#[Deprecated] Advanced Company
1 messages ยท Page 4 of 1
I heard that jail is a nice place
Its a jail that automod doesn't like, haha
automod go to jail
Because some people seemed to be sad about not saving XP between multiple loads of the same game I probably will make the server keep track of XP then
i used this on enemy, pointblank and it didnt died. so i removed it
what enemy
No
can we have one
Will come with the headset but you wont be able to use other headgear then
I like the decision you have to make between Headlamp, Nightvision or Communications
But I am looking at it from the squad perspective tbh
Or at least having 2 player teams go inside the facility
can i get a crafting table and merge them all into one helmet
One having the headlamp to light the way, the other one being the one communicating with the other team
one expensive helmet
I like teamed gameplay
why F for flashlight if headlamp exists
F will also work with headlamp
There will be a new headgear for communications
How does this make you feel
but headlamp is just flashlight on your head
comms is just radio on your head
yet regular flashlight gets hotkey too
and walkie talkie doesnt
Headlamp is a bit more :3
Its actually 2 lights on your head, making a lot more light
wouldnt that defeat the purpose if a flashlight though?
i think thats the idea xd
Oh
does the pro flashlight defeat the purpose of the flashlight?
yes xd
Think of it as
so how does 2 lights work on the lamp
So its like level 3
Tier 1: Flashlight
Tier 2: Pro flashlight
Tier 3: Headlamp
Its a fuckin headlamp
And have more battery :3
does it make a noise while on like its whirring away
attracting monsters
can i crank it like in metro
charge it up
Cuz like now moons could use that as a dependability for how u get to the entrence or something
With the flippers
Big headlamp 
thats only one light smh
Unfortunately it's hard to wear socks on the outside of huge boots :(
But a very big one ๐
Exactly :3
xD
light up entire facility
Nuh uh
yuh huh
So what could go wrong if i use more company? With the bigger company feature at false
some desync issues?
house might burn down
Stocks might crash
๐ฅ
and the wife may leave you
fifth client having a lot of exceptions, not being able to buy perks and gain xp
Basically
Probably all items wont work
But maybe it works ๐
I dunno, havent tested
ahh if only there would be an easy way to have some test clients to join
@solid pivot do you have plans to modify / have upgrade to ship stuff like teleporters, terminal commands like scanning enemies and stuff
I plan to make the ship itself upgradeable ๐
We need bigger ships. I need more place for my hoarding bug nest.
epic
If you actually make a feature to make the ship have more room i will be crying of happiness
do you intend for people to have to store excess scrap in the ship for the next quotas or would you consider something like how quotarollover mod lets excess scrap sales count towards next quota
ok
will you add storage in the ship then so all the scrap piling up doesnt make a mess and get laggy over time
Or make the ship have a second floor
or add more company support
MoreCompany will never be fully supported 
Cosmetics will always conflict with my meshes
Thats to be expected
Dunno, test it :D
hmm
wonder if it works
such a necessary mod
jump delay is so bad in vanilla
just fall in pits always
@solid pivot does this modify company buy rates
No
@fair delta hey are you there?
ja
cheers
Can i ask you for quick help?
sry for all the questions boss man
if you could try to join me for a second and see if you can connect with my profile
ye
same mods as before?
018cb653-602b-cc2e-8d76-706265fed067
nope
with my pack
not using advanced company for now untill it gets more updates
same
wtf
ive never seen this happen before
me neither
Will be able to fix lobby :)
hmm idk if its the profile problem or if its on your end
Perfect! ๐
try export by file
the thing is i need it to work with code
ok
yes
i see a bug report
exports created from TMM to not be loadable in r2modman.
with the same error message
so u using r2?
yeah
ok
r2 exports however work with both
@fair delta lets try if we can connect with this mod https://thunderstore.io/c/lethal-company/p/loaforc/ShipVoiceCommands/
i saw someone reported they cant join with new version
maybe we should talk in dms xd
@solid pivot will setting the weather scrap modifiers to 100 interfere with using another mod to affect those values? will advanced company possibly overwrite it with 100
is it possible to get an option to disable these configs entirely for those who don't want to affect the values at all
Yes, already finished locally
?
oh ok
Welcome back, have a tea :3
i will
Oh no. Potatoe pressed the wrong button again 
nice!
My fat fingers regularly accidentally press the eject button 
I got all da XP
Seems to be working now
is LCBetterSaves compatible
idk xd
other mods in the past had issues with it
and stuff not being saved from those mods properly
GameNetworkManager.Instance.currentSaveFileName is set by the mod so it should work
1.0.3 uploaded
1.0.3
- Added configuration to moon prices and weather scrap modifiers, making them deactivateable. Deactivating moon prices will result in the travel discount perk to be disabled too.
- Added configuration to let the server keep track of all player XP and reset it after not meeting the quota. Players wont lose their permanent XP but cant use them in lobbys with this enabled. (SaveProgress in Server/General.cfg)
- Hopefully fixed 32 player lobbys not working for steam lobbies. I hope for feedback on this one :)
- Fixed a configuration error which resulted in default values not being set correctly. All affected configuration values will get overwritten after launching the game for the first time after this update. Affected perks were Critical strike chance and Loot Saver.
Crossing my fingers that bigger lobbies now work
finger crossed
Lets hope someone with a lot of friends is able to test it :D
i've been trying to invite my friends, but they all just stuck with vanilla
You mean they dont want to play modded?
yea
I just tested this, it doesn't work, still give error when rejoining lobbies
also @solid pivot could you add like the terminal screen stays on when leaving the terminal?
Thats something I am planning for a update when I add LethalVista 
I see
Basically a windows clone with well... windows
So its a persistent OS running on the machine
waiting, till someone makes, the terminal is playable to play Lethal company xD
LethalVista will be awesome tho
You hopefully will be able to open up the helmet cameras of multiple players :D
And radar, and just click on doors etc. to open them
afaik that isnt a mod lol
Shop will look like a web 1.0 amazon xD
I've tried the Touchscreen mod, it's great
With awesome gifs
And this one must be in it
Times when the internet was so much simpler :D
welp, tomorrow gonna do some testing, and revamp all the mods i had xD
tru
sometimes i wonder, whether this mod gonna be Potato friendly, like my friends xD
:D
got him failed to use this mod bcs of slow lappy
hopefully
I will put the handshake earlier in the future. So his game wont have to initialize all 32 players first and then send the handshake
This is probably the reason
The prep work in-game takes too long
I see
Just searched a bit if anyone streams with my mod. But couldnt find anyone. Maybe I have more luck next time
well, i want to test your mod tomorrow morning, but idk what time for you that is xD
I get it, many people want to play with cosmetics from MoreCompany. But one thing I always loved about LethalCompany is the balance of humour and horror. With MoreCompany tbh this balance feels waaaaay off
Its basically just a funny game at that point
I'll be streaming it later
I'm planning on running some tests with it.
But thats personal taste of course
I aim with my mod to keep the balance at least of having some humour but still keeping the game "horror" at its core
I bet the issue is people are running it with incompatible mods.
Probably
content creators are kind of imposing this funny image on it and thereby letting the rest of the community believe that's the core experience
I love the horror aspect
@autumn halo yea... I mean, the game IS funny. It has funny things in it
there's a lot of good ones but most people overemphasize the humor
But it has a balance in that
it actually makes its own balance
As soon as you are alone in the dark the game isnt funny any longer :D
for me, horror with friend is funny, cuz i can like prank them xD
This right here! 100% agreed!
in that its multiplayer but it doesnt need much except a few features here and there to make it fun
true,
The humour very much is the whole premise basically. Including some enemies like the Jester being somewhat silly.
alright, i'll be going to sleep. Good luck guys
jester isnt silly at all
The big company and your landing ship fulfilling quotas is kinda funny
this tactic is employed in great horror films a lot
it baits you in by seeming like.. light weight. not serious
i put my jester on SCP-096 scream 
but there isnt a single enemy in lethal company that is not terrifying
after you know the jester its not funny when it winds up
The slime and the puffer thingie :D
its an emergency lol
They are not terrifying
i think they also bait you into comfort
especially when you are running deep into the facility
try that with Lethal Escape
the puffer is actually not even a threat
and you know where the Fun, ends
puffer just straight annoying
nope its just extra tension to the gameplay
the puffer makes most players stay on their toes but other players are like 'oh we're cool here.' but puffers are rare on early moons
puffers show up on later game moons when you're already sandwiched between 3 deadly creatures
But like I said. I like this balance overall very much. Stuff like silly cosmetics break it up too much for me. My clothing does have a bit of humour too, looking like some military special units :D
But they are basically also only giving you false security in the end
Or at least they can
but also i still feel like content creators want to make it 'more funny' to boost the content value so to speak
You get a lil bit security for a high price :D
yeah thats why i want advanced company one big reason atleast
Flippers and Lightning Rod are both very powerful tho
this game is so weird lol you can easily make it a looter shooter
if you just make the shotgun accessible
Flippers just because I wasnt able to make them not work when stamina runs out yet
with the flare gun and the vest, extra tools its basically a whole extra gameplay loop
But flippers do have a weight mechanic already
So if you are on Vow exiting the fire exit and having a lot of stuff on you you might be too slow to get to the top
Have to balance that more tho
I like that premise of potentially giving you a false sense of security and safety only for you to discover a mechanic which ultimately kills you :D
The original plan was that if you are above 70lb you simply cant swim up. And I will add that back later
You are just too heavy :P
yeah that's prob pretty realistic
There is that mod, the grappling hook thingie
Its way too powerful
I want to add one too, but with rope physics
and if you are not careful you catapult yourself with full speed against a wall
or into a pit
and die
please please please just add a rope system and a winch
so people at the door can grab scrap if the line is slack or a body lol
:D
that'd be too dope if you can just run a line deep into the facility
and then follow it back
One item I really dislike in the game is the jetpack. I dont feel like that you can ever master it. I dont feel like being on a learning curve but the item simply feels useless mostly.
At least for that price :D
ooh
but you can ๐
it has surprisingly good handling but
real jetpack physics lol
jetpacks are dangerous asf
i think the jp is balanced just because you can charge it
so realistically if you dont fuck up it makes you so OP you only need one
I dont like the delay from pressing the activate button to actually thrusting
Does it? Hm, have to test it some more then
jetpacks are legit so much fun i just wish
we had more map space
and above ground loot areas
like if you go through the darkness on titan into the snow dunes
I do plan to add new moons, even some where you can find items in abandoned villages and stuff :D
it actually stretches for miles its all nav meshed and procedurally generated
So you dont have to go into a facility all the time.
yeah that'd be awesome
And have to avoid the outside enemies
im hoping zeekerss adds more ship mechanics
bigger above ground areas and you can actually manually pick up crew mates
and the titan can also just.. hit the thing because why not lol
i imagine the ship would be difficult to fly because its so weirdly shaped but for sure itd make great moments
damn that's 3 new moon drops in like 3 days yall another one jus dropped on thunderstore
i feel like zeekerss is gonna want to focus on the modding aspect and take like a gmod approach atleast i hope he does 
hello, do i have to reset my player everytime i make a new save?
#1186884307332108339 message
If you dont want permanent progress you can deactivate it
Added configuration to let the server keep track of all player XP and reset it after not meeting the quota. Players wont lose their permanent XP but cant use them in lobbys with this enabled. (SaveProgress in Server/General.cfg)
great mod btw
So if you set this to false, your game (lobby) wont use the permanent saved data and instead start with 500 XP when beginning a new game
All players connecting to your game (lobby) wont have their permanent XP either.
But if you close out of the game, your XP is saved in that save file and the XP of the other players as well
For when you want to continue later
And thanks :)
I like this
If a player joins a lobby with this set to true tho, every client will load their permanent data :D
And work on increasing their permanent XP
So yea, lobby decides which "game mode" to use
If we leave and continue the match in another Day, the data is saved?
Yes as long as you havent failed quota
Server is saving all data in the savegame
PlayerXP_PlayerName etc.
Perfect, thx
And if you connect it looks up your name and if you have something saved and send this data to you
Beta is out nice
my flashlight ran out of battery and i can still turn it on with left click, but not F
Any mods you know its not compatible with? Im disabling more company, but what about other stuff?
ReservedSlot seems to be somewhat broken
Not working entirely
Or something :D
And LethalThings will conflict with the Rocket boots
Any AI changes that might cause issues?
My dreams of both rocket boots and rocket launcher go unrealized.... (joke)
also getting flashlight desync on multiplayer
Only Micro IL patching
where friends is on when its off for him
But the activating empty flashlights is actually an oversight
:'D
Did you use the Nightvision when the desync occured?
Woah, the text is way too white, can barely make it out
I think I fixed that bug locally. But desync isnt important enough for a new update. Will collect some more bugs first
But why is it that bright? :D I dont change anything related to the main menu besides the logo
havent tried night vision
Hi! Been playing with this mod for a bit and have been enjoying it. Love the design choices behind it, was a bit skeptical when I first saw the page (expecting something overpowered like lategameupgrades) but it's really well balanced.
One thing I have noticed is that it seems like weather modifiers are really powerful, are they intended to be quite as strong as they are?
It seems like the best possible play is to run stormy planets with the lightning rod and make massive amounts of money "for free"
best part about this mod is that you can tweak everything to your liking 
yeah, I'll probably just turn it down at some point. Just wondering if it's intended design. Walking into experimentation and picking up a $300 gold bar at the entrance kinda got my attention
especially when the previous two runs were march where I averaged $100 after checking all four exits each time
yea... lightning rod is overpowered
Maybe adjust the price a bit?
My friends were like: Nah, dont increase it
But I wanted to increase the price to 400 :D
btw, working on the new endscreen
AWARDS will become NOTES :D
Scrollbars is the only way to really support 32 players
400 seems a little much, but I think at least 200 is very reasonable. Maybe 250-300
actually nvm 400 is reasonable on higher tier planets
Maybe should lower it due to lightning rod being a th ing
I think its 150% amount 150% value currently
yea
I'm pretty sure we can tweak the amounts already no?
You can :D
i think you're the most talented lethal company modder I've seen so far
extremely impressed with the quality of this mod
and excited to see what else you add
also, is foggy supposed to not have a modifier at all?
I know you just showed the end screen being different I wonder if compatibility with Coroner could be a thing. I like all the funny notes.
I think yes, depending on how they do it
I will try to just read the notes attached to a player and organize them
Hopefully this will work :D
maybe i just missed it but it doesn't seem like foggy weather even has an entry in the weather scrap modifiers
Added configuration to moon prices and weather scrap modifiers, making them deactivateable. Deactivating moon prices will result in the travel discount perk to be disabled too.
Will add foggy soon
I mean I can add the cause of death to the endscreen btw
The game already logs that
Or how specific is that mod?
Maybe I will be able to look if the mod is installed and extract the info somehow
Is the mod who adds some funny messages
Missing is specific enough, you left them behind :D
Not happening often which is the reason the scroll area is somewhat small
For example:
"Had a massage session with Bracken, it went wrong"
Gonna be hard to get my friends into this without a replacement for reserved slots. The headlamp will be a good replacement for the reserved flashlight but do you have anything planned for the walkie?
Yes, but you have to decide
Either have light or talk :P
I mean you can have the headset and an ordinary flashlight
Maybe, just maybe, I'll add a tactical helmet later
Yeah I like the idea of having to work your way towards the headlamp better than a reserved slot. But having a walkie keybind and reserved slot has become second nature for us lmao
With a higher tier
having like military grade flashlights and a headset in one
With some head protection :3
I can see a higer tier headset with both in one that is slight more expensive and heavy.
Yea :D
Make it like 75 or 80 since it acts as both a walkie and flashlight
could this work with coroner or naw
I mean this mod already incorparates elements from other mods but with your own personal spin. I don't see why adding funny messages can't be included ๐
Who is the dev of Coroner? Would be nice if AdvancedDeathTracker would be public
I can use reflection tho
I believe the dev for Coroner is EliteMasterEric
I could include it myself yea, but I also am open to make my mod expandable with other mods
having like an official compability patch :D
That would also be cool. I'm happy with either tbh
ngl i dont mind if it isnt compatible, i dont expect the mod to be 100% compatible with every mod out there but its nice u take it to consideration
Posted in that thread regarding opening up that class. I can do it with reflection tho
Now I remember, Coroner has a mid dependency with LC_Api, I dont remember why
for broadcasting messages
I mean, it works better with LC_Api, but it can work without but some messages dont sync
Yea, its the loot saver perk
Cool! I didn't remember that
Do we have any lists of compatible and non-capatible mods yet?
cool.
Currently wanting to see if Lethal Things will work
it mainly adds scrap, new items, new mod, and a map hazard.
It will but you wont be able to buy either rocket launcher or rocket boots
mob*
Currently only rocket launcher and utility belt seem to conflict
I figured the belt would be an issue lol
Which isnt really needed as you have the perk system for inventory size
I just really like the scrap and boomba and the hazards
I can already tell Lategame and Lethal Progression will conflict
Lategame can work but you have to disable some of the upgrades lol
Yeah main reason I could see someone wanting the utility belt would be if for balance they want a way to increase their slot amounts but make it riskier since if you die you lose it unlike with the perks system
I just disabled all the overlapping stuff and kept the unique things they have.
lethal progression is so broken lol, the scrap value thing seems to kick in way harder than i think it's supposed to
It is. He's already aware of it. anything higher than like lvl 20 in it breaks the multiplier
ouch!

Ultra hardcore :3
oh good to know, i think advanced company covers everything i wanted from LGU or LP but better though
Imagine dying on the first map
Company revokes your exp for not being a great asset to the company lol
losing 250XP of your base 500XP not being able to buy even the fourth inventory slot.
oh yeah i really kinda love that touch, being able to sacrifice an early inv slot to get some speed or something
With enough config, it works
Personally the hardcore thing would wreck me but I could see it being a toggle in the config for those who want pain ๐
Pain and suffering
I had a very funny idea btw for dying...
You know Dark Souls with "You died"?
How about.... "You tried" 
do the emote mods work? I'm assuming hotkeys will conflict

emote mods are usually rebindable so you can just put them on fkeys or something
If they use custom animators stuff will break.
Change the emote keys
If they use override animators theyll work
specifically "more emotes", the one with the griddy and ๐ ๐ , is definitely rebindable
I shall have to mess with those
Stuff will break in one of two ways if custom animators are used:
- When holding a rocket launcher you will not hold it correctly. Same with lightning rod
Or - Emotes wont work
I did it for my modpack
But I think some emote mods are using override animators
I used them before too but I want to do some more complex stuff with animations
like adding custom swimming animations
MoreEmotes detects when you are holding a big Item, it simply does not emote if not possible
I'd test it with those items also
EmotePatch.local = EmotePatch.animatorBundle.LoadAsset<RuntimeAnimatorController>("Assets/MoreEmotes/NEWmetarig.controller");
EmotePatch.others = EmotePatch.animatorBundle.LoadAsset<RuntimeAnimatorController>("Assets/MoreEmotes/NEWmetarigOtherPlayers.controller");
Its using custom animators tho.
i used toomanyemotes, it worked fine
TooManyEmotes is using AnimatorOverrideController
public static AnimatorOverrideController previewPlayerAnimatorController;
so its good to go
nice
At least depending on the order the mods are loaded :'D
TooManyEmotes after my mod will work
Dunno if you can have any influence on it with the ordering in Thunderstore
But if its alphabetical AdvancedCompany is a good name :D
u can but i had ur mod above it and it still worked fine
Yea, my mod needs to be above any other mod adding overrideanimators like TooManyEmotes
yeah i getchu
So, TooManyEmotes works, but MoreEmotes dont?
I think so, yea
At least MoreEmotes will break stuff
Namely holding animation for Lightning Rod and Missile Launcher :D
And in the future the swimming animations
I want the flippers to be reflected in animation :D
That when you go out of the water you look like a majestic (but also very fat) dolphin 
make flipper users walk like morrowind argonians
Lel
I can increase the amount you go out of the water
and its sooooo fun
It actually feels like you are a dolphin xD
It's really good.
#nothingagainstmorrowind
This?
Currently your curve looks like this
But I can simply do this
And I already played like that and its awesome but also silly 
oh btw. If no player is missing I will remove the missing panel from my endscreen
99% of the time nobody is missing anyway
But I mean...
I will add certain substances in the future
So maybe one will be you becoming a dolphin 
tzp but for water
:'D
With this one you could go out the lake from march (I think it was this one)
Yes
I was able to do so
:D
Especially because it was more like this even:
You had some vertical momentum
And when you timed it right you were able to get out of the pond on march
I really want this to come back in one way or another :3
Thought about one of those:
Basically Flippers Tier 3 :D
love the addition of armor in this mod, it really works I think
Is there any perk who affects the weather multiplier?
Nope
Ok, thx
I might add a couple of optional perks later
Which are deactivated by default but you can then activate them
stuff like that
I like people being able to customize their game
I've had an idea; what about some sort of "cap" on perks?
Right now theoretically someone who tryhards hard enough can buy every perk and be a master of all trades, but it'd be cool if there was some kind of limit in place so that everyone specializes into different skills (configurable ofc, and maybe disabled by default)
There is one of two systems planned:
- Max levels limited by ship tier
or - Maximum amount of purchaseable perks limited by ship tier
So basically Ship Tier 1 being max 3 levels per perk, Ship Tier 2 raising it to 6 or just a plain "Max Perks: 30" and on Ship Tier 2 "Max perks: 40" etc.
Maybe I'll do both and make it just configurable :P
Ship Tier upgrades will be very very expensive
Therefore they need to unlock a bunch of stuff
new items, new perks, new perk levels
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
AdvancedCompany.Network.Lobby.Player () (at F:/Projects/UpgradeCompany/Network/Lobby.cs:32)
AdvancedCompany.Perks.GetMultiplier (AdvancedCompany.Game.Perk perk) (at F:/Projects/UpgradeCompany/Perks.cs:321)
AdvancedCompany.Perks.GetMultiplier (System.String perkName) (at F:/Projects/UpgradeCompany/Perks.cs:339)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::LateUpdate>(GameNetcodeStuff.PlayerControllerB)
just got spammed this when leaving back to main menu
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Dissonance.Integrations.Unity_NFGO.NfgoClient.Connect () (at <44743d9474784365a095189c76175301>:IL_0016)
Dissonance.Networking.BaseCommsNetwork5[TServer,TClient,TPeer,TClientParam,TServerParam].StartClient (TClientParam connectParams) (at <e92564caf0834e68898e38932a2c2ea2>:IL_0116) Dissonance.Networking.BaseCommsNetwork5+Session[TServer,TClient,TPeer,TClientParam,TServerParam].StartClient () (at <e92564caf0834e68898e38932a2c2ea2>:IL_0000)
Dissonance.Networking.BaseCommsNetwork5+Session[TServer,TClient,TPeer,TClientParam,TServerParam].Update () (at <e92564caf0834e68898e38932a2c2ea2>:IL_00F2) Dissonance.Networking.BaseCommsNetwork5[TServer,TClient,TPeer,TClientParam,TServerParam].Update () (at <e92564caf0834e68898e38932a2c2ea2>:IL_000F)
Dissonance.Integrations.Unity_NFGO.NfgoCommsNetwork.Update () (at <44743d9474784365a095189c76175301>:IL_01B9)
Yea, thats because some player objects still exist and try to access stuff I already have unloaded XD
ah so its one of those errors thats ok to ignore?
Stuff like this is lowest priority for me rn
Yea, its OK to ignore
Its not OK to ignore when it happens all the time when you are in the game
Cool. So far so good on stuff. about to add more testers
but when exiting out of a lobby its ok
Even when entering it might happen for like 3-4 times
only if its constantly spammed something is wrong
awesome.
one thing I noticed. If you go in the perk menu and back out of terminal and go back in you can't type.
its fixed by backing out and going back in again on the terminal
Did you try to simply press return? Should also fix it
I know this error but wasnt able to fix it yet :D
Because well thats not lowest priority but pretty low as you can easily fix it yourself
When I added the endscreen I might look at that again
that I did not try, I just back out of the terminal and just clicked it again and it was fine
Endscreen and Death Screen are the 2 things which I need to change to make the lobby expansion truly playable
Only thing missing then is cosmetics and if thats a problem for many people someone will surely make a cosmetics mod without the lobby expansion :D
But I am willing to listen to error reports when lobby patches are disabled with MoreCompany
And Ill try to fix the stuff blind
Up to 4 players everything should work fine with MoreCompany
Above that I dont have a single clue if everything is working as intended
I found no point in morecompany
My biggest problem is: I am also a content creator, even tho I am not doing much rn because of all the work for the mod
yeah the cosmetics were nice, but I can live with out
But when I get together people I want to play and stream and record it
And risking that MoreCompany will break stuff is bad :D
Because thats not very entertaining xD
exactly
now emotes was a different story because I love flipping off my teammates after they get us killed xD
So even if I get together 5 people we probably opt for the solution which works
Yea...
Right now my mod pack is 11 mods and it adds a ton of stuff!
Your mod has cut my pack down in half
Haha :D
there are a couple more I want to attempt to see if will work
This not only benefits performance but also compability
exactly!
If you have one mod which does 10 things you had 10 mods before the 10 things will work fine together all the time
Ive been hyping this mod up for awhile
the other issue with multiple mods is updates. I had mods work together fine but the more updates they were releasing started making them less compatable
But I think many people wont be pleased to not have their silly cosmetics :D
they can still do the custom suits right?
that was was cooler than morecompany cosmetics
oh hell yeah!
Because you will keep them
is this mod out ? am confused sry for not reading allat
Yesh
thx
But I think coroner overrides FillEndGameStats and I'll read the notes from the original death screen
So it should just work
The texts wont be at the dead players section but the notes section
but thats just details
If its possible would you prefer me adding the steam avatars on the endscreen too?
Yea, I can add that if you like it that way
that's cool
I like it a lot
Me too :D Maybe the paddings are bad. Will fix this :D
top padding is too small
And other than the game or most mods...
I do use the UI as intended

Does that box not modify the message of the credit lost due to unfound bodies?
With the custom end screen it will become even easier to spot people using my mod on Twitch
Isnt that the box right after that? :D
With the penalty and stuff
yep
Thats untouched for now :D
What happens is that I have a mod that increases the quota if you lose the body
Oh wait, it might be part of the animator thingie tho. Which would be bad, but I'll see
so I'll have to test when this update comes out
if (playersDead > 0)
{
HUDManager.Instance.endgameStatsAnimator.SetTrigger("displayPenalty");
HUDManager.Instance.ApplyPenalty(playersDead, bodiesInsured);
yield return new WaitForSeconds(4f);
}
nah its seperate
And I dont touch this at all
I only touch this:
if (currentLevel.planetHasTime)
{
HUDManager.Instance.endgameStatsAnimator.SetTrigger("displayStats");
}
And I remove the HUDManager.Instance call
and replace it with my own
Perfect, thanks
There isnt really a need for a bigger lobby mod to change the penalty screen I think
It just summarizes the penalties, right?
6x casualities
4x recovered
So no need to meddle with it :D
Cool
No Survivors is now just above the scrollable list with notes
so you can still read the notes
Depending on how coroner works. I will add dummy textfields for it to fill
wait is this even from this mod? I just assumed it is because there's a bunch of options, and its most likely not from my moon mods
nvm its from LethalExpansion
Hahahaha
Yea, its not from this mod
Settings right now are config file only.
But this will change
LethalExpansion
Love this mod but i really need option in config to bisable equip slots.. Very annoying to scroll whole inventory include equipment. Maybe it can be better if equipment slots scrolls only with keybind? Like alt + scroll and you scroll only equipment, and another time you don't touch it at all
could do how reserved item slots does it yeah
Would be something I would make configurable. I dont have a problem with that as I mostly use hotkeys 
this kinda problematic for people with short fingers (like my gf lol
)
I cant find Server/General.cfg
Yea... Will show up with 1.0.4
Until then go to your game folder and there in BepInEx/config 
I missed to adjust one path
ok, i'll wait
do we have to make a general file or should it be there?
hm, don't see anything there
anyone tested this with lethal expansion?
I've tested it
yeah pls make that an option or let us choose the keybind cus reservedslots uses alt scroll already
ah it was unitys fault. Exporting prefabs it will just ignore the size given at the root element 
Unity being Unity
lel
So, it was reported to me that spectating other players wont work for all players when more than 4 are connected
Have to fix that
good bye cruel world 
Its still misplaced
but the avatars are working now
When you play solo you dont get the "Most paranoid" stuff, right?
i thought u do
because paranoia in lethal company is part of the sanity meter
Nah, wouldnt make much sense anyway when playing solo
you would get all 3 everytime
I was just wondering why no notes were shown
Being solo was the reason :D
for my modpack, I increased the prize for the Lightning rod to 300 and Rocket Boots to 150
Many small improvements have been made :D
do u still got the masked enemy overhaul mod
Yep
Update incoming 
Player names above 4 players should work fine now too
Basically the bigger lobby should work entirely
Had a bug in the transpilers
You will now have the cursor in this screen
so you can scroll the lists :)
Oh wait, I need to fix a bug 
Should work nice with Coroner. Have not added the extra behaviour for it yet tho
So it will appear in the notes
yea
It will no reflect the perk status

Lmao kids in 1980's would be KILLING for battery life like this
lol
1.0.4
- Added a custom end screen to enable lobbies of up to 32 players to be displayed.
- Fixed a bug which prevented from spectating all players when playing with up to 32 players.
- Fixed a bug which prevented the correct names of players to be displayed in lobbys bigger than 4.
- Fixed a configuration bug with the Server/General.cfg. It should now show up correctly. Happy bundling mod packs out there! :)
- Fixed a bug with the synchronization of flashlights. They should now no longer desync.
- Fixed an error in one of the transpilers which could have led to unexpected behaviour when playing with more than 4 players. I am pretty sure by now that 32 players should be stable.
There is one secret change
Now I can tell you that
- Removed the left over cheat commands from the terminal

so what's next?
Adding compability to apply MoreCompany cosmetics

Just kidding
I could do that tho

naw
๐
When everything is working for now its time for a break basaically. And some slow progress with the library. Have to work again soon :D
haha
I have to create some content soon
Only 2 videos a day on YT rn
usually I have 6-7
All because of the mod :0
And I need to finish the christmas event in FFXIV
And tomorrow I am preparing food for new year
Ngl that's all I and other probably want from morecompany, the other lobby aspects can go ๐
And new year I will play switch with friends and drink alcohol
Yea, but I feel like this would be... well... somewhat hostile
Wonder if you could contact the dev and work out some solution
It IS a community after all, meant for communication
When I have the library ready I could offer an own solution to cosmetics which can actually sync 
I mean: Not everyone has to have the same cosmetics installed
But rn I am just exhausted tbh
100s of hours of work went into the mod :D
oh btw, gonna test Coroner for you all
And yea, full Coroner compability is next
:)
can i have both this and morecompany?
this work fine for me
Only if you disable the bigger lobby from this mod

i might have to start using this i cant get mikestweaks to work
i dunno what is wrong
do you plan to add compatibility with reserved slots mods? it kind of works, but with pain, when scrolling between equipment and regular slots, some kind of invisible empty space is created, and when you hold down alt, the slots for the walkie-talkie and flashlight do not switch quite correctly
That could be a solution, but would people be required to make a new cosmetic lineup specifically for your mod or will they be able to use ones meant for more company? Incompatibility there might lead to a confusing and annoying rift for those who want to use one bundle while others want to use another
Really interested to see if this works
@nova ingot I could create a converter basically
can confirm that it works
No problems rn at singleplayer
Found General.cfg? :)
And why I wonder if this works above
If Coroner isnt installed this will fail of course but C# usually uses a JIT
So it wont notice becuase I dont try when BepInEx says its not there
yep

Ooo that could work too
yay it does work
So I can add the cause of death to the deceased panel now :)
My mod can detect Coroner being present and read the cause of death directly from the plugin
Next up due to popular demand: ReservedSlots
But I wont promise anything
I will look at it
If I think: Oof, this will take quite some refactoring and 10s of hours
I wont do it
BUT, why not have the clothing layout be similar to reserved slots? hows that?
And just becuase its the first mod I officially support
its even getting a brighter color in the end screen
If I look at it and think
Oh yea, j ust need to change this and that
Can do that in 30 mins
I will do it
I will add my own death reasons too. But they wont be as advanced as Coroner :)
our game keeps crashing everytime we orbit
Game log would be helpful
trying to find it right now
I need a log right after it crashes basically. I assume its that dialog popping up
With the icon of Lethal Company
that doesn't pop up
What crash are you talking about then? Everyone is getting kicked out of the lobby?
I only see one exception in the log regarding the map
[Warning: Unity Log] [Netcode] NetworkObject #80 moved to the root because its parent NetworkObject #75 is destroyed
[Warning: Unity Log] [Netcode] NetworkObject #81 moved to the root because its parent NetworkObject #79 is destroyed
[Warning: Unity Log] Some metrics in the collection went over the configured values limit. Some values were ignored.
[Warning: Unity Log] Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
this is all that pops when we relaunch
we are all crashed again.
happens with 5 players
I can fix the map thingie but dunno if its because of that. In LAN mode it worked before. Maybe LAN mode is broken too now.
I will first fix the map error
Dunno. I dont even know what the crash looks like. It isnt a unity crash. Or is it sending you back to the main menu?
Because it doesnt look like that in the log at least
If its the map it would be something only happening with steam tho
no its just freezing and says not responding and we crash out
its happening to everyone
btw death reason backup working now
I will now fix the map and release that version as 1.0.5
10 minutes, but Thunderstore will take some time
private void Awake()
{
for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
{
radarTargets.Add(new TransformAndName(StartOfRound.Instance.allPlayerScripts[i].transform, StartOfRound.Instance.allPlayerScripts[i].playerUsername));
}
targetTransformIndex = 0;
targetedPlayer = StartOfRound.Instance.allPlayerScripts[0];
}
this method is funny tho. It should work in theory. but well
Testing now (actually 2 things at the same time)
I know what is doing it
its the performance report.
with 5 players we crash when that is trying to pop up
I think its the more players than normal in the game conflicting with it
Coroner integration working btw:
I can test the endscreen with 5 players
locally its working but might be the map fix
I dunno
you might not be able to recreate it via lan
End screen will work the same tho
There must be some stuff happening with the map as it switches to the current planet
But just in case I will add a try catch
I am pretty sure that it has something to do with the radar tho, as it will stop that function from running to the end
which will f**k up the voice chat.
1.0.5
- Fixed a bug with the map which might have led to unexpected behaviour.
- Added cause of death to the end screen.
- Added Coroner for cause of death integration. (If you have Coroner installed, the cause of death is read from that mod instead)
Its uploaded
cool. right now we are running a different mod pack but we will switch soon
Compability
As this mod changes a lot many mods might not be compatible. When players give me feedback about the compability of other mods I will add them here.
Fully integrated:
- Coroner (Show the causes of death in the new end screen)
Currently confirmed working are:
- LethalProgression
- LateGameUpgrades
- MoreSuits
Working with caveats are:
- LethalThings (with some tweaks as Rocket boots and Rocket launcher will collide and the utility belt wont work)
- ReservedSlots (not entirely working)
I reworked the Compability section
You can give me more mods which are confirmed working :D
Currently confirmed working are:
- Skinwalker
- Mimics
- ShipLoot
- SpectateEnemies
- AlwaysHearActiveWalkies
- YippeeMod (most importantly)
- MoreSuits
- LethalProgression
- LateGameUpgrades
That one emote mod
TooManyEmotes?
I saw helmet cameras working in a stream
Anyone tested HDLethalCompany yet?
morning yall
i can also confirm compat with betterterminal, cirnofumoscrap, dissonancelagfix, doorfix, healthmetrics, terminal_clock, lcbettersaves, and betteritemscan
except there was some sort of bug where clients get glitched in the terminal briefly and have to interact with it twice to use it
Morning @alpine charm
postfixing NextItemSlot and doing stuff like this overwriting all behaviour of other mods...
__result = __instance.currentItemSlot;
__result += num;
So I will just hook back into it with a posthook and ensure my value keeps being set if the new value is within scope
should fix the scroll issue
any news with the update?
What update?
This update is breaking me playing with more than 4 players
it just says error occured
is it from the host or the person who cant join
Both would be best
just trying break the ice 
One thing I would like to test is to remove LateCompany for a moment. Whats funny is that there isnt a single error 
It just stops
It basically just was reading some files for skinwalker
and then gracefully closes the lobby
[Info :RugbugRedfern.SkinwalkerMod] Loaded clip from path C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/Lethal Company_Data..\Dissonance_Diagnostics\Output_9522e0fd-c013-4bcb-a14d-ba20d7be451d_65_133483808143344797.wav
Leaving current lobby
Disconnecting and setting networkobjects to destroy with owner
Got no ship grabbable items to save.
Shutting down and disconnecting from server. Is host?: True
[Netcode] Shutdown
after I try disabling latecompany should we try disabling skinwalker if it doesnt work
ok yea it works!
Cool!
Latecompany broke it ig
so late company broke the mod now?
I will look into LateCompany later but I wouldnt get my hopes up for a fix
Yea, seems like it
damn
LateCompany does stuff I would never do 
[HarmonyPatch(typeof(RoundManager), "__rpc_handler_1193916134")]
[HarmonyWrapSafe]
internal static class __rpc_handler_1193916134_Patch
maybe the new update from LateCompany broke it?
going for unitys generated methods
Must be OnPlayerConnectedClientRpc_Patch
I think
But it should log something, oof
Did you get this error? "Error occured when a player attempted to join the server! Restart the application and please report the glitch!"
was the bug fixed in the latest update the one that caused the game to crash after we left the first planet
I hope so
Nobody tested it yet
I will look at LateCompany after I fixed ReservedItemSlots
Log file? I added a try catch to the endscreen
