you 8 ft or so in one second

solid pivot
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Does it? Hm, have to test it some more then

autumn halo
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jetpacks are legit so much fun i just wish

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we had more map space

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and above ground loot areas

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like if you go through the darkness on titan into the snow dunes

solid pivot
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I do plan to add new moons, even some where you can find items in abandoned villages and stuff :D

autumn halo
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it actually stretches for miles its all nav meshed and procedurally generated

solid pivot
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So you dont have to go into a facility all the time.

autumn halo
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yeah that'd be awesome

solid pivot
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And have to avoid the outside enemies

autumn halo
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im hoping zeekerss adds more ship mechanics

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bigger above ground areas and you can actually manually pick up crew mates

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and the titan can also just.. hit the thing because why not lol

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i imagine the ship would be difficult to fly because its so weirdly shaped but for sure itd make great moments

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damn that's 3 new moon drops in like 3 days yall another one jus dropped on thunderstore

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i feel like zeekerss is gonna want to focus on the modding aspect and take like a gmod approach atleast i hope he does benice

molten pendant
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hello, do i have to reset my player everytime i make a new save?

solid pivot
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#1186884307332108339 message

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If you dont want permanent progress you can deactivate it

molten pendant
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oh cool

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thanks

solid pivot
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Added configuration to let the server keep track of all player XP and reset it after not meeting the quota. Players wont lose their permanent XP but cant use them in lobbys with this enabled. (SaveProgress in Server/General.cfg)

molten pendant
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great mod btw

solid pivot
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So if you set this to false, your game (lobby) wont use the permanent saved data and instead start with 500 XP when beginning a new game

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All players connecting to your game (lobby) wont have their permanent XP either.

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But if you close out of the game, your XP is saved in that save file and the XP of the other players as well

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For when you want to continue later

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And thanks :)

molten pendant
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ok, i will configure it

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ty ๐Ÿ˜„

solid pivot
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If a player joins a lobby with this set to true tho, every client will load their permanent data :D

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And work on increasing their permanent XP

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So yea, lobby decides which "game mode" to use

analog radish
solid pivot
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Yes as long as you havent failed quota

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Server is saving all data in the savegame

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PlayerXP_PlayerName etc.

analog radish
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Perfect, thx

solid pivot
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And if you connect it looks up your name and if you have something saved and send this data to you

ripe cedar
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Beta is out nice

fair delta
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my flashlight ran out of battery and i can still turn it on with left click, but not F

ripe cedar
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Any mods you know its not compatible with? Im disabling more company, but what about other stuff?

solid pivot
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ReservedSlot seems to be somewhat broken

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Not working entirely

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Or something :D

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And LethalThings will conflict with the Rocket boots

ripe cedar
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Any AI changes that might cause issues?

plush fern
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My dreams of both rocket boots and rocket launcher go unrealized.... (joke)

fair delta
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also getting flashlight desync on multiplayer

solid pivot
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Only Micro IL patching

fair delta
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where friends is on when its off for him

solid pivot
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Only using my mod?

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We had no desync problems in our 8 hour play session

fair delta
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using lots of mods

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but nothing that should effect flashlight or hotbar

solid pivot
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But the activating empty flashlights is actually an oversight

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:'D

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Did you use the Nightvision when the desync occured?

ripe cedar
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Woah, the text is way too white, can barely make it out

solid pivot
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I think I fixed that bug locally. But desync isnt important enough for a new update. Will collect some more bugs first

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But why is it that bright? :D I dont change anything related to the main menu besides the logo

ripe cedar
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let me see

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i'll try enabling only advanced

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there is no quota rollover right?

solid pivot
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no

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Yea, tested the desync of flashlights with my changes. Seem to work now at least

fair delta
worthy geode
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Hi! Been playing with this mod for a bit and have been enjoying it. Love the design choices behind it, was a bit skeptical when I first saw the page (expecting something overpowered like lategameupgrades) but it's really well balanced.
One thing I have noticed is that it seems like weather modifiers are really powerful, are they intended to be quite as strong as they are?
It seems like the best possible play is to run stormy planets with the lightning rod and make massive amounts of money "for free"

rapid hollow
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best part about this mod is that you can tweak everything to your liking yay

worthy geode
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yeah, I'll probably just turn it down at some point. Just wondering if it's intended design. Walking into experimentation and picking up a $300 gold bar at the entrance kinda got my attention

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especially when the previous two runs were march where I averaged $100 after checking all four exits each time

solid pivot
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yea... lightning rod is overpowered

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Maybe adjust the price a bit?

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My friends were like: Nah, dont increase it

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But I wanted to increase the price to 400 :D

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btw, working on the new endscreen

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AWARDS will become NOTES :D

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Scrollbars is the only way to really support 32 players

worthy geode
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400 seems a little much, but I think at least 200 is very reasonable. Maybe 250-300

solid pivot
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You can configure all of this :D

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But yea, stormy has quite a boost

worthy geode
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actually nvm 400 is reasonable on higher tier planets

solid pivot
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Maybe should lower it due to lightning rod being a th ing

worthy geode
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especially paid

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also awesome endscreen!

solid pivot
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I think its 150% amount 150% value currently

worthy geode
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yep

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2.25x total sorta

solid pivot
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yea

plush fern
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I'm pretty sure we can tweak the amounts already no?

solid pivot
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You can :D

worthy geode
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i think you're the most talented lethal company modder I've seen so far

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extremely impressed with the quality of this mod

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and excited to see what else you add

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also, is foggy supposed to not have a modifier at all?

plush fern
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I know you just showed the end screen being different I wonder if compatibility with Coroner could be a thing. I like all the funny notes.

solid pivot
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I think yes, depending on how they do it

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I will try to just read the notes attached to a player and organize them

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Hopefully this will work :D

worthy geode
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maybe i just missed it but it doesn't seem like foggy weather even has an entry in the weather scrap modifiers

analog radish
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Just saw the other message

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Lel

solid pivot
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Oh... Did I forget foggy

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oof

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big oof :D

bleak frigate
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Added configuration to moon prices and weather scrap modifiers, making them deactivateable. Deactivating moon prices will result in the travel discount perk to be disabled too.
SteamHappy

solid pivot
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Will add foggy soon

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I mean I can add the cause of death to the endscreen btw

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The game already logs that

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Or how specific is that mod?

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Maybe I will be able to look if the mod is installed and extract the info somehow

analog radish
solid pivot
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Missing is specific enough, you left them behind :D

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Not happening often which is the reason the scroll area is somewhat small

analog radish
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For example:
"Had a massage session with Bracken, it went wrong"

gleaming junco
solid pivot
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Yes, but you have to decide

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Either have light or talk :P

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I mean you can have the headset and an ordinary flashlight

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Maybe, just maybe, I'll add a tactical helmet later

gleaming junco
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Yeah I like the idea of having to work your way towards the headlamp better than a reserved slot. But having a walkie keybind and reserved slot has become second nature for us lmao

solid pivot
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With a higher tier

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having like military grade flashlights and a headset in one

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With some head protection :3

gleaming junco
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That could be cool

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Honestly without protection even

plush fern
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I can see a higer tier headset with both in one that is slight more expensive and heavy.

solid pivot
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Yea :D

gleaming junco
#

Make it like 75 or 80 since it acts as both a walkie and flashlight

bleak frigate
solid pivot
#

Maybe

#

let me check

plush fern
#

I mean this mod already incorparates elements from other mods but with your own personal spin. I don't see why adding funny messages can't be included ๐Ÿ˜›

solid pivot
#

Who is the dev of Coroner? Would be nice if AdvancedDeathTracker would be public

#

I can use reflection tho

plush fern
#

I believe the dev for Coroner is EliteMasterEric

solid pivot
#

I could include it myself yea, but I also am open to make my mod expandable with other mods

#

having like an official compability patch :D

plush fern
#

That would also be cool. I'm happy with either tbh

bleak frigate
#

ngl i dont mind if it isnt compatible, i dont expect the mod to be 100% compatible with every mod out there but its nice u take it to consideration

solid pivot
#

Posted in that thread regarding opening up that class. I can do it with reflection tho

analog radish
#

Now I remember, Coroner has a mid dependency with LC_Api, I dont remember why

solid pivot
#

for broadcasting messages

analog radish
#

I mean, it works better with LC_Api, but it can work without but some messages dont sync

solid pivot
#

Lost message can then be adjusted by me depending on LootSaver :D

analog radish
#

Cool!

#

The "Lost 50% scrap" Is already a feature?

solid pivot
#

Yea, its the loot saver perk

analog radish
#

Cool! I didn't remember that

midnight apex
#

Do we have any lists of compatible and non-capatible mods yet?

solid pivot
#

Nah

#

Most small mods are compatible it seems

midnight apex
#

cool.

#

Currently wanting to see if Lethal Things will work

#

it mainly adds scrap, new items, new mod, and a map hazard.

solid pivot
#

It will but you wont be able to buy either rocket launcher or rocket boots

midnight apex
#

mob*

lunar plover
solid pivot
#

So currently you have to deactivate one of them

#

Ah and utility belt, right

midnight apex
#

I figured the belt would be an issue lol

solid pivot
#

Which isnt really needed as you have the perk system for inventory size

midnight apex
#

I just really like the scrap and boomba and the hazards

#

I can already tell Lategame and Lethal Progression will conflict

plush fern
#

Lategame can work but you have to disable some of the upgrades lol

lunar plover
#

Yeah main reason I could see someone wanting the utility belt would be if for balance they want a way to increase their slot amounts but make it riskier since if you die you lose it unlike with the perks system

plush fern
#

I just disabled all the overlapping stuff and kept the unique things they have.

solid pivot
#

I mean....

#

I can add a hardcore mode if you want me to

worthy geode
#

lethal progression is so broken lol, the scrap value thing seems to kick in way harder than i think it's supposed to

solid pivot
#

Losing XP when dying

midnight apex
solid pivot
#

Lose 50% XP per death

midnight apex
#

ouch!

bleak frigate
solid pivot
#

Ultra hardcore :3

worthy geode
#

oh good to know, i think advanced company covers everything i wanted from LGU or LP but better though

solid pivot
#

Imagine dying on the first map

lunar plover
#

Company revokes your exp for not being a great asset to the company lol

solid pivot
#

losing 250XP of your base 500XP not being able to buy even the fourth inventory slot.

worthy geode
#

oh yeah i really kinda love that touch, being able to sacrifice an early inv slot to get some speed or something

solid pivot
#

Yea :D

#

Thats the idea

analog radish
plush fern
#

Personally the hardcore thing would wreck me but I could see it being a toggle in the config for those who want pain ๐Ÿ˜†

solid pivot
#

Pain and suffering

#

I had a very funny idea btw for dying...

#

You know Dark Souls with "You died"?

#

How about.... "You tried" potatoe_pepe

midnight apex
#

do the emote mods work? I'm assuming hotkeys will conflict

solid pivot
worthy geode
#

emote mods are usually rebindable so you can just put them on fkeys or something

solid pivot
#

If they use custom animators stuff will break.

analog radish
solid pivot
#

If they use override animators theyll work

worthy geode
#

specifically "more emotes", the one with the griddy and ๐Ÿ‘‰ ๐Ÿ‘ˆ , is definitely rebindable

midnight apex
#

I shall have to mess with those

solid pivot
#

Stuff will break in one of two ways if custom animators are used:

  • When holding a rocket launcher you will not hold it correctly. Same with lightning rod
    Or
  • Emotes wont work
analog radish
#

I did it for my modpack

solid pivot
#

But I think some emote mods are using override animators

#

I used them before too but I want to do some more complex stuff with animations

#

like adding custom swimming animations

analog radish
#

I'd test it with those items also

solid pivot
#

EmotePatch.local = EmotePatch.animatorBundle.LoadAsset<RuntimeAnimatorController>("Assets/MoreEmotes/NEWmetarig.controller");
EmotePatch.others = EmotePatch.animatorBundle.LoadAsset<RuntimeAnimatorController>("Assets/MoreEmotes/NEWmetarigOtherPlayers.controller");

#

Its using custom animators tho.

bleak frigate
solid pivot
#

TooManyEmotes is using AnimatorOverrideController

#

public static AnimatorOverrideController previewPlayerAnimatorController;

#

so its good to go

bleak frigate
#

nice

solid pivot
#

At least depending on the order the mods are loaded :'D

#

TooManyEmotes after my mod will work

#

Dunno if you can have any influence on it with the ordering in Thunderstore

#

But if its alphabetical AdvancedCompany is a good name :D

bleak frigate
solid pivot
#

Yea, my mod needs to be above any other mod adding overrideanimators like TooManyEmotes

bleak frigate
#

yeah i getchu

analog radish
#

So, TooManyEmotes works, but MoreEmotes dont?

solid pivot
#

I think so, yea

#

At least MoreEmotes will break stuff

#

Namely holding animation for Lightning Rod and Missile Launcher :D

#

And in the future the swimming animations

analog radish
#

Ok, noted

#

Thx

solid pivot
#

I want the flippers to be reflected in animation :D

#

That when you go out of the water you look like a majestic (but also very fat) dolphin potatoe_pepe

worthy geode
#

make flipper users walk like morrowind argonians

analog radish
#

Lel

solid pivot
#

I can increase the amount you go out of the water

#

and its sooooo fun

#

It actually feels like you are a dolphin xD

solid pivot
#

Currently your curve looks like this

#

But I can simply do this

#

And I already played like that and its awesome but also silly potatoe_pepe

#

oh btw. If no player is missing I will remove the missing panel from my endscreen

#

99% of the time nobody is missing anyway

#

But I mean...

#

I will add certain substances in the future

#

So maybe one will be you becoming a dolphin potatoe_pepe

worthy geode
#

tzp but for water

solid pivot
#

:'D

analog radish
# solid pivot

With this one you could go out the lake from march (I think it was this one)

solid pivot
#

Yes

#

I was able to do so

#

:D

#

Especially because it was more like this even:

#

You had some vertical momentum

#

And when you timed it right you were able to get out of the pond on march

#

I really want this to come back in one way or another :3

#

Thought about one of those:

#

Basically Flippers Tier 3 :D

worthy geode
#

love the addition of armor in this mod, it really works I think

analog radish
#

Is there any perk who affects the weather multiplier?

solid pivot
#

Nope

analog radish
#

Ok, thx

solid pivot
#

I might add a couple of optional perks later

#

Which are deactivated by default but you can then activate them

#

stuff like that

#

I like people being able to customize their game

worthy geode
#

I've had an idea; what about some sort of "cap" on perks?
Right now theoretically someone who tryhards hard enough can buy every perk and be a master of all trades, but it'd be cool if there was some kind of limit in place so that everyone specializes into different skills (configurable ofc, and maybe disabled by default)

solid pivot
#

There is one of two systems planned:

  • Max levels limited by ship tier
    or
  • Maximum amount of purchaseable perks limited by ship tier
#

So basically Ship Tier 1 being max 3 levels per perk, Ship Tier 2 raising it to 6 or just a plain "Max Perks: 30" and on Ship Tier 2 "Max perks: 40" etc.

#

Maybe I'll do both and make it just configurable :P

#

Ship Tier upgrades will be very very expensive

#

Therefore they need to unlock a bunch of stuff

#

new items, new perks, new perk levels

midnight apex
#

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
AdvancedCompany.Network.Lobby.Player () (at F:/Projects/UpgradeCompany/Network/Lobby.cs:32)
AdvancedCompany.Perks.GetMultiplier (AdvancedCompany.Game.Perk perk) (at F:/Projects/UpgradeCompany/Perks.cs:321)
AdvancedCompany.Perks.GetMultiplier (System.String perkName) (at F:/Projects/UpgradeCompany/Perks.cs:339)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::LateUpdate>(GameNetcodeStuff.PlayerControllerB)

#

just got spammed this when leaving back to main menu

#

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Dissonance.Integrations.Unity_NFGO.NfgoClient.Connect () (at <44743d9474784365a095189c76175301>:IL_0016)
Dissonance.Networking.BaseCommsNetwork5[TServer,TClient,TPeer,TClientParam,TServerParam].StartClient (TClientParam connectParams) (at <e92564caf0834e68898e38932a2c2ea2>:IL_0116) Dissonance.Networking.BaseCommsNetwork5+Session[TServer,TClient,TPeer,TClientParam,TServerParam].StartClient () (at <e92564caf0834e68898e38932a2c2ea2>:IL_0000)
Dissonance.Networking.BaseCommsNetwork5+Session[TServer,TClient,TPeer,TClientParam,TServerParam].Update () (at <e92564caf0834e68898e38932a2c2ea2>:IL_00F2) Dissonance.Networking.BaseCommsNetwork5[TServer,TClient,TPeer,TClientParam,TServerParam].Update () (at <e92564caf0834e68898e38932a2c2ea2>:IL_000F)
Dissonance.Integrations.Unity_NFGO.NfgoCommsNetwork.Update () (at <44743d9474784365a095189c76175301>:IL_01B9)

solid pivot
#

Yea, thats because some player objects still exist and try to access stuff I already have unloaded XD

midnight apex
#

ah so its one of those errors thats ok to ignore?

solid pivot
#

Stuff like this is lowest priority for me rn

#

Yea, its OK to ignore

#

Its not OK to ignore when it happens all the time when you are in the game

midnight apex
#

Cool. So far so good on stuff. about to add more testers

solid pivot
#

but when exiting out of a lobby its ok

#

Even when entering it might happen for like 3-4 times

#

only if its constantly spammed something is wrong

midnight apex
#

awesome.

#

one thing I noticed. If you go in the perk menu and back out of terminal and go back in you can't type.

#

its fixed by backing out and going back in again on the terminal

solid pivot
#

Did you try to simply press return? Should also fix it

#

I know this error but wasnt able to fix it yet :D

#

Because well thats not lowest priority but pretty low as you can easily fix it yourself

#

When I added the endscreen I might look at that again

midnight apex
#

that I did not try, I just back out of the terminal and just clicked it again and it was fine

solid pivot
#

Endscreen and Death Screen are the 2 things which I need to change to make the lobby expansion truly playable

midnight apex
#

Yeah I didn't consider it high priority

#

just wanted to mention it

solid pivot
#

Only thing missing then is cosmetics and if thats a problem for many people someone will surely make a cosmetics mod without the lobby expansion :D

#

But I am willing to listen to error reports when lobby patches are disabled with MoreCompany

#

And Ill try to fix the stuff blind

#

Up to 4 players everything should work fine with MoreCompany

#

Above that I dont have a single clue if everything is working as intended

midnight apex
#

I found no point in morecompany

solid pivot
#

My biggest problem is: I am also a content creator, even tho I am not doing much rn because of all the work for the mod

midnight apex
#

yeah the cosmetics were nice, but I can live with out

solid pivot
#

But when I get together people I want to play and stream and record it

#

And risking that MoreCompany will break stuff is bad :D

#

Because thats not very entertaining xD

midnight apex
#

exactly

#

now emotes was a different story because I love flipping off my teammates after they get us killed xD

solid pivot
#

So even if I get together 5 people we probably opt for the solution which works

#

Yea...

midnight apex
#

Right now my mod pack is 11 mods and it adds a ton of stuff!

solid pivot
#

Unity is shitty tbh

#

Not much you can do about animators

midnight apex
#

Your mod has cut my pack down in half

solid pivot
#

Haha :D

midnight apex
#

there are a couple more I want to attempt to see if will work

solid pivot
#

This not only benefits performance but also compability

midnight apex
#

exactly!

solid pivot
#

If you have one mod which does 10 things you had 10 mods before the 10 things will work fine together all the time

midnight apex
#

Ive been hyping this mod up for awhile

#

the other issue with multiple mods is updates. I had mods work together fine but the more updates they were releasing started making them less compatable

solid pivot
#

But I think many people wont be pleased to not have their silly cosmetics :D

midnight apex
#

they can still do the custom suits right?

#

that was was cooler than morecompany cosmetics

solid pivot
#

Yesh and I strongly encourage using MoreSuits

#

And configure the suits to be buyable

midnight apex
#

oh hell yeah!

solid pivot
#

Because you will keep them

pale jungle
#

is this mod out ? am confused sry for not reading allat

solid pivot
#

Yesh

pale jungle
#

thx

solid pivot
#

But I think coroner overrides FillEndGameStats and I'll read the notes from the original death screen

#

So it should just work

#

The texts wont be at the dead players section but the notes section

#

but thats just details

#

If its possible would you prefer me adding the steam avatars on the endscreen too?

#

Yea, I can add that if you like it that way

analog radish
#

that's cool

solid pivot
#

yea, thats pretty much the design I settle for for now

analog radish
solid pivot
#

Me too :D Maybe the paddings are bad. Will fix this :D

#

top padding is too small

#

And other than the game or most mods...

#

I do use the UI as intended

analog radish
#

Does that box not modify the message of the credit lost due to unfound bodies?

solid pivot
#

With the custom end screen it will become even easier to spot people using my mod on Twitch

#

Isnt that the box right after that? :D

#

With the penalty and stuff

analog radish
solid pivot
#

Thats untouched for now :D

analog radish
#

What happens is that I have a mod that increases the quota if you lose the body

solid pivot
#

Oh wait, it might be part of the animator thingie tho. Which would be bad, but I'll see

analog radish
#

so I'll have to test when this update comes out

solid pivot
#

if (playersDead > 0)
{
HUDManager.Instance.endgameStatsAnimator.SetTrigger("displayPenalty");
HUDManager.Instance.ApplyPenalty(playersDead, bodiesInsured);
yield return new WaitForSeconds(4f);
}

#

nah its seperate

#

And I dont touch this at all

#

I only touch this:

#

if (currentLevel.planetHasTime)
{
HUDManager.Instance.endgameStatsAnimator.SetTrigger("displayStats");
}

#

And I remove the HUDManager.Instance call

#

and replace it with my own

analog radish
#

Perfect, thanks

solid pivot
#

There isnt really a need for a bigger lobby mod to change the penalty screen I think

#

It just summarizes the penalties, right?

#

6x casualities
4x recovered

#

So no need to meddle with it :D

analog radish
solid pivot
#

No Survivors is now just above the scrollable list with notes

#

so you can still read the notes

#

Depending on how coroner works. I will add dummy textfields for it to fill

ripe cedar
#

nvm its from LethalExpansion

solid pivot
#

Hahahaha

#

Yea, its not from this mod

#

Settings right now are config file only.

#

But this will change

hallow mortar
#

LethalExpansion

vast isle
#

Love this mod but i really need option in config to bisable equip slots.. Very annoying to scroll whole inventory include equipment. Maybe it can be better if equipment slots scrolls only with keybind? Like alt + scroll and you scroll only equipment, and another time you don't touch it at all

fair delta
solid pivot
#

Would be something I would make configurable. I dont have a problem with that as I mostly use hotkeys potatoe_pepe

vast isle
analog radish
solid pivot
#

Yea... Will show up with 1.0.4

#

Until then go to your game folder and there in BepInEx/config potatoe_pepe

#

I missed to adjust one path

analog radish
#

Oof

#

I hope that this option can be shared when sending code to friends

solid pivot
#

Nope :<

#

1.0.4 will come soon tho

analog radish
#

ok, i'll wait

worthy geode
#

do we have to make a general file or should it be there?

solid pivot
#

It should be there

#

You cant place it there sadly

worthy geode
#

hm, don't see anything there

solid pivot
#

Something is off potatoe_pepe

ripe cedar
#

anyone tested this with lethal expansion?

analog radish
autumn halo
solid pivot
#

The game is so broken xD

#

And my popup is not in the center...

analog radish
#

wat

#

Oof

solid pivot
#

ah it was unitys fault. Exporting prefabs it will just ignore the size given at the root element potatoe_pepe

#

Unity being Unity

analog radish
#

lel

solid pivot
#

So, it was reported to me that spectating other players wont work for all players when more than 4 are connected

#

Have to fix that

#

good bye cruel world potatoe_pepe

#

Its still misplaced

#

but the avatars are working now

#

When you play solo you dont get the "Most paranoid" stuff, right?

bleak frigate
#

because paranoia in lethal company is part of the sanity meter

solid pivot
#

Nah, wouldnt make much sense anyway when playing solo

#

you would get all 3 everytime

#

I was just wondering why no notes were shown

#

Being solo was the reason :D

analog radish
#

for my modpack, I increased the prize for the Lightning rod to 300 and Rocket Boots to 150

solid pivot
#

Many small improvements have been made :D

bleak frigate
analog radish
#

Yep

solid pivot
#

Update incoming potatoe_pepe

#

Player names above 4 players should work fine now too

#

Basically the bigger lobby should work entirely

#

Had a bug in the transpilers

#

You will now have the cursor in this screen

#

so you can scroll the lists :)

#

Oh wait, I need to fix a bug potatoe_pepe

#

Should work nice with Coroner. Have not added the extra behaviour for it yet tho

#

So it will appear in the notes

#

yea

#

It will no reflect the perk status

bleak frigate
nova ingot
#

Lmao kids in 1980's would be KILLING for battery life like this

analog radish
#

lol

solid pivot
#

1.0.4

  • Added a custom end screen to enable lobbies of up to 32 players to be displayed.
  • Fixed a bug which prevented from spectating all players when playing with up to 32 players.
  • Fixed a bug which prevented the correct names of players to be displayed in lobbys bigger than 4.
  • Fixed a configuration bug with the Server/General.cfg. It should now show up correctly. Happy bundling mod packs out there! :)
  • Fixed a bug with the synchronization of flashlights. They should now no longer desync.
  • Fixed an error in one of the transpilers which could have led to unexpected behaviour when playing with more than 4 players. I am pretty sure by now that 32 players should be stable.
#

There is one secret change

#

Now I can tell you that

#
  • Removed the left over cheat commands from the terminal potatoe_pepe
bleak frigate
#

so what's next?

solid pivot
#

Adding compability to apply MoreCompany cosmetics

#

Just kidding

#

I could do that tho

bleak frigate
#

naw

solid pivot
#

But I think that would be seen as hostile

#

Next up: Expanding lobby size to 256

bleak frigate
#

๐Ÿ’€

solid pivot
#

When everything is working for now its time for a break basaically. And some slow progress with the library. Have to work again soon :D

bleak frigate
#

ah damn

#

i thought the masked would be fixed by then but thats fine

solid pivot
#

haha

#

I have to create some content soon

#

Only 2 videos a day on YT rn

#

usually I have 6-7

#

All because of the mod :0

#

And I need to finish the christmas event in FFXIV

#

And tomorrow I am preparing food for new year

nova ingot
solid pivot
#

And new year I will play switch with friends and drink alcohol

#

Yea, but I feel like this would be... well... somewhat hostile

nova ingot
#

Wonder if you could contact the dev and work out some solution

#

It IS a community after all, meant for communication

solid pivot
#

When I have the library ready I could offer an own solution to cosmetics which can actually sync potatoe_pepe

#

I mean: Not everyone has to have the same cosmetics installed

#

But rn I am just exhausted tbh

#

100s of hours of work went into the mod :D

#

oh btw, gonna test Coroner for you all

#

And yea, full Coroner compability is next

cosmic meteor
#

can i have both this and morecompany?

vast isle
analog radish
bleak frigate
cosmic meteor
#

i might have to start using this i cant get mikestweaks to work

#

i dunno what is wrong

vast isle
nova ingot
solid pivot
#

Really interested to see if this works

#

@nova ingot I could create a converter basically

analog radish
#

can confirm that it works

solid pivot
#

Nice :)

#

The new performance report is looking so good :3

analog radish
#

No problems rn at singleplayer

solid pivot
#

Found General.cfg? :)

#

And why I wonder if this works above

#

If Coroner isnt installed this will fail of course but C# usually uses a JIT

#

So it wont notice becuase I dont try when BepInEx says its not there

analog radish
solid pivot
nova ingot
solid pivot
#

yay it does work

#

So I can add the cause of death to the deceased panel now :)

#

My mod can detect Coroner being present and read the cause of death directly from the plugin

#

Next up due to popular demand: ReservedSlots

#

But I wont promise anything

#

I will look at it

#

If I think: Oof, this will take quite some refactoring and 10s of hours

#

I wont do it

bleak frigate
#

i wouldnt do it

#

personally

bleak frigate
solid pivot
#

And just becuase its the first mod I officially support

#

its even getting a brighter color in the end screen

#

If I look at it and think

#

Oh yea, j ust need to change this and that

#

Can do that in 30 mins

#

I will do it

#

I will add my own death reasons too. But they wont be as advanced as Coroner :)

midnight apex
#

our game keeps crashing everytime we orbit

solid pivot
#

Game log would be helpful

midnight apex
#

trying to find it right now

solid pivot
#

%appdata%/../LocalLow/ZeekerssRBLX/Lethal Company

#

Player.log

midnight apex
#

It might be pretty long just scroll to way bottom

solid pivot
#

HAve you opened the game again after it crashed? :D

#

I dont see a crash report there

midnight apex
#

yeah I did it twice.

#

both times game crashes after first run back into orbit

solid pivot
#

I need a log right after it crashes basically. I assume its that dialog popping up

#

With the icon of Lethal Company

midnight apex
#

that doesn't pop up

solid pivot
#

What crash are you talking about then? Everyone is getting kicked out of the lobby?

midnight apex
#

it worked before with two of us.

#

yeah everyones game crashes

#

we have 5 players

solid pivot
#

I only see one exception in the log regarding the map

midnight apex
#

[Warning: Unity Log] [Netcode] NetworkObject #80 moved to the root because its parent NetworkObject #75 is destroyed
[Warning: Unity Log] [Netcode] NetworkObject #81 moved to the root because its parent NetworkObject #79 is destroyed
[Warning: Unity Log] Some metrics in the collection went over the configured values limit. Some values were ignored.
[Warning: Unity Log] Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.

#

this is all that pops when we relaunch

#

we are all crashed again.

#

happens with 5 players

solid pivot
#

I can fix the map thingie but dunno if its because of that. In LAN mode it worked before. Maybe LAN mode is broken too now.

#

I will first fix the map error

midnight apex
#

yeah sadly we can't run the mod now D:

#

is that whats crashing us?

solid pivot
#

Dunno. I dont even know what the crash looks like. It isnt a unity crash. Or is it sending you back to the main menu?

#

Because it doesnt look like that in the log at least

#

If its the map it would be something only happening with steam tho

midnight apex
#

no its just freezing and says not responding and we crash out

#

its happening to everyone

solid pivot
#

btw death reason backup working now

#

I will now fix the map and release that version as 1.0.5

midnight apex
#

cool

#

any eta?

solid pivot
#

10 minutes, but Thunderstore will take some time

#

private void Awake()
{
for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
{
radarTargets.Add(new TransformAndName(StartOfRound.Instance.allPlayerScripts[i].transform, StartOfRound.Instance.allPlayerScripts[i].playerUsername));
}
targetTransformIndex = 0;
targetedPlayer = StartOfRound.Instance.allPlayerScripts[0];
}
this method is funny tho. It should work in theory. but well

#

Testing now (actually 2 things at the same time)

midnight apex
#

I know what is doing it

#

its the performance report.

#

with 5 players we crash when that is trying to pop up

#

I think its the more players than normal in the game conflicting with it

solid pivot
#

Coroner integration working btw:

#

I can test the endscreen with 5 players

#

locally its working but might be the map fix

#

I dunno

midnight apex
#

you might not be able to recreate it via lan

solid pivot
#

End screen will work the same tho

#

There must be some stuff happening with the map as it switches to the current planet

#

But just in case I will add a try catch

#

I am pretty sure that it has something to do with the radar tho, as it will stop that function from running to the end

#

which will f**k up the voice chat.

#

1.0.5

  • Fixed a bug with the map which might have led to unexpected behaviour.
  • Added cause of death to the end screen.
  • Added Coroner for cause of death integration. (If you have Coroner installed, the cause of death is read from that mod instead)
#

Its uploaded

midnight apex
#

cool. right now we are running a different mod pack but we will switch soon

solid pivot
#

Compability

As this mod changes a lot many mods might not be compatible. When players give me feedback about the compability of other mods I will add them here.

Fully integrated:

  • Coroner (Show the causes of death in the new end screen)

Currently confirmed working are:

  • LethalProgression
  • LateGameUpgrades
  • MoreSuits

Working with caveats are:

  • LethalThings (with some tweaks as Rocket boots and Rocket launcher will collide and the utility belt wont work)
  • ReservedSlots (not entirely working)
#

I reworked the Compability section

#

You can give me more mods which are confirmed working :D

midnight apex
#

when we ran we had mimics, shiploot more_suits

#

they worked

solid pivot
#

Skinwalker is a big one

#

I guess its working

midnight apex
#

oh yeah we have that too

#

and it worked

solid pivot
#

Currently confirmed working are:

  • Skinwalker
  • Mimics
  • ShipLoot
  • SpectateEnemies
  • AlwaysHearActiveWalkies
  • YippeeMod (most importantly)
  • MoreSuits
  • LethalProgression
  • LateGameUpgrades
#

That one emote mod

#

TooManyEmotes?

#

I saw helmet cameras working in a stream

#

Anyone tested HDLethalCompany yet?

alpine charm
#

morning yall

worthy geode
#

i can also confirm compat with betterterminal, cirnofumoscrap, dissonancelagfix, doorfix, healthmetrics, terminal_clock, lcbettersaves, and betteritemscan
except there was some sort of bug where clients get glitched in the terminal briefly and have to interact with it twice to use it

solid pivot
#

Morning @alpine charm

#

postfixing NextItemSlot and doing stuff like this overwriting all behaviour of other mods...


            __result = __instance.currentItemSlot;
            __result += num;
#

So I will just hook back into it with a posthook and ensure my value keeps being set if the new value is within scope

#

should fix the scroll issue

alpine charm
#

any news with the update?

solid pivot
#

What update?

olive compass
#

This update is breaking me playing with more than 4 players

#

it just says error occured

solid pivot
#

I need the Player.log

#

%appdata%/../LocalLow/ZeekerssRBLX/Lethal Company

olive compass
#

is it from the host or the person who cant join

solid pivot
#

Both would be best

olive compass
alpine charm
olive compass
solid pivot
#

One thing I would like to test is to remove LateCompany for a moment. Whats funny is that there isnt a single error potatoe_pepe

#

It just stops

#

It basically just was reading some files for skinwalker

#

and then gracefully closes the lobby

#

[Info :RugbugRedfern.SkinwalkerMod] Loaded clip from path C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/Lethal Company_Data..\Dissonance_Diagnostics\Output_9522e0fd-c013-4bcb-a14d-ba20d7be451d_65_133483808143344797.wav
Leaving current lobby
Disconnecting and setting networkobjects to destroy with owner
Got no ship grabbable items to save.
Shutting down and disconnecting from server. Is host?: True
[Netcode] Shutdown

olive compass
#

after I try disabling latecompany should we try disabling skinwalker if it doesnt work

#

ok yea it works!

#

Cool!

#

Latecompany broke it ig

alpine charm
#

so late company broke the mod now?

solid pivot
#

I will look into LateCompany later but I wouldnt get my hopes up for a fix

#

Yea, seems like it

alpine charm
#

damn

solid pivot
#

LateCompany does stuff I would never do potatoe_pepe

#

    [HarmonyPatch(typeof(RoundManager), "__rpc_handler_1193916134")]
    [HarmonyWrapSafe]
    internal static class __rpc_handler_1193916134_Patch
alpine charm
#

maybe the new update from LateCompany broke it?

solid pivot
#

going for unitys generated methods

#

Must be OnPlayerConnectedClientRpc_Patch

#

I think

#

But it should log something, oof

#

Did you get this error? "Error occured when a player attempted to join the server! Restart the application and please report the glitch!"

olive compass
#

was the bug fixed in the latest update the one that caused the game to crash after we left the first planet

solid pivot
#

I hope so

#

Nobody tested it yet

#

I will look at LateCompany after I fixed ReservedItemSlots

analog radish
#

Crashed after leaving the moon...

#

I was playing with other 4 players

solid pivot
#

Log file? I added a try catch to the endscreen