#[Deprecated] Advanced Company

1 messages · Page 3 of 1

nova ingot
#

I think, at least half of them

solid pivot
#

and for (var i = 0; i < 4; i++) with for (var i = 0; i < 32; i++) basically

plush fern
#

Thank you I was just wondering how I could get my precious 4th slot back! 😂

analog radish
#

The only detail I see is that it is somewhat heavy, I will have to uninstall some mods if I want it to run smoothly

solid pivot
#

You wont miss it long tbh potatoe_pepe

rapid hollow
#

i love you for the slot hotkeys already tbh

solid pivot
#

As soon as you have Night Vision you are going in without any items in hand

#

But beware

#

Night visions are somewhat costly with 200 credits

#

losing them does hurt

rapid hollow
#

i booted and the mask idle sound scared me

solid pivot
#

Even when you are at 1500 quota

#

We still felt that pain yesterday.

analog radish
solid pivot
#

My mod actually handles lobbys a bit better for solo or duo players

#

I only activate connected players + 1 player objects

#

So solo will only have 2 player objects active instead of 4

plush fern
#

curious if I could get this to play nice with lethal expansion so I can keep the extra moons

solid pivot
#

Try it and let me know :D

earnest lichen
#

Trying it out if it can function along lategame upgrades

solid pivot
#

I probably wont be able to do much compability work yet because I want to totally overhaul how I handle things with the library

#

Not only making more things possible with the library but being aware of other mods fiddling with variables

plush fern
#

That makes sense it's still very much in early stages so I expect some things to throw a tantrum xD

solid pivot
#

For example store items: I could analyze how the array looks like and what could potentially be other mods items

#

And track them correctly

#

I havent had a lot of time to play the game since I started to develop the mod at the end of november

#

So I havent tested many mods yet

#

For me and my friends it was pretty clear from the get go that the game needs some roguelite stuff to be motivating

#

I abandoned the basic concept of roguelite (getting xp only when you fail) for a more direct xp system now :D

#

But well

#

This is how this mod came to be

#

Friends and I feeling like there should be some kind of permanent progress

#

And feeling like weathers are somewhat unfair

#

So I added items to fight some weather conditions. Lightning rod is too overpowered tho. But well

#

Its still fun tho

#

And thats the most important thing

#

Landing speed max is funny btw

#

When the door opens you are already landed potatoe_pepe

#

If other players see you flying away its like nearly instant xD

#

Warp drive basically

solid pivot
#

More time on the planet :3

#

Delivery Speed max + Landing Speed max is soooooo fast

#

You get into the factory before 8AM basically

rapid hollow
#

i have the fast rocket land mod and sometimes on titan when we suffer extremely long load times for some reason we barely have time to get to it

#

might need to get rid of that....

#

oh you got delivery speed

solid pivot
#

Yep :)

rapid hollow
#

yeah im getting rid of that mod lmao

analog radish
# solid pivot Yep :)

I'm noticing that I jump higher than Vanilla and I haven't purchased any jumping perks, is that intentional?

rapid hollow
#

this mod is a fever dream for optimizing modpacks

solid pivot
#

Jump more? Higher?

#

Or stamina?

analog radish
#

Higher

solid pivot
#

Base value is 0.08 and base value of the perk should be 100f/100f. So it should be 0.08f * 100f

#

Or was it 0.04? I dunno. One sec

#

I look into the code regarding jump height

lunar plover
# solid pivot Landing speed max is funny btw

All my friends who normally try to jump onto the pipe that leads to the fire exit on offense as the ship lands are now gonna have to actually buy an extension ladder for once lol

solid pivot
#

You might be right. One sec. I will look it up in umodded game

#

Hahaha :D

#

Just use rocket boots potatoe_pepe

#

They are VERY powerful and so fun

lunar plover
#

Gonna have to try that out next time I play with them, gonna be fun to experiment with all the new equipment :)

solid pivot
#

You jump higher than vanilla? Should be the other way around actually, funny. Game jump force is 13f and I accidentally set it to 5f potatoe_pepe

fair delta
#

is there a config

solid pivot
#

Yea, look in Thunderstore config stuff

#

oh wait

fair delta
#

didnt generate for me

solid pivot
#

its not in the correct directory it seems

#

:D

#

Your original game folder BepInEx/config/AdvancedCompany

#

I need to change that

solid pivot
#

Happens :D

#

1.0.1 wont have that bug

#
ConfigFile = new ConfigFile(System.IO.Path.Combine(BepInEx.Paths.ConfigPath, "advancedcompany/Server/PlayerPerks.cfg"), false);
nova ingot
#

is the launcher supposed to veer off to the left? (im only playing with this mod and an inf credit one)

solid pivot
#

This should work, right?

nova ingot
solid pivot
#

I think this is like I animated it, yea. Probably have to adjust it a bit :3

#

Didnt notice this before

#

Thats typical stuff you just oversee when you are constantly playing with it like me

nova ingot
#

no no I understand that entirely

solid pivot
#

Will fix it for the 1.0.1 update :D

#

Just waiting for the jump thingie because I dont see any difference

#

Config stuff should be fixed for 1.0.1

analog radish
#

i'm recording rn.

plush fern
#

Maybe it's just me but I don't have a config file for this showing up in my config list lol

analog radish
#

I think it's more because of the lag that the mod gives. It makes me feel like I'm in the air longer.

solid pivot
#

@plush fern Known bug, already fixed locally

analog radish
solid pivot
#

You can change the config with text editor in your game folder

#

It will be fixed in 1.0.1 :D

analog radish
#

Modded Game, only BepInEx with this mod

solid pivot
#

1.0.1 releases in about 30 mins or so

plush fern
solid pivot
#

Yea, feels like you are jumping higher. Interesting

#

Its my first BepInEx mod tbh

#

I only did IL patching manually in the past

#

with mono cecil

analog radish
#

don't worry

solid pivot
#

Translated Sun Haven for example :D

#

Does this look different?

#

Rockets wont fly straight btw, thats intended

#

So they are not 100% predictable :P

analog radish
solid pivot
#

No its on

#

I fixed all bugs

#

:D

analog radish
#

I see, I do notice the lag, especially when I'm on the moon

nova ingot
#

morecompany and its cosmetics seem to work, I think toomanyemotes/moreemotes won't show the clothings and instead make them invisibile

analog radish
nova ingot
#

ngl this perk sub menu is pretty fuckin cool won't even lie

solid pivot
#

Mh. I actually deactivate more player objects than vanilla

#

If you play solo

#

Seems to be the audio mixer then? I added the 32 mixer as default again

#

Audio Mixer is something MoreCompany doesnt have

analog radish
#

I'm checking if I can increase the FPS

solid pivot
#

First jump is modded, second unmodded

#

At least with me setting jumpForce to 13f now

#

by code instead of reading the value in the player object

nova ingot
#

is there a config to make the clothing slots a toggle for visibility?

solid pivot
#

So that clothing isnt displayed? No.

#

And I dont like the idea because it removes immersion :/

#

Immersion I worked really hard for :D

nova ingot
#

nono i mean the slots themselves, like pressing ALT or something to make them appear

solid pivot
#

Oh, nah, as some items are needed to be displayed like night vision

#

The inventory slots have an energy bar beneath them

nova ingot
#

oh yeah, that's fair

solid pivot
#

:D

#

And I can assure you

#

nothing sucks more than going in with a night vision and running out of juice before leaving and not having a backup

#

I died in the labyrinths by a thumper potatoe_pepe

#

I was basically a toy to it

nova ingot
#

that's why I always bring a shovel haha

#

if im dying, im dying while fighting

solid pivot
#

:D

#

I'll try to make the lobby size thingie configurable. So you can deactivate it entirely and instead opt for probably buggy gameplay with other solutions.

#

And that MoreCompany works solo is something I do know :)

#

But playing with 5 players will result in problems

#

At least most likely.

#

I am like 98% sure

#

Only problem being that if clients have it still activated this will lead to problems

#

So you have to talk about how to set that setting

nova ingot
#

wouldn't normally be a problem if it's in a modpack where the configs are predefined

solid pivot
#

Like I said: I am 98% sure no other bigger lobby mod will work well with my mod :D

#

Thats why I invested time to create my own

#

I might add a low performance setting later so it will use only 4 audio channels like other solutions and just use AudioSource.pitch which doesnt sound as good as the pitch effect on the channels.

analog radish
solid pivot
#

Thats really weird

analog radish
#

I would understand if I had an old computer, but I know my computer is good

solid pivot
#

Can you send me the game log via DM? Not the BepInEx one but the actual game one

#

%appdata%/../LocalLow/ZeekerssRBLX/Lethal Company

#

Player.log

#

or at least tell me if the file is big?

#

It does feel a lot like errors being thrown

#

And I will try to remove my game and redownload it and only use ThunderStore to test my mod once

#

and see if it happens to me too then

fallen surge
#

Yeah i've had the same problem too

plush fern
#

Strange are you guys using HD lethal company?

#

Cause I have no performance issues with this mod and I'm running 77 mods as well...

fallen surge
plush fern
#

Huh I wonder what's causing it for you two than. 🤔

fallen surge
#

Idk

#

Maybe the game just hates us

analog radish
#

is only this mod that gives me issues

fallen surge
#

Yeah after i disabled this mod, the game ran smoothly again

plush fern
solid pivot
#

Working on it rn :D

plush fern
solid pivot
#

Yea, its the bigger lobby patches

#

I removed my FPS limiter and now I can feel it too

#

Had it capped to 60 for streaming

plush fern
#

I'll try uncapping my fps too

solid pivot
#

So I will add the config and deactivate the bigger lobby by default for now

#

Until I find the culprit

#

Its most likely the audio mixer, let me check real quick

analog radish
# solid pivot Yea, its the bigger lobby patches

Now that I remember, talking a little about something that happened with the SkinWalker mod.
I remember that there are users who may experience lag if the Realtek audio system is used.
I don't remember if this problem has to do with the Audio Mixer, but who knows?

solid pivot
#

I see the problem

#

When you are the host, all player objects are activated when you start the game

#

The FPS you are getting is the FPS you will have when playing with 32 players

#

If a player would join your lobby, the FPS would rise again

#

As all objects besides you two and a free slot would get deactivated

#

Fixing it rn

#

:)

#

btw

#

I have 80FPS with 32 players

#

Thats why I havent noticed it

#

And thanks for the feedback so far

#

The feedback is very valueable

#

and very welcome

lunar plover
#

Question about the bigger lobbies, will the performance report be changed later on to support bigger lobbies like how More Company does it (at least for up to 8 players) or will that just not be supported ?

solid pivot
#

I have a way better idea for it to display all players regardless of lobby size

#

And yes, this is planned

#

So yea, will update the mod soon but first I will send a test build to @analog radish

#

For me its now 223FPS :)

bleak frigate
#

yayyy the mod is out, i cant wait to play dis once my GPU arrives in a couple days

analog radish
#

is a lot smoother now

solid pivot
#

Will release 1.0.1 soon

#

How do I upload a new version of the mod? XD

#

ah, OK, just reupload

#

1.0.1 released :)

#

Should run so much smoother now

earnest lichen
#

Its takes a moment for it to show up on the thunderstore but can't wait to try it!

solid pivot
#

^^

#

And sorry for any inconveniences.

#

You can manually update the mod list btw

earnest lichen
#

def works along side lategame upgrades. Becomes so strong alongside it! Will do more testing to see the variables stacking.

solid pivot
#

:D

#

Nice to know

plush fern
#

It's helps that both have very extensive configs that allow to mix and match.

solid pivot
#

But I have to say that my mod is balanced only with my items in mind

#

And I feel like the current balancing is somewhat OK. The lightning rod could be more expensive

#

I had a blast yesterday playing with the mod

#

Which is a good sign. I was testing it so much so I expected it to not be that fun

#

I know all features in and out

#

And if you are a content creator and want the chance of me watching you play: I will search for Advanced Company potatoe_pepe

analog radish
#

Gg!

solid pivot
#

Watching other people play is valueable input for me

analog radish
#

be sure about that

solid pivot
#

^^

earnest lichen
solid pivot
#

^^

#

I introduced it solely because sometimes we failed by 1 day basically

#

So I added the ability to extend the deadline by just one day :P

#

At a cost of course

#

To try to save the run

#

Some things are not configurable yet. The potatoes, toy tank, toy warplane, toy car and skillet :3

alpine charm
#

hihi

#

is this released yet?

solid pivot
#

Potatoes wont be configurable at all. The spawn is very rare and is an easter egg

alpine charm
#

im planning on adding it with my friends

solid pivot
#

Yes

#

It is :)

alpine charm
#

amazing!

#

ill scroll up then

#

thank u so much

solid pivot
#

And first batch of feedback went already into the first update.

lunar plover
solid pivot
#

^^

#

Takes quite long for the update to show up :0

autumn halo
#

can you change the inventory slots so there's nothing extra?

#

this directly conflicts with reserveditemslots and you can't scroll through your reserved slots

solid pivot
#

This would mean to remove the whole clothing system at all and removing 4 of 6 items.

#

Maybe for 1.1.0

autumn halo
#

how? the items shouldn't be tied to slots...

solid pivot
#

You put clothing on in the mod.

#

They only work when in their slot

autumn halo
#

got it

#

ill stick with lethal things ig

solid pivot
#

Like I said: Would mean some tinkering before I can make this happen

autumn halo
#

looks cool though.

earnest lichen
autumn halo
#

you can always just directly visit the mod page and the update will show there on time.

plush fern
#

I feel like with this mod adding slots people really shouldn't need reserved slots but that's just my personal opinion. Removing the clothing feature would take away a huge unique feature in this mod I don't see elsewhere.

solid pivot
#

With 1.1.0 there will come the head lamp

#

And it will be quite affordable like 50 credits

#

This is basically the Pro Pro Flashlight and the head slot becomes the reserved slot :P

plush fern
#

That sounds both funny and cool!

solid pivot
#

Night vision is very powerful btw

#

1.1.0 will mainly focus on the headline feature tho

#

So probably 3-4 new items and the headline feature and some more small stuff

autumn halo
#

which are necessary to actually operate inside the facility if you are solo

#

i mean most mods are balanced around the gameplay loop as present

solid pivot
#

Spray paint is necessary when playing solo?

#

Thought about it for being in a team tbh

autumn halo
#

when your map is 10 times bigger yes

solid pivot
#

But I have a maze in my head

autumn halo
#

i mean i can push into a dungeon for a half hour and never find a real exit

#

so imagine the navigating problem there

#

even solo on a vanilla titan seed

#

you still need to navigate...

solid pivot
#

Yea, you can remember where you came from :'D

#

But that probably depends on the person and their navigation skills

#

So spray paint can be handy of course

#

And it reduces the strain on the brain

plush fern
#

I play solo and never need spraypaint to navigate so I mean it's not "technically" necessary but I can see it being nice to have.

solid pivot
#

Remembering the layout is stressful ofc

autumn halo
#

only on titan dine and rend are maps big enough to get lost in

#

in vanilla

solid pivot
#

Nah, my mod is balanced with the game as it is in mind :D

#

Not with 150+ mods

autumn halo
#

making the map bigger is one mod.

solid pivot
#

You can however go into the config and set inventory slots to 7

#

And remove the perk completely

autumn halo
#

i combed the config and saw nothing to change the present inventory slots

solid pivot
#

starting the game with 7 inventory slots + 3 clothing slots

plush fern
autumn halo
#

i took the perk off

#

but that doesnt change inventory.

autumn halo
#

it becomes less satisfying

#

like if clothing slots were functionally separate from inventory

#

i doubt there'd be a conflict

#

like using 'G' to dump clothes or whatever

#

which is more useful anyways if you are running and have weight on you

#

i mean idek its not a big deal lethal things is balanced for my case but i liked advanced company and felt it had some stuff to compliment

#

that's all.

plush fern
#

I get where you're coming from in that it's your personal preference but I think it's important that the baseline for mods should prioritize the standard experience which is balanced around 4 people. Configs can help those who play with less for sure but we shouldn't be the focus group.

autumn halo
#

plus it says 'everything is configurable' but i couldn't configure it to my liking

autumn halo
#

im not tryna prod anyone for changes

solid pivot
#

You cant simply configure away mod incompabilities. As the configs needs to be synced with the server I already patched the player inventory and why should I be required to use a seperate custom inventory solution but not other mods?

autumn halo
#

where clothing cant be used in regular inventory

#

so that right there is a reason.

solid pivot
#

So because ReserverSlots exists any other mod shouldnt work with the inventory at all?

#

So they should have exclusive rights to the inventory? :D

autumn halo
#

either way, i couldnt configure that part. but its not a big deal

#

no reserved slots is actually balanced to accomodate other mods

#

but this is a different case because you guys modify the same thing

#

like i can access the side bar but i cant scroll through it because it defaults to the clothing items

#

ima just dip because i get the vibe im upsetting yall

#

peace

solid pivot
#

Not upsetting, I will write this on my list and consider it for 1.1.0. Already said that :D

plush fern
#

Funny I don't let random people ruin my mood but you do you boo

solid pivot
#

Its not a simple fix, thats all I am saying

#

Its not like I can quickly change this for a quick 1.0.2 update. This will take some time and refactoring.

analog radish
#

Testing it rn with 79 mods

solid pivot
#

*scared*

autumn halo
#

like i said

#

other than just.. not liking what im saying.

solid pivot
#

I can only speak for myself. I didnt see this as an attack.

#

But as feedback.

analog radish
#

Perfect!

#

runs perfectly!

autumn halo
#

i am speaking to sweetbale ofc

solid pivot
#

But I already said, I can't quickly consider this feedback. And I cant promise 1.1.0 will have this. But I will consider it.

plush fern
solid pivot
#

1.1.0 has 3 main things:

  • Headline feature (secret)
  • New additions to existing systems
  • Being more modular working with my own library
#

Depending on how much time I will invest in point 3 this might become a thing.

analog radish
#

hmm, strange

#

The F don´t work for me

#

I'll check why

solid pivot
#

Any mods working with keybinds?

analog radish
#

From what I see, no.
I'll try removing FlashlightFix

#

nope

#

its working

#

its depleting the battery

solid pivot
#

But the night vision effect isnt working? Probably some other mods with post processing interfering? Dunno

analog radish
#

but i dont's see the effect

analog radish
#

hmm

#

Nope, it is not Diversity with his True Darkness

autumn halo
#

lethalthings has a night vision mechanic

analog radish
#

ehm...

autumn halo
#

rip

#

and you don't have anything turning post processing off maybe?

solid pivot
#

Yea, forgot to add the NightVision Patches

#

1.0.2 incoming

analog radish
#

Alright

#

I was worried

solid pivot
#

Oh, I thought at least, wait

#

There are no patches

#

Let me check if it works here

analog radish
#

Found something?

solid pivot
#

Seems like harmony is patching different when I define the types, weird

hybrid cedar
#

is this mod conflict with other mods? like lethal thing or lategame upgrades

solid pivot
#

Dunno about LethalThings. Somebody said its compatible with Lategame Upgrades

analog radish
solid pivot
#

Yes, didnt work

#

Dunno why yet

analog radish
#

that's strange

solid pivot
#

very strange

#

Logging some stuff now

lunar plover
plush fern
#

Lethal Things is only partially compatible. The utility belt for example doesn't work with this mod but I just disable that in the config since I don't need it with the extra slots this mod gives,etc...

solid pivot
#

wtf :'D It does call the Activate method

#

Weird weird

#

I seeeee

plush fern
#

So basically if you wanna use Lethal Things you gotta at least disable the utility belt in their config. If I run into anything else I'll post it in here.

warm spruce
#

Is this compatible with lethal expansion?

solid pivot
#

Working again 👀

#

Will upload 1.0.2 now

plush fern
bleak frigate
solid pivot
#

1.0.2 uploaded

#

Will take some time to arrive tho, as usual

#

But just tested it again with local mod in thunderstore. Working as intended now

analog radish
#

testing with lots of people

solid pivot
#

With my lobby expansion?

analog radish
#

morecompany c,:

solid pivot
#

Have you all deactivated the lobby setting in the config?

analog radish
#

is it dissabled by default?

solid pivot
#

Nope

#

As I fixed the problem :D

analog radish
#

Oof

solid pivot
#

So its not even entirely sure that you are using MoreCompanys Lobby stuff :P

#

Dunno which will be prioritized

#

Looking forward to see if clothing works

analog radish
#

yep, not sure

#

I'd test it

solid pivot
#

But I looked at MoreCompanys Source yesterday. So I know what it does. It basically does pretty much the same thing I am doing tbh

#

A little different but not dramatically, it doesnt use micro patching

#

it just overwrites methods

analog radish
#

lel

solid pivot
#

Thats where I got the idea that I should deactivate the player objects.

#

Yea, probably conflicting?

sinful dune
#

Apologies if this gets annoying I have seen discussion about it in here but is this mod compatible with more company?

autumn halo
#

what it is not compatible with is mikes tweaks, reserved slots, and possibly will throw up errors with lethal things not sure

solid pivot
#

Or share your mod config by code with others and do it for them

sinful dune
#

so we won't prove much yet haha

solid pivot
#

If you just want to play with more than 4 players, I do have a working and tested solution for that integrated :D

#

Cosmetics will clip with clothing tho

#

So I dont really see a point in using them tbh, but well.

#

Some people dont care about clipping stuff I assume

sinful dune
#

I was actually unaware you had your own bigger lobby solution, I asked because I pretty much threw your mod into a modpack without touching anything atm

solid pivot
#

32 player is the max with my solution. And I strongly advise playing with more players anyway as the game doesnt seem to handle more very well.

#

I dont have a custom endscreen yet tho

sinful dune
#

I don't play with much more than 6 usually

analog radish
solid pivot
#

Nice :)

sinful dune
analog radish
solid pivot
#

I think the synching stuff for the library will be done like this:

#

LobbyData would be added like AdvancedLib.Lobby.AddDataHandler<LobbyData>();

analog radish
#

cool!

solid pivot
#

Then its AdvancedLib.Lobby.GetDataHandler<LobbyData>().Ship.Levels["BatteryPack"] = 5;

#

And that is automatically synchronized with the server and all other players.

#

Most interesting this feature ist for AdvancedLib.Player tho

#

But I will look into another approach first before deciding on one.

nova ingot
#

After a few hours of playing with friends, you got 5 👍 on this mod

solid pivot
#

Thanks :D

#

I hope you were able to use most of the new items :3

nova ingot
#

Will say that one of them wanted to ask if the keybinded slots are able to be turned off

solid pivot
#

In theory, I think yes

#

Just replace all keybinds in the config with empty text

grizzled root
#

No role purple?

nova ingot
solid pivot
#

Oh, right

#

I hope you were able to buy the rocket boots tho

#

they are so much fun

#

Really make navigating so much better

#

@grizzled root Dunno how to get that :D

grizzled root
#

only admin can give you 😄

#

btw nice mod

solid pivot
#

Yea, so I'll wait for it. And if I dont get it, thats no drama for me tbh :P

#

I am interested in developing mods and not roles potatoe_pepe

small glade
#

👀

#

If your mod is no longer WIP then I can press the funny button and make you pink

solid pivot
#

Its released and got 2 updates already

analog radish
#

is no longer WIP

solid pivot
#

Thx :)

nova ingot
solid pivot
#

loool :D

#

They are very tempting, yea

#

And momentum in this game is very weird

#

You use stamina for sprinting in the air xD

#

And if you let go from the sprint button after you've jumped you slow down

#

Or if you run out of stamina

nova ingot
#

May or may not have accidentally dropped them mid air

solid pivot
#

....

#

lol :'D

#

We just keep it a secret then 👀

#

Oh btw, there is this

#

But it only supports simple types

#

And only server => client

#

Sure you can do it like the game does it with [ClientCallback] [Server] etc.

#

And do custom syncing stuff

#

But thats shitty I think

#

So many parts where stuff can go wrong

#

And debugging that stuff is a pain

#

Better adding my solution to make a bulletproof (haha) solution to synching extra data on player objects, loot/grabbable objects, lobby etc.

solid pivot
#

Discovered no stream yet potatoe_pepe

#

Maybe I've better luck tomorrow :3

analog radish
#

Think that you already got more than 1.5k in less than 5 hours

solid pivot
#

It's cumulative for all 3 versions :D

analog radish
#

still a lot

solid pivot
#

I am looking forward to see the first person streaming it :D

#

Want to play dumb in the chat

#

and ask what that awesome mod is potatoe_pepe

#

I was the real jester all along kekw

#

setting up permissions potatoe_pepe

analog radish
#

Ooh

solid pivot
#

throw those nasty exceptions!

#

Synchronization will be frame dependent btw

#

If you change a value in a frame in Update it will get synchronized the next frame with all the stuff you have updated

#

in one neat package

#

This will however add a little delay. Maybe I will just wait for the end of the frame, dunno

#

But I really want to not send a message for every change.

#

Especially considering that I basically only send instructions to all other clients what to do with the object in case of the dictionary

#

I basically log all stuff you do with objects in a frame and send that information to the server for it to handle the synchronization with other clients

#

But the nice stuff is that you can just use the dictionary as you would do any ordinary dictionary :)

#

As long as TKey and TValue is synchronizeable

#

so valuetype or itself a DataHandler

autumn halo
#

if you want to be in a showcase you can probably get some exposure by sending your stuff to Viperion on youtube

solid pivot
#

I mean, with 1.1 everyone will be playing this mod anyway thanks to the secret headline feature :3

#

The headline feature is very funny and very marketable

#

And adds so much more risk & reward to the game :P

#

And maybe you will even be able to punch a jester and kill it? 👀

#

Who knows

#

Anybody knows this error? :D

#

I found a streamer playing with my mod and he got that error. Is this because of LC_API?

plush fern
#

I've only tried this mod solo so I'm not sure

solid pivot
#

I am not changing anything regarding the game version. I have my own checks implemented ^^

plush fern
#

Lc api has been known to be really buggy as of late so it's possible

bleak frigate
#

@solid pivot since dance and point are keyboard 1 and 2, what should i do to remove that

solid pivot
#

Go to settings ingame

#

Edit keybinds

#

and remap dance and point :D

bleak frigate
#

ah, i forgot it was in the keybinds

#

i was used to that one mod what was it, better emotes

#

changes the keybind for me so

solid pivot
#

?

#

I dont think I change anything regarding FOV

grizzled root
#

nvm, because my fov mods

#

e.e

#

but i think not work for "UncertainCompany"
because he have "Adds chance to make free moons paid for a day, and slightly randomises moon travel costs. "

#

and you have set price moons on cfg

solid pivot
#

Yea, that might have a conflict

analog radish
solid pivot
#

BiggerLobby, yea

#

I helped him

analog radish
#

cool!

#

I played with a partner and we had a lot of fun

solid pivot
#

I hope so

#

:P

grizzled root
#

because i will disable about travel discount. i just like for random price travel :3

analog radish
# solid pivot I hope so

Hey bro, can you check if your teammates can see your bulletproof vests? We each put on a vest, but we couldn't see it. Maybe it's something from my modpack, but I'd like to be sure.

solid pivot
#

We had no problems :)

analog radish
#

Ok, i'll check, thx!

solid pivot
#

I can check it locally, one sec

#

You played with MoreCompany?

analog radish
#

No

#

No lobby enlarger mods

solid pivot
#

Working like intended

analog radish
#

Thx for letting me know, i'll check where's the incompatibility

solid pivot
#

No problem ^^

#

I am happy people find it fun to play with the mod. There went a lot of work into balancing it and make it fun. Most items worked differently in the past

#

We played with it and adjusted stuff to make it more fun

#

Nice to see that the work paid off

#

I do really recommend to only use some small mods with my mod tho. Like I said. I balanced the stuff to vanilla.

#

If you play with other mods I do recommend increasing the prices of stuff maybe or smth

#

Or lowering it when playing with stuff like BrutalCompany

#

I find the lightning rod too cheap. My friends didnt

#

So I kept it that way btw

#

Despite announcing to increase the price

analog radish
#

For my part, what I want is to make a "Vanilla+" and your mod fits perfectly with what it already is

solid pivot
#

My plan was to extend the game in a natural manner

#

Not going totally over the top. The missile launcher is basically a fun item to trick people

#

They think they get. Well. A missile launcher

#

They get one but maybe not like they expected it to be :P

#

But it still has utility

analog radish
#

I understand the amount of mods (69 actually), and it can be a lot, but knowing that most of them are just bug fixes, small additions that don't completely change the game, and keeping in mind that, despite everything, it has to be fair; I feel that with the current version, it is worth it

solid pivot
#

I mean, you are pretty heavy when wearing night vision, rocket boots and bulletproof vest ^^

analog radish
#

Yep

solid pivot
#

I think its 28lb just by that

analog radish
#

Wirhout the upgrades

solid pivot
#

The amount shown will be the same. Weight reducer doesnt show the reduced weight :D

#

I apply it at the parts where I want to to be applied :P

analog radish
#

And I disabled a lot of the LGU upgrades to work fairly with yours

solid pivot
#

LGU felt op for me when I saw that mod for the first time

#

dunno how it is today

#

I have a plan for turret deactivation which feels way better

#

And we actually have a plan for mine deactivation too

#

Turret deactivation will also introduce batteries you can find in the factories

#

for... reasons

#

They will be needed :P

#

I can at least say what it is

#

EMP grenades

analog radish
#

Cool!

solid pivot
#

They will permanently deactivate a turret BUT if you are near it

#

it will also empty all your batteries

analog radish
#

Oh

solid pivot
#

Thats why, if this happens by accident, there will be batteries in the factory :P

#

A portable charger station is also planned

#

I do plan to extend the game quite a lot, especially with the tier system

analog radish
#

Hey, would it be possible to add some actual battery scrap that recharges a small percentage of a tool?

solid pivot
#

Thats what batteries are for then :D

#

You can randomly find them in the facility and if you pick them up all your items get a little charge

analog radish
solid pivot
#

Yea

analog radish
#

Cool!

solid pivot
#

I also plan to change the dungeons a bit

#

Like having a random chance to find a charger point in the factory

analog radish
#

Hope you can do it

solid pivot
#

It will of course only work as long as you havent deactivated the power xD

analog radish
#

Of course haha

solid pivot
#

I have a ton of ideas basically

#

Dunno what will make it in the mod in the end

analog radish
#

My modpack has a Apparatus Quota, so they are more important

#

But that is actually cool

solid pivot
#

And especially when

#

I do have at least 10 big headline features. So I can go for 1.10.0 :D

#

Like I said once, it also depends on how popular the game is

analog radish
#

Cool!

#

Yeah, that's true

#

Lets hope the Devs dont break a lot the mod per update

solid pivot
#

:D

#

The sky is the limit basically

#

Saw that there is already a grappling gun. Dont like it tho

#

I want rope physics potatoe_pepe

#

Being able to swing and stuff

analog radish
#

Cool

#

What about a Grabbing gun?

solid pivot
#

And depending if Tier 4 is ever getting added

#

I mean....

#

Tier 4 would go insane

#

I mean, literally absolute insane

analog radish
#

A gun that can grab far objects?

solid pivot
#

Exosuits and stuff

analog radish
#

Welp, yeah

solid pivot
#

But when Tier 4 ever comes it will come with a way harder game too

#

If I ever add Tier 4 it will also come with new monsters

analog radish
#

Ooh

#

Lets hope that's possible

solid pivot
#

Depends on how popular the game is when I finished Tier 1, 2 and 3 :D

#

We have like half a tier ready now

#

1.2 or 1.3 probably will finish the first 2 tiers and introduce the tier upgrade itself

#

If you have any synchronized stuff in your mod every player will need to have the same mods. You dont even need to add any code for that. The library will detect your mod having synchronized data and then require everyone to have the same mod with the same version installed or will kick clients otherwise.

#

This is due to optimization of the synchronization which are benefical in that way anyway :P

#

Because if you sync stuff, you want everyone to have the same mod

#

It easier for me to sync like:

0 being the lobby object
1 being the field ShipData
2 being the field XP in ShipData and then sending a package:
0,1,2,value

#

It then knows to go to the lobby object, to ShipData and then to XP :D

#

To do so all fields and types are alphabetically ordered and scanned when the mod starts

#

And assigned a number. Its deterministic if everyone has the same mods

#

So no need for communication

#

Only communication is basically which mods added synced stuff and if that doesnt match its a disconnect

eternal ivy
#

Applaud you for making all this with BepIn only. Any plans to improve battery indicators to fit the HUD aesthetic better?

solid pivot
#

Maybe :D

#

Its not high priority

autumn halo
#

hey you know what

#

i was totally mistaken

#

my compat issue is with advanced company and mikestweaks

#

and the latter isnt even necessary for me bc i have lethalutilities and whatnot

#

sorry 'bout that

#

reserveditemslots works quite well with ac you can switch between the inventory sections with alt and scroll np

#

there is a weird thing where the scroll between clothing items and inventory items goes off the screen or something

solid pivot
#

You dont really need MikesTweaks with AdvancedCompany

#

99% of the functionality is already in AdvancedCompany

#

But good to hear

autumn halo
#

there's that and the three inventory slots which i suppose is for balance?

solid pivot
#

That you start with only 3? Its for you to decide if you want to spend the 500 starting XP on the fourth inventory slot or something else

autumn halo
#

got it well

#

it looks like im scrolling through the other slots

#

before it resets on the clothing again

#

but i dont have them so the slots are not there

#

it just looks like 3

#

can i just unassign keybinds to free up my number keys

#

and my f key

solid pivot
#

Config?

#

Client/Keybinds.cfg

autumn halo
#

i just mean is it gonna freak out

#

but im testing now

#

i figure itd be fine.. lol

solid pivot
#

When its empty it should just act like unassigned basically

autumn halo
#

cool

pale solar
#

Lethal progression seems to remove the clothings slots when upgraded

plush fern
#

Can confirm that the rocket launcher from Lethal Things makes it impossible to order the rocket boots. I guess I'll disable the rocket launcher lol.

pale solar
#

Can there be an option for this to show up on the terminal. just so I don't have to remind people to use perks on the terminal or is this already a thing and it's bugged?

nova ingot
pale solar
plush fern
pale solar
nova ingot
#

After extended hours of play the only "conflicts" are non-impactful visual glitches with toomanyemotes (the boots making feet invisibility, other gear being invisible) and the terminal sometimes requiring you to press enter before being able to type again if you closed out of the perk menu previously

pale solar
#

quick question
how does the ship get Xp?

analog radish
#

Both of the XP gets higher per Quota fullfilled

sonic vale
#

so i assume mod is not compatible with more company, as they doing the same thing?

#

and another question about reserved slots for walkie and flashlight

#

is that compatible or not?

analog radish
#

Nope, it is not

analog radish
sonic vale
#

also, balance-wise, i'm not sure that permanent local upgrades is very good idea, i can imagine there will be a lot of OP players running around in no time

#

but of course we have to test it first

earnest lichen
#

I think it resets every time you're fired I believe. You can reset with QuickRestart mod, or play on a new save file I think. And you will get fired at some point.

sonic vale
#

it seems to me like it stays forever

analog radish
#

And the host can reset the XP of the ship

sonic vale
#

i understand, but i just don't want everyone to became OP between sessions, that can cause for my friends to get bored and abandon game faster 😦

#

i'd rather had player upgrades session-only as well

analog radish
#

And (I think it's a future option) you can make that the players automatically reset the XP when joining your match

sonic vale
#

yeah, something like that, a config option to have separate player progression for this match only

#

that will be amazing

#

but maybe will require to rebalance XP as well, i assume it's balanced for long-term progression now?

#

that reminds me of old CS 1.6 warcraft 3 mod

#

some servers had progression only for 1 match, and some had it permanent, but slower

earnest lichen
sonic vale
#

yeah, zombie mods was amazing as well

hybrid cedar
#

Conflict with rocket launcher from lethal thing when i typed rocket boots it's show me rocket launcher or boots will show me boombox

sonic vale
#

also seems like it blocks items from other mods to show up in the store

#

only thing is added is flaregun from lethal things, but not the ammo

#

weird 😄

#

i guess i'll disable items from other mods for now

#

another minor bug - inventory hotkeys conflict with emotes

plush fern
alpine charm
#

I have an Issue, I know it conflicted with LethalThings's Rocket Launcher, so I decided to delete all my save file and disable the launcher. It works when I joined a new lobby, but after I quit and rejoined again, all the items from AdvanceCompany are broken, everytime I type Rocket boots, lightning rods, etc. the terminal says "This action was not compatible with this object"

#

But, when I restart the game, it function like normal again

#

@solid pivot sorry for bothering you

plush fern
#

Do you have the hackpad item mod? That mod was causing the "This action was not compatible with this object" error for me and it went away when I removed that mod.

alpine charm
#

also, if i'm buying the item (nightvision etc.) then rejoin the lobby. I got stuck on the terminal, can't type cant get out

alpine charm
plush fern
#

Hmm I see, so if you exit back to main menu and reopen lobby it gives the "This action was not compatible with this object". But restarting the game does seem to fix it.

alpine charm
#

Yep

vast isle
#

The mod is great, it goes well with many other mods, but now my main problem is with reserved item slot mods, if I could fix their compatibility with Advanced Company, I would add this mod to all modpacks.

I also suggest adding a change in the length of the day to the config, and health regeneration to the player’s perks.

alpine charm
vast isle
plush fern
#

I'm pretty sure there's a mod by renegades that gives walkie's a hotkey button and it can be remapped

#

I've discovered what mod is causing the error from earlier...

#

But people aren't gonna wanna give this one up I don't think

vast isle
plush fern
alpine charm
#

Yea, for some mods, i dont particularly use it

#

I mean i use it as depedencies

plush fern
#

I went one by one and the error didn't start happening until I enabled that mod

alpine charm
plush fern
alpine charm
#

Ah damn

plush fern
#

Yeah I'm sad

alpine charm
#

Why theres mod need L Ex as base NOOO

plush fern
#

I only really use that mod for the dependencies like you do 😞

#

I wish mods that were used as dependencies didn't touch so much stuff at once

alpine charm
#

True

plush fern
#

Like I wouldn't care that it was a dependency if it didn't shove it's fingers into all my other mods xD

alpine charm
#

Yea, xD

#

Glad i made a backup before i deleted my save file

plush fern
#

I'm gonna try one more time to re-enable all my other mods without L Ex and see if the error pops up again but I'm certain it's related to that one somehow

alpine charm
#

I mean, if its like restarting the game fixed it, I would turn an eye for it.

plush fern
#

Yeah no I enabled everything but L Ex and the error is gone.

alpine charm
#

Damn

plush fern
#

On the bright side the error doesn't happen so long as you close and relaunch the game before re-entering the save

#

A little inconvenient sure but it does mean you can keep both

alpine charm
#

I would give up, since i have like 55 mods beside this xD

solid pivot
#

Regarding ReservedSlots: My mods philosophy and ReservedSlots one conflict which is the reason I am somewhat hesistant to invest a lot of effort to make them compatible. You wouldnt ever use the upcoming headset or headlamp when you have ReservedSlots. And using both would result in you having a total of 7 inventory slots and 5 equipment slots if I am not mistaken.

#

People gave me feedback that they cant play with more than 4 players?

#

Seems like the game does something different with playing in online mode which I havent considered? If anyone knows the error happening when the fifth player joins, please let me know

#

Afaik BepInEx config wont apply new default values when I update, right? So I have to rename the config files probably to fix a config bug :D

#

You currently have 100% base value critical damage

#

killing everything in 1 hit :D

fair delta
#

Does this mod affect mob spawn rates at all

solid pivot
#

no

fair delta
#

ok ty

visual blade
#

My game freezes after i get ejected to space for not meeting the quota

#

its stuck on the "YOU ARE FIRED" screen

solid pivot
#

Any other mods installed?

visual blade
#

yup, I assume it doesnt happen with only advanced company

#

if anyone got the same problem lmk, im currently trying to find what mod is causing it

solid pivot
#

to be able to more quickly test it:

#

There is a hidden command on the terminal

#

"eject"

#

It force ends the game :)

alpine charm
#

wew

solid pivot
#

And yes, this command is vanilla

#

Just undocumented

visual blade
#

oh i was using the quickrestart mod

alpine charm
#

dev doesnt want player to mess around by ejecting other players

solid pivot
#

No need for that xD

#

Clients cant eject, they can type it in and confirm it but nothing happens

#

Thats why its not added yet I think. Its just not finished

#

btw, somebody asked to remove all keybinds

#

Removing all keybinds would result in the night vision not working at all

#

public ConfigEntry<bool> DeactivateMultipliers;
public ConfigEntry<bool> DeactivateMoonPrices;

#

Adding these two configs

alpine charm
#

why would anyone want to remove all the keybinds?

solid pivot
#

And with the next update your Loot saver config and Critical hit chance config will get overwritten

#

Dunno xD

#

All keybinds my mod adds btw

#

No all keybinds in general XD

#

So 1,2,3,4,5,6,7,8,9,0 and F

alpine charm
#

xD

solid pivot
#

You can remove them by just emptying out the keybind in the keybind config

#

At least when unity is working like I think it is

#

And just so you know what little bug caused this config drama

alpine charm
#

also, i changed the Night vision into "t" bcs I got confused already reading about the flashlight tier and nightvision on the same keybind

solid pivot
#

At this location I forgot to add the "defaultBase"

#

and had 100f instead...

sonic vale
#

i just need to remove hotbar keybinds, as they are conflicting with emotes

#

so i can just set them empty in config?

visual blade
#

@solid pivot When is the next update expected?

solid pivot
#

With the vanilla ones of the game?

sonic vale
#

nice

solid pivot
#

You can change the keybinds for point and dance

sonic vale
solid pivot
#

Just go into the settings of the game "Edit keybinds" and change the binding for point and dance.

sonic vale
#

with middle fingers and twerk

#

it uses 3-8

solid pivot
#

lol :D

#

And it cant be remapped?

sonic vale
#

not sure

solid pivot
sonic vale
#

i guess you can

visual blade
#

@solid pivot I have found the incompatible mod

solid pivot
#

What is it?

visual blade
#

its PersistentPurchases

fair delta
#

not surprising

visual blade
#

works fine now

fair delta
#

makes suits persistent

solid pivot
#

Yeaa... I do something regarding persistent purchases as well. Saving the suits.

visual blade
#

Could you make ship decorations persistent aswell?

#

or a config option for that

solid pivot
#

I thought about adding a config to expand on that and make it possible to configure to save all other purchases too.

alpine charm
#

also, lots of mods like this one got conflicted with Lethal expansion,

visual blade
#

I hate lethal expansion

alpine charm
#

lots of my scrap item use that as a base

visual blade
#

dont use anything w that

fair delta
#

does lethal expansion work with this or no

alpine charm
fair delta
#

right

solid pivot
#

There will be a template unity project in the future @alpine charm making it very easy for everyone to add new scrap items :)

alpine charm
#

@plush fern had testing it

solid pivot
#

Even define specifically how they are laying in the hand of the players

fair delta
solid pivot
#

And which carry animation to use

solid pivot
#

You will basically get the same dev tools I used :D

fair delta
solid pivot
#

Even giving you the ability to create new holding animations :3

visual blade
#

@solid pivot I love your mod 🙂 Im using it as a base for my modpack now, deleted lethatthings and lategame upgrades

solid pivot
#

yay :D

fair delta
#

lethalthings doesnt work?

solid pivot
#

I think it does somewhat

visual blade
#

It feels very Vanilla and i love it

fair delta
#

no boomba? 😢

alpine charm
solid pivot
#

I heard rocket launcher and rocket boots conflict

solid pivot
#

But just like you cant buy both

alpine charm
#

type boots, will give us boombox

solid pivot
#

Which I will fix btw

fair delta
visual blade
#

So does the bigger lobby work? I mean the feature of this mod?

solid pivot
#

I will add an alternative noun "boots" for the rocket boots

alpine charm
solid pivot
#

Dunno @visual blade Somebody told me it doesnt work :< Have no feedback how it doesnt work

#

it works fine locally here

alpine charm
#

i mean, u can turn off the bigger lobbies mod from Advance company

solid pivot
#

I had 6 games open at one time in LAN mode all connected to the lobby

alpine charm
#

if you want to use like More company

solid pivot
#

Yea, but please ensure all clients have it deactivated as well

fair delta
#

yeah lan works differently than online

#

goofy

alpine charm
#

ahh

solid pivot
#

Thats basically a setting I cant possibily synchronize between server and clients

#

As it fundamentally changes networking stuff

visual blade
#

Because im making a modpack for a streamer and he will play with viewers, so i need to test if it works w more people

#

i guess i will just use morecompany

solid pivot
#

I know that online does some things different. But its not that much tbh.

alpine charm
#

ik this mod has weather multplier and scrap value, but i still like using the WeatherMultiplier mod, xD

solid pivot
#

ConnectionApproval is still the same method

#

You will be able to deactivate the weather multipliers

#

My mod wont touch any values then

sonic vale
#

so, eh, it's confirmed that 32 lobby not working?

solid pivot
#

I have 1 feedback that it doesnt work

visual blade
#

should we test it?

#

Do we have more than 4 ppl here?

solid pivot
#

Testing it would be nice

#

Btw: Deactivating moon prices will automatically deactivate travel discount. No matter if you have it activated or not.

#

My mod wont touch moon prices at all then

alpine charm
#

i heard about this mod got crashed with TooManyEmotes mod?

fair delta
alpine charm
#

or is it just the item like the vest?

visual blade
#

Ok so anyone else to test?

#

we need 5ppl

#

just to connect

fair delta
#

we just making a new profile with only advanced company?

visual blade
#

yea

fair delta
#

k

visual blade
#

but for now its only us 2

sonic vale
#

just share profile code, i can try to join, just without mic

fair delta
#

018cb60e-32f4-2efb-5c43-984eb3b0ab37

sonic vale
#

and i guess we need 2 more anyway

fair delta
#

server is called AdvancedCompanyTest

#

up now

visual blade
#

dont see it

sonic vale
#

yep

solid pivot
#

"Determinse if progress should be saved by clients and server. When deactivated every player starts with 500XP and every session starts with 0 Ship XP."
👀

fair delta
#

just rehosted

#

same name

#

its set to public idk

visual blade
#

i cant scroll down

#

is it always like that

sonic vale
#

same here

fair delta
#

idk can you search by name?

sonic vale
#

nope

fair delta
#

ok idk maybe you try host

sonic vale
#

Hosted, AdvComTest

fair delta
#

i think there are too many servers for the list to see

visual blade
fair delta
#

need to do invites maybe

#

ah

#

ok can try that

#

Is it up?

visual blade
#

ill host

#

code: 109775243108965213

solid pivot
#

But beware, rehosting a lobby wont work with saveprogress deactivated.

fair delta
#

im in

solid pivot
#

You can rehost of course, but all XP will be gone

visual blade
#

Anyone here who wanna help test if bigger lobby works?

#

profile code: 018cb614-f052-b8f0-c0c9-03c7e5a161b5

sonic vale
#

uh oh

solid pivot
#

Yes

#

No progress will be saved at all when deactivated :)

analog radish
solid pivot
#

Yes, you can yourself

#

You cant force other players to reset their XP

analog radish
#

I see, thx

alpine charm
#

now, one my friends got an error said, "You don't have UpgradeCompany installed" i dont even know what that is

solid pivot
#

When I finished the changes I can help with the bigger lobby btw

#

Thats the old name of AdvancedCompany xD

visual blade
#

@fair delta ok not enough people 😄

solid pivot
#

Your client failed to send a handshake within a given timeframe

fair delta
#

We can confirm

solid pivot
#

And thanks for reporting @alpine charm will change that to AdvancedCompany

fair delta
#

mod works with 2 people 👍🏻

#

😂

visual blade
#

yup

alpine charm
#

KEKW

#

bcs of that , KEKW

solid pivot
#

Its waiting 1 second which should be enough to establish a handshake

alpine charm
#

i guess im not using your mod for tonight's xD, but will try it tomorrow

solid pivot
#

Did the other person have the mod installed?

#

I can increase the handshake time to 2s then :D

alpine charm
solid pivot
#

oki :D

alpine charm
#

but, yea. it still error, so, next time xD

solid pivot
#

magic

alpine charm
#

i need to sort lots of mods with this mod

#

xD

sharp pollen
#

Hey with the head slot I think you should add an item that give you a fake mask in the back so coil head doesn't move. But it will make bracken permanently angered cause he though you are starin at him to balance it out.

#

Like how jungle tribal use a mask to deter tiger from stalking them.

solid pivot
#

Spooky handshakes.

alpine charm
#

spoopy

analog radish
#

Spook

fair delta
#

who put that landmine there wtf

solid pivot
#

Me

#

I am the landmine fairy

visual blade
#

The test finished with a bang

solid pivot
#

xD

#

So you tested with 5 players?

visual blade
#

no 😄

fair delta
#

5 - 3

solid pivot
#

lol

visual blade
#

no people to test

unkempt gust
#

Lategameupgrades are in shambles prolly

fair delta
solid pivot
#

Wont reduce the HP of the vest when used

#

But will still block damage

#

I would recommend to lower the damage reduced when using this mod

fair delta
#

okay thanks

solid pivot
#

so vest is protecting 50% and wont break

fair delta
#

does the vest repair itself each day or no

solid pivot
#

No

#

You can deactivate it breaking anyway

fair delta
#

does it affect melee damage

solid pivot
#

No

fair delta
#

ok ty

small glade
#

👀

solid pivot
#

Your friends can still bonk you on your head to send you to some jail I cant name here

small glade